2011-02-23 10:52:22 +00:00
|
|
|
/*
|
2008-12-18 17:38:21 +00:00
|
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
|
|
*
|
|
|
|
* This program is free software; you can redistribute it and/or
|
|
|
|
* modify it under the terms of the GNU General Public License
|
|
|
|
* as published by the Free Software Foundation; either version 2
|
|
|
|
* of the License, or (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program; if not, write to the Free Software Foundation,
|
2010-02-12 13:34:04 +00:00
|
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
2008-12-18 17:38:21 +00:00
|
|
|
*
|
|
|
|
* The Original Code is Copyright (C) 2008 Blender Foundation.
|
|
|
|
* All rights reserved.
|
|
|
|
*
|
|
|
|
*
|
|
|
|
* Contributor(s): Blender Foundation
|
|
|
|
*
|
|
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
|
|
*/
|
|
|
|
|
2011-02-27 20:29:51 +00:00
|
|
|
/** \file blender/editors/space_view3d/view3d_draw.c
|
|
|
|
* \ingroup spview3d
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
2008-12-18 17:38:21 +00:00
|
|
|
#include <string.h>
|
|
|
|
#include <stdio.h>
|
|
|
|
#include <math.h>
|
|
|
|
|
|
|
|
#include "DNA_armature_types.h"
|
|
|
|
#include "DNA_camera_types.h"
|
2009-01-07 14:46:50 +00:00
|
|
|
#include "DNA_customdata_types.h"
|
2010-08-04 04:01:27 +00:00
|
|
|
#include "DNA_object_types.h"
|
2008-12-19 12:14:58 +00:00
|
|
|
#include "DNA_group_types.h"
|
2008-12-18 17:38:21 +00:00
|
|
|
#include "DNA_key_types.h"
|
2009-06-08 20:08:19 +00:00
|
|
|
#include "DNA_lamp_types.h"
|
2008-12-18 17:38:21 +00:00
|
|
|
#include "DNA_scene_types.h"
|
|
|
|
#include "DNA_world_types.h"
|
|
|
|
|
|
|
|
#include "MEM_guardedalloc.h"
|
|
|
|
|
|
|
|
#include "BLI_blenlib.h"
|
2009-11-10 20:43:45 +00:00
|
|
|
#include "BLI_math.h"
|
2008-12-18 17:38:21 +00:00
|
|
|
#include "BLI_rand.h"
|
2011-01-07 18:36:47 +00:00
|
|
|
#include "BLI_utildefines.h"
|
2008-12-18 17:38:21 +00:00
|
|
|
|
|
|
|
#include "BKE_anim.h"
|
2011-11-05 13:00:39 +00:00
|
|
|
#include "BKE_camera.h"
|
2.5
New: Custom region draw callbacks.
For Martin: an example is now in space_view3d/view3d_edit.c
On middlemouse rotate view, it draws a small square in center.
It works likes this:
#include "ED_space_api.h"
handle= ED_region_draw_cb_activate(region->type, drawfunc, type)
and to stop it:
ED_region_draw_cb_exit(region->type, handle)
drawfunc is of type (const bContext *C, ARegion *ar)
currently it gets called only as type REGION_DRAW_POST, later we
can add more (PRE, POST_XRAY, POST_2D, etc).
For correct usage, these calls should return leaving view transform
unaltered.
2009-01-09 15:04:52 +00:00
|
|
|
#include "BKE_context.h"
|
2009-01-07 14:46:50 +00:00
|
|
|
#include "BKE_customdata.h"
|
2008-12-18 17:38:21 +00:00
|
|
|
#include "BKE_image.h"
|
|
|
|
#include "BKE_key.h"
|
|
|
|
#include "BKE_object.h"
|
|
|
|
#include "BKE_global.h"
|
2009-08-15 19:48:50 +00:00
|
|
|
#include "BKE_paint.h"
|
2008-12-18 17:38:21 +00:00
|
|
|
#include "BKE_scene.h"
|
2011-05-20 04:14:29 +00:00
|
|
|
#include "BKE_screen.h"
|
2009-08-12 14:11:53 +00:00
|
|
|
#include "BKE_unit.h"
|
2011-11-07 12:55:18 +00:00
|
|
|
#include "BKE_movieclip.h"
|
2008-12-18 17:38:21 +00:00
|
|
|
|
2011-11-02 18:20:53 +00:00
|
|
|
#include "RE_engine.h"
|
2008-12-18 17:38:21 +00:00
|
|
|
#include "RE_pipeline.h" // make_stars
|
|
|
|
|
|
|
|
#include "IMB_imbuf_types.h"
|
|
|
|
#include "IMB_imbuf.h"
|
|
|
|
|
|
|
|
#include "BIF_gl.h"
|
|
|
|
#include "BIF_glutil.h"
|
|
|
|
|
|
|
|
#include "WM_api.h"
|
2009-05-05 23:10:32 +00:00
|
|
|
#include "BLF_api.h"
|
2008-12-18 17:38:21 +00:00
|
|
|
|
2009-01-07 14:46:50 +00:00
|
|
|
#include "ED_armature.h"
|
2008-12-21 10:33:24 +00:00
|
|
|
#include "ED_keyframing.h"
|
2009-08-26 12:01:15 +00:00
|
|
|
#include "ED_gpencil.h"
|
2008-12-18 17:38:21 +00:00
|
|
|
#include "ED_screen.h"
|
2.5
New: Custom region draw callbacks.
For Martin: an example is now in space_view3d/view3d_edit.c
On middlemouse rotate view, it draws a small square in center.
It works likes this:
#include "ED_space_api.h"
handle= ED_region_draw_cb_activate(region->type, drawfunc, type)
and to stop it:
ED_region_draw_cb_exit(region->type, handle)
drawfunc is of type (const bContext *C, ARegion *ar)
currently it gets called only as type REGION_DRAW_POST, later we
can add more (PRE, POST_XRAY, POST_2D, etc).
For correct usage, these calls should return leaving view transform
unaltered.
2009-01-09 15:04:52 +00:00
|
|
|
#include "ED_space_api.h"
|
2010-02-12 00:44:26 +00:00
|
|
|
#include "ED_screen_types.h"
|
2009-07-08 16:17:47 +00:00
|
|
|
#include "ED_transform.h"
|
2008-12-18 17:38:21 +00:00
|
|
|
|
|
|
|
#include "UI_interface.h"
|
|
|
|
#include "UI_interface_icons.h"
|
|
|
|
#include "UI_resources.h"
|
|
|
|
|
2008-12-19 12:14:58 +00:00
|
|
|
#include "GPU_draw.h"
|
|
|
|
#include "GPU_material.h"
|
2010-03-08 20:08:04 +00:00
|
|
|
#include "GPU_extensions.h"
|
2008-12-19 12:14:58 +00:00
|
|
|
|
2008-12-18 17:38:21 +00:00
|
|
|
#include "view3d_intern.h" // own include
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static void star_stuff_init_func(void)
|
|
|
|
{
|
|
|
|
cpack(-1);
|
|
|
|
glPointSize(1.0);
|
|
|
|
glBegin(GL_POINTS);
|
|
|
|
}
|
|
|
|
static void star_stuff_vertex_func(float* i)
|
|
|
|
{
|
|
|
|
glVertex3fv(i);
|
|
|
|
}
|
|
|
|
static void star_stuff_term_func(void)
|
|
|
|
{
|
|
|
|
glEnd();
|
|
|
|
}
|
|
|
|
|
|
|
|
void circf(float x, float y, float rad)
|
|
|
|
{
|
|
|
|
GLUquadricObj *qobj = gluNewQuadric();
|
|
|
|
|
|
|
|
gluQuadricDrawStyle(qobj, GLU_FILL);
|
|
|
|
|
|
|
|
glPushMatrix();
|
|
|
|
|
|
|
|
glTranslatef(x, y, 0.);
|
|
|
|
|
|
|
|
gluDisk( qobj, 0.0, rad, 32, 1);
|
|
|
|
|
|
|
|
glPopMatrix();
|
|
|
|
|
|
|
|
gluDeleteQuadric(qobj);
|
|
|
|
}
|
|
|
|
|
|
|
|
void circ(float x, float y, float rad)
|
|
|
|
{
|
|
|
|
GLUquadricObj *qobj = gluNewQuadric();
|
|
|
|
|
|
|
|
gluQuadricDrawStyle(qobj, GLU_SILHOUETTE);
|
|
|
|
|
|
|
|
glPushMatrix();
|
|
|
|
|
|
|
|
glTranslatef(x, y, 0.);
|
|
|
|
|
|
|
|
gluDisk( qobj, 0.0, rad, 32, 1);
|
|
|
|
|
|
|
|
glPopMatrix();
|
|
|
|
|
|
|
|
gluDeleteQuadric(qobj);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* ********* custom clipping *********** */
|
|
|
|
|
2.5
View3D has been split now in a local part (RegionView3D) and a
per-area part (old View3D). Currently local is:
- view transform
- camera zoom/offset
- gpencil (todo)
- custom clipping planes
Rest is in Area still, like active camera, draw type, layers,
localview, custom centers, around-settings, transform widget,
gridlines, and so on (mostly stuff as available in header).
To see it work; also added new feature for region split,
press SHIFT+ALT+CTRL+S for four-split.
The idea is to make a preset 4-split, configured to stick
to top/right/front views for three views.
Another cool idea to explore is to then box-clip all drawing
based on these 3 views.
Note about the code:
- currently view3d still stores some depricated settings, to
convert from older files. Not all settings are copied over
though, like custom clip planes or the 'lock view to object'.
- since some view3d ops are now on area level, the operators
for it should keep track of that.
Bugfix in transform: quat initialize in operator-invoke missed
one zero.
Als brought back GE to compile for missing Ipos and channels.
2009-01-19 16:54:41 +00:00
|
|
|
static void view3d_draw_clipping(RegionView3D *rv3d)
|
2008-12-18 17:38:21 +00:00
|
|
|
{
|
2.5
View3D has been split now in a local part (RegionView3D) and a
per-area part (old View3D). Currently local is:
- view transform
- camera zoom/offset
- gpencil (todo)
- custom clipping planes
Rest is in Area still, like active camera, draw type, layers,
localview, custom centers, around-settings, transform widget,
gridlines, and so on (mostly stuff as available in header).
To see it work; also added new feature for region split,
press SHIFT+ALT+CTRL+S for four-split.
The idea is to make a preset 4-split, configured to stick
to top/right/front views for three views.
Another cool idea to explore is to then box-clip all drawing
based on these 3 views.
Note about the code:
- currently view3d still stores some depricated settings, to
convert from older files. Not all settings are copied over
though, like custom clip planes or the 'lock view to object'.
- since some view3d ops are now on area level, the operators
for it should keep track of that.
Bugfix in transform: quat initialize in operator-invoke missed
one zero.
Als brought back GE to compile for missing Ipos and channels.
2009-01-19 16:54:41 +00:00
|
|
|
BoundBox *bb= rv3d->clipbb;
|
2011-09-11 02:50:01 +00:00
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (bb) {
|
2011-09-11 02:50:01 +00:00
|
|
|
static unsigned int clipping_index[6][4]= {{0, 1, 2, 3},
|
|
|
|
{0, 4, 5, 1},
|
|
|
|
{4, 7, 6, 5},
|
|
|
|
{7, 3, 2, 6},
|
|
|
|
{1, 5, 6, 2},
|
|
|
|
{7, 4, 0, 3}};
|
|
|
|
|
2009-01-20 18:31:11 +00:00
|
|
|
UI_ThemeColorShade(TH_BACK, -8);
|
2011-09-11 02:50:01 +00:00
|
|
|
|
|
|
|
glEnableClientState(GL_VERTEX_ARRAY);
|
|
|
|
glVertexPointer(3, GL_FLOAT, 0, bb->vec);
|
|
|
|
glDrawElements(GL_QUADS, sizeof(clipping_index)/sizeof(unsigned int), GL_UNSIGNED_INT, clipping_index);
|
|
|
|
glDisableClientState(GL_VERTEX_ARRAY);
|
|
|
|
|
2009-01-20 18:31:11 +00:00
|
|
|
}
|
2008-12-18 17:38:21 +00:00
|
|
|
}
|
|
|
|
|
2012-02-28 13:03:56 +00:00
|
|
|
void ED_view3d_clipping_set(RegionView3D *rv3d)
|
2008-12-18 17:38:21 +00:00
|
|
|
{
|
|
|
|
double plane[4];
|
2012-02-28 13:03:56 +00:00
|
|
|
const unsigned int tot = (rv3d->viewlock) ? 4 : 6;
|
|
|
|
unsigned int a;
|
|
|
|
|
|
|
|
for (a = 0; a < tot; a++) {
|
2012-03-09 06:04:17 +00:00
|
|
|
copy_v4db_v4fl(plane, rv3d->clip[a]);
|
2012-02-28 13:03:56 +00:00
|
|
|
glClipPlane(GL_CLIP_PLANE0 + a, plane);
|
|
|
|
glEnable(GL_CLIP_PLANE0 + a);
|
2008-12-18 17:38:21 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2012-02-28 13:03:56 +00:00
|
|
|
/* use these to temp disable/enable clipping when 'rv3d->rflag & RV3D_CLIPPING' is set */
|
|
|
|
void ED_view3d_clipping_disable(void)
|
2008-12-18 17:38:21 +00:00
|
|
|
{
|
2012-02-28 13:03:56 +00:00
|
|
|
unsigned int a;
|
|
|
|
|
|
|
|
for (a = 0; a < 6; a++) {
|
|
|
|
glDisable(GL_CLIP_PLANE0 + a);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
void ED_view3d_clipping_enable(void)
|
|
|
|
{
|
|
|
|
unsigned int a;
|
|
|
|
|
|
|
|
for (a = 0; a < 6; a++) {
|
|
|
|
glEnable(GL_CLIP_PLANE0 + a);
|
2008-12-18 17:38:21 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2012-02-28 13:03:56 +00:00
|
|
|
static int view3d_clipping_test(const float vec[3], float clip[][4])
|
2008-12-18 17:38:21 +00:00
|
|
|
{
|
|
|
|
float view[3];
|
2010-07-26 06:34:56 +00:00
|
|
|
copy_v3_v3(view, vec);
|
2011-09-11 02:50:01 +00:00
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (0.0f < clip[0][3] + dot_v3v3(view, clip[0]))
|
|
|
|
if (0.0f < clip[1][3] + dot_v3v3(view, clip[1]))
|
|
|
|
if (0.0f < clip[2][3] + dot_v3v3(view, clip[2]))
|
|
|
|
if (0.0f < clip[3][3] + dot_v3v3(view, clip[3]))
|
2008-12-18 17:38:21 +00:00
|
|
|
return 0;
|
2009-11-21 16:44:05 +00:00
|
|
|
|
2008-12-18 17:38:21 +00:00
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
2012-02-28 13:03:56 +00:00
|
|
|
/* for 'local' ED_view3d_clipping_local must run first
|
2009-11-21 16:44:05 +00:00
|
|
|
* then all comparisons can be done in localspace */
|
2012-02-28 13:03:56 +00:00
|
|
|
int ED_view3d_clipping_test(RegionView3D *rv3d, const float vec[3], const int is_local)
|
2009-11-21 16:44:05 +00:00
|
|
|
{
|
2012-02-28 13:03:56 +00:00
|
|
|
return view3d_clipping_test(vec, is_local ? rv3d->clip_local : rv3d->clip);
|
2009-11-21 16:44:05 +00:00
|
|
|
}
|
|
|
|
|
2008-12-18 17:38:21 +00:00
|
|
|
/* ********* end custom clipping *********** */
|
|
|
|
|
|
|
|
|
2012-03-08 11:57:51 +00:00
|
|
|
static void drawgrid_draw(ARegion *ar, double wx, double wy, double x, double y, double dx)
|
2010-07-30 08:43:22 +00:00
|
|
|
{
|
2012-03-08 11:57:51 +00:00
|
|
|
double verts[2][2];
|
2010-07-30 08:43:22 +00:00
|
|
|
|
2008-12-18 17:38:21 +00:00
|
|
|
x+= (wx);
|
|
|
|
y+= (wy);
|
2010-07-30 08:43:22 +00:00
|
|
|
|
2011-09-11 04:31:09 +00:00
|
|
|
/* set fixed 'Y' */
|
|
|
|
verts[0][1]= 0.0f;
|
2012-03-08 11:57:51 +00:00
|
|
|
verts[1][1]= (double)ar->winy;
|
2010-07-30 08:43:22 +00:00
|
|
|
|
2011-09-11 04:31:09 +00:00
|
|
|
/* iter over 'X' */
|
2012-03-08 11:57:51 +00:00
|
|
|
verts[0][0] = verts[1][0] = x-dx*floor(x/dx);
|
2011-09-11 04:31:09 +00:00
|
|
|
glEnableClientState(GL_VERTEX_ARRAY);
|
2012-03-08 11:57:51 +00:00
|
|
|
glVertexPointer(2, GL_DOUBLE, 0, verts);
|
2008-12-18 17:38:21 +00:00
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
while (verts[0][0] < ar->winx) {
|
2011-09-11 04:31:09 +00:00
|
|
|
glDrawArrays(GL_LINES, 0, 2);
|
|
|
|
verts[0][0] = verts[1][0] = verts[0][0] + dx;
|
|
|
|
}
|
2008-12-18 17:38:21 +00:00
|
|
|
|
2011-09-11 04:31:09 +00:00
|
|
|
/* set fixed 'X' */
|
|
|
|
verts[0][0]= 0.0f;
|
2012-03-08 11:57:51 +00:00
|
|
|
verts[1][0]= (double)ar->winx;
|
2010-07-30 08:43:22 +00:00
|
|
|
|
2011-09-11 04:31:09 +00:00
|
|
|
/* iter over 'Y' */
|
2012-03-08 11:57:51 +00:00
|
|
|
verts[0][1]= verts[1][1]= y-dx*floor(y/dx);
|
2012-02-22 16:52:06 +00:00
|
|
|
while (verts[0][1] < ar->winy) {
|
2011-09-11 04:31:09 +00:00
|
|
|
glDrawArrays(GL_LINES, 0, 2);
|
|
|
|
verts[0][1] = verts[1][1] = verts[0][1] + dx;
|
2008-12-18 17:38:21 +00:00
|
|
|
}
|
|
|
|
|
2011-09-11 04:31:09 +00:00
|
|
|
glDisableClientState(GL_VERTEX_ARRAY);
|
2008-12-18 17:38:21 +00:00
|
|
|
}
|
|
|
|
|
2011-09-11 04:56:32 +00:00
|
|
|
#define GRID_MIN_PX 6.0f
|
2009-08-12 14:11:53 +00:00
|
|
|
|
2010-11-23 14:14:06 +00:00
|
|
|
static void drawgrid(UnitSettings *unit, ARegion *ar, View3D *v3d, const char **grid_unit)
|
2008-12-18 17:38:21 +00:00
|
|
|
{
|
|
|
|
/* extern short bgpicmode; */
|
2.5
View3D has been split now in a local part (RegionView3D) and a
per-area part (old View3D). Currently local is:
- view transform
- camera zoom/offset
- gpencil (todo)
- custom clipping planes
Rest is in Area still, like active camera, draw type, layers,
localview, custom centers, around-settings, transform widget,
gridlines, and so on (mostly stuff as available in header).
To see it work; also added new feature for region split,
press SHIFT+ALT+CTRL+S for four-split.
The idea is to make a preset 4-split, configured to stick
to top/right/front views for three views.
Another cool idea to explore is to then box-clip all drawing
based on these 3 views.
Note about the code:
- currently view3d still stores some depricated settings, to
convert from older files. Not all settings are copied over
though, like custom clip planes or the 'lock view to object'.
- since some view3d ops are now on area level, the operators
for it should keep track of that.
Bugfix in transform: quat initialize in operator-invoke missed
one zero.
Als brought back GE to compile for missing Ipos and channels.
