Commit Graph

634 Commits

Author SHA1 Message Date
297261eb90 CodeCleanup: Added enums to opengl render functions
Motivation the functions get 3 different kind of flag parameters (ImBuf,
DrawType, OffscreenRendering) the naming of the flags were not clear,
leading to mistakes and unnecessary time spend debugging.
2020-03-06 12:11:55 +01:00
efcfe0ffdf Cleanup: clang-format. 2020-02-18 16:38:57 +01:00
1fcca29b47 VSE: Remove atomized image duplication for preprocessing stage
Each image that goes through preprocessing is already duplicated in `input_preprocess()`

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D6790
2020-02-17 16:46:59 +01:00
56116bbdf4 Cleanup/refactor: Rename BKE_library files to BKE_lib.
Note that `BKE_library.h`/`library.c` were renamed to
`BKE_lib_id.h`/`lib_id.c` to avoid having a too generic name here.

Part of T72604.
2020-02-10 13:00:42 +01:00
a010d97204 Cleanup: remove old VSE prefetching code.
Reviewed By: brecht

Differential Revision: https://developer.blender.org/D6774
2020-02-07 23:49:37 +01:00
aa123555d7 Fix T73014: Marker sync does not work correctly if moving strip so it overlaps another strip
Need to also offset markers in BKE_sequence_base_shuffle_time().
Also clarify/correct related comments.

Maniphest Tasks: T73014

Differential Revision: https://developer.blender.org/D6555
2020-01-29 11:44:56 +01:00
3119a014a6 Fix T70415 100% proxy files playing with poor performance
Refactor code to use `eSpaceSeq_Proxy_RenderSize` or corresponding `IMB_Proxy_Size`
enum items directly.

`SEQ_PROXY_RENDER_SIZE_100` has assigned value 99 to distinguish from `SEQ_PROXY_RENDER_SIZE_FULL`.
This caused error in image size calculation and because of that image had to be scaled.

Author: EitanSomething

Reviewed By: ISS

Differential Revision: http://developer.blender.org/D6368
2020-01-22 00:59:31 +01:00
15abc9fe74 Draw: Removal of MultiSample Buffers
Multisample buffers were used for smooth line drawing. As we now have
an algorithm that doesn't need the multisample buffers we can remove
them.

The user preference for viewport multi_sampling is replaced by single
toggle overlay `use_overlay_smooth_wire`. By default this setting is
enabled as the new drawing is really quick (<1ms) and uses zero hacks.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D6367
2019-12-06 07:45:07 +01:00
b5244cd5dc Fix errors in fix for T68018 2019-11-03 17:56:05 +11:00
8ab6ef30ab Fix T68018: Crash on building movie proxy
Skip building proxy if directory can not be created.

Crash happens, when setting custom dir to location of source file itself.
This results in attempt to create directory with the same name as source file.

Differential Revision: https://developer.blender.org/D6148
Reviewed By: sergey
2019-11-02 20:57:11 -07:00
391b652be4 Cleanup: clang format for rBb77da65e8c4d 2019-10-15 11:16:55 +02:00
b77da65e8c Fix T68700: Incorrect 'absolute' timing of animated masks in the Video
Sequence Editor

Code in 'seq_render_mask' will effectively do
BKE_mask_evaluate(mask_temp, mask->sfra + (cfra - fra_offset), true)
where 'fra_offset' is zero for absolute and seq->start for relative.

If we really want the scene's current frame (as advertised) if Mask Time
is set to Absolute (effectively ignoring the Mask Settings start/end) we
need to change the fra_offset from zero to mask->sfra.

Also BKE_animsys_evaluate_animdata should take mask->sfra into account
as well (otherwise mask animation [points] and other animation [e.g.
opacity] will run out of sync)

Reviewers: campbellbarton, ISS

Maniphest Tasks: T68700

Differential Revision: https://developer.blender.org/D5495
2019-10-15 10:06:14 +02:00
64c222ff58 Fix T69334: VSE Very low framerate
Revert "Sequencer: use Alpha Over blend mode by default"

This reverts commit 7c6c5b40ca.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5943
2019-09-29 16:17:56 -07:00
d025119aeb Fix T69352: Audio strips don't update when changing frame_start
Tag depsgraph update as a part of cache invalidation.

