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317 Commits

Author SHA1 Message Date
cc66d1020c Blender 3.1.2 - version bump -> release 2022-03-31 19:40:05 +02:00
2cfca7d910 OBJ: mark the new 3.1+ exporter as experimental for now
While it still has known issues/bugs/limitations. Also do not make it the very first export menu item, while at it.

Differential: D14512
2022-03-31 15:38:59 +03:00
a28d6a7b56 Fix T96915: GPU subdivision modifier: Smooth Shade doesn't work
Simple error in an earlier commit, the flags should be or-ed.
2022-03-31 13:02:25 +02:00
f88646a1ed Fix T96344: edit mode GPU subdivision crashes with X-ray mode and modifiers
The crash happens because the origindex layers created as part of
the modifier stack evaluation are not set in the `MeshRenderData` when
they should have been.

This is because when selecting in X-ray mode, a subdivision wrapper
is created to ensure that selection happens with a subdivided
geometry, and this replaces the `MDATA` wrapper which is also used to
setup the `MeshRenderData`.

As we do not seemingly have an `MDATA` wrapper, the draw code decides
that we can extract draw buffers directly from the BMesh, instead of
the mapped Mesh with origin indices layers.

To fix this, we should also consider to use mapped extraction if a
subdivision wrapper exists on the mesh.

Differential Revision: https://developer.blender.org/D14485
2022-03-31 13:01:12 +02:00
ccecd97c8c Compositor: Fix Missing output UI for Normal node
There were multiple issues at hand here:

- The default value has been changed to `{0, 0, 1}` see: rB25f1783673de636a6f0ca4457df8c05bc685981a
- The output needs the subtype set `PROP_DIRECTION`
- The noder properties were missing in `node_composit_set_butfunc`

Fixes T96860
2022-03-31 12:59:33 +02:00
Campbell Barton
b20b672e76 Fix T96347: Pose gizmo shown at wrong location with multiple objects
Regression in [0] follow the same logic as edit-mode for using the local-matrix.

[0]: d052169e7e
2022-03-31 12:57:02 +02:00
b486421284 Release cycle: RC for Blender 3.1.2 corrective release. 2022-03-31 12:33:52 +02:00
d91843f3b6 Blender 3.1.1 - version bump -> release 2022-03-29 19:50:03 +02:00
31dc94461d Fix T96356: artefacts with GPU subdivision and vertex paint mask
The lines paint mask IBO extraction was not implemented for GPU subdivision.
For it to work, we also now need to preserve the subdivision loop to
subdivision edge map, which until now was overwritten to store coarse edges
(the map to coarse edges is still preserved).

Also the paint flag stored in the 4th dimension of the loop normal buffer
was not properly set for flat shaded faces, leading to other kind of
artefacts and render issues.
2022-03-29 16:28:19 +02:00
067ae9260f Cleanup: Remove commented lines of previous commit 2022-03-29 16:27:35 +02:00
343fc38b8d Fix T96799: GPencil weight_get API cannot retrieve weights
The problem was when the stroke had less weights that the total number of vertex groups.

The API checked the total number of groups, but this is not required because `BKE_defvert_find_index` returns NULL is the vertex group index does not exist.
2022-03-29 16:27:01 +02:00
9f15ee3c7a Fix T96691: Heap corruption in file_browse_exec
Regression in [0], also use pad buffer by 1 instead of 2 which is no
longer needed as the trailing slash is no longer added
after allocating the string.

0682af0d63
2022-03-29 16:19:42 +02:00
c33870ab14 Fix T96812: Regression: Snapping is broken with proportional editing
This was a mistake in the conditional structure introduced in 4b35d6950d

This commit also adds a new type of snap exclusion: `SNAP_NOT_EDITED`.

Thanks to @Ethan1080 for pointing out the error.
2022-03-28 16:37:47 +02:00
bac78e9bbe Fix T96828: GPencil primitives handlers not working
Following the logic is not necessary to check the mouse button because the status has changed before.
2022-03-28 16:17:30 +02:00
4815b9fd16 Fix T96670: bake from multires not reflected in the Image Editor. 2022-03-28 16:16:50 +02:00
f6e2c9bc97 Image editor: not updating after image operation.
Fixes T96324, T96312, T96323
2022-03-28 16:15:28 +02:00
5eca3278c5 Fix T96790: Gpencil Inverted Fill makes extra stroke at origin
The problem was the stroke was created in the inverted loop before checking if the total of points is 0 and exit the loop.

Also some code Cleanup.
2022-03-28 16:12:04 +02:00
694e20b141 Fix text editor failure to move the cursor for syntax errors
This broke between 3.0 and 3.1, upgrading to Python 3.10 seems the
likely cause as this code didn't change.
2022-03-28 16:10:12 +02:00
fb2cb0324a Fix T96308: Mesh to BMesh conversion doesn't calculate vertex normals
Currently there is a "calc_face_normal" argument to mesh to bmesh
conversion, but vertex normals had always implicitly inherited whatever
dirty state the mesh input's vertex normals were in. Probably they were
most often assumed to not be dirty, but this was never really correct in
the general case.

Ever since the refactor to move vertex normals out of mesh vertices,
cfa53e0fbe, the copying logic has been explicit: copy the
normals when they are not dirty. But it turns out that more control is
needed, and sometimes normals should be calculated for the resulting
BMesh.

This commit adds an option to the conversion to calculate vertex
normals, true by default. In almost all places except the decimate
and edge split modifiers, I just copied the value of the
"calc_face_normals" argument.

Differential Revision: https://developer.blender.org/D14406
2022-03-24 08:38:24 -05:00
b89437c27e Fix T96294: Crash and error with shape key normal calculation
A mistake in the mesh normal refactor caused the wrong mesh to
be used when calculating normals with a shape key's deformation.

This commit fixes the normal calculation by using the correct mesh,
with just adjusted vertex positions, and calculating the results
directly into the result arrays when possible. This completely avoids
the need to make a local copy of the mesh, which makes sense,
since the only thing that changes is the vertex positions.

Differential Revision: https://developer.blender.org/D14317
2022-03-24 08:37:56 -05:00
afd2fc313e Cleanup: remove debug prints 2022-03-24 09:25:51 +01:00
c91d39e473 Fix missing updates for external render engines rendering tiles
For render image buffers to be acquired, a lock must be provided. Also
fixed wrong usage of release, it must always be called regardless if the
returned image buffer is NULL.
2022-03-24 09:24:58 +01:00
3bc0e39850 Fix T96372: UV editor selection display wrong with GPU subdivision
Vertices were not drawn properly as the logic for mapped mesh was used
in the BMesh case.

Edge display would ignore subdivided edges which would come from coarse
edges when setting display flags.
2022-03-24 08:55:52 +01:00
1f3547fb3e Fix minor error in last commit (4b35d6)
If there is no active object, it is to be expected that we are in
object mode as well.
2022-03-24 08:53:43 +01:00
b85cfddb5d Fix T96711: snap in edit mode for selected objects does not work
Regression introduced in 52be063012

The `SNAP_NOT_SELECTED` option should only consider base selected if
we are in object mode.
2022-03-24 08:52:27 +01:00
7cecb81e19 Fix T96705: Crash when pressing F3 outside a Blender window if Developer extras
If the mouse is not hovering the window, there is no active region. This is a
valid state, but the UI-list filter operator didn't account for that case.
2022-03-24 08:51:28 +01:00
97de02247a Fix T96361: missing update when changing texture mapping properties 2022-03-24 08:49:43 +01:00
edb15b8458 Mesh: Avoid creating incorrect original index layers
Currently, whenever any BMesh is converted to a Mesh (except for edit
mode switching), original index (`CD_ORIGINDEX`) layers are added.
This is incorrect, because many operations just convert some Mesh into
a BMesh and then back, but they shouldn't make any assumption about
where their input mesh came from. It might even come from a primitive
in geometry nodes, where there are no original indices at all.

Conceptually, mesh original indices should be filled by the modifier
stack when first creating the evaluated mesh. So that's where they're
moved in this patch. A separate function now fills the indices with their
default (0,1,2,3...) values. The way the mesh wrapper system defers
the BMesh to Mesh conversion makes this a bit less obvious though.

The old behavior is incorrect, but it's also slower, because three
arrays the size of the mesh's vertices, edges, and faces had to be
allocated and filled during the BMesh to Mesh conversion, which just
ends up putting more pressure on the cache. In the many cases where
original indices aren't used, I measured an **8% speedup** for the
conversion (from 76.5ms to 70.7ms).

Generally there is an assumption that BMesh is "original" and Mesh is
"evaluated". After this patch, that assumption isn't quite as strong,
but it still exists for two reasons. First, original indices are added
whenever converting a BMesh "wrapper" to a Mesh. Second, original
indices are not added to the BMesh at the beginning of evaluation,
which assumes that every BMesh in the viewport is original and doesn't
need the mapping.

Differential Revision: https://developer.blender.org/D14018
2022-03-23 18:22:32 +01:00
Pratik Borhade
960783a21a Fix T96624: NLA crash when reordering tracks if no object is selected.
Caused by rBc0bd240ad0a1.
To avoid crash, make boolean value false if active object data is NULL.

Should be backported to 2.93 LTS and 3.1 corrective releases.
2022-03-23 18:01:42 +01:00
Campbell Barton
9747a322b8 Fix T96515: Can not translate after selecting with Select Circle
Correct ANY/PRESS value pairing with TWEAK/MOUSE event types.
2022-03-23 17:59:25 +01:00
52bc420658 Fix T96420: Set ID node not working for instances
Previously, instances used the point domain, but now there is a special
domain for instance attributes that the node has to use.
2022-03-23 17:54:04 +01:00
07dc383f4b Fix T96401: Broken multires baked normals result
A 7 year old commit, 2ec00ea0c1, used incorrect indexing for
the optional array of precomputed poly normals. Apparently that code
path was never used, or this issue would have been discovered earlier.
Recent changes calculate normals on a temporary mesh and use those
for the "low-res" layer, meaning the precomputed path was always taken.
2022-03-23 17:53:03 +01:00
46585a4900 Fix (unreported) Crash in Array modifier.
Typo (copy/paste mistake) in rB923b28aab85768e2b.
2022-03-23 17:51:58 +01:00
c9290d23ca Fix T96494: Array modifier with caps crash on curve objects
Since 3b6ee8cee7, a list of vertex groups cannot be retrieved
from curve objects for merging because curve objects do not support
vertex groups. Previously the empty list on the object was returned.
Only mesh objects are supported for the caps.
2022-03-23 17:50:08 +01:00
b444ed2b38 Fix T96511: New OBJ exporter no longer groups faces by material
Old python exporter in 3.0 and earlier ordered faces by material,
but the new C++ exporter in 3.1+ did not, and was just writing them
in whatever is the order of the mesh data structure.

This mostly does not cause problems, except in some apps e.g.
Procreate -- for large enough meshes, this lack of
"order by material" (which ends up having more usemtl lines)
ends up creating more mesh subsets than necessary inside Procreate.

The change is not computationally heavy, e.g. exporting 6-level
subdivided Monkey mesh goes 1085ms -> 1105ms on my machine.

Reviewed By: @howardt
Differential Revision: https://developer.blender.org/D14368
Cherry-picked from: eb1755be35 + fab14f7854 + 8c072cdc93
2022-03-23 13:21:41 +02:00
Aras Pranckevicius
1781c6002a Fix T96470 new obj exporter writing material groups
The logic in the code was _completely different_ from the documentation
and what the python exporter in 3.0 did. The new code assumed that
"export material groups" meant "append material name to the object name",
and was only ever kicking in when the "export object groups" option was
also checked. But the proper behavior (as in 3.0 exporter & the online docs),
is to emit g objectname_materialname before each usemtl line. Which is something entirely else.

Cherry picked from b9123b806f (D14349) with minor conflict fixes.
2022-03-23 13:08:17 +02:00
Aras Pranckevicius
9ed566efb6 Fix T96415: new OBJ exporter was applying scaling factor incorrectly
Instead of scaling "the scene" (i.e. transform vertices by object matrix,
then multiply by scale factor), it was instead first applying the scale
factor in local space, and then transforming by the object matrix.

Cherry picked from 5bfdaaa800, original differential D14347.
2022-03-23 12:59:57 +02:00
Aras Pranckevicius
3a1e6bc1d5 Fix T96430: new OBJ exporter wrong normals for non-uniform scale, and wrong face order for negative scale
The new 3.1+ OBJ exporter did not have correct logic when faced with
non-uniform & mirrored (negative on odd number of axes) object scale:

- Normals were not transformed correctly (should use inverse transpose of the matrix),
 and were not normalized,
- Face order was not "flipped" when transform has negative scale on odd number of axes
 (visible when using "face orientation" viewport overlay).

Cherry-picked from 8aa365745a, with minor conflict fixes.

Reviewed By: Howard Trickey

Differential Revision: https://developer.blender.org/D14343
2022-03-23 12:58:21 +02:00
fc0a07da29 Fix Cycles kernel error on Metal after recent changes 2022-03-21 14:47:13 +01:00
Ethan-Hall
32284f34e3 GPU: Allow the user to set an anisotropic filtering setting below the implementation-defined value of GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
Allow the user to set an anisotropic filtering setting below the implementation-defined value of `GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT`.

This bug-fix is also needed for 2.93 LTS.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D14392
2022-03-21 14:10:13 +01:00
e5487a81a4 Fix T96572: eevee crash with motion blur and stereoscopy
This was a use-after-free bug due to dangling pointers.
2022-03-21 13:51:37 +01:00
6aa4543462 Fix object centers & geometry selecting meta-elements in edit-mode 2022-03-21 13:30:41 +01:00
99ce71dd5b Fix T96518: Gpencil Fill freezes when use invert and click inside areas
When using inverted filling and click inside a closed area and not outside as is expected, the algorithm to detect the contour to fill is unable to find the filling shape and try to fill outside of the valid index.

The infinite loop was adding more memory for each loop and the process continued while there was system resources and finally crashed the system.

As the tool in negative mode is designed to fill all areas when you click outside of any shape, now the algorithm check if the outline is not working as expected and cancels the filling process.
2022-03-21 13:29:41 +01:00
731f377783 Fix T96386: crash when changing shader to node group in properties
The previous code updated the wrong node tree. The result was that
the new group node did not have the socket that was supposed to
be linked.
2022-03-21 13:28:42 +01:00
Aras Pranckevicius
27bef3ee02 Fix T96303: C++ OBJ exporter needs presets and skip modifiers.
This patch, D14303, from Aras Pranckevicius adds presets to the OBJ exporter,
and also adds a checkbox (default on) to apply modifiers before export.
2022-03-21 13:26:48 +01:00
eb605ba788 Fix T96417: Cycles issue with multiscatter GGX and self intersection avoidance
When the light direction is not pointing away from the geometric normal and
there is a shadow terminator offset, self intersection is supposed to occur.
2022-03-21 13:24:38 +01:00
233004789e Fix T96381: Cycles GPU wrong render with camera inside multiple volumes 2022-03-21 13:22:50 +01:00
2fc52fb742 Fix T96452: Armature corrupted after undoing 'Join' operation.
Modified source Armature ID in the join operation was not properly
tagged as such for the depsgraph (and therefore memfile undo)..

Issue caused/revealed by rBe648e388874a.

Should be backported to 3.1 should we make a corrective release.
2022-03-21 13:21:50 +01:00
18db6ed3c9 Fix T96357: Issue clicking on stem of arrow gizmos to scale on axis
Caused by 0cb5eae9d0 which restored
support for 3D depth when selecting gizmos - making it difficult
to select single lines drawn in front of other gizmos.
Previously the first hit was always used.

Resolve by using a margin around arrow stems when selecting
which was already done for 2D arrows.
2022-03-21 13:20:39 +01:00
188277f951 Fix T94334: Area close operator crash in 3D view menu
This fixes the crash by removing the `do_view3d_header_buttons` handler.
The code can work at a higher level here, using the operator for setting
the select mode, which makes this patch a cleanup as well.

The operator now has a description callback to add the custom
description used for the behavior in its invoke method.

Differential Revision: https://developer.blender.org/D13660
2022-03-21 13:19:33 +01:00
45482ac576 Fix T96402: fix case when material output is contained in node group
For now just assume that a node group without output sockets is
an output node. Ideally, we would use run-time information stored
on the node group itself to determine if the group contains a
top-level output node (e.g. Material Output). That can be
implemented separately.

In the larger scheme of things, top-level outputs within node
groups seem to break the node group abstraction and reusability
a bit.
2022-03-21 13:18:05 +01:00
b125046c75 Fix T96396: cannot set active node group output with Python
This is essentially the same fix as in rB22a341d9d8d3d337f79df228ab2e4e0726f81430.
2022-03-21 13:16:40 +01:00
40cbbe809c Fix T96292: unable to set active material output using Python
Differential Revision: https://developer.blender.org/D14301
2022-03-21 13:07:13 +01:00
af6b88c629 GPencil: Fix unreported select error in Normalize operator
The curve selection was wrongly checked.
2022-03-21 12:52:21 +01:00
5dd747a54c Fix T96352: Gpencil crash using Normalize Thickness with Curves
The stroke curve data could be NULL.
2022-03-21 12:46:26 +01:00
2b8d778a68 Fix T94121: PyAPI: ID property group returns wrong type with iter()
Regression in 265d97556a.
Where iterating directly on a property group failed, e.g.:
`iter(group)`, tests missed this since only `group.keys()`
was checked.
2022-03-21 12:44:59 +01:00
eff7e9aa45 Fix memory leak evaluating PyDrivers
Missed decref in 686ab4c940 caused every
driver evaluation to create the BPy_StructRNA depsgraph without freeing
the previously allocated depsgraph.
2022-03-21 12:43:21 +01:00
dd1112abe6 Release cycle: RC for Blender 3.1.1 corrective release. 2022-03-21 11:42:53 +01:00
c77597cd0e Fix T95843: Invalid mesh runtime data after sculpt undo
When the geometry of the sculpt mesh was replaced when restoring from
a full undo step, the runtime data was not cleared (including any
normals, triangulation data, or any other cached derived data).
In the report, only the invalid normals were observed.

The fix is to simply clear these caches. Later they will be reallocated
and recalculated if necessary. Since the whole mesh replaced here
anyway, this should be a safe fix.

Differential Revision: https://developer.blender.org/D14282
2022-03-08 12:16:42 -06:00
7add8163e4 Blender 3.1 - version bump -> release 2022-03-08 18:36:00 +01:00
b217eb73f5 Licenses: Attribution document for Blender 3.1 2022-03-08 18:27:04 +01:00
c305b88aac Docs: 3.1 release description for Linux appdata 2022-03-08 16:55:19 +01:00
d5e4cab76c Fix T96224: GPU subdiv crash with smooth normals and tangents
Tangents are computed from UVs on the CPU side when using GPU subdivision
and require that the normals are available there as well (at least for smooth
shading, flat normals can be computed on the fly). This simply adds the missing
normals update call for the `MeshRenderData` setup for the subdivision case.

Differential Revision: https://developer.blender.org/D14278
2022-03-08 13:47:14 +01:00
3a672fe6fb GPU: disable compute shader for problematic drivers
Some drivers for legacy platforms seem to have issues with compute
shaders, as revealed by T94936. This disables compute shader for the
known drivers where this issue is present. It is not clear if the issue
is Windows only or not, so this disable them for all operating systems.

See T94936 for a list of configurations where the issue is reproducible
or not.

Differential Revision: https://developer.blender.org/D14264
2022-03-08 13:39:18 +01:00
Jeroen Bakker
1d902a6367 Fix T96213: Crash when texture painting across multiple materials.
Issue only happens in release builds on windows. That said it was an
actual error in the code. This class is compiled inline in release
builds. When updating multiple textures it would reuse the same memory
to collect the changes. When the previous loaded tilenumber was exactly the
same but from a different image the tile buffer wasn't loaded.

Reviewed By: sergey

Maniphest Tasks: T96213

Differential Revision: https://developer.blender.org/D14274
2022-03-08 10:38:38 +01:00
Pratik Borhade
2ddb53de54 Fix T96228: TypeError on use of Copy from Active Track operation
Issue was introduced after the python 3.10 switch
Explicit conversion to int will fix the issue.
Same issue is likely to happen with `MovieTrackingSettings.default_search_size`
So I did the same change over there.

Differential Revision: https://developer.blender.org/D14273
2022-03-08 09:52:17 +01:00
2b3367cdf8 Fix T93573: Curve evaluated mesh selected in edit mode
This fixes the second part of T93573 that 8506f3d9fe didn't
properly address. Specifically, outlines of instances still had the
selected color in edit mode in wireframe view. This change is the
same as that commit, just in a different place.

Differential Revision: https://developer.blender.org/D14229
2022-03-07 13:54:49 -06:00
Ethan-Hall
60481e4d99 Fix T96195: f-curve factorized polynomial generator broken UI
The polynomial parameters were not shown correctly.

Differential Revision: https://developer.blender.org/D14254
2022-03-07 17:30:30 +01:00
5dca3ee6a2 Fix T95256: Crash when creating off-screen pose asset
Fix crash when creating a pose asset for which the file list entry in
the asset browser is scrolled off-screen. Because of the
off-screen-ness, it wasn't loaded into memory, which eventually caused
an unexpected NULL pointer.

The solution was to use a different function (`filelist_file_find_id`)
that can reliably find the file list entry, after which the cache entry
can be created.

Reviewed by: Severin

Differential Revision: https://developer.blender.org/D14265
2022-03-07 17:04:10 +01:00
Leon Schittek
ea3b2e8736 Fix T95531: Draw y axis values in Driver Editor
When drawing the driver editor, only skip drawing the "scrubbing area"
and not the Y-axis values or the scroll bars.

The issue was introduced in rBb3431a88465db2433b46e1f6426c801125d0047d
to avoid drawing the playhead in the Driver Editor but also prevented
the text on the y axis from being drawn.

Reviewed by: Severin, sybren

Maniphest Tasks: T95531

Differential Revision: https://developer.blender.org/D14022
2022-03-07 16:24:17 +01:00
e908ebc094 Fix T96207: wrong default value of Principled BSDF specular tint
Contributed by MysteryPancake.

Differential Revision: https://developer.blender.org/D14256
2022-03-07 14:53:59 +01:00
00f6e4c990 Fix T96180: driver in node tree not updating in real time
Differential Revision: https://developer.blender.org/D14260
2022-03-07 12:37:13 +01:00
0e51defcf4 Fix T95591: Crash on drawing with measure tool with tweak fallback tool
Using press to activate the Tweak tool doesn't work well when used a
fallback tool as the drag event is often used by the current tool -
making it impossible not to select when dragging (unless the fallback
tool is disabled entirely).
Resolve this by using CLICK events when the Tweak tool is used as a
fallback.

Even though this avoids the crash, check for null-pointer de-reference
since changes to the key-map shouldn't cause operators to crash.

Note that the ability for operators to access a gizmo before it's fully
initialized is a more general problem that should be addressed, but out
of scope for a bug-fix.

Reviewed By: zeddb, JulienKaspar, Severin

Maniphest Tasks: T95591

Ref D14231
2022-03-07 21:47:00 +11:00
72e20785e1 Fix T96205: Active shape key gets lost upon edit mode undo
Regression in d961adb866,
it's important that for the Mesh used for undo storage matches
the shape-key instead of using the coordinates of the Basis key.

Prior to bfdbc78466 a different method of
restoring the basis shape-key coordinates was used (restoring from the
input `Mesh.mvert` array). When undo wrote the edit-mesh into the mesh
this was always NULL so the basis shape keys coordinates were never
used.

Now a parameter has been added so undo can use the active shape for the
meshes vertex coordinates.

Reviewed By: sergey

Maniphest Tasks: T96205

Ref D14258
2022-03-07 21:31:48 +11:00
Jeroen Bakker
073d2390f0 Fix T96163: Image editor doesn't refresh when undo/redo.
Undo would invalidate image owned GPU textures only. Textures
that are owned by the editor were not refreshed. This patch would
invalidate all the GPU textures by marking the whole image dirty.

This can be improved later as we could add partial updates of GPU
textures.

Reviewed By: mont29

Maniphest Tasks: T96163

Differential Revision: https://developer.blender.org/D14259
2022-03-07 08:43:50 +01:00
4681987d92 Fix T96156: Snap to 3D cursor can't be undone
Caused by oversight in 2bcf93bbbe. Operator returns `OPERATOR_CANCELLED`
when it should return `OPERATOR_FINISHED`.

Reviewed By: mano-wii, campbellbarton

Differential Revision: https://developer.blender.org/D14243
2022-03-07 07:46:24 +01:00
45079b169d Fix T96160: freezing when using multiple Handle Type Selection nodes
Differential Revision: https://developer.blender.org/D14245
2022-03-04 15:21:18 +01:00
769ae5c866 Fix T96139: Cycles doesn't warn if the render is paused
Caused by 6ec83afb1d.

Technically, a regression since 3.0.

Differential Revision: https://developer.blender.org/D14239
2022-03-03 17:21:11 +01:00
9c2e385509 Fix Cycles hang in classroom scene with upcomping AMD driver version 22.10
This is a workaround until there is a fix in the HIP compiler or driver.

Differential Revision: https://developer.blender.org/D14232
2022-03-03 13:42:58 +01:00
d961adb866 Fix T96135: Mesh coordinates are set to the last edited shape-key
When exiting edit-mode set the vertex coordinates to the basis-shape when editing non-basis keys.

Regression in bfdbc78466.

Reviewed By: sergey

Ref D14234
2022-03-03 20:42:30 +11:00
8506f3d9fe Blender 3.1 bcon4 - change release cycle to release candidate
This is still a rolling release candidate with new builds every day
as a preparation to the final release.
2022-03-02 17:17:38 +01:00
2fb31f34af Fix T95692: incorrect interpolated children particle hair
Differential Revision: https://developer.blender.org/D14227
2022-03-02 17:12:56 +01:00
216a215ba5 Fix T93573: Remove outline from instances in edit mode
This commit removes the outline from instances generated from an object
when in edit mode. This takes the change in aa13c4b386 a bit further,
with the idea that instance outlines are more like regular outlines.

Because evaluated object data that doesn't match the original object
type is treated as an instance internally, this fixes the way evaluated
meshes for curves objects have an outline, for example.

See the differential revision for a visual comparison.

Differential Revision: https://developer.blender.org/D14226
2022-03-02 10:49:48 -05:00
7935d3668a Fix T95479: geometry nodes crash with cage display
Differential Revision: https://developer.blender.org/D14225
2022-03-02 16:10:42 +01:00
6883c47bb5 Fix T94729: GPU subdivision does not support meshes without polygons
There are two issues revealed in the bug report:
- the GPU subdivision does not support meshes with only loose geometry
- the loose geometry is not subdivided

For the first case, checks are added to ensure we still fill the
buffers with loose geometry even if no polygons are present.

For the second case, this adds
`BKE_subdiv_mesh_interpolate_position_on_edge` which encapsulates the
loose vertex interpolation mechanism previously found in
`subdiv_mesh_vertex_of_loose_edge`.

The subdivided loose geometry is stored in a new specific data structure
`DRWSubdivLooseGeom` so as to not pollute `MeshExtractLooseGeom`. These
structures store the corresponding coarse element data, which will be
used for filling GPU buffers appropriately.

Differential Revision: https://developer.blender.org/D14171
2022-03-02 15:19:55 +01:00
4a95c3466f Fix T96085: repeated evaluation of geometry nodes when nothing changed
Differential Revision: https://developer.blender.org/D14216
2022-03-02 14:12:08 +01:00
Brecht Van Lommel
383a6ee78c Fix T94609: geometry nodes always re-evaluated with image texture nodes
previously_visible_components_mask was not preserved for Image ID nodes, which
meant it was always detected as newly visible and tagged to be updated, which
in turn caused the geometry nodes using it to be always updated also.

Reviewed By: sergey, JacquesLucke

Maniphest Tasks: T94609

Differential Revision: https://developer.blender.org/D14217
2022-03-02 11:45:17 +01:00
5086913b28 Fix T96116: Image editor not updated when adding new tile. 2022-03-02 11:42:23 +01:00
4932269ec3 Fix T94952: normals maps don't render correctly with GPU subdivision
A simple case of missing the tangent VBO. The tangents are computed from
the coarse mesh, and interpolated on the GPU for the final mesh. Code for
initializing the tangents, and the vertex format for the VBO was
factored out of the coarse extraction routine, to be shared with the
subdivision routine.
2022-03-02 00:58:40 +01:00
a75e9863fe Cmake: Re-enable Amaranth add-on
This add-on now conforms to the distribution requirements, see: T95442.
2022-03-01 17:45:13 -05:00
9bd586a01e Fix T95608: Mac issues with drag drop on multi-monitor
Mousemove events are sent to windows.

In Windows OS, almost all mousemove events are sent to the window whose
mouse cursor is over.

On MacOS, the window with mousemove events is always the active window.
It doesn't matter if the mouse cursor is inside or outside the window.

So, in order for non-active windows to also have events,
`WM_window_find_under_cursor` is called to find those windows and send
the same events.

The problem is that to find the window, `WM_window_find_under_cursor`
only has the mouse coordinates available, it doesn't differentiate
which monitor these coordinates came from.

So the mouse on one monitor may incorrectly send events to a window on
another monitor.

The solution used is to use a native API on Mac to detect the window
under the cursor.

For Windows and Linux nothing has changed.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D14197
2022-03-01 18:25:12 -03:00
8e88af9934 Fix wrong object mode checking in snap code
The value of `OB_MODE_OBJECT` is 0, this makes it unsuitable as a bitflag.

Issue pointed out at https://pvs-studio.com/en/blog/posts/cpp/0922/

Thanks to Andrey Karpov
2022-03-01 16:30:30 -03:00
8322a4f6b7 Fix T92980: missing Cycles video texture update with persistent data 2022-03-01 19:51:30 +01:00
f085c2bab5 Cmake: Re-enable tiny cad add-on
This add-on now conforms to the distribution requirements, see: T95442.
2022-03-01 11:58:27 -05:00
952a613d38 Cycles: Hide MetalRT checkbox for AMD GPUs
This patch hides the MetalRT checkbox for AMD GPUs, pending fixes for MetalRT argument encoding on AMD.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D14175
2022-03-01 16:05:47 +00:00
d681d82d41 Fix T96035: Some tool settings do not work
Oversight in 74611e3555 missed updating
property access to use the tool identifier to lookup the property group.
2022-03-01 23:09:56 +11:00
629f22f161 Fix T95997: Crash when entering edit mode
The issue was uncovered by the 0f89bcdbeb, but the root cause goes
into a much earlier design violation happened in the code: the modifier
evaluation function is modifying input mesh, which is not something
what is ever expected.

Bring code closer to the older state where such modification is only
done for the object in edit mode.

---

From own tests works seems to work fine, but extra eyes and testing
is needed.

Differential Revision: https://developer.blender.org/D14191
2022-03-01 11:46:38 +01:00
cde5e12c0b Fix T96097: Image editor tile drawing not working.
The image engine is depth aware when using tile drawing the depth is
only updated for the central image what lead to showing the background
on top of other areas.

Also makes sure that switching the tile drawing would lead to an update
of the texture slots.
2022-03-01 11:37:18 +01:00
9216cf9cb5 Fix: dangling internal links after removing sockets
This is a follow up for rBd5e73fa13dd275fb9c76b1e41142ab086dd2e6be.
The issue was found with the file in T95997.
2022-03-01 11:34:36 +01:00
476fe7d164 Fix T95979: Bake doesn't update Image editor. 2022-03-01 11:20:54 +01:00
eec1c16200 Fix T96030: Update Image editor after reload. 2022-03-01 11:04:09 +01:00
a5214212cf Fix T96030: ImageEditor not updated for generated images. 2022-03-01 10:51:07 +01:00
d743ef91df Fix 3d texture painting artifacts.
When dimension of images aren't a multifold of 256 parts of the gpu
textures are not updated. This patch will calculate the correct part of
the image that needs to be reuploaded.
2022-03-01 10:45:19 +01:00
4a4701b43c Fix painting on none 256 aligned images.
Internally the update tiles are 256x256. Due to some miscalculations
tiles were not generated correctly if the dimension of the image wasn't
a multifold of 256.
2022-03-01 09:32:58 +01:00
34f6a99433 Fix crash triggered by an introduced assert. 2022-03-01 08:56:58 +01:00
ead84d2ba6 Fix building error in previous commit. 2022-03-01 08:53:23 +01:00
5e9c1feb8a Image Engine: Performance 8 byte images.
Previously we used to cache a float image representation of the image in
rect_float. This adds some incorrect behavior as many areas only expect
one of these buffers to be used.

This patch stores float buffers inside the image engine. This is done per
instance. In the future we should consider making a global cache.
2022-03-01 08:41:25 +01:00
91de337dc5 Cmake: Re-enable tissue add-on
This add-on now conforms to the distribution requirements, see: T95442.
2022-02-28 23:45:59 -05:00
59a133b61f Cmake: Re-enable real snow add-on
This add-on now conforms to the distribution requirements, see: T95442.
2022-02-28 14:38:13 -05:00
44b0c70919 Fix T92288, T96041: instancing of shared mesh objects without modifiers broken
New code from the vertex normal refactor cfa53e0fbe combined with older code
from 592759e3d6 that disabled instancing for custom normals and autosmooth
meant that instancing was always disabled.

However we do not need to disable instancing for custom normals and autosmooth
at all, this can be shared between instances just fine.
2022-02-28 18:32:27 +01:00
37d2c774c1 Fix T96073: Don't remove links when inserting reroute nodes
This was an oversight in rB06ac5992618a75c453e495e06af7c5faf30499a7.
2022-02-28 16:42:15 +01:00
413e87b6b7 Fix T96048: Crash on appending with driver variables loop in shapekeys.
The usual 'shape keys snowflake' nightmare again...
2022-02-28 15:02:17 +01:00
6bbf63f251 Fix T96054: Switching vertex group does not update display
Caused by 0f89bcdbeb and was not fully addressed by 6f9828289f:
tagging an ID with flag 0 is to be seen as an explicit tag for copy
on write.

Would be nice to either consolidate code paths of flag 0 and explicit
component tag, or get rid of tagging with 0 flag, but that is above of
what we can do for the upcoming release.
2022-02-28 10:54:07 +01:00
cb736d2f03 Fix T95298: Multiview images not displaying correctly.
Image users have a multi_index that wasn't updated in case it is a normal
image.
2022-02-28 09:23:45 +01:00
540fd10b4f Fix T95992: Crash Ancored strokes 2d texture painting.
When using ancored stroked the diameter of the stroke can be 0 what
leads to a division by zero that on certain platforms wrap to a large
negative number that cannot be looked up. This fix will clamp the size
of the brush to 1.
2022-02-28 09:03:47 +01:00
2a644deaa7 Fix T95981: Remove implicit conversion in texture paint shader.
This fixes a crash on selected platforms.
2022-02-28 08:40:59 +01:00
4ee4b61dd8 Ghost/Event System: Support mapping more keys
This fixes T93051, T76405 and maybe others.

Characters like '²', '<' are not recognized in Blender's shortcut keys.
And sometimes simple buttons like {key .} and {key /} on the Windows
keyboard, although the symbol is "known", Blender also doesn't
detect for shortcuts.

For Windows, some of the symbols represented by `VK_OEM_[1-8]` values,
depending on the language, are not mapped by Blender.

On Mac there is a fallback reading the "actual character value of the
'remappable' keys". But sometimes the character is not mapped either.

On Windows, the solution now mimics the Mac and tries to read the button's
character as a fallback.

For unmapped characters ('²', '<', '\''), now another value is chosen as a
substitute.

More "substitutes" may be added over time.

Differential Revision: https://developer.blender.org/D14149
2022-02-26 17:56:17 -03:00
7aa0be4b32 Fix: Failing OBJ export tests due to mesh normals commit
In some cases, the normal edit modifier calculated the normals on one
mesh with the "ensure" functions, then copied the mesh and retrieved
the layers "for write" on the copy. Since 59343ee162, normal
layers are never copied, and normals are allocated with malloc instead
of calloc, so the mutable memory was uninitialized.

Fix by calculating normals on the correct mesh, and also add a warning
to the "for write" functions in the header.
2022-02-25 17:18:07 -05:00
a911f075d7 Fix T93123: viewport lags with custom attributes
The check to see if newly requested attributes are not already in the
cache was not taking into account the possibility that we do not have
new requested attributes (`num_requests == 0`). In this case, if
`attr_used` already had attributes, but `attr_requested` is empty, we
would consider the cache as dirty, and needlessly rebuild the attribute
VBOs.
2022-02-25 22:04:10 +01:00
72a286760f Fix compile warning from earlier commit. 2022-02-25 22:01:17 +01:00
c8b4e0c0b5 Disable GPU subdivision if autosmooth or split normals are used
These features are complicated to support on GPU and hardly compatible
with subdivision in the first place. In the future, with T68891 and
T68893, subdivision and custom smooth shading will be separate workflows.
For now, and to better prepare for this future (although long term
plan), we should discourage workflows mixing subdivision and custom
smooth normals, and as such, this disables GPU subdivision when
autosmoothing or custom split normals are used.

This also adds a message in the modifier's UI to indicate that GPU
subdivision will be disabled if autosmooth or custom split normals are
used on the mesh.

Differential Revision: https://developer.blender.org/D14194
2022-02-25 21:28:13 +01:00
118a219e9d Fix different shading between CPU and GPU subdivision
Reuse the same vertex normals calculation as for the GPU code, by
weighing each vertex normals by the angle of the edges incident to the
vertex on the face.

Additionally, remove limit normals, as the CPU code does not use them
either, and would also cause different shading issues when limit surface
is used.

Fixes T95242: shade smooth artifacts with edge crease and limit surface
Fixes T94919: subdivision, different shading between CPU and GPU
2022-02-25 21:25:13 +01:00
4896e72a4d Fix T95977: Point Info node radius wrong under rotation 2022-02-25 20:51:22 +01:00
e84b42bfcf Fix (unreported) Outliner 'liboverride create hierarchy' applied on several IDs.
This operation can only be applied on one ID at a time, so only apply it
to the active Outliner item, and not all the selected ones.

Also renamed `Make Library Override` menu entry to `Make Library Override
Single` to emphasis this is not the 'default expected' option for the
user.
2022-02-25 15:06:43 +01:00
0bac962fe5 CMake: exclude add-ons that don't confirm to key requirements
These add-ons don't have documentation on blender.org, see: T95442

These can be re-enabled once documentation has been relocated.
2022-02-25 21:50:00 +11:00
66328db703 Fix T95636: Dragging Material from Asset Browser (Link mode) to Viewport empty space removes this material from all objects
Trust user count to actually delete or not the dragged ID when current
dragging is cancelled, since it may be already used by others.

NOTE: This is more a band-aid fix than anything else, cancelling drag
has a lot of other issues here (like never deleting any indirectly
linked/appended data, etc.). It needs a proper rethink in general.
2022-02-25 11:37:55 +01:00
5186a28dec GPencil: Make Fill Dilate expand outside stroke
To keep consistency with the new contract option, the dilate now expand the shape beyond the internal closed area.

Note: This was committed only in master (3.2) by error.
2022-02-25 11:15:56 +01:00
5fd792c1f6 GPencil: Fill Dilate using negative values contract the fill area
This is requested by artist for some animation styles where is necessary to fill the area, but create a gap between fill and stroke.

Also some code cleanup and fix a bug in dilate for top area.

Reviewed By: pepeland, mendio

Differential Revision: https://developer.blender.org/D14082

Note: This was committed only in master (3.2) by error.
2022-02-25 11:15:42 +01:00
60af7a3496 Fix T95984: Use consistent shifting for persp and ortho cam.
Now always properly shifting camera for ortho and perspective.
2022-02-25 14:07:39 +08:00
0781c22cee Fix T95969, T91856: bake AO to vertex color artifacts after ray offset removal
Without ray offsets intersections at neigbhoring triangles are found, as
the ray start is exactly at the vertex. There was a small offset towards
the center of the triangle, but not enough.

Now this offset computation is moved into Cycles and modified for better
results. It's still not perfect though like any offset approach, especially
with long thin triangles.

Additionaly, this uses the shadow terminate offset for AO rays now, which
helps remove some pre-existing artifacts.
2022-02-24 19:35:36 +01:00
6e396e21e6 Cleanup: remove unused ray offset function 2022-02-24 19:35:36 +01:00
7b37d980b9 Fix: Crash switching between sculpt and edit mode
Also fix a couple other places where normals layers weren't properly
tagged dirty or reallocated when the mesh changes.

Caused by cfa53e0fbe. When the size of a mesh changes,
the normal layers need to be reallocated. There were a couple of places
that cleared other runtime data with `BKE_mesh_runtime_clear_geometry`
but didn't deal with normals properly. Clearing the runtime "geometry"
is different from clearing the normals, because sometimes the size of
the normal layers doesn't have to change, in which case simply tagging
them dirty is fine.
2022-02-24 11:56:32 -05:00
f8507ca372 EEVEE: Fix crash when shadow caster count is reduced to 0.
The crash was catched by ASAN. It was caused by the buffer shrinking logic
being faulty.
2022-02-24 17:43:04 +01:00
b7a954218b Fix T95976: on cage GPU subdivision breaks X-ray selection
When X-ray mode is active the selection is done using the mesh data to
select what is closest to the cursor. When GPU subdivision is active with
the "show on cage" modifier option, this fails as the mesh used for selection
is the unsubdivided one.

This creates a subdivision wrapper before running the selection routines to
ensure that subdivision is available on the CPU side as well.

Differential Revision: https://developer.blender.org/D14188
2022-02-24 14:33:48 +01:00
17e0634902 Fix T95985: crash when assigning a name for an output attribute
This was a double free error which happened because `BM_mesh_bm_from_me`
was taking ownership of arrays that were still owned by the Mesh. Note that
this only happens when the mesh is empty but some custom data layers still
have a non-null data pointer. While usually the data pointer should be null in
this case for performance reasons, other functions should still be able to
handle this situation.

Differential Revision: https://developer.blender.org/D14181
2022-02-24 12:44:02 +01:00
e767a2d98b Keymap: correct NDOF button roll assignment
NDOF ROLL CCW was used for both left & right roll.
2022-02-24 17:51:19 +11:00
f80f7afbf0 Fix 2D view NDOF panning requiring both axes to be non-zero
Possible fix for T86592.
2022-02-24 15:24:09 +11:00
ba274d20b4 Fix T95959: crash when exporting subdivision to Alembic
When exporting generated coordinates, the subdivision export code was
using the schema for the non-subdivision case, which is invalid as
non-initialized. This typo existed since the initial commit for the
feature (rBf9567f6c63e75feaf701fa7b78669b9a436f13dd).
2022-02-24 02:46:33 +01:00
c9582b2752 Fix T95116: Scale to fit fails with a single word & non-zero Y-size
The scale-to-fit option did nothing for single words when
the text box had a height. This happened because it was expected that
text would be wrapped however single words never wrap.

Now the same behavior for zero-height text boxes is used when text
can't be wrapped onto multiple lines.
2022-02-24 12:18:39 +11:00
88712453f6 Fix error with SPDX-License-Identifier 2022-02-23 14:16:46 -05:00
80be63e2a5 Update RNA to user manual mapping file 2022-02-23 14:10:52 -05:00
99a6392fb5 Fix OSL trace() not being fully updated for ray offsetting removal
This was the last place still using the ray_offset() function.
2022-02-23 20:01:03 +01:00
dbef66c32f Fix T95952: Uninitialized value used in Bezier Segment node
0fd72a98ac called functions to set bezier handle positions
that used uninitialized memory. The fix is to define the handle positions
explicitly, like before.
2022-02-23 13:57:04 -05:00
398538b914 Fix T95987: Data transfer modifier custom normals crash
59343ee162 missed one case of normals being
retrieved from polygon custom data instead of the normals API.
The fix is simple.
2022-02-23 09:49:25 -05:00
867e50b886 Fix T95183: Cage gizmo axis unreliable
`orient_matrix` was not initialized.

Reviewed By: lichtwerk

Differential Revision: https://developer.blender.org/D14167
2022-02-23 14:25:00 +01:00
74611e3555 Fix T93331: Gizmo tool options reset when switching tools
Drag Action was constantly resetting itself to "move".

Solve this by storing the tool settings per tool and no longer clear
gizmo properties when activating a new tool.
2022-02-23 16:27:26 +11:00
2746238dde Python API Docs: Hide version swtich
This still needs some fixes to be ready for release.
2022-02-22 14:39:51 -05:00
59343ee162 Fix T95839: Data race when lazily creating mesh normal layers
Currently, when normals are calculated for a const mesh, a custom data
layer might be added if it doesn't already exist. Adding a custom data
layer to a mesh is not thread-safe, so this can be a problem in some
situations.

This commit moves derived mesh normals for polygons and
vertices out of `CustomData` to `Mesh_Runtime`. Most of the
hard work for this was already done by rBcfa53e0fbeed7178.
Some changes to logic elsewhere are necessary/helpful:
- No need to call both `BKE_mesh_runtime_clear_cache` and
  `BKE_mesh_normals_tag_dirty`, since the former also does the latter.
- Cleanup/simplify mesh conversion and copying since normals are
  handled with other runtime data.

Storing these normals like other runtime data clarifies their status
as derived data, meaning custom data moves more towards storing
original/editable data. This means normals won't automatically benefit
from the planned copy-on-write refactor (T95845), so it will have to be
added manually like for the other runtime data.

Differential Revision: https://developer.blender.org/D14154
2022-02-22 12:44:15 -05:00
ee9949a85f Fix (unreported) LibOverride: missing copying flag member. 2022-02-22 18:01:52 +01:00
283a4cd40e Fix ffmpeg tests when using ffmpeg 5.0 2022-02-22 17:30:52 +01:00
353fe610ed Fix: Clear mesh runtime cache when adding elements
Currently the RNA functions to add mesh elements like vertices
don't clear the runtime cache of things like triangulation, BVH
trees, etc. This is important, since they might be accessed with
incorrect sizes. This is split from a fix for T95839.
2022-02-22 11:14:50 -05:00
ca991e3012 Fix compilation error on certain platforms
Atomic operations performed by the C++ standard library might require
libatomic on platforms which do not have hardware support for those
operations.

This change makes it that such configurations are automatically detected
and -latomic is added when needed.

Differential Revision: https://developer.blender.org/D14106
2022-02-22 15:47:43 +01:00
1d4037645f Cleanup: quiet warnings for FFMPEG before 5.0
Even though 5.0 has been released newer distributions wont include it,
so quiet warnings.
2022-02-22 15:11:35 +01:00
66f3545a0b Cleanup: compiler warning 2022-02-22 14:03:11 +01:00
85b39b6be0 Fix subdivision surface modifier doing unnnecessary work
There was accidentally some displacement related code running even when not
using displacement.

