This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/editors/sculpt_paint/paint_vertex.c

2567 lines
66 KiB
C
Raw Normal View History

/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
2010-02-12 13:34:04 +00:00
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
2011-02-27 20:29:51 +00:00
/** \file blender/editors/sculpt_paint/paint_vertex.c
* \ingroup edsculpt
*/
#include <math.h>
#include <string.h>
#ifdef WIN32
#include <io.h>
#else
#include <unistd.h>
#endif
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "BLI_ghash.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "DNA_armature_types.h"
#include "DNA_mesh_types.h"
#include "DNA_particle_types.h"
#include "DNA_scene_types.h"
#include "DNA_brush_types.h"
#include "DNA_object_types.h"
#include "DNA_meshdata_types.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "RNA_enum_types.h"
#include "BKE_DerivedMesh.h"
#include "BKE_armature.h"
#include "BKE_action.h"
#include "BKE_brush.h"
#include "BKE_context.h"
#include "BKE_depsgraph.h"
#include "BKE_deform.h"
#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "BKE_object.h"
#include "BKE_paint.h"
#include "BKE_report.h"
#include "WM_api.h"
#include "WM_types.h"
#include "ED_armature.h"
#include "ED_mesh.h"
#include "ED_screen.h"
#include "ED_view3d.h"
#include "paint_intern.h"
/* brush->vertexpaint_tool */
#define VP_MIX 0
#define VP_ADD 1
#define VP_SUB 2
#define VP_MUL 3
#define VP_BLUR 4
#define VP_LIGHTEN 5
#define VP_DARKEN 6
/* polling - retrieve whether cursor should be set or operator should be done */
/* Returns true if vertex paint mode is active */
int vertex_paint_mode_poll(bContext *C)
{
Object *ob = CTX_data_active_object(C);
return ob && ob->mode == OB_MODE_VERTEX_PAINT && ((Mesh *)ob->data)->totface;
}
int vertex_paint_poll(bContext *C)
{
if(vertex_paint_mode_poll(C) &&
paint_brush(&CTX_data_tool_settings(C)->vpaint->paint)) {
ScrArea *sa= CTX_wm_area(C);
if(sa->spacetype==SPACE_VIEW3D) {
ARegion *ar= CTX_wm_region(C);
if(ar->regiontype==RGN_TYPE_WINDOW)
return 1;
}
}
return 0;
}
int weight_paint_mode_poll(bContext *C)
{
Object *ob = CTX_data_active_object(C);
return ob && ob->mode == OB_MODE_WEIGHT_PAINT && ((Mesh *)ob->data)->totface;
}
int weight_paint_poll(bContext *C)
{
Object *ob= CTX_data_active_object(C);
ScrArea *sa;
if( (ob != NULL) &&
(ob->mode & OB_MODE_WEIGHT_PAINT) &&
(paint_brush(&CTX_data_tool_settings(C)->wpaint->paint) != NULL) &&
(sa= CTX_wm_area(C)) &&
(sa->spacetype == SPACE_VIEW3D)
) {
ARegion *ar= CTX_wm_region(C);
if(ar->regiontype==RGN_TYPE_WINDOW) {
return 1;
}
}
return 0;
}
static VPaint *new_vpaint(int wpaint)
{
VPaint *vp= MEM_callocN(sizeof(VPaint), "VPaint");
vp->flag= VP_AREA+VP_SPRAY;
if(wpaint)
vp->flag= VP_AREA;
return vp;
}
static int *get_indexarray(Mesh *me)
{
return MEM_mallocN(sizeof(int)*(me->totface+1), "vertexpaint");
}
/* in contradiction to cpack drawing colors, the MCOL colors (vpaint colors) are per byte!
so not endian sensitive. Mcol = ABGR!!! so be cautious with cpack calls */
static unsigned int rgba_to_mcol(float r, float g, float b, float a)
{
int ir, ig, ib, ia;
unsigned int col;
char *cp;
ir= floor(255.0f * r);
if(ir<0) ir= 0; else if(ir>255) ir= 255;
ig= floor(255.0f * g);
if(ig<0) ig= 0; else if(ig>255) ig= 255;
ib= floor(255.0f * b);
if(ib<0) ib= 0; else if(ib>255) ib= 255;
ia= floor(255.0f * a);
if(ia<0) ia= 0; else if(ia>255) ia= 255;
cp= (char *)&col;
cp[0]= ia;
cp[1]= ib;
cp[2]= ig;
cp[3]= ir;
return col;
}
unsigned int vpaint_get_current_col(VPaint *vp)
{
Brush *brush = paint_brush(&vp->paint);
return rgba_to_mcol(brush->rgb[0], brush->rgb[1], brush->rgb[2], 1.0f);
}
static void do_shared_vertexcol(Mesh *me)
{
/* if no mcol: do not do */
/* if tface: only the involved faces, otherwise all */
MFace *mface;
MTFace *tface;
int a;
short *scolmain, *scol;
char *mcol;
if(me->mcol==NULL || me->totvert==0 || me->totface==0) return;
scolmain= MEM_callocN(4*sizeof(short)*me->totvert, "colmain");
tface= me->mtface;
mface= me->mface;
mcol= (char *)me->mcol;
for(a=me->totface; a>0; a--, mface++, mcol+=16) {
if((tface && tface->mode & TF_SHAREDCOL) || (me->editflag & ME_EDIT_PAINT_MASK)==0) {
scol= scolmain+4*mface->v1;
scol[0]++; scol[1]+= mcol[1]; scol[2]+= mcol[2]; scol[3]+= mcol[3];
scol= scolmain+4*mface->v2;
scol[0]++; scol[1]+= mcol[5]; scol[2]+= mcol[6]; scol[3]+= mcol[7];
scol= scolmain+4*mface->v3;
scol[0]++; scol[1]+= mcol[9]; scol[2]+= mcol[10]; scol[3]+= mcol[11];
if(mface->v4) {
scol= scolmain+4*mface->v4;
scol[0]++; scol[1]+= mcol[13]; scol[2]+= mcol[14]; scol[3]+= mcol[15];
}
}
if(tface) tface++;
}
a= me->totvert;
scol= scolmain;
while(a--) {
if(scol[0]>1) {
scol[1]/= scol[0];
scol[2]/= scol[0];
scol[3]/= scol[0];
}
scol+= 4;
}
tface= me->mtface;
mface= me->mface;
mcol= (char *)me->mcol;
for(a=me->totface; a>0; a--, mface++, mcol+=16) {
if((tface && tface->mode & TF_SHAREDCOL) || (me->editflag & ME_EDIT_PAINT_MASK)==0) {
scol= scolmain+4*mface->v1;
mcol[1]= scol[1]; mcol[2]= scol[2]; mcol[3]= scol[3];
scol= scolmain+4*mface->v2;
mcol[5]= scol[1]; mcol[6]= scol[2]; mcol[7]= scol[3];
scol= scolmain+4*mface->v3;
mcol[9]= scol[1]; mcol[10]= scol[2]; mcol[11]= scol[3];
if(mface->v4) {
scol= scolmain+4*mface->v4;
mcol[13]= scol[1]; mcol[14]= scol[2]; mcol[15]= scol[3];
}
}
if(tface) tface++;
}
MEM_freeN(scolmain);
}
static void make_vertexcol(Object *ob) /* single ob */
{
Mesh *me;
if(!ob || ob->id.lib) return;
me= get_mesh(ob);
if(me==NULL) return;
if(me->edit_mesh) return;
/* copies from shadedisplist to mcol */
if(!me->mcol) {
CustomData_add_layer(&me->fdata, CD_MCOL, CD_CALLOC, NULL, me->totface);
mesh_update_customdata_pointers(me);
}
//if(shade)
// shadeMeshMCol(scene, ob, me);
//else
memset(me->mcol, 255, 4*sizeof(MCol)*me->totface);
DAG_id_tag_update(&me->id, 0);
}
/* mirror_vgroup is set to -1 when invalid */
static void wpaint_mirror_vgroup_ensure(Object *ob, int *vgroup_mirror)
{
bDeformGroup *defgroup= BLI_findlink(&ob->defbase, ob->actdef - 1);
if(defgroup) {
bDeformGroup *curdef;
int mirrdef;
char name[MAXBONENAME];
flip_side_name(name, defgroup->name, FALSE);
if(strcmp(name, defgroup->name) != 0) {
for (curdef= ob->defbase.first, mirrdef= 0; curdef; curdef=curdef->next, mirrdef++) {
if (!strcmp(curdef->name, name)) {
break;
}
}
if(curdef==NULL) {
int olddef= ob->actdef; /* tsk, ED_vgroup_add sets the active defgroup */
curdef= ED_vgroup_add_name(ob, name);
ob->actdef= olddef;
}
/* curdef should never be NULL unless this is
* a lamp and ED_vgroup_add_name fails */
if(curdef) {
*vgroup_mirror= mirrdef;
return;
}
}
}
*vgroup_mirror= -1;
}
static void copy_vpaint_prev(VPaint *vp, unsigned int *mcol, int tot)
{
if(vp->vpaint_prev) {
MEM_freeN(vp->vpaint_prev);
vp->vpaint_prev= NULL;
}
vp->tot= tot;
if(mcol==NULL || tot==0) return;
vp->vpaint_prev= MEM_mallocN(4*sizeof(int)*tot, "vpaint_prev");
memcpy(vp->vpaint_prev, mcol, 4*sizeof(int)*tot);
}
static void copy_wpaint_prev (VPaint *wp, MDeformVert *dverts, int dcount)
{
if (wp->wpaint_prev) {
free_dverts(wp->wpaint_prev, wp->tot);
wp->wpaint_prev= NULL;
}
if(dverts && dcount) {
wp->wpaint_prev = MEM_mallocN (sizeof(MDeformVert)*dcount, "wpaint prev");
wp->tot = dcount;
copy_dverts (wp->wpaint_prev, dverts, dcount);
}
}
void vpaint_fill(Object *ob, unsigned int paintcol)
{
Mesh *me;
MFace *mf;
unsigned int *mcol;
int i, selected;
me= get_mesh(ob);
if(me==NULL || me->totface==0) return;
if(!me->mcol)
make_vertexcol(ob);
selected= (me->editflag & ME_EDIT_PAINT_MASK);
mf = me->mface;
mcol = (unsigned int*)me->mcol;
for (i = 0; i < me->totface; i++, mf++, mcol+=4) {
if (!selected || mf->flag & ME_FACE_SEL) {
mcol[0] = paintcol;
mcol[1] = paintcol;
mcol[2] = paintcol;
mcol[3] = paintcol;
}
}
DAG_id_tag_update(&me->id, 0);
}
/* fills in the selected faces with the current weight and vertex group */
void wpaint_fill(VPaint *wp, Object *ob, float paintweight)
{
Mesh *me;
MDeformWeight *dw, *uw;
int *indexar;
unsigned int index;
int vgroup, vgroup_mirror= -1;
int selected;
int use_vert_sel;
me= ob->data;
if(me==NULL || me->totface==0 || me->dvert==NULL || !me->mface) return;
selected= (me->editflag & ME_EDIT_PAINT_MASK);
use_vert_sel= (me->editflag & ME_EDIT_VERT_SEL) != 0;
indexar= get_indexarray(me);
if(selected) {
MFace *mf;
for(index=0, mf= me->mface; index<me->totface; index++, mf++) {
if((mf->flag & ME_FACE_SEL)==0)
indexar[index]= 0;
else
indexar[index]= index+1;
}
}
else {
for(index=0; index<me->totface; index++)
indexar[index]= index+1;
}
vgroup= ob->actdef-1;
/* if mirror painting, find the other group */
if(me->editflag & ME_EDIT_MIRROR_X) {
wpaint_mirror_vgroup_ensure(ob, &vgroup_mirror);
}
copy_wpaint_prev(wp, me->dvert, me->totvert);
for(index=0; index<me->totface; index++) {
if(indexar[index] && indexar[index]<=me->totface) {
MFace *mf= &me->mface[indexar[index]-1];
unsigned int fidx= mf->v4 ? 3:2;
do {
unsigned int vidx= *(&mf->v1 + fidx);