Author: mdewanchand

Reviewed By: ISS

Differential Revision: https://developer.blender.org/D5718
2019-09-22 13:38:38 -07:00
ab3a9dc1ed VSE: prefetching
When enabled prefetching(preview panel>view settings), a pernament running job
is created, that will render frames in the background until the cache is full.
If the cache is not filled fast enough, prefetch job suspends itself
at the last moment and will wait until it has chance to "catch up".
Effectively this will decouple rendering to separate thread, so rendering
itself is a bit faster.
Cache recycling behavior will be changed to "free furthest frame to the left
of playhead if possible, otherwise rightmost frame".

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5386
2019-09-13 17:24:42 -07:00
30aa67d5d5 Fix T69558: crash in BKE_scene_update_sound for a soundstrip without
linked sound

Crash could be triggered by just adding any object to the scene.

Reviewers: sergey

Maniphest Tasks: T69558

Differential Revision: https://developer.blender.org/D5764
2019-09-11 17:47:58 +02:00
73a199e96a Depsgraph: Pass bmain to depsgraph object creation
Currently unused, but will allow to keep of an owner of the depsgraph.

Could also simplify other APIs in the future by avoiding to pass bmain
explicitly to relation update functions and things like that.
2019-09-11 10:43:27 +02:00
760dbd1cbf Cleanup: misc spelling fixes
T68035 by @luzpaz
2019-08-01 14:02:41 +10:00
64e029ea92 Animation: Remove depsgraph argument from a lot of API
Use explicit boolean flag to indicate whether flush to original data
is needed or not. Makes it possible to avoid confusion on whether an
evaluated or any depsgraph can be passed to the API.

Allows to remove depsgraph from bAnimContext as well.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D5379
2019-07-31 15:11:38 +02:00
604fdb6e85 Spelling fixes in comments and descriptions, patch by luzpaz
Differential Revision: https://developer.blender.org/D3744
2019-07-31 14:27:35 +02:00
a42cae1600 Fix T55192: Speed fx applied to scene messed up animation
Don't update animdata after rendering scene
Rendering host scene from sequencer is not supported, removed code is unnecessary.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5199
2019-07-08 15:16:46 -07:00
9cb1810551 Fix T66431: SE - Audio Caching crash
Moved the caching code from direct calls in DNA to dependency graph.

In fact, not much was needed to be done apart form removing the direct
cache updates. The rest seemed to work fine.

Possible to avoid full sound file re-load, but doesn't seem this is
causing any issues.
2019-07-08 15:57:33 +02:00
5b2705adf6 Fix T66353: VSE: Missing updates when moving strip with animation 2019-07-03 16:31:33 +02:00
dd89bcc832 Fix T65614: Sequencer render single layer only
Was noticeable when sequencer uses scene with a compositor.

The way it was using render API was forcing a single render layer.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5095
2019-06-19 16:37:07 +02:00
6529d20d79 Cleanup: spelling in comments 2019-06-12 09:43:49 +10:00
96708701ab Cleanup: unused vars 2019-06-12 09:07:03 +10:00
0767f95a63 Sound: Fix queries of sound info
A lot of areas were querying sound information directly using audio handle
which does not exist on an original sound IDs.

This change basically makes it so it's possible to query information about
given sound ID, without worrying about whether it's loaded or not: if it is
needed to load it first it happens automatically (no automatically-opened
handles are left behind though).

While this seems a bit extreme to open files on such queries it is still
better than the old situation when all sound handles were opened on file
load, no matter if it's needed or not. Besides, none of the changed code
paths are performance critical, just handful of tools.

Fixes T65696: Sequencer fails to create a new sound sequence strip via Python
Fixes T65656: Audio strip - SHIFT K crashes Blender

Reviewers: brecht

Reviewed By: brecht

Subscribers: ISS

Maniphest Tasks: T65696, T65656

Differential Revision: https://developer.blender.org/D5061
2019-06-11 15:11:07 +02:00
aa003c7324 FIX: use_proxy strip property state has no effect.
Author: Olly Funkster, Richard Antalík

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D2504
2019-06-06 16:23:39 -07:00
9c00605729 VSE: Cache invalidation
Add invalidation to strip add functions
Add invalidation for scene and movieclip strips
Skip invalidation for sound strips

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4989
2019-06-06 16:23:39 -07:00
2175fb0217 Fix T65333: VSE: Playback speed regression
3D engine settings were used to select image scaling method.
Use higher quality scaling only for rendering.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4995
2019-06-06 16:23:39 -07:00
bbaa1bffe9 Sound: Port to a copy-on-write concept
This change makes it so sound handles are created for evaluated scene,
sequencer and speakers. This allows to have properly evaluated animation
on them.