Differential Revision: https://developer.blender.org/D14169
2022-02-22 14:03:11 +01:00
4e78a7360e Fix T93784: text and curve objects have no motion blur
Previously, objects and geometries were mapped between frames
using different hash tables in a way that is incompatible with
geometry instances. That is because the geometry mapping happened
without looking at the `persistent_id` of instances, which is not possible
anymore. Now, there is just one mapping that identifies the same
object at multiple points in time.

There are also two new caches for duplicated vbos and textures used for
motion blur. This data has to be duplicated, otherwise it would be freed
when another time step is evaluated. This caching existed before, but is
now a bit more explicit and works for geometry instances as well.

Differential Revision: https://developer.blender.org/D13497
2022-02-22 13:52:15 +01:00
0ad4d2694b Python: change behavior for CONSOLE_OT_indent_or_autocomplete
Checking only the previous character broke import auto-completion.
2022-02-22 19:57:36 +11:00
c5b66560de Fix T93629: Reset to defaults undoes all steps when applied twice
Reset Defaults left the undo stack in an invalid state,
with the active undo step left at the previous state then it should
have been.

Now the buttons own undo logic is used to perform undo pushes.
2022-02-22 16:40:07 +11:00
75be58c63d Fix errors in 'gpu.state' documentation
`blend_depth_test_get` --> `depth_test_get`
`depth_mask_set_get` --> `depth_mask_get`

Thanks to @SBCV for pointing out these inconsistencies.
2022-02-21 21:48:17 -03:00
18d3d283ec Fix wrong method name in gpu documentation
`use_program_point_size` --> `program_point_size_set`.
2022-02-21 21:48:02 -03:00
Germano Cavalcante
c73bacc364 Camera: Simplify View Frame code
- No need for `normal_tx` array if we normalize the planes in `plane_tx`.
- No need to calculate the distance squared to a plane (with `dist_signed_squared_to_plane_v3`) if the plane is normalized. `plane_point_side_v3` gets the real distance, accurately, efficiently and also signed.

So normalize the planes of the member `CameraViewFrameData::plane_tx`.
2022-02-21 21:47:46 -03:00
459d9c1e3d Fix (unreported): Issues with 'SNAP_NOT_SELECTED' for pose and edit modes
This is a regression partially introduced in rB0a6f428be7f0.

Bones being transformed into edit mode were snapping to themselves.

And the bones of the pose mode weren't even snapping.

(Curious that this was not reported).
2022-02-21 21:47:24 -03:00
ec5bbebf3e Python: bump minimum version to 3.10
Since Python 3.10 is now supported on all platform,
bump the minimum version to reduce the number of Python versions that
need to be supported simultaneously.

Reviewed By: LazyDodo, sybren, mont29, brecht

Ref D13943
2022-02-22 10:16:25 +11:00
bfdbc78466 Fix T44415: Shape keys get out of sync when using undo in edit-mode
This is an alternate fix for T35170 since it caused T44415.
Having the undo system manipulate the key-block coordinates is error
prone as (in the case of T44415) there are situations when it's
important to apply the difference with the original shape key.

This reverts dab0bd9de6, and instead
avoids the problem by not using the data in `Mesh.key` as a reference
for updating shape-keys when exiting edit-mode.

The assumption that the `Mesh.key` in edit-mode won't be modified
until leaving edit-mode isn't always true. Leading to synchronization
errors. (details noted in code-comments).

Resolve this by using shape-key data stored in the BMesh.

Resolving both T35170 & T44415.

Details:

- Remove use of the original vertices when exiting edit mode.
- Remove use of the original shape-key coordinates when exiting
  edit-mode (except as a last resort).
- Move shape-key synchronization into a separate function:
  `bm_to_mesh_key`.
- Split the synchronization loop into two branches,
  depending on the existence of BMesh shape-key coordinates.
- Always write shape-key values back to the BMesh CD_SHAPEKEY layers.
  This was only done in some cases but is now necessary for all
  shape-keys as these are used to calculate offsets where the `Mesh.key`
  was previously used.
- Report a warning when the shape-key layer isn't found as this uses an
  imperfect method of restoring coordinates which should only be used as
  a last resort.

Reviewed By: mont29

Ref D14127
2022-02-22 09:57:07 +11:00
c3d36b7127 Cleanup: clang-format 2022-02-22 09:56:43 +11:00
284cef473f Fix T95919: Apply Pose as Rest Pose Operator crashes
A simple mistake with a null mesh in rBcfa53e0fbeed.
2022-02-21 13:59:18 -05:00
49ae0b5b3c Fix T95923: GPencil Array modifier constant offset works even disabled
The problem was when the Object Offset was enabled because the Constant Offset flag was not checked and the offset always was added to the transformation matrix.
2022-02-21 19:48:11 +01:00
be6bcaa8c1 Fix T93873: Wrong limits for color socket exposed to modifier
Limit the min and max of the IDProperty for the node group input
from 0 to infinity, and the soft min and max between 0 and 1.

Thanks to @PratikPB2123 for investigation.
2022-02-21 13:01:37 -05:00
b7171d1b82 Cleanup: Use function to check if normals are dirty
This makes the fix for T95839 simpler.
Similar to 969c4a45ce.
2022-02-21 12:17:41 -05:00
a81cc5cbcb Fix: Avoid potential use of dirty normals
Instead of accessing the `CD_NORMAL` layer directly,
use the proper API for accessing mesh normals. Even if the
layer exists, the values might be incorrect due to a deformation.
Related to ef0e21f0ae, 969c4a45ce, and T95839.
2022-02-21 11:40:59 -05:00
869dd2e699 Fix T95154 Eevee AO node: the "only local" option applies "inside" instead
The `custom2` was not being used as a bitflag as it should.
2022-02-21 17:18:45 +01:00
82ff0fa586 Weight Proximity: fix value overlap between Normalize and Invert VGroup.
The flags overlapped ever since normalize was added, so this requires
versioning to copy the flag value.

Differential Revision: https://developer.blender.org/D14165
2022-02-21 18:08:53 +03:00
38ae311706 Weight Modifiers: use the correct flags for the mask invert property.
The code was using the same flag value for different modifiers,
resulting in matching the toggle to random overlapping flags.

Differential Revision: https://developer.blender.org/D14165
2022-02-21 18:07:08 +03:00
0f242981ec Workbench: Fix missing world_data ubo during opaque prepass 2022-02-21 13:30:20 +01:00
829812f180 Fix T92467: Path Selection broken when Drag is set to Tweak
When RMB-select uses "Select Tweak" as a fallback tool,
ignore all bindings mapped to the Control key as these are
used for path selection.

This was fixed in 2a2d873124
however that caused shift-select to fail (T93100).
2022-02-21 23:09:34 +11:00
132f9a2e31 Fix T95596: Crash in versioning of node animation
The node animation versioning code passes `nullptr` to the `oldName` and
`newName` parameters, but those weren't `NULL`-safe. I added an extra
check for this.

No functional changes, just a crash fix.
2022-02-21 13:02:23 +01:00
bce810f057 Fix T95871: Non-float textures report as float.
Althought the float buffers are only used as cache, current code paths
don't look at the flags to identify which kind of image it is. Actual
fix would be to check flags, but that wouldn't be something to add one
week before release.

This commit fixes it by removing the buffers after use in the image
engine.
2022-02-21 07:48:49 +01:00
1a0a22f95a Fix T95413: Blur node size input crash
Bug was introduced in D12167.

Reading input size from an input socket is not possible in tiled compositor before execution is initialized. A similar change was done for the base class, see BlurBaseOperation::init_data().

Reviewed by: Jeroen Bakker

Differential Revision: https://developer.blender.org/D14067
2022-02-20 23:00:44 +01:00
de886884c0 Fix T95470: LineArt GPU subdiv fix.
Use evaluated mesh instead of ob->data.

Reviewed by: Antonio Vazquez (antoniov)

Differential Revision: https://developer.blender.org/D14040
2022-02-20 19:40:44 +08:00
93cc892470 Revert "OCIO: Port shader creation logic to use GPUShaderCreateInfo"
This reverts commit 7f7c614ecd.
2022-02-18 22:28:05 +01:00
32660382f5 Revert "OCIO: Fix gpu include file"
This reverts commit 3cebfadb27.
2022-02-18 22:28:01 +01:00
3cebfadb27 OCIO: Fix gpu include file
Was the cause by ef0e21f0ae
2022-02-18 21:52:29 +01:00
eba3ffc31a GL: Fix possible shift by -1
This can happen when the attribute has been optimized out by the compiler.
2022-02-18 21:33:47 +01:00
7f7c614ecd OCIO: Port shader creation logic to use GPUShaderCreateInfo
This commit should suffice to make the shader API agnostic now (given that
all users of it use the GPU API).

This makes the shaders not trigger a false positive error anymore since
the binding slots are now garanteed by the backend and not changed at
after compilation.

This also bundles all uniforms into UBOs. Making them extendable without
limitations of push constants. The generated uniforms from OCIO are not
densely packed in the UBO to avoid complexity. Another approach would be to
use GPU_uniformbuf_create_from_list but this requires converting uniforms
to GPUInputs which is too complex for what it is.

Reviewed by: brecht, jbakker

Differential Revision: https://developer.blender.org/D14123
2022-02-18 21:33:47 +01:00
ef0e21f0ae Cleanup: Remove unused argument to mesh tessellation
This removes manual handling of normals that was hard-coded
to false in the one place the function was called. This change
will help to make a fix to T95839 simpler.
2022-02-18 13:39:16 -06:00
969c4a45ce Cleanup: Use functions for accessing mesh normal dirty state
It's better not to expose the details of where the dirty flags are
stored to every place that wants to know if the normals are dirty.
Some of these places are relics from before vertex normals were
computed lazily anyway, so this is more of an incrememtal cleanup.
This will make part of the fix for T95839 simpler.
2022-02-18 13:21:36 -06:00
eaa4aa8644 Fix part of T95848: missing updates editing light object nodes
Make relation match material and world nodes. Does not address the reported
issue regarding muted nodes, but another missing update found investigating.
2022-02-18 19:50:53 +01:00
b04d42022f Fix T95338: missing image editor refresh after render compositing
This was an old issue, but recent image partial update changes made this more
likely to happen in some cases. Now ensure that whenever the rendered scene
switches the image is updated.
2022-02-18 19:50:53 +01:00
Wannes Malfait
82fc68ed90 Fix T95542: Dual Mesh crashes with some non-manifold vertices
The problem was that the code for sorting polygons around a vertex
assumed that it was a manifold or boundary vertex. However in some cases
the vertex could still be nonmanifold causing the crash. The cases where
the sorting fails are now detected and these vertices are then marked as
nonmanifold.

Differential Revision: https://developer.blender.org/D14065
2022-02-18 11:35:08 -06:00
Leon Schittek
ddc52f2e1d Fix: Curve to Mesh node creates caps when curve is cyclic
The "Fill Caps" option on the Curve to Mesh node introduced in
rBbc2f4dd8b408ee makes it possible to fill the open ends of the sweep
to create a manifold mesh.

This patch fixes an edge case, where caps were created even when the
rail curve (the curve used in the "Curve" input socket) was cyclic
making the resulting mesh non-manifold.

Differential Revision: https://developer.blender.org/D14124
2022-02-18 11:27:28 -06:00
af6a1b08e3 VSE: Refactor our code to be compatible with ffmpeg 5.0
In ffmpeg 5.0, several variables were made const to try to prevent bad API usage.
Removed some dead code that wasn't used anymore as well.

Reviewed By: Richard Antalik

Differential Revision: http://developer.blender.org/D14063
2022-02-18 18:24:16 +01:00
82c3bef765 Fix T94495: Split edges node leads to a crash in edit mode
If original indices exist on the input mesh, also copy them to
the BMesh used for the edge split operation so they aren't lost.

Part of D14018
2022-02-18 10:34:00 -06:00
1b47d07d76 Fix T95724: boundary error in BLI_str_unescape_ex
Fix boundary error in `BLI_str_unescape_ex`. The `dst_maxncpy` parameter
indicates the maximum buffer size, not the maximum number of characters.

As these are strings, the loop has to stop one byte early to allow space
for the trailing zero byte.

Thanks @mano-wii for the patch!
2022-02-18 16:34:00 +01:00
e4b7d52fe4 Fix graphics interop resources leak in Cycles
When new display driver is given to the PathTrace ensure that there are
no GPU resources used from it by the work. This solves graphics interop
descriptors leak.

This aqlso fixes Invalid graphics context in cuGraphicsUnregisterResource
error when doing final render on the display GPU.

Fixes T95837: Regression: GPU memory accumulation in Cycles render
Fixes T95733: Cycles Cuda/Optix error message with multi GPU devices. (Invalid graphics context in cuGraphicsUnregisterResource)
Fixes T95651: GPU error (Invalid graphics context in cuGraphicsUnregisterResource)
Fixes T95631: VRAM is not being freed when rendering (Invalid graphics context in cuGraphicsUnregisterResource)
Fixes T89747: Cycles Render - Textures Disappear then Crashes the Render

Maniphest Tasks: T95837, T95733, T95651, T95631, T89747

Differential Revision: https://developer.blender.org/D14146
2022-02-18 15:26:15 +01:00
02f4d63dcc Fix broken shapekeys: check for 'NULL' from pointer too.
Add check for `NULL` `from` pointer to `BLO_main_validate_shapekeys`,
and delete these shapekeys, as they are fully invalid and impossible to
recover.

Found in a studio production file (`animation
test/snow_parkour/shots/0040/0040.lighting.blend`, svn rev `1111`).
Would be nice to know how this was generated too...
2022-02-18 12:29:27 +01:00
8b4da9a191 Fix strict compilation warnings 2022-02-18 10:14:34 +01:00
fe26d18889 Fix T95809: Check color space changes to refresh image engine.
Previous commit fixed the compositor node, this commit is related to the
shader tree. Also checks if the color space or alpha mode have changed.
2022-02-18 08:22:18 +01:00
400e57b64a Fix T95809: Compositor Node not directly updated in image editor.
Image wasn't tagged to be dirty.
2022-02-18 08:11:51 +01:00
6efdfeb886 Image Engine: Store image usage to identity changes.
Previous implementation had a copy of the image user, which doesn't
contain all the data to identify changes. This patch introduces a new
struct to store the data and can be extended with other data as well
(color spaces, alpha settings).
2022-02-18 07:55:36 +01:00
Pratik Borhade
1d0d810331 Fix T93526: Missing tooltip for attribute search button
For the attribute search button, the tooltip was missing
if the input socket type has attribute toggle activated.

Differential Revision: https://developer.blender.org/D14142
2022-02-17 23:44:16 -06:00
3cdbeb32d3 Fix build error on some compilers after recent bugfix 2022-02-17 20:30:19 +01:00
da6b534274 Fix T95368: wrong white point adaptation for Linear ACES color space
This affected loading of EXR files with set to Linear ACES colorspace, as
well as the sky texture for in some custom OpenColorIO configurations.

Use the builtin OpenColorIO transform from ACES AP0 to XYZ D65 to fix this.
2022-02-17 19:51:43 +01:00
a04300c436 Cleanup: Move more cmake library variables to be advanced
I noticed that there were a few variables that should not be visible per default.
It seems to me to simply be an oversight, so I went ahead and cleaned them up.

Reviewed By: Sybren, Ray molenkamp

Differential Revision: http://developer.blender.org/D14132
2022-02-17 18:42:06 +01:00
9281ba5812 Fix part of T95654: Cycles crash with text objects in excluded view layers
This is a bug on the Blender side, where the depsgraph does not have proper
relations for text object duplis and fails to include the required materials
in the dependency graph. But at least Cycles should not crash.
2022-02-17 17:30:40 +01:00
e5100ca3ad Build: update CMake to support OpenImageIO 2.3.4
FindOpenImageIO was updated to link to separate OpenImageIO_Util for new
versions, where it is required. For older versions, we can not link to it
because there will be duplicated symbols.

Ref D14128
2022-02-17 15:21:09 +01:00
2c9931699e Build: update CMake to support OpenEXR 3
FindOpenEXR was updated to find new lib names and separate Imath. It's all
added to the list of OpenEXR include dirs and libs.

This keeps it compatible with both version 2 and 3 for now, and doesn't
require changes outside the find module.

Ref D14128
2022-02-17 15:21:09 +01:00
cd7550cfe7 Images: update code to support OpenEXR 3
Compatibility with OpenEXR 2 is preserved, since Blender releases and Linux
distribution packages can be on different versions.

Ref D14128
2022-02-17 15:21:09 +01:00
4541249360 Fix compile error on MSVC
`uint` is POSIX type, use `GLuint` like for the rest of the code.
2022-02-17 15:15:46 +01:00
c5dcfb63d9 Fix T94881: GPU subdivision fails with high polycount coarse meshes
Coarse meshes with high polycount would show as corrupted when GPU
subdivision is used with AMD cards This was caused by the OpenSubdiv
library not taking `GL_MAX_COMPUTE_WORK_GROUP_COUNT` into account when
dispatching computes. AMD drivers tend to set the limit lower than
NVidia ones (2^16 for the former, and 2^32 for the latter, at least
on my machine).

This moves the `GLComputeEvaluator` from the OpenSubdiv library into
`intern/opensubdiv` and modifies it to compute a dispatch size in a
similar way as for the draw code: we split the dispatch size into a 2
dimensional value based on `GL_MAX_COMPUTE_WORK_GROUP_COUNT` and
manually compute an index in the shader.

We could have patched the OpenSubdiv library and sent the fix upstream
(which can still be done), however, moving it to our side allows us to
better control the `GLComputeEvaluator` and in the future remove some
redundant work that it does compared to Blender (see T94644) and
probably prepare the ground for Vulkan support. As a matter of fact,
this patch also removes the OpenGL initialization that OpenSubdiv would
do here. This removal is not related to the bug fix, but necessary to not
have to copy more files/code over.

Differential Revision: https://developer.blender.org/D14131
2022-02-17 13:14:19 +01:00
be3047c500 Fix T95827: vertex groups do not display correctly with GPU subdivision
Issue caused by 993839ce85 which modified
the coarse face flags update function, but forgot the case where we have
a mapped extraction with no BMesh.
2022-02-17 08:40:38 +01:00
401383f245 Fix vertex groups not rendering properly with GPU subdivision
This was missing the BMesh case. Issue found while investigating T95827.
2022-02-17 08:38:12 +01:00
dd6fd06c15 Fix T76082: VR Scene Inspection: It shows me only a pink screen
This fixes VR pink screen issues when using the DirectX backend, caused
by `wglDXRegisterObjectNV()` failing to register the shared
OpenGL-DirectX render buffer. The issue is mainly present on AMD
graphics, however, there have been reports on NVIDIA as well.

A limited workaround for the SteamVR runtime (AMD only) was provided
in rB82ab2c167844, however this patch provides a more complete solution
that should apply to all OpenXR runtimes. For example, with this patch,
the Windows Mixed Reality runtime that exclusively uses DirectX can now
be used with AMD graphics cards.

Implementation-wise, a `GL_TEXTURE_2D` render target is used as a
fallback for the shared OpenGL-DirectX resource in the case that
registering a render buffer (`GL_RENDERBUFFER`) fails. While using a
texture render target may be less optimal than a render buffer, it
enables proper display in VR using the OpenGL/DirectX interop (tested
on AMD Vega 64).

Reviewed By: Severin

Differential Revision: https://developer.blender.org/D14100
2022-02-17 15:28:29 +09:00
05697470ab Cleanup: Remove deprecated StringGrid from our openvdb code
StringGrid has been deprecated in openvdb 9.0.0 and will be removed soon

Reviewed By: Brecht

Differential Revision: http://developer.blender.org/D14133
2022-02-16 19:49:58 +01:00
0622d2ec61 Fix T95815: missing null check when computing dupli dimensions
Some instances might be "empty" and therefore have no dimensions.
Those should be ignored here.
2022-02-16 18:58:01 +01:00
257ba175fa Fix: removing anonymous attributes before adding mesh to bmain
This was an issue when e.g. `bpy.data.meshes.new_from_object` was
used on an object that uses geometry nodes.
2022-02-16 15:58:27 +01:00
f059bdc823 Cycles: restore basic standalone GUI, now using SDL
GLUT does not support offscreen contexts, which is required for the new
display driver. So we use SDL instead. Note that this requires using a
system SDL package, the Blender precompiled SDL does not include the video
subsystem.

There is currently no text display support, instead info is printed to
the terminal. This would require adding an embedded font and GLSL shaders,
or using GUI library.

Another improvement to be made is supporting OpenColorIO display transforms,
right now we assume Rec.709 scene linear and display.

All OpenGL, GLEW and SDL code was move out of core cycles and into
app/opengl. This serves as a template for apps that want to integrate
Cycles interactive rendering, with a simple OpenGLDisplayDriver example.
In general this would be adapted to the graphics API and color management
used by the app.

Ref T91846
2022-02-16 15:30:43 +01:00
54972123f7 Fix Image GPU texture.
Due to recent changes there have been reports of incorrect loading of
GPU textures. This fix reverts a part of {D13238} that might be the
source of the issue.
2022-02-16 10:45:46 +01:00
232d5d3f13 Fix T95787: Texture paint: Apply Camera Image crash for certain images
This does not happen with **any** image, but with images that have ID
properties.

ID properties are used to store view projection matrices (e.g. for
reprojection with `Image from View` or `Quick Edit` -- these are the
ones we are interested in), but of course they can be used for anything
else, too. The images in the file from the report have ID properties from
an Addon for example.

So the crash can reliably be reproduced with **any** image doing the
following:
```
bpy.data.images['myImage']['myIDprop'] = "foo"
```
This would lead code in `texture_paint_camera_project_exec` to think the
needed `view_data` is on the image (but in reality it was just some
other IDprop).

Solution is simple: just check `view_data` is really valid after getting
it from the IDprops.

Maniphest Tasks: T95787

Differential Revision: https://developer.blender.org/D14116
2022-02-16 08:35:15 +01:00
53fe4f62fe Fix T95806: subdivision missing in Cycles when using autosmooth
Although rB56407432a6a did fix missing subdivision in some cases, in
other cases it did not return the mesh wrapper (like when using
autosmooth, which requires a copy of the mesh), so the non-subdivided
mesh was still returned.
2022-02-15 20:40:58 +01:00
48b26d9c2e Fix T95697: GPU subdivision ignores custom normals
Similarly to the CPU subdivision, we interpolate custom loop normals
from the coarse mesh, and this for the final normals.
2022-02-15 17:53:22 +01:00
430ced76d5 GPU subdiv: fix custom data interpolation for N-gons
Not all coarse vertices were used to compute the center value (off by
one), and the interpolation for the current would always start at the
base corner for the base face instead of the base corner for the current
patch.
2022-02-15 17:53:12 +01:00
7083ea36e2 Fix T94085: Crash with empty stroke list 2022-02-15 19:49:02 +11:00
d1c7a252eb Fix T95791: Unable to switch between multiviews.
Root cause is copy pasting buggy code.
2022-02-15 09:41:10 +01:00
facd9d8268 Cleanup: clang-format 2022-02-15 01:05:25 +01:00
1f7f7ca14e Fix T95720: Spreadsheet missing volume grid info
The cell drawing code in 474adc6f88 was missing an
implementation for virtual arrays of strings.
2022-02-14 18:00:45 -06:00
d7d827789b GLShaderInterface: Fix undefined behavior when attributes are optimized away.
Optimized out attributes returns an invalid location `-1` resulting in
an undefined behavior shift.
2022-02-15 00:48:18 +01:00
b744081f83 GLDebug: Fix severity check
The check was reversed, leading to less errors being reported.
2022-02-15 00:02:31 +01:00
19b21563d6 GPUTexture: Fix missing enum cases in to_component_len()
This might have caused undersized buffer if using the wrong formats with
`GPU_texture_read()`.
2022-02-15 00:01:04 +01:00
33d5ecd5b5 Fix T95252: Move duplicate node doesn't do edge-panning
Set "view2d_edge_pan" to true for the NODE_OT_translate_attach operator,
which is used by the duplication operator. This is done in the keymap so
that it's not hard-coded.

Differential Revision: https://developer.blender.org/D13934
2022-02-14 12:34:54 -06:00
6ae08da5c8 Fix T95756: Crash inserting geometry node after linking modifier
The root issue was caused by a mistake in modifier copy data which was
wrongly re-generating source modifier data identifier.

The c8cca88851 simply exposed a bug in code which always was there
since the modifiers session UUID was introduced.

Shows an importance of const qualifier :)
2022-02-14 18:19:13 +01:00
a5edff4b73 Fix T95778, the macOS minimum versions have been increased for Metal. 2022-02-14 17:47:35 +01:00
56407432a6 Fix T94479: GPU Subdivision surface modifier does not apply to Cycles renders
Since now we delegate the evaluation of the last subsurf modifier in the stack
to the draw code, Cycles does not get a subdivided mesh anymore. This is because
the subdivision wrapper for generating a CPU side subdivision is never created
as it is only ever created via `BKE_object_get_evaluated_mesh` which Cycles does
not call (rather, it accesses the Mesh either via `object.data()`, or via
`object.to_mesh()`).

This ensures that a subdivision wrapper is created when accessing the object data
or converting an Object to a Mesh via the RNA/Python API.

Reviewed by: brecht

Differential Revision: https://developer.blender.org/D14048
2022-02-14 16:36:32 +01:00
0999a01b03 Fix T95320: CacheFile templates crash when used through Python
The crash is caused as we did not check that the RNA pointer is null
before trying to use it. This moves the existing checks from the
modifier panels into the template functions so the logic is a bit
centralized.
2022-02-14 16:13:25 +01:00
65d4c58060 Fix Cycles assert in debug mode after recent changes
We sometimes call start() on already started renders, just do nothing then.

Ref D14086
2022-02-14 15:45:11 +01:00
993839ce85 Fix T95177: GPU subdiv crashes mirror modifier in edit-mode
The issue has two causes: on one hand origin indices were not handled
properly, on the other hand the extraction type (Mesh, BMesh, or mapped)
was not detected correctly.

For the second case reuse the MeshRenderData creation from the coarse
code path so that we make the same decisions. Loose geometry extraction
had to be updated to properly handle the BMesh cases.

For the origin indices, in some cases (for edges and faces), the arrays
used by the subdivision code already have the origin indices baked into
them, so mapping them a second time through the origin index layer is
wrong, and could cause out of bounds accesses.

For vertices especially, we would use two arrays: one for mapping
subdivision vertices to coarse vertices, and another one to map coarse
vertices to subdivision loops used for the selection index buffer. The
second one is now removed (which saves a bit of memory) as it is did not
have the proper data setup for use with the origin indices and we can
easily compute it using the first array anyway.
2022-02-14 14:48:44 +01:00
3a9a37d6dc Fix T95601: Missing handling of keyingsets ID pointers in lib_query/foreach_id code.
This will have to be backported to 2.93 and possibly 2.83 if possible.
2022-02-14 12:05:11 +01:00
e0fd31f083 Fix segfault calling id_properties_ui("prop").update()
Fix segfault when calling `some_id.id_properties_ui("propname").update()`,
i.e. call the `update()` function without any keyword arguments. In such
a case, Python passes `kwargs = NULL`, but `PyDict_Contains()` is not
`NULL`-safe.
2022-02-14 11:08:53 +01:00
1236d2aea8 Cleanup use c style comments. 2022-02-14 10:58:45 +01:00
d23cf42ba7 Fix T95725: Changing render slot doesn't update displayed image.
Fixed by checking the requested pass, layer and view against the
previous used one.
2022-02-14 10:54:21 +01:00
ab71d833c7 Phase out IMA_GPU_REFRESH.
IMA_GPU_REFRESH is replaced by
BKE_image_partial_update_mark_full_update and should not be used
anymore.
2022-02-14 10:33:56 +01:00
f0e32ef4ff Fix T95699: Compostior backdrop not updated.
The Viewer marked the gpu texture to be out of date. But it should have used
the mark_full_update as the gpu textures
are only used by the render/draw engines.

The image/node editor uses the image engine that have its own GPU textures.
2022-02-14 09:21:05 +01:00
f663a1dc09 Image Engine: Remove region_uv_bounds.
They have been replaced by clipping_uv_bounds. Using region_uv_bounds
could lead to problems when drawing the compositor backdrop.
2022-02-14 09:21:04 +01:00
fe9b3dd5f9 Image Engine: Limit the number of interal textures.
Currently one a single texture slot is used to update the screen.
Current design is implemented to use multiple textures.
for now limit the number of texture slots to 1.
2022-02-14 09:21:04 +01:00
33dde170ce Fix T95749: missing update when normal node changes
This node is a bit of a weird case, because it uses the value stored in an
output socket as an input. So when we want to determine if the Dot
changed, we also have to check if the Normal output changed.

A cleaner solution would be to refactor this by either storing the normal
on the node directly (instead of in an output socket), or by exposing it
by a separate input. This refactor should be done separately though.
2022-02-14 09:08:54 +01:00
517afcc858 Fix T91423: View Animation not working with stereoscopic animations
The animation playback did not take into account individual stereoscopic views.

This patch fixes this by playing back the active view render.

Reviewed By: campbellbarton

Maniphest Tasks: T91423

Differential Revision: https://developer.blender.org/D14070
2022-02-11 20:56:51 -05:00
27d3140b13 Cycles: Fix Metal kernel compilation for AMD GPUs
Workaround for a compilation issue preventing kernels compiling for AMD GPUs: Avoid problematic use of templates on Metal by making `gpu_parallel_active_index_array` a wrapper macro, and moving `blocksize` to be a macro parameter.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D14081
2022-02-11 22:52:48 +00:00
40fce61a6a Cycles: enable Metal on AMD GPUs, set macOS minimum versions
* Apple Silicon support enabled on macOS 12.2+
* AMD support enabled on macOS 12.3+

This patch also fixes a device enumeration crash on certain AMD configs which
was caused by over-release of MTLDevice objects.

Differential Revision: https://developer.blender.org/D14090
2022-02-11 19:22:16 +01:00
8fb2926a53 Cycles: show Metal device in preferences also on Intel Macs
In anticipation of enabling AMD Metal support.

Ref D14090, T92212
2022-02-11 17:51:55 +01:00
9ac1735205 Fix Cycles compilation on 32bit ARM platform
The rbit instruction is only available starting with ARMv6T2 and
the register prefix is different from what AARCH64 uses.

Separate the 32 and 64 bit ARM branches, add missing ISA checks.

Made sure the code works as intended on macMini with Apple silicon,
and on Raspberry Pi 4 B running 32bit Raspbian OS.

Differential Revision: https://developer.blender.org/D14056
2022-02-11 15:27:29 +01:00
6ec83afb1d Cycles: refactor to keep session thread alive for duration of session
Instead of creating and destroying threads when starting and stopping renders,
keep a single thread alive for the duration of the session. This makes it so all
display driver OpenGL resource allocation and destruction can happen in the same
thread.

This was implemented as part of trying to solve another bug, but it did not
help. Still I prefer this behavior, to eliminate potential future issues wit
graphics drivers or with future Cycles display driver implementations.

Differential Revision: https://developer.blender.org/D14086
2022-02-11 14:35:10 +01:00
e2728a0056 Fix T95420: Cycles crash with stereo render and tiles
For reasons unclear, destroying and then recreating a vertex buffer in the
render OpenGL context is affecting the immediate mode vertex buffer in the
draw manager OpenGL context.

Instead just create a single vertex buffer and use it for the lifetime of
the render OpenGL context. There's not really any need to have a separate
one per tile as far as I can tell.

Differential Revision: https://developer.blender.org/D14084
2022-02-11 14:35:10 +01:00
6175c569f9 Tests: enable full Cycles Metal device regression tests on buildbot
Now that all tests are passing. This does add about 5 minutes to the macOS
builds on buildbot.

Ref T92212
2022-02-11 14:35:10 +01:00
2496a94384 Fix T95698: deadlock with GPU subdivision
Multithreaded tasks have to be isolated when holding a mutex, which was
missing for the generation of the subdivision wrapper.
2022-02-11 13:45:12 +01:00
675f38aca7 Fix excessive re-creation of VR viewport textures
Due to the freeing and re-creation of textures performed when binding
offscreen viewports, VR viewport textures would be needlessly
re-created every drawing iteration, leading to a negative impact on VR
frame rate.

This was brought to light by 6738ecb64e, which introduced an
additional texture clear operation on initialization and was
prohibitively costly on some systems when performed every frame.

Now, the textures for VR viewports will not be always re-created
during offscreen binding, but only when necessary using a pre-drawing
step (`wm_xr_session_surface_offscreen_ensure()`).

Reviewed By: jbakker, fclem

Differential Revision: https://developer.blender.org/D14059
2022-02-11 20:46:55 +09:00
2cad80cbc4 Fix incompatible swapchain format for Quest 2
When using a RGBA16 (`GL_RGBA16`, `DXGI_FORMAT_R16G16B16A16_UNORM`)
swapchain format with Quest 2, no image is presented to the headset.
This can occur when using the SteamVR runtime with an AMD graphics card
(ex. T95374).

Workaround is to move this format after the Quest 2-compatible RGBA16F
formats in the candidates list so that the RGBA16F formats are chosen
instead.

Reviewed By: Severin

Differential Revision: https://developer.blender.org/D14024
2022-02-11 20:46:38 +09:00
4fbd00e04c Fix T94268: Closing SteamVR and restarting VR Session crashes Blender
Crash was caused since the function pointers
`s_xrGetOpenGLGraphicsRequirementsKHR_fn`/
`s_xrGetD3D11GraphicsRequirementsKHR_fn` were static and were not
updated with the correct proc address after being set the first time.

As stated in the OpenXR spec: "function pointers returned by
xrGetInstanceProcAddr using one XrInstance may not be valid when used
with objects related to a different XrInstance".

Although it would seem reasonable that the proc address would not
change if the instance was the same (hence the `static XrInstance s_instance;`),
in testing, repeated calls to `xrGetInstanceProcAddress()`
with the same instance still can result in changes (at least for the
SteamVR runtime) so the workaround is to simply set the function pointers
every time, essentially trivializing their `static` designations.

Reviewed By: Severin

Maniphest Tasks: T94268

Differential Revision: https://developer.blender.org/D14023
2022-02-11 20:46:26 +09:00
b38f40e904 Geometry Nodes: show indicator when realize instances node is in legacy mode
For the majority of node groups created in Blender 3.0 the behavior does not change.
So far we only found a single file where this setting has an effect.

Differential Revision: https://developer.blender.org/D14078
2022-02-11 12:24:07 +01:00
0263c8238b Remove 'New' from new Obj exporter menu entry. 2022-02-10 19:00:40 -05:00
f39698de77 Revert "Split Python OBJ importer and exporter, enabling only the importer."
This reverts commit ff9dc1986e.
2022-02-10 18:29:29 -05:00
Henrik Dick
39bac58cdf Fix: Enable edge bevel weight in solidify if needed
Complex Solidify creates edge bevel weights on the rim if the
according vertex has some vertex bevel weight. If there are no
edge bevel weights, they were left disabled even if vertex bevel
weights are used.
2022-02-10 22:29:10 +01:00
Henrik Dick
5cac5a1a69 Fix: Bevel vertex didn't use weights in some cases
Bevel Vertices did not use vertex/bevel weights if the Width Type
was set to Width or Depth.
2022-02-10 22:14:02 +01:00
88ff5e5fb9 Fix T95458: Line art ignores curve objects with no evaluated mesh
Some curve objects don't have an evaluated mesh at all, but line art
currently assumes that all curve objects have one before converting
it to a mesh internally. Fix this by checking if the curve object has an
evaluated mesh before skipping it.

The remaining problem is that evalauted from non-mesh objects or
evaluated curves from non-curve objects, etc. will be ignored if
"Allow Duplicates" is off. That's a different problem though.

Differential Revision: https://developer.blender.org/D14036
2022-02-10 11:33:36 -06:00
a44366a642 Cycles: Expose "Use MetalRT" checkbox
For curve-heavy scenes, memory consumption regressed when we switched from MetalRT to bvh2. Allow users to opt in to MetalRT to workaround this.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D14071
2022-02-10 17:32:46 +00:00
35dedc11d5 Fix T95477: Report error instead of crashing when Metal texture size limits exceeded.
Reviewed By: brecht

Differential Revision: https://developer.blender.org/D14074
2022-02-10 17:06:29 +00:00
3d12dd59ce Cycles: Workaround for failing "bake" unit tests in Metal
Allocate "RenderBuffers" with MTLResourceStorageModeShared.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D14073
2022-02-10 17:05:13 +00:00
410e4e7ce1 Workaround for T94142: Cycles Metal crash with simultaneous viewport and final render
Disable binary archives on Apple Silicon (issue stems from instancing multiple PSOs from the same binary archive). Pipeline creation still filters through the OS shader cache, mitigating any impact on setup times after the initial render.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D14072
2022-02-10 17:04:08 +00:00
25c4000796 Fix T95613: remove anonymous attributes when converting object
This is the same behavior as when applying a geometry nodes modifier
that adds anonymous attributes.
2022-02-10 18:03:37 +01:00
720d653b41 Fix T95624: video texture not refreshing when changing offset in node
The main issue is that the image and image user is not updated correctly
in `rna_ImageUser_update`. `BKE_image_user_frame_calc` does not set the
correct frame, because the image is null. Also `IMA_GPU_REFRESH` is not
set for the same reason.

When gpu materials are first created, it is expected that the frame is set
correctly, and the flag is set if necessary. Therefore, somewhere during
depsgraph evaluation, those have to be updated. The depsgraph node
to do the update existed already. Now there is a new relation so that it is
executed when the node tree changed, not only when the frame changed.
2022-02-10 17:31:25 +01:00
c0674aa145 Fix T95334: Crash with no vertex normals in multires bake
This is partially caused by a stupid mistake in cfa53e0fbe
where I missed initializing the `vert_normals` pointer in
`MResolvePixelData`. It's also caused by questionable assumptions
from DerivedMesh code that vertex normals would be valid.

The fix used here is to create a temporary mesh with the data necessary
to compute vertex normals, and ensure them here. This is used because
normal calculation is only implemented for `Mesh` and edit mesh, not
`DerivedMesh`. While this might not be great for performance, it's
potentially aligned with future refactoring of this code to remove
`DerivedMesh` completely. Since this is one of the last places the data
structure is used, that would be a great improvement.

Differential Revision: https://developer.blender.org/D13960
2022-02-10 10:10:45 -06:00
94f0230230 Fix T95666: Crash when attempting multires linear subdivide
The crash was happening when the mesh had loose edges.

Loose edges are not part of OpenSubdiv topology and hence should not be
communicated to the refiner. Pass ta boolean flag indicating whether an
edge is loose or not in the mesh foreach routines, which seems to be
the easiest way.
2022-02-10 15:51:19 +01:00
04d55038ee Fix size_t -> int -> size_t round trip in Cycles
There are two things achieved by this change:

- No possible downcast of size_t to int when calculating motion steps.
- Disambiguate call to `min()` which was for some reason considered
  ambiguous on 32bit platforms `min(int, unsigned int)`.
- Do the same for the `max()` call to keep them symmetrical.

On an implementation side the `min()` is defined for a fixed width
integer type to disambiguate uint from size_t on 32bit platforms,
and yet be able to use it for 32bit operands on 64bit platforms without
upcast.

This ended up in a bit bigger change as the conditional compile-in of
functions is easiest if the functions is templated. Making the functions
templated required to remove the other source of ambiguity which is
`algorithm.h` which was pulling min/max from std.

Now it is the `math.h` which is the source of truth for min/max.
It was only one place which was relying on `algorithm.h` for these
functions, hence the choice of `math.h` as the safest and least
intrusive.

Fixes 32bit platforms (such as i386) in Debian package build system.

Differential Revision: https://developer.blender.org/D14062
2022-02-10 12:39:41 +01:00
87d2de88fd Fix T95664: missing update after changing active output node 2022-02-10 12:07:48 +01:00
5312cf50a1 Fix strict warning initializing texture result in compositor
From a strict language point of view the code required a braces around
`trgba` initialization. But it is easier to rely on the fact that fields
which are not specified are zero-initialized.
2022-02-10 10:46:06 +01:00
507a4deef1 Fix invalid creation of partial image updater 2022-02-10 10:42:25 +01:00
d1202bd641 Fix T95620: Crash When Entering Edit Mode on a Curve
Under some circumstances, simply adding a curve object and going
to edit mode would cause a crash. This is because the evaluated
`CurveEval` was accessed but also freed by the dependency graph.

The fix reverts the part of b76918717d that uses the
`CurveEval` for the curve object bounds. While this isn't ideal,
it was the previous behavior, and some unexpected behavior
with object bounds is much better than a crash. Plus, given the plans
of using the new "Curves" data-block for evaluated curves, this
situation will change relatively soon anyway.
2022-02-09 11:06:10 -06:00
c69ee218d7 Revert "Fix size_t -> int -> size_t round trip in Cycles"
This reverts commit d74bb7be19.

Need to re-iterate to have a proper support of all platforms.
2022-02-09 16:16:21 +01:00
7313a84c5a Fix T95612: only overwrite existing attributes with matching domain and type
Also fixes T95611 and T95610.

Differential Revision: https://developer.blender.org/D14051
2022-02-09 15:50:03 +01:00
d74bb7be19 Fix size_t -> int -> size_t round trip in Cycles
There are two things achieved by this change:

- No possible downcast of size_t to int when calculating motion steps.
- Disambiguate call to min() which was for some reason considered
  ambiguous on 32bit platforms `min(int, unsigned int)`.

On an implementation side the `min()` is defined for a fixed width
integer type to disambiguate uint from size_t on 32bit platforms,
and yet be able to use it for 32bit operands on 64bit platforms without
upcast.

Fixes 32bit platforms (such as i386) in Debian package build system.

Differential Revision: https://developer.blender.org/D13992
2022-02-09 14:45:39 +01:00
d82384f7e1 Fix T95640: missing null check in previous commit 2022-02-09 12:36:49 +01:00
Alaska
fd6506626b Adjust "Show Backface" tool tip to be more accurate
Reviewed By: fclem

Differential Revision: https://developer.blender.org/D13849
2022-02-09 11:28:39 +01:00
Alaska
d3d9e2abbf Fix small grammatical mistake in Refraction Depth tooltip
Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D13850
2022-02-09 11:26:21 +01:00
06ac599261 Fix T91840: do not create invalid links when inserting a node
Differential Revision: https://developer.blender.org/D14050
2022-02-09 11:19:23 +01:00
de71860555 Fix T95570: missing task isolation when computing normals 2022-02-08 12:12:49 +01:00
1995aae6e3 Fix T94415: Nodes: poor selection behavior inside frame nodes
Previously, node selection made no distinction between a frame node and
other nodes. So a frame node would be selected by their whole rect or
center (depending on box/lasso/circle select). As a consequence of this,
box and lasso could not pratically be started inside a frame node (with
the intention to select a subset of contained child nodes) because the
frame would be selected immediately and tweak-transforming started.
Circle selecting would always contain the frame node as well (making
transforming a subset of nodes without also transforming the whole frame
impossible).

Now change selection behavior so that for all selection modes only the
border [the margin area that is automatically added around all nodes,
see note below] of a frame node is considered in selection. This makes
for a much more intuitive experience when arranging nodes inside frames.

note: to make the area of interest for selection/moving more obvious,
the cursor changes when hovering over (as is done for resizing).
note: this also makes the resize margin consistent with other nodes.
note: this also fixes right resize border (was exclusive instead of
inclusive as every other border)

Also fixes T46540.
2022-02-08 10:14:14 +01:00
b76918717d Fix T95573: Incorrect bounding box of evaluated curve
Account for `CurveEval`, which stores the proper deformed and
procedurally created data, unlike the `nurb` list, which has always
just meant a copy of the original curve.

Also account for the case when the curve is empty by using a -1, 1,
fallback bounding box in that case, just like mesh objects.
2022-02-07 18:42:31 -06:00
Wannes Malfait
229d0ace02 Fix T95532: Merge node deletes everything for empty selections
The problem was that nullptr was returned which is a valid value for
Mesh * and hence the returned optional was treated as having some value.
There was no check for point clouds so that was fixed as well.

Differential Revision: https://developer.blender.org/D14026
2022-02-07 16:08:36 -06:00
11d785edea Fix T95502: macOS app has both python 3.9 and 3.10 executables 2022-02-07 20:51:03 +01:00
Myles Walcott
880e85fc80 Cleanup: Grammar in doc/python_api
* Its -> It's
* Scripts -> Script's
* then -> than

Several phrasing grammar fixes.

Reviewed By: Blendify

Differential Revision: https://developer.blender.org/D14021
2022-02-07 14:28:12 -05:00
65d287a14a Fix T95543: incorrect handling of implicit field inputs in ui 2022-02-07 18:44:30 +01:00
eb071e3d3c Fix: missing null check
This fixes https://github.com/JacquesLucke/animation_nodes/issues/1827.
2022-02-07 18:16:35 +01:00
2f868e5647 Fix T95578: missing update when linking selected nodes
This removes a "narrow" update in `snode_autoconnect` in favor
of the more general update in `node_make_link_exec`.
2022-02-07 17:56:25 +01:00
3cd686cae8 Fix UI messages (typos etc.). 2022-02-07 11:12:37 +01:00
Aras Pranckevicius
1d59a7aa77 Fix T95384: new obj exporter inaccurate roughness value in new exporter.
Fixes T95384. New exporter was missing a fix for T94516 that recently got applied to the python exporter.

Also changed the obj export tests code so that when save_failing_test_output is requested and MTL result is different from the golden expectation, it is saved as well, similar to how it's done for the OBJ file result.
2022-02-06 14:53:07 -05:00
8be20fcc61 GPU: Fix assert when running without --debug-gpu option on older GL
This was caused by rB3a90f93507a344d2b6eb3ae631371348ff977047
2022-02-06 12:39:17 +01:00
59a8bdd48c Fix: Displaying any point cloud in the viewport causes crash
Caused by rBf75449b5f2b04b79, which was missing a null check when
attempting to extract a `CustomData` pointer from an mesh that might
be null if the object isn't a mesh object. The commit added null checks
elsewhere, so simply adding them here is a straightforward fix.

