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1426 Commits

Author SHA1 Message Date
d8f46a4452 EEVEE: Motion Blur: Use CFRA instead of depsgraph ctime
This fixes time remapping issues.
2020-06-12 15:17:15 +02:00
a737ca11e1 EEVEE: Motion Blur: Fix issues with animated objects visibility 2020-06-12 14:21:17 +02:00
92520f1791 Merge branch 'master' into eevee-motionblur-object 2020-06-12 14:07:13 +02:00
fd14d1cceb DRW: Avoid undefined behavior when running multiple iteration
This was caused by DST.dupli_origin not being reset properly. This had
not effect in master but has effect in EEVEE motion blur branch.
2020-06-12 14:06:53 +02:00
6a1a894df1 EEVEE: Motion Blur: Support Duplis and assume they are always moving 2020-06-12 14:04:17 +02:00
a809631ff2 VR: Fix too dark rendering on SteamVR
Apply the sRGB transform workaround we already apply for Monado (and used
to apply for Windows Mixed Reality).
2020-06-12 13:12:45 +02:00
f12fe3c23e VR: SteamVR is now a supported OpenXR runtime! (Windows only)
Steam just released a SteamVR update with OpenXR Developer Preview
support:
https://steamcommunity.com/games/250820/announcements/detail/2396425843528787270.

Once SteamVR is set up for OpenXR (see link above), it works with
Blender "out of the box", thanks to OpenXR!

We have to apply the sRGB transform workaround for SteamVR though,
otherwise it renders way too dark. Done in the next commit.

Note that AMD users may still only see a pink screen, because the
OpenGL-DirectX compatibility fails. I will check on a fix again.
For SteamVR on Linux we may have to wait for until it supports OpenGL
rendering for OpenXR. Alternatively, we *could* add initial Vulkan
support at Ghost level and use Vulkan<->OpenGL interoperability
extensions, Monado uses these as  well.
2020-06-12 13:12:14 +02:00
16595b9ea1 Cleanup: split object data deform functions into their own files
Move armature/curve functions into their headers,
they were previously in BKE_lattice.h
2020-06-12 16:27:46 +10:00
5549fa5466 Cleanup: use doxy sections for armature.c 2020-06-12 15:06:07 +10:00
f79856f9fb Cleanup: minor changes to deform functions
- Use 'float (*)[3]' to avoid casts.
- Remove unnecessary float[3] copy in gpencil_deform_verts.
- Use MEM_SAFE_FREE
- Use const arguments.
2020-06-12 14:39:49 +10:00
24d39620fb Cleanup: split deform functions that take target object-data
Prefer meaningful function names over redundant NULL arguments.

Also clarify variable names as it wasn't obvious the object-data
is part of the object target.
2020-06-12 13:53:25 +10:00
c02baf8b50 Cleanup: use BKE_ prefix for deform functions 2020-06-12 12:52:24 +10:00
c73ee8d998 Makefile: Add build target for release
Fixes T77353
2020-06-11 17:28:01 -04:00
c98f92f998 EEVEE: Motion Blur: Auto detect animation and deformation on objects
This remove the overhead of deformation and normal motion blur
for all static objects.
2020-06-11 22:27:29 +02:00
4f9d1a5765 EEVEE: Motion Blur: Use less VRAM and improve larger blur
Larger blur now use a more stable approach. We repeat the expand process
instead of making tiles bigger.
2020-06-11 20:37:51 +02:00
526e8a3da1 GPencil: Cleanup transform code 2020-06-11 20:35:50 +02:00
a03ebe9431 UI: Adjust names for Find/Replace Set Selection
This is really doing two operation so using the ampersand makes more 
sense.
Also selection sounds better than selected.
This also adjusts the name in the text Edit menu which was an issue 
raised in T68738
2020-06-11 14:05:57 -04:00
a61ba6c73d Fix possibility to add objects in override collections.
Override collections do not support that, add proper checks in BKE code
adding objects to collections.

Also try to find a suitable collection in parents in that case.

Note that this is enforced on 'public' API level, internal code can
still bypass those checks if needed. Exposing this possibility to public
API should not be needed.
2020-06-11 17:33:06 +02:00
33359237fe EEVEE: Motion Blur: Expose max blur and depth scale 2020-06-11 16:37:11 +02:00
3d18bd5c51 BLI: define default hash function for const types 2020-06-11 16:16:44 +02:00
49af2f85c3 BLI: fix forwarding with incorrect type 2020-06-11 16:01:25 +02:00
a364032dff Cleanup: fix terminology in comment 2020-06-11 15:39:53 +02:00
e44045745d BLI: don't pass const pointers to placement new operator
This resulted in compile errors.
2020-06-11 15:37:09 +02:00
e22098616c BLI: include <new> header
This header defines default placement versions of operator new.
2020-06-11 15:37:09 +02:00
Jeroen Bakker
ed00b5def6 Fix T77657: NVIDIA Quadro FX4800 crash on startup
Limit support for `GLEW_ARB_base_instance` to OpenGL 4.0 and higher. NVIDIA Quadro FX 4800
(TeraScale) report that they support GLEW_ARB_base_instance, but the driver does not support
`GLEW_ARB_draw_indirect` as it has an OpenGL3 context what also matches the minimum needed
requirements.

We use `GLEW_ARB_draw_indirect` as a target for `glMapBuffer(Range)` what is part of the
OpenGL 4 API. So better disable it when we don't have an OpenGL4 context.

Note: fix should be ported to Blender 2.83 LTS

Reviewed By: Clément Foucault

Differential Revision: https://developer.blender.org/D7994
2020-06-11 15:34:35 +02:00
8ac06377a5 EEVEE: Motion Blur: Fix camera near/far values uniforms 2020-06-11 15:05:21 +02:00
a0c947ed4c EEVEE: Motion Blur: Replace Wang Hash Noise function by blue noise 2020-06-11 14:27:20 +02:00
9385d887d1 Fix bad poll function for constraints in liboverrides. 2020-06-11 12:01:20 +02:00
95aa8ffed5 BLI: fix printing name in print_stats methods of Map, Set and VectorSet 2020-06-11 11:21:51 +02:00
665acd2903 Fix T69497: Color Correction node ignores mask in certain cases
Happens when some of the color correction terms are mathematically
undefined: foe example, when pow() is to be calculated and the X
argument is negative.

There is no ground-truth result in such cases, so ignore such terms
entirely.

This is a generalization of D6696 from Jacques.

Differential Revision: https://developer.blender.org/D7966
2020-06-11 11:02:33 +02:00
f028760b83 BLI: make Map::Item and Map::MutableItem more accessible
This makes it easier to write range-for loops over all items
in the map without using auto.
2020-06-11 10:48:52 +02:00
3f648f5b42 Fix T77171: File selector doesn't tag preferences to be saved 2020-06-11 17:24:00 +10:00
e43a948a2c Sequencer: view toggle no longer cycles over SEQUENCER_PREVIEW state
- Remove the operator, use a generic operator instead.
- Switch between PREVIEW/SEQUENCER as the mixed state isn't as useful.
- Add menu item  to make the shortcut discoverable.
- Remove unused & broken "View Type" menu.
2020-06-11 16:36:23 +10:00
e916817520 Cleanup: move sequencer view operators into sequencer_view.c 2020-06-11 16:01:47 +10:00
cc064acf0f UI: exclude context menus from menu search
This causes the search result to be less predictable as well as
including menu items multiple times.
2020-06-11 15:39:03 +10:00
a76fc2f7ed WM: utility function to iterate on menu types 2020-06-11 15:35:46 +10:00
2c463a8250 ImBuf: use more accurate DPI/PPM conversion
Use 0.0254 for conversion as 39.3700787 isn't exactly 1/0.0254
and can't be written as a round float/double.
2020-06-11 15:04:11 +10:00
0439094105 Cleanup: make the sculpt convert type follow transform convention 2020-06-10 16:36:16 -03:00
bfa5eceb89 UI: Only set panel data expand flag for active panels
This solves a crash when switching from the modifiers tab to an armature
object and expanding a panel. Thanks to Alexander Gavrilov for mentioning
the problem.
2020-06-10 14:56:52 -04:00
faf5f7b63d Cleanup: fix compiler warning after recent changes
It would be good to use override for all member functions, but doing it for
only somes generates compiler warning.
2020-06-10 20:34:01 +02:00
63930c41bc Fix Cycles viewport missing refresh when changing scene hair settings
This code was not updated for the CoW depsgraph.
2020-06-10 19:48:08 +02:00
0621c13b3e Add proper handling of liboverrides to Scene deep copy.
Followup to rB74ec37b70cbc8dc2, also missed a case in collection
deepcopy then.
2020-06-10 19:45:52 +02:00
14bd92b12f Installdeps: Fix broken commit rBe3396d8bfc94.
Not sure why final version of the change was lost...
2020-06-10 19:45:52 +02:00
91462fbb31 Cleanup: Remove no more used ED_object_single_users.
This utils was only used for scenes' full copy, and was using old
deprecated ways to deal with ID relations and such. Good riddance!
2020-06-10 19:45:52 +02:00
4f314ee5b9 Cleanup: rename BKE_scene_copy to _update.
Matches other similar cases for collection and object, and general
naming rule (copy is for generic ID copying, duplicate is for more
involved and poweful behaviors specific to an ID type).
2020-06-10 19:45:52 +02:00
eee35ebdfb Make BKE_scene_copy fully handle all duplicate modes, deep copy included.
This greatly simplifies and unifies logic.

Also addresses T77255: full scene copy will now use same preferences
parameters as object or collection duplicate to choose which data-blocks
to copy along.
2020-06-10 19:45:52 +02:00
b05fa123d7 Make `BKE_collection_duplicate able to handle master collections.
Those are then assumed already duplicated, and not touched. However, all
of ther objects and sub-collections can still be processed as with any
other regular collection...
2020-06-10 19:45:52 +02:00
5fab2ce500 EEVEE: Motion Blur: Randomize velocity tile boundaries to avoid artifacts
This follows the paper implementation. This gives nice results on complex
motions.
2020-06-10 19:43:05 +02:00
e7744caf64 EEVEE: Motion Blur: Use Tile max dominant velocity reduction pre-passes
This makes the bluring post process quicker.
2020-06-10 19:41:58 +02:00
474b288933 BLI: add Map.pop_default method
There is a nice use case for this in depsgraph code.

Also I added some previously missing calls to std::move.
2020-06-10 19:02:34 +02:00
20658e6a29 Fix T77047: Dyntopo Sample detail size on hidden mesh causes crash
The `Toolbar` and `Sidebar` hide the corresponding panel
`VIEW3D_PT_sculpt_dyntopo` by polling for context.sculpt_object and
context.tool_settings.sculpt. In the Active Tool in the Properties
Editor this poll does not return False though, thus the
sample_detail_size is possible from there.

Second security check (the operator poll `SCULPT_mode_poll`) checks the
active object -- that is still valid even if hidden, so we are allowed
to execute the operator. However the active object becomes NULL once the
area is switched in `sample_detail()` -- see `CTX_wm_area_set`), leading
to the crash.

Dont think there is a quick and easy way to do this in the poll from the
Properties Editor, so just check for a valid active abject in the
operator and return OPERATOR_CANCELLED if we dont have it.

Maniphest Tasks: T77047

Differential Revision: https://developer.blender.org/D7832
2020-06-10 18:46:41 +02:00
4b39de677d Fix T74101: File Browser in macOS fullscreen crashes or makes windows unusable
When closing the File Browser window after making it fullscreen, Blender would
either crash or all windows would disappear, with no obvious way to bring them
back.

The "fix" is to not allow fullscreen for File Browsers (or any future "dialog"
windows), but only maximizing. From what I can tell that's how secondary
windows are supposed to work on macOS. What we previously did seemed like
something macOS doesn't handle cleanly, and I didn't find a simple way to do so
on our side.
2020-06-10 18:40:05 +02:00
84d4447bc5 BLI: fix type forwarding in Map
Without this change, the code might do an unwanted conversion.
2020-06-10 18:27:18 +02:00
4c172f7ca6 BLI: support constructing StringRef from start and end pointer 2020-06-10 18:27:18 +02:00
2d695367a7 UI: More specific modifier move to index operator description 2020-06-10 11:23:03 -04:00
a9dfad831b Fix T77694: Start panel animation when expansion data changes
During normal drawing there is a rather complicated method to check
whether the panels should be animating. It's not set up to deal with
the panel expansion changing from outside the UI, which is now possible
with the panel expansion connected to the modifier's show_expanded
property.

The solution is to activate panel animation if setting the expansion
property has changed.
2020-06-10 11:16:55 -04:00
b0ac7a89b0 UI: Only set first bit of modifier expansion fag with Python
Only the flag for the top level panels is exposed with RNA, so this adds
a set method to only change that bit.
2020-06-10 11:08:58 -04:00
9b784668ae Cleanup: use proper enum type in parameter of BKE_scene_copy. 2020-06-10 17:01:15 +02:00
74ec37b70c Enable (deep) copy of overrides.
This commit enables basic copy of overrides on generic ID level, as well
as from (deep) copy operators for objects and collections.

So e.g. if your linked overridden caracter is in a collection, you can
now (from the outliner) Duplicate that override collection to get a new
overriding copy of the character.

We still need operators (new or modifying existing ones) to handle that
from 3DView e.g.

Note that deep copy code for objects/collections (and incidently
animdata) had to be modified to avoid duplicating/making local IDs that
remain linked ones being used by overrides ones.
2020-06-10 16:48:49 +02:00
1d0017089c Fix (unreported) disapearance of some overrides after save & reload.
The override operations generated from 'do not follow' RNA pointer
properties (i.e. pointers to other IDs) were not properly clearing their
'no more used' flag, and hence were incorrectly deleted on second save.
2020-06-10 16:48:49 +02:00
3ea04d3e11 Blenloader: Don't just crash when a struct name is not known
Related to T77524.

This brings back the old way of handling corrupted data.
2020-06-10 16:31:41 +02:00
6fe32d7fd6 Fix T77524: Don't try to write storage of node with undefined node
This cannot work, because the storagename is the empty string.
2020-06-10 16:16:03 +02:00
d62bbf4079 UI: Show library names grayed out and right-aligned in menus
Should separate the data-block name better from the library name and improve
readability.
2020-06-10 15:52:10 +02:00
93c8955a72 Mesh Edit: preserve Custom Normal vectors in topology operators.
Custom Loop Normals are normally encoded relative to the default
normals, similar to normal maps, allowing them to naturally follow
mesh deformations. Changes to mesh topology however often result
in nonsensical effects that are not desired.

The Remove Doubles operation especially (now known as Merge By
Distance) is intended as a purely topological operation, and
definitely should not change the vector of the custom normals.

This patch implements that behavior by converting the relative
encoding into an absolute vector layer for the duration of the
operation. It also modifies other Merge types in this way for
consistency, the Rip operator as their inverse counterpart;
and also Delete, Dissolve, Connect Path and Knife operators
as other examples more related to topology than shape.

On the technical side, this ports mesh_normals_loop_custom_set
to BMesh, and then uses a temporary Custom Data layer to store
the normals as vectors for the duration of the above mentioned
operations. When the normals are converted back to custom data,
the caller can choose whether to mark edges as sharp to preserve
distinct normals, or just average them instead. All but Remove
Doubles choose to average for now.

Differential Revision: https://developer.blender.org/D4994
2020-06-10 16:51:22 +03:00
a58dc25b07 Cleanup: improve custom data type names
This is related to T76659.

This just renames data type names to `CD_PROP_STRING`, `CD_PROP_FLOAT`
and `CD_PROP_INT32`. It makes them a bit more specific and removes
unnecessary abbreviations.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D7980
2020-06-10 15:47:31 +02:00
cc26041d36 Depsgraph: use blender::Set instead of std::set
We decided that `blender::Set` should be the default choice for a set
data structure in Blender.

Reviewers: sergey

Differential Revision: https://developer.blender.org/D7982
2020-06-10 15:42:35 +02:00
a7ea07c677 Depsgraph: use blender::Vector instead of std::vector
We decided that `blender::Vector` should be the default choice for
a vector data structure in Blender.

Reviewers: sergey

Differential Revision: https://developer.blender.org/D7981
2020-06-10 15:33:50 +02:00
0852d13bbd Depsgraph: use native Set data structure
Differential Revision: https://developer.blender.org/D7982
2020-06-10 15:24:03 +02:00
044b824c9d Cleanup: remove unused MBALL_NOSEL flag 2020-06-10 23:01:57 +10:00
eda58c47b8 Cleanup: asan warning with bit-shifting flag 2020-06-10 23:01:57 +10:00
4fefe3ac3b BLI: rename tests from "array_ref" to "span"
This was missing in an earlier commit.
2020-06-10 14:50:29 +02:00
a71f073dfb BLI: add Map.pop_try method
I found this pattern in depsgraph code more than once.
2020-06-10 14:47:22 +02:00
75ce20a000 Cleanup: redundant headers 2020-06-10 22:34:11 +10:00
0ca0ad5318 Cleanup: move BKE_mesh_wrapper functions into own header 2020-06-10 22:34:11 +10:00
84a0a6d16c BLI: update behavior of Map.lookup_or_add
Previously, this function would expect a callback function as parameter.
This behavior is now in Map.lookup_or_add_cb. The new version just
takes the key and value directly.
2020-06-10 14:15:04 +02:00
f367f1e5a5 Cycles: Improve OptiX viewport denoising performance with CUDA rendering
With this patch Cycles recognizing when a logical OptiX and CUDA device represent the same
physical GPU and attempts to eliminate unnecessary tile copies for viewport rendering if that
is the case for all active devices. In addition, denoising is now no longer performed on the first
available OptiX device only, but instead it will try to match CUDA and OptiX
rendering/denoising devices exactly to maximize utilization.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D7975
2020-06-10 14:12:13 +02:00
00f8cfd4ac Merge branch 'master' into eevee-motionblur-object 2020-06-10 13:37:36 +02:00
d12f6a90b1 Fix T77599 Image UV editor use linear interpolation 2020-06-10 13:37:04 +02:00
d4315040ad Cycles: Fix CUDA compilation after cone sampling fix 2020-06-10 13:02:43 +02:00
146473f083 GPencil: Include new Bevel parameters when convert stroke to Curve
These new parameters allow to define bevel depth and resolution.

Related to T77631
2020-06-10 11:42:35 +02:00
82f51fe913 Fix T77356: Texture Preview not taking alpha into account
Since rB329b4c3363e4 a texture preview is not rendered through the
preview.blend and a renderengine anymore [unlike materials etc.]

Alpha wasnt handled in that commit, take that into account now.

sidenote: not sure if we should be looking into drawing alpha with a
checkerboard in the background for texture previews (see texture
previews elsewhere)?

sidenote 2: might also be good to document where the "calculate" and
"invert" alpha options are still used? [looks a bit inconsistent:
compositor uses it, Image Editor as well as Render Engines dont?]

Maniphest Tasks: T77356

Differential Revision: https://developer.blender.org/D7929
2020-06-10 11:07:20 +02:00
df50104e1c Fix T77068: UV Proportional Edit "Connected Only" option affects UV
clipping (even if the proportional edit itself is disabled)

Checking T_PROP_EDIT_ALL returns true for _any_ of the options, so just
check for T_PROP_EDIT.

Note: this might expand to other similar checks (e.g. header text)

Maniphest Tasks: T77068

Differential Revision: https://developer.blender.org/D7927
2020-06-10 11:02:09 +02:00
fc8a7a44b2 Fix T77560: Bone selection crashes
The was caused by 8b347fc2cd as the old BONESEL_NOSEL flag
handled the -1 case (used for none).

Instead of checking for -1, remove these elements from the array
as selection code makes decisions based on the number of hits detected.
2020-06-10 18:04:01 +10:00
edb4e553f5 LibOverride: Fix issues related to ID name differences.
Local datablocks (including overrides) need to have a unique name, which
can then differ from the reference linked one (especially when there are
several local overrides of a same linked data).

Issue is, ID name is a 'rna name property', and as such used as
reference when dealing with override of collections of IDs, so we cannot
have a changing name.

The solution implemented here should work and is simple, but it may have
some issues in corner cases (time will say), it is not really robust.

Alternative solution would be to store ID pointers as reference in
override operations, instead of there name. But that would potentially
add quiet a lot of overhead to foreach looping in `lib_query.c`.
2020-06-10 09:38:34 +02:00
2d1b560a4e Fix T77632: Deform modifier auto-binding not working
Regression in deaff945d0
2020-06-10 15:54:05 +10:00
a4bb4b6e65 Mesh: utility functions to access wrapped mesh coordinates 2020-06-10 15:54:00 +10:00
48ca66cfe7 Fix T77195: Crash with edit-mesh viewport measurements enabled
Simplify looping over faces & tessellation data.

Regression in 6526c3ced8, the index accessed wasn't valid.
2020-06-10 13:46:10 +10:00
46e0ec05ef Cleanup: Move each special_aftertrans_update to their respective TransData file 2020-06-09 20:27:51 -03:00
63a40ed422 Cycles: Fix uniform cone sampling
This code is currently only used for the Glossy Toon BSDF, but it's a generic
building block that might be used for other things in the future.

To see why the current code does not give a uniform distribution, consider that
it chooses both angles uniformly, but the smaller the angle from the center of
the cone is, the smaller the differential solid angle is (similar to how
sampling disks by choosing radius and phi uniformly does not work).

Differential Revision: https://developer.blender.org/D7948
2020-06-09 22:19:15 +02:00
d3f83d9f95 UI: Remove extra separator in some cases 2020-06-09 15:11:14 -04:00
d1932a8ed6 Fix missing animation decorators for pointer buttons
Also, remove manually placed decorator for vertex groups in modifiers. This was
only needed because of this bug, and the layout was slightly misaligned.
2020-06-09 20:42:22 +02:00
819ebc9901 UI: Set modifier panel expansion on every redraw
This will fix situations where the modifier epansion was set elsewhere
besides the UI, like from the python console, solving the drawing part
of T77502.

Also adds  update tags to the show_expanded property, which means
the properties window redraws when the property changes.
2020-06-09 13:41:50 -04:00
cb9de95d61 Sculpt: Face Set Edit Operator
This operator performs an edit operation in the active face set defined
by the cursor position and updates the visibility. For now, it has a
Grow and Shrink operations, similar to Select More/Less in edit mode or
to the mask filter Grow/Shrink modes. More operations can be added in
the future.

In multires, this updates the visibility of an entire face from the base
mesh at once, which makes it very convenient to edit the visible area
without manipulating the face set directly.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D7367
2020-06-09 19:09:50 +02:00
77789a1904 Sculpt: Pose Squash and Stretch deform mode
This implements squash and stretch as a deform mode for the Pose Brush.
It is similar to scale, but it applies different scale values in different
axis. To achieve this, the pivot local space of the transform needs to
be aligned to the segment when using this deform mode to apply the scale
in the correct direction.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D7934
2020-06-09 18:49:10 +02:00
075156de9f Voxel Size Edit: Fix text not readable when zooming in the viewport
Previously the scale of the text was using object space, so when working
with scaled objects or small meshes the size of the text was wrong. Now
it calculates a scale in screen space, so the text size should be much
more predictable

Reviewed By: sergey, Severin

Differential Revision: https://developer.blender.org/D7941
2020-06-09 18:28:41 +02:00
69b67d4f07 Fix Edit Voxel Size label in preview
The format string was wrong so it was rendering an extra % character

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D7942
2020-06-09 18:27:18 +02:00
53d1a729cc UI: Avoid rebuilding Outliner tree on simple button interactions
E.g. simply on button hover changes, the tree would be needlessly rebuilt.

I wouldn't be surprised if this causes side-effects, for some state changes we
may still have to do a full rebuild.
2020-06-09 18:12:56 +02:00
ee64b595da Fix T77504: Operator search gives wrong results
Regression in e8ab0137f8
2020-06-10 01:18:17 +10:00
e1cc9aa7f2 Nodes: efficient node tree queries and inlining
This adds two data structures that wrap a node tree. However, they work
on different abstraction levels.

`NodeTreeRef` is an immutable structure that makes working with a node
tree in C++ much more efficient and convenient. It supports various
queries efficiently, that are not easily possible using just `bNodeTree`.

`DerivedNodeTree` builds on top of `NodeTreeRef`. It contains a flattened
view on the node tree, i.e. with node groups being inlined. Every inlined
node still knows its "call stack". It supports pretty much the same queries
as `NodeTreeRef`.

Both data structures come with a dot graph exporter for debugging purposes.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D7628
2020-06-09 17:08:41 +02:00
b37fca650e Cleanup: Move pointcache dna to separate file
Reviewers: brecht

Differential Revision: https://developer.blender.org/D7965
2020-06-09 17:01:54 +02:00
0cb59866af Cleanup: extract function for common function call sequence 2020-06-09 16:43:34 +02:00
4622434c34 Fix T76894: Disable clipping region selection in material/rendered mode
In this case the draw engine isn't responsible for the selection, but
the editor is.

Reviewed By: Clément Foucault

Differential Revision: https://developer.blender.org/D7955
2020-06-09 16:31:40 +02:00
Evan Wilson
84a5bd9135 Fix T76984: Normal node not drawing properly in compositor
Differential Revision: https://developer.blender.org/D7827
2020-06-09 16:29:31 +02:00
4e9efa80ca Cleanup: correct enum names in comments 2020-06-09 16:23:27 +02:00
9d75f23566 BLI: remove incorrect const 2020-06-09 16:23:27 +02:00
37d68871b7 GPencil: Keep original stroke when reproject
When reproject a stroke sometimes is good to keep the copy of the original stroke to create volume effects

Related to T77639

{F8603513}

Reviewed By: mendio, pepeland

Maniphest Tasks: T77639

Differential Revision: https://developer.blender.org/D7963
50258
2020-06-09 15:46:55 +02:00
c23b1de2cf Fix T72936: Incorrect gizmo orientation with inherit rotation disabled 2020-06-09 22:35:11 +10:00
3ffb52d114 Fix T77448: Camera Solver constraint can't be converted to f-curve
A regression caused by c57f65c088 as a fix of another issue.

Added an exception for camera solver as that is always pointing
to camera object.

Since this is a regression which happened in 2.83.0 this change is
a candidate to be ported to the 2.83.1.
2020-06-09 14:06:35 +02:00
b7150183e7 Cleanup: Silence some overflow warnings in transform code 2020-06-09 08:51:51 -03:00
75008dc4b9 EEVEE: Motion Blur: Use closest interpolation for sampling
This Avoid halo artifacts
2020-06-09 13:35:08 +02:00
8522b429b5 Transform: Fixes after recent refactor
Pointed by strict compiler warnings, but some of the reports were
actually a real bugs:

- Access uninitialized memory of td_mirror_iter.

  Assuming that iterator is to point to the first element of the
  data array.

- Lattice's recalc data was never called.

There is also a fix for redundant declaration of recalcData() and
missing declaration of recalcData_lattice().
2020-06-09 12:19:44 +02:00
5620a09e0d Cleanup: move hashing of OperationIDKey to member function 2020-06-09 12:08:32 +02:00
f7c0f1b8b8 BLI: rename ArrayRef to Span
This also renames `MutableArrayRef` to `MutableSpan`.
The name "Span" works better, because `std::span` will provide
similar functionality in C++20. Furthermore, a shorter, more
concise name for a common data structure is nice.
2020-06-09 11:58:47 +02:00
7d2b4ae9c6 Fix menu operator/search clipping the last character
Noted in T77504
2020-06-09 19:25:59 +10:00
128296129a GPencil: Cleanup doxygen comments 2020-06-09 11:17:21 +02:00
74b0713d8a Fix warning-as-error about int to uint conversion in new BLI CPP code.
Was breaking build for me here...
2020-06-09 11:16:32 +02:00
874a078d86 GPencil: Improve viewlayer masking check
Check if the mask layer is used in a layer that is going to be used in the current viewlayer.

Related to T77667
2020-06-09 11:13:23 +02:00
d68e29b62c Workbench: Fix missing NULL pointer check 2020-06-09 10:59:31 +02:00
9bb7d6ed68 BLI: put C++ data structures in "blender" namespace instead of "BLI"
We plan to use the "blender" namespace in other modules as well.
2020-06-09 10:27:24 +02:00
d8678e02ec BLI: generally improve C++ data structures
The main focus here was to improve the docs significantly. Furthermore,
I reimplemented `Set`, `Map` and `VectorSet`. They are now (usually)
faster, simpler and more customizable. I also rewrote `Stack` to make
it more efficient by avoiding unnecessary copies.

Thanks to everyone who helped with constructive feedback.

Approved by brecht and sybren.

Differential Revision: https://developer.blender.org/D7931
2020-06-09 10:15:43 +02:00
50258d55e7 Cleanup: remove debug prints in py.ops.nla.bake() 2020-06-09 17:57:50 +10:00
7a0ad20e5f Fix mistake in recent fix for text editor overflow 2020-06-09 17:39:43 +10:00
1355d9cc8c Sequencer: restore behavior removed from recent refactor 2020-06-09 16:49:33 +10:00
f88d59ecf8 Fix T77148: Crash changing multiple values for sequencer strips
This was caused by assuming all strips were the same type.
2020-06-09 16:24:50 +10:00
0c4bc09092 Docs: comment text scale behavior
Avoid misunderstanding that caused T77609.
2020-06-09 15:19:31 +10:00
70a27d0a63 Fix T77609: Scale to Fit Text Box fails when text is too narrow
Caused by error in fix for T75965 (83d9ba341e).
2020-06-09 15:07:59 +10:00
f326b6a18e Cleanup: avoid addition with large strings in Python
This is known to be inefficient, use a second write call instead.
2020-06-09 13:40:51 +10:00
8ded0dd4d5 EEVEE: Motion Blur: Split both direction accumulation 2020-06-08 23:38:26 +02:00
e5062a775e EEVEE: Motion Blur: Do not request motion blur data in viewport 2020-06-08 19:21:25 +02:00
13aa113d7d EEVEE: Motion Blur: Simplify shader code 2020-06-08 19:20:56 +02:00
9f7d84b656 Cycles: Add support for P2P memory distribution (e.g. via NVLink)
This change modifies the multi-device implementation to support memory distribution
across devices, to reduce the overall memory footprint of large scenes and allow scenes to
fit entirely into combined GPU memory that previously had to fall back to host memory.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D7426
2020-06-08 17:55:49 +02:00
0a907657d4 Functions: Run-time type system and index mask
This adds a new `CPPType` that encapsulates information about how to handle
instances of a specific data type. This is necessary for the function evaluation
system, which will be used to evaluate most of the particle node trees.

Furthermore, this adds an `IndexMask` class which offers a surprisingly useful
abstraction over an array containing unsigned integers. It makes two assumptions
about the underlying integer array:
* The integers are in ascending order.
* There are no duplicates.

`IndexMask` will be used to "select" certain particles that will be
processed in a data-oriented way. Sometimes, operations don't have to
be applied to all particles, but only some, those that are in the indexed by
the `IndexMask`. The two limitations imposed by an `IndexMask` allow for
better performance.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D7957
2020-06-08 17:37:43 +02:00
b5846ebce7 Fix T77603: OSL parser fails when script ends with comment without newline
Reviewers: brecht

Differential Revision: https://developer.blender.org/D7958
2020-06-08 17:01:47 +02:00
6f96dfabe5 Simulations: initial simulation state and cache
The current particle state is stored in a `CustomData` instance and
the cache is stored in `PointCache`.

The current state exists on the copy-on-write copies of the simulation,
while the cache only exists in the original data block.

This patch implements a temporary trivial particle simulation that does not
use the node system yet. It is used for testing and will be replaced soon.

`PointCache` still has some limitations that need to be overcome using
separate refactorings. For example, we need to be able to store the number
of particles in the point cache. Also we need to change which attributes
are stored for a particle system more dynamically than is currently possible afaik.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D7836
2020-06-08 15:49:17 +02:00
bf4198cdaf Fix crash running "Edit Voxel Size" operator outside of a main 3D View region
Accessed `RegionView3D` data from context, which of course would only be set if
actually executed from a main 3D View region.
2020-06-08 15:45:00 +02:00
e3396d8bfc Installdeps: better handling of python versions.
now that we stick to some outdated py version, some distro (like current
debian testing) will feature several python3 dev package, but other
dependant libs like numpy are only built against current default version
of python (3.8 now in deb testing)...

In order to be able to use distro packages we need to allow using higher
versions of python, and set relevant CMake option accordingly.
2020-06-08 15:38:11 +02:00
d8876e78a1 Merge branch 'master' into eevee-motionblur-object 2020-06-08 13:35:07 +02:00
1c189aa70a Fix T70873: Pivot Center doesn't compute mirror elements 2020-06-08 08:23:37 -03:00
335c1e48ee Cleanup: Create a header for TransData declarations 2020-06-08 08:23:37 -03:00
4f4141c8f4 Cleanup: Move TransDataSeq declaration to its TransData file 2020-06-08 08:23:37 -03:00
6e53b28898 Cleanup: Move TransDataNla declaration to its TransData file 2020-06-08 08:23:37 -03:00
e54fb1b819 Cleanup: Move each recalcData to their respective TransData file 2020-06-08 08:23:37 -03:00
826769d1c7 Cleanup: Split transform conversion of edge and uv to their own files 2020-06-08 08:23:37 -03:00
34b4dca9f1 Cleanup: Move TransSeq declaration to tansform_convert 2020-06-08 08:23:37 -03:00
0e040ef3fb Cleanup: Rename function
I forgot to remove the "_access" suffix in a previous rename.
2020-06-08 12:44:33 +02:00
f71a2fc6c3 Fix T76273 Glitches caused by glCopyImageSubData on windows + intel gpu
We limit this fix to Windows Intel GPU whose driver reports at most GL 4.4
support. This limits the fix to the range of reported GPU.
2020-06-08 12:09:51 +02:00
460c1d8e20 Revert "UI: Bevel: Show Offset type before offset amount"
This reverts commit f50222ba2e.
2020-06-08 05:40:19 -04:00
4d168e0b8c Modifiers: fix copy paste mistake in recent refactor 2020-06-08 11:01:32 +02:00
1f6d1213d2 Workbench: Use eGPUSamplerState to change texture sampling behavior
This removes some fragment shader hacks and improve the support of
different repeat & filtering modes.

This fix T77453 Image texture not repeating in viewport
2020-06-08 10:58:45 +02:00
11ba9eec70 GPencil: Show only first frame if current frame is equals or greater than current frame
Previously, the first frame was displayed from frame 0, but now, the first frame is only displayed when the current frame is equal or greater than the keyframe number.

The previous system was logical when the grease pencil was not an object, but now it seems more logical to display the keyframe if the current frame is equal to or greater than the keyframe number.

Reviewed By: mendio, pepeland

Differential Revision: https://developer.blender.org/D7851
2020-06-08 09:04:25 +02:00
917ab4fbf9 UI: use term 'Merge Distance' instead of 'Merge Limit' 2020-06-07 23:40:14 -04:00
c175ff19d8 UI: Fix Wrong UI Label after recent modifier changes 2020-06-07 23:37:17 -04:00
f50222ba2e UI: Bevel: Show Offset type before offset amount
Because this controls how the amount is used in should be set first and 
is more important therefor place it at the top.

This is also consistent with other areas in Blender
2020-06-07 21:03:26 -04:00
b4ef87afb6 UI: Modifiers: Use Falloff subpanel for Weight Proximity
This makes the UI consitent with the weight edit modifier
2020-06-07 20:17:19 -04:00
24904301e5 Fix: Wrong UI Label for mesh cache play mode 2020-06-07 19:09:35 -04:00
112c86fd5d UI: Use Proper Title Case 2020-06-07 19:00:47 -04:00
281319653e UI: Do Use term 'Subsurf' 2020-06-07 18:16:56 -04:00
ccbf858bb8 Fix T77487: Only disable Multires Buttons in Edit Mode
Previously the operator buttons were disabled in every mode but
edit mode and sculpt mode.
2020-06-07 11:49:38 -04:00
00961d062a GPencil: Fix unreported Shift+F OPacity key not working
This wa snot working since the new scale thickness was included.
2020-06-07 16:18:02 +02:00
dc6cee4724 Fix T77520: GPencil viewlayer filter produce crash with masking layers
If a layer is used for masking, it cannot be filtered by viewlayer because the masked layer needs to have the mask layers in the draw pipeline.

This check is only done in final render.
2020-06-07 13:06:39 +02:00
8f25cfdbfd Refactor: use new api for some remaining functions in writefile 2020-06-07 12:22:19 +02:00
3e07d958f1 Cleanup: remove unused functions 2020-06-07 12:14:17 +02:00
561a81eb24 Refactor: use new api in remaining direct linking code 2020-06-07 12:12:48 +02:00
f6524032ca Refactor: use new api for direct linking pointcache and particle system 2020-06-07 12:05:30 +02:00
a7de01aaa9 Refactor: use new api for direct linking customdata 2020-06-07 11:58:58 +02:00
5f7007a962 Refactor: use new api for direct linking packedfile and dverts 2020-06-07 11:55:27 +02:00
1626c526f8 Refactor: use new api to check if endian switch is required 2020-06-07 11:51:07 +02:00
ab2b9821fc Cleanup: remove unused test_pointer_array function 2020-06-07 11:48:18 +02:00
eb31037503 Refactor: use new api for direct linking movie clip data 2020-06-07 11:47:37 +02:00
01132d4a83 Refactor: use new api for direct linking id properties 2020-06-07 11:42:58 +02:00
5ff8a2ca0e Refactor: use new api to simplify IDP_DirectLinkGroup_OrFree 2020-06-07 11:34:23 +02:00
b8afd4e8bb Refactor: use new api for direct linking bones, view layer and userdef 2020-06-07 11:30:32 +02:00
f0f666541e Refactor: use new api for direct_link_id_common 2020-06-07 11:16:14 +02:00
959267ffcc Refactor: use new api for direct linking preview image 2020-06-07 11:08:38 +02:00
766b3037eb Refactor: use new api for direct linking curvemapping and its callers 2020-06-07 11:07:08 +02:00
ee4732ca22 Refactor: use new api for direct linking gpencil modifiers and shaderfxs 2020-06-07 11:00:48 +02:00
ce9a64c454 Refactor: use new api for direct linking modifiers 2020-06-07 10:56:06 +02:00
a99a8061ae Refactor: use new api for direct linking keying sets, node sockets and pose 2020-06-07 10:35:34 +02:00
6c6658ccc0 Refactor: use new api for direct linking animdata 2020-06-07 10:27:42 +02:00
aed11c673e Fix T77456: Broken vertex paint undo on high-poly objects.
This is a critical fix that should also be backported to 2.83.1

Fairly stupid bug in fact, code detecting changes across undo steps was
assuming that each BHEAD (a block of data in blendfiles) would not be larger
than one memory chunk... Which is the case in alsmost every situation,
besides some super-heavy geometries, and other similar things (images
would also be affected e.g.).
2020-06-06 16:18:39 +02:00
03a693922d Cleanup: Fix typo and other issues in some comment. 2020-06-06 16:18:39 +02:00
5198cb1813 Fix typo in recent bone selection refactor
Thanks to @jbakker for pointing this out.
2020-06-06 23:32:46 +10:00
6c114a139b Refactor: use new api for direct linking paint curve, cachefile and workspace 2020-06-06 14:46:27 +02:00
033b6a7fb4 Refactor: use new api for direct linking particlesettings, movieclip, mask, linestyle and palette 2020-06-06 14:43:06 +02:00
9b3fda0357 Refactor: use new api for direct linking armature, action, nodetree and brush 2020-06-06 14:34:57 +02:00
a5e56efc98 Refactor: use new api for direct linking lattice, world, camera, speaker, sound, lightprobe and collection 2020-06-06 14:25:34 +02:00
18b57d3e2c Refactor: use new api for direct linking light, vfong, text, ipo and key 2020-06-06 14:17:27 +02:00
9a3d54943a Refactor: use new api for direct linking mball, material, texture and image 2020-06-06 14:10:43 +02:00
1800127355 Refactor: use new api for direct linking mesh and curve 2020-06-06 14:02:03 +02:00
cf3e617913 Refactor: use new api for direct linking scene and object 2020-06-06 13:55:59 +02:00
125acdf933 Refactor: use new api for direct linking hair, pointcloud, volume and simulation 2020-06-06 13:28:00 +02:00
0eb969dd99 Refactor: use new api for direct linking screen and gpencil 2020-06-06 13:20:20 +02:00
1d066050b6 Refactor: use new api in direct_link_windowmanager 2020-06-06 12:53:59 +02:00
5146034aa9 Blenloader: simplify list reading api 2020-06-06 12:53:36 +02:00
Marcelo Demian Gómez
7bd73f562a Fix T77473: Removing GPencil vertex group mix data
When removing a vertex group from a Grease Pencil object, if the vertex group is not the last one that was added, the information for the remaining groups weights gets mixed up.

Minor edit of the patch for clang format.

Differential Revision: https://developer.blender.org/D7943
2020-06-06 10:19:26 +02:00
f5781384ae GPencil: Fix unreported fill helper lines not displayed
When use the helper lines (red lines) with fill tool, the lines were not displayed in some situations.
2020-06-06 10:04:56 +02:00
a39cc5ae4d Fix for T77478: Quiet Conversion Error/Warning
Quiet warning/error about int and float multiplication.

Differential Revision: https://developer.blender.org/D7893

Reviewed by Ray Molenkamp
2020-06-05 17:05:06 -07:00
b74cc23dc4 UI: Ability to Print Bold and Italics
Adds the ability to print text in bold or italics style, synthesized from a single base UI font.

Differential Revision: https://developer.blender.org/D7893

Reviewed by Brecht Van Lommel
2020-06-05 15:39:17 -07:00
fc672ce8e2 Refactor: use new api for remaining direct data writing 2020-06-05 21:55:45 +02:00
60b8db587f Blenloader: new write_struct_at_address api functions 2020-06-05 21:55:45 +02:00
f0047e6754 Refactor: use new api for write_movieclip and write_keyingsets 2020-06-05 21:55:45 +02:00
0f1361bbc3 UI: Apply Latest Changes to Multires Modifier
These changes didn't make it through the transition to the new UI layout.
- Add "has_displacement" check
- Add "sculpt_levels" property
- Give subdivide operators the operator name so they work
2020-06-05 15:31:04 -04:00
5340556710 Refactor: remove temporary IDP_WriteProperty_new_api 2020-06-05 21:22:43 +02:00
7949953b1e Refactor: use new api in write_userdef 2020-06-05 21:19:03 +02:00
a77350cce2 Cleanup: remove unused functions 2020-06-05 20:56:36 +02:00
69c9204026 Refactor: use new api for write_curvemapping and its users 2020-06-05 20:55:42 +02:00
26fb0d4258 Refactor: use new api to finish write_object 2020-06-05 20:46:27 +02:00
c3e88fdd03 Refactor: use new api for write_pointcaches 2020-06-05 20:40:38 +02:00
a943b65f1b Refactor: use new api in write_area_map 2020-06-05 20:34:59 +02:00
4df20c058d Refactor: use new api in write_bone 2020-06-05 20:34:59 +02:00
2ee95e91f7 Remove context check from constraint and shaderfx edit poll
This mirrors 1f78e86070 from 2018 for mesh modifiers.

Differential Revision: https://developer.blender.org/D7940
2020-06-05 14:30:15 -04:00
70ad18b94d Fix T77335: Circle Select tool selects faces perpendicular to the view
Internally the face dots are being drawn when the Edges option of the
overlay (not the selection mode) is disabled.
2020-06-05 14:49:57 -03:00
b91b90f0dd Fluid: Cleanup internal Python object names
Manta Python objects should not carry the global ID in their names.
2020-06-05 18:52:33 +02:00
b16a85fe0b Cleanup: use 'r_' prefix for return arguments in math_color 2020-06-06 00:46:25 +10:00
9b099c8612 UI: Drag and Drop Modifiers, Layout Updates
This patch implements the list panel system D7490 for modifiers.
It also moves modifier drawing to a callback in ModifierTypeInfo
in line with the extensible architecture refactoring goal T75724.

This adds a PanelRegister callback and utilities for registering
panels and subpanels. It also adds the callbacks for expansion saving
and drag and drop reordering described in D7490.

These utilities, callbacks, and other common UI elements shared
between modifiers live in MOD_ui_common.c.

Because modifier buttons are now in panels, we can make use of
subpanels for organization. The UI layouts also use the single
column layout style consistently used elsewhere in Blender.
Additionally, the mode-setting buttons are aligned and ordered
consistently with the outliner.

However, the large number of UI changes in this patch may mean
that additional polishing is required in master.

Thanks to William Reynish (@billreynish) who did a fair amount of the
layout work and to Julian Eisel (@Severin) for consistent help.

Differential Revision: https://developer.blender.org/D7498
2020-06-05 10:41:03 -04:00
4e70e0e384 LibOverride: RNA: Cleanup no more needed property-specific override flags. 2020-06-05 16:37:40 +02:00
846dde590f Cleanup: use doxy sections for sequencer edit, select 2020-06-06 00:12:31 +10:00
0f64de6b9b Cleanup: compiler warning 2020-06-06 00:12:28 +10:00
e9659d0e6e Fix failing assert when dragging panel close to region edge
Forgot to include this change from Julian Eisel @Severin in the
previous commit.
2020-06-05 10:05:47 -04:00
859505a3da UI: Pan 2D Region When Dragging to Boundary
This adds a modal operator called Edge Pan, which is meant to run invisibly
while something inside a region is being dragged. This patch applies this
to dragging panels, but it can be used elsewhere too.

The speed (which is defined relative to how far the mouse is beyond the
boundary) and delay are easily adjustible. and the speed also increases
smoothly from a start value to a max to make it feel more interactive
and less robotic.

Differential Revision: https://developer.blender.org/D7465
2020-06-05 10:01:20 -04:00
1270984e13 Refactor: use new api in write_customdata 2020-06-05 15:54:19 +02:00
b77834ceb1 Refactor: use new api for writing modifiers 2020-06-05 15:38:36 +02:00
a8afe509da Refactor: use new api in write_nodetree_nolib 2020-06-05 15:22:43 +02:00
0ee98c654e Refactor: use new api in write_animdata 2020-06-05 15:15:28 +02:00
abeda01ac6 GPencil: Improve Vertex Paint in filled areas
When use the Tint tool, it was very difficult to tint the filled areas if the strokes had very few points or the area was big.

Differential Revision: https://developer.blender.org/D7936
2020-06-05 15:11:08 +02:00
67b17684e6 Fix T77396: crash in memfile undo code after recent optimizations.
Optimizations in rBcda15408582e8de5b405 do not guarantee anymore that
consecutive memchunks in two consecutive undo steps are actually about
the same data (and hence can share the same buffer when unchanged).

This buffer sharing can now happen without any particular order, so we
need to change the process when 'merging' two undo memfiles together.