2009-01-19 16:54:41 +00:00
|
|
|
RegionView3D *rv3d= ar->regiondata;
|
2012-03-08 11:57:51 +00:00
|
|
|
double wx, wy, x, y, fw, fx, fy, dx;
|
|
|
|
double vec4[4];
|
2010-12-20 03:59:22 +00:00
|
|
|
unsigned char col[3], col2[3];
|
2009-08-12 14:11:53 +00:00
|
|
|
|
2012-03-08 11:57:51 +00:00
|
|
|
fx= rv3d->persmat[3][0];
|
|
|
|
fy= rv3d->persmat[3][1];
|
|
|
|
fw= rv3d->persmat[3][3];
|
2008-12-18 17:38:21 +00:00
|
|
|
|
|
|
|
wx= (ar->winx/2.0); /* because of rounding errors, grid at wrong location */
|
|
|
|
wy= (ar->winy/2.0);
|
|
|
|
|
|
|
|
x= (wx)*fx/fw;
|
|
|
|
y= (wy)*fy/fw;
|
|
|
|
|
2010-11-23 14:14:06 +00:00
|
|
|
vec4[0]=vec4[1]= v3d->grid;
|
2009-08-12 17:02:03 +00:00
|
|
|
|
2008-12-18 17:38:21 +00:00
|
|
|
vec4[2]= 0.0;
|
|
|
|
vec4[3]= 1.0;
|
2012-03-08 11:57:51 +00:00
|
|
|
mul_m4_v4d(rv3d->persmat, vec4);
|
2008-12-18 17:38:21 +00:00
|
|
|
fx= vec4[0];
|
|
|
|
fy= vec4[1];
|
|
|
|
fw= vec4[3];
|
|
|
|
|
|
|
|
dx= fabs(x-(wx)*fx/fw);
|
2012-02-22 16:52:06 +00:00
|
|
|
if (dx==0) dx= fabs(y-(wy)*fy/fw);
|
2008-12-18 17:38:21 +00:00
|
|
|
|
|
|
|
glDepthMask(0); // disable write in zbuffer
|
|
|
|
|
|
|
|
/* check zoom out */
|
|
|
|
UI_ThemeColor(TH_GRID);
|
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (unit->system) {
|
2009-08-12 17:02:03 +00:00
|
|
|
/* Use GRID_MIN_PX*2 for units because very very small grid
|
|
|
|
* items are less useful when dealing with units */
|
2009-08-12 14:11:53 +00:00
|
|
|
void *usys;
|
|
|
|
int len, i;
|
2012-03-08 11:57:51 +00:00
|
|
|
double dx_scalar;
|
2009-08-12 14:11:53 +00:00
|
|
|
float blend_fac;
|
|
|
|
|
2009-08-13 07:37:41 +00:00
|
|
|
bUnit_GetSystem(&usys, &len, unit->system, B_UNIT_LENGTH);
|
2009-08-12 14:11:53 +00:00
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (usys) {
|
2009-08-12 14:11:53 +00:00
|
|
|
i= len;
|
2012-02-22 16:52:06 +00:00
|
|
|
while (i--) {
|
2012-03-08 11:57:51 +00:00
|
|
|
double scalar= bUnit_GetScaler(usys, i);
|
2009-08-12 14:11:53 +00:00
|
|
|
|
2010-04-05 05:32:16 +00:00
|
|
|
dx_scalar = dx * scalar / unit->scale_length;
|
2009-08-12 17:02:03 +00:00
|
|
|
if (dx_scalar < (GRID_MIN_PX*2))
|
2009-08-12 14:11:53 +00:00
|
|
|
continue;
|
|
|
|
|
2009-08-12 17:02:03 +00:00
|
|
|
/* Store the smallest drawn grid size units name so users know how big each grid cell is */
|
2012-02-22 16:52:06 +00:00
|
|
|
if (*grid_unit==NULL) {
|
2009-08-17 12:48:56 +00:00
|
|
|
*grid_unit= bUnit_GetNameDisplay(usys, i);
|
2010-11-23 17:14:03 +00:00
|
|
|
rv3d->gridview= (scalar * v3d->grid) / unit->scale_length;
|
2009-08-12 17:02:03 +00:00
|
|
|
}
|
|
|
|
blend_fac= 1-((GRID_MIN_PX*2)/dx_scalar);
|
2009-08-12 14:11:53 +00:00
|
|
|
|
|
|
|
/* tweak to have the fade a bit nicer */
|
|
|
|
blend_fac= (blend_fac * blend_fac) * 2.0f;
|
|
|
|
CLAMP(blend_fac, 0.3f, 1.0f);
|
|
|
|
|
|
|
|
|
|
|
|
UI_ThemeColorBlend(TH_BACK, TH_GRID, blend_fac);
|
|
|
|
|
|
|
|
drawgrid_draw(ar, wx, wy, x, y, dx_scalar);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
2009-08-12 17:02:03 +00:00
|
|
|
short sublines = v3d->gridsubdiv;
|
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (dx<GRID_MIN_PX) {
|
2009-12-27 18:09:17 +00:00
|
|
|
rv3d->gridview*= sublines;
|
2008-12-18 17:38:21 +00:00
|
|
|
dx*= sublines;
|
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (dx<GRID_MIN_PX) {
|
2009-12-27 18:09:17 +00:00
|
|
|
rv3d->gridview*= sublines;
|
2009-08-12 14:11:53 +00:00
|
|
|
dx*= sublines;
|
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (dx<GRID_MIN_PX) {
|
2009-12-27 18:09:17 +00:00
|
|
|
rv3d->gridview*= sublines;
|
2009-08-12 14:11:53 +00:00
|
|
|
dx*=sublines;
|
2012-02-22 16:52:06 +00:00
|
|
|
if (dx<GRID_MIN_PX);
|
2009-08-12 14:11:53 +00:00
|
|
|
else {
|
|
|
|
UI_ThemeColor(TH_GRID);
|
|
|
|
drawgrid_draw(ar, wx, wy, x, y, dx);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else { // start blending out
|
2009-12-07 00:50:40 +00:00
|
|
|
UI_ThemeColorBlend(TH_BACK, TH_GRID, dx/(GRID_MIN_PX*6));
|
2008-12-18 17:38:21 +00:00
|
|
|
drawgrid_draw(ar, wx, wy, x, y, dx);
|
2009-08-12 14:11:53 +00:00
|
|
|
|
|
|
|
UI_ThemeColor(TH_GRID);
|
|
|
|
drawgrid_draw(ar, wx, wy, x, y, sublines*dx);
|
2008-12-18 17:38:21 +00:00
|
|
|
}
|
|
|
|
}
|
2009-08-12 14:11:53 +00:00
|
|
|
else { // start blending out (GRID_MIN_PX < dx < (GRID_MIN_PX*10))
|
2009-12-07 00:50:40 +00:00
|
|
|
UI_ThemeColorBlend(TH_BACK, TH_GRID, dx/(GRID_MIN_PX*6));
|
2008-12-18 17:38:21 +00:00
|
|
|
drawgrid_draw(ar, wx, wy, x, y, dx);
|
2009-08-12 14:11:53 +00:00
|
|
|
|
2008-12-18 17:38:21 +00:00
|
|
|
UI_ThemeColor(TH_GRID);
|
|
|
|
drawgrid_draw(ar, wx, wy, x, y, sublines*dx);
|
|
|
|
}
|
|
|
|
}
|
2009-08-12 14:11:53 +00:00
|
|
|
else {
|
2012-02-22 16:52:06 +00:00
|
|
|
if (dx>(GRID_MIN_PX*10)) { // start blending in
|
2009-12-27 18:09:17 +00:00
|
|
|
rv3d->gridview/= sublines;
|
2008-12-18 17:38:21 +00:00
|
|
|
dx/= sublines;
|
2012-02-22 16:52:06 +00:00
|
|
|
if (dx>(GRID_MIN_PX*10)) { // start blending in
|
2009-12-27 18:09:17 +00:00
|
|
|
rv3d->gridview/= sublines;
|
2009-08-12 14:11:53 +00:00
|
|
|
dx/= sublines;
|
2012-02-22 16:52:06 +00:00
|
|
|
if (dx>(GRID_MIN_PX*10)) {
|
2009-08-12 14:11:53 +00:00
|
|
|
UI_ThemeColor(TH_GRID);
|
|
|
|
drawgrid_draw(ar, wx, wy, x, y, dx);
|
|
|
|
}
|
|
|
|
else {
|
2009-12-07 00:50:40 +00:00
|
|
|
UI_ThemeColorBlend(TH_BACK, TH_GRID, dx/(GRID_MIN_PX*6));
|
2009-08-12 14:11:53 +00:00
|
|
|
drawgrid_draw(ar, wx, wy, x, y, dx);
|
|
|
|
UI_ThemeColor(TH_GRID);
|
|
|
|
drawgrid_draw(ar, wx, wy, x, y, dx*sublines);
|
|
|
|
}
|
2008-12-18 17:38:21 +00:00
|
|
|
}
|
|
|
|
else {
|
2009-12-07 00:50:40 +00:00
|
|
|
UI_ThemeColorBlend(TH_BACK, TH_GRID, dx/(GRID_MIN_PX*6));
|
2008-12-18 17:38:21 +00:00
|
|
|
drawgrid_draw(ar, wx, wy, x, y, dx);
|
|
|
|
UI_ThemeColor(TH_GRID);
|
|
|
|
drawgrid_draw(ar, wx, wy, x, y, dx*sublines);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
2009-12-07 00:50:40 +00:00
|
|
|
UI_ThemeColorBlend(TH_BACK, TH_GRID, dx/(GRID_MIN_PX*6));
|
2008-12-18 17:38:21 +00:00
|
|
|
drawgrid_draw(ar, wx, wy, x, y, dx);
|
2009-08-12 14:11:53 +00:00
|
|
|
UI_ThemeColor(TH_GRID);
|
2008-12-18 17:38:21 +00:00
|
|
|
drawgrid_draw(ar, wx, wy, x, y, dx*sublines);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2009-08-12 14:11:53 +00:00
|
|
|
|
2008-12-18 17:38:21 +00:00
|
|
|
x+= (wx);
|
|
|
|
y+= (wy);
|
|
|
|
UI_GetThemeColor3ubv(TH_GRID, col);
|
|
|
|
|
|
|
|
setlinestyle(0);
|
|
|
|
|
|
|
|
/* center cross */
|
2010-12-20 13:32:26 +00:00
|
|
|
/* horizontal line */
|
2012-02-22 16:52:06 +00:00
|
|
|
if ( ELEM(rv3d->view, RV3D_VIEW_RIGHT, RV3D_VIEW_LEFT))
|
2010-12-20 03:59:22 +00:00
|
|
|
UI_make_axis_color(col, col2, 'Y');
|
2010-12-20 13:32:26 +00:00
|
|
|
else UI_make_axis_color(col, col2, 'X');
|
2010-12-20 03:59:22 +00:00
|
|
|
glColor3ubv(col2);
|
2008-12-18 17:38:21 +00:00
|
|
|
|
|
|
|
fdrawline(0.0, y, (float)ar->winx, y);
|
|
|
|
|
2010-12-20 13:32:26 +00:00
|
|
|
/* vertical line */
|
2012-02-22 16:52:06 +00:00
|
|
|
if ( ELEM(rv3d->view, RV3D_VIEW_TOP, RV3D_VIEW_BOTTOM))
|
2010-12-20 03:59:22 +00:00
|
|
|
UI_make_axis_color(col, col2, 'Y');
|
|
|
|
else UI_make_axis_color(col, col2, 'Z');
|
|
|
|
glColor3ubv(col2);
|
2008-12-18 17:38:21 +00:00
|
|
|
|
|
|
|
fdrawline(x, 0.0, x, (float)ar->winy);
|
|
|
|
|
|
|
|
glDepthMask(1); // enable write in zbuffer
|
|
|
|
}
|
2009-08-12 14:11:53 +00:00
|
|
|
#undef GRID_MIN_PX
|
2008-12-18 17:38:21 +00:00
|
|
|
|
2010-11-23 17:14:03 +00:00
|
|
|
static void drawfloor(Scene *scene, View3D *v3d, const char **grid_unit)
|
2008-12-18 17:38:21 +00:00
|
|
|
{
|
2011-09-11 05:50:44 +00:00
|
|
|
float grid, grid_scale;
|
2011-09-11 04:56:32 +00:00
|
|
|
unsigned char col_grid[3];
|
|
|
|
const int gridlines= v3d->gridlines/2;
|
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (v3d->gridlines<3) return;
|
2008-12-18 17:38:21 +00:00
|
|
|
|
2010-11-23 17:14:03 +00:00
|
|
|
grid_scale= v3d->grid;
|
|
|
|
/* use 'grid_scale' instead of 'v3d->grid' from now on */
|
|
|
|
|
|
|
|
/* apply units */
|
2012-02-22 16:52:06 +00:00
|
|
|
if (scene->unit.system) {
|
2010-11-23 17:14:03 +00:00
|
|
|
void *usys;
|
|
|
|
int len;
|
|
|
|
|
|
|
|
bUnit_GetSystem(&usys, &len, scene->unit.system, B_UNIT_LENGTH);
|
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (usys) {
|
2010-11-23 17:14:03 +00:00
|
|
|
int i= bUnit_GetBaseUnit(usys);
|
|
|
|
*grid_unit= bUnit_GetNameDisplay(usys, i);
|
2011-11-11 13:09:14 +00:00
|
|
|
grid_scale = (grid_scale * (float)bUnit_GetScaler(usys, i)) / scene->unit.scale_length;
|
2010-11-23 17:14:03 +00:00
|
|
|
}
|
|
|
|
}
|
2011-09-11 04:31:09 +00:00
|
|
|
|
2010-11-23 17:14:03 +00:00
|
|
|
grid= gridlines * grid_scale;
|
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (v3d->zbuf && scene->obedit) glDepthMask(0); // for zbuffer-select
|
2011-09-11 04:31:09 +00:00
|
|
|
|
|
|
|
UI_GetThemeColor3ubv(TH_GRID, col_grid);
|
|
|
|
|
2008-12-18 17:38:21 +00:00
|
|
|
/* draw the Y axis and/or grid lines */
|
2012-02-22 16:52:06 +00:00
|
|
|
if (v3d->gridflag & V3D_SHOW_FLOOR) {
|
2011-09-11 05:50:44 +00:00
|
|
|
float vert[4][3]= {{0.0f}};
|
2011-09-11 04:56:32 +00:00
|
|
|
unsigned char col_bg[3];
|
|
|
|
unsigned char col_grid_emphasise[3], col_grid_light[3];
|
2011-09-11 05:50:44 +00:00
|
|
|
int a;
|
|
|
|
int prev_emphasise= -1;
|
2011-09-11 04:56:32 +00:00
|
|
|
|
|
|
|
UI_GetThemeColor3ubv(TH_BACK, col_bg);
|
|
|
|
|
|
|
|
/* emphasise division lines lighter instead of darker, if background is darker than grid */
|
|
|
|
UI_GetColorPtrShade3ubv(col_grid, col_grid_light, 10);
|
|
|
|
UI_GetColorPtrShade3ubv(col_grid, col_grid_emphasise,
|
2012-01-19 16:04:44 +00:00
|
|
|
(((col_grid[0]+col_grid[1]+col_grid[2])+30) >
|
|
|
|
(col_bg[0]+col_bg[1]+col_bg[2])) ? 20 : -10);
|
2011-09-11 04:56:32 +00:00
|
|
|
|
2011-09-11 05:50:44 +00:00
|
|
|
/* set fixed axis */
|
|
|
|
vert[0][0]= vert[2][1]= grid;
|
|
|
|
vert[1][0]= vert[3][1]= -grid;
|
|
|
|
|
|
|
|
glEnableClientState(GL_VERTEX_ARRAY);
|
|
|
|
glVertexPointer(3, GL_FLOAT, 0, vert);
|
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
for (a= -gridlines;a<=gridlines;a++) {
|
2011-09-11 05:50:44 +00:00
|
|
|
const float line= a * grid_scale;
|
|
|
|
const int is_emphasise= (a % 10) == 0;
|
2011-09-11 05:10:27 +00:00
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (is_emphasise != prev_emphasise) {
|
2011-09-11 05:50:44 +00:00
|
|
|
glColor3ubv(is_emphasise ? col_grid_emphasise : col_grid_light);
|
2011-09-11 06:41:09 +00:00
|
|
|
prev_emphasise= is_emphasise;
|
2011-09-11 05:50:44 +00:00
|
|
|
}
|
2011-09-11 04:56:32 +00:00
|
|
|
|
2011-09-11 05:50:44 +00:00
|
|
|
/* set variable axis */
|
|
|
|
vert[0][1]= vert[1][1]=
|
|
|
|
vert[2][0]= vert[3][0]= line;
|
2011-09-11 05:10:27 +00:00
|
|
|
|
2011-09-11 05:50:44 +00:00
|
|
|
glDrawArrays(GL_LINES, 0, 4);
|
2008-12-18 17:38:21 +00:00
|
|
|
}
|
2011-09-11 05:50:44 +00:00
|
|
|
|
|
|
|
glDisableClientState(GL_VERTEX_ARRAY);
|
|
|
|
|
|
|
|
GPU_print_error("sdsd");
|
2008-12-18 17:38:21 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/* draw the Z axis line */
|
|
|
|
/* check for the 'show Z axis' preference */
|
2011-09-11 04:56:32 +00:00
|
|
|
if (v3d->gridflag & (V3D_SHOW_X | V3D_SHOW_Y | V3D_SHOW_Z)) {
|
|
|
|
int axis;
|
2012-02-22 16:52:06 +00:00
|
|
|
for (axis= 0; axis < 3; axis++)
|
2011-09-11 04:56:32 +00:00
|
|
|
if (v3d->gridflag & (V3D_SHOW_X << axis)) {
|
2011-09-11 05:50:44 +00:00
|
|
|
float vert[3];
|
|
|
|
unsigned char tcol[3];
|
|
|
|
|
2011-09-11 04:56:32 +00:00
|
|
|
UI_make_axis_color(col_grid, tcol, 'X' + axis);
|
|
|
|
glColor3ubv(tcol);
|
|
|
|
|
|
|
|
glBegin(GL_LINE_STRIP);
|
|
|
|
zero_v3(vert);
|
|
|
|
vert[axis]= grid;
|
|
|
|
glVertex3fv(vert );
|
|
|
|
vert[axis]= -grid;
|
|
|
|
glVertex3fv(vert);
|
|
|
|
glEnd();
|
|
|
|
}
|
2008-12-18 17:38:21 +00:00
|
|
|
}
|
2011-09-11 04:56:32 +00:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (v3d->zbuf && scene->obedit) glDepthMask(1);
|
2008-12-18 17:38:21 +00:00
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
static void drawcursor(Scene *scene, ARegion *ar, View3D *v3d)
|
|
|
|
{
|
2011-05-12 16:47:36 +00:00
|
|
|
int mx, my, co[2];
|
2008-12-18 17:38:21 +00:00
|
|
|
int flag;
|
|
|
|
|
2012-03-18 07:38:51 +00:00
|
|
|
/* we don't want the clipping for cursor */
|
2008-12-18 17:38:21 +00:00
|
|
|
flag= v3d->flag;
|
|
|
|
v3d->flag= 0;
|
2011-05-12 16:47:36 +00:00
|
|
|
project_int(ar, give_cursor(scene, v3d), co);
|
2008-12-18 17:38:21 +00:00
|
|
|
v3d->flag= flag;
|
|
|
|
|
|
|
|
mx = co[0];
|
|
|
|
my = co[1];
|
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (mx!=IS_CLIPPED) {
|
2008-12-18 17:38:21 +00:00
|
|
|
setlinestyle(0);
|
|
|
|
cpack(0xFF);
|
|
|
|
circ((float)mx, (float)my, 10.0);
|
|
|
|
setlinestyle(4);
|
|
|
|
cpack(0xFFFFFF);
|
|
|
|
circ((float)mx, (float)my, 10.0);
|
|
|
|
setlinestyle(0);
|
|
|
|
cpack(0x0);
|
|
|
|
|
|
|
|
sdrawline(mx-20, my, mx-5, my);
|
|
|
|
sdrawline(mx+5, my, mx+20, my);
|
|
|
|
sdrawline(mx, my-20, mx, my-5);
|
|
|
|
sdrawline(mx, my+5, mx, my+20);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2010-10-19 13:04:40 +00:00
|
|
|
/* Draw a live substitute of the view icon, which is always shown
|
|
|
|
* colors copied from transform_manipulator.c, we should keep these matching. */
|
2.5
View3D has been split now in a local part (RegionView3D) and a
per-area part (old View3D). Currently local is:
- view transform
- camera zoom/offset
- gpencil (todo)
- custom clipping planes
Rest is in Area still, like active camera, draw type, layers,
localview, custom centers, around-settings, transform widget,
gridlines, and so on (mostly stuff as available in header).
To see it work; also added new feature for region split,
press SHIFT+ALT+CTRL+S for four-split.
The idea is to make a preset 4-split, configured to stick
to top/right/front views for three views.
Another cool idea to explore is to then box-clip all drawing
based on these 3 views.
Note about the code:
- currently view3d still stores some depricated settings, to
convert from older files. Not all settings are copied over
though, like custom clip planes or the 'lock view to object'.
- since some view3d ops are now on area level, the operators
for it should keep track of that.
Bugfix in transform: quat initialize in operator-invoke missed
one zero.
Als brought back GE to compile for missing Ipos and channels.
2009-01-19 16:54:41 +00:00
|
|
|
static void draw_view_axis(RegionView3D *rv3d)
|
2008-12-18 17:38:21 +00:00
|
|
|
{
|
|
|
|
const float k = U.rvisize; /* axis size */
|
|
|
|
const float toll = 0.5; /* used to see when view is quasi-orthogonal */
|
2011-03-27 15:57:27 +00:00
|
|
|
const float start = k + 1.0f;/* axis center in screen coordinates, x=y */
|
2008-12-18 17:38:21 +00:00
|
|
|
float ydisp = 0.0; /* vertical displacement to allow obj info text */
|
2010-10-30 17:13:03 +00:00
|
|
|
int bright = 25*(float)U.rvibright + 5; /* axis alpha (rvibright has range 0-10) */
|
2010-10-19 13:04:40 +00:00
|
|
|
|
|
|
|
float vec[3];
|
2008-12-18 17:38:21 +00:00
|
|
|
float dx, dy;
|
|
|
|
|
|
|
|
/* thickness of lines is proportional to k */
|
2010-10-19 13:04:40 +00:00
|
|
|
glLineWidth(2);
|
|
|
|
|
2010-10-30 17:13:03 +00:00
|
|
|
glEnable(GL_BLEND);
|
|
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
|
2008-12-18 17:38:21 +00:00
|
|
|
/* X */
|
2010-10-19 13:04:40 +00:00
|
|
|
vec[0] = 1;
|
2008-12-18 17:38:21 +00:00
|
|
|
vec[1] = vec[2] = 0;
|
2009-11-10 20:43:45 +00:00
|
|
|
mul_qt_v3(rv3d->viewquat, vec);
|
2008-12-18 17:38:21 +00:00
|
|
|
dx = vec[0] * k;
|
|
|
|
dy = vec[1] * k;
|
2010-10-19 13:04:40 +00:00
|
|
|
|
2010-10-30 17:13:03 +00:00
|
|
|
glColor4ub(220, 0, 0, bright);
|
2010-10-19 13:04:40 +00:00
|
|
|
glBegin(GL_LINES);
|
|
|
|
glVertex2f(start, start + ydisp);
|
|
|
|
glVertex2f(start + dx, start + dy + ydisp);
|
|
|
|
glEnd();
|
|
|
|
|
2011-03-27 15:57:27 +00:00
|
|
|
if (fabsf(dx) > toll || fabsf(dy) > toll) {
|
2011-06-18 09:01:26 +00:00
|
|
|
BLF_draw_default_ascii(start + dx + 2, start + dy + ydisp + 2, 0.0f, "x", 1);
|
2008-12-18 17:38:21 +00:00
|
|
|
}
|
|
|
|
|
2010-10-30 17:13:03 +00:00
|
|
|
/* BLF_draw_default disables blending */
|
|
|
|
glEnable(GL_BLEND);
|
|
|
|
|
2008-12-18 17:38:21 +00:00
|
|
|
/* Y */
|
2010-10-19 13:04:40 +00:00
|
|
|
vec[1] = 1;
|
2008-12-18 17:38:21 +00:00
|
|
|
vec[0] = vec[2] = 0;
|
2009-11-10 20:43:45 +00:00
|
|
|
mul_qt_v3(rv3d->viewquat, vec);
|
2008-12-18 17:38:21 +00:00
|
|
|
dx = vec[0] * k;
|
|
|
|
dy = vec[1] * k;
|
2010-10-19 13:04:40 +00:00
|
|
|
|
2010-10-30 17:13:03 +00:00
|
|
|
glColor4ub(0, 220, 0, bright);
|
2010-10-19 13:04:40 +00:00
|
|
|
glBegin(GL_LINES);
|
|
|
|
glVertex2f(start, start + ydisp);
|
|
|
|
glVertex2f(start + dx, start + dy + ydisp);
|
|
|
|
glEnd();
|
|
|
|
|
2011-03-27 15:57:27 +00:00
|
|
|
if (fabsf(dx) > toll || fabsf(dy) > toll) {
|
2011-06-18 09:01:26 +00:00
|
|
|
BLF_draw_default_ascii(start + dx + 2, start + dy + ydisp + 2, 0.0f, "y", 1);
|
2008-12-18 17:38:21 +00:00
|
|
|
}
|
2010-10-30 17:13:03 +00:00
|
|
|
|
|
|
|
glEnable(GL_BLEND);
|
2008-12-18 17:38:21 +00:00
|
|
|
|
|
|
|
/* Z */
|
2010-10-19 13:04:40 +00:00
|
|
|
vec[2] = 1;
|
2008-12-18 17:38:21 +00:00
|
|
|
vec[1] = vec[0] = 0;
|
2009-11-10 20:43:45 +00:00
|
|
|
mul_qt_v3(rv3d->viewquat, vec);
|
2008-12-18 17:38:21 +00:00
|
|
|
dx = vec[0] * k;
|
|
|
|
dy = vec[1] * k;
|
2010-10-19 13:04:40 +00:00
|
|
|
|
2010-10-30 17:13:03 +00:00
|
|
|
glColor4ub(30, 30, 220, bright);
|
2010-10-19 13:04:40 +00:00
|
|
|
glBegin(GL_LINES);
|
|
|
|
glVertex2f(start, start + ydisp);
|
|
|
|
glVertex2f(start + dx, start + dy + ydisp);
|
|
|
|
glEnd();
|
|
|
|
|
2011-03-27 15:57:27 +00:00
|
|
|
if (fabsf(dx) > toll || fabsf(dy) > toll) {
|
2011-06-18 09:01:26 +00:00
|
|
|
BLF_draw_default_ascii(start + dx + 2, start + dy + ydisp + 2, 0.0f, "z", 1);
|
2008-12-18 17:38:21 +00:00
|
|
|
}
|
2010-10-19 13:04:40 +00:00
|
|
|
|
2008-12-18 17:38:21 +00:00
|
|
|
/* restore line-width */
|
2010-10-19 13:04:40 +00:00
|
|
|
|
2008-12-18 17:38:21 +00:00
|
|
|
glLineWidth(1.0);
|
2010-10-30 17:13:03 +00:00
|
|
|
glDisable(GL_BLEND);
|
2008-12-18 17:38:21 +00:00
|
|
|
}
|
|
|
|
|
2011-07-26 02:35:46 +00:00
|
|
|
/* draw center and axis of rotation for ongoing 3D mouse navigation */
|
|
|
|
static void draw_rotation_guide(RegionView3D *rv3d)
|
|
|
|
{
|
|
|
|
float o[3]; // center of rotation
|
|
|
|
float end[3]; // endpoints for drawing
|
|
|
|
|
2011-07-30 05:23:10 +00:00
|
|
|
float color[4] = {0.f ,0.4235f, 1.f, 1.f}; // bright blue so it matches device LEDs
|
2011-07-26 02:35:46 +00:00
|
|
|
|
|
|
|
negate_v3_v3(o, rv3d->ofs);
|
|
|
|
|
|
|
|
glEnable(GL_BLEND);
|
|
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
glShadeModel(GL_SMOOTH);
|
|
|
|
glPointSize(5);
|
|
|
|
glEnable(GL_POINT_SMOOTH);
|
2011-07-26 16:17:00 +00:00
|
|
|
glDepthMask(0); // don't overwrite zbuf
|
2011-07-26 02:35:46 +00:00
|
|
|
|
|
|
|
if (rv3d->rot_angle != 0.f) {
|
2011-07-26 16:17:00 +00:00
|
|
|
// -- draw rotation axis --
|
2011-07-26 02:35:46 +00:00
|
|
|
float scaled_axis[3];
|
2011-07-26 16:17:00 +00:00
|
|
|
const float scale = rv3d->dist;
|
|
|
|
mul_v3_v3fl(scaled_axis, rv3d->rot_axis, scale);
|
2011-09-11 05:50:44 +00:00
|
|
|
|
|
|
|
|
2011-07-26 02:35:46 +00:00
|
|
|
glBegin(GL_LINE_STRIP);
|
2011-09-11 05:50:44 +00:00
|
|
|
color[3] = 0.f; // more transparent toward the ends
|
|
|
|
glColor4fv(color);
|
|
|
|
add_v3_v3v3(end, o, scaled_axis);
|
|
|
|
glVertex3fv(end);
|
2011-07-26 16:17:00 +00:00
|
|
|
|
2011-09-11 05:50:44 +00:00
|
|
|
// color[3] = 0.2f + fabsf(rv3d->rot_angle); // modulate opacity with angle
|
|
|
|
// ^^ neat idea, but angle is frame-rate dependent, so it's usually close to 0.2
|
|
|
|
|
|
|
|
color[3] = 0.5f; // more opaque toward the center
|
|
|
|
glColor4fv(color);
|
|
|
|
glVertex3fv(o);
|
|
|
|
|
|
|
|
color[3] = 0.f;
|
|
|
|
glColor4fv(color);
|
|
|
|
sub_v3_v3v3(end, o, scaled_axis);
|
|
|
|
glVertex3fv(end);
|
2011-07-26 02:35:46 +00:00
|
|
|
glEnd();
|
|
|
|
|
2011-07-30 05:23:10 +00:00
|
|
|
// -- draw ring around rotation center --
|
|
|
|
{
|
2011-09-11 05:50:44 +00:00
|
|
|
#define ROT_AXIS_DETAIL 13
|
|
|
|
|
|
|
|
const float s = 0.05f * scale;
|
|
|
|
const float step = 2.f * (float)(M_PI / ROT_AXIS_DETAIL);
|
|
|
|
float angle;
|
|
|
|
int i;
|
|
|
|
|
|
|
|
float q[4]; // rotate ring so it's perpendicular to axis
|
|
|
|
const int upright = fabsf(rv3d->rot_axis[2]) >= 0.95f;
|
|
|
|
if (!upright) {
|
|
|
|
const float up[3] = {0.f, 0.f, 1.f};
|
|
|
|
float vis_angle, vis_axis[3];
|
|
|
|
|
|
|
|
cross_v3_v3v3(vis_axis, up, rv3d->rot_axis);
|
|
|
|
vis_angle = acosf(dot_v3v3(up, rv3d->rot_axis));
|
|
|
|
axis_angle_to_quat(q, vis_axis, vis_angle);
|
2011-07-30 05:23:10 +00:00
|
|
|
}
|
|
|
|
|
2011-09-11 05:50:44 +00:00
|
|
|
color[3] = 0.25f; // somewhat faint
|
|
|
|
glColor4fv(color);
|
|
|
|
glBegin(GL_LINE_LOOP);
|
|
|
|
for (i = 0, angle = 0.f; i < ROT_AXIS_DETAIL; ++i, angle += step) {
|
|
|
|
float p[3] = {s * cosf(angle), s * sinf(angle), 0.0f};
|
2011-07-30 05:23:10 +00:00
|
|
|
|
2011-09-11 05:50:44 +00:00
|
|
|
if (!upright) {
|
|
|
|
mul_qt_v3(q, p);
|
|
|
|
}
|
2011-07-30 05:23:10 +00:00
|
|
|
|
2011-09-11 05:50:44 +00:00
|
|
|
add_v3_v3(p, o);
|
|
|
|
glVertex3fv(p);
|
2011-07-30 05:23:10 +00:00
|
|
|
}
|
2011-09-11 05:50:44 +00:00
|
|
|
glEnd();
|
|
|
|
|
|
|
|
#undef ROT_AXIS_DETAIL
|
2011-07-30 05:23:10 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
color[3] = 1.f; // solid dot
|
2011-07-26 02:35:46 +00:00
|
|
|
}
|
|
|
|
else
|
2011-07-30 05:23:10 +00:00
|
|
|
color[3] = 0.5f; // see-through dot
|
2011-07-26 02:35:46 +00:00
|
|
|
|
2011-07-26 16:17:00 +00:00
|
|
|
// -- draw rotation center --
|
2011-07-26 02:35:46 +00:00
|
|
|
glColor4fv(color);
|
|
|
|
glBegin(GL_POINTS);
|
|
|
|
glVertex3fv(o);
|
|
|
|
glEnd();
|
|
|
|
|
|
|
|
// find screen coordinates for rotation center, then draw pretty icon
|
|
|
|
// mul_m4_v3(rv3d->persinv, rot_center);
|
|
|
|
// UI_icon_draw(rot_center[0], rot_center[1], ICON_NDOF_TURN);
|
|
|
|
// ^^ just playing around, does not work
|
|
|
|
|
|
|
|
glDisable(GL_BLEND);
|
|
|
|
glDisable(GL_POINT_SMOOTH);
|
2011-07-26 16:17:00 +00:00
|
|
|
glDepthMask(1);
|
2011-07-26 02:35:46 +00:00
|
|
|
}
|
2008-12-18 17:38:21 +00:00
|
|
|
|
2.5
View3D has been split now in a local part (RegionView3D) and a
per-area part (old View3D). Currently local is:
- view transform
- camera zoom/offset
- gpencil (todo)
- custom clipping planes
Rest is in Area still, like active camera, draw type, layers,
localview, custom centers, around-settings, transform widget,
gridlines, and so on (mostly stuff as available in header).
To see it work; also added new feature for region split,
press SHIFT+ALT+CTRL+S for four-split.
The idea is to make a preset 4-split, configured to stick
to top/right/front views for three views.
Another cool idea to explore is to then box-clip all drawing
based on these 3 views.
Note about the code:
- currently view3d still stores some depricated settings, to
convert from older files. Not all settings are copied over
though, like custom clip planes or the 'lock view to object'.
- since some view3d ops are now on area level, the operators
for it should keep track of that.
Bugfix in transform: quat initialize in operator-invoke missed
one zero.
Als brought back GE to compile for missing Ipos and channels.