Fixes T95526, T95539
2022-02-05 17:52:04 -06:00
Aras Pranckevicius
c24b2cdebf Fix T95360, new 3.1 obj exporter losing nurbs curve "endpoint".
The new wavefront .obj exporter in 3.1 was producing slightly invalid parm line syntax (missing u), and was not setting first/last N params to zeroes and ones for curves with "endpoint" flag properly.
2022-02-05 17:51:03 -05:00
3a90f93507 GPU: Debug: Avoid double printing of compilation issues
To avoid that, we simply filter using a debug group.
2022-02-05 23:08:49 +01:00
f2087dfc69 GPUTexture: Fix missing/wrong cases in to_data_format() 2022-02-05 19:29:45 +01:00
edc0e77afe GPU: Enable CLOG for gpu when --debug-gpu option is set
This is because all of the debug printing is done through CLog now. Without
it the is little point in this option.
2022-02-05 19:27:21 +01:00
7bdfce687b GL: Fix compute shader label error 2022-02-05 19:27:09 +01:00
0b4cf2984f Fix: Remove incorrect assert in mesh modifier evaluation
Since we have a node that sets a mesh's auto smooth angle
(unfortunately, in retrospect), we generally can't assume at all
that value is the same as whatever input mesh. Similar asserts
were removed previously in 8216b759e9. While the attempt
at assertions to clarify assumptions is noble, this one doesn't
make sense anymore.

I found this while investigating T95479.

Differential Revision: https://developer.blender.org/D14009
2022-02-04 14:19:04 -06:00
a5be935966 Fix uninitialized value in Cycles BVH after recent changes
Found by asan, unknown if it actually caused an issue.
2022-02-04 20:27:49 +01:00
260e6fd46b Workbench: Fix unreported heavily quantized mesh due to driver issue
Detected on `amdgpu-pro` libGL implementation. The workaround is to not
use explicit location for vertex attributes. This is not a real problem
as we don't rely on them for now.
2022-02-04 19:34:48 +01:00
0446c9c875 Fix: Incorrect default distance for merge by distance node
This was an oversight in the patch that added this node,
the default merge distance is meant to be the same as the weld
modifier, 0.001m, meaning by in most situations it removes
vertices generally at the same location.
2022-02-04 12:21:27 -06:00
b61cb67e6d Fix T94410: stopping Cycles render in 3D viewport quad view keeps using CPU
Only one of the four renders was being stopped.
2022-02-04 18:55:07 +01:00
edb0e7ca30 Fix T95471: baking normals wrong after recent MVert normals refactor 2022-02-04 18:15:39 +01:00
0f40855a09 Fix T93851: Cycles wrong glossy indirect pass with volumes 2022-02-04 17:53:39 +01:00
b2e43a4a9d deps_builder: Update to freetype 2.11.1
Required to solve a crash on windows (T95367)

Mostly an uneventful update, except for FreeType
giving its cmake options a rename.

Reviewed By: brecht, sybren
Differential Revision: https://developer.blender.org/D13968
2022-02-04 09:19:10 -07:00
f75449b5f2 Fix T95467: Textures disappear when going to Edit Mesh on Solid Texture mode
The check for existence of custom data layers did not take wrapper nature of
mesh into account.

Quickest and safest for 3.1 solution is to take care of branching of checks
in the draw manager.

Ideally both wrapper and mesh access will happen via the same public API
without branching in the "user" code. That is something outside of the fix
for the coming release though.

Differential Revision: https://developer.blender.org/D14013
2022-02-04 15:54:25 +01:00
2e766ff762 Image Editor: Fix slowdown with 8b colormanaged images.
Byte images are converted to float. Due to an issue how VSE cache is
freeing its images we cannot store these float buffers what leads
to recalculating it for each change in the image editor.

This fix will reduce the slowdown to areas that have the root cause of
the memory leak, so the buffers can be reused between refreshes.

NOTE: The root cause should still be fixed.

Thanks for reporting Sybren!
2022-02-04 15:32:28 +01:00
080dd18cdf Fix T95427: Crash during dragging a link in a node editor
This was caused by macros interpreted as recursive. Workaround by
not using macros at all and just define local variables which
hopefully will be optimized.
2022-02-04 14:05:17 +01:00
8e0763827e Fix T95284 Workbench: "World" Cavity Type Doesn't Render Anything
This was caused by a faulty UBO bind (not updated after renaming).
2022-02-04 14:05:17 +01:00
cb986446e2 Fix Crash: Switching to wireframe mode.
Crash introduced by {rB0cb5eae}.

When switching to between drawing modes the region.draw_buffer could be
uninitialized when the gizmo depth test is performed. When the mouse is
placed on top of a gizmo part that could be highlighted would crash.

This fix adds a early exit when depth testing is requested, but there
isn't a draw_buffer. Not sure this is an root cause fix.

Reported by multiple animators in Blender Studio.
2022-02-04 14:00:06 +01:00
b8a634cb1d Fix T95489: support writing to vertex groups with geometry nodes again
Technically, this can't be relied upon in the long term. It worked more or
less accidentally before. It was broken by a previous fix accidentally. I mainly
bring it back because rBa985f558a6eb16cd6f0 was not expected to have
this side effect.

Note, this change can result in slower performance. Writing to a vertex
groups is less efficient than using a generic attribute.
2022-02-04 13:10:02 +01:00
5088d907e5 Compositor: Backdrop mode changes node grid.
When viewing backdrop on top of the node grid, the grid would be
rendered black when the mode wasn't set to RGBA. This fix fixes this by
reverting the previous fix of drawing the backdrop and implement a
different one that recomputes the UV coordinates on the screen edges.
2022-02-04 09:51:25 +01:00
lictex_
f7a6e8db04 Fix T88579: scale cage doesn't work well for small/large objects
Apply proper view scale for cage 3d's draw_select,
same as draw.

Reviewed By: campbellbarton

Ref D13956
2022-02-04 15:37:07 +11:00
ef2685afea Fix assertion snapping to selected in mesh edit-mode
ED_transverts_create_from_obedit expected an evaluated object.

Add flag to request TX_VERT_USE_MAPLOC to be set, which avoids having to
calculate this data when it's not used as well as the requirement
that the input object be evaluated from the depsgraph.
2022-02-04 11:08:34 +11:00
397 changed files with 10804 additions and 3640 deletions

View File

@@ -906,8 +906,8 @@ if(WITH_PYTHON)
# Do this before main 'platform_*' checks,
# because UNIX will search for the old Python paths which may not exist.
# giving errors about missing paths before this case is met.
if(DEFINED PYTHON_VERSION AND "${PYTHON_VERSION}" VERSION_LESS "3.9")
message(FATAL_ERROR "At least Python 3.9 is required to build, but found Python ${PYTHON_VERSION}")
if(DEFINED PYTHON_VERSION AND "${PYTHON_VERSION}" VERSION_LESS "3.10")
message(FATAL_ERROR "At least Python 3.10 is required to build, but found Python ${PYTHON_VERSION}")
endif()
file(GLOB RESULT "${CMAKE_SOURCE_DIR}/release/scripts/addons")

View File

@@ -19,13 +19,10 @@
set(FREETYPE_EXTRA_ARGS
-DCMAKE_RELEASE_POSTFIX:STRING=2ST
-DCMAKE_DEBUG_POSTFIX:STRING=2ST_d
-DWITH_BZip2=OFF
-DWITH_HarfBuzz=OFF
-DFT_WITH_HARFBUZZ=OFF
-DFT_WITH_BZIP2=OFF
-DFT_WITH_BROTLI=ON
-DCMAKE_DISABLE_FIND_PACKAGE_HarfBuzz=TRUE
-DCMAKE_DISABLE_FIND_PACKAGE_BZip2=TRUE
-DFT_DISABLE_BZIP2=ON
-DFT_DISABLE_HARFBUZZ=ON
-DFT_DISABLE_PNG=ON
-DFT_REQUIRE_BROTLI=ON
-DPC_BROTLIDEC_INCLUDEDIR=${LIBDIR}/brotli/include
-DPC_BROTLIDEC_LIBDIR=${LIBDIR}/brotli/lib
)

View File

@@ -83,9 +83,9 @@ else()
set(OPENEXR_VERSION_POSTFIX)
endif()
set(FREETYPE_VERSION 2.11.0)
set(FREETYPE_VERSION 2.11.1)
set(FREETYPE_URI http://prdownloads.sourceforge.net/freetype/freetype-${FREETYPE_VERSION}.tar.gz)
set(FREETYPE_HASH cf09172322f6b50cf8f568bf8fe14bde)
set(FREETYPE_HASH bd4e3b007474319909a6b79d50908e85)
set(FREETYPE_HASH_TYPE MD5)
set(FREETYPE_FILE freetype-${FREETYPE_VERSION}.tar.gz)

View File

@@ -381,7 +381,7 @@ CLANG_FORMAT_VERSION_MEX="10.0"
PYTHON_VERSION="3.10.2"
PYTHON_VERSION_SHORT="3.10"
PYTHON_VERSION_MIN="3.9"
PYTHON_VERSION_MIN="3.10"
PYTHON_VERSION_MEX="3.12"
PYTHON_VERSION_INSTALLED=$PYTHON_VERSION_SHORT
PYTHON_FORCE_BUILD=false

View File

@@ -82,4 +82,6 @@ mark_as_advanced(
unset(_ffmpeg_SEARCH_DIRS)
unset(_ffmpeg_LIBRARIES)
unset(_ffmpeg_INCLUDE_DIR)
# In cmake version 3.21 and up, we can instead use the NO_CACHE option for
# find_path so we don't need to clear it from the cache here.
unset(_ffmpeg_INCLUDE_DIR CACHE)

View File

@@ -76,6 +76,7 @@ FIND_PATH(OSL_SHADER_DIR
/usr/include/OSL/
PATH_SUFFIXES
share/OSL/shaders
shaders
)
# handle the QUIETLY and REQUIRED arguments and set OSL_FOUND to TRUE if
@@ -99,6 +100,7 @@ ENDIF()
MARK_AS_ADVANCED(
OSL_INCLUDE_DIR
OSL_SHADER_DIR
)
FOREACH(COMPONENT ${_osl_FIND_COMPONENTS})
STRING(TOUPPER ${COMPONENT} UPPERCOMPONENT)

View File

@@ -87,12 +87,14 @@ ENDIF()
MARK_AS_ADVANCED(
OPENCOLORIO_INCLUDE_DIR
OPENCOLORIO_LIBRARY
OPENCOLORIO_OPENCOLORIO_LIBRARY
OPENCOLORIO_TINYXML_LIBRARY
OPENCOLORIO_YAML-CPP_LIBRARY
OPENCOLORIO_VERSION
)
FOREACH(COMPONENT ${_opencolorio_FIND_COMPONENTS})
STRING(TOUPPER ${COMPONENT} UPPERCOMPONENT)
MARK_AS_ADVANCED(OPENCOLORIO_${UPPERCOMPONENT}_LIBRARY)
ENDFOREACH()
UNSET(COMPONENT)
UNSET(UPPERCOMPONENT)
UNSET(_opencolorio_FIND_COMPONENTS)

View File

@@ -33,14 +33,6 @@ ENDIF()
# Old versions (before 2.0?) do not have any version string, just assuming this should be fine though.
SET(_openexr_libs_ver_init "2.0")
SET(_openexr_FIND_COMPONENTS
Half
Iex
IlmImf
IlmThread
Imath
)
SET(_openexr_SEARCH_DIRS
${OPENEXR_ROOT_DIR}
/opt/lib/openexr
@@ -93,6 +85,24 @@ UNSET(_openexr_libs_ver_init)
STRING(REGEX REPLACE "([0-9]+)[.]([0-9]+).*" "\\1_\\2" _openexr_libs_ver ${OPENEXR_VERSION})
# Different library names in 3.0, and Imath and Half moved out.
IF(OPENEXR_VERSION VERSION_GREATER_EQUAL "3.0.0")
SET(_openexr_FIND_COMPONENTS
Iex
IlmThread
OpenEXR
OpenEXRCore
)
ELSE()
SET(_openexr_FIND_COMPONENTS
Half
Iex
IlmImf
IlmThread
Imath
)
ENDIF()
SET(_openexr_LIBRARIES)
FOREACH(COMPONENT ${_openexr_FIND_COMPONENTS})
STRING(TOUPPER ${COMPONENT} UPPERCOMPONENT)
@@ -111,6 +121,57 @@ ENDFOREACH()
UNSET(_openexr_libs_ver)
IF(OPENEXR_VERSION VERSION_GREATER_EQUAL "3.0.0")
# For OpenEXR 3.x, we also need to find the now separate Imath library.
# For simplicity we add it to the OpenEXR includes and libraries, as we
# have no direct dependency on Imath and it's simpler to support both
# 2.x and 3.x this way.
# Find include directory
FIND_PATH(IMATH_INCLUDE_DIR
NAMES
Imath/ImathMath.h
HINTS
${_openexr_SEARCH_DIRS}
PATH_SUFFIXES
include
)
# Find version
FIND_FILE(_imath_config
NAMES
ImathConfig.h
PATHS
${IMATH_INCLUDE_DIR}/Imath
NO_DEFAULT_PATH
)
# Find line with version, extract string, and format for library suffix.
FILE(STRINGS "${_imath_config}" _imath_build_specification
REGEX "^[ \t]*#define[ \t]+IMATH_VERSION_STRING[ \t]+\"[.0-9]+\".*$")
STRING(REGEX REPLACE ".*#define[ \t]+IMATH_VERSION_STRING[ \t]+\"([.0-9]+)\".*"
"\\1" _imath_libs_ver ${_imath_build_specification})
STRING(REGEX REPLACE "([0-9]+)[.]([0-9]+).*" "\\1_\\2" _imath_libs_ver ${_imath_libs_ver})
# Find library, with or without version number.
FIND_LIBRARY(IMATH_LIBRARY
NAMES
Imath-${_imath_libs_ver} Imath
NAMES_PER_DIR
HINTS
${_openexr_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
LIST(APPEND _openexr_LIBRARIES "${IMATH_LIBRARY}")
# In cmake version 3.21 and up, we can instead use the NO_CACHE option for
# FIND_FILE so we don't need to clear it from the cache here.
UNSET(_imath_config CACHE)
UNSET(_imath_libs_ver)
UNSET(_imath_build_specification)
ENDIF()
# handle the QUIETLY and REQUIRED arguments and set OPENEXR_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
@@ -119,13 +180,25 @@ FIND_PACKAGE_HANDLE_STANDARD_ARGS(OpenEXR DEFAULT_MSG
IF(OPENEXR_FOUND)
SET(OPENEXR_LIBRARIES ${_openexr_LIBRARIES})
# Both include paths are needed because of dummy OSL headers mixing #include <OpenEXR/foo.h> and #include <foo.h> :(
SET(OPENEXR_INCLUDE_DIRS ${OPENEXR_INCLUDE_DIR} ${OPENEXR_INCLUDE_DIR}/OpenEXR)
# Both include paths are needed because of dummy OSL headers mixing
# #include <OpenEXR/foo.h> and #include <foo.h>, as well as Alembic
# include <half.h> directly.
SET(OPENEXR_INCLUDE_DIRS
${OPENEXR_INCLUDE_DIR}
${OPENEXR_INCLUDE_DIR}/OpenEXR)
IF(OPENEXR_VERSION VERSION_GREATER_EQUAL "3.0.0")
LIST(APPEND OPENEXR_INCLUDE_DIRS
${IMATH_INCLUDE_DIR}
${IMATH_INCLUDE_DIR}/Imath)
ENDIF()
ENDIF()
MARK_AS_ADVANCED(
OPENEXR_INCLUDE_DIR
OPENEXR_VERSION
IMATH_INCLUDE_DIR
IMATH_LIBRARY
)
FOREACH(COMPONENT ${_openexr_FIND_COMPONENTS})
STRING(TOUPPER ${COMPONENT} UPPERCOMPONENT)

View File

@@ -110,6 +110,7 @@ ENDIF()
MARK_AS_ADVANCED(
OPENIMAGEDENOISE_INCLUDE_DIR
OPENIMAGEDENOISE_LIBRARY
)
FOREACH(COMPONENT ${_openimagedenoise_FIND_COMPONENTS})

View File

@@ -48,6 +48,8 @@ FIND_LIBRARY(OPENIMAGEIO_LIBRARY
lib64 lib
)
set(_openimageio_LIBRARIES ${OPENIMAGEIO_LIBRARY})
FIND_FILE(OPENIMAGEIO_IDIFF
NAMES
idiff
@@ -57,14 +59,47 @@ FIND_FILE(OPENIMAGEIO_IDIFF
bin
)
# Additionally find util library if needed. In old versions this library was
# included in libOpenImageIO and linking to both would duplicate symbols. In
# new versions we need to link to both.
FIND_FILE(_openimageio_export
NAMES
export.h
PATHS
${OPENIMAGEIO_INCLUDE_DIR}/OpenImageIO
NO_DEFAULT_PATH
)
# Use existence of OIIO_UTIL_API to check if it's a separate lib.
FILE(STRINGS "${_openimageio_export}" _openimageio_util_define
REGEX "^[ \t]*#[ \t]*define[ \t]+OIIO_UTIL_API.*$")
IF(_openimageio_util_define)
FIND_LIBRARY(OPENIMAGEIO_UTIL_LIBRARY
NAMES
OpenImageIO_Util
HINTS
${_openimageio_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
LIST(APPEND _openimageio_LIBRARIES ${OPENIMAGEIO_UTIL_LIBRARY})
ENDIF()
# In cmake version 3.21 and up, we can instead use the NO_CACHE option for
# FIND_FILE so we don't need to clear it from the cache here.
UNSET(_openimageio_export CACHE)
UNSET(_openimageio_util_define)
# handle the QUIETLY and REQUIRED arguments and set OPENIMAGEIO_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(OpenImageIO DEFAULT_MSG
OPENIMAGEIO_LIBRARY OPENIMAGEIO_INCLUDE_DIR)
_openimageio_LIBRARIES OPENIMAGEIO_INCLUDE_DIR)
IF(OPENIMAGEIO_FOUND)
SET(OPENIMAGEIO_LIBRARIES ${OPENIMAGEIO_LIBRARY})
SET(OPENIMAGEIO_LIBRARIES ${_openimageio_LIBRARIES})
SET(OPENIMAGEIO_INCLUDE_DIRS ${OPENIMAGEIO_INCLUDE_DIR})
IF(EXISTS ${OPENIMAGEIO_INCLUDE_DIR}/OpenImageIO/pugixml.hpp)
SET(OPENIMAGEIO_PUGIXML_FOUND TRUE)
@@ -78,7 +113,9 @@ ENDIF()
MARK_AS_ADVANCED(
OPENIMAGEIO_INCLUDE_DIR
OPENIMAGEIO_LIBRARY
OPENIMAGEIO_UTIL_LIBRARY
OPENIMAGEIO_IDIFF
)
UNSET(_openimageio_SEARCH_DIRS)
UNSET(_openimageio_LIBRARIES)

View File

@@ -362,6 +362,7 @@ if(WITH_BOOST)
find_package(IcuLinux)
endif()
mark_as_advanced(Boost_DIR) # why doesn't boost do this?
mark_as_advanced(Boost_INCLUDE_DIR) # why doesn't boost do this?
endif()
set(BOOST_INCLUDE_DIR ${Boost_INCLUDE_DIRS})
@@ -865,3 +866,45 @@ if(WITH_COMPILER_CCACHE)
set(WITH_COMPILER_CCACHE OFF)
endif()
endif()
# On some platforms certain atomic operations are not possible with assembly and/or intrinsics and
# they are emulated in software with locks. For example, on armel there is no intrinsics to grant
# 64 bit atomic operations and STL library uses libatomic to offload software emulation of atomics
# to.
# This function will check whether libatomic is required and if so will configure linker flags.
# If atomic operations are possible without libatomic then linker flags are left as-is.
function(CONFIGURE_ATOMIC_LIB_IF_NEEDED)
# Source which is used to enforce situation when software emulation of atomics is required.
# Assume that using 64bit integer gives a definitive asnwer (as in, if 64bit atomic operations
# are possible using assembly/intrinsics 8, 16, and 32 bit operations will also be possible.
set(_source
"#include <atomic>
#include <cstdint>
int main(int argc, char **argv) {
std::atomic<uint64_t> uint64; uint64++;
return 0;
}")
include(CheckCXXSourceCompiles)
check_cxx_source_compiles("${_source}" ATOMIC_OPS_WITHOUT_LIBATOMIC)
if(NOT ATOMIC_OPS_WITHOUT_LIBATOMIC)
# Compilation of the test program has failed.
# Try it again with -latomic to see if this is what is needed, or whether something else is
# going on.
set(CMAKE_REQUIRED_LIBRARIES atomic)
check_cxx_source_compiles("${_source}" ATOMIC_OPS_WITH_LIBATOMIC)
if(ATOMIC_OPS_WITH_LIBATOMIC)
set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} -latomic" PARENT_SCOPE)
else()
# Atomic operations are required part of Blender and it is not possible to process forward.
# We expect that either standard library or libatomic will make atomics to work. If both
# cases has failed something fishy o na bigger scope is going on.
message(FATAL_ERROR "Failed to detect required configuration for atomic operations")
endif()
endif()
endfunction()
CONFIGURE_ATOMIC_LIB_IF_NEEDED()

View File

@@ -22,7 +22,7 @@ Data Access
===========
The most common case for using the reference API is to find out how to access data in the blend-file.
Before going any further its best to be aware of ID data-blocks in Blender since you will often find properties
Before going any further it's best to be aware of ID data-blocks in Blender since you will often find properties
relative to them.
@@ -55,9 +55,9 @@ Start by collecting the information where the data is located.
First find this setting in the interface ``Properties editor -> Object -> Transform -> Location``.
From the button context menu select *Online Python Reference*, this will link you to:
:class:`bpy.types.Object.location`.
Being an API reference, this link often gives little more information then the tooltip, though some of the pages
Being an API reference, this link often gives little more information than the tooltip, though some of the pages
include examples (normally at the top of the page).
But you now know that you have to use ``.location`` and that its an array of three floats.
But you now know that you have to use ``.location`` and that it's an array of three floats.
So the next step is to find out where to access objects, go down to the bottom of the page to the references section,
for objects there are many references, but one of the most common places to access objects is via the context.
@@ -154,7 +154,7 @@ The tooltip includes :class:`bpy.types.SubsurfModifier.levels` but you want the
Note that the text copied won't include the ``bpy.data.collection["name"].`` component since its assumed that
you won't be doing collection look-ups on every access and typically you'll want to use the context rather
then access each :class:`bpy.types.ID` instance by name.
than access each :class:`bpy.types.ID` instance by name.
Type in the ID path into a Python console :mod:`bpy.context.active_object`.
Include the trailing dot and don't execute the code, yet.
@@ -252,6 +252,6 @@ Each entry can be selected, then copied :kbd:`Ctrl-C`, usually to paste in the t
.. note::
Not all operators get registered for display,
zooming the view for example isn't so useful to repeat so its excluded from the output.
zooming the view for example isn't so useful to repeat so it's excluded from the output.
To display *every* operator that runs see :ref:`Show All Operators <info_show_all_operators>`.

View File

@@ -229,7 +229,7 @@ removing the last items first, which is faster (as explained above):
This example shows a fast way of removing items,
for use in cases where you can alter the list order without breaking the scripts functionality.
for use in cases where you can alter the list order without breaking the script's functionality.
This works by swapping two list items, so the item you remove is always last:
.. code-block:: python
@@ -278,7 +278,7 @@ Here are three ways of joining multiple strings into one string for writing.
This also applies to any area of your code that involves a lot of string joining:
String concatenation
This is the slowest option, do **not** use if you can avoid it, especially when writing data in a loop.
This is the slowest option, do **not** use this if you can avoid it, especially when writing data in a loop.
>>> file.write(str1 + " " + str2 + " " + str3 + "\n")
@@ -288,7 +288,7 @@ String formatting
>>> file.write("%s %s %s\n" % (str1, str2, str3))
String joining
Use to join a list of strings (the list may be temporary). In the following example, the strings are joined with
Use this to join a list of strings (the list may be temporary). In the following example, the strings are joined with
a space " " in between, other examples are "" or ", ".
>>> file.write(" ".join((str1, str2, str3, "\n")))

View File

@@ -12,7 +12,7 @@ that can be troublesome and avoid practices that are known to cause instability.
Using Operators
===============
Blender's operators are tools for users to access, that can access with Python too which is very useful.
Blender's operators are tools for users to access, that can be accessed with Python too which is very useful.
Still operators have limitations that can make them cumbersome to script.
The main limits are:
@@ -20,13 +20,13 @@ The main limits are:
- Can't pass data such as objects, meshes or materials to operate on (operators use the context instead).
- The return value from calling an operator is the success (if it finished or was canceled),
in some cases it would be more logical from an API perspective to return the result of the operation.
- Operators poll function can fail where an API function would raise an exception giving details on exactly why.
- Operators' poll function can fail where an API function would raise an exception giving details on exactly why.
Why does an operator's poll fail?
---------------------------------
When calling an operator gives an error like this:
When calling an operator it gives an error like this:
>>> bpy.ops.action.clean(threshold=0.001)
RuntimeError: Operator bpy.ops.action.clean.poll() failed, context is incorrect
@@ -49,9 +49,9 @@ you should be able to find the poll function with no knowledge of C.
.. note::
Blender does have the functionality for poll functions to describe why they fail,
but its currently not used much, if you're interested to help improve the API
but it's currently not used much, if you're interested to help improve the API
feel free to add calls to :class:`bpy.types.Operator.poll_message_set` (``CTX_wm_operator_poll_msg_set`` in C)
where its not obvious why poll fails, e.g:
where it's not obvious why poll fails, e.g:
>>> bpy.ops.gpencil.draw()
RuntimeError: Operator bpy.ops.gpencil.draw.poll() Failed to find Grease Pencil data to draw into
@@ -107,7 +107,7 @@ In this case you need to call :class:`bpy.types.ViewLayer.update` after modifyin
Now all dependent data (child objects, modifiers, drivers, etc.)
has been recalculated and is available to the script within active view layer.
have been recalculated and are available to the script within the active view layer.
Can I redraw during script execution?
@@ -116,13 +116,13 @@ Can I redraw during script execution?
The official answer to this is no, or... *"You don't want to do that"*.
To give some background on the topic:
While a script executes Blender waits for it to finish and is effectively locked until its done,
While a script executes, Blender waits for it to finish and is effectively locked until it's done;
while in this state Blender won't redraw or respond to user input.
Normally this is not such a problem because scripts distributed with Blender
tend not to run for an extended period of time,
nevertheless scripts *can* take a long time to complete and it would be nice to see progress in the viewport.
When tools lock Blender in a loop redraw are highly discouraged
Tools that lock Blender in a loop redraw are highly discouraged
since they conflict with Blender's ability to run multiple operators
at once and update different parts of the interface as the tool runs.
@@ -130,7 +130,7 @@ So the solution here is to write a **modal** operator, which is an operator that
See the modal operator template in the text editor.
Modal operators execute on user input or setup their own timers to run frequently,
they can handle the events or pass through to be handled by the keymap or other modal operators.
Examples of a modal operators are Transform, Painting, Fly Navigation and File Select.
Examples of modal operators are Transform, Painting, Fly Navigation and File Select.
Writing modal operators takes more effort than a simple ``for`` loop
that contains draw calls but is more flexible and integrates better with Blender's design.
@@ -240,7 +240,7 @@ Editing
Editing is where the three data types vary most.
- Polygons are very limited for editing,
changing materials and options like smooth works but for anything else
changing materials and options like smooth works, but for anything else
they are too inflexible and are only intended for storage.
- Tessfaces should not be used for editing geometry because doing so will cause existing n-gons to be tessellated.
- BMesh-faces are by far the best way to manipulate geometry.
@@ -256,7 +256,7 @@ the choice mostly depends on whether the target format supports n-gons or not.
- Tessfaces work well for exporting to formats which don't support n-gons,
in fact this is the only place where their use is encouraged.
- BMesh-Faces can work for exporting too but may not be necessary if polygons can be used
since using BMesh gives some overhead because its not the native storage format in Object-Mode.
since using BMesh gives some overhead because it's not the native storage format in Object-Mode.
Edit Bones, Pose Bones, Bone... Bones
@@ -348,7 +348,7 @@ Armature Mode Switching
While writing scripts that deal with armatures you may find you have to switch between modes,
when doing so take care when switching out of Edit-Mode not to keep references
to the edit bones or their head/tail vectors.
Further access to these will crash Blender so its important the script
Further access to these will crash Blender so it's important that the script
clearly separates sections of the code which operate in different modes.
This is mainly an issue with Edit-Mode since pose data can be manipulated without having to be in Pose-Mode,
@@ -386,11 +386,11 @@ Or with name assignment:
Data names may not match the assigned values if they exceed the maximum length, are already used or an empty string.
Its better practice not to reference objects by names at all,
It's better practice not to reference objects by names at all,
once created you can store the data in a list, dictionary, on a class, etc;
there is rarely a reason to have to keep searching for the same data by name.
If you do need to use name references, its best to use a dictionary to maintain
If you do need to use name references, it's best to use a dictionary to maintain
a mapping between the names of the imported assets and the newly created data,
this way you don't run this risk of referencing existing data from the blend-file, or worse modifying it.
@@ -414,11 +414,11 @@ Library Collisions
Blender keeps data names unique (:class:`bpy.types.ID.name`) so you can't name two objects,
meshes, scenes, etc., the same by accident.
However, when linking in library data from another blend-file naming collisions can occur,
so its best to avoid referencing data by name at all.
so it's best to avoid referencing data by name at all.
This can be tricky at times and not even Blender handles this correctly in some case
This can be tricky at times and not even Blender handles this correctly in some cases
(when selecting the modifier object for e.g. you can't select between multiple objects with the same name),
but its still good to try avoiding these problems in this area.
but it's still good to try avoiding these problems in this area.
If you need to select between local and library data, there is a feature in ``bpy.data`` members to allow for this.
.. code-block:: python
@@ -467,11 +467,11 @@ writing a script in ``latin1`` or ``iso-8859-15``.
See `PEP 263 <https://www.python.org/dev/peps/pep-0263/>`__.
However, this complicates matters for Blender's Python API because ``.blend`` files don't have an explicit encoding.
To avoid the problem for Python integration and script authors we have decided all strings in blend-files
To avoid the problem for Python integration and script authors we have decided that all strings in blend-files
**must** be ``UTF-8``, ``ASCII`` compatible.
This means assigning strings with different encodings to an object names for instance will raise an error.
This means assigning strings with different encodings to an object name, for instance, will raise an error.
Paths are an exception to this rule since the existence of non-UTF-8 paths on user's file system cannot be ignored.
Paths are an exception to this rule since the existence of non-UTF-8 paths on the user's file system cannot be ignored.
This means seemingly harmless expressions can raise errors, e.g:
>>> print(bpy.data.filepath)
@@ -505,7 +505,7 @@ to keep it short about encoding problems -- here are some suggestions:
.. note::
Sometimes it's preferable to avoid string encoding issues by using bytes instead of Python strings,
when reading some input its less trouble to read it as binary data
when reading some input it's less trouble to read it as binary data
though you will still need to decide how to treat any strings you want to use with Blender,
some importers do this.
@@ -679,7 +679,7 @@ Undo/Redo
---------
For safety, you should assume that undo and redo always invalidates all :class:`bpy.types.ID`
instances (Object, Scene, Mesh, Light, etc.), as weel obviously as all of their sub-data.
instances (Object, Scene, Mesh, Light, etc.), as well obviously as all of their sub-data.
This example shows how you can tell undo changes the memory locations:
@@ -716,7 +716,7 @@ Tools in Blender are not allowed to modify library data.
But Python does not enforce this restriction.
This can be useful in some cases, using a script to adjust material values for example.
But its also possible to use a script to make library data point to newly created local data,
But it's also possible to use a script to make library data point to newly created local data,
which is not supported since a call to undo will remove the local data
but leave the library referencing it and likely crash.

View File

@@ -81,7 +81,7 @@ but reference an external file rather than including it directly.
Executing External Scripts
--------------------------
This is the equivalent to running the script directly, referencing a scripts path from a two line code block.
This is the equivalent to running the script directly, referencing a script's path from a two line code block.
.. code-block:: python
@@ -124,7 +124,7 @@ small script which is often useful for testing different settings quickly.
The other issue with this is the script has to be in Python's module search path.
While this is not best practice -- for testing purposes you can extend the search path,
this following example adds the current blend-files directory to the search path
this following example adds the current blend-file's directory to the search path
and then loads the script as a module.
.. code-block:: python
@@ -302,7 +302,7 @@ Python Safety (Build Option)
----------------------------
Since it's possible to access data which has been removed (see :doc:`Gotchas <info_gotcha>`),
can make it hard to track down the cause of crashes.
it can be hard to track down the cause of crashes.
To raise Python exceptions on accessing freed data (rather than crashing),
enable the CMake build option ``WITH_PYTHON_SAFETY``.
This enables data tracking which makes data access about two times slower

View File

@@ -1,5 +1,6 @@
/* Override RTD theme */
.rst-versions {
display: none;
border-top: 0px;
overflow: visible;
}

View File

@@ -177,7 +177,7 @@ void FFMPEGReader::init(int stream)
// get a decoder and open it
#ifndef FFMPEG_OLD_CODE
AVCodec* aCodec = avcodec_find_decoder(m_formatCtx->streams[m_stream]->codecpar->codec_id);
const AVCodec* aCodec = avcodec_find_decoder(m_formatCtx->streams[m_stream]->codecpar->codec_id);
if(!aCodec)
AUD_THROW(FileException, "File couldn't be read, no decoder found with ffmpeg.");

View File

@@ -23,6 +23,7 @@
extern "C" {
#include <libavcodec/avcodec.h>
#include <libavformat/avio.h>
#include <libavutil/channel_layout.h>
}
AUD_NAMESPACE_BEGIN
@@ -171,66 +172,66 @@ FFMPEGWriter::FFMPEGWriter(std::string filename, DeviceSpecs specs, Container fo
if(avformat_alloc_output_context2(&m_formatCtx, nullptr, formats[format], filename.c_str()) < 0)
AUD_THROW(FileException, "File couldn't be written, format couldn't be found with ffmpeg.");
AVOutputFormat* outputFmt = m_formatCtx->oformat;
const AVOutputFormat* outputFmt = m_formatCtx->oformat;
if(!outputFmt) {
avformat_free_context(m_formatCtx);
AUD_THROW(FileException, "File couldn't be written, output format couldn't be found with ffmpeg.");
}
outputFmt->audio_codec = AV_CODEC_ID_NONE;
AVCodecID audio_codec = AV_CODEC_ID_NONE;
switch(codec)
{
case CODEC_AAC:
outputFmt->audio_codec = AV_CODEC_ID_AAC;
audio_codec = AV_CODEC_ID_AAC;
break;
case CODEC_AC3:
outputFmt->audio_codec = AV_CODEC_ID_AC3;
audio_codec = AV_CODEC_ID_AC3;
break;
case CODEC_FLAC:
outputFmt->audio_codec = AV_CODEC_ID_FLAC;
audio_codec = AV_CODEC_ID_FLAC;
break;
case CODEC_MP2:
outputFmt->audio_codec = AV_CODEC_ID_MP2;
audio_codec = AV_CODEC_ID_MP2;
break;
case CODEC_MP3:
outputFmt->audio_codec = AV_CODEC_ID_MP3;
audio_codec = AV_CODEC_ID_MP3;
break;
case CODEC_OPUS:
outputFmt->audio_codec = AV_CODEC_ID_OPUS;
audio_codec = AV_CODEC_ID_OPUS;
break;
case CODEC_PCM:
switch(specs.format)
{
case FORMAT_U8:
outputFmt->audio_codec = AV_CODEC_ID_PCM_U8;
audio_codec = AV_CODEC_ID_PCM_U8;
break;
case FORMAT_S16:
outputFmt->audio_codec = AV_CODEC_ID_PCM_S16LE;
audio_codec = AV_CODEC_ID_PCM_S16LE;
break;
case FORMAT_S24:
outputFmt->audio_codec = AV_CODEC_ID_PCM_S24LE;
audio_codec = AV_CODEC_ID_PCM_S24LE;
break;
case FORMAT_S32:
outputFmt->audio_codec = AV_CODEC_ID_PCM_S32LE;
audio_codec = AV_CODEC_ID_PCM_S32LE;
break;
case FORMAT_FLOAT32:
outputFmt->audio_codec = AV_CODEC_ID_PCM_F32LE;
audio_codec = AV_CODEC_ID_PCM_F32LE;
break;
case FORMAT_FLOAT64:
outputFmt->audio_codec = AV_CODEC_ID_PCM_F64LE;
audio_codec = AV_CODEC_ID_PCM_F64LE;
break;
default:
outputFmt->audio_codec = AV_CODEC_ID_NONE;
audio_codec = AV_CODEC_ID_NONE;
break;
}
break;
case CODEC_VORBIS:
outputFmt->audio_codec = AV_CODEC_ID_VORBIS;
audio_codec = AV_CODEC_ID_VORBIS;
break;
default:
outputFmt->audio_codec = AV_CODEC_ID_NONE;
audio_codec = AV_CODEC_ID_NONE;
break;
}
@@ -268,10 +269,10 @@ FFMPEGWriter::FFMPEGWriter(std::string filename, DeviceSpecs specs, Container fo
try
{
if(outputFmt->audio_codec == AV_CODEC_ID_NONE)
if(audio_codec == AV_CODEC_ID_NONE)
AUD_THROW(FileException, "File couldn't be written, audio codec not found with ffmpeg.");
AVCodec* codec = avcodec_find_encoder(outputFmt->audio_codec);
const AVCodec* codec = avcodec_find_encoder(audio_codec);
if(!codec)
AUD_THROW(FileException, "File couldn't be written, audio encoder couldn't be found with ffmpeg.");

View File

@@ -44,15 +44,13 @@ else()
endif()
if(WITH_CYCLES_STANDALONE AND WITH_CYCLES_STANDALONE_GUI)
list(APPEND LIBRARIES ${GLUT_LIBRARIES})
add_definitions(${GL_DEFINITIONS})
list(APPEND INC_SYS ${GLEW_INCLUDE_DIR} ${SDL2_INCLUDE_DIRS})
list(APPEND LIBRARIES ${CYCLES_GL_LIBRARIES} ${SDL2_LIBRARIES})
endif()
list(APPEND LIBRARIES ${CYCLES_GL_LIBRARIES})
# Common configuration.
add_definitions(${GL_DEFINITIONS})
include_directories(${INC})
include_directories(SYSTEM ${INC_SYS})
@@ -66,6 +64,18 @@ if(WITH_CYCLES_STANDALONE)
oiio_output_driver.cpp
oiio_output_driver.h
)
if(WITH_CYCLES_STANDALONE_GUI)
list(APPEND SRC
opengl/display_driver.cpp
opengl/display_driver.h
opengl/shader.cpp
opengl/shader.h
opengl/window.cpp
opengl/window.h
)
endif()
add_executable(cycles ${SRC} ${INC} ${INC_SYS})
unset(SRC)
@@ -80,6 +90,10 @@ if(WITH_CYCLES_STANDALONE)
# OpenImageDenoise uses BNNS from the Accelerate framework.
set_property(TARGET cycles APPEND_STRING PROPERTY LINK_FLAGS " -framework Accelerate")
endif()
if(WITH_CYCLES_STANDALONE_GUI)
set_property(TARGET cycles APPEND_STRING PROPERTY LINK_FLAGS
" -framework Cocoa -framework CoreAudio -framework AudioUnit -framework AudioToolbox -framework ForceFeedback -framework CoreVideo")
endif()
endif()
if(UNIX AND NOT APPLE)

View File

@@ -40,11 +40,10 @@
#include "app/oiio_output_driver.h"
#ifdef WITH_CYCLES_STANDALONE_GUI
# include "util/view.h"
# include "opengl/display_driver.h"
# include "opengl/window.h"
#endif
#include "app/cycles_xml.h"
CCL_NAMESPACE_BEGIN
struct Options {
@@ -130,7 +129,14 @@ static void session_init()
options.output_pass = "combined";
options.session = new Session(options.session_params, options.scene_params);
if (!options.output_filepath.empty()) {
#ifdef WITH_CYCLES_STANDALONE_GUI
if (!options.session_params.background) {
options.session->set_display_driver(make_unique<OpenGLDisplayDriver>(
window_opengl_context_enable, window_opengl_context_disable));
}
else
#endif
if (!options.output_filepath.empty()) {
options.session->set_output_driver(make_unique<OIIOOutputDriver>(
options.output_filepath, options.output_pass, session_print));
}
@@ -139,7 +145,7 @@ static void session_init()
options.session->progress.set_update_callback(function_bind(&session_print_status));
#ifdef WITH_CYCLES_STANDALONE_GUI
else
options.session->progress.set_update_callback(function_bind(&view_redraw));
options.session->progress.set_update_callback(function_bind(&window_redraw));
#endif
/* load scene */
@@ -204,10 +210,10 @@ static void display_info(Progress &progress)
sample_time,
interactive.c_str());
view_display_info(str.c_str());
window_display_info(str.c_str());
if (options.show_help)
view_display_help();
window_display_help();
}
static void display()
@@ -538,15 +544,15 @@ int main(int argc, const char **argv)
string title = "Cycles: " + path_filename(options.filepath);
/* init/exit are callback so they run while GL is initialized */
view_main_loop(title.c_str(),
options.width,
options.height,
session_init,
session_exit,
resize,
display,
keyboard,
motion);
window_main_loop(title.c_str(),
options.width,
options.height,
session_init,
session_exit,
resize,
display,
keyboard,
motion);
}
#endif

View File

@@ -0,0 +1,398 @@
/*
* Copyright 2011-2022 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "app/opengl/display_driver.h"
#include "app/opengl/shader.h"
#include "util/log.h"
#include "util/string.h"
#include <GL/glew.h>
#include <SDL.h>
CCL_NAMESPACE_BEGIN
/* --------------------------------------------------------------------
* OpenGLDisplayDriver.
*/
OpenGLDisplayDriver::OpenGLDisplayDriver(const function<bool()> &gl_context_enable,
const function<void()> &gl_context_disable)
: gl_context_enable_(gl_context_enable), gl_context_disable_(gl_context_disable)
{
}
OpenGLDisplayDriver::~OpenGLDisplayDriver()
{
}
/* --------------------------------------------------------------------
* Update procedure.
*/
void OpenGLDisplayDriver::next_tile_begin()
{
/* Assuming no tiles used in interactive display. */
}
bool OpenGLDisplayDriver::update_begin(const Params &params, int texture_width, int texture_height)
{
/* Note that it's the responsibility of OpenGLDisplayDriver to ensure updating and drawing
* the texture does not happen at the same time. This is achieved indirectly.
*
* When enabling the OpenGL context, it uses an internal mutex lock DST.gl_context_lock.
* This same lock is also held when do_draw() is called, which together ensure mutual
* exclusion.
*
* This locking is not performed on the Cycles side, because that would cause lock inversion. */
if (!gl_context_enable_()) {
return false;
}
if (gl_render_sync_) {
glWaitSync((GLsync)gl_render_sync_, 0, GL_TIMEOUT_IGNORED);
}
if (!gl_texture_resources_ensure()) {
gl_context_disable_();
return false;
}
/* Update texture dimensions if needed. */
if (texture_.width != texture_width || texture_.height != texture_height) {
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, texture_.gl_id);
glTexImage2D(
GL_TEXTURE_2D, 0, GL_RGBA16F, texture_width, texture_height, 0, GL_RGBA, GL_HALF_FLOAT, 0);
texture_.width = texture_width;
texture_.height = texture_height;
glBindTexture(GL_TEXTURE_2D, 0);
/* Texture did change, and no pixel storage was provided. Tag for an explicit zeroing out to
* avoid undefined content. */
texture_.need_clear = true;
}
/* Update PBO dimensions if needed.
*
* NOTE: Allocate the PBO for the the size which will fit the final render resolution (as in,
* at a resolution divider 1. This was we don't need to recreate graphics interoperability
* objects which are costly and which are tied to the specific underlying buffer size.
* The downside of this approach is that when graphics interoperability is not used we are
* sending too much data to GPU when resolution divider is not 1. */
const int buffer_width = params.full_size.x;
const int buffer_height = params.full_size.y;
if (texture_.buffer_width != buffer_width || texture_.buffer_height != buffer_height) {
const size_t size_in_bytes = sizeof(half4) * buffer_width * buffer_height;
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture_.gl_pbo_id);
glBufferData(GL_PIXEL_UNPACK_BUFFER, size_in_bytes, 0, GL_DYNAMIC_DRAW);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
texture_.buffer_width = buffer_width;
texture_.buffer_height = buffer_height;
}
/* New content will be provided to the texture in one way or another, so mark this in a
* centralized place. */
texture_.need_update = true;
return true;
}
void OpenGLDisplayDriver::update_end()
{
gl_upload_sync_ = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
glFlush();
gl_context_disable_();
}
/* --------------------------------------------------------------------
* Texture buffer mapping.
*/
half4 *OpenGLDisplayDriver::map_texture_buffer()
{
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture_.gl_pbo_id);
half4 *mapped_rgba_pixels = reinterpret_cast<half4 *>(
glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY));
if (!mapped_rgba_pixels) {
LOG(ERROR) << "Error mapping OpenGLDisplayDriver pixel buffer object.";
}
if (texture_.need_clear) {
const int64_t texture_width = texture_.width;
const int64_t texture_height = texture_.height;
memset(reinterpret_cast<void *>(mapped_rgba_pixels),
0,
texture_width * texture_height * sizeof(half4));
texture_.need_clear = false;
}
return mapped_rgba_pixels;
}
void OpenGLDisplayDriver::unmap_texture_buffer()
{
glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
}
/* --------------------------------------------------------------------
* Graphics interoperability.
*/
OpenGLDisplayDriver::GraphicsInterop OpenGLDisplayDriver::graphics_interop_get()
{
GraphicsInterop interop_dst;
interop_dst.buffer_width = texture_.buffer_width;
interop_dst.buffer_height = texture_.buffer_height;
interop_dst.opengl_pbo_id = texture_.gl_pbo_id;
interop_dst.need_clear = texture_.need_clear;
texture_.need_clear = false;
return interop_dst;
}
void OpenGLDisplayDriver::graphics_interop_activate()
{
gl_context_enable_();
}
void OpenGLDisplayDriver::graphics_interop_deactivate()
{
gl_context_disable_();
}
/* --------------------------------------------------------------------
* Drawing.
*/
void OpenGLDisplayDriver::clear()
{
texture_.need_clear = true;
}
void OpenGLDisplayDriver::draw(const Params &params)
{
/* See do_update_begin() for why no locking is required here. */
if (texture_.need_clear) {
/* Texture is requested to be cleared and was not yet cleared.
* Do early return which should be equivalent of drawing all-zero texture. */
return;
}
if (!gl_draw_resources_ensure()) {
return;
}
if (gl_upload_sync_) {
glWaitSync((GLsync)gl_upload_sync_, 0, GL_TIMEOUT_IGNORED);
}
glEnable(GL_BLEND);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
display_shader_.bind(params.full_size.x, params.full_size.y);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, texture_.gl_id);
if (texture_.width != params.size.x || texture_.height != params.size.y) {
/* Resolution divider is different from 1, force nearest interpolation. */
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
}
else {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
}
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_);
texture_update_if_needed();
vertex_buffer_update(params);
GLuint vertex_array_object;
glGenVertexArrays(1, &vertex_array_object);
glBindVertexArray(vertex_array_object);
const int texcoord_attribute = display_shader_.get_tex_coord_attrib_location();
const int position_attribute = display_shader_.get_position_attrib_location();
glEnableVertexAttribArray(texcoord_attribute);
glEnableVertexAttribArray(position_attribute);
glVertexAttribPointer(
texcoord_attribute, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (const GLvoid *)0);
glVertexAttribPointer(position_attribute,
2,
GL_FLOAT,
GL_FALSE,
4 * sizeof(float),
(const GLvoid *)(sizeof(float) * 2));
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindTexture(GL_TEXTURE_2D, 0);
glDeleteVertexArrays(1, &vertex_array_object);
display_shader_.unbind();
glDisable(GL_BLEND);
gl_render_sync_ = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
glFlush();
}
bool OpenGLDisplayDriver::gl_draw_resources_ensure()
{
if (!texture_.gl_id) {
/* If there is no texture allocated, there is nothing to draw. Inform the draw call that it can
* can not continue. Note that this is not an unrecoverable error, so once the texture is known
* we will come back here and create all the GPU resources needed for draw. */
return false;
}
if (gl_draw_resource_creation_attempted_) {
return gl_draw_resources_created_;
}
gl_draw_resource_creation_attempted_ = true;
if (!vertex_buffer_) {
glGenBuffers(1, &vertex_buffer_);
if (!vertex_buffer_) {
LOG(ERROR) << "Error creating vertex buffer.";
return false;
}
}
gl_draw_resources_created_ = true;
return true;
}
void OpenGLDisplayDriver::gl_resources_destroy()
{
gl_context_enable_();
if (vertex_buffer_ != 0) {
glDeleteBuffers(1, &vertex_buffer_);
}
if (texture_.gl_pbo_id) {
glDeleteBuffers(1, &texture_.gl_pbo_id);
texture_.gl_pbo_id = 0;
}
if (texture_.gl_id) {
glDeleteTextures(1, &texture_.gl_id);
texture_.gl_id = 0;
}
gl_context_disable_();
}
bool OpenGLDisplayDriver::gl_texture_resources_ensure()
{
if (texture_.creation_attempted) {
return texture_.is_created;
}
texture_.creation_attempted = true;
DCHECK(!texture_.gl_id);
DCHECK(!texture_.gl_pbo_id);
/* Create texture. */
glGenTextures(1, &texture_.gl_id);
if (!texture_.gl_id) {
LOG(ERROR) << "Error creating texture.";
return false;
}
/* Configure the texture. */
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, texture_.gl_id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glBindTexture(GL_TEXTURE_2D, 0);
/* Create PBO for the texture. */
glGenBuffers(1, &texture_.gl_pbo_id);
if (!texture_.gl_pbo_id) {
LOG(ERROR) << "Error creating texture pixel buffer object.";
return false;
}
/* Creation finished with a success. */
texture_.is_created = true;
return true;
}
void OpenGLDisplayDriver::texture_update_if_needed()
{
if (!texture_.need_update) {
return;
}
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture_.gl_pbo_id);
glTexSubImage2D(
GL_TEXTURE_2D, 0, 0, 0, texture_.width, texture_.height, GL_RGBA, GL_HALF_FLOAT, 0);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
texture_.need_update = false;
}
void OpenGLDisplayDriver::vertex_buffer_update(const Params &params)
{
/* Invalidate old contents - avoids stalling if the buffer is still waiting in queue to be
* rendered. */
glBufferData(GL_ARRAY_BUFFER, 16 * sizeof(float), NULL, GL_STREAM_DRAW);
float *vpointer = reinterpret_cast<float *>(glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY));
if (!vpointer) {
return;
}
vpointer[0] = 0.0f;
vpointer[1] = 0.0f;
vpointer[2] = params.full_offset.x;
vpointer[3] = params.full_offset.y;
vpointer[4] = 1.0f;
vpointer[5] = 0.0f;
vpointer[6] = (float)params.size.x + params.full_offset.x;
vpointer[7] = params.full_offset.y;
vpointer[8] = 1.0f;
vpointer[9] = 1.0f;
vpointer[10] = (float)params.size.x + params.full_offset.x;
vpointer[11] = (float)params.size.y + params.full_offset.y;
vpointer[12] = 0.0f;
vpointer[13] = 1.0f;
vpointer[14] = params.full_offset.x;
vpointer[15] = (float)params.size.y + params.full_offset.y;
glUnmapBuffer(GL_ARRAY_BUFFER);
}
CCL_NAMESPACE_END

