Commit Graph

114547 Commits

Author SHA1 Message Date
a4c2060b91 Fix T97545 GPU: Crash caused by uncommented quote char in source string
Some drivers completely forbid quote characters even in unused
preprocessor directives.

This patch adds a debug build check for all `.glsl` files that need to
be manually handled. For shared headers with `#include` directives, we
need to do runtime patching of the source to remove the quote.

Also fix an instance of the quotes check failing in `eevee_next`.
2022-05-10 00:47:44 +02:00
7301547ca7 EEVEE: Fix missing CLOSURE_DEFAULT 2022-05-09 23:52:31 +02:00
35594f4b92 Fix T97985 EEVEE: Shader mixing not working correctly when reusing shader nodes
This was caused by the `Closure` members being added to the final contribution
more than once. The workaround is to clear the members once a closure has
been added to the final contribution. I used `inout` on `Closure` inputs
so that the render engine implementation of mix and add closure nodes
can do its own thing. The nodegraph handling of inout was changed for this
to work.
2022-05-09 23:52:31 +02:00
10865c8f34 Deps/CMake: Add missing dependencies for OCIO
OCIO could build before pystring and imath due to
OCIO missing the dependencies on these two projects

No rebuild required as the build would have failed
during the libs build if you ran into this issue.
2022-05-09 13:34:33 -06:00
6e2b0a38f0 Fix T97984: GPUCodegen: crash when loading demo file
This was caused by the name buffer not being ensured in all cases.

Change the behavior and always create the `NameBuffer`.
2022-05-09 20:06:27 +02:00
bfa1c077cb Fix T97983 EEVEE: Tangent Normal of Curves info behaves differently in Eevee
Curve tangent was correctly mistaken with curve normal.

This patch fixes the name of the output in the glsl function and make curve
attributes more explicit (with `curve_` prefix).

This also improve the normal computation by making it per pixel to match
cycles.

Also ports the changes to eevee-next.
2022-05-09 20:06:27 +02:00
Brecht Van Lommel
f4827d08bc Build: disable usage of GLEW, CLEW, CUDA, GLFW in OpenSubdiv
The previous 3.1 libraries (accidentally) used glApi instead of GLEW and were
working for GPU subdivision, so revert to that. There's a suspected conflict
with Blender's own bundled GLEW or other issue with GLEW, causing the crash in
T97737.

The current GPU subdivision implementation does not need OpenCL, CUDA or GLFW.
So also remove libraries needed for that. It's simpler to stick to compute
shaders in OpenGL/Vulkan/Metal and not involve additional APIs.

Ref T95206

Differential Revision: https://developer.blender.org/D14898
2022-05-09 18:30:04 +02:00
78f61bf8c1 Fix T97906: OpenEXR files with lower case xyz channel names not read correctly
Adds some utility functions to avoid using toupper() which depends on the
locale and should not be used for this type of parsing.
2022-05-09 18:28:24 +02:00
686abf1850 Fix T97853: Crash with edit mode X-ray and subdivision
The mesh drawing code used a different mesh to check whether or not to
draw face dots and to actually retrieve them. The fix is moving the
responsibility of determining whether to use subsurf face dots to the
creation of `MeshRenderData` where the mesh used for drawing is
known, rather than doing it at a higher level.

Differential Revision: https://developer.blender.org/D14855
2022-05-09 17:36:54 +02:00
43e31d26a9 Fix T97927: bpy.utils.units.to_string uses wrong units for velocity, acceleration, lens length, and power
`TEMPERATURE` type was also missing, not only the new-ish
`TIME_ABSOLUTE` one...