2009-01-19 16:54:41 +00:00
|
|
|
static void draw_view_icon(RegionView3D *rv3d)
|
2008-12-18 17:38:21 +00:00
|
|
|
{
|
|
|
|
BIFIconID icon;
|
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if ( ELEM(rv3d->view, RV3D_VIEW_TOP, RV3D_VIEW_BOTTOM))
|
2009-01-20 19:03:26 +00:00
|
|
|
icon= ICON_AXIS_TOP;
|
2012-02-22 16:52:06 +00:00
|
|
|
else if ( ELEM(rv3d->view, RV3D_VIEW_FRONT, RV3D_VIEW_BACK))
|
2009-01-20 19:03:26 +00:00
|
|
|
icon= ICON_AXIS_FRONT;
|
2012-02-22 16:52:06 +00:00
|
|
|
else if ( ELEM(rv3d->view, RV3D_VIEW_RIGHT, RV3D_VIEW_LEFT))
|
2009-01-20 19:03:26 +00:00
|
|
|
icon= ICON_AXIS_SIDE;
|
2012-02-27 10:35:39 +00:00
|
|
|
else return;
|
2008-12-18 17:38:21 +00:00
|
|
|
|
|
|
|
glEnable(GL_BLEND);
|
|
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
|
|
|
|
UI_icon_draw(5.0, 5.0, icon);
|
|
|
|
|
|
|
|
glDisable(GL_BLEND);
|
|
|
|
}
|
|
|
|
|
2010-12-03 17:05:21 +00:00
|
|
|
static const char *view3d_get_name(View3D *v3d, RegionView3D *rv3d)
|
2008-12-18 17:38:21 +00:00
|
|
|
{
|
2010-12-03 17:05:21 +00:00
|
|
|
const char *name = NULL;
|
2008-12-18 17:38:21 +00:00
|
|
|
|
2.5
View3D has been split now in a local part (RegionView3D) and a
per-area part (old View3D). Currently local is:
- view transform
- camera zoom/offset
- gpencil (todo)
- custom clipping planes
Rest is in Area still, like active camera, draw type, layers,
localview, custom centers, around-settings, transform widget,
gridlines, and so on (mostly stuff as available in header).
To see it work; also added new feature for region split,
press SHIFT+ALT+CTRL+S for four-split.
The idea is to make a preset 4-split, configured to stick
to top/right/front views for three views.
Another cool idea to explore is to then box-clip all drawing
based on these 3 views.
Note about the code:
- currently view3d still stores some depricated settings, to
convert from older files. Not all settings are copied over
though, like custom clip planes or the 'lock view to object'.
- since some view3d ops are now on area level, the operators
for it should keep track of that.
Bugfix in transform: quat initialize in operator-invoke missed
one zero.
Als brought back GE to compile for missing Ipos and channels.
2009-01-19 16:54:41 +00:00
|
|
|
switch (rv3d->view) {
|
2009-10-27 02:54:25 +00:00
|
|
|
case RV3D_VIEW_FRONT:
|
|
|
|
if (rv3d->persp == RV3D_ORTHO) name = "Front Ortho";
|
2009-01-20 14:23:32 +00:00
|
|
|
else name = "Front Persp";
|
2008-12-18 17:38:21 +00:00
|
|
|
break;
|
2009-10-27 02:54:25 +00:00
|
|
|
case RV3D_VIEW_BACK:
|
|
|
|
if (rv3d->persp == RV3D_ORTHO) name = "Back Ortho";
|
2009-01-20 14:23:32 +00:00
|
|
|
else name = "Back Persp";
|
2008-12-18 17:38:21 +00:00
|
|
|
break;
|
2009-10-27 02:54:25 +00:00
|
|
|
case RV3D_VIEW_TOP:
|
|
|
|
if (rv3d->persp == RV3D_ORTHO) name = "Top Ortho";
|
2009-01-20 14:23:32 +00:00
|
|
|
else name = "Top Persp";
|
2008-12-18 17:38:21 +00:00
|
|
|
break;
|
2009-10-27 02:54:25 +00:00
|
|
|
case RV3D_VIEW_BOTTOM:
|
|
|
|
if (rv3d->persp == RV3D_ORTHO) name = "Bottom Ortho";
|
2009-01-20 14:23:32 +00:00
|
|
|
else name = "Bottom Persp";
|
|
|
|
break;
|
2009-10-27 02:54:25 +00:00
|
|
|
case RV3D_VIEW_RIGHT:
|
|
|
|
if (rv3d->persp == RV3D_ORTHO) name = "Right Ortho";
|
2009-01-20 14:23:32 +00:00
|
|
|
else name = "Right Persp";
|
|
|
|
break;
|
2009-10-27 02:54:25 +00:00
|
|
|
case RV3D_VIEW_LEFT:
|
|
|
|
if (rv3d->persp == RV3D_ORTHO) name = "Left Ortho";
|
2009-01-20 14:23:32 +00:00
|
|
|
else name = "Left Persp";
|
|
|
|
break;
|
|
|
|
|
2008-12-18 17:38:21 +00:00
|
|
|
default:
|
2009-10-27 02:54:25 +00:00
|
|
|
if (rv3d->persp==RV3D_CAMOB) {
|
2008-12-18 17:38:21 +00:00
|
|
|
if ((v3d->camera) && (v3d->camera->type == OB_CAMERA)) {
|
|
|
|
Camera *cam;
|
|
|
|
cam = v3d->camera->data;
|
|
|
|
name = (cam->type != CAM_ORTHO) ? "Camera Persp" : "Camera Ortho";
|
2012-02-22 16:52:06 +00:00
|
|
|
}
|
|
|
|
else {
|
2008-12-18 17:38:21 +00:00
|
|
|
name = "Object as Camera";
|
|
|
|
}
|
2012-02-22 16:52:06 +00:00
|
|
|
}
|
|
|
|
else {
|
2009-10-27 02:54:25 +00:00
|
|
|
name = (rv3d->persp == RV3D_ORTHO) ? "User Ortho" : "User Persp";
|
2008-12-18 17:38:21 +00:00
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
return name;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void draw_viewport_name(ARegion *ar, View3D *v3d)
|
|
|
|
{
|
2.5
View3D has been split now in a local part (RegionView3D) and a
per-area part (old View3D). Currently local is:
- view transform
- camera zoom/offset
- gpencil (todo)
- custom clipping planes
Rest is in Area still, like active camera, draw type, layers,
localview, custom centers, around-settings, transform widget,
gridlines, and so on (mostly stuff as available in header).
To see it work; also added new feature for region split,
press SHIFT+ALT+CTRL+S for four-split.
The idea is to make a preset 4-split, configured to stick
to top/right/front views for three views.
Another cool idea to explore is to then box-clip all drawing
based on these 3 views.
Note about the code:
- currently view3d still stores some depricated settings, to
convert from older files. Not all settings are copied over
though, like custom clip planes or the 'lock view to object'.
- since some view3d ops are now on area level, the operators
for it should keep track of that.
Bugfix in transform: quat initialize in operator-invoke missed
one zero.
Als brought back GE to compile for missing Ipos and channels.
2009-01-19 16:54:41 +00:00
|
|
|
RegionView3D *rv3d= ar->regiondata;
|
2010-12-03 17:05:21 +00:00
|
|
|
const char *name= view3d_get_name(v3d, rv3d);
|
2010-11-11 06:35:45 +00:00
|
|
|
char tmpstr[24];
|
2008-12-18 17:38:21 +00:00
|
|
|
|
2009-09-22 04:40:16 +00:00
|
|
|
if (v3d->localvd) {
|
2010-11-11 11:46:45 +00:00
|
|
|
BLI_snprintf(tmpstr, sizeof(tmpstr), "%s (Local)", name);
|
2010-11-11 06:35:45 +00:00
|
|
|
name= tmpstr;
|
2008-12-18 17:38:21 +00:00
|
|
|
}
|
|
|
|
|
2010-11-11 06:35:45 +00:00
|
|
|
if (name) {
|
2008-12-18 17:38:21 +00:00
|
|
|
UI_ThemeColor(TH_TEXT_HI);
|
2011-06-18 09:01:26 +00:00
|
|
|
BLF_draw_default_ascii(22, ar->winy-17, 0.0f, name, sizeof(tmpstr));
|
2008-12-18 17:38:21 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* draw info beside axes in bottom left-corner:
|
2012-03-03 16:31:46 +00:00
|
|
|
* framenum, object name, bone name (if available), marker name (if available)
|
|
|
|
*/
|
2011-05-15 03:42:28 +00:00
|
|
|
static void draw_selected_name(Scene *scene, Object *ob)
|
2008-12-18 17:38:21 +00:00
|
|
|
{
|
|
|
|
char info[256], *markern;
|
|
|
|
short offset=30;
|
|
|
|
|
|
|
|
/* get name of marker on current frame (if available) */
|
2010-02-06 14:56:25 +00:00
|
|
|
markern= scene_find_marker_name(scene, CFRA);
|
2008-12-18 17:38:21 +00:00
|
|
|
|
|
|
|
/* check if there is an object */
|
2012-02-22 16:52:06 +00:00
|
|
|
if (ob) {
|
2008-12-18 17:38:21 +00:00
|
|
|
/* name(s) to display depends on type of object */
|
2012-02-22 16:52:06 +00:00
|
|
|
if (ob->type==OB_ARMATURE) {
|
2008-12-18 17:38:21 +00:00
|
|
|
bArmature *arm= ob->data;
|
|
|
|
char *name= NULL;
|
|
|
|
|
|
|
|
/* show name of active bone too (if possible) */
|
2012-02-22 16:52:06 +00:00
|
|
|
if (arm->edbo) {
|
2009-11-09 21:03:54 +00:00
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (arm->act_edbone)
|
2009-11-09 21:03:54 +00:00
|
|
|
name= ((EditBone *)arm->act_edbone)->name;
|
|
|
|
|
2008-12-18 17:38:21 +00:00
|
|
|
}
|
2012-02-22 16:52:06 +00:00
|
|
|
else if (ob->mode & OB_MODE_POSE) {
|
|
|
|
if (arm->act_bone) {
|
2009-11-09 21:03:54 +00:00
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (arm->act_bone->layer & arm->layer)
|
2009-11-09 21:03:54 +00:00
|
|
|
name= arm->act_bone->name;
|
|
|
|
|
2008-12-18 17:38:21 +00:00
|
|
|
}
|
|
|
|
}
|
2012-02-22 16:52:06 +00:00
|
|
|
if (name && markern)
|
2012-01-11 12:33:51 +00:00
|
|
|
BLI_snprintf(info, sizeof(info), "(%d) %s %s <%s>", CFRA, ob->id.name+2, name, markern);
|
2012-02-22 16:52:06 +00:00
|
|
|
else if (name)
|
2012-01-11 12:33:51 +00:00
|
|
|
BLI_snprintf(info, sizeof(info), "(%d) %s %s", CFRA, ob->id.name+2, name);
|
2008-12-18 17:38:21 +00:00
|
|
|
else
|
2012-01-11 12:33:51 +00:00
|
|
|
BLI_snprintf(info, sizeof(info), "(%d) %s", CFRA, ob->id.name+2);
|
2008-12-18 17:38:21 +00:00
|
|
|
}
|
2012-02-22 16:52:06 +00:00
|
|
|
else if (ELEM3(ob->type, OB_MESH, OB_LATTICE, OB_CURVE)) {
|
2008-12-18 17:38:21 +00:00
|
|
|
Key *key= NULL;
|
|
|
|
KeyBlock *kb = NULL;
|
2012-01-11 12:33:51 +00:00
|
|
|
char shapes[MAX_NAME + 10];
|
2008-12-18 17:38:21 +00:00
|
|
|
|
|
|
|
/* try to display active shapekey too */
|
2012-01-11 12:33:51 +00:00
|
|
|
shapes[0] = '\0';
|
2008-12-18 17:38:21 +00:00
|
|
|
key = ob_get_key(ob);
|
2012-02-22 16:52:06 +00:00
|
|
|
if (key) {
|
2008-12-18 17:38:21 +00:00
|
|
|
kb = BLI_findlink(&key->block, ob->shapenr-1);
|
2012-02-22 16:52:06 +00:00
|
|
|
if (kb) {
|
2012-01-11 12:33:51 +00:00
|
|
|
BLI_snprintf(shapes, sizeof(shapes), ": %s ", kb->name);
|
2012-02-22 16:52:06 +00:00
|
|
|
if (ob->shapeflag == OB_SHAPE_LOCK) {
|
2009-12-26 20:23:13 +00:00
|
|
|
strcat(shapes, " (Pinned)");
|
2008-12-18 17:38:21 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (markern)
|
2012-01-11 12:33:51 +00:00
|
|
|
BLI_snprintf(info, sizeof(info), "(%d) %s %s <%s>", CFRA, ob->id.name+2, shapes, markern);
|
2008-12-18 17:38:21 +00:00
|
|
|
else
|
2012-01-11 12:33:51 +00:00
|
|
|
BLI_snprintf(info, sizeof(info), "(%d) %s %s", CFRA, ob->id.name+2, shapes);
|
2008-12-18 17:38:21 +00:00
|
|
|
}
|
|
|
|
else {
|
|
|
|
/* standard object */
|
|
|
|
if (markern)
|
2012-01-11 12:33:51 +00:00
|
|
|
BLI_snprintf(info, sizeof(info), "(%d) %s <%s>", CFRA, ob->id.name+2, markern);
|
2008-12-18 17:38:21 +00:00
|
|
|
else
|
2012-01-11 12:33:51 +00:00
|
|
|
BLI_snprintf(info, sizeof(info), "(%d) %s", CFRA, ob->id.name+2);
|
2008-12-18 17:38:21 +00:00
|
|
|
}
|
|
|
|
|
2010-12-03 12:30:59 +00:00
|
|
|
/* color depends on whether there is a keyframe */
|
2011-05-15 03:42:28 +00:00
|
|
|
if (id_frame_has_keyframe((ID *)ob, /*BKE_curframe(scene)*/(float)(CFRA), ANIMFILTER_KEYS_LOCAL))
|
2008-12-21 10:33:24 +00:00
|
|
|
UI_ThemeColor(TH_VERTEX_SELECT);
|
|
|
|
else
|
2008-12-18 17:38:21 +00:00
|
|
|
UI_ThemeColor(TH_TEXT_HI);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
/* no object */
|
|
|
|
if (markern)
|
2012-01-11 12:33:51 +00:00
|
|
|
BLI_snprintf(info, sizeof(info), "(%d) <%s>", CFRA, markern);
|
2008-12-18 17:38:21 +00:00
|
|
|
else
|
2012-01-11 12:33:51 +00:00
|
|
|
BLI_snprintf(info, sizeof(info), "(%d)", CFRA);
|
2008-12-18 17:38:21 +00:00
|
|
|
|
2010-12-03 12:30:59 +00:00
|
|
|
/* color is always white */
|
2008-12-18 17:38:21 +00:00
|
|
|
UI_ThemeColor(TH_TEXT_HI);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (U.uiflag & USER_SHOW_ROTVIEWICON)
|
|
|
|
offset = 14 + (U.rvisize * 2);
|
2009-05-05 23:10:32 +00:00
|
|
|
|
2012-01-11 12:33:51 +00:00
|
|
|
BLF_draw_default(offset, 10, 0.0f, info, sizeof(info));
|
2008-12-18 17:38:21 +00:00
|
|
|
}
|
|
|
|
|
2012-01-19 16:04:44 +00:00
|
|
|
static void view3d_camera_border(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D *rv3d,
|
|
|
|
rctf *viewborder_r, short no_shift, short no_zoom)
|
2008-12-18 17:38:21 +00:00
|
|
|
{
|
2011-11-19 18:35:42 +00:00
|
|
|
CameraParams params;
|
|
|
|
rctf rect_view, rect_camera;
|
|
|
|
|
|
|
|
/* get viewport viewplane */
|
|
|
|
camera_params_init(¶ms);
|
|
|
|
camera_params_from_view3d(¶ms, v3d, rv3d);
|
2012-02-22 16:52:06 +00:00
|
|
|
if (no_zoom)
|
2011-11-19 18:35:42 +00:00
|
|
|
params.zoom= 1.0f;
|
|
|
|
camera_params_compute_viewplane(¶ms, ar->winx, ar->winy, 1.0f, 1.0f);
|
|
|
|
rect_view= params.viewplane;
|
|
|
|
|
|
|
|
/* get camera viewplane */
|
|
|
|
camera_params_init(¶ms);
|
|
|
|
camera_params_from_object(¶ms, v3d->camera);
|
2012-02-22 16:52:06 +00:00
|
|
|
if (no_shift) {
|
2011-11-19 18:35:42 +00:00
|
|
|
params.shiftx= 0.0f;
|
|
|
|
params.shifty= 0.0f;
|
|
|
|
}
|
|
|
|
camera_params_compute_viewplane(¶ms, scene->r.xsch, scene->r.ysch, scene->r.xasp, scene->r.yasp);
|
|
|
|
rect_camera= params.viewplane;
|
|
|
|
|
|
|
|
/* get camera border within viewport */
|
2012-03-24 02:51:46 +00:00
|
|
|
viewborder_r->xmin = ((rect_camera.xmin - rect_view.xmin)/(rect_view.xmax - rect_view.xmin))*ar->winx;
|
|
|
|
viewborder_r->xmax = ((rect_camera.xmax - rect_view.xmin)/(rect_view.xmax - rect_view.xmin))*ar->winx;
|
|
|
|
viewborder_r->ymin = ((rect_camera.ymin - rect_view.ymin)/(rect_view.ymax - rect_view.ymin))*ar->winy;
|
|
|
|
viewborder_r->ymax = ((rect_camera.ymax - rect_view.ymin)/(rect_view.ymax - rect_view.ymin))*ar->winy;
|
2011-11-19 18:35:42 +00:00
|
|
|
}
|
2011-11-04 14:36:06 +00:00
|
|
|
|
2011-11-19 18:35:42 +00:00
|
|
|
void ED_view3d_calc_camera_border_size(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D *rv3d, float size_r[2])
|
|
|
|
{
|
|
|
|
rctf viewborder;
|
2011-11-04 14:36:06 +00:00
|
|
|
|
2011-11-19 18:35:42 +00:00
|
|
|
view3d_camera_border(scene, ar, v3d, rv3d, &viewborder, TRUE, TRUE);
|
|
|
|
size_r[0]= viewborder.xmax - viewborder.xmin;
|
|
|
|
size_r[1]= viewborder.ymax - viewborder.ymin;
|
2008-12-18 17:38:21 +00:00
|
|
|
}
|
|
|
|
|
2012-01-19 16:04:44 +00:00
|
|
|
void ED_view3d_calc_camera_border(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D *rv3d,
|
|
|
|
rctf *viewborder_r, short no_shift)
|
2008-12-18 17:38:21 +00:00
|
|
|
{
|
2011-11-19 18:35:42 +00:00
|
|
|
view3d_camera_border(scene, ar, v3d, rv3d, viewborder_r, no_shift, FALSE);
|
2008-12-18 17:38:21 +00:00
|
|
|
}
|
|
|
|
|
2011-05-15 05:43:59 +00:00
|
|
|
static void drawviewborder_grid3(float x1, float x2, float y1, float y2, float fac)
|
2011-05-10 03:03:53 +00:00
|
|
|
{
|
|
|
|
float x3, y3, x4, y4;
|
|
|
|
|
|
|
|
x3= x1 + fac * (x2-x1);
|
|
|
|
y3= y1 + fac * (y2-y1);
|
|
|
|
x4= x1 + (1.0f - fac) * (x2-x1);
|
|
|
|
y4= y1 + (1.0f - fac) * (y2-y1);
|
|
|
|
|
|
|
|
glBegin(GL_LINES);
|
2011-05-15 05:43:59 +00:00
|
|
|
glVertex2f(x1, y3);
|
|
|
|
glVertex2f(x2, y3);
|
2011-05-10 03:03:53 +00:00
|
|
|
|
2011-05-15 05:43:59 +00:00
|
|
|
glVertex2f(x1, y4);
|
|
|
|
glVertex2f(x2, y4);
|
2011-05-10 03:03:53 +00:00
|
|
|
|
2011-05-15 05:43:59 +00:00
|
|
|
glVertex2f(x3, y1);
|
|
|
|
glVertex2f(x3, y2);
|
2011-05-10 03:03:53 +00:00
|
|
|
|
2011-05-15 05:43:59 +00:00
|
|
|
glVertex2f(x4, y1);
|
|
|
|
glVertex2f(x4, y2);
|
|
|
|
glEnd();
|
|
|
|
}
|
|
|
|
|
|
|
|
/* harmonious triangle */
|
|
|
|
static void drawviewborder_triangle(float x1, float x2, float y1, float y2, const char golden, const char dir)
|
|
|
|
{
|
|
|
|
float ofs;
|
|
|
|
float w= x2 - x1;
|
|
|
|
float h= y2 - y1;
|
|
|
|
|
|
|
|
glBegin(GL_LINES);
|
2012-02-22 16:52:06 +00:00
|
|
|
if (w > h) {
|
|
|
|
if (golden) {
|
2011-08-19 16:21:29 +00:00
|
|
|
ofs = w * (1.0f-(1.0f/1.61803399f));
|
2011-05-15 05:43:59 +00:00
|
|
|
}
|
|
|
|
else {
|
|
|
|
ofs = h * (h / w);
|
|
|
|
}
|
2012-02-22 16:52:06 +00:00
|
|
|
if (dir == 'B') SWAP(float, y1, y2);
|
2011-05-10 03:03:53 +00:00
|
|
|
|
2011-05-15 05:43:59 +00:00
|
|
|
glVertex2f(x1, y1);
|
2011-05-10 03:03:53 +00:00
|
|
|
glVertex2f(x2, y2);
|
|
|
|
|
|
|
|
glVertex2f(x2, y1);
|
2011-05-15 05:43:59 +00:00
|
|
|
glVertex2f(x1 + (w - ofs), y2);
|
2011-05-10 03:03:53 +00:00
|
|
|
|
|
|
|
glVertex2f(x1, y2);
|
2011-05-15 05:43:59 +00:00
|
|
|
glVertex2f(x1 + ofs, y1);
|
|
|
|
}
|
|
|
|
else {
|
2012-02-22 16:52:06 +00:00
|
|
|
if (golden) {
|
2011-08-19 16:21:29 +00:00
|
|
|
ofs = h * (1.0f-(1.0f/1.61803399f));
|
2011-05-15 05:43:59 +00:00
|
|
|
}
|
|
|
|
else {
|
|
|
|
ofs = w * (w / h);
|
|
|
|
}
|
2012-02-22 16:52:06 +00:00
|
|
|
if (dir == 'B') SWAP(float, x1, x2);
|
2011-05-10 03:03:53 +00:00
|
|
|
|
2011-05-15 05:43:59 +00:00
|
|
|
glVertex2f(x1, y1);
|
2011-05-10 03:03:53 +00:00
|
|
|
glVertex2f(x2, y2);
|
|
|
|
|
|
|
|
glVertex2f(x2, y1);
|
2011-05-15 05:43:59 +00:00
|
|
|
glVertex2f(x1, y1 + ofs);
|
|
|
|
|
|
|
|
glVertex2f(x1, y2);
|
|
|
|
glVertex2f(x2, y1 + (h - ofs));
|
2011-05-10 03:03:53 +00:00
|
|
|
}
|
|
|
|
glEnd();
|
|
|
|
}
|
|
|
|
|
2008-12-18 17:38:21 +00:00
|
|
|
static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
|
|
|
|
{
|
|
|
|
float fac, a;
|
|
|
|
float x1, x2, y1, y2;
|
2010-07-26 21:35:24 +00:00
|
|
|
float x1i, x2i, y1i, y2i;
|
2008-12-18 17:38:21 +00:00
|
|
|
float x3, y3, x4, y4;
|
|
|
|
rctf viewborder;
|
|
|
|
Camera *ca= NULL;
|
2010-04-16 02:14:56 +00:00
|
|
|
RegionView3D *rv3d= (RegionView3D *)ar->regiondata;
|
2008-12-18 17:38:21 +00:00
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (v3d->camera==NULL)
|
2008-12-18 17:38:21 +00:00
|
|
|
return;
|
2012-02-22 16:52:06 +00:00
|
|
|
if (v3d->camera->type==OB_CAMERA)
|
2008-12-18 17:38:21 +00:00
|
|
|
ca = v3d->camera->data;
|
|
|
|
|
2011-05-21 08:56:37 +00:00
|
|
|
ED_view3d_calc_camera_border(scene, ar, v3d, rv3d, &viewborder, FALSE);
|
2010-07-26 21:35:24 +00:00
|
|
|
/* the offsets */
|
2008-12-18 17:38:21 +00:00
|
|
|
x1= viewborder.xmin;
|
|
|
|
y1= viewborder.ymin;
|
|
|
|
x2= viewborder.xmax;
|
|
|
|
y2= viewborder.ymax;
|
|
|
|
|
2010-07-26 21:35:24 +00:00
|
|
|
/* apply offsets so the real 3D camera shows through */
|
2011-05-11 00:59:22 +00:00
|
|
|
|
|
|
|
/* note: quite un-scientific but without this bit extra
|
|
|
|
* 0.0001 on the lower left the 2D border sometimes
|
|
|
|
* obscures the 3D camera border */
|
2012-03-01 12:20:18 +00:00
|
|
|
/* note: with VIEW3D_CAMERA_BORDER_HACK defined this error isn't noticeable
|
2012-03-09 00:41:09 +00:00
|
|
|
* but keep it here in case we need to remove the workaround */
|
2011-05-11 00:59:22 +00:00
|
|
|
x1i= (int)(x1 - 1.0001f);
|
|
|
|
y1i= (int)(y1 - 1.0001f);
|
2011-05-11 09:42:46 +00:00
|
|
|
x2i= (int)(x2 + (1.0f-0.0001f));
|
|
|
|
y2i= (int)(y2 + (1.0f-0.0001f));
|
2010-07-26 21:35:24 +00:00
|
|
|
|
2008-12-18 17:38:21 +00:00
|
|
|
/* passepartout, specified in camera edit buttons */
|
2011-03-27 15:57:27 +00:00
|
|
|
if (ca && (ca->flag & CAM_SHOWPASSEPARTOUT) && ca->passepartalpha > 0.000001f) {
|
|
|
|
if (ca->passepartalpha == 1.0f) {
|
2008-12-18 17:38:21 +00:00
|
|
|
glColor3f(0, 0, 0);
|
2012-02-22 16:52:06 +00:00
|
|
|
}
|
|
|
|
else {
|
2008-12-18 17:38:21 +00:00
|
|
|
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
|
|
|
|
glEnable(GL_BLEND);
|
|
|
|
glColor4f(0, 0, 0, ca->passepartalpha);
|
|
|
|
}
|
2011-03-27 15:57:27 +00:00
|
|
|
if (x1i > 0.0f)
|
2010-07-26 21:35:24 +00:00
|
|
|
glRectf(0.0, (float)ar->winy, x1i, 0.0);
|
|
|
|
if (x2i < (float)ar->winx)
|
|
|
|
glRectf(x2i, (float)ar->winy, (float)ar->winx, 0.0);
|
|
|
|
if (y2i < (float)ar->winy)
|
|
|
|
glRectf(x1i, (float)ar->winy, x2i, y2i);
|
2011-03-27 15:57:27 +00:00
|
|
|
if (y2i > 0.0f)
|
2010-07-26 21:35:24 +00:00
|
|
|
glRectf(x1i, y1i, x2i, 0.0);
|
2008-12-18 17:38:21 +00:00
|
|
|
|
|
|
|
glDisable(GL_BLEND);
|
|
|
|
}
|
2010-07-26 21:35:24 +00:00
|
|
|
|
2008-12-18 17:38:21 +00:00
|
|
|
/* edge */
|
2010-07-26 21:35:24 +00:00
|
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
|
|
|
|
2008-12-18 17:38:21 +00:00
|
|
|
setlinestyle(0);
|
2012-01-18 11:10:02 +00:00
|
|
|
|
|
|
|
UI_ThemeColor(TH_BACK);
|
2012-01-18 10:41:38 +00:00
|
|
|
|
2010-07-26 21:35:24 +00:00
|
|
|
glRectf(x1i, y1i, x2i, y2i);
|
2011-07-21 01:30:26 +00:00
|
|
|
|
|
|
|
#ifdef VIEW3D_CAMERA_BORDER_HACK
|
2012-02-22 16:52:06 +00:00
|
|
|
if (view3d_camera_border_hack_test == TRUE) {
|
2011-08-25 15:49:52 +00:00
|
|
|
glColor4fv(view3d_camera_border_hack_col);
|
|
|
|
glRectf(x1i+1, y1i+1, x2i-1, y2i-1);
|
|
|
|
view3d_camera_border_hack_test= FALSE;
|
2011-07-21 01:30:26 +00:00
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2008-12-18 17:38:21 +00:00
|
|
|
setlinestyle(3);
|