View File

@@ -0,0 +1,130 @@
/*
* Copyright 2011-2022 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <atomic>
#include "app/opengl/shader.h"
#include "session/display_driver.h"
#include "util/function.h"
#include "util/unique_ptr.h"
CCL_NAMESPACE_BEGIN
class OpenGLDisplayDriver : public DisplayDriver {
public:
/* Callbacks for enabling and disabling the OpenGL context. Must be provided to support enabling
* the context on the Cycles render thread independent of the main thread. */
OpenGLDisplayDriver(const function<bool()> &gl_context_enable,
const function<void()> &gl_context_disable);
~OpenGLDisplayDriver();
virtual void graphics_interop_activate() override;
virtual void graphics_interop_deactivate() override;
virtual void clear() override;
void set_zoom(float zoom_x, float zoom_y);
protected:
virtual void next_tile_begin() override;
virtual bool update_begin(const Params &params, int texture_width, int texture_height) override;
virtual void update_end() override;
virtual half4 *map_texture_buffer() override;
virtual void unmap_texture_buffer() override;
virtual GraphicsInterop graphics_interop_get() override;
virtual void draw(const Params &params) override;
/* Make sure texture is allocated and its initial configuration is performed. */
bool gl_texture_resources_ensure();
/* Ensure all runtime GPU resources needed for drawing are allocated.
* Returns true if all resources needed for drawing are available. */
bool gl_draw_resources_ensure();
/* Destroy all GPU resources which are being used by this object. */
void gl_resources_destroy();
/* Update GPU texture dimensions and content if needed (new pixel data was provided).
*
* NOTE: The texture needs to be bound. */
void texture_update_if_needed();
/* Update vertex buffer with new coordinates of vertex positions and texture coordinates.
* This buffer is used to render texture in the viewport.
*
* NOTE: The buffer needs to be bound. */
void vertex_buffer_update(const Params &params);
/* Texture which contains pixels of the render result. */
struct {
/* Indicates whether texture creation was attempted and succeeded.
* Used to avoid multiple attempts of texture creation on GPU issues or GPU context
* misconfiguration. */
bool creation_attempted = false;
bool is_created = false;
/* OpenGL resource IDs of the texture itself and Pixel Buffer Object (PBO) used to write
* pixels to it.
*
* NOTE: Allocated on the engine's context. */
uint gl_id = 0;
uint gl_pbo_id = 0;
/* Is true when new data was written to the PBO, meaning, the texture might need to be resized
* and new data is to be uploaded to the GPU. */
bool need_update = false;
/* Content of the texture is to be filled with zeroes. */
std::atomic<bool> need_clear = true;
/* Dimensions of the texture in pixels. */
int width = 0;
int height = 0;
/* Dimensions of the underlying PBO. */
int buffer_width = 0;
int buffer_height = 0;
} texture_;
OpenGLShader display_shader_;
/* Special track of whether GPU resources were attempted to be created, to avoid attempts of
* their re-creation on failure on every redraw. */
bool gl_draw_resource_creation_attempted_ = false;
bool gl_draw_resources_created_ = false;
/* Vertex buffer which hold vertices of a triangle fan which is textures with the texture
* holding the render result. */
uint vertex_buffer_ = 0;
void *gl_render_sync_ = nullptr;
void *gl_upload_sync_ = nullptr;
float2 zoom_ = make_float2(1.0f, 1.0f);
function<bool()> gl_context_enable_ = nullptr;
function<void()> gl_context_disable_ = nullptr;
};
CCL_NAMESPACE_END

View File

@@ -0,0 +1,210 @@
/*
* Copyright 2011-2022 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "app/opengl/shader.h"
#include "util/log.h"
#include "util/string.h"
#include <GL/glew.h>
CCL_NAMESPACE_BEGIN
/* --------------------------------------------------------------------
* OpenGLShader.
*/
static const char *VERTEX_SHADER =
"#version 330\n"
"uniform vec2 fullscreen;\n"
"in vec2 texCoord;\n"
"in vec2 pos;\n"
"out vec2 texCoord_interp;\n"
"\n"
"vec2 normalize_coordinates()\n"
"{\n"
" return (vec2(2.0) * (pos / fullscreen)) - vec2(1.0);\n"
"}\n"
"\n"
"void main()\n"
"{\n"
" gl_Position = vec4(normalize_coordinates(), 0.0, 1.0);\n"
" texCoord_interp = texCoord;\n"
"}\n\0";
static const char *FRAGMENT_SHADER =
"#version 330\n"
"uniform sampler2D image_texture;\n"
"in vec2 texCoord_interp;\n"
"out vec4 fragColor;\n"
"\n"
"void main()\n"
"{\n"
" vec4 rgba = texture(image_texture, texCoord_interp);\n"
/* Harcoded Rec.709 gamma, should use OpenColorIO eventually. */
" fragColor = pow(rgba, vec4(0.45, 0.45, 0.45, 1.0));\n"
"}\n\0";
static void shader_print_errors(const char *task, const char *log, const char *code)
{
LOG(ERROR) << "Shader: " << task << " error:";
LOG(ERROR) << "===== shader string ====";
stringstream stream(code);
string partial;
int line = 1;
while (getline(stream, partial, '\n')) {
if (line < 10) {
LOG(ERROR) << " " << line << " " << partial;
}
else {
LOG(ERROR) << line << " " << partial;
}
line++;
}
LOG(ERROR) << log;
}
static int compile_shader_program(void)
{
const struct Shader {
const char *source;
const GLenum type;
} shaders[2] = {{VERTEX_SHADER, GL_VERTEX_SHADER}, {FRAGMENT_SHADER, GL_FRAGMENT_SHADER}};
const GLuint program = glCreateProgram();
for (int i = 0; i < 2; i++) {
const GLuint shader = glCreateShader(shaders[i].type);
string source_str = shaders[i].source;
const char *c_str = source_str.c_str();
glShaderSource(shader, 1, &c_str, NULL);
glCompileShader(shader);
GLint compile_status;
glGetShaderiv(shader, GL_COMPILE_STATUS, &compile_status);
if (!compile_status) {
GLchar log[5000];
GLsizei length = 0;
glGetShaderInfoLog(shader, sizeof(log), &length, log);
shader_print_errors("compile", log, c_str);
return 0;
}
glAttachShader(program, shader);
}
/* Link output. */
glBindFragDataLocation(program, 0, "fragColor");
/* Link and error check. */
glLinkProgram(program);
GLint link_status;
glGetProgramiv(program, GL_LINK_STATUS, &link_status);
if (!link_status) {
GLchar log[5000];
GLsizei length = 0;
glGetShaderInfoLog(program, sizeof(log), &length, log);
shader_print_errors("linking", log, VERTEX_SHADER);
shader_print_errors("linking", log, FRAGMENT_SHADER);
return 0;
}
return program;
}
int OpenGLShader::get_position_attrib_location()
{
if (position_attribute_location_ == -1) {
const uint shader_program = get_shader_program();
position_attribute_location_ = glGetAttribLocation(shader_program, position_attribute_name);
}
return position_attribute_location_;
}
int OpenGLShader::get_tex_coord_attrib_location()
{
if (tex_coord_attribute_location_ == -1) {
const uint shader_program = get_shader_program();
tex_coord_attribute_location_ = glGetAttribLocation(shader_program, tex_coord_attribute_name);
}
return tex_coord_attribute_location_;
}
void OpenGLShader::bind(int width, int height)
{
create_shader_if_needed();
if (!shader_program_) {
return;
}
glUseProgram(shader_program_);
glUniform1i(image_texture_location_, 0);
glUniform2f(fullscreen_location_, width, height);
}
void OpenGLShader::unbind()
{
}
uint OpenGLShader::get_shader_program()
{
return shader_program_;
}
void OpenGLShader::create_shader_if_needed()
{
if (shader_program_ || shader_compile_attempted_) {
return;
}
shader_compile_attempted_ = true;
shader_program_ = compile_shader_program();
if (!shader_program_) {
return;
}
glUseProgram(shader_program_);
image_texture_location_ = glGetUniformLocation(shader_program_, "image_texture");
if (image_texture_location_ < 0) {
LOG(ERROR) << "Shader doesn't contain the 'image_texture' uniform.";
destroy_shader();
return;
}
fullscreen_location_ = glGetUniformLocation(shader_program_, "fullscreen");
if (fullscreen_location_ < 0) {
LOG(ERROR) << "Shader doesn't contain the 'fullscreen' uniform.";
destroy_shader();
return;
}
}
void OpenGLShader::destroy_shader()
{
glDeleteProgram(shader_program_);
shader_program_ = 0;
}
CCL_NAMESPACE_END

View File

@@ -0,0 +1,58 @@
/*
* Copyright 2011-2022 OpenGL Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "util/types.h"
CCL_NAMESPACE_BEGIN
class OpenGLShader {
public:
static constexpr const char *position_attribute_name = "pos";
static constexpr const char *tex_coord_attribute_name = "texCoord";
OpenGLShader() = default;
virtual ~OpenGLShader() = default;
/* Get attribute location for position and texture coordinate respectively.
* NOTE: The shader needs to be bound to have access to those. */
int get_position_attrib_location();
int get_tex_coord_attrib_location();
void bind(int width, int height);
void unbind();
protected:
uint get_shader_program();
void create_shader_if_needed();
void destroy_shader();
/* Cached values of various OpenGL resources. */
int position_attribute_location_ = -1;
int tex_coord_attribute_location_ = -1;
uint shader_program_ = 0;
int image_texture_location_ = -1;
int fullscreen_location_ = -1;
/* Shader compilation attempted. Which means, that if the shader program is 0 then compilation or
* linking has failed. Do not attempt to re-compile the shader. */
bool shader_compile_attempted_ = false;
};
CCL_NAMESPACE_END

View File

@@ -0,0 +1,365 @@
/*
* Copyright 2011-2022 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <stdio.h>
#include <stdlib.h>
#include "app/opengl/window.h"
#include "util/string.h"
#include "util/thread.h"
#include "util/time.h"
#include "util/version.h"
#include <GL/glew.h>
#include <SDL.h>
CCL_NAMESPACE_BEGIN
/* structs */
struct Window {
WindowInitFunc initf = nullptr;
WindowExitFunc exitf = nullptr;
WindowResizeFunc resize = nullptr;
WindowDisplayFunc display = nullptr;
WindowKeyboardFunc keyboard = nullptr;
WindowMotionFunc motion = nullptr;
bool first_display = true;
bool redraw = false;
int mouseX = 0, mouseY = 0;
int mouseBut0 = 0, mouseBut2 = 0;
int width = 0, height = 0;
SDL_Window *window = nullptr;
SDL_GLContext gl_context = nullptr;
thread_mutex gl_context_mutex;
} V;
/* public */
static void window_display_text(int x, int y, const char *text)
{
/* Not currently supported, need to add text rendering support. */
#if 0
const char *c;
glRasterPos3f(x, y, 0);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
printf("display %s\n", text);
for (c = text; *c != '\0'; c++) {
const uint8_t *bitmap = helvetica10_character_map[*c];
glBitmap(bitmap[0],
helvetica10_height,
helvetica10_x_offset,
helvetica10_y_offset,
bitmap[0],
0.0f,
bitmap + 1);
}
#else
static string last_text = "";
if (text != last_text) {
printf("%s\n", text);
last_text = text;
}
#endif
}
void window_display_info(const char *info)
{
const int height = 20;
#if 0
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4f(0.1f, 0.1f, 0.1f, 0.8f);
glRectf(0.0f, V.height - height, V.width, V.height);
glDisable(GL_BLEND);
glColor3f(0.5f, 0.5f, 0.5f);
#endif
window_display_text(10, 7 + V.height - height, info);
#if 0
glColor3f(1.0f, 1.0f, 1.0f);
#endif
}
void window_display_help()
{
const int w = (int)((float)V.width / 1.15f);
const int h = (int)((float)V.height / 1.15f);
const int x1 = (V.width - w) / 2;
#if 0
const int x2 = x1 + w;
#endif
const int y1 = (V.height - h) / 2;
const int y2 = y1 + h;
#if 0
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4f(0.5f, 0.5f, 0.5f, 0.8f);
glRectf(x1, y1, x2, y2);
glDisable(GL_BLEND);
glColor3f(0.8f, 0.8f, 0.8f);
#endif
string info = string("Cycles Renderer ") + CYCLES_VERSION_STRING;
window_display_text(x1 + 20, y2 - 20, info.c_str());
window_display_text(x1 + 20, y2 - 40, "(C) 2011-2016 Blender Foundation");
window_display_text(x1 + 20, y2 - 80, "Controls:");
window_display_text(x1 + 20, y2 - 100, "h: Info/Help");
window_display_text(x1 + 20, y2 - 120, "r: Reset");
window_display_text(x1 + 20, y2 - 140, "p: Pause");
window_display_text(x1 + 20, y2 - 160, "esc: Cancel");
window_display_text(x1 + 20, y2 - 180, "q: Quit program");
window_display_text(x1 + 20, y2 - 210, "i: Interactive mode");
window_display_text(x1 + 20, y2 - 230, "Left mouse: Move camera");
window_display_text(x1 + 20, y2 - 250, "Right mouse: Rotate camera");
window_display_text(x1 + 20, y2 - 270, "W/A/S/D: Move camera");
window_display_text(x1 + 20, y2 - 290, "0/1/2/3: Set max bounces");
#if 0
glColor3f(1.0f, 1.0f, 1.0f);
#endif
}
static void window_display()
{
if (V.first_display) {
if (V.initf) {
V.initf();
}
if (V.exitf) {
atexit(V.exitf);
}
V.first_display = false;
}
window_opengl_context_enable();
glViewport(0, 0, V.width, V.height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glClearColor(0.05f, 0.05f, 0.05f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, V.width, 0, V.height, -1, 1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glRasterPos3f(0, 0, 0);
if (V.display)
V.display();
SDL_GL_SwapWindow(V.window);
window_opengl_context_disable();
}
static void window_reshape(int width, int height)
{
if (V.width != width || V.height != height) {
if (V.resize) {
V.resize(width, height);
}
}
V.width = width;
V.height = height;
}
static bool window_keyboard(unsigned char key)
{
if (V.keyboard)
V.keyboard(key);
if (key == 'q') {
if (V.exitf)
V.exitf();
return true;
}
return false;
}
static void window_mouse(int button, int state, int x, int y)
{
if (button == SDL_BUTTON_LEFT) {
if (state == SDL_MOUSEBUTTONDOWN) {
V.mouseX = x;
V.mouseY = y;
V.mouseBut0 = 1;
}
else if (state == SDL_MOUSEBUTTONUP) {
V.mouseBut0 = 0;
}
}
else if (button == SDL_BUTTON_RIGHT) {
if (state == SDL_MOUSEBUTTONDOWN) {
V.mouseX = x;
V.mouseY = y;
V.mouseBut2 = 1;
}
else if (state == SDL_MOUSEBUTTONUP) {
V.mouseBut2 = 0;
}
}
}
static void window_motion(int x, int y)
{
const int but = V.mouseBut0 ? 0 : 2;
const int distX = x - V.mouseX;
const int distY = y - V.mouseY;
if (V.motion)
V.motion(distX, distY, but);
V.mouseX = x;
V.mouseY = y;
}
bool window_opengl_context_enable()
{
V.gl_context_mutex.lock();
SDL_GL_MakeCurrent(V.window, V.gl_context);
return true;
}
void window_opengl_context_disable()
{
SDL_GL_MakeCurrent(V.window, nullptr);
V.gl_context_mutex.unlock();
}
void window_main_loop(const char *title,
int width,
int height,
WindowInitFunc initf,
WindowExitFunc exitf,
WindowResizeFunc resize,
WindowDisplayFunc display,
WindowKeyboardFunc keyboard,
WindowMotionFunc motion)
{
V.width = width;
V.height = height;
V.first_display = true;
V.redraw = false;
V.initf = initf;
V.exitf = exitf;
V.resize = resize;
V.display = display;
V.keyboard = keyboard;
V.motion = motion;
SDL_Init(SDL_INIT_VIDEO);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1);
V.window = SDL_CreateWindow(title,
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
width,
height,
SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN);
if (V.window == nullptr) {
fprintf(stderr, "Failed to create window: %s\n", SDL_GetError());
return;
}
SDL_RaiseWindow(V.window);
V.gl_context = SDL_GL_CreateContext(V.window);
glewInit();
SDL_GL_MakeCurrent(V.window, nullptr);
window_reshape(width, height);
window_display();
while (true) {
bool quit = false;
SDL_Event event;
while (!quit && SDL_PollEvent(&event)) {
if (event.type == SDL_TEXTINPUT) {
quit = window_keyboard(event.text.text[0]);
}
else if (event.type == SDL_MOUSEMOTION) {
window_motion(event.motion.x, event.motion.y);
}
else if (event.type == SDL_MOUSEBUTTONDOWN || event.type == SDL_MOUSEBUTTONUP) {
window_mouse(event.button.button, event.button.state, event.button.x, event.button.y);
}
else if (event.type == SDL_WINDOWEVENT) {
if (event.window.event == SDL_WINDOWEVENT_RESIZED ||
event.window.event == SDL_WINDOWEVENT_SIZE_CHANGED) {
window_reshape(event.window.data1, event.window.data2);
}
}
else if (event.type == SDL_QUIT) {
if (V.exitf) {
V.exitf();
}
quit = true;
}
}
if (quit) {
break;
}
if (V.redraw) {
V.redraw = false;
window_display();
}
SDL_WaitEventTimeout(NULL, 100);
}
SDL_GL_DeleteContext(V.gl_context);
SDL_DestroyWindow(V.window);
SDL_Quit();
}
void window_redraw()
{
V.redraw = true;
}
CCL_NAMESPACE_END

View File

@@ -0,0 +1,48 @@
/*
* Copyright 2011-2022 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
/* Functions to display a simple OpenGL window using SDL, simplified to the
* bare minimum we need to reduce boilerplate code in tests apps. */
CCL_NAMESPACE_BEGIN
typedef void (*WindowInitFunc)();
typedef void (*WindowExitFunc)();
typedef void (*WindowResizeFunc)(int width, int height);
typedef void (*WindowDisplayFunc)();
typedef void (*WindowKeyboardFunc)(unsigned char key);
typedef void (*WindowMotionFunc)(int x, int y, int button);
void window_main_loop(const char *title,
int width,
int height,
WindowInitFunc initf,
WindowExitFunc exitf,
WindowResizeFunc resize,
WindowDisplayFunc display,
WindowKeyboardFunc keyboard,
WindowMotionFunc motion);
void window_display_info(const char *info);
void window_display_help();
void window_redraw();
bool window_opengl_context_enable();
void window_opengl_context_disable();
CCL_NAMESPACE_END

View File

@@ -74,7 +74,7 @@ enum_panorama_types = (
"Similar to most fisheye modern lens, takes sensor dimensions into consideration"),
('MIRRORBALL', "Mirror Ball", "Uses the mirror ball mapping"),
('FISHEYE_LENS_POLYNOMIAL', "Fisheye Lens Polynomial",
"Defines the lens projection as polynomial to allow real world camera lenses to be mimicked."),
"Defines the lens projection as polynomial to allow real world camera lenses to be mimicked"),
)
enum_curve_shape = (
@@ -901,27 +901,27 @@ class CyclesCameraSettings(bpy.types.PropertyGroup):
fisheye_polynomial_k0: FloatProperty(
name="Fisheye Polynomial K0",
description="Coefficient K0 of the lens polinomial",
description="Coefficient K0 of the lens polynomial",
default=camera.default_fisheye_polynomial[0], precision=6, step=0.1, subtype='ANGLE',
)
fisheye_polynomial_k1: FloatProperty(
name="Fisheye Polynomial K1",
description="Coefficient K1 of the lens polinomial",
description="Coefficient K1 of the lens polynomial",
default=camera.default_fisheye_polynomial[1], precision=6, step=0.1, subtype='ANGLE',
)
fisheye_polynomial_k2: FloatProperty(
name="Fisheye Polynomial K2",
description="Coefficient K2 of the lens polinomial",
description="Coefficient K2 of the lens polynomial",
default=camera.default_fisheye_polynomial[2], precision=6, step=0.1, subtype='ANGLE',
)
fisheye_polynomial_k3: FloatProperty(
name="Fisheye Polynomial K3",
description="Coefficient K3 of the lens polinomial",
description="Coefficient K3 of the lens polynomial",
default=camera.default_fisheye_polynomial[3], precision=6, step=0.1, subtype='ANGLE',
)
fisheye_polynomial_k4: FloatProperty(
name="Fisheye Polynomial K4",
description="Coefficient K4 of the lens polinomial",
description="Coefficient K4 of the lens polynomial",
default=camera.default_fisheye_polynomial[4], precision=6, step=0.1, subtype='ANGLE',
)
@@ -1374,6 +1374,12 @@ class CyclesPreferences(bpy.types.AddonPreferences):
default=False,
)
use_metalrt: BoolProperty(
name="MetalRT (Experimental)",
description="MetalRT for ray tracing uses less memory for scenes which use curves extensively, and can give better performance in specific cases. However this support is experimental and some scenes may render incorrectly",
default=False,
)
def find_existing_device_entry(self, device):
for device_entry in self.devices:
if device_entry.id == device[2] and device_entry.type == device[1]:
@@ -1492,7 +1498,8 @@ class CyclesPreferences(bpy.types.AddonPreferences):
if sys.platform[:3] == "win":
col.label(text="and AMD Radeon Pro 21.Q4 driver or newer", icon='BLANK1')
elif device_type == 'METAL':
col.label(text="Requires Apple Silicon and macOS 12.0 or newer", icon='BLANK1')
col.label(text="Requires Apple Silicon with macOS 12.2 or newer", icon='BLANK1')
col.label(text="or AMD with macOS 12.3 or newer", icon='BLANK1')
return
for device in devices:
@@ -1519,6 +1526,15 @@ class CyclesPreferences(bpy.types.AddonPreferences):
row.use_property_split = True
row.prop(self, "peer_memory")
if compute_device_type == 'METAL':
import platform
# MetalRT only works on Apple Silicon at present, pending argument encoding fixes on AMD
if platform.machine() == 'arm64':
row = layout.row()
row.use_property_split = True
row.prop(self, "use_metalrt")
def draw(self, context):
self.draw_impl(self.layout, context)

View File

@@ -118,6 +118,10 @@ DeviceInfo blender_device_info(BL::Preferences &b_preferences, BL::Scene &b_scen
device.has_peer_memory = false;
}
if (get_boolean(cpreferences, "use_metalrt")) {
device.use_metalrt = true;
}
return device;
}

View File

@@ -480,26 +480,12 @@ class DrawTile {
return false;
}
if (!gl_vertex_buffer) {
glGenBuffers(1, &gl_vertex_buffer);
if (!gl_vertex_buffer) {
LOG(ERROR) << "Error allocating tile VBO.";
gl_resources_destroy();
return false;
}
}
return true;
}
void gl_resources_destroy()
{
texture.gl_resources_destroy();
if (gl_vertex_buffer) {
glDeleteBuffers(1, &gl_vertex_buffer);
gl_vertex_buffer = 0;
}
}
inline bool ready_to_draw() const
@@ -512,9 +498,6 @@ class DrawTile {
/* Display parameters the texture of this tile has been updated for. */
BlenderDisplayDriver::Params params;
/* OpenGL resources needed for drawing. */
uint gl_vertex_buffer = 0;
};
class DrawTileAndPBO {
@@ -560,6 +543,30 @@ struct BlenderDisplayDriver::Tiles {
tiles.clear();
}
} finished_tiles;
/* OpenGL vertex buffer needed for drawing. */
uint gl_vertex_buffer = 0;
bool gl_resources_ensure()
{
if (!gl_vertex_buffer) {
glGenBuffers(1, &gl_vertex_buffer);
if (!gl_vertex_buffer) {
LOG(ERROR) << "Error allocating tile VBO.";
return false;
}
}
return true;
}
void gl_resources_destroy()
{
if (gl_vertex_buffer) {
glDeleteBuffers(1, &gl_vertex_buffer);
gl_vertex_buffer = 0;
}
}
};
BlenderDisplayDriver::BlenderDisplayDriver(BL::RenderEngine &b_engine, BL::Scene &b_scene)
@@ -626,6 +633,12 @@ bool BlenderDisplayDriver::update_begin(const Params &params,
need_clear_ = false;
}
if (!tiles_->gl_resources_ensure()) {
tiles_->gl_resources_destroy();
gl_context_disable();
return false;
}
if (!tiles_->current_tile.gl_resources_ensure()) {
tiles_->current_tile.gl_resources_destroy();
gl_context_disable();
@@ -825,7 +838,8 @@ static void vertex_buffer_update(const DisplayDriver::Params &params)
static void draw_tile(const float2 &zoom,
const int texcoord_attribute,
const int position_attribute,
const DrawTile &draw_tile)
const DrawTile &draw_tile,
const uint gl_vertex_buffer)
{
if (!draw_tile.ready_to_draw()) {
return;
@@ -834,9 +848,9 @@ static void draw_tile(const float2 &zoom,
const GLTexture &texture = draw_tile.texture;
DCHECK_NE(texture.gl_id, 0);
DCHECK_NE(draw_tile.gl_vertex_buffer, 0);
DCHECK_NE(gl_vertex_buffer, 0);
glBindBuffer(GL_ARRAY_BUFFER, draw_tile.gl_vertex_buffer);
glBindBuffer(GL_ARRAY_BUFFER, gl_vertex_buffer);
/* Draw at the parameters for which the texture has been updated for. This allows to always draw
* texture during bordered-rendered camera view without flickering. The validness of the display
@@ -956,10 +970,14 @@ void BlenderDisplayDriver::draw(const Params &params)
glEnableVertexAttribArray(texcoord_attribute);
glEnableVertexAttribArray(position_attribute);
draw_tile(zoom_, texcoord_attribute, position_attribute, tiles_->current_tile.tile);
draw_tile(zoom_,
texcoord_attribute,
position_attribute,
tiles_->current_tile.tile,
tiles_->gl_vertex_buffer);
for (const DrawTile &tile : tiles_->finished_tiles.tiles) {
draw_tile(zoom_, texcoord_attribute, position_attribute, tile);
draw_tile(zoom_, texcoord_attribute, position_attribute, tile, tiles_->gl_vertex_buffer);
}
display_shader_->unbind();
@@ -1062,6 +1080,7 @@ void BlenderDisplayDriver::gl_resources_destroy()
tiles_->current_tile.gl_resources_destroy();
tiles_->finished_tiles.gl_resources_destroy_and_clear();
tiles_->gl_resources_destroy();
gl_context_disable();

View File

@@ -506,8 +506,13 @@ void BlenderSession::render_frame_finish()
session->set_output_driver(nullptr);
session->full_buffer_written_cb = function_null;
/* The display driver holds OpenGL resources which belong to an OpenGL context held by the render
* engine on Blender side. Force destruction of those resources. */
/* The display driver is the source of drawing context for both drawing and possible graphics
* interop objects in the path trace. Once the frame is finished the OpenGL context might be
* freed form Blender side. Need to ensure that all GPU resources are freed prior to that
* point.
* Ideally would only do this when OpenGL context is actually destroyed, but there is no way to
* know when this happens (at least in the code at the time when this comment was written).
* The penalty of re-creating resources on every frame is unlikely to be noticed. */
display_driver_ = nullptr;
session->set_display_driver(nullptr);

View File

@@ -45,7 +45,8 @@ typedef map<string, ConvertNode *> ProxyMap;
void BlenderSync::find_shader(BL::ID &id, array<Node *> &used_shaders, Shader *default_shader)
{
Shader *shader = (id) ? shader_map.find(id) : default_shader;
Shader *synced_shader = (id) ? shader_map.find(id) : nullptr;
Shader *shader = (synced_shader) ? synced_shader : default_shader;
used_shaders.push_back_slow(shader);
shader->tag_used(scene);
@@ -1586,18 +1587,13 @@ void BlenderSync::sync_lights(BL::Depsgraph &b_depsgraph, bool update_all)
}
}
void BlenderSync::sync_shaders(BL::Depsgraph &b_depsgraph, BL::SpaceView3D &b_v3d)
void BlenderSync::sync_shaders(BL::Depsgraph &b_depsgraph, BL::SpaceView3D &b_v3d, bool update_all)
{
/* for auto refresh images */
ImageManager *image_manager = scene->image_manager;
const int frame = b_scene.frame_current();
const bool auto_refresh_update = image_manager->set_animation_frame_update(frame);
shader_map.pre_sync();
sync_world(b_depsgraph, b_v3d, auto_refresh_update);
sync_lights(b_depsgraph, auto_refresh_update);
sync_materials(b_depsgraph, auto_refresh_update);
sync_world(b_depsgraph, b_v3d, update_all);
sync_lights(b_depsgraph, update_all);
sync_materials(b_depsgraph, update_all);
}
CCL_NAMESPACE_END

View File

@@ -259,7 +259,12 @@ void BlenderSync::sync_data(BL::RenderSettings &b_render,
int height,
void **python_thread_state)
{
if (!has_updates_) {
/* For auto refresh images. */
ImageManager *image_manager = scene->image_manager;
const int frame = b_scene.frame_current();
const bool auto_refresh_update = image_manager->set_animation_frame_update(frame);
if (!has_updates_ && !auto_refresh_update) {
return;
}
@@ -274,7 +279,7 @@ void BlenderSync::sync_data(BL::RenderSettings &b_render,
sync_view_layer(b_view_layer);
sync_integrator(b_view_layer, background);
sync_film(b_view_layer, b_v3d);
sync_shaders(b_depsgraph, b_v3d);
sync_shaders(b_depsgraph, b_v3d, auto_refresh_update);
sync_images();
geometry_synced.clear(); /* use for objects and motion sync */

View File

@@ -127,7 +127,7 @@ class BlenderSync {
/* Shader */
array<Node *> find_used_shaders(BL::Object &b_ob);
void sync_world(BL::Depsgraph &b_depsgraph, BL::SpaceView3D &b_v3d, bool update_all);
void sync_shaders(BL::Depsgraph &b_depsgraph, BL::SpaceView3D &b_v3d);
void sync_shaders(BL::Depsgraph &b_depsgraph, BL::SpaceView3D &b_v3d, bool update_all);
void sync_nodes(Shader *shader, BL::ShaderNodeTree &b_ntree);
/* Object */

View File

@@ -471,7 +471,7 @@ void BVHEmbree::add_instance(Object *ob, int i)
assert(instance_bvh != NULL);
const size_t num_object_motion_steps = ob->use_motion() ? ob->get_motion().size() : 1;
const size_t num_motion_steps = min(num_object_motion_steps, RTC_MAX_TIME_STEP_COUNT);
const size_t num_motion_steps = min(num_object_motion_steps, (size_t)RTC_MAX_TIME_STEP_COUNT);
assert(num_object_motion_steps <= RTC_MAX_TIME_STEP_COUNT);
RTCGeometry geom_id = rtcNewGeometry(rtc_device, RTC_GEOMETRY_TYPE_INSTANCE);
@@ -522,7 +522,7 @@ void BVHEmbree::add_triangles(const Object *ob, const Mesh *mesh, int i)
}
assert(num_motion_steps <= RTC_MAX_TIME_STEP_COUNT);
num_motion_steps = min(num_motion_steps, RTC_MAX_TIME_STEP_COUNT);
num_motion_steps = min(num_motion_steps, (size_t)RTC_MAX_TIME_STEP_COUNT);
const size_t num_triangles = mesh->num_triangles();
@@ -775,7 +775,7 @@ void BVHEmbree::add_curves(const Object *ob, const Hair *hair, int i)
}
assert(num_motion_steps <= RTC_MAX_TIME_STEP_COUNT);
num_motion_steps = min(num_motion_steps, RTC_MAX_TIME_STEP_COUNT);
num_motion_steps = min(num_motion_steps, (size_t)RTC_MAX_TIME_STEP_COUNT);
const size_t num_curves = hair->num_curves();
size_t num_segments = 0;

View File

@@ -142,6 +142,7 @@ class BVHParams {
top_level = false;
bvh_layout = BVH_LAYOUT_BVH2;
use_compact_structure = true;
use_unaligned_nodes = false;
num_motion_curve_steps = 0;

View File

@@ -491,26 +491,22 @@ else()
endif()
###########################################################################
# GLUT
# SDL
###########################################################################
if(WITH_CYCLES_STANDALONE AND WITH_CYCLES_STANDALONE_GUI)
if(MSVC AND EXISTS ${_cycles_lib_dir})
add_definitions(-DFREEGLUT_STATIC -DFREEGLUT_LIB_PRAGMAS=0)
set(GLUT_LIBRARIES "${_cycles_lib_dir}/opengl/lib/freeglut_static.lib")
set(GLUT_INCLUDE_DIR "${_cycles_lib_dir}/opengl/include")
else()
find_package(GLUT)
# We can't use the version from the Blender precompiled libraries because
# it does not include the video subsystem.
find_package(SDL2)
if(NOT GLUT_FOUND)
set(WITH_CYCLES_STANDALONE_GUI OFF)
message(STATUS "GLUT not found, disabling Cycles standalone GUI")
endif()
if(NOT SDL2_FOUND)
set(WITH_CYCLES_STANDALONE_GUI OFF)
message(STATUS "SDL not found, disabling Cycles standalone GUI")
endif()
include_directories(
SYSTEM
${GLUT_INCLUDE_DIR}
${SDL2_INCLUDE_DIRS}
)
endif()

View File

@@ -204,7 +204,7 @@ device_ptr CPUDevice::mem_alloc_sub_ptr(device_memory &mem, size_t offset, size_
void CPUDevice::const_copy_to(const char *name, void *host, size_t size)
{
#if WITH_EMBREE
#ifdef WITH_EMBREE
if (strcmp(name, "__data") == 0) {
assert(size <= sizeof(KernelData));

View File

@@ -328,6 +328,7 @@ DeviceInfo Device::get_multi_device(const vector<DeviceInfo> &subdevices,
info.has_osl = true;
info.has_profiling = true;
info.has_peer_memory = false;
info.use_metalrt = false;
info.denoisers = DENOISER_ALL;
foreach (const DeviceInfo &device, subdevices) {
@@ -335,7 +336,7 @@ DeviceInfo Device::get_multi_device(const vector<DeviceInfo> &subdevices,
if (device.type == DEVICE_CPU && subdevices.size() > 1) {
if (background) {
int orig_cpu_threads = (threads) ? threads : TaskScheduler::max_concurrency();
int cpu_threads = max(orig_cpu_threads - (subdevices.size() - 1), 0);
int cpu_threads = max(orig_cpu_threads - (subdevices.size() - 1), size_t(0));
VLOG(1) << "CPU render threads reduced from " << orig_cpu_threads << " to " << cpu_threads
<< ", to dedicate to GPU.";
@@ -374,6 +375,7 @@ DeviceInfo Device::get_multi_device(const vector<DeviceInfo> &subdevices,
info.has_osl &= device.has_osl;
info.has_profiling &= device.has_profiling;
info.has_peer_memory |= device.has_peer_memory;
info.use_metalrt |= device.use_metalrt;
info.denoisers &= device.denoisers;
}

View File

@@ -79,6 +79,7 @@ class DeviceInfo {
bool has_profiling; /* Supports runtime collection of profiling info. */
bool has_peer_memory; /* GPU has P2P access to memory of another GPU. */
bool has_gpu_queue; /* Device supports GPU queue. */
bool use_metalrt; /* Use MetalRT to accelerate ray queries (Metal only). */
DenoiserTypeMask denoisers; /* Supported denoiser types. */
int cpu_threads;
vector<DeviceInfo> multi_devices;
@@ -96,6 +97,7 @@ class DeviceInfo {
has_profiling = false;
has_peer_memory = false;
has_gpu_queue = false;
use_metalrt = false;
denoisers = DENOISER_NONE;
}

View File

@@ -25,8 +25,6 @@
# ifdef WITH_HIP_DYNLOAD
# include "hipew.h"
# else
# include "util/opengl.h"
# endif
CCL_NAMESPACE_BEGIN

View File

@@ -311,7 +311,7 @@ template<typename T> class device_only_memory : public device_memory {
: device_memory(device, name, allow_host_memory_fallback ? MEM_READ_WRITE : MEM_DEVICE_ONLY)
{
data_type = device_type_traits<T>::data_type;
data_elements = max(device_type_traits<T>::num_elements, 1);
data_elements = max(device_type_traits<T>::num_elements, size_t(1));
}
device_only_memory(device_only_memory &&other) noexcept : device_memory(std::move(other))

View File

@@ -761,7 +761,7 @@ bool BVHMetal::build_TLAS(Progress &progress,
num_instances++;
if (ob->use_motion()) {
num_motion_transforms += max(1, ob->get_motion().size());
num_motion_transforms += max((size_t)1, ob->get_motion().size());
}
else {
num_motion_transforms++;

View File

@@ -39,33 +39,20 @@ bool device_metal_init()
return true;
}
static int device_metal_get_num_devices_safe(uint32_t *num_devices)
{
*num_devices = MTLCopyAllDevices().count;
return 0;
}
void device_metal_info(vector<DeviceInfo> &devices)
{
uint32_t num_devices = 0;
device_metal_get_num_devices_safe(&num_devices);
if (num_devices == 0) {
return;
}
vector<MetalPlatformDevice> usable_devices;
MetalInfo::get_usable_devices(&usable_devices);
auto usable_devices = MetalInfo::get_usable_devices();
/* Devices are numbered consecutively across platforms. */
set<string> unique_ids;
int device_index = 0;
for (MetalPlatformDevice &device : usable_devices) {
for (id<MTLDevice> &device : usable_devices) {
/* Compute unique ID for persistent user preferences. */
const string &device_name = device.device_name;
string device_name = [device.name UTF8String];
string id = string("METAL_") + device_name;
/* Hardware ID might not be unique, add device number in that case. */
if (unique_ids.find(id) != unique_ids.end()) {
id += string_printf("_ID_%d", num_devices);
id += string_printf("_ID_%d", device_index);
}
unique_ids.insert(id);
@@ -94,15 +81,13 @@ void device_metal_info(vector<DeviceInfo> &devices)
string device_metal_capabilities()
{
string result = "";
string error_msg = "";
uint32_t num_devices = 0;
assert(device_metal_get_num_devices_safe(&num_devices));
auto allDevices = MTLCopyAllDevices();
uint32_t num_devices = allDevices.count;
if (num_devices == 0) {
return "No Metal devices found\n";
}
result += string_printf("Number of devices: %u\n", num_devices);
NSArray<id<MTLDevice>> *allDevices = MTLCopyAllDevices();
for (id<MTLDevice> device in allDevices) {
result += string_printf("\t\tDevice: %s\n", [device.name UTF8String]);
}

View File

@@ -53,16 +53,10 @@ MetalDevice::MetalDevice(const DeviceInfo &info, Stats &stats, Profiler &profile
mtlDevId = info.num;
/* select chosen device */
vector<MetalPlatformDevice> usable_devices;
MetalInfo::get_usable_devices(&usable_devices);
if (usable_devices.size() == 0) {
set_error("Metal: no devices found.");
return;
}
auto usable_devices = MetalInfo::get_usable_devices();
assert(mtlDevId < usable_devices.size());
MetalPlatformDevice &platform_device = usable_devices[mtlDevId];
mtlDevice = platform_device.device_id;
device_name = platform_device.device_name;
mtlDevice = usable_devices[mtlDevId];
device_name = [mtlDevice.name UTF8String];
device_vendor = MetalInfo::get_vendor_from_device_name(device_name);
assert(device_vendor != METAL_GPU_UNKNOWN);
metal_printf("Creating new Cycles device for Metal: %s\n", device_name.c_str());
@@ -96,6 +90,7 @@ MetalDevice::MetalDevice(const DeviceInfo &info, Stats &stats, Profiler &profile
}
case METAL_GPU_APPLE: {
max_threads_per_threadgroup = 512;
use_metalrt = info.use_metalrt;
break;
}
}
@@ -455,8 +450,15 @@ MetalDevice::MetalMem *MetalDevice::generic_alloc(device_memory &mem)
mem.device_pointer = 0;
id<MTLBuffer> metal_buffer = nil;
MTLResourceOptions options = default_storage_mode;
/* Workaround for "bake" unit tests which fail if RenderBuffers is allocated with
* MTLResourceStorageModeShared. */
if (strstr(mem.name, "RenderBuffers")) {
options = MTLResourceStorageModeManaged;
}
if (size > 0) {
MTLResourceOptions options = default_storage_mode;
if (mem.type == MEM_DEVICE_ONLY) {
options = MTLResourceStorageModePrivate;
}
@@ -490,7 +492,7 @@ MetalDevice::MetalMem *MetalDevice::generic_alloc(device_memory &mem)
mmem->mtlBuffer = metal_buffer;
mmem->offset = 0;
mmem->size = size;
if (mem.type != MEM_DEVICE_ONLY) {
if (options != MTLResourceStorageModePrivate) {
mmem->hostPtr = [metal_buffer contents];
}
else {
@@ -759,6 +761,17 @@ void MetalDevice::tex_alloc_as_buffer(device_texture &mem)
void MetalDevice::tex_alloc(device_texture &mem)
{
/* Check that dimensions fit within maximum allowable size.
See https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf
*/
if (mem.data_width > 16384 || mem.data_height > 16384) {
set_error(string_printf(
"Texture exceeds maximum allowed size of 16384 x 16384 (requested: %zu x %zu)",
mem.data_width,
mem.data_height));
return;
}
MTLStorageMode storage_mode = MTLStorageModeManaged;
if (@available(macos 10.15, *)) {
if ([mtlDevice hasUnifiedMemory] &&

View File

@@ -59,10 +59,15 @@ bool MetalDeviceKernel::load(MetalDevice *device,
}
bool use_binary_archive = true;
if (getenv("CYCLES_METAL_DISABLE_BINARY_ARCHIVES")) {
if (device->device_vendor == METAL_GPU_APPLE) {
/* Workaround for T94142: Cycles Metal crash with simultaneous viewport and final render */
use_binary_archive = false;
}
if (auto str = getenv("CYCLES_METAL_DISABLE_BINARY_ARCHIVES")) {
use_binary_archive = (atoi(str) == 0);
}
id<MTLBinaryArchive> archive = nil;
string metalbin_path;
if (use_binary_archive) {