Added a static assert on the size of the `bpyunits_ucategories_items`
array, and a comment on anonymous enum of `B_UNIT_`, in the hope this
won't happen again in the future.
2022-05-09 16:34:11 +02:00
6f773b1a4f Cleanup: typo in variable name. 2022-05-09 16:34:11 +02:00
0f7da9a72f GPU: Unable to compile material shaders.
This fixes a threading issues when material shaders with textures are used.
It localizes the names of the samplers.
2022-05-09 13:32:13 +02:00
b1b6994129 Minor typo fixes in UI messages. 2022-05-09 12:44:21 +02:00
b8432c2c8e Tweak i18n messages extraction script to avoid unwanted messages.
Code would add a bit too often the identifier of an RNA class to
translated messages, this is only needed if there is no valid label
available for it.
2022-05-09 12:40:26 +02:00
025959da23 Fix T97915: Regression: Blender doesn't translate viewpoint menu items.
Another mistake in rBdb3f5ae48aca.
2022-05-09 12:36:56 +02:00
cc3c15fbdd GPU: Fix crash deferred shader compilation.
On certain systems when eevee is used in a 3d viewport could crash. It
happened more often on slower systems or systems with slower glsl compilers.

For example an Intel Mac Mini. The cause was that even if a GPUMaterial
was in used it could be freed.
2022-05-09 09:54:26 +02:00
78e7b20c0f Fix T96683: Mipmaps are inaccurate for UDIM textures
For some reasons the mipmap count was not set to max during creation.
Probably it was mistaken with the UDIM tilemap texture which is only
1D and has only one mipmap.
2022-05-07 19:11:34 +02:00
90663acfd5 EEVEE: Fix missing function implementation for volumetric materials
This was leading to linking errors.

Fixes T97779 Regression: World volume noise stopped working
2022-05-07 18:47:48 +02:00
014cdd3441 Fix T97600 Regression: rendering in new window displays flickers
This is because some drivers / GPU actually still do double buffer swapping
but others don't. Adding this do ensure the background color of the first
redraw.

Note that this fix was not tested on the problematic hardware and might not
solve the issue.
2022-05-07 17:38:05 +02:00
9f2e995c3e Fix T97796 EEVEE: Regression: Alpha clipped materials rendered as alpha hashed
This was because the alpha clip thresholding was previously done in the
material nodes codegen. Now it is the responsibility of the engine to
implement it.

This adds a loose uniform that is set by EEVEE itself to control the clip
behavior.
2022-05-07 15:00:37 +02:00
3a035a4417 Fix T97881 EEVEE: First Specular and SSS closure not contributing on alpha blended material
This was because the evaluation was still being deferred just like for the
opaque case.
2022-05-07 13:18:16 +02:00
b28e261753 GPUShader: Add static compilation to clipped shader variations
This allows testing them for errors.
2022-05-07 12:25:40 +02:00
aee8e49031 Fix T97751: New OBJ IO - File Browser doesn't filter by .obj/.mtl
Makes the File Browser filter by .obj and .mtl files by default again. Note
that this commit focuses on fixing this specific bug, further
refactors/tweaks/fixes are planned (see D14863).

Differential Revision: https://developer.blender.org/D14862

Reviewed by: Aras Pranckevicius
2022-05-06 23:05:38 +02:00
Jeroen Bakker
a7417ba845 DrawManager: Make instance data persistent.
When resizing a viewport all engine instance data was cleared.
This wasn't the intended design and lead to performance regressions
in the image engine.

This patch makes sure that the instance data isn't cleared when
the viewport size changes. When using instance data, draw engines
are responsible to update the textures accordingly.

This could also reduce flickering/stalling when resizing the viewport
in eevee-next.

Fixes T95428.

Reviewed By: fclem

Maniphest Tasks: T95428

Differential Revision: https://developer.blender.org/D14874
2022-05-06 16:17:39 +02:00
acafc7327e Fix T97466: Assert when pack sound in blender DEBUG.
This was very old code from 2008, totaly invalid with new depgraph &
evaluation system, now we just need to tag the Sound ID for update.
2022-05-06 15:05:26 +02:00
Ramil Roosileht
90042b7d79 Switch viewport shading for color tools in solid mode
This patch implements T97613, switching viewport shading when using Color Filter and Mask By Color

ALSO, this patch makes it so viewport shading color switches only when SOLID mode is chosen, to prevent color switching when using other shading modes, without user noticing it.
{F13049889}

Reviewed By: JulienKaspar, joeedh, jbakker

Maniphest Tasks: T97613

Differential Revision: https://developer.blender.org/D14765
2022-05-06 12:30:09 +02:00
84756b68e6 Add documentation about Image/ImBuf to python/RNA API.
Related to T95616, the relationship between Image ID and ImBuf 'cached'
buffers can be fairly confusing when using the RNA API.

Reviewed By: campbellbarton, jbakker

Differential Revision: https://developer.blender.org/D14833
2022-05-06 11:11:33 +02:00
62450e8485 WM: suppress assertion when switching tools
Changing the object mode outside the 3D view would trigger this
assertion. This was harmless, only assert for space types that
define the tools mode.
2022-05-06 17:44:32 +10:00
693aa573db Fix T96585: Intersect(Knife) tool is selecting wrong edges
Regression caused by [0] which flushed selection from vertices -> edges,
causing additional edges to be selected. Now selected is flushed based
on the mode, instead of all elements. Note that these function names
could be improved to make it clearer how these flushing functions are
different.

Also skip flushing unless selection is performed.

[0]: 55c82d8380
2022-05-06 16:18:04 +10:00
929a210608 Fix T97758: Applying modifiers bakes shape-keys
Regression in [0] which is useful when applying modifiers as a shape-key
but not when applying modifiers which keeps the existing shape-keys.

[0]: 65c5ebf577
2022-05-06 13:40:54 +10:00
1b566b70c1 Fix T95308, T93913: Cycles mist pass wrong with SSS shader
It was wrongly writing passes twice, for both the surface entry and exit points.
We can skip code for filtering closures, emission and holdout also, as these do
nothing with only a subsurface diffuse closure present.
2022-05-05 22:01:45 +02:00
e4931ab86d Cleanup: clang format 2022-05-05 21:57:08 +02:00
75a051a6ab Fix T93246: Cycles wrong volume shading after transparent surface
The Russian roulette probability was not taken into account for volumes in all
cases. It should not be left out from the SD_HAS_ONLY_VOLUME case.
2022-05-05 20:51:01 +02:00
b891c72d2d Fix T97575: Toggling fullscreen causes compositor recalc
The root of the issue is that compositor is using refresh mechanism
to handle recalc.

The safest fix which does not require deep refactor is to check to
whether node space was tagged for refresh from listener (currently
it is listeners which are responsible for tackling compositor tree
recalc).

Differential Revision: https://developer.blender.org/D14856
2022-05-05 15:35:59 +02:00
1830a3dfb5 Fix T97863: new OBJ importer issues with extra whitespace after "f" keywords
While possible extra whitespace after all OBJ/MTL keywords was properly
skipped, it was not done for the "f" (face definition) keyword.

While at it, also support indented keywords, i.e. extra whitespace at
the beginning of the line.

There's a tiny bit of performance drop while importing (e.g. importing
blender 3.0 splash scene: 53.38sec -> 54.21sec on my machine). But
correctness is more important.

Reviewed By: Howard Trickey
Differential Revision: https://developer.blender.org/D14854
2022-05-05 14:59:46 +03:00
756710800c File missing from 78fc5ea1c3 2022-05-05 20:40:56 +10:00
78fc5ea1c3 Workaround T81065: Merge UV's when applying modifiers
Support merging UV's that share the same vertex and are very close when
applying modifiers.

This is needed to prevent UV's becoming "detached" which can happen when
applying the subdivision surface modifier.

This regression was caused by [0] which removed selection threshold for
nearby coordinates. While restoring the UV selection threshold could be
done - some selection operations that walk around connected UV fans
wouldn't behave in a deterministic way (such as select shortest path).
There are also other cases where UV's may be compared without a
threshold such as tangent calculation and exporters which have their own
logic to handling UV's.

Also resolves T86896, T89903.

[0]: b88dd3b8e7

Reviewed By: sergey

Ref D14841
2022-05-05 20:36:15 +10:00
598917f49b Fix T97874: Python exception after undo with image space visible
Ensure tools are initialized with the correct area type set.
2022-05-05 20:13:10 +10:00
7e02c90103 Fix WM_toolsystem_refresh_screen_all failing to refresh tools
Error in 3e1baa7d53.
2022-05-05 20:13:10 +10:00
94533ca4b8 Cleanup: EEVEE: Fix clang-tidy warnings and unused var warning 2022-05-05 11:55:13 +02:00
3505d948c6 DRW: Hair: Fix shader compilation of transform feedback shader
Introduced by rBadbe71c3faba.
2022-05-05 11:44:31 +02:00
adbe71c3fa Fix T97835: crash when creating hair particle system on Mac
Recently `gpu_shader_3D_smooth_color_frag.glsl` had the uniform declarations removed.

For shaders without `ShaderCreateInfo` that require this source this results in the error:
```
ERROR (gpu.shader): hair_refine_shader_transform_feedback_workaround_create FragShader:
      |
   54 |   fragColor = finalColor;
      |
      | gpu_shader_3D_smooth_color_frag.glsl:5:0: Error: Use of undeclared identifier 'fragColor'
      | gpu_shader_3D_smooth_color_frag.glsl:5:0: Error: Use of undeclared identifier 'finalColor'
      |
   55 |   fragColor = blender_srgb_to_framebuffer_space(fragColor);
      |
      | gpu_shader_3D_smooth_color_frag.glsl:6:0: Error: Use of undeclared identifier 'fragColor'
      | gpu_shader_3D_smooth_color_frag.glsl:6:0: Error: Use of undeclared identifier 'fragColor'
```

So port that shader to use `ShaderCreateInfo`.
2022-05-04 21:42:38 -03:00
f11dba8892 Fix Cycles world light group confusing UI
Move to a subpanel of the Settings panel. Otherwise it seems like it's a
setting of one of the shader nodes.
2022-05-04 21:23:18 +02:00
0fa1c65ee3 Fix T95644: Cycles doesn't update modified object attributes on GPU
evice_update_preprocess is supposed to detect modified attributes and flag the
device_vector for a copy through device_update_flags. However, since object
attributes are only created in device_update_attributes afterwards, they can't
be included in that check.

Change the function that actually updates the device_vector to tag it as
modified as soon as its content gets updated.

Differential Revision: https://developer.blender.org/D14815
2022-05-04 20:07:19 +02:00
54f447ecde Fix T96718: Cycles invalid pixels when using bump normal for light emission
A shader node setup accidentally used the bump normal as emission. Bump
mapping nodes are excluded from light shader evaluation to reduce kernel size
and register pressure, but in that case should write zero instead of leaving
memory uninitialized.

Thanks to Lukas for helping identify the cause.
2022-05-04 20:01:04 +02:00
ac9ebc9de3 Fix Cycles division by zero in material preview render
If the render gets cancelled before the first sample finishes.
2022-05-04 20:01:04 +02:00
fc0f6d19ad Fix T96845: artifacts with GPU subdivision and mirror modifier
The coarse polygon count was set to the one of the BMesh instead of
the the one of the mesh used for subdivision, which caused the
compute shaders to output wrong data.
2022-05-04 19:31:53 +02:00
5d7ee44406 Fix T95527: wrong motion blur with rigid bodies
This index is not meant for the point cache data array, it's already offset.
2022-05-04 19:28:17 +02:00
60772baebf Fix T97709: Compositor: Scenes are being set to no users after doing a full copy.
Similar issue/solution as in rB5188c14718c5 from this Monday actually,
there may be more of those still lurking around... Quite surprising they
all get reported now, this behavior has been in Blender since years.
2022-05-04 17:29:50 +02:00
b5c3885bf0 Fix T97851: GPencil Bake object transform operator wrong transformation
The problem was the layer transformation was already applied in the layer and if we apply in the bake, we are doing double transformation.

Differential Revision: https://developer.blender.org/D14844
2022-05-04 17:18:58 +02:00