2012-01-18 11:10:02 +00:00
|
|
|
|
|
|
|
/* outer line not to confuse with object selecton */
|
|
|
|
if (v3d->flag2 & V3D_LOCK_CAMERA) {
|
|
|
|
UI_ThemeColor(TH_REDALERT);
|
|
|
|
glRectf(x1i - 1, y1i - 1, x2i + 1, y2i + 1);
|
|
|
|
}
|
|
|
|
|
2008-12-18 17:38:21 +00:00
|
|
|
UI_ThemeColor(TH_WIRE);
|
2010-07-26 21:35:24 +00:00
|
|
|
glRectf(x1i, y1i, x2i, y2i);
|
|
|
|
|
2008-12-18 17:38:21 +00:00
|
|
|
/* border */
|
2012-02-22 16:52:06 +00:00
|
|
|
if (scene->r.mode & R_BORDER) {
|
2008-12-18 17:38:21 +00:00
|
|
|
|
|
|
|
cpack(0);
|
|
|
|
x3= x1+ scene->r.border.xmin*(x2-x1);
|
|
|
|
y3= y1+ scene->r.border.ymin*(y2-y1);
|
|
|
|
x4= x1+ scene->r.border.xmax*(x2-x1);
|
|
|
|
y4= y1+ scene->r.border.ymax*(y2-y1);
|
|
|
|
|
|
|
|
cpack(0x4040FF);
|
|
|
|
glRectf(x3, y3, x4, y4);
|
|
|
|
}
|
2011-04-21 13:11:51 +00:00
|
|
|
|
2008-12-18 17:38:21 +00:00
|
|
|
/* safety border */
|
2012-02-22 16:52:06 +00:00
|
|
|
if (ca) {
|
2011-05-10 03:03:53 +00:00
|
|
|
if (ca->dtx & CAM_DTX_CENTER) {
|
|
|
|
UI_ThemeColorBlendShade(TH_WIRE, TH_BACK, 0.25, 0);
|
|
|
|
|
|
|
|
x3= x1+ 0.5f*(x2-x1);
|
|
|
|
y3= y1+ 0.5f*(y2-y1);
|
|
|
|
|
|
|
|
glBegin(GL_LINES);
|
|
|
|
glVertex2f(x1, y3);
|
|
|
|
glVertex2f(x2, y3);
|
|
|
|
|
|
|
|
glVertex2f(x3, y1);
|
|
|
|
glVertex2f(x3, y2);
|
|
|
|
glEnd();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (ca->dtx & CAM_DTX_CENTER_DIAG) {
|
|
|
|
UI_ThemeColorBlendShade(TH_WIRE, TH_BACK, 0.25, 0);
|
|
|
|
|
|
|
|
glBegin(GL_LINES);
|
|
|
|
glVertex2f(x1, y1);
|
|
|
|
glVertex2f(x2, y2);
|
|
|
|
|
|
|
|
glVertex2f(x1, y2);
|
|
|
|
glVertex2f(x2, y1);
|
|
|
|
glEnd();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (ca->dtx & CAM_DTX_THIRDS) {
|
|
|
|
UI_ThemeColorBlendShade(TH_WIRE, TH_BACK, 0.25, 0);
|
2011-05-15 05:43:59 +00:00
|
|
|
drawviewborder_grid3(x1, x2, y1, y2, 1.0f/3.0f);
|
2011-05-10 03:03:53 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
if (ca->dtx & CAM_DTX_GOLDEN) {
|
|
|
|
UI_ThemeColorBlendShade(TH_WIRE, TH_BACK, 0.25, 0);
|
2011-08-19 16:21:29 +00:00
|
|
|
drawviewborder_grid3(x1, x2, y1, y2, 1.0f-(1.0f/1.61803399f));
|
2011-05-15 05:43:59 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
if (ca->dtx & CAM_DTX_GOLDEN_TRI_A) {
|
|
|
|
UI_ThemeColorBlendShade(TH_WIRE, TH_BACK, 0.25, 0);
|
|
|
|
drawviewborder_triangle(x1, x2, y1, y2, 0, 'A');
|
|
|
|
}
|
|
|
|
|
|
|
|
if (ca->dtx & CAM_DTX_GOLDEN_TRI_B) {
|
|
|
|
UI_ThemeColorBlendShade(TH_WIRE, TH_BACK, 0.25, 0);
|
|
|
|
drawviewborder_triangle(x1, x2, y1, y2, 0, 'B');
|
2011-05-10 03:03:53 +00:00
|
|
|
}
|
|
|
|
|
2011-05-15 05:43:59 +00:00
|
|
|
if (ca->dtx & CAM_DTX_HARMONY_TRI_A) {
|
2011-05-10 03:03:53 +00:00
|
|
|
UI_ThemeColorBlendShade(TH_WIRE, TH_BACK, 0.25, 0);
|
2011-05-15 05:43:59 +00:00
|
|
|
drawviewborder_triangle(x1, x2, y1, y2, 1, 'A');
|
2011-05-10 03:03:53 +00:00
|
|
|
}
|
|
|
|
|
2011-05-15 05:43:59 +00:00
|
|
|
if (ca->dtx & CAM_DTX_HARMONY_TRI_B) {
|
2011-05-10 03:03:53 +00:00
|
|
|
UI_ThemeColorBlendShade(TH_WIRE, TH_BACK, 0.25, 0);
|
2011-05-15 05:43:59 +00:00
|
|
|
drawviewborder_triangle(x1, x2, y1, y2, 1, 'B');
|
2011-05-10 03:03:53 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
if (ca->flag & CAM_SHOWTITLESAFE) {
|
|
|
|
fac= 0.1;
|
|
|
|
|
|
|
|
a= fac*(x2-x1);
|
|
|
|
x1+= a;
|
|
|
|
x2-= a;
|
|
|
|
|
|
|
|
a= fac*(y2-y1);
|
|
|
|
y1+= a;
|
|
|
|
y2-= a;
|
|
|
|
|
|
|
|
UI_ThemeColorBlendShade(TH_WIRE, TH_BACK, 0.25, 0);
|
|
|
|
|
2011-09-11 06:41:09 +00:00
|
|
|
uiSetRoundBox(UI_CNR_ALL);
|
2011-05-10 03:03:53 +00:00
|
|
|
uiDrawBox(GL_LINE_LOOP, x1, y1, x2, y2, 12.0);
|
|
|
|
}
|
2011-11-04 14:36:06 +00:00
|
|
|
if (ca && (ca->flag & CAM_SHOWSENSOR)) {
|
2011-11-18 23:15:11 +00:00
|
|
|
/* determine sensor fit, and get sensor x/y, for auto fit we
|
2012-03-03 16:31:46 +00:00
|
|
|
* assume and square sensor and only use sensor_x */
|
2011-11-18 23:15:11 +00:00
|
|
|
float sizex= scene->r.xsch*scene->r.xasp;
|
|
|
|
float sizey= scene->r.ysch*scene->r.yasp;
|
|
|
|
int sensor_fit = camera_sensor_fit(ca->sensor_fit, sizex, sizey);
|
|
|
|
float sensor_x= ca->sensor_x;
|
|
|
|
float sensor_y= (ca->sensor_fit == CAMERA_SENSOR_FIT_AUTO)? ca->sensor_x: ca->sensor_y;
|
|
|
|
|
|
|
|
/* determine sensor plane */
|
|
|
|
rctf rect;
|
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (sensor_fit == CAMERA_SENSOR_FIT_HOR) {
|
2011-11-18 23:15:11 +00:00
|
|
|
float sensor_scale = (x2i-x1i) / sensor_x;
|
|
|
|
float sensor_height = sensor_scale * sensor_y;
|
|
|
|
|
2012-03-24 02:51:46 +00:00
|
|
|
rect.xmin = x1i;
|
|
|
|
rect.xmax = x2i;
|
|
|
|
rect.ymin = (y1i + y2i)*0.5f - sensor_height*0.5f;
|
|
|
|
rect.ymax = rect.ymin + sensor_height;
|
2011-11-18 23:15:11 +00:00
|
|
|
}
|
|
|
|
else {
|
|
|
|
float sensor_scale = (y2i-y1i) / sensor_y;
|
|
|
|
float sensor_width = sensor_scale * sensor_x;
|
2011-11-04 14:36:06 +00:00
|
|
|
|
2012-03-24 02:51:46 +00:00
|
|
|
rect.xmin = (x1i + x2i)*0.5f - sensor_width*0.5f;
|
|
|
|
rect.xmax = rect.xmin + sensor_width;
|
|
|
|
rect.ymin = y1i;
|
|
|
|
rect.ymax = y2i;
|
2011-11-18 23:15:11 +00:00
|
|
|
}
|
2011-11-04 14:36:06 +00:00
|
|
|
|
2011-11-18 23:15:11 +00:00
|
|
|
/* draw */
|
2011-11-04 14:36:06 +00:00
|
|
|
UI_ThemeColorShade(TH_WIRE, 100);
|
2011-11-18 23:15:11 +00:00
|
|
|
uiDrawBox(GL_LINE_LOOP, rect.xmin, rect.ymin, rect.xmax, rect.ymax, 2.0f);
|
2011-11-04 14:36:06 +00:00
|
|
|
}
|
2008-12-18 17:38:21 +00:00
|
|
|
}
|
2010-07-26 21:35:24 +00:00
|
|
|
|
2008-12-18 17:38:21 +00:00
|
|
|
setlinestyle(0);
|
|
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
2010-07-26 21:35:24 +00:00
|
|
|
|
2010-01-08 14:45:26 +00:00
|
|
|
/* camera name - draw in highlighted text color */
|
|
|
|
if (ca && (ca->flag & CAM_SHOWNAME)) {
|
|
|
|
UI_ThemeColor(TH_TEXT_HI);
|
2010-11-11 06:35:45 +00:00
|
|
|
BLF_draw_default(x1i, y1i-15, 0.0f, v3d->camera->id.name+2, sizeof(v3d->camera->id.name)-2);
|
2010-01-08 14:45:26 +00:00
|
|
|
UI_ThemeColor(TH_WIRE);
|
|
|
|
}
|
2008-12-18 17:38:21 +00:00
|
|
|
}
|
|
|
|
|
2009-01-01 19:18:03 +00:00
|
|
|
/* *********************** backdraw for selection *************** */
|
|
|
|
|
2010-07-23 14:46:31 +00:00
|
|
|
static void backdrawview3d(Scene *scene, ARegion *ar, View3D *v3d)
|
2009-01-01 19:18:03 +00:00
|
|
|
{
|
2.5
View3D has been split now in a local part (RegionView3D) and a
per-area part (old View3D). Currently local is:
- view transform
- camera zoom/offset
- gpencil (todo)
- custom clipping planes
Rest is in Area still, like active camera, draw type, layers,
localview, custom centers, around-settings, transform widget,
gridlines, and so on (mostly stuff as available in header).
To see it work; also added new feature for region split,
press SHIFT+ALT+CTRL+S for four-split.
The idea is to make a preset 4-split, configured to stick
to top/right/front views for three views.
Another cool idea to explore is to then box-clip all drawing
based on these 3 views.
Note about the code:
- currently view3d still stores some depricated settings, to
convert from older files. Not all settings are copied over
though, like custom clip planes or the 'lock view to object'.
- since some view3d ops are now on area level, the operators
for it should keep track of that.
Bugfix in transform: quat initialize in operator-invoke missed
one zero.
Als brought back GE to compile for missing Ipos and channels.
2009-01-19 16:54:41 +00:00
|
|
|
RegionView3D *rv3d= ar->regiondata;
|
2009-08-15 20:36:15 +00:00
|
|
|
struct Base *base = scene->basact;
|
2011-10-31 14:08:14 +00:00
|
|
|
int multisample_enabled;
|
2009-08-20 19:46:53 +00:00
|
|
|
rcti winrct;
|
2009-01-01 19:18:03 +00:00
|
|
|
|
2011-05-25 10:07:59 +00:00
|
|
|
BLI_assert(ar->regiontype == RGN_TYPE_WINDOW);
|
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (base && (base->object->mode & (OB_MODE_VERTEX_PAINT|OB_MODE_WEIGHT_PAINT) ||
|
2011-11-11 13:09:14 +00:00
|
|
|
paint_facesel_test(base->object)))
|
|
|
|
{
|
|
|
|
/* do nothing */
|
|
|
|
}
|
2012-02-22 16:52:06 +00:00
|
|
|
else if ((base && (base->object->mode & OB_MODE_TEXTURE_PAINT)) &&
|
2011-11-11 13:09:14 +00:00
|
|
|
scene->toolsettings && (scene->toolsettings->imapaint.flag & IMAGEPAINT_PROJECT_DISABLE))
|
|
|
|
{
|
|
|
|
/* do nothing */
|
|
|
|
}
|
2012-02-22 16:52:06 +00:00
|
|
|
else if ((base && (base->object->mode & OB_MODE_PARTICLE_EDIT)) &&
|
2011-11-11 13:09:14 +00:00
|
|
|
v3d->drawtype > OB_WIRE && (v3d->flag & V3D_ZBUF_SELECT))
|
|
|
|
{
|
|
|
|
/* do nothing */
|
|
|
|
}
|
2012-02-22 16:52:06 +00:00
|
|
|
else if (scene->obedit && v3d->drawtype>OB_WIRE &&
|
2011-11-11 13:09:14 +00:00
|
|
|
(v3d->flag & V3D_ZBUF_SELECT)) {
|
|
|
|
/* do nothing */
|
|
|
|
}
|
2009-01-01 19:18:03 +00:00
|
|
|
else {
|
2009-12-17 14:38:30 +00:00
|
|
|
v3d->flag &= ~V3D_INVALID_BACKBUF;
|
2009-01-01 19:18:03 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if ( !(v3d->flag & V3D_INVALID_BACKBUF) ) return;
|
2009-01-01 19:18:03 +00:00
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
// if (test) {
|
|
|
|
// if (qtest()) {
|
2009-01-01 19:18:03 +00:00
|
|
|
// addafterqueue(ar->win, BACKBUFDRAW, 1);
|
|
|
|
// return;
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (v3d->drawtype > OB_WIRE) v3d->zbuf= TRUE;
|
2009-01-01 19:18:03 +00:00
|
|
|
|
2011-10-31 14:08:14 +00:00
|
|
|
/* dithering and AA break color coding, so disable */
|
2009-01-01 19:18:03 +00:00
|
|
|
glDisable(GL_DITHER);
|
|
|
|
|
2011-10-31 14:08:14 +00:00
|
|
|
multisample_enabled= glIsEnabled(GL_MULTISAMPLE_ARB);
|
2012-02-22 16:52:06 +00:00
|
|
|
if (multisample_enabled)
|
2011-10-31 14:08:14 +00:00
|
|
|
glDisable(GL_MULTISAMPLE_ARB);
|
|
|
|
|
2009-08-20 19:46:53 +00:00
|
|
|
region_scissor_winrct(ar, &winrct);
|
|
|
|
glScissor(winrct.xmin, winrct.ymin, winrct.xmax - winrct.xmin, winrct.ymax - winrct.ymin);
|
|
|
|
|
2009-01-01 19:18:03 +00:00
|
|
|
glClearColor(0.0, 0.0, 0.0, 0.0);
|
2012-02-22 16:52:06 +00:00
|
|
|
if (v3d->zbuf) {
|
2009-01-01 19:18:03 +00:00
|
|
|
glEnable(GL_DEPTH_TEST);
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
glDisable(GL_DEPTH_TEST);
|
|
|
|
}
|
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (rv3d->rflag & RV3D_CLIPPING)
|
2012-02-28 13:03:56 +00:00
|
|
|
ED_view3d_clipping_set(rv3d);
|
2009-01-01 19:18:03 +00:00
|
|
|
|
|
|
|
G.f |= G_BACKBUFSEL;
|
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (base && (base->lay & v3d->lay))
|
2.5
View3D has been split now in a local part (RegionView3D) and a
per-area part (old View3D). Currently local is:
- view transform
- camera zoom/offset
- gpencil (todo)
- custom clipping planes
Rest is in Area still, like active camera, draw type, layers,
localview, custom centers, around-settings, transform widget,
gridlines, and so on (mostly stuff as available in header).
To see it work; also added new feature for region split,
press SHIFT+ALT+CTRL+S for four-split.
The idea is to make a preset 4-split, configured to stick
to top/right/front views for three views.
Another cool idea to explore is to then box-clip all drawing
based on these 3 views.
Note about the code:
- currently view3d still stores some depricated settings, to
convert from older files. Not all settings are copied over
though, like custom clip planes or the 'lock view to object'.
- since some view3d ops are now on area level, the operators
for it should keep track of that.
Bugfix in transform: quat initialize in operator-invoke missed
one zero.
Als brought back GE to compile for missing Ipos and channels.
2009-01-19 16:54:41 +00:00
|
|
|
draw_object_backbufsel(scene, v3d, rv3d, base->object);
|
2009-01-01 19:18:03 +00:00
|
|
|
|
2009-12-17 14:38:30 +00:00
|
|
|
v3d->flag &= ~V3D_INVALID_BACKBUF;
|
2010-07-21 16:49:43 +00:00
|
|
|
ar->swap= 0; /* mark invalid backbuf for wm draw */
|
2009-01-01 19:18:03 +00:00
|
|
|
|
|
|
|
G.f &= ~G_BACKBUFSEL;
|
|
|
|
v3d->zbuf= FALSE;
|
|
|
|
glDisable(GL_DEPTH_TEST);
|
|
|
|
glEnable(GL_DITHER);
|
2012-02-22 16:52:06 +00:00
|
|
|
if (multisample_enabled)
|
2011-10-31 14:08:14 +00:00
|
|
|
glEnable(GL_MULTISAMPLE_ARB);
|
2009-01-01 19:18:03 +00:00
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (rv3d->rflag & RV3D_CLIPPING)
|
2012-02-28 13:03:56 +00:00
|
|
|
ED_view3d_clipping_disable();
|
2009-01-01 19:18:03 +00:00
|
|
|
|
|
|
|
/* it is important to end a view in a transform compatible with buttons */
|
|
|
|
// persp(PERSP_WIN); // set ortho
|
|
|
|
|
|
|
|
}
|
|
|
|
|
2009-01-15 15:01:39 +00:00
|
|
|
void view3d_validate_backbuf(ViewContext *vc)
|
2009-01-01 19:18:03 +00:00
|
|
|
{
|
2012-02-22 16:52:06 +00:00
|
|
|
if (vc->v3d->flag & V3D_INVALID_BACKBUF)
|
2009-01-01 19:18:03 +00:00
|
|
|
backdrawview3d(vc->scene, vc->ar, vc->v3d);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* samples a single pixel (copied from vpaint) */
|
|
|
|
unsigned int view3d_sample_backbuf(ViewContext *vc, int x, int y)
|
|
|
|
{
|
|
|
|
unsigned int col;
|
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (x >= vc->ar->winx || y >= vc->ar->winy) return 0;
|
2009-01-01 19:18:03 +00:00
|
|
|
x+= vc->ar->winrct.xmin;
|
|
|
|
y+= vc->ar->winrct.ymin;
|
|
|
|
|
2009-01-15 15:01:39 +00:00
|
|
|
view3d_validate_backbuf(vc);
|
2009-01-01 19:18:03 +00:00
|
|
|
|
|
|
|
glReadPixels(x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &col);
|
|
|
|
glReadBuffer(GL_BACK);
|
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (ENDIAN_ORDER==B_ENDIAN) SWITCH_INT(col);
|
2009-01-01 19:18:03 +00:00
|
|
|
|
|
|
|
return WM_framebuffer_to_index(col);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* reads full rect, converts indices */
|
|
|
|
ImBuf *view3d_read_backbuf(ViewContext *vc, short xmin, short ymin, short xmax, short ymax)
|
|
|
|
{
|
|
|
|
unsigned int *dr, *rd;
|
|
|
|
struct ImBuf *ibuf, *ibuf1;
|
|
|
|
int a;
|
|
|
|
short xminc, yminc, xmaxc, ymaxc, xs, ys;
|
|
|
|
|
|
|
|
/* clip */
|
2012-02-22 16:52:06 +00:00
|
|
|
if (xmin<0) xminc= 0; else xminc= xmin;
|
|
|
|
if (xmax >= vc->ar->winx) xmaxc= vc->ar->winx-1; else xmaxc= xmax;
|
|
|
|
if (xminc > xmaxc) return NULL;
|
2009-01-01 19:18:03 +00:00
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (ymin<0) yminc= 0; else yminc= ymin;
|
|
|
|
if (ymax >= vc->ar->winy) ymaxc= vc->ar->winy-1; else ymaxc= ymax;
|
|
|
|
if (yminc > ymaxc) return NULL;
|
2009-01-01 19:18:03 +00:00
|
|
|
|
2010-10-16 14:32:17 +00:00
|
|
|
ibuf= IMB_allocImBuf((xmaxc-xminc+1), (ymaxc-yminc+1), 32, IB_rect);
|
2009-01-01 19:18:03 +00:00
|
|
|
|
2009-01-15 15:01:39 +00:00
|
|
|
view3d_validate_backbuf(vc);
|
2009-01-01 19:18:03 +00:00
|
|
|
|
2012-01-19 16:04:44 +00:00
|
|
|
glReadPixels(vc->ar->winrct.xmin + xminc,
|
|
|
|
vc->ar->winrct.ymin + yminc,
|
|
|
|
(xmaxc-xminc + 1),
|
|
|
|
(ymaxc-yminc + 1),
|
|
|
|
GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect);
|
|
|
|
|
2009-01-01 19:18:03 +00:00
|
|
|
glReadBuffer(GL_BACK);
|
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (ENDIAN_ORDER==B_ENDIAN) IMB_convert_rgba_to_abgr(ibuf);
|
2009-01-01 19:18:03 +00:00
|
|
|
|
|
|
|
a= (xmaxc-xminc+1)*(ymaxc-yminc+1);
|
|
|
|
dr= ibuf->rect;
|
2012-02-22 16:52:06 +00:00
|
|
|
while (a--) {
|
|
|
|
if (*dr) *dr= WM_framebuffer_to_index(*dr);
|
2009-01-01 19:18:03 +00:00
|
|
|
dr++;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* put clipped result back, if needed */
|
2012-02-22 16:52:06 +00:00
|
|
|
if (xminc==xmin && xmaxc==xmax && yminc==ymin && ymaxc==ymax)
|
2009-01-01 19:18:03 +00:00
|
|
|
return ibuf;
|
|
|
|
|
2010-10-16 14:32:17 +00:00
|
|
|
ibuf1= IMB_allocImBuf( (xmax-xmin+1),(ymax-ymin+1),32,IB_rect);
|
2009-01-01 19:18:03 +00:00
|
|
|
rd= ibuf->rect;
|
|
|
|
dr= ibuf1->rect;
|
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
for (ys= ymin; ys<=ymax; ys++) {
|
|
|
|
for (xs= xmin; xs<=xmax; xs++, dr++) {
|
|
|
|
if ( xs>=xminc && xs<=xmaxc && ys>=yminc && ys<=ymaxc) {
|
2009-01-01 19:18:03 +00:00
|
|
|
*dr= *rd;
|
|
|
|
rd++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
IMB_freeImBuf(ibuf);
|
|
|
|
return ibuf1;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* smart function to sample a rect spiralling outside, nice for backbuf selection */
|
2011-05-12 16:47:36 +00:00
|
|
|
unsigned int view3d_sample_backbuf_rect(ViewContext *vc, const int mval[2], int size,
|
2009-01-15 15:01:39 +00:00
|
|
|
unsigned int min, unsigned int max, int *dist, short strict,
|
|
|
|
void *handle, unsigned int (*indextest)(void *handle, unsigned int index))
|
2009-01-01 19:18:03 +00:00
|
|
|
{
|
|
|
|
struct ImBuf *buf;
|
|
|
|
unsigned int *bufmin, *bufmax, *tbuf;
|
|
|
|
int minx, miny;
|
|
|
|
int a, b, rc, nr, amount, dirvec[4][2];
|
|
|
|
int distance=0;
|
|
|
|
unsigned int index = 0;
|
|
|
|
short indexok = 0;
|
|
|
|
|
|
|
|
amount= (size-1)/2;
|
|
|
|
|
|
|
|
minx = mval[0]-(amount+1);
|
|
|
|
miny = mval[1]-(amount+1);
|
|
|
|
buf = view3d_read_backbuf(vc, minx, miny, minx+size-1, miny+size-1);
|
|
|
|
if (!buf) return 0;
|
|
|
|
|
|
|
|
rc= 0;
|
|
|
|
|
|
|
|
dirvec[0][0]= 1; dirvec[0][1]= 0;
|
|
|
|
dirvec[1][0]= 0; dirvec[1][1]= -size;
|
|
|
|
dirvec[2][0]= -1; dirvec[2][1]= 0;
|
|
|
|
dirvec[3][0]= 0; dirvec[3][1]= size;
|
|
|
|
|
|
|
|
bufmin = buf->rect;
|
|
|
|
tbuf = buf->rect;
|
|
|
|
bufmax = buf->rect + size*size;
|
|
|
|
tbuf+= amount*size+ amount;
|
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
for (nr=1; nr<=size; nr++) {
|
2009-01-01 19:18:03 +00:00
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
for (a=0; a<2; a++) {
|
|
|
|
for (b=0; b<nr; b++, distance++) {
|
2009-01-01 19:18:03 +00:00
|
|
|
if (*tbuf && *tbuf>=min && *tbuf<max) { //we got a hit
|
2012-02-22 16:52:06 +00:00
|
|
|
if (strict) {
|
2009-01-15 15:01:39 +00:00
|
|
|
indexok = indextest(handle, *tbuf - min+1);
|
2012-02-22 16:52:06 +00:00
|
|
|
if (indexok) {
|
2009-01-01 19:18:03 +00:00
|
|
|
*dist= (short) sqrt( (float)distance );
|
|
|
|
index = *tbuf - min+1;
|
|
|
|
goto exit;
|
|
|
|
}
|
|
|
|
}
|
2012-03-24 06:38:07 +00:00
|
|
|
else {
|
2009-01-01 19:18:03 +00:00
|
|
|
*dist= (short) sqrt( (float)distance ); // XXX, this distance is wrong -
|
|
|
|
index = *tbuf - min+1; // messy yah, but indices start at 1
|
|
|
|
goto exit;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
tbuf+= (dirvec[rc][0]+dirvec[rc][1]);
|
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (tbuf<bufmin || tbuf>=bufmax) {
|
2009-01-01 19:18:03 +00:00
|
|
|
goto exit;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
rc++;
|
|
|
|
rc &= 3;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
exit:
|
|
|
|
IMB_freeImBuf(buf);
|
|
|
|
return index;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* ************************************************************* */
|
|
|
|
|
2008-12-18 17:38:21 +00:00
|
|
|
static void draw_bgpic(Scene *scene, ARegion *ar, View3D *v3d)
|
|
|
|
{
|
2.5
View3D has been split now in a local part (RegionView3D) and a
per-area part (old View3D). Currently local is:
- view transform
- camera zoom/offset
- gpencil (todo)
- custom clipping planes
Rest is in Area still, like active camera, draw type, layers,
localview, custom centers, around-settings, transform widget,
gridlines, and so on (mostly stuff as available in header).
To see it work; also added new feature for region split,
press SHIFT+ALT+CTRL+S for four-split.
The idea is to make a preset 4-split, configured to stick
to top/right/front views for three views.
Another cool idea to explore is to then box-clip all drawing
based on these 3 views.
Note about the code:
- currently view3d still stores some depricated settings, to
convert from older files. Not all settings are copied over
though, like custom clip planes or the 'lock view to object'.