For the viewport playback sound uses regular dependency graph.

For the final render sound uses dependency graph created for render pipeline,
which now also contains sequencer and sound datablocks.

All the direct sound update calls are replaced with corresponding dependency
graph recalc tag.
2019-06-05 14:23:54 +02:00
7ccc7ef61f VSE: don't add crop and transform data for sound strips
This also fixes commit rB1fd7b380f4cf8a0489b405de2819f228a4da5ea2 which
didn't do allocation for effect strips properly.

Reviewed By: brecht, campbellbarton

Differential Revision: https://developer.blender.org/D4970
2019-05-30 15:47:25 -07:00
Dalai Felinto
7d44184c85 Fix T65094: Sequencer crashes blender when scene strip has NULL scene
Bug introduced on 930765faa8.
2019-05-24 19:13:01 -03:00
017d89adbb Cleanup: warnings 2019-05-24 12:46:28 +10:00
fd51d2f97c VSE: minimal cache invalidation 2019-05-23 11:52:28 -07:00
1fd7b380f4 VSE: remove lazy loading for strip crop and transform
Lazy loading prevented showing values in UI.
Now we just gray them out if not used.
2019-05-23 11:50:15 -07:00
030725a9e5 Viewport: MSAA support during ViewportRendering
When rendering viewport to an offscreen buffer the buffer was
constructed for non anti aliasing (0 samples). This made the objects
that are drawn by the `object_mode` including `wireframe` draw type
non-anti-aliased.

The offscreen buffers will be constructed based on the user setting for
viewport multisampling (`U.ogl_multisamples`). The same setting will
also be used when previewing scene strips in the sequencer. For now
this only improves wireframe drawing in the scene strips. To improve the
Anti aliasing in the scene strips we need to get finer control in the
draw manager. This will be part of a different patch I am preparing.

Please note that this patch also cleansup some unused code in the offscreen rendering (FSAA code was still existing, but never called)

Reviewed By: brecht

Maniphest Tasks: T64849

Differential Revision: https://developer.blender.org/D4907
2019-05-21 16:10:48 +02:00
58bea005c5 VSE: add movie strips on top of audio
- add movies to channel above free slot (no check for 2 free slots),
  add sound to the free slot
- don't override channel settings if `channel` property is set

This is just a hack. Propper implementation should be done along with T59540

Reviewed By: brecht

Differential Revision: https://developer.blender.org/T59540
2019-05-19 11:55:03 -07:00
e60890075b Cleanup: rename IDP_FreeProperty_ex to IDP_FreePropertyContent_ex
This was missing from rBdb5120603f.
2019-05-16 14:17:50 +02:00
2b9965122e Sound: Revert all the recent changes to sound
This happened to be a bigger rabbit hole to hell than it originally seemed,
and there are higher priority design tasks to be handled (at this point high
priority design task is more important than high priority bug fix).

After talking to Brecht the decision was made to revert to the known isolated
issue, which will allow everyone in the studio work same as prior to last
Friday.

The remaining bits will be worked on after all the design tasks are out of
the way.

This commit reverts:

4cdb4b9532 Fix T64161: Crashing using undo and multiple windows
064273a4ae Sound: Port more cases to be a part of dependency graph
2e582f8ab5 Sound: Fix access wrong dependency graph
5fc49d9c91 Sound: add stubs to build without audaspace
c68c81a870 Sound: Make sure spin lock is initialized for new sound datablocks
c02534469a Sound: Delay creating sound scene handle for until is needed
9f681bea68 Fix T64144: Crash when displaying audio waveforms in VSE
2f79286453 Cleanup: unused vars
bed8ad6f95 Fix crash in background rendering after recent sound changes
773691310f Fix T64143: Crash when scrubbing in the graph editor
888852055c Sound: Fix for being unable to jump to a frame during playback with A/V sync
6ab7b38464 Sound: More fixes for access of original scene
35db119545 Sound: Fix access original scene during playback
211c4fd2e9 Depsgraph: Make comment about evaluation more obvious
c5fe16e121 Sound: Make sound handles only be in evaluated datablocks
b4e1e0946b Depsgraph: Preserve sound and audio pointers through copy-on-write
4eedf784b0 Depsgraph: Store original sequencer strip pointer
6990ef151c Sound: Move evaluation to dependency graph
d02da8de23 Sound: Delay opening handlers for until really needed
3369b82891 Depsgraph: Add scene audio component
e8f10d6475 Depsgraph: Tag sequencer for update on changes
6e4b7a6e4d Depsgraph: Initial work to cover sequencer
17447ac5a6 Depsgraph: Make sound ID part of the graph
2019-05-07 11:50:38 +02:00
1bcec52991 Cleanup: More clear naming for rendering functions 2019-05-07 11:12:40 +02:00
c5fe16e121 Sound: Make sound handles only be in evaluated datablocks
Quite straightforward change, which makes it so audio handles are
only created inside of evaluated datablocks.

Exception is adding sound strip to the sequencer, which needs an
audio handle to query length and number of channels. This is done
by temporarily loading sound file into an original datablock, and
then tossing it away.

There is an assert in sound.c which verifies that audio system is
used from an evaluated domain, which should help porting all the
cases which are likely missed by this commit.

Some annoying parts:

- `BKE_sound_update_scene()` is iterating over all bases, and does
  special ID tags to see whether sound has been handled or not
  already. This can not be done the old fashion now.

  Ideally, this will be done as a speaker datablock evaluation,
  but seems that would require a lock since audio API is not safe
  for threading. So this is not a desired way i'd say.

  Possible solution here would be to iterate over ID datablocks
  using dependency graph query API.

- Frame jump needs to call `BKE_sound_seek_scene()` directly
  because there might be some flags assigned to the scene which
  could be clear after operator execution is over.

  Need to verify if that's the case though. This is a bit hairy
  code, so sticking to a safest and known to work approach for
  now.

- Removed check for format when opening new sound file.
  Maybe we can have some utility function which queries channel
  and duration information, leaving the caller's code clean and
  tidy.

Tested following cases:
- Adding/removing/moving sequencer's sound strips.
- Adding/moving speakers in viewport.
- Rendering audio.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4779
2019-05-03 15:50:40 +02:00
d02da8de23 Sound: Delay opening handlers for until really needed
Needs to be done in order to localize sound handlers to the evaluated
IDs only. This commit might not be fully optimal, since it does more
things on every scene update request, but that will be solved by the
upcoming change which will put those updates to a dependency graph.
2019-05-03 15:50:40 +02:00
b52a0c78af Workbench,EEVEE: Viewport Render Samples
- Add `render_aa` and `viewport_aa` sampling setting for workbench. 0
   samples means no AA, 1 sample uses FXAA and more samples will use
   TAA.
   The viewport `gpu_viewport_quality` can still limit viewport anti-aliasing
   method.
 - Use TAA when rendering images. (this used to be CPU based FSAA)
 - Removed `R_OSA` related settings.

Reviewers: fclem, brecht

Maniphest Tasks: T60847

Differential Revision: https://developer.blender.org/D4773
2019-05-02 16:19:12 +02:00
2c5ee7418c Fix T63697: correct stuck R_NO_CAMERA_SWITCH in scene->r.mode.
This flag becomes stuck in certain situations, causing the marker
camera switch feature to not work.

To fix old files with the problem, clear the flag on file load.

Also, the line that is supposed to clear it has wrong bit math,
causing seq_render_scene_strip to effectively toggle the flag on or
off every time it's run, instead of restoring to original state.

The flag and code were added in 001789d733 by @campbellbarton.
2019-05-02 16:31:11 +03:00
a372e5e426 Fix T61619: Some VSE attributes with keyframes are not sensibly evaluated
when the scene is referenced as a strip from another VSE scene

Fix T49658: Evaluation / animation of f-curves does not correct
for a scene's position within another scene

Solution: Evaluate animdata before rendering scene seqbase.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4755
2019-05-01 09:58:35 -07:00
4d043b5c17 Fix crash on unlinking scene
Fix crash when unlinking scene and "Use Sequence" property is set.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4756
2019-05-01 05:16:55 -07:00
fa3da4d23d Use cache only in current scene
Disable cache use, when rendering another scene seqbase.
Now cache limit applies only to one scene, so it can be overshot.
Cache of other scenes can be filled manually still.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4757
2019-05-01 05:16:29 -07:00
bc597eb487 Fix T49589: 2.78 VSE no longer caching Node Editor scene strips
Sequencer cache was cleared when rendering compositor output.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4758
2019-05-01 05:16:01 -07:00
909665a0d4 ClangFormat: run with ReflowComments on source/
Prepare for enabling ReflowComments.
2019-05-01 11:13:14 +10:00