Commit Graph

1250 Commits

Author SHA1 Message Date
04d18b117c DRW: API for own versions of builtin GPU shaders
DRW_shader_get_builtin_shader can replace GPU_shader_get_builtin_shader
when we need to support clipping.

Use this for loose point & wire drawing in object mode,
clips edges in lattice edit mode.
2019-01-24 16:14:00 +11:00
ddc278da24 Cleanup: comments above struct members, shader group assignments
Avoid using pointer to pointer when building shader groups.
2019-01-23 23:59:40 +11:00
48eed058b1 3D View: draw clipping region
Only for workbench solid/wire modes.
2019-01-23 23:37:25 +11:00
2e4f1b592f Cleanup: use eGPU prefix for GPU enum types 2019-01-23 14:16:03 +11:00
14d947dcad DRW: generalize selecting between regular/clipped shaders
Each engine was doing this on its own.
Move to DRWContextState, use an enum.
2019-01-23 13:34:55 +11:00
dc3b5024be Cleanup: add BEGIN/END to GPL headers 2019-01-23 11:32:43 +11:00
4c24782ccf DRW: only show hidden geometry when selection is used
Matches 2.7x behavior.
2019-01-23 08:46:26 +11:00
7f40d553f9 Cleanp: use single global for draw manager
Add 'G_draw' for all draw manager globals,
avoids adding extern to each file.

Connection between `ts` and `globals_ubo` wasn't obvious,
now called `G_draw.block` & `G_draw.block_ubo`.
2019-01-22 12:09:27 +11:00
c7768bcf4b Cleanup: use const args 2019-01-22 12:09:12 +11:00
7c0f925c59 DRW: Add DRW_shader_create_from_arrays utility
While verbose, this is a more flexible way to construct shaders.

Libs & defines can be optionally included for each shader type
which was previously done with inline string creation.
2019-01-22 10:38:28 +11:00
14b5668c60 DRW: Fix corner indices order in clipping plane setup
Fix T60667: Eevee: reflection plane bug in rendered view.
2019-01-21 15:21:17 +01:00
9bc47ed0f6 Fix clipping shaders with some AMD/Intel drivers
Caused:
    error: unsized array index must be constant

Use hard coded number of clipping planes, copying the 4th to 5 & 6
when only 4 are used.
2019-01-21 23:55:53 +11:00
78d2abd9c1 DRW: Support wire overlay clipping 2019-01-21 19:08:42 +11:00
ff10ba8c26 Cleanup: rename terms count/num to len 2019-01-21 11:24:19 +11:00
d5b4d71ee7 DRW: Increase frustum culling precision
Use normal_quad_v3 instead of normal_tri_v3 and compute the mean of all
corner distance during frustum plane extraction.

Fix T58243 Flickering of viewport when rotating and zooming
2019-01-18 10:23:05 +01:00
a7b8538f4c DRW: Fix assert when using draw debug API 2019-01-18 09:58:04 +01:00
844cda8f22 DRW: Make missing uniform debuging print only once 2019-01-17 19:48:00 +01:00
e3b3b32076 DRW: Use name buffer to request uniform location before drawing.
This is in order to avoid GL call during the "cache creation" phase and
support multithreading.
2019-01-17 19:48:00 +01:00
dc7e492989 Fix T60545: Buffer overflow in selection batch creation
Use loose_edges and loose_verts buffer instead of detecting them manually.
2019-01-17 19:48:00 +01:00
9d8445d6a9 Cleanup: de-duplicate loose vert/edge checks 2019-01-17 13:20:44 +11:00
76fdd33df2 Fix T60578: Crash selecting after hiding vertices 2019-01-17 13:05:45 +11:00
2d98dce7ee Cleanup: rename BASE_FROMDUPLI -> BASE_FROM_DUPLI
Matches `BASE_FROM_SET`.
2019-01-15 23:30:31 +11:00
dde4375d5c Fix T60504: Armature wire draw type hidden when unselected 2019-01-15 14:02:13 +11:00
ee0c2e9b87 Edit Mesh: Improve selected double vertices visibility
The issue is that the edge fix geometry goes on top of the actual drawn
points.

This commit reduce the edge fix size to the strict minimum but does not
get rid of it.

Related to T60139
2019-01-14 23:43:17 +01:00
21fedfbca0 Fix T59482: Creating 2 Particle systems breaks the app 2019-01-14 23:43:17 +01:00
6f9e3e9d33 Fix T60476 Loose vertices only partially drawn
Was caused by a missing vbo attachement.

Also fix said Vbo refreshing when selecting.
2019-01-14 18:33:07 +01:00
dd5602a1e5 Fix T60332: Lattice objects do not display properly in Edit mode
This was caused by wires not having alpha by default, making them disapear
with MSAA.
2019-01-14 18:33:07 +01:00
Dalai Felinto
9f6e09bd8c Drawing API: shgroup_instance and shgroup_instance_alpha clarification
shgroup_instance_alpha was getting a color[4] but would only use the
alpha defined upon creation of the shading group.

This was very limiting since it wouldn't allow for different instances
to have different alpha values.

Patch made with Clément Foucault (he made the code of it, while I fixed
all the parts of the code that were relying on shgroup_instance_alpha.
2019-01-11 21:51:15 -02:00
9f51fc656e EditUV: Only clear data VBO when selection changes
This is a small optimisation that make UV selection faster.
2019-01-11 20:09:42 +01:00
3a9909f38e Fix T59990: Crash when entering edit mode with skin modifier enabled
The skin modifier does not keep the UV layers.

This just add a safety check when there is no UV layers.
2019-01-11 18:56:05 +01:00
1c91b6ee29 UVEdit: Port texpaint_loop_wire to batch request
This removes code duplication and put an end to the old "create at request"
batch creation.

Also it uses the same vbo as the uv layer used for shading. Reducing VRAM
usage.

Also fixes the modified uv display in uv edit mode.
2019-01-11 16:00:23 +01:00
621a6d4a5d UVEdit: Add back uv angle stretch aspect correction
This is now done in shader so that the batches are shared across ImageUV
areas.
2019-01-11 16:00:23 +01:00
5f3fdee53a UVEdit: Port batches to batch request
This is in order to allow more spaces to have their batches created at the
same time and sharing the batches.

This is part of the effort fo making the drawing code more optimized. This
commit however should not introduce any difference.

This commit bypass the aspect ratio correction for angle stretch display
but this should be fixed in the next commit.
2019-01-11 16:00:23 +01:00
a46dc9b234 Mesh Batch Cache: Cleanup Unused 2019-01-11 16:00:23 +01:00
55ddb21b7c Mesh Selection: Port to batch cache request
This makes it more future proof and remove baked id offset inside the vbos.
Instead we add the offset as a uniform. This makes it possible to reuse
the vbos instead of discarding them all the time.

Also using batch request may reduce batches creation time.
2019-01-11 16:00:23 +01:00
4c0c4e7f9f Mesh Batch Cache: Fix wrong assert 2019-01-11 16:00:23 +01:00
943852c0dc Mesh Batch Cache: Put context evaluation out of batch cache
This is in order to be able to call DRW_mesh_batch_cache_create_requested
outside of the draw manager
2019-01-11 16:00:23 +01:00
0434511a40 3D View: fade out dupli-wire color 70% 2019-01-11 15:02:58 +11:00
9327013796 3D View: use faded wire for set-scene objects
Matches 2.7x behavior.
2019-01-11 15:02:52 +11:00
40706b56db Cleanup: blend existing colors 2019-01-11 13:27:49 +11:00
5c6d5cb863 Fix background color use in 3D view
TH_BACK was being used when drawing the 3D view even though
there was no way to set the color in the preferences.

The color was zero'd when moving to the new 2.8x theme.

Having both gradient and background colors was confusing,
especially having to use 'TH_HIGH_GRAD' for the 3D view, 'TH_BACK' for
other views.

Move the background color back to 'TH_BACK', 'TH_BACK_GRAD' is used
when gradients are enabled.
RNA is unchanged so presets don't need updating.
2019-01-11 12:59:19 +11:00
5ce6b344d5 3D View: use faded color for dupli instance wire & points
Similar to 2.7x, so instanced geometry can be differentiated.
2019-01-10 18:28:53 +11:00
369e1d46f0 Fix T56545: Material referencing missing UV crash 2019-01-09 01:05:43 +11:00
a0d456daf8 Vertex Paint: support vertex masking
Working in 2.7x, was just disabled in 2.8x.

Fixes T60256
2019-01-08 15:18:28 +11:00
670b2944f4 Cleanup: indentation (right shift) 2019-01-04 19:08:09 +11:00
53d655a0b3 Cleanup: use typed unsigned ints 2019-01-04 11:06:44 +11:00
bef06a658a Cleanup: indentation 2019-01-03 17:30:54 +11:00
d2c941def3 DRW: remove INDEX4 normal flipping
Added in 531e5ad49a but I couldn't find a case when it's needed,
It's not needed for solid-mode viewport drawing for eg.
2019-01-03 17:25:21 +11:00
4c7b303256 Fix T59842: Curve flat shading doesn't work
Calculate flat shaded normals when creating batch cache.

Note that 2.7x was using vertex normals as flat-face normals.
2019-01-03 16:56:53 +11:00
6cb3972063 Cleanup: variable name 2019-01-03 16:02:26 +11:00