- since some view3d ops are now on area level, the operators
for it should keep track of that.
Bugfix in transform: quat initialize in operator-invoke missed
one zero.
Als brought back GE to compile for missing Ipos and channels.
2009-01-19 16:54:41 +00:00
|
|
|
RegionView3D *rv3d= ar->regiondata;
|
2008-12-18 17:38:21 +00:00
|
|
|
BGpic *bgpic;
|
|
|
|
Image *ima;
|
2011-11-07 12:55:18 +00:00
|
|
|
MovieClip *clip;
|
|
|
|
ImBuf *ibuf= NULL, *freeibuf;
|
2008-12-18 17:38:21 +00:00
|
|
|
float vec[4], fac, asp, zoomx, zoomy;
|
|
|
|
float x1, y1, x2, y2, cx, cy;
|
2010-01-19 14:04:33 +00:00
|
|
|
|
2010-01-19 22:44:43 +00:00
|
|
|
|
|
|
|
for ( bgpic= v3d->bgpicbase.first; bgpic; bgpic= bgpic->next ) {
|
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if ( (bgpic->view == 0) || /* zero for any */
|
2010-01-19 22:44:43 +00:00
|
|
|
(bgpic->view & (1<<rv3d->view)) || /* check agaist flags */
|
|
|
|
(rv3d->persp==RV3D_CAMOB && bgpic->view == (1<<RV3D_VIEW_CAMERA))
|
|
|
|
) {
|
2011-11-29 21:05:18 +00:00
|
|
|
/* disable individual images */
|
2012-02-22 16:52:06 +00:00
|
|
|
if ((bgpic->flag&V3D_BGPIC_DISABLED))
|
2011-11-29 21:05:18 +00:00
|
|
|
continue;
|
|
|
|
|
2011-11-07 12:55:18 +00:00
|
|
|
freeibuf= NULL;
|
2012-02-22 16:52:06 +00:00
|
|
|
if (bgpic->source==V3D_BGPIC_IMAGE) {
|
2011-11-07 12:55:18 +00:00
|
|
|
ima= bgpic->ima;
|
2012-02-22 16:52:06 +00:00
|
|
|
if (ima==NULL)
|
2011-11-07 12:55:18 +00:00
|
|
|
continue;
|
|
|
|
BKE_image_user_calc_frame(&bgpic->iuser, CFRA, 0);
|
|
|
|
ibuf= BKE_image_get_ibuf(ima, &bgpic->iuser);
|
2012-02-22 16:52:06 +00:00
|
|
|
}
|
|
|
|
else {
|
2011-11-07 12:55:18 +00:00
|
|
|
clip= NULL;
|
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (bgpic->flag&V3D_BGPIC_CAMERACLIP) {
|
|
|
|
if (scene->camera)
|
2011-11-07 12:55:18 +00:00
|
|
|
clip= object_get_movieclip(scene, scene->camera, 1);
|
2012-02-22 16:52:06 +00:00
|
|
|
}
|
|
|
|
else clip= bgpic->clip;
|
2011-11-07 12:55:18 +00:00
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (clip==NULL)
|
2011-11-07 12:55:18 +00:00
|
|
|
continue;
|
|
|
|
|
|
|
|
BKE_movieclip_user_set_frame(&bgpic->cuser, CFRA);
|
|
|
|
ibuf= BKE_movieclip_get_ibuf(clip, &bgpic->cuser);
|
|
|
|
|
|
|
|
/* working with ibuf from image and clip has got different workflow now.
|
2012-03-03 16:31:46 +00:00
|
|
|
* ibuf acquired from clip is referenced by cache system and should
|
|
|
|
* be dereferenced after usage. */
|
2011-11-07 12:55:18 +00:00
|
|
|
freeibuf= ibuf;
|
|
|
|
}
|
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (ibuf==NULL)
|
2010-01-19 22:44:43 +00:00
|
|
|
continue;
|
2011-11-07 12:55:18 +00:00
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if ((ibuf->rect==NULL && ibuf->rect_float==NULL) || ibuf->channels!=4) { /* invalid image format */
|
|
|
|
if (freeibuf)
|
2011-11-07 12:55:18 +00:00
|
|
|
IMB_freeImBuf(freeibuf);
|
|
|
|
|
2010-01-19 22:44:43 +00:00
|
|
|
continue;
|
2011-11-07 12:55:18 +00:00
|
|
|
}
|
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (ibuf->rect==NULL)
|
2010-01-19 22:44:43 +00:00
|
|
|
IMB_rect_from_float(ibuf);
|
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (rv3d->persp==RV3D_CAMOB) {
|
2010-01-19 22:44:43 +00:00
|
|
|
rctf vb;
|
|
|
|
|
2011-05-21 08:56:37 +00:00
|
|
|
ED_view3d_calc_camera_border(scene, ar, v3d, rv3d, &vb, FALSE);
|
2010-01-19 22:44:43 +00:00
|
|
|
|
|
|
|
x1= vb.xmin;
|
|
|
|
y1= vb.ymin;
|
|
|
|
x2= vb.xmax;
|
|
|
|
y2= vb.ymax;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
float sco[2];
|
2011-05-20 13:50:41 +00:00
|
|
|
const float mval_f[2]= {1.0f, 0.0f};
|
2010-01-19 22:44:43 +00:00
|
|
|
|
|
|
|
/* calc window coord */
|
|
|
|
initgrabz(rv3d, 0.0, 0.0, 0.0);
|
2011-05-20 13:50:41 +00:00
|
|
|
ED_view3d_win_to_delta(ar, mval_f, vec);
|
2012-02-19 05:17:55 +00:00
|
|
|
fac= maxf(fabsf(vec[0]), maxf(fabsf(vec[1]), fabsf(vec[2]))); /* largest abs axis */
|
2011-03-27 15:57:27 +00:00
|
|
|
fac= 1.0f/fac;
|
2010-01-19 22:44:43 +00:00
|
|
|
|
|
|
|
asp= ( (float)ibuf->y)/(float)ibuf->x;
|
|
|
|
|
2012-03-23 20:18:09 +00:00
|
|
|
zero_v3(vec);
|
2012-03-07 01:06:18 +00:00
|
|
|
ED_view3d_project_float_v2(ar, vec, sco, rv3d->persmat);
|
2010-01-19 22:44:43 +00:00
|
|
|
cx = sco[0];
|
|
|
|
cy = sco[1];
|
|
|
|
|
|
|
|
x1= cx+ fac*(bgpic->xof-bgpic->size);
|
|
|
|
y1= cy+ asp*fac*(bgpic->yof-bgpic->size);
|
|
|
|
x2= cx+ fac*(bgpic->xof+bgpic->size);
|
|
|
|
y2= cy+ asp*fac*(bgpic->yof+bgpic->size);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* complete clip? */
|
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (x2 < 0 || y2 < 0 || x1 > ar->winx || y1 > ar->winy) {
|
|
|
|
if (freeibuf)
|
2011-11-07 12:55:18 +00:00
|
|
|
IMB_freeImBuf(freeibuf);
|
|
|
|
|
|
|
|
continue;
|
|
|
|
}
|
2010-01-19 22:44:43 +00:00
|
|
|
|
|
|
|
zoomx= (x2-x1)/ibuf->x;
|
|
|
|
zoomy= (y2-y1)/ibuf->y;
|
|
|
|
|
|
|
|
/* for some reason; zoomlevels down refuses to use GL_ALPHA_SCALE */
|
2012-02-22 16:52:06 +00:00
|
|
|
if (zoomx < 1.0f || zoomy < 1.0f) {
|
2010-01-19 22:44:43 +00:00
|
|
|
float tzoom= MIN2(zoomx, zoomy);
|
|
|
|
int mip= 0;
|
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if ((ibuf->userflags&IB_MIPMAP_INVALID) != 0) {
|
2011-05-08 20:21:31 +00:00
|
|
|
IMB_remakemipmap(ibuf, 0);
|
|
|
|
ibuf->userflags&= ~IB_MIPMAP_INVALID;
|
|
|
|
}
|
2012-02-22 16:52:06 +00:00
|
|
|
else if (ibuf->mipmap[0]==NULL)
|
2010-03-14 18:22:04 +00:00
|
|
|
IMB_makemipmap(ibuf, 0);
|
2010-01-19 22:44:43 +00:00
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
while (tzoom < 1.0f && mip<8 && ibuf->mipmap[mip]) {
|
2010-01-19 22:44:43 +00:00
|
|
|
tzoom*= 2.0f;
|
|
|
|
zoomx*= 2.0f;
|
|
|
|
zoomy*= 2.0f;
|
|
|
|
mip++;
|
|
|
|
}
|
2012-02-22 16:52:06 +00:00
|
|
|
if (mip>0)
|
2010-01-19 22:44:43 +00:00
|
|
|
ibuf= ibuf->mipmap[mip-1];
|
|
|
|
}
|
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (v3d->zbuf) glDisable(GL_DEPTH_TEST);
|
2010-01-19 22:44:43 +00:00
|
|
|
glDepthMask(0);
|
|
|
|
|
2010-02-01 15:32:55 +00:00
|
|
|
glEnable(GL_BLEND);
|
2010-01-19 22:44:43 +00:00
|
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
|
2010-02-01 15:32:55 +00:00
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
|
|
glPushMatrix();
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
|
|
glPushMatrix();
|
2010-01-19 22:44:43 +00:00
|
|
|
ED_region_pixelspace(ar);
|
|
|
|
|
|
|
|
glPixelZoom(zoomx, zoomy);
|
2011-03-27 15:57:27 +00:00
|
|
|
glColor4f(1.0f, 1.0f, 1.0f, 1.0f-bgpic->blend);
|
2010-01-19 22:44:43 +00:00
|
|
|
glaDrawPixelsTex(x1, y1, ibuf->x, ibuf->y, GL_UNSIGNED_BYTE, ibuf->rect);
|
|
|
|
|
|
|
|
glPixelZoom(1.0, 1.0);
|
|
|
|
glPixelTransferf(GL_ALPHA_SCALE, 1.0f);
|
|
|
|
|
2010-02-01 15:32:55 +00:00
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
|
|
glPopMatrix();
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
|
|
glPopMatrix();
|
2010-01-19 22:44:43 +00:00
|
|
|
|
|
|
|
glDisable(GL_BLEND);
|
|
|
|
|
|
|
|
glDepthMask(1);
|
2012-02-22 16:52:06 +00:00
|
|
|
if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
|
2011-11-07 12:55:18 +00:00
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (freeibuf)
|
2011-11-07 12:55:18 +00:00
|
|
|
IMB_freeImBuf(freeibuf);
|
2008-12-18 17:38:21 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2008-12-19 12:14:58 +00:00
|
|
|
/* ****************** View3d afterdraw *************** */
|
|
|
|
|
|
|
|
typedef struct View3DAfter {
|
|
|
|
struct View3DAfter *next, *prev;
|
|
|
|
struct Base *base;
|
2010-08-25 14:23:02 +00:00
|
|
|
int flag;
|
2008-12-19 12:14:58 +00:00
|
|
|
} View3DAfter;
|
|
|
|
|
|
|
|
/* temp storage of Objects that need to be drawn as last */
|
2010-08-25 14:23:02 +00:00
|
|
|
void add_view3d_after(ListBase *lb, Base *base, int flag)
|
2008-12-19 12:14:58 +00:00
|
|
|
{
|
|
|
|
View3DAfter *v3da= MEM_callocN(sizeof(View3DAfter), "View 3d after");
|
2010-08-25 14:23:02 +00:00
|
|
|
BLI_addtail(lb, v3da);
|
2008-12-19 12:14:58 +00:00
|
|
|
v3da->base= base;
|
|
|
|
v3da->flag= flag;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* disables write in zbuffer and draws it over */
|
2008-12-19 14:14:43 +00:00
|
|
|
static void view3d_draw_transp(Scene *scene, ARegion *ar, View3D *v3d)
|
2008-12-19 12:14:58 +00:00
|
|
|
{
|
|
|
|
View3DAfter *v3da, *next;
|
|
|
|
|
|
|
|
glDepthMask(0);
|
|
|
|
v3d->transp= TRUE;
|
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
for (v3da= v3d->afterdraw_transp.first; v3da; v3da= next) {
|
2008-12-19 12:14:58 +00:00
|
|
|
next= v3da->next;
|
2010-08-25 14:23:02 +00:00
|
|
|
draw_object(scene, ar, v3d, v3da->base, v3da->flag);
|
|
|
|
BLI_remlink(&v3d->afterdraw_transp, v3da);
|
|
|
|
MEM_freeN(v3da);
|
2008-12-19 12:14:58 +00:00
|
|
|
}
|
|
|
|
v3d->transp= FALSE;
|
|
|
|
|
|
|
|
glDepthMask(1);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
2010-08-25 14:23:02 +00:00
|
|
|
/* clears zbuffer and draws it over */
|
|
|
|
static void view3d_draw_xray(Scene *scene, ARegion *ar, View3D *v3d, int clear)
|
|
|
|
{
|
|
|
|
View3DAfter *v3da, *next;
|
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (clear && v3d->zbuf)
|
2010-08-25 14:23:02 +00:00
|
|
|
glClear(GL_DEPTH_BUFFER_BIT);
|
|
|
|
|
|
|
|
v3d->xray= TRUE;
|
2012-02-22 16:52:06 +00:00
|
|
|
for (v3da= v3d->afterdraw_xray.first; v3da; v3da= next) {
|
2010-08-25 14:23:02 +00:00
|
|
|
next= v3da->next;
|
|
|
|
draw_object(scene, ar, v3d, v3da->base, v3da->flag);
|
|
|
|
BLI_remlink(&v3d->afterdraw_xray, v3da);
|
|
|
|
MEM_freeN(v3da);
|
|
|
|
}
|
|
|
|
v3d->xray= FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* clears zbuffer and draws it over */
|
|
|
|
static void view3d_draw_xraytransp(Scene *scene, ARegion *ar, View3D *v3d, int clear)
|
|
|
|
{
|
|
|
|
View3DAfter *v3da, *next;
|
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (clear && v3d->zbuf)
|
2010-08-25 14:23:02 +00:00
|
|
|
glClear(GL_DEPTH_BUFFER_BIT);
|
|
|
|
|
|
|
|
v3d->xray= TRUE;
|
|
|
|
v3d->transp= TRUE;
|
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
for (v3da= v3d->afterdraw_xraytransp.first; v3da; v3da= next) {
|
2010-08-25 14:23:02 +00:00
|
|
|
next= v3da->next;
|
|
|
|
draw_object(scene, ar, v3d, v3da->base, v3da->flag);
|
|
|
|
BLI_remlink(&v3d->afterdraw_xraytransp, v3da);
|
|
|
|
MEM_freeN(v3da);
|
|
|
|
}
|
|
|
|
|
|
|
|
v3d->transp= FALSE;
|
|
|
|
v3d->xray= FALSE;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
2008-12-19 12:14:58 +00:00
|
|
|
/* *********************** */
|
|
|
|
|
|
|
|
/*
|
2012-03-03 16:31:46 +00:00
|
|
|
* In most cases call draw_dupli_objects,
|
|
|
|
* draw_dupli_objects_color was added because when drawing set dupli's
|
|
|
|
* we need to force the color
|
2008-12-19 12:14:58 +00:00
|
|
|
*/
|
2010-03-01 17:53:33 +00:00
|
|
|
|
|
|
|
#if 0
|
|
|
|
int dupli_ob_sort(void *arg1, void *arg2)
|
|
|
|
{
|
|
|
|
void *p1= ((DupliObject *)arg1)->ob;
|
|
|
|
void *p2= ((DupliObject *)arg2)->ob;
|
|
|
|
int val = 0;
|
|
|
|
if (p1 < p2) val = -1;
|
|
|
|
else if (p1 > p2) val = 1;
|
|
|
|
return val;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2010-03-04 15:58:27 +00:00
|
|
|
|
2010-03-05 08:53:16 +00:00
|
|
|
static DupliObject *dupli_step(DupliObject *dob)
|
2010-03-04 15:58:27 +00:00
|
|
|
{
|
2012-02-22 16:52:06 +00:00
|
|
|
while (dob && dob->no_draw)
|
2010-03-05 08:53:16 +00:00
|
|
|
dob= dob->next;
|
|
|
|
return dob;
|
2010-03-04 15:58:27 +00:00
|
|
|
}
|
|
|
|
|
2008-12-19 14:14:43 +00:00
|
|
|
static void draw_dupli_objects_color(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int color)
|
2010-03-04 15:58:27 +00:00
|
|
|
{
|
2.5
View3D has been split now in a local part (RegionView3D) and a
per-area part (old View3D). Currently local is:
- view transform
- camera zoom/offset
- gpencil (todo)
- custom clipping planes
Rest is in Area still, like active camera, draw type, layers,
localview, custom centers, around-settings, transform widget,
gridlines, and so on (mostly stuff as available in header).
To see it work; also added new feature for region split,
press SHIFT+ALT+CTRL+S for four-split.
The idea is to make a preset 4-split, configured to stick
to top/right/front views for three views.
Another cool idea to explore is to then box-clip all drawing
based on these 3 views.
Note about the code:
- currently view3d still stores some depricated settings, to
convert from older files. Not all settings are copied over
though, like custom clip planes or the 'lock view to object'.
- since some view3d ops are now on area level, the operators
for it should keep track of that.
Bugfix in transform: quat initialize in operator-invoke missed
one zero.
Als brought back GE to compile for missing Ipos and channels.
2009-01-19 16:54:41 +00:00
|
|
|
RegionView3D *rv3d= ar->regiondata;
|
2008-12-19 12:14:58 +00:00
|
|
|
ListBase *lb;
|
2010-10-23 16:03:31 +00:00
|
|
|
DupliObject *dob_prev= NULL, *dob, *dob_next= NULL;
|
2008-12-19 12:14:58 +00:00
|
|
|
Base tbase;
|
2010-02-06 14:32:50 +00:00
|
|
|
BoundBox bb, *bb_tmp; /* use a copy because draw_object, calls clear_mesh_caches */
|
2008-12-19 12:14:58 +00:00
|
|
|
GLuint displist=0;
|
|
|
|
short transflag, use_displist= -1; /* -1 is initialize */
|
|
|
|
char dt, dtx;
|
|
|
|
|
|
|
|
if (base->object->restrictflag & OB_RESTRICT_VIEW) return;
|
|
|
|
|
|
|
|
tbase.flag= OB_FROMDUPLI|base->flag;
|
|
|
|
lb= object_duplilist(scene, base->object);
|
2010-03-01 17:53:33 +00:00
|
|
|
// BLI_sortlist(lb, dupli_ob_sort); // might be nice to have if we have a dupli list with mixed objects.
|
2010-03-04 15:58:27 +00:00
|
|
|
|
2010-03-05 08:53:16 +00:00
|
|
|
dob=dupli_step(lb->first);
|
2012-02-22 16:52:06 +00:00
|
|
|
if (dob) dob_next= dupli_step(dob->next);
|
2010-03-05 08:53:16 +00:00
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
for ( ; dob ; dob_prev= dob, dob= dob_next, dob_next= dob_next ? dupli_step(dob_next->next) : NULL) {
|
2010-03-04 15:58:27 +00:00
|
|
|
tbase.object= dob->ob;
|
|
|
|
|
|
|
|
/* extra service: draw the duplicator in drawtype of parent */
|
|
|
|
/* MIN2 for the drawtype to allow bounding box objects in groups for lods */
|
|
|
|
dt= tbase.object->dt; tbase.object->dt= MIN2(tbase.object->dt, base->object->dt);
|
|
|
|
dtx= tbase.object->dtx; tbase.object->dtx= base->object->dtx;
|
|
|
|
|
|
|
|
/* negative scale flag has to propagate */
|
|
|
|
transflag= tbase.object->transflag;
|
2012-02-22 16:52:06 +00:00
|
|
|
if (base->object->transflag & OB_NEG_SCALE)
|
2010-03-04 15:58:27 +00:00
|
|
|
tbase.object->transflag ^= OB_NEG_SCALE;
|
|
|
|
|
|
|
|
UI_ThemeColorBlend(color, TH_BACK, 0.5);
|
|
|
|
|
|
|
|
/* generate displist, test for new object */
|
2012-02-22 16:52:06 +00:00
|
|
|
if (dob_prev && dob_prev->ob != dob->ob) {
|
|
|
|
if (use_displist==1)
|
2008-12-19 12:14:58 +00:00
|
|
|
glDeleteLists(displist, 1);
|
2010-03-04 15:58:27 +00:00
|
|
|
|
|
|
|
use_displist= -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* generate displist */
|
2012-02-22 16:52:06 +00:00
|
|
|
if (use_displist == -1) {
|
2010-03-04 15:58:27 +00:00
|
|
|
|
|
|
|
/* note, since this was added, its checked dob->type==OB_DUPLIGROUP
|
|
|
|
* however this is very slow, it was probably needed for the NLA
|
|
|
|
* offset feature (used in group-duplicate.blend but no longer works in 2.5)
|
|
|
|
* so for now it should be ok to - campbell */
|
|
|
|
|
2012-01-19 16:04:44 +00:00
|
|
|
if ( /* if this is the last no need to make a displist */
|
|
|
|
(dob_next==NULL || dob_next->ob != dob->ob) ||
|
|
|
|
/* lamp drawing messes with matrices, could be handled smarter... but this works */
|
|
|
|
(dob->ob->type == OB_LAMP) ||
|
|
|
|
(dob->type == OB_DUPLIGROUP && dob->animated) ||
|
|
|
|
!(bb_tmp= object_get_boundbox(dob->ob)))
|
|
|
|
{
|
2010-03-04 15:58:27 +00:00
|
|
|
// printf("draw_dupli_objects_color: skipping displist for %s\n", dob->ob->id.name+2);
|
|
|
|
use_displist= 0;
|
2008-12-19 12:14:58 +00:00
|
|
|
}
|
|
|
|
else {
|
2010-03-04 15:58:27 +00:00
|
|
|
// printf("draw_dupli_objects_color: using displist for %s\n", dob->ob->id.name+2);
|
|
|
|
bb= *bb_tmp; /* must make a copy */
|
|
|
|
|
|
|
|
/* disable boundbox check for list creation */
|
|
|
|
object_boundbox_flag(dob->ob, OB_BB_DISABLED, 1);
|
|
|
|
/* need this for next part of code */
|
|
|
|
unit_m4(dob->ob->obmat); /* obmat gets restored */
|
|
|
|
|
|
|
|
displist= glGenLists(1);
|
|
|
|
glNewList(displist, GL_COMPILE);
|
2008-12-19 14:14:43 +00:00
|
|
|
draw_object(scene, ar, v3d, &tbase, DRAW_CONSTCOLOR);
|
2010-03-04 15:58:27 +00:00
|
|
|
glEndList();
|
2010-03-04 14:59:20 +00:00
|
|
|
|
2010-03-04 15:58:27 +00:00
|
|
|
use_displist= 1;
|
|
|
|
object_boundbox_flag(dob->ob, OB_BB_DISABLED, 0);
|
|
|
|
}
|
|
|
|
}
|
2012-02-22 16:52:06 +00:00
|
|
|
if (use_displist) {
|
2010-03-04 15:58:27 +00:00
|
|
|
glMultMatrixf(dob->mat);
|
2012-02-22 16:52:06 +00:00
|
|
|
if (ED_view3d_boundbox_clip(rv3d, dob->mat, &bb))
|
2010-03-04 15:58:27 +00:00
|
|
|
glCallList(displist);
|
|
|
|
glLoadMatrixf(rv3d->viewmat);
|
2008-12-19 12:14:58 +00:00
|
|
|
}
|
2010-03-04 15:58:27 +00:00
|
|
|
else {
|
|
|
|
copy_m4_m4(dob->ob->obmat, dob->mat);
|
|
|
|
draw_object(scene, ar, v3d, &tbase, DRAW_CONSTCOLOR);
|
|
|
|
}
|
|
|
|
|
|
|
|
tbase.object->dt= dt;
|
|
|
|
tbase.object->dtx= dtx;
|
|
|
|
tbase.object->transflag= transflag;
|
2008-12-19 12:14:58 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/* Transp afterdraw disabled, afterdraw only stores base pointers, and duplis can be same obj */
|
|
|
|
|
|
|
|
free_object_duplilist(lb); /* does restore */
|
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (use_displist)
|
2008-12-19 12:14:58 +00:00
|
|
|
glDeleteLists(displist, 1);
|
|
|
|
}
|
|
|
|
|
2008-12-19 14:14:43 +00:00
|
|
|
static void draw_dupli_objects(Scene *scene, ARegion *ar, View3D *v3d, Base *base)
|
2008-12-19 12:14:58 +00:00
|
|
|
{
|
|
|
|
/* define the color here so draw_dupli_objects_color can be called
|
2012-03-03 16:31:46 +00:00
|
|
|
* from the set loop */
|
2008-12-19 12:14:58 +00:00
|
|
|
|
|
|
|
int color= (base->flag & SELECT)?TH_SELECT:TH_WIRE;
|
|
|
|
/* debug */
|
2012-02-22 16:52:06 +00:00
|
|
|
if (base->object->dup_group && base->object->dup_group->id.us<1)
|
2008-12-19 12:14:58 +00:00
|
|
|
color= TH_REDALERT;
|
|
|
|
|
2008-12-19 14:14:43 +00:00
|
|
|
draw_dupli_objects_color(scene, ar, v3d, base, color);
|
2008-12-19 12:14:58 +00:00
|
|
|
}
|
|
|
|
|
2010-10-21 07:38:09 +00:00
|
|
|
void view3d_update_depths_rect(ARegion *ar, ViewDepths *d, rcti *rect)
|
|
|
|
{
|
|
|
|
int x, y, w, h;
|
2010-11-03 06:31:53 +00:00
|
|
|
rcti r;
|
2010-10-21 07:38:09 +00:00
|
|
|
/* clamp rect by area */
|
2010-10-27 08:55:13 +00:00
|
|
|
|
2012-03-24 02:51:46 +00:00
|
|
|
r.xmin = 0;
|
|
|
|
r.xmax = ar->winx-1;
|
|
|
|
r.ymin = 0;
|
|
|
|
r.ymax = ar->winy-1;
|
2010-11-03 06:31:53 +00:00
|
|
|
|
2010-10-21 07:38:09 +00:00
|
|
|
/* Constrain rect to depth bounds */
|
2010-10-27 08:55:13 +00:00
|
|
|
BLI_isect_rcti(&r, rect, rect);
|
2010-10-21 07:38:09 +00:00
|
|
|
|
|
|
|
/* assign values to compare with the ViewDepths */
|
2010-10-27 08:55:13 +00:00
|
|
|
x= rect->xmin;
|
|
|
|
y= rect->ymin;
|
2010-10-21 07:38:09 +00:00
|
|
|
|
|
|
|
w= rect->xmax - rect->xmin;
|
|
|
|
h= rect->ymax - rect->ymin;
|
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (w <= 0 || h <= 0) {
|
|
|
|
if (d->depths)
|
2010-10-27 08:55:13 +00:00
|
|
|
MEM_freeN(d->depths);
|
|
|
|
d->depths= NULL;
|
|
|
|
|
|
|
|
d->damaged= FALSE;
|
|
|
|
}
|
2012-02-22 16:52:06 +00:00
|
|
|
else if ( d->w != w ||
|
2010-10-21 07:38:09 +00:00
|
|
|
d->h != h ||
|
|
|
|
d->x != x ||
|
|
|
|
d->y != y ||
|
|
|
|
d->depths==NULL
|
|
|
|
) {
|
|
|
|
d->x= x;
|
|
|
|
d->y= y;
|
|
|
|
d->w= w;
|
|
|
|
d->h= h;
|
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (d->depths)
|
2010-10-21 07:38:09 +00:00
|
|
|
MEM_freeN(d->depths);
|
|
|
|
|
|
|
|
d->depths= MEM_mallocN(sizeof(float)*d->w*d->h,"View depths Subset");
|
|
|
|
|
2010-10-27 08:55:13 +00:00
|
|
|
d->damaged= TRUE;
|
2010-10-21 07:38:09 +00:00
|
|
|
}
|
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (d->damaged) {
|
2010-10-21 07:38:09 +00:00
|
|
|
glReadPixels(ar->winrct.xmin+d->x,ar->winrct.ymin+d->y, d->w,d->h, GL_DEPTH_COMPONENT,GL_FLOAT, d->depths);
|
|
|
|
glGetDoublev(GL_DEPTH_RANGE,d->depth_range);
|
2010-10-27 08:55:13 +00:00
|
|
|
d->damaged= FALSE;
|
2010-10-21 07:38:09 +00:00
|
|
|
}
|
|
|
|
}
|
2008-12-19 12:14:58 +00:00
|
|
|
|
2010-10-21 07:38:09 +00:00
|
|
|
/* note, with nouveau drivers the glReadPixels() is very slow. [#24339] */
|
2011-05-21 08:56:37 +00:00
|
|
|
void ED_view3d_depth_update(ARegion *ar)
|
2008-12-18 17:38:21 +00:00
|
|
|
{
|
2.5
View3D has been split now in a local part (RegionView3D) and a
per-area part (old View3D). Currently local is:
- view transform
- camera zoom/offset
- gpencil (todo)
- custom clipping planes
Rest is in Area still, like active camera, draw type, layers,
localview, custom centers, around-settings, transform widget,
gridlines, and so on (mostly stuff as available in header).