Note that existing code was not logically correct either, even with
previous undo storage code, since it would blindly transfer ownership of
the buffer to the second memchunk, without checking whether the first
one was actually the owner of it or not (a same buffer can be shared by
matching memchunks in many consecutive memfiles/undo steps).
2020-06-05 14:54:54 +02:00
ff5d24f8be Refactor: use new api in write_iddata 2020-06-05 14:45:32 +02:00
f797a5406d Refactor: use new api for writing object, mesh and particlesettings 2020-06-05 14:41:42 +02:00
a6cd77bad1 Refactor: use new api for writing camera, lattice, vfont and key 2020-06-05 14:32:26 +02:00
0a41a85bf3 Refactor: use new api for writing curve, mball, image, light, world, material and texture 2020-06-05 14:25:07 +02:00
b78fb8b987 Cleanup: remove unused sequencer marker code from 2.4x 2020-06-05 22:18:58 +10:00
74fa600ede Sequencer: split select side of frame out of the select operator
The select operator was getting overloaded with functionality
unrelated to selecting the strip at the mouse position.

- Don't save settings, allowing the keymap only to include
  non-default options.

- Fix selecting strips overlapping the current frame
  overwrite all flags.
2020-06-05 22:14:02 +10:00
d850daf416 Refactor: use new api for writing collection, action and gpencil 2020-06-05 14:09:35 +02:00
43294e5f49 Refactor: use new api in write_scene 2020-06-05 13:55:45 +02:00
60a786e711 Refactor: use compile time dna struct ids in blenloader api 2020-06-05 13:55:45 +02:00
5ed2ed28ab CodeCleanup: Supressed warning 2020-06-05 13:40:22 +02:00
dc69747f72 Refactor: use new api for writing linestyle, cachefile, hair, pointcloud, volume and simulation 2020-06-05 13:29:46 +02:00
e4e8259d39 Refactor: use new api for writing movieclip, mask, probe, nodetree, brush, palette and paintcurve 2020-06-05 13:14:39 +02:00
2396daf921 Refactor: use new api for writing screen, armature, text and speaker 2020-06-05 12:53:39 +02:00
a1d55bdd53 Refactor: use new api in write_workspace 2020-06-05 12:35:20 +02:00
473aaa389c Cycles: Enable OptiX on all Maxwell+ GPUs 2020-06-05 12:33:00 +02:00
56da8dae67 Refactor: use new api in write_windowmanager 2020-06-05 12:29:40 +02:00
0e6c648f3f Refactor: Move IDProperty writing to new API 2020-06-05 12:21:19 +02:00
7d32a259bf Installdeps: make embree use TBB.
Following changes done to makedeps in rBc7329da14b22.
2020-06-05 12:01:18 +02:00
1c5479167f Cleanup: Strict compiler warning 2020-06-05 11:59:45 +02:00
48075b2c05 Blenloader: New API that will be used for blenloader decentralization
Design Task: T76372

This part of a larger refactoring towards a more extensible architecture
in Blender: T75724

The API is defined in `BLO_read_write.h`. It adds the small data structures
`BlendWriter`, `BlendDataReader`, `BlendLibReader` and `BlendExpander`.
Those contain context about the current read/write operation. Furthermore,
it adds many functions with the prefixes `BLO_write_*`, `BLO_read_*` and
`BLO_expand_*`.

Lib linking and expanding will probably be handled by the more generic libquery
system eventually. The corresponding parts of the API can be removed then.
2020-06-05 11:44:36 +02:00
ce7409fd13 Cleanup: use ED_object_ prefix for constraint functions
- ED_object_constraint_list_from_constraint was get_constraint_lb
- ED_object_constraint_list_from_context    was get_active_constraints
- ED_object_constraint_active_get   was get_active_constraint
- ED_object_constraint_active_set   was ED_object_constraint_set_active
2020-06-05 18:59:47 +10:00
5e55153c89 LibOverride: Cleanup: remove useless per-property override flag.
now that we have more 'global' ways to control that, we can save us
quiet a fwe calls....
2020-06-05 10:57:21 +02:00
191edd224a Cleanup: rename suffix 'conv' to 'convert' 2020-06-05 18:27:38 +10:00
f2d5c53966 Fix accessing online manual for PropertyGroups
Alternate fix for the issue raised in D7837
2020-06-05 18:09:00 +10:00
e8b8e16b24 Code Cleanup: fcurve function naming 2020-06-05 09:30:15 +02:00
fe6be70875 CleanUp: Introduce BKE_fcurve_create 2020-06-05 08:41:35 +02:00
e3a32a22bf GPencil: Channel Lock tooltip
After talking with UI team, we decided to change the tooltip.
2020-06-05 08:27:52 +02:00
0aa2c10ad1 Cleanup: remove braces from previous commit (no functional changes) 2020-06-05 16:12:22 +10:00
8b347fc2cd Armature: increase maximum delectable bones from 4096 to 8192
Remove BONESEL_NOSEL which isn't needed.

Addresses issue raised in T77378.
2020-06-05 16:04:35 +10:00
fd63220a35 Cleanup: maybe uninitialized variable warning 2020-06-05 14:55:15 +10:00
9e96c6d054 Cleanup: spelling 2020-06-05 14:34:00 +10:00
b2d1c4873f Cleanup: remove unnecessary inline header
Caused by lsp/clang applying *fixes* automatically, tsk.
2020-06-05 14:33:59 +10:00
c7329da14b Build: use TBB as Embree tasking system
This avoids launching additional threads and solves some console warnings on
Linux + AMD Ryzen CPU.
2020-06-05 00:58:31 +02:00
0b28f0410c Fix make deps build errors with conflicting Boost system packages 2020-06-05 00:58:31 +02:00
b168c255aa GPUTexture: Make GPU_texture_unbind_all faster on newer opengl version 2020-06-04 21:28:19 +02:00
ba5b303c88 DRW: Fix T77370: Redundant anti aliasing/blur effect 2020-06-04 21:28:19 +02:00
1d72fc5a1a LibOverride: Add Pointer properties to 'overridable by default'.
There is in fact no reason not to do so, RNA pointers are either to
other IDs (which is properly handled by default diffing code), or to
sub-structures that should almost always  be diffed as well.

Exceptions (like backward ID pointers or strictly runtime caches and
data) are to be handled with proper 'no comparison' flag in any case.
2020-06-04 18:06:47 +02:00
d71f9b9886 LibOverride: cleanup Collection case.
This should not give any real difference, those were already
overridable.
2020-06-04 18:06:47 +02:00
f2a0532111 Disable gravity in Draw Face Sets brush
Applying gravity to this brush does not make much sense and undo/redo
won't work correctly as it uses a different undo type.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D7925
2020-06-04 18:05:46 +02:00
15ed2f841c Fix Sharpen mesh filter in Multires
Instead of accumulating displacement for each vertex into the neighbors, accumulate the opposite displacement from each neighbor into the vertex. I think this is the same and it does not produce artifacts in Multires.

Reviewed By: sergey, brecht

Differential Revision: https://developer.blender.org/D7508
2020-06-04 18:04:07 +02:00
caca3d9c97 installdeps: fix bad FFMPEG official version number.
re T77035.
2020-06-04 17:35:33 +02:00
c7a2ed69be GPencil: Fix Lock Frame Dopesheet tooltip
The old tooltip was not clear enough
2020-06-04 16:55:19 +02:00
c604d2762f Fix T77358: Gpencil can't select geometry within transparent layers
This was an old check of opacity for editable layers, but with new system it's not needed because you can use the edit lines.
2020-06-04 16:41:46 +02:00
733a3e3a70 Fix T77164: scaling/rotation fails for 3 selected NURB points 2020-06-05 00:40:14 +10:00
3da4724f72 Fix T77367: Blender's snap package ignores command line options 2020-06-05 00:39:45 +10:00
fd061f61c7 GPUShaderInterface: Reduce creation time on some drivers.
Querying GL_UNIFORM_BLOCK_INDEX seems to be a problem on apple drivers.
2020-06-04 15:28:45 +02:00
3b4ef08d68 Fix Grease Pencil panel showing as first panel in render properties
Move it lower next to the Freestyle panel.
2020-06-04 14:44:00 +02:00
41866070d3 Cleanup: remove unused flag 2020-06-04 14:37:20 +02:00
953c232db3 Fix T77276: Generating Python API docs raises many warnings 2020-06-04 22:31:54 +10:00
e8592a0412 Merge branch 'master' into eevee-motionblur-object
# Conflicts:
#	source/blender/draw/engines/eevee/eevee_data.c
#	source/blender/draw/engines/eevee/eevee_effects.c
#	source/blender/draw/engines/eevee/eevee_motion_blur.c
#	source/blender/gpu/GPU_vertex_format.h
#	source/blender/makesdna/DNA_userdef_types.h
#	source/blender/makesrna/intern/rna_userdef.c
2020-06-04 14:24:10 +02:00
10b34ad697 GPUShaderInterface: Change builtin array to array of location/bind
This reduce the base size of the shaderinterface from 400 to 136 bytes.
Improves memory usage and cache coherency when querying a lot of uniforms
at once.
2020-06-04 14:17:06 +02:00
5837de6879 Cleanup: DRW: Add comment and remove bitfields. 2020-06-04 14:17:06 +02:00
7534bbfa34 GPUShaderInterface: Add Builtin Uniform blocks query
This makes the query of theses mandatory uniforms faster.
2020-06-04 14:17:06 +02:00
1438c1cfd5 Merge branch 'blender-v2.83-release' 2020-06-04 13:49:50 +02:00
30395a491f Fix T77073: Objects cannot be activated after collection exclude
When excluding a collection containing the active object in either
texture paint or particle edit mode, the object could not be reactivated
when the collection was re-enabled. This is because the object's mode
was left in TEXTURE_PAINT or PARTICLE_EDIT, and the activation code did
not have cases to handle these modes.

This moves the code that is run when toggling out of texture paint or
particle edit modes to functions so activation can properly toggle off
the respective interaction mode.
2020-06-04 21:48:04 +10:00
c7c3908b8e Cleanup: split particle & texture paint mode switching into utility functions 2020-06-04 21:36:33 +10:00
0f32029522 Fix T77315 Overlay: Selection Highlighting not working with complex scene
Was caused by a UBO bind to the wrong slot.
2020-06-04 12:57:26 +02:00
78017916f7 Fix error removing the image paint cursor
Mix up with imapaint.paintcursor & imapaint.paint.paint_cursor
Remove imapaint.paintcursor since it wasn't used.

Also rename paint_cursor_start_explicit() to paint_cursor_start(),
removing the existing paint_cursor_start() since it took the paint
struct from the context, a value that's known by all callers.
2020-06-04 20:24:57 +10:00
465a9f65de Cleanup: remove window manager argument for paint cursor API
This caused an additional argument when exiting object modes
and many other low level functions which don't need to access context.

This simplifies fixing T77073.
2020-06-04 18:41:16 +10:00
1a23b0be97 LibOverride: Make all modifiers properties overridable.
This is second and last part of T77083.
2020-06-04 10:26:05 +02:00
f9892bd6cf Fix T77264: Mantaflow: Liquid checkbox doesn't turn on while switching
between fluid types

When switching to gas, the fluids were not actually destroyed, leading to
the situation that they were then destroyed when actually switching to
liquid.

Maniphest Tasks: T77264

Differential Revision: https://developer.blender.org/D7907
2020-06-04 09:49:05 +02:00
244ed645e0 GPencil: Improve selection in Fill areas
Now when use selection if the selection area is inside a filled area, the stroke is selected. Before it was necessary to select the border of the stroke.
2020-06-04 09:37:12 +02:00
fe13f3db81 UV: use selection for 'Seams from Islands'
Use bmesh connectivity data to simplify logic.
2020-06-04 17:10:45 +10:00
67a617e196 Cleanup: move auto-execute operators into userpref_ops.c 2020-06-04 16:23:07 +10:00
7aa47083d0 Cleanup: update sections for wm_files.c 2020-06-04 16:10:01 +10:00
Johan Walles
e723ec04fb UI: more informative light energy description based on light type 2020-06-04 13:23:47 +10:00
67b10fcc22 Fix error in recent fix for T77290 2020-06-04 12:40:17 +10:00
b94ab93dfb Eyedropper: Support get samples from other windows
This fix T77226

Differential Revision: https://developer.blender.org/D7910
2020-06-03 15:45:57 -03:00
a4e0bccb87 Cleanup: Use ELEM Macro 2020-06-03 13:34:24 -04:00
bd68312cb6 LibOverride: Make camera data-block properties overrideable.
Note that you still have to make overrides of obdata IDs by hand (and
deal with remapping of pointers yourself) for now.
2020-06-03 18:57:49 +02:00
2cdfc1b4af LibOverride: Make constraints fully overrideable.
All settings of constraints should be overrideable now.
Modifiers will follow tomorrow.

Part of T77083.
2020-06-03 18:46:36 +02:00
fc1bb36668 LibOverride: fix debug timing code. 2020-06-03 18:46:18 +02:00
26aa64b688 Fix broken split layout in encoding options
The "Max B-frames" options were misplaced. Uses the usual layout of a checkbox
together with the number button now.
Reported by Peter Fog (@tintwotin), thanks!
2020-06-03 18:12:29 +02:00
ef0ff4aaf2 GPencil: Fix unreported error in Dots Strokes material initialization
The materials was not initializated in the right mode.
2020-06-03 18:01:34 +02:00
dbb1f56e55 Fix T77290: Crash displaying vertex colors in edit mode
Regression from deaff945d0, follow logic from d98ae27f02.
2020-06-04 01:52:33 +10:00
de9c04c287 Cleanup: clang format, warning 2020-06-04 01:18:39 +10:00
51cd6d22c5 Cleanup: GPUMaterilal: Texture Node: Remove unused functions 2020-06-03 16:43:31 +02:00
15a24f3d7f GPUMaterial: Fix shader compilation when using UDIM textures 2020-06-03 16:42:54 +02:00
96eab08755 DRW: Always unbind texture after drawing
This fix issues with the image editor
2020-06-03 16:24:04 +02:00
b2dcff4c21 GPUMaterial: Rework/simplify image texture filtering
This use the latest GPUTexture change to use the sampler state to avoid
the pole issues instead of using GLSL hacks.

This should fix T73942: Eevee mipmaps not respecting border mode.

Note that this also fix some discrepencies between cycles and eevee (like
boxmapping + clip).
2020-06-03 16:18:50 +02:00
054923c860 GPUMaterial: Rework/simplify environment texture filtering
This use the latest GPUTexture change to use the sampler state to avoid
the pole issues instead of using GLSL hacks.
2020-06-03 16:18:50 +02:00
47bdb28841 GPUTexture: Fix samplers configuration typo 2020-06-03 16:18:50 +02:00
91cc1f38ae GPUMaterial: Add support for different sampler state per image sampler
This bridge between the new sampler state support from GPUTexture and
draw material handling.

The Sampler State is just the one from the texture for now. No change in
logic.
2020-06-03 16:18:50 +02:00
866e067d65 GPUTexture: Add support for binding textures with custom sampler states 2020-06-03 16:18:50 +02:00
4184371fb0 Fix T77156: GPencil view layer filter by layer not working
This was removed by error during the refactor done in 2.83.

Differential Revision: https://developer.blender.org/D7909

Reviewers: @fclem
2020-06-03 15:57:09 +02:00
df17ee202b Fix T77203: Mantaflow Bake All cannot be resumed
The manual is also more explicit about this now (rBM6725).
2020-06-03 14:54:40 +02:00
cda1540858 Undo: Detect/find proper memchunk for a given ID during undo step writing.
Most of the time current (based on order) system works fine, but when you add
or rename (i.e. re-sort) some ID, every data/memchunk afterwards would be out
of sync and hence re-stored in memory (and reported as changed).

Now we are storing the ID's session_uuid in the memchunks, which allows to
actually always find the first memchunk for an already existing ID stored in
previous undo steps, and compare the right memory.

Note that current, based-on-order system is still used almost all of the time,
search in the new ghash is only performed for a few data-blocks (when needed at all).

Reviewed By: brecht

Maniphest Tasks: T60695

Differential Revision: https://developer.blender.org/D7877
2020-06-03 12:07:45 +02:00
Bastien Montagne
3384bb2c66 RNA: add option to enable by default lib overridale flag of defined properties.
Similar to the one allowing to deactivate DNA check, etc.

Will helps reduce verbosity when making many new properties overridable.

Note that pointer properties always remain non-overridable by default,
since basically only ID pointers should be.

Reviewed By: brecht

Maniphest Tasks: T77083

Differential Revision: https://developer.blender.org/D7906
2020-06-03 11:18:11 +02:00
0e14eb7b31 Cleanup: DRW: Remove support for ModelViewProjectionMatrix
This has been replace by manual model+viewproj transform inside the shader.
2020-06-03 11:02:56 +02:00
75015f27ba Cleanup: DRW: Remove support for builtin matrices 2020-06-03 11:02:56 +02:00
d4f1efad00 DRW: Remove use of builtin matrices and replace by common_view_lib 2020-06-03 11:02:56 +02:00
3e4c8d48aa Cleanup: DRW: Remove builtin 3D only shader usage 2020-06-03 11:02:56 +02:00
55f8758b87 GPUImmediate: Fix array uniform not working 2020-06-03 11:02:56 +02:00
59bfcd8c5d Cleanup: DRW: Remove persistent uniform functions 2020-06-03 11:02:56 +02:00
9b0543389b Fix domain voxel size indicator drawing
Use already calculated cell_size directly.

Part of T77030.
2020-06-03 10:58:42 +02:00
6f21137722 Object: refactor mode switching
Functionality here has become confusing over time,
this removes duplicate, similar functions, preferring to set the mode
instead of toggle, enter, exit.

Mode switching utility function behaved differently regarding undo,
'ED_object_mode_toggle' for example didn't skip the undo push
where 'ED_object_mode_set' did.
Some callers chose these functions based on the intended undo behavior,
even when toggling didn't make sense.

There was also ED_object_mode_generic_enter which was similar to
ED_object_mode_set, instead of the reverse of ED_object_mode_generic_exit.

Simplify object mode switching internals:

- Replace ED_object_mode_generic_enter with ED_object_mode_set.
- Remove ED_object_mode_toggle as nearly all callers needed to check
  the current mode so toggling would set the mode argument correctly.
- Use ED_object_mode_set for the object mode switching operator
  to simplify logic.
- Add ED_object_mode_set_ex which has an argument to disable undo,
  needed when loading undo data needs to set the mode.
- Remove unused ED_object_mode_exit.
2020-06-03 18:29:06 +10:00
53cb1a32db Cleanup: remove ED_gpencil_setup_modes from object mode set
Grease pencil mode switching functions already call this.
2020-06-03 18:26:02 +10:00
3b6e223a03 Fix app-template warning disabling a template without a Python module 2020-06-03 14:46:52 +10:00
f0df4d6c35 Fix T67577: Add-on unregister can't access preferences on factory reset 2020-06-03 14:46:52 +10:00
2749e6a639 Cleanup: remove redundant call to addon_utils.reset_all()
This is already called by wm_homefile_read
2020-06-03 14:46:52 +10:00
2004f9a342 Cleanup: move shared functionality to wm_file_read_pre
This matches wm_file_read_post.
2020-06-03 14:46:52 +10:00
45b5f4e3df Cleanup: minor changes to wm_homefile_read
Move app_template assignment to the top of the function,
this simplifies further changes.
2020-06-03 14:46:52 +10:00
a5e9f024f2 Fix T77289: Crash when typing negative numbers
This was caused by an oversight in rB45dbc38a8b15. When the next operation
character is found the offset is shifted in the original string. The remaining
length has to be recalculated with that offset before shifting the remaining
characters to make room for the ")".
2020-06-03 00:37:26 -04:00
2e52b3206c PyDoc: Fix warnings from out of bounds include statement 2020-06-02 18:21:42 -04:00
650dedfd10 Cleanup: GPUTexture: Remove uneeded bind 2020-06-02 23:44:22 +02:00
a1f9eebc0b DRW: Remove automatic bind locations and use hardcoded locations for textures
This cleanup use the recent changes in shader interface to allow querying
the binding location a texture should use.

This should aleviate all issue we have with texture state change recompiling
the shaders at drawtime.

All binds are now treated like persistent binds and will stick until a new
shading group bind a different shader. The only difference is that you can
still change it with a new subgroup or same shader shgroup.

Since unbinding can be heavy we only do it when using `--debug-gpu`.
2020-06-02 23:44:22 +02:00
47eccac21c GPUShaderInterface: Fix out of bound reads 2020-06-02 23:44:22 +02:00
ee4bafc63a GPU: Texture: Remove multibind tracking
This is more of a limitation than it is a solution.
2020-06-02 23:44:22 +02:00
beef67d1df GPUShader: Bind shader for interface creation
This will fix the bindpoints not being set at interface creation
2020-06-02 23:44:22 +02:00
ea92f8207a Revert "UI: Fix T77173: Report Background Colors for 2.83 Release"
This reverts commit 7fc0053c27.
2020-06-02 15:59:37 -04:00
e391b3e0fb Merge branch 'blender-v2.83-release' 2020-06-02 15:58:38 -04:00
a87eee65fc Fix T76196: Curve Display hides wires as soon as any part has faces [due
to filling/extrude/etc]

Caused by rB6da097136cf4.

The file in the report has some parts of the curve object generate faces
[due to success in filling] and some others dont [where filling isnt
possible].

rB6da097136cf4 disabled the wires/curves drawing whenever any faces
would be generated (but the only way to see all wires was to set the
Fill Mode to None then).

So now only skip the wires/curves drawing if we are _not_ in wireframe
viewport shading and the object's viewport display options is above
'WIRE'.

This is an alternative fix to D7594 (and I think the better alternative,
thx @stevewarner suggesting this).

Maniphest Tasks: T76196

Differential Revision: https://developer.blender.org/D7874
2020-06-02 21:42:34 +02:00
85098bdb89 Fix T76776: Implement vertex_visibility_get for PBVH_GRIDS
This was missing from when Face Sets were enabled in Multires, so it was
always considering that all vertices in the grids are visible. This
should also fix other unreported bugs.

Reviewed By: sergey

Maniphest Tasks: T76776

Differential Revision: https://developer.blender.org/D7809
2020-06-02 20:52:46 +02:00
071cc71fb0 Cleanup: Use const context for some UI templates
- uiTemplateID: Straightforward, just const for the template
    and the functions it calls
  - uiTemplateCacheFile: Create a function in rna_ui.c because
    the generated RNA callback doesn't have const context.

Differential Revision: https://developer.blender.org/D7895
2020-06-02 14:09:01 -04:00
dcdbcf1ec1 Fix: Crash Edit Mode Selection RCS 2020-06-02 19:57:02 +02:00
Tautvydas Andrikys
ffb3365fb2 Fix T63588: Cycles unnecessarily updates background importance sampling map
With modifications by Brecht to solve T77273, crash enabling portal lights.
2020-06-02 19:48:51 +02:00
0465086223 Merge branch 'blender-v2.83-release' 2020-06-02 19:48:45 +02:00
572c472754 Cleanup: Always use pbvh in PBVH BKE files
Reviewed By: sergey

Differential Revision: https://developer.blender.org/D7889
2020-06-02 19:40:08 +02:00
4153606edd Fix: Crash When Selecting In Edit Mode
TaskGraph wasn't initialized in `DRW_draw_select_id`
2020-06-02 19:09:38 +02:00
b08caeb92b Sculpt: Improve twist axis in Pose FK mode
Previously, the twist rotation was aligned using the stroke location.
This was causing unexpected results when rotating some Face Sets rigs.
Now the intersection with the first Face Set in the flood fill is used,
which produces much better results.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D7900
2020-06-02 18:39:41 +02:00
ca09625dcc Cleanup: Remove unused grab delta in Pose Brush
The grab delta is not used in do_pose_brush_task_cb_ex, so there is no
reason to add it to SculptThreadedTaskData

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D7901
2020-06-02 18:38:20 +02:00
417ebc3845 UI: Expand linked/overriden collections by default in the Outliner
When linking or overriding an instanced collection, the new collection item in
the Outliner is now un-collapsed by default.
Linking and overriding is typically used in production scenes, where
collections tend to contain many items (children, grand-children, etc.). If all
collections in that hierarchy are expanded by default, the Outliner gets
flooded with items. So users ended up manually collapsing the collections.

Part of T76555.

Reviewed by: Andy Goralczyk, Bastien Montange.

Differential Revision: https://developer.blender.org/D7626
2020-06-02 17:59:08 +02:00
bd3ab27410 Library Overrides: Don't move collections to Scene Collection when overriding
When using the "Make Library Override" operator on instance collections, keep
the overriden collection in the parent collection of the instance empty.
Previoulsy the collection would be added to the scene collection, which was
confusing and not what users expected. It was placed there for a reason after
all.

Part of T76555.

Reviewed by: Andy Goralczyk, Bastien Montange.

Differential Revision: https://developer.blender.org/D7626
2020-06-02 17:59:08 +02:00
1743326889 Library Overrides: Unlink instance empty after "Make Library Override"
Unlink (delete if single-user) collection instance empty once an override is
added to the collection through the "Make Library Override" operator. It isn't
used as a collection instance anymore then so the emtpy is an annoying left
over that has no purpose.

Part of T76555.

Reviewed by: Andy Goralczyk, Bastien Montange.

Differential Revision: https://developer.blender.org/D7626
2020-06-02 17:59:08 +02:00
cdf0d95a50 Fix T77126: Documented frame_change_pre and frame_change_post handlers
The documentation for the `frame_change_pre` and `frame_change_post`
handlers was really sparse, and suggested that `frame_change_pre` is
called before the frame changes. This is not the case; it's called after
the frame has changed, but before the dependency graph has been updated
for it.

No functional changes, just updated documentation.

Differential Revision: https://developer.blender.org/D7905

Reviewed by: sergey
2020-06-02 17:31:45 +02:00
6a70d7e09f Fix utterly broken versionning code for weight modifier.
Own fault in some recent patch rewiew/commit...
2020-06-02 17:30:02 +02:00
9d9f35d946 Cleanup: factorize duplicated code in WVG modifiers' RNA. 2020-06-02 17:30:02 +02:00
5ef44dd83f Cleanup: unused argument 2020-06-03 01:05:25 +10:00
9713df4e92 Merge branch 'blender-v2.83-release' 2020-06-03 00:59:56 +10:00
2c204432df Merge branch 'blender-v2.83-release' 2020-06-03 00:59:52 +10:00
e69f70e11f Revert "Fix T67577: Add-on unregister can't access preferences on factory reset"
This reverts commit f18ed7ad89.

Better leave the fix for 2.9 series.
2020-06-03 00:59:45 +10:00
50994eace6 Fix T66967: skin modifier crash scaling skin radius to zero 2020-06-03 00:59:44 +10:00
b18c2a3c41 EEVEE: Refactor of eevee_material.c
These are the modifications:

-With DRW modification we reduce the number of passes we need to populate.
-Rename passes for consistent naming.
-Reduce complexity in code compilation
-Cleanup how renderpass accumulation passes are setup, using pass instances.
-Make sculpt mode compatible with shadows
-Make hair passes compatible with SSS
-Error shader and lookdev materials now use standalone materials.
-Support default shader (world and material) using a default nodetree internally.
-Change BLEND_CLIP to be emulated by gpu nodetree. Making less shader variations.
-Use BLI_memblock for cache memory allocation.
-Renderpasses are handled by switching a UBO ref bind.

One major hack in this patch is the use of modified pointer as ghash keys.
This rely on the assumption that the keys will never overlap because the
number of options per key will never be bigger than the pointed struct.

The use of one single nodetree to support default material is also a bit hacky
since it won't support concurent usage of this nodetree.
(see EEVEE_shader_default_surface_nodetree)

Another change is that objects with shader errors now appear solid magenta instead
of shaded magenta. This is only because of code reuse purpose but could be changed
if really needed.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D7642
2020-06-02 16:58:07 +02:00
b82cb0ad32 Cleanup: GPU: Remove GPU_shaderinterface_uniform_ensure 2020-06-02 16:46:38 +02:00
38cfcdd51b DRW: Remove defered uniform creation 2020-06-02 16:46:38 +02:00
cb59ef1032 OCIO: GLSL: Avoid undefined behavior
Set ubo binding after shaderinterface creation as GPU_shaderinterface_create
will call glUniformBlockBinding.
2020-06-02 16:46:38 +02:00
Jeroen Bakker
0749cff957 Depsgraph: Remove unneeded RNA_path_resolve
Found during research of {T77124}. In `build_driver_data` an identical
 RNA_path is resolved twice. In stead of resolving it twice this patch
will construct the `property_exit_key` based on the resolution of
`property_entry_key`.

This change isn't noticeable for users. Just a cleanup as it isn't
needed to do the same logic twice.

Reviewed By: Sergey Sharybin

Differential Revision: https://developer.blender.org/D7872
2020-06-02 16:02:59 +02:00
Jeroen Bakker
752139556f BVHCache: Performance
This patch changes the BVHCache implementation. It will use
a primitive array in stead of the ListBase. The locking is also
changed from a global lock to a per cache instance lock.

The performance of `gabby.blend` available on the cloud increased from 9.7
fps to 10.5 fps.

Reviewed By: Brecht van Lommel

Differential Revision: https://developer.blender.org/D7817
2020-06-02 16:01:14 +02:00
Jeroen Bakker
bf34b0c8f4 DrawManager: Graph Task Scheduling
This patch uses a graph flow scheduler for creating all mesh batches.
On a Ryzen 1700 the framerate of Spring/020_02A.anim.blend went from 10 fps to 11.5 fps.

For each mesh where batches needs to be updated a sub-graph will be added to the task_graph.
This sub-graph starts with an extract_render_data_node. This fills/converts the required data
from Mesh.

Small extractions and extractions that can't be multi-threaded are grouped in a single
`extract_single_threaded_task_node`.

Other extractions will create a node for each loop exceeding 4096 items. these nodes are
linked to the `user_data_init_task_node`. the `user_data_init_task_node` prepares the userdata
needed for the extraction based on the data extracted from the mesh.

Note: If the `lines` and `lines_loose` are requested, the `lines_loose` sub-buffer is created
as part of the lines extraction. When the lines_loose is only requested the sub-buffer is
created from the existing `lines` buffer. It is assumed that the lines buffer is always
requested before or together with the lines_loose what is always the case (see
`DRW_batch_requested(cache->batch.loose_edges, GPU_PRIM_LINES)` in `draw_cache_impl_mesh.c`).

Reviewed By: Clément Foucault

Differential Revision: https://developer.blender.org/D7618
2020-06-02 15:54:45 +02:00
21443056b7 Turn most flags in BlenderDefRNA into proper bool. 2020-06-02 15:18:14 +02:00
43ec8c287f Cleanup: RNA: use BlenderDefRNAtruct named members initialization. 2020-06-02 15:14:10 +02:00
cecda64e2e GPU: ShaderInterface: Refactor to setup all uniform at creation time
This remove the complexity of queriying the locations at runtime and
allows for more performance and upfront binding specifications.

The benefit of doing everything at creation time is that we can assign binding
points in a predictable order which is going to be somewhat the same for
every similar shader.

This also rewrite GPU_vertformat_from_shader to not use shaderface.

This is to keep the shaderface simple. If it becomes necessary to not query
the shader after creation (i.e: vulkan?) we could just create the vert
format in advance at compilation for PyGPU shaders.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D7879
2020-06-02 12:11:39 +02:00
bdda53fdb2 GPU: Texture: Replace internal sampler state by explicit state object
This makes it easier to track as well as allowing us to sample the same
texture with different sampling parameters (which should fix the related
T73942 in the long run).

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D7831
2020-06-02 10:47:56 +02:00
074d469165 Merge branch 'blender-v2.83-release' 2020-06-02 18:39:28 +10:00
ea516bed72 Merge branch 'blender-v2.83-release' 2020-06-02 10:33:26 +02:00
b724922f1a Merge branch 'blender-v2.83-release' 2020-06-02 10:26:14 +02:00
c6957e50e8 Merge branch 'blender-v2.83-release' 2020-06-02 18:06:31 +10:00
17d8e7f833 Merge branch 'blender-v2.83-release' 2020-06-02 16:24:30 +10:00
Johan Walles
9c410c77eb UI: rename Cycles point light Size to Radius, for consistency and clarity
Differential Revision: https://developer.blender.org/D7888
2020-06-02 08:08:59 +02:00
59e793d3bd Cycles: add missing light angle for distant lights in XML reading
Contributed by howetuft.

Differential Revision: https://developer.blender.org/D7891
2020-06-02 08:08:52 +02:00
a8907e409a Merge branch 'blender-v2.83-release' 2020-06-02 08:08:43 +02:00
Stefan Werner
c7280ce65b Cycles: Added shadow terminator offset parameter.
A new user parameter can be used to shift the shadow terminator
towards the light source. With it, one can hide some of the
artifacts that appear on coarse meshes with smooth shading.

Note that this technique is not engery conserving.

This is based on the work by the Appleseed renderer team.

Differential Revision: https://developer.blender.org/D7634
2020-06-02 07:27:14 +02:00
18cda8be87 Cycles: change perspective depth pass to be more standard
Now it matches Eevee, OpenGL and other renderers. Panoramic camera depth passes
are unchanged, and are still distance from the camera center.
2020-06-02 04:54:44 +02:00
98c301d25e Fix NaN in Cycles environment texture importance sampling in some scenes
Cause identified by Ray Molenkamp.
2020-06-02 04:54:39 +02:00
f58e76119a Fix T77239: snap 3D cursor in edit-mode 2020-06-02 12:19:35 +10:00
4f3e686cad Cleanup: Remove Obsolete Current Frame Indicator Drawing Code
This code was made obsolete by the changes to the animation editor
scrubbing areas in D4654.

Differential Revision: https://developer.blender.org/D7898
2020-06-01 22:12:09 -04:00
8b63c6241d Fix snap3d crash (missing NULL check) 2020-06-02 10:50:53 +10:00
1d4bae8566 Sculpt: Cloth Filter
This tool is similar to the cloth brush, but it applies the cloth
simulation deformation to the whole mesh in an uniform way. The
simulation can be controlled using the mask to pin vertices and the face
sets to define force action areas.

It uses the same solver as the cloth brush which now no longer depends
on StrokeCache.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D7857
2020-06-01 22:37:06 +02:00
3778f168f6 Sculpt: Pose Brush Face Sets FK mode
This Pose Brush origin mode simulates an FK deformation in the entire
model when clicking on the face sets, as they were controls of a fully
rigged character. Combined with the previous Face Sets modes that allow
creating IK chains, the pose brush should now be able to simulate most
of the common rigs deformations.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D7839
2020-06-01 22:30:01 +02:00
5c54a609a9 Cleanup: Remove unused flag 2020-06-01 17:20:28 -03:00
91fb07f361 Fix mesh filter using the wrong face set as active
This was returning the wrong face set in cases where the active vertex
has more than one available face set.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D7858
2020-06-01 22:18:59 +02:00
3cce8afe2c UI: Rename "View Camera Center" Op to "Frame Camera Bounds"
The current name isn't very specific about what the operator does.
The operation is more about lining up the edges with the viewport
edges than centering the view.

Differential Revision: https://developer.blender.org/D7866
2020-06-01 11:35:16 -04:00
b0038b8d73 Fix T77139: UI: Add "View Camera Center" to View Menu
The "View Camera Center" operator was not accessible by the new menu search.

Differential Revision: https://developer.blender.org/D7865
2020-06-01 11:34:07 -04:00
45dbc38a8b Fix T74552: Distribute negatives in number input
This applies a relatively simple solution for fixing some unintuitive
cases in unit handling.

Currently entering -1m50cm evaluates to -0.5m, and similarly 1'6"
evaulates to just half a foot. So effectively there's an implied + just
between the numbers, which is quite confusing.

This works by adding parentheses so the negative distributes to the
block of values before the next operator.

For example:
|         Before         |           After            |
| `-1m50cm + 1m -2m50cm` | `-(1m50cm) + 1m -(2m50cm)` |
|   `-4m + 0.5 / -1.1`   |   `-(4m) + 0.5 / -(1.1)`   |
|         `-1'6"`        |         `-(1'6")`          |
|        `-1e-2cm`       |        `-(1e-2cm) `        |

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D7813
2020-06-01 08:22:27 -04:00
8d670546f9 Merge branch 'blender-v2.83-release' 2020-06-01 12:12:57 +02:00
19f3f6cd85 Merge branch 'blender-v2.83-release' 2020-06-01 19:00:23 +10:00
9936e23b85 Merge branch 'blender-v2.83-release' 2020-06-01 16:27:23 +10:00
10966926ce Merge branch 'blender-v2.83-release' 2020-06-01 16:27:18 +10:00
49bd44f5c8 Cleanup: unused variable warning
Also remove unnecessary function return value.
2020-06-01 15:04:47 +10:00
81c33f0ba7 Cleanup: clang-format 2020-06-01 15:04:30 +10:00
c71be9a552 UI: rename "Select Playhead" to "Select -> Side of Current Frame"
Make this consistent with meshes select side of active,
also rename "Under" to "Overlap" as this is confusing since
strips can be considered above/under each other
relative to their channels.
2020-06-01 15:00:25 +10:00
946ae26349 UI: use term current frame instead of playhead
Avoid mixing different terminologies up,
current frame is used in a majority of Blender.
2020-06-01 15:00:25 +10:00
c315e56434 Cleanup: warning 2020-06-01 15:00:25 +10:00
89cd9f110b Fix T77043: Incorrect cache invalidation when changing resolution.
Invalidate cache of scene, not scene strips using said scene.
2020-06-01 06:25:36 +02:00
d4483b6d15 Cleanup: error building on Linux 2020-06-01 14:14:21 +10:00
Peter Fog
b5cfb23fa7 VSE UI: Text panel adjustments
This patch adjusts a number of text panel elements:

- The text entry widget has become larger in order to distinguish it from the strip name.
- Wrap has been moved up under the text, since this doesn't relate to bounding box.
- Alignment X/Y has been renamed to Anchor X/Y, since this is the achor point of the text point, and not the Alignment of the text.
- Offset and Crop was completely missing from the Text strip panel, these has been added.

Reviewed By: billreynish

Differential Revision: https://developer.blender.org/D7869
2020-06-01 05:41:09 +02:00
Peter Fog
adf9ff6359 VSE UI: Add a proxy menu to Preview/View menu
Add Proxy Setup, Build and View to a menu in the Preview View menu.

Reviewed By: ISS, billreynish, pablovazquez

Differential Revision: https://developer.blender.org/D7734
2020-06-01 05:32:36 +02:00
Peter Fog
42dcb1090b VSE: Use color picker for color strip.
Reviewed By: billreynish, ISS

Differential Revision: https://developer.blender.org/D6114
2020-06-01 05:17:20 +02:00
Peter Fog
102a7ae2d9 VSE: Add warnings for failed proxy encoding
Add more descriptive warnings if building proxy fails.
Prevent progressbar from showing if no valid strip is selected.

Reviewed By: ISS

Differential Revision: https://developer.blender.org/D7689
2020-06-01 05:12:06 +02:00
Peter Fog
95e3356a27 VSE: Add select under playhead, and shortcuts for left, right, under.
Add `UNDER` option for `left_right` property of `sequencer.select` operator.
Add Equal as shortcut for select under playhead, and move Insert Gaps to backspace + ctrl.
Add extend shortcut for left, right under options.
The function is added to Select > Playhead menu.

Reviewed By: ISS

Differential Revision: https://developer.blender.org/D7679
2020-06-01 04:39:40 +02:00
d0e028a78e Merge branch 'blender-v2.83-release' 2020-06-01 12:12:06 +10:00
fcccee0c33 Cleanup: Remove unnecessary step in calling snap callback 2020-05-31 18:28:52 -03:00
14af27e63d Fix T77194: Force global orientation on select constraint (Shift MMB) not working
This feature was a hack to prevent mmb select to print the orientation from menu in pre 2.80 versions.
Removing this feature as it is no longer an issue.
2020-05-31 18:28:52 -03:00
4cb883b6b2 Deps: Update OIIO + ImageLibs + OSL + Helpers
This is the cluster of OIIO and friends , since they are all kinda tangled best to deal with this as a single unit

OIIO 2.1.15.0
png 1.6.37
jpeg 2.0.4
opencolorio 1.1.1
tiff 4.1.0
OSL 1.10.10
pugixml 1.10
openjpeg 2.3.1

Differential Revision: https://developer.blender.org/D7727
Reviewed by: brecht
2020-05-31 13:15:40 -06:00
6f1056ae63 Deps: iconv 1.16 2020-05-31 10:33:11 -06:00
ba711824b3 Fix T77206: G + MMB Doesn't work in Graph Editor if the transform orientation is set to 'Local'
Scene orientation is used only for 3DView.
2020-05-30 18:11:50 -03:00
347c191292 Remove leftover debugging code 2020-05-30 18:11:50 -03:00
9d725fc0cf Merge branch 'blender-v2.83-release' 2020-05-30 17:33:34 +02:00
515e8e4f7c Fix T77166: Transforming bone with constraint does not follow mouse position
Bug introduced in rBc75a665c442e
2020-05-30 12:12:36 -03:00
55598269d2 Cleanup: Deduplicate code 2020-05-30 11:28:53 -03:00
a574478d90 Fix T77183: Axis moves with object when constraint movement and using local transform 2020-05-30 11:10:07 -03:00
3d014fa815 Cleanup: Initialize gizmo snap keymap before using 2020-05-30 10:59:27 -03:00
63bcee81f6 GHOST/wayland: use 'is_dialog' flag to prevent drawing into same window 2020-05-30 12:23:39 +01:00
2ee94c954d Fix LayerTypeInfo for CD_PROP_COL
This was introduced in rBd7282537f016 and had the wrong struct name
specified, leading to errors in writing/saving.

Stumbled over this when testing a color layer for pointclouds.

Differential Revision: https://developer.blender.org/D7882
2020-05-29 20:08:38 +02:00
a9689737b3 Cleanup: Use Consistent Capitalization of "Anti-Aliasing" 2020-05-29 13:57:40 -04:00
664c608fb7 Merge branch 'blender-v2.83-release' 2020-05-29 19:43:32 +02:00
D. O
907cab45ff Modifiers: add invert vgroup weights options to operands of Mix modifier.
Please note that vertices which are in a vgroup are not affected by this
option (which means that affected vertices from 'selection' modes remain
the same). Only the weights of selected vertices get inverted.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D7811
2020-05-29 18:55:28 +02:00
c93a88413d Merge branch 'blender-v2.83-release' 2020-05-29 18:05:04 +02:00
Cody Winchester
43853d0528 Fix: Array modifier start cap not updating with object changes
When setting the start cap of the array modifier it does not update when
updating the start cap objects geometry.

This patch switches the property update to rna_Modifier_dependency_update,
the same as the end cap which works properly.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D7584
2020-05-29 17:56:42 +02:00
Peter Fog
67795c90fc VSE: Remove delete confirmation pop-up
It is not needed with the current undo system.

Differential Revision: https://developer.blender.org/D7807
2020-05-29 09:53:52 -04:00
d1bc233ffe Undo: Writefile: fix 'id changed' detected when resorting IDs.
The ListBase next/prev pointers will change everytime you add or rename
an ID, also for 'neighbors' data-blocks in the list, causing unnecessary
'changed' detection.

This info is not needed in blendfile anyway, so just NULLify it.
2020-05-29 14:30:02 +02:00
Manuel Castilla
582d3153a1 Fix T73972: Collection in outliner grayed out when all collection children are disabled
There is no reason to have the children enable/disable state to
influence the parent collection. Specially considering that the parent
collection itself can have objects that would be visible.

Reviewed by: dfelinto, brecht

Differential Revision: http://developer.blender.org/D7864
2020-05-29 11:31:49 +02:00
7022c73249 Keymap: remove explicit 3D cursor entry for add tool
Passing through events to place the cursor, as other tools do.
2020-05-29 18:13:44 +10:00
8ec59757d1 Gizmo: fix crash in recent snap gizmo addition 2020-05-29 16:12:44 +10:00
654fde2dd2 PyAPI: use bpy_rna_types_capi.c to set type methods
Remove use of '_bpy' as an intermediate module to store functions
which were then assigned in bpy_types.py.
2020-05-29 15:55:25 +10:00
e115b7b06d PyAPI: support static & class methods for C RNA API methods
Previously the static/class flag was ignored,
always using class methods.
2020-05-29 15:55:20 +10:00
5510d5825b Keymap: swap shift and alt for interactive add tool
Match original proposal.
2020-05-29 13:18:50 +10:00
d1f4adab24 Cleanup: spelling, correct reference to 'Mesh.mcol' 2020-05-29 12:58:29 +10:00
dbdb8a3355 Cleanup: line length, single quote enums, invalid URL 2020-05-29 12:45:46 +10:00
5ec18ae4ab Docs: replace warnings with note for complexity information
Reserve warnings for situations such as corrupt data which can
cause crashes.
2020-05-29 12:42:09 +10:00
2deb6c5177 Fix for T77111: Joins Areas Without Creating Invalid Edges
Properly align every involved edge when performing 'tolerant' area joins.

Differential Revision: https://developer.blender.org/D7859

Reviewed by Brecht Van Lommel
2020-05-28 11:34:31 -07:00
Peter Fog
1be79dc2a0 VSE UI: Add buttons for swap Effect strip inputs
The feature where the active strip determines what strip will be the
first input in effect strips can be quite a puzzle for users.
The operator to swap the inputs is hidden in the Strip menu.

This adds the swapping to the Effect sidebar panel.

Differential Revision: https://developer.blender.org/D7849
2020-05-28 14:17:22 -04:00
Peter Fog
155cd03599 VSE UI: Move Scene strip and Mask strip above Adjustment in Sidebar
This is consistent with the other strip specific properties.

Differential Revision: https://developer.blender.org/D7677
2020-05-28 12:53:06 -04:00
Peter Fog
b8bcbaaf0e VSE UI: Rename Scene Strip Panel and Move View Panel Up
- Rename "Scene Preview/Render" to "Scene Strip Display",
   since this relates to Scene Strips.
 - Move the "Scene Strip Display" down, so the view settings are on top.

Differential Revision: https://developer.blender.org/D7676
2020-05-28 12:42:44 -04:00
Peter Fog
82cbf93f20 VSE UI: Group Show Elements in View Menu, Use Consistent Naming
Use the "Show..." syntax for Show elements in View menu.

Differential Revision: https://developer.blender.org/D7344
2020-05-28 12:23:11 -04:00
Peter Fog
6cbb56418f VSE UI: rename Trim Offset to Slip Offset
The operator was at some point renamed from Trim to Slip,
but not yet in the header text.

Differential Revision: https://developer.blender.org/D7712
2020-05-28 12:15:41 -04:00
Peter Fog
a099478cad UI: Use Heading to Remove Text strip Shadow Subpanel
The new "heading=" option allows for a more simple way to expose the
Text strip Shadow operator.