View File

@@ -36,33 +36,10 @@ enum MetalGPUVendor {
METAL_GPU_INTEL = 3,
};
/* Retains a named MTLDevice for device enumeration. */
struct MetalPlatformDevice {
MetalPlatformDevice(id<MTLDevice> device, const string &device_name)
: device_id(device), device_name(device_name)
{
[device_id retain];
}
~MetalPlatformDevice()
{
[device_id release];
}
id<MTLDevice> device_id;
string device_name;
};
/* Contains static Metal helper functions. */
struct MetalInfo {
static bool device_version_check(id<MTLDevice> device);
static void get_usable_devices(vector<MetalPlatformDevice> *usable_devices);
static vector<id<MTLDevice>> const &get_usable_devices();
static MetalGPUVendor get_vendor_from_device_name(string const &device_name);
/* Platform information. */
static bool get_num_devices(uint32_t *num_platforms);
static uint32_t get_num_devices();
static bool get_device_name(id<MTLDevice> device_id, string *device_name);
static string get_device_name(id<MTLDevice> device_id);
};
/* Pool of MTLBuffers whose lifetime is linked to a single MTLCommandBuffer */

View File

@@ -43,83 +43,45 @@ MetalGPUVendor MetalInfo::get_vendor_from_device_name(string const &device_name)
return METAL_GPU_UNKNOWN;
}
bool MetalInfo::device_version_check(id<MTLDevice> device)
vector<id<MTLDevice>> const &MetalInfo::get_usable_devices()
{
/* Metal Cycles doesn't work correctly on macOS versions older than 12.0 */
if (@available(macos 12.0, *)) {
MetalGPUVendor vendor = get_vendor_from_device_name([[device name] UTF8String]);
static vector<id<MTLDevice>> usable_devices;
static bool already_enumerated = false;
/* Metal Cycles works on Apple Silicon GPUs at present */
return (vendor == METAL_GPU_APPLE);
if (already_enumerated) {
return usable_devices;
}
return false;
}
metal_printf("Usable Metal devices:\n");
for (id<MTLDevice> device in MTLCopyAllDevices()) {
const char *device_name = [device.name UTF8String];
void MetalInfo::get_usable_devices(vector<MetalPlatformDevice> *usable_devices)
{
static bool first_time = true;
# define FIRST_VLOG(severity) \
if (first_time) \
VLOG(severity)
MetalGPUVendor vendor = get_vendor_from_device_name(device_name);
bool usable = false;
usable_devices->clear();
NSArray<id<MTLDevice>> *allDevices = MTLCopyAllDevices();
for (id<MTLDevice> device in allDevices) {
string device_name;
if (!get_device_name(device, &device_name)) {
FIRST_VLOG(2) << "Failed to get device name, ignoring.";
continue;
if (@available(macos 12.2, *)) {
usable |= (vendor == METAL_GPU_APPLE);
}
static const char *forceIntelStr = getenv("CYCLES_METAL_FORCE_INTEL");
bool forceIntel = forceIntelStr ? (atoi(forceIntelStr) != 0) : false;
if (forceIntel && device_name.find("Intel") == string::npos) {
FIRST_VLOG(2) << "CYCLES_METAL_FORCE_INTEL causing non-Intel device " << device_name
<< " to be ignored.";
continue;
if (@available(macos 12.3, *)) {
usable |= (vendor == METAL_GPU_AMD);
}
if (!device_version_check(device)) {
FIRST_VLOG(2) << "Ignoring device " << device_name << " due to too old compiler version.";
continue;
if (usable) {
metal_printf("- %s\n", device_name);
[device retain];
usable_devices.push_back(device);
}
else {
metal_printf(" (skipping \"%s\")\n", device_name);
}
FIRST_VLOG(2) << "Adding new device " << device_name << ".";
string hardware_id;
usable_devices->push_back(MetalPlatformDevice(device, device_name));
}
first_time = false;
}
bool MetalInfo::get_num_devices(uint32_t *num_devices)
{
*num_devices = MTLCopyAllDevices().count;
return true;
}
uint32_t MetalInfo::get_num_devices()
{
uint32_t num_devices;
if (!get_num_devices(&num_devices)) {
return 0;
if (usable_devices.empty()) {
metal_printf(" No usable Metal devices found\n");
}
return num_devices;
}
already_enumerated = true;
bool MetalInfo::get_device_name(id<MTLDevice> device, string *platform_name)
{
*platform_name = [device.name UTF8String];
return true;
}
string MetalInfo::get_device_name(id<MTLDevice> device)
{
string platform_name;
if (!get_device_name(device, &platform_name)) {
return "";
}
return platform_name;
return usable_devices;
}
id<MTLBuffer> MetalBufferPool::get_buffer(id<MTLDevice> device,

View File

@@ -1586,7 +1586,7 @@ void OptiXDevice::build_bvh(BVH *bvh, Progress &progress, bool refit)
if (ob->is_traceable() && ob->use_motion()) {
total_motion_transform_size = align_up(total_motion_transform_size,
OPTIX_TRANSFORM_BYTE_ALIGNMENT);
const size_t motion_keys = max(ob->get_motion().size(), 2) - 2;
const size_t motion_keys = max(ob->get_motion().size(), (size_t)2) - 2;
total_motion_transform_size = total_motion_transform_size +
sizeof(OptixSRTMotionTransform) +
motion_keys * sizeof(OptixSRTData);
@@ -1660,7 +1660,7 @@ void OptiXDevice::build_bvh(BVH *bvh, Progress &progress, bool refit)
/* Insert motion traversable if object has motion. */
if (motion_blur && ob->use_motion()) {
size_t motion_keys = max(ob->get_motion().size(), 2) - 2;
size_t motion_keys = max(ob->get_motion().size(), (size_t)2) - 2;
size_t motion_transform_size = sizeof(OptixSRTMotionTransform) +
motion_keys * sizeof(OptixSRTData);

View File

@@ -67,14 +67,7 @@ PathTrace::PathTrace(Device *device,
PathTrace::~PathTrace()
{
/* Destroy any GPU resource which was used for graphics interop.
* Need to have access to the PathTraceDisplay as it is the only source of drawing context which
* is used for interop. */
if (display_) {
for (auto &&path_trace_work : path_trace_works_) {
path_trace_work->destroy_gpu_resources(display_.get());
}
}
destroy_gpu_resources();
}
void PathTrace::load_kernels()
@@ -572,6 +565,11 @@ void PathTrace::set_output_driver(unique_ptr<OutputDriver> driver)
void PathTrace::set_display_driver(unique_ptr<DisplayDriver> driver)
{
/* The display driver is the source of the drawing context which might be used by
* path trace works. Make sure there is no graphics interop using resources from
* the old display, as it might no longer be available after this call. */
destroy_gpu_resources();
if (driver) {
display_ = make_unique<PathTraceDisplay>(move(driver));
}
@@ -1088,6 +1086,18 @@ bool PathTrace::has_denoised_result() const
return render_state_.has_denoised_result;
}
void PathTrace::destroy_gpu_resources()
{
/* Destroy any GPU resource which was used for graphics interop.
* Need to have access to the PathTraceDisplay as it is the only source of drawing context which
* is used for interop. */
if (display_) {
for (auto &&path_trace_work : path_trace_works_) {
path_trace_work->destroy_gpu_resources(display_.get());
}
}
}
/* --------------------------------------------------------------------
* Report generation.
*/

View File

@@ -239,6 +239,9 @@ class PathTrace {
void progress_set_status(const string &status, const string &substatus = "");
/* Destroy GPU resources (such as graphics interop) used by work. */
void destroy_gpu_resources();
/* Pointer to a device which is configured to be used for path tracing. If multiple devices
* are configured this is a `MultiDevice`. */
Device *device_ = nullptr;

View File

@@ -18,27 +18,6 @@
CCL_NAMESPACE_BEGIN
/* Ray offset to avoid self intersection.
*
* This function should be used to compute a modified ray start position for
* rays leaving from a surface. This is from "A Fast and Robust Method for Avoiding
* Self-Intersection" see https://research.nvidia.com/publication/2019-03_A-Fast-and
*/
ccl_device_inline float3 ray_offset(float3 P, float3 Ng)
{
const float int_scale = 256.0f;
int3 of_i = make_int3((int)(int_scale * Ng.x), (int)(int_scale * Ng.y), (int)(int_scale * Ng.z));
float3 p_i = make_float3(__int_as_float(__float_as_int(P.x) + ((P.x < 0) ? -of_i.x : of_i.x)),
__int_as_float(__float_as_int(P.y) + ((P.y < 0) ? -of_i.y : of_i.y)),
__int_as_float(__float_as_int(P.z) + ((P.z < 0) ? -of_i.z : of_i.z)));
const float origin = 1.0f / 32.0f;
const float float_scale = 1.0f / 65536.0f;
return make_float3(fabsf(P.x) < origin ? P.x + float_scale * Ng.x : p_i.x,
fabsf(P.y) < origin ? P.y + float_scale * Ng.y : p_i.y,
fabsf(P.z) < origin ? P.z + float_scale * Ng.z : p_i.z);
}
#if defined(__KERNEL_CPU__)
ccl_device int intersections_compare(const void *a, const void *b)
{

View File

@@ -295,8 +295,11 @@ ccl_gpu_kernel_threads(GPU_PARALLEL_ACTIVE_INDEX_DEFAULT_BLOCK_SIZE)
int kernel_index);
ccl_gpu_kernel_lambda_pass.kernel_index = kernel_index;
gpu_parallel_active_index_array<GPU_PARALLEL_ACTIVE_INDEX_DEFAULT_BLOCK_SIZE>(
num_states, indices, num_indices, ccl_gpu_kernel_lambda_pass);
gpu_parallel_active_index_array(GPU_PARALLEL_ACTIVE_INDEX_DEFAULT_BLOCK_SIZE,
num_states,
indices,
num_indices,
ccl_gpu_kernel_lambda_pass);
}
ccl_gpu_kernel_threads(GPU_PARALLEL_ACTIVE_INDEX_DEFAULT_BLOCK_SIZE)
@@ -310,8 +313,11 @@ ccl_gpu_kernel_threads(GPU_PARALLEL_ACTIVE_INDEX_DEFAULT_BLOCK_SIZE)
int kernel_index);
ccl_gpu_kernel_lambda_pass.kernel_index = kernel_index;
gpu_parallel_active_index_array<GPU_PARALLEL_ACTIVE_INDEX_DEFAULT_BLOCK_SIZE>(
num_states, indices, num_indices, ccl_gpu_kernel_lambda_pass);
gpu_parallel_active_index_array(GPU_PARALLEL_ACTIVE_INDEX_DEFAULT_BLOCK_SIZE,
num_states,
indices,
num_indices,
ccl_gpu_kernel_lambda_pass);
}
ccl_gpu_kernel_threads(GPU_PARALLEL_ACTIVE_INDEX_DEFAULT_BLOCK_SIZE)
@@ -322,8 +328,11 @@ ccl_gpu_kernel_threads(GPU_PARALLEL_ACTIVE_INDEX_DEFAULT_BLOCK_SIZE)
{
ccl_gpu_kernel_lambda(INTEGRATOR_STATE(state, path, queued_kernel) != 0);
gpu_parallel_active_index_array<GPU_PARALLEL_ACTIVE_INDEX_DEFAULT_BLOCK_SIZE>(
num_states, indices, num_indices, ccl_gpu_kernel_lambda_pass);
gpu_parallel_active_index_array(GPU_PARALLEL_ACTIVE_INDEX_DEFAULT_BLOCK_SIZE,
num_states,
indices,
num_indices,
ccl_gpu_kernel_lambda_pass);
}
ccl_gpu_kernel_threads(GPU_PARALLEL_ACTIVE_INDEX_DEFAULT_BLOCK_SIZE)
@@ -335,8 +344,11 @@ ccl_gpu_kernel_threads(GPU_PARALLEL_ACTIVE_INDEX_DEFAULT_BLOCK_SIZE)
{
ccl_gpu_kernel_lambda(INTEGRATOR_STATE(state, path, queued_kernel) == 0);
gpu_parallel_active_index_array<GPU_PARALLEL_ACTIVE_INDEX_DEFAULT_BLOCK_SIZE>(
num_states, indices + indices_offset, num_indices, ccl_gpu_kernel_lambda_pass);
gpu_parallel_active_index_array(GPU_PARALLEL_ACTIVE_INDEX_DEFAULT_BLOCK_SIZE,
num_states,
indices + indices_offset,
num_indices,
ccl_gpu_kernel_lambda_pass);
}
ccl_gpu_kernel_threads(GPU_PARALLEL_ACTIVE_INDEX_DEFAULT_BLOCK_SIZE)
@@ -348,8 +360,11 @@ ccl_gpu_kernel_threads(GPU_PARALLEL_ACTIVE_INDEX_DEFAULT_BLOCK_SIZE)
{
ccl_gpu_kernel_lambda(INTEGRATOR_STATE(state, shadow_path, queued_kernel) == 0);
gpu_parallel_active_index_array<GPU_PARALLEL_ACTIVE_INDEX_DEFAULT_BLOCK_SIZE>(
num_states, indices + indices_offset, num_indices, ccl_gpu_kernel_lambda_pass);
gpu_parallel_active_index_array(GPU_PARALLEL_ACTIVE_INDEX_DEFAULT_BLOCK_SIZE,
num_states,
indices + indices_offset,
num_indices,
ccl_gpu_kernel_lambda_pass);
}
ccl_gpu_kernel_threads(GPU_PARALLEL_SORTED_INDEX_DEFAULT_BLOCK_SIZE)
@@ -391,8 +406,11 @@ ccl_gpu_kernel_threads(GPU_PARALLEL_ACTIVE_INDEX_DEFAULT_BLOCK_SIZE)
int num_active_paths);
ccl_gpu_kernel_lambda_pass.num_active_paths = num_active_paths;
gpu_parallel_active_index_array<GPU_PARALLEL_ACTIVE_INDEX_DEFAULT_BLOCK_SIZE>(
num_states, indices, num_indices, ccl_gpu_kernel_lambda_pass);
gpu_parallel_active_index_array(GPU_PARALLEL_ACTIVE_INDEX_DEFAULT_BLOCK_SIZE,
num_states,
indices,
num_indices,
ccl_gpu_kernel_lambda_pass);
}
ccl_gpu_kernel_threads(GPU_PARALLEL_SORTED_INDEX_DEFAULT_BLOCK_SIZE)
@@ -424,8 +442,11 @@ ccl_gpu_kernel_threads(GPU_PARALLEL_ACTIVE_INDEX_DEFAULT_BLOCK_SIZE)
int num_active_paths);
ccl_gpu_kernel_lambda_pass.num_active_paths = num_active_paths;
gpu_parallel_active_index_array<GPU_PARALLEL_ACTIVE_INDEX_DEFAULT_BLOCK_SIZE>(
num_states, indices, num_indices, ccl_gpu_kernel_lambda_pass);
gpu_parallel_active_index_array(GPU_PARALLEL_ACTIVE_INDEX_DEFAULT_BLOCK_SIZE,
num_states,
indices,
num_indices,
ccl_gpu_kernel_lambda_pass);
}
ccl_gpu_kernel_threads(GPU_PARALLEL_SORTED_INDEX_DEFAULT_BLOCK_SIZE)

View File

@@ -31,44 +31,27 @@ CCL_NAMESPACE_BEGIN
# define GPU_PARALLEL_ACTIVE_INDEX_DEFAULT_BLOCK_SIZE 512
#endif
#ifdef __KERNEL_METAL__
struct ActiveIndexContext {
ActiveIndexContext(int _thread_index,
int _global_index,
int _threadgroup_size,
int _simdgroup_size,
int _simd_lane_index,
int _simd_group_index,
int _num_simd_groups,
threadgroup int *_simdgroup_offset)
: thread_index(_thread_index),
global_index(_global_index),
blocksize(_threadgroup_size),
ccl_gpu_warp_size(_simdgroup_size),
thread_warp(_simd_lane_index),
warp_index(_simd_group_index),
num_warps(_num_simd_groups),
warp_offset(_simdgroup_offset)
{
}
const int thread_index, global_index, blocksize, ccl_gpu_warp_size, thread_warp, warp_index,
num_warps;
threadgroup int *warp_offset;
template<uint blocksizeDummy, typename IsActiveOp>
void active_index_array(const uint num_states,
ccl_global int *indices,
ccl_global int *num_indices,
IsActiveOp is_active_op)
{
const uint state_index = global_index;
#else
#ifndef __KERNEL_METAL__
template<uint blocksize, typename IsActiveOp>
__device__ void gpu_parallel_active_index_array(const uint num_states,
ccl_global int *indices,
ccl_global int *num_indices,
IsActiveOp is_active_op)
__device__
#endif
void
gpu_parallel_active_index_array_impl(const uint num_states,
ccl_global int *indices,
ccl_global int *num_indices,
#ifdef __KERNEL_METAL__
const uint is_active,
const uint blocksize,
const int thread_index,
const uint state_index,
const int ccl_gpu_warp_size,
const int thread_warp,
const int warp_index,
const int num_warps,
threadgroup int *warp_offset)
{
#else
IsActiveOp is_active_op)
{
extern ccl_gpu_shared int warp_offset[];
@@ -79,61 +62,71 @@ __device__ void gpu_parallel_active_index_array(const uint num_states,
const uint num_warps = blocksize / ccl_gpu_warp_size;
const uint state_index = ccl_gpu_block_idx_x * blocksize + thread_index;
/* Test if state corresponding to this thread is active. */
const uint is_active = (state_index < num_states) ? is_active_op(state_index) : 0;
#endif
/* Test if state corresponding to this thread is active. */
const uint is_active = (state_index < num_states) ? is_active_op(state_index) : 0;
/* For each thread within a warp compute how many other active states precede it. */
const uint thread_offset = popcount(ccl_gpu_ballot(is_active) &
ccl_gpu_thread_mask(thread_warp));
/* For each thread within a warp compute how many other active states precede it. */
const uint thread_offset = popcount(ccl_gpu_ballot(is_active) &
ccl_gpu_thread_mask(thread_warp));
/* Last thread in warp stores number of active states for each warp. */
if (thread_warp == ccl_gpu_warp_size - 1) {
warp_offset[warp_index] = thread_offset + is_active;
}
ccl_gpu_syncthreads();
/* Last thread in block converts per-warp sizes to offsets, increments global size of
* index array and gets offset to write to. */
if (thread_index == blocksize - 1) {
/* TODO: parallelize this. */
int offset = 0;
for (int i = 0; i < num_warps; i++) {
int num_active = warp_offset[i];
warp_offset[i] = offset;
offset += num_active;
}
const uint block_num_active = warp_offset[warp_index] + thread_offset + is_active;
warp_offset[num_warps] = atomic_fetch_and_add_uint32(num_indices, block_num_active);
}
ccl_gpu_syncthreads();
/* Write to index array. */
if (is_active) {
const uint block_offset = warp_offset[num_warps];
indices[block_offset + warp_offset[warp_index] + thread_offset] = state_index;
}
/* Last thread in warp stores number of active states for each warp. */
if (thread_warp == ccl_gpu_warp_size - 1) {
warp_offset[warp_index] = thread_offset + is_active;
}
#ifdef __KERNEL_METAL__
}; /* end class ActiveIndexContext */
ccl_gpu_syncthreads();
/* Last thread in block converts per-warp sizes to offsets, increments global size of
* index array and gets offset to write to. */
if (thread_index == blocksize - 1) {
/* TODO: parallelize this. */
int offset = 0;
for (int i = 0; i < num_warps; i++) {
int num_active = warp_offset[i];
warp_offset[i] = offset;
offset += num_active;
}
const uint block_num_active = warp_offset[warp_index] + thread_offset + is_active;
warp_offset[num_warps] = atomic_fetch_and_add_uint32(num_indices, block_num_active);
}
ccl_gpu_syncthreads();
/* Write to index array. */
if (is_active) {
const uint block_offset = warp_offset[num_warps];
indices[block_offset + warp_offset[warp_index] + thread_offset] = state_index;
}
}
#ifdef __KERNEL_METAL__
# define gpu_parallel_active_index_array(dummy, num_states, indices, num_indices, is_active_op) \
const uint is_active = (ccl_gpu_global_id_x() < num_states) ? \
is_active_op(ccl_gpu_global_id_x()) : \
0; \
gpu_parallel_active_index_array_impl(num_states, \
indices, \
num_indices, \
is_active, \
metal_local_size, \
metal_local_id, \
metal_global_id, \
simdgroup_size, \
simd_lane_index, \
simd_group_index, \
num_simd_groups, \
simdgroup_offset)
#else
# define gpu_parallel_active_index_array( \
blocksize, num_states, indices, num_indices, is_active_op) \
gpu_parallel_active_index_array_impl<blocksize>(num_states, indices, num_indices, is_active_op)
/* inject the required thread params into a struct, and redirect to its templated member function
*/
# define gpu_parallel_active_index_array \
ActiveIndexContext(metal_local_id, \
metal_global_id, \
metal_local_size, \
simdgroup_size, \
simd_lane_index, \
simd_group_index, \
num_simd_groups, \
simdgroup_offset) \
.active_index_array
#endif
CCL_NAMESPACE_END

View File

@@ -141,9 +141,10 @@ ccl_device float point_radius(KernelGlobals kg, ccl_private const ShaderData *sd
return r;
}
else {
float3 dir = make_float3(r, r, r);
const float normalized_r = r * (1.0f / M_SQRT3_F);
float3 dir = make_float3(normalized_r, normalized_r, normalized_r);
object_dir_transform(kg, sd, &dir);
return average(dir);
return len(dir);
}
}

View File

@@ -43,6 +43,50 @@ ccl_device_inline float bake_clamp_mirror_repeat(float u, float max)
return ((((int)fu) & 1) ? 1.0f - u : u) * max;
}
/* Offset towards center of triangle to avoid ray-tracing precision issues. */
ccl_device const float2 bake_offset_towards_center(KernelGlobals kg,
const int prim,
const float u,
const float v)
{
float3 tri_verts[3];
triangle_vertices(kg, prim, tri_verts);
/* Empirically determined values, by no means perfect. */
const float position_offset = 1e-4f;
const float uv_offset = 1e-5f;
/* Offset position towards center, amount relative to absolute size of position coordinates. */
const float3 P = u * tri_verts[0] + v * tri_verts[1] + (1.0f - u - v) * tri_verts[2];
const float3 center = (tri_verts[0] + tri_verts[1] + tri_verts[2]) / 3.0f;
const float3 to_center = center - P;
const float3 offset_P = P + normalize(to_center) *
min(len(to_center), max(max3(fabs(P)), 1.0f) * position_offset);
/* Compute barycentric coordinates at new position. */
const float3 v1 = tri_verts[1] - tri_verts[0];
const float3 v2 = tri_verts[2] - tri_verts[0];
const float3 vP = offset_P - tri_verts[0];
const float d11 = dot(v1, v1);
const float d12 = dot(v1, v2);
const float d22 = dot(v2, v2);
const float dP1 = dot(vP, v1);
const float dP2 = dot(vP, v2);
const float denom = d11 * d22 - d12 * d12;
if (denom == 0.0f) {
return make_float2(0.0f, 0.0f);
}
const float offset_v = clamp((d22 * dP1 - d12 * dP2) / denom, uv_offset, 1.0f - uv_offset);
const float offset_w = clamp((d11 * dP2 - d12 * dP1) / denom, uv_offset, 1.0f - uv_offset);
const float offset_u = clamp(1.0f - offset_v - offset_w, uv_offset, 1.0f - uv_offset);
return make_float2(offset_u, offset_v);
}
/* Return false to indicate that this pixel is finished.
* Used by CPU implementation to not attempt to sample pixel for multiple samples once its known
* that the pixel did converge. */
@@ -100,7 +144,7 @@ ccl_device bool integrator_init_from_bake(KernelGlobals kg,
/* Initialize path state for path integration. */
path_state_init_integrator(kg, state, sample, rng_hash);
/* Barycentric UV with sub-pixel offset. */
/* Barycentric UV. */
float u = primitive[2];
float v = primitive[3];
@@ -109,6 +153,14 @@ ccl_device bool integrator_init_from_bake(KernelGlobals kg,
float dvdx = differential[2];
float dvdy = differential[3];
/* Exactly at vertex? Nudge inwards to avoid self-intersection. */
if ((u == 0.0f || u == 1.0f) && (v == 0.0f || v == 1.0f)) {
const float2 uv = bake_offset_towards_center(kg, prim, u, v);
u = uv.x;
v = uv.y;
}
/* Sub-pixel offset. */
if (sample > 0) {
u = bake_clamp_mirror_repeat(u + dudx * (filter_x - 0.5f) + dudy * (filter_y - 0.5f), 1.0f);
v = bake_clamp_mirror_repeat(v + dvdx * (filter_x - 0.5f) + dvdy * (filter_y - 0.5f),

View File

@@ -72,6 +72,8 @@ ccl_device void integrator_volume_stack_update_for_subsurface(KernelGlobals kg,
/* Move ray forward. */
volume_ray.P = stack_sd->P;
volume_ray.self.object = isect.object;
volume_ray.self.prim = isect.prim;
if (volume_ray.t != FLT_MAX) {
volume_ray.D = normalize_len(to_P - volume_ray.P, &volume_ray.t);
}
@@ -211,6 +213,8 @@ ccl_device void integrator_volume_stack_init(KernelGlobals kg, IntegratorState s
/* Move ray forward. */
volume_ray.P = stack_sd->P;
volume_ray.self.object = isect.object;
volume_ray.self.prim = isect.prim;
++step;
}
#endif

View File

@@ -193,17 +193,24 @@ ccl_device_forceinline void integrate_surface_direct_light(KernelGlobals kg,
const uint16_t transparent_bounce = INTEGRATOR_STATE(state, path, transparent_bounce);
uint32_t shadow_flag = INTEGRATOR_STATE(state, path, flag);
shadow_flag |= (is_light) ? PATH_RAY_SHADOW_FOR_LIGHT : 0;
shadow_flag |= (shadow_flag & PATH_RAY_ANY_PASS) ? 0 : PATH_RAY_SURFACE_PASS;
const float3 throughput = INTEGRATOR_STATE(state, path, throughput) * bsdf_eval_sum(&bsdf_eval);
if (kernel_data.kernel_features & KERNEL_FEATURE_LIGHT_PASSES) {
const packed_float3 pass_diffuse_weight =
(bounce == 0) ? packed_float3(bsdf_eval_pass_diffuse_weight(&bsdf_eval)) :
INTEGRATOR_STATE(state, path, pass_diffuse_weight);
const packed_float3 pass_glossy_weight = (bounce == 0) ?
packed_float3(
bsdf_eval_pass_glossy_weight(&bsdf_eval)) :
INTEGRATOR_STATE(state, path, pass_glossy_weight);
packed_float3 pass_diffuse_weight;
packed_float3 pass_glossy_weight;
if (shadow_flag & PATH_RAY_ANY_PASS) {
/* Indirect bounce, use weights from earlier surface or volume bounce. */
pass_diffuse_weight = INTEGRATOR_STATE(state, path, pass_diffuse_weight);
pass_glossy_weight = INTEGRATOR_STATE(state, path, pass_glossy_weight);
}
else {
/* Direct light, use BSDFs at this bounce. */
shadow_flag |= PATH_RAY_SURFACE_PASS;
pass_diffuse_weight = packed_float3(bsdf_eval_pass_diffuse_weight(&bsdf_eval));
pass_glossy_weight = packed_float3(bsdf_eval_pass_glossy_weight(&bsdf_eval));
}
INTEGRATOR_STATE_WRITE(shadow_state, shadow_path, pass_diffuse_weight) = pass_diffuse_weight;
INTEGRATOR_STATE_WRITE(shadow_state, shadow_path, pass_glossy_weight) = pass_glossy_weight;
}
@@ -358,17 +365,15 @@ ccl_device_forceinline void integrate_surface_ao(KernelGlobals kg,
float ao_pdf;
sample_cos_hemisphere(ao_N, bsdf_u, bsdf_v, &ao_D, &ao_pdf);
if (!(dot(sd->Ng, ao_D) > 0.0f && ao_pdf != 0.0f)) {
return;
}
bool skip_self = true;
Ray ray ccl_optional_struct_init;
ray.P = sd->P;
ray.P = shadow_ray_offset(kg, sd, ao_D, &skip_self);
ray.D = ao_D;
ray.t = kernel_data.integrator.ao_bounces_distance;
ray.time = sd->time;
ray.self.object = sd->object;
ray.self.prim = sd->prim;
ray.self.object = (skip_self) ? sd->object : OBJECT_NONE;
ray.self.prim = (skip_self) ? sd->prim : PRIM_NONE;
ray.self.light_object = OBJECT_NONE;
ray.self.light_prim = PRIM_NONE;
ray.dP = differential_zero_compact();

View File

@@ -801,16 +801,26 @@ ccl_device_forceinline void integrate_volume_direct_light(
const uint16_t transparent_bounce = INTEGRATOR_STATE(state, path, transparent_bounce);
uint32_t shadow_flag = INTEGRATOR_STATE(state, path, flag);
shadow_flag |= (is_light) ? PATH_RAY_SHADOW_FOR_LIGHT : 0;
shadow_flag |= (shadow_flag & PATH_RAY_ANY_PASS) ? 0 : PATH_RAY_VOLUME_PASS;
const float3 throughput_phase = throughput * bsdf_eval_sum(&phase_eval);
if (kernel_data.kernel_features & KERNEL_FEATURE_LIGHT_PASSES) {
const packed_float3 pass_diffuse_weight = (bounce == 0) ?
packed_float3(one_float3()) :
INTEGRATOR_STATE(
state, path, pass_diffuse_weight);
packed_float3 pass_diffuse_weight;
packed_float3 pass_glossy_weight;
if (shadow_flag & PATH_RAY_ANY_PASS) {
/* Indirect bounce, use weights from earlier surface or volume bounce. */
pass_diffuse_weight = INTEGRATOR_STATE(state, path, pass_diffuse_weight);
pass_glossy_weight = INTEGRATOR_STATE(state, path, pass_glossy_weight);
}
else {
/* Direct light, no diffuse/glossy distinction needed for volumes. */
shadow_flag |= PATH_RAY_VOLUME_PASS;
pass_diffuse_weight = packed_float3(one_float3());
pass_glossy_weight = packed_float3(zero_float3());
}
INTEGRATOR_STATE_WRITE(shadow_state, shadow_path, pass_diffuse_weight) = pass_diffuse_weight;
INTEGRATOR_STATE_WRITE(shadow_state, shadow_path, pass_glossy_weight) = zero_float3();
INTEGRATOR_STATE_WRITE(shadow_state, shadow_path, pass_glossy_weight) = pass_glossy_weight;
}
INTEGRATOR_STATE_WRITE(shadow_state, shadow_path, render_pixel_index) = INTEGRATOR_STATE(

View File

@@ -394,11 +394,19 @@ ccl_device bool light_sample_from_distant_ray(KernelGlobals kg,
float costheta = dot(-lightD, ray_D);
float cosangle = klight->distant.cosangle;
/* Workaround to prevent a hang in the classroom scene with AMD HIP drivers 22.10,
* Remove when a compiler fix is available. */
#ifdef __HIP__
ls->shader = klight->shader_id;
#endif
if (costheta < cosangle)
return false;
ls->type = type;
#ifndef __HIP__
ls->shader = klight->shader_id;
#endif
ls->object = PRIM_NONE;
ls->prim = PRIM_NONE;
ls->lamp = lamp;
@@ -947,4 +955,4 @@ ccl_device_inline bool light_distribution_sample_new_position(KernelGlobals kg,
}
}
CCL_NAMESPACE_END
CCL_NAMESPACE_END

View File

@@ -193,11 +193,9 @@ ccl_device_inline float3 shadow_ray_smooth_surface_offset(
ccl_device_inline float3 shadow_ray_offset(KernelGlobals kg,
ccl_private const ShaderData *ccl_restrict sd,
float3 L)
float3 L,
ccl_private bool *r_skip_self)
{
float NL = dot(sd->N, L);
bool transmit = (NL < 0.0f);
float3 Ng = (transmit ? -sd->Ng : sd->Ng);
float3 P = sd->P;
if ((sd->type & PRIMITIVE_TRIANGLE) && (sd->shader & SHADER_SMOOTH_NORMAL)) {
@@ -207,19 +205,25 @@ ccl_device_inline float3 shadow_ray_offset(KernelGlobals kg,
* offset_cutoff = 0.1f means that 10-20% of rays will be affected. Also
* make a smooth transition near the threshold. */
if (offset_cutoff > 0.0f) {
float NgL = dot(Ng, L);
float offset_amount = 0.0f;
float NL = dot(sd->N, L);
const bool transmit = (NL < 0.0f);
if (NL < 0) {
NL = -NL;
}
if (NL < offset_cutoff) {
offset_amount = clamp(2.0f - (NgL + NL) / offset_cutoff, 0.0f, 1.0f);
}
else {
offset_amount = clamp(1.0f - NgL / offset_cutoff, 0.0f, 1.0f);
}
const float3 Ng = (transmit ? -sd->Ng : sd->Ng);
const float NgL = dot(Ng, L);
const float offset_amount = (NL < offset_cutoff) ?
clamp(2.0f - (NgL + NL) / offset_cutoff, 0.0f, 1.0f) :
clamp(1.0f - NgL / offset_cutoff, 0.0f, 1.0f);
if (offset_amount > 0.0f) {
P += shadow_ray_smooth_surface_offset(kg, sd, Ng) * offset_amount;
/* Only skip self intersections if light direction and geometric normal point in the same
* direction, otherwise we're meant to hit this surface. */
*r_skip_self = (NgL > 0.0f);
}
}
}
@@ -230,7 +234,8 @@ ccl_device_inline float3 shadow_ray_offset(KernelGlobals kg,
ccl_device_inline void shadow_ray_setup(ccl_private const ShaderData *ccl_restrict sd,
ccl_private const LightSample *ccl_restrict ls,
const float3 P,
ccl_private Ray *ray)
ccl_private Ray *ray,
const bool skip_self)
{
if (ls->shader & SHADER_CAST_SHADOW) {
/* setup ray */
@@ -259,10 +264,10 @@ ccl_device_inline void shadow_ray_setup(ccl_private const ShaderData *ccl_restri
ray->time = sd->time;
/* Fill in intersection surface and light details. */
ray->self.prim = sd->prim;
ray->self.object = sd->object;
ray->self.light_prim = ls->prim;
ray->self.object = (skip_self) ? sd->object : OBJECT_NONE;
ray->self.prim = (skip_self) ? sd->prim : PRIM_NONE;
ray->self.light_object = ls->object;
ray->self.light_prim = ls->prim;
}
/* Create shadow ray towards light sample. */
@@ -272,8 +277,9 @@ ccl_device_inline void light_sample_to_surface_shadow_ray(
ccl_private const LightSample *ccl_restrict ls,
ccl_private Ray *ray)
{
const float3 P = shadow_ray_offset(kg, sd, ls->D);
shadow_ray_setup(sd, ls, P, ray);
bool skip_self = true;
const float3 P = shadow_ray_offset(kg, sd, ls->D, &skip_self);
shadow_ray_setup(sd, ls, P, ray, skip_self);
}
/* Create shadow ray towards light sample. */
@@ -284,7 +290,7 @@ ccl_device_inline void light_sample_to_volume_shadow_ray(
const float3 P,
ccl_private Ray *ray)
{
shadow_ray_setup(sd, ls, P, ray);
shadow_ray_setup(sd, ls, P, ray, false);
}
ccl_device_inline float light_sample_mis_weight_forward(KernelGlobals kg,

View File

@@ -1651,12 +1651,16 @@ bool OSLRenderServices::trace(TraceOpt &options,
ray.D = TO_FLOAT3(R);
ray.t = (options.maxdist == 1.0e30f) ? FLT_MAX : options.maxdist - options.mindist;
ray.time = sd->time;
ray.self.object = OBJECT_NONE;
ray.self.prim = PRIM_NONE;
ray.self.light_object = OBJECT_NONE;
ray.self.light_prim = PRIM_NONE;
if (options.mindist == 0.0f) {
/* avoid self-intersections */
if (ray.P == sd->P) {
bool transmit = (dot(sd->Ng, ray.D) < 0.0f);
ray.P = ray_offset(sd->P, (transmit) ? -sd->Ng : sd->Ng);
ray.self.object = sd->object;
ray.self.prim = sd->prim;
}
}
else {

View File

@@ -119,7 +119,7 @@ void Hair::Curve::motion_keys(const float3 *curve_keys,
{
/* Figure out which steps we need to fetch and their interpolation factor. */
const size_t max_step = num_steps - 1;
const size_t step = min((int)(time * max_step), max_step - 1);
const size_t step = std::min((size_t)(time * max_step), max_step - 1);
const float t = time * max_step - step;
/* Fetch vertex coordinates. */
float4 curr_keys[2];
@@ -147,7 +147,7 @@ void Hair::Curve::cardinal_motion_keys(const float3 *curve_keys,
{
/* Figure out which steps we need to fetch and their interpolation factor. */
const size_t max_step = num_steps - 1;
const size_t step = min((int)(time * max_step), max_step - 1);
const size_t step = min((size_t)(time * max_step), max_step - 1);
const float t = time * max_step - step;
/* Fetch vertex coordinates. */
float4 curr_keys[4];
@@ -191,8 +191,8 @@ void Hair::Curve::keys_for_step(const float3 *curve_keys,
size_t k1,
float4 r_keys[2]) const
{
k0 = max(k0, 0);
k1 = min(k1, num_keys - 1);
k0 = max(k0, (size_t)0);
k1 = min(k1, (size_t)(num_keys - 1));
const size_t center_step = ((num_steps - 1) / 2);
if (step == center_step) {
/* Center step: regular key location. */
@@ -237,8 +237,8 @@ void Hair::Curve::cardinal_keys_for_step(const float3 *curve_keys,
size_t k3,
float4 r_keys[4]) const
{
k0 = max(k0, 0);
k3 = min(k3, num_keys - 1);
k0 = max(k0, (size_t)0);
k3 = min(k3, (size_t)(num_keys - 1));
const size_t center_step = ((num_steps - 1) / 2);
if (step == center_step) {
/* Center step: regular key location. */

View File

@@ -606,8 +606,8 @@ void LightManager::device_update_background(Device *device,
ImageMetaData metadata;
if (!env->handle.empty()) {
ImageMetaData metadata = env->handle.metadata();
environment_res.x = max(environment_res.x, metadata.width);
environment_res.y = max(environment_res.y, metadata.height);
environment_res.x = max(environment_res.x, (int)metadata.width);
environment_res.y = max(environment_res.y, (int)metadata.height);
}
}
if (node->type == SkyTextureNode::get_node_type()) {

View File

@@ -53,7 +53,7 @@ void Mesh::Triangle::motion_verts(const float3 *verts,
{
/* Figure out which steps we need to fetch and their interpolation factor. */
const size_t max_step = num_steps - 1;
const size_t step = min((int)(time * max_step), max_step - 1);
const size_t step = min((size_t)(time * max_step), max_step - 1);
const float t = time * max_step - step;
/* Fetch vertex coordinates. */
float3 curr_verts[3];

View File

@@ -55,7 +55,7 @@ float4 PointCloud::Point::motion_key(const float3 *points,
/* Figure out which steps we need to fetch and their
* interpolation factor. */
const size_t max_step = num_steps - 1;
const size_t step = min((int)(time * max_step), max_step - 1);
const size_t step = min((size_t)(time * max_step), max_step - 1);
const float t = time * max_step - step;
/* Fetch vertex coordinates. */
const float4 curr_key = point_for_step(

View File

@@ -830,28 +830,28 @@ void ShaderManager::init_xyz_transforms()
Transform xyz_to_rgb;
if (config->hasRole("aces_interchange")) {
/* Standard OpenColorIO role, defined as ACES2065-1. */
const Transform xyz_E_to_aces = make_transform(1.0498110175f,
0.0f,
-0.0000974845f,
0.0f,
-0.4959030231f,
1.3733130458f,
0.0982400361f,
0.0f,
0.0f,
0.0f,
0.9912520182f,
0.0f);
const Transform xyz_D65_to_E = make_transform(
1.0521111f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.9184170f, 0.0f);
/* Standard OpenColorIO role, defined as ACES AP0 (ACES2065-1). */
Transform aces_to_rgb;
if (!to_scene_linear_transform(config, "aces_interchange", aces_to_rgb)) {
return;
}
xyz_to_rgb = aces_to_rgb * xyz_E_to_aces * xyz_D65_to_E;
/* This is the OpenColorIO builtin transform:
* UTILITY - ACES-AP0_to_CIE-XYZ-D65_BFD. */
const Transform ACES_AP0_to_xyz_D65 = make_transform(0.938280f,
-0.004451f,
0.016628f,
0.000000f,
0.337369f,
0.729522f,
-0.066890f,
0.000000f,
0.001174f,
-0.003711f,
1.091595f,
0.000000f);
const Transform xyz_to_aces = transform_inverse(ACES_AP0_to_xyz_D65);
xyz_to_rgb = aces_to_rgb * xyz_to_aces;
}
else if (config->hasRole("XYZ")) {
/* Custom role used before the standard existed. */

View File

@@ -49,12 +49,9 @@ Session::Session(const SessionParams &params_, const SceneParams &scene_params)
{
TaskScheduler::init(params.threads);
session_thread_ = nullptr;
delayed_reset_.do_reset = false;
pause_ = false;
cancel_ = false;
new_work_added_ = false;
device = Device::create(params.device, stats, profiler);
@@ -73,48 +70,78 @@ Session::Session(const SessionParams &params_, const SceneParams &scene_params)
}
full_buffer_written_cb(filename);
};
/* Create session thread. */
session_thread_ = new thread(function_bind(&Session::thread_run, this));
}
Session::~Session()
{
/* Cancel any ongoing render operation. */
cancel();
/* Make sure path tracer is destroyed before the device. This is needed because destruction might
* need to access device for device memory free. */
/* TODO(sergey): Convert device to be unique_ptr, and rely on C++ to destruct objects in the
/* Signal session thread to end. */
{
thread_scoped_lock session_thread_lock(session_thread_mutex_);
session_thread_state_ = SESSION_THREAD_END;
}
session_thread_cond_.notify_all();
/* Destroy session thread. */
session_thread_->join();
delete session_thread_;
/* Destroy path tracer, before the device. This is needed because destruction might need to
* access device for device memory free.
* TODO(sergey): Convert device to be unique_ptr, and rely on C++ to destruct objects in the
* pre-defined order. */
path_trace_.reset();
/* Destroy scene and device. */
delete scene;
delete device;
/* Stop task scheduler. */
TaskScheduler::exit();
}
void Session::start()
{
if (!session_thread_) {
session_thread_ = new thread(function_bind(&Session::run, this));
{
/* Signal session thread to start rendering. */
thread_scoped_lock session_thread_lock(session_thread_mutex_);
if (session_thread_state_ == SESSION_THREAD_RENDER) {
/* Already rendering, nothing to do. */
return;
}
session_thread_state_ = SESSION_THREAD_RENDER;
}
session_thread_cond_.notify_all();
}
void Session::cancel(bool quick)
{
if (quick && path_trace_) {
path_trace_->cancel();
}
/* Check if session thread is rendering. */
const bool rendering = is_session_thread_rendering();
if (session_thread_) {
/* wait for session thread to end */
if (rendering) {
/* Cancel path trace operations. */
if (quick && path_trace_) {
path_trace_->cancel();
}
/* Cancel other operations. */
progress.set_cancel("Exiting");
/* Signal unpause in case the render was paused. */
{
thread_scoped_lock pause_lock(pause_mutex_);
pause_ = false;
cancel_ = true;
}
pause_cond_.notify_all();
/* Wait for render thread to be cancelled or finished. */
wait();
}
}
@@ -192,11 +219,46 @@ void Session::run_main_render_loop()
break;
}
}
path_trace_->flush_display();
}
void Session::run()
void Session::thread_run()
{
while (true) {
{
thread_scoped_lock session_thread_lock(session_thread_mutex_);
if (session_thread_state_ == SESSION_THREAD_WAIT) {
/* Continue waiting for any signal from the main thread. */
session_thread_cond_.wait(session_thread_lock);
continue;
}
else if (session_thread_state_ == SESSION_THREAD_END) {
/* End thread immediately. */
break;
}
}
/* Execute a render. */
thread_render();
/* Go back from rendering to waiting. */
{
thread_scoped_lock session_thread_lock(session_thread_mutex_);
if (session_thread_state_ == SESSION_THREAD_RENDER) {
session_thread_state_ = SESSION_THREAD_WAIT;
}
}
session_thread_cond_.notify_all();
}
/* Flush any remaining operations and destroy display driver here. This ensure
* graphics API resources are created and destroyed all in the session thread,
* which can avoid problems contexts and multiple threads. */
path_trace_->flush_display();
path_trace_->set_display_driver(nullptr);
}
void Session::thread_render()
{
if (params.use_profiling && (params.device.type == DEVICE_CPU)) {
profiler.start();
@@ -222,6 +284,12 @@ void Session::run()
progress.set_update();
}
bool Session::is_session_thread_rendering()
{
thread_scoped_lock session_thread_lock(session_thread_mutex_);
return (session_thread_state_ == SESSION_THREAD_RENDER);
}
RenderWork Session::run_update_for_next_iteration()
{
RenderWork render_work;
@@ -338,9 +406,9 @@ bool Session::run_wait_for_work(const RenderWork &render_work)
const bool no_work = !render_work;
update_status_time(pause_, no_work);
/* Only leave the loop when rendering is not paused. But even if the current render is un-paused
* but there is nothing to render keep waiting until new work is added. */
while (!cancel_) {
/* Only leave the loop when rendering is not paused. But even if the current render is
* un-paused but there is nothing to render keep waiting until new work is added. */
while (!progress.get_cancel()) {
scoped_timer pause_timer;
if (!pause_ && (render_work || new_work_added_ || delayed_reset_.do_reset)) {
@@ -427,7 +495,8 @@ void Session::do_delayed_reset()
tile_manager_.update(buffer_params_, scene);
/* Update temp directory on reset.
* This potentially allows to finish the existing rendering with a previously configure temporary
* This potentially allows to finish the existing rendering with a previously configure
* temporary
* directory in the host software and switch to a new temp directory when new render starts. */
tile_manager_.set_temp_dir(params.temp_dir);
@@ -503,7 +572,7 @@ void Session::set_pause(bool pause)
}
}
if (session_thread_) {
if (is_session_thread_rendering()) {
if (notify) {
pause_cond_.notify_all();
}
@@ -544,12 +613,14 @@ double Session::get_estimated_remaining_time() const
void Session::wait()
{
if (session_thread_) {
session_thread_->join();
delete session_thread_;
/* Wait until session thread either is waiting or ending. */
while (true) {
thread_scoped_lock session_thread_lock(session_thread_mutex_);
if (session_thread_state_ != SESSION_THREAD_RENDER) {
break;
}
session_thread_cond_.wait(session_thread_lock);
}
session_thread_ = nullptr;
}
bool Session::update_scene(int width, int height)