To see it work; also added new feature for region split,
press SHIFT+ALT+CTRL+S for four-split.
The idea is to make a preset 4-split, configured to stick
to top/right/front views for three views.
Another cool idea to explore is to then box-clip all drawing
based on these 3 views.
Note about the code:
- currently view3d still stores some depricated settings, to
convert from older files. Not all settings are copied over
though, like custom clip planes or the 'lock view to object'.
- since some view3d ops are now on area level, the operators
for it should keep track of that.
Bugfix in transform: quat initialize in operator-invoke missed
one zero.
Als brought back GE to compile for missing Ipos and channels.
2009-01-19 16:54:41 +00:00
|
|
|
RegionView3D *rv3d= ar->regiondata;
|
|
|
|
|
2008-12-18 17:38:21 +00:00
|
|
|
/* Create storage for, and, if necessary, copy depth buffer */
|
2012-02-22 16:52:06 +00:00
|
|
|
if (!rv3d->depths) rv3d->depths= MEM_callocN(sizeof(ViewDepths),"ViewDepths");
|
|
|
|
if (rv3d->depths) {
|
2.5
View3D has been split now in a local part (RegionView3D) and a
per-area part (old View3D). Currently local is:
- view transform
- camera zoom/offset
- gpencil (todo)
- custom clipping planes
Rest is in Area still, like active camera, draw type, layers,
localview, custom centers, around-settings, transform widget,
gridlines, and so on (mostly stuff as available in header).
To see it work; also added new feature for region split,
press SHIFT+ALT+CTRL+S for four-split.
The idea is to make a preset 4-split, configured to stick
to top/right/front views for three views.
Another cool idea to explore is to then box-clip all drawing
based on these 3 views.
Note about the code:
- currently view3d still stores some depricated settings, to
convert from older files. Not all settings are copied over
though, like custom clip planes or the 'lock view to object'.
- since some view3d ops are now on area level, the operators
for it should keep track of that.
Bugfix in transform: quat initialize in operator-invoke missed
one zero.
Als brought back GE to compile for missing Ipos and channels.
2009-01-19 16:54:41 +00:00
|
|
|
ViewDepths *d= rv3d->depths;
|
2012-02-22 16:52:06 +00:00
|
|
|
if (d->w != ar->winx ||
|
2008-12-18 17:38:21 +00:00
|
|
|
d->h != ar->winy ||
|
|
|
|
!d->depths) {
|
|
|
|
d->w= ar->winx;
|
|
|
|
d->h= ar->winy;
|
2012-02-22 16:52:06 +00:00
|
|
|
if (d->depths)
|
2008-12-18 17:38:21 +00:00
|
|
|
MEM_freeN(d->depths);
|
|
|
|
d->depths= MEM_mallocN(sizeof(float)*d->w*d->h,"View depths");
|
|
|
|
d->damaged= 1;
|
|
|
|
}
|
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (d->damaged) {
|
2008-12-18 17:38:21 +00:00
|
|
|
glReadPixels(ar->winrct.xmin,ar->winrct.ymin,d->w,d->h,
|
|
|
|
GL_DEPTH_COMPONENT,GL_FLOAT, d->depths);
|
|
|
|
|
|
|
|
glGetDoublev(GL_DEPTH_RANGE,d->depth_range);
|
|
|
|
|
|
|
|
d->damaged= 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2010-10-21 07:38:09 +00:00
|
|
|
/* utility function to find the closest Z value, use for autodepth */
|
|
|
|
float view3d_depth_near(ViewDepths *d)
|
|
|
|
{
|
|
|
|
/* convert to float for comparisons */
|
|
|
|
const float near= (float)d->depth_range[0];
|
|
|
|
const float far_real= (float)d->depth_range[1];
|
|
|
|
float far= far_real;
|
|
|
|
|
|
|
|
const float *depths= d->depths;
|
|
|
|
float depth= FLT_MAX;
|
2010-10-27 08:55:13 +00:00
|
|
|
int i= (int)d->w * (int)d->h; /* cast to avoid short overflow */
|
2010-10-21 07:38:09 +00:00
|
|
|
|
|
|
|
/* far is both the starting 'far' value
|
|
|
|
* and the closest value found. */
|
2012-02-22 16:52:06 +00:00
|
|
|
while (i--) {
|
2010-10-21 07:38:09 +00:00
|
|
|
depth= *depths++;
|
2012-02-22 16:52:06 +00:00
|
|
|
if ((depth < far) && (depth > near)) {
|
2010-10-21 07:38:09 +00:00
|
|
|
far= depth;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return far == far_real ? FLT_MAX : far;
|
|
|
|
}
|
|
|
|
|
2010-01-01 16:46:27 +00:00
|
|
|
void draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d)
|
|
|
|
{
|
2010-01-03 01:55:20 +00:00
|
|
|
short zbuf= v3d->zbuf;
|
2010-01-01 16:46:27 +00:00
|
|
|
RegionView3D *rv3d= ar->regiondata;
|
|
|
|
|
|
|
|
setwinmatrixview3d(ar, v3d, NULL); /* 0= no pick rect */
|
|
|
|
setviewmatrixview3d(scene, v3d, rv3d); /* note: calls where_is_object for camera... */
|
|
|
|
|
Math lib: matrix multiplication order fix for two functions that were
inconsistent with similar functions & math notation:
mul_m4_m4m4(R, B, A) => mult_m4_m4m4(R, A, B)
mul_m3_m3m4(R, B, A) => mult_m3_m3m4(R, A, B)
For branch maintainers, it should be relatively simple to fix things manually,
it's also possible run this script after merging to do automatic replacement:
http://www.pasteall.org/27459/python
2011-12-16 19:53:12 +00:00
|
|
|
mult_m4_m4m4(rv3d->persmat, rv3d->winmat, rv3d->viewmat);
|
2010-01-01 16:46:27 +00:00
|
|
|
invert_m4_m4(rv3d->persinv, rv3d->persmat);
|
|
|
|
invert_m4_m4(rv3d->viewinv, rv3d->viewmat);
|
|
|
|
|
|
|
|
glClear(GL_DEPTH_BUFFER_BIT);
|
|
|
|
|
2010-02-01 15:32:55 +00:00
|
|
|
glLoadMatrixf(rv3d->viewmat);
|
2010-01-01 16:46:27 +00:00
|
|
|
|
|
|
|
v3d->zbuf= TRUE;
|
|
|
|
glEnable(GL_DEPTH_TEST);
|
|
|
|
|
2011-10-23 13:00:41 +00:00
|
|
|
draw_gpencil_view3d(scene, v3d, ar, 1);
|
2010-01-03 01:55:20 +00:00
|
|
|
|
|
|
|
v3d->zbuf= zbuf;
|
|
|
|
|
2010-01-01 16:46:27 +00:00
|
|
|
}
|
|
|
|
|
2008-12-19 14:14:43 +00:00
|
|
|
void draw_depth(Scene *scene, ARegion *ar, View3D *v3d, int (* func)(void *))
|
2008-12-19 12:14:58 +00:00
|
|
|
{
|
2.5
View3D has been split now in a local part (RegionView3D) and a
per-area part (old View3D). Currently local is:
- view transform
- camera zoom/offset
- gpencil (todo)
- custom clipping planes
Rest is in Area still, like active camera, draw type, layers,
localview, custom centers, around-settings, transform widget,
gridlines, and so on (mostly stuff as available in header).
To see it work; also added new feature for region split,
press SHIFT+ALT+CTRL+S for four-split.
The idea is to make a preset 4-split, configured to stick
to top/right/front views for three views.
Another cool idea to explore is to then box-clip all drawing
based on these 3 views.
Note about the code:
- currently view3d still stores some depricated settings, to
convert from older files. Not all settings are copied over
though, like custom clip planes or the 'lock view to object'.
- since some view3d ops are now on area level, the operators
for it should keep track of that.
Bugfix in transform: quat initialize in operator-invoke missed
one zero.
Als brought back GE to compile for missing Ipos and channels.
2009-01-19 16:54:41 +00:00
|
|
|
RegionView3D *rv3d= ar->regiondata;
|
2008-12-19 12:14:58 +00:00
|
|
|
Base *base;
|
2010-01-03 01:55:20 +00:00
|
|
|
short zbuf= v3d->zbuf;
|
|
|
|
short flag= v3d->flag;
|
|
|
|
float glalphaclip= U.glalphaclip;
|
|
|
|
int obcenter_dia= U.obcenter_dia;
|
2008-12-19 12:14:58 +00:00
|
|
|
/* temp set drawtype to solid */
|
|
|
|
|
|
|
|
/* Setting these temporarily is not nice */
|
|
|
|
v3d->flag &= ~V3D_SELECT_OUTLINE;
|
2010-01-03 01:55:20 +00:00
|
|
|
U.glalphaclip = 0.5; /* not that nice but means we wont zoom into billboards */
|
|
|
|
U.obcenter_dia= 0;
|
2008-12-19 12:14:58 +00:00
|
|
|
|
2.5
View3D has been split now in a local part (RegionView3D) and a
per-area part (old View3D). Currently local is:
- view transform
- camera zoom/offset
- gpencil (todo)
- custom clipping planes
Rest is in Area still, like active camera, draw type, layers,
localview, custom centers, around-settings, transform widget,
gridlines, and so on (mostly stuff as available in header).
To see it work; also added new feature for region split,
press SHIFT+ALT+CTRL+S for four-split.
The idea is to make a preset 4-split, configured to stick
to top/right/front views for three views.
Another cool idea to explore is to then box-clip all drawing
based on these 3 views.
Note about the code:
- currently view3d still stores some depricated settings, to
convert from older files. Not all settings are copied over
though, like custom clip planes or the 'lock view to object'.
- since some view3d ops are now on area level, the operators
for it should keep track of that.
Bugfix in transform: quat initialize in operator-invoke missed
one zero.
Als brought back GE to compile for missing Ipos and channels.
2009-01-19 16:54:41 +00:00
|
|
|
setwinmatrixview3d(ar, v3d, NULL); /* 0= no pick rect */
|
|
|
|
setviewmatrixview3d(scene, v3d, rv3d); /* note: calls where_is_object for camera... */
|
2008-12-19 12:14:58 +00:00
|
|
|
|
Math lib: matrix multiplication order fix for two functions that were
inconsistent with similar functions & math notation:
mul_m4_m4m4(R, B, A) => mult_m4_m4m4(R, A, B)
mul_m3_m3m4(R, B, A) => mult_m3_m3m4(R, A, B)
For branch maintainers, it should be relatively simple to fix things manually,
it's also possible run this script after merging to do automatic replacement:
http://www.pasteall.org/27459/python
2011-12-16 19:53:12 +00:00
|
|
|
mult_m4_m4m4(rv3d->persmat, rv3d->winmat, rv3d->viewmat);
|
2009-11-10 20:43:45 +00:00
|
|
|
invert_m4_m4(rv3d->persinv, rv3d->persmat);
|
|
|
|
invert_m4_m4(rv3d->viewinv, rv3d->viewmat);
|
2008-12-19 12:14:58 +00:00
|
|
|
|
|
|
|
glClear(GL_DEPTH_BUFFER_BIT);
|
|
|
|
|
2010-02-01 15:32:55 +00:00
|
|
|
glLoadMatrixf(rv3d->viewmat);
|
2008-12-19 12:14:58 +00:00
|
|
|
// persp(PERSP_STORE); // store correct view for persp(PERSP_VIEW) calls
|
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (rv3d->rflag & RV3D_CLIPPING) {
|
2012-02-28 13:03:56 +00:00
|
|
|
ED_view3d_clipping_set(rv3d);
|
2008-12-19 12:14:58 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
v3d->zbuf= TRUE;
|
|
|
|
glEnable(GL_DEPTH_TEST);
|
|
|
|
|
|
|
|
/* draw set first */
|
2012-02-22 16:52:06 +00:00
|
|
|
if (scene->set) {
|
2010-12-17 15:37:59 +00:00
|
|
|
Scene *sce_iter;
|
2012-02-22 16:52:06 +00:00
|
|
|
for (SETLOOPER(scene->set, sce_iter, base)) {
|
|
|
|
if (v3d->lay & base->lay) {
|
2008-12-19 12:14:58 +00:00
|
|
|
if (func == NULL || func(base)) {
|
2008-12-19 14:14:43 +00:00
|
|
|
draw_object(scene, ar, v3d, base, 0);
|
2012-02-22 16:52:06 +00:00
|
|
|
if (base->object->transflag & OB_DUPLI) {
|
2008-12-19 14:14:43 +00:00
|
|
|
draw_dupli_objects_color(scene, ar, v3d, base, TH_WIRE);
|
2008-12-19 12:14:58 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
for (base= scene->base.first; base; base= base->next) {
|
|
|
|
if (v3d->lay & base->lay) {
|
2008-12-19 12:14:58 +00:00
|
|
|
if (func == NULL || func(base)) {
|
|
|
|
/* dupli drawing */
|
2012-02-22 16:52:06 +00:00
|
|
|
if (base->object->transflag & OB_DUPLI) {
|
2008-12-19 14:14:43 +00:00
|
|
|
draw_dupli_objects(scene, ar, v3d, base);
|
2008-12-19 12:14:58 +00:00
|
|
|
}
|
2008-12-19 14:14:43 +00:00
|
|
|
draw_object(scene, ar, v3d, base, 0);
|
2008-12-19 12:14:58 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2012-03-18 07:38:51 +00:00
|
|
|
/* this isn't that nice, draw xray objects as if they are normal */
|
2010-08-25 14:23:02 +00:00
|
|
|
if ( v3d->afterdraw_transp.first ||
|
|
|
|
v3d->afterdraw_xray.first ||
|
|
|
|
v3d->afterdraw_xraytransp.first
|
|
|
|
) {
|
2008-12-19 12:14:58 +00:00
|
|
|
View3DAfter *v3da, *next;
|
2010-07-26 01:59:50 +00:00
|
|
|
int mask_orig;
|
2010-08-25 14:23:02 +00:00
|
|
|
|
2008-12-19 12:14:58 +00:00
|
|
|
v3d->xray= TRUE;
|
|
|
|
|
2010-07-26 01:59:50 +00:00
|
|
|
/* transp materials can change the depth mask, see #21388 */
|
|
|
|
glGetIntegerv(GL_DEPTH_WRITEMASK, &mask_orig);
|
|
|
|
|
2010-08-25 14:23:02 +00:00
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (v3d->afterdraw_xray.first || v3d->afterdraw_xraytransp.first) {
|
2010-08-25 14:23:02 +00:00
|
|
|
glDepthFunc(GL_ALWAYS); /* always write into the depth bufer, overwriting front z values */
|
2012-02-22 16:52:06 +00:00
|
|
|
for (v3da= v3d->afterdraw_xray.first; v3da; v3da= next) {
|
2010-08-25 14:23:02 +00:00
|
|
|
next= v3da->next;
|
2008-12-19 14:14:43 +00:00
|
|
|
draw_object(scene, ar, v3d, v3da->base, 0);
|
2008-12-19 12:14:58 +00:00
|
|
|
}
|
2010-08-25 14:23:02 +00:00
|
|
|
glDepthFunc(GL_LEQUAL); /* Now write the depth buffer normally */
|
2008-12-19 12:14:58 +00:00
|
|
|
}
|
2010-08-25 14:23:02 +00:00
|
|
|
|
|
|
|
/* draw 3 passes, transp/xray/xraytransp */
|
2008-12-19 12:14:58 +00:00
|
|
|
v3d->xray= FALSE;
|
2010-08-25 14:23:02 +00:00
|
|
|
v3d->transp= TRUE;
|
2012-02-22 16:52:06 +00:00
|
|
|
for (v3da= v3d->afterdraw_transp.first; v3da; v3da= next) {
|
2008-12-19 12:14:58 +00:00
|
|
|
next= v3da->next;
|
2010-08-25 14:23:02 +00:00
|
|
|
draw_object(scene, ar, v3d, v3da->base, 0);
|
|
|
|
BLI_remlink(&v3d->afterdraw_transp, v3da);
|
|
|
|
MEM_freeN(v3da);
|
|
|
|
}
|
|
|
|
|
|
|
|
v3d->xray= TRUE;
|
|
|
|
v3d->transp= FALSE;
|
2012-02-22 16:52:06 +00:00
|
|
|
for (v3da= v3d->afterdraw_xray.first; v3da; v3da= next) {
|
2010-08-25 14:23:02 +00:00
|
|
|
next= v3da->next;
|
|
|
|
draw_object(scene, ar, v3d, v3da->base, 0);
|
|
|
|
BLI_remlink(&v3d->afterdraw_xray, v3da);
|
|
|
|
MEM_freeN(v3da);
|
|
|
|
}
|
|
|
|
|
|
|
|
v3d->xray= TRUE;
|
|
|
|
v3d->transp= TRUE;
|
2012-02-22 16:52:06 +00:00
|
|
|
for (v3da= v3d->afterdraw_xraytransp.first; v3da; v3da= next) {
|
2010-08-25 14:23:02 +00:00
|
|
|
next= v3da->next;
|
|
|
|
draw_object(scene, ar, v3d, v3da->base, 0);
|
|
|
|
BLI_remlink(&v3d->afterdraw_xraytransp, v3da);
|
2008-12-19 12:14:58 +00:00
|
|
|
MEM_freeN(v3da);
|
|
|
|
}
|
2010-08-25 14:23:02 +00:00
|
|
|
|
|
|
|
|
2008-12-19 12:14:58 +00:00
|
|
|
v3d->xray= FALSE;
|
|
|
|
v3d->transp= FALSE;
|
2010-07-26 01:59:50 +00:00
|
|
|
|
|
|
|
glDepthMask(mask_orig);
|
2008-12-19 12:14:58 +00:00
|
|
|
}
|
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (rv3d->rflag & RV3D_CLIPPING)
|
2012-02-28 13:03:56 +00:00
|
|
|
ED_view3d_clipping_disable();
|
2010-02-12 11:03:41 +00:00
|
|
|
|
2008-12-19 12:14:58 +00:00
|
|
|
v3d->zbuf = zbuf;
|
2012-02-22 16:52:06 +00:00
|
|
|
if (!v3d->zbuf) glDisable(GL_DEPTH_TEST);
|
2010-02-12 11:03:41 +00:00
|
|
|
|
2008-12-19 12:14:58 +00:00
|
|
|
U.glalphaclip = glalphaclip;
|
|
|
|
v3d->flag = flag;
|
2010-01-03 01:55:20 +00:00
|
|
|
U.obcenter_dia= obcenter_dia;
|
2008-12-19 12:14:58 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
typedef struct View3DShadow {
|
|
|
|
struct View3DShadow *next, *prev;
|
|
|
|
GPULamp *lamp;
|
|
|
|
} View3DShadow;
|
|
|
|
|
2012-01-19 16:04:44 +00:00
|
|
|
static void gpu_render_lamp_update(Scene *scene, View3D *v3d, Object *ob, Object *par,
|
|
|
|
float obmat[][4], ListBase *shadows)
|
2008-12-19 12:14:58 +00:00
|
|
|
{
|
|
|
|
GPULamp *lamp;
|
2009-06-08 20:08:19 +00:00
|
|
|
Lamp *la = (Lamp*)ob->data;
|
2008-12-19 12:14:58 +00:00
|
|
|
View3DShadow *shadow;
|
|
|
|
|
|
|
|
lamp = GPU_lamp_from_blender(scene, ob, par);
|
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (lamp) {
|
2010-07-30 10:44:00 +00:00
|
|
|
GPU_lamp_update(lamp, ob->lay, (ob->restrictflag & OB_RESTRICT_RENDER), obmat);
|
2009-06-08 20:08:19 +00:00
|
|
|
GPU_lamp_update_colors(lamp, la->r, la->g, la->b, la->energy);
|
2008-12-19 12:14:58 +00:00
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if ((ob->lay & v3d->lay) && GPU_lamp_has_shadow_buffer(lamp)) {
|
2008-12-19 12:14:58 +00:00
|
|
|
shadow= MEM_callocN(sizeof(View3DShadow), "View3DShadow");
|
|
|
|
shadow->lamp = lamp;
|
|
|
|
BLI_addtail(shadows, shadow);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void gpu_update_lamps_shadows(Scene *scene, View3D *v3d)
|
|
|
|
{
|
|
|
|
ListBase shadows;
|
|
|
|
View3DShadow *shadow;
|
2010-12-17 15:37:59 +00:00
|
|
|
Scene *sce_iter;
|
2008-12-19 12:14:58 +00:00
|
|
|
Base *base;
|
|
|
|
Object *ob;
|
|
|
|
|
|
|
|
shadows.first= shadows.last= NULL;
|
|
|
|
|
|
|
|
/* update lamp transform and gather shadow lamps */
|
2012-02-22 16:52:06 +00:00
|
|
|
for (SETLOOPER(scene, sce_iter, base)) {
|
2008-12-19 12:14:58 +00:00
|
|
|
ob= base->object;
|
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (ob->type == OB_LAMP)
|
2008-12-19 12:14:58 +00:00
|
|
|
gpu_render_lamp_update(scene, v3d, ob, NULL, ob->obmat, &shadows);
|
|
|
|
|
|
|
|
if (ob->transflag & OB_DUPLI) {
|
|
|
|
DupliObject *dob;
|
|
|
|
ListBase *lb = object_duplilist(scene, ob);
|
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
for (dob=lb->first; dob; dob=dob->next)
|
|
|
|
if (dob->ob->type==OB_LAMP)
|
2008-12-19 12:14:58 +00:00
|
|
|
gpu_render_lamp_update(scene, v3d, dob->ob, ob, dob->mat, &shadows);
|
|
|
|
|
|
|
|
free_object_duplilist(lb);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* render shadows after updating all lamps, nested object_duplilist
|
2012-03-03 11:45:08 +00:00
|
|
|
* don't work correct since it's replacing object matrices */
|
2012-02-22 16:52:06 +00:00
|
|
|
for (shadow=shadows.first; shadow; shadow=shadow->next) {
|
2008-12-19 12:14:58 +00:00
|
|
|
/* this needs to be done better .. */
|
|
|
|
float viewmat[4][4], winmat[4][4];
|
2010-07-04 17:22:24 +00:00
|
|
|
int drawtype, lay, winsize, flag2=v3d->flag2;
|
2011-03-03 17:59:04 +00:00
|
|
|
ARegion ar= {NULL};
|
2010-10-31 15:39:37 +00:00
|
|
|
RegionView3D rv3d= {{{0}}};
|
2008-12-19 12:14:58 +00:00
|
|
|
|
|
|
|
drawtype= v3d->drawtype;
|
|
|
|
lay= v3d->lay;
|
|
|
|
|
|
|
|
v3d->drawtype = OB_SOLID;
|
|
|
|
v3d->lay &= GPU_lamp_shadow_layer(shadow->lamp);
|
|
|
|
v3d->flag2 &= ~V3D_SOLID_TEX;
|
2011-08-24 20:28:54 +00:00
|
|
|
v3d->flag2 |= V3D_RENDER_OVERRIDE | V3D_RENDER_SHADOW;
|
2008-12-19 12:14:58 +00:00
|
|
|
|
|
|
|
GPU_lamp_shadow_buffer_bind(shadow->lamp, viewmat, &winsize, winmat);
|
2010-04-06 01:34:55 +00:00
|
|
|
|
|
|
|
ar.regiondata= &rv3d;
|
|
|
|
ar.regiontype= RGN_TYPE_WINDOW;
|
|
|
|
rv3d.persp= RV3D_CAMOB;
|
|
|
|
copy_m4_m4(rv3d.winmat, winmat);
|
|
|
|
copy_m4_m4(rv3d.viewmat, viewmat);
|
|
|
|
invert_m4_m4(rv3d.viewinv, rv3d.viewmat);
|
Math lib: matrix multiplication order fix for two functions that were
inconsistent with similar functions & math notation:
mul_m4_m4m4(R, B, A) => mult_m4_m4m4(R, A, B)
mul_m3_m3m4(R, B, A) => mult_m3_m3m4(R, A, B)
For branch maintainers, it should be relatively simple to fix things manually,
it's also possible run this script after merging to do automatic replacement:
http://www.pasteall.org/27459/python
2011-12-16 19:53:12 +00:00
|
|
|
mult_m4_m4m4(rv3d.persmat, rv3d.winmat, rv3d.viewmat);
|
2010-04-06 01:34:55 +00:00
|
|
|
invert_m4_m4(rv3d.persinv, rv3d.viewinv);
|
|
|
|
|
2012-03-07 17:45:40 +00:00
|
|
|
ED_view3d_draw_offscreen(scene, v3d, &ar, winsize, winsize, viewmat, winmat, FALSE);
|
2008-12-19 12:14:58 +00:00
|
|
|
GPU_lamp_shadow_buffer_unbind(shadow->lamp);
|
|
|
|
|
|
|
|
v3d->drawtype= drawtype;
|
|
|
|
v3d->lay= lay;
|
2010-07-04 17:22:24 +00:00
|
|
|
v3d->flag2 = flag2;
|
2008-12-19 12:14:58 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
BLI_freelistN(&shadows);
|
|
|
|
}
|
|
|
|
|
2009-01-07 14:46:50 +00:00
|
|
|
/* *********************** customdata **************** */
|
|
|
|
|
2011-03-13 02:44:25 +00:00
|
|
|
CustomDataMask ED_view3d_datamask(Scene *scene, View3D *v3d)
|
|
|
|
{
|
|
|
|
CustomDataMask mask= 0;
|
2011-10-23 13:00:41 +00:00
|
|
|
|
2012-01-19 16:04:44 +00:00
|
|
|
if ( ELEM(v3d->drawtype, OB_TEXTURE, OB_MATERIAL) ||
|
|
|
|
((v3d->drawtype == OB_SOLID) && (v3d->flag2 & V3D_SOLID_TEX)))
|
|
|
|
{
|
2011-03-13 02:44:25 +00:00
|
|
|
mask |= CD_MASK_MTFACE | CD_MASK_MCOL;
|
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (scene_use_new_shading_nodes(scene)) {