Differential Revision: https://developer.blender.org/D7535
2020-05-28 12:11:53 -04:00
3923062d13 Cleanup: GPU: Fix warning 2020-05-28 14:04:52 +02:00
a9073ccb68 Merge branch 'blender-v2.83-release' 2020-05-28 13:43:57 +02:00
59b730b643 GPU: Fix compilation warning about uninitialized values 2020-05-28 13:42:11 +02:00
c7a7dc743d Cleanup: DRW: Remove array suffix from uniform name 2020-05-28 13:42:11 +02:00
bf690ecd39 DRW: Add DRW_shgroup_uniform_vec4_array_copy 2020-05-28 13:42:11 +02:00
68d6b73fde Readfile: move all calls to 'id_us_ensure_real' to direct_link functions.
That kind of 'own' ID management has really nothing to do in lib_link
code.
2020-05-28 12:13:16 +02:00
1335f2d272 Fix T65889: Hair Particles not updating when using image sequence 2020-05-28 10:47:01 +02:00
806db47fd8 Depsgraoh: Fix missing texture node allocation
It was causing wrong binding for image animation: since there was no
ID node for texture at the moment of build_animdata original texture
ID was passed to the callback. This is not what is supposed to happen.

This is part of fix for T65889.
2020-05-28 10:47:01 +02:00
3d2f143000 Cleanup: remove unused struct members from RenderStats 2020-05-28 16:57:19 +10:00
4ddb7a33a4 Cleanup: spelling 2020-05-28 16:42:31 +10:00
5c8ccad652 Fix cone primitive creating duplicate vertices
Using remove double wasn't reliable as the matrix argument
could cause vertices to be further apart than the threshold allowed for.

This happened when adding cones using the new add tool.
2020-05-28 16:17:00 +10:00
122cb1aea8 Object: new add object tool, currently for primitive types
- Interactively adding primitives with two clicks.
- Scene orientation used for new objects.
- Depth [view-plane, axis-plane, surface]
- Origin [base, center]
- Primitive types [cube, cylinder, cone, uv-sphere, ico-sphere ]
- Settings for object types in the top-bar.

Shortcuts:

- Snapping (Ctrl).
- Constrain 1:1 aspect (Shift).
- Toggle center (Alt).

Part of T57210 design task.
2020-05-28 15:08:58 +10:00
16943c0146 Object: add scale argument to creation operators
Needed for to create objects of a specific size.
2020-05-28 14:34:00 +10:00
d35a33ef72 Gizmo: add flag for gizmos to ignore keymap events
Needed for the snap gizmo not to steal mouse events from the tool.
2020-05-28 14:34:00 +10:00
cdcbcca25e Cleanup: missing braces warning 2020-05-28 14:34:00 +10:00
d7282537f0 CD_PROP_COL datalayer
This implements a generic color datalayer and its functions. Based on
D5975.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D7838
2020-05-27 20:04:46 +02:00
80d6421f28 Ruler: Remove highlight hack 2020-05-27 14:27:37 -03:00
0b793514fa Cleanup: Use bitmaps insteand of bool and char arrays
This was propsed in D7059, so I applied it to the rest of the code

Reviewed By: campbellbarton, sergey

Differential Revision: https://developer.blender.org/D7480
2020-05-27 18:36:05 +02:00
7e80aa7ca6 Update the default Face Set when creating Face Sets from visible
If all vertices in the sculpt are visible create the new face set and
update the default face set. This is the same as disabling the overlay,
so it will not have the extra performance cost of rendering a colored
face set twice that gives no information.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D7530
2020-05-27 17:35:54 +02:00
49c295813b Merge branch 'blender-v2.83-release' 2020-05-27 15:31:03 +02:00
efa4ae17f0 OpenSubdiv: Only store edges topology for non-smooth edges
This change makes it so vertices of edge are only stored when edge
has non-zero crease. This allows to lower memory footprint of 1.5M
faces from 78 MiB to 54 MiB in the case all creases are zero.

Meshes with crease are more hard to predict due to array-based
storage, so it all depends on index of edge with crease. Worst case
(all edges are creased) still stays at 78 MiB.
2020-05-27 12:07:16 +02:00
8cd17a9529 OpenSubdiv: Allow any order of edge topology/sharpness assignment
Makes it possible to set adjacent vertices after edge sharpness.

Initially it seemed like useful sanity check, but with time it
became rather a burden.
2020-05-27 12:07:16 +02:00
42cb1e3a2c OpenSubdiv: Optimize faces storage in mesh topology
Avoid per-face pointer and allocation: store everything as continuous
arrays.

Memory footprint for 1.5M faces:

- Theoretical worst case (all vertices and edges have crease) memory
  goes down from 114 MiB to 96 MiB (15% improvement).

  This case is not currently achievable since Blender does not expose
  vertex crease yet.

- Current real life worst case (all edges have crease) memory goes
  down from 108 MiB to 90 MiB (17% improvement).

- Best case (no creases at all) memory goes down from 96 MiB to 78 MiB
  (19% improvement).
2020-05-27 12:07:16 +02:00
c971731b8f OpenSubdiv: Add regression tests for mesh topology
While this looks trivial it already allowed to catch issues in one
of previous attempt to optimize memory usage. It will totally be
useful for an upcoming refactor of face topology storage.
2020-05-27 12:07:16 +02:00
38b50fe393 OpenSubdiv: Hide individual topology elements
Move all API to happen via MeshTopology.

This is a preparation for an upcoming memory optimization.
2020-05-27 12:07:16 +02:00
15bcfc5b19 OpenSubdiv: Cleanup, remove unused code
There is no need in edge map anymore.
2020-05-27 12:07:16 +02:00
12c42738f3 OpenSubdiv: Add TODO avoid checking face-varying topology for equality 2020-05-27 12:07:16 +02:00
8e9fdd2f31 OpenSubdiv: Move preliminary geometry counters check to mesh topology 2020-05-27 12:07:16 +02:00
a444400900 OpenSubdiv: Keep explicit storage of base mesh faces
Allows to perform comparison by doing linear comparison of indices.

Before cyclic match was used to deal with possibly changed winding from
OpenSubdiv side.

Speeds up comparison (and hence improves FPS), makes code more reliable
nut uses more memory.
2020-05-27 12:07:16 +02:00
1e0de7c2ea OpenSubdiv: Compare edge topology
This change makes it so topology refiner comparison will check vertices
of all existing/provided edges.

The initial claim that due to manifold nature of mesh there is no need
in "deep" edges check was wrong: some areas might only provide edges
with non-zero creases. So if crease of one edge goes changes from 1.0
to 0.0 and crease of other edge goes from 0.0 to 1.0 the old comparison
code would not have caught it.
2020-05-27 12:07:16 +02:00
6a8193e505 OpenSubdiv: Refactor, move mesh topology comparison to own file
Makes it easier to follow and extend.
2020-05-27 12:07:16 +02:00
ece54172d0 OpenSubdiv: Use explicit storage for edge sharpness
Similar to previous change in vertex sharpness, explicitly store value
provided by the converter.

Allows to avoid rather fragile check for boundary edges.

Also allows to avoid need in constructing edge map. This lowers memory
footprint of the comparison process and avoids memory allocations
during the comparison (which is an extra benefit from the performance
point of view).
2020-05-27 12:07:16 +02:00
16aef5dc4a OpenSubdiv: Allow use of regular ordered map 2020-05-27 12:07:16 +02:00
ad4cef38e3 OpenSubdiv: Refactor, move comparison to own file 2020-05-27 12:07:16 +02:00
614d70a87d OpenSubdiv: Compare sharpness based on converter
This change starts the transition of topology refiner comparison
to compare actual values given by the converter, which will not be
affected by the refinement or face winding synchronization steps.

Currently is only implemented for vertex sharpness, but will be
extended further as followup development.

Fixes T71908: Subdiv: Incorrect topology comparison, leading to poor performance
2020-05-27 12:07:16 +02:00
717d968fb9 OpenSubdiv: Add explicit storage for mesh topology
The idea is to use this explicit storage for topology comparison rather
than using base level. While this will have memory overhead it allows
to simplify comparison of such things as:

- Vertex sharpness (where base level from topology refiner will have it
  refined, meaning it will be different from what application requested
  for non-manifold and corner vertices).

- It will allow to simplify face-vertices comparison, where currently
  O(N^2) algorithm is used due to possible difference in face winding.

- It will also allow to avoid comparison-time allocation of edge map.

Currently no functional changes, just preparing for development which
will happen next.
2020-05-27 12:07:16 +02:00
5d8515ed86 OpenSubdiv: Add move semantic to the namespace 2020-05-27 12:07:16 +02:00
b5ef644ef6 OpenSubdiv: Refactor, pass higher level object through comparison 2020-05-27 12:07:16 +02:00
444ca1a117 OpenSubdiv: Refactor, move utils to base
Also split them across utilities and types.
2020-05-27 12:07:16 +02:00
39cf673132 OpenSubdiv: Refactor, move base C-API file to base folder 2020-05-27 12:07:16 +02:00
98197343e8 OpenSubdiv: Cleanup, use C++ range based loop
Avoid indirection via define.
2020-05-27 12:07:16 +02:00
be03a756e5 OpenSubdiv: Cleanup, move utility function to base type conversion 2020-05-27 12:07:16 +02:00
0ff665e4ce OpenSubdiv: Refactor, move type conversion to base fodler 2020-05-27 12:07:16 +02:00
4886a704b3 OpenSubdiv: Refactor, move evaluator to own folder 2020-05-27 12:07:16 +02:00
6fc9d106ad OpenSubdiv: Completely disable topology verification
Previously it was enabled for debug builds, now it is to be enabled
explicitly.

The reason for this is to reduce overhead when debugging other areas
which might involve subdivision surface. When conversion is to be
debugged set this manually in the code.
2020-05-27 12:07:16 +02:00
0d089ce881 OpenSubdiv: Refactor, move edge map to base folder 2020-05-27 12:07:16 +02:00
4ab36c4393 OpenSubdiv: Refactor creation of topology refiner
Consolidate it inside of the topology refiner implementation class,
which would allow to store extra data acquired during construction
of the OpenSubdiv's object.
2020-05-27 12:07:15 +02:00
57aae2a355 OpenSubdiv: Refactor, use C++ allocation for internal classes
Only use OBJECT_GUARDED_{NEW. DELETE} for structures which are part of
public C-API (and hence can not have new/delete operators overloaded).

Could try being brave and override new/delete from under C++ ifdef.
2020-05-27 12:07:15 +02:00
c81a5f58f8 OpenSubdiv: Refactor, move topology refiner factory to topology folder 2020-05-27 12:07:15 +02:00
67fe31d751 OpenSubdiv: Refactor, move topology refiner to own folder
In the future factory will also be moved there.
2020-05-27 12:07:15 +02:00
7c0bea0d65 OpenSubdiv: Refactor, move device specific code to own files
Also, move all device files to own folder.

Makes it so checks for device availability are done in a localized
place.
2020-05-27 12:07:15 +02:00
Konrad Puklicki
e490dc4346 UI: Skip unnecessary cursor setting
Currently, in sculpting, weight paint and vertex paint modes every cursor
movement triggers redraw of a brush. During that redraw, native cursor is set.
Under the hood, setting the cursor causes freeing of previous cursor and
allocating a new one. In most cases, in previously mentioned modes, recreating
cursor is unnecessary since cursor stays the same.

This patch adds a check which skips cursor change if requested cursor is
already set. The check could be added in pain_cursor.c, but I felt adding it
inside WM_cursor_set function would hopefully skip more unnecessary cursor
reallocations.

Differential Revision: https://developer.blender.org/D7828

Reviewed by: Julian Eisel
2020-05-27 12:06:35 +02:00
bab5fbb66c Merge remote-tracking branch 'origin/blender-v2.83-release' 2020-05-27 12:01:04 +02:00
Stefan Werner
ecc15c55d4 Cycles: Upgraded Embree to version 3.10.0
Enabled round linear hair in Embree.

Differential Revision: https://developer.blender.org/D7623
2020-05-27 10:10:18 +02:00
7836242065 Cleanup: remove unused Main struct from snap context 2020-05-27 16:54:34 +10:00
355d129965 Gizmo: lazy initialize snap context
ED_gizmotypes_snap_3d_context_get could have returned NULL,
rename _get(..) to _ensure(..) and initialize the snap context
in this function.
2020-05-27 16:47:30 +10:00
1f7a791a53 Ruler: Implement Snap Gizmo
The snap point can now be viewed when activating the tool.
2020-05-27 00:16:32 -03:00
2e73e1390e Gizmo Library: New Snap Gizmo
Generic snap gizmo to be used for different tools.

The Gizmo can be configured initially by the following properties:
- `"snap_elements_force"`, `"prev_point"`

The following properties can be read as return:
- `"location"`, `"normal"`, `"snap_elem_index"`

This property can be linked to another (tool_setting.snap_elements):
- `"snap_elements"`

And this 3 extra utilities have been added:
- `ED_gizmotypes_snap_3d_draw_util`,
- `ED_gizmotypes_snap_3d_context_get`,
- `ED_gizmotypes_snap_3d_update`.

Differential Revision: https://developer.blender.org/D7071
2020-05-27 00:14:11 -03:00
7ed7901c00 Gizmo: add flag to disable tooltip
For some gizmos that follow the mouse cursor, this gets in the way.
2020-05-27 12:24:29 +10:00
43af0f4d16 Cleanup: pass const wm for WM_keymap_active 2020-05-27 12:09:52 +10:00
6c1cf395f2 Cleanup: remove unnecessary copy constructor
Caused deprecated-copy warnings as it wasn't used.
2020-05-27 11:50:54 +10:00
a739dc67ef Cleanup: sort file, structs 2020-05-27 10:52:07 +10:00
e5458fa4e5 Cleanup: warning 2020-05-27 10:52:00 +10:00
a8551f93e6 Merge branch 'blender-v2.83-release' 2020-05-26 16:52:15 -06:00
eb5422828a Cleanup: Quiet unused variable warning in non-debug builds 2020-05-26 16:02:08 -04:00
5171d86806 UI: List Panel System
This implements a general system to implement drag and drop, subpanels,
and UI animation for the stack UIs in Blender. There are NO functional
changes in this patch, but it makes it relatively trivial to implement
these features for stacks.

The biggest complication to using panels to implement the UI for lists
is that there can be multiple modifiers of the same type. Currently there
is an assumed 1 to 1 relationship between every panel and its type, but
there can be multiple list items of the same type, so we have to break
this relationship. The mapping between panels and their data is stored
with an index in the panel's runtime struct.

To make use the system for a list like modifiers, four components
must be added:
1. A panel type defined and registered for each list data type, with a
    known mapping between list data types and panel idnames.
1. A function called by interface code to build the add the panel
    layouts with the provided helper functions.
    - UI_panel_list_matches_data will check if the panel list needs to
      be rebuilt.
    - UI_panels_free_instanced will remove the existing list panels
    - UI_panel_add_instanced adds a list panel of a given type.
3. An expand flag for the list data and implementations of
    get_list_data_expand_flag and set_list_data_expand_flag.
4. For reordering, the panel type's reorder callback. This is called
   when the instanced panels are drag-dropped. This requires
   implementing a "move to index" operator for the list data.

Reviewed By: Severin, brecht

Differential Revision: https://developer.blender.org/D7490
2020-05-26 15:39:49 -04:00
Cody Winchester
de257b6366 Modifiers: Add normalize weights option to vertex weight modifiers
Original patch by Cody Winchester (@CodyWinch), several fixes and
cleanup by Bastien Montagne (@mont29).

Differential revision: https://developer.blender.org/D7656
2020-05-26 20:56:27 +02:00
00674c12cc Merge branch 'blender-v2.83-release' 2020-05-26 20:49:53 +02:00
a2baf50242 Cleanup/refactor: Workspace API, boilerplate code, early exit
* Simplify workspace API a bit
* Comment on behavior of workspace-layout relations where exposed in API
* Remove annoying getters/setters
* Avoid lookups if we can early exit
* A NULL check is removed in `direct_link_workspace()` that I don't see
  a need for. Am not 100% sure though, fingers crossed.

In general these changes should improve readability and make things
easier to reason about.
2020-05-26 20:32:21 +02:00
1f223b9a1f UI: Windows Shell Links & Improved Mac Aliases
Adds support for Windows Shell Links (shortcuts) to the File Browser. Extended Mac Alias usage. Better visualization of linked items.

Differential Revision: https://developer.blender.org/D7380

Reviewed by Campbell Barton
2020-05-26 08:15:50 -07:00
78eae89c39 Merge remote-tracking branch 'origin/blender-v2.83-release' 2020-05-26 16:44:35 +02:00
4102e7ed81 Fix T77032: Crash when creating GPUOffscreen without GPUContext in Python 2020-05-26 11:38:19 -03:00
d8733539b7 Merge branch 'blender-v2.83-release' 2020-05-26 16:26:16 +02:00
14b1c55e11 Cleanup: Remove uneeded NULL checks on ed_screen_context
view_layer should never be NULL.
2020-05-26 15:08:45 +02:00
299682bde7 Merge branch 'blender-v2.83-release' 2020-05-26 15:04:17 +02:00
35bd596876 Merge branch 'blender-v2.83-release' 2020-05-26 14:53:19 +02:00
e790f1a8dc Merge branch 'blender-v2.83-release' 2020-05-26 14:24:50 +02:00
23520cbd13 Cleanup: Avoid mixing unlink-operator and menu name for ID-templates
The context menu name for `UILayout.template_ID_tabs()` would be passed
through multiple functions as `unlinkop`.
2020-05-26 13:28:21 +02:00
13e17cbd47 Cleanup: remove unused includes from lib_query.c 2020-05-26 12:33:28 +02:00
b44c3ac1e9 Fix/Cleanup: Move some animdata versioning code out of liblinking process.
This was propably added way before we had the after-lib-link versionning
code, but now doing that sort of fixes at liblink time is bad.
2020-05-26 12:33:28 +02:00
4835a09bb1 Cleanup: Create afterliblink doversion for 2.90... and move relevant code there.
Seriously... Please comply with design and do not add 2.9x versionning
code to 2.8x versioning functions!
2020-05-26 12:33:28 +02:00
13b10ab852 Fix/refactor foreach_id handling of animdata.
Now callbacks for animdata, nla strip and fcurve are in their own proper
BKE files (mimicking `foreach_id` callback of `IDTypeInfo`).

This commit also fixes some missing handling of ID pointers (text ID and
IDProperties of script fcurve modifier...).
2020-05-26 12:33:28 +02:00
825d5c9992 Fix T76522: Grease Pencil transform fill and Adjust Last Operation panel issue
The exec method was totally wrong and also the UI panel was not logic. 

Also changes to make the transformation smoother and the code more simple.

Reviewed By: lichtwerk, mendio

Maniphest Tasks: T76522

Differential Revision: https://developer.blender.org/D7741
2020-05-26 11:22:32 +02:00
49f59092e7 Curves: Implement Handles for selected points only
When editing a complex curve is very annoying to have all handles at a time. Also, this is a requirement for the current GSoC Edit Grease Pencil using curves.
I have seen that this improvement can be used in any other area of blender, so I have decided to publish the option in the overlay panel..

Reviewed By: fclem, #user_interface, billreynish, Severin

Differential Revision: https://developer.blender.org/D7754
2020-05-26 10:37:47 +02:00
495a98d623 BLI_assert: prevent abort from suppressing return-type warning
Recent commit deaff945d0 broke release builds but not debug builds,
with this change the warning happens in both cases.
2020-05-26 13:40:21 +10:00
4e8693ffcd Improved Area Border Selection and Dragging
Allow use of the full width of visible borders when dragging to resize areas.

Differential Revision: https://developer.blender.org/D7823

Reviewed by Brecht Van Lommel
2020-05-25 16:29:21 -07:00
5254ffa17b Fix T77051: IC keymap hotkey conflict in mode switching with GP object 2020-05-25 21:50:07 +02:00
4464a9425b Calculate epsilon values for interp_weights_poly to improve accuracy
interp_weights_poly_v2 would have too large epsilon values for small
polygons. To solve this we now calculate the appropriate epsilon value
so it can gracefully handle big and small values.

To make sure there was no regression, these changes were tested with the
files in T36105, T31581. Also with a surface deform modifier test file
attached in the differential below.

Reviewed By: Brecht

Differential Revision: http://developer.blender.org/D7772
2020-05-25 18:59:14 +02:00
c19cc7ef81 GPUTexture: Make GPU_texture_clear workaround fast.
This way we have a convenient way to clear individual textures.
2020-05-25 18:37:44 +02:00
6fbeded285 Fix T76926: Crash with Full Screen file browser window preference
Alternative fix for T75292 & T73579 (see b75ce05c3b), that does not
cause this crash.

The crash happened because cancelling the file browser removes its
screen (as in bScreen). Before rBb75ce05c3b0f, the file browser event
wouldn't be handled any further then. After it, it would still be passed
to other areas, while the screen pointer was dangling.
Now the event is only skipped for UI handlers.

Reviewed by: Julian Eisel
2020-05-25 18:33:12 +02:00
396bf6ca78 Fix T73164: Undo does not always properly clear no-more-used library data.
Solution is actually very simple, and even makes existing code simpler:
just write all lib IDs when storing and undo step. That way we do not
have to guess which indirectly used library should be kept or not after
an undo step reading.
2020-05-25 17:44:27 +02:00
6d4dc22e17 Sculpt: Pose Brush Scale/Transform deform mode
This is an alternative deformation brush for the Pose Brush intended
quickly change the proportions of the mesh. The regular mode scales
using the segment's origin as a pivot. The inverted mode drags the
entire segment using the grab delta.

The only difference with the regular pose brush is that it is not
compatible with IK, so the option is disabled and set to 1 segment. The
rest of the options should work as expected.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D7374
2020-05-25 17:35:39 +02:00
28d81f7b24 Fix T76957: Rigid body "Animated" text cutoff
Removes the flow layout from the panel. No reason to use that here,
surrounding code doesn't either. Probably an unintentional left-over.
2020-05-25 17:26:22 +02:00
2ba3214a21 UI/Physics: Show error enabling Rigid Body if compiled without Bullet
Would just silently fail, which is confusing.
Should only impact custom builds.
2020-05-25 16:49:18 +02:00
7a51eb5340 Merge remote-tracking branch 'origin/blender-v2.83-release' 2020-05-25 16:37:43 +02:00
1b06d5742e Fix building after rBdeaff945d0b9... sic. 2020-05-25 16:07:37 +02:00
8b849f39e8 Merge branch 'blender-v2.83-release'
Conflicts:
	source/blender/blenkernel/intern/lib_id.c
2020-05-25 15:43:54 +02:00
b01d2ea72a Libquery: Refactor: add bmain to data passed to callback.
No reason to enforce defining own callback user data for something that
controlling has already available...
2020-05-25 15:28:15 +02:00
e0ff032711 Fix T76997: bad handling of embedded IDs in partial append.
Code dealing with embedded data was pre-existing proper generic
handling of those by `BKE_library_foreach_ID_link()` - and was never
updated for scene's master collection it would seem...

Note that such fix/refactor is a bit risky at this point in the release
cycle, but on the other end previous situation was really broken. So
finger crossed. :|
2020-05-25 15:28:15 +02:00
deaff945d0 Mesh: skip conversion from edit-mesh to mesh in edit-mode
This resolves a performance regression in 2.8x where every edit-mode
update performed an edit-mesh to mesh conversion.

Now the conversion will be lazily initialized if/when it's required.

New BKE_mesh_wrapper_* functions abstract over mesh data access.
Currently only edit-mesh and regular meshes are supported.
In the future sub-surface meshes may be supported too.
2020-05-25 23:07:30 +10:00
df8cbdc696 Merge branch 'blender-v2.83-release' 2020-05-25 14:10:20 +02:00
0270941b70 Merge branch 'blender-v2.83-release' 2020-05-25 21:43:54 +10:00
dc3f404a70 Cleanup: unused variable warnings 2020-05-25 21:03:45 +10:00
3c40d2485f Merge branch 'blender-v2.83-release' 2020-05-25 21:01:38 +10:00
1a60aba46f Merge branch 'blender-v2.83-release' 2020-05-25 21:01:34 +10:00
9ef272bae3 Task: Graph Flow Task Scheduling
Add TBB::flow graph scheduling to BLI_task.

Using flow graphs, a graph of nodes (tasks) and links can be defined.
Work can flow though the graph. During this process the execution of the nodes will be
scheduled among the available threads.

We are planning to use this to improve the threading in the draw manager.

The implemented API is still limited it only supports sequential flows. Joins and buffers
are not supported. We could eventually support them as part of an CPP API. These features
from uses compile time templates and are hard to make a clean C-API for this.

Reviewed By: Sergey Sharybin, Brecht van Lommel

Differential Revision: https://developer.blender.org/D7578
2020-05-25 12:38:12 +02:00
87e9557cd1 Simulations: pass simulation data block to update function 2020-05-25 12:23:55 +02:00
60bed34f16 install_deps: update libraries versions.
- FFMPEG: 4.3.2
- OpenSubDiv: 3.4.3
- OpenXR SDK: 1.0.8
- Switch form SDL 1.2 to SDL 2.0

Re T77035, T77007, T77010 and T77011
2020-05-25 11:54:30 +02:00
1c467d77de Cleanup: typo 2020-05-25 11:39:52 +02:00
528f0b95c4 Merge remote-tracking branch 'origin/blender-v2.83-release' 2020-05-25 10:45:39 +02:00
5a842b3412 Merge branch 'blender-v2.83-release' 2020-05-25 15:55:54 +10:00
ffcb87813b Merge branch 'blender-v2.83-release' 2020-05-25 15:01:01 +10:00
dc429d5910 Merge branch 'blender-v2.83-release' 2020-05-25 15:00:58 +10:00
0700521833 Py Docs: Update Sphinx and Theme Dependencies
`sphinx_rtd_theme==0.5.0rc1` probably should not be used for 2.83 but it 
would be nice to test
2020-05-24 19:23:28 -04:00
5db2d9c82b Deps: ffmpeg 4.2.3 + codecs update
This diff updates:
FFmpeg : 4.3.2
libogg : 1.3.4
flac   : 1.3.3
vpx    : 1.8.2
xvid   : 1.3.7
x264   : 33f9e1474613f59392be5ab6a7e7abf60fa63622

x264 seemingly has given up on even providing snapshots
and has been updated to the latest hash available at
this time.

faad has been removed since ffmpeg has not supported
it since 2010.
2020-05-24 15:18:39 -06:00
f13b687551 Merge branch 'blender-v2.83-release' 2020-05-24 21:14:23 +02:00
6b8555e01c VR: Fix big performance bottleneck for simple scenes
Blender's main loop puts the main thread to sleep for 5ms if no user input was
received from the OS. We never want that to happen while the VR session is
running, which runs on the main thread too.

For simpler scenes, where the viewport already draws fast, this may have quite
some impact. E.g. in my tests, the classroom scene went from ~55 to quite
stable 90 FPS in solid mode (total render time as measured and averaged by
Windows Mixed Reality utilities). With Eevee, it only went from 41 to 47 FPS.
In complex files, there's barely a difference. E.g. less than 1 FPS increase in
a Spring file (both Solid mode and Eevee).
2020-05-24 17:26:31 +02:00
8e4c74292a Fix T77000: Preferences window can not be opened from script operator
The operators to open the Preferences, Driver Editor, or Info Log window did
not work when executed from another operator or the Python console. Should work
for all of these now.

I considered using operator properties instead, so the position could be set by
a script, with some fallback (e.g. current window center). But decided that's
not really worth the boilerplate and decreased code readability. Can still be
done if there's a need for it.
2020-05-24 16:14:11 +02:00
f43bb98646 Merge branch 'blender-v2.83-release' 2020-05-24 10:22:28 +02:00
525fc36a80 Deps : XR_OpenXR_SDK 1.0.8 2020-05-23 15:58:15 -06:00
2ddd9813ef deps: SDL 2.0.12 2020-05-23 15:41:44 -06:00
157b9e78a4 Deps: OpenSubDiv 3.4.3 2020-05-23 15:21:28 -06:00
93f60a4da5 Deps: Freetype 2.10.2 2020-05-23 14:37:17 -06:00
f5cd06ed45 deps: OpenAL 1.20.1 2020-05-23 14:02:34 -06:00
1f34a34fa5 Merge branch 'blender-v2.83-release' 2020-05-23 10:43:41 -06:00
041e440649 Merge branch 'blender-v2.83-release' 2020-05-23 15:26:24 +02:00
08c1f5bf33 Cycles: Improve sampling of area lights
This patch uses the sampling method described in "A Low Distortion Map Between Triangle and Square" by Eric Heitz.
The benefit is avoiding sqrt in the calculation, which could be cheaper on some architectures, and the result is
more even sampling across the triangle surface.

Based on ideas from
https://pharr.org/matt/blog/2019/02/27/triangle-sampling-1.html
https://pharr.org/matt/blog/2019/03/13/triangle-sampling-1.5.html

Reviewed By: Brecht Van Lommel

Differential Revision: https://developer.blender.org/D6566
2020-05-23 14:21:49 +02:00
86fa8dc7f7 Merge branch 'blender-v2.83-release' 2020-05-22 22:59:02 +02:00
ece8ecb4dd Cleanup: remove unnecessary NULL test 2020-05-22 22:57:58 +02:00
e8209c36e6 Cleanup: Deduplicate code 2020-05-22 14:58:56 -03:00
45f17e10ec Fix redo with local orientation 2020-05-22 14:43:51 -03:00
a958725f81 Fix unused parameter ftext 2020-05-22 14:43:51 -03:00
3bc15c097c Fix T76940: Empty HUD (Redo Panel)
If the redo panel was made visible with the same size it had before
(e.g. stored in the file), the runtime region coordinates wouldn't get
set and ended up being all 0. E.g. the simplest way to cause this was
having a collapsed HUD, saving the file, re-opening it with the same
effective DPI and doing an operation so the closed HUD would appear
again.

Now the size is always recalculated if the visibility state of the HUD
changes.
2020-05-22 18:40:10 +02:00
43d33b3626 Merge branch 'blender-v2.83-release' 2020-05-22 17:48:10 +02:00
cbd4b8ebb0 Fix T76974: Shear Tool Misses Orientation 2020-05-22 12:39:57 -03:00
c75a665c44 Transform: refactoring - unify constraint and default orientation 2020-05-22 12:39:56 -03:00
06860ba29b Merge branch 'blender-v2.83-release' 2020-05-22 17:21:52 +02:00
1633a65d41 RNA: Make enum properties compatible with raw access.
This will allow to use foreach_get/set on enums of RNA collection items,
which can save a lot of time in some cases (see incoming FBX updates).
2020-05-22 15:41:34 +02:00
920b698746 Merge branch 'blender-v2.83-release' 2020-05-22 22:42:16 +10:00
8ddcc7fd51 Merge branch 'blender-v2.83-release' 2020-05-22 22:20:01 +10:00
f990b42504 Revert "UI: Remove duplicate Mark/Clear Seam entries from Edge menus"
Seams are widely used outside UV context so it's okay to duplicate entries.
Based on community feedback, thanks!

This reverts commit fc62a3366c.
2020-05-22 13:41:48 +02:00
f5c682045d Merge branch 'blender-v2.83-release' 2020-05-22 13:36:23 +02:00
fbbc0229b8 Cleanup: only use nullptr in USD exporter
This removes all use of `NULL` from the USD Exporter, also when calling
into C code.

No functional changes.
2020-05-22 10:12:13 +02:00
b87d81be96 Wayland: support key repeat 2020-05-22 18:09:17 +10:00
fe739f8c26 GHOST: fix GHOST_System::getMilliSeconds()
This wasn't returning milliseconds, causing problems with key repeat.
2020-05-22 18:08:13 +10:00
ce6fd6b6a2 Fix missing header building with wayland 2020-05-22 16:47:59 +10:00
3aacd8a4ab Merge branch 'blender-v2.83-release' 2020-05-22 12:40:02 +10:00
8f21f867e7 Fix T76949: Crash When Selecting Materials Tab.
Dummy typo in own recent libquery refactor, of course that one missed
change was on a line not covered by our tests or the production file
used for validation...
2020-05-21 23:20:29 +02:00
70c483e7db libquery: Cleanup: finish refactor by removing no more used code. 2020-05-21 19:37:57 +02:00
3cb6efd3ab Libquery refactor: Cleanup (remove no more used macros). 2020-05-21 19:36:05 +02:00
1f6ef73f98 Refactor: Move scene foreach_id to new IDTypeInfo structure. 2020-05-21 19:29:55 +02:00
c732edbaa4 Refactor: Move object foreach_id to new IDTypeInfo structure. 2020-05-21 19:09:48 +02:00
ce74df6248 Refactor: Move NOP idtypes foreach_id to new IDTypeInfo structure. 2020-05-21 18:35:11 +02:00
7e4654e4ce UI: Fix T76918: 3D Mouse Inconsistent / Inaccessible UI
This consolidates the UI code for NDOF input settings, making all
settings accessible from the preferences. This works around an issue
where the Space Navigator's "Menu" button doesn't trigger the settings
menu in Blender.

I also took the opportunity to redo the UI layout.

Differential Revision: https://developer.blender.org/D7806
2020-05-21 11:42:23 -04:00
df14b11526 GPencil: Cleanup macro 2020-05-21 16:25:35 +02:00
a39ca327bc Fix T76935: Current orientation not taken in account when using "Align to transform orientation" 2020-05-21 11:01:06 -03:00
de7d32bb7d Fix T76933: 'Align to Transform Orientation' crashes for Custom orientations 2020-05-21 11:01:06 -03:00
2fe615ab9f Merge branch 'blender-v2.83-release' 2020-05-21 23:07:18 +10:00
0c9e73845c BLI: improve Vector test 2020-05-21 14:35:19 +02:00
03d8783db0 Merge branch 'blender-v2.83-release' 2020-05-21 19:34:41 +10:00
2efd00d4d2 Merge branch 'blender-v2.83-release' 2020-05-21 18:19:10 +10:00
850fbe8547 Merge branch 'blender-v2.83-release' 2020-05-21 16:34:36 +10:00
c13bf40ab1 Merge branch 'blender-v2.83-release' 2020-05-21 16:34:20 +10:00
0ff663b6fc Merge branch 'blender-v2.83-release' 2020-05-21 16:33:28 +10:00
bbef6fe336 Merge branch 'blender-v2.83-release' 2020-05-21 12:59:55 +10:00
8ecfa6a828 Merge branch 'blender-v2.83-release' 2020-05-21 12:59:51 +10:00
8a0840b0ee Merge branch 'blender-v2.83-release'
# Conflicts:
#	source/blender/draw/engines/eevee/eevee_volumes.c
2020-05-20 22:56:09 +02:00
71fa460145 UI: Remove Panel Grid Snapping While Dragging
The reason to have this isn't quite clear, but it looks like a vestige
of the 2.5 transition. Removing this makes dragging panels feel
much more responsive.

Thanks to Julian Eisel @Severin for the original change.

Differential Revision: https://developer.blender.org/D7803
2020-05-20 16:27:44 -04:00
6d7dc2265f UI: Rephrase Tooltip to Avoid 2nd Person 2020-05-20 15:53:45 -04:00
8bff3ec76b Transform: Don't negate the z axis of the View orientation
This was so because of the rotate transformation mode but it can make
other modes confusing and add unnecessary complexity.
2020-05-20 16:22:28 -03:00
600fd1c6f0 Fix T76919: Wrong orientation when changing translate to rotate
During the refactor of the transform operations, in an attempt to
maintain previous behavior, the default orientation of the translate
and resize operations became `Global` and the rotate operation became
`View`.

Now the default is always `View`, and on redo, the translate and rotate
operations are saved as `Global`.
2020-05-20 16:22:10 -03:00
29afadcb15 GPencil: Create new frame when Erase only if additive drawing is enabled
Differential Revision: https://developer.blender.org/D7804
2020-05-20 20:33:49 +02:00
b9aa2acecd Refactor: Move collection foreach_id to new IDTypeInfo structure. 2020-05-20 18:43:47 +02:00
e2b87aabb6 Cleanup collection handling in lib_query code.
Now we do not need anymore that extra function...
2020-05-20 18:43:47 +02:00
1c79484d53 Libquery: refactor: handle scene's master collection like any othe embedded ID. 2020-05-20 18:43:46 +02:00
3a284a37fd Refactor: Move simulation foreach_id to new IDTypeInfo structure. 2020-05-20 18:43:46 +02:00
ee44283393 Refactor: Move pointcloud and volume foreach_id to new IDTypeInfo structure. 2020-05-20 18:43:46 +02:00
2059b30ee2 Cleanup: Keep common IDTypeInfo code separated from ID type specific API.
Also remove useless IDTypeInfo callbacks.
2020-05-20 18:43:46 +02:00
4d613018ee Refactor: Move hair foreach_id to new IDTypeInfo structure. 2020-05-20 18:43:46 +02:00
e2d961809b Cleanup: Keep common IDTypeInfo code separated from ID type specific API.
Also remove useless IDTypeInfo callbacks.
2020-05-20 18:43:46 +02:00
140935ee7e Refactor: Move grease pencil foreach_id to new IDTypeInfo structure. 2020-05-20 18:43:46 +02:00
796412dca0 UI: Allow registering File Browser as child of other child windows
E.g. when opening the File Browser from the Preferences window, it would
be the child of the main window the Preferences belong to. Now it can be
a child of the Preferences window itself.
The File Browser always stays on top of its parent window. Which avoids
some issues with OS window management, see T76418 and T72693.
Also removes a now unnecessary workaround to move the child window back
to the front after closing the file browser (opening the file browser
would move the main window and the file browser to the front).

Fixes T76418, T72693.
2020-05-20 17:10:25 +02:00
aa0e98d707 Merge branch 'blender-v2.83-release' 2020-05-20 16:52:03 +02:00
717577d5fc BLI: Fix VectorSet copy constructor
Thanks to Howard for pointing that out.
2020-05-20 15:47:32 +02:00
e1050fb395 Merge branch 'blender-v2.83-release' 2020-05-20 15:31:54 +02:00
22c30219e7 Merge branch 'blender-v2.83-release' 2020-05-20 15:17:21 +02:00
3a5a158362 Merge branch 'blender-v2.83-release' 2020-05-20 22:16:42 +10:00
707a4c355f Merge branch 'blender-v2.83-release' 2020-05-20 22:16:34 +10:00
578b0c00ca Merge branch 'blender-v2.83-release' 2020-05-20 10:43:02 +02:00
ec86db82b0 Merge branch 'blender-v2.83-release' 2020-05-20 15:00:57 +10:00
f69ecce14b Merge branch 'blender-v2.83-release' 2020-05-20 13:53:26 +10:00
31137004ae UI: add text to icon-only menu items when displayed in search
Without this icon-only buttons in popovers don't have any text.
2020-05-20 12:43:02 +10:00
bfdfa35e6e Merge branch 'blender-v2.83-release' 2020-05-20 03:34:31 +02:00
4f622c9a08 Fix Windows build after recent guardedalloc changes 2020-05-20 00:32:17 +02:00
e610964e89 Merge branch 'blender-v2.83-release' 2020-05-20 01:22:54 +02:00
183ba284f2 Cleanup: make guarded memory allocation always thread safe
Previously this would be enabled when threads were used, but threads are now
basically always in use so there is no point. Further, this is only needed for
guarded allocation with --debug-memory which is not performance critical.
2020-05-20 01:03:05 +02:00
120e9924c1 Cleanup: remove legacy mmap memory allocation for 32 bit
This helped to go beyond the 4GB limit, but is no longer relevant for 64 bit.
2020-05-20 00:57:41 +02:00
33fc42bd65 Merge branch 'blender-v2.83-release' 2020-05-20 00:46:15 +02:00
5ca8875f69 Fix T73148: Incorrect Repeat Last for transforms with Individual Origins and Normal orientation
`pvec` was confusing and was adding steps that are apparently unnecessary.
So the code has been redone so as not to use this pvec.
2020-05-19 18:54:57 -03:00
3bced3b306 Fix flag conflict in transform operators
This added some redundant properties
2020-05-19 18:54:57 -03:00
5267ce8e03 Merge branch 'blender-v2.83-release' 2020-05-19 23:42:32 +02:00
8e0a57f9bd Merge branch 'blender-v2.83-release' 2020-05-19 16:40:53 -04:00
c554f4e14f Fix T75383:Bevel weird behaviour when using bevel weights
Don't use the cube corner special case when the offsets are different
for the three edges involved. The generic VMesh for this situation isn't
perfect, but it's much better than a failed cube corner VMesh.

Tests pass.
2020-05-19 16:40:40 -04:00
0a19b8a5b4 OpenSubdiv: Remove old GPU code
This code was accidentally reintroduced in e73d7d27dc.
2020-05-19 21:35:47 +02:00
a3bdbb5e5b Merge branch 'blender-v2.83-release' 2020-05-19 16:32:43 -03:00
e73d7d27dc Merge branch 'blender-v2.83-release' 2020-05-19 21:23:54 +02:00
08b4faef01 Properly fix: T71040 / T58983 Ocean Modifier crashes at high resolutions
For a more detailed description of the issue see the commit
message for rB497cd3d7dd6e497be484eb78a8ddb23f53b20343

This change moves fftw to a shared library and reverts the bandaid
we did for 2.83.
2020-05-19 12:28:19 -06:00
a6c0874355 win/deps: generate sndfiles import library with ms lib tool
Unsure what it is that upsets it so much, but when linking
both sndfile and fftw dynamically, the linker gets confused
and thinks that fftw is importing sf_close from the blender
binary (which makes *NO* sense) leading to a start-up error.

Generating the import library from the .def file using the
ms lib tool creates an import library that works fine.
2020-05-19 12:22:36 -06:00
dd62d95687 Merge branch 'blender-v2.83-release' 2020-05-19 17:10:44 +02:00
813ff8913b UI: Small Changes to Graph Editor Active Vertex Panel
- X / Y value orders are all consistent, between handles and the keyframe.
  - Values are labeled consistently, with just "Frame" and "Value"
  - The more important type property that can affect the others comes first.
  - The "type" property provides nice visual separation between the
    handle properties.

Reviewed By: sybren, billreynish

Differential Revision: https://developer.blender.org/D7738
2020-05-19 10:27:07 -04:00
338abd6f68 Merge branch 'blender-v2.83-release' 2020-05-19 16:03:24 +02:00
46c35dc283 Fix UV shadow drawing not respecting 'UV Opacity' setting
reapply changes from 30cbbccc60 / D7764 that were only meant for
master. Sorry for the noise!
2020-05-19 15:35:28 +02:00
a95afed6de Merge remote-tracking branch 'origin/blender-v2.83-release' 2020-05-19 15:24:45 +02:00
cc485191e4 Merge branch 'blender-v2.83-release' 2020-05-19 15:18:39 +02:00
eb1cb7cb81 Merge branch 'blender-v2.83-release' 2020-05-19 14:45:07 +02:00
22998abe92 Merge branch 'blender-v2.83-release' 2020-05-19 14:17:40 +02:00
325307d82b Merge branch 'blender-v2.83-release' 2020-05-19 13:59:39 +02:00
4fa1fc29bd Fluid: Cleanup unused variables 2020-05-19 12:33:17 +02:00
e5c5e25c68 GPencil: Make is_nofill_stroke property editable
This can be used by some add-ons.
2020-05-19 12:24:42 +02:00
1151bcd53d Merge branch 'blender-v2.83-release' 2020-05-19 13:31:48 +10:00
f557198540 Merge branch 'blender-v2.83-release' 2020-05-19 13:31:44 +10:00
7bd07c9f5a Merge branch 'blender-v2.83-release' 2020-05-19 01:33:08 +02:00
79a48c5676 Merge branch 'blender-v2.83-release' 2020-05-19 01:08:23 +02:00
393050e8e5 Merge remote-tracking branch 'origin/blender-v2.83-release' 2020-05-18 16:37:57 -06:00
afbe71342b Fix T76813: Snap to Edge Center returning a different normal from snap to Edge
This difference was intentional, but using the edge direction as normal is more useful.
2020-05-18 15:19:13 -03:00
06c57d3e7a Refactor: Move workspace foreach_id to new IDTypeInfo structure. 2020-05-18 19:01:20 +02:00
8f10f9d5dc Refactor: Move WindowManager and Screen foreach_id to new IDTypeInfo structure.
That one was a bit more complicated, and is still only partial refactor
(ultimately we want to have a foreach_id callback in SpaceType itself I
think...).
2020-05-18 18:51:06 +02:00
ae97a7ac10 Refactor: Move action foreach_id to new IDTypeInfo structure. 2020-05-18 18:43:11 +02:00
38a8d3aff1 Merge branch 'blender-v2.83-release' 2020-05-18 17:56:57 +02:00
35f9c3b9a4 Merge branch 'blender-v2.83-release' 2020-05-18 17:35:30 +02:00
31fc01eecb OIpenSubdiv: Cleanup, move to a better sounding namespace
The code is not only part of C-API, but also implements Blender-specific
glue level implementation.
2020-05-18 17:25:07 +02:00
2ad5131f77 OpenSubdiv: Cleanyp, remove old GPU code
All parts of drawing (shaders, GL mesh descriptor, material partitioner
and so on) needs to be redone for the draw manager and new OpenSubdiv
library.

Removing untested code which is doomed to be replaced to make localized
refactoring easier.
2020-05-18 17:06:48 +02:00
22f68f85a4 OpenSubdiv: Cleanup, remove unused topology orientation code
The code was trying to make winding consistent and manifold, same as
OpenSubdiv expects it to.

Unfortunately, the code was having some issues in corner cases so the
winding wasn't really correct.
Fortunately, the latter (compared to when this code was originally
written) supports orientation on OpenSubdiv side.

Removing code which is currently unused in Blender and which had
known issues. Is simple enough to bring the code from Git history
if the functionality is needed in the future.
2020-05-18 17:06:48 +02:00
54665233eb OpenSubdiv: Cleanup, Remove from legacy SubsurfCCG code
The CPU side implementation is done on a new dedicate base ground.
The GPU side must be redone anyway.
2020-05-18 17:06:48 +02:00
151fb62190 Merge branch 'blender-v2.83-release' 2020-05-18 17:04:43 +02:00
0bd7e202fb Curves: Disable Curve Normals by default
This patch just disable the curve Normals by default.

Reviewed By: #user_interface, billreynish, Severin

Differential Revision: https://developer.blender.org/D7755
2020-05-18 16:38:53 +02:00
48a5b1664a Merge branch 'blender-v2.83-release' 2020-05-18 15:54:30 +02:00
27cac4a102 Fix T62422: Baking ray distance do not work
The previous naming scheme for the "selected to active" baking options
lead to confusion and they were not describing what they actually did.

To remedy this, I've added a new settings that does what the older setting implied it did.