View File

@@ -172,7 +172,12 @@ class Session {
BufferParams buffer_params;
} delayed_reset_;
void run();
void thread_run();
void thread_render();
/* Check whether the session thread is in `SESSION_THREAD_RENDER` state.
* Returns true if it is so. */
bool is_session_thread_rendering();
/* Update for the new iteration of the main loop in run implementation (run_cpu and run_gpu).
*
@@ -205,10 +210,19 @@ class Session {
int2 get_effective_tile_size() const;
thread *session_thread_;
/* Session thread that performs rendering tasks decoupled from the thread
* controlling the sessions. The thread is created and destroyed along with
* the session. */
thread *session_thread_ = nullptr;
thread_condition_variable session_thread_cond_;
thread_mutex session_thread_mutex_;
enum {
SESSION_THREAD_WAIT,
SESSION_THREAD_RENDER,
SESSION_THREAD_END,
} session_thread_state_ = SESSION_THREAD_WAIT;
bool pause_ = false;
bool cancel_ = false;
bool new_work_added_ = false;
thread_condition_variable pause_cond_;

View File

@@ -18,7 +18,6 @@ set(INC
)
set(INC_SYS
${GLEW_INCLUDE_DIR}
)
set(SRC
@@ -45,14 +44,6 @@ set(LIB
${TBB_LIBRARIES}
)
if(WITH_CYCLES_STANDALONE)
if(WITH_CYCLES_STANDALONE_GUI)
list(APPEND SRC
view.cpp
)
endif()
endif()
set(SRC_HEADERS
algorithm.h
aligned_malloc.h
@@ -153,7 +144,6 @@ set(SRC_HEADERS
unique_ptr.h
vector.h
version.h
view.h
windows.h
xml.h
)

View File

@@ -21,8 +21,6 @@
CCL_NAMESPACE_BEGIN
using std::max;
using std::min;
using std::remove;
using std::sort;
using std::stable_sort;

View File

@@ -80,6 +80,9 @@ CCL_NAMESPACE_BEGIN
#ifndef M_SQRT2_F
# define M_SQRT2_F (1.4142135623730950f) /* sqrt(2) */
#endif
#ifndef M_SQRT3_F
# define M_SQRT3_F (1.7320508075688772f) /* sqrt(3) */
#endif
#ifndef M_LN2_F
# define M_LN2_F (0.6931471805599453f) /* ln(2) */
#endif
@@ -124,7 +127,41 @@ ccl_device_inline int min(int a, int b)
return (a < b) ? a : b;
}
ccl_device_inline uint min(uint a, uint b)
ccl_device_inline uint32_t max(uint32_t a, uint32_t b)
{
return (a > b) ? a : b;
}
ccl_device_inline uint32_t min(uint32_t a, uint32_t b)
{
return (a < b) ? a : b;
}
ccl_device_inline uint64_t max(uint64_t a, uint64_t b)
{
return (a > b) ? a : b;
}
ccl_device_inline uint64_t min(uint64_t a, uint64_t b)
{
return (a < b) ? a : b;
}
/* NOTE: On 64bit Darwin the `size_t` is defined as `unsigned long int` and `uint64_t` is defined
* as `unsigned long long`. Both of the definitions are 64 bit unsigned integer, but the automatic
* substitution does not allow to automatically pick function defined for `uint64_t` as it is not
* exactly the same type definition.
* Work this around by adding a templated function enabled for `size_t` type which will be used
* when there is no explicit specialization of `min()`/`max()` above. */
template<class T>
ccl_device_inline typename std::enable_if_t<std::is_same_v<T, size_t>, T> max(T a, T b)
{
return (a > b) ? a : b;
}
template<class T>
ccl_device_inline typename std::enable_if_t<std::is_same_v<T, size_t>, T> min(T a, T b)
{
return (a < b) ? a : b;
}
@@ -901,9 +938,15 @@ ccl_device_inline uint prev_power_of_two(uint x)
ccl_device_inline uint32_t reverse_integer_bits(uint32_t x)
{
/* Use a native instruction if it exists. */
#if defined(__arm__) || defined(__aarch64__)
#if defined(__aarch64__) || defined(_M_ARM64)
/* Assume the rbit is always available on 64bit ARM architecture. */
__asm__("rbit %w0, %w1" : "=r"(x) : "r"(x));
return x;
#elif defined(__arm__) && ((__ARM_ARCH > 7) || __ARM_ARCH == 6 && __ARM_ARCH_ISA_THUMB >= 2)
/* This ARM instruction is available in ARMv6T2 and above.
* This 32-bit Thumb instruction is available in ARMv6T2 and above. */
__asm__("rbit %0, %1" : "=r"(x) : "r"(x));
return x;
#elif defined(__KERNEL_CUDA__)
return __brev(x);
#elif defined(__KERNEL_METAL__)

View File

@@ -23,7 +23,7 @@
#include <stdlib.h>
#include <string.h>
#include "util/algorithm.h"
#include "util/math.h"
#include "util/murmurhash.h"
#if defined(_MSC_VER)

View File

@@ -1,282 +0,0 @@
/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <stdio.h>
#include <stdlib.h>
#include "util/opengl.h"
#include "util/string.h"
#include "util/time.h"
#include "util/version.h"
#include "util/view.h"
#ifdef __APPLE__
# include <GLUT/glut.h>
#else
# include <GL/glut.h>
#endif
CCL_NAMESPACE_BEGIN
/* structs */
struct View {
ViewInitFunc initf;
ViewExitFunc exitf;
ViewResizeFunc resize;
ViewDisplayFunc display;
ViewKeyboardFunc keyboard;
ViewMotionFunc motion;
bool first_display;
bool redraw;
int mouseX, mouseY;
int mouseBut0, mouseBut2;
int width, height;
} V;
/* public */
static void view_display_text(int x, int y, const char *text)
{
const char *c;
glRasterPos3f(x, y, 0);
for (c = text; *c != '\0'; c++)
glutBitmapCharacter(GLUT_BITMAP_HELVETICA_10, *c);
}
void view_display_info(const char *info)
{
const int height = 20;
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4f(0.1f, 0.1f, 0.1f, 0.8f);
glRectf(0.0f, V.height - height, V.width, V.height);
glDisable(GL_BLEND);
glColor3f(0.5f, 0.5f, 0.5f);
view_display_text(10, 7 + V.height - height, info);
glColor3f(1.0f, 1.0f, 1.0f);
}
void view_display_help()
{
const int w = (int)((float)V.width / 1.15f);
const int h = (int)((float)V.height / 1.15f);
const int x1 = (V.width - w) / 2;
const int x2 = x1 + w;
const int y1 = (V.height - h) / 2;
const int y2 = y1 + h;
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4f(0.5f, 0.5f, 0.5f, 0.8f);
glRectf(x1, y1, x2, y2);
glDisable(GL_BLEND);
glColor3f(0.8f, 0.8f, 0.8f);
string info = string("Cycles Renderer ") + CYCLES_VERSION_STRING;
view_display_text(x1 + 20, y2 - 20, info.c_str());
view_display_text(x1 + 20, y2 - 40, "(C) 2011-2016 Blender Foundation");
view_display_text(x1 + 20, y2 - 80, "Controls:");
view_display_text(x1 + 20, y2 - 100, "h: Info/Help");
view_display_text(x1 + 20, y2 - 120, "r: Reset");
view_display_text(x1 + 20, y2 - 140, "p: Pause");
view_display_text(x1 + 20, y2 - 160, "esc: Cancel");
view_display_text(x1 + 20, y2 - 180, "q: Quit program");
view_display_text(x1 + 20, y2 - 210, "i: Interactive mode");
view_display_text(x1 + 20, y2 - 230, "Left mouse: Move camera");
view_display_text(x1 + 20, y2 - 250, "Right mouse: Rotate camera");
view_display_text(x1 + 20, y2 - 270, "W/A/S/D: Move camera");
view_display_text(x1 + 20, y2 - 290, "0/1/2/3: Set max bounces");
glColor3f(1.0f, 1.0f, 1.0f);
}
static void view_display()
{
if (V.first_display) {
if (V.initf)
V.initf();
if (V.exitf)
atexit(V.exitf);
V.first_display = false;
}
glClearColor(0.05f, 0.05f, 0.05f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, V.width, 0, V.height, -1, 1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glRasterPos3f(0, 0, 0);
if (V.display)
V.display();
glutSwapBuffers();
}
static void view_reshape(int width, int height)
{
if (width <= 0 || height <= 0)
return;
V.width = width;
V.height = height;
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
if (V.resize)
V.resize(width, height);
}
static void view_keyboard(unsigned char key, int x, int y)
{
if (V.keyboard)
V.keyboard(key);
if (key == 'm')
printf("mouse %d %d\n", x, y);
if (key == 'q') {
if (V.exitf)
V.exitf();
exit(0);
}
}
static void view_mouse(int button, int state, int x, int y)
{
if (button == 0) {
if (state == GLUT_DOWN) {
V.mouseX = x;
V.mouseY = y;
V.mouseBut0 = 1;
}
else if (state == GLUT_UP) {
V.mouseBut0 = 0;
}
}
else if (button == 2) {
if (state == GLUT_DOWN) {
V.mouseX = x;
V.mouseY = y;
V.mouseBut2 = 1;
}
else if (state == GLUT_UP) {
V.mouseBut2 = 0;
}
}
}
static void view_motion(int x, int y)
{
const int but = V.mouseBut0 ? 0 : 2;
const int distX = x - V.mouseX;
const int distY = y - V.mouseY;
if (V.motion)
V.motion(distX, distY, but);
V.mouseX = x;
V.mouseY = y;
}
static void view_idle()
{
if (V.redraw) {
V.redraw = false;
glutPostRedisplay();
}
time_sleep(0.1);
}
void view_main_loop(const char *title,
int width,
int height,
ViewInitFunc initf,
ViewExitFunc exitf,
ViewResizeFunc resize,
ViewDisplayFunc display,
ViewKeyboardFunc keyboard,
ViewMotionFunc motion)
{
const char *name = "app";
char *argv = (char *)name;
int argc = 1;
memset(&V, 0, sizeof(V));
V.width = width;
V.height = height;
V.first_display = true;
V.redraw = false;
V.initf = initf;
V.exitf = exitf;
V.resize = resize;
V.display = display;
V.keyboard = keyboard;
V.motion = motion;
glutInit(&argc, &argv);
glutInitWindowSize(width, height);
glutInitWindowPosition(0, 0);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow(title);
glewInit();
view_reshape(width, height);
glutDisplayFunc(view_display);
glutIdleFunc(view_idle);
glutReshapeFunc(view_reshape);
glutKeyboardFunc(view_keyboard);
glutMouseFunc(view_mouse);
glutMotionFunc(view_motion);
glutMainLoop();
}
void view_redraw()
{
V.redraw = true;
}
CCL_NAMESPACE_END

View File

@@ -1,48 +0,0 @@
/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __UTIL_VIEW_H__
#define __UTIL_VIEW_H__
/* Functions to display a simple OpenGL window using GLUT, simplified to the
* bare minimum we need to reduce boilerplate code in tests apps. */
CCL_NAMESPACE_BEGIN
typedef void (*ViewInitFunc)();
typedef void (*ViewExitFunc)();
typedef void (*ViewResizeFunc)(int width, int height);
typedef void (*ViewDisplayFunc)();
typedef void (*ViewKeyboardFunc)(unsigned char key);
typedef void (*ViewMotionFunc)(int x, int y, int button);
void view_main_loop(const char *title,
int width,
int height,
ViewInitFunc initf,
ViewExitFunc exitf,
ViewResizeFunc resize,
ViewDisplayFunc display,
ViewKeyboardFunc keyboard,
ViewMotionFunc motion);
void view_display_info(const char *info);
void view_display_help();
void view_redraw();
CCL_NAMESPACE_END
#endif /*__UTIL_VIEW_H__*/

View File

@@ -2,12 +2,13 @@
extern "C" {
#include <libavcodec/avcodec.h>
#include <libavutil/channel_layout.h>
#include <libavutil/log.h>
}
namespace {
bool test_vcodec(AVCodec *codec, AVPixelFormat pixelformat)
bool test_vcodec(const AVCodec *codec, AVPixelFormat pixelformat)
{
av_log_set_level(AV_LOG_QUIET);
bool result = false;
@@ -28,7 +29,7 @@ bool test_vcodec(AVCodec *codec, AVPixelFormat pixelformat)
}
return result;
}
bool test_acodec(AVCodec *codec, AVSampleFormat fmt)
bool test_acodec(const AVCodec *codec, AVSampleFormat fmt)
{
av_log_set_level(AV_LOG_QUIET);
bool result = false;
@@ -52,7 +53,7 @@ bool test_acodec(AVCodec *codec, AVSampleFormat fmt)
bool test_codec_video_by_codecid(AVCodecID codec_id, AVPixelFormat pixelformat)
{
bool result = false;
AVCodec *codec = avcodec_find_encoder(codec_id);
const AVCodec *codec = avcodec_find_encoder(codec_id);
if (codec)
result = test_vcodec(codec, pixelformat);
return result;
@@ -61,7 +62,7 @@ bool test_codec_video_by_codecid(AVCodecID codec_id, AVPixelFormat pixelformat)
bool test_codec_video_by_name(const char *codecname, AVPixelFormat pixelformat)
{
bool result = false;
AVCodec *codec = avcodec_find_encoder_by_name(codecname);
const AVCodec *codec = avcodec_find_encoder_by_name(codecname);
if (codec)
result = test_vcodec(codec, pixelformat);
return result;
@@ -70,7 +71,7 @@ bool test_codec_video_by_name(const char *codecname, AVPixelFormat pixelformat)
bool test_codec_audio_by_codecid(AVCodecID codec_id, AVSampleFormat fmt)
{
bool result = false;
AVCodec *codec = avcodec_find_encoder(codec_id);
const AVCodec *codec = avcodec_find_encoder(codec_id);
if (codec)
result = test_acodec(codec, fmt);
return result;
@@ -79,7 +80,7 @@ bool test_codec_audio_by_codecid(AVCodecID codec_id, AVSampleFormat fmt)
bool test_codec_audio_by_name(const char *codecname, AVSampleFormat fmt)
{
bool result = false;
AVCodec *codec = avcodec_find_encoder_by_name(codecname);
const AVCodec *codec = avcodec_find_encoder_by_name(codecname);
if (codec)
result = test_acodec(codec, fmt);
return result;

View File

@@ -265,6 +265,16 @@ extern GHOST_TSuccess GHOST_EndFullScreen(GHOST_SystemHandle systemhandle);
*/
extern int GHOST_GetFullScreen(GHOST_SystemHandle systemhandle);
/**
* Get the Window under the cursor.
* \param x: The x-coordinate of the cursor.
* \param y: The y-coordinate of the cursor.
* @return The window under the cursor or nullptr in none.
*/
extern GHOST_WindowHandle GHOST_GetWindowUnderCursor(GHOST_SystemHandle systemhandle,
int32_t x,
int32_t y);
/***************************************************************************************
* Event management functionality
***************************************************************************************/

View File

@@ -325,6 +325,14 @@ class GHOST_ISystem {
*/
virtual void useWindowFocus(const bool use_focus) = 0;
/**
* Get the Window under the cursor.
* \param x: The x-coordinate of the cursor.
* \param y: The y-coordinate of the cursor.
* @return The window under the cursor or nullptr if none.
*/
virtual GHOST_IWindow *getWindowUnderCursor(int32_t x, int32_t y) = 0;
/***************************************************************************************
* Event management functionality
***************************************************************************************/

View File

@@ -249,6 +249,16 @@ int GHOST_GetFullScreen(GHOST_SystemHandle systemhandle)
return (int)system->getFullScreen();
}
GHOST_WindowHandle GHOST_GetWindowUnderCursor(GHOST_SystemHandle systemhandle,
int32_t x,
int32_t y)
{
GHOST_ISystem *system = (GHOST_ISystem *)systemhandle;
GHOST_IWindow *window = system->getWindowUnderCursor(x, y);
return (GHOST_WindowHandle)window;
}
bool GHOST_ProcessEvents(GHOST_SystemHandle systemhandle, bool waitForEvent)
{
GHOST_ISystem *system = (GHOST_ISystem *)systemhandle;

View File

@@ -124,9 +124,11 @@ class GHOST_SharedOpenGLResource {
struct SharedData {
HANDLE device;
GLuint fbo;
HANDLE render_buf{nullptr};
HANDLE render_target{nullptr};
} m_shared;
enum RenderTarget { TARGET_RENDERBUF, TARGET_TEX2D };
public:
GHOST_SharedOpenGLResource(ID3D11Device *device,
ID3D11DeviceContext *device_ctx,
@@ -193,37 +195,64 @@ class GHOST_SharedOpenGLResource {
}
if (m_is_initialized) {
if (m_shared.render_buf) {
wglDXUnregisterObjectNV(m_shared.device, m_shared.render_buf);
if (m_shared.render_target
#if 1
/* TODO: #wglDXUnregisterObjectNV() causes an access violation on AMD when the shared
* resource is a GL texture. Since there is currently no good alternative, just skip
* unregistering the shared resource. */
&& !m_use_gl_texture2d
#endif
) {
wglDXUnregisterObjectNV(m_shared.device, m_shared.render_target);
}
if (m_shared.device) {
wglDXCloseDeviceNV(m_shared.device);
}
glDeleteFramebuffers(1, &m_shared.fbo);
glDeleteRenderbuffers(1, &m_gl_render_buf);
if (m_use_gl_texture2d) {
glDeleteTextures(1, &m_gl_render_target);
}
else {
glDeleteRenderbuffers(1, &m_gl_render_target);
}
}
}
void reregisterSharedObject()
/* Returns true if the shared object was successfully registered, false otherwise. */
bool reregisterSharedObject(RenderTarget target)
{
if (m_shared.render_buf) {
wglDXUnregisterObjectNV(m_shared.device, m_shared.render_buf);
if (m_shared.render_target) {
wglDXUnregisterObjectNV(m_shared.device, m_shared.render_target);
}
if (!m_render_target_tex) {
return;
return false;
}
m_shared.render_buf = wglDXRegisterObjectNV(m_shared.device,
m_render_target_tex,
m_gl_render_buf,
GL_RENDERBUFFER,
WGL_ACCESS_READ_WRITE_NV);
if (target == TARGET_TEX2D) {
glTexImage2D(GL_TEXTURE_2D,
0,
GL_RGBA8,
m_cur_width,
m_cur_height,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
nullptr);
}
if (!m_shared.render_buf) {
m_shared.render_target = wglDXRegisterObjectNV(m_shared.device,
m_render_target_tex,
m_gl_render_target,
(target == TARGET_TEX2D) ? GL_TEXTURE_2D :
GL_RENDERBUFFER,
WGL_ACCESS_READ_WRITE_NV);
if (!m_shared.render_target) {
fprintf(stderr, "Error registering shared object using wglDXRegisterObjectNV()\n");
return;
return false;
}
return true;
}
GHOST_TSuccess initialize()
@@ -235,16 +264,33 @@ class GHOST_SharedOpenGLResource {
}
/* Build the renderbuffer. */
glGenRenderbuffers(1, &m_gl_render_buf);
glBindRenderbuffer(GL_RENDERBUFFER, m_gl_render_buf);
glGenRenderbuffers(1, &m_gl_render_target);
glBindRenderbuffer(GL_RENDERBUFFER, m_gl_render_target);
reregisterSharedObject();
if (!reregisterSharedObject(TARGET_RENDERBUF)) {
glBindRenderbuffer(GL_RENDERBUFFER, 0);
if (m_gl_render_target) {
glDeleteRenderbuffers(1, &m_gl_render_target);
}
/* Fall back to texture 2d. */
m_use_gl_texture2d = true;
glGenTextures(1, &m_gl_render_target);
glBindTexture(GL_TEXTURE_2D, m_gl_render_target);
reregisterSharedObject(TARGET_TEX2D);
}
/* Build the framebuffer */
glGenFramebuffers(1, &m_shared.fbo);
glBindFramebuffer(GL_FRAMEBUFFER, m_shared.fbo);
glFramebufferRenderbuffer(
GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_gl_render_buf);
if (m_use_gl_texture2d) {
glFramebufferTexture2D(
GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_gl_render_target, 0);
}
else {
glFramebufferRenderbuffer(
GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_gl_render_target);
}
m_is_initialized = true;
return GHOST_kSuccess;
@@ -259,7 +305,7 @@ class GHOST_SharedOpenGLResource {
if ((m_cur_width != width) || (m_cur_height != height)) {
m_cur_width = width;
m_cur_height = height;
reregisterSharedObject();
reregisterSharedObject(m_use_gl_texture2d ? TARGET_TEX2D : TARGET_RENDERBUF);
}
}
@@ -307,18 +353,19 @@ class GHOST_SharedOpenGLResource {
private:
void beginGLOnly()
{
wglDXLockObjectsNV(m_shared.device, 1, &m_shared.render_buf);
wglDXLockObjectsNV(m_shared.device, 1, &m_shared.render_target);
}
void endGLOnly()
{
wglDXUnlockObjectsNV(m_shared.device, 1, &m_shared.render_buf);
wglDXUnlockObjectsNV(m_shared.device, 1, &m_shared.render_target);
}
ID3D11Device *m_device;
ID3D11DeviceContext *m_device_ctx;
GLuint m_gl_render_buf;
GLuint m_gl_render_target;
unsigned int m_cur_width, m_cur_height;
bool m_is_initialized{false};
bool m_use_gl_texture2d{false};
};
GHOST_SharedOpenGLResource *GHOST_ContextD3D::createSharedOpenGLResource(

View File

@@ -205,6 +205,25 @@ bool GHOST_System::getFullScreen(void)
return fullScreen;
}
GHOST_IWindow *GHOST_System::getWindowUnderCursor(int32_t x, int32_t y)
{
/* TODO: This solution should follow the order of the activated windows (Z-order).
* It is imperfect but usable in most cases. */
for (GHOST_IWindow *iwindow : m_windowManager->getWindows()) {
if (iwindow->getState() == GHOST_kWindowStateMinimized) {
continue;
}
GHOST_Rect bounds;
iwindow->getClientBounds(bounds);
if (bounds.isInside(x, y)) {
return iwindow;
}
}
return NULL;
}
void GHOST_System::dispatchEvents()
{
#ifdef WITH_INPUT_NDOF

View File

@@ -173,6 +173,14 @@ class GHOST_System : public GHOST_ISystem {
void useWindowFocus(const bool use_focus);
bool m_windowFocus;
/**
* Get the Window under the cursor.
* \param x: The x-coordinate of the cursor.
* \param y: The y-coordinate of the cursor.
* @return The window under the cursor or nullptr if none.
*/
GHOST_IWindow *getWindowUnderCursor(int32_t x, int32_t y);
/***************************************************************************************
* Event management functionality
***************************************************************************************/

View File

@@ -125,6 +125,14 @@ class GHOST_SystemCocoa : public GHOST_System {
*/
GHOST_TSuccess disposeContext(GHOST_IContext *context);
/**
* Get the Window under the cursor.
* \param x: The x-coordinate of the cursor.
* \param y: The y-coordinate of the cursor.
* @return The window under the cursor or nullptr if none.
*/
GHOST_IWindow *getWindowUnderCursor(int32_t x, int32_t y);
/***************************************************************************************
* Event management functionality
***************************************************************************************/

View File

@@ -323,6 +323,7 @@ static GHOST_TKey convertKey(int rawCode, unichar recvChar, UInt16 keyAction)
case ']':
return GHOST_kKeyRightBracket;
case '`':
case '<': /* The position of '`' is equivalent to this symbol in the French layout. */
return GHOST_kKeyAccentGrave;
default:
return GHOST_kKeyUnknown;
@@ -787,6 +788,20 @@ GHOST_TSuccess GHOST_SystemCocoa::disposeContext(GHOST_IContext *context)
return GHOST_kSuccess;
}
GHOST_IWindow *GHOST_SystemCocoa::getWindowUnderCursor(int32_t x, int32_t y)
{
NSPoint scr_co = NSMakePoint(x, y);
int windowNumberAtPoint = [NSWindow windowNumberAtPoint:scr_co belowWindowWithWindowNumber:0];
NSWindow *nswindow = [NSApp windowWithWindowNumber:windowNumberAtPoint];
if (nswindow == nil) {
return nil;
}
return m_windowManager->getWindowAssociatedWithOSWindow((void *)nswindow);
}
/**
* \note : returns coordinates in Cocoa screen coordinates
*/

View File

@@ -128,4 +128,9 @@ class GHOST_SystemNULL : public GHOST_System {
type,
((glSettings.flags & GHOST_glStereoVisual) != 0));
}
GHOST_IWindow *getWindowUnderCursor(int32_t x, int32_t y)
{
return NULL;
}
};

View File

@@ -69,9 +69,6 @@
#ifndef VK_COMMA
# define VK_COMMA 0xBC
#endif // VK_COMMA
#ifndef VK_QUOTE
# define VK_QUOTE 0xDE
#endif // VK_QUOTE
#ifndef VK_BACK_QUOTE
# define VK_BACK_QUOTE 0xC0
#endif // VK_BACK_QUOTE
@@ -646,14 +643,32 @@ GHOST_TKey GHOST_SystemWin32::hardKey(RAWINPUT const &raw,
GHOST_TKey GHOST_SystemWin32::processSpecialKey(short vKey, short scanCode) const
{
GHOST_TKey key = GHOST_kKeyUnknown;
switch (PRIMARYLANGID(m_langId)) {
case LANG_FRENCH:
if (vKey == VK_OEM_8)
key = GHOST_kKeyF13; // oem key; used purely for shortcuts .
char ch = (char)MapVirtualKeyA(vKey, MAPVK_VK_TO_CHAR);
switch (ch) {
case u'\"':
case u'\'':
key = GHOST_kKeyQuote;
break;
case LANG_ENGLISH:
if (SUBLANGID(m_langId) == SUBLANG_ENGLISH_UK && vKey == VK_OEM_8) // "`¬"
key = GHOST_kKeyAccentGrave;
case u'.':
key = GHOST_kKeyNumpadPeriod;
break;
case u'/':
key = GHOST_kKeySlash;
break;
case u'`':
case u'²':
key = GHOST_kKeyAccentGrave;
break;
default:
if (vKey == VK_OEM_7) {
key = GHOST_kKeyQuote;
}
else if (vKey == VK_OEM_8) {
if (PRIMARYLANGID(m_langId) == LANG_FRENCH) {
/* oem key; used purely for shortcuts. */
key = GHOST_kKeyF13;
}
}
break;
}
@@ -788,9 +803,6 @@ GHOST_TKey GHOST_SystemWin32::convertKey(short vKey, short scanCode, short exten
case VK_CLOSE_BRACKET:
key = GHOST_kKeyRightBracket;
break;
case VK_QUOTE:
key = GHOST_kKeyQuote;
break;
case VK_GR_LESS:
key = GHOST_kKeyGrLess;
break;
@@ -832,9 +844,6 @@ GHOST_TKey GHOST_SystemWin32::convertKey(short vKey, short scanCode, short exten
case VK_CAPITAL:
key = GHOST_kKeyCapsLock;
break;
case VK_OEM_8:
key = ((GHOST_SystemWin32 *)getSystem())->processSpecialKey(vKey, scanCode);
break;
case VK_MEDIA_PLAY_PAUSE:
key = GHOST_kKeyMediaPlay;
break;
@@ -847,8 +856,10 @@ GHOST_TKey GHOST_SystemWin32::convertKey(short vKey, short scanCode, short exten
case VK_MEDIA_NEXT_TRACK:
key = GHOST_kKeyMediaLast;
break;
case VK_OEM_7:
case VK_OEM_8:
default:
key = GHOST_kKeyUnknown;
key = ((GHOST_SystemWin32 *)getSystem())->processSpecialKey(vKey, scanCode);
break;
}
}

View File

@@ -84,16 +84,26 @@ class GHOST_XrGraphicsBindingOpenGL : public GHOST_IXrGraphicsBinding {
#endif
static PFN_xrGetOpenGLGraphicsRequirementsKHR s_xrGetOpenGLGraphicsRequirementsKHR_fn =
nullptr;
// static XrInstance s_instance = XR_NULL_HANDLE;
XrGraphicsRequirementsOpenGLKHR gpu_requirements = {XR_TYPE_GRAPHICS_REQUIREMENTS_OPENGL_KHR};
const XrVersion gl_version = XR_MAKE_VERSION(
ctx_gl.m_contextMajorVersion, ctx_gl.m_contextMinorVersion, 0);
/* Although it would seem reasonable that the proc address would not change if the instance was
* the same, in testing, repeated calls to #xrGetInstanceProcAddress() with the same instance
* can still result in changes so the workaround is to simply set the function pointer every
* time (trivializing its 'static' designation). */
// if (instance != s_instance) {
// s_instance = instance;
s_xrGetOpenGLGraphicsRequirementsKHR_fn = nullptr;
//}
if (!s_xrGetOpenGLGraphicsRequirementsKHR_fn &&
XR_FAILED(xrGetInstanceProcAddr(
instance,
"xrGetOpenGLGraphicsRequirementsKHR",
(PFN_xrVoidFunction *)&s_xrGetOpenGLGraphicsRequirementsKHR_fn))) {
s_xrGetOpenGLGraphicsRequirementsKHR_fn = nullptr;
return false;
}
s_xrGetOpenGLGraphicsRequirementsKHR_fn(instance, system_id, &gpu_requirements);
@@ -165,11 +175,18 @@ class GHOST_XrGraphicsBindingOpenGL : public GHOST_IXrGraphicsBinding {
bool &r_is_srgb_format) const override
{
std::vector<int64_t> gpu_binding_formats = {
#if 0 /* RGB10A2, RGBA16 don't seem to work with Oculus head-sets, \
* so move them after RGBA16F for the time being. */
GL_RGB10_A2,
GL_RGBA16,
GL_RGBA16F,
GL_RGBA8,
GL_SRGB8_ALPHA8,
#endif
GL_RGBA16F,
#if 1
GL_RGB10_A2,
GL_RGBA16,
#endif
GL_RGBA8,
GL_SRGB8_ALPHA8,
};
std::optional result = choose_swapchain_format_from_candidates(gpu_binding_formats,
@@ -305,14 +322,24 @@ class GHOST_XrGraphicsBindingD3D : public GHOST_IXrGraphicsBinding {
std::string *r_requirement_info) const override
{
static PFN_xrGetD3D11GraphicsRequirementsKHR s_xrGetD3D11GraphicsRequirementsKHR_fn = nullptr;
// static XrInstance s_instance = XR_NULL_HANDLE;
XrGraphicsRequirementsD3D11KHR gpu_requirements = {XR_TYPE_GRAPHICS_REQUIREMENTS_D3D11_KHR};
/* Although it would seem reasonable that the proc address would not change if the instance was
* the same, in testing, repeated calls to #xrGetInstanceProcAddress() with the same instance
* can still result in changes so the workaround is to simply set the function pointer every
* time (trivializing its 'static' designation). */
// if (instance != s_instance) {
// s_instance = instance;
s_xrGetD3D11GraphicsRequirementsKHR_fn = nullptr;
//}
if (!s_xrGetD3D11GraphicsRequirementsKHR_fn &&
XR_FAILED(xrGetInstanceProcAddr(
instance,
"xrGetD3D11GraphicsRequirementsKHR",
(PFN_xrVoidFunction *)&s_xrGetD3D11GraphicsRequirementsKHR_fn))) {
s_xrGetD3D11GraphicsRequirementsKHR_fn = nullptr;
return false;
}
s_xrGetD3D11GraphicsRequirementsKHR_fn(instance, system_id, &gpu_requirements);
@@ -341,14 +368,15 @@ class GHOST_XrGraphicsBindingD3D : public GHOST_IXrGraphicsBinding {
bool &r_is_srgb_format) const override
{
std::vector<int64_t> gpu_binding_formats = {
# if 0 /* RGB10A2 doesn't seem to work with Oculus head-sets, \
* so move it after RGB16AF for the time being. */
# if 0 /* RGB10A2, RGBA16 don't seem to work with Oculus head-sets, \
* so move them after RGBA16F for the time being. */
DXGI_FORMAT_R10G10B10A2_UNORM,
DXGI_FORMAT_R16G16B16A16_UNORM,
# endif
DXGI_FORMAT_R16G16B16A16_UNORM,
DXGI_FORMAT_R16G16B16A16_FLOAT,
# if 1
DXGI_FORMAT_R10G10B10A2_UNORM,
DXGI_FORMAT_R16G16B16A16_UNORM,
# endif
DXGI_FORMAT_R8G8B8A8_UNORM,
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,

View File

@@ -336,16 +336,18 @@ void OCIOImpl::configGetXYZtoRGB(OCIO_ConstConfigRcPtr *config_, float xyz_to_rg
}
if (config->hasRole("aces_interchange")) {
/* Standard OpenColorIO role, defined as ACES2065-1. */
const float xyz_E_to_aces[3][3] = {{1.0498110175f, -0.4959030231f, 0.0f},
{0.0f, 1.3733130458f, 0.0f},
{-0.0000974845f, 0.0982400361f, 0.9912520182f}};
const float xyz_D65_to_E[3][3] = {
{1.0521111f, 0.0f, 0.0f}, {0.0f, 1.0f, 0.0f}, {0.0f, 0.0f, 0.9184170f}};
/* Standard OpenColorIO role, defined as ACES AP0 (ACES2065-1). */
float aces_to_rgb[3][3];
if (to_scene_linear_matrix(config, "aces_interchange", aces_to_rgb)) {
mul_m3_series(xyz_to_rgb, aces_to_rgb, xyz_E_to_aces, xyz_D65_to_E);
/* This is the OpenColorIO builtin transform:
* UTILITY - ACES-AP0_to_CIE-XYZ-D65_BFD. */
const float ACES_AP0_to_xyz_D65[3][3] = {{0.938280f, 0.337369f, 0.001174f},
{-0.004451f, 0.729522f, -0.003711f},
{0.016628f, -0.066890f, 1.091595f}};
float xyz_to_aces[3][3];
invert_m3_m3(xyz_to_aces, ACES_AP0_to_xyz_D65);
mul_m3_m3m3(xyz_to_rgb, aces_to_rgb, xyz_to_aces);
}
}
else if (config->hasRole("XYZ")) {

View File

@@ -83,6 +83,8 @@ if(WITH_OPENSUBDIV)
internal/evaluator/evaluator_capi.cc
internal/evaluator/evaluator_impl.cc
internal/evaluator/evaluator_impl.h
internal/evaluator/gl_compute_evaluator.cc
internal/evaluator/gl_compute_evaluator.h
internal/evaluator/patch_map.cc
internal/evaluator/patch_map.h
@@ -121,6 +123,8 @@ if(WITH_OPENSUBDIV)
add_definitions(-DNOMINMAX)
add_definitions(-D_USE_MATH_DEFINES)
endif()
data_to_c_simple(internal/evaluator/shaders/glsl_compute_kernel.glsl SRC)
else()
list(APPEND SRC
stub/opensubdiv_stub.cc

View File

@@ -20,13 +20,11 @@
#define OPENSUBDIV_EVAL_OUTPUT_GPU_H_
#include "internal/evaluator/eval_output.h"
#include "internal/evaluator/gl_compute_evaluator.h"
#include <opensubdiv/osd/glComputeEvaluator.h>
#include <opensubdiv/osd/glPatchTable.h>
#include <opensubdiv/osd/glVertexBuffer.h>
using OpenSubdiv::Osd::GLComputeEvaluator;
using OpenSubdiv::Osd::GLStencilTableSSBO;
using OpenSubdiv::Osd::GLVertexBuffer;
namespace blender {

View File

@@ -0,0 +1,647 @@
//
// Copyright 2015 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#include "gl_compute_evaluator.h"
#include <GL/glew.h>
#include <opensubdiv/far/error.h>
#include <opensubdiv/far/patchDescriptor.h>
#include <opensubdiv/far/stencilTable.h>
#include <opensubdiv/osd/glslPatchShaderSource.h>
#include <cassert>
#include <cmath>
#include <sstream>
#include <string>
#include <vector>
using OpenSubdiv::Far::LimitStencilTable;
using OpenSubdiv::Far::StencilTable;
using OpenSubdiv::Osd::BufferDescriptor;
using OpenSubdiv::Osd::PatchArray;
using OpenSubdiv::Osd::PatchArrayVector;
extern "C" char datatoc_glsl_compute_kernel_glsl[];
namespace blender {
namespace opensubdiv {
template<class T> GLuint createSSBO(std::vector<T> const &src)
{
if (src.empty()) {
return 0;
}
GLuint devicePtr = 0;
#if defined(GL_ARB_direct_state_access)
if (GLEW_ARB_direct_state_access) {
glCreateBuffers(1, &devicePtr);
glNamedBufferData(devicePtr, src.size() * sizeof(T), &src.at(0), GL_STATIC_DRAW);
}
else
#endif
{
GLint prev = 0;
glGetIntegerv(GL_SHADER_STORAGE_BUFFER_BINDING, &prev);
glGenBuffers(1, &devicePtr);
glBindBuffer(GL_SHADER_STORAGE_BUFFER, devicePtr);
glBufferData(GL_SHADER_STORAGE_BUFFER, src.size() * sizeof(T), &src.at(0), GL_STATIC_DRAW);
glBindBuffer(GL_SHADER_STORAGE_BUFFER, prev);
}
return devicePtr;
}
GLStencilTableSSBO::GLStencilTableSSBO(StencilTable const *stencilTable)
{
_numStencils = stencilTable->GetNumStencils();
if (_numStencils > 0) {
_sizes = createSSBO(stencilTable->GetSizes());
_offsets = createSSBO(stencilTable->GetOffsets());
_indices = createSSBO(stencilTable->GetControlIndices());
_weights = createSSBO(stencilTable->GetWeights());
_duWeights = _dvWeights = 0;
_duuWeights = _duvWeights = _dvvWeights = 0;
}
else {
_sizes = _offsets = _indices = _weights = 0;
_duWeights = _dvWeights = 0;
_duuWeights = _duvWeights = _dvvWeights = 0;
}
}
GLStencilTableSSBO::GLStencilTableSSBO(LimitStencilTable const *limitStencilTable)
{
_numStencils = limitStencilTable->GetNumStencils();
if (_numStencils > 0) {
_sizes = createSSBO(limitStencilTable->GetSizes());
_offsets = createSSBO(limitStencilTable->GetOffsets());
_indices = createSSBO(limitStencilTable->GetControlIndices());
_weights = createSSBO(limitStencilTable->GetWeights());
_duWeights = createSSBO(limitStencilTable->GetDuWeights());
_dvWeights = createSSBO(limitStencilTable->GetDvWeights());
_duuWeights = createSSBO(limitStencilTable->GetDuuWeights());
_duvWeights = createSSBO(limitStencilTable->GetDuvWeights());
_dvvWeights = createSSBO(limitStencilTable->GetDvvWeights());
}
else {
_sizes = _offsets = _indices = _weights = 0;
_duWeights = _dvWeights = 0;
_duuWeights = _duvWeights = _dvvWeights = 0;
}
}
GLStencilTableSSBO::~GLStencilTableSSBO()
{
if (_sizes)
glDeleteBuffers(1, &_sizes);
if (_offsets)
glDeleteBuffers(1, &_offsets);
if (_indices)
glDeleteBuffers(1, &_indices);
if (_weights)
glDeleteBuffers(1, &_weights);
if (_duWeights)
glDeleteBuffers(1, &_duWeights);
if (_dvWeights)
glDeleteBuffers(1, &_dvWeights);
if (_duuWeights)
glDeleteBuffers(1, &_duuWeights);
if (_duvWeights)
glDeleteBuffers(1, &_duvWeights);
if (_dvvWeights)
glDeleteBuffers(1, &_dvvWeights);
}
// ---------------------------------------------------------------------------
GLComputeEvaluator::GLComputeEvaluator() : _workGroupSize(64), _patchArraysSSBO(0)
{
memset((void *)&_stencilKernel, 0, sizeof(_stencilKernel));
memset((void *)&_patchKernel, 0, sizeof(_patchKernel));
}
GLComputeEvaluator::~GLComputeEvaluator()
{
if (_patchArraysSSBO) {
glDeleteBuffers(1, &_patchArraysSSBO);
}
}
static GLuint compileKernel(BufferDescriptor const &srcDesc,
BufferDescriptor const &dstDesc,
BufferDescriptor const &duDesc,
BufferDescriptor const &dvDesc,
BufferDescriptor const &duuDesc,
BufferDescriptor const &duvDesc,
BufferDescriptor const &dvvDesc,
const char *kernelDefine,
int workGroupSize)
{
GLuint program = glCreateProgram();
GLuint shader = glCreateShader(GL_COMPUTE_SHADER);
std::string patchBasisShaderSource =
OpenSubdiv::Osd::GLSLPatchShaderSource::GetPatchBasisShaderSource();
const char *patchBasisShaderSourceDefine = "#define OSD_PATCH_BASIS_GLSL\n";
std::ostringstream defines;
defines << "#define LENGTH " << srcDesc.length << "\n"
<< "#define SRC_STRIDE " << srcDesc.stride << "\n"
<< "#define DST_STRIDE " << dstDesc.stride << "\n"
<< "#define WORK_GROUP_SIZE " << workGroupSize << "\n"
<< kernelDefine << "\n"
<< patchBasisShaderSourceDefine << "\n";
bool deriv1 = (duDesc.length > 0 || dvDesc.length > 0);
bool deriv2 = (duuDesc.length > 0 || duvDesc.length > 0 || dvvDesc.length > 0);
if (deriv1) {
defines << "#define OPENSUBDIV_GLSL_COMPUTE_USE_1ST_DERIVATIVES\n";
}
if (deriv2) {
defines << "#define OPENSUBDIV_GLSL_COMPUTE_USE_2ND_DERIVATIVES\n";
}
std::string defineStr = defines.str();
const char *shaderSources[4] = {"#version 430\n", 0, 0, 0};
shaderSources[1] = defineStr.c_str();
shaderSources[2] = patchBasisShaderSource.c_str();
shaderSources[3] = datatoc_glsl_compute_kernel_glsl;
glShaderSource(shader, 4, shaderSources, NULL);
glCompileShader(shader);
glAttachShader(program, shader);
GLint linked = 0;
glLinkProgram(program);
glGetProgramiv(program, GL_LINK_STATUS, &linked);
if (linked == GL_FALSE) {
char buffer[1024];
glGetShaderInfoLog(shader, 1024, NULL, buffer);
OpenSubdiv::Far::Error(OpenSubdiv::Far::FAR_RUNTIME_ERROR, buffer);
glGetProgramInfoLog(program, 1024, NULL, buffer);
OpenSubdiv::Far::Error(OpenSubdiv::Far::FAR_RUNTIME_ERROR, buffer);
glDeleteProgram(program);
return 0;
}
glDeleteShader(shader);
return program;
}
bool GLComputeEvaluator::Compile(BufferDescriptor const &srcDesc,
BufferDescriptor const &dstDesc,
BufferDescriptor const &duDesc,
BufferDescriptor const &dvDesc,
BufferDescriptor const &duuDesc,
BufferDescriptor const &duvDesc,
BufferDescriptor const &dvvDesc)
{
// create a stencil kernel
if (!_stencilKernel.Compile(
srcDesc, dstDesc, duDesc, dvDesc, duuDesc, duvDesc, dvvDesc, _workGroupSize)) {
return false;
}
// create a patch kernel
if (!_patchKernel.Compile(
srcDesc, dstDesc, duDesc, dvDesc, duuDesc, duvDesc, dvvDesc, _workGroupSize)) {
return false;
}
// create a patch arrays buffer
if (!_patchArraysSSBO) {
glGenBuffers(1, &_patchArraysSSBO);
}
return true;
}
/* static */
void GLComputeEvaluator::Synchronize(void * /*kernel*/)
{
// XXX: this is currently just for the performance measuring purpose.
// need to be reimplemented by fence and sync.
glFinish();
}
int GLComputeEvaluator::GetDispatchSize(int count) const
{
return (count + _workGroupSize - 1) / _workGroupSize;
}
void GLComputeEvaluator::DispatchCompute(int totalDispatchSize) const
{
int maxWorkGroupCount[2] = {0, 0};
glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 0, &maxWorkGroupCount[0]);
glGetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 1, &maxWorkGroupCount[1]);
const GLuint maxResX = static_cast<GLuint>(maxWorkGroupCount[0]);
const int dispatchSize = GetDispatchSize(totalDispatchSize);
GLuint dispatchRX = static_cast<GLuint>(dispatchSize);
GLuint dispatchRY = 1u;
if (dispatchRX > maxResX) {
/* Since there are some limitations with regards to the maximum work group size (could be as
* low as 64k elements per call), we split the number elements into a "2d" number, with the
* final index being computed as `res_x + res_y * max_work_group_size`. Even with a maximum
* work group size of 64k, that still leaves us with roughly `64k * 64k = 4` billion elements
* total, which should be enough. If not, we could also use the 3rd dimension. */
/* TODO(fclem): We could dispatch fewer groups if we compute the prime factorization and
* get the smallest rect fitting the requirements. */
dispatchRX = dispatchRY = std::ceil(std::sqrt(dispatchSize));
/* Avoid a completely empty dispatch line caused by rounding. */
if ((dispatchRX * (dispatchRY - 1)) >= dispatchSize) {
dispatchRY -= 1;
}
}
/* X and Y dimensions may have different limits so the above computation may not be right, but
* even with the standard 64k minimum on all dimensions we still have a lot of room. Therefore,
* we presume it all fits. */
assert(dispatchRY < static_cast<GLuint>(maxWorkGroupCount[1]));
glDispatchCompute(dispatchRX, dispatchRY, 1);
}
bool GLComputeEvaluator::EvalStencils(GLuint srcBuffer,
BufferDescriptor const &srcDesc,
GLuint dstBuffer,
BufferDescriptor const &dstDesc,
GLuint duBuffer,
BufferDescriptor const &duDesc,
GLuint dvBuffer,
BufferDescriptor const &dvDesc,
GLuint sizesBuffer,
GLuint offsetsBuffer,
GLuint indicesBuffer,
GLuint weightsBuffer,
GLuint duWeightsBuffer,
GLuint dvWeightsBuffer,
int start,
int end) const
{
return EvalStencils(srcBuffer,
srcDesc,
dstBuffer,
dstDesc,
duBuffer,
duDesc,
dvBuffer,
dvDesc,
0,
BufferDescriptor(),
0,
BufferDescriptor(),
0,
BufferDescriptor(),
sizesBuffer,
offsetsBuffer,
indicesBuffer,
weightsBuffer,
duWeightsBuffer,
dvWeightsBuffer,
0,
0,
0,
start,
end);
}
bool GLComputeEvaluator::EvalStencils(GLuint srcBuffer,
BufferDescriptor const &srcDesc,
GLuint dstBuffer,
BufferDescriptor const &dstDesc,
GLuint duBuffer,
BufferDescriptor const &duDesc,
GLuint dvBuffer,
BufferDescriptor const &dvDesc,
GLuint duuBuffer,
BufferDescriptor const &duuDesc,
GLuint duvBuffer,
BufferDescriptor const &duvDesc,
GLuint dvvBuffer,
BufferDescriptor const &dvvDesc,
GLuint sizesBuffer,
GLuint offsetsBuffer,
GLuint indicesBuffer,
GLuint weightsBuffer,
GLuint duWeightsBuffer,
GLuint dvWeightsBuffer,
GLuint duuWeightsBuffer,
GLuint duvWeightsBuffer,
GLuint dvvWeightsBuffer,
int start,
int end) const
{
if (!_stencilKernel.program)
return false;
int count = end - start;
if (count <= 0) {
return true;
}
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, srcBuffer);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, dstBuffer);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, duBuffer);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 3, dvBuffer);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 10, duuBuffer);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 11, duvBuffer);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 12, dvvBuffer);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 4, sizesBuffer);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 5, offsetsBuffer);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 6, indicesBuffer);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 7, weightsBuffer);
if (duWeightsBuffer)
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 8, duWeightsBuffer);
if (dvWeightsBuffer)
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 9, dvWeightsBuffer);
if (duuWeightsBuffer)
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 13, duuWeightsBuffer);
if (duvWeightsBuffer)
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 14, duvWeightsBuffer);
if (dvvWeightsBuffer)
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 15, dvvWeightsBuffer);
glUseProgram(_stencilKernel.program);
glUniform1i(_stencilKernel.uniformStart, start);
glUniform1i(_stencilKernel.uniformEnd, end);
glUniform1i(_stencilKernel.uniformSrcOffset, srcDesc.offset);
glUniform1i(_stencilKernel.uniformDstOffset, dstDesc.offset);
if (_stencilKernel.uniformDuDesc > 0) {
glUniform3i(_stencilKernel.uniformDuDesc, duDesc.offset, duDesc.length, duDesc.stride);
}
if (_stencilKernel.uniformDvDesc > 0) {
glUniform3i(_stencilKernel.uniformDvDesc, dvDesc.offset, dvDesc.length, dvDesc.stride);
}
if (_stencilKernel.uniformDuuDesc > 0) {
glUniform3i(_stencilKernel.uniformDuuDesc, duuDesc.offset, duuDesc.length, duuDesc.stride);
}
if (_stencilKernel.uniformDuvDesc > 0) {
glUniform3i(_stencilKernel.uniformDuvDesc, duvDesc.offset, duvDesc.length, duvDesc.stride);
}
if (_stencilKernel.uniformDvvDesc > 0) {
glUniform3i(_stencilKernel.uniformDvvDesc, dvvDesc.offset, dvvDesc.length, dvvDesc.stride);
}
DispatchCompute(count);
glUseProgram(0);
glMemoryBarrier(GL_TEXTURE_FETCH_BARRIER_BIT);
for (int i = 0; i < 16; ++i) {
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, i, 0);
}
return true;
}
bool GLComputeEvaluator::EvalPatches(GLuint srcBuffer,
BufferDescriptor const &srcDesc,
GLuint dstBuffer,
BufferDescriptor const &dstDesc,
GLuint duBuffer,
BufferDescriptor const &duDesc,
GLuint dvBuffer,
BufferDescriptor const &dvDesc,
int numPatchCoords,
GLuint patchCoordsBuffer,
const PatchArrayVector &patchArrays,
GLuint patchIndexBuffer,
GLuint patchParamsBuffer) const
{
return EvalPatches(srcBuffer,
srcDesc,
dstBuffer,
dstDesc,
duBuffer,
duDesc,
dvBuffer,
dvDesc,
0,
BufferDescriptor(),
0,
BufferDescriptor(),
0,
BufferDescriptor(),
numPatchCoords,
patchCoordsBuffer,
patchArrays,
patchIndexBuffer,
patchParamsBuffer);
}
bool GLComputeEvaluator::EvalPatches(GLuint srcBuffer,
BufferDescriptor const &srcDesc,
GLuint dstBuffer,
BufferDescriptor const &dstDesc,
GLuint duBuffer,
BufferDescriptor const &duDesc,
GLuint dvBuffer,
BufferDescriptor const &dvDesc,
GLuint duuBuffer,
BufferDescriptor const &duuDesc,
GLuint duvBuffer,
BufferDescriptor const &duvDesc,
GLuint dvvBuffer,
BufferDescriptor const &dvvDesc,
int numPatchCoords,
GLuint patchCoordsBuffer,
const PatchArrayVector &patchArrays,
GLuint patchIndexBuffer,
GLuint patchParamsBuffer) const
{
if (!_patchKernel.program)
return false;
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, srcBuffer);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, dstBuffer);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, duBuffer);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 3, dvBuffer);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 10, duuBuffer);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 11, duvBuffer);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 12, dvvBuffer);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 5, patchCoordsBuffer);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 6, patchIndexBuffer);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 7, patchParamsBuffer);
glUseProgram(_patchKernel.program);
glUniform1i(_patchKernel.uniformSrcOffset, srcDesc.offset);
glUniform1i(_patchKernel.uniformDstOffset, dstDesc.offset);
int patchArraySize = sizeof(PatchArray);
glBindBuffer(GL_SHADER_STORAGE_BUFFER, _patchArraysSSBO);
glBufferData(
GL_SHADER_STORAGE_BUFFER, patchArrays.size() * patchArraySize, NULL, GL_STATIC_DRAW);
for (int i = 0; i < (int)patchArrays.size(); ++i) {
glBufferSubData(
GL_SHADER_STORAGE_BUFFER, i * patchArraySize, sizeof(PatchArray), &patchArrays[i]);
}
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 4, _patchArraysSSBO);
if (_patchKernel.uniformDuDesc > 0) {
glUniform3i(_patchKernel.uniformDuDesc, duDesc.offset, duDesc.length, duDesc.stride);
}
if (_patchKernel.uniformDvDesc > 0) {
glUniform3i(_patchKernel.uniformDvDesc, dvDesc.offset, dvDesc.length, dvDesc.stride);
}
if (_patchKernel.uniformDuuDesc > 0) {
glUniform3i(_patchKernel.uniformDuuDesc, duuDesc.offset, duuDesc.length, duuDesc.stride);
}
if (_patchKernel.uniformDuvDesc > 0) {
glUniform3i(_patchKernel.uniformDuvDesc, duvDesc.offset, duvDesc.length, duvDesc.stride);
}
if (_patchKernel.uniformDvvDesc > 0) {
glUniform3i(_patchKernel.uniformDvvDesc, dvvDesc.offset, dvvDesc.length, dvvDesc.stride);
}
DispatchCompute(numPatchCoords);
glUseProgram(0);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, 0);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, 0);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, 0);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 3, 0);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 4, 0);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 5, 0);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 6, 0);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 10, 0);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 11, 0);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 12, 0);
return true;
}
// ---------------------------------------------------------------------------
GLComputeEvaluator::_StencilKernel::_StencilKernel() : program(0)
{
}
GLComputeEvaluator::_StencilKernel::~_StencilKernel()
{
if (program) {
glDeleteProgram(program);
}
}
bool GLComputeEvaluator::_StencilKernel::Compile(BufferDescriptor const &srcDesc,
BufferDescriptor const &dstDesc,
BufferDescriptor const &duDesc,
BufferDescriptor const &dvDesc,
BufferDescriptor const &duuDesc,
BufferDescriptor const &duvDesc,
BufferDescriptor const &dvvDesc,
int workGroupSize)
{
// create stencil kernel
if (program) {
glDeleteProgram(program);
}
const char *kernelDefine = "#define OPENSUBDIV_GLSL_COMPUTE_KERNEL_EVAL_STENCILS\n";
program = compileKernel(
srcDesc, dstDesc, duDesc, dvDesc, duuDesc, duvDesc, dvvDesc, kernelDefine, workGroupSize);
if (program == 0)
return false;
// cache uniform locations (TODO: use uniform block)
uniformStart = glGetUniformLocation(program, "batchStart");
uniformEnd = glGetUniformLocation(program, "batchEnd");
uniformSrcOffset = glGetUniformLocation(program, "srcOffset");
uniformDstOffset = glGetUniformLocation(program, "dstOffset");
uniformDuDesc = glGetUniformLocation(program, "duDesc");
uniformDvDesc = glGetUniformLocation(program, "dvDesc");
uniformDuuDesc = glGetUniformLocation(program, "duuDesc");
uniformDuvDesc = glGetUniformLocation(program, "duvDesc");
uniformDvvDesc = glGetUniformLocation(program, "dvvDesc");
return true;
}
// ---------------------------------------------------------------------------
GLComputeEvaluator::_PatchKernel::_PatchKernel() : program(0)
{
}
GLComputeEvaluator::_PatchKernel::~_PatchKernel()
{
if (program) {
glDeleteProgram(program);
}
}
bool GLComputeEvaluator::_PatchKernel::Compile(BufferDescriptor const &srcDesc,
BufferDescriptor const &dstDesc,
BufferDescriptor const &duDesc,
BufferDescriptor const &dvDesc,
BufferDescriptor const &duuDesc,
BufferDescriptor const &duvDesc,
BufferDescriptor const &dvvDesc,
int workGroupSize)
{
// create stencil kernel
if (program) {
glDeleteProgram(program);
}
const char *kernelDefine = "#define OPENSUBDIV_GLSL_COMPUTE_KERNEL_EVAL_PATCHES\n";
program = compileKernel(
srcDesc, dstDesc, duDesc, dvDesc, duuDesc, duvDesc, dvvDesc, kernelDefine, workGroupSize);
if (program == 0)
return false;
// cache uniform locations
uniformSrcOffset = glGetUniformLocation(program, "srcOffset");
uniformDstOffset = glGetUniformLocation(program, "dstOffset");
uniformPatchArray = glGetUniformLocation(program, "patchArray");
uniformDuDesc = glGetUniformLocation(program, "duDesc");
uniformDvDesc = glGetUniformLocation(program, "dvDesc");
uniformDuuDesc = glGetUniformLocation(program, "duuDesc");
uniformDuvDesc = glGetUniformLocation(program, "duvDesc");
uniformDvvDesc = glGetUniformLocation(program, "dvvDesc");
return true;
}
} // namespace opensubdiv
} // namespace blender

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//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
//------------------------------------------------------------------------------
layout(local_size_x = WORK_GROUP_SIZE, local_size_y = 1, local_size_z = 1) in;
layout(std430) buffer;
// source and destination buffers
uniform int srcOffset = 0;
uniform int dstOffset = 0;
layout(binding = 0) buffer src_buffer
{
float srcVertexBuffer[];
};
layout(binding = 1) buffer dst_buffer
{
float dstVertexBuffer[];
};
// derivative buffers (if needed)
#if defined(OPENSUBDIV_GLSL_COMPUTE_USE_1ST_DERIVATIVES)
uniform ivec3 duDesc;
uniform ivec3 dvDesc;
layout(binding = 2) buffer du_buffer
{
float duBuffer[];
};
layout(binding = 3) buffer dv_buffer
{
float dvBuffer[];
};
#endif
#if defined(OPENSUBDIV_GLSL_COMPUTE_USE_2ND_DERIVATIVES)
uniform ivec3 duuDesc;
uniform ivec3 duvDesc;
uniform ivec3 dvvDesc;
layout(binding = 10) buffer duu_buffer
{
float duuBuffer[];
};
layout(binding = 11) buffer duv_buffer
{
float duvBuffer[];
};
layout(binding = 12) buffer dvv_buffer
{
float dvvBuffer[];
};
#endif
// stencil buffers
#if defined(OPENSUBDIV_GLSL_COMPUTE_KERNEL_EVAL_STENCILS)
uniform int batchStart = 0;
uniform int batchEnd = 0;
layout(binding = 4) buffer stencilSizes
{
int _sizes[];
};
layout(binding = 5) buffer stencilOffsets
{
int _offsets[];
};
layout(binding = 6) buffer stencilIndices
{
int _indices[];
};
layout(binding = 7) buffer stencilWeights
{
float _weights[];
};
# if defined(OPENSUBDIV_GLSL_COMPUTE_USE_1ST_DERIVATIVES)
layout(binding = 8) buffer stencilDuWeights
{
float _duWeights[];
};
layout(binding = 9) buffer stencilDvWeights
{
float _dvWeights[];
};
# endif
# if defined(OPENSUBDIV_GLSL_COMPUTE_USE_2ND_DERIVATIVES)
layout(binding = 13) buffer stencilDuuWeights
{
float _duuWeights[];
};
layout(binding = 14) buffer stencilDuvWeights
{
float _duvWeights[];
};
layout(binding = 15) buffer stencilDvvWeights
{
float _dvvWeights[];
};
# endif
uint getGlobalInvocationIndex()
{
uint invocations_per_row = gl_WorkGroupSize.x * gl_NumWorkGroups.x;
return gl_GlobalInvocationID.x + gl_GlobalInvocationID.y * invocations_per_row;
}
#endif
// patch buffers
#if defined(OPENSUBDIV_GLSL_COMPUTE_KERNEL_EVAL_PATCHES)
layout(binding = 4) buffer patchArray_buffer
{
OsdPatchArray patchArrayBuffer[];
};
layout(binding = 5) buffer patchCoord_buffer
{
OsdPatchCoord patchCoords[];
};
layout(binding = 6) buffer patchIndex_buffer
{
int patchIndexBuffer[];
};
layout(binding = 7) buffer patchParam_buffer
{
OsdPatchParam patchParamBuffer[];
};
OsdPatchCoord GetPatchCoord(int coordIndex)
{
return patchCoords[coordIndex];
}
OsdPatchArray GetPatchArray(int arrayIndex)
{
return patchArrayBuffer[arrayIndex];
}
OsdPatchParam GetPatchParam(int patchIndex)
{
return patchParamBuffer[patchIndex];
}
#endif
//------------------------------------------------------------------------------
struct Vertex {
float vertexData[LENGTH];
};
void clear(out Vertex v)
{
for (int i = 0; i < LENGTH; ++i) {
v.vertexData[i] = 0;
}
}
Vertex readVertex(int index)
{
Vertex v;
int vertexIndex = srcOffset + index * SRC_STRIDE;
for (int i = 0; i < LENGTH; ++i) {
v.vertexData[i] = srcVertexBuffer[vertexIndex + i];
}
return v;
}
void writeVertex(int index, Vertex v)
{
int vertexIndex = dstOffset + index * DST_STRIDE;
for (int i = 0; i < LENGTH; ++i) {
dstVertexBuffer[vertexIndex + i] = v.vertexData[i];
}
}
void addWithWeight(inout Vertex v, const Vertex src, float weight)
{
for (int i = 0; i < LENGTH; ++i) {
v.vertexData[i] += weight * src.vertexData[i];
}
}
#if defined(OPENSUBDIV_GLSL_COMPUTE_USE_1ST_DERIVATIVES)
void writeDu(int index, Vertex du)
{
int duIndex = duDesc.x + index * duDesc.z;
for (int i = 0; i < LENGTH; ++i) {
duBuffer[duIndex + i] = du.vertexData[i];
}
}
void writeDv(int index, Vertex dv)
{
int dvIndex = dvDesc.x + index * dvDesc.z;
for (int i = 0; i < LENGTH; ++i) {
dvBuffer[dvIndex + i] = dv.vertexData[i];
}
}
#endif
#if defined(OPENSUBDIV_GLSL_COMPUTE_USE_2ND_DERIVATIVES)
void writeDuu(int index, Vertex duu)
{
int duuIndex = duuDesc.x + index * duuDesc.z;
for (int i = 0; i < LENGTH; ++i) {
duuBuffer[duuIndex + i] = duu.vertexData[i];
}
}
void writeDuv(int index, Vertex duv)
{
int duvIndex = duvDesc.x + index * duvDesc.z;
for (int i = 0; i < LENGTH; ++i) {
duvBuffer[duvIndex + i] = duv.vertexData[i];
}
}
void writeDvv(int index, Vertex dvv)
{
int dvvIndex = dvvDesc.x + index * dvvDesc.z;
for (int i = 0; i < LENGTH; ++i) {
dvvBuffer[dvvIndex + i] = dvv.vertexData[i];
}
}
#endif
//------------------------------------------------------------------------------
#if defined(OPENSUBDIV_GLSL_COMPUTE_KERNEL_EVAL_STENCILS)
void main()
{
int current = int(getGlobalInvocationIndex()) + batchStart;
if (current >= batchEnd) {
return;
}
Vertex dst;
clear(dst);
int offset = _offsets[current], size = _sizes[current];
for (int stencil = 0; stencil < size; ++stencil) {
int vindex = offset + stencil;
addWithWeight(dst, readVertex(_indices[vindex]), _weights[vindex]);
}
writeVertex(current, dst);
# if defined(OPENSUBDIV_GLSL_COMPUTE_USE_1ST_DERIVATIVES)
Vertex du, dv;
clear(du);
clear(dv);
for (int i = 0; i < size; ++i) {
// expects the compiler optimizes readVertex out here.
Vertex src = readVertex(_indices[offset + i]);
addWithWeight(du, src, _duWeights[offset + i]);
addWithWeight(dv, src, _dvWeights[offset + i]);
}
if (duDesc.y > 0) { // length
writeDu(current, du);
}
if (dvDesc.y > 0) {
writeDv(current, dv);
}
# endif
# if defined(OPENSUBDIV_GLSL_COMPUTE_USE_2ND_DERIVATIVES)
Vertex duu, duv, dvv;
clear(duu);
clear(duv);
clear(dvv);
for (int i = 0; i < size; ++i) {
// expects the compiler optimizes readVertex out here.
Vertex src = readVertex(_indices[offset + i]);
addWithWeight(duu, src, _duuWeights[offset + i]);
addWithWeight(duv, src, _duvWeights[offset + i]);
addWithWeight(dvv, src, _dvvWeights[offset + i]);
}
if (duuDesc.y > 0) { // length
writeDuu(current, duu);
}
if (duvDesc.y > 0) {
writeDuv(current, duv);
}
if (dvvDesc.y > 0) {
writeDvv(current, dvv);
}
# endif
}
#endif
//------------------------------------------------------------------------------
#if defined(OPENSUBDIV_GLSL_COMPUTE_KERNEL_EVAL_PATCHES)
// PERFORMANCE: stride could be constant, but not as significant as length
void main()
{
int current = int(gl_GlobalInvocationID.x);
OsdPatchCoord coord = GetPatchCoord(current);
OsdPatchArray array = GetPatchArray(coord.arrayIndex);
OsdPatchParam param = GetPatchParam(coord.patchIndex);
int patchType = OsdPatchParamIsRegular(param) ? array.regDesc : array.desc;
float wP[20], wDu[20], wDv[20], wDuu[20], wDuv[20], wDvv[20];
int nPoints = OsdEvaluatePatchBasis(
patchType, param, coord.s, coord.t, wP, wDu, wDv, wDuu, wDuv, wDvv);
Vertex dst, du, dv, duu, duv, dvv;
clear(dst);
clear(du);
clear(dv);
clear(duu);
clear(duv);
clear(dvv);
int indexBase = array.indexBase + array.stride * (coord.patchIndex - array.primitiveIdBase);
for (int cv = 0; cv < nPoints; ++cv) {
int index = patchIndexBuffer[indexBase + cv];
addWithWeight(dst, readVertex(index), wP[cv]);
addWithWeight(du, readVertex(index), wDu[cv]);
addWithWeight(dv, readVertex(index), wDv[cv]);
addWithWeight(duu, readVertex(index), wDuu[cv]);
addWithWeight(duv, readVertex(index), wDuv[cv]);
addWithWeight(dvv, readVertex(index), wDvv[cv]);
}
writeVertex(current, dst);
# if defined(OPENSUBDIV_GLSL_COMPUTE_USE_1ST_DERIVATIVES)
if (duDesc.y > 0) { // length
writeDu(current, du);
}
if (dvDesc.y > 0) {
writeDv(current, dv);
}
# endif
# if defined(OPENSUBDIV_GLSL_COMPUTE_USE_2ND_DERIVATIVES)
if (duuDesc.y > 0) { // length
writeDuu(current, duu);
}
if (duvDesc.y > 0) { // length
writeDuv(current, duv);
}
if (dvvDesc.y > 0) {
writeDvv(current, dvv);
}
# endif
}
#endif

View File

@@ -9,7 +9,7 @@
#
# See ocio-license.txt for details.
ocio_profile_version: 1
ocio_profile_version: 2
search_path: "luts:filmic"
strictparsing: true
@@ -100,8 +100,7 @@ colorspaces:
from_reference: !<GroupTransform>
children:
- !<FileTransform> {src: srgb_to_xyz.spimtx, interpolation: linear}
- !<FileTransform> {src: xyz_D65_to_E.spimtx, interpolation: linear}
- !<FileTransform> {src: xyz_to_aces.spimtx, interpolation: linear}
- !<BuiltinTransform> {style: "UTILITY - ACES-AP0_to_CIE-XYZ-D65_BFD", direction: inverse}
- !<ColorSpace>
name: nuke_rec709

View File

@@ -40,6 +40,27 @@
</screenshot>
</screenshots>
<releases>
<release version="3.1" date="2022-03-09">
<description>
<p>New features:</p>
<ul>
<li>GPU acceleration for the Subdivision modifier</li>
<li>Cycles Metal GPU backend, contributed by Apple</li>
<li>Point Cloud rendering</li>
<li>More Geometry Nodes, including extrude mesh</li>
</ul>
<p>Enhancements:</p>
<ul>
<li>Faster and less memory usage in geometry nodes</li>
<li>Grease Pencil Dilate/Contract fill</li>
<li>Vertex Creasing support</li>
<li>Faster .obj and .fbx export</li>
<li>Image editor is able to handle large images</li>
<li>Python 3.10</li>
<li>User Interface updates</li>
</ul>
</description>
</release>
<release version="3.0" date="2021-12-03">
<description>
<p>New features:</p>

View File

@@ -318,7 +318,7 @@ Copyright (c) 2006, Google Inc.
All rights reserved.
** ISPC; version 1.16.0 -- https://github.com/ispc/ispc
Copyright Intel Corporation
** NumPy; version 1.21.2 -- https://numpy.org/
** NumPy; version 1.22.0 -- https://numpy.org/
Copyright (c) 2005-2021, NumPy Developers.
** Open Shading Language; version 1.11.14.1 --
https://github.com/imageworks/OpenShadingLanguage
@@ -822,7 +822,7 @@ Yoyodyne, Inc., hereby disclaims all copyright interest in the program
** FFTW; version 3.3.8 -- http://www.fftw.org/
Copyright (c) 2003, 2007-14 Matteo Frigo
Copyright (c) 2003, 2007-14 Massachusetts Institute of Technology
** GMP; version 6.2.0 -- https://gmplib.org/
** GMP; version 6.2.1 -- https://gmplib.org/
Copyright 1996-2020 Free Software Foundation, Inc.
** OpenAL; version 1.20.1 -- http://openal-soft.org
Copyright (c) 2015, Archontis Politis
@@ -1162,7 +1162,7 @@ Copyright (C) 2003-2021 x264 project
** miniLZO; version 2.08 -- http://www.oberhumer.com/opensource/lzo/
LZO and miniLZO are Copyright (C) 1996-2014 Markus Franz Xaver Oberhumer
All Rights Reserved.
** The FreeType Project; version 2.10.2 --
** The FreeType Project; version 2.11.1 --
https://sourceforge.net/projects/freetype
Copyright (C) 1996-2020 by David Turner, Robert Wilhelm, and Werner Lemberg.
** X Drag and Drop; version 2000-08-08 --
@@ -1174,7 +1174,7 @@ Project initiators:
Christoph Lampert <gruel@web.de>
Michael Militzer <isibaar@xvid.org>
Peter Ross <pross@xvid.org>
** Zstandard; version 1.5.0 -- https://github.com/facebook/zstd
** Zstandard; version 1.6.0 -- https://github.com/facebook/zstd
Copyright (c) 2016-present, Facebook, Inc. All rights reserved.
GNU GENERAL PUBLIC LICENSE
@@ -2956,6 +2956,8 @@ December 9, 2010
------
** Brotli; version 1.0.9 -- https://github.com/google/brotli
Copyright (c) 2009, 2010, 2013-2016 by the Brotli Authors.
** Expat; version 2.2.10 -- https://github.com/libexpat/libexpat/
Copyright (c) 1998-2000 Thai Open Source Software Center Ltd and Clark Cooper
Copyright (c) 2001-2019 Expat maintainers
@@ -3627,7 +3629,7 @@ disclaims all warranties with regard to this software.
------
** Python; version 3.9.7 -- https://www.python.org
** Python; version 3.10.2 -- https://www.python.org
Copyright (c) 2001-2021 Python Software Foundation. All rights reserved.
A. HISTORY OF THE SOFTWARE

View File

@@ -356,6 +356,7 @@ WARN_MSGID_NOT_CAPITALIZED_ALLOWED = {
"y",
"y = (Ax + B)",
# Sub-strings.
"and AMD Radeon Pro 21.Q4 driver or newer",
"available with",
"brown fox",
"can't save image while rendering",
@@ -378,6 +379,7 @@ WARN_MSGID_NOT_CAPITALIZED_ALLOWED = {
"image path can't be written to",
"in memory to enable editing!",
"insufficient content",
"into",
"jumps over",
"left",
"local",
@@ -387,6 +389,7 @@ WARN_MSGID_NOT_CAPITALIZED_ALLOWED = {
"performance impact!",
"right",
"the lazy dog",
"to the top level of the tree",
"unable to load movie clip",
"unable to load text",
"unable to open the file",

View File

@@ -76,10 +76,12 @@ class SpellChecker:
"tangency",
"vertices",
"wasn", # wasn't
"zig", "zag",
# Brands etc.
"htc",
"huawei",
"radeon",
"vive",
"xbox",
@@ -136,6 +138,7 @@ class SpellChecker:
"filename", "filenames",
"filepath", "filepaths",
"forcefield", "forcefields",
"framerange",
"fulldome", "fulldomes",
"fullscreen",
"gamepad",
@@ -498,6 +501,7 @@ class SpellChecker:
"framerate",
"gimbal",
"grayscale",
"icosahedron",
"icosphere",
"inpaint",
"kerning",
@@ -556,6 +560,7 @@ class SpellChecker:
"bspline",
"bweight",
"colorband",
"crazyspace",
"datablock", "datablocks",
"despeckle",
"depsgraph",
@@ -730,6 +735,7 @@ class SpellChecker:
"precisa",
"px",
"qmc",
"rdna",
"rdp",
"rgb", "rgba",
"rhs",