|
|
|
|
if (v3d->drawtype == OB_MATERIAL)
|
2011-11-08 13:07:16 +00:00
|
|
|
mask |= CD_MASK_ORCO;
|
|
|
|
}
|
|
|
|
else {
|
2012-02-22 16:52:06 +00:00
|
|
|
if (scene->gm.matmode == GAME_MAT_GLSL)
|
2011-11-08 13:07:16 +00:00
|
|
|
mask |= CD_MASK_ORCO;
|
|
|
|
}
|
2011-03-13 02:44:25 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
return mask;
|
|
|
|
}
|
2012-01-09 02:50:09 +00:00
|
|
|
|
|
|
|
CustomDataMask ED_view3d_object_datamask(Scene *scene)
|
|
|
|
{
|
|
|
|
Object *ob= scene->basact ? scene->basact->object : NULL;
|
|
|
|
CustomDataMask mask= 0;
|
|
|
|
|
|
|
|
if (ob) {
|
|
|
|
/* check if we need tfaces & mcols due to face select or texture paint */
|
|
|
|
if (paint_facesel_test(ob) || (ob->mode & OB_MODE_TEXTURE_PAINT)) {
|
|
|
|
mask |= CD_MASK_MTFACE | CD_MASK_MCOL;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* check if we need mcols due to vertex paint or weightpaint */
|
|
|
|
if (ob->mode & OB_MODE_VERTEX_PAINT) {
|
|
|
|
mask |= CD_MASK_MCOL;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (ob->mode & OB_MODE_WEIGHT_PAINT) {
|
2012-03-22 08:41:50 +00:00
|
|
|
mask |= CD_MASK_PREVIEW_MCOL;
|
2012-01-09 02:50:09 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return mask;
|
|
|
|
}
|
|
|
|
|
2009-01-07 14:46:50 +00:00
|
|
|
/* goes over all modes and view3d settings */
|
2012-01-09 02:50:09 +00:00
|
|
|
CustomDataMask ED_view3d_screen_datamask(bScreen *screen)
|
2009-01-07 14:46:50 +00:00
|
|
|
{
|
2010-12-23 04:16:31 +00:00
|
|
|
Scene *scene= screen->scene;
|
2009-01-07 14:46:50 +00:00
|
|
|
CustomDataMask mask = CD_MASK_BAREMESH;
|
|
|
|
ScrArea *sa;
|
|
|
|
|
|
|
|
/* check if we need tfaces & mcols due to view mode */
|
2012-02-22 16:52:06 +00:00
|
|
|
for (sa = screen->areabase.first; sa; sa = sa->next) {
|
|
|
|
if (sa->spacetype == SPACE_VIEW3D) {
|
2011-03-13 02:44:25 +00:00
|
|
|
mask |= ED_view3d_datamask(scene, (View3D *)sa->spacedata.first);
|
2009-01-07 14:46:50 +00:00
|
|
|
}
|
|
|
|
}
|
2012-01-09 02:50:09 +00:00
|
|
|
|
|
|
|
mask |= ED_view3d_object_datamask(scene);
|
2009-08-15 18:58:01 +00:00
|
|
|
|
2009-01-07 14:46:50 +00:00
|
|
|
return mask;
|
|
|
|
}
|
|
|
|
|
2012-03-05 13:02:45 +00:00
|
|
|
void ED_view3d_update_viewmat(Scene *scene, View3D *v3d, ARegion *ar, float viewmat[][4], float winmat[][4])
|
2008-12-18 17:38:21 +00:00
|
|
|
{
|
2012-03-05 13:02:45 +00:00
|
|
|
RegionView3D *rv3d = ar->regiondata;
|
2009-10-28 18:03:04 +00:00
|
|
|
|
|
|
|
/* setup window matrices */
|
2012-02-22 16:52:06 +00:00
|
|
|
if (winmat)
|
2009-11-10 20:43:45 +00:00
|
|
|
copy_m4_m4(rv3d->winmat, winmat);
|
2009-10-28 18:03:04 +00:00
|
|
|
else
|
|
|
|
setwinmatrixview3d(ar, v3d, NULL); /* NULL= no pickrect */
|
2012-03-05 13:02:45 +00:00
|
|
|
|
2009-10-28 18:03:04 +00:00
|
|
|
/* setup view matrix */
|
2012-02-22 16:52:06 +00:00
|
|
|
if (viewmat)
|
2009-11-10 20:43:45 +00:00
|
|
|
copy_m4_m4(rv3d->viewmat, viewmat);
|
2009-10-28 18:03:04 +00:00
|
|
|
else
|
|
|
|
setviewmatrixview3d(scene, v3d, rv3d); /* note: calls where_is_object for camera... */
|
2012-03-05 13:02:45 +00:00
|
|
|
|
2009-10-28 18:03:04 +00:00
|
|
|
/* update utilitity matrices */
|
Math lib: matrix multiplication order fix for two functions that were
inconsistent with similar functions & math notation:
mul_m4_m4m4(R, B, A) => mult_m4_m4m4(R, A, B)
mul_m3_m3m4(R, B, A) => mult_m3_m3m4(R, A, B)
For branch maintainers, it should be relatively simple to fix things manually,
it's also possible run this script after merging to do automatic replacement:
http://www.pasteall.org/27459/python
2011-12-16 19:53:12 +00:00
|
|
|
mult_m4_m4m4(rv3d->persmat, rv3d->winmat, rv3d->viewmat);
|
2009-11-10 20:43:45 +00:00
|
|
|
invert_m4_m4(rv3d->persinv, rv3d->persmat);
|
|
|
|
invert_m4_m4(rv3d->viewinv, rv3d->viewmat);
|
2010-09-28 04:25:16 +00:00
|
|
|
|
2008-12-18 17:38:21 +00:00
|
|
|
/* calculate pixelsize factor once, is used for lamps and obcenters */
|
|
|
|
{
|
2010-09-28 04:25:16 +00:00
|
|
|
/* note: '1.0f / len_v3(v1)' replaced 'len_v3(rv3d->viewmat[0])'
|
2011-01-21 02:32:58 +00:00
|
|
|
* because of float point precision problems at large values [#23908] */
|
2010-11-03 06:31:53 +00:00
|
|
|
float v1[3], v2[3];
|
|
|
|
float len1, len2;
|
|
|
|
|
|
|
|
v1[0]= rv3d->persmat[0][0];
|
|
|
|
v1[1]= rv3d->persmat[1][0];
|
|
|
|
v1[2]= rv3d->persmat[2][0];
|
|
|
|
|
|
|
|
v2[0]= rv3d->persmat[0][1];
|
|
|
|
v2[1]= rv3d->persmat[1][1];
|
|
|
|
v2[2]= rv3d->persmat[2][1];
|
2012-03-05 13:02:45 +00:00
|
|
|
|
2010-11-03 06:31:53 +00:00
|
|
|
len1= 1.0f / len_v3(v1);
|
|
|
|
len2= 1.0f / len_v3(v2);
|
2010-09-28 04:25:16 +00:00
|
|
|
|
|
|
|
rv3d->pixsize = (2.0f * MAX2(len1, len2)) / (float)MAX2(ar->winx, ar->winy);
|
2008-12-18 17:38:21 +00:00
|
|
|
}
|
2012-03-05 13:02:45 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static void view3d_main_area_setup_view(Scene *scene, View3D *v3d, ARegion *ar, float viewmat[][4], float winmat[][4])
|
|
|
|
{
|
|
|
|
RegionView3D *rv3d = ar->regiondata;
|
|
|
|
|
|
|
|
ED_view3d_update_viewmat(scene, v3d, ar, viewmat, winmat);
|
2010-09-19 06:41:44 +00:00
|
|
|
|
2009-10-28 18:03:04 +00:00
|
|
|
/* set for opengl */
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
2010-02-01 15:32:55 +00:00
|
|
|
glLoadMatrixf(rv3d->winmat);
|
2009-10-28 18:03:04 +00:00
|
|
|
glMatrixMode(GL_MODELVIEW);
|
2010-02-01 15:32:55 +00:00
|
|
|
glLoadMatrixf(rv3d->viewmat);
|
2009-10-28 18:03:04 +00:00
|
|
|
}
|
|
|
|
|
2012-01-19 16:04:44 +00:00
|
|
|
void ED_view3d_draw_offscreen(Scene *scene, View3D *v3d, ARegion *ar,
|
2012-03-07 17:45:40 +00:00
|
|
|
int winx, int winy, float viewmat[][4], float winmat[][4],
|
|
|
|
int draw_background)
|
2009-10-28 18:03:04 +00:00
|
|
|
{
|
2011-08-28 21:13:03 +00:00
|
|
|
RegionView3D *rv3d= ar->regiondata;
|
2009-10-28 18:03:04 +00:00
|
|
|
Base *base;
|
2010-07-29 10:09:20 +00:00
|
|
|
float backcol[3];
|
2009-10-28 18:03:04 +00:00
|
|
|
int bwinx, bwiny;
|
2010-08-25 08:31:52 +00:00
|
|
|
rcti brect;
|
2012-03-07 17:45:40 +00:00
|
|
|
ImBuf *bg_ibuf = NULL;
|
2009-10-28 18:03:04 +00:00
|
|
|
|
2009-12-08 19:27:30 +00:00
|
|
|
glPushMatrix();
|
2009-10-28 18:03:04 +00:00
|
|
|
|
|
|
|
/* set temporary new size */
|
|
|
|
bwinx= ar->winx;
|
|
|
|
bwiny= ar->winy;
|
2010-08-25 08:31:52 +00:00
|
|
|
brect= ar->winrct;
|
|
|
|
|
2009-10-28 18:03:04 +00:00
|
|
|
ar->winx= winx;
|
2010-08-25 08:31:52 +00:00
|
|
|
ar->winy= winy;
|
2012-03-24 02:51:46 +00:00
|
|
|
ar->winrct.xmin = 0;
|
|
|
|
ar->winrct.ymin = 0;
|
|
|
|
ar->winrct.xmax = winx;
|
|
|
|
ar->winrct.ymax = winy;
|
2010-08-25 08:31:52 +00:00
|
|
|
|
2010-07-04 17:22:24 +00:00
|
|
|
|
2009-10-28 18:03:04 +00:00
|
|
|
/* set flags */
|
|
|
|
G.f |= G_RENDER_OGL;
|
2010-05-20 16:08:06 +00:00
|
|
|
|
|
|
|
/* free images which can have changed on frame-change
|
|
|
|
* warning! can be slow so only free animated images - campbell */
|
|
|
|
GPU_free_images_anim();
|
2010-12-30 14:47:40 +00:00
|
|
|
|
|
|
|
/* shadow buffers, before we setup matrices */
|
2012-02-22 16:52:06 +00:00
|
|
|
if (draw_glsl_material(scene, NULL, v3d, v3d->drawtype))
|
2010-12-30 14:47:40 +00:00
|
|
|
gpu_update_lamps_shadows(scene, v3d);
|
2009-10-28 18:03:04 +00:00
|
|
|
|
2012-03-07 17:45:40 +00:00
|
|
|
/* if scene has got active clip, use it for render backdrop */
|
|
|
|
if (draw_background && scene->clip && rv3d->persp==RV3D_CAMOB && v3d->camera) {
|
|
|
|
MovieClipUser user = {0};
|
|
|
|
|
|
|
|
BKE_movieclip_user_set_frame(&user, CFRA);
|
|
|
|
bg_ibuf = BKE_movieclip_get_ibuf(scene->clip, &user);
|
2010-01-06 00:02:37 +00:00
|
|
|
}
|
2012-03-07 17:45:40 +00:00
|
|
|
|
|
|
|
if (!bg_ibuf) {
|
|
|
|
/* set background color, fallback on the view background color
|
|
|
|
* (if active clip is set but frame is failed to load fallback to horizon color as background) */
|
|
|
|
if (scene->world) {
|
|
|
|
if (scene->r.color_mgt_flag & R_COLOR_MANAGEMENT)
|
|
|
|
linearrgb_to_srgb_v3_v3(backcol, &scene->world->horr);
|
|
|
|
else
|
|
|
|
copy_v3_v3(backcol, &scene->world->horr);
|
|
|
|
glClearColor(backcol[0], backcol[1], backcol[2], 0.0);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
UI_ThemeClearColor(TH_BACK);
|
|
|
|
}
|
2010-01-06 00:02:37 +00:00
|
|
|
}
|
|
|
|
|
2009-10-28 18:03:04 +00:00
|
|
|
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
|
|
|
|
|
2012-03-07 17:45:40 +00:00
|
|
|
if (bg_ibuf) {
|
|
|
|
unsigned char *pixels, *cp, *dst_cp;
|
|
|
|
int i;
|
|
|
|
|
|
|
|
if (bg_ibuf->rect_float && !bg_ibuf->rect)
|
|
|
|
IMB_rect_from_float(bg_ibuf);
|
|
|
|
|
|
|
|
dst_cp = pixels = MEM_callocN(4*sizeof(unsigned char)*bg_ibuf->x*bg_ibuf->y, "draw offscreen clip pixels");
|
2012-03-07 19:19:56 +00:00
|
|
|
cp = (unsigned char *)bg_ibuf->rect;
|
2012-03-07 17:45:40 +00:00
|
|
|
for (i = 0; i < bg_ibuf->x*bg_ibuf->y; i++, cp += 4, dst_cp += 4) {
|
|
|
|
dst_cp[0] = cp[0];
|
|
|
|
dst_cp[1] = cp[1];
|
|
|
|
dst_cp[2] = cp[2];
|
|
|
|
dst_cp[3] = 255;
|
|
|
|
}
|
|
|
|
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
|
|
glPushMatrix();
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
|
|
glPushMatrix();
|
|
|
|
ED_region_pixelspace(ar);
|
|
|
|
|
|
|
|
glPixelZoom((float)winx / bg_ibuf->x, (float)winy / bg_ibuf->y);
|
|
|
|
glaDrawPixelsTex(0, 0, bg_ibuf->x, bg_ibuf->y, GL_UNSIGNED_BYTE, pixels);
|
|
|
|
|
|
|
|
glPixelZoom(1.0, 1.0);
|
|
|
|
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
|
|
glPopMatrix();
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
|
|
glPopMatrix();
|
|
|
|
|
|
|
|
IMB_freeImBuf(bg_ibuf);
|
|
|
|
MEM_freeN(pixels);
|
|
|
|
}
|
|
|
|
|
2009-10-28 18:03:04 +00:00
|
|
|
/* setup view matrices */
|
|
|
|
view3d_main_area_setup_view(scene, v3d, ar, viewmat, winmat);
|
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (rv3d->rflag & RV3D_CLIPPING)
|
2011-08-28 21:13:03 +00:00
|
|
|
view3d_draw_clipping(rv3d);
|
|
|
|
|
2009-10-28 18:03:04 +00:00
|
|
|
/* set zbuffer */
|
2012-02-22 16:52:06 +00:00
|
|
|
if (v3d->drawtype > OB_WIRE) {
|
2009-10-28 18:03:04 +00:00
|
|
|
v3d->zbuf= TRUE;
|
|
|
|
glEnable(GL_DEPTH_TEST);
|
2008-12-18 17:38:21 +00:00
|
|
|
}
|
2009-10-28 18:03:04 +00:00
|
|
|
else
|
|
|
|
v3d->zbuf= FALSE;
|
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (rv3d->rflag & RV3D_CLIPPING)
|
2012-02-28 13:03:56 +00:00
|
|
|
ED_view3d_clipping_set(rv3d);
|
2011-08-28 21:13:03 +00:00
|
|
|
|
2009-10-28 18:03:04 +00:00
|
|
|
/* draw set first */
|
2012-02-22 16:52:06 +00:00
|
|
|
if (scene->set) {
|
2010-12-17 15:37:59 +00:00
|
|
|
Scene *sce_iter;
|
2012-02-22 16:52:06 +00:00
|
|
|
for (SETLOOPER(scene->set, sce_iter, base)) {
|
|
|
|
if (v3d->lay & base->lay) {
|
2009-10-28 18:03:04 +00:00
|
|
|
UI_ThemeColorBlend(TH_WIRE, TH_BACK, 0.6f);
|
|
|
|
draw_object(scene, ar, v3d, base, DRAW_CONSTCOLOR|DRAW_SCENESET);
|
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (base->object->transflag & OB_DUPLI)
|
2009-10-28 18:03:04 +00:00
|
|
|
draw_dupli_objects_color(scene, ar, v3d, base, TH_WIRE);
|
|
|
|
}
|
|
|
|
}
|
2008-12-18 17:38:21 +00:00
|
|
|
}
|
|
|
|
|
2009-10-28 18:03:04 +00:00
|
|
|
/* then draw not selected and the duplis, but skip editmode object */
|
2012-02-22 16:52:06 +00:00
|
|
|
for (base= scene->base.first; base; base= base->next) {
|
|
|
|
if (v3d->lay & base->lay) {
|
2009-10-28 18:03:04 +00:00
|
|
|
/* dupli drawing */
|
2012-02-22 16:52:06 +00:00
|
|
|
if (base->object->transflag & OB_DUPLI)
|
2009-10-28 18:03:04 +00:00
|
|
|
draw_dupli_objects(scene, ar, v3d, base);
|
|
|
|
|
|
|
|
draw_object(scene, ar, v3d, base, 0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2011-04-01 14:14:37 +00:00
|
|
|
/* must be before xray draw which clears the depth buffer */
|
2012-02-22 16:52:06 +00:00
|
|
|
if (v3d->zbuf) glDisable(GL_DEPTH_TEST);
|
2011-10-23 13:00:41 +00:00
|
|
|
draw_gpencil_view3d(scene, v3d, ar, 1);
|
2012-02-22 16:52:06 +00:00
|
|
|
if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
|
2011-04-01 14:14:37 +00:00
|
|
|
|
2009-10-28 18:03:04 +00:00
|
|
|
/* transp and X-ray afterdraw stuff */
|
2012-02-22 16:52:06 +00:00
|
|
|
if (v3d->afterdraw_transp.first) view3d_draw_transp(scene, ar, v3d);
|
|
|
|
if (v3d->afterdraw_xray.first) view3d_draw_xray(scene, ar, v3d, 1); // clears zbuffer if it is used!
|
|
|
|
if (v3d->afterdraw_xraytransp.first) view3d_draw_xraytransp(scene, ar, v3d, 1);
|
2009-10-28 18:03:04 +00:00
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (rv3d->rflag & RV3D_CLIPPING)
|
2012-02-28 13:03:56 +00:00
|
|
|
ED_view3d_clipping_disable();
|
2011-08-28 21:13:03 +00:00
|
|
|
|
2009-10-28 18:03:04 +00:00
|
|
|
/* cleanup */
|
2012-02-22 16:52:06 +00:00
|
|
|
if (v3d->zbuf) {
|
2009-10-28 18:03:04 +00:00
|
|
|
v3d->zbuf= FALSE;
|
|
|
|
glDisable(GL_DEPTH_TEST);
|
|
|
|
}
|
|
|
|
|
2009-11-09 08:03:43 +00:00
|
|
|
/* draw grease-pencil stuff */
|
|
|
|
ED_region_pixelspace(ar);
|
|
|
|
|
|
|
|
/* draw grease-pencil stuff - needed to get paint-buffer shown too (since it's 2D) */
|
2011-10-23 13:00:41 +00:00
|
|
|
draw_gpencil_view3d(scene, v3d, ar, 0);
|
2009-11-09 08:03:43 +00:00
|
|
|
|
2010-05-20 16:08:06 +00:00
|
|
|
/* freeing the images again here could be done after the operator runs, leaving for now */
|
|
|
|
GPU_free_images_anim();
|
2009-10-28 18:03:04 +00:00
|
|
|
|
|
|
|
/* restore size */
|
|
|
|
ar->winx= bwinx;
|
|
|
|
ar->winy= bwiny;
|
2010-08-25 08:31:52 +00:00
|
|
|
ar->winrct = brect;
|
2009-10-28 18:03:04 +00:00
|
|
|
|
2009-12-08 19:27:30 +00:00
|
|
|
glPopMatrix();
|
2010-03-08 21:33:51 +00:00
|
|
|
|
2012-01-19 16:04:44 +00:00
|
|
|
// XXX, without this the sequencer flickers with opengl draw enabled, need to find out why - campbell
|
|
|
|
glColor4ub(255, 255, 255, 255);
|
2010-06-04 12:23:38 +00:00
|
|
|
|
|
|
|
G.f &= ~G_RENDER_OGL;
|
2009-10-28 18:03:04 +00:00
|
|
|
}
|
|
|
|
|
2010-03-08 20:08:04 +00:00
|
|
|
/* utility func for ED_view3d_draw_offscreen */
|
2012-01-19 16:04:44 +00:00
|
|
|
ImBuf *ED_view3d_draw_offscreen_imbuf(Scene *scene, View3D *v3d, ARegion *ar,
|
2012-03-07 17:45:40 +00:00
|
|
|
int sizex, int sizey, unsigned int flag, int draw_background, char err_out[256])
|
2010-03-08 20:08:04 +00:00
|
|
|
{
|
|
|
|
RegionView3D *rv3d= ar->regiondata;
|
|
|
|
ImBuf *ibuf;
|
|
|
|
GPUOffScreen *ofs;
|
2010-11-20 19:20:27 +00:00
|
|
|
|
|
|
|
/* state changes make normal drawing go weird otherwise */
|
|
|
|
glPushAttrib(GL_LIGHTING_BIT);
|
2010-03-08 20:08:04 +00:00
|
|
|
|
|
|
|
/* bind */
|
2011-10-28 16:57:06 +00:00
|
|
|
ofs= GPU_offscreen_create(sizex, sizey, err_out);
|
2012-02-22 16:52:06 +00:00
|
|
|
if (ofs == NULL)
|
2010-03-08 20:08:04 +00:00
|
|
|
return NULL;
|
|
|
|
|
|
|
|
GPU_offscreen_bind(ofs);
|
|
|
|
|
|
|
|
/* render 3d view */
|
2012-02-22 16:52:06 +00:00
|
|
|
if (rv3d->persp==RV3D_CAMOB && v3d->camera) {
|
2011-11-18 15:52:00 +00:00
|
|
|
CameraParams params;
|
2010-03-08 20:08:04 +00:00
|
|
|
|
2011-11-18 15:52:00 +00:00
|
|
|
camera_params_init(¶ms);
|
|
|
|
camera_params_from_object(¶ms, v3d->camera);
|
2011-11-19 18:35:42 +00:00
|
|
|
camera_params_compute_viewplane(¶ms, sizex, sizey, scene->r.xasp, scene->r.yasp);
|
|
|
|
camera_params_compute_matrix(¶ms);
|
2010-03-08 20:08:04 +00:00
|
|
|
|
2012-03-07 17:45:40 +00:00
|
|
|
ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, params.winmat, draw_background);
|
2010-03-08 20:08:04 +00:00
|
|
|
}
|
|
|
|
else {
|
2012-03-07 17:45:40 +00:00
|
|
|
ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, NULL, draw_background);
|
2010-03-08 20:08:04 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/* read in pixels & stamp */
|
2010-10-16 14:32:17 +00:00
|
|
|
ibuf= IMB_allocImBuf(sizex, sizey, 32, flag);
|
2010-03-08 20:08:04 +00:00
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (ibuf->rect_float)
|
2011-10-28 16:57:06 +00:00
|
|
|
GPU_offscreen_read_pixels(ofs, GL_FLOAT, ibuf->rect_float);
|
2012-02-22 16:52:06 +00:00
|
|
|
else if (ibuf->rect)
|
2011-10-28 16:57:06 +00:00
|
|
|
GPU_offscreen_read_pixels(ofs, GL_UNSIGNED_BYTE, ibuf->rect);
|
2010-08-26 23:30:15 +00:00
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
//if ((scene->r.stamp & R_STAMP_ALL) && (scene->r.stamp & R_STAMP_DRAW))
|
2010-03-08 20:08:04 +00:00
|
|
|
// BKE_stamp_buf(scene, NULL, rr->rectf, rr->rectx, rr->recty, 4);
|
|
|
|
|
|
|
|
/* unbind */
|
|
|
|
GPU_offscreen_unbind(ofs);
|
|
|
|
GPU_offscreen_free(ofs);
|
|
|
|
|
2010-11-20 19:20:27 +00:00
|
|
|
glPopAttrib();
|
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (ibuf->rect_float && ibuf->rect)
|
2010-08-26 23:30:15 +00:00
|
|
|
IMB_rect_from_float(ibuf);
|
|
|
|
|
2010-03-08 20:08:04 +00:00
|
|
|
return ibuf;
|
|
|
|
}
|
|
|
|
|
2010-03-08 21:33:51 +00:00
|
|
|
/* creates own 3d views, used by the sequencer */
|
2012-01-19 16:04:44 +00:00
|
|
|
ImBuf *ED_view3d_draw_offscreen_imbuf_simple(Scene *scene, Object *camera, int width, int height,
|
2012-03-07 17:45:40 +00:00
|
|
|
unsigned int flag, int drawtype, int draw_background, char err_out[256])
|
2010-03-08 21:33:51 +00:00
|
|
|
{
|
2011-03-03 17:59:04 +00:00
|
|
|
View3D v3d= {NULL};
|
|
|
|
ARegion ar= {NULL};
|
2010-10-31 15:39:37 +00:00
|
|
|
RegionView3D rv3d= {{{0}}};
|
2010-03-08 21:33:51 +00:00
|
|
|
|
|
|
|
/* connect data */
|
|
|
|
v3d.regionbase.first= v3d.regionbase.last= &ar;
|
|
|
|
ar.regiondata= &rv3d;
|
|
|
|
ar.regiontype= RGN_TYPE_WINDOW;
|
|
|
|
|
2011-04-30 05:42:37 +00:00
|
|
|
v3d.camera= camera;
|
2010-03-08 21:33:51 +00:00
|
|
|
v3d.lay= scene->lay;
|
2010-03-16 17:37:34 +00:00
|
|
|
v3d.drawtype = drawtype;
|
2010-03-16 17:49:31 +00:00
|
|
|
v3d.flag2 = V3D_RENDER_OVERRIDE;
|
2010-03-08 21:33:51 +00:00
|
|
|
|
|
|
|
rv3d.persp= RV3D_CAMOB;
|
|
|
|
|
|
|
|
copy_m4_m4(rv3d.viewinv, v3d.camera->obmat);
|
|
|
|
normalize_m4(rv3d.viewinv);
|
|
|
|
invert_m4_m4(rv3d.viewmat, rv3d.viewinv);
|
|
|
|
|
|
|
|
{
|
2011-11-18 15:52:00 +00:00
|
|
|
CameraParams params;
|
|
|
|
|
|
|
|
camera_params_init(¶ms);
|
|
|
|
camera_params_from_object(¶ms, v3d.camera);
|
2011-11-19 18:35:42 +00:00
|
|
|
camera_params_compute_viewplane(¶ms, width, height, scene->r.xasp, scene->r.yasp);
|
|
|
|
camera_params_compute_matrix(¶ms);
|
2011-11-18 15:52:00 +00:00
|
|
|
|
|
|
|
copy_m4_m4(rv3d.winmat, params.winmat);
|
|
|
|
v3d.near= params.clipsta;
|
|
|
|
v3d.far= params.clipend;
|
|
|
|
v3d.lens= params.lens;
|
2010-03-08 21:33:51 +00:00
|
|
|
}
|
|
|
|
|
Math lib: matrix multiplication order fix for two functions that were
inconsistent with similar functions & math notation:
mul_m4_m4m4(R, B, A) => mult_m4_m4m4(R, A, B)
mul_m3_m3m4(R, B, A) => mult_m3_m3m4(R, A, B)
For branch maintainers, it should be relatively simple to fix things manually,
it's also possible run this script after merging to do automatic replacement:
http://www.pasteall.org/27459/python
2011-12-16 19:53:12 +00:00
|
|
|
mult_m4_m4m4(rv3d.persmat, rv3d.winmat, rv3d.viewmat);
|
2010-03-08 21:33:51 +00:00
|
|
|
invert_m4_m4(rv3d.persinv, rv3d.viewinv);
|
|
|
|
|
2012-03-07 17:45:40 +00:00
|
|
|
return ED_view3d_draw_offscreen_imbuf(scene, &v3d, &ar, width, height, flag, draw_background, err_out);
|
2010-03-08 21:33:51 +00:00
|
|
|
|
|
|
|
// seq_view3d_cb(scene, cfra, render_size, seqrectx, seqrecty);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2010-02-12 00:44:26 +00:00
|
|
|
/* NOTE: the info that this uses is updated in ED_refresh_viewport_fps(),
|
|
|
|
* which currently gets called during SCREEN_OT_animation_step.