Reviewed By: Brecht, Dalai, Andy Davies

Differential Revision: http://developer.blender.org/D7733
2020-05-18 15:50:36 +02:00
dcf67fdf7f UI: Widget: Make emboss offset dependent of line width 2020-05-18 15:27:30 +02:00
27b23148fa UI: Widgets: Reduce constants count in shader 2020-05-18 15:27:29 +02:00
6ede93bab3 Cleanup: Put GPU_state_init inside gpu_state.c
Also put glDisable(GL_DITHER) in it since we don't even use it (but is
enabled by default).

Also leave GL_MULTISAMPLE on by default since it has no impact on non-MSAA
framebuffers.
2020-05-18 15:27:29 +02:00
18dd289e1a Merge branch 'blender-v2.83-release' 2020-05-18 21:29:26 +10:00
80b340b034 Merge branch 'blender-v2.83-release' 2020-05-18 21:29:23 +10:00
b1492b76ba Alembic: Fix bad allocation with invalid knots data
It is not impossible that the number of knots is stored wrong in the
file (for example, it will be 1 knot only).

This change fixes bad memory allocation and bad memory access in such
cases. It also fixes strict compiler warning which was mentioning that
the allocation size is wrong),

There isn't really the correct way of dealing with such situation, so
simply fall back to Blender's knots calculation.

Differential Revision: https://developer.blender.org/D7765
2020-05-18 11:50:34 +02:00
9796cb1661 Fix T76721: ASAN crash on animation rendering
Simple solution: remove the code which was causing bad threading
conflicts.

This code was a part of workaround for a specific state of linked
scene. It seems to be not needed anymore, since the pose is ensured
to be up to date by the following call stack:

- Dependency graph update,
- Copy-=on-write operation called on object.
- object_copy_data().
- BKE_pose_rebuild().

The workaround was a no-functional change for the dependency graph
anyway, because it was modifying original objects, not the ones
which are evaluated.
2020-05-18 11:48:24 +02:00
f3edff2d7d AVI: Fix read past array bounds
It is not enough to copy max of destination buffer size bytes, the
source might be smaller than the destination size.
2020-05-18 11:05:45 +02:00
005d04e145 Manta: Cleanup, strict compiler flag
For some reason was only visible with gcc-10 in release builds.

Kind of makes sense since there is no CMake code which removes strict
compiler flag, so deal with strict flags in the code itself.
2020-05-18 11:05:45 +02:00
a432cb2ad9 Merge branch 'blender-v2.83-release' 2020-05-18 18:58:21 +10:00
470ed9f074 Merge branch 'blender-v2.83-release' 2020-05-18 10:49:23 +02:00
a4b2734fe2 Fix T76801: Renaming bone in pose mode doesn't redraw the viewport names
The RNA name property of pose bones did not have any update logic defined.

Same issue also applied to the channel name in animation editors.

Duplicated the update logic from (edit-)bones now, other pose bone functions do
this too...
2020-05-18 09:51:20 +02:00
68ba154869 Merge branch 'blender-v2.83-release' 2020-05-18 17:14:28 +10:00
fd8d2ceafe Merge branch 'blender-v2.83-release' 2020-05-18 17:14:24 +10:00
815ffaa6c1 Merge branch 'blender-v2.83-release' 2020-05-18 17:14:17 +10:00
218579fa53 Merge branch 'blender-v2.83-release' 2020-05-18 16:30:34 +10:00
41825c7e0d Merge branch 'blender-v2.83-release' 2020-05-18 14:37:48 +10:00
5c5a638b57 Fix: Build error with MSVC
A parenthesized type followed by an initializer list is a non-standard explicit type conversion syntax.

Removing the cast seems fine for both MSVC and GCC
2020-05-17 12:22:14 -06:00
dde7a762c3 Fluid: Bake cache for more frames by default 2020-05-17 17:09:29 +02:00
fe257cc384 Fix T74060: Smoke flow force field not working with Mantaflow Gas
cb252ca8d316 was also needed to fix the velocity loading from the cache.
2020-05-17 17:09:28 +02:00
a975cb9207 Fluid: Foundation for new OpenVDB file IO
This commit lays the foundation for support for OpenVDB caching with multiple grids per cache file.
2020-05-17 17:09:28 +02:00
0abe5936b7 Fluid: Cleanup namespace std 2020-05-17 17:09:28 +02:00
eaf7d36d66 UI: Graph Editor: Draw Handles Lines With Smoothing
Enabling "Use High Quality Display" in the graph editor enables
AA for the curves, this enables it for bezier handles too.

Differential Revision: https://developer.blender.org/D7740
2020-05-15 15:12:58 -04:00
d9773edaa3 Cycles: code refactor to bake using regular render session and tiles
There should be no user visible change from this, except that tile size
now affects performance. The goal here is to simplify bake denoising in
D3099, letting it reuse more denoising tiles and pass code.

A lot of code is now shared with regular rendering, with the two main
differences being that we read some render result passes from the bake API
when starting to render a tile, and call the bake kernel instead of the
path trace kernel.

With this kind of design where Cycles asks for tiles from the bake API,
it should eventually be easier to reduce memory usage, show tiles as
they are baked, or bake multiple passes at once, though there's still
quite some work needed for that.

Reviewers: #cycles

Subscribers: monio, wmatyjewicz, lukasstockner97, michaelknubben

Differential Revision: https://developer.blender.org/D3108
2020-05-15 20:25:24 +02:00
3ff8ca60e9 Merge branch 'blender-v2.83-release' 2020-05-15 19:38:40 +02:00
e1c2eba4de Merge branch 'blender-v2.83-release' 2020-05-15 19:26:02 +02:00
a8fc3c88ef Refactor: Move linestyle foreach_id to new IDTypeInfo structure. 2020-05-15 19:03:53 +02:00
7ff933089a Refactor: Move mask foreach_id to new IDTypeInfo structure. 2020-05-15 19:03:53 +02:00
c44d6fb987 Refactor: Move movieclip foreach_id to new IDTypeInfo structure. 2020-05-15 19:03:53 +02:00
0055aa994d Refactor: Move particle foreach_id to new IDTypeInfo structure. 2020-05-15 19:03:53 +02:00
a952f8dab0 Merge branch 'blender-v2.83-release' 2020-05-15 18:40:19 +02:00
ecec6547c7 Merge branch 'blender-v2.83-release' 2020-05-15 18:02:10 +02:00
b14243be77 blenlib: BLI_file_attributes() Correction
Adds an Correction to properly handle possibility of overflow of path name.

Differential Revision: https://developer.blender.org/D7739

Reviewed by Brecht Van Lommel
2020-05-15 08:11:57 -07:00
0f2c7f3864 Merge branch 'blender-v2.83-release' 2020-05-15 16:54:33 +02:00
363f18c8b5 Merge branch 'blender-v2.83-release' 2020-05-15 16:51:36 +02:00
d6e0b55b1c Merge branch 'blender-v2.83-release' 2020-05-15 16:32:50 +02:00
b67f649077 Merge branch 'blender-v2.83-release' 2020-05-15 16:02:12 +02:00
998e26704b Merge branch 'blender-v2.83-release' 2020-05-15 23:16:39 +10:00
2b36cf3118 Libmv: Fix crash solving when having negative frames
Don't use linear array with frame as an index since it has the
following disadvantages:

- Requires every application to take care of frame remapping, which
  could be way more annoying than it sounds.

- Inefficient from memory point of view when solving part of a footage
  which is closer to the end of frame range.

Using map technically is slower from performance point of view, but
could not feel any difference as the actual computation is way more
complex than access of camera on individual frames.

Solves crash aspect of T72009
2020-05-15 14:59:25 +02:00
86580c437b Cleanup: int->BVHCacheType enum 2020-05-15 13:55:01 +02:00
03659c2cf9 Merge branch 'blender-v2.83-release' 2020-05-15 13:47:04 +02:00
a5d394fad2 Fix segfault when trying to free uninitialized loop normals
Forgot this corner case when I created the new normal flip code.
2020-05-15 13:39:35 +02:00
3a14c011f9 GPencil: Fix unreported crash using U key in Draw mode
The problem was the preview could be not available when press the key.
2020-05-15 13:05:58 +02:00
04517ee936 Merge remote-tracking branch 'origin/blender-v2.83-release' 2020-05-15 12:59:24 +02:00
5f95912afc BLI: add missing include for size_t 2020-05-15 12:48:45 +02:00
547f50b5e0 Libmv: Add map utility 2020-05-15 11:20:45 +02:00
6398892121 Libmv: Cleanup, spelling 2020-05-15 11:20:45 +02:00
f1cb11f0fa Merge branch 'blender-v2.83-release' 2020-05-15 10:53:32 +02:00
e60560bda0 Fix T76738: Duplicate brushes cause assertion on undo
Changes for 2.90 versioning.
2020-05-15 17:53:03 +10:00
559a8886d6 Merge branch 'blender-v2.83-release' 2020-05-15 17:48:31 +10:00
20c25bffda Merge branch 'blender-v2.83-release' 2020-05-15 17:47:58 +10:00
656692913b Merge branch 'blender-v2.83-release' 2020-05-15 17:47:54 +10:00
191c562f98 Merge branch 'blender-v2.83-release' 2020-05-15 12:52:31 +10:00
c880e54a95 Cycles: Refactor microfacet BSDFs to remove separate anisotropy code
Since the sampling and evaluation functions handle both cases anyways,
there's not really a point for keeping the distinction in the kernel,
so we might as well cut down the number of CLOSURE_BSDF_MICROFACETs a bit.

Differential Revision: https://developer.blender.org/D7736
2020-05-15 00:52:57 +02:00
8d918fe0f2 Merge branch 'blender-v2.83-release' 2020-05-14 21:50:07 +02:00
516e1b4031 Fix T76025: Flip/recalc steep custom normals produces wrong result
The issue was the custom loop normal data would be mangled when we
reversed the face loops.

The flip face code will now correctly flip the custom face normals so
they are not left in an undefined state.

Reviewed By: Bastien

Differential Revision: http://developer.blender.org/D7528
2020-05-14 21:17:33 +02:00
2efe77ca51 Fix missing hinting information in default font
Updates the font file to bring back hinting data, which got lost somehow
in dc3f073d1c.

Second and (hopefully) final fix for T75898.
2020-05-14 20:17:26 +02:00
Nikhil Shringarpurey
3ced9c1c72 Fix missing hinting information in monospace font
Updates the monospace font file to bring back hinting data, which got
lost somehow in dc3f073d1c.

Partial fix for T75898.
2020-05-14 20:17:07 +02:00
4ac748c099 Merge branch 'blender-v2.83-release' 2020-05-14 19:54:15 +02:00
cc3d3a453e Fix: Broken build with TBB disabled.
Lite builds without TBB and still needs the alternative codepath
2020-05-14 10:39:12 -06:00
461fee5328 BLI: deduplicate address sanitizer code
Reviewers: brecht, campbellbarton

Differential Revision: https://developer.blender.org/D7731
2020-05-14 17:42:54 +02:00
ea84c12a2b Merge remote-tracking branch 'origin/blender-v2.83-release' 2020-05-14 17:14:12 +02:00
dc4983dfdd Merge branch 'blender-v2.83-release' 2020-05-14 16:49:18 +02:00
fa23e313f1 Merge branch 'blender-v2.83-release' 2020-05-14 16:32:38 +02:00
bd80c21635 Merge branch 'blender-v2.83-release' 2020-05-14 16:23:24 +02:00
fc4f2571ba GPencil: Remove creation of Tint brush in versioning code
This is not required.
2020-05-14 15:57:43 +02:00
a260d1cd69 Clip Editor: Fix camera error curve drawing
It didn't work correctly when there in no continuously solved camera
segment (aka there is a single isolated frame with solved camera).

Basically, don't start drawing curve segment until it's known there
is enough points for at least one segment.

On user level it seemed to be fine, but it was assert failure in
debug builds.
2020-05-14 15:44:18 +02:00
236794d07a Merge branch 'blender-v2.83-release' 2020-05-14 14:30:34 +02:00
Jeroen Bakker
c9360b239b Fix T73286: Projection Painting Dense Mesh Bleed
When projection painting a dense mesh a face can be marked
PROJ_FACE_DEGENERATE when it is too small. Degenerative faces are
handled differently and as documented can create incorrect results.

Not sure what these incorrect results are and if there could be a better
solution for handling these results.

This fix would only mark a face degenerative when all the verts are the
same.

Reviewed By: Campbell Barton

Differential Revision: https://developer.blender.org/D7662
2020-05-14 14:28:27 +02:00
08ac4d3d71 Fix T76553: Blender Freezes When Playing Back Animation
In some cases blender could freeze. When threads are blocked (waiting for other tasks completion) the scheduler can let the thread perform a different task. If this task wants a write-lock for something that was read-locked in the stack a dead lock will happen.

For task pools every task is isolated. For range tasks the inner loop will be isolated. The implementation is limited as isolation in TBB uses functors which are tricky to add to a C API. We decided to start with a simple and adapt were we need to.

During testing we came to this setup as it was reliable (we weren't able to let it freeze or crash) and didn't had noticeable performance impact.

Reviewed By: Brecht van Lommel

Differential Revision: https://developer.blender.org/D7688
2020-05-14 13:54:16 +02:00
36d9f7e375 Fix T76541: OpenGl Depth Picking not selecting frontmost object
The issue was that we used GL_ALWAYS for depth checking here which would
lead to the depth information from objects being messed up.

It would not represent which object was closest to the camera.

Reviewed By: Clément Foucault, Jeroen Bakker, Campbell Barton

Differential Revision: http://developer.blender.org/D7710
2020-05-14 13:46:23 +02:00
Yevgeny Makarov
f17e7e0b62 UI: Tweak development branch splash image to exclude rounded corners
The rounded corners are now done at runtime within Blender, see
04828b7d99.

Fixes T76040.
2020-05-14 11:02:56 +02:00
b0686af32b Merge branch 'blender-v2.83-release' 2020-05-14 18:48:48 +10:00
5d2e54af37 Merge branch 'blender-v2.83-release' 2020-05-14 18:48:45 +10:00
21e5a72798 Merge branch 'blender-v2.83-release' 2020-05-14 18:48:43 +10:00
13769bcbe5 Fluid: Rename smoke flow forces to fluid flow forces
Better to use more general term since in theory these forces can be used for smoke and liquid.
2020-05-14 10:41:00 +02:00
de6a866114 Merge branch 'blender-v2.83-release' 2020-05-14 15:26:32 +10:00
0892ce85b2 Merge branch 'blender-v2.83-release' 2020-05-14 15:26:30 +10:00
cdc7a93c36 Merge branch 'blender-v2.83-release' 2020-05-14 15:26:27 +10:00
1fadda344c Merge branch 'blender-v2.83-release' 2020-05-14 04:19:11 +02:00
db1099c0ae Merge branch 'blender-v2.83-release' 2020-05-14 03:09:33 +02:00
879032d2ab Cleanup: Correct order of proxy resolutions
Wrong order introduced by rB7fc60bff14a6: UI: Layout changes for new checkbox layout possibilities
2020-05-14 02:59:19 +02:00
c8060a78fd GHOST/wayland: style fix 2020-05-13 23:51:51 +01:00
a53917152e GHOST/wayland: fix cursor buffer deallocation 2020-05-13 23:13:48 +01:00
bd3c842c56 GHOST/wayland: remove unused 'registry' 2020-05-13 23:13:48 +01:00
d62c98a02d GPencil: Change tooltip 2020-05-13 22:49:30 +02:00
b369d46eb7 GPencil: Add new X-Ray option for Canvas Grid
In some situations is good to have a grid visible anot beeing occulde by meshes.

By default is OFF.

Differential Revision: https://developer.blender.org/D7721
2020-05-13 22:49:24 +02:00
891b91928a Merge branch 'blender-v2.83-release' 2020-05-13 15:26:34 -04:00
4da3044abc Refactor: Move brush foreach_id to new IDTypeInfo structure. 2020-05-13 19:52:19 +02:00
e4890fa564 Refactor: Move lightprobe foreach_id to new IDTypeInfo structure. 2020-05-13 19:39:47 +02:00
c0e1bd815b Cleanup: Keep IDTypeInfo separated from ID type specific API.
Also do not define IDTypeInfo callback when default generic code is
enough...
2020-05-13 19:34:34 +02:00
58cc5c8573 Refactor: Move speaker foreach_id to new IDTypeInfo structure. 2020-05-13 19:30:04 +02:00
3a896bb373 Refactor: Move world foreach_id to new IDTypeInfo structure. 2020-05-13 19:22:46 +02:00
658b254e3e Cleanup: Keep IDTypeInfo separated from ID type specific API.
Also do not define IDTypeInfo callback when default generic code is
enough...
2020-05-13 19:11:19 +02:00
73f38f8db0 Refactor: Move shapekey foreach_id to new IDTypeInfo structure. 2020-05-13 19:08:54 +02:00
9ac5413ac0 Refactor: Move camera foreach_id to new IDTypeInfo structure. 2020-05-13 19:01:20 +02:00
c9048441f5 Cleanup: Do not mix IDTypeInfo code with rest of an ID type specific API... 2020-05-13 18:54:13 +02:00
91ecab5000 Merge branch 'blender-v2.83-release' 2020-05-13 18:48:11 +02:00
5445353095 Fix T76654: Wrong text in Face Set boundary automasking brush property
Reviewed By: Blendify

Maniphest Tasks: T76654

Differential Revision: https://developer.blender.org/D7697
2020-05-13 17:06:48 +02:00
95583a398c Fix T76717: Set Rotation Mode Incorrectly Recalculates Bone Rotation In Pose Mode
The issue was that we didn't convert the current rotational values.
We simply just switched mode without doing any data conversions.
2020-05-13 16:29:19 +02:00
5b043b0724 Merge branch 'blender-v2.83-release' 2020-05-13 15:49:26 +02:00
3a1426afbd Merge branch 'blender-v2.83-release' 2020-05-13 23:19:29 +10:00
e7d5e16af1 Merge branch 'blender-v2.83-release' 2020-05-13 23:19:22 +10:00
facc9bc878 Merge branch 'blender-v2.83-release' 2020-05-13 23:19:18 +10:00
ed4647b5d7 Fix missing ID tag when converting objects
Parenting to a curve path animation depends on both geometry and
transform components. Conversion of mesh to curve will make it so
parent have path animation, conversion of curve to mesh makes it
so there is no more path animation. Both cases affects children
of the converted objects, and it's not possible to rely on special
case for curve parent in the dependency graph as that link will be
lost after conversion of curve to mesh.

Simplest approach is to tag object for both geometry and transform
update, which will ensure all children are at valid state after
the conversion.
2020-05-13 14:26:50 +02:00
9db08b77e4 Fluid: Fix for refactor 99ee1de094
Fix incorrect file IO functions.
2020-05-13 13:05:01 +02:00
498bd0772e Merge branch 'blender-v2.83-release' 2020-05-13 13:03:55 +02:00
b55c78a289 Simulation: Add modifier to access simulation data
For now the "Simulation" modifier only exists for point cloud objects, because
we need this for the particle system. Right now, the modifier is doing nothing.

There is a new `DEG_add_simulation_relation` function that is used
by the modifier to make sure that the simulation is evaluated before
the modifier is executed.

Reviewers: brecht, sergey

Differential Revision: https://developer.blender.org/D7549
2020-05-13 12:39:17 +02:00
23fd95458c Multires: Fix wrong or missing mask propagation
Propagation when changing sculpt level was missing. In fact, the mask
was simply completely removed when changing sculpt level.

Subdivision worked for simple and linear subdivision, but Catmull-Clark
was giving empty results.

Fixes propagation part of T76386.
2020-05-13 12:11:27 +02:00
0790d90d02 Multires: Update and add comments 2020-05-13 12:08:12 +02:00
2843af9357 Multires: Fix mask interpolation weights
Weights were in the different order from corners.

Doesn't fix propagation issues, but fixes an essential step towards
fully correct propagation.
2020-05-13 12:08:11 +02:00
099dd0690c Fix T76481: Fast clicks over Dopesheet toggles trigger renaming
Making this work reliably on the event system side is difficult. So
instead, let the toggle icons take and swallow double-click events on
the UI handler level.

The second change in this patch seems to be only needed for touchpads.
Without it, renaming would still be triggered sometimes, because the
hovered button wasn't re-activated fast enough.
2020-05-13 11:51:52 +02:00
61a3d55d06 Merge branch 'blender-v2.83-release' 2020-05-13 11:42:56 +02:00
6fbb01e641 Merge branch 'blender-v2.83-release' 2020-05-13 10:39:59 +02:00
d8274efcdb Merge branch 'blender-v2.83-release' 2020-05-13 18:24:07 +10:00
7415855042 Fix typing Z ignores in text fields
Own error undo/redo key check.
2020-05-13 17:43:15 +10:00
adcc81341d UI: show an error when a search fails
Useful in cases when making a typo before pressing enter.
2020-05-13 17:03:46 +10:00
e8e003ee8b Merge branch 'blender-v2.83-release' 2020-05-13 16:08:59 +10:00
8799fbbef8 Merge branch 'blender-v2.83-release' 2020-05-13 16:08:56 +10:00
7ff47680c6 Merge branch 'blender-v2.83-release' 2020-05-13 16:08:50 +10:00
3edfe352ee Merge branch 'blender-v2.83-release' 2020-05-13 16:08:41 +10:00
429841e5fd Merge branch 'blender-v2.83-release' 2020-05-13 03:00:34 +02:00
f9d0f59bed Merge branch 'blender-v2.83-release' 2020-05-13 00:14:44 +02:00
75e989dab6 GHOST: fix cursor buffer handling when toggling visibility 2020-05-12 23:05:24 +01:00
5b86fe6f33 UI: About Blender Dialog
Adds an 'About Blender' dialog to the 'App' menu to display information like branch and hash.

Differential Revision: https://developer.blender.org/D7146

Reviewed by Campbell Barton
2020-05-12 14:29:59 -07:00
613715a994 Merge branch 'blender-v2.83-release' 2020-05-12 23:19:00 +02:00
5873bd82da Merge branch 'blender-v2.83-release' 2020-05-12 22:31:29 +02:00
5ca1eb96c7 Merge branch 'blender-v2.83-release' 2020-05-12 21:57:04 +02:00
289242fef9 Transform orientation tweaks
If the orietation is setted as a parameter, it is best to refer
to it as a constraint orietation so that it can be reused in
successive axis presses.

This is useful to retrieve the orientation of the extrude for example.
2020-05-12 15:44:19 -03:00
36e3847093 Fix T76635: Clicking the text button X in a pop-up doesn't clear
In this case giving `CTX_wm_menu()` priority over `CTX_wm_region()` is all
that's needed and makes sense (since we want exactly the hovered button, not
some other active button in the region/menu hierarchy).

The situation with pop-ups is still tricky, see T73565. But as a first step
it's probably good to let functions be more explicit about what they want when
querying UI context. So I added a variation of a UI-context function for cases
like this.
2020-05-12 20:40:56 +02:00
fc59febb1b UI/Animation: Don't change Graph Editor cursor from scrubbing region
Do not execute the operator to change the Graph Editor cursor when changing the
active frame through the scrubbing region. This is not what users expect, see
T76599.

Removes an explicit exception to not let the regular frame change operator
execute in the Graph Editor. It was needed to let the cursor operator run
instead, but the interplay between the two operators is now handled at keymap
level.

Fixes T76599.
2020-05-12 19:40:41 +02:00
94b9141c95 Fix T76693: Inconsistent rotation Shortcut vs Gizmos
Problem introduced in rB4deea4f4c57a
2020-05-12 14:35:27 -03:00
fc62a3366c UI: Remove duplicate Mark/Clear Seam entries from Edge menus
These already exist in the UV menu (both in the 3D Viewport and UV Editor)
which makes it more clear that this feature is related to UV Unwrapping.
2020-05-12 19:07:15 +02:00
13d0f74b80 Refactor: Move lamp foreach_id to new IDTypeInfo structure. 2020-05-12 18:54:57 +02:00
8ce0c9111d Refactor: Move texture foreach_id to new IDTypeInfo structure. 2020-05-12 18:54:57 +02:00
5fd64c014f Refactor: Move armature foreach_id to new IDTypeInfo structure. 2020-05-12 18:54:57 +02:00
9996688b71 Refactor: Move library foreach_id to new IDTypeInfo structure. 2020-05-12 18:54:57 +02:00
70b73732fe Refactor: Move lattice foreach_id to new IDTypeInfo structure. 2020-05-12 18:54:57 +02:00
b1b93c2ef1 Refactor: Move metaball foreach_id to new IDTypeInfo structure. 2020-05-12 18:54:57 +02:00
ef6610dec5 Refactor: Move Curve foreach_id to new IDTypeInfo structure. 2020-05-12 18:54:57 +02:00
1606e732c2 Merge branch 'blender-v2.83-release' 2020-05-12 18:00:41 +02:00
33f9fe3c62 Merge branch 'blender-v2.83-release'
Conflicts:
	release/scripts/startup/bl_ui/properties_render.py
	source/blender/blenkernel/BKE_blender_version.h
2020-05-12 17:54:20 +02:00
25c67a65d6 Merge branch 'blender-v2.83-release' 2020-05-12 16:16:30 +02:00
fd271b6b24 Merge branch 'blender-v2.83-release' 2020-05-12 15:58:35 +02:00
c7651be1e1 Multires: Cleanup, clarify comments 2020-05-12 15:58:21 +02:00
dbc13a37ca UI: Rename 'View Zoom In/Out' to 'Zoom In/Out'
This rename was done time ago but still missing in some areas.
2020-05-12 15:58:00 +02:00
82e8df01ac UI: Rename 'View All' operator to 'Frame All'
This change was done time ago but it was still missing in some operators.
2020-05-12 15:44:59 +02:00
1b289029bb Merge remote-tracking branch 'origin/blender-v2.83-release' 2020-05-12 15:08:03 +02:00
f7715b3337 Merge branch 'blender-v2.83-release' 2020-05-12 22:10:21 +10:00
4d8ec4439f Merge branch 'blender-v2.83-release' 2020-05-12 22:10:17 +10:00
94934199e7 Merge branch 'blender-v2.83-release' 2020-05-12 22:10:13 +10:00
03727082e9 Merge branch 'blender-v2.83-release' 2020-05-12 22:10:10 +10:00
94734d6454 Fix Frame Dropping not dropping the correct amount of frames
Previously the playback mode "Frame Dropping" would not drop the correct
number of frames which would lead to slow playback.

For example, the playback target is 60fps.  However we can only muster
around 32 fps.

The delta frames from the last step is in this case ~1.98 or so.

With the previous code, we would floor this.  That would lead us to step
forward one frame each time, effectively playing back the animation at
half the speed as we will try to render every frame.

To fix this we simply save the remaining fraction from the previous
frame and use it to compute the current frame step.

Reviewed By: Sybren

Differential Revision: http://developer.blender.org/D7694
2020-05-12 13:24:20 +02:00
07fc240d72 UI: invoke operators in search menu instead of execute
Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D7639
2020-05-12 13:19:51 +02:00
06763eace7 Merge branch 'blender-v2.83-release' 2020-05-12 12:23:41 +02:00
0c1b1e734e Merge branch 'blender-v2.83-release' 2020-05-12 12:21:16 +02:00
e0b5a20231 Preferences: Customize default empty size for collection instances
The old value (1.0) was often too large in practice. When many collection
instances are created, the large empties create a mess in the viewport.

This adds a new preference setting in `Editing -> Objects -> New Objects`
called `Instance Empty Size`.

The value will be used as display size for new empties containing a
collection instance.

Reviewers: Severin

Differential Revision: https://developer.blender.org/D7650
2020-05-12 10:59:41 +02:00
f1f3381873 Merge branch 'blender-v2.83-release' 2020-05-12 10:39:00 +02:00
f20133aeec Merge branch 'blender-v2.83-release' 2020-05-12 07:59:47 +02:00
Jeroen Bakker
849672a991 Fix T75556: Select Emitter Object via Hair
{rB3685347b4172} introduced a conservative depth rendering for
selection. The conservative depth rendering assumed that all geometry
are triangle based. Hair is lined base.

This patch will use a normal depth shader for rendering hair.

Reviewed By: Clément Foucault

Differential Revision: https://developer.blender.org/D7661
2020-05-12 07:51:45 +02:00
859eee7e15 Merge branch 'blender-v2.83-release' 2020-05-12 14:41:54 +10:00
21fdd00108 Merge branch 'blender-v2.83-release' 2020-05-12 14:41:50 +10:00
bbb5fa2a16 Merge branch 'blender-v2.83-release' 2020-05-12 14:41:43 +10:00
9947b1fda6 Merge branch 'blender-v2.83-release' 2020-05-12 12:53:48 +10:00
1e12468b84 UI: undo/redo support for text fields
Support undo/redo when editing text buttons.
2020-05-12 11:32:14 +10:00
542ff416e2 Fix T76285: Missing 'Toggle X-Ray' operator description
Author: @Alaska

Differential Revision: https://developer.blender.org/D7591
2020-05-11 17:02:11 -04:00
a692418bc2 Merge branch 'blender-v2.83-release' 2020-05-11 21:20:32 +02:00
9618875b96 Merge branch 'blender-v2.83-release' 2020-05-11 20:59:12 +02:00
e10eaaad13 Merge branch 'blender-v2.83-release' 2020-05-11 20:31:58 +02:00
4deea4f4c5 Fix T76504: Extrusion doesn't take in account the current transform orientation
Use orientation defined in the scene when changing constraint
2020-05-11 15:10:50 -03:00
b026965f80 Revert "Fix T76504: Change in behavior of constraints orientation"
This reverts commit 2f63e47931.
2020-05-11 13:43:29 -03:00
508124b5be Fix error in last transform orient commit 2020-05-11 13:25:37 -03:00
3c56746863 Windows: Re-enable incremental linking
It was disabled in D7520 to keep the pdb's from growing out
of control however the increased link time is just not worth
it.

I'll keep an eye on the dailies and see if we have to come up
with a different solution.
2020-05-11 10:01:54 -06:00
dfbb3d82f7 Merge branch 'blender-v2.83-release' 2020-05-11 17:54:32 +02:00
15e71781b9 Merge branch 'blender-v2.83-release' 2020-05-11 17:38:50 +02:00
6f5bc1fc2b Merge branch 'blender-v2.83-release' 2020-05-11 17:14:15 +02:00
ccf97e1013 Version bump to 2.90.1 for versioning code 2020-05-11 16:28:16 +02:00
e407fdd9c4 Cleanup: Add space line removed by error 2020-05-11 16:28:15 +02:00
bdcf2083a3 GPencil: Cleanup unneeded initializations 2020-05-11 16:28:15 +02:00
d63956d0e5 GPencil: Replace material name with material pointer for Modifiers filter
Before, the material name was used to filter the effect of the stroke, but after the last changes in the ID code, now it's not working.

After talking with @severin, we agreed to replace the material name with a pointer. Also, this fix a design issue when the materials were linked.

Related to T76594

Differential Revision: https://developer.blender.org/D7681  with some minor changes
2020-05-11 16:28:15 +02:00
870e081bcd UI: Curve Edit Stroke Panel Layout
Also removes the 'Curve Stroke' panel that showed globally for curve
edit mode. This means the settings will not be available without the
draw tool selected.

Reviewed By: billreynish, campbellbarton

Differential Revision: https://developer.blender.org/D7652
2020-05-11 10:16:52 -04:00
af8bd43e35 Merge branch 'blender-v2.83-release' 2020-05-11 10:45:20 -03:00
Sergey Sharybin
4d677ec90d Fix T74713: Unpredictable active texture node for Workbench
The selection operator was not being correctly marked for update.
This restores the behavior seen in blender 2.79.
2020-05-11 10:35:30 -03:00
8c6391a9b3 Merge branch 'blender-v2.83-release' 2020-05-11 15:32:50 +02:00
76c64af00c Fix T76630: Crash when changing transform value with Custom Orientation 2020-05-11 09:47:25 -03:00
267e4d130a Merge branch 'blender-v2.83-release' 2020-05-11 13:55:52 +02:00
ced4dfa349 Cleanup: Toggle X-Ray button, removed nested ternary operators
Replaced two nested ternary operators combined with dynamic attribute
access, with a simple `if`/`elif`/`else` construct.

No functional changes.
2020-05-11 13:02:21 +02:00
a1593fa05b GPencil: New Percentage parameter in Build modifier
Add a factor to determine the percentage affected.

This parameter is used to hide part of the stroke and to have a full control of how the points are displayed and not linked to current scene frame.

{F8526502}

{F8526511}

Reviewed By: mendio, pepeland

Differential Revision: https://developer.blender.org/D7682
2020-05-11 12:57:22 +02:00
e82d8c60f0 Annotations: Small tooltip change 2020-05-11 12:39:32 +02:00
Juanfran Matheu
9a7c4e2d44 Annotations: Add Stabilization for draw tool
This patch adds the stabilizer feature of GP to the annotations.

It has a toggle to activate it "Use Stabilizer", and two properties to control the behaviour of the smooth effect (factor and radius).
You can also use shift at start or in the air to temporaly use this feature.

{F8518283}

Differential Revision: https://developer.blender.org/D7648
2020-05-11 12:39:23 +02:00
672a0af081 Fix T76438: Wrong calculation of depth for Follow Track constraint
Need to transform direction as such, without adding translation component
of the camera matrix.
2020-05-11 11:45:20 +02:00
38732c74fc Tracking: Cleanup, split code of follow track constraint
Makes a set of more isolated individual functions, which should make
it more clear what's going on. Improved naming, added some comments.

Some extra cleanup is possible to get rid of generic vectors called
vec and disp.
2020-05-11 11:24:44 +02:00
de53c039ad UI: show tool-tips in menu search 2020-05-11 18:43:50 +10:00
067587c51b Merge branch 'blender-v2.83-release' 2020-05-11 18:31:04 +10:00
1a382d0579 Merge branch 'blender-v2.83-release' 2020-05-11 18:30:59 +10:00
0e41305344 Cleanup: reference 'bpy.types.bpy_struct' directly
Previously there wasn't a way to access this directly from bpy.types.
2020-05-11 16:56:09 +10:00
364780bce5 Docs: list inherited C/Python API functions 2020-05-11 16:43:49 +10:00
63849aac95 Fix duplicate property references in generated API docs 2020-05-11 16:41:06 +10:00
e3673fd869 Fix building docs with sphinx 3.x 2020-05-11 16:09:56 +10:00
f4d65b0d6e Docs: update API docs, adding reference to bl_rna_get_subclass. 2020-05-11 15:48:51 +10:00
6222a9bf27 Cleanup: unused variable 2020-05-11 15:48:51 +10:00
9bda322468 Merge branch 'blender-v2.83-release' 2020-05-11 07:31:09 +02:00
51ac411ce8 Cleanup: add ED_screen_areas_iter to clang-format ForEachMacros 2020-05-10 15:42:06 +02:00
4816b1f11d Merge branch 'blender-v2.83-release' 2020-05-10 08:29:52 +02:00
78296366df Merge branch 'blender-v2.83-release' 2020-05-10 08:05:03 +02:00
76e56e2ba7 Windows: Ignore context record for backtrace is address is 0.
T76602 reported a crash with the exception address being 0,
this stack naturally could not be walked and no backtrace was
reported for the main thread. Which would have been helpful.

This change modifies the behaviour of the crash handler to ignore
the context record if it contains no useful information and
walk the current stack to get some information about what lead
to the crash.
2020-05-09 18:12:14 -06:00
f2178b7f97 deps/windows: Fix wrong crt for libjpeg and pthreads
The msvc linker had been warning about libcmt being dragged
in for a bit, finally tracked the issue down to the deps of
jpeg and pthreads which both ignored our cflags.

this diff changes them both to use the dynamic crt rather
than the static one so they'll be in line with all our
other libraries.
2020-05-09 12:47:59 -06:00
633fee72d5 Fix T76427: edit mesh undo hanges when building without TBB
Background task pools would not restart threads if reused multiple times,
thanks to Jeroen for identifying the cause of this problem.

Differential Revision: https://developer.blender.org/D7659
2020-05-09 17:17:20 +02:00
9be28095cb Fix building on NetBSD 2020-05-09 23:22:50 +10:00
9b02415ec8 Cleanup: doxy comments 2020-05-09 17:36:12 +10:00
d06384aa41 Cleanup: spelling 2020-05-09 17:19:28 +10:00
00e99959d3 Cleanup: double-spaces in comments 2020-05-09 17:15:43 +10:00
904249b4f3 Doxygen: Fix warnings in Doxyfile 2020-05-08 19:53:32 -04:00
6f985574b7 Cleanup: take includes out of 'extern "C"' blocks
Surrounding includes with an 'extern "C"' block is not necessary anymore.
Also that made it harder to add any C++ code to some headers, or include headers
that have "optional" C++ code like `MEM_guardedalloc.h`.

I tested compilation on linux and windows (and got help from @LazyDodo).
If this still breaks compilation due to some linker error, the header containing
the symbol in question is probably missing an 'extern "C"' block.

Differential Revision: https://developer.blender.org/D7653
2020-05-08 18:22:41 +02:00
0d0dcfd643 Install_deps: Add support to compile TBB when we cannot find version.
We now want to use fairly recent TBB (2018 at least?), so distro a bit
old will not have required package anymore...

Tested with Debian, other distro "should work" (c), but tests there are
much welcome! ;)
2020-05-08 18:05:30 +02:00
2d30c4a35b install_deps: Fix (unreported) typo in OpenXR build code.
Was breaking up proper behavior of 'need to rebuild' checks for that
lib.
2020-05-08 18:05:30 +02:00
e517734708 install_deps: Fix (unreported) broken logic in OIIO building.
Not sure where that code was comming from, but it was breaking the
cleanup/update_deps logic...
2020-05-08 18:05:30 +02:00
7d8c5d5623 install_deps: Fix (unreported) broken Boost source URL. 2020-05-08 18:05:30 +02:00
be3c0862ba Cleanup: install_deps: Simplify the 'no distro' code a bit.
We never deal with packages then, and only ever build (if we do
anything), no reason to make things more complicated than needed...
2020-05-08 18:05:30 +02:00
883dfda024 install_deps: Fix (unreported) bad handling of deps between libs.
Previous code would forec built libs to always be rebuilt when one of
their deps was using a package. While this could be useful when said
package was actually updated, this generates way too much false
positives.

Now only rebuild a built lib when we actually switch from built to
package for one of its deps.
2020-05-08 18:05:30 +02:00
96f305c63d Windows: Include symbol file in module information
When writing out the module information in a crashdump
we did not include what symbol file was loaded and if
that symbol file actually matches our executable.

Given the backtraces may contain invalid information
if the symbols are unmatched this is relevant to know.

This diff adds the symbol file and an indication if
unmatched symbols are used.
2020-05-08 10:01:56 -06:00
a1c2441390 Windows: Improve private symbol detection
To detect if private of public symbols were loaded we were relying
on a strcmp with a known filename, which was not great, the symbol
api has a field we can query which should be more flexible and
reliable.
2020-05-08 09:46:39 -06:00
cc1fb9d177 Windows: Fix BLI_assert backtrace.
With the recent backtrace overhaul, the fact that BLI_assert calls
BLI_system_backtrace slipped somehow trough the cracks, causing
issues for debug builds.

This change allows BLI_system_backtrace to run again without having
an exception record.

Also minor improvements to the comments.
2020-05-08 09:39:41 -06:00
fc0842593f USD: Export hair/particle system with name of system (and not its settings)
Particle systems have two names: the name of the particle system itself,
and the name of the particle system settings. The USD exporter used to
use the latter name, and now switched to the former. This is to be in
line with the Alembic exporter, as well as to give users more freedom in
the naming (the particle system can have a unique name but still share
settings from other particle systems).
2020-05-08 17:28:00 +02:00
d359a84430 Merge branch 'blender-v2.83-release' 2020-05-08 17:03:51 +02:00
385559843e Fluid: Adjusted secondary particles timestep and gravity options
Secondary particles are now compatible with the new gravity setup.
2020-05-08 16:59:11 +02:00
ebbaae625f Fluid: Updated Mantaflow source files
Includes more flexible options for dt, dx in secondary particles plugin.
2020-05-08 16:59:10 +02:00
470cdeeae0 Fix Assert: Wireframe XRay during Sculpting
In the situation that the viewport was set to solid/texture mode and
switch to wireframe and sculpt mode, an assert was triggered in
`workbench_cache_sculpt_populate`.
2020-05-08 15:47:04 +02:00
ac9fe9c2c1 Cleanup: USD, removed unnecessary variable
No functional changes.
2020-05-08 15:41:50 +02:00
163f21db8c Cleanup: USD test, clarfied comment
No functional changes
2020-05-08 15:41:50 +02:00
c3570ab51d Cleanup: USD, made AbstractHierarchyIterator::get_writer const
No functional changes.
2020-05-08 15:10:28 +02:00
d931981d24 Cleanup: USD, added some clarifying comments
No functional changes.
2020-05-08 15:10:28 +02:00
f9d9bf41f6 Tests: Alembic, log entire command when abcls fails
This makes it easier to manually run the `abcls` when a test fails, aiding
inspection & fixing.

No function changes to actual Blender code.
2020-05-08 15:10:28 +02:00
18f833be29 Additional fix for T76426: Mantaflow Liquid - Gravity not respecting Time Scale from domain.
Removed time scale from another conversion factor. See also changes from 6400f54b4c.
2020-05-08 13:11:39 +02:00
d9a9e64e8c Cleanup: USD, refactored export graph construction
The construction of the export graph is now split into a few steps:
- Construct a `HierarchyContext` object for the to-be-exported object.
- Determine the graph index, i.e. the export-parent and the duplicator.
- Update the `HierarchyContext` object for this graph index.

This allows the upcoming new Alembic exporter to override the location of
an object in the export graph, in order to support "flattened" exports.
Aside from that, this also simply makes the code cleaner.

No functional changes.
2020-05-08 12:26:25 +02:00
163a48f203 Cleanup: Alembic, moved axis conversion functions into their own files
The long-term goal is to move code out of `abc_util.{h,cc}` into either
files with better, more concrete names, or simply into the one file
where they are used.

No functional changes.
2020-05-08 12:19:43 +02:00
298356a9c0 GPencil: Fix typo error in previous rename 2020-05-08 11:15:42 +02:00
32f7495e5a Cleanup: clang-format 2020-05-08 19:02:03 +10:00
c532c6c109 Merge branch 'blender-v2.83-release' 2020-05-08 18:57:32 +10:00
fc3cc2ca3a Merge branch 'blender-v2.83-release' 2020-05-08 18:57:29 +10:00
3daf1b151b Merge branch 'blender-v2.83-release' 2020-05-08 18:57:25 +10:00
f10fb04162 Merge branch 'blender-v2.83-release' 2020-05-08 18:57:20 +10:00
a2f4d7b8a3 GPencil: Refactor - Rename modifier and shder functions
This change is to align names with changes in T76498
2020-05-08 10:34:42 +02:00
2bb9a465e6 Fix T76498: Refactoring - Rename BKE modifiers funtions 2020-05-08 10:34:35 +02:00
b4d50d3f07 Cleanup: Doxygen: fix markup warnings for links 2020-05-07 23:43:19 -04:00
34792f5e81 Cleanup: Doxygen: Remove Blank Page 2020-05-07 23:43:19 -04:00
21dd3524c0 Fix typo in recent quadric cleanup 2020-05-08 12:42:10 +10:00
eefa82a022 Cleanup: callback naming for search button & update doc-strings
Callback naming didn't always make it clear which function updated
the search contents and the function used to execute the action.
2020-05-08 12:36:35 +10:00
c6cda3c09c Merge branch 'blender-v2.83-release' 2020-05-07 23:33:20 +02:00
04c04b6f4d Merge branch 'blender-v2.83-release' 2020-05-07 22:06:22 +02:00
b5eeef834f Fix direction of the Gizmo Extrude adjustment axis
The extrude adjustment gizmo reads the last constrained axis set.
So it is important to keep the final value actually used.
2020-05-07 16:51:51 -03:00
2f63e47931 Fix T76504: Change in behavior of constraints orientation
The Extrude operator, whose orientation is NORMAL, has undergone some seemingly accidental changes:
- In 2.79 if you press the same key as the axis in constraint, it changes from Normal to No Contraint -> Global -> Normal and repeat this.
- In 2.80 it changes from Normal to Local -> No Contraint -> Global -> Local and repeat this.

This committee resumes the behavior of 2.79
2020-05-07 16:51:51 -03:00
ab122c73ba Fluid: Use cached value for total time value
The old time_total initialization was in trouble if scenes made use of a variable framelength (e.g. by animating the time scale parameter).
2020-05-07 17:33:35 +02:00
6400f54b4c Fix T76426: Mantaflow Liquid - Gravity not respecting Time Scale from domain.
Removed timescale from conversion factor - factors should stay constant even if timescale changes.
2020-05-07 17:33:35 +02:00
b09189500d Refactor: libquery: Add NodeTree foreach_id support. 2020-05-07 16:54:32 +02:00
95f8f321b6 Refactor: libquery: Add Material foreach_id support. 2020-05-07 16:49:11 +02:00
339c3e3473 Fix (unreported) mistake in argument passing.
passing the address of the pointer instead of the pointer itself...
2020-05-07 16:49:11 +02:00
cb8a197bc7 Refactor: libquery: Add Mesh foreach_id support. 2020-05-07 16:49:11 +02:00
e39878b90e Initial step to move libquery to IDTypeInfo.
Part of T74960 (and hence T75724).

This commit only adds the basics helper code, and alter some internal libquery
code to use it.

Porting each IDType to the new system will be done gradually from there,
to allow better detection and handling of potential issues.

Differential Revision: https://developer.blender.org/D7598
2020-05-07 16:49:11 +02:00
c59c318f33 Cleanup: sort includes 2020-05-07 16:06:51 +02:00
82704ac3ed UI: support context menu in menu search popup 2020-05-07 23:38:44 +10:00
daf10d17f4 Cleanup: split search menu separator argument into own function 2020-05-07 23:32:14 +10:00
74c01afe22 Cleanup: split button search callbacks into their own struct 2020-05-07 23:32:14 +10:00
7181342e62 Merge branch 'blender-v2.83-release' 2020-05-07 15:14:54 +02:00
b571516237 GPencil: Include new Brush random curves
Now the brushes have several new random settings and use curves to define the effect. The curves have been moved below the parameter to keep UI standards and extra curve panels have been removed.

{F8505387}

The new curves are:

* Hue.
* Saturation.
* Value.

New option to random at stroke level instead to random at point level for the following values:

* Thickness.
* Strength.
* UV.
* Hue.
* Saturation.
* Value.

Curves have been moved below the corresponding parameter and only are displayed in properties panel. Display the curves in the popover made it unusable.

{F8505392}

Also, the Pressure random has been renamed to Radius because the old name was not clear enough.