if(!me->dvert[vidx].flag) {
if(use_vert_sel && !(me->mvert[vidx].flag & SELECT)) {
continue;
}
dw= defvert_verify_index(&me->dvert[vidx], vgroup);
if(dw) {
uw= defvert_verify_index(wp->wpaint_prev+vidx, vgroup);
uw->weight= dw->weight; /* set the undo weight */
dw->weight= paintweight;
if(me->editflag & ME_EDIT_MIRROR_X) { /* x mirror painting */
int j= mesh_get_x_mirror_vert(ob, vidx);
if(j>=0) {
/* copy, not paint again */
if(vgroup_mirror != -1) {
dw= defvert_verify_index(me->dvert+j, vgroup_mirror);
uw= defvert_verify_index(wp->wpaint_prev+j, vgroup_mirror);
} else {
dw= defvert_verify_index(me->dvert+j, vgroup);
uw= defvert_verify_index(wp->wpaint_prev+j, vgroup);
}
uw->weight= dw->weight; /* set the undo weight */
dw->weight= paintweight;
}
}
}
me->dvert[vidx].flag= 1;
}
} while (fidx--);
}
}
{
MDeformVert *dv= me->dvert;
for(index= me->totvert; index != 0; index--, dv++) {
dv->flag= 0;
}
}
MEM_freeN(indexar);
copy_wpaint_prev(wp, NULL, 0);
DAG_id_tag_update(&me->id, 0);
}
/* XXX: should be re-implemented as a vertex/weight paint 'color correct' operator
void vpaint_dogamma(Scene *scene)
{
VPaint *vp= scene->toolsettings->vpaint;
Mesh *me;
Object *ob;
float igam, fac;
int a, temp;
unsigned char *cp, gamtab[256];
ob= OBACT;
me= get_mesh(ob);
if(!(ob->mode & OB_MODE_VERTEX_PAINT)) return;
if(me==0 || me->mcol==0 || me->totface==0) return;
igam= 1.0/vp->gamma;
for(a=0; a<256; a++) {
fac= ((float)a)/255.0;
fac= vp->mul*pow( fac, igam);
temp= 255.9*fac;
if(temp<=0) gamtab[a]= 0;
else if(temp>=255) gamtab[a]= 255;
else gamtab[a]= temp;
}
a= 4*me->totface;
cp= (unsigned char *)me->mcol;
while(a--) {
cp[1]= gamtab[ cp[1] ];
cp[2]= gamtab[ cp[2] ];
cp[3]= gamtab[ cp[3] ];
cp+= 4;
}
}
*/
static unsigned int mcol_blend(unsigned int col1, unsigned int col2, int fac)
{
char *cp1, *cp2, *cp;
int mfac;
unsigned int col=0;
if(fac==0) return col1;
if(fac>=255) return col2;
mfac= 255-fac;
cp1= (char *)&col1;
cp2= (char *)&col2;
cp= (char *)&col;
cp[0]= 255;
cp[1]= (mfac*cp1[1]+fac*cp2[1])/255;
cp[2]= (mfac*cp1[2]+fac*cp2[2])/255;
cp[3]= (mfac*cp1[3]+fac*cp2[3])/255;
return col;
}
static unsigned int mcol_add(unsigned int col1, unsigned int col2, int fac)
{
char *cp1, *cp2, *cp;
int temp;
unsigned int col=0;
if(fac==0) return col1;
cp1= (char *)&col1;
cp2= (char *)&col2;
cp= (char *)&col;
cp[0]= 255;
temp= cp1[1] + ((fac*cp2[1])/255);
if(temp>254) cp[1]= 255; else cp[1]= temp;
temp= cp1[2] + ((fac*cp2[2])/255);
if(temp>254) cp[2]= 255; else cp[2]= temp;
temp= cp1[3] + ((fac*cp2[3])/255);
if(temp>254) cp[3]= 255; else cp[3]= temp;
return col;
}
static unsigned int mcol_sub(unsigned int col1, unsigned int col2, int fac)
{
char *cp1, *cp2, *cp;
int temp;
unsigned int col=0;
if(fac==0) return col1;
cp1= (char *)&col1;
cp2= (char *)&col2;
cp= (char *)&col;
cp[0]= 255;
temp= cp1[1] - ((fac*cp2[1])/255);
if(temp<0) cp[1]= 0; else cp[1]= temp;
temp= cp1[2] - ((fac*cp2[2])/255);
if(temp<0) cp[2]= 0; else cp[2]= temp;
temp= cp1[3] - ((fac*cp2[3])/255);
if(temp<0) cp[3]= 0; else cp[3]= temp;
return col;
}
static unsigned int mcol_mul(unsigned int col1, unsigned int col2, int fac)
{
char *cp1, *cp2, *cp;
int mfac;
unsigned int col=0;
if(fac==0) return col1;
mfac= 255-fac;
cp1= (char *)&col1;
cp2= (char *)&col2;
cp= (char *)&col;
/* first mul, then blend the fac */
cp[0]= 255;
cp[1]= (mfac*cp1[1] + fac*((cp2[1]*cp1[1])/255) )/255;
cp[2]= (mfac*cp1[2] + fac*((cp2[2]*cp1[2])/255) )/255;
cp[3]= (mfac*cp1[3] + fac*((cp2[3]*cp1[3])/255) )/255;
return col;
}
static unsigned int mcol_lighten(unsigned int col1, unsigned int col2, int fac)
{
char *cp1, *cp2, *cp;
int mfac;
unsigned int col=0;
if(fac==0) return col1;
if(fac>=255) return col2;
mfac= 255-fac;
cp1= (char *)&col1;
cp2= (char *)&col2;
cp= (char *)&col;
/* See if are lighter, if so mix, else dont do anything.
if the paint col is darker then the original, then ignore */
if (cp1[1]+cp1[2]+cp1[3] > cp2[1]+cp2[2]+cp2[3])
return col1;
cp[0]= 255;
cp[1]= (mfac*cp1[1]+fac*cp2[1])/255;
cp[2]= (mfac*cp1[2]+fac*cp2[2])/255;
cp[3]= (mfac*cp1[3]+fac*cp2[3])/255;
return col;
}
static unsigned int mcol_darken(unsigned int col1, unsigned int col2, int fac)
{
char *cp1, *cp2, *cp;
int mfac;
unsigned int col=0;
if(fac==0) return col1;
if(fac>=255) return col2;
mfac= 255-fac;
cp1= (char *)&col1;
cp2= (char *)&col2;
cp= (char *)&col;
/* See if were darker, if so mix, else dont do anything.
if the paint col is brighter then the original, then ignore */
if (cp1[1]+cp1[2]+cp1[3] < cp2[1]+cp2[2]+cp2[3])
return col1;
cp[0]= 255;
cp[1]= (mfac*cp1[1]+fac*cp2[1])/255;
cp[2]= (mfac*cp1[2]+fac*cp2[2])/255;
cp[3]= (mfac*cp1[3]+fac*cp2[3])/255;
return col;
}
static void vpaint_blend(VPaint *vp, unsigned int *col, unsigned int *colorig, unsigned int paintcol, int alpha)
{
Brush *brush = paint_brush(&vp->paint);
if(brush->vertexpaint_tool==VP_MIX || brush->vertexpaint_tool==VP_BLUR) *col= mcol_blend( *col, paintcol, alpha);
else if(brush->vertexpaint_tool==VP_ADD) *col= mcol_add( *col, paintcol, alpha);
else if(brush->vertexpaint_tool==VP_SUB) *col= mcol_sub( *col, paintcol, alpha);
else if(brush->vertexpaint_tool==VP_MUL) *col= mcol_mul( *col, paintcol, alpha);
else if(brush->vertexpaint_tool==VP_LIGHTEN) *col= mcol_lighten( *col, paintcol, alpha);
else if(brush->vertexpaint_tool==VP_DARKEN) *col= mcol_darken( *col, paintcol, alpha);
/* if no spray, clip color adding with colorig & orig alpha */
if((vp->flag & VP_SPRAY)==0) {
unsigned int testcol=0, a;
char *cp, *ct, *co;
alpha= (int)(255.0f*brush_alpha(brush));
if(brush->vertexpaint_tool==VP_MIX || brush->vertexpaint_tool==VP_BLUR) testcol= mcol_blend( *colorig, paintcol, alpha);
else if(brush->vertexpaint_tool==VP_ADD) testcol= mcol_add( *colorig, paintcol, alpha);
else if(brush->vertexpaint_tool==VP_SUB) testcol= mcol_sub( *colorig, paintcol, alpha);
else if(brush->vertexpaint_tool==VP_MUL) testcol= mcol_mul( *colorig, paintcol, alpha);
else if(brush->vertexpaint_tool==VP_LIGHTEN) testcol= mcol_lighten( *colorig, paintcol, alpha);
else if(brush->vertexpaint_tool==VP_DARKEN) testcol= mcol_darken( *colorig, paintcol, alpha);
cp= (char *)col;
ct= (char *)&testcol;
co= (char *)colorig;
for(a=0; a<4; a++) {
if( ct[a]<co[a] ) {
if( cp[a]<ct[a] ) cp[a]= ct[a];
else if( cp[a]>co[a] ) cp[a]= co[a];
}
else {
if( cp[a]<co[a] ) cp[a]= co[a];
else if( cp[a]>ct[a] ) cp[a]= ct[a];
}
}
}
}
static int sample_backbuf_area(ViewContext *vc, int *indexar, int totface, int x, int y, float size)
{
struct ImBuf *ibuf;
int a, tot=0, index;
/* brecht: disabled this because it obviously failes for
brushes with size > 64, why is this here? */
/*if(size>64.0) size= 64.0;*/
ibuf= view3d_read_backbuf(vc, x-size, y-size, x+size, y+size);
if(ibuf) {
unsigned int *rt= ibuf->rect;
memset(indexar, 0, sizeof(int)*(totface+1));
size= ibuf->x*ibuf->y;
while(size--) {
if(*rt) {
index= WM_framebuffer_to_index(*rt);
if(index>0 && index<=totface)
indexar[index] = 1;
}
rt++;
}
for(a=1; a<=totface; a++) {
if(indexar[a]) indexar[tot++]= a;
}
IMB_freeImBuf(ibuf);
}
return tot;
}
static float calc_vp_alpha_dl(VPaint *vp, ViewContext *vc, float vpimat[][3], float *vert_nor, const float mval[2], float pressure)
{
Brush *brush = paint_brush(&vp->paint);
float fac, fac_2, size, dx, dy;
float alpha;
int vertco[2];
== Sculpt/Paint Fixes == * Fix: unify strength and size did work consistently with other paint modes * Fix: If [ and ] keys were used to resize a brush it was not possible to increase the size of the brush if it went under 10 pixels * Fix: Made interpretation of brush size consistent across all modes, Texture/Image paint interpreted brush size as the diameter while all the other modes interpret it as radius * Fix: The default spacing for vertex paint brushes was 3%, should be 10% * Fix: due to fixes to unified strength, re-enabled 'Unify Size' by default * Fix: Unified size and strength were stored in UserPrefs, moved this to ToolSettings * Fix: The setting of pressure sensitivity was not unified when strength or size were unified. Now the appropriate pressure sensitivity setting is also unified across all brushes when corresponding unification option is selected * Fix: When using [ and ] to resize the brush it didn't immediately redraw * Fix: fkey resizing/"re-strength-ing" was not working consistently accross all paint modes due to only sculpt mode having full support for unified size and strength, now it works properly. * Fix: other paint modes did expose the ability to have a custom brush colors, so I added the small bit of code to allow it. Note: I made all of the other paint mode brushes white. Note2: Actually, probably want to make the paint modes use the selected color for painting instead of a constant brush color. * I had removed OPTYPE_REGISTER from some Sculpt/Paint operators but in this commit I add them back. I'm not completely sure what this option does so I don't want to disturb it for now.