View File

@@ -1,3 +1,4 @@
# SPDX-License-Identifier: GPL-2.0-or-later
# Do not edit this file. This file is auto generated from rna_manual_reference_updater.py
import bpy
@@ -49,7 +50,6 @@ url_manual_mapping = (
("bpy.types.lineartgpencilmodifier.use_offset_towards_custom_camera*", "grease_pencil/modifiers/generate/line_art.html#bpy-types-lineartgpencilmodifier-use-offset-towards-custom-camera"),
("bpy.types.movietrackingsettings.refine_intrinsics_principal_point*", "movie_clip/tracking/clip/toolbar/solve.html#bpy-types-movietrackingsettings-refine-intrinsics-principal-point"),
("bpy.types.cyclesobjectsettings.shadow_terminator_geometry_offset*", "render/cycles/object_settings/object_data.html#bpy-types-cyclesobjectsettings-shadow-terminator-geometry-offset"),
("bpy.types.cyclesrenderlayersettings.denoising_optix_input_passes*", "render/layers/denoising.html#bpy-types-cyclesrenderlayersettings-denoising-optix-input-passes"),
("bpy.types.sequencertoolsettings.use_snap_current_frame_to_strips*", "video_editing/sequencer/editing.html#bpy-types-sequencertoolsettings-use-snap-current-frame-to-strips"),
("bpy.types.fluiddomainsettings.sndparticle_potential_max_energy*", "physics/fluid/type/domain/liquid/particles.html#bpy-types-fluiddomainsettings-sndparticle-potential-max-energy"),
("bpy.types.fluiddomainsettings.sndparticle_potential_min_energy*", "physics/fluid/type/domain/liquid/particles.html#bpy-types-fluiddomainsettings-sndparticle-potential-min-energy"),
@@ -113,6 +113,7 @@ url_manual_mapping = (
("bpy.types.gpencilsculptsettings.intersection_threshold*", "grease_pencil/modes/draw/tools/cutter.html#bpy-types-gpencilsculptsettings-intersection-threshold"),
("bpy.types.gpencilsculptsettings.use_multiframe_falloff*", "grease_pencil/multiframe.html#bpy-types-gpencilsculptsettings-use-multiframe-falloff"),
("bpy.types.lineartgpencilmodifier.use_intersection_mask*", "grease_pencil/modifiers/generate/line_art.html#bpy-types-lineartgpencilmodifier-use-intersection-mask"),
("bpy.types.lineartgpencilmodifier.use_invert_collection*", "grease_pencil/modifiers/generate/line_art.html#bpy-types-lineartgpencilmodifier-use-invert-collection"),
("bpy.types.movietrackingsettings.use_keyframe_selection*", "movie_clip/tracking/clip/toolbar/solve.html#bpy-types-movietrackingsettings-use-keyframe-selection"),
("bpy.types.rendersettings.simplify_gpencil_antialiasing*", "render/cycles/render_settings/simplify.html#bpy-types-rendersettings-simplify-gpencil-antialiasing"),
("bpy.types.sequencertimelineoverlay.show_strip_duration*", "editors/video_sequencer/sequencer/display.html#bpy-types-sequencertimelineoverlay-show-strip-duration"),
@@ -122,7 +123,6 @@ url_manual_mapping = (
("bpy.types.brush.show_multiplane_scrape_planes_preview*", "sculpt_paint/sculpting/tools/multiplane_scrape.html#bpy-types-brush-show-multiplane-scrape-planes-preview"),
("bpy.types.brushgpencilsettings.eraser_strength_factor*", "grease_pencil/modes/draw/tools/erase.html#bpy-types-brushgpencilsettings-eraser-strength-factor"),
("bpy.types.cyclesmaterialsettings.volume_interpolation*", "render/cycles/material_settings.html#bpy-types-cyclesmaterialsettings-volume-interpolation"),
("bpy.types.cyclesrendersettings.debug_optix_curves_api*", "render/cycles/render_settings/debug.html#bpy-types-cyclesrendersettings-debug-optix-curves-api"),
("bpy.types.cyclesrendersettings.denoising_input_passes*", "render/cycles/render_settings/sampling.html#bpy-types-cyclesrendersettings-denoising-input-passes"),
("bpy.types.cyclesrendersettings.film_transparent_glass*", "render/cycles/render_settings/film.html#bpy-types-cyclesrendersettings-film-transparent-glass"),
("bpy.types.cyclesrendersettings.offscreen_dicing_scale*", "render/cycles/render_settings/subdivision.html#bpy-types-cyclesrendersettings-offscreen-dicing-scale"),
@@ -357,6 +357,7 @@ url_manual_mapping = (
("bpy.types.toolsettings.use_keyframe_insert_auto*", "editors/timeline.html#bpy-types-toolsettings-use-keyframe-insert-auto"),
("bpy.types.viewlayer.use_pass_cryptomatte_object*", "render/layers/passes.html#bpy-types-viewlayer-use-pass-cryptomatte-object"),
("bpy.ops.armature.rigify_apply_selection_colors*", "addons/rigging/rigify/metarigs.html#bpy-ops-armature-rigify-apply-selection-colors"),
("bpy.ops.ed.lib_id_generate_preview_from_object*", "editors/asset_browser.html#bpy-ops-ed-lib-id-generate-preview-from-object"),
("bpy.types.brushgpencilsettings.fill_layer_mode*", "grease_pencil/modes/draw/tools/fill.html#bpy-types-brushgpencilsettings-fill-layer-mode"),
("bpy.types.brushgpencilsettings.random_strength*", "grease_pencil/modes/draw/tools/draw.html#bpy-types-brushgpencilsettings-random-strength"),
("bpy.types.brushgpencilsettings.simplify_factor*", "grease_pencil/modes/draw/tools/draw.html#bpy-types-brushgpencilsettings-simplify-factor"),
@@ -378,6 +379,7 @@ url_manual_mapping = (
("bpy.types.freestylelinestyle.use_split_pattern*", "render/freestyle/view_layer/line_style/strokes.html#bpy-types-freestylelinestyle-use-split-pattern"),
("bpy.types.freestylesettings.use_view_map_cache*", "render/freestyle/view_layer/freestyle.html#bpy-types-freestylesettings-use-view-map-cache"),
("bpy.types.geometrynodecurvehandletypeselection*", "modeling/geometry_nodes/curve/handle_type_selection.html#bpy-types-geometrynodecurvehandletypeselection"),
("bpy.types.geometrynodeinputmeshvertexneighbors*", "modeling/geometry_nodes/mesh/vertex_neighbors.html#bpy-types-geometrynodeinputmeshvertexneighbors"),
("bpy.types.greasepencil.curve_edit_corner_angle*", "grease_pencil/modes/edit/curve_editing.html#bpy-types-greasepencil-curve-edit-corner-angle"),
("bpy.types.lineartgpencilmodifier.source_camera*", "grease_pencil/modifiers/generate/line_art.html#bpy-types-lineartgpencilmodifier-source-camera"),
("bpy.types.lineartgpencilmodifier.use_face_mark*", "grease_pencil/modifiers/generate/line_art.html#bpy-types-lineartgpencilmodifier-use-face-mark"),
@@ -404,7 +406,6 @@ url_manual_mapping = (
("bpy.types.brushgpencilsettings.use_fill_limit*", "grease_pencil/modes/draw/tools/fill.html#bpy-types-brushgpencilsettings-use-fill-limit"),
("bpy.types.clothsettings.vertex_group_pressure*", "physics/cloth/settings/physical_properties.html#bpy-types-clothsettings-vertex-group-pressure"),
("bpy.types.cyclesmaterialsettings.displacement*", "render/cycles/material_settings.html#bpy-types-cyclesmaterialsettings-displacement"),
("bpy.types.cyclesrendersettings.debug_bvh_type*", "render/cycles/render_settings/debug.html#bpy-types-cyclesrendersettings-debug-bvh-type"),
("bpy.types.cyclesrendersettings.fast_gi_method*", "render/cycles/render_settings/light_paths.html#bpy-types-cyclesrendersettings-fast-gi-method"),
("bpy.types.cyclesrendersettings.glossy_bounces*", "render/cycles/render_settings/light_paths.html#bpy-types-cyclesrendersettings-glossy-bounces"),
("bpy.types.cyclesrendersettings.volume_bounces*", "render/cycles/render_settings/light_paths.html#bpy-types-cyclesrendersettings-volume-bounces"),
@@ -457,6 +458,7 @@ url_manual_mapping = (
("bpy.types.cyclescamerasettings.panorama_type*", "render/cycles/object_settings/cameras.html#bpy-types-cyclescamerasettings-panorama-type"),
("bpy.types.cyclesrendersettings.dicing_camera*", "render/cycles/render_settings/subdivision.html#bpy-types-cyclesrendersettings-dicing-camera"),
("bpy.types.cyclesrendersettings.film_exposure*", "render/cycles/render_settings/film.html#bpy-types-cyclesrendersettings-film-exposure"),
("bpy.types.cyclesrendersettings.sample_offset*", "render/cycles/render_settings/sampling.html#bpy-types-cyclesrendersettings-sample-offset"),
("bpy.types.cyclesrendersettings.texture_limit*", "render/cycles/render_settings/simplify.html#bpy-types-cyclesrendersettings-texture-limit"),
("bpy.types.cyclesrendersettings.use_denoising*", "render/cycles/render_settings/sampling.html#bpy-types-cyclesrendersettings-use-denoising"),
("bpy.types.editbone.bbone_custom_handle_start*", "animation/armatures/bones/properties/bendy_bones.html#bpy-types-editbone-bbone-custom-handle-start"),
@@ -482,6 +484,8 @@ url_manual_mapping = (
("bpy.types.freestylelinestyle.use_dashed_line*", "render/freestyle/view_layer/line_style/strokes.html#bpy-types-freestylelinestyle-use-dashed-line"),
("bpy.types.freestylelinestyle.use_same_object*", "render/freestyle/view_layer/line_style/strokes.html#bpy-types-freestylelinestyle-use-same-object"),
("bpy.types.functionnodeinputspecialcharacters*", "modeling/geometry_nodes/text/special_characters.html#bpy-types-functionnodeinputspecialcharacters"),
("bpy.types.geometrynodeinputmeshedgeneighbors*", "modeling/geometry_nodes/mesh/edge_neighbors.html#bpy-types-geometrynodeinputmeshedgeneighbors"),
("bpy.types.geometrynodeinputmeshfaceneighbors*", "modeling/geometry_nodes/mesh/face_neighbors.html#bpy-types-geometrynodeinputmeshfaceneighbors"),
("bpy.types.gpencilsculptguide.reference_point*", "grease_pencil/modes/draw/guides.html#bpy-types-gpencilsculptguide-reference-point"),
("bpy.types.greasepencil.edit_curve_resolution*", "grease_pencil/modes/edit/curve_editing.html#bpy-types-greasepencil-edit-curve-resolution"),
("bpy.types.linestylegeometrymodifier_2doffset*", "render/freestyle/view_layer/line_style/modifiers/geometry/2d_offset.html#bpy-types-linestylegeometrymodifier-2doffset"),
@@ -494,6 +498,7 @@ url_manual_mapping = (
("bpy.types.sequencertimelineoverlay.show_grid*", "editors/video_sequencer/sequencer/display.html#bpy-types-sequencertimelineoverlay-show-grid"),
("bpy.types.sequencertoolsettings.overlap_mode*", "video_editing/sequencer/editing.html#bpy-types-sequencertoolsettings-overlap-mode"),
("bpy.types.spaceclipeditor.show_green_channel*", "editors/clip/display/clip_display.html#bpy-types-spaceclipeditor-show-green-channel"),
("bpy.types.spacenodeoverlay.show_context_path*", "interface/controls/nodes/introduction.html#bpy-types-spacenodeoverlay-show-context-path"),
("bpy.types.spaceoutliner.show_restrict_column*", "editors/outliner/interface.html#bpy-types-spaceoutliner-show-restrict-column"),
("bpy.types.spacespreadsheet.object_eval_state*", "editors/spreadsheet.html#bpy-types-spacespreadsheet-object-eval-state"),
("bpy.types.spaceuveditor.display_stretch_type*", "editors/uv/overlays.html#bpy-types-spaceuveditor-display-stretch-type"),
@@ -521,6 +526,7 @@ url_manual_mapping = (
("bpy.types.freestylelineset.select_edge_mark*", "render/freestyle/view_layer/line_set.html#bpy-types-freestylelineset-select-edge-mark"),
("bpy.types.freestylelinestyle.use_length_max*", "render/freestyle/view_layer/line_style/strokes.html#bpy-types-freestylelinestyle-use-length-max"),
("bpy.types.freestylelinestyle.use_length_min*", "render/freestyle/view_layer/line_style/strokes.html#bpy-types-freestylelinestyle-use-length-min"),
("bpy.types.geometrynodeinputmeshedgevertices*", "modeling/geometry_nodes/mesh/edge_vertices.html#bpy-types-geometrynodeinputmeshedgevertices"),
("bpy.types.geometrynodeinputsplineresolution*", "modeling/geometry_nodes/curve/spline_resolution.html#bpy-types-geometrynodeinputsplineresolution"),
("bpy.types.greasepencil.curve_edit_threshold*", "grease_pencil/modes/edit/curve_editing.html#bpy-types-greasepencil-curve-edit-threshold"),
("bpy.types.materialgpencilstyle.stroke_style*", "grease_pencil/materials/properties.html#bpy-types-materialgpencilstyle-stroke-style"),
@@ -616,6 +622,7 @@ url_manual_mapping = (
("bpy.types.brush.surface_smooth_iterations*", "sculpt_paint/sculpting/tools/smooth.html#bpy-types-brush-surface-smooth-iterations"),
("bpy.types.brushgpencilsettings.pen_jitter*", "grease_pencil/modes/draw/tools/draw.html#bpy-types-brushgpencilsettings-pen-jitter"),
("bpy.types.brushgpencilsettings.show_lasso*", "grease_pencil/modes/draw/tools/draw.html#bpy-types-brushgpencilsettings-show-lasso"),
("bpy.types.compositornodeconvertcolorspace*", "compositing/types/converter/color_space.html#bpy-types-compositornodeconvertcolorspace"),
("bpy.types.cyclescurverendersettings.shape*", "render/cycles/render_settings/hair.html#bpy-types-cyclescurverendersettings-shape"),
("bpy.types.cyclesrendersettings.ao_bounces*", "render/cycles/render_settings/light_paths.html#bpy-types-cyclesrendersettings-ao-bounces"),
("bpy.types.cyclesrendersettings.time_limit*", "render/cycles/render_settings/sampling.html#bpy-types-cyclesrendersettings-time-limit"),
@@ -713,7 +720,9 @@ url_manual_mapping = (
("bpy.types.geometrynodealigneulertovector*", "modeling/geometry_nodes/utilities/align_euler_to_vector.html#bpy-types-geometrynodealigneulertovector"),
("bpy.types.geometrynodeattributestatistic*", "modeling/geometry_nodes/attribute/attribute_statistic.html#bpy-types-geometrynodeattributestatistic"),
("bpy.types.geometrynodecurvequadrilateral*", "modeling/geometry_nodes/curve_primitives/quadrilateral.html#bpy-types-geometrynodecurvequadrilateral"),
("bpy.types.geometrynodegeometrytoinstance*", "modeling/geometry_nodes/geometry/geometry_to_instance.html#bpy-types-geometrynodegeometrytoinstance"),
("bpy.types.geometrynodeinputmaterialindex*", "modeling/geometry_nodes/material/material_index.html#bpy-types-geometrynodeinputmaterialindex"),
("bpy.types.geometrynodeinputmeshedgeangle*", "modeling/geometry_nodes/mesh/edge_angle.html#bpy-types-geometrynodeinputmeshedgeangle"),
("bpy.types.geometrynodeseparatecomponents*", "modeling/geometry_nodes/geometry/separate_components.html#bpy-types-geometrynodeseparatecomponents"),
("bpy.types.geometrynodesubdivisionsurface*", "modeling/geometry_nodes/mesh/subdivision_surface.html#bpy-types-geometrynodesubdivisionsurface"),
("bpy.types.geometrynodetranslateinstances*", "modeling/geometry_nodes/instances/translate_instances.html#bpy-types-geometrynodetranslateinstances"),
@@ -793,6 +802,7 @@ url_manual_mapping = (
("bpy.types.freestylesettings.use_culling*", "render/freestyle/view_layer/freestyle.html#bpy-types-freestylesettings-use-culling"),
("bpy.types.geometrynodeendpointselection*", "modeling/geometry_nodes/curve/endpoint_selection.html#bpy-types-geometrynodeendpointselection"),
("bpy.types.geometrynodegeometryproximity*", "modeling/geometry_nodes/geometry/geometry_proximity.html#bpy-types-geometrynodegeometryproximity"),
("bpy.types.geometrynodeinputmeshfacearea*", "modeling/geometry_nodes/mesh/face_area.html#bpy-types-geometrynodeinputmeshfacearea"),
("bpy.types.geometrynodeinputsplinecyclic*", "modeling/geometry_nodes/curve/is_spline_cyclic.html#bpy-types-geometrynodeinputsplinecyclic"),
("bpy.types.geometrynodeinstancestopoints*", "modeling/geometry_nodes/instances/instances_to_points.html#bpy-types-geometrynodeinstancestopoints"),
("bpy.types.geometrynodetransferattribute*", "modeling/geometry_nodes/attribute/transfer_attribute.html#bpy-types-geometrynodetransferattribute"),
@@ -822,6 +832,7 @@ url_manual_mapping = (
("bpy.types.toolsettings.mesh_select_mode*", "modeling/meshes/selecting/introduction.html#bpy-types-toolsettings-mesh-select-mode"),
("bpy.types.toolsettings.use_snap_project*", "editors/3dview/controls/snapping.html#bpy-types-toolsettings-use-snap-project"),
("bpy.types.transformorientationslot.type*", "editors/3dview/controls/orientation.html#bpy-types-transformorientationslot-type"),
("bpy.types.unitsettings.temperature_unit*", "scene_layout/scene/properties.html#bpy-types-unitsettings-temperature-unit"),
("bpy.types.vertexweightproximitymodifier*", "modeling/modifiers/modify/weight_proximity.html#bpy-types-vertexweightproximitymodifier"),
("bpy.types.view3doverlay.show_wireframes*", "editors/3dview/display/overlays.html#bpy-types-view3doverlay-show-wireframes"),
("bpy.types.view3dshading.background_type*", "editors/3dview/display/shading.html#bpy-types-view3dshading-background-type"),
@@ -879,6 +890,7 @@ url_manual_mapping = (
("bpy.types.spacetexteditor.use_find_all*", "editors/text_editor.html#bpy-types-spacetexteditor-use-find-all"),
("bpy.types.toolsettings.snap_uv_element*", "editors/uv/controls/snapping.html#bpy-types-toolsettings-snap-uv-element"),
("bpy.types.toolsettings.use_snap_rotate*", "editors/3dview/controls/snapping.html#bpy-types-toolsettings-use-snap-rotate"),
("bpy.types.unitsettings.system_rotation*", "scene_layout/scene/properties.html#bpy-types-unitsettings-system-rotation"),
("bpy.types.view3doverlay.display_handle*", "editors/3dview/display/overlays.html#bpy-types-view3doverlay-display-handle"),
("bpy.types.volumedisplay.wireframe_type*", "modeling/volumes/properties.html#bpy-types-volumedisplay-wireframe-type"),
("bpy.ops.anim.channels_editable_toggle*", "editors/graph_editor/channels.html#bpy-ops-anim-channels-editable-toggle"),
@@ -923,11 +935,15 @@ url_manual_mapping = (
("bpy.types.freestylelineset.visibility*", "render/freestyle/view_layer/line_set.html#bpy-types-freestylelineset-visibility"),
("bpy.types.freestylelinestyle.chaining*", "render/freestyle/view_layer/line_style/strokes.html#bpy-types-freestylelinestyle-chaining"),
("bpy.types.freestylelinestyle.sort_key*", "render/freestyle/view_layer/line_style/strokes.html#bpy-types-freestylelinestyle-sort-key"),
("bpy.types.geometrynodeaccumulatefield*", "modeling/geometry_nodes/utilities/accumulate_field.html#bpy-types-geometrynodeaccumulatefield"),
("bpy.types.geometrynodecurvesethandles*", "modeling/geometry_nodes/curve/set_handle_type.html#bpy-types-geometrynodecurvesethandles"),
("bpy.types.geometrynodecurvesplinetype*", "modeling/geometry_nodes/curve/set_spline_type.html#bpy-types-geometrynodecurvesplinetype"),
("bpy.types.geometrynodeinputmeshisland*", "modeling/geometry_nodes/mesh/mesh_island.html#bpy-types-geometrynodeinputmeshisland"),
("bpy.types.geometrynodemergebydistance*", "modeling/geometry_nodes/geometry/merge_by_distance.html#bpy-types-geometrynodemergebydistance"),
("bpy.types.geometrynodereplacematerial*", "modeling/geometry_nodes/material/replace_material.html#bpy-types-geometrynodereplacematerial"),
("bpy.types.geometrynoderotateinstances*", "modeling/geometry_nodes/instances/rotate_instances.html#bpy-types-geometrynoderotateinstances"),
("bpy.types.geometrynodesetsplinecyclic*", "modeling/geometry_nodes/curve/set_spline_cyclic.html#bpy-types-geometrynodesetsplinecyclic"),
("bpy.types.geometrynodesplineparameter*", "modeling/geometry_nodes/curve/spline_parameter.html#bpy-types-geometrynodesplineparameter"),
("bpy.types.gpencillayer.use_mask_layer*", "grease_pencil/properties/layers.html#bpy-types-gpencillayer-use-mask-layer"),
("bpy.types.greasepencil.use_curve_edit*", "grease_pencil/modes/edit/curve_editing.html#bpy-types-greasepencil-use-curve-edit"),
("bpy.types.imagepaint.screen_grab_size*", "sculpt_paint/texture_paint/tool_settings/options.html#bpy-types-imagepaint-screen-grab-size"),
@@ -997,9 +1013,9 @@ url_manual_mapping = (
("bpy.types.fluidflowsettings.use_flow*", "physics/fluid/type/flow.html#bpy-types-fluidflowsettings-use-flow"),
("bpy.types.fmodifierfunctiongenerator*", "editors/graph_editor/fcurves/modifiers.html#bpy-types-fmodifierfunctiongenerator"),
("bpy.types.geometrynodecollectioninfo*", "modeling/geometry_nodes/input/collection_info.html#bpy-types-geometrynodecollectioninfo"),
("bpy.types.geometrynodecurveparameter*", "modeling/geometry_nodes/curve/curve_parameter.html#bpy-types-geometrynodecurveparameter"),
("bpy.types.geometrynodedeletegeometry*", "modeling/geometry_nodes/geometry/delete_geometry.html#bpy-types-geometrynodedeletegeometry"),
("bpy.types.geometrynodeinputcurvetilt*", "modeling/geometry_nodes/curve/curve_tilt.html#bpy-types-geometrynodeinputcurvetilt"),
("bpy.types.geometrynodeinputscenetime*", "modeling/geometry_nodes/input/scene_time.html#bpy-types-geometrynodeinputscenetime"),
("bpy.types.geometrynodepointstovolume*", "modeling/geometry_nodes/point/points_to_volume.html#bpy-types-geometrynodepointstovolume"),
("bpy.types.geometrynodescaleinstances*", "modeling/geometry_nodes/instances/scale_instances.html#bpy-types-geometrynodescaleinstances"),
("bpy.types.geometrynodesetcurveradius*", "modeling/geometry_nodes/curve/set_curve_radius.html#bpy-types-geometrynodesetcurveradius"),
@@ -1079,7 +1095,6 @@ url_manual_mapping = (
("bpy.types.fluidflowsettings.density*", "physics/fluid/type/flow.html#bpy-types-fluidflowsettings-density"),
("bpy.types.freestylelineset.qi_start*", "render/freestyle/view_layer/line_set.html#bpy-types-freestylelineset-qi-start"),
("bpy.types.freestylelinestyle.rounds*", "render/freestyle/view_layer/line_style/strokes.html#bpy-types-freestylelinestyle-rounds"),
("bpy.types.functionnodecomparefloats*", "modeling/geometry_nodes/utilities/compare_floats.html#bpy-types-functionnodecomparefloats"),
("bpy.types.geometrynodecurvetopoints*", "modeling/geometry_nodes/curve/curve_to_points.html#bpy-types-geometrynodecurvetopoints"),
("bpy.types.geometrynodeinputmaterial*", "modeling/geometry_nodes/input/material.html#bpy-types-geometrynodeinputmaterial"),
("bpy.types.geometrynodeinputposition*", "modeling/geometry_nodes/input/position.html#bpy-types-geometrynodeinputposition"),
@@ -1087,6 +1102,7 @@ url_manual_mapping = (
("bpy.types.geometrynodemeshicosphere*", "modeling/geometry_nodes/mesh_primitives/icosphere.html#bpy-types-geometrynodemeshicosphere"),
("bpy.types.geometrynodereplacestring*", "modeling/geometry_nodes/text/replace_string.html#bpy-types-geometrynodereplacestring"),
("bpy.types.geometrynoderesamplecurve*", "modeling/geometry_nodes/curve/resample_curve.html#bpy-types-geometrynoderesamplecurve"),
("bpy.types.geometrynodescaleelements*", "modeling/geometry_nodes/mesh/scale_elements.html#bpy-types-geometrynodescaleelements"),
("bpy.types.geometrynodesubdividemesh*", "modeling/geometry_nodes/mesh/subdivide_mesh.html#bpy-types-geometrynodesubdividemesh"),
("bpy.types.geometrynodevaluetostring*", "modeling/geometry_nodes/text/value_to_string.html#bpy-types-geometrynodevaluetostring"),
("bpy.types.keyframe.handle_left_type*", "editors/graph_editor/fcurves/properties.html#bpy-types-keyframe-handle-left-type"),
@@ -1110,6 +1126,7 @@ url_manual_mapping = (
("bpy.types.shadernodebsdftranslucent*", "render/shader_nodes/shader/translucent.html#bpy-types-shadernodebsdftranslucent"),
("bpy.types.shadernodebsdftransparent*", "render/shader_nodes/shader/transparent.html#bpy-types-shadernodebsdftransparent"),
("bpy.types.shadernodevectortransform*", "render/shader_nodes/vector/transform.html#bpy-types-shadernodevectortransform"),
("bpy.types.shrinkwrapgpencilmodifier*", "grease_pencil/modifiers/deform/shrinkwrap.html#bpy-types-shrinkwrapgpencilmodifier"),
("bpy.types.spaceclipeditor.show_grid*", "editors/clip/display/clip_display.html#bpy-types-spaceclipeditor-show-grid"),
("bpy.types.spaceoutliner.filter_text*", "editors/outliner/interface.html#bpy-types-spaceoutliner-filter-text"),
("bpy.types.spacetexteditor.find_text*", "editors/text_editor.html#bpy-types-spacetexteditor-find-text"),
@@ -1118,6 +1135,8 @@ url_manual_mapping = (
("bpy.types.spaceuveditor.lock_bounds*", "modeling/meshes/uv/editing.html#bpy-types-spaceuveditor-lock-bounds"),
("bpy.types.spline.tilt_interpolation*", "modeling/curves/properties/active_spline.html#bpy-types-spline-tilt-interpolation"),
("bpy.types.transformorientation.name*", "editors/3dview/controls/orientation.html#bpy-types-transformorientation-name"),
("bpy.types.unitsettings.scale_length*", "scene_layout/scene/properties.html#bpy-types-unitsettings-scale-length"),
("bpy.types.unitsettings.use_separate*", "scene_layout/scene/properties.html#bpy-types-unitsettings-use-separate"),
("bpy.types.viewlayer.use_motion_blur*", "render/layers/introduction.html#bpy-types-viewlayer-use-motion-blur"),
("bpy.types.volumedisplay.slice_depth*", "modeling/volumes/properties.html#bpy-types-volumedisplay-slice-depth"),
("bpy.types.worldmistsettings.falloff*", "render/cycles/world_settings.html#bpy-types-worldmistsettings-falloff"),
@@ -1150,13 +1169,14 @@ url_manual_mapping = (
("bpy.ops.wm.previews_batch_generate*", "files/blend/previews.html#bpy-ops-wm-previews-batch-generate"),
("bpy.types.assetmetadata.active_tag*", "editors/asset_browser.html#bpy-types-assetmetadata-active-tag"),
("bpy.types.bakesettings.cage_object*", "render/cycles/baking.html#bpy-types-bakesettings-cage-object"),
("bpy.types.bakesettings.margin_type*", "render/cycles/baking.html#bpy-types-bakesettings-margin-type"),
("bpy.types.bone.use_relative_parent*", "animation/armatures/bones/properties/relations.html#bpy-types-bone-use-relative-parent"),
("bpy.types.brush.auto_smooth_factor*", "sculpt_paint/sculpting/tool_settings/brush_settings.html#bpy-types-brush-auto-smooth-factor"),
("bpy.types.brush.smooth_deform_type*", "sculpt_paint/sculpting/tools/smooth.html#bpy-types-brush-smooth-deform-type"),
("bpy.types.brush.use_connected_only*", "sculpt_paint/sculpting/tools/pose.html#bpy-types-brush-use-connected-only"),
("bpy.types.brush.use_cursor_overlay*", "sculpt_paint/brush/cursor.html#bpy-types-brush-use-cursor-overlay"),
("bpy.types.camera.show_passepartout*", "render/cameras.html#bpy-types-camera-show-passepartout"),
("bpy.types.collection.lineart_usage*", "scene_layout/collections/properties.html#bpy-types-collection-lineart-usage"),
("bpy.types.collection.lineart_usage*", "scene_layout/collections/collections.html#bpy-types-collection-lineart-usage"),
("bpy.types.colormanagedviewsettings*", "render/color_management.html#bpy-types-colormanagedviewsettings"),
("bpy.types.compositornodebokehimage*", "compositing/types/input/bokeh_image.html#bpy-types-compositornodebokehimage"),
("bpy.types.compositornodecolormatte*", "compositing/types/matte/color_key.html#bpy-types-compositornodecolormatte"),
@@ -1172,6 +1192,7 @@ url_manual_mapping = (
("bpy.types.freestylelineset.exclude*", "render/freestyle/view_layer/line_set.html#bpy-types-freestylelineset-exclude"),
("bpy.types.freestylelinestyle.alpha*", "render/freestyle/view_layer/line_style/alpha.html#bpy-types-freestylelinestyle-alpha"),
("bpy.types.freestylelinestyle.color*", "render/freestyle/view_layer/line_style/color.html#bpy-types-freestylelinestyle-color"),
("bpy.types.geometrynodefieldatindex*", "modeling/geometry_nodes/utilities/field_at_index.html#bpy-types-geometrynodefieldatindex"),
("bpy.types.geometrynodeinputtangent*", "modeling/geometry_nodes/curve/curve_tangent.html#bpy-types-geometrynodeinputtangent"),
("bpy.types.geometrynodejoingeometry*", "modeling/geometry_nodes/geometry/join_geometry.html#bpy-types-geometrynodejoingeometry"),
("bpy.types.geometrynodemeshcylinder*", "modeling/geometry_nodes/mesh_primitives/cylinder.html#bpy-types-geometrynodemeshcylinder"),
@@ -1207,6 +1228,7 @@ url_manual_mapping = (
("bpy.types.thicknessgpencilmodifier*", "grease_pencil/modifiers/deform/thickness.html#bpy-types-thicknessgpencilmodifier"),
("bpy.types.toolsettings.snap_target*", "editors/3dview/controls/snapping.html#bpy-types-toolsettings-snap-target"),
("bpy.types.transformcacheconstraint*", "animation/constraints/transform/transform_cache.html#bpy-types-transformcacheconstraint"),
("bpy.types.unitsettings.length_unit*", "scene_layout/scene/properties.html#bpy-types-unitsettings-length-unit"),
("bpy.types.vertexweighteditmodifier*", "modeling/modifiers/modify/weight_edit.html#bpy-types-vertexweighteditmodifier"),
("bpy.types.volumedisplay.slice_axis*", "modeling/volumes/properties.html#bpy-types-volumedisplay-slice-axis"),
("bpy.ops.anim.channels_clean_empty*", "editors/nla/editing.html#bpy-ops-anim-channels-clean-empty"),
@@ -1229,7 +1251,7 @@ url_manual_mapping = (
("bpy.ops.object.vertex_group_clean*", "sculpt_paint/weight_paint/editing.html#bpy-ops-object-vertex-group-clean"),
("bpy.ops.poselib.create_pose_asset*", "animation/armatures/posing/editing/pose_library.html#bpy-ops-poselib-create-pose-asset"),
("bpy.ops.preferences.theme_install*", "editors/preferences/themes.html#bpy-ops-preferences-theme-install"),
("bpy.ops.render.play-rendered-anim*", "render/output/animation_player.html#bpy-ops-render-play-rendered-anim"),
("bpy.ops.render.play_rendered_anim*", "render/output/animation_player.html#bpy-ops-render-play-rendered-anim"),
("bpy.ops.sculpt.set_pivot_position*", "sculpt_paint/sculpting/editing/sculpt.html#bpy-ops-sculpt-set-pivot-position"),
("bpy.ops.sequencer.image_strip_add*", "video_editing/sequencer/strips/image.html#bpy-ops-sequencer-image-strip-add"),
("bpy.ops.sequencer.movie_strip_add*", "video_editing/sequencer/strips/movie.html#bpy-ops-sequencer-movie-strip-add"),
@@ -1253,6 +1275,7 @@ url_manual_mapping = (
("bpy.types.compositornodemovieclip*", "compositing/types/input/movie_clip.html#bpy-types-compositornodemovieclip"),
("bpy.types.compositornodenormalize*", "compositing/types/vector/normalize.html#bpy-types-compositornodenormalize"),
("bpy.types.compositornodepremulkey*", "compositing/types/converter/alpha_convert.html#bpy-types-compositornodepremulkey"),
("bpy.types.compositornodescenetime*", "compositing/types/input/scene_time.html#bpy-types-compositornodescenetime"),
("bpy.types.compositornodestabilize*", "compositing/types/distort/stabilize_2d.html#bpy-types-compositornodestabilize"),
("bpy.types.compositornodetransform*", "compositing/types/distort/transform.html#bpy-types-compositornodetransform"),
("bpy.types.compositornodetranslate*", "compositing/types/distort/translate.html#bpy-types-compositornodetranslate"),
@@ -1273,6 +1296,7 @@ url_manual_mapping = (
("bpy.types.geometrynodecurvelength*", "modeling/geometry_nodes/curve/curve_length.html#bpy-types-geometrynodecurvelength"),
("bpy.types.geometrynodecurvespiral*", "modeling/geometry_nodes/curve_primitives/curve_spiral.html#bpy-types-geometrynodecurvespiral"),
("bpy.types.geometrynodecurvetomesh*", "modeling/geometry_nodes/curve/curve_to_mesh.html#bpy-types-geometrynodecurvetomesh"),
("bpy.types.geometrynodeextrudemesh*", "modeling/geometry_nodes/mesh/extrude_mesh.html#bpy-types-geometrynodeextrudemesh"),
("bpy.types.geometrynodefilletcurve*", "modeling/geometry_nodes/curve/fillet_curve.html#bpy-types-geometrynodefilletcurve"),
("bpy.types.geometrynodeinputnormal*", "modeling/geometry_nodes/input/normal.html#bpy-types-geometrynodeinputnormal"),
("bpy.types.geometrynodeinputradius*", "modeling/geometry_nodes/input/radius.html#bpy-types-geometrynodeinputradius"),
@@ -1332,6 +1356,7 @@ url_manual_mapping = (
("bpy.ops.mesh.primitive_plane_add*", "modeling/meshes/primitives.html#bpy-ops-mesh-primitive-plane-add"),
("bpy.ops.mesh.primitive_torus_add*", "modeling/meshes/primitives.html#bpy-ops-mesh-primitive-torus-add"),
("bpy.ops.mesh.select_non_manifold*", "modeling/meshes/selecting/all_by_trait.html#bpy-ops-mesh-select-non-manifold"),
("bpy.ops.object.attribute_convert*", "modeling/geometry_nodes/attributes_reference.html#bpy-ops-object-attribute-convert"),
("bpy.ops.object.constraints_clear*", "animation/constraints/interface/adding_removing.html#bpy-ops-object-constraints-clear"),
("bpy.ops.object.quadriflow_remesh*", "modeling/meshes/retopology.html#bpy-ops-object-quadriflow-remesh"),
("bpy.ops.object.vertex_group_copy*", "modeling/meshes/properties/vertex_groups/vertex_groups.html#bpy-ops-object-vertex-group-copy"),
@@ -1388,6 +1413,7 @@ url_manual_mapping = (
("bpy.types.freestylelinestyle.gap*", "render/freestyle/view_layer/line_style/strokes.html#bpy-types-freestylelinestyle-gap"),
("bpy.types.freestylesettings.mode*", "render/freestyle/view_layer/freestyle.html#bpy-types-freestylesettings-mode"),
("bpy.types.geometrynodeconvexhull*", "modeling/geometry_nodes/geometry/convex_hull.html#bpy-types-geometrynodeconvexhull"),
("bpy.types.geometrynodedomainsize*", "modeling/geometry_nodes/attribute/domain_size.html#bpy-types-geometrynodedomainsize"),
("bpy.types.geometrynodefloattoint*", "modeling/geometry_nodes/utilities/float_to_integer.html#bpy-types-geometrynodefloattoint"),
("bpy.types.geometrynodeinputcolor*", "modeling/geometry_nodes/input/color.html#bpy-types-geometrynodeinputcolor"),
("bpy.types.geometrynodeinputindex*", "modeling/geometry_nodes/input/input_index.html#bpy-types-geometrynodeinputindex"),
@@ -1418,6 +1444,8 @@ url_manual_mapping = (
("bpy.types.sound.use_memory_cache*", "video_editing/sequencer/sidebar/strip.html#bpy-types-sound-use-memory-cache"),
("bpy.types.spaceview3d.show_gizmo*", "editors/3dview/display/gizmo.html#bpy-types-spaceview3d-show-gizmo"),
("bpy.types.texturegpencilmodifier*", "grease_pencil/modifiers/modify/texture_mapping.html#bpy-types-texturegpencilmodifier"),
("bpy.types.unitsettings.mass_unit*", "scene_layout/scene/properties.html#bpy-types-unitsettings-mass-unit"),
("bpy.types.unitsettings.time_unit*", "scene_layout/scene/properties.html#bpy-types-unitsettings-time-unit"),
("bpy.types.volumedisplacemodifier*", "modeling/modifiers/deform/volume_displace.html#bpy-types-volumedisplacemodifier"),
("bpy.types.volumerender.step_size*", "modeling/volumes/properties.html#bpy-types-volumerender-step-size"),
("bpy.types.weightednormalmodifier*", "modeling/modifiers/modify/weighted_normal.html#bpy-types-weightednormalmodifier"),
@@ -1435,6 +1463,7 @@ url_manual_mapping = (
("bpy.ops.gpencil.stroke_caps_set*", "grease_pencil/modes/edit/stroke_menu.html#bpy-ops-gpencil-stroke-caps-set"),
("bpy.ops.gpencil.stroke_separate*", "grease_pencil/modes/edit/grease_pencil_menu.html#bpy-ops-gpencil-stroke-separate"),
("bpy.ops.gpencil.stroke_simplify*", "grease_pencil/modes/edit/stroke_menu.html#bpy-ops-gpencil-stroke-simplify"),
("bpy.ops.graph.blend_to_neighbor*", "editors/graph_editor/fcurves/editing.html#bpy-ops-graph-blend-to-neighbor"),
("bpy.ops.graph.snap_cursor_value*", "editors/graph_editor/fcurves/editing.html#bpy-ops-graph-snap-cursor-value"),
("bpy.ops.image.save_all_modified*", "editors/image/editing.html#bpy-ops-image-save-all-modified"),
("bpy.ops.mesh.extrude_edges_move*", "modeling/meshes/editing/edge/extrude_edges.html#bpy-ops-mesh-extrude-edges-move"),
@@ -1447,6 +1476,7 @@ url_manual_mapping = (
("bpy.ops.mesh.subdivide_edgering*", "modeling/meshes/editing/edge/subdivide_edge_ring.html#bpy-ops-mesh-subdivide-edgering"),
("bpy.ops.node.hide_socket_toggle*", "interface/controls/nodes/editing.html#bpy-ops-node-hide-socket-toggle"),
("bpy.ops.node.tree_socket_remove*", "interface/controls/nodes/groups.html#bpy-ops-node-tree-socket-remove"),
("bpy.ops.object.attribute_remove*", "modeling/geometry_nodes/attributes_reference.html#bpy-ops-object-attribute-remove"),
("bpy.ops.object.constraints_copy*", "animation/constraints/interface/adding_removing.html#bpy-ops-object-constraints-copy"),
("bpy.ops.object.gpencil_modifier*", "grease_pencil/modifiers/index.html#bpy-ops-object-gpencil-modifier"),
("bpy.ops.object.make_links_scene*", "scene_layout/object/editing/link_transfer/link_scene.html#bpy-ops-object-make-links-scene"),
@@ -1509,6 +1539,7 @@ url_manual_mapping = (
("bpy.types.geometrynodecurvestar*", "modeling/geometry_nodes/curve_primitives/star.html#bpy-types-geometrynodecurvestar"),
("bpy.types.geometrynodeedgesplit*", "modeling/geometry_nodes/mesh/split_edges.html#bpy-types-geometrynodeedgesplit"),
("bpy.types.geometrynodefillcurve*", "modeling/geometry_nodes/curve/fill_curve.html#bpy-types-geometrynodefillcurve"),
("bpy.types.geometrynodeflipfaces*", "modeling/geometry_nodes/mesh/flip_faces.html#bpy-types-geometrynodeflipfaces"),
("bpy.types.geometrynodetransform*", "modeling/geometry_nodes/geometry/transform.html#bpy-types-geometrynodetransform"),
("bpy.types.geometrynodetrimcurve*", "modeling/geometry_nodes/curve/trim_curve.html#bpy-types-geometrynodetrimcurve"),
("bpy.types.gpencilsculptsettings*", "grease_pencil/properties/index.html#bpy-types-gpencilsculptsettings"),
@@ -1552,6 +1583,7 @@ url_manual_mapping = (
("bpy.ops.curve.switch_direction*", "modeling/curves/editing/segments.html#bpy-ops-curve-switch-direction"),
("bpy.ops.gpencil.duplicate_move*", "grease_pencil/modes/edit/grease_pencil_menu.html#bpy-ops-gpencil-duplicate-move"),
("bpy.ops.gpencil.stroke_arrange*", "grease_pencil/modes/edit/stroke_menu.html#bpy-ops-gpencil-stroke-arrange"),
("bpy.ops.graph.equalize_handles*", "editors/graph_editor/fcurves/editing.html#bpy-ops-graph-equalize-handles"),
("bpy.ops.mesh.bridge-edge-loops*", "modeling/meshes/editing/edge/bridge_edge_loops.html#bpy-ops-mesh-bridge-edge-loops"),
("bpy.ops.mesh.intersect_boolean*", "modeling/meshes/editing/face/intersect_boolean.html#bpy-ops-mesh-intersect-boolean"),
("bpy.ops.mesh.loop_multi_select*", "modeling/meshes/selecting/loops.html#bpy-ops-mesh-loop-multi-select"),
@@ -1616,6 +1648,7 @@ url_manual_mapping = (
("bpy.types.motionpath.frame_end*", "animation/motion_paths.html#bpy-types-motionpath-frame-end"),
("bpy.types.noisegpencilmodifier*", "grease_pencil/modifiers/deform/noise.html#bpy-types-noisegpencilmodifier"),
("bpy.types.object.hide_viewport*", "scene_layout/object/properties/visibility.html#bpy-types-object-hide-viewport"),
("bpy.types.object.rotation_mode*", "scene_layout/object/properties/transforms.html#bpy-types-object-rotation-mode"),
("bpy.types.object.show_in_front*", "scene_layout/object/properties/display.html#bpy-types-object-show-in-front"),
("bpy.types.posebone.rigify_type*", "addons/rigging/rigify/rig_types/index.html#bpy-types-posebone-rigify-type"),
("bpy.types.preferencesfilepaths*", "editors/preferences/file_paths.html#bpy-types-preferencesfilepaths"),
@@ -1718,6 +1751,7 @@ url_manual_mapping = (
("bpy.types.cyclesworldsettings*", "render/cycles/world_settings.html#bpy-types-cyclesworldsettings"),
("bpy.types.dashgpencilmodifier*", "grease_pencil/modifiers/generate/dash.html#bpy-types-dashgpencilmodifier"),
("bpy.types.fluiddomainsettings*", "physics/fluid/type/domain/index.html#bpy-types-fluiddomainsettings"),
("bpy.types.functionnodecompare*", "modeling/geometry_nodes/utilities/compare.html#bpy-types-functionnodecompare"),
("bpy.types.geometrynodeboolean*", "modeling/geometry_nodes/input/boolean.html#bpy-types-geometrynodeboolean"),
("bpy.types.geometrynodeinputid*", "modeling/geometry_nodes/input/id.html#bpy-types-geometrynodeinputid"),
("bpy.types.geometrynodeinteger*", "modeling/geometry_nodes/input/integer.html#bpy-types-geometrynodeinteger"),
@@ -1744,6 +1778,7 @@ url_manual_mapping = (
("bpy.types.shadernodelightpath*", "render/shader_nodes/input/light_path.html#bpy-types-shadernodelightpath"),
("bpy.types.shadernodemixshader*", "render/shader_nodes/shader/mix.html#bpy-types-shadernodemixshader"),
("bpy.types.shadernodenormalmap*", "render/shader_nodes/vector/normal_map.html#bpy-types-shadernodenormalmap"),
("bpy.types.shadernodepointinfo*", "render/shader_nodes/input/point_info.html#bpy-types-shadernodepointinfo"),
("bpy.types.shadernodewireframe*", "render/shader_nodes/input/wireframe.html#bpy-types-shadernodewireframe"),
("bpy.types.spacesequenceeditor*", "video_editing/index.html#bpy-types-spacesequenceeditor"),
("bpy.types.spline.resolution_u*", "modeling/curves/properties/active_spline.html#bpy-types-spline-resolution-u"),
@@ -1756,6 +1791,7 @@ url_manual_mapping = (
("bpy.types.tintgpencilmodifier*", "grease_pencil/modifiers/color/tint.html#bpy-types-tintgpencilmodifier"),
("bpy.types.transformconstraint*", "animation/constraints/transform/transformation.html#bpy-types-transformconstraint"),
("bpy.types.triangulatemodifier*", "modeling/modifiers/generate/triangulate.html#bpy-types-triangulatemodifier"),
("bpy.types.unitsettings.system*", "scene_layout/scene/properties.html#bpy-types-unitsettings-system"),
("bpy.types.viewlayer.use_solid*", "render/layers/introduction.html#bpy-types-viewlayer-use-solid"),
("bpy.types.volume.frame_offset*", "modeling/volumes/properties.html#bpy-types-volume-frame-offset"),
("bpy.types.windowmanager.addon*", "editors/preferences/addons.html#bpy-types-windowmanager-addon"),
@@ -1788,6 +1824,7 @@ url_manual_mapping = (
("bpy.ops.node.node_copy_color*", "interface/controls/nodes/sidebar.html#bpy-ops-node-node-copy-color"),
("bpy.ops.node.read_viewlayers*", "interface/controls/nodes/editing.html#bpy-ops-node-read-viewlayers"),
("bpy.ops.node.tree_socket_add*", "interface/controls/nodes/groups.html#bpy-ops-node-tree-socket-add"),
("bpy.ops.object.attribute_add*", "modeling/geometry_nodes/attributes_reference.html#bpy-ops-object-attribute-add"),
("bpy.ops.object.data_transfer*", "scene_layout/object/editing/link_transfer/transfer_mesh_data.html#bpy-ops-object-data-transfer"),
("bpy.ops.object.modifier_copy*", "modeling/modifiers/introduction.html#bpy-ops-object-modifier-copy"),
("bpy.ops.object.select_camera*", "scene_layout/object/selecting.html#bpy-ops-object-select-camera"),
@@ -1819,12 +1856,12 @@ url_manual_mapping = (
("bpy.types.armature.show_axes*", "animation/armatures/properties/display.html#bpy-types-armature-show-axes"),
("bpy.types.armatureconstraint*", "animation/constraints/relationship/armature.html#bpy-types-armatureconstraint"),
("bpy.types.compositornodeblur*", "compositing/types/filter/blur_node.html#bpy-types-compositornodeblur"),
("bpy.types.compositornodecomb*", "editors/texture_node/types/color/combine_separate.html#bpy-types-compositornodecomb"),
("bpy.types.compositornodecomb*", "compositing/types/converter/combine_separate.html#bpy-types-compositornodecomb"),
("bpy.types.compositornodecrop*", "compositing/types/distort/crop.html#bpy-types-compositornodecrop"),
("bpy.types.compositornodeflip*", "compositing/types/distort/flip.html#bpy-types-compositornodeflip"),
("bpy.types.compositornodemask*", "compositing/types/input/mask.html#bpy-types-compositornodemask"),
("bpy.types.compositornodemath*", "compositing/types/converter/math.html#bpy-types-compositornodemath"),
("bpy.types.compositornodetime*", "compositing/types/input/time.html#bpy-types-compositornodetime"),
("bpy.types.compositornodetime*", "compositing/types/input/time_curve.html#bpy-types-compositornodetime"),
("bpy.types.constraint.enabled*", "animation/constraints/interface/header.html#bpy-types-constraint-enabled"),
("bpy.types.curve.bevel_object*", "modeling/curves/properties/geometry.html#bpy-types-curve-bevel-object"),
("bpy.types.curve.resolution_u*", "modeling/curves/properties/shape.html#bpy-types-curve-resolution-u"),
@@ -1860,7 +1897,6 @@ url_manual_mapping = (
("bpy.types.shadernodeemission*", "render/shader_nodes/shader/emission.html#bpy-types-shadernodeemission"),
("bpy.types.shadernodegeometry*", "render/shader_nodes/input/geometry.html#bpy-types-shadernodegeometry"),
("bpy.types.shadernodehairinfo*", "render/shader_nodes/input/hair_info.html#bpy-types-shadernodehairinfo"),
("bpy.types.shadernodepointinfo*", "render/shader_nodes/input/point_info.html#bpy-types-shadernodepointinfo"),
("bpy.types.shadernodemaprange*", "render/shader_nodes/converter/map_range.html#bpy-types-shadernodemaprange"),
("bpy.types.shadernodergbcurve*", "modeling/geometry_nodes/color/rgb_curves.html#bpy-types-shadernodergbcurve"),
("bpy.types.shadernodeseparate*", "render/shader_nodes/converter/combine_separate.html#bpy-types-shadernodeseparate"),
@@ -1892,6 +1928,7 @@ url_manual_mapping = (
("bpy.ops.curve.smooth_weight*", "modeling/curves/editing/control_points.html#bpy-ops-curve-smooth-weight"),
("bpy.ops.file.pack_libraries*", "files/blend/packed_data.html#bpy-ops-file-pack-libraries"),
("bpy.ops.font.change_spacing*", "modeling/texts/editing.html#bpy-ops-font-change-spacing"),
("bpy.ops.gpencil.layer_merge*", "grease_pencil/properties/layers.html#bpy-ops-gpencil-layer-merge"),
("bpy.ops.gpencil.stroke_flip*", "grease_pencil/modes/edit/stroke_menu.html#bpy-ops-gpencil-stroke-flip"),
("bpy.ops.gpencil.stroke_join*", "grease_pencil/modes/edit/stroke_menu.html#bpy-ops-gpencil-stroke-join"),
("bpy.ops.gpencil.stroke_trim*", "grease_pencil/modes/edit/stroke_menu.html#bpy-ops-gpencil-stroke-trim"),
@@ -1949,7 +1986,7 @@ url_manual_mapping = (
("bpy.types.collisionmodifier*", "physics/collision.html#bpy-types-collisionmodifier"),
("bpy.types.collisionsettings*", "physics/collision.html#bpy-types-collisionsettings"),
("bpy.types.compositornodergb*", "compositing/types/input/rgb.html#bpy-types-compositornodergb"),
("bpy.types.compositornodesep*", "editors/texture_node/types/color/combine_separate.html#bpy-types-compositornodesep"),
("bpy.types.compositornodesep*", "compositing/types/converter/combine_separate.html#bpy-types-compositornodesep"),
("bpy.types.curve.bevel_depth*", "modeling/curves/properties/geometry.html#bpy-types-curve-bevel-depth"),
("bpy.types.curve.use_stretch*", "modeling/curves/properties/shape.html#bpy-types-curve-use-stretch"),
("bpy.types.edgesplitmodifier*", "modeling/modifiers/generate/edge_split.html#bpy-types-edgesplitmodifier"),
@@ -2173,6 +2210,7 @@ url_manual_mapping = (
("bpy.types.floorconstraint*", "animation/constraints/relationship/floor.html#bpy-types-floorconstraint"),
("bpy.types.fmodifiercycles*", "editors/graph_editor/fcurves/modifiers.html#bpy-types-fmodifiercycles"),
("bpy.types.fmodifierlimits*", "editors/graph_editor/fcurves/modifiers.html#bpy-types-fmodifierlimits"),
("bpy.types.geometrynodearc*", "modeling/geometry_nodes/curve_primitives/arc.html#bpy-types-geometrynodearc"),
("bpy.types.imagepaint.mode*", "sculpt_paint/texture_paint/tool_settings/texture_slots.html#bpy-types-imagepaint-mode"),
("bpy.types.latticemodifier*", "modeling/modifiers/deform/lattice.html#bpy-types-latticemodifier"),
("bpy.types.materiallineart*", "render/materials/line_art.html#bpy-types-materiallineart"),
@@ -2290,6 +2328,7 @@ url_manual_mapping = (
("bpy.ops.fluid.free_mesh*", "physics/fluid/type/domain/liquid/mesh.html#bpy-ops-fluid-free-mesh"),
("bpy.ops.font.select_all*", "modeling/texts/selecting.html#bpy-ops-font-select-all"),
("bpy.ops.gpencil.convert*", "grease_pencil/modes/object/convert_to_geometry.html#bpy-ops-gpencil-convert"),
("bpy.ops.graph.breakdown*", "editors/graph_editor/fcurves/editing.html#bpy-ops-graph-breakdown"),
("bpy.ops.mask.parent_set*", "movie_clip/masking/editing.html#bpy-ops-mask-parent-set"),
("bpy.ops.mask.select_all*", "movie_clip/masking/selecting.html#bpy-ops-mask-select-all"),
("bpy.ops.mask.select_box*", "movie_clip/masking/selecting.html#bpy-ops-mask-select-box"),
@@ -2476,6 +2515,7 @@ url_manual_mapping = (
("bpy.ops.sculpt.expand*", "sculpt_paint/sculpting/editing/mask.html#bpy-ops-sculpt-expand"),
("bpy.ops.view3d.select*", "editors/3dview/selecting.html#bpy-ops-view3d-select"),
("bpy.ops.wm.debug_menu*", "advanced/operators.html#bpy-ops-wm-debug-menu"),
("bpy.ops.wm.obj_export*", "files/import_export/obj.html#bpy-ops-wm-obj-export"),
("bpy.ops.wm.properties*", "files/data_blocks.html#bpy-ops-wm-properties"),
("bpy.ops.wm.usd_export*", "files/import_export/usd.html#bpy-ops-wm-usd-export"),
("bpy.types.addsequence*", "video_editing/sequencer/strips/effects/add.html#bpy-types-addsequence"),
@@ -2579,6 +2619,7 @@ url_manual_mapping = (
("bpy.types.node.name*", "interface/controls/nodes/sidebar.html#bpy-types-node-name"),
("bpy.types.nodeframe*", "interface/controls/nodes/frame.html#bpy-types-nodeframe"),
("bpy.types.nodegroup*", "interface/controls/nodes/groups.html#bpy-types-nodegroup"),
("bpy.types.scene.muv*", "addons/uv/magic_uv.html#bpy-types-scene-muv"),
("bpy.types.spotlight*", "render/lights/light_object.html#bpy-types-spotlight"),
("bpy.types.textcurve*", "modeling/texts/index.html#bpy-types-textcurve"),
("bpy.types.udimtiles*", "modeling/meshes/uv/workflows/udims.html#bpy-types-udimtiles"),
@@ -2714,6 +2755,7 @@ url_manual_mapping = (
("bpy.ops.render*", "render/index.html#bpy-ops-render"),
("bpy.ops.script*", "advanced/scripting/index.html#bpy-ops-script"),
("bpy.ops.sculpt*", "sculpt_paint/sculpting/index.html#bpy-ops-sculpt"),
("bpy.ops.uv.muv*", "addons/uv/magic_uv.html#bpy-ops-uv-muv"),
("bpy.ops.uv.pin*", "modeling/meshes/uv/editing.html#bpy-ops-uv-pin"),
("bpy.ops.uv.rip*", "modeling/meshes/uv/tools/rip.html#bpy-ops-uv-rip"),
("bpy.ops.view3d*", "editors/3dview/index.html#bpy-ops-view3d"),

View File

@@ -442,13 +442,18 @@ def _template_items_change_frame(params):
# Tool System Templates
def _template_items_tool_select(params, operator, cursor_operator, *, extend):
def _template_items_tool_select(params, operator, cursor_operator, fallback, *, extend):
if params.select_mouse == 'LEFTMOUSE':
# Immediate select without quick delay.
# By default use 'PRESS' for immediate select without quick delay.
# Fallback key-maps 'CLICK' since 'PRESS' events passes through (allowing either click or drag).
#
# NOTE: When the active (non-fallback) tool uses a key-map that activates it's primary tool on drag,
# it's important that this key-map uses click and not press. Otherwise it becomes impossible to use
# the tool without selecting elements under the cursor.
return [
(operator, {"type": 'LEFTMOUSE', "value": 'PRESS'},
(operator, {"type": 'LEFTMOUSE', "value": 'CLICK' if fallback else 'PRESS'},
{"properties": [("deselect_all", True)]}),
(operator, {"type": 'LEFTMOUSE', "value": 'PRESS', "shift": True},
(operator, {"type": 'LEFTMOUSE', "value": 'CLICK' if fallback else 'PRESS', "shift": True},
{"properties": [(extend, True)]}),
]
else:
@@ -1467,7 +1472,7 @@ def km_view3d(params):
("view3d.ndof_all", {"type": 'NDOF_MOTION', "value": 'ANY', "shift": True, "ctrl": True}, None),
("view3d.view_selected", {"type": 'NDOF_BUTTON_FIT', "value": 'PRESS'},
{"properties": [("use_all_regions", False)]}),
("view3d.view_roll", {"type": 'NDOF_BUTTON_ROLL_CCW', "value": 'PRESS'},
("view3d.view_roll", {"type": 'NDOF_BUTTON_ROLL_CW', "value": 'PRESS'},
{"properties": [("type", 'LEFT')]}),
("view3d.view_roll", {"type": 'NDOF_BUTTON_ROLL_CCW', "value": 'PRESS'},
{"properties": [("type", 'RIGHT')]}),
@@ -2029,8 +2034,10 @@ def km_node_editor(params):
("node.link_make", {"type": 'F', "value": 'PRESS', "shift": True},
{"properties": [("replace", True)]}),
op_menu("NODE_MT_add", {"type": 'A', "value": 'PRESS', "shift": True}),
("node.duplicate_move", {"type": 'D', "value": 'PRESS', "shift": True}, None),
("node.duplicate_move_keep_inputs", {"type": 'D', "value": 'PRESS', "shift": True, "ctrl": True}, None),
("node.duplicate_move", {"type": 'D', "value": 'PRESS', "shift": True},
{"properties": [("NODE_OT_translate_attach", [("TRANSFORM_OT_translate", [("view2d_edge_pan", True)])])]}),
("node.duplicate_move_keep_inputs", {"type": 'D', "value": 'PRESS', "shift": True, "ctrl": True},
{"properties": [("NODE_OT_translate_attach", [("TRANSFORM_OT_translate", [("view2d_edge_pan", True)])])]}),
("node.parent_set", {"type": 'P', "value": 'PRESS', "ctrl": True}, None),
("node.detach", {"type": 'P', "value": 'PRESS', "alt": True}, None),
("node.join", {"type": 'J', "value": 'PRESS', "ctrl": True}, None),
@@ -4666,7 +4673,9 @@ def _template_paint_radial_control(paint, rotation=False, secondary_rotation=Fal
return items
def _template_view3d_select(*, type, value, legacy):
def _template_view3d_select(*, type, value, legacy, exclude_mod=None):
# NOTE: `exclude_mod` is needed since we don't want this tool to exclude Control-RMB actions when this is used
# as a tool key-map with RMB-select and `use_fallback_tool_rmb` is enabled. See T92467.
return [(
"view3d.select",
{"type": type, "value": value, **{m: True for m in mods}},
@@ -4680,7 +4689,7 @@ def _template_view3d_select(*, type, value, legacy):
(("center", "enumerate"), ("ctrl", "alt")),
(("toggle", "enumerate"), ("shift", "alt")),
(("toggle", "center", "enumerate"), ("shift", "ctrl", "alt")),
)]
) if exclude_mod is None or exclude_mod not in mods]
def _template_view3d_gpencil_select(*, type, value, legacy, use_select_mouse=True):
@@ -6279,7 +6288,7 @@ def km_image_editor_tool_uv_select(params, *, fallback):
{"space_type": 'IMAGE_EDITOR', "region_type": 'WINDOW'},
{"items": [
*([] if (fallback and (params.select_mouse == 'RIGHTMOUSE')) else _template_items_tool_select(
params, "uv.select", "uv.cursor_set", extend="extend")),
params, "uv.select", "uv.cursor_set", fallback, extend="extend")),
*([] if (not params.use_fallback_tool_rmb) else _template_uv_select(
type=params.select_mouse, value=params.select_mouse_value, legacy=params.legacy)),
]},
@@ -6448,7 +6457,7 @@ def km_node_editor_tool_select_circle(params, *, fallback):
# Why circle select should be used on tweak?
# So that RMB or Shift-RMB is still able to set an element as active.
type=params.select_tweak if (fallback and params.use_fallback_tool_select_mouse) else params.tool_mouse,
value='ANY' if fallback else 'PRESS',
value='ANY' if (fallback and params.use_fallback_tool_select_mouse) else 'PRESS',
properties=[("wait_for_input", False)])),
]},
)
@@ -6486,9 +6495,9 @@ def km_3d_view_tool_select(params, *, fallback):
{"space_type": 'VIEW_3D', "region_type": 'WINDOW'},
{"items": [
*([] if (fallback and (params.select_mouse == 'RIGHTMOUSE')) else _template_items_tool_select(
params, "view3d.select", "view3d.cursor3d", extend="toggle")),
params, "view3d.select", "view3d.cursor3d", fallback, extend="toggle")),
*([] if (not params.use_fallback_tool_rmb) else _template_view3d_select(
type=params.select_mouse, value=params.select_mouse_value, legacy=params.legacy)),
type=params.select_mouse, value=params.select_mouse_value, legacy=params.legacy, exclude_mod="ctrl")),
]},
)
@@ -6517,7 +6526,7 @@ def km_3d_view_tool_select_circle(params, *, fallback):
# Why circle select should be used on tweak?
# So that RMB or Shift-RMB is still able to set an element as active.
type=params.select_tweak if (fallback and params.use_fallback_tool_select_mouse) else params.tool_mouse,
value='ANY' if fallback else 'PRESS',
value='ANY' if (fallback and params.use_fallback_tool_select_mouse) else 'PRESS',
properties=[("wait_for_input", False)])),
]},
)
@@ -7398,7 +7407,7 @@ def km_3d_view_tool_edit_gpencil_select(params, *, fallback):
{"space_type": 'VIEW_3D', "region_type": 'WINDOW'},
{"items": [
*([] if (fallback and (params.select_mouse == 'RIGHTMOUSE')) else _template_items_tool_select(
params, "gpencil.select", "view3d.cursor3d", extend="toggle")),
params, "gpencil.select", "view3d.cursor3d", fallback, extend="toggle")),
*([] if (not params.use_fallback_tool_rmb) else _template_view3d_gpencil_select(
type=params.select_mouse, value=params.select_mouse_value, legacy=params.legacy)),
]},
@@ -7536,7 +7545,7 @@ def km_3d_view_tool_sculpt_gpencil_select(params):
return (
"3D View Tool: Sculpt Gpencil, Tweak",
{"space_type": 'VIEW_3D', "region_type": 'WINDOW'},
{"items": _template_items_tool_select(params, "gpencil.select", "view3d.cursor3d", extend="toggle")},
{"items": _template_items_tool_select(params, "gpencil.select", "view3d.cursor3d", False, extend="toggle")},
)
@@ -7576,7 +7585,7 @@ def km_sequencer_editor_tool_generic_select(params, *, fallback):
{"space_type": 'SEQUENCE_EDITOR', "region_type": 'WINDOW'},
{"items": [
*([] if (fallback and (params.select_mouse == 'RIGHTMOUSE')) else _template_items_tool_select(
params, "sequencer.select", "sequencer.cursor_set", extend="toggle")),
params, "sequencer.select", "sequencer.cursor_set", fallback, extend="toggle")),
*([] if (not params.use_fallback_tool_rmb) else _template_sequencer_preview_select(
type=params.select_mouse, value=params.select_mouse_value, legacy=params.legacy)),

View File

@@ -1126,7 +1126,8 @@ def km_node_editor(params):
{"properties": [("replace", False)]}),
("node.link_make", {"type": 'L', "value": 'PRESS', "shift": True},
{"properties": [("replace", True)]}),
("node.duplicate_move", {"type": 'D', "value": 'PRESS', "ctrl": True}, None),
("node.duplicate_move", {"type": 'D', "value": 'PRESS', "ctrl": True},
{"properties": [("NODE_OT_translate_attach", [("TRANSFORM_OT_translate", [("view2d_edge_pan", True)])])]}),
("node.parent_set", {"type": 'P', "value": 'PRESS'}, None),
("node.join", {"type": 'J', "value": 'PRESS', "ctrl": True}, None),
("node.hide_toggle", {"type": 'H', "value": 'PRESS', "ctrl": True}, None),

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