Reviewed By: mendio, pablovazquez

Differential Revision: https://developer.blender.org/D7577
2020-05-07 15:11:16 +02:00
9b7754883b Merge branch 'blender-v2.83-release' 2020-05-07 14:40:55 +02:00
Nicolas Fauvet
6e0540671c VR: Fix OpenXR state freeze on Oculus after taking off HMD
With the Oculus runtime, the VR session would freeze when taking off the HMD
and putting it back on. This was caused by the deletion of graphics resources
too early in the OpenXR state machine, at least for Oculus.
The resources will now only be freed once the session is actually destroyed.

Also fixes an issue where it wasn't possible to stop the session via the UI
when the HMD was taken off.

Reviewed By: Julian Eisel

Differential Revision: https://developer.blender.org/D7635
2020-05-07 14:28:28 +02:00
850a539c90 BLI: improve linear allocator documentation 2020-05-07 14:21:48 +02:00
45adcc51b2 macOS: Remove workaround for old quit dialog
Got added in 1a30e52142 (and tweaked in follow-ups) but shouldn't be needed
anymore with the newer popup based quit dialog.

It prevents Blender from quitting properly in case macOS closed all Blender
windows. This may happen in some corner-cases unfortunately (e.g. T74101) which
would be nice to have addressed at some point. Until then, users shouldn't have
to force-kill Blender to shut it down if they run into this.
2020-05-07 13:55:14 +02:00
b9491476e5 Cleanup: remove unused operator arguments to UI_popup_block_invoke_ex
Add optional can_refresh argument, useful to prevent text field
from exiting on refresh.
2020-05-07 21:38:08 +10:00
8d1e3594fe Merge branch 'blender-v2.83-release' 2020-05-07 13:24:25 +02:00
4f846d9d2a Merge branch 'blender-v2.83-release' 2020-05-07 12:53:19 +02:00
45a77ba09d Merge branch 'blender-v2.83-release' 2020-05-07 12:17:00 +02:00
ebd7e87f33 Cleanup: Replace for loop with LISTBASE_FOREACH macro 2020-05-07 10:11:57 +02:00
Stefan Werner
04a3bdcc52 Blenlib: Added explicit BLI_INLINE in perlin noise.
A few tiny functions were not inlined even in some release
configurations. Added BLI_INLINE as extra compiler hint in
places that the profiler showed at hot spots when populating
geometry with hair.
2020-05-07 10:04:19 +02:00
a834c819ee GPencil: Add support for Link Modifiers
This adds support to the Link modifiers data. This was missing.

Also I did a small cleanup using LISTBASE_FOREACH macro.

Related to T76478

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D7643
2020-05-07 09:58:08 +02:00
b1374a8ce9 Fix menu search expanding file browser menus 2020-05-07 12:27:10 +10:00
1dced6d814 Cleanup: use eSpace_Type in switch statements
Use eSpace_Type in cases where it's likely newly added spaces
should be handled.
2020-05-07 11:15:32 +10:00
5cb143cc4c Cleanup: comments for menu search 2020-05-07 10:55:39 +10:00
d2ee2abde7 Fix uninitialized variable in recent menu search commit 2020-05-07 10:46:48 +10:00
05da8132d8 BLT: include a non-executing reference to context in macros
Prevent errors when building without translations.
2020-05-07 09:00:38 +10:00
b0f3a53989 Cleanup: missing header 2020-05-07 08:50:30 +10:00
786ff13540 Fix UI string without title-case
When using Preferences->Lights->Install, the type option in the operator
properties would show as "type", but should be "Type".
2020-05-06 23:55:14 +02:00
a5ffc6309e GPencil: Split Curve geometry functions to new file
This prepare the code for future curve editors
2020-05-06 18:14:05 +02:00
3bc3b58e4c Fix build error after rBb9bb752e0e852d
This looks like a misplaced variable definition, which is then used
out of scope later.
2020-05-06 10:26:59 -04:00
43f601f1c4 Merge branch 'blender-v2.83-release' 2020-05-06 11:13:50 -03:00
Juanfran Matheu
668dd146f6 Annotations: Add different arrow styles for line tool
This patch adds different kind of shapes/styles for the line extremes while using the annotation line tool.

Current Styles: (following @mendio mockup)
  - Arrow (closed arrow)
  - Open Arrow
  - Segment
  - Square
For future it would be great to have icons, it would be more intuitive (and less space) with previews of what each end / start of line does, like the google slides one as reference:

{F8511116}

Reviewed By: #grease_pencil, antoniov, HooglyBoogly

Differential Revision: https://developer.blender.org/D7608
2020-05-06 15:58:12 +02:00
969d6b157e Fix expanding time-line menus when searching 2020-05-06 22:52:52 +10:00
0f0f06645f Fix error in last commit 2020-05-06 22:52:10 +10:00
b9bb752e0e UI: search menus from all visible areas when using the edit menu
Without this, only actions in the top-bar were visible
which isn't very useful.

Now menus are extracted from the areas used in the active window,
unless this search is activated by the key shortcut,
in this case the current area is used.
2020-05-06 22:40:21 +10:00
5461c7526a Depsgraph: Fix memory leak
I introduced the issue in rBb21a3e77027.
2020-05-06 14:01:44 +02:00
578e976710 Merge branch 'blender-v2.83-release' 2020-05-06 13:25:48 +02:00
f90c93b2c3 Merge branch 'blender-v2.83-release' 2020-05-06 12:40:25 +02:00
6fdbe25094 Merge branch 'blender-v2.83-release' 2020-05-06 12:22:25 +02:00
09603401ca Cleanup: Remove unused parameter 2020-05-06 10:18:48 +02:00
f14319e2d7 Cleanup: Remove old invalid comment 2020-05-06 10:15:11 +02:00
c0bbf1553f Cleanup: move search templates into their own files 2020-05-06 16:00:09 +10:00
6fe3bbed34 Cleanup: restore text alignment lost by clang-format 2020-05-06 15:38:32 +10:00
61d35c06a1 Cleanup: use doxy sections 2020-05-06 12:45:04 +10:00
9959322d6e Merge branch 'blender-v2.83-release' 2020-05-06 12:26:01 +10:00
4dc124f642 Cleanup: warning 2020-05-06 12:25:51 +10:00
8b74d6673a Fix num-pad access on wayland
Always interpret keypad keys as if numpad is enabled,
this matches other platforms.

Also add missing quote key.
2020-05-06 11:10:29 +10:00
Christian Rauch
4af9578ab7 Fix T76429: GHOST/Wayland event's don't correspond to physical keys 2020-05-06 10:20:32 +10:00
b0d6b03763 Merge branch 'blender-v2.83-release' 2020-05-06 08:30:37 +10:00
c0798cad02 Merge branch 'blender-v2.83-release' 2020-05-06 08:30:31 +10:00
84eaaad94c Fix wrong XR notifier bit value 2020-05-05 22:56:00 +02:00
c9ff8b5cd6 Various fixes, cleanup and improvements to i18n module.
* Remove multi-processing in messages class update, was no giving much
  speedup if any at all.
* Remove some debug prints.
* Make messages class pickleable.

* Filter better actual setting values from Settings class.
* Make settings pickleable.

All this will allow to use multi-processing in the i18n addon itself.
2020-05-05 18:08:40 +02:00
527c81c6f8 Merge branch 'blender-v2.83-release' 2020-05-05 17:16:27 +02:00
9535dbcee0 UI: Gray out shortcut indicator in search menus
In other menus we already gray out the shortcut string, just in the search menu
that wasn't the case.

We may also want to draw other hints like this in the future, e.g. the library
name for linked data-blocks in search menus. And then it's also nicer to have
it grayed out to separate it visually from the data-block name.
2020-05-05 15:37:11 +02:00
e7470c9dbe Merge branch 'blender-v2.83-release' 2020-05-05 15:14:09 +02:00
4e5a328e55 Tasks: support build with TBB version 2017
Make the task pool implementation compatible with older versions that are
used by install_deps.sh.
2020-05-05 14:06:08 +02:00
c54ced9f55 Build: print TBB ON/OFF state on first configure, cleanup old TBB logic 2020-05-05 14:06:08 +02:00
be498a21ed Fix T76417: Gpencil Join did not supported weight join
Now the operator keep the weights of all strokes when joining.
2020-05-05 12:51:48 +02:00
c4d50b9ed4 Merge branch 'blender-v2.83-release' 2020-05-05 19:22:31 +10:00
db09b57d4e Cleanup: use int instead of short for lasso array length
There was no reason to use a short here,
this was just a convention from existing code.
2020-05-05 16:26:14 +10:00
65194dc71a Cleanup: clang-format
Minor difference caused by clang-format v10.0
2020-05-05 16:06:12 +10:00
f55e92107a Cleanup: warnings 2020-05-05 16:05:51 +10:00
8217fba8c5 Merge branch 'blender-v2.83-release' 2020-05-05 13:47:10 +10:00
9b8e0c6d0f Merge branch 'blender-v2.83-release' 2020-05-05 13:47:05 +10:00
75be3bc4b9 Merge branch 'blender-v2.83-release' 2020-05-05 13:46:58 +10:00
375a50dad9 Merge branch 'blender-v2.83-release' 2020-05-04 18:18:15 +02:00
1771c7e441 Merge remote-tracking branch 'origin/blender-v2.83-release' 2020-05-04 18:08:17 +02:00
41da5df29b Merge branch 'blender-v2.83-release' 2020-05-04 17:49:49 +02:00
673f44fa16 Merge branch 'blender-v2.83-release' 2020-05-04 17:40:57 +02:00
7b35a9818c Merge branch 'blender-v2.83-release' 2020-05-04 17:17:38 +02:00
df16c23832 Add StringMap.LookupOrAdd and StringMap.LookupOrAddDefault 2020-05-04 17:12:23 +02:00
ba43c2a040 Windows: Silence LNK4099 warning.
Ever since debug symbols were added for release builds the linker
has been on the chatty side about symbols being missing for our
binary libs.

There's currently no plans to supply those, so best for the linker
not to warn us about them.
2020-05-04 08:29:48 -06:00
d8011902f4 Merge branch 'blender-v2.83-release' 2020-05-04 10:21:07 -04:00
b3553c0961 Cleanup: USD tests, use EXPECT_LT and EXPECT_FALSE where appropriate
Unfortunately there is no `EXPECT_NOT_LT`; as the `HierarchyContext` only
has an `operator<()` function, testing for `(A < B) == false` is different
than simply testing `(A >= B)`.

No functional changes.
2020-05-04 16:17:54 +02:00
194070e6f4 Added missing return statement
Every code path through the `fcurve_eval_keyframes_interpolate()` function
has a valid `return` statement, but in debug mode GCC still doesn't like it.
2020-05-04 15:47:33 +02:00
0a1fbfee2b Tweak the pressure/size dynamic range of Clay Strips
The current clay strips brush has a huge dynamic range which is nice for
certain effects, but in some pen tablets it is quite hard to control on
the higher values and it ends up producing unwanted artifacts. This
changes the input curves a bit in an attempt to make it more
controllable.

After adding a brush management system I will expose all these values to
be configurable per brush (the round version of clay strips is a little
bit better with different curves, but that is something that we can't
support now), but for now this default are probably safer.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D7524
2020-05-04 15:41:28 +02:00
31ba186983 Merge remote-tracking branch 'origin/blender-v2.83-release' 2020-05-04 15:30:17 +02:00
19ea4ba9c5 Fix T76399: Wrong API docs for mathutils.Vector.dot 2020-05-04 14:33:48 +02:00
d1226a6d9d Revert "Possible fix for T76113: Use GL_STATIC_DRAW in immBegin"
This reverts commit 7df51ca11a.
Did not solve the main problem.
2020-05-04 08:41:07 -03:00
6ea71cb104 Fluid: Fix for refactor 99ee1de094
Use booleans instead of 0 / 1 in Python
2020-05-04 13:39:05 +02:00
838e1f248d Nodes: add Combine Strings and Group Instance ID node UIs
Reviewers: brecht

Differential Revision: https://developer.blender.org/D7494
2020-05-04 12:49:25 +02:00
9adb81f584 Modifiers: Rename Simulate category to Physics
While the name "Simulate" might be more accurate, there is
a naming collision with the new modifier added in D7549.
Therefore, we decided to rename the category for now.
2020-05-04 12:24:12 +02:00
9eb46d6c29 Cleanup: rename mcords to mcoords
- 'coords' is an abbreviation for coordinates, not 'cords'.
- Rename 'moves' to 'coords_len'.
2020-05-04 19:50:06 +10:00
2addc868de Cleanup: pass ARegion, View2D as const 2020-05-04 19:32:59 +10:00
411c5238a2 UV: support edge-selection for box/circle/lasso select 2020-05-04 19:20:08 +10:00
88b9505b84 BLI: simplify memory management in OpenAddressingArray 2020-05-04 11:11:46 +02:00
fdebdfa320 Cleanup: rename uv_sel_co_from_eve, pass in UV layer offset 2020-05-04 17:08:57 +10:00
a9ef6d5ad7 Cleanup: replace UV_SELECT_ISLAND_LIMIT macro with a function
Also make return argument last for uvedit_pixel_to_float.
2020-05-04 17:00:11 +10:00
b048272825 Cleanup: split selection operations into uvedit_select.c 2020-05-04 16:59:35 +10:00
b84c380aaa Merge branch 'blender-v2.83-release' 2020-05-04 08:24:08 +02:00
7b9d6ef2b6 Cleanup: use ELEM macro 2020-05-04 14:03:41 +10:00
33bdd91fb8 Windows: Move tbb to being dynamic library
Static tbb has always been frowned upon [1] sofar it has worked for us but
given our reliance on tbb is about to increase (D7475), I'd like to move the library
to more supported configuration. Which means moving it to be a dynamic library

The libs part of this change is in rBL62416

Reviewed By: Brecht

Differential Revision: https://developer.blender.org/D7570
2020-05-03 16:25:56 -06:00
70fe988dc4 Fluid: Cleanup use of std in MANTA wrapper
Moved std namespace to beginning of class.
2020-05-03 21:10:52 +02:00
82f9ed9305 Fluid: Cleanup in main MANTA wrapper
Use shorter variable names.
2020-05-03 21:10:52 +02:00
99ee1de094 Fluid: Refactored 'Modifier Data to Python' value transfer function
This function needed a bigger cleanup, especially after the problem from T76276.
2020-05-03 21:10:51 +02:00
57cfa8e2d0 Merge branch 'blender-v2.83-release' 2020-05-03 20:42:37 +02:00
bbfae8f184 Merge branch 'blender-v2.83-release' 2020-05-03 20:35:30 +02:00
ff8288ad1e Windows: Replace BLI_File* calls with system calls in system_win32.c
Using BLI calls in this file triggered a condition where
poorly modelled dependencies in cmake (ie bf_blenlib using
zlib headers but not linking the libraries) leading to
linker error in debug builds of some of the tests.

This diff sidesteps the dependencies issue by using native
calls rather than BLI calls to check if a file exists and
what its size is. Effectively sweeping the issue right back
under the rug where I found it.

The best solution would be to audit all libraries and ensure
they have proper link requirements set, but that requires
significantly more time than I have available right now.
(zlib in blenlib was one of them and would have been easy
to fix, but there were others that required more work)

The alternative is tests that fail to build which worse.

I'll revisit this and fix it properly but for now this will
have to do.
2020-05-03 12:07:22 -06:00
fe891d581d Audaspace: update from upstream
- Changing API for time values from float to double for better precision.
- Fixing minor mistakes in the documentation.
- Fixing minor unnecessary large memory allocation.
2020-05-03 15:30:35 +02:00
2b7d5caae8 Merge branch 'blender-v2.83-release' 2020-05-03 13:34:55 +02:00
6a0cb48149 GHOST: cleanup platform checks, fix Wayland + X11
- Building with Wayland + X11 missed an exception include.
- Move HEADLESS check first, since it's the same on all platforms.
2020-05-03 20:24:24 +10:00
a6380d063f Cleanup: store BLF buffer size in a variable 2020-05-03 18:10:25 +10:00
ccaab72685 BLF: use 'int' for internal glyph x,y bearing
These were stored as float but were originally cast from an int
and were often cast back to int.

Also use int pairs for dimensions values.
2020-05-03 18:01:20 +10:00
Harley Acheson
5366eb89c6 UI: improve widget text cursor position
Use BLF_boundbox_foreach_glyph for more accurate cursor placement.
2020-05-03 17:08:05 +10:00
0d65520f05 BLF: add new arguments to BLF_GlyphBoundsFn
- glyph_bounds: to get the character width.
- glyph_bearing: lower left character starting point.

These values are needed for more precise glyph calculations.
2020-05-03 16:51:34 +10:00
d388c1c524 Cleanup: sort file lists 2020-05-03 13:45:40 +10:00
76be35efb2 Cleanup: clang-format 2020-05-03 13:42:49 +10:00
b64fdbfb98 Cleanup: remove unused alpha argument 2020-05-03 13:40:56 +10:00
6408cd00c5 Annotations: Remove old unused code
This code was part of the old grease pencil when annotations was not a separated module.
2020-05-02 18:01:58 +02:00
7df51ca11a Possible fix for T76113: Use GL_STATIC_DRAW in immBegin
This fixes a freeze when closing temporary windows with `AMD Radeon HD 7570M`
The performance is practically the same between calls (with a micro advantage for `GL_STATIC_DRAW`)
I couldn't check the difference in memory usage.
The ideal would be profile in different setups.
But due to the seriousness of the bug, these tests were postponed.
2020-05-02 10:21:38 -03:00
5ef94c9c41 Merge branch 'blender-v2.83-release' 2020-05-02 13:35:19 +02:00
719cff1414 Merge branch 'blender-v2.83-release' 2020-05-02 10:48:15 +02:00
03b911dd87 Merge branch 'blender-v2.83-release' 2020-05-01 22:12:47 -06:00
e590199949 Revert "Outliner: Fix selection sync for various operators"
This reverts commit 92d62148be.

When merging in from blender-v2.83-release the merge was somehow rebased
after viewing the log.
2020-05-01 22:10:46 -06:00
92d62148be Outliner: Fix selection sync for various operators
Add missing outliner selection sync tagging for various non-outliner
operators.
* Curve separate
* Grease Pencil separate
* Mesh separate
* Make instances real
* 3D view paste
* Sequencer paste
* Armature delete, dissolve, separate, duplicate, subdivide, extrude,
  click extrude, primitive add
* Pose Group select, delete

Resolves T71404
2020-05-01 21:42:56 -06:00
83304e4c22 Merge branch 'blender-v2.83-release' 2020-05-01 23:55:13 +02:00
7212dbd7be Fix T76062: Interpolate Radius in Curve Subdivide Special Case
Differential Revision: https://developer.blender.org/D7523
2020-05-01 16:49:36 -05:00
06839379c5 Transform: Allow orientation change with custom matrix in modal 2020-05-01 17:41:06 -03:00
87602d886f Merge branch 'blender-v2.83-release' 2020-05-01 21:28:55 +02:00
9ca78c9bcc Fix for T76281: Engine Info Overlay Formatting
Allow render engine info to display correctly among other text overlays and scene statistics.

Differential Revision: https://developer.blender.org/D7586

Reviewed by Brecht Van Lommel
2020-05-01 10:30:38 -07:00
eddddceb8e Merge branch 'blender-v2.83-release' 2020-05-01 19:17:29 +02:00
57d1db27c7 Cleanup: Animation, refactored FCurve interpolation
Early returns are used to heavily reduce code indentation and clean up
some code flow.

No functional changes.
2020-05-01 17:37:28 +02:00
5b6ee80351 Cleanup: Animation, split FCurve interpolation into separate function 2020-05-01 17:37:28 +02:00
9c2c697011 Tracking: Cleanup, localize variable
Also avoid possible accumulation of floating point error.
2020-05-01 16:13:10 +02:00
b22abd112d Tracking: Cleanup, localize iterator variables 2020-05-01 16:13:10 +02:00
60741cfe18 Fix: Fix build error on windows
Headers and implementation had slightly different signatures
2020-05-01 08:06:34 -06:00
b83a8d6fc4 Cleanup: Animation, unify FCurve extrapolation
Previously there were two functions for FCurve extrapolation, one for
before the first keyframe, and the other for after the last. After the
previous cleanup made the variable names consistent, it was clear that
the code was almost identical. The biggest difference was in the sign of
many of the calculations, which was cancelled out by swapping `B-A` to
`A-B`. This showed that the computations are actually the same, and the
only remaining difference was which neighbouring handle to use in case
of Bézier curves.

No functional changes.

# Conflicts:
#	source/blender/blenkernel/intern/fcurve.c
2020-05-01 15:38:45 +02:00
f651548c2e Cleanup: Animation, refactored FCurve extrapolation
Variables have been renamed so that they refer to the endpoint and its
neighbor (rather than `bezt`, `prevbezt`, or `lastbezt`), and
unnecessary variables have been removed. By returning early the code
flow is also easier to understand.

No functional changes.
2020-05-01 15:38:45 +02:00
75370684fa Cleanup: Animation, split FCurve extrapolation into separate functions
The `fcurve_eval_keyframes` consists of three parts:
- Before the first keyframe
- After the last keyframe
- Between the keyframes

This commit splits the first two parts into separate functions. This is
the first of a series of refactors, which will be committed into smaller
parts so that each is easier to follow & validate.

No functional changes.
2020-05-01 15:38:45 +02:00
b523911e86 Windows: Support backtraces on release builds.
This diff add supports for crash logs on windows for
release builds. This can be toggled on/off with the
`WITH_WINDOWS_PDB` cmake option. by default it is on.

Things to take into consideration:

Release builds are hightly optimized and the resulting
backtraces can be wrong/misleading, take the backtrace
as a general area where the problem resides rather than
an exact location.

By default we ship a minimized symbol file that can only
resolve the function names. This was chosen to strike
a balance between growth in size of the download vs
functionality gained. If more detailed information is
required such as source file + line number information
a full pdb can be shipped by setting `WITH_WINDOWS_STRIPPED_PDB`
to off.

Differential Revision: https://developer.blender.org/D7520

Reviewed by: brecht
2020-05-01 07:37:48 -06:00
4cc8123377 UI: Use property split layout and decorators for material properties
Use the automatic property split layout (hence, change to the new 40/60% split
ratio) and add decorator buttons for animatable properties.
This actually applies to all node input buttons in the properties, e.g. world shading,
light shading, texture nodes.

Doing this makes the layout more consistent with other layouts in the
properties. But the decorators are also a useful hint for users that these
options can be animated. Previously using decorators and the automatic split
layout wasn't possible, I've done a number of changes now to have it supported.
Before I moved the socket icons to the left side, the decorators also looked
weird (two circle icons next to each other).

{F8497704} With nested items: {F8497708}

Reviewed By: William Reynish, Pablo Vazquez

Differential Revision: https://developer.blender.org/D7544
2020-05-01 15:21:41 +02:00
2188175891 Transform: Invert shear direction aligned to view
Issue introduced in rBc57e4418bb85.
2020-05-01 10:00:13 -03:00
d49b148459 Revert "Improve proportional edit drawing"
Accident!

This reverts commit ae049a6c6a.
2020-05-01 09:35:29 -03:00
185e1d5395 Fix T76254: 'Normal' Transformation Orientation using Global
Issue introduced in rBc57e4418bb85.
2020-05-01 09:32:22 -03:00
ae049a6c6a Improve proportional edit drawing
(This is a simplified version of D4786)

The advantage of highlighting the points would be to indicate more
clearly what is affected by the proportional edit.

The default circle is not so informative and sometimes it is even off
screen so the user loses the quick identification of the influence.
(See T75482)

The disadvantage of this design is that the points could end up hiding
the mesh.

The original patch added the option `draw_proportional_gradient`, but I
prefer to avoid adding more options and more information to the
interface.

I'm not sure if the advantages outweigh the disadvantages.

{F8504097}

Reviewers: #user_interface, #modeling

Subscribers:
2020-05-01 09:32:22 -03:00
aa72e3abf9 Cleanup: moved drivers to BKE_fcurve_driver.h / fcurve_driver.c
All the driver-specific code in `fcurve.c` has been moved into a new file
`fcurve_driver.c`. The corresponding declarations have been moved from
`BKE_fcurve.h` to `BKE_fcurve_driver.h`.

All the `#include "BKE_fcurve.h"` statements have been investigated and
replaced with `BKE_fcurve_driver.h` where necessary.

No functional changes.
2020-05-01 13:08:22 +02:00
28bdf669a9 Fix: added missing buildinfo to BKE_fcurve test 2020-05-01 12:45:53 +02:00
d7d140ec7f CMake: add WITH_GHOST_X11 option
- Support building only with Wayland.
- In this case, show useful error messages
  when Wayland fails to load.
2020-05-01 20:07:01 +10:00
9a4844cfdb Tests: Animation, added unittests for FCurve evaluation
This introduces unittests for FCurve evaluation.

No functional changes to actual Blender code.

Differential Revision: https://developer.blender.org/D6778
2020-05-01 11:56:59 +02:00
d1c0d77e18 Merge branch 'blender-v2.83-release' 2020-05-01 11:47:55 +02:00
e28d2e5184 Cleanup: duplicate include, define from Wayland patch 2020-05-01 19:28:43 +10:00
7ded7610ce Cleanup: rename WITH_X11 to WITH_GHOST_X11
Matches WITH_GHOST_{SDL|WAYLAND}
2020-05-01 19:14:50 +10:00
47fea20dc8 GHOST: set the window state on wayland startup 2020-05-01 18:43:11 +10:00
d602af73d3 WM: remove X11 hard coded window size workaround
Causes issues with Wayland and is no longer required for Gnome/KDE.
2020-05-01 18:43:00 +10:00
aff5e18adb Cleanup: replace inline dot-product with dot_v4v4 2020-05-01 15:05:39 +10:00
ff1174e52c Cleanup: improve readability for color assignment 2020-05-01 15:05:25 +10:00
a6fbd4c9c8 Cleanup: pass const arguments to texture functions 2020-05-01 14:40:35 +10:00
b7117b5728 Cleanup: avoid returning a bit-flag as a float
Texture functions were returning a float which was cast back to an int
to use as a flag.
2020-05-01 14:19:04 +10:00
f7d98d3582 Cleanup: rename externtex to RE_texture_evaluate
- Pass in return arguments last.
- Pass in RGBA as a vector.
- Use boolean return argument.
2020-05-01 14:03:12 +10:00
635754a876 Cleanup: use sections for outliner sources 2020-05-01 13:27:20 +10:00
5ee1c7f695 Cleanup: spelling, comments 2020-05-01 12:36:19 +10:00
0cb53d4740 Cleanup: warnings 2020-05-01 12:34:43 +10:00
4d790516fb Curve: Force pretesselate modifier to output a Mesh output
This is to improve the case of T71055 where curves share the same batch
cache when they shouldn't.

This however, does not help to fix edit mode display.

The real fix would be to have a similar handling to what the mesh modifiers
do and duplicate the whole Curve data. But this is too much work/change for
the 2.83 release.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D7569
2020-05-01 00:03:28 +02:00
03f4d20bcf Revert "Windows: Support backtraces on release builds."
Issues with older cmake.
2020-04-30 14:00:11 -06:00
Israel Medina
99cb6dbe65 VSE: Add frame interpolation option to speed effect
Do cross transition from current to next frame instead of displaying
one image for n frames.

Reviewed By: ISS, sergey, campbellbarton

Differential Revision: https://developer.blender.org/D7417
2020-04-30 21:51:22 +02:00
1d63db2044 Fix: Windows build bot script error
Partial revert of D7520
2020-04-30 13:34:11 -06:00
1960b8a361 UI: Fix animating panels after drag changing region size
The previous commit for this issue, 8e08d80e52, missed the case
where the panel animates to its aligned position when the mouse is
released.
2020-04-30 14:21:14 -05:00
713ad9d971 Fix T76276: Compiler Error C1061 due to too many nested if/else in MANTA_main.cpp
The compiler error should be fixed by removing the 'else if' blocks. However, this function should still be refactored in the future.
2020-04-30 20:54:53 +02:00
d8abef6d7c clean-up: Remove left over debug print. 2020-04-30 12:54:32 -06:00
f90a716e68 Windows: Support backtraces on release builds.
This diff add supports for crash logs on windows for
release builds. This can be toggled on/off with the
`WITH_WINDOWS_PDB` cmake option. by default it is on.

Things to take into consideration:

Release builds are hightly optimized and the resulting
backtraces can be wrong/misleading, take the backtrace
as a general area where the problem resides rather than
an exact location.

By default we ship a minimized symbol file that can only
resolve the function names. This was chosen to strike
a balance between growth in size of the download vs
functionality gained. If more detailed information is
required such as source file + line number information
a full pdb can be shipped by setting `WITH_WINDOWS_STRIPPED_PDB`
to off.

The Release in the title of this diff refers to the
release build type, not the official blender releases.

Initially this will only be enabled for nightly build
bot versions of blender, official releases as of now
will not ship with symbols.

Differential Revision: https://developer.blender.org/D7520

Reviewed by: brecht
2020-04-30 12:41:16 -06:00
Julian Eisel
8e08d80e52 Fix dragging panels changing region size
While dragging panels, the region size would change which would feel glitchy.

See D7462 for a demo of the issue.
2020-04-30 19:20:01 +02:00
d44f323df5 Fix crash when switching subdivision level in Multires
When using multires_reshape_context_create_from_ccg to create the
context mmd is null, so the subdivision smooth mode can't be checked
there.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D7579
2020-04-30 18:43:59 +02:00
38456d3e82 Cleanup: Fix compiler warning 2020-04-30 18:10:23 +02:00
31d3f034ab Fix T76097: Simulations don't take animated gravity into account
Together with 21485e94aa this commit should fix the issue with animated gravity values.
2020-04-30 18:09:05 +02:00
4612ca3ede Cleanup: simplify a bit libquery code. 2020-04-30 18:01:47 +02:00
f4b020eec3 Merge branch 'blender-v2.83-release' 2020-04-30 17:57:46 +02:00
21485e94aa Fluid: Refactored fluid gravity settings
Refactored setup that converts from Blender to Mantaflow units.
2020-04-30 17:33:22 +02:00
c4a850b7c2 Updated Mantaflow source files 2020-04-30 17:33:22 +02:00
e7e6b02ed9 Fluid: Minor cleanup and sanity checks 2020-04-30 17:33:22 +02:00
713b4c10a6 UI: Statistics Visual Changes
Improving scene statistics readability, and showing objects count while in Edit mode.

Differential Revision: https://developer.blender.org/D7534

Reviewed by Campbell Barton
2020-04-30 08:16:33 -07:00
134619fabb Multires: Subdivide Simple and Subdivide Linear
This introduces two alternative subdivision modes that generates
displacement on the grids that look as Simple subdivisions but while
using the Catmull-Clark subdivision type in the modifier. This way,
Simple and Catmull-Clark subdivision can be combined when creating new
levels if needed, for example, to sculpt hard surface objects.

Subdivide simple smooths the sculpted data when creating a new
subdivision level. Subdivide linear also preserves the sharpness
in the sculpted data.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D7415
2020-04-30 16:57:29 +02:00
f28875a998 Multires: Unsubdivide and Rebuild Subdivisions
This implements the main unsubdivide algorithm which rebuilds a base mesh and extracts the grid's data from a high resolution mesh.
It includes the Rebuild Subdivisions operator, which generates all subdivision levels down to the level 0 base mesh.

It supports:
- Rebuilding an arbitrary number of levels (Unsubdivide) or as many levels as possible down to level 0 in a single step (Rebuild Subdivisions).
- Rebuilding with already existing grids.
- Meshes with n-gons and triangles
- Meshes with more than 2 faces per edge
- Base mesh made completely out of triangles
- Meshes without poles
- Meshes with multiple disconnected elements at the same subdivision level

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D7372
2020-04-30 16:49:56 +02:00
d4c547b7bd Multires: Enable sculpting in all subdivision levels
Return the correct sculpt level in BKE_multires_sculpt_level_get and
enable the property in the UI

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D7575
2020-04-30 16:45:01 +02:00
6a7e9f2b76 GPencil: Add material selector to context menus
Now it's possible to select the material in context menu and new menu to select material.

The patch and workflow  has been tested in greasepencil-object branch.

* New Material selector in Draw mode Context menu:

{F8499259}

* Pressing `U`key in Draw mode display material menu.

{F8503224}

Reviewed By: mendio, pepeland

Differential Revision: https://developer.blender.org/D7554
2020-04-30 16:13:23 +02:00
dc0a564c06 Merge branch 'blender-v2.83-release' 2020-04-30 15:55:35 +02:00
7163e159c5 UI: add all operators to search menu when developer extras is enabled
This allows developers to easily access operators they're working on,
without having to add them to the interface first.
2020-04-30 21:54:50 +10:00
ea77584d36 Fix orientation change in Redo
Some transform redo operations require contraint to be enabled.
Issue introduced in rBc57e4418bb85.
2020-04-30 08:52:38 -03:00
41b45d9159 Fix T76260: Inverted rotation in non-3d views
Issue introduced in rBc57e4418bb85.
2020-04-30 08:38:18 -03:00
ae98a033c8 Outliner: Add new delete operator
In the industry standard keymap, both deleting objects and collections
were mapped to the same keys causing confusion when only collections
could be deleted through the keymap.

This adds a new delete operator to delete all selected objects and
collections, accessible from both the keymap and context menu. Now any
selected objects and collections are deleted when Delete is chosen from
the keymap. This also updates the tooltip description which was
previously undocumented.

Resolves T67462
2020-04-30 19:53:36 +10:00
79269e4237 Merge branch 'blender-v2.83-release' 2020-04-30 10:48:09 +02:00
7f4c4011ce Cleanup: replace unordered_map with switch statement
Was performing 2x look-ups, checking keys doesn't benefit noticeably
from hash look-ups.
2020-04-30 17:56:51 +10:00
328da12598 Merge branch 'blender-v2.83-release' 2020-04-30 09:55:31 +02:00
02c77e4e5c Fix animation player checkerboard drawing with alpha channels
Was using uninitialized theme values.
2020-04-30 17:45:02 +10:00
070bf01d37 GHOST: fix WITH_GHOST_DEBUG option
Changing the order of include changes broke GHOST_DEBUG,
however it was using defines in a fragile way.

Fix by removing 'GHOST_DEBUG' and use 'WITH_GHOST_DEBUG' which
was already defined by CMake.
2020-04-30 17:28:28 +10:00
52186a39af Cleanup: printf warning 2020-04-30 17:28:28 +10:00
e1d4c3bc36 Cleanup: clang-format 2020-04-30 17:28:28 +10:00
040e98dfc9 Cleanup: unused variable warnings 2020-04-30 17:28:28 +10:00
d8a3f3595a Task: Use TBB as Task Scheduler
This patch enables TBB as the default task scheduler. TBB stands for Threading Building Blocks and is developed by Intel. The library contains several threading patters. This patch maps blenders BLI_task_* function to their counterpart. After this patch we can add more patterns. A promising one is TBB:graph that can be used for depsgraph, draw manager and compositor.

Performance changes depends on the actual hardware. It was tested on different hardwares from laptops to workstations and we didn't detected any downgrade of the performance.
* Linux Xeon E5-2699 v4 got FPS boost from 12 to 17 using Spring's 04_010_A.anim.blend.
* AMD Ryzen Threadripper 2990WX 32-Core Animation playback goes from 9.5-10.5 FPS to 13.0-14.0 FPS on Agent 327 , 10_03_B.anim.blend.

Reviewed By: brecht, sergey

Differential Revision: https://developer.blender.org/D7475
2020-04-30 08:09:21 +02:00
a18ad3c3b6 CMake: use system include for generated headers 2020-04-30 16:01:41 +10:00
66e70fe299 GHOST: initial Wayland support
Usable with the CMake option 'WITH_GHOST_WAYLAND'

The following functionality is working:

- Building with X11 and Wayland at the same time,
  wayland is used when available.
- Keyboard, pointer handling.
- Cursor handling.
- Dedicated off-screen windows.
- Drag & drop.
- Copy & paste.
- Pointer grabbing.

See D6567 for further details.
2020-04-30 14:21:50 +10:00
00e0034b13 Merge branch 'blender-v2.83-release' 2020-04-29 21:38:18 +02:00
d07dab0d61 Fix T76225: Cycles View layer filters are grayed out while still working
Mistake in rB7fc60bff14a6.

Maniphest Tasks: T76225

Differential Revision: https://developer.blender.org/D7566
2020-04-29 19:25:17 +02:00
7f5367eaae Windows: Fix RelWithDebInfo missing symbol information
issue introduced in rB55a2682348df94d0ff2f57d786b7a557312d0345
2020-04-29 09:17:34 -06:00
080732ae5c Fix crash with Orbit Around Selection
Missing check of `NULL` `op` introduced in rBc57e4418bb85.
2020-04-29 12:12:28 -03:00
b7bcd0a87c Tracking: Implement Nuke/Natron distortion model
Neither Nuke nor Natron support OpenCV's radial distortion model
which makes it impossible to have any kind of interoperability.

The new model is available under the distortion model menu in Lens
settings.

Differential Revision: https://developer.blender.org/D7484
2020-04-29 16:39:30 +02:00
0cfd2d6f4b VR: Reset pose offsets when changing base pose
The offsets are applied after toggling positional tracking off, so that
the view does not jump at that moment. But when changing the base pose,
keeping that offset doesn't make sense. Especially with landmarks, which
are supposed to give precise positions/rotations to jump to. For that
part the VR Scene Inspection Add-on will need a little adjustment
though.

Also exposes an explicit function to the Python API to reset the
offsets, to be used by the Add-on.

This is mostly untested since I don't have access to an HMD currently.
2020-04-29 13:53:25 +02:00
c57e4418bb Transform Orientation Refactor
- Use `t->spacemtx` as the orientation matrix instead `t->orient_matrix`.
- Unify constraint behavior between modal and non-modal.
- Simplify code to remove old workarounds and rearrange struct members.

This fix T66142 since the actual `orient_type` (in the case
`V3D_ORIENT_NORMAL`) is used during Redo instead of always using
`V3D_ORIENT_CUSTOM_MATRIX`).

Differential Revision: https://developer.blender.org/D7469
2020-04-29 08:07:25 -03:00
980cebc459 Merge branch 'blender-v2.83-release' 2020-04-29 11:44:56 +02:00
157f836493 Depsgraph: use native BLI data structures in registry
Reviewers: sergey

Differential Revision: https://developer.blender.org/D7559
2020-04-29 11:37:19 +02:00
657188c1a2 Merge branch 'blender-v2.83-release' 2020-04-29 11:25:08 +02:00
fed5e0ca04 Merge branch 'blender-v2.83-release' 2020-04-29 11:10:24 +02:00
cedf9f5cb7 Fix/cleanup: lib_query: missing case handling of new ID_SIM type.
Also update comments.
2020-04-29 11:05:45 +02:00
9a9ecad65f Merge branch 'blender-v2.83-release'
Conflicts:
	source/blender/blenkernel/intern/lib_query.c
2020-04-29 10:57:47 +02:00
3af52c6ec3 Merge branch 'blender-v2.83-release' 2020-04-29 10:27:42 +02:00
1e58255c40 Merge branch 'blender-v2.83-release' 2020-04-29 10:16:42 +02:00
770605312f Merge branch 'blender-v2.83-release' 2020-04-29 10:14:55 +02:00
21ef8c4d44 Cleanup: use const args for depsgraph functions 2020-04-29 12:36:33 +10:00
af835ee6f8 Cleanup: use doxy sections for multires & subdiv sources 2020-04-29 12:21:12 +10:00
3ea67e08fe Fix crash after 475bd6b occuring on each render end, we need another nullcheck here 2020-04-28 23:49:52 +02:00
cec9dbc997 Merge branch 'blender-v2.83-release' 2020-04-28 22:42:15 +02:00
d66aa52528 Cleanup: Use more descriptive names for functions
count_set_pose_transflags --> transform_convert_pose_transflags_update
count_bone_select --> armature_bone_transflags_update_recursive

Also don't mix `BONE_TRANSFORM_MIRROR` with `BONE_TRANSFORM` in
transflag. (This was a mess introduced in rBde530a95dc7b).
2020-04-28 17:32:05 -03:00
b443e1b7d4 UI: Improve DataTransfer Modifier Error Message
Differential Revision: https://developer.blender.org/D7546
2020-04-28 15:15:36 -05:00
4d06c1c25b BLI: add VectorSet.is_empty method 2020-04-28 19:18:12 +02:00
44ac789a3a GPencil: Remove redundant UVs text
It's clear you change the UVs
2020-04-28 18:42:26 +02:00
cdd980cd56 GPencil: Rename modifier Texture to Texture Mapping 2020-04-28 18:40:18 +02:00
d366658d2d GPencil: Remove redundant Control word from UI 2020-04-28 18:35:49 +02:00
c1e6865ee3 Cleanup: remove unnecessary includes 2020-04-28 18:08:00 +02:00
67bd6bbcdd Depsgraph: use BLI::Vector for Relations
Reviewers: sergey

Differential Revision: https://developer.blender.org/D7556
2020-04-28 17:53:09 +02:00
05283f8c96 Depsgraph: Use BLI::Map for constraint_to_pchan_map_
Reviewers: sergey

Differential Revision: https://developer.blender.org/D7553
2020-04-28 17:44:36 +02:00
7dfa1b18c1 Depsgraph: use BLI::Set for entry_tags
Reviewers: sergey

Differential Revision: https://developer.blender.org/D7555
2020-04-28 17:40:23 +02:00
7bc4a436a0 Merge branch 'blender-v2.83-release' 2020-04-28 17:18:01 +02:00
a72eed7dd5 BLI: rename Vector.empty to Vector.is_empty 2020-04-28 17:04:07 +02:00
c05ef1459c BLI: add Set.clear method 2020-04-28 16:41:37 +02:00
d575b72c16 BLI: add Set.is_empty method 2020-04-28 16:35:49 +02:00
69e8de434f Depsgraph: use BLI::Map in RootPChanMap
Reviewers: sergey, sybren

Differential Revision: https://developer.blender.org/D7521
2020-04-28 15:56:53 +02:00
6278b48ea1 Merge branch 'blender-v2.83-release'
Conflicts:
	source/blender/blenkernel/intern/lib_query.c
	source/blender/depsgraph/intern/builder/deg_builder_relations.cc
2020-04-28 15:40:12 +02:00
1c7317a6da BLI: add library to simplify writing dot graph exporters
See D6799 for some examples on how to use the library.

Reviewers: sergey

Differential Revision: https://developer.blender.org/D6799
2020-04-28 14:05:24 +02:00
9c65ac7311 BLI: add Map.lookup_or_add_default method 2020-04-28 13:55:36 +02:00
2c60221080 Cleanup: Missing include directories after recent cleanup 2020-04-28 13:33:18 +02:00
20100009f6 Fix armature roll test failing on macOS 2020-04-28 13:31:59 +02:00
7d1bb2edfd Cleanup: Strict compiler warning in release mode 2020-04-28 13:31:01 +02:00
8da80e7771 Merge branch 'blender-v2.83-release' 2020-04-28 13:02:06 +02:00
2db4a5bb9f Cleanup: remove unused string module
This is legacy code that can simply be replaced by std::string.
2020-04-28 12:57:39 +02:00
2580fa1602 Cleanup: remove STR_String usage from GHOST 2020-04-28 12:57:39 +02:00
b21a3e7702 Depsgraph: Use BLI::Map in more places
Reviewers: sergey

Differential Revision: https://developer.blender.org/D7519
2020-04-28 12:49:52 +02:00
9c2715ffda BLI: add Map.is_empty() method 2020-04-28 11:44:10 +02:00
7acc8a5a92 Depsgraph: Use BLI::Map for RNANodeQuery.id_data_map_
Reviewers: sergey

Differential Revision: https://developer.blender.org/D7512
2020-04-28 11:39:49 +02:00
0372121e17 UI: Title case for 'Prefetch Frames' in VSE 2020-04-28 11:27:05 +02:00
a66162e1f6 Cleanup: trailing whitespace 2020-04-28 11:11:35 +02:00
3afa2e94ba Merge branch 'blender-v2.83-release' 2020-04-28 18:38:15 +10:00
c7144d780d Merge branch 'blender-v2.83-release' 2020-04-28 16:17:12 +10:00
4f639b893b Merge branch 'blender-v2.83-release' 2020-04-28 15:48:44 +10:00
a8d684d87f Merge branch 'blender-v2.83-release' 2020-04-28 13:49:25 +10:00
fd0cb58122 Merge branch 'blender-v2.83-release' 2020-04-27 21:15:11 +02:00
6830307b94 Merge remote-tracking branch 'origin/blender-v2.83-release' 2020-04-27 13:05:22 -06:00
15081cf6df Merge remote-tracking branch 'origin/blender-v2.83-release' 2020-04-27 13:01:24 -06:00
ea75701529 Merge branch 'blender-v2.83-release' 2020-04-27 20:06:10 +02:00
94c514cf34 Merge branch 'blender-v2.83-release' 2020-04-27 18:32:32 +02:00
5f3990d69a Merge branch 'blender-v2.83-release' 2020-04-27 18:15:47 +02:00
0a7dd1ec49 Merge branch 'blender-v2.83-release' 2020-04-27 12:09:17 -03:00
b0f207db15 UI: (Internal) utility for more controllable property split layout
Adds a wrapper-struct to create and return the three layouts required
for the propery split layout (i.e. `UILayout.use_property_split`). This
gives more flexibility for special treatment.
E.g. needed for adding the arrow icon buttons when there is a hierarchy
of nodes to be represented in the material properties (needs inserting
in the text column to not offset the split layout).

This commit also makes use of the utility for
`uiItemL_respect_property_split()`.
2020-04-27 17:01:40 +02:00
5559edf3c7 Merge branch 'blender-v2.83-release' 2020-04-27 16:57:58 +02:00
4119e9c60b Merge branch 'blender-v2.83-release' 2020-04-27 16:46:17 +02:00
6842958c9b UI: Add (internal) option to use property splitting for label-less items
Usually items without labels don't use the property split layout and
just use the full layout width. In some cases that is not wanted because
it looks odd if single items within the split layout use the full width.
The option is unused but would be needed for adding decorators to the
material properties.
2020-04-27 16:38:27 +02:00
b6592c83b5 Merge branch 'blender-v2.83-release' 2020-04-27 16:26:59 +02:00
7c782b8f27 Merge branch 'blender-v2.83-release' 2020-04-27 16:13:44 +02:00
3d7ac7feba Merge branch 'blender-v2.83-release' 2020-04-27 23:24:49 +10:00
3c858246cd UI: Support array properties for UILayout.prop_decorator()
Previously `UILayout.prop_decorator()` (or `uiItemDecoratorR()` in C)
only worked for single items, not for arrays. The decorators are added
vertically, like `UILayout.prop()` adds them.
This will be needed for adding decorators to material properties, but
will likely have other use-cases as well.