2010-07-22 18:56:46 +00:00
const int radius= brush_size(brush);
project_int_noclip(vc->ar, vert_nor, vertco);
dx= mval[0]-vertco[0];
dy= mval[1]-vertco[1];
== Sculpt/Paint Fixes == * Fix: unify strength and size did work consistently with other paint modes * Fix: If [ and ] keys were used to resize a brush it was not possible to increase the size of the brush if it went under 10 pixels * Fix: Made interpretation of brush size consistent across all modes, Texture/Image paint interpreted brush size as the diameter while all the other modes interpret it as radius * Fix: The default spacing for vertex paint brushes was 3%, should be 10% * Fix: due to fixes to unified strength, re-enabled 'Unify Size' by default * Fix: Unified size and strength were stored in UserPrefs, moved this to ToolSettings * Fix: The setting of pressure sensitivity was not unified when strength or size were unified. Now the appropriate pressure sensitivity setting is also unified across all brushes when corresponding unification option is selected * Fix: When using [ and ] to resize the brush it didn't immediately redraw * Fix: fkey resizing/"re-strength-ing" was not working consistently accross all paint modes due to only sculpt mode having full support for unified size and strength, now it works properly. * Fix: other paint modes did expose the ability to have a custom brush colors, so I added the small bit of code to allow it. Note: I made all of the other paint mode brushes white. Note2: Actually, probably want to make the paint modes use the selected color for painting instead of a constant brush color. * I had removed OPTYPE_REGISTER from some Sculpt/Paint operators but in this commit I add them back. I'm not completely sure what this option does so I don't want to disturb it for now.
2010-07-22 18:56:46 +00:00
if (brush_use_size_pressure(brush))
size = pressure * radius;
else
== Sculpt/Paint Fixes == * Fix: unify strength and size did work consistently with other paint modes * Fix: If [ and ] keys were used to resize a brush it was not possible to increase the size of the brush if it went under 10 pixels * Fix: Made interpretation of brush size consistent across all modes, Texture/Image paint interpreted brush size as the diameter while all the other modes interpret it as radius * Fix: The default spacing for vertex paint brushes was 3%, should be 10% * Fix: due to fixes to unified strength, re-enabled 'Unify Size' by default * Fix: Unified size and strength were stored in UserPrefs, moved this to ToolSettings * Fix: The setting of pressure sensitivity was not unified when strength or size were unified. Now the appropriate pressure sensitivity setting is also unified across all brushes when corresponding unification option is selected * Fix: When using [ and ] to resize the brush it didn't immediately redraw * Fix: fkey resizing/"re-strength-ing" was not working consistently accross all paint modes due to only sculpt mode having full support for unified size and strength, now it works properly. * Fix: other paint modes did expose the ability to have a custom brush colors, so I added the small bit of code to allow it. Note: I made all of the other paint mode brushes white. Note2: Actually, probably want to make the paint modes use the selected color for painting instead of a constant brush color. * I had removed OPTYPE_REGISTER from some Sculpt/Paint operators but in this commit I add them back. I'm not completely sure what this option does so I don't want to disturb it for now.
2010-07-22 18:56:46 +00:00
size = radius;
fac_2= dx*dx + dy*dy;
if(fac_2 > size*size) return 0.f;
fac = sqrtf(fac_2);
== Sculpt/Paint Fixes == * Fix: unify strength and size did work consistently with other paint modes * Fix: If [ and ] keys were used to resize a brush it was not possible to increase the size of the brush if it went under 10 pixels * Fix: Made interpretation of brush size consistent across all modes, Texture/Image paint interpreted brush size as the diameter while all the other modes interpret it as radius * Fix: The default spacing for vertex paint brushes was 3%, should be 10% * Fix: due to fixes to unified strength, re-enabled 'Unify Size' by default * Fix: Unified size and strength were stored in UserPrefs, moved this to ToolSettings * Fix: The setting of pressure sensitivity was not unified when strength or size were unified. Now the appropriate pressure sensitivity setting is also unified across all brushes when corresponding unification option is selected * Fix: When using [ and ] to resize the brush it didn't immediately redraw * Fix: fkey resizing/"re-strength-ing" was not working consistently accross all paint modes due to only sculpt mode having full support for unified size and strength, now it works properly. * Fix: other paint modes did expose the ability to have a custom brush colors, so I added the small bit of code to allow it. Note: I made all of the other paint mode brushes white. Note2: Actually, probably want to make the paint modes use the selected color for painting instead of a constant brush color. * I had removed OPTYPE_REGISTER from some Sculpt/Paint operators but in this commit I add them back. I'm not completely sure what this option does so I don't want to disturb it for now.
2010-07-22 18:56:46 +00:00
alpha= brush_alpha(brush) * brush_curve_strength_clamp(brush, fac, size);
== Sculpt/Paint Fixes == * Fix: unify strength and size did work consistently with other paint modes * Fix: If [ and ] keys were used to resize a brush it was not possible to increase the size of the brush if it went under 10 pixels * Fix: Made interpretation of brush size consistent across all modes, Texture/Image paint interpreted brush size as the diameter while all the other modes interpret it as radius * Fix: The default spacing for vertex paint brushes was 3%, should be 10% * Fix: due to fixes to unified strength, re-enabled 'Unify Size' by default * Fix: Unified size and strength were stored in UserPrefs, moved this to ToolSettings * Fix: The setting of pressure sensitivity was not unified when strength or size were unified. Now the appropriate pressure sensitivity setting is also unified across all brushes when corresponding unification option is selected * Fix: When using [ and ] to resize the brush it didn't immediately redraw * Fix: fkey resizing/"re-strength-ing" was not working consistently accross all paint modes due to only sculpt mode having full support for unified size and strength, now it works properly. * Fix: other paint modes did expose the ability to have a custom brush colors, so I added the small bit of code to allow it. Note: I made all of the other paint mode brushes white. Note2: Actually, probably want to make the paint modes use the selected color for painting instead of a constant brush color. * I had removed OPTYPE_REGISTER from some Sculpt/Paint operators but in this commit I add them back. I'm not completely sure what this option does so I don't want to disturb it for now.
2010-07-22 18:56:46 +00:00
if (brush_use_alpha_pressure(brush))
alpha *= pressure;
if(vp->flag & VP_NORMALS) {
float *no= vert_nor+3;
/* transpose ! */
fac= vpimat[2][0]*no[0]+vpimat[2][1]*no[1]+vpimat[2][2]*no[2];
if(fac > 0.0f) {
dx= vpimat[0][0]*no[0]+vpimat[0][1]*no[1]+vpimat[0][2]*no[2];
dy= vpimat[1][0]*no[0]+vpimat[1][1]*no[1]+vpimat[1][2]*no[2];
alpha*= fac/sqrtf(dx*dx + dy*dy + fac*fac);
}
else return 0.f;
}
return alpha;
}
static void wpaint_blend(VPaint *wp, MDeformWeight *dw, MDeformWeight *uw, float alpha, float paintval, int flip, int multipaint)
{
Brush *brush = paint_brush(&wp->paint);
int tool = brush->vertexpaint_tool;
if(dw==NULL || uw==NULL) return;
if (flip) {
switch(tool) {
case VP_MIX:
paintval = 1.f - paintval; break;
case VP_ADD:
tool= VP_SUB; break;
case VP_SUB:
tool= VP_ADD; break;
case VP_LIGHTEN:
tool= VP_DARKEN; break;
case VP_DARKEN:
tool= VP_LIGHTEN; break;
}
}
if(tool==VP_MIX || tool==VP_BLUR)
dw->weight = paintval*alpha + dw->weight*(1.0f-alpha);
else if(tool==VP_ADD)
dw->weight += paintval*alpha;
else if(tool==VP_SUB)
dw->weight -= paintval*alpha;
else if(tool==VP_MUL)
/* first mul, then blend the fac */
dw->weight = ((1.0f-alpha) + alpha*paintval)*dw->weight;
else if(tool==VP_LIGHTEN) {
if (dw->weight < paintval)
dw->weight = paintval*alpha + dw->weight*(1.0f-alpha);
} else if(tool==VP_DARKEN) {
if (dw->weight > paintval)
dw->weight = paintval*alpha + dw->weight*(1.0f-alpha);
}
/* delay clamping until the end so multi-paint can function when the active group is at the limits */
if(multipaint == FALSE) {
CLAMP(dw->weight, 0.0f, 1.0f);
}
/* if no spray, clip result with orig weight & orig alpha */
if((wp->flag & VP_SPRAY)==0) {
float testw=0.0f;
== Sculpt/Paint Fixes == * Fix: unify strength and size did work consistently with other paint modes * Fix: If [ and ] keys were used to resize a brush it was not possible to increase the size of the brush if it went under 10 pixels * Fix: Made interpretation of brush size consistent across all modes, Texture/Image paint interpreted brush size as the diameter while all the other modes interpret it as radius * Fix: The default spacing for vertex paint brushes was 3%, should be 10% * Fix: due to fixes to unified strength, re-enabled 'Unify Size' by default * Fix: Unified size and strength were stored in UserPrefs, moved this to ToolSettings * Fix: The setting of pressure sensitivity was not unified when strength or size were unified. Now the appropriate pressure sensitivity setting is also unified across all brushes when corresponding unification option is selected * Fix: When using [ and ] to resize the brush it didn't immediately redraw * Fix: fkey resizing/"re-strength-ing" was not working consistently accross all paint modes due to only sculpt mode having full support for unified size and strength, now it works properly. * Fix: other paint modes did expose the ability to have a custom brush colors, so I added the small bit of code to allow it. Note: I made all of the other paint mode brushes white. Note2: Actually, probably want to make the paint modes use the selected color for painting instead of a constant brush color. * I had removed OPTYPE_REGISTER from some Sculpt/Paint operators but in this commit I add them back. I'm not completely sure what this option does so I don't want to disturb it for now.
2010-07-22 18:56:46 +00:00
alpha= brush_alpha(brush);
if(tool==VP_MIX || tool==VP_BLUR)
testw = paintval*alpha + uw->weight*(1.0f-alpha);
else if(tool==VP_ADD)
testw = uw->weight + paintval*alpha;
else if(tool==VP_SUB)
testw = uw->weight - paintval*alpha;
else if(tool==VP_MUL)
/* first mul, then blend the fac */
testw = ((1.0f-alpha) + alpha*paintval)*uw->weight;
else if(tool==VP_LIGHTEN) {
if (uw->weight < paintval)
testw = paintval*alpha + uw->weight*(1.0f-alpha);
else
testw = uw->weight;
} else if(tool==VP_DARKEN) {
if (uw->weight > paintval)
testw = paintval*alpha + uw->weight*(1.0f-alpha);
else
testw = uw->weight;
}
if(multipaint == FALSE) {
CLAMP(testw, 0.0f, 1.0f);
if( testw<uw->weight ) {
if(dw->weight < testw) dw->weight= testw;
else if(dw->weight > uw->weight) dw->weight= uw->weight;
}
else {
if(dw->weight > testw) dw->weight= testw;
else if(dw->weight < uw->weight) dw->weight= uw->weight;
}
}
}
}
/* ----------------------------------------------------- */
/* sets wp->weight to the closest weight value to vertex */
/* note: we cant sample frontbuf, weight colors are interpolated too unpredictable */
static int weight_sample_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
ViewContext vc;
Mesh *me;
short change= FALSE;
view3d_set_viewcontext(C, &vc);
me= get_mesh(vc.obact);
if (me && me->dvert && vc.v3d && vc.rv3d) {
int index;
view3d_operator_needs_opengl(C);
index= view3d_sample_backbuf(&vc, event->mval[0], event->mval[1]);
if(index && index<=me->totface) {
DerivedMesh *dm= mesh_get_derived_final(vc.scene, vc.obact, CD_MASK_BAREMESH);
if(dm->getVertCo==NULL) {
BKE_report(op->reports, RPT_WARNING, "The modifier used does not support deformed locations");
}
else {
MFace *mf= ((MFace *)me->mface) + index-1;
const int vgroup= vc.obact->actdef - 1;
ToolSettings *ts= vc.scene->toolsettings;
float mval_f[2];
int v_idx_best= -1;
int fidx;
float len_best= FLT_MAX;
mval_f[0]= (float)event->mval[0];
mval_f[1]= (float)event->mval[1];
fidx= mf->v4 ? 3:2;
do {
float co[3], sco[3], len;
const int v_idx= (*(&mf->v1 + fidx));
dm->getVertCo(dm, v_idx, co);
project_float_noclip(vc.ar, co, sco);
len= len_squared_v2v2(mval_f, sco);
if(len < len_best) {
len_best= len;
v_idx_best= v_idx;
}
} while (fidx--);
if(v_idx_best != -1) { /* should always be valid */
ts->vgroup_weight= defvert_find_weight(&me->dvert[v_idx_best], vgroup);
change= TRUE;
}
}
dm->release(dm);
}
}
if(change) {
/* not really correct since the brush didnt change, but redraws the toolbar */
WM_main_add_notifier(NC_BRUSH|NA_EDITED, NULL); /* ts->wpaint->paint.brush */
return OPERATOR_FINISHED;
}
else {
return OPERATOR_CANCELLED;
}
}
void PAINT_OT_weight_sample(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Weight Paint Sample Weight";
ot->idname= "PAINT_OT_weight_sample";
/* api callbacks */
ot->invoke= weight_sample_invoke;
ot->poll= weight_paint_mode_poll;
/* flags */
ot->flag= OPTYPE_UNDO;
}
/* samples cursor location, and gives menu with vertex groups to activate */
static EnumPropertyItem *weight_paint_sample_enum_itemf(bContext *C, PointerRNA *UNUSED(ptr), PropertyRNA *UNUSED(prop), int *free)
{
if (C) {
wmWindow *win= CTX_wm_window(C);
if(win && win->eventstate) {
ViewContext vc;
Mesh *me;
view3d_set_viewcontext(C, &vc);
me= get_mesh(vc.obact);
if (me && me->dvert && vc.v3d && vc.rv3d) {
int index;
view3d_operator_needs_opengl(C);
index= view3d_sample_backbuf(&vc, win->eventstate->x - vc.ar->winrct.xmin, win->eventstate->y - vc.ar->winrct.ymin);
if(index && index<=me->totface) {
const int totgroup= BLI_countlist(&vc.obact->defbase);
if(totgroup) {
MFace *mf= ((MFace *)me->mface) + index-1;
unsigned int fidx= mf->v4 ? 3:2;
int *groups= MEM_callocN(totgroup*sizeof(int), "groups");
int found= FALSE;
do {
MDeformVert *dvert= me->dvert + (*(&mf->v1 + fidx));
int i= dvert->totweight;
MDeformWeight *dw;
for(dw= dvert->dw; i > 0; dw++, i--) {
groups[dw->def_nr]= TRUE;
found= TRUE;
}
} while (fidx--);
if(found==FALSE) {
MEM_freeN(groups);
}
else {
EnumPropertyItem *item= NULL, item_tmp= {0};
int totitem= 0;
int i= 0;
bDeformGroup *dg;
for(dg= vc.obact->defbase.first; dg && i<totgroup; i++, dg= dg->next) {
if(groups[i]) {
item_tmp.identifier= item_tmp.name= dg->name;
item_tmp.value= i;
RNA_enum_item_add(&item, &totitem, &item_tmp);
}
}
RNA_enum_item_end(&item, &totitem);
*free= 1;
MEM_freeN(groups);
return item;
}
}
}
}
}
}
return DummyRNA_NULL_items;
}
static int weight_sample_group_exec(bContext *C, wmOperator *op)
{
int type= RNA_enum_get(op->ptr, "group");
ViewContext vc;
view3d_set_viewcontext(C, &vc);
vc.obact->actdef= type + 1;
DAG_id_tag_update(&vc.obact->id, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_OBJECT|ND_DRAW, vc.obact);
return OPERATOR_FINISHED;
}
/* TODO, we could make this a menu into OBJECT_OT_vertex_group_set_active rather than its own operator */
void PAINT_OT_weight_sample_group(wmOperatorType *ot)
{
PropertyRNA *prop= NULL;
/* identifiers */
ot->name= "Weight Paint Sample Group";
ot->idname= "PAINT_OT_weight_sample_group";
/* api callbacks */
ot->exec= weight_sample_group_exec;
ot->invoke= WM_menu_invoke;
ot->poll= weight_paint_mode_poll;
/* flags */
ot->flag= OPTYPE_UNDO;
/* keyingset to use (dynamic enum) */
prop= RNA_def_enum(ot->srna, "group", DummyRNA_DEFAULT_items, 0, "Keying Set", "The Keying Set to use");
RNA_def_enum_funcs(prop, weight_paint_sample_enum_itemf);
ot->prop= prop;
}
#if 0 /* UNUSED */
static void do_weight_paint_auto_normalize(MDeformVert *dvert,
int paint_nr, char *map)
{
2009-11-02 17:25:15 +00:00
// MDeformWeight *dw = dvert->dw;
float sum=0.0f, fac=0.0f, paintw=0.0f;
int i, tot=0;
if (!map)
return;
for (i=0; i<dvert->totweight; i++) {
if (dvert->dw[i].def_nr == paint_nr)
paintw = dvert->dw[i].weight;
if (map[dvert->dw[i].def_nr]) {
tot += 1;
if (dvert->dw[i].def_nr != paint_nr)
sum += dvert->dw[i].weight;
}
}
if (!tot || sum <= (1.0f - paintw))
return;
fac = sum / (1.0f - paintw);
fac = fac==0.0f ? 1.0f : 1.0f / fac;
for (i=0; i<dvert->totweight; i++) {
if (map[dvert->dw[i].def_nr]) {
if (dvert->dw[i].def_nr != paint_nr)
dvert->dw[i].weight *= fac;
}
}
}
#endif
/* the active group should be involved in auto normalize */
static void do_weight_paint_auto_normalize_all_groups(MDeformVert *dvert, const char *vgroup_validmap, char do_auto_normalize)
{
if (do_auto_normalize == FALSE) {
return;
}
else {
float sum= 0.0f, fac;
unsigned int i, tot=0;
MDeformWeight *dw;
for (i= dvert->totweight, dw= dvert->dw; i != 0; i--, dw++) {
if (vgroup_validmap[dw->def_nr]) {
tot++;
sum += dw->weight;
}
}
if ((tot == 0) || (sum == 1.0f) || (sum == 0.0f)) {
return;
}
fac= 1.0f / sum;
for (i= dvert->totweight, dw= dvert->dw; i != 0; i--, dw++) {
if (vgroup_validmap[dw->def_nr]) {
dw->weight *= fac;
}
}
}
}
/*
See if the current deform vertex has a locked group
*/
static char has_locked_group(MDeformVert *dvert, const char *lock_flags)
{
int i;
for(i = 0; i < dvert->totweight; i++) {
if(lock_flags[dvert->dw[i].def_nr] && dvert->dw[i].weight > 0.0f) {
return TRUE;
}
}
return FALSE;
}
/*
* gen_lck_flags gets the status of "flag" for each bDeformGroup
*in ob->defbase and returns an array containing them
*/
static char *gen_lock_flags(Object* ob, int defbase_tot)
2011-05-27 19:13:54 +00:00
{
char is_locked = FALSE;
int i;
//int defbase_tot = BLI_countlist(&ob->defbase);
char *lock_flags = MEM_mallocN(defbase_tot*sizeof(char), "defflags");
bDeformGroup *defgroup;
for(i = 0, defgroup = ob->defbase.first; i < defbase_tot && defgroup; defgroup = defgroup->next, i++) {
lock_flags[i] = ((defgroup->flag & DG_LOCK_WEIGHT) != 0);
is_locked |= lock_flags[i];
2011-05-27 19:13:54 +00:00
}
if(is_locked){
return lock_flags;
2011-05-27 19:13:54 +00:00
}
MEM_freeN(lock_flags);
2011-05-27 19:13:54 +00:00
return NULL;
}
static int has_locked_group_selected(int defbase_tot, char *defbase_sel, char *lock_flags)
{
int i;
for(i = 0; i < defbase_tot; i++) {
if(defbase_sel[i] && lock_flags[i]) {
return TRUE;
}
}
return FALSE;
}
#if 0 /* UNUSED */
static int has_unselected_unlocked_bone_group(int defbase_tot, char *defbase_sel, int selected, char *lock_flags, char *vgroup_validmap)
{
int i;
if(defbase_tot == selected) {
return FALSE;
}
for(i = 0; i < defbase_tot; i++) {
if(vgroup_validmap[i] && !defbase_sel[i] && !lock_flags[i]) {
return TRUE;
}
}
return FALSE;
}
#endif
static void multipaint_selection(MDeformVert *dvert, float change, char *defbase_sel, int defbase_tot)
{
int i;
MDeformWeight *dw;
float val;
/* make sure they are all at most 1 after the change */
for(i = 0; i < defbase_tot; i++) {
if(defbase_sel[i]) {
dw = defvert_find_index(dvert, i);
if(dw && dw->weight) {
val = dw->weight * change;
if(val > 1) {
/* TODO: when the change is reduced, you need to recheck
* the earlier values to make sure they are not 0
* (precision error) */
change = 1.0f/dw->weight;
}
/* the value should never reach zero while multi-painting if it
* was nonzero beforehand */
if(val <= 0) {
return;
}
}
}
}
/* apply the valid change */
for(i = 0; i < defbase_tot; i++) {
if(defbase_sel[i]) {
dw = defvert_find_index(dvert, i);
if(dw && dw->weight) {
dw->weight = dw->weight * change;
}
}
}
}
/* move all change onto valid, unchanged groups. If there is change left over,
* then return it.
* assumes there are valid groups to shift weight onto */
static float redistribute_change(MDeformVert *ndv, char *change_status, int changeme, int changeto, float totchange, float total_valid, char do_auto_normalize)
{
float was_change;
float change;
float oldval;
MDeformWeight *ndw;
int i;
do {
/* assume there is no change until you see one */
was_change = FALSE;
/* change each group by the same amount each time */
change = totchange/total_valid;
for(i = 0; i < ndv->totweight && total_valid && totchange; i++) {
ndw = (ndv->dw+i);
/* change only the groups with a valid status */
if(change_status[ndw->def_nr] == changeme) {
oldval = ndw->weight;
/* if auto normalize is active, don't worry about upper bounds */
if(do_auto_normalize == FALSE && ndw->weight + change > 1) {
totchange -= 1-ndw->weight;
ndw->weight = 1;
/* stop the changes to this group */
change_status[ndw->def_nr] = changeto;
total_valid--;
}
else if(ndw->weight + change < 0) { /* check the lower bound */
totchange -= ndw->weight;
ndw->weight = 0;
change_status[ndw->def_nr] = changeto;
total_valid--;
}
else {/* a perfectly valid change occurred to ndw->weight */
totchange -= change;
ndw->weight += change;
}
/* see if there was a change */
if(oldval != ndw->weight) {
was_change = TRUE;
}
}
}
/* don't go again if there was no change, if there is no valid group,
* or there is no change left */
} while(was_change && total_valid && totchange);
/* left overs */
return totchange;
2011-05-27 19:13:54 +00:00
}
/* observe the changes made to the weights of groups.
* make sure all locked groups on the vertex have the same deformation
* by moving the changes made to groups onto other unlocked groups */
static void enforce_locks(MDeformVert *odv, MDeformVert *ndv, int defbase_tot,
const char *lock_flags, const char *vgroup_validmap, char do_auto_normalize)
{
float totchange = 0.0f;
float totchange_allowed = 0.0f;
float left_over;
int total_valid = 0;
int total_changed = 0;
unsigned int i;
MDeformWeight *ndw;
MDeformWeight *odw;
MDeformWeight *ndw2;
MDeformWeight *odw2;
int designatedw = -1;
int designatedw_changed = FALSE;
float storedw;
char *change_status;
char new_weight_has_zero = FALSE;
if(!lock_flags || !has_locked_group(ndv, lock_flags)) {
return;
}
/* record if a group was changed, unlocked and not changed, or locked */
change_status = MEM_callocN(sizeof(char)*defbase_tot, "unlocked_unchanged");
for(i = 0; i < defbase_tot; i++) {
ndw = defvert_find_index(ndv, i);
odw = defvert_find_index(odv, i);
/* the weights are zero, so we can assume a lot */
if(!ndw || !odw) {
if (!lock_flags[i] && vgroup_validmap[i]){
defvert_verify_index(odv, i);
defvert_verify_index(ndv, i);
total_valid++;
change_status[i] = 1; /* can be altered while redistributing */
}
continue;
}
/* locked groups should not be changed */
if(lock_flags[i]) {
ndw->weight = odw->weight;
}
else if(ndw->weight != odw->weight) { /* changed groups are handled here */
totchange += ndw->weight - odw->weight;
change_status[i] = 2; /* was altered already */
total_changed++;
if(ndw->weight == 0) {
new_weight_has_zero = TRUE;
}
else if(designatedw == -1){
designatedw = i;
}
} /* unchanged, unlocked bone groups are handled here */
else if (vgroup_validmap[i]){
totchange_allowed += ndw->weight;
total_valid++;
change_status[i] = 1; /* can be altered while redistributing */
}
}
/* if there was any change, redistribute it */
if(total_changed) {
/* auto normalize will allow weights to temporarily go above 1 in redistribution */
if(vgroup_validmap && total_changed < 0 && total_valid) {
totchange_allowed = total_valid;
}
/* there needs to be change allowed, or you should not bother */
if(totchange_allowed) {
/* the way you modify the unlocked+unchanged groups is different depending
* on whether or not you are painting the weight(s) up or down */
if(totchange < 0) {
totchange_allowed = total_valid - totchange_allowed;
}
else {
totchange_allowed *= -1;
}
left_over = 0;
if(fabsf(totchange_allowed) < fabsf(totchange)) {
/* this amount goes back onto the changed, unlocked weights */
left_over = fabsf(fabsf(totchange) - fabsf(totchange_allowed));
if(totchange > 0) {
left_over *= -1;
}
}
else {
/* all of the change will be permitted */
totchange_allowed = -totchange;
}
/* move the weight evenly between the allowed groups, move excess back onto the used groups based on the change */
totchange_allowed = redistribute_change(ndv, change_status, 1, -1, totchange_allowed, total_valid, do_auto_normalize);
left_over += totchange_allowed;
if(left_over) {
/* more than one nonzero weights were changed with the same ratio, so keep them changed that way! */
if(total_changed > 1 && !new_weight_has_zero && designatedw >= 0) {
/* this dw is special, it is used as a base to determine how to change the others */
ndw = defvert_find_index(ndv, designatedw);
odw = defvert_find_index(odv, designatedw);
storedw = ndw->weight;
for(i = 0; i < ndv->totweight; i++) {
if(change_status[ndw->def_nr] == 2) {
odw2 = &odv->dw[i];
ndw2 = &ndv->dw[i];
if(!designatedw_changed) {
ndw->weight = (totchange_allowed + odw->weight + odw2->weight)/(1.0f + ndw2->weight/ndw->weight);
designatedw_changed = TRUE;
}
ndw2->weight = ndw->weight * ndw2->weight / storedw;
}
}
}
/* a weight was changed to zero, only one weight was changed,
* or designatedw is still -1 put weight back as evenly as possible */
else {
redistribute_change(ndv, change_status, 2, -2, left_over, total_changed, do_auto_normalize);
}
}
}
else {
/* reset the weights */
unsigned int i;
MDeformWeight *dw_old= odv->dw;
MDeformWeight *dw_new= ndv->dw;
for (i= odv->totweight; i != 0; i--, dw_old++, dw_new++) {
dw_new->weight= dw_old->weight;
}
}
}
MEM_freeN(change_status);
}
/* multi-paint's initial, potential change is computed here based on the user's stroke */
static float get_mp_change(MDeformVert *odv, char *defbase_sel, float brush_change)
{
float selwsum = 0.0f;
unsigned int i;
MDeformWeight *dw= odv->dw;
for (i= odv->totweight; i != 0; i--, dw++) {
if(defbase_sel[dw->def_nr]) {
selwsum += dw->weight;
}
}
if(selwsum && selwsum+brush_change > 0) {
return (selwsum+brush_change)/selwsum;
}
return 0.0f;
}
/* change the weights back to the wv's weights
* it assumes you already have the correct pointer index */
static void reset_to_prev(MDeformVert *wv, MDeformVert *dvert)
{
MDeformWeight *dw= dvert->dw;
MDeformWeight *w;
unsigned int i;
for (i= dvert->totweight; i != 0; i--, dw++) {
w= defvert_find_index(wv, dw->def_nr);
/* if there was no w when there is a d, then the old weight was 0 */
dw->weight = w ? w->weight : 0.0f;
}
}
static void clamp_weights(MDeformVert *dvert)
{
MDeformWeight *dw= dvert->dw;
unsigned int i;
for (i= dvert->totweight; i != 0; i--, dw++) {
CLAMP(dw->weight, 0.0f, 1.0f);
}
}
/* struct to avoid passing many args each call to do_weight_paint_vertex()
* this _could_ be made a part of the operators 'WPaintData' struct, or at
* least a member, but for now keep its own struct, initialized on every
* paint stroke update - campbell */
typedef struct WeightPaintInfo {
int defbase_tot;
/* both must add up to 'defbase_tot' */
int defbase_tot_sel;
int defbase_tot_unsel;
int vgroup_mirror; /* mirror group or -1 */
char *lock_flags; /* boolean array for locked bones,
* length of defbase_tot */
char *defbase_sel; /* boolean array for selected bones,
* length of defbase_tot */
char *vgroup_validmap; /* same as WeightPaintData.vgroup_validmap,
* only added here for convenience */
char do_flip;
char do_multipaint;
char do_auto_normalize;
} WeightPaintInfo;
/* fresh start to make multi-paint and locking modular */
/* returns TRUE if it thinks you need to reset the weights due to
* normalizing while multi-painting */
static int apply_mp_locks_normalize(Mesh *me, const WeightPaintInfo *wpi,
const unsigned int index,
MDeformWeight *dw, MDeformWeight *tdw,
float change, float oldChange,
float oldw, float neww)
{
MDeformVert *dv= &me->dvert[index];
MDeformVert dv_test= {NULL};
dv_test.dw= MEM_dupallocN(dv->dw);
dv_test.flag = dv->flag;
dv_test.totweight = dv->totweight;
/* do not multi-paint if a locked group is selected or the active group is locked
* !lock_flags[dw->def_nr] helps if nothing is selected, but active group is locked */
if( (wpi->lock_flags == NULL) ||
((wpi->lock_flags[dw->def_nr] == FALSE) &&
has_locked_group_selected(wpi->defbase_tot, wpi->defbase_sel, wpi->lock_flags) == FALSE))
{
if(wpi->do_multipaint && wpi->defbase_tot_sel > 1) {
if(change && change!=1) {
multipaint_selection(dv, change, wpi->defbase_sel, wpi->defbase_tot);
}
}
else { /* this lets users paint normally, but don't let them paint locked groups */
dw->weight = neww;
}
}
clamp_weights(dv);
enforce_locks(&dv_test, dv, wpi->defbase_tot, wpi->lock_flags, wpi->vgroup_validmap, wpi->do_auto_normalize);
do_weight_paint_auto_normalize_all_groups(dv, wpi->vgroup_validmap, wpi->do_auto_normalize);
if(oldChange && wpi->do_multipaint && wpi->defbase_tot_sel > 1) {
if(tdw->weight != oldw) {
if(neww > oldw) {
if(tdw->weight <= oldw) {
MEM_freeN(dv_test.dw);
return TRUE;
}
}
else {
if(tdw->weight >= oldw) {
MEM_freeN(dv_test.dw);
return TRUE;
}
}
}
}
MEM_freeN(dv_test.dw);
return FALSE;
}
/* within the current dvert index, get the dw that is selected and has a weight
* above 0, this helps multi-paint */
static int get_first_selected_nonzero_weight(MDeformVert *dvert, char *defbase_sel)
{
int i;
MDeformWeight *dw= dvert->dw;
for(i=0; i< dvert->totweight; i++, dw++) {
if(defbase_sel[dw->def_nr] && dw->weight > 0.0f) {
return i;
}
}
return -1;
}
static char *wpaint_make_validmap(Object *ob);
static void do_weight_paint_vertex( /* vars which remain the same for every vert */
VPaint *wp, Object *ob, const WeightPaintInfo *wpi,
/* vars which change on each stroke */
const unsigned int index, float alpha, float paintweight
)
{
Mesh *me= ob->data;
MDeformVert *dv= &me->dvert[index];
MDeformWeight *dw, *uw;
int vgroup= ob->actdef-1;
2011-05-27 19:13:54 +00:00
if(wp->flag & VP_ONLYVGROUP) {
dw= defvert_find_index(dv, vgroup);
uw= defvert_find_index(wp->wpaint_prev+index, vgroup);
}
else {
dw= defvert_verify_index(dv, vgroup);
uw= defvert_verify_index(wp->wpaint_prev+index, vgroup);
}
if(dw==NULL || uw==NULL) {
return;
}
/* TODO: De-duplicate the simple weight paint - jason */
/* ... or not, since its <10 SLOC - campbell */
/* If there are no locks or multipaint,
* then there is no need to run the more complicated checks */
if( (wpi->do_multipaint == FALSE || wpi->defbase_tot_sel <= 1) &&
(wpi->lock_flags == NULL || has_locked_group(dv, wpi->lock_flags) == FALSE))
{
wpaint_blend(wp, dw, uw, alpha, paintweight, wpi->do_flip, FALSE);
if(me->editflag & ME_EDIT_MIRROR_X) { /* x mirror painting */
int index_mirr= mesh_get_x_mirror_vert(ob, index);
if(index_mirr != -1) {
MDeformVert *dv_mirr= &me->dvert[index_mirr];
/* copy, not paint again */
uw= defvert_verify_index(dv_mirr, (wpi->vgroup_mirror != -1) ? wpi->vgroup_mirror : vgroup);
uw->weight= dw->weight;
}
}
/* important to normalize after mirror, otherwise mirror gets wight
* which has already been scaled down in relation to other weights,
* then scales a second time [#26193]. Tricky multi-paint code doesn't
* suffer from this problem - campbell */
2011-10-06 04:09:48 +00:00
do_weight_paint_auto_normalize_all_groups(dv, wpi->vgroup_validmap, wpi->do_auto_normalize);
}
else {
/* use locks and/or multipaint */
float oldw;
float neww;
float testw=0;
float change = 0;
float oldChange = 0;
int i;
MDeformWeight *tdw = NULL, *tuw;
MDeformVert dv_copy= {NULL};
oldw = dw->weight;
wpaint_blend(wp, dw, uw, alpha, paintweight, wpi->do_flip, wpi->do_multipaint && wpi->defbase_tot_sel >1);
neww = dw->weight;
dw->weight = oldw;
/* setup multi-paint */
if(wpi->defbase_tot_sel > 1 && wpi->do_multipaint) {
dv_copy.dw= MEM_dupallocN(dv->dw);
dv_copy.flag = dv->flag;
dv_copy.totweight = dv->totweight;
tdw = dw;
tuw = uw;
change = get_mp_change(wp->wpaint_prev+index, wpi->defbase_sel, neww - oldw);
if(change) {
if(!tdw->weight) {
i = get_first_selected_nonzero_weight(dv, wpi->defbase_sel);
if(i>=0) {
tdw = &(dv->dw[i]);
tuw = defvert_verify_index(wp->wpaint_prev+index, tdw->def_nr);
2011-09-18 14:54:41 +00:00
}
else {
change = 0;
}
}
if(change && tuw->weight && tuw->weight * change) {
if(tdw->weight != tuw->weight) {
oldChange = tdw->weight/tuw->weight;
testw = tuw->weight*change;
if( testw > tuw->weight ) {
if(change > oldChange) {
/* reset the weights and use the new change */
reset_to_prev(wp->wpaint_prev+index, dv);
}
else {
/* the old change was more significant, so set
* the change to 0 so that it will not do another multi-paint */
change = 0;
}
2011-09-18 14:54:41 +00:00
}
else {
if(change < oldChange) {
reset_to_prev(wp->wpaint_prev+index, dv);
}
else {
change = 0;
}
}
}
}
else {
change = 0;
}
2011-09-18 14:54:41 +00:00
}
}
if(apply_mp_locks_normalize(me, wpi, index, dw, tdw, change, oldChange, oldw, neww)) {
reset_to_prev(&dv_copy, dv);
change = 0;
oldChange = 0;
}
if(dv_copy.dw) {
MEM_freeN(dv_copy.dw);
}
/* dv may have been altered greatly */
dw = defvert_find_index(dv, vgroup);
if(me->editflag & ME_EDIT_MIRROR_X) { /* x mirror painting */
int index_mirr= mesh_get_x_mirror_vert(ob, index);
if(index_mirr != -1) {
MDeformVert *dv_mirr= &me->dvert[index_mirr];
/* copy, not paint again */
uw= defvert_verify_index(dv_mirr, (wpi->vgroup_mirror != -1) ? wpi->vgroup_mirror : vgroup);
//uw->weight= dw->weight;
apply_mp_locks_normalize(me, wpi, index_mirr, uw, tdw, change, oldChange, oldw, neww);
}
}
2011-05-27 19:13:54 +00:00
}
}
/* *************** set wpaint operator ****************** */
static int set_wpaint(bContext *C, wmOperator *UNUSED(op)) /* toggle */
{
Object *ob= CTX_data_active_object(C);
Scene *scene= CTX_data_scene(C);
VPaint *wp= scene->toolsettings->wpaint;
Mesh *me;
me= get_mesh(ob);
if(ob->id.lib || me==NULL) return OPERATOR_PASS_THROUGH;
if(ob->mode & OB_MODE_WEIGHT_PAINT) ob->mode &= ~OB_MODE_WEIGHT_PAINT;
else ob->mode |= OB_MODE_WEIGHT_PAINT;
/* Weightpaint works by overriding colors in mesh,
* so need to make sure we recalc on enter and
* exit (exit needs doing regardless because we
* should redeform).
*/
DAG_id_tag_update(&me->id, 0);
if(ob->mode & OB_MODE_WEIGHT_PAINT) {
Object *par;
if(wp==NULL)
wp= scene->toolsettings->wpaint= new_vpaint(1);
paint_init(&wp->paint, PAINT_CURSOR_WEIGHT_PAINT);
paint_cursor_start(C, weight_paint_poll);
mesh_octree_table(ob, NULL, NULL, 's');
/* verify if active weight group is also active bone */
par= modifiers_isDeformedByArmature(ob);
if(par && (par->mode & OB_MODE_POSE)) {
bArmature *arm= par->data;
if(arm->act_bone)
ED_vgroup_select_by_name(ob, arm->act_bone->name);
}
}
else {
mesh_octree_table(NULL, NULL, NULL, 'e');
mesh_mirrtopo_table(NULL, 'e');
}
WM_event_add_notifier(C, NC_SCENE|ND_MODE, scene);
return OPERATOR_FINISHED;
}
/* for switching to/from mode */
static int paint_poll_test(bContext *C)
{
if(CTX_data_edit_object(C))
return 0;
if(CTX_data_active_object(C)==NULL)
return 0;
return 1;
}
void PAINT_OT_weight_paint_toggle(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Weight Paint Mode";
ot->idname= "PAINT_OT_weight_paint_toggle";
/* api callbacks */
ot->exec= set_wpaint;
ot->poll= paint_poll_test;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
/* ************ weight paint operator ********** */
struct WPaintData {
ViewContext vc;
int *indexar;
int vgroup_mirror;
float *vertexcosnos;
float wpimat[3][3];
/*variables for auto normalize*/
int auto_normalize;
char *vgroup_validmap; /*stores if vgroups tie to deforming bones or not*/
char *lock_flags;
int defbase_tot;
};
static char *wpaint_make_validmap(Object *ob)
{
bDeformGroup *dg;
ModifierData *md;
char *vgroup_validmap;
GHash *gh;
int i, step1=1;
if(ob->defbase.first == NULL) {
return NULL;
}
gh= BLI_ghash_new(BLI_ghashutil_strhash, BLI_ghashutil_strcmp, "wpaint_make_validmap gh");
/*add all names to a hash table*/
for (dg=ob->defbase.first; dg; dg=dg->next) {
BLI_ghash_insert(gh, dg->name, NULL);
}
vgroup_validmap= MEM_callocN(BLI_ghash_size(gh), "wpaint valid map");
/*now loop through the armature modifiers and identify deform bones*/
for (md = ob->modifiers.first; md; md= !md->next && step1 ? (step1=0), modifiers_getVirtualModifierList(ob) : md->next) {
if (!(md->mode & (eModifierMode_Realtime|eModifierMode_Virtual)))
continue;
if (md->type == eModifierType_Armature) {
ArmatureModifierData *amd= (ArmatureModifierData*) md;
if(amd->object && amd->object->pose) {
bPose *pose= amd->object->pose;
bPoseChannel *chan;
for (chan=pose->chanbase.first; chan; chan=chan->next) {
if (chan->bone->flag & BONE_NO_DEFORM)
continue;
if (BLI_ghash_haskey(gh, chan->name)) {
BLI_ghash_remove(gh, chan->name, NULL, NULL);
BLI_ghash_insert(gh, chan->name, SET_INT_IN_POINTER(1));
}
}
}
}
}
/*add all names to a hash table*/
for (dg=ob->defbase.first, i=0; dg; dg=dg->next, i++) {
if (BLI_ghash_lookup(gh, dg->name) != NULL) {
vgroup_validmap[i] = TRUE;
}
}
BLI_ghash_free(gh, NULL, NULL);
return vgroup_validmap;
}
static int wpaint_stroke_test_start(bContext *C, wmOperator *op, wmEvent *UNUSED(event))
{
Scene *scene= CTX_data_scene(C);
struct PaintStroke *stroke = op->customdata;
ToolSettings *ts= CTX_data_tool_settings(C);
VPaint *wp= ts->wpaint;
Object *ob= CTX_data_active_object(C);
struct WPaintData *wpd;
Mesh *me;
float mat[4][4], imat[4][4];
if(scene->obedit) return OPERATOR_CANCELLED;
me= get_mesh(ob);
if(me==NULL || me->totface==0) return OPERATOR_PASS_THROUGH;
/* if nothing was added yet, we make dverts and a vertex deform group */
if (!me->dvert) {
ED_vgroup_data_create(&me->id);
WM_event_add_notifier(C, NC_GEOM|ND_DATA, me);
}
/* make mode data storage */
wpd= MEM_callocN(sizeof(struct WPaintData), "WPaintData");
paint_stroke_set_mode_data(stroke, wpd);
view3d_set_viewcontext(C, &wpd->vc);
wpd->vgroup_mirror= -1;
/*set up auto-normalize, and generate map for detecting which
vgroups affect deform bones*/
wpd->auto_normalize = ts->auto_normalize;
wpd->defbase_tot = BLI_countlist(&ob->defbase);
wpd->lock_flags = gen_lock_flags(ob, wpd->defbase_tot);
if (wpd->auto_normalize || ts->multipaint || wpd->lock_flags) {
wpd->vgroup_validmap = wpaint_make_validmap(ob);
}
/* ALLOCATIONS! no return after this line */
/* painting on subsurfs should give correct points too, this returns me->totvert amount */
wpd->vertexcosnos= mesh_get_mapped_verts_nors(scene, ob);
wpd->indexar= get_indexarray(me);
copy_wpaint_prev(wp, me->dvert, me->totvert);
/* this happens on a Bone select, when no vgroup existed yet */
if(ob->actdef<=0) {
Object *modob;
if((modob = modifiers_isDeformedByArmature(ob))) {
Bone *actbone= ((bArmature *)modob->data)->act_bone;
if(actbone) {
bPoseChannel *pchan= get_pose_channel(modob->pose, actbone->name);
if(pchan) {
bDeformGroup *dg= defgroup_find_name(ob, pchan->name);
if(dg==NULL)
dg= ED_vgroup_add_name(ob, pchan->name); /* sets actdef */
else
ob->actdef= 1 + defgroup_find_index(ob, dg);
}
}
}
}
if(ob->defbase.first==NULL) {
ED_vgroup_add(ob);
}
/* imat for normals */
mul_m4_m4m4(mat, ob->obmat, wpd->vc.rv3d->viewmat);
invert_m4_m4(imat, mat);
copy_m3_m4(wpd->wpimat, imat);
/* if mirror painting, find the other group */
if(me->editflag & ME_EDIT_MIRROR_X) {
wpaint_mirror_vgroup_ensure(ob, &wpd->vgroup_mirror);
}
return 1;
}
static void wpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, PointerRNA *itemptr)
{
ToolSettings *ts= CTX_data_tool_settings(C);
VPaint *wp= ts->wpaint;
Brush *brush = paint_brush(&wp->paint);
struct WPaintData *wpd= paint_stroke_mode_data(stroke);
ViewContext *vc;
Object *ob;
Mesh *me;
float mat[4][4];
float paintweight;
int *indexar;
int totw;
unsigned int index, totindex;
float alpha;
float mval[2], pressure;
int use_vert_sel;
/* intentionally dont initialize as NULL, make sure we initialize all members below */
WeightPaintInfo wpi;
/* cannot paint if there is no stroke data */
if (wpd == NULL) {
/* XXX: force a redraw here, since even though we can't paint,
* at least view won't freeze until stroke ends */
ED_region_tag_redraw(CTX_wm_region(C));
return;
}
vc= &wpd->vc;
ob= vc->obact;
me= ob->data;
indexar= wpd->indexar;
view3d_operator_needs_opengl(C);
/* load projection matrix */
mul_m4_m4m4(mat, ob->obmat, vc->rv3d->persmat);
pressure = RNA_float_get(itemptr, "pressure");
RNA_float_get_array(itemptr, "mouse", mval);
mval[0]-= vc->ar->winrct.xmin;
mval[1]-= vc->ar->winrct.ymin;
/* *** setup WeightPaintInfo - pass onto do_weight_paint_vertex *** */
wpi.defbase_tot= wpd->defbase_tot;
wpi.defbase_sel= MEM_mallocN(wpi.defbase_tot*sizeof(char), "wpi.defbase_sel");
wpi.defbase_tot_sel= get_selected_defgroups(ob, wpi.defbase_sel, wpi.defbase_tot);
if(wpi.defbase_tot_sel == 0 && ob->actdef) wpi.defbase_tot_sel = 1;
wpi.defbase_tot_unsel= wpi.defbase_tot - wpi.defbase_tot_sel;
wpi.vgroup_mirror= wpd->vgroup_mirror;
wpi.lock_flags= wpd->lock_flags;
wpi.vgroup_validmap= wpd->vgroup_validmap;
wpi.do_flip= RNA_boolean_get(itemptr, "pen_flip");
wpi.do_multipaint= (ts->multipaint != 0);
wpi.do_auto_normalize= ((ts->auto_normalize != 0) && (wpi.vgroup_validmap != NULL));
/* *** done setting up WeightPaintInfo *** */
swap_m4m4(wpd->vc.rv3d->persmat, mat);
use_vert_sel= (me->editflag & ME_EDIT_VERT_SEL) != 0;
/* which faces are involved */
if(wp->flag & VP_AREA) {
/* Ugly hack, to avoid drawing vertex index when getting the face index buffer - campbell */
me->editflag &= ~ME_EDIT_VERT_SEL;
== Sculpt/Paint Fixes == * Fix: unify strength and size did work consistently with other paint modes * Fix: If [ and ] keys were used to resize a brush it was not possible to increase the size of the brush if it went under 10 pixels * Fix: Made interpretation of brush size consistent across all modes, Texture/Image paint interpreted brush size as the diameter while all the other modes interpret it as radius * Fix: The default spacing for vertex paint brushes was 3%, should be 10% * Fix: due to fixes to unified strength, re-enabled 'Unify Size' by default * Fix: Unified size and strength were stored in UserPrefs, moved this to ToolSettings * Fix: The setting of pressure sensitivity was not unified when strength or size were unified. Now the appropriate pressure sensitivity setting is also unified across all brushes when corresponding unification option is selected * Fix: When using [ and ] to resize the brush it didn't immediately redraw * Fix: fkey resizing/"re-strength-ing" was not working consistently accross all paint modes due to only sculpt mode having full support for unified size and strength, now it works properly. * Fix: other paint modes did expose the ability to have a custom brush colors, so I added the small bit of code to allow it. Note: I made all of the other paint mode brushes white. Note2: Actually, probably want to make the paint modes use the selected color for painting instead of a constant brush color. * I had removed OPTYPE_REGISTER from some Sculpt/Paint operators but in this commit I add them back. I'm not completely sure what this option does so I don't want to disturb it for now.
2010-07-22 18:56:46 +00:00
totindex= sample_backbuf_area(vc, indexar, me->totface, mval[0], mval[1], brush_size(brush));
me->editflag |= use_vert_sel ? ME_EDIT_VERT_SEL : 0;
}
else {
indexar[0]= view3d_sample_backbuf(vc, mval[0], mval[1]);
if(indexar[0]) totindex= 1;
else totindex= 0;
}
if(wp->flag & VP_COLINDEX) {
for(index=0; index<totindex; index++) {
if(indexar[index] && indexar[index]<=me->totface) {
MFace *mface= ((MFace *)me->mface) + (indexar[index]-1);
if(mface->mat_nr!=ob->actcol-1) {
indexar[index]= 0;
}
}
}
}
if((me->editflag & ME_EDIT_PAINT_MASK) && me->mface) {
for(index=0; index<totindex; index++) {
if(indexar[index] && indexar[index]<=me->totface) {
MFace *mface= ((MFace *)me->mface) + (indexar[index]-1);
if((mface->flag & ME_FACE_SEL)==0) {
indexar[index]= 0;
}
}
}
}
/* make sure each vertex gets treated only once */
/* and calculate filter weight */
totw= 0;
if(brush->vertexpaint_tool==VP_BLUR)
paintweight= 0.0f;
else
paintweight= ts->vgroup_weight;
for(index=0; index<totindex; index++) {
if(indexar[index] && indexar[index]<=me->totface) {
MFace *mface= me->mface + (indexar[index]-1);
if(use_vert_sel) {
me->dvert[mface->v1].flag = (me->mvert[mface->v1].flag & SELECT);
me->dvert[mface->v2].flag = (me->mvert[mface->v2].flag & SELECT);
me->dvert[mface->v3].flag = (me->mvert[mface->v3].flag & SELECT);
if(mface->v4) me->dvert[mface->v4].flag = (me->mvert[mface->v4].flag & SELECT);
}
else {
me->dvert[mface->v1].flag= 1;
me->dvert[mface->v2].flag= 1;
me->dvert[mface->v3].flag= 1;
if(mface->v4) me->dvert[mface->v4].flag= 1;
}
if(brush->vertexpaint_tool==VP_BLUR) {
2010-12-03 01:52:28 +00:00
MDeformWeight *dw, *(*dw_func)(MDeformVert *, const int);
unsigned int fidx= mface->v4 ? 3:2;
if(wp->flag & VP_ONLYVGROUP)
2010-12-03 01:52:28 +00:00
dw_func= (MDeformWeight *(*)(MDeformVert *, const int))defvert_find_index;
else
dw_func= defvert_verify_index;
do {
unsigned int vidx= *(&mface->v1 + fidx);
dw= dw_func(me->dvert+vidx, ob->actdef-1);
if(dw) {
paintweight+= dw->weight;
totw++;
}
} while (fidx--);
}
}
}
if(brush->vertexpaint_tool==VP_BLUR)
paintweight/= (float)totw;
for(index=0; index<totindex; index++) {
if(indexar[index] && indexar[index]<=me->totface) {
MFace *mf= me->mface + (indexar[index]-1);
2011-09-22 14:42:29 +00:00
unsigned int fidx= mf->v4 ? 3:2;
do {
unsigned int vidx= *(&mf->v1 + fidx);
if(me->dvert[vidx].flag) {
alpha= calc_vp_alpha_dl(wp, vc, wpd->wpimat, wpd->vertexcosnos+6*vidx, mval, pressure);
if(alpha) {
do_weight_paint_vertex(wp, ob, &wpi, vidx, alpha, paintweight);
}
me->dvert[vidx].flag= 0;
}
} while (fidx--);
}
}
/* *** free wpi members */
MEM_freeN(wpi.defbase_sel);
/* *** dont freeing wpi members */
swap_m4m4(vc->rv3d->persmat, mat);
DAG_id_tag_update(ob->data, 0);
ED_region_tag_redraw(vc->ar);
}
static void wpaint_stroke_done(bContext *C, struct PaintStroke *stroke)
{
ToolSettings *ts= CTX_data_tool_settings(C);
Object *ob= CTX_data_active_object(C);
struct WPaintData *wpd= paint_stroke_mode_data(stroke);
if(wpd) {
if(wpd->vertexcosnos)
MEM_freeN(wpd->vertexcosnos);
MEM_freeN(wpd->indexar);
if (wpd->vgroup_validmap)
MEM_freeN(wpd->vgroup_validmap);
if(wpd->lock_flags)
MEM_freeN(wpd->lock_flags);
MEM_freeN(wpd);
}
/* frees prev buffer */
copy_wpaint_prev(ts->wpaint, NULL, 0);
/* and particles too */
if(ob->particlesystem.first) {
ParticleSystem *psys;
int i;
for(psys= ob->particlesystem.first; psys; psys= psys->next) {
for(i=0; i<PSYS_TOT_VG; i++) {
if(psys->vgroup[i]==ob->actdef) {
psys->recalc |= PSYS_RECALC_RESET;
break;
}
}
}
}
DAG_id_tag_update(ob->data, 0);
}
static int wpaint_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
op->customdata = paint_stroke_new(C, NULL, wpaint_stroke_test_start,
wpaint_stroke_update_step,
wpaint_stroke_done, event->type);
/* add modal handler */
WM_event_add_modal_handler(C, op);
op->type->modal(C, op, event);
return OPERATOR_RUNNING_MODAL;
}
static int wpaint_cancel(bContext *C, wmOperator *op)
{
paint_stroke_cancel(C, op);
return OPERATOR_CANCELLED;
}
void PAINT_OT_weight_paint(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Weight Paint";
ot->idname= "PAINT_OT_weight_paint";
/* api callbacks */
ot->invoke= wpaint_invoke;
ot->modal= paint_stroke_modal;
/* ot->exec= vpaint_exec; <-- needs stroke property */
ot->poll= weight_paint_poll;
ot->cancel= wpaint_cancel;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO|OPTYPE_BLOCKING;
RNA_def_collection_runtime(ot->srna, "stroke", &RNA_OperatorStrokeElement, "Stroke", "");
}
static int weight_paint_set_exec(bContext *C, wmOperator *UNUSED(op))
{
struct Scene *scene= CTX_data_scene(C);
Object *obact = CTX_data_active_object(C);
wpaint_fill(scene->toolsettings->wpaint, obact, scene->toolsettings->vgroup_weight);
ED_region_tag_redraw(CTX_wm_region(C)); /* XXX - should redraw all 3D views */
return OPERATOR_FINISHED;
}
void PAINT_OT_weight_set(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Set Weight";
ot->idname= "PAINT_OT_weight_set";
/* api callbacks */
ot->exec= weight_paint_set_exec;
ot->poll= mask_paint_poll; /* it was facemask_paint_poll */
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
/* ************ set / clear vertex paint mode ********** */
static int set_vpaint(bContext *C, wmOperator *op) /* toggle */
{
Object *ob= CTX_data_active_object(C);
Scene *scene= CTX_data_scene(C);
VPaint *vp= scene->toolsettings->vpaint;
Mesh *me;
me= get_mesh(ob);
if(me==NULL || object_data_is_libdata(ob)) {
ob->mode &= ~OB_MODE_VERTEX_PAINT;
return OPERATOR_PASS_THROUGH;
}
if(me && me->mcol==NULL) make_vertexcol(ob);
/* toggle: end vpaint */
if(ob->mode & OB_MODE_VERTEX_PAINT) {
ob->mode &= ~OB_MODE_VERTEX_PAINT;
}
else {
ob->mode |= OB_MODE_VERTEX_PAINT;
/* Turn off weight painting */
if (ob->mode & OB_MODE_WEIGHT_PAINT)
set_wpaint(C, op);
if(vp==NULL)
vp= scene->toolsettings->vpaint= new_vpaint(0);
paint_cursor_start(C, vertex_paint_poll);
paint_init(&vp->paint, PAINT_CURSOR_VERTEX_PAINT);
}
if (me)
/* update modifier stack for mapping requirements */
DAG_id_tag_update(&me->id, 0);
WM_event_add_notifier(C, NC_SCENE|ND_MODE, scene);
return OPERATOR_FINISHED;
}
void PAINT_OT_vertex_paint_toggle(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Vertex Paint Mode";
ot->idname= "PAINT_OT_vertex_paint_toggle";
/* api callbacks */
ot->exec= set_vpaint;
ot->poll= paint_poll_test;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
/* ********************** vertex paint operator ******************* */
/* Implementation notes:
Operator->invoke()
- validate context (add mcol)
- create customdata storage
- call paint once (mouse click)
- add modal handler
Operator->modal()
- for every mousemove, apply vertex paint
- exit on mouse release, free customdata
(return OPERATOR_FINISHED also removes handler and operator)
For future:
- implement a stroke event (or mousemove with past positons)
- revise whether op->customdata should be added in object, in set_vpaint
*/
typedef struct VPaintData {
ViewContext vc;
unsigned int paintcol;
int *indexar;
float *vertexcosnos;
float vpimat[3][3];
} VPaintData;
static int vpaint_stroke_test_start(bContext *C, struct wmOperator *op, wmEvent *UNUSED(event))
{
ToolSettings *ts= CTX_data_tool_settings(C);
struct PaintStroke *stroke = op->customdata;
VPaint *vp= ts->vpaint;
struct VPaintData *vpd;
Object *ob= CTX_data_active_object(C);
Mesh *me;
float mat[4][4], imat[4][4];
/* context checks could be a poll() */
me= get_mesh(ob);
if(me==NULL || me->totface==0) return OPERATOR_PASS_THROUGH;
if(me->mcol==NULL) make_vertexcol(ob);
if(me->mcol==NULL) return OPERATOR_CANCELLED;
/* make mode data storage */
vpd= MEM_callocN(sizeof(struct VPaintData), "VPaintData");
paint_stroke_set_mode_data(stroke, vpd);
view3d_set_viewcontext(C, &vpd->vc);
vpd->vertexcosnos= mesh_get_mapped_verts_nors(vpd->vc.scene, ob);
vpd->indexar= get_indexarray(me);
vpd->paintcol= vpaint_get_current_col(vp);
/* for filtering */
copy_vpaint_prev(vp, (unsigned int *)me->mcol, me->totface);
/* some old cruft to sort out later */
mul_m4_m4m4(mat, ob->obmat, vpd->vc.rv3d->viewmat);
invert_m4_m4(imat, mat);
copy_m3_m4(vpd->vpimat, imat);
return 1;
}
static void vpaint_paint_face(VPaint *vp, VPaintData *vpd, Object *ob, const unsigned int index, const float mval[2], float pressure, int UNUSED(flip))
{
ViewContext *vc = &vpd->vc;
Brush *brush = paint_brush(&vp->paint);
Mesh *me = get_mesh(ob);
MFace *mface= &me->mface[index];
unsigned int *mcol= ((unsigned int*)me->mcol) + 4*index;
unsigned int *mcolorig= ((unsigned int*)vp->vpaint_prev) + 4*index;
float alpha;
int i;
if((vp->flag & VP_COLINDEX && mface->mat_nr!=ob->actcol-1) ||
((me->editflag & ME_EDIT_PAINT_MASK) && !(mface->flag & ME_FACE_SEL)))
return;
if(brush->vertexpaint_tool==VP_BLUR) {
unsigned int fcol1= mcol_blend( mcol[0], mcol[1], 128);
if(mface->v4) {
unsigned int fcol2= mcol_blend( mcol[2], mcol[3], 128);
vpd->paintcol= mcol_blend( fcol1, fcol2, 128);
}
else {
vpd->paintcol= mcol_blend( mcol[2], fcol1, 170);
}
}
for(i = 0; i < (mface->v4 ? 4 : 3); ++i) {
alpha= calc_vp_alpha_dl(vp, vc, vpd->vpimat, vpd->vertexcosnos+6*(&mface->v1)[i], mval, pressure);
if(alpha)
vpaint_blend(vp, mcol+i, mcolorig+i, vpd->paintcol, (int)(alpha*255.0f));
}
}
static void vpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, PointerRNA *itemptr)
{
ToolSettings *ts= CTX_data_tool_settings(C);
struct VPaintData *vpd = paint_stroke_mode_data(stroke);
VPaint *vp= ts->vpaint;
Brush *brush = paint_brush(&vp->paint);
ViewContext *vc= &vpd->vc;
Object *ob= vc->obact;
Mesh *me= ob->data;
float mat[4][4];
int *indexar= vpd->indexar;
int totindex, index, flip;
float pressure, mval[2];
RNA_float_get_array(itemptr, "mouse", mval);
flip = RNA_boolean_get(itemptr, "pen_flip");
pressure = RNA_float_get(itemptr, "pressure");
view3d_operator_needs_opengl(C);
/* load projection matrix */
mul_m4_m4m4(mat, ob->obmat, vc->rv3d->persmat);
mval[0]-= vc->ar->winrct.xmin;
mval[1]-= vc->ar->winrct.ymin;
/* which faces are involved */
if(vp->flag & VP_AREA) {
== Sculpt/Paint Fixes == * Fix: unify strength and size did work consistently with other paint modes * Fix: If [ and ] keys were used to resize a brush it was not possible to increase the size of the brush if it went under 10 pixels * Fix: Made interpretation of brush size consistent across all modes, Texture/Image paint interpreted brush size as the diameter while all the other modes interpret it as radius * Fix: The default spacing for vertex paint brushes was 3%, should be 10% * Fix: due to fixes to unified strength, re-enabled 'Unify Size' by default * Fix: Unified size and strength were stored in UserPrefs, moved this to ToolSettings * Fix: The setting of pressure sensitivity was not unified when strength or size were unified. Now the appropriate pressure sensitivity setting is also unified across all brushes when corresponding unification option is selected * Fix: When using [ and ] to resize the brush it didn't immediately redraw * Fix: fkey resizing/"re-strength-ing" was not working consistently accross all paint modes due to only sculpt mode having full support for unified size and strength, now it works properly. * Fix: other paint modes did expose the ability to have a custom brush colors, so I added the small bit of code to allow it. Note: I made all of the other paint mode brushes white. Note2: Actually, probably want to make the paint modes use the selected color for painting instead of a constant brush color. * I had removed OPTYPE_REGISTER from some Sculpt/Paint operators but in this commit I add them back. I'm not completely sure what this option does so I don't want to disturb it for now.
2010-07-22 18:56:46 +00:00
totindex= sample_backbuf_area(vc, indexar, me->totface, mval[0], mval[1], brush_size(brush));
}
else {
indexar[0]= view3d_sample_backbuf(vc, mval[0], mval[1]);
if(indexar[0]) totindex= 1;
else totindex= 0;
}
swap_m4m4(vc->rv3d->persmat, mat);
for(index=0; index<totindex; index++) {
if(indexar[index] && indexar[index]<=me->totface)
vpaint_paint_face(vp, vpd, ob, indexar[index]-1, mval, pressure, flip);
}
swap_m4m4(vc->rv3d->persmat, mat);
/* was disabled because it is slow, but necessary for blur */
if(brush->vertexpaint_tool == VP_BLUR)
do_shared_vertexcol(me);
ED_region_tag_redraw(vc->ar);
DAG_id_tag_update(ob->data, 0);
}
static void vpaint_stroke_done(bContext *C, struct PaintStroke *stroke)
{
ToolSettings *ts= CTX_data_tool_settings(C);
struct VPaintData *vpd= paint_stroke_mode_data(stroke);
if(vpd->vertexcosnos)
MEM_freeN(vpd->vertexcosnos);
MEM_freeN(vpd->indexar);
/* frees prev buffer */
copy_vpaint_prev(ts->vpaint, NULL, 0);
MEM_freeN(vpd);
}
static int vpaint_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
op->customdata = paint_stroke_new(C, NULL, vpaint_stroke_test_start,
vpaint_stroke_update_step,
vpaint_stroke_done, event->type);
/* add modal handler */
WM_event_add_modal_handler(C, op);
op->type->modal(C, op, event);
return OPERATOR_RUNNING_MODAL;
}
static int vpaint_cancel(bContext *C, wmOperator *op)
{
paint_stroke_cancel(C, op);
return OPERATOR_CANCELLED;
}
void PAINT_OT_vertex_paint(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Vertex Paint";
ot->idname= "PAINT_OT_vertex_paint";
/* api callbacks */
ot->invoke= vpaint_invoke;
ot->modal= paint_stroke_modal;
/* ot->exec= vpaint_exec; <-- needs stroke property */
ot->poll= vertex_paint_poll;
ot->cancel= vpaint_cancel;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO|OPTYPE_BLOCKING;
RNA_def_collection_runtime(ot->srna, "stroke", &RNA_OperatorStrokeElement, "Stroke", "");
}
/* ********************** weight from bones operator ******************* */
static int weight_from_bones_poll(bContext *C)
{
Object *ob= CTX_data_active_object(C);
return (ob && (ob->mode & OB_MODE_WEIGHT_PAINT) && modifiers_isDeformedByArmature(ob));
}
static int weight_from_bones_exec(bContext *C, wmOperator *op)
{
Scene *scene= CTX_data_scene(C);
Object *ob= CTX_data_active_object(C);
Object *armob= modifiers_isDeformedByArmature(ob);
Mesh *me= ob->data;
int type= RNA_enum_get(op->ptr, "type");
create_vgroups_from_armature(op->reports, scene, ob, armob, type, (me->editflag & ME_EDIT_MIRROR_X));
DAG_id_tag_update(&me->id, 0);
WM_event_add_notifier(C, NC_GEOM|ND_DATA, me);
return OPERATOR_FINISHED;
}
void PAINT_OT_weight_from_bones(wmOperatorType *ot)
{
static EnumPropertyItem type_items[]= {
2010-02-11 02:03:18 +00:00
{ARM_GROUPS_AUTO, "AUTOMATIC", 0, "Automatic", "Automatic weights froms bones"},
{ARM_GROUPS_ENVELOPE, "ENVELOPES", 0, "From Envelopes", "Weights from envelopes with user defined radius"},
{0, NULL, 0, NULL, NULL}};
/* identifiers */
ot->name= "Weight from Bones";
ot->idname= "PAINT_OT_weight_from_bones";
/* api callbacks */
ot->exec= weight_from_bones_exec;
ot->invoke= WM_menu_invoke;
ot->poll= weight_from_bones_poll;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
/* properties */
ot->prop= RNA_def_enum(ot->srna, "type", type_items, 0, "Type", "Method to use for assigning weights");
}