|
|
|
|
*/
|
|
|
|
static void draw_viewport_fps(Scene *scene, ARegion *ar)
|
|
|
|
{
|
|
|
|
ScreenFrameRateInfo *fpsi= scene->fps_info;
|
|
|
|
float fps;
|
|
|
|
char printable[16];
|
|
|
|
int i, tot;
|
|
|
|
|
|
|
|
if (!fpsi || !fpsi->lredrawtime || !fpsi->redrawtime)
|
|
|
|
return;
|
|
|
|
|
|
|
|
printable[0] = '\0';
|
|
|
|
|
|
|
|
#if 0
|
|
|
|
/* this is too simple, better do an average */
|
|
|
|
fps = (float)(1.0/(fpsi->lredrawtime-fpsi->redrawtime))
|
|
|
|
#else
|
|
|
|
fpsi->redrawtimes_fps[fpsi->redrawtime_index] = (float)(1.0/(fpsi->lredrawtime-fpsi->redrawtime));
|
|
|
|
|
|
|
|
for (i=0, tot=0, fps=0.0f ; i < REDRAW_FRAME_AVERAGE ; i++) {
|
|
|
|
if (fpsi->redrawtimes_fps[i]) {
|
|
|
|
fps += fpsi->redrawtimes_fps[i];
|
|
|
|
tot++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (tot) {
|
|
|
|
fpsi->redrawtime_index = (fpsi->redrawtime_index + 1) % REDRAW_FRAME_AVERAGE;
|
|
|
|
|
|
|
|
//fpsi->redrawtime_index++;
|
|
|
|
//if (fpsi->redrawtime >= REDRAW_FRAME_AVERAGE)
|
|
|
|
// fpsi->redrawtime = 0;
|
|
|
|
|
|
|
|
fps = fps / tot;
|
|
|
|
}
|
|
|
|
#endif
|
2010-04-15 16:44:38 +00:00
|
|
|
|
2010-02-12 00:44:26 +00:00
|
|
|
/* is this more then half a frame behind? */
|
2011-03-27 15:57:27 +00:00
|
|
|
if (fps+0.5f < (float)(FPS)) {
|
2010-02-12 00:44:26 +00:00
|
|
|
UI_ThemeColor(TH_REDALERT);
|
2011-03-27 15:57:27 +00:00
|
|
|
BLI_snprintf(printable, sizeof(printable), "fps: %.2f", fps);
|
2010-02-12 00:44:26 +00:00
|
|
|
}
|
|
|
|
else {
|
|
|
|
UI_ThemeColor(TH_TEXT_HI);
|
2011-03-27 15:57:27 +00:00
|
|
|
BLI_snprintf(printable, sizeof(printable), "fps: %i", (int)(fps+0.5f));
|
2010-02-12 00:44:26 +00:00
|
|
|
}
|
|
|
|
|
2012-01-11 12:33:51 +00:00
|
|
|
BLF_draw_default_ascii(22, ar->winy-17, 0.0f, printable, sizeof(printable));
|
2010-02-12 00:44:26 +00:00
|
|
|
}
|
|
|
|
|
2011-11-02 18:20:53 +00:00
|
|
|
static int view3d_main_area_draw_engine(const bContext *C, ARegion *ar)
|
|
|
|
{
|
|
|
|
Scene *scene= CTX_data_scene(C);
|
|
|
|
View3D *v3d = CTX_wm_view3d(C);
|
|
|
|
RegionView3D *rv3d= CTX_wm_region_view3d(C);
|
|
|
|
RenderEngineType *type;
|
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (!rv3d->render_engine) {
|
2011-11-02 18:20:53 +00:00
|
|
|
type= RE_engines_find(scene->r.engine);
|
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (!(type->view_update && type->view_draw))
|
2011-11-02 18:20:53 +00:00
|
|
|
return 0;
|
|
|
|
|
|
|
|
rv3d->render_engine= RE_engine_create(type);
|
|
|
|
type->view_update(rv3d->render_engine, C);
|
|
|
|
}
|
|
|
|
|
|
|
|
view3d_main_area_setup_view(scene, v3d, ar, NULL, NULL);
|
|
|
|
|
|
|
|
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
|
|
|
|
|
|
|
|
ED_region_pixelspace(ar);
|
|
|
|
|
|
|
|
type= rv3d->render_engine->type;
|
|
|
|
type->view_draw(rv3d->render_engine, C);
|
|
|
|
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void view3d_main_area_draw_engine_info(RegionView3D *rv3d, ARegion *ar)
|
|
|
|
{
|
2012-02-22 16:52:06 +00:00
|
|
|
if (!rv3d->render_engine || !rv3d->render_engine->text)
|
2011-11-02 18:20:53 +00:00
|
|
|
return;
|
|
|
|
|
2011-11-30 06:03:10 +00:00
|
|
|
ED_region_info_draw(ar, rv3d->render_engine->text, 1, 0.25);
|
2011-11-02 18:20:53 +00:00
|
|
|
}
|
|
|
|
|
2010-12-30 14:47:40 +00:00
|
|
|
/* warning: this function has duplicate drawing in ED_view3d_draw_offscreen() */
|
2011-10-23 13:00:41 +00:00
|
|
|
static void view3d_main_area_draw_objects(const bContext *C, ARegion *ar, const char **grid_unit)
|
2009-10-28 18:03:04 +00:00
|
|
|
{
|
|
|
|
Scene *scene= CTX_data_scene(C);
|
|
|
|
View3D *v3d = CTX_wm_view3d(C);
|
|
|
|
RegionView3D *rv3d= CTX_wm_region_view3d(C);
|
|
|
|
Base *base;
|
2010-07-29 10:09:20 +00:00
|
|
|
float backcol[3];
|
2010-10-02 19:45:53 +00:00
|
|
|
unsigned int lay_used;
|
2010-02-03 20:45:35 +00:00
|
|
|
|
2009-10-28 18:03:04 +00:00
|
|
|
/* shadow buffers, before we setup matrices */
|
2012-02-22 16:52:06 +00:00
|
|
|
if (draw_glsl_material(scene, NULL, v3d, v3d->drawtype))
|
2009-10-28 18:03:04 +00:00
|
|
|
gpu_update_lamps_shadows(scene, v3d);
|
2010-03-09 06:20:08 +00:00
|
|
|
|
|
|
|
/* reset default OpenGL lights if needed (i.e. after preferences have been altered) */
|
|
|
|
if (rv3d->rflag & RV3D_GPULIGHT_UPDATE) {
|
|
|
|
rv3d->rflag &= ~RV3D_GPULIGHT_UPDATE;
|
|
|
|
GPU_default_lights();
|
|
|
|
}
|
2009-10-28 18:03:04 +00:00
|
|
|
|
|
|
|
/* clear background */
|
2012-02-22 16:52:06 +00:00
|
|
|
if ((v3d->flag2 & V3D_RENDER_OVERRIDE) && scene->world) {
|
|
|
|
if (scene->r.color_mgt_flag & R_COLOR_MANAGEMENT)
|
2010-07-29 10:09:20 +00:00
|
|
|
linearrgb_to_srgb_v3_v3(backcol, &scene->world->horr);
|
|
|
|
else
|
|
|
|
copy_v3_v3(backcol, &scene->world->horr);
|
|
|
|
glClearColor(backcol[0], backcol[1], backcol[2], 0.0);
|
|
|
|
}
|
2010-07-19 19:57:28 +00:00
|
|
|
else
|
|
|
|
UI_ThemeClearColor(TH_BACK);
|
|
|
|
|
2009-10-28 18:03:04 +00:00
|
|
|
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
|
|
|
|
|
|
|
|
/* setup view matrices */
|
|
|
|
view3d_main_area_setup_view(scene, v3d, ar, NULL, NULL);
|
|
|
|
|
2010-02-03 20:45:35 +00:00
|
|
|
ED_region_draw_cb_draw(C, ar, REGION_DRAW_PRE_VIEW);
|
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (rv3d->rflag & RV3D_CLIPPING)
|
2.5
View3D has been split now in a local part (RegionView3D) and a
per-area part (old View3D). Currently local is:
- view transform
- camera zoom/offset
- gpencil (todo)
- custom clipping planes
Rest is in Area still, like active camera, draw type, layers,
localview, custom centers, around-settings, transform widget,
gridlines, and so on (mostly stuff as available in header).
To see it work; also added new feature for region split,
press SHIFT+ALT+CTRL+S for four-split.
The idea is to make a preset 4-split, configured to stick
to top/right/front views for three views.
Another cool idea to explore is to then box-clip all drawing
based on these 3 views.
Note about the code:
- currently view3d still stores some depricated settings, to
convert from older files. Not all settings are copied over
though, like custom clip planes or the 'lock view to object'.
- since some view3d ops are now on area level, the operators
for it should keep track of that.
Bugfix in transform: quat initialize in operator-invoke missed
one zero.
Als brought back GE to compile for missing Ipos and channels.
2009-01-19 16:54:41 +00:00
|
|
|
view3d_draw_clipping(rv3d);
|
2008-12-18 17:38:21 +00:00
|
|
|
|
|
|
|
/* set zbuffer after we draw clipping region */
|
2012-02-22 16:52:06 +00:00
|
|
|
if (v3d->drawtype > OB_WIRE) {
|
2008-12-18 17:38:21 +00:00
|
|
|
v3d->zbuf= TRUE;
|
|
|
|
glEnable(GL_DEPTH_TEST);
|
|
|
|
}
|
2009-10-07 22:05:30 +00:00
|
|
|
else
|
|
|
|
v3d->zbuf= FALSE;
|
2010-01-08 09:30:36 +00:00
|
|
|
|
|
|
|
/* enables anti-aliasing for 3D view drawing */
|
2012-03-03 16:31:46 +00:00
|
|
|
#if 0
|
|
|
|
if (!(U.gameflags & USER_DISABLE_AA))
|
|
|
|
glEnable(GL_MULTISAMPLE_ARB);
|
|
|
|
#endif
|
|
|
|
|
2008-12-18 17:38:21 +00:00
|
|
|
// needs to be done always, gridview is adjusted in drawgrid() now
|
2009-12-27 18:09:17 +00:00
|
|
|
rv3d->gridview= v3d->grid;
|
2010-03-16 17:49:31 +00:00
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if ((rv3d->view == RV3D_VIEW_USER) || (rv3d->persp != RV3D_ORTHO)) {
|
2010-11-15 08:53:35 +00:00
|
|
|
if ((v3d->flag2 & V3D_RENDER_OVERRIDE)==0) {
|
2011-10-23 13:00:41 +00:00
|
|
|
drawfloor(scene, v3d, grid_unit);
|
2010-11-15 08:53:35 +00:00
|
|
|
}
|
2012-02-22 16:52:06 +00:00
|
|
|
if (rv3d->persp==RV3D_CAMOB) {
|
|
|
|
if (scene->world) {
|
|
|
|
if (scene->world->mode & WO_STARS) {
|
2010-11-15 08:53:35 +00:00
|
|
|
RE_make_stars(NULL, scene, star_stuff_init_func, star_stuff_vertex_func,
|
|
|
|
star_stuff_term_func);
|
2008-12-18 17:38:21 +00:00
|
|
|
}
|
2010-11-15 08:53:35 +00:00
|
|
|
}
|
|
|
|
if ((v3d->flag2 & V3D_RENDER_OVERRIDE)==0) {
|
2012-02-22 16:52:06 +00:00
|
|
|
if (v3d->flag & V3D_DISPBGPICS) draw_bgpic(scene, ar, v3d);
|
2008-12-18 17:38:21 +00:00
|
|
|
}
|
|
|
|
}
|
2010-11-15 08:53:35 +00:00
|
|
|
}
|
|
|
|
else {
|
|
|
|
if ((v3d->flag2 & V3D_RENDER_OVERRIDE)==0) {
|
2010-03-16 17:49:31 +00:00
|
|
|
ED_region_pixelspace(ar);
|
2011-10-23 13:00:41 +00:00
|
|
|
drawgrid(&scene->unit, ar, v3d, grid_unit);
|
2010-03-16 17:49:31 +00:00
|
|
|
/* XXX make function? replaces persp(1) */
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
|
|
glLoadMatrixf(rv3d->winmat);
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
|
|
glLoadMatrixf(rv3d->viewmat);
|
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (v3d->flag & V3D_DISPBGPICS) {
|
2010-03-16 17:49:31 +00:00
|
|
|
draw_bgpic(scene, ar, v3d);
|
|
|
|
}
|
2008-12-18 17:38:21 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (rv3d->rflag & RV3D_CLIPPING)
|
2012-02-28 13:03:56 +00:00
|
|
|
ED_view3d_clipping_set(rv3d);
|
2010-03-04 15:58:27 +00:00
|
|
|
|
2008-12-18 17:38:21 +00:00
|
|
|
/* draw set first */
|
2012-02-22 16:52:06 +00:00
|
|
|
if (scene->set) {
|
2010-12-17 15:37:59 +00:00
|
|
|
Scene *sce_iter;
|
2012-02-22 16:52:06 +00:00
|
|
|
for (SETLOOPER(scene->set, sce_iter, base)) {
|
2008-12-18 17:38:21 +00:00
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (v3d->lay & base->lay) {
|
2008-12-18 17:38:21 +00:00
|
|
|
|
|
|
|
UI_ThemeColorBlend(TH_WIRE, TH_BACK, 0.6f);
|
2008-12-19 14:14:43 +00:00
|
|
|
draw_object(scene, ar, v3d, base, DRAW_CONSTCOLOR|DRAW_SCENESET);
|
2008-12-18 17:38:21 +00:00
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (base->object->transflag & OB_DUPLI) {
|
2008-12-19 14:14:43 +00:00
|
|
|
draw_dupli_objects_color(scene, ar, v3d, base, TH_WIRE);
|
2008-12-18 17:38:21 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Transp and X-ray afterdraw stuff for sets is done later */
|
|
|
|
}
|
2010-03-04 15:58:27 +00:00
|
|
|
|
2010-10-02 09:28:41 +00:00
|
|
|
lay_used= 0;
|
|
|
|
|
2008-12-18 17:38:21 +00:00
|
|
|
/* then draw not selected and the duplis, but skip editmode object */
|
2012-02-22 16:52:06 +00:00
|
|
|
for (base= scene->base.first; base; base= base->next) {
|
2010-10-02 19:45:53 +00:00
|
|
|
lay_used |= base->lay & ((1<<20)-1);
|
2010-10-02 09:28:41 +00:00
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (v3d->lay & base->lay) {
|
2008-12-18 17:38:21 +00:00
|
|
|
|
|
|
|
/* dupli drawing */
|
2012-02-22 16:52:06 +00:00
|
|
|
if (base->object->transflag & OB_DUPLI) {
|
2008-12-19 14:14:43 +00:00
|
|
|
draw_dupli_objects(scene, ar, v3d, base);
|
2008-12-18 17:38:21 +00:00
|
|
|
}
|
2012-02-22 16:52:06 +00:00
|
|
|
if ((base->flag & SELECT)==0) {
|
|
|
|
if (base->object!=scene->obedit)
|
2008-12-19 14:14:43 +00:00
|
|
|
draw_object(scene, ar, v3d, base, 0);
|
2008-12-18 17:38:21 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2009-01-13 19:57:36 +00:00
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (v3d->lay_used != lay_used) { /* happens when loading old files or loading with UI load */
|
2010-10-02 09:28:41 +00:00
|
|
|
/* find header and force tag redraw */
|
2011-05-20 05:27:31 +00:00
|
|
|
ScrArea *sa= CTX_wm_area(C);
|
|
|
|
ARegion *ar_header= BKE_area_find_region_type(sa, RGN_TYPE_HEADER);
|
|
|
|
ED_region_tag_redraw(ar_header); /* can be NULL */
|
2010-10-02 09:28:41 +00:00
|
|
|
v3d->lay_used= lay_used;
|
|
|
|
}
|
|
|
|
|
2008-12-18 17:38:21 +00:00
|
|
|
/* draw selected and editmode */
|
2012-02-22 16:52:06 +00:00
|
|
|
for (base= scene->base.first; base; base= base->next) {
|
|
|
|
if (v3d->lay & base->lay) {
|
2009-01-02 19:10:35 +00:00
|
|
|
if (base->object==scene->obedit || ( base->flag & SELECT) )
|
2008-12-19 14:14:43 +00:00
|
|
|
draw_object(scene, ar, v3d, base, 0);
|
2008-12-18 17:38:21 +00:00
|
|
|
}
|
|
|
|
}
|
2010-11-26 12:38:42 +00:00
|
|
|
|
2008-12-18 17:38:21 +00:00
|
|
|
// REEB_draw();
|
2011-04-01 14:14:37 +00:00
|
|
|
|
|
|
|
if ((v3d->flag2 & V3D_RENDER_OVERRIDE)==0) {
|
|
|
|
/* must be before xray draw which clears the depth buffer */
|
2012-02-22 16:52:06 +00:00
|
|
|
if (v3d->zbuf) glDisable(GL_DEPTH_TEST);
|
2011-10-23 13:00:41 +00:00
|
|
|
draw_gpencil_view3d(scene, v3d, ar, 1);
|
2012-02-22 16:52:06 +00:00
|
|
|
if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
|
2011-04-01 14:14:37 +00:00
|
|
|
}
|
|
|
|
|
2008-12-18 17:38:21 +00:00
|
|
|
/* Transp and X-ray afterdraw stuff */
|
2012-02-22 16:52:06 +00:00
|
|
|
if (v3d->afterdraw_transp.first) view3d_draw_transp(scene, ar, v3d);
|
|
|
|
if (v3d->afterdraw_xray.first) view3d_draw_xray(scene, ar, v3d, 1); // clears zbuffer if it is used!
|
|
|
|
if (v3d->afterdraw_xraytransp.first) view3d_draw_xraytransp(scene, ar, v3d, 1);
|
2008-12-18 17:38:21 +00:00
|
|
|
|
2010-02-09 09:56:04 +00:00
|
|
|
ED_region_draw_cb_draw(C, ar, REGION_DRAW_POST_VIEW);
|
2010-11-26 12:38:42 +00:00
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (rv3d->rflag & RV3D_CLIPPING)
|
2012-02-28 13:03:56 +00:00
|
|
|
ED_view3d_clipping_disable();
|
2008-12-18 17:38:21 +00:00
|
|
|
|
2009-07-08 15:01:28 +00:00
|
|
|
BIF_draw_manipulator(C);
|
2012-03-03 16:31:46 +00:00
|
|
|
|
|
|
|
#if 0
|
2010-01-08 09:30:36 +00:00
|
|
|
/* Disable back anti-aliasing */
|
2012-03-03 16:31:46 +00:00
|
|
|
if (!(U.gameflags & USER_DISABLE_AA))
|
|
|
|
glDisable(GL_MULTISAMPLE_ARB);
|
|
|
|
#endif
|
2010-01-08 09:30:36 +00:00
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (v3d->zbuf) {
|
2008-12-18 17:38:21 +00:00
|
|
|
v3d->zbuf= FALSE;
|
|
|
|
glDisable(GL_DEPTH_TEST);
|
|
|
|
}
|
2010-03-16 17:49:31 +00:00
|
|
|
|
2011-04-01 14:14:37 +00:00
|
|
|
if ((v3d->flag2 & V3D_RENDER_OVERRIDE)==0) {
|
2010-03-16 17:49:31 +00:00
|
|
|
BDR_drawSketch(C);
|
|
|
|
}
|
|
|
|
|
2011-07-30 05:23:10 +00:00
|
|
|
if ((U.ndof_flag & NDOF_SHOW_GUIDE) && (rv3d->viewlock != RV3D_LOCKED) && (rv3d->persp != RV3D_CAMOB))
|
|
|
|
// TODO: draw something else (but not this) during fly mode
|
2011-07-26 02:35:46 +00:00
|
|
|
draw_rotation_guide(rv3d);
|
|
|
|
|
2011-10-23 13:00:41 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static void view3d_main_area_draw_info(const bContext *C, ARegion *ar, const char *grid_unit)
|
|
|
|
{
|
|
|
|
Scene *scene= CTX_data_scene(C);
|
|
|
|
View3D *v3d = CTX_wm_view3d(C);
|
|
|
|
RegionView3D *rv3d= CTX_wm_region_view3d(C);
|
|
|
|
bScreen *screen= CTX_wm_screen(C);
|
|
|
|
|
|
|
|
Object *ob;
|
2010-03-16 17:49:31 +00:00
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (rv3d->persp==RV3D_CAMOB)
|
2010-10-02 19:31:23 +00:00
|
|
|
drawviewborder(scene, ar, v3d);
|
2010-03-16 17:49:31 +00:00
|
|
|
|
merge own commits into render branch into trunk since 27560
27562, 27570, 27571, 27574, 27576, 27577, 27579, 27590, 27591, 27594, 27595, 27596, 27599, 27605, 27611, 27612, 27613, 27614, 27623
2010-03-20 16:41:01 +00:00
|
|
|
if ((v3d->flag2 & V3D_RENDER_OVERRIDE)==0) {
|
2010-03-16 17:49:31 +00:00
|
|
|
/* draw grease-pencil stuff - needed to get paint-buffer shown too (since it's 2D) */
|
|
|
|
// if (v3d->flag2 & V3D_DISPGP)
|
2011-10-23 13:00:41 +00:00
|
|
|
draw_gpencil_view3d(scene, v3d, ar, 0);
|
2008-12-18 17:38:21 +00:00
|
|
|
|
2010-03-16 17:49:31 +00:00
|
|
|
drawcursor(scene, ar, v3d);
|
|
|
|
}
|
2009-01-13 15:18:41 +00:00
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (U.uiflag & USER_SHOW_ROTVIEWICON)
|
2.5
View3D has been split now in a local part (RegionView3D) and a
per-area part (old View3D). Currently local is:
- view transform
- camera zoom/offset
- gpencil (todo)
- custom clipping planes
Rest is in Area still, like active camera, draw type, layers,
localview, custom centers, around-settings, transform widget,
gridlines, and so on (mostly stuff as available in header).
To see it work; also added new feature for region split,
press SHIFT+ALT+CTRL+S for four-split.
The idea is to make a preset 4-split, configured to stick
to top/right/front views for three views.
Another cool idea to explore is to then box-clip all drawing
based on these 3 views.
Note about the code:
- currently view3d still stores some depricated settings, to
convert from older files. Not all settings are copied over
though, like custom clip planes or the 'lock view to object'.
- since some view3d ops are now on area level, the operators
for it should keep track of that.
Bugfix in transform: quat initialize in operator-invoke missed
one zero.
Als brought back GE to compile for missing Ipos and channels.
2009-01-19 16:54:41 +00:00
|
|
|
draw_view_axis(rv3d);
|
2008-12-18 17:38:21 +00:00
|
|
|
else
|
2.5
View3D has been split now in a local part (RegionView3D) and a
per-area part (old View3D). Currently local is:
- view transform
- camera zoom/offset
- gpencil (todo)
- custom clipping planes
Rest is in Area still, like active camera, draw type, layers,
localview, custom centers, around-settings, transform widget,
gridlines, and so on (mostly stuff as available in header).
To see it work; also added new feature for region split,
press SHIFT+ALT+CTRL+S for four-split.
The idea is to make a preset 4-split, configured to stick
to top/right/front views for three views.
Another cool idea to explore is to then box-clip all drawing
based on these 3 views.
Note about the code:
- currently view3d still stores some depricated settings, to
convert from older files. Not all settings are copied over
though, like custom clip planes or the 'lock view to object'.
- since some view3d ops are now on area level, the operators
for it should keep track of that.
Bugfix in transform: quat initialize in operator-invoke missed
one zero.
Als brought back GE to compile for missing Ipos and channels.
2009-01-19 16:54:41 +00:00
|
|
|
draw_view_icon(rv3d);
|
2008-12-18 17:38:21 +00:00
|
|
|
|
2011-11-14 19:45:21 +00:00
|
|
|
ob= OBACT;
|
2012-02-22 16:52:06 +00:00
|
|
|
if (U.uiflag & USER_DRAWVIEWINFO)
|
2011-11-14 19:45:21 +00:00
|
|
|
draw_selected_name(scene, ob);
|
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if (rv3d->render_engine) {
|
2011-11-02 18:20:53 +00:00
|
|
|
view3d_main_area_draw_engine_info(rv3d, ar);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2012-02-22 16:52:06 +00:00
|
|
|
if ((U.uiflag & USER_SHOW_FPS) && screen->animtimer) {
|
2010-02-12 00:44:26 +00:00
|
|
|
draw_viewport_fps(scene, ar);
|
|
|
|
}
|
2012-02-22 16:52:06 +00:00
|
|
|
else if (U.uiflag & USER_SHOW_VIEWPORTNAME) {
|
2008-12-18 17:38:21 +00:00
|
|
|
draw_viewport_name(ar, v3d);
|
|
|
|
}
|
2012-01-18 10:41:38 +00:00
|
|
|
|
2009-08-12 14:11:53 +00:00
|
|
|
if (grid_unit) { /* draw below the viewport name */
|
2012-01-11 09:33:44 +00:00
|
|
|
char numstr[32]= "";
|
2010-11-23 14:14:06 +00:00
|
|
|
|
2009-08-12 14:11:53 +00:00
|
|
|
UI_ThemeColor(TH_TEXT_HI);
|
2012-02-22 16:52:06 +00:00
|
|
|
if (v3d->grid != 1.0f) {
|
2012-01-11 09:33:44 +00:00
|
|
|
BLI_snprintf(numstr, sizeof(numstr), "%s x %.4g", grid_unit, v3d->grid);
|
2010-11-23 14:14:06 +00:00
|
|
|
}
|
|
|
|
|
2012-01-11 12:33:51 +00:00
|
|
|
BLF_draw_default_ascii(22, ar->winy-(USER_SHOW_VIEWPORTNAME?40:20), 0.0f,
|
|
|
|
numstr[0] ? numstr : grid_unit, sizeof(numstr));
|
2009-08-12 14:11:53 +00:00
|
|
|
}
|
2011-10-23 13:00:41 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void view3d_main_area_draw(const bContext *C, ARegion *ar)
|
|
|
|
{
|
|
|
|
View3D *v3d = CTX_wm_view3d(C);
|
|
|
|
const char *grid_unit= NULL;
|
|
|
|
|
2011-11-02 18:20:53 +00:00
|
|
|
/* draw viewport using external renderer? */
|
2012-02-22 16:52:06 +00:00
|
|
|
if (!(v3d->drawtype == OB_RENDER && view3d_main_area_draw_engine(C, ar))) {
|
2011-11-02 18:20:53 +00:00
|
|
|
/* draw viewport using opengl */
|
|
|
|
view3d_main_area_draw_objects(C, ar, &grid_unit);
|
|
|
|
ED_region_pixelspace(ar);
|
|
|
|
}
|
2008-12-18 17:38:21 +00:00
|
|
|
|
2011-10-23 13:00:41 +00:00
|
|
|
view3d_main_area_draw_info(C, ar, grid_unit);
|
2008-12-18 17:38:21 +00:00
|
|
|
|
2009-12-17 14:38:30 +00:00
|
|
|
v3d->flag |= V3D_INVALID_BACKBUF;
|
2008-12-18 17:38:21 +00:00
|
|
|
}
|
2011-08-12 18:13:55 +00:00
|
|
|
|