Also, `None` (or `NULL`) can be passed for the data-pointer and property
now to create blank decorators (as already possible for
`uiItemDecoratorR_prop` in C).
2020-04-27 14:57:29 +02:00
f346fd3212 Merge branch 'blender-v2.83-release' 2020-04-27 10:49:56 +02:00
fc1ea38c63 Merge branch 'blender-v2.83-release' 2020-04-27 16:50:24 +10:00
Christian Rauch
0da05720de GPU: add assert for immBegin buffer size & context 2020-04-27 15:27:53 +10:00
Christian Rauch
54eb701978 Cleanup: add newline to ghost warning print 2020-04-27 15:27:18 +10:00
490c32c425 CMake: add WITH_LINKER_LLD option for unix platforms
Can give considerably faster linking, especially for debug builds.

This may be enabled by default but needs to be more thoroughly tested.
2020-04-27 14:14:00 +10:00
13abd3784a Merge branch 'blender-v2.83-release' 2020-04-27 00:57:17 +02:00
Peter Fog
8a94903c09 VSE: Remove decorate from Expand and Mute in Modifiers
Remove decorate from Expand and Mute in VSE Modifiers,
since these elements aren't using decorate elsewhere.

Reviewed By: billreynish

Differential Revision: https://developer.blender.org/D7420
2020-04-27 00:14:04 +02:00
0edf3f5680 Merge branch 'blender-v2.83-release' 2020-04-27 00:06:00 +02:00
576ecbd694 Merge branch 'blender-v2.83-release' 2020-04-26 23:44:12 +02:00
a2de3d86de Fix utterly wrong decorator button logic
This was in fact completely messed up, but it worked by accident for all
current cases. That is, we always inserted the decorator buttons
immediately after the button they applied to. So the first button
comparision in ui_but_anim_decorate_find_attached_button() would
succeed, because it just compared a few values that all happened to be
NULL and thus the comparison returned true.

Further, avoid NULL-pointer dereferences and incorrect printing.
2020-04-26 17:39:12 +02:00
066b0248df Merge branch 'blender-v2.83-release' 2020-04-26 12:26:26 +02:00
8d8414cd21 Merge branch 'blender-v2.83-release' 2020-04-25 19:42:52 +02:00
78887318e2 Merge branch 'blender-v2.83-release' 2020-04-25 10:41:44 +02:00
2b95f2439e Merge branch 'blender-v2.83-release' 2020-04-24 20:53:34 -06:00
c5f4d5e448 BLI: add LinearAllocator
This allocator is useful when it is necessary to allocate many small elements.
2020-04-24 23:52:55 +02:00
1f2b1d520f BLI: improve StringRef.copy 2020-04-24 23:35:17 +02:00
ebe0d7ca5e BLI: add DefaultHash specializations for StringRef and StringRefNull 2020-04-24 23:14:33 +02:00
62f6255b47 BLI: Implement StringMap.add and StringMap.add_or_modify 2020-04-24 22:33:48 +02:00
fd10ac9aca UI: Move Scene Statistics to the 3D Viewport
Removes statistics from footer and to an (optional) overlay in 3DView.

Differential Revision: https://developer.blender.org/D7410

Reviewed by Campbell Barton
2020-04-24 11:05:40 -07:00
be5c9d45bd Tests: use explicit Python to run unit tests
CentOS on the buildbot still runs Python 3.6, which is also used for the
unit tests. This means that the tests can't use language features that
are available to Blender itself. And testing with a different version of
Python than will be used by the actual code seems like a bad idea to me.

This commit adds `TEST_PYTHON_EXECUTABLE` as advanced CMake option. This
will allow us to set a specific Python executable when we need it. When
not set, a platform-specific default will be used:

- On Windows, the `python….exe` from the installation directory. This is
  just like before this patch, except that this patch adds the
  overridability.
- On macOS/Linux, the `${PYTHON_EXECUTABLE}` as found by CMake.

Every platform should now have a value (configured by the user or
detected by CMake) for `TEST_PYTHON_EXE`, so there is no need to allow
running without. This also removes the need to have some Python files
marked as executable.

If `TEST_PYTHON_EXE` is not user-configured, and thus the above default
is used, a status message is logged by CMake. I've seen this a lot in
other projects, and I like that it shows which values are auto-detected.
However, it's not common in Blender, so if we want we can either remove
it now, or remove it after the buildbot has been set up correctly.

Differential Revision: https://developer.blender.org/D7395

Reviewed by: campbellbarton, mont29, sergey
2020-04-24 17:10:22 +02:00
be00902082 Defaults: Change default axes for Track To constraint
The main use-case for the Track To constraint is camera tracking, so
this sets up a better default for this. That is, track to -Z with Y up.

Agreed on internally with Pablo Vazquez and William Reynish. Should
there be a reason to revert this, that would be fine compatibility-wise.
2020-04-24 16:17:47 +02:00
246d59ff0f Defaults: Reduce near-clipping in factory settings
For newly opened 3D Views, the default would actually be 0.01m. But the
code to update the default for all existing 3D Views in the
startup.blend was missing. So the defaults were out-of-sync.

0.01m is the more reasonable default as agreed on by the UI team.
2020-04-24 16:17:47 +02:00
47ae0affc8 Depsgraph: Use BLI::Map instead of GHash for operations_map
Reviewers: sergey

Differential Revision: https://developer.blender.org/D7509
2020-04-24 11:34:04 +02:00
69b6c89842 Depsgraph: Use BLI::Set instead of std::unordered_set
Reviewers: sergey

Differential Revision: https://developer.blender.org/D7506
2020-04-24 10:48:25 +02:00
ed32afd962 Merge branch 'blender-v2.83-release' 2020-04-24 10:40:42 +02:00
0de591ac39 Merge branch 'blender-v2.83-release' 2020-04-24 18:14:18 +10:00
c2bf0c1d54 Merge branch 'blender-v2.83-release' 2020-04-24 17:41:34 +10:00
a8e89db291 Merge branch 'blender-v2.83-release' 2020-04-24 17:07:23 +10:00
d4ffd1d91f Cleanup: declare values for enum types
Avoids accidents when adding/removing items from an enum.
2020-04-24 15:52:01 +10:00
c1e4b369b0 Merge branch 'blender-v2.83-release' 2020-04-24 13:28:11 +10:00
d2aa4ada50 Merge branch 'blender-v2.83-release' 2020-04-24 12:27:12 +10:00
826f6dd9ee Merge branch 'blender-v2.83-release' 2020-04-23 23:08:20 +02:00
ed4f33a7bd Cleanup: silence unused parameter warning 2020-04-23 20:49:42 +02:00
8f5a4a4da3 BLI: various data structure improvements
* Rename template parameter N to InlineBufferCapacity
* Expose InlineBufferCapacity parameter for Set and Map
* Add some comments
* Fixed an error that I introduced recently
2020-04-23 20:05:53 +02:00
7d98dfd6bb Merge branch 'blender-v2.83-release' 2020-04-23 18:26:22 +02:00
5e04548500 Merge branch 'blender-v2.83-release' 2020-04-23 15:45:46 +02:00
3b47f335c6 BLI: remove TaskParallelRangePool
This is not currently used and will take some work to support with TBB, so
remove it until we have a new implementation based on TBB.

Fixes T76005, parallel range pool tests failing.

Ref D7475
2020-04-23 15:39:34 +02:00
1fce2ea743 Merge branch 'blender-v2.83-release' 2020-04-23 15:15:04 +02:00
1c84cd8198 Merge branch 'blender-v2.83-release' 2020-04-23 14:49:38 +02:00
35ecfefaec Made pose push/relax to breakdown behave smooth on rotations
A follow up to T67212. I missed that the rotation interpolation had its
own code path.

The previous rotation push code was actually wrong (but smooth).

Now all of the actions behave correctly and is smoothly interpolated.
2020-04-23 14:15:31 +02:00
8f51f60948 Fix T76005: BLI_task test failing after recent changes
This was an error in changes made to this test to accomodate the new reduce
callback.
2020-04-23 14:04:29 +02:00
614621747e BLI: optimize VectorSet implementation
Instead of building on top of `BLI::Vector`, just use a raw array
and handle the growing in `BLI::VectorSet`.

After this change, the existing `EdgeSet` can be reimplemented using
`BLI::VectorSet` without performance regressions.
2020-04-23 12:02:06 +02:00
68cfce1519 Merge branch 'blender-v2.83-release' 2020-04-23 18:38:41 +10:00
6c0ddf1110 Merge branch 'blender-v2.83-release' 2020-04-23 16:15:55 +10:00
6489f5a8ec Merge branch 'blender-v2.83-release' 2020-04-23 15:09:54 +10:00
b785feb3d7 Merge branch 'blender-v2.83-release' 2020-04-23 12:12:34 +10:00
101ec2f3b8 Merge branch 'blender-v2.83-release' 2020-04-23 12:02:25 +10:00
f6f4ab3ebf Merge branch 'blender-v2.83-release' 2020-04-22 21:42:09 +02:00
6f8d5eaa28 Merge branch 'blender-v2.83-release' 2020-04-22 21:04:58 +02:00
c3d8fa1301 UI: Always check if IME Supported After Changing Language
Changing from IME-enabled language to English did not turn off IME.

Differential Revision: https://developer.blender.org/D7486

Reviewed by Campbell Barton
2020-04-22 11:28:15 -07:00
821316b034 Reset submodule to the right place in master
Accidently changed on rB0dfe30502a02.
2020-04-22 20:20:48 +02:00
22cf2572d9 Merge branch 'blender-v2.83-release' 2020-04-22 19:20:11 +02:00
f5b540593c Fix T75994: Crash with 'Split Edges and Faces' | Auto-Merge
It occurred when an edge was collapsed into a vert that was not part of it.
This is common when the distance for merging is relatively large.
2020-04-22 12:48:16 -03:00
de168b4115 Merge branch 'blender-v2.83-release' 2020-04-22 17:13:21 +02:00
cdc399a055 Merge branch 'blender-v2.83-release' 2020-04-22 17:05:04 +02:00
912ac457a6 Merge branch 'blender-v2.83-release' 2020-04-22 16:01:17 +02:00
6a1056c6a8 Merge branch 'blender-v2.83-release' 2020-04-22 15:54:04 +02:00
6c9bebd827 Tests: Fix build error in BKE_armature test
Test does not link due to missing symbols, needs
buildinfoobj to link against when WITH_BUILDINFO is on
2020-04-22 07:47:32 -06:00
a0fe22095e Fluid: Use maximum for initial velocity grid application
Using MAX2 when writing intial velocities into the grid prevents overriding initial velocities when using multiple flow objects that are close to each other.
2020-04-22 15:30:06 +02:00
8d5ae15040 Fluid: Fixes for cache 'Replay' mode
General fixes and improvements for the cache. Previous commits on fluids broke the 'Replay' cache a bit.
2020-04-22 15:26:51 +02:00
a47a975a55 Merge branch 'blender-v2.83-release' 2020-04-22 14:38:59 +02:00
e5052e8bde Merge branch 'blender-v2.83-release' 2020-04-22 14:28:10 +02:00
c69a047b90 Merge branch 'blender-v2.83-release' 2020-04-22 14:23:00 +02:00
Brecht Van Lommel
aa09a46fd7 Objects: add infrastructure for hair, pointcloud, volume modifiers
There is no user visible difference in standard builds, as there are no
volume modifiers yet. When using WITH_NEW_OBJECT_TYPES some deform only
modifiers are now available for hair and pointcloud objects.

Differential Revision: https://developer.blender.org/D7141
2020-04-22 14:20:31 +02:00
dfe22c2900 Cleanup: comment and semicolons 2020-04-22 14:17:19 +02:00
8eeae02cb0 Merge branch 'blender-v2.83-release' 2020-04-22 21:41:28 +10:00
c7991bcefc BLI: add ScopedTimer
This adds a simple timer that can be used for performance measurements in C++.
More sophisticated timers are possible (e.g. one that takes averages, logs the results, ...).
However, I found that this simple timer is good enough for 99% of my use cases.

To use it just write `SCOPED_TIMER("my timer name");` or more commonly `SCOPED_TIMER(__func__);`
into some scope.

Reviewers: sergey

Differential Revision: https://developer.blender.org/D7491
2020-04-22 12:53:47 +02:00
21f811cb6d Merge branch 'blender-v2.83-release' 2020-04-22 11:37:36 +02:00
8845b27dce Merge branch 'blender-v2.83-release' 2020-04-21 18:29:25 +02:00
93e193399d Tests: added unit test for mat3_vec_to_roll() function
This was used to investigate T73840. Since the armature math is far from
simple, I thought it would be a good idea to start writing some unit
tests for it.

No functional changes in Blender itself.
2020-04-21 17:58:27 +02:00
38f4b95635 Cleanup: added missing header to BKE_armature.h
No functional changes.
2020-04-21 17:58:27 +02:00
29e9506a7f BLI: simplify naming of listbase wrapper 2020-04-21 17:38:19 +02:00
3059353b38 BLI: Use .hh extension for C++ headers in blenlib 2020-04-21 17:31:56 +02:00
0e52b91f97 BLI: add float2, float3, float4x4, Color4f and Color4b
Reviewers: brecht, campbellbarton, sergey

Differential Revision: https://developer.blender.org/D7450
2020-04-21 16:57:00 +02:00
805c52b1fd Libmv: Cleanup, naming
Initial bundle adjustment only supported OpenCV's radial distortion
model, so the cost functor was called after it.

Nowadays it supports more than this single model, so naming was a bit
wrong and misleading.
2020-04-21 16:41:23 +02:00
b08e18ff36 CleanUp: Remove thread_id from TaskFreeFunction
It isn't used; cleanup related to {D7475}
2020-04-21 15:57:51 +02:00
2d6ad88466 CleanUp: Renamed BLI_task_pool_userdata to BLI_task_pool_user_data
In preparation for {D7475}
2020-04-21 15:37:36 +02:00
23919d2275 Fix T75845: some dependencies update missing when painting textures.
issue: Painting a texture that is set as a particle system influencer, doesn't
update particles. An external trigger (such as changing influence slider)
is required to update particles.

fix: The root cause is a missing relationship from image to texture in the
dependency graph.

test: Once fixed, image texture painting updates expected dependencies
such as particle system influence or displacement modifier.

Reviewed By: sergey

Maniphest Tasks: T75845

Differential Revision: https://developer.blender.org/D7472
2020-04-21 15:27:21 +02:00
6505dd1985 UI: Use heading for File Browser column toggles in popover 2020-04-21 15:13:58 +02:00
ec14bee20d Cleanup: remove unused includes 2020-04-21 14:57:19 +02:00
2de0cc5adc Merge branch 'blender-v2.83-release' 2020-04-21 14:34:22 +02:00
Miguel Porces
ad23b1e91d UV: add Reset operator to menu in uv editor
Differential Revision: https://developer.blender.org/D7482
2020-04-21 14:20:42 +02:00
a93ed3bcb7 Strengthen modifiers test validation, from D7397.
Submitting on behalf of Jesse Y (deadpin).
In test harness for modifier testing, now run mesh validation
on output mesh. Also, fix printing so it interleaves properly.
2020-04-21 08:15:26 -04:00
9528fa2c46 Merge remote-tracking branch 'origin/blender-v2.83-release' 2020-04-21 13:24:47 +02:00
81d29a9f61 Merge branch 'blender-v2.83-release' 2020-04-21 13:17:39 +02:00
1c86912068 Cleanup: clang-format 2020-04-21 13:16:34 +02:00
06a2ae281b Merge branch 'blender-v2.83-release' 2020-04-21 12:55:40 +02:00
49a29c9c76 Cleanup: Fix strict compiler warning 2020-04-21 12:49:12 +02:00
a02da85b55 Libmv: Cleanup, spelling and naming in bundle adjustment
Just more things which were discovered to be annoying on unclear when
adding more features to this code.
2020-04-21 12:25:45 +02:00
55a2682348 Windows: Add sccache support.
sccache [1] is one of the few ccache like solutions that will
work on windows.

sccache support can be enabled with the `WITH_WINDOWS_SCCACHE`
cmake option however it will only will work with ninja as the
build system, msbuild is not supported currently.

Advanced option, developes are expected to obtain and configure
sccache on their own.

```
Full build no cache 1428.90s (100.00%)
Full build cached    434.34s ( 30.40%)
```

[1] https://github.com/mozilla/sccache

Reviewed By: nicholas_rishel, Brecht

Differential Revision: https://developer.blender.org/D7466
2020-04-20 12:51:43 -06:00
9618bd9202 Merge branch 'blender-v2.83-release' 2020-04-20 18:55:08 +02:00
749181ff4d Libmv: Cleanup, spelling in comment 2020-04-20 17:26:45 +02:00
e9c9e1c2c7 Libmv: De-duplicate creation of residual block
Allows to centralize logic which is needed to check which cost functor
to use for the specific intrinsics.
2020-04-20 16:26:39 +02:00
f0e8965090 Libmv: Cleanup reprojection cost function
Make it smaller and more clear how and what it operates on.
2020-04-20 16:26:32 +02:00
ce82e9e64a Libmv: Pass entire camera intrinsics to reprojection error functor
Currently no functional changes, but allows to have access to some
invariant settings of camera intrinsics such as image dimensions.
2020-04-20 16:26:32 +02:00
c334020d8f Libmv: Cleanup, rephrase comment 2020-04-20 16:26:32 +02:00
838d452843 Libmv: Cleanup, fix indentation 2020-04-20 16:26:31 +02:00
584f112548 Libmv: Cleanup, spelling in comments 2020-04-20 16:26:31 +02:00
3135791395 Tracking: Specify image image for (un)distortion model
Allows to support distortion models which needs to know actual
image dimensions to apply or inverse camera intrinsics.
2020-04-20 16:26:31 +02:00
665bf41f3c Cleanup: rename "nested" to "embedded"
Reviewers: mont29

Differential Revision: https://developer.blender.org/D7476
2020-04-20 16:14:45 +02:00
d1da2f0b9e Fix: Add extern "C" to RNA_enum_types.h 2020-04-20 15:58:59 +02:00
7ff0f896e8 UI: Use different icon to remove user-created shortcuts in Preferences
There was no way for users to visually tell appart shortcut items
they've added themselves and the default ones. Both used the same 'x'
icon to remove the item.
Modified items already showed a back-arrow icon; this commit makes
user-created shortcuts use an icon that has both, a back-arrow and a
'x'.

The icon is in fact from the Movie Clip Editor, but William Reynish and
I concluded that it's not worth creating and adding a new one just to
short-term fix this small annoyance. And the icon actually fits the
purpose surprisingly well :) {F8485176}
2020-04-20 15:56:57 +02:00
8dbbac43bb Simulations: Add Boolean Math, Switch and Float Compare node UI
Reviewers: brecht

Differential Revision: https://developer.blender.org/D7424
2020-04-20 15:27:58 +02:00
dcb45992bf Merge branch 'blender-v2.83-release' 2020-04-20 15:27:27 +02:00
b78f2675d7 Simulations: Use some shader nodes in simulation node trees
Reviewers: brecht

Differential Revision: https://developer.blender.org/D7422
2020-04-20 15:17:36 +02:00
9f7bea6e83 Simulations: UI for core particle nodes
This commit adds the initial set of particles nodes. These are fairly
low level and are expected to be put into groups that we ship with Blender.

See D7384 for a description of the individual nodes.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D7384
2020-04-20 14:47:13 +02:00
e7acf17b74 Nodes: Add emitters, events, forces and control flow socket types
These socket types will be necessary for particle nodes.
The way these sockets are drawn can be changed separately.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D7349
2020-04-20 13:41:21 +02:00
8759813abd Nodes: New Object and Image socket types
Those new socket types will be necessary for particle nodes.

The main difficulty with adding these socket types is that they
are the first that reference ID data in their `value`.
Therefore, user counting code had to be added in a couple new places.

Reviewers: brecht, mont29

Differential Revision: https://developer.blender.org/D7347
2020-04-20 13:27:45 +02:00
2b2d3c14fe Simulations: Embed simulation node tree in simulation data block
This adds an embedded node tree to the simulation data block dna.
The UI in the `Simulation Editor` has been updated to show a list
of simulation data blocks, instead of individual node trees.

The new `SpaceNodeEditor.simulation` property wraps the existing
`SpaceNodeEditor.id` property. It allows scripts to get and set
the simulation data block that is being edited.

Reviewers: brecht, mont29

Differential Revision: https://developer.blender.org/D7301
2020-04-20 12:56:16 +02:00
8d53e59e32 Cleanup: Remove unnecessary callbacks where default behavior is fine
See comments in D7225.
2020-04-20 11:22:55 +02:00
1b01d10998 Cleanup: typo 2020-04-20 11:22:55 +02:00
67593a41dd Merge branch 'blender-v2.83-release' 2020-04-20 11:20:38 +02:00
0247ee5f53 Simulations: Add simulation node tree type
This implements a new builtin node tree type called `SimulationNodeTree`.
It is not yet embedded in the `Simulation` data block.

The node tree will initially be used for the new particle nodes system.

When the cmake option `WITH_NEW_SIMULATION_TYPE` is enabled, a new
`Simulation Editor` is shown in the editors menu (which is just a node editor).

This patch does not add entries to the Add Node menu, so it is empty.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D7287
2020-04-20 10:58:43 +02:00
eb4e3bbe68 Simulations: Add new simulation data block
This data block will be the container for simulation node trees.
It will be used for the new particle node system (T73324).

The new data block has the type `ID_SIM`.
It is not visible to users and other developers by default yet.
To enable it, activate the cmake option `WITH_NEW_SIMULATION_TYPE`.

New simulation data blocks can be created by running `bpy.data.simulations.new("name")`.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D7225
2020-04-20 10:45:18 +02:00
5f5ec7b0ed Merge branch 'blender-v2.83-release' 2020-04-20 18:36:48 +10:00
0e7871f9c3 Merge branch 'blender-v2.83-release' 2020-04-20 17:40:39 +10:00
2a96e8be39 Cleanup: redundant parenthesis, NULL checks 2020-04-20 12:15:49 +10:00
9d3b1d361d Merge branch 'blender-v2.83-release' 2020-04-20 12:15:03 +10:00
b293517d7b Merge branch 'blender-v2.83-release' 2020-04-20 11:58:15 +10:00
9776b8a05e Merge branch 'blender-v2.83-release' 2020-04-20 02:19:42 +02:00
251234ad43 Merge branch 'blender-v2.83-release' 2020-04-20 01:06:49 +02:00
a331d79900 Fluid: Fix for caches being released when file is loaded 2020-04-19 21:15:40 +02:00
76c1a91cfa Fluid: Fix for inconsistent behavior with flow and effector objects
Fixes issue with flow and effector objects which were not being used after resuming a bake job.
This issue has been reported in T75729 and T75758.
2020-04-19 21:15:40 +02:00
6c4a7e0ac3 Fluid: Added missing outflow object type to enable / disable flow flag
There is no reason to not include outflow objects here too.
2020-04-19 21:15:40 +02:00
c1c97c3d4a Merge branch 'blender-v2.83-release' 2020-04-19 21:07:59 +02:00
5cc7e2ae16 Cleanup: Remove extra line 2020-04-19 17:29:35 +02:00
Cody Winchester
a39a6517af GPencil: Add Texture modifier
This patch aims to add a new modifier for grease pencil objects that gives more control over the strokes texture UVs.

There are 3 modes.
1 Control the stroke texture UVs alone
2 Control the fill texture UVs alone
3 Control both the fill and stroke texture UVs

For the stroke texture UVs there are 2 options for fitting the texture to the stroke.
1 The texture uvs are kept a consistent length how it currently is set by default.
2 The uvs are normalized to fit the length of the stroke regardless of how long or short it gets allowing the texture to fit the length of the stroke.

 There are then 2 controls to scale up and down the uvs and an offset value that allows moving the texture along the stroke.

For the fill texture UVs it includes all of the transformational controls. Location offset, scale, and rotation.

Reviewed By: antoniov, mendio

Differential Revision: https://developer.blender.org/D7439
2020-04-19 17:29:35 +02:00
a0a59972e7 Fix T75878: Modifiers disappearing from UI
Typo in 4f9a56cbc4.
2020-04-19 15:03:44 +02:00
3cd147b49f Fix T74809: Use after free when merging specific areas
Was incorrectly triggering animation for panels which would be free'd
before the animation ended.
2020-04-19 14:36:22 +02:00
1f1520a045 Merge branch 'blender-v2.83-release' 2020-04-18 18:48:40 +02:00
221a7002a9 GPencil: Make properties animatable
Make use lights and mask properties animatable.
2020-04-18 16:23:58 +02:00
bfdcb6bed6 GPencil: Add header to Use Lights
This use the new header column
2020-04-18 16:18:17 +02:00
1c62ba80b1 Merge branch 'blender-v2.83-release' 2020-04-18 16:09:48 +02:00
a444c7e0e2 Merge branch 'blender-v2.83-release' 2020-04-18 13:16:20 +02:00
fda754145a Annotations: Add Onion Skin support in VSE
This was removed in previous versions, but can be useful in some situations.
2020-04-18 10:49:42 +02:00
62103e7d42 Industry Compat keymap: Add keys for Remesh 2020-04-18 08:33:38 +02:00
746684519b UI: Use new layout features for the NLA sidebar
Improves alignment.
2020-04-18 08:32:21 +02:00
f96a689b3b Merge remote-tracking branch 'origin/blender-v2.83-release' 2020-04-17 18:20:16 -06:00
0fe8239470 UI: Make headings fit within regular Properties width
Before recent changes, we used Min/Max here too.
2020-04-17 22:06:06 +02:00
a6c14faa06 Merge branch 'blender-v2.83-release' 2020-04-17 22:04:10 +02:00
59d7fbb052 Merge branch 'blender-v2.83-release' 2020-04-17 21:54:26 +02:00
f2acfb460f UI: Add separator after Local Camera row 2020-04-17 20:43:12 +02:00
a2f075b996 Merge branch 'blender-v2.83-release' 2020-04-17 19:42:53 +02:00
23c52d9584 Merge branch 'blender-v2.83-release' 2020-04-17 18:41:25 +02:00
1f232e9ae9 Merge branch 'blender-v2.83-release' 2020-04-17 17:53:37 +02:00
398d0bf57e Fix python registration error in previous commit 2020-04-17 17:08:37 +02:00
7fc60bff14 UI: Layout changes for new checkbox layout possibilities
Follow-up to previous commit.

Some examples:
{F8473507} {F8473508} {F8473509} {F8473510}
For more screenshots, please see D7430.

We use column or row headings here to bring more structure, and to give
the eye visual anchors which aid eye-scanning. The left-aligned
checkboxes likewise help with this. And we keep the adherence to the
center line, so the alignment matches up between the various buttons and
controls.

* Changes the property split percentage from 50/50% to 40/60%. This is
  needed to give enough space for the checkboxes. But in most cases this
  looks better anyway - see Transform panel. In some cases it simply
  fills out the available space more efficently.
* Fix various hacks where we previously used manually defined splits.
  When we did this, the alignment was never quite right, and the layout
  code was a mess.
* Adds column headings to many places where a list of checkboxes all
  share a common purpose or leading text.
* Add checkbox + value configurations various places where a checkbox
  only serves to enable the value slider
* Removes most uses of grid flow layout. The grid flow layouts combine
  poorly with column headings, and also they would mess alignment up
  badly. The grid flow layouts also often made buttons and controls jump
  around on the screen if you would just resize editors slightly,
  causing visual confusion, making users lose their place. The logic for
  at what time the list of items would re-flow was often flawed, jumping
  to multiple columns too fast or too late - and frankly, the grid flow
  layouts would often just look bad.

Maniphest Task: https://developer.blender.org/T65965

Differential Revision: https://developer.blender.org/D7430

Reviewed by: Brecht Van Lommel, Pablo Vazquez.

Most work here by William Reynish, few changes by Julian Eisel.
2020-04-17 17:00:57 +02:00
219049bb3b UI: Better split layout support for checkboxes
Makes the following layout changes possible:
{F8473498} {F8473499} {F8473502}

The next commit will contain many layout changes to make good use of
these new possibilities. The result should be more consistent, easier to
read and should give a more organized impression. Additionally, it
should be possible to replace many sub-panels with compacter layouts.

Main changes:
* Checkboxes now respect the property split layouts
* Add support for row and column headers (i.e.
  `uiLayout.column(heading="Foo")`, `uiLayout.row(heading="Bar")`). If the
  first property added to this layout doesn't insert anything into the label
  split column, the heading is inserted there. Otherwise, it's inserted as own
  item.
* Add support for manually inserting decorators for an existing item
  (`uiLayout.prop_decorator()`). That way layout creators can manually insert
  this, which was the only way I saw to support property split layouts with a
  checkbox before the actual property. {F8471883}
* Autogenerated layouts for operator properties look bad if there are only
  checkboxes (which only use half the region width). So before creating the
  layout, we iterate over visible properties and disable split layout if all
  are booleans. I think this is fine, if needed we could also add layout hints
  to operators.
* `uiTemplateOperatorPropertyButs()` now handles macros itself, the caller
  used to be responsible for this. Code that didn't handle these so far never
  used macros I think, so this change should be invisible.
* Remove manual property split layout from autogenerated operator properties
  layout.
* Padding of checkboxes is tweaked to make their label visually more connected
  to the checkboxes.
* Support split layout for menus (should work for `uiLayout.menu()`,
  `.operator_menu_enum()`, `.prop_menu_enum()`, maybe more)

Maniphest Task: https://developer.blender.org/T65965

Differential Revision: https://developer.blender.org/D7427

Reviewed by: Brecht Van Lommel, William Reynish, Pablo Vazques
2020-04-17 17:00:57 +02:00
20614d331d Merge remote-tracking branch 'origin/blender-v2.83-release' 2020-04-17 16:39:40 +02:00
d923fb784f Task: Separate Finalize into Reduce And Free
In preparation of TBB we need to split the finalize function into reduce
and free. Reduce is used to combine results and free for freeing any
allocated memory.

The reduce function is called to join user data chunk into another, to reduce the
result to the original userdata_chunk memory. These functions should have no side
effects so that they can be run on any thread.
The free functions should free data created during execution (TaskParallelRangeFunc).

Original patch by Brecht van Lommel
{rB61f49db843cf5095203112226ae386f301be1e1a}.

Reviewed By: Brecht van Lommel, Bastien Montagne

Differential Revision: https://developer.blender.org/D7394
2020-04-17 16:06:54 +02:00
74fcb531de Merge remote-tracking branch 'origin/blender-v2.83-release' 2020-04-17 08:05:13 -06:00
795a874d0b Merge branch 'blender-v2.83-release'
Conflicts:
	source/blender/makesdna/DNA_userdef_types.h
	source/blender/makesrna/intern/rna_userdef.c
2020-04-17 15:16:16 +02:00
c87dd76937 Fix T75774: rename Musgrave texture output from Fac to Height
To make it clear that's not in the 0..1, but more of a terrain height value
without a strict range.
2020-04-17 14:28:24 +02:00
493c623b13 Merge branch 'blender-v2.83-release' 2020-04-17 20:24:03 +10:00
40d90456ea Fix logical error in BLI_hash_pointer_to_color
'hash_b' was always zero as it's range was bit-shifted away.
2020-04-17 19:30:14 +10:00
f8ca1da138 Merge branch 'blender-v2.83-release' 2020-04-17 19:19:22 +10:00
53ff71725a Merge branch 'blender-v2.83-release' 2020-04-17 18:52:27 +10:00
e77821eeca Merge branch 'blender-v2.83-release' 2020-04-17 18:17:23 +10:00
841b0c2bf5 Merge branch 'blender-v2.83-release' 2020-04-17 08:25:10 +02:00
03faffa10b UI: support A-Z accelerator keys for pie menus
Converting menus to PIE's was removing convenient key accelerators.
2020-04-17 15:50:47 +10:00
f1f68b3f9a Fix toggling quad-view loosing 3D view clipping 2020-04-17 15:30:18 +10:00
19c7ef3067 UV: minor adjustments to opacity adjustment
- Allow 0.0..1.0 range, as even at 0.0 the selection is still visible.
- Correct versioning code, not to overwrite the value for new files.
2020-04-17 13:53:15 +10:00
cbd6c5735d GNUmakefile: remove style checking targets
This has been removed since clang-format now enforces code-style.
2020-04-17 12:33:40 +10:00
0f0436c15e Cleanup: comments for ui_draw_menu_item & correct argument name 2020-04-17 11:16:48 +10:00
ab93e568eb Cleanup: use colon after doxygen parameters, spelling 2020-04-17 11:15:00 +10:00
27e39cc533 GPencil: Add always empty frame when add new layer
The dopesheet needs to have a frame to display the channel, so an empty frame is created in the current frame.

See T66505 for details of why an empty channel cannot be displayed.
2020-04-16 22:43:41 +02:00
9029690a5d UI: Remove old hacks for dynamic scrollbar hiding
Although we still dynamically hide scrollbars, they don't change the
region size anymore. They are simply drawn on top of the region content.
Because of this, some hacks introduced by fa28e50ac2 are no longer
necessary.
Without these hacks, the scrollbar visibility is evaluated much more
often (cheap operation) which should be more reliable and possibly solve
some glitches.

Also replaces integers passed as booleans.

Fixes T75782.
2020-04-16 20:50:51 +02:00
b374fcc98f Merge branch 'blender-v2.83-release' 2020-04-16 17:45:07 +02:00
67ddf68dd9 Merge branch 'blender-v2.83-release' 2020-04-16 17:09:01 +02:00
db600fd639 Fix Memory Leak in Shader Interface 2020-04-16 16:55:46 +02:00
e22e766cf8 Merge branch 'blender-v2.83-release' 2020-04-16 16:22:08 +02:00
d34c5eec19 GPU: Fix Negative Shift
glAttributes also include `gl_` names. These don't have a location and
should be ignored during shader interface creation. Those internal names
received a location of -1 and therefore the bitmasking was undefined.

Users wouldn't notice this, but ASAN warned developers of this situation.
ASAN could quit making ASAN un-usable as most shaders have this issue.

Reviewed By: Clément Foucault`

Differential Revision: https://developer.blender.org/D7448
2020-04-16 16:20:40 +02:00
a1420da027 Merge branch 'blender-v2.83-release' 2020-04-16 15:57:37 +02:00
816597d6da Fix T75785: "Extrude Faces Along Normals" throws error 2020-04-16 10:44:48 -03:00
8a506b9660 Merge branch 'blender-v2.83-release' 2020-04-16 10:32:46 -03:00
7ef2dd8424 UI: Move node socket icons to the left of node input buttons
Node input buttons (e.g. in the material properties) used to draw their
icons on the right of the buttons. However since they represent inputs,
it makes more sense conceptually to have them on the left.
Further, we might want to add the usual decorator buttons (to control
keyframes or display other states) to the material properties as well.
Having two circle icons next to each other would be confusing.

Differential Revision: https://developer.blender.org/D7409

Reviewed by: Brecht Van Lommel, William Reynish
2020-04-16 15:29:19 +02:00
675d42dfc3 UI: Draw real node sockets for node input buttons
For buttons representing node inputs (e.g. in the material properties)
rather than drawing some generic socket icon, the actual sockets are
drawn now. That includes color, shape and the selection outline.

This should make it easier to understand what these buttons relate to.

Screenshots: {F8469252}, {F8469248} (The left alignment will be done in
a follow-up commit.)

Differential Revision: https://developer.blender.org/D7409

Reviewed by: Brecht Van Lommel, Clément Foucault, William Reynish
2020-04-16 15:29:19 +02:00
737a4309e8 Cleanup: typo in comment 2020-04-16 15:22:15 +02:00
cdd406f4bd Cleanup: unused variable warning
Not needed since rB1685f5824d91.
2020-04-16 14:34:14 +02:00
13876d50ce Merge branch 'blender-v2.83-release' 2020-04-16 14:12:09 +02:00
70a6c737ec Cleanup: Deduplicate getting node tree from id
Differential Revision: https://developer.blender.org/D7438

Reviewers: mont29
2020-04-16 12:06:01 +02:00
3468434b6b Theme: adjust active UV face color in the theme
This color had it's alpha reduced in the drawing code,
as the active face is no longer stippled.

Now the color is used from the theme without adjusting the alpha.
2020-04-16 18:46:32 +10:00
90d3fe1e4d UV: support changing the opacity of the UV overlay
Add this option as it's useful to adjust how much UV's
cover the image when UV mapping.

D5348 by @EitanSomething with edits
2020-04-16 18:26:07 +10:00
ec263547b5 Merge branch 'blender-v2.83-release' 2020-04-16 08:58:25 +02:00
0301aff285 Fix T75620: Lamp gizmo flips direction for negative scaled objects 2020-04-16 15:55:04 +10:00
e322f7a3a2 UI: disable shade flat/smooth in sculpt mode 2020-04-16 12:06:50 +10:00
002752f021 Object: only apply smooth/flat to the active object in paint modes
Also some minor improvements:

- Only run once per object data instance.
- Correction for mesh smooth flag being used on curves.
- Move curve operation into utility function.
2020-04-16 11:47:48 +10:00
1685f5824d Cleanup: remove unused scene argument 2020-04-16 11:05:52 +10:00
bc0ed16537 Cleanup: use sections for object_edit.c 2020-04-16 10:59:41 +10:00
d409ce1593 Logging: log warnings which had been disabled since 2.4x 2020-04-16 10:59:41 +10:00
32cd853294 Merge branch 'blender-v2.83-release' 2020-04-16 00:31:33 +02:00
851baa40a1 Operator: Add 'dissolve_and_intersect' option for 'Extrude and Move on Normals'
This allows easy choice of operators when editing keymaps
2020-04-15 16:02:28 -03:00
03a931a876 Cleanup: Remove unused operator 2020-04-15 16:02:28 -03:00
ed8184cff0 UI theme: Make Properties panels opaque
The resulting colors are unchanged, but panels now appear opaque when dragging over other panels
2020-04-15 20:12:43 +02:00
3b0d86d8b1 UI: Draw subpanels on top while dragging
Currently the background of a panel is drawn on top of its subpanels
when it is dragged. The solution is to also "select" the subpanels so they
are drawn on top in UI_panels_draw.

Differential Revision: https://developer.blender.org/D7440
2020-04-15 13:11:48 -05:00
11a6d840da Merge branch 'blender-v2.83-release' 2020-04-15 18:50:17 +02:00
4dc534aa04 Merge branch 'blender-v2.83-release' 2020-04-15 17:46:09 +02:00
ec574b5b09 Cleanup: remove (unused) RNA update cache
Introduced in 2011 in rB6a392e8cb505, it was disabled again soon after
in rBb062056c05a3 and traces to it partly removed in rB21744217cea9.

Now remove completely.

quote @sergey:
We shouldn't be having partially working unused code.
If we ever need some sort of update cache it would need to have clear
design first, and the code could be resurrected from history if needed.

Differential Revision: https://developer.blender.org/D7432
2020-04-15 17:05:33 +02:00
b79a5bdd5a View3D: New tool 'Extrude, Dissolve and Intersect'
Basically this new tool constitutes a macro that uses the parameters of
the Extrude and Translate operators that were recently implemented.

Thanks to @CandleComet for initial implementation.

Differential Revision: https://developer.blender.org/D7222
2020-04-15 12:01:54 -03:00
8f86da71fe Operator: Add 'use_automerge_and_split' option for Translate 2020-04-15 12:01:54 -03:00
fe513a5b61 Operator: Add 'use_dissolve_ortho_edges' option for Extrude 2020-04-15 12:01:54 -03:00
7af84255c7 Cleanup: typo 2020-04-15 16:57:28 +02:00
debd8aab4a UI: default to searching menus instead of operators
Menus from the top-bar, space-header and key bindings are used
to gather menus to populate the search popup.

Giving better context and default options for operators.

Part of T74157

Enabling "Developer Extras" exposes operator search in the Edit menu,
as this can be useful for developers to run operators
without first exposing them in the interface.
2020-04-16 00:32:30 +10:00
f83ccbc673 Cleanup: unused variable, spelling 2020-04-16 00:12:39 +10:00
549b854187 Fix: Replace ID_HA with ID_PT in pointcloud.c 2020-04-15 15:57:25 +02:00
7d1c7a6485 Fix splash screen not showing button to load config from 2.83 into 2.90 2020-04-15 15:54:42 +02:00
Nathan Letwory
5fb4ff7711 Ensure 2.90 is still alpha for bcon1 2020-04-15 16:02:24 +03:00
Nathan Letwory
69a2af7e84 Merge branch 'blender-v2.83-release' 2020-04-15 16:01:49 +03:00
Nathan Letwory
b9ec9afce1 Bump master to 2.90 alpha for bcon1 2020-04-15 16:01:35 +03:00
7de86ad61f Fluid: Improved cache 'Replay' option
When using the 'Replay' cache mode the cache needs to be invalidated whenever simulation variables have been changed.
The invalidation will always only affect the according subcaches, e.g. when changing a mesh paramter only the mesh cache will be invalidated, the base cache will remain intact.
Before this change Blender always invalidated the entire cache.
2020-04-15 14:22:47 +02:00
0f6044610f Fluid: Cleanup in MANTA main class
More concise return types for cache import functions and general cleanup.
2020-04-15 14:22:47 +02:00
d9db8f8b7c Fluid: Remove noise bake call from Python
Saving noise cache files is handled in fluid.c.
2020-04-15 14:18:00 +02:00
e21fdfc8e4 Fix T75681: Mantaflow crash when trying to bake a cupcake: The CG solver diverged, residual norm > 1e30
Ensures that there are no enclosed holes between an obstacle and the domain walls.
2020-04-15 14:18:00 +02:00
d6de81eed6 Fluid: Minor UI fix for diffusion panel
Was missing active option.
2020-04-15 14:18:00 +02:00
693b88f152 EEVEE: Motion Blur: Fix crash when motion blur is not enabled 2020-04-14 15:33:07 +02:00
3651ebb1db EEVEE: Motion Blur: Improve post processing
This improve the post process effect by implementing more accurate sampling
technique.

Details about the technique can be found here
https://casual-effects.com/research/McGuire2012Blur/McGuire12Blur.pdf
and here
http://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare
2020-04-11 23:35:07 +02:00
7aef17d361 EEVEE: Motion Blur: Fix shutter delta 2020-04-09 03:59:13 +02:00
417f0d720b EEVEE: Motion Blur: Make motion blur closer to cycles by evaluating 3 step
For now we always center the delta around the frame time. We store 2 motion
steps, one before and one after the current frame. However, this also means
storing 2 motion vectors for each pixels, doubling the vram usage of the
motion vector buffer.

This patch also cleanup some uneeded complexity. We use the motion vectors
as is and don't use a multiplier.
2020-04-07 01:02:53 +02:00
ed58e3656a EEVEE: Motion Blur: Use orig_object->data instead of orig_data as key
This fix issue with some modifier setup
2020-04-07 00:58:35 +02:00
7b9a6f823b EEVEE: Implement deformation motion blur
This adds deformation motion blur by saving the vertex buffers of the
previous frame.

We modify the surface batch to pass the vert position as new attributes.
2020-04-06 17:55:49 +02:00
2f2fb4453f DRW: Batch Cache: Expose position vertex buffer to engine
This is in order to compute position deltas for motion blur. The engine
is responsible to handle the data. However it is not the owner of the data.
So a copy must be performed if the data needs to be kept accross frame.
2020-04-06 17:32:27 +02:00
f9f6042bcf GPUVertexFormat: Add Rename function
This is needed for motion blur.
2020-04-06 15:43:43 +02:00
16fd236e14 GPUVertBuf: Add duplication function 2020-04-06 15:06:40 +02:00
8cd42410c5 EEVEE: Motion Blur: Rework object motion vector rendering
Object matrices are now stored in a GHash per object, similar to cycles.
The objects surfaces are not split per material anymore.

This approach is not supported for viewport.

This approach is much cleaner and will be able to easily support deforming
motion blur.

This approach also supports instances
2020-04-04 00:45:55 +02:00
0213d9f865 EEVEE: Object Motion Blur: Initial Implementation
This adds object motion blur vectors for EEVEE as well as better noise reduction for it.

For TAA reprojection we just compute the motion vector on the fly based on camera motion and depth buffer.
This makes possible to store another motion vector only for the blurring which is not useful for TAA history
fetching.

The changes are quite simple. We just do an extra pass to write the motion vectors for opaque objects and
use the motion vector to do the motion blur sampling.

This does not improve the postprocess motion blur itself.

Viewport support is kind of a hack, relying on cached previously drawn objects states, and is to be enabled
through experimental support panel in userpref.

Differential Revision: https://developer.blender.org/D7297
2020-04-01 01:52:09 +02:00
bd6abacc04 EEVEE: Motion Blur: Fix camera motion blur in render 2020-04-01 01:31:13 +02:00
c42e68c484 EEVEE: Motion Blur: Fix rendering and center sample on current frame 2020-04-01 00:52:32 +02:00
a83ad13c49 EEVEE: Motion Blur: Make Temporal accumulation clear up the noise 2020-04-01 00:52:32 +02:00
7ebb1f2ff3 EEVEE: Motion Blur: Fix missing motion vectors after first TAA sample 2020-04-01 00:52:32 +02:00
5de40f4838 EEVEE: Motion Blur: Fix TAA reprojection
We compute the motion vector on the fly based on camera motion.
2020-04-01 00:52:32 +02:00
52f8ba66cb EEVEE: Motion Blur: Fix motion blur in render 2020-04-01 00:50:52 +02:00
536142e12f EEVEE: Object Motion Blur: Initial Implementation 2020-04-01 00:50:52 +02:00
1770 changed files with 82333 additions and 54280 deletions

View File

@@ -257,6 +257,10 @@ ForEachMacros:
- SURFACE_QUAD_ITER_BEGIN
- foreach
- ED_screen_areas_iter
- SLOT_PROBING_BEGIN
- SET_SLOT_PROBING_BEGIN
- MAP_SLOT_PROBING_BEGIN
- VECTOR_SET_SLOT_PROBING_BEGIN
# Use once we bump the minimum version to version 8.
# # Without this string literals that in-line 'STRINGIFY' behave strangely (a bug?).

