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blender-archive/source/blender/blenkernel/intern/paint.c

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
2010-02-12 13:34:04 +00:00
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2009 by Nicholas Bishop
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
2011-02-23 18:03:40 +00:00
*/
2011-02-27 20:40:57 +00:00
/** \file blender/blenkernel/intern/paint.c
* \ingroup bke
*/
2013-04-13 00:43:49 +00:00
#include <stdlib.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "DNA_object_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
#include "DNA_scene_types.h"
#include "DNA_brush_types.h"
#include "DNA_space_types.h"
#include "DNA_gpencil_types.h"
#include "DNA_workspace_types.h"
#include "BLI_bitmap.h"
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "BLI_string_utils.h"
#include "BLI_math_vector.h"
#include "BLI_listbase.h"
#include "BLT_translation.h"
#include "BKE_animsys.h"
#include "BKE_brush.h"
#include "BKE_colortools.h"
#include "BKE_deform.h"
#include "BKE_main.h"
#include "BKE_context.h"
#include "BKE_crazyspace.h"
#include "BKE_global.h"
#include "BKE_gpencil.h"
#include "BKE_image.h"
#include "BKE_key.h"
#include "BKE_library.h"
#include "BKE_mesh.h"
#include "BKE_mesh_mapping.h"
#include "BKE_mesh_runtime.h"
#include "BKE_modifier.h"
#include "BKE_object.h"
#include "BKE_paint.h"
#include "BKE_pbvh.h"
#include "BKE_subsurf.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
#include "bmesh.h"
const char PAINT_CURSOR_SCULPT[3] = {255, 100, 100};
const char PAINT_CURSOR_VERTEX_PAINT[3] = {255, 255, 255};
const char PAINT_CURSOR_WEIGHT_PAINT[3] = {200, 200, 255};
const char PAINT_CURSOR_TEXTURE_PAINT[3] = {255, 255, 255};
static eOverlayControlFlags overlay_flags = 0;
void BKE_paint_invalidate_overlay_tex(Scene *scene, ViewLayer *view_layer, const Tex *tex)
{
Paint *p = BKE_paint_get_active(scene, view_layer);
Brush *br = p->brush;
if (!br)
return;
if (br->mtex.tex == tex)
overlay_flags |= PAINT_INVALID_OVERLAY_TEXTURE_PRIMARY;
if (br->mask_mtex.tex == tex)
overlay_flags |= PAINT_INVALID_OVERLAY_TEXTURE_SECONDARY;
}
void BKE_paint_invalidate_cursor_overlay(Scene *scene, ViewLayer *view_layer, CurveMapping *curve)
{
Paint *p = BKE_paint_get_active(scene, view_layer);
Brush *br = p->brush;
if (br && br->curve == curve)
overlay_flags |= PAINT_INVALID_OVERLAY_CURVE;
}
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void BKE_paint_invalidate_overlay_all(void)
{
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overlay_flags |= (PAINT_INVALID_OVERLAY_TEXTURE_SECONDARY |
PAINT_INVALID_OVERLAY_TEXTURE_PRIMARY |
PAINT_INVALID_OVERLAY_CURVE);
}
eOverlayControlFlags BKE_paint_get_overlay_flags(void)
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{
return overlay_flags;
}
void BKE_paint_set_overlay_override(eOverlayFlags flags)
{
if (flags & BRUSH_OVERLAY_OVERRIDE_MASK) {
if (flags & BRUSH_OVERLAY_CURSOR_OVERRIDE_ON_STROKE)
overlay_flags |= PAINT_OVERLAY_OVERRIDE_CURSOR;
if (flags & BRUSH_OVERLAY_PRIMARY_OVERRIDE_ON_STROKE)
overlay_flags |= PAINT_OVERLAY_OVERRIDE_PRIMARY;
if (flags & BRUSH_OVERLAY_SECONDARY_OVERRIDE_ON_STROKE)
overlay_flags |= PAINT_OVERLAY_OVERRIDE_SECONDARY;
}
else {
overlay_flags &= ~(PAINT_OVERRIDE_MASK);
}
}
void BKE_paint_reset_overlay_invalid(eOverlayControlFlags flag)
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{
overlay_flags &= ~(flag);
}
Paint *BKE_paint_get_active_from_paintmode(Scene *sce, ePaintMode mode)
{
if (sce) {
ToolSettings *ts = sce->toolsettings;
switch (mode) {
case ePaintSculpt:
return &ts->sculpt->paint;
case ePaintVertex:
return &ts->vpaint->paint;
case ePaintWeight:
return &ts->wpaint->paint;
case ePaintTexture2D:
case ePaintTextureProjective:
return &ts->imapaint.paint;
case ePaintSculptUV:
return &ts->uvsculpt->paint;
case ePaintGpencil:
return &ts->gp_paint->paint;
case ePaintInvalid:
return NULL;
default:
return &ts->imapaint.paint;
}
}
return NULL;
}
Paint *BKE_paint_get_active(Scene *sce, ViewLayer *view_layer)
{
if (sce && view_layer) {
ToolSettings *ts = sce->toolsettings;
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if (view_layer->basact && view_layer->basact->object) {
switch (view_layer->basact->object->mode) {
case OB_MODE_SCULPT:
return &ts->sculpt->paint;
case OB_MODE_VERTEX_PAINT:
return &ts->vpaint->paint;
case OB_MODE_WEIGHT_PAINT:
return &ts->wpaint->paint;
case OB_MODE_TEXTURE_PAINT:
return &ts->imapaint.paint;
case OB_MODE_GPENCIL_PAINT:
return &ts->gp_paint->paint;
case OB_MODE_EDIT:
if (ts->use_uv_sculpt)
return &ts->uvsculpt->paint;
return &ts->imapaint.paint;
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default:
break;
}
}
/* default to image paint */
return &ts->imapaint.paint;
}
return NULL;
}
Paint *BKE_paint_get_active_from_context(const bContext *C)
{
Scene *sce = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
SpaceImage *sima;
if (sce && view_layer) {
ToolSettings *ts = sce->toolsettings;
Object *obact = NULL;
if (view_layer->basact && view_layer->basact->object)
obact = view_layer->basact->object;
if ((sima = CTX_wm_space_image(C)) != NULL) {
if (obact && obact->mode == OB_MODE_EDIT) {
if (sima->mode == SI_MODE_PAINT)
return &ts->imapaint.paint;
else if (ts->use_uv_sculpt)
return &ts->uvsculpt->paint;
}
else {
return &ts->imapaint.paint;
}
}
else {
return BKE_paint_get_active(sce, view_layer);
}
}
return NULL;
}
ePaintMode BKE_paintmode_get_active_from_context(const bContext *C)
{
Scene *sce = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
SpaceImage *sima;
if (sce && view_layer) {
ToolSettings *ts = sce->toolsettings;
Object *obact = NULL;
if (view_layer->basact && view_layer->basact->object)
obact = view_layer->basact->object;
if ((sima = CTX_wm_space_image(C)) != NULL) {
if (obact && obact->mode == OB_MODE_EDIT) {
if (sima->mode == SI_MODE_PAINT)
return ePaintTexture2D;
else if (ts->use_uv_sculpt)
return ePaintSculptUV;
}
else {
return ePaintTexture2D;
}
}
else if (obact) {
switch (obact->mode) {
case OB_MODE_SCULPT:
return ePaintSculpt;
case OB_MODE_VERTEX_PAINT:
return ePaintVertex;
case OB_MODE_WEIGHT_PAINT:
return ePaintWeight;
case OB_MODE_TEXTURE_PAINT:
return ePaintTextureProjective;
case OB_MODE_EDIT:
if (ts->use_uv_sculpt)
return ePaintSculptUV;
return ePaintTexture2D;
default:
return ePaintTexture2D;
}
}
else {
/* default to image paint */
return ePaintTexture2D;
}
}
return ePaintInvalid;
}
Brush *BKE_paint_brush(Paint *p)
{
return p ? p->brush : NULL;
}
void BKE_paint_brush_set(Paint *p, Brush *br)
{
if (p) {
id_us_min((ID *)p->brush);
id_us_plus((ID *)br);
p->brush = br;
}
}
ID-Remap - Step one: core work (cleanup and rework of generic ID datablock handling). This commit changes a lot of how IDs are handled internally, especially the unlinking/freeing processes. So far, this was very fuzy, to summarize cleanly deleting or replacing a datablock was pretty much impossible, except for a few special cases. Also, unlinking was handled by each datatype, in a rather messy and prone-to-errors way (quite a few ID usages were missed or wrongly handled that way). One of the main goal of id-remap branch was to cleanup this, and fatorize ID links handling by using library_query utils to allow generic handling of those, which is now the case (now, generic ID links handling is only "knwon" from readfile.c and library_query.c). This commit also adds backends to allow live replacement and deletion of datablocks in Blender (so-called 'remapping' process, where we replace all usages of a given ID pointer by a new one, or NULL one in case of unlinking). This will allow nice new features, like ability to easily reload or relocate libraries, real immediate deletion of datablocks in blender, replacement of one datablock by another, etc. Some of those are for next commits. A word of warning: this commit is highly risky, because it affects potentially a lot in Blender core. Though it was tested rather deeply, being totally impossible to check all possible ID usage cases, it's likely there are some remaining issues and bugs in new code... Please report them! ;) Review task: D2027 (https://developer.blender.org/D2027). Reviewed by campbellbarton, thanks a bunch.
2016-06-22 17:29:38 +02:00
/** Free (or release) any data used by this paint curve (does not free the pcurve itself). */
void BKE_paint_curve_free(PaintCurve *pc)
{
ID-Remap - Step one: core work (cleanup and rework of generic ID datablock handling). This commit changes a lot of how IDs are handled internally, especially the unlinking/freeing processes. So far, this was very fuzy, to summarize cleanly deleting or replacing a datablock was pretty much impossible, except for a few special cases. Also, unlinking was handled by each datatype, in a rather messy and prone-to-errors way (quite a few ID usages were missed or wrongly handled that way). One of the main goal of id-remap branch was to cleanup this, and fatorize ID links handling by using library_query utils to allow generic handling of those, which is now the case (now, generic ID links handling is only "knwon" from readfile.c and library_query.c). This commit also adds backends to allow live replacement and deletion of datablocks in Blender (so-called 'remapping' process, where we replace all usages of a given ID pointer by a new one, or NULL one in case of unlinking). This will allow nice new features, like ability to easily reload or relocate libraries, real immediate deletion of datablocks in blender, replacement of one datablock by another, etc. Some of those are for next commits. A word of warning: this commit is highly risky, because it affects potentially a lot in Blender core. Though it was tested rather deeply, being totally impossible to check all possible ID usage cases, it's likely there are some remaining issues and bugs in new code... Please report them! ;) Review task: D2027 (https://developer.blender.org/D2027). Reviewed by campbellbarton, thanks a bunch.
2016-06-22 17:29:38 +02:00
MEM_SAFE_FREE(pc->points);
pc->tot_points = 0;
}
PaintCurve *BKE_paint_curve_add(Main *bmain, const char *name)
{
PaintCurve *pc;
pc = BKE_libblock_alloc(bmain, ID_PC, name, 0);
return pc;
}
/**
* Only copy internal data of PaintCurve ID from source to already allocated/initialized destination.
* You probably nerver want to use that directly, use id_copy or BKE_id_copy_ex for typical needs.
*
* WARNING! This function will not handle ID user count!
*
* \param flag Copying options (see BKE_library.h's LIB_ID_COPY_... flags for more).
*/
void BKE_paint_curve_copy_data(Main *UNUSED(bmain), PaintCurve *pc_dst, const PaintCurve *pc_src, const int UNUSED(flag))
{
if (pc_src->tot_points != 0) {
pc_dst->points = MEM_dupallocN(pc_src->points);
}
}
PaintCurve *BKE_paint_curve_copy(Main *bmain, const PaintCurve *pc)
{
PaintCurve *pc_copy;
BKE_id_copy_ex(bmain, &pc->id, (ID **)&pc_copy, 0, false);
return pc_copy;
}
void BKE_paint_curve_make_local(Main *bmain, PaintCurve *pc, const bool lib_local)
{
BKE_id_make_local_generic(bmain, &pc->id, true, lib_local);
}
Palette *BKE_paint_palette(Paint *p)
{
return p ? p->palette : NULL;
}
void BKE_paint_palette_set(Paint *p, Palette *palette)
{
if (p) {
id_us_min((ID *)p->palette);
p->palette = palette;
id_us_plus((ID *)p->palette);
}
}
void BKE_paint_curve_set(Brush *br, PaintCurve *pc)
{
if (br) {
id_us_min((ID *)br->paint_curve);
br->paint_curve = pc;
id_us_plus((ID *)br->paint_curve);
}
}
void BKE_paint_curve_clamp_endpoint_add_index(PaintCurve *pc, const int add_index)
{
pc->add_index = (add_index || pc->tot_points == 1) ? (add_index + 1) : 0;
}
/* remove colour from palette. Must be certain color is inside the palette! */
void BKE_palette_color_remove(Palette *palette, PaletteColor *color)
{
if (BLI_listbase_count_at_most(&palette->colors, palette->active_color) == palette->active_color) {
palette->active_color--;
}
BLI_remlink(&palette->colors, color);
if (palette->active_color < 0 && !BLI_listbase_is_empty(&palette->colors)) {
palette->active_color = 0;
}
MEM_freeN(color);
}
void BKE_palette_clear(Palette *palette)
{
BLI_freelistN(&palette->colors);
palette->active_color = 0;
}
Palette *BKE_palette_add(Main *bmain, const char *name)
{
Palette *palette = BKE_id_new(bmain, ID_PAL, name);
/* enable fake user by default */
id_fake_user_set(&palette->id);
return palette;
}
/**
* Only copy internal data of Palette ID from source to already allocated/initialized destination.
* You probably nerver want to use that directly, use id_copy or BKE_id_copy_ex for typical needs.
*
* WARNING! This function will not handle ID user count!
*
* \param flag Copying options (see BKE_library.h's LIB_ID_COPY_... flags for more).
*/
void BKE_palette_copy_data(Main *UNUSED(bmain), Palette *palette_dst, const Palette *palette_src, const int UNUSED(flag))
{
BLI_duplicatelist(&palette_dst->colors, &palette_src->colors);
}
Palette *BKE_palette_copy(Main *bmain, const Palette *palette)
{
Palette *palette_copy;
BKE_id_copy_ex(bmain, &palette->id, (ID **)&palette_copy, 0, false);
return palette_copy;
}
[msvc] Minor cleanup in blenkernel. this patch resolves the following warnings; ``` Warning C4028 formal parameter 1 different from declaration blenkernel\intern\ocean.c 764 Warning C4098 'attach_stabilization_baseline_data': 'void' function returning a value blenkernel\intern\tracking_stabilize.c 139 Warning C4028 formal parameter 3 different from declaration blenkernel\intern\cachefile.c 148 Warning C4028 formal parameter 3 different from declaration blenkernel\intern\paint.c 413 Warning C4028 formal parameter 1 different from declaration blenkernel\intern\editderivedmesh.c 591 Warning C4028 formal parameter 3 different from declaration blenkernel\intern\library_remap.c 709 Warning C4028 formal parameter 1 different from declaration blenkernel\intern\ocean.c 754 Warning C4028 formal parameter 1 different from declaration blenkernel\intern\ocean.c 758 Warning C4028 formal parameter 1 different from declaration blenkernel\intern\ocean.c 759 Warning C4028 formal parameter 1 different from declaration blenkernel\intern\ocean.c 763 Warning C4028 formal parameter 1 different from declaration blenkernel\intern\ocean.c 764 Warning C4028 formal parameter 1 different from declaration blenkernel\intern\ocean.c 765 Warning C4028 formal parameter 1 different from declaration blenkernel\intern\ocean.c 769 Warning C4028 formal parameter 1 different from declaration blenkernel\intern\ocean.c 770 Warning C4028 formal parameter 1 different from declaration blenkernel\intern\DerivedMesh.c 3458 ``` It's mostly things where the signature in the .h and the actual implementation in the .c do not match. And a bunch functions who do not match the TaskRunFunction declaration cause they leave out the __restrict keyword. Reviewers: brecht, juicyfruit, sergey Reviewed By: sergey Subscribers: Blendify Differential Revision: https://developer.blender.org/D2268
2016-10-18 09:25:14 -06:00
void BKE_palette_make_local(Main *bmain, Palette *palette, const bool lib_local)
{
BKE_id_make_local_generic(bmain, &palette->id, true, lib_local);
}
ID-Remap - Step one: core work (cleanup and rework of generic ID datablock handling). This commit changes a lot of how IDs are handled internally, especially the unlinking/freeing processes. So far, this was very fuzy, to summarize cleanly deleting or replacing a datablock was pretty much impossible, except for a few special cases. Also, unlinking was handled by each datatype, in a rather messy and prone-to-errors way (quite a few ID usages were missed or wrongly handled that way). One of the main goal of id-remap branch was to cleanup this, and fatorize ID links handling by using library_query utils to allow generic handling of those, which is now the case (now, generic ID links handling is only "knwon" from readfile.c and library_query.c). This commit also adds backends to allow live replacement and deletion of datablocks in Blender (so-called 'remapping' process, where we replace all usages of a given ID pointer by a new one, or NULL one in case of unlinking). This will allow nice new features, like ability to easily reload or relocate libraries, real immediate deletion of datablocks in blender, replacement of one datablock by another, etc. Some of those are for next commits. A word of warning: this commit is highly risky, because it affects potentially a lot in Blender core. Though it was tested rather deeply, being totally impossible to check all possible ID usage cases, it's likely there are some remaining issues and bugs in new code... Please report them! ;) Review task: D2027 (https://developer.blender.org/D2027). Reviewed by campbellbarton, thanks a bunch.
2016-06-22 17:29:38 +02:00
/** Free (or release) any data used by this palette (does not free the palette itself). */
void BKE_palette_free(Palette *palette)
{
BLI_freelistN(&palette->colors);
}
PaletteColor *BKE_palette_color_add(Palette *palette)
{
PaletteColor *color = MEM_callocN(sizeof(*color), "Palette Color");
BLI_addtail(&palette->colors, color);
return color;
}
bool BKE_palette_is_empty(const struct Palette *palette)
{
return BLI_listbase_is_empty(&palette->colors);
}
/* are we in vertex paint or weight pain face select mode? */
bool BKE_paint_select_face_test(Object *ob)
{
return ( (ob != NULL) &&
(ob->type == OB_MESH) &&
(ob->data != NULL) &&
(((Mesh *)ob->data)->editflag & ME_EDIT_PAINT_FACE_SEL) &&
(ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT))
);
}
/* are we in weight paint vertex select mode? */
bool BKE_paint_select_vert_test(Object *ob)
{
return ( (ob != NULL) &&
(ob->type == OB_MESH) &&
(ob->data != NULL) &&
(((Mesh *)ob->data)->editflag & ME_EDIT_PAINT_VERT_SEL) &&
(ob->mode & OB_MODE_WEIGHT_PAINT || ob->mode & OB_MODE_VERTEX_PAINT)
);
}
/**
* used to check if selection is possible
* (when we don't care if its face or vert)
*/
bool BKE_paint_select_elem_test(Object *ob)
{
return (BKE_paint_select_vert_test(ob) ||
BKE_paint_select_face_test(ob));
}
void BKE_paint_cavity_curve_preset(Paint *p, int preset)
{
CurveMap *cm = NULL;
if (!p->cavity_curve)
p->cavity_curve = curvemapping_add(1, 0, 0, 1, 1);
cm = p->cavity_curve->cm;
cm->flag &= ~CUMA_EXTEND_EXTRAPOLATE;
p->cavity_curve->preset = preset;
curvemap_reset(cm, &p->cavity_curve->clipr, p->cavity_curve->preset, CURVEMAP_SLOPE_POSITIVE);
curvemapping_changed(p->cavity_curve, false);
}
2018-02-06 23:27:49 +11:00
eObjectMode BKE_paint_object_mode_from_paint_mode(ePaintMode mode)
{
switch (mode) {
case ePaintSculpt:
return OB_MODE_SCULPT;
case ePaintVertex:
return OB_MODE_VERTEX_PAINT;
case ePaintWeight:
return OB_MODE_WEIGHT_PAINT;
case ePaintTextureProjective:
return OB_MODE_TEXTURE_PAINT;
case ePaintTexture2D:
return OB_MODE_TEXTURE_PAINT;
case ePaintSculptUV:
return OB_MODE_EDIT;
case ePaintInvalid:
default:
return 0;
}
}
2018-06-11 11:05:37 +02:00
void BKE_paint_init(Main *bmain, Scene *sce, ePaintMode mode, const char col[3])
{
UnifiedPaintSettings *ups = &sce->toolsettings->unified_paint_settings;
Brush *brush;
Paint *paint = BKE_paint_get_active_from_paintmode(sce, mode);
/* If there's no brush, create one */
brush = BKE_paint_brush(paint);
if (brush == NULL) {
2018-02-06 23:27:49 +11:00
eObjectMode ob_mode = BKE_paint_object_mode_from_paint_mode(mode);
2018-06-11 11:05:37 +02:00
brush = BKE_brush_first_search(bmain, ob_mode);
if (!brush) {
2018-06-11 11:05:37 +02:00
brush = BKE_brush_add(bmain, "Brush", ob_mode);
id_us_min(&brush->id); /* fake user only */
}
BKE_paint_brush_set(paint, brush);
}
memcpy(paint->paint_cursor_col, col, 3);
paint->paint_cursor_col[3] = 128;
ups->last_stroke_valid = false;
zero_v3(ups->average_stroke_accum);
ups->average_stroke_counter = 0;
if (!paint->cavity_curve)
BKE_paint_cavity_curve_preset(paint, CURVE_PRESET_LINE);
}
void BKE_paint_free(Paint *paint)
{
curvemapping_free(paint->cavity_curve);
}
/* called when copying scene settings, so even if 'src' and 'tar' are the same
2012-09-26 20:05:38 +00:00
* still do a id_us_plus(), rather then if we were copying between 2 existing
* scenes where a matching value should decrease the existing user count as
* with paint_brush_set() */
void BKE_paint_copy(Paint *src, Paint *tar, const int flag)
{
tar->brush = src->brush;
tar->cavity_curve = curvemapping_copy(src->cavity_curve);
if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0) {
id_us_plus((ID *)tar->brush);
id_us_plus((ID *)tar->palette);
}
}
void BKE_paint_stroke_get_average(Scene *scene, Object *ob, float stroke[3])
{
UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings;
if (ups->last_stroke_valid && ups->average_stroke_counter > 0) {
float fac = 1.0f / ups->average_stroke_counter;
mul_v3_v3fl(stroke, ups->average_stroke_accum, fac);
}
else {
copy_v3_v3(stroke, ob->obmat[3]);
}
}
/* returns non-zero if any of the face's vertices
2012-04-22 11:54:53 +00:00
* are hidden, zero otherwise */
bool paint_is_face_hidden(const MLoopTri *lt, const MVert *mvert, const MLoop *mloop)
{
return ((mvert[mloop[lt->tri[0]].v].flag & ME_HIDE) ||
(mvert[mloop[lt->tri[1]].v].flag & ME_HIDE) ||
(mvert[mloop[lt->tri[2]].v].flag & ME_HIDE));
}
/* returns non-zero if any of the corners of the grid
2012-12-29 01:54:58 +00:00
* face whose inner corner is at (x, y) are hidden,
2012-04-22 11:54:53 +00:00
* zero otherwise */
bool paint_is_grid_face_hidden(const unsigned int *grid_hidden,
int gridsize, int x, int y)
{
/* skip face if any of its corners are hidden */
return (BLI_BITMAP_TEST(grid_hidden, y * gridsize + x) ||
BLI_BITMAP_TEST(grid_hidden, y * gridsize + x + 1) ||
BLI_BITMAP_TEST(grid_hidden, (y + 1) * gridsize + x + 1) ||
BLI_BITMAP_TEST(grid_hidden, (y + 1) * gridsize + x));
}
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/* Return true if all vertices in the face are visible, false otherwise */
bool paint_is_bmesh_face_hidden(BMFace *f)
{
BMLoop *l_iter;
BMLoop *l_first;
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
if (BM_elem_flag_test(l_iter->v, BM_ELEM_HIDDEN)) {
return true;
}
} while ((l_iter = l_iter->next) != l_first);
return false;
}
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float paint_grid_paint_mask(const GridPaintMask *gpm, unsigned level,
unsigned x, unsigned y)
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{
int factor = BKE_ccg_factor(level, gpm->level);
int gridsize = BKE_ccg_gridsize(gpm->level);
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return gpm->data[(y * factor) * gridsize + (x * factor)];
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}
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/* threshold to move before updating the brush rotation */
#define RAKE_THRESHHOLD 20
void paint_update_brush_rake_rotation(UnifiedPaintSettings *ups, Brush *brush, float rotation)
{
if (brush->mtex.brush_angle_mode & MTEX_ANGLE_RAKE)
ups->brush_rotation = rotation;
else
ups->brush_rotation = 0.0f;
if (brush->mask_mtex.brush_angle_mode & MTEX_ANGLE_RAKE)
ups->brush_rotation_sec = rotation;
else
ups->brush_rotation_sec = 0.0f;
}
bool paint_calculate_rake_rotation(UnifiedPaintSettings *ups, Brush *brush, const float mouse_pos[2])
{
bool ok = false;
if ((brush->mtex.brush_angle_mode & MTEX_ANGLE_RAKE) || (brush->mask_mtex.brush_angle_mode & MTEX_ANGLE_RAKE)) {
const float r = RAKE_THRESHHOLD;
float rotation;
float dpos[2];
sub_v2_v2v2(dpos, ups->last_rake, mouse_pos);
if (len_squared_v2(dpos) >= r * r) {
rotation = atan2f(dpos[0], dpos[1]);
copy_v2_v2(ups->last_rake, mouse_pos);
ups->last_rake_angle = rotation;
paint_update_brush_rake_rotation(ups, brush, rotation);
ok = true;
}
/* make sure we reset here to the last rotation to avoid accumulating
* values in case a random rotation is also added */
else {
paint_update_brush_rake_rotation(ups, brush, ups->last_rake_angle);
ok = false;
}
}
else {
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ups->brush_rotation = ups->brush_rotation_sec = 0.0f;
ok = true;
}
return ok;
}
void BKE_sculptsession_free_deformMats(SculptSession *ss)
{
MEM_SAFE_FREE(ss->orig_cos);
MEM_SAFE_FREE(ss->deform_cos);
MEM_SAFE_FREE(ss->deform_imats);
}
void BKE_sculptsession_free_vwpaint_data(struct SculptSession *ss)
{
struct SculptVertexPaintGeomMap *gmap = NULL;
if (ss->mode_type == OB_MODE_VERTEX_PAINT) {
gmap = &ss->mode.vpaint.gmap;
MEM_SAFE_FREE(ss->mode.vpaint.previous_color);
}
else if (ss->mode_type == OB_MODE_WEIGHT_PAINT) {
gmap = &ss->mode.wpaint.gmap;
MEM_SAFE_FREE(ss->mode.wpaint.alpha_weight);
if (ss->mode.wpaint.dvert_prev) {
BKE_defvert_array_free_elems(ss->mode.wpaint.dvert_prev, ss->totvert);
MEM_freeN(ss->mode.wpaint.dvert_prev);
ss->mode.wpaint.dvert_prev = NULL;
}
}
else {
return;
}
MEM_SAFE_FREE(gmap->vert_to_loop);
MEM_SAFE_FREE(gmap->vert_map_mem);
MEM_SAFE_FREE(gmap->vert_to_poly);
MEM_SAFE_FREE(gmap->poly_map_mem);
}
/* Write out the sculpt dynamic-topology BMesh to the Mesh */
static void sculptsession_bm_to_me_update_data_only(Object *ob, bool reorder)
{
SculptSession *ss = ob->sculpt;
if (ss->bm) {
if (ob->data) {
BMIter iter;
BMFace *efa;
BM_ITER_MESH (efa, &iter, ss->bm, BM_FACES_OF_MESH) {
BM_elem_flag_set(efa, BM_ELEM_SMOOTH, ss->bm_smooth_shading);
}
if (reorder)
BM_log_mesh_elems_reorder(ss->bm, ss->bm_log);
BM_mesh_bm_to_me(NULL, ss->bm, ob->data, (&(struct BMeshToMeshParams){.calc_object_remap = false}));
}
}
}
void BKE_sculptsession_bm_to_me(Object *ob, bool reorder)
{
if (ob && ob->sculpt) {
sculptsession_bm_to_me_update_data_only(ob, reorder);
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/* ensure the objects evaluated mesh doesn't hold onto arrays now realloc'd in the mesh [#34473] */
DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
}
}
void BKE_sculptsession_bm_to_me_for_render(Object *object)
{
if (object && object->sculpt) {
if (object->sculpt->bm) {
/* Ensure no points to old arrays are stored in DM
*
* Apparently, we could not use DEG_id_tag_update
* here because this will lead to the while object
* surface to disappear, so we'll release DM in place.
*/
BKE_object_free_derived_caches(object);
if (object->sculpt->pbvh) {
BKE_pbvh_free(object->sculpt->pbvh);
object->sculpt->pbvh = NULL;
}
sculptsession_bm_to_me_update_data_only(object, false);
/* In contrast with sculptsession_bm_to_me no need in
* DAG tag update here - derived mesh was freed and
* old pointers are nowhere stored.
*/
}
}
}
void BKE_sculptsession_free(Object *ob)
{
if (ob && ob->sculpt) {
SculptSession *ss = ob->sculpt;
if (ss->bm) {
BKE_sculptsession_bm_to_me(ob, true);
BM_mesh_free(ss->bm);
}
if (ss->pbvh)
BKE_pbvh_free(ss->pbvh);
MEM_SAFE_FREE(ss->pmap);
MEM_SAFE_FREE(ss->pmap_mem);
if (ss->bm_log)
BM_log_free(ss->bm_log);
if (ss->texcache)
MEM_freeN(ss->texcache);
if (ss->tex_pool)
BKE_image_pool_free(ss->tex_pool);
if (ss->layer_co)
MEM_freeN(ss->layer_co);
if (ss->orig_cos)
MEM_freeN(ss->orig_cos);
if (ss->deform_cos)
MEM_freeN(ss->deform_cos);
if (ss->deform_imats)
MEM_freeN(ss->deform_imats);
BKE_sculptsession_free_vwpaint_data(ob->sculpt);
MEM_freeN(ss);
ob->sculpt = NULL;
}
}
/* Sculpt mode handles multires differently from regular meshes, but only if
* it's the last modifier on the stack and it is not on the first level */
MultiresModifierData *BKE_sculpt_multires_active(Scene *scene, Object *ob)
{
Mesh *me = (Mesh *)ob->data;
ModifierData *md;
VirtualModifierData virtualModifierData;
if (ob->sculpt && ob->sculpt->bm) {
/* can't combine multires and dynamic topology */
return NULL;
}
if (!CustomData_get_layer(&me->ldata, CD_MDISPS)) {
/* multires can't work without displacement layer */
return NULL;
}
for (md = modifiers_getVirtualModifierList(ob, &virtualModifierData); md; md = md->next) {
if (md->type == eModifierType_Multires) {
MultiresModifierData *mmd = (MultiresModifierData *)md;
if (!modifier_isEnabled(scene, md, eModifierMode_Realtime))
continue;
if (mmd->sculptlvl > 0) return mmd;
else return NULL;
}
}
return NULL;
}
/* Checks if there are any supported deformation modifiers active */
static bool sculpt_modifiers_active(Scene *scene, Sculpt *sd, Object *ob)
{
ModifierData *md;
Mesh *me = (Mesh *)ob->data;
MultiresModifierData *mmd = BKE_sculpt_multires_active(scene, ob);
VirtualModifierData virtualModifierData;
if (mmd || ob->sculpt->bm)
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return false;
/* non-locked shape keys could be handled in the same way as deformed mesh */
if ((ob->shapeflag & OB_SHAPE_LOCK) == 0 && me->key && ob->shapenr)
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return true;
md = modifiers_getVirtualModifierList(ob, &virtualModifierData);
/* exception for shape keys because we can edit those */
for (; md; md = md->next) {
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const ModifierTypeInfo *mti = modifierType_getInfo(md->type);
if (!modifier_isEnabled(scene, md, eModifierMode_Realtime)) continue;
if (ELEM(md->type, eModifierType_ShapeKey, eModifierType_Multires)) continue;
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if (mti->type == eModifierTypeType_OnlyDeform) return true;
else if ((sd->flags & SCULPT_ONLY_DEFORM) == 0) return true;
}
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return false;
}
/**
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* \param need_mask So that the evaluated mesh that is returned has mask data.
*/
void BKE_sculpt_update_mesh_elements(
Depsgraph *depsgraph, Scene *scene, Sculpt *sd, Object *ob,
bool need_pmap, bool need_mask)
{
SculptSession *ss = ob->sculpt;
Mesh *me = BKE_object_get_original_mesh(ob);
MultiresModifierData *mmd = BKE_sculpt_multires_active(scene, ob);
ss->modifiers_active = sculpt_modifiers_active(scene, sd, ob);
ss->show_diffuse_color = (sd->flags & SCULPT_SHOW_DIFFUSE) != 0;
ss->show_mask = (sd->flags & SCULPT_HIDE_MASK) == 0;
ss->building_vp_handle = false;
if (need_mask) {
if (mmd == NULL) {
if (!CustomData_has_layer(&me->vdata, CD_PAINT_MASK)) {
BKE_sculpt_mask_layers_ensure(ob, NULL);
}
}
else {
if (!CustomData_has_layer(&me->ldata, CD_GRID_PAINT_MASK)) {
#if 1
BKE_sculpt_mask_layers_ensure(ob, mmd);
#else /* if we wanted to support adding mask data while multi-res painting, we would need to do this */
if ((ED_sculpt_mask_layers_ensure(ob, mmd) & ED_SCULPT_MASK_LAYER_CALC_LOOP)) {
/* remake the derived mesh */
ob->recalc |= OB_RECALC_DATA;
BKE_object_handle_update(scene, ob);
}
#endif
}
}
}
/* tessfaces aren't used and will become invalid */
BKE_mesh_tessface_clear(me);
ss->kb = (mmd == NULL) ? BKE_keyblock_from_object(ob) : NULL;
Mesh *me_eval = mesh_get_eval_final(depsgraph, scene, ob, CD_MASK_BAREMESH);
Mesh *me_eval_deform = mesh_get_eval_deform(depsgraph, scene, ob, CD_MASK_BAREMESH);
/* VWPaint require mesh info for loop lookup, so require sculpt mode here */
if (mmd && ob->mode & OB_MODE_SCULPT) {
ss->multires = mmd;
ss->totvert = me_eval->totvert;
ss->totpoly = me_eval->totpoly;
ss->mvert = NULL;
ss->mpoly = NULL;
ss->mloop = NULL;
}
else {
ss->totvert = me->totvert;
ss->totpoly = me->totpoly;
ss->mvert = me->mvert;
ss->mpoly = me->mpoly;
ss->mloop = me->mloop;
ss->multires = NULL;
ss->vmask = CustomData_get_layer(&me->vdata, CD_PAINT_MASK);
}
PBVH *pbvh = BKE_sculpt_object_pbvh_ensure(ob, me_eval_deform);
BLI_assert(pbvh == ss->pbvh);
UNUSED_VARS_NDEBUG(pbvh);
MEM_SAFE_FREE(ss->pmap);
MEM_SAFE_FREE(ss->pmap_mem);
if (need_pmap && ob->type == OB_MESH) {
BKE_mesh_vert_poly_map_create(
&ss->pmap, &ss->pmap_mem,
me->mpoly, me->mloop,
me->totvert, me->totpoly, me->totloop);
}
pbvh_show_diffuse_color_set(ss->pbvh, ss->show_diffuse_color);
pbvh_show_mask_set(ss->pbvh, ss->show_mask);
if (ss->modifiers_active) {
if (!ss->orig_cos) {
Object *object_orig = DEG_get_original_object(ob);
int a;
BKE_sculptsession_free_deformMats(ss);
ss->orig_cos = (ss->kb) ? BKE_keyblock_convert_to_vertcos(ob, ss->kb) : BKE_mesh_vertexCos_get(me, NULL);
BKE_crazyspace_build_sculpt(depsgraph, scene, object_orig, &ss->deform_imats, &ss->deform_cos);
BKE_pbvh_apply_vertCos(ss->pbvh, ss->deform_cos, me->totvert);
for (a = 0; a < me->totvert; ++a) {
invert_m3(ss->deform_imats[a]);
}
}
}
else {
BKE_sculptsession_free_deformMats(ss);
}
if (ss->kb != NULL && ss->deform_cos == NULL) {
ss->deform_cos = BKE_keyblock_convert_to_vertcos(ob, ss->kb);
}
/* if pbvh is deformed, key block is already applied to it */
if (ss->kb) {
bool pbvh_deformed = BKE_pbvh_isDeformed(ss->pbvh);
if (!pbvh_deformed || ss->deform_cos == NULL) {
float (*vertCos)[3] = BKE_keyblock_convert_to_vertcos(ob, ss->kb);
if (vertCos) {
if (!pbvh_deformed) {
/* apply shape keys coordinates to PBVH */
BKE_pbvh_apply_vertCos(ss->pbvh, vertCos, me->totvert);
}
if (ss->deform_cos == NULL) {
ss->deform_cos = vertCos;
}
if (vertCos != ss->deform_cos) {
MEM_freeN(vertCos);
}
}
}
}
/* 2.8x - avoid full mesh update! */
BKE_mesh_batch_cache_dirty_tag(me, BKE_MESH_BATCH_DIRTY_SCULPT_COORDS);
}
int BKE_sculpt_mask_layers_ensure(Object *ob, MultiresModifierData *mmd)
{
const float *paint_mask;
Mesh *me = ob->data;
int ret = 0;
paint_mask = CustomData_get_layer(&me->vdata, CD_PAINT_MASK);
/* if multires is active, create a grid paint mask layer if there
* isn't one already */
if (mmd && !CustomData_has_layer(&me->ldata, CD_GRID_PAINT_MASK)) {
GridPaintMask *gmask;
int level = max_ii(1, mmd->sculptlvl);
int gridsize = BKE_ccg_gridsize(level);
int gridarea = gridsize * gridsize;
int i, j;
gmask = CustomData_add_layer(&me->ldata, CD_GRID_PAINT_MASK,
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CD_CALLOC, NULL, me->totloop);
for (i = 0; i < me->totloop; i++) {
GridPaintMask *gpm = &gmask[i];
gpm->level = level;
gpm->data = MEM_callocN(sizeof(float) * gridarea,
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"GridPaintMask.data");
}
/* if vertices already have mask, copy into multires data */
if (paint_mask) {
for (i = 0; i < me->totpoly; i++) {
const MPoly *p = &me->mpoly[i];
float avg = 0;
/* mask center */
for (j = 0; j < p->totloop; j++) {
const MLoop *l = &me->mloop[p->loopstart + j];
avg += paint_mask[l->v];
}
avg /= (float)p->totloop;
/* fill in multires mask corner */
for (j = 0; j < p->totloop; j++) {
GridPaintMask *gpm = &gmask[p->loopstart + j];
const MLoop *l = &me->mloop[p->loopstart + j];
const MLoop *prev = ME_POLY_LOOP_PREV(me->mloop, p, j);
const MLoop *next = ME_POLY_LOOP_NEXT(me->mloop, p, j);
gpm->data[0] = avg;
gpm->data[1] = (paint_mask[l->v] +
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paint_mask[next->v]) * 0.5f;
gpm->data[2] = (paint_mask[l->v] +
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paint_mask[prev->v]) * 0.5f;
gpm->data[3] = paint_mask[l->v];
}
}
}
ret |= SCULPT_MASK_LAYER_CALC_LOOP;
}
/* create vertex paint mask layer if there isn't one already */
if (!paint_mask) {
CustomData_add_layer(&me->vdata, CD_PAINT_MASK,
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CD_CALLOC, NULL, me->totvert);
ret |= SCULPT_MASK_LAYER_CALC_VERT;
}
return ret;
}
void BKE_sculpt_toolsettings_data_ensure(struct Scene *scene)
{
Sculpt *sd = scene->toolsettings->sculpt;
if (sd == NULL) {
sd = scene->toolsettings->sculpt = MEM_callocN(sizeof(Sculpt), __func__);
/* Turn on X plane mirror symmetry by default */
sd->paint.symmetry_flags |= PAINT_SYMM_X;
sd->paint.flags |= PAINT_SHOW_BRUSH;
/* Make sure at least dyntopo subdivision is enabled */
sd->flags |= SCULPT_DYNTOPO_SUBDIVIDE | SCULPT_DYNTOPO_COLLAPSE;
}
if (!sd->detail_size) {
sd->detail_size = 12;
}
if (!sd->detail_percent) {
sd->detail_percent = 25;
}
if (sd->constant_detail == 0.0f) {
sd->constant_detail = 3.0f;
}
/* Set sane default tiling offsets */
if (!sd->paint.tile_offset[0]) {
sd->paint.tile_offset[0] = 1.0f;
}
if (!sd->paint.tile_offset[1]) {
sd->paint.tile_offset[1] = 1.0f;
}
if (!sd->paint.tile_offset[2]) {
sd->paint.tile_offset[2] = 1.0f;
}
}
static bool check_sculpt_object_deformed(Object *object, const bool for_construction)
{
bool deformed = false;
/* Active modifiers means extra deformation, which can't be handled correct
* on birth of PBVH and sculpt "layer" levels, so use PBVH only for internal brush
2018-06-22 16:56:49 +02:00
* stuff and show final evaluated mesh so user would see actual object shape.
*/
deformed |= object->sculpt->modifiers_active;
if (for_construction) {
deformed |= object->sculpt->kb != NULL;
}
else {
/* As in case with modifiers, we can't synchronize deformation made against
* PBVH and non-locked keyblock, so also use PBVH only for brushes and
* final DM to give final result to user.
*/
deformed |= object->sculpt->kb && (object->shapeflag & OB_SHAPE_LOCK) == 0;
}
return deformed;
}
PBVH *BKE_sculpt_object_pbvh_ensure(Object *ob, Mesh *me_eval_deform)
{
if (!ob) {
return NULL;
}
if (!ob->sculpt) {
return NULL;
}
PBVH *pbvh = ob->sculpt->pbvh;
/* Sculpting on a BMesh (dynamic-topology) gets a special PBVH */
if (!pbvh && ob->sculpt->bm) {
pbvh = BKE_pbvh_new();
BKE_pbvh_build_bmesh(pbvh, ob->sculpt->bm,
ob->sculpt->bm_smooth_shading,
ob->sculpt->bm_log, ob->sculpt->cd_vert_node_offset,
ob->sculpt->cd_face_node_offset);
pbvh_show_diffuse_color_set(pbvh, ob->sculpt->show_diffuse_color);
pbvh_show_mask_set(pbvh, ob->sculpt->show_mask);
}
/* always build pbvh from original mesh, and only use it for drawing if
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* this evaluated mesh is just original mesh. it's the multires subsurf dm
* that this is actually for, to support a pbvh on a modified mesh */
if (!pbvh && ob->type == OB_MESH) {
Mesh *me = BKE_object_get_original_mesh(ob);
const int looptris_num = poly_to_tri_count(me->totpoly, me->totloop);
MLoopTri *looptri;
bool deformed;
pbvh = BKE_pbvh_new();
looptri = MEM_malloc_arrayN(looptris_num, sizeof(*looptri), __func__);
BKE_mesh_recalc_looptri(
me->mloop, me->mpoly,
me->mvert,
me->totloop, me->totpoly,
looptri);
BKE_pbvh_build_mesh(
pbvh,
me->mpoly, me->mloop,
me->mvert, me->totvert, &me->vdata,
looptri, looptris_num);
pbvh_show_diffuse_color_set(pbvh, ob->sculpt->show_diffuse_color);
pbvh_show_mask_set(pbvh, ob->sculpt->show_mask);
deformed = check_sculpt_object_deformed(ob, true);
if (deformed && me_eval_deform) {
int totvert;
float (*v_cos)[3];
v_cos = BKE_mesh_vertexCos_get(me_eval_deform, &totvert);
BKE_pbvh_apply_vertCos(pbvh, v_cos, totvert);
MEM_freeN(v_cos);
}
}
ob->sculpt->pbvh = pbvh;
return pbvh;
}