View File

@@ -138,11 +138,6 @@ get_blender_version()
#-----------------------------------------------------------------------------
# Options
# First platform specific non-cached vars
if(UNIX AND NOT (APPLE OR HAIKU))
set(WITH_X11 ON)
endif()
# Blender internal features
option(WITH_BLENDER "Build blender (disable to build only the blender player)" ON)
mark_as_advanced(WITH_BLENDER)
@@ -207,7 +202,15 @@ mark_as_advanced(WITH_GHOST_DEBUG)
option(WITH_GHOST_SDL "Enable building Blender against SDL for windowing rather than the native APIs" OFF)
mark_as_advanced(WITH_GHOST_SDL)
if(WITH_X11)
if(UNIX AND NOT (APPLE OR HAIKU))
option(WITH_GHOST_X11 "Enable building Blender against X11 for windowing" ON)
mark_as_advanced(WITH_GHOST_X11)
option(WITH_GHOST_WAYLAND "Enable building Blender against Wayland for windowing (under development)" OFF)
mark_as_advanced(WITH_GHOST_WAYLAND)
endif()
if(WITH_GHOST_X11)
option(WITH_GHOST_XDND "Enable drag'n'drop support on X11 using XDND protocol" ON)
endif()
@@ -232,7 +235,7 @@ if(UNIX AND NOT APPLE)
mark_as_advanced(WITH_OPENMP_STATIC)
endif()
if(WITH_X11)
if(WITH_GHOST_X11)
option(WITH_X11_XINPUT "Enable X11 Xinput (tablet support and unicode input)" ON)
option(WITH_X11_XF86VMODE "Enable X11 video mode switching" ON)
option(WITH_X11_XFIXES "Enable X11 XWayland cursor warping workaround" ON)
@@ -323,6 +326,10 @@ option(WITH_FREESTYLE "Enable Freestyle (advanced edges rendering)" ON)
option(WITH_NEW_OBJECT_TYPES "Enable new hair and pointcloud objects (use for development only, don't save in files)" OFF)
mark_as_advanced(WITH_NEW_OBJECT_TYPES)
# New simulation data block
option(WITH_NEW_SIMULATION_TYPE "Enable simulation data block (use for development only, don't save in files)" OFF)
mark_as_advanced(WITH_NEW_SIMULATION_TYPE)
# Misc
if(WIN32)
option(WITH_INPUT_IME "Enable Input Method Editor (IME) for complex Asian character input" ON)
@@ -429,6 +436,8 @@ endif()
option(WITH_GTESTS "Enable GTest unit testing" OFF)
option(WITH_OPENGL_RENDER_TESTS "Enable OpenGL render related unit testing (Experimental)" OFF)
option(WITH_OPENGL_DRAW_TESTS "Enable OpenGL UI drawing related unit testing (Experimental)" OFF)
set(TEST_PYTHON_EXE "" CACHE PATH "Python executable to run unit tests")
mark_as_advanced(TEST_PYTHON_EXE)
# Documentation
if(UNIX AND NOT APPLE)
@@ -469,6 +478,8 @@ endif()
if(CMAKE_COMPILER_IS_GNUCC)
option(WITH_LINKER_GOLD "Use ld.gold linker which is usually faster than ld.bfd" ON)
mark_as_advanced(WITH_LINKER_GOLD)
option(WITH_LINKER_LLD "Use ld.lld linker which is usually faster than ld.gold" OFF)
mark_as_advanced(WITH_LINKER_LLD)
endif()
if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID MATCHES "Clang")
@@ -532,6 +543,15 @@ if(WIN32)
option(WITH_WINDOWS_BUNDLE_CRT "Bundle the C runtime for install free distribution." ON)
mark_as_advanced(WITH_WINDOWS_BUNDLE_CRT)
option(WITH_WINDOWS_SCCACHE "Use sccache to speed up builds (Ninja builder only)" OFF)
mark_as_advanced(WITH_WINDOWS_SCCACHE)
option(WITH_WINDOWS_PDB "Generate a pdb file for client side stacktraces" ON)
mark_as_advanced(WITH_WINDOWS_PDB)
option(WITH_WINDOWS_STRIPPED_PDB "Use a stripped PDB file" On)
mark_as_advanced(WITH_WINDOWS_STRIPPED_PDB)
endif()
# The following only works with the Ninja generator in CMake >= 3.0.
@@ -672,7 +692,8 @@ if(WITH_INSTALL_PORTABLE)
endif()
if(WITH_GHOST_SDL OR WITH_HEADLESS)
set(WITH_X11 OFF)
set(WITH_GHOST_WAYLAND OFF)
set(WITH_GHOST_X11 OFF)
set(WITH_X11_XINPUT OFF)
set(WITH_X11_XF86VMODE OFF)
set(WITH_X11_XFIXES OFF)
@@ -1712,6 +1733,7 @@ if(FIRST_RUN)
info_cfg_option(WITH_ALEMBIC)
info_cfg_option(WITH_QUADRIFLOW)
info_cfg_option(WITH_USD)
info_cfg_option(WITH_TBB)
info_cfg_text("Compiler Options:")
info_cfg_option(WITH_BUILDINFO)

View File

@@ -32,6 +32,7 @@ Convenience Targets
* debug: Build a debug binary.
* full: Enable all supported dependencies & options.
* lite: Disable non essential features for a smaller binary and faster build.
* release Complete build with all options enabled including CUDA and Optix, matching the releases on blender.org
* headless: Build without an interface (renderfarm or server automation).
* cycles: Build Cycles standalone only, without Blender.
* bpy: Build as a python module which can be loaded from python directly.
@@ -71,17 +72,6 @@ Testing Targets
which are tagged to use the stricter formatting
* test_deprecated:
Checks for deprecation tags in our code which may need to be removed
* test_style_c:
Checks C/C++ conforms with blenders style guide:
https://wiki.blender.org/wiki/Source/Code_Style
* test_style_c_qtc:
Same as test_style but outputs QtCreator tasks format
* test_style_osl:
Checks OpenShadingLanguage conforms with blenders style guide:
https://wiki.blender.org/wiki/Source/Code_Style
* test_style_osl_qtc:
Checks OpenShadingLanguage conforms with blenders style guide:
https://wiki.blender.org/wiki/Source/Code_Style
Static Source Code Checking
Not associated with building Blender.
@@ -218,6 +208,10 @@ ifneq "$(findstring lite, $(MAKECMDGOALS))" ""
BUILD_DIR:=$(BUILD_DIR)_lite
CMAKE_CONFIG_ARGS:=-C"$(BLENDER_DIR)/build_files/cmake/config/blender_lite.cmake" $(CMAKE_CONFIG_ARGS)
endif
ifneq "$(findstring release, $(MAKECMDGOALS))" ""
BUILD_DIR:=$(BUILD_DIR)_release
CMAKE_CONFIG_ARGS:=-C"$(BLENDER_DIR)/build_files/cmake/config/blender_release.cmake" $(CMAKE_CONFIG_ARGS)
endif
ifneq "$(findstring cycles, $(MAKECMDGOALS))" ""
BUILD_DIR:=$(BUILD_DIR)_cycles
CMAKE_CONFIG_ARGS:=-C"$(BLENDER_DIR)/build_files/cmake/config/cycles_standalone.cmake" $(CMAKE_CONFIG_ARGS)
@@ -328,6 +322,7 @@ all: .FORCE
debug: all
full: all
lite: all
release: all
cycles: all
headless: all
bpy: all
@@ -402,45 +397,6 @@ test_cmake: .FORCE
test_deprecated: .FORCE
$(PYTHON) tests/check_deprecated.py
test_style_c: .FORCE
# run our own checks on C/C++ style
PYTHONIOENCODING=utf_8 $(PYTHON) \
"$(BLENDER_DIR)/source/tools/check_source/check_style_c.py" \
"$(BLENDER_DIR)/source/blender" \
"$(BLENDER_DIR)/source/creator" \
--no-length-check
test_style_c_qtc: .FORCE
# run our own checks on C/C++ style
USE_QTC_TASK=1 \
PYTHONIOENCODING=utf_8 $(PYTHON) \
"$(BLENDER_DIR)/source/tools/check_source/check_style_c.py" \
"$(BLENDER_DIR)/source/blender" \
"$(BLENDER_DIR)/source/creator" \
--no-length-check \
> \
"$(BLENDER_DIR)/test_style.tasks"
@echo "written: test_style.tasks"
test_style_osl: .FORCE
# run our own checks on C/C++ style
PYTHONIOENCODING=utf_8 $(PYTHON) \
"$(BLENDER_DIR)/source/tools/check_source/check_style_c.py" \
"$(BLENDER_DIR)/intern/cycles/kernel/shaders" \
"$(BLENDER_DIR)/release/scripts/templates_osl"
test_style_osl_qtc: .FORCE
# run our own checks on C/C++ style
USE_QTC_TASK=1 \
PYTHONIOENCODING=utf_8 $(PYTHON) \
"$(BLENDER_DIR)/source/tools/check_source/check_style_c.py" \
"$(BLENDER_DIR)/intern/cycles/kernel/shaders" \
"$(BLENDER_DIR)/release/scripts/templates_osl" \
> \
"$(BLENDER_DIR)/test_style.tasks"
@echo "written: test_style.tasks"
# -----------------------------------------------------------------------------
# Project Files

View File

@@ -130,7 +130,6 @@ if(NOT WIN32 OR ENABLE_MINGW64)
include(cmake/vpx.cmake)
include(cmake/x264.cmake)
include(cmake/xvidcore.cmake)
include(cmake/faad.cmake)
include(cmake/ffmpeg.cmake)
include(cmake/fftw.cmake)
include(cmake/sndfile.cmake)

View File

@@ -38,6 +38,7 @@ set(ALEMBIC_EXTRA_ARGS
-DBoost_DEBUG=ON
-DBOOST_ROOT=${LIBDIR}/boost
-DBoost_NO_SYSTEM_PATHS=ON
-DBoost_NO_BOOST_CMAKE=ON
-DILMBASE_ROOT=${LIBDIR}/openexr
-DALEMBIC_ILMBASE_INCLUDE_DIRECTORY=${LIBDIR}/openexr/include/OpenEXR
-DALEMBIC_ILMBASE_HALF_LIB=${LIBDIR}/openexr/lib/${LIBPREFIX}Half${OPENEXR_VERSION_POSTFIX}${LIBEXT}

View File

@@ -26,10 +26,20 @@ set(EMBREE_EXTRA_ARGS
-DEMBREE_RAY_MASK=ON
-DEMBREE_FILTER_FUNCTION=ON
-DEMBREE_BACKFACE_CULLING=OFF
-DEMBREE_TASKING_SYSTEM=INTERNAL
-DEMBREE_MAX_ISA=AVX2
-DEMBREE_TASKING_SYSTEM=TBB
-DEMBREE_TBB_ROOT=${LIBDIR}/tbb
-DTBB_STATIC_LIB=${TBB_STATIC_LIBRARY}
)
if(TBB_STATIC_LIBRARY)
set(EMBREE_EXTRA_ARGS
${EMBREE_EXTRA_ARGS}
-DEMBREE_TBB_LIBRARY_NAME=tbb_static
-DEMBREE_TBBMALLOC_LIBRARY_NAME=tbbmalloc_static
)
endif()
if(WIN32)
set(EMBREE_BUILD_DIR ${BUILD_MODE}/)
else()
@@ -44,6 +54,12 @@ ExternalProject_Add(external_embree
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/embree ${DEFAULT_CMAKE_FLAGS} ${EMBREE_EXTRA_ARGS}
INSTALL_DIR ${LIBDIR}/embree
)
add_dependencies(
external_embree
external_tbb
)
if(WIN32)
if(BUILD_MODE STREQUAL Release)

View File

@@ -1,40 +0,0 @@
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
set(FAAD_EXTRA_ARGS)
if(WIN32)
set(FAAD_EXTRA_CONFIGURE "utils\\win32\\ac2ver.exe" "faad2" "configure.ac" > libfaad\\win32_ver.h)
else()
set(FAAD_EXTRA_CONFIGURE echo .)
endif()
ExternalProject_Add(external_faad
URL ${FAAD_URI}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH MD5=${FAAD_HASH}
PREFIX ${BUILD_DIR}/faad
CONFIGURE_COMMAND ${CONFIGURE_ENV} && cd ${BUILD_DIR}/faad/src/external_faad/ && ${FAAD_EXTRA_CONFIGURE} && ${CONFIGURE_COMMAND} --disable-shared --enable-static --prefix=${LIBDIR}/faad
BUILD_COMMAND ${CONFIGURE_ENV} && cd ${BUILD_DIR}/faad/src/external_faad/ && make -j${MAKE_THREADS}
INSTALL_COMMAND ${CONFIGURE_ENV} && cd ${BUILD_DIR}/faad/src/external_faad/ && make install
INSTALL_DIR ${LIBDIR}/faad
)
if(MSVC)
set_target_properties(external_faad PROPERTIES FOLDER Mingw)
endif()

View File

@@ -127,7 +127,6 @@ endif()
add_dependencies(
external_ffmpeg
external_zlib
external_faad
external_openjpeg
external_xvidcore
external_x264

View File

@@ -19,8 +19,12 @@
set(FFTW_EXTRA_ARGS)
if(WIN32)
set(FFTW3_ENV set CFLAGS=-fno-stack-check -fno-stack-protector -mno-stack-arg-probe -fno-lto &&)
set(FFTW3_PATCH_COMMAND ${PATCH_CMD} --verbose -p 0 -N -d ${BUILD_DIR}/fftw3/src/external_fftw3 < ${PATCH_DIR}/fftw3.diff)
set(FFTW_EXTRA_ARGS --disable-static --enable-shared)
set(FFTW_INSTALL install-strip)
else()
set(FFTW_EXTRA_ARGS --enable-static)
set(FFTW_INSTALL install)
endif()
ExternalProject_Add(external_fftw3
@@ -28,10 +32,10 @@ ExternalProject_Add(external_fftw3
DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH MD5=${FFTW_HASH}
PREFIX ${BUILD_DIR}/fftw3
CONFIGURE_COMMAND ${CONFIGURE_ENV} && ${FFTW3_ENV} cd ${BUILD_DIR}/fftw3/src/external_fftw3/ && ${CONFIGURE_COMMAND} --enable-static --prefix=${mingw_LIBDIR}/fftw3
CONFIGURE_COMMAND ${CONFIGURE_ENV} && cd ${BUILD_DIR}/fftw3/src/external_fftw3/ && ${CONFIGURE_COMMAND} ${FFTW_EXTRA_ARGS} --prefix=${mingw_LIBDIR}/fftw3
PATCH_COMMAND ${FFTW3_PATCH_COMMAND}
BUILD_COMMAND ${CONFIGURE_ENV} && cd ${BUILD_DIR}/fftw3/src/external_fftw3/ && make -j${MAKE_THREADS}
INSTALL_COMMAND ${CONFIGURE_ENV} && cd ${BUILD_DIR}/fftw3/src/external_fftw3/ && make install
INSTALL_COMMAND ${CONFIGURE_ENV} && cd ${BUILD_DIR}/fftw3/src/external_fftw3/ && make ${FFTW_INSTALL}
INSTALL_DIR ${LIBDIR}/fftw3
)
@@ -39,7 +43,8 @@ if(MSVC)
set_target_properties(external_fftw3 PROPERTIES FOLDER Mingw)
if(BUILD_MODE STREQUAL Release)
ExternalProject_Add_Step(external_fftw3 after_install
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/fftw3/lib/libfftw3.a ${HARVEST_TARGET}/fftw3/lib/libfftw.lib
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/fftw3/lib/libfftw3.dll.a ${HARVEST_TARGET}/fftw3/lib/libfftw.lib
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/fftw3/bin/libfftw3-3.dll ${HARVEST_TARGET}/fftw3/lib/libfftw3-3.dll
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/fftw3/include/fftw3.h ${HARVEST_TARGET}/fftw3/include/fftw3.h
DEPENDEES install
)

View File

@@ -31,10 +31,6 @@ if(BUILD_MODE STREQUAL Release)
COMMAND # jpeg rename libfile + copy include
${CMAKE_COMMAND} -E copy ${LIBDIR}/jpg/lib/jpeg-static.lib ${HARVEST_TARGET}/jpeg/lib/libjpeg.lib &&
${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/jpg/include/ ${HARVEST_TARGET}/jpeg/include/ &&
# OpenImageIO
${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/OpenImageIO/include ${HARVEST_TARGET}/OpenImageIO/include &&
${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/OpenImageIO/lib ${HARVEST_TARGET}/OpenImageIO/lib &&
${CMAKE_COMMAND} -E copy ${LIBDIR}/OpenImageIO/bin/idiff.exe ${HARVEST_TARGET}/OpenImageIO/bin/idiff.exe &&
# png
${CMAKE_COMMAND} -E copy ${LIBDIR}/png/lib/libpng16_static.lib ${HARVEST_TARGET}/png/lib/libpng.lib &&
${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/png/include/ ${HARVEST_TARGET}/png/include/ &&
@@ -44,10 +40,6 @@ if(BUILD_MODE STREQUAL Release)
# glew-> opengl
${CMAKE_COMMAND} -E copy ${LIBDIR}/glew/lib/libglew32.lib ${HARVEST_TARGET}/opengl/lib/glew.lib &&
${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/glew/include/ ${HARVEST_TARGET}/opengl/include/ &&
# sndfile
${CMAKE_COMMAND} -E copy ${LIBDIR}/sndfile/lib/libsndfile.dll.a ${HARVEST_TARGET}/sndfile/lib/libsndfile-1.lib &&
${CMAKE_COMMAND} -E copy ${LIBDIR}/sndfile/bin/libsndfile-1.dll ${HARVEST_TARGET}/sndfile/lib/libsndfile-1.dll &&
${CMAKE_COMMAND} -E copy ${LIBDIR}/sndfile/include/sndfile.h ${HARVEST_TARGET}/sndfile/include/sndfile.h &&
# tiff
${CMAKE_COMMAND} -E copy ${LIBDIR}/tiff/lib/tiff.lib ${HARVEST_TARGET}/tiff/lib/libtiff.lib &&
${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/tiff/include/ ${HARVEST_TARGET}/tiff/include/ &&
@@ -59,9 +51,7 @@ endif()
if(BUILD_MODE STREQUAL Debug)
add_custom_target(Harvest_Debug_Results
# OpenImageIO
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/openimageio/lib/OpenImageIO.lib ${HARVEST_TARGET}/openimageio/lib/OpenImageIO_d.lib &&
${CMAKE_COMMAND} -E copy ${LIBDIR}/openimageio/lib/OpenImageIO_Util.lib ${HARVEST_TARGET}/openimageio/lib/OpenImageIO_Util_d.lib &&
COMMAND
# hdf5
${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/hdf5/lib ${HARVEST_TARGET}/hdf5/lib &&
DEPENDS Package_Python

View File

@@ -18,7 +18,7 @@
if(WIN32)
# cmake for windows
set(JPEG_EXTRA_ARGS -DNASM=${NASM_PATH} -DWITH_JPEG8=ON -DCMAKE_DEBUG_POSTFIX=d)
set(JPEG_EXTRA_ARGS -DNASM=${NASM_PATH} -DWITH_JPEG8=ON -DCMAKE_DEBUG_POSTFIX=d -DWITH_CRT_DLL=On)
ExternalProject_Add(external_jpeg
URL ${JPEG_URI}
@@ -42,20 +42,17 @@ if(WIN32)
set(JPEG_LIBRARY jpeg-staticd${LIBEXT})
endif()
else(WIN32)
# autoconf for unix
if(APPLE)
set(JPEG_EXTRA_ARGS --host x86_64-apple-darwin --with-jpeg8)
else()
set(JPEG_EXTRA_ARGS --with-jpeg8)
endif()
# cmake for unix
set(JPEG_EXTRA_ARGS
-DWITH_JPEG8=ON
-DENABLE_STATIC=ON
-DENABLE_SHARED=OFF
-DCMAKE_INSTALL_LIBDIR=${LIBDIR}/jpg/lib)
ExternalProject_Add(external_jpeg
URL ${JPEG_URI}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH MD5=${JPEG_HASH}
CONFIGURE_COMMAND ${CONFIGURE_ENV} && autoreconf -fiv && ${CONFIGURE_COMMAND} --prefix=${LIBDIR}/jpg NASM=yasm ${JPEG_EXTRA_ARGS}
BUILD_IN_SOURCE 1
BUILD_COMMAND ${CONFIGURE_ENV} && make install
PREFIX ${BUILD_DIR}/jpg
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/jpg ${DEFAULT_CMAKE_FLAGS} ${JPEG_EXTRA_ARGS}
INSTALL_DIR ${LIBDIR}/jpg

View File

@@ -52,7 +52,6 @@ if(BUILD_MODE STREQUAL Release)
PREFIX ${BUILD_DIR}/openal
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/openal ${DEFAULT_CMAKE_FLAGS} ${OPENAL_EXTRA_ARGS}
INSTALL_DIR ${LIBDIR}/openal
PATCH_COMMAND ${PATCH_CMD} -p 1 -d ${BUILD_DIR}/openal/src/external_openal < ${PATCH_DIR}/openal.diff
)
if(WIN32)

View File

@@ -21,7 +21,7 @@ set(OIDN_EXTRA_ARGS
-DWITH_EXAMPLE=OFF
-DWITH_TEST=OFF
-DTBB_ROOT=${LIBDIR}/tbb
-DTBB_STATIC_LIB=ON
-DTBB_STATIC_LIB=${TBB_STATIC_LIBRARY}
-DOIDN_STATIC_LIB=ON
)

View File

@@ -32,7 +32,7 @@ endif()
if(WIN32)
set(PNG_LIBNAME libpng16_static${LIBEXT})
set(OIIO_SIMD_FLAGS -DUSE_SIMD=sse2 -DOPJ_STATIC=1)
set(OIIO_SIMD_FLAGS -DUSE_SIMD=sse2)
set(OPENJPEG_POSTFIX _msvc)
else()
set(PNG_LIBNAME libpng${LIBEXT})
@@ -49,23 +49,17 @@ endif()
if(MSVC)
set(OPENJPEG_FLAGS
-DOPENJPEG_HOME=${LIBDIR}/openjpeg_msvc
-DOPENJPEG_INCLUDE_DIR=${LIBDIR}/openjpeg_msvc/include/openjpeg-${OPENJPEG_SHORT_VERSION}
-DOPENJPEG_LIBRARY=${LIBDIR}/openjpeg_msvc/lib/openjp2${LIBEXT}
-DOPENJPEG_LIBRARY_DEBUG=${LIBDIR}/openjpeg_msvc/lib/openjp2${LIBEXT}
-DOpenJpeg_ROOT=${LIBDIR}/openjpeg_msvc
)
else()
set(OPENJPEG_FLAGS
-DOPENJPEG_INCLUDE_DIR=${LIBDIR}/openjpeg/include/openjpeg-${OPENJPEG_SHORT_VERSION}
-DOPENJPEG_LIBRARY=${LIBDIR}/openjpeg/lib/${OPENJPEG_LIBRARY}
-DOpenJpeg_ROOT=${LIBDIR}/openjpeg
)
endif()
set(OPENIMAGEIO_EXTRA_ARGS
-DBUILDSTATIC=ON
-DBUILD_SHARED_LIBS=OFF
${OPENIMAGEIO_LINKSTATIC}
-DOPENEXR_INCLUDE_DIR=${LIBDIR}/openexr/include/openexr/
-DOPENEXR_ILMIMF_LIBRARIES=${LIBDIR}/openexr/lib/IlmImf${OPENEXR_VERSION_POSTFIX}${LIBEXT}
-DBoost_COMPILER:STRING=${BOOST_COMPILER_STRING}
-DBoost_USE_MULTITHREADED=ON
-DBoost_USE_STATIC_LIBS=ON
@@ -73,7 +67,16 @@ set(OPENIMAGEIO_EXTRA_ARGS
-DBOOST_ROOT=${LIBDIR}/boost
-DBOOST_LIBRARYDIR=${LIBDIR}/boost/lib/
-DBoost_NO_SYSTEM_PATHS=ON
-DBoost_NO_BOOST_CMAKE=ON
-OIIO_BUILD_CPP11=ON
-DUSE_LIBSQUISH=OFF
-DUSE_QT5=OFF
-DUSE_NUKE=OFF
-DUSE_OPENVDB=OFF
-DUSE_BZIP2=OFF
-DUSE_FREETYPE=OFF
-DUSE_DCMTK=OFF
-DUSE_LIBHEIF=OFF
-DUSE_OPENGL=OFF
-DUSE_TBB=OFF
-DUSE_FIELD3D=OFF
@@ -81,15 +84,12 @@ set(OPENIMAGEIO_EXTRA_ARGS
-DUSE_PYTHON=OFF
-DUSE_GIF=OFF
-DUSE_OPENCV=OFF
-DUSE_OPENSSL=OFF
-DUSE_OPENJPEG=ON
-DUSE_FFMPEG=OFF
-DUSE_PTEX=OFF
-DUSE_FREETYPE=OFF
-DUSE_LIBRAW=OFF
-DUSE_PYTHON=OFF
-DUSE_PYTHON3=OFF
-DUSE_OCIO=OFF
-DUSE_OPENCOLORIO=OFF
-DUSE_WEBP=${WITH_WEBP}
-DOIIO_BUILD_TOOLS=${OIIO_TOOLS}
-DOIIO_BUILD_TESTS=OFF
@@ -103,17 +103,13 @@ set(OPENIMAGEIO_EXTRA_ARGS
-DJPEG_LIBRARY=${LIBDIR}/jpg/lib/${JPEG_LIBRARY}
-DJPEG_INCLUDE_DIR=${LIBDIR}/jpg/include
${OPENJPEG_FLAGS}
-DOCIO_PATH=${LIBDIR}/opencolorio/
-DOpenEXR_USE_STATIC_LIBS=On
-DOPENEXR_HOME=${LIBDIR}/openexr/
-DILMBASE_INCLUDE_PATH=${LIBDIR}/openexr/
-DILMBASE_PACKAGE_PREFIX=${LIBDIR}/openexr/
-DILMBASE_INCLUDE_DIR=${LIBDIR}/openexr/include/
-DOPENEXR_INCLUDE_DIR=${LIBDIR}/openexr/include/
-DOPENEXR_HALF_LIBRARY=${LIBDIR}/openexr/lib/${LIBPREFIX}Half${OPENEXR_VERSION_POSTFIX}${LIBEXT}
-DOPENEXR_IMATH_LIBRARY=${LIBDIR}/openexr/lib/${LIBPREFIX}Imath${OPENEXR_VERSION_POSTFIX}${LIBEXT}
-DOPENEXR_ILMTHREAD_LIBRARY=${LIBDIR}/openexr/lib/${LIBPREFIX}IlmThread${OPENEXR_VERSION_POSTFIX}${LIBEXT}
-DOPENEXR_IEX_LIBRARY=${LIBDIR}/openexr/lib/${LIBPREFIX}Iex${OPENEXR_VERSION_POSTFIX}${LIBEXT}
-DOPENEXR_INCLUDE_DIR=${LIBDIR}/openexr/include/
-DOPENEXR_ILMIMF_LIBRARY=${LIBDIR}/openexr/lib/${LIBPREFIX}IlmImf${OPENEXR_VERSION_POSTFIX}${LIBEXT}
-DSTOP_ON_WARNING=OFF
${WEBP_FLAGS}
@@ -125,27 +121,38 @@ ExternalProject_Add(external_openimageio
DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH MD5=${OPENIMAGEIO_HASH}
PREFIX ${BUILD_DIR}/openimageio
PATCH_COMMAND
${PATCH_CMD} -p 0 -N -d ${BUILD_DIR}/openimageio/src/external_openimageio/src/include < ${PATCH_DIR}/openimageio_gdi.diff &&
${PATCH_CMD} -p 1 -N -d ${BUILD_DIR}/openimageio/src/external_openimageio/ < ${PATCH_DIR}/openimageio_static_libs.diff
PATCH_COMMAND ${PATCH_CMD} -p 1 -N -d ${BUILD_DIR}/openimageio/src/external_openimageio/ < ${PATCH_DIR}/openimageio.diff
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/openimageio ${DEFAULT_CMAKE_FLAGS} ${OPENIMAGEIO_EXTRA_ARGS}
INSTALL_DIR ${LIBDIR}/openimageio
)
add_dependencies(
external_openimageio
external_png external_zlib
external_png
external_zlib
external_openexr
external_jpeg
external_boost
external_tiff
external_opencolorio
external_openjpeg${OPENJPEG_POSTFIX}
${WEBP_DEP}
)
if(NOT WIN32)
add_dependencies(
external_openimageio
external_opencolorio_extra
)
if(WIN32)
if(BUILD_MODE STREQUAL Release)
ExternalProject_Add_Step(external_openimageio after_install
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/OpenImageIO/include ${HARVEST_TARGET}/OpenImageIO/include
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/OpenImageIO/lib ${HARVEST_TARGET}/OpenImageIO/lib
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/OpenImageIO/bin/idiff.exe ${HARVEST_TARGET}/OpenImageIO/bin/idiff.exe
DEPENDEES install
)
endif()
if(BUILD_MODE STREQUAL Debug)
ExternalProject_Add_Step(external_openimageio after_install
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/openimageio/lib/OpenImageIO.lib ${HARVEST_TARGET}/openimageio/lib/OpenImageIO_d.lib
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/openimageio/lib/OpenImageIO_Util.lib ${HARVEST_TARGET}/openimageio/lib/OpenImageIO_Util_d.lib
DEPENDEES install
)
endif()
endif()

View File

@@ -36,7 +36,7 @@ if(WIN32)
set(OPENSUBDIV_EXTRA_ARGS
${OPENSUBDIV_EXTRA_ARGS}
-DTBB_INCLUDE_DIR=${LIBDIR}/tbb/include
-DTBB_LIBRARIES=${LIBDIR}/tbb/lib/tbb_static.lib
-DTBB_LIBRARIES=${LIBDIR}/tbb/lib/tbb.lib
-DCLEW_INCLUDE_DIR=${LIBDIR}/clew/include/CL
-DCLEW_LIBRARY=${LIBDIR}/clew/lib/clew${LIBEXT}
-DCUEW_INCLUDE_DIR=${LIBDIR}/cuew/include
@@ -67,7 +67,7 @@ endif()
ExternalProject_Add(external_opensubdiv
URL ${OPENSUBDIV_URI}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH MD5=${OPENSUBDIV_Hash}
URL_HASH MD5=${OPENSUBDIV_HASH}
PREFIX ${BUILD_DIR}/opensubdiv
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/opensubdiv -Wno-dev ${DEFAULT_CMAKE_FLAGS} ${OPENSUBDIV_EXTRA_ARGS}
INSTALL_DIR ${LIBDIR}/opensubdiv

View File

@@ -27,6 +27,7 @@ set(OPENVDB_EXTRA_ARGS
-DBoost_USE_STATIC_RUNTIME=OFF
-DBOOST_ROOT=${LIBDIR}/boost
-DBoost_NO_SYSTEM_PATHS=ON
-DBoost_NO_BOOST_CMAKE=ON
-DZLIB_LIBRARY=${LIBDIR}/zlib/lib/${ZLIB_LIBRARY}
-DZLIB_INCLUDE_DIR=${LIBDIR}/zlib/include/
-DBlosc_INCLUDE_DIR=${LIBDIR}/blosc/include/

View File

@@ -44,6 +44,7 @@ set(OSL_EXTRA_ARGS
-DBOOST_ROOT=${LIBDIR}/boost
-DBOOST_LIBRARYDIR=${LIBDIR}/boost/lib/
-DBoost_NO_SYSTEM_PATHS=ON
-DBoost_NO_BOOST_CMAKE=ON
-DLLVM_DIRECTORY=${LIBDIR}/llvm
-DLLVM_INCLUDES=${LIBDIR}/llvm/include
-DLLVM_LIB_DIR=${LIBDIR}/llvm/lib

View File

@@ -25,7 +25,7 @@ set(PNG_EXTRA_ARGS
ExternalProject_Add(external_png
URL ${PNG_URI}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH MD5=${PNG_HASH}
URL_HASH SHA256=${PNG_HASH}
PREFIX ${BUILD_DIR}/png
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/png ${DEFAULT_CMAKE_FLAGS} ${PNG_EXTRA_ARGS}
INSTALL_DIR ${LIBDIR}/png

View File

@@ -24,7 +24,7 @@ if(WIN32)
set(PTHREAD_CPPFLAGS "/I. /DHAVE_CONFIG_H ")
endif()
set(PTHREADS_BUILD cd ${BUILD_DIR}/pthreads/src/external_pthreads/ && cd && nmake VC-static /e CPPFLAGS=${PTHREAD_CPPFLAGS} /e XLIBS=/NODEFAULTLIB:msvcr)
set(PTHREADS_BUILD cd ${BUILD_DIR}/pthreads/src/external_pthreads/ && cd && nmake VC-static /e CPPFLAGS=${PTHREAD_CPPFLAGS})
ExternalProject_Add(external_pthreads
URL ${PTHREADS_URI}
@@ -32,6 +32,7 @@ if(WIN32)
URL_HASH MD5=${PTHREADS_HASH}
PREFIX ${BUILD_DIR}/pthreads
CONFIGURE_COMMAND echo .
PATCH_COMMAND COMMAND ${PATCH_CMD} -p 1 -d ${BUILD_DIR}/pthreads/src/external_pthreads < ${PATCH_DIR}/pthreads.diff
BUILD_COMMAND ${PTHREADS_BUILD}
INSTALL_COMMAND COMMAND
${CMAKE_COMMAND} -E copy ${BUILD_DIR}/pthreads/src/external_pthreads/libpthreadVC3${LIBEXT} ${LIBDIR}/pthreads/lib/pthreadVC3${LIBEXT} &&

View File

@@ -60,3 +60,14 @@ if(UNIX)
external_flac
)
endif()
if(BUILD_MODE STREQUAL Release AND WIN32)
ExternalProject_Add_Step(external_sndfile after_install
COMMAND lib /def:${BUILD_DIR}/sndfile/src/external_sndfile/src/libsndfile-1.def /machine:x64 /out:${BUILD_DIR}/sndfile/src/external_sndfile/src/libsndfile-1.lib
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/sndfile/bin/libsndfile-1.dll ${HARVEST_TARGET}/sndfile/lib/libsndfile-1.dll
COMMAND ${CMAKE_COMMAND} -E copy ${BUILD_DIR}/sndfile/src/external_sndfile/src/libsndfile-1.lib ${HARVEST_TARGET}/sndfile/lib/libsndfile-1.lib
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/sndfile/include/sndfile.h ${HARVEST_TARGET}/sndfile/include/sndfile.h
DEPENDEES install
)
endif()

View File

@@ -20,8 +20,10 @@ if(WIN32)
-DTBB_BUILD_SHARED=On
-DTBB_BUILD_TBBMALLOC=On
-DTBB_BUILD_TBBMALLOC_PROXY=On
-DTBB_BUILD_STATIC=On
)
-DTBB_BUILD_STATIC=Off
)
set(TBB_LIBRARY tbb)
set(TBB_STATIC_LIBRARY Off)
else()
set(TBB_EXTRA_ARGS
-DTBB_BUILD_SHARED=Off
@@ -29,6 +31,8 @@ else()
-DTBB_BUILD_TBBMALLOC_PROXY=Off
-DTBB_BUILD_STATIC=On
)
set(TBB_LIBRARY tbb_static)
set(TBB_STATIC_LIBRARY On)
endif()
# CMake script for TBB from https://github.com/wjakob/tbb/blob/master/CMakeLists.txt
@@ -46,7 +50,8 @@ ExternalProject_Add(external_tbb
if(WIN32)
if(BUILD_MODE STREQUAL Release)
ExternalProject_Add_Step(external_tbb after_install
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/tbb/lib/tbb_static.lib ${HARVEST_TARGET}/tbb/lib/tbb.lib
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/tbb/lib/tbb.lib ${HARVEST_TARGET}/tbb/lib/tbb.lib
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/tbb/lib/tbb.dll ${HARVEST_TARGET}/tbb/lib/tbb.dll
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/tbb/lib/tbbmalloc.lib ${HARVEST_TARGET}/tbb/lib/tbbmalloc.lib
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/tbb/lib/tbbmalloc.dll ${HARVEST_TARGET}/tbb/lib/tbbmalloc.dll
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/tbb/lib/tbbmalloc_proxy.lib ${HARVEST_TARGET}/tbb/lib/tbbmalloc_proxy.lib
@@ -57,7 +62,12 @@ if(WIN32)
endif()
if(BUILD_MODE STREQUAL Debug)
ExternalProject_Add_Step(external_tbb after_install
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/tbb/lib/tbb_static.lib ${HARVEST_TARGET}/tbb/lib/tbb_debug.lib
# findtbb.cmake in some deps *NEEDS* to find tbb.lib even if they are not going to use it
# to make that test pass, we place a copy with the right name in the lib folder.
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/tbb/lib/tbb_debug.lib ${LIBDIR}/tbb/lib/tbb.lib
# Normal collection of build artifacts
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/tbb/lib/tbb_debug.lib ${HARVEST_TARGET}/tbb/lib/debug/tbb_debug.lib
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/tbb/lib/tbb_debug.dll ${HARVEST_TARGET}/tbb/lib/debug/tbb_debug.dll
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/tbb/lib/tbbmalloc_proxy.lib ${HARVEST_TARGET}/tbb/lib/tbbmalloc_proxy_debug.lib
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/tbb/lib/tbbmalloc.dll ${HARVEST_TARGET}/tbb/lib/debug/tbbmalloc.dll
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/tbb/lib/tbbmalloc_proxy.dll ${HARVEST_TARGET}/tbb/lib/debug/tbbmalloc_proxy.dll

View File

@@ -22,9 +22,11 @@ set(USD_EXTRA_ARGS
-DBoost_USE_STATIC_LIBS=ON
-DBoost_USE_STATIC_RUNTIME=OFF
-DBOOST_ROOT=${LIBDIR}/boost
-DBoost_NO_SYSTEM_PATHS=ON
-DBoost_NO_BOOST_CMAKE=ON
-DTBB_INCLUDE_DIRS=${LIBDIR}/tbb/include
-DTBB_LIBRARIES=${LIBDIR}/tbb/lib/${LIBPREFIX}tbb_static${LIBEXT}
-DTbb_TBB_LIBRARY=${LIBDIR}/tbb/lib/${LIBPREFIX}tbb_static${LIBEXT}
-DTBB_LIBRARIES=${LIBDIR}/tbb/lib/${LIBPREFIX}${TBB_LIBRARY}${LIBEXT}
-DTbb_TBB_LIBRARY=${LIBDIR}/tbb/lib/${LIBPREFIX}${TBB_LIBRARY}${LIBEXT}
# This is a preventative measure that avoids possible conflicts when add-ons
# try to load another USD library into the same process space.

View File

@@ -20,17 +20,17 @@ set(ZLIB_VERSION 1.2.11)
set(ZLIB_URI https://zlib.net/zlib-${ZLIB_VERSION}.tar.gz)
set(ZLIB_HASH 1c9f62f0778697a09d36121ead88e08e)
set(OPENAL_VERSION 1.18.2)
set(OPENAL_VERSION 1.20.1)
set(OPENAL_URI http://openal-soft.org/openal-releases/openal-soft-${OPENAL_VERSION}.tar.bz2)
set(OPENAL_HASH d4eeb0889812e2fdeaa1843523d76190)
set(OPENAL_HASH 556695068ce8375b89986083d810fd35)
set(PNG_VERSION 1.6.35)
set(PNG_VERSION 1.6.37)
set(PNG_URI http://prdownloads.sourceforge.net/libpng/libpng-${PNG_VERSION}.tar.xz)
set(PNG_HASH 678b7e696a62a193ed3503b04bf449d6)
set(PNG_HASH 505e70834d35383537b6491e7ae8641f1a4bed1876dbfe361201fc80868d88ca)
set(JPEG_VERSION 1.5.3)
set(JPEG_VERSION 2.0.4)
set(JPEG_URI https://github.com/libjpeg-turbo/libjpeg-turbo/archive/${JPEG_VERSION}.tar.gz)
set(JPEG_HASH 5b7549d440b86c98a517355c102d155e)
set(JPEG_HASH 44c43e4a9fb352f47090804529317c88)
set(BOOST_VERSION 1.70.0)
set(BOOST_VERSION_NODOTS 1_70_0)
@@ -66,9 +66,9 @@ else()
set(OPENEXR_VERSION_POSTFIX)
endif()
set(FREETYPE_VERSION 2.10.1)
set(FREETYPE_VERSION 2.10.2)
set(FREETYPE_URI http://prdownloads.sourceforge.net/freetype/freetype-${FREETYPE_VERSION}.tar.gz)
set(FREETYPE_HASH c50a3c9e5e62bdc938a6e1598a782947)
set(FREETYPE_HASH b1cb620e4c875cd4d1bfa04945400945)
set(GLEW_VERSION 1.13.0)
set(GLEW_URI http://prdownloads.sourceforge.net/glew/glew/${GLEW_VERSION}/glew-${GLEW_VERSION}.tgz)
@@ -101,21 +101,21 @@ set(CUEW_GIT_UID 1744972026de9cf27c8a7dc39cf39cd83d5f922f)
set(CUEW_URI https://github.com/CudaWrangler/cuew/archive/${CUEW_GIT_UID}.zip)
set(CUEW_HASH 86760d62978ebfd96cd93f5aa1abaf4a)
set(OPENSUBDIV_VERSION v3_4_0_RC2)
set(OPENSUBDIV_Hash f6a10ba9efaa82fde86fe65aad346319)
set(OPENSUBDIV_VERSION v3_4_3)
set(OPENSUBDIV_URI https://github.com/PixarAnimationStudios/OpenSubdiv/archive/${OPENSUBDIV_VERSION}.tar.gz)
set(OPENSUBDIV_HASH 7bbfa275d021fb829e521df749160edb)
set(SDL_VERSION 2.0.8)
set(SDL_VERSION 2.0.12)
set(SDL_URI https://www.libsdl.org/release/SDL2-${SDL_VERSION}.tar.gz)
set(SDL_HASH 3800d705cef742c6a634f202c37f263f)
set(SDL_HASH 783b6f2df8ff02b19bb5ce492b99c8ff)
set(OPENCOLLADA_VERSION v1.6.68)
set(OPENCOLLADA_URI https://github.com/KhronosGroup/OpenCOLLADA/archive/${OPENCOLLADA_VERSION}.tar.gz)
set(OPENCOLLADA_HASH ee7dae874019fea7be11613d07567493)
set(OPENCOLORIO_VERSION 1.1.0)
set(OPENCOLORIO_URI https://github.com/imageworks/OpenColorIO/archive/v${OPENCOLORIO_VERSION}.tar.gz)
set(OPENCOLORIO_HASH 802d8f5b1d1fe316ec5f76511aa611b8)
set(OPENCOLORIO_VERSION 1.1.1)
set(OPENCOLORIO_URI https://github.com/AcademySoftwareFoundation/OpenColorIO/archive/v${OPENCOLORIO_VERSION}.tar.gz)
set(OPENCOLORIO_HASH 23d8b9ac81599305539a5a8674b94a3d)
set(LLVM_VERSION 9.0.1)
set(LLVM_URI https://github.com/llvm/llvm-project/releases/download/llvmorg-${LLVM_VERSION}/llvm-${LLVM_VERSION}.src.tar.xz)
@@ -127,17 +127,17 @@ set(CLANG_HASH 13468e4a44940efef1b75e8641752f90)
set(OPENMP_URI https://github.com/llvm/llvm-project/releases/download/llvmorg-${LLVM_VERSION}/openmp-${LLVM_VERSION}.src.tar.xz)
set(OPENMP_HASH 6eade16057edbdecb3c4eef9daa2bfcf)
set(OPENIMAGEIO_VERSION 1.8.13)
set(OPENIMAGEIO_VERSION 2.1.15.0)
set(OPENIMAGEIO_URI https://github.com/OpenImageIO/oiio/archive/Release-${OPENIMAGEIO_VERSION}.tar.gz)
set(OPENIMAGEIO_HASH f5526c3c9878029ee900d84856683f93)
set(OPENIMAGEIO_HASH f03aa5e3ac4795af04771ee4146e9832)
set(TIFF_VERSION 4.0.9)
set(TIFF_VERSION 4.1.0)
set(TIFF_URI http://download.osgeo.org/libtiff/tiff-${TIFF_VERSION}.tar.gz)
set(TIFF_HASH 54bad211279cc93eb4fca31ba9bfdc79)
set(TIFF_HASH 2165e7aba557463acc0664e71a3ed424)
set(OSL_VERSION 1.10.9)
set(OSL_VERSION 1.10.10)
set(OSL_URI https://github.com/imageworks/OpenShadingLanguage/archive/Release-${OSL_VERSION}.tar.gz)
set(OSL_HASH a94f1e8506f7e8f5e993653de5c5fa00)
set(OSL_HASH 00dec08a93c8084e53848b9ad047889f)
set(PYTHON_VERSION 3.7.4)
set(PYTHON_SHORT_VERSION 3.7)
@@ -168,9 +168,9 @@ set(LAME_VERSION 3.100)
set(LAME_URI http://downloads.sourceforge.net/project/lame/lame/3.100/lame-${LAME_VERSION}.tar.gz)
set(LAME_HASH 83e260acbe4389b54fe08e0bdbf7cddb)
set(OGG_VERSION 1.3.3)
set(OGG_VERSION 1.3.4)
set(OGG_URI http://downloads.xiph.org/releases/ogg/libogg-${OGG_VERSION}.tar.gz)
set(OGG_HASH c2e8a485110b97550f453226ec644ebac6cb29d1caef2902c007edab4308d985)
set(OGG_HASH fe5670640bd49e828d64d2879c31cb4dde9758681bb664f9bdbf159a01b0c76e)
set(VORBIS_VERSION 1.3.6)
set(VORBIS_URI http://downloads.xiph.org/releases/vorbis/libvorbis-${VORBIS_VERSION}.tar.gz)
@@ -180,47 +180,41 @@ set(THEORA_VERSION 1.1.1)
set(THEORA_URI http://downloads.xiph.org/releases/theora/libtheora-${THEORA_VERSION}.tar.bz2)
set(THEORA_HASH b6ae1ee2fa3d42ac489287d3ec34c5885730b1296f0801ae577a35193d3affbc)
set(FLAC_VERSION 1.3.2)
set(FLAC_VERSION 1.3.3)
set(FLAC_URI http://downloads.xiph.org/releases/flac/flac-${FLAC_VERSION}.tar.xz)
set(FLAC_HASH 91cfc3ed61dc40f47f050a109b08610667d73477af6ef36dcad31c31a4a8d53f)
set(FLAC_HASH 213e82bd716c9de6db2f98bcadbc4c24c7e2efe8c75939a1a84e28539c4e1748)
set(VPX_VERSION 1.7.0)
set(VPX_VERSION 1.8.2)
set(VPX_URI https://github.com/webmproject/libvpx/archive/v${VPX_VERSION}/libvpx-v${VPX_VERSION}.tar.gz)
set(VPX_HASH 1fec931eb5c94279ad219a5b6e0202358e94a93a90cfb1603578c326abfc1238)
set(VPX_HASH 8735d9fcd1a781ae6917f28f239a8aa358ce4864ba113ea18af4bb2dc8b474ac)
set(OPUS_VERSION 1.3.1)
set(OPUS_URI https://archive.mozilla.org/pub/opus/opus-${OPUS_VERSION}.tar.gz)
set(OPUS_HASH 65b58e1e25b2a114157014736a3d9dfeaad8d41be1c8179866f144a2fb44ff9d)
set(X264_URI http://download.videolan.org/pub/videolan/x264/snapshots/x264-snapshot-20180811-2245-stable.tar.bz2)
set(X264_HASH ae8a868a0e236a348b35d79f3ee80294b169d1195408b689f9851383661ed7aa)
set(X264_URI https://code.videolan.org/videolan/x264/-/archive/master/x264-33f9e1474613f59392be5ab6a7e7abf60fa63622.tar.gz)
set(X264_HASH 300dfb5b6c35722516f168868ce9419252a9e9eb77a05d82c9cede925b691bd6)
set(XVIDCORE_VERSION 1.3.5)
set(XVIDCORE_URI http://downloads.xvid.org/downloads/xvidcore-${XVIDCORE_VERSION}.tar.gz)
set(XVIDCORE_HASH 165ba6a2a447a8375f7b06db5a3c91810181f2898166e7c8137401d7fc894cf0)
set(XVIDCORE_VERSION 1.3.7)
set(XVIDCORE_URI https://downloads.xvid.com/downloads/xvidcore-${XVIDCORE_VERSION}.tar.gz)
set(XVIDCORE_HASH abbdcbd39555691dd1c9b4d08f0a031376a3b211652c0d8b3b8aa9be1303ce2d)
# This has to be in sync with the version in blenders /extern folder.
set(OPENJPEG_VERSION 2.3.0)
set(OPENJPEG_VERSION 2.3.1)
set(OPENJPEG_SHORT_VERSION 2.3)
# Use slightly newer commit after release which includes a cmake fix
set(OPENJPEG_URI https://github.com/uclouvain/openjpeg/archive/66297f07a43.zip)
set(OPENJPEG_HASH 8242b18d908c7c42174e4231a741cfa7ce7c26b6ed5c9644feb9df7b3054310b)
set(OPENJPEG_URI https://github.com/uclouvain/openjpeg/archive/v${OPENJPEG_VERSION}.tar.gz)
set(OPENJPEG_HASH 63f5a4713ecafc86de51bfad89cc07bb788e9bba24ebbf0c4ca637621aadb6a9)
set(FAAD_VERSION 2-2.8.8)
set(FAAD_URI http://downloads.sourceforge.net/faac/faad${FAAD_VERSION}.tar.gz)
set(FAAD_HASH 28f6116efdbe9378269f8a6221767d1f)
set(FFMPEG_VERSION 4.0.2)
set(FFMPEG_VERSION 4.2.3)
set(FFMPEG_URI http://ffmpeg.org/releases/ffmpeg-${FFMPEG_VERSION}.tar.bz2)
set(FFMPEG_HASH 5576e8a22f80b6a336db39808f427cfb)
set(FFMPEG_HASH 695fad11f3baf27784e24cb0e977b65a)
set(FFTW_VERSION 3.3.8)
set(FFTW_URI http://www.fftw.org/fftw-${FFTW_VERSION}.tar.gz)
set(FFTW_HASH 8aac833c943d8e90d51b697b27d4384d)
set(ICONV_VERSION 1.15)
set(ICONV_VERSION 1.16)
set(ICONV_URI http://ftp.gnu.org/pub/gnu/libiconv/libiconv-${ICONV_VERSION}.tar.gz)
set(ICONV_HASH ace8b5f2db42f7b3b3057585e80d9808)
set(ICONV_HASH 7d2a800b952942bb2880efb00cfd524c)
set(LAPACK_VERSION 3.6.0)
set(LAPACK_URI http://www.netlib.org/lapack/lapack-${LAPACK_VERSION}.tgz)
@@ -267,9 +261,9 @@ set(LCMS_VERSION 2.9)
set(LCMS_URI https://nchc.dl.sourceforge.net/project/lcms/lcms/${LCMS_VERSION}/lcms2-${LCMS_VERSION}.tar.gz)
set(LCMS_HASH 8de1b7724f578d2995c8fdfa35c3ad0e)
set(PUGIXML_VERSION 1.9)
set(PUGIXML_URI https://github.com/zeux/pugixml/archive/v1.9.tar.gz)
set(PUGIXML_HASH 9346ca1dce2c48f1748c12fdac41a714)
set(PUGIXML_VERSION 1.10)
set(PUGIXML_URI https://github.com/zeux/pugixml/archive/v${PUGIXML_VERSION}.tar.gz)
set(PUGIXML_HASH 0c208b0664c7fb822bf1b49ad035e8fd)
set(FLEXBISON_VERSION 2.5.5)
set(FLEXBISON_URI http://prdownloads.sourceforge.net/winflexbison//win_flex_bison-2.5.5.zip)
@@ -299,9 +293,9 @@ set(SQLITE_VERSION 3.24.0)
set(SQLITE_URI https://www.sqlite.org/2018/sqlite-src-3240000.zip)
set(SQLITE_HASH fb558c49ee21a837713c4f1e7e413309aabdd9c7)
set(EMBREE_VERSION 3.8.0)
set(EMBREE_VERSION 3.10.0)
set(EMBREE_URI https://github.com/embree/embree/archive/v${EMBREE_VERSION}.zip)
set(EMBREE_HASH ac504d5426945fe25dec1267e0c39d52)
set(EMBREE_HASH 4bbe29e7eaa46417efc75fc5f1e8eb87)
set(USD_VERSION 19.11)
set(USD_URI https://github.com/PixarAnimationStudios/USD/archive/v${USD_VERSION}.tar.gz)
@@ -319,6 +313,6 @@ set(MESA_VERSION 18.3.1)
set(MESA_URI ftp://ftp.freedesktop.org/pub/mesa//mesa-${MESA_VERSION}.tar.xz)
set(MESA_HASH d60828056d77bfdbae0970f9b15fb1be)
set(XR_OPENXR_SDK_VERSION 1.0.6)
set(XR_OPENXR_SDK_VERSION 1.0.8)
set(XR_OPENXR_SDK_URI https://github.com/KhronosGroup/OpenXR-SDK/archive/release-${XR_OPENXR_SDK_VERSION}.tar.gz)
set(XR_OPENXR_SDK_HASH 21daea7c3bfec365298d779a0e19caa1)
set(XR_OPENXR_SDK_HASH c6de63d2e0f9029aa58dfa97cad8ce07)

View File

@@ -18,9 +18,6 @@
if(WIN32)
set(X264_EXTRA_ARGS --enable-win32thread --cross-prefix=${MINGW_HOST}- --host=${MINGW_HOST})
set(X264_PATCH_CMD ${PATCH_CMD} --verbose -p 1 -N -d ${BUILD_DIR}/x264/src/external_x264 < ${PATCH_DIR}/x264.diff)
else()
set(X264_PATCH_CMD echo .)
endif()
@@ -29,7 +26,6 @@ ExternalProject_Add(external_x264
DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH SHA256=${X264_HASH}
PREFIX ${BUILD_DIR}/x264
PATCH_COMMAND ${X264_PATCH_CMD}
CONFIGURE_COMMAND ${CONFIGURE_ENV} && cd ${BUILD_DIR}/x264/src/external_x264/ && ${CONFIGURE_COMMAND} --prefix=${LIBDIR}/x264
--enable-static
--enable-pic

View File

@@ -53,15 +53,15 @@ getopt \
--long source:,install:,tmp:,info:,threads:,help,show-deps,no-sudo,no-build,no-confirm,\
with-all,with-opencollada,with-jack,with-embree,with-oidn,\
ver-ocio:,ver-oiio:,ver-llvm:,ver-osl:,ver-osd:,ver-openvdb:,ver-xr-openxr:,\
force-all,force-python,force-numpy,force-boost,\
force-all,force-python,force-numpy,force-boost,force-tbb,\
force-ocio,force-openexr,force-oiio,force-llvm,force-osl,force-osd,force-openvdb,\
force-ffmpeg,force-opencollada,force-alembic,force-embree,force-oidn,force-usd,\
force-xr-openxr,\
build-all,build-python,build-numpy,build-boost,\
build-all,build-python,build-numpy,build-boost,build-tbb,\
build-ocio,build-openexr,build-oiio,build-llvm,build-osl,build-osd,build-openvdb,\
build-ffmpeg,build-opencollada,build-alembic,build-embree,build-oidn,build-usd,\
build-xr-openxr,\
skip-python,skip-numpy,skip-boost,\
skip-python,skip-numpy,skip-boost,skip-tbb,\
skip-ocio,skip-openexr,skip-oiio,skip-llvm,skip-osl,skip-osd,skip-openvdb,\
skip-ffmpeg,skip-opencollada,skip-alembic,skip-embree,skip-oidn,skip-usd,\
skip-xr-openxr \
@@ -191,6 +191,9 @@ ARGUMENTS_INFO="\"COMMAND LINE ARGUMENTS:
--build-boost
Force the build of Boost.
--build-tbb
Force the build of TBB.
--build-ocio
Force the build of OpenColorIO.
@@ -255,6 +258,9 @@ ARGUMENTS_INFO="\"COMMAND LINE ARGUMENTS:
--force-boost
Force the rebuild of Boost.
--force-tbb
Force the rebuild of TBB.
--force-ocio
Force the rebuild of OpenColorIO.
@@ -312,6 +318,9 @@ ARGUMENTS_INFO="\"COMMAND LINE ARGUMENTS:
--skip-boost
Unconditionally skip Boost installation/building.
--skip-tbb
Unconditionally skip TBB installation/building.
--skip-ocio
Unconditionally skip OpenColorIO installation/building.
@@ -369,6 +378,7 @@ CLANG_FORMAT_VERSION_MIN="6.0"
PYTHON_VERSION="3.7.4"
PYTHON_VERSION_MIN="3.7"
PYTHON_VERSION_INSTALLED=$PYTHON_VERSION_MIN
PYTHON_FORCE_BUILD=false
PYTHON_FORCE_REBUILD=false
PYTHON_SKIP=false
@@ -385,6 +395,13 @@ BOOST_FORCE_BUILD=false
BOOST_FORCE_REBUILD=false
BOOST_SKIP=false
TBB_VERSION="2019"
TBB_VERSION_UPDATE="_U9" # Used for source packages...
TBB_VERSION_MIN="2018"
TBB_FORCE_BUILD=false
TBB_FORCE_REBUILD=false
TBB_SKIP=false
OCIO_VERSION="1.1.0"
OCIO_VERSION_MIN="1.0"
OCIO_FORCE_BUILD=false
@@ -420,7 +437,7 @@ OSL_FORCE_REBUILD=false
OSL_SKIP=false
# OpenSubdiv needs to be compiled for now
OSD_VERSION="3.4.0_RC2"
OSD_VERSION="3.4.3"
OSD_VERSION_MIN=$OSD_VERSION
OSD_FORCE_BUILD=false
OSD_FORCE_REBUILD=false
@@ -452,7 +469,7 @@ OPENCOLLADA_FORCE_BUILD=false
OPENCOLLADA_FORCE_REBUILD=false
OPENCOLLADA_SKIP=false
EMBREE_VERSION="3.8.0"
EMBREE_VERSION="3.10.0"
EMBREE_FORCE_BUILD=false
EMBREE_FORCE_REBUILD=false
EMBREE_SKIP=false
@@ -462,14 +479,14 @@ OIDN_FORCE_BUILD=false
OIDN_FORCE_REBUILD=false
OIDN_SKIP=false
FFMPEG_VERSION="4.0.2"
FFMPEG_VERSION="4.2.3"
FFMPEG_VERSION_MIN="2.8.4"
FFMPEG_FORCE_BUILD=false
FFMPEG_FORCE_REBUILD=false
FFMPEG_SKIP=false
_ffmpeg_list_sep=";"
XR_OPENXR_VERSION="1.0.6"
XR_OPENXR_VERSION="1.0.8"
XR_OPENXR_FORCE_BUILD=false
XR_OPENXR_FORCE_REBUILD=false
XR_OPENXR_SKIP=false
@@ -653,6 +670,7 @@ while true; do
PYTHON_FORCE_BUILD=true
NUMPY_FORCE_BUILD=true
BOOST_FORCE_BUILD=true
TBB_FORCE_BUILD=true
OCIO_FORCE_BUILD=true
OPENEXR_FORCE_BUILD=true
OIIO_FORCE_BUILD=true
@@ -682,6 +700,9 @@ while true; do
--build-boost)
BOOST_FORCE_BUILD=true; shift; continue
;;
--build-tbb)
TBB_FORCE_BUILD=true; shift; continue
;;
--build-ocio)
OCIO_FORCE_BUILD=true; shift; continue
;;
@@ -728,6 +749,7 @@ while true; do
PYTHON_FORCE_REBUILD=true
NUMPY_FORCE_REBUILD=true
BOOST_FORCE_REBUILD=true
TBB_FORCE_REBUILD=true
OCIO_FORCE_REBUILD=true
OPENEXR_FORCE_REBUILD=true
OIIO_FORCE_REBUILD=true
@@ -755,6 +777,9 @@ while true; do
--force-boost)
BOOST_FORCE_REBUILD=true; shift; continue
;;
--force-tbb)
TBB_FORCE_REBUILD=true; shift; continue
;;
--force-ocio)
OCIO_FORCE_REBUILD=true; shift; continue
;;
@@ -806,6 +831,9 @@ while true; do
--skip-boost)
BOOST_SKIP=true; shift; continue
;;
--skip-tbb)
TBB_SKIP=true; shift; continue
;;
--skip-ocio)
OCIO_SKIP=true; shift; continue
;;
@@ -898,9 +926,12 @@ PYTHON_SOURCE=( "https://www.python.org/ftp/python/$PYTHON_VERSION/Python-$PYTHO
NUMPY_SOURCE=( "https://github.com/numpy/numpy/releases/download/v$NUMPY_VERSION/numpy-$NUMPY_VERSION.tar.gz" )
_boost_version_nodots=`echo "$BOOST_VERSION" | sed -r 's/\./_/g'`
BOOST_SOURCE=( "http://sourceforge.net/projects/boost/files/boost/$BOOST_VERSION/boost_$_boost_version_nodots.tar.bz2/download" )
BOOST_SOURCE=( "https://dl.bintray.com/boostorg/release/$BOOST_VERSION/source/boost_$_boost_version_nodots.tar.bz2" )
BOOST_BUILD_MODULES="--with-system --with-filesystem --with-thread --with-regex --with-locale --with-date_time --with-wave --with-iostreams --with-python --with-program_options"
TBB_SOURCE=( "https://github.com/oneapi-src/oneTBB/archive/$TBB_VERSION$TBB_VERSION_UPDATE.tar.gz" )
TBB_SOURCE_CMAKE=( "https://raw.githubusercontent.com/wjakob/tbb/master/CMakeLists.txt" )
OCIO_USE_REPO=false
OCIO_SOURCE=( "https://github.com/AcademySoftwareFoundation/OpenColorIO/archive/v$OCIO_VERSION.tar.gz")
#~ OCIO_SOURCE_REPO=( "https://github.com/imageworks/OpenColorIO.git" )
@@ -999,7 +1030,7 @@ Those libraries should be available as packages in all recent distributions (opt
* libjpeg, libpng, libtiff, [openjpeg2], [libopenal].
* libx11, libxcursor, libxi, libxrandr, libxinerama (and other libx... as needed).
* libsqlite3, libbz2, libssl, libfftw3, libxml2, libtinyxml, yasm, libyaml-cpp.
* libsdl1.2, libglew, [libglewmx].\""
* libsdl2, libglew, [libglewmx].\""
DEPS_SPECIFIC_INFO="\"BUILDABLE DEPENDENCIES:
@@ -1011,6 +1042,7 @@ You may also want to build them yourself (optional ones are [between brackets]):
* Python $PYTHON_VERSION_MIN (from $PYTHON_SOURCE).
* [NumPy $NUMPY_VERSION_MIN] (from $NUMPY_SOURCE).
* Boost $BOOST_VERSION_MIN (from $BOOST_SOURCE, modules: $BOOST_BUILD_MODULES).
* TBB $TBB_VERSION_MIN (from $TBB_SOURCE).
* [FFMpeg $FFMPEG_VERSION_MIN (needs libvorbis, libogg, libtheora, libx264, libmp3lame, libxvidcore, libvpx, ...)] (from $FFMPEG_SOURCE).
* [OpenColorIO $OCIO_VERSION_MIN] (from $OCIO_SOURCE).
* ILMBase $OPENEXR_VERSION_MIN (from $OPENEXR_SOURCE).
@@ -1248,8 +1280,10 @@ _update_deps_python() {
clean_Python() {
clean_Numpy
_init_python
if [ -d $_inst ]; then
_update_deps_python
fi
_clean
_update_deps_python
}
compile_Python() {
@@ -1332,8 +1366,10 @@ _update_deps_numpy() {
clean_Numpy() {
_init_numpy
if [ -d $_inst ]; then
_update_deps_numpy
fi
_clean
_update_deps_numpy
}
compile_Numpy() {
@@ -1418,8 +1454,10 @@ _update_deps_boost() {
clean_Boost() {
_init_boost
if [ -d $_inst ]; then
_update_deps_boost
fi
_clean
_update_deps_boost
}
compile_Boost() {
@@ -1484,6 +1522,130 @@ compile_Boost() {
run_ldconfig "boost"
}
# ----------------------------------------------------------------------------
# Build TBB
_init_tbb() {
_src=$SRC/TBB-$TBB_VERSION
_git=false
_inst=$INST/tbb-$TBB_VERSION
_inst_shortcut=$INST/tbb
}
_update_deps_tbb() {
OSD_FORCE_REBUILD=true
OPENVDB_FORCE_REBUILD=true
USD_FORCE_REBUILD=true
EMBREE_FORCE_REBUILD=true
OIDN_FORCE_REBUILD=true
if [ "$_is_building" = true ]; then
OSD_FORCE_BUILD=true
OPENVDB_FORCE_BUILD=true
USD_FORCE_BUILD=true
EMBREE_FORCE_BUILD=true
OIDN_FORCE_BUILD=true
fi
}
clean_TBB() {
_init_tbb
if [ -d $_inst ]; then
_update_deps_tbb
fi
_clean
}
compile_TBB() {
if [ "$NO_BUILD" = true ]; then
WARNING "--no-build enabled, TBB will not be compiled!"
return
fi
# To be changed each time we make edits that would modify the compiled result!
tbb_magic=0
_init_tbb
# Clean install if needed!
magic_compile_check tbb-$TBB_VERSION $tbb_magic
if [ $? -eq 1 -o "$TBB_FORCE_REBUILD" = true ]; then
clean_TBB
fi
if [ ! -d $_inst ]; then
INFO "Building TBB-$TBB_VERSION$TBB_VERSION_UPDATE"
_is_building=true
# Rebuild dependencies as well!
_update_deps_tbb
prepare_opt
if [ ! -d $_src ]; then
INFO "Downloading TBB-$TBB_VERSION$TBB_VERSION_UPDATE"
mkdir -p $SRC
download TBB_SOURCE[@] $_src.tar.gz
INFO "Unpacking TBB-$TBB_VERSION$TBB_VERSION_UPDATE"
tar -C $SRC --transform "s,(.*/?)oneTBB[^/]*(.*),\1TBB-$TBB_VERSION\2,x" \
-xf $_src.tar.gz
INFO
# Super-hack: Add some cmake builder to tbb... since they don't even have an install target by default, sic.
download TBB_SOURCE_CMAKE[@] $_src/CMakeLists.txt
cp $_src/build/vs2013/version_string.ver $_src/build/version_string.ver.in
fi
cd $_src
# Always refresh the whole build!
if [ -d cmake_build ]; then
rm -rf cmake_build
fi
mkdir cmake_build
cd cmake_build
cmake_d="-D CMAKE_BUILD_TYPE=Release"
cmake_d="$cmake_d -D CMAKE_PREFIX_PATH=$_inst"
cmake_d="$cmake_d -D CMAKE_INSTALL_PREFIX=$_inst"
cmake_d="$cmake_d -D TBB_BUILD_SHARED=ON"
cmake_d="$cmake_d -D TBB_BUILD_STATIC=OFF"
cmake_d="$cmake_d -D TBB_BUILD_TBBMALLOC=ON"
cmake_d="$cmake_d -D TBB_BUILD_TBBMALLOC_PROXY=OFF"
cmake_d="$cmake_d -D TBB_BUILD_TESTS=OFF"
if file /bin/cp | grep -q '32-bit'; then
cflags="-fPIC -m32 -march=i686"
else
cflags="-fPIC"
fi
cmake $cmake_d -D CMAKE_CXX_FLAGS="$cflags" -D CMAKE_EXE_LINKER_FLAGS="-lgcc_s -lgcc" ..
make -j$THREADS && make install
make clean
if [ -d $_inst ]; then
_create_inst_shortcut
else
ERROR "TBB-$TBB_VERSION$TBB_VERSION_UPDATE failed to compile, exiting"
exit 1
fi
magic_compile_set tbb-$TBB_VERSION $tbb_magic
cd $CWD
INFO "Done compiling TBB-$TBB_VERSION$TBB_VERSION_UPDATE!"
_is_building=false
else
INFO "Own TBB-$TBB_VERSION$TBB_VERSION_UPDATE is up to date, nothing to do!"
INFO "If you want to force rebuild of this lib, use the --force-tbb option."
fi
run_ldconfig "tbb"
}
# ----------------------------------------------------------------------------
# Build OCIO
@@ -1504,8 +1666,10 @@ _update_deps_ocio() {
clean_OCIO() {
_init_ocio
if [ -d $_inst ]; then
_update_deps_ocio
fi
_clean
_update_deps_ocio
}
compile_OCIO() {
@@ -1617,7 +1781,7 @@ compile_OCIO() {
_init_openexr() {
_src=$SRC/OpenEXR-$OPENEXR_VERSION
_git=false
_inst=$_openexr_inst
_inst=$INST/openexr-$OPENEXR_VERSION
_inst_shortcut=$INST/openexr
}
@@ -1632,8 +1796,10 @@ _update_deps_openexr() {
clean_OPENEXR() {
_init_openexr
if [ -d $_inst ]; then
_update_deps_openexr
fi
_clean
_update_deps_openexr
}
compile_OPENEXR() {
@@ -1651,7 +1817,6 @@ compile_OPENEXR() {
clean_OPENEXR
fi
_openexr_inst=$INST/openexr-$OPENEXR_VERSION
PRINT ""
_init_openexr
@@ -1697,7 +1862,7 @@ compile_OPENEXR() {
mkdir build
cd build
cmake_d="$cmake_d -D CMAKE_INSTALL_PREFIX=$_openexr_inst"
cmake_d="$cmake_d -D CMAKE_INSTALL_PREFIX=$_inst"
cmake_d="$cmake_d -D CMAKE_INSTALL_DOCDIR=/dev/null" # Hack, there is no option to disable that currently...
cmake_d="$cmake_d -D BUILD_SHARED_LIBS=ON"
cmake_d="$cmake_d -D BUILD_TESTING=OFF"
@@ -1759,8 +1924,10 @@ _update_deps_oiio() {
clean_OIIO() {
_init_oiio
if [ -d $_inst ]; then
_update_deps_oiio
fi
_clean
_update_deps_oiio
}
compile_OIIO() {
@@ -1912,8 +2079,10 @@ _update_deps_llvm() {
clean_LLVM() {
_init_llvm
if [ -d $_inst ]; then
_update_deps_llvm
fi
_clean
_update_deps_llvm
}
compile_LLVM() {
@@ -2019,8 +2188,10 @@ _update_deps_osl() {
clean_OSL() {
_init_osl
if [ -d $_inst ]; then
_update_deps_osl
fi
_clean
_update_deps_osl
}
compile_OSL() {
@@ -2162,8 +2333,10 @@ _update_deps_osd() {
clean_OSD() {
_init_osd
if [ -d $_inst ]; then
_update_deps_osd
fi
_clean
_update_deps_osd
}
compile_OSD() {
@@ -2222,6 +2395,9 @@ compile_OSD() {
mkdir build
cd build
if [ -d $INST/tbb ]; then
cmake_d="$cmake_d $cmake_d -D TBB_LOCATION=$INST/tbb"
fi
cmake_d="-D CMAKE_BUILD_TYPE=Release"
cmake_d="$cmake_d -D CMAKE_INSTALL_PREFIX=$_inst"
# ptex is only needed when nicholas bishop is ready
@@ -2274,8 +2450,10 @@ _update_deps_blosc() {
clean_BLOSC() {
_init_blosc
if [ -d $_inst ]; then
_update_deps_blosc
fi
_clean
_update_deps_blosc
}
compile_BLOSC() {
@@ -2369,8 +2547,10 @@ _update_deps_openvdb() {
clean_OPENVDB() {
_init_openvdb
if [ -d $_inst ]; then
_update_deps_openvdb
fi
_clean
_update_deps_openvdb
}
compile_OPENVDB() {
@@ -2429,6 +2609,9 @@ compile_OPENVDB() {
if [ -d $INST/boost ]; then
make_d="$make_d BOOST_INCL_DIR=$INST/boost/include BOOST_LIB_DIR=$INST/boost/lib"
fi
if [ -d $INST/tbb ]; then
make_d="$make_d TBB_ROOT=$INST/tbb TBB_USE_STATIC_LIBS=OFF"
fi
if [ "$_with_built_openexr" = true ]; then
make_d="$make_d ILMBASE_INCL_DIR=$INST/openexr/include ILMBASE_LIB_DIR=$INST/openexr/lib"
@@ -2482,8 +2665,10 @@ _update_deps_alembic() {
clean_ALEMBIC() {
_init_alembic
if [ -d $_inst ]; then
_update_deps_alembic
fi
_clean
_update_deps_alembic
}
compile_ALEMBIC() {
@@ -2585,8 +2770,10 @@ _update_deps_usd() {
clean_USD() {
_init_usd
if [ -d $_inst ]; then
_update_deps_usd
fi
_clean
_update_deps_usd
}
compile_USD() {
@@ -2630,6 +2817,10 @@ compile_USD() {
if [ -d $INST/boost ]; then
cmake_d="$cmake_d $cmake_d -D BOOST_ROOT=$INST/boost"
fi
if [ -d $INST/tbb ]; then
cmake_d="$cmake_d $cmake_d -D TBB_ROOT_DIR=$INST/tbb"
fi
cmake_d="$cmake_d -DPXR_SET_INTERNAL_NAMESPACE=usdBlender"
cmake_d="$cmake_d -DPXR_ENABLE_PYTHON_SUPPORT=OFF"
cmake_d="$cmake_d -DPXR_BUILD_IMAGING=OFF"
@@ -2678,8 +2869,10 @@ _update_deps_collada() {
clean_OpenCOLLADA() {
_init_opencollada
if [ -d $_inst ]; then
_update_deps_collada
fi
_clean
_update_deps_collada
}
compile_OpenCOLLADA() {
@@ -2782,8 +2975,10 @@ _update_deps_embree() {
clean_Embree() {
_init_embree
if [ -d $_inst ]; then
_update_deps_embree
fi
_clean
_update_deps_embree
}
compile_Embree() {
@@ -2793,7 +2988,7 @@ compile_Embree() {
fi
# To be changed each time we make edits that would modify the compiled results!
embree_magic=9
embree_magic=10
_init_embree
# Clean install if needed!
@@ -2847,9 +3042,13 @@ compile_Embree() {
cmake_d="$cmake_d -D EMBREE_RAY_MASK=ON"
cmake_d="$cmake_d -D EMBREE_FILTER_FUNCTION=ON"
cmake_d="$cmake_d -D EMBREE_BACKFACE_CULLING=OFF"
cmake_d="$cmake_d -D EMBREE_TASKING_SYSTEM=INTERNAL"
cmake_d="$cmake_d -D EMBREE_MAX_ISA=AVX2"
cmake_d="$cmake_d -D EMBREE_TASKING_SYSTEM=TBB"
if [ -d $INST/tbb ]; then
make_d="$make_d EMBREE_TBB_ROOT=$INST/tbb"
fi
cmake $cmake_d ../
make -j$THREADS && make install
@@ -2889,8 +3088,10 @@ _update_deps_oidn() {
clean_oidn() {
_init_oidn
if [ -d $_inst ]; then
_update_deps_oidn
fi
_clean
_update_deps_oidn
}
compile_OIDN() {
@@ -2952,6 +3153,10 @@ compile_OIDN() {
cmake_d="$cmake_d -D WITH_TEST=OFF"
cmake_d="$cmake_d -D OIDN_STATIC_LIB=ON"
if [ -d $INST/tbb ]; then
make_d="$make_d TBB_ROOT=$INST/tbb"
fi
cmake $cmake_d ../
make -j$THREADS && make install
@@ -2992,8 +3197,10 @@ _update_deps_ffmpeg() {
clean_FFmpeg() {
_init_ffmpeg
if [ -d $_inst ]; then
_update_deps_ffmpeg
fi
_clean
_update_deps_ffmpeg
}
compile_FFmpeg() {
@@ -3119,8 +3326,10 @@ _update_deps_xr_openxr_sdk() {
clean_XR_OpenXR_SDK() {
_init_xr_openxr_sdk
if [ -d $_inst ]; then
_update_deps_xr_openxr_sdk
fi
_clean
_update_deps_xr_openxr_sdk
}
compile_XR_OpenXR_SDK() {
@@ -3134,7 +3343,7 @@ compile_XR_OpenXR_SDK() {
_init_xr_openxr_sdk
# Clean install if needed!
magic_compile_check xr-openxr-$OPENXR_VERSION $xr_openxr_magic
magic_compile_check xr-openxr-$XR_OPENXR_VERSION $xr_openxr_magic
if [ $? -eq 1 -o "$XR_OPENXR_FORCE_REBUILD" = true ]; then
clean_XR_OpenXR_SDK
fi
@@ -3311,11 +3520,11 @@ install_DEB() {
THEORA_DEV="libtheora-dev"
_packages="gawk cmake cmake-curses-gui build-essential libjpeg-dev libpng-dev libtiff-dev \
git libfreetype6-dev libx11-dev flex bison libtbb-dev libxxf86vm-dev \
git libfreetype6-dev libx11-dev flex bison libxxf86vm-dev \
libxcursor-dev libxi-dev wget libsqlite3-dev libxrandr-dev libxinerama-dev \
libbz2-dev libncurses5-dev libssl-dev liblzma-dev libreadline-dev \
libopenal-dev libglew-dev yasm $THEORA_DEV $VORBIS_DEV $OGG_DEV \
libsdl1.2-dev libfftw3-dev patch bzip2 libxml2-dev libtinyxml-dev libjemalloc-dev"
libsdl2-dev libfftw3-dev patch bzip2 libxml2-dev libtinyxml-dev libjemalloc-dev"
# libglewmx-dev (broken in deb testing currently...)
VORBIS_USE=true
@@ -3466,9 +3675,11 @@ install_DEB() {
INFO "Forced Python/NumPy building, as requested..."
_do_compile_python=true
else
check_package_DEB python$PYTHON_VERSION_MIN-dev
check_package_version_ge_DEB python3-dev $PYTHON_VERSION_MIN
if [ $? -eq 0 ]; then
install_packages_DEB python$PYTHON_VERSION_MIN-dev
PYTHON_VERSION_INSTALLED=$(echo `get_package_version_DEB python3-dev` | sed -r 's/^([0-9]+\.[0-9]+).*/\1/')
install_packages_DEB python3-dev
clean_Python
PRINT ""
if [ "$NUMPY_SKIP" = true ]; then
@@ -3520,6 +3731,23 @@ install_DEB() {
fi
PRINT ""
if [ "$TBB_SKIP" = true ]; then
WARNING "Skipping TBB installation, as requested..."
elif [ "$TBB_FORCE_BUILD" = true ]; then
INFO "Forced TBB building, as requested..."
compile_TBB
else
check_package_version_ge_DEB libtbb-dev $TBB_VERSION_MIN
if [ $? -eq 0 ]; then
install_packages_DEB libtbb-dev
clean_TBB
else
compile_TBB
fi
fi
PRINT ""
if [ "$OCIO_SKIP" = true ]; then
WARNING "Skipping OpenColorIO installation, as requested..."
@@ -3944,7 +4172,7 @@ install_RPM() {
THEORA_DEV="libtheora-devel"
_packages="gcc gcc-c++ git make cmake tar bzip2 xz findutils flex bison \
libtiff-devel libjpeg-devel libpng-devel sqlite-devel fftw-devel SDL-devel \
libtiff-devel libjpeg-devel libpng-devel sqlite-devel fftw-devel SDL2-devel \
libX11-devel libXi-devel libXcursor-devel libXrandr-devel libXinerama-devel \
wget ncurses-devel readline-devel $OPENJPEG_DEV openal-soft-devel \
glew-devel yasm $THEORA_DEV $VORBIS_DEV $OGG_DEV patch \
@@ -3956,7 +4184,7 @@ install_RPM() {
THEORA_USE=true
if [ "$RPM" = "FEDORA" -o "$RPM" = "RHEL" ]; then
_packages="$_packages freetype-devel tbb-devel"
_packages="$_packages freetype-devel"
if [ "$WITH_JACK" = true ]; then
_packages="$_packages jack-audio-connection-kit-devel"
@@ -3997,17 +4225,6 @@ install_RPM() {
PRINT ""
install_packages_RPM $_packages
PRINT ""
# Install TBB on openSUSE, from temporary repo
check_package_RPM tbb-devel
if [ $? -eq 0 ]; then
install_packages_RPM tbb-devel
else
$SUDO zypper ar -f http://download.opensuse.org/repositories/devel:/libraries:/c_c++/openSUSE_$_suse_rel/devel:libraries:c_c++.repo
$SUDO zypper -n --gpg-auto-import-keys install tbb-devel
$SUDO zypper rr devel_libraries_c_c++
fi
PRINT ""
X264_DEV="libx264-devel"
check_package_version_ge_RPM $X264_DEV $X264_VERSION_MIN
@@ -4082,8 +4299,10 @@ install_RPM() {
INFO "Forced Python/NumPy building, as requested..."
_do_compile_python=true
else
check_package_version_match_RPM python3-devel $PYTHON_VERSION_MIN
check_package_version_ge_RPM python3-devel $PYTHON_VERSION_MIN
if [ $? -eq 0 ]; then
PYTHON_VERSION_INSTALLED=$(echo `get_package_version_RPM python3-devel` | sed -r 's/^([0-9]+\.[0-9]+).*/\1/')
install_packages_RPM python3-devel
clean_Python
PRINT ""
@@ -4143,6 +4362,23 @@ install_RPM() {
fi
PRINT ""
if [ "$TBB_SKIP" = true ]; then
WARNING "Skipping TBB installation, as requested..."
elif [ "$TBB_FORCE_BUILD" = true ]; then
INFO "Forced TBB building, as requested..."
compile_TBB
else
check_package_version_ge_RPM tbb-devel $TBB_VERSION_MIN
if [ $? -eq 0 ]; then
install_packages_RPM tbb-devel
clean_TBB
else
compile_TBB
fi
fi
PRINT ""
if [ "$OCIO_SKIP" = true ]; then
WARNING "Skipping OpenColorIO installation, as requested..."
@@ -4499,7 +4735,7 @@ install_ARCH() {
_packages="$BASE_DEVEL git cmake \
libxi libxcursor libxrandr libxinerama glew libpng libtiff wget openal \
$OPENJPEG_DEV $VORBIS_DEV $OGG_DEV $THEORA_DEV yasm sdl fftw intel-tbb \
$OPENJPEG_DEV $VORBIS_DEV $OGG_DEV $THEORA_DEV yasm sdl2 fftw \
libxml2 yaml-cpp tinyxml python-requests jemalloc"
OPENJPEG_USE=true
@@ -4590,6 +4826,8 @@ install_ARCH() {
else
check_package_version_ge_ARCH python $PYTHON_VERSION_MIN
if [ $? -eq 0 ]; then
PYTHON_VERSION_INSTALLED=$(echo `get_package_version_ARCH python` | sed -r 's/^([0-9]+\.[0-9]+).*/\1/')
install_packages_ARCH python
clean_Python
PRINT ""
@@ -4638,6 +4876,23 @@ install_ARCH() {
fi
PRINT ""
if [ "$TBB_SKIP" = true ]; then
WARNING "Skipping TBB installation, as requested..."
elif [ "$TBB_FORCE_BUILD" = true ]; then
INFO "Forced TBB building, as requested..."
compile_TBB
else
check_package_version_ge_ARCH intel-tbb $TBB_VERSION_MIN
if [ $? -eq 0 ]; then
install_packages_ARCH intel-tbb
clean_TBB
else
compile_TBB
fi
fi
PRINT ""
if [ "$OCIO_SKIP" = true ]; then
WARNING "Skipping OpenColorIO installation, as requested..."
@@ -4932,15 +5187,10 @@ install_OTHER() {
fi
PRINT ""
_do_compile_python=false
if [ "$PYTHON_SKIP" = true ]; then
WARNING "Skipping Python/NumPy installation, as requested..."
elif [ "$PYTHON_FORCE_BUILD" = true ]; then
INFO "Forced Python/NumPy building, as requested..."
_do_compile_python=true
fi
if [ "$_do_compile_python" = true ]; then
compile_Python
PRINT ""
if [ "$NUMPY_SKIP" = true ]; then
@@ -4960,6 +5210,15 @@ install_OTHER() {
fi
PRINT ""
if [ "$TBB_SKIP" = true ]; then
WARNING "Skipping TBB installation, as requested..."
elif [ "$TBB_FORCE_BUILD" = true ]; then
INFO "Forced TBB building, as requested..."
compile_TBB
fi
PRINT ""
if [ "$OCIO_SKIP" = true ]; then
WARNING "Skipping OpenColorIO installation, as requested..."
@@ -4989,16 +5248,10 @@ install_OTHER() {
PRINT ""
have_llvm=false
_do_compile_llvm=false
if [ "$LLVM_SKIP" = true ]; then
WARNING "Skipping LLVM installation, as requested (this also implies skipping OSL!)..."
elif [ "$LLVM_FORCE_BUILD" = true ]; then
INFO "Forced LLVM building, as requested..."
_do_compile_llvm=true
fi
if [ "$_do_compile_llvm" = true ]; then
PRINT ""
compile_LLVM
have_llvm=true
LLVM_VERSION_FOUND=$LLVM_VERSION
@@ -5006,15 +5259,10 @@ install_OTHER() {
PRINT ""
_do_compile_osl=false
if [ "$OSL_SKIP" = true ]; then
WARNING "Skipping OpenShadingLanguage installation, as requested..."
elif [ "$OSL_FORCE_BUILD" = true ]; then
INFO "Forced OpenShadingLanguage building, as requested..."
_do_compile_osl=true
fi
if [ "$_do_compile_osl" = true ]; then
if [ "$have_llvm" = true ]; then
PRINT ""
compile_OSL
@@ -5025,66 +5273,40 @@ install_OTHER() {
PRINT ""
_do_compile_osd=false
if [ "$OSD_SKIP" = true ]; then
WARNING "Skipping OpenSubdiv installation, as requested..."
elif [ "$OSD_FORCE_BUILD" = true ]; then
INFO "Forced OpenSubdiv building, as requested..."
_do_compile_osd=true
fi
if [ "$_do_compile_osd" = true ]; then
PRINT ""
compile_OSD
fi
if [ "$WITH_OPENCOLLADA" = true ]; then
_do_compile_collada=false
PRINT ""
if [ "$OPENCOLLADA_SKIP" = true ]; then
WARNING "Skipping OpenCOLLADA installation, as requested..."
elif [ "$OPENCOLLADA_FORCE_BUILD" = true ]; then
INFO "Forced OpenCollada building, as requested..."
_do_compile_collada=true
fi
if [ "$_do_compile_collada" = true ]; then
PRINT ""
compile_OpenCOLLADA
fi
fi
if [ "$WITH_EMBREE" = true ]; then
_do_compile_embree=false
PRINT ""
if [ "$EMBREE_SKIP" = true ]; then
WARNING "Skipping Embree installation, as requested..."
elif [ "$EMBREE_FORCE_BUILD" = true ]; then
INFO "Forced Embree building, as requested..."
_do_compile_embree=true
fi
if [ "$_do_compile_embree" = true ]; then
PRINT ""
compile_Embree
fi
fi
if [ "$WITH_OIDN" = true ]; then
_do_compile_oidn=false
PRINT ""
if [ "$OIDN_SKIP" = true ]; then
WARNING "Skipping OpenImgeDenoise installation, as requested..."
elif [ "$OIDN_FORCE_BUILD" = true ]; then
INFO "Forced OpenImageDenoise building, as requested..."
_do_compile_oidn=true
else
# No package currently!
_do_compile_oidn=true
fi
if [ "$_do_compile_oidn" = true ]; then
compile_OIDN
fi
fi
@@ -5103,9 +5325,6 @@ install_OTHER() {
elif [ "$XR_OPENXR_FORCE_BUILD" = true ]; then
INFO "Forced OpenXR-SDK building, as requested..."
compile_XR_OpenXR_SDK
else
# No package currently!
compile_XR_OpenXR_SDK
fi
}
@@ -5191,7 +5410,7 @@ print_info() {
PRINT ""
PRINT "If you're using CMake add this to your configuration flags:"
_buildargs="-U *SNDFILE* -U PYTHON* -U *BOOST* -U *Boost*"
_buildargs="-U *SNDFILE* -U PYTHON* -U *BOOST* -U *Boost* -U *TBB*"
_buildargs="$_buildargs -U *OPENCOLORIO* -U *OPENEXR* -U *OPENIMAGEIO* -U *LLVM* -U *CYCLES*"
_buildargs="$_buildargs -U *OPENSUBDIV* -U *OPENVDB* -U *COLLADA* -U *FFMPEG* -U *ALEMBIC* -U *USD*"
@@ -5199,11 +5418,11 @@ print_info() {
PRINT " $_1"
_buildargs="$_buildargs $_1"
_1="-D PYTHON_VERSION=$PYTHON_VERSION_MIN"
_1="-D PYTHON_VERSION=$PYTHON_VERSION_INSTALLED"
PRINT " $_1"
_buildargs="$_buildargs $_1"
if [ -d "$INST/python-$PYTHON_VERSION_MIN" ]; then
_1="-D PYTHON_ROOT_DIR=$INST/python-$PYTHON_VERSION_MIN"
if [ -d "$INST/python-$PYTHON_VERSION_INSTALLED" ]; then
_1="-D PYTHON_ROOT_DIR=$INST/python-$PYTHON_VERSION_INSTALLED"
PRINT " $_1"
_buildargs="$_buildargs $_1"
fi
@@ -5216,6 +5435,12 @@ print_info() {
_buildargs="$_buildargs $_1 $_2"
fi
if [ -d $INST/tbb ]; then
_1="-D TBB_ROOT_DIR=$INST/tbb"
PRINT " $_1"
_buildargs="$_buildargs $_1"
fi
if [ "$OCIO_SKIP" = false ]; then
_1="-D WITH_OPENCOLORIO=ON"
PRINT " $_1"

View File

@@ -109,6 +109,9 @@ if (WIN32)
MAIN_DEPENDENCY ${CMAKE_CURRENT_SOURCE_DIR}/src/tbbmalloc/${ARCH_PREFIX}-tbbmalloc-export.def
COMMENT "Preprocessing tbbmalloc.def"
)
list(APPEND tbb_src ${CMAKE_CURRENT_SOURCE_DIR}/src/tbb/tbb_resource.rc)
list(APPEND tbbmalloc_src ${CMAKE_CURRENT_SOURCE_DIR}/src/tbbmalloc/tbbmalloc.rc)
list(APPEND tbbmalloc_proxy_src ${CMAKE_CURRENT_SOURCE_DIR}/src/tbbmalloc/tbbmalloc.rc)
else()
add_custom_command(OUTPUT tbb.def
COMMAND ${CMAKE_CXX_COMPILER} -xc++ -E ${CMAKE_CURRENT_SOURCE_DIR}/src/tbb/${ARCH_PREFIX}-tbb-export.def -I ${CMAKE_CURRENT_SOURCE_DIR}/include -o tbb.def
@@ -145,8 +148,12 @@ if (TBB_BUILD_SHARED)
set_property(TARGET tbb APPEND PROPERTY LINK_FLAGS "-Wl,-version-script,${CMAKE_CURRENT_BINARY_DIR}/tbb.def")
elseif(WIN32)
set_property(TARGET tbb APPEND PROPERTY LINK_FLAGS "/DEF:${CMAKE_CURRENT_BINARY_DIR}/tbb.def")
endif()
install(TARGETS tbb DESTINATION lib)
if(WIN32)
set_target_properties(tbb PROPERTIES OUTPUT_NAME "tbb$<$<CONFIG:Debug>:_debug>")
endif()
endif()
if(CMAKE_COMPILER_IS_GNUCC)
@@ -196,7 +203,7 @@ if(TBB_BUILD_TBBMALLOC_PROXY)
add_library(tbbmalloc_proxy SHARED ${tbbmalloc_proxy_src})
set_property(TARGET tbbmalloc_proxy APPEND PROPERTY COMPILE_DEFINITIONS "__TBBMALLOC_BUILD=1")
set_property(TARGET tbbmalloc_proxy APPEND_STRING PROPERTY COMPILE_FLAGS ${DISABLE_RTTI})
link_libraries(tbbmalloc_proxy tbbmalloc)
target_link_libraries(tbbmalloc_proxy tbbmalloc)
install(TARGETS tbbmalloc_proxy DESTINATION lib)
endif()
endif()

View File

@@ -1,13 +0,0 @@
diff -Naur external_openal_original/CMakeLists.txt external_openal/CMakeLists.txt
--- external_openal_original/CMakeLists.txt 2016-01-24 20:12:39 -0700
+++ external_openal/CMakeLists.txt 2018-06-02 12:16:52 -0600
@@ -885,7 +885,8 @@
OPTION(ALSOFT_REQUIRE_MMDEVAPI "Require MMDevApi backend" OFF)
IF(HAVE_WINDOWS_H)
# Check MMSystem backend
- CHECK_INCLUDE_FILES("windows.h;mmsystem.h" HAVE_MMSYSTEM_H -D_WIN32_WINNT=0x0502)
+ set(CMAKE_REQUIRED_FLAGS "-D_WIN32_WINNT=0x0502")
+ CHECK_INCLUDE_FILES("windows.h;mmsystem.h" HAVE_MMSYSTEM_H)
IF(HAVE_MMSYSTEM_H)
CHECK_SHARED_FUNCTION_EXISTS(waveOutOpen "windows.h;mmsystem.h" winmm "" HAVE_LIBWINMM)
IF(HAVE_LIBWINMM)

View File

@@ -18,17 +18,6 @@ diff --git a/mkl-dnn/cmake/TBB.cmake b/mkl-dnn/cmake/TBB.cmake
index 0711e699..c14210b6 100644
--- a/mkl-dnn/cmake/TBB.cmake
+++ b/mkl-dnn/cmake/TBB.cmake
@@ -90,8 +90,8 @@ if(WIN32)
NO_DEFAULT_PATH
)
set(TBB_LIB_DIR ${TBB_ROOT}/lib/${TBB_ARCH}/${TBB_VCVER})
- find_library(TBB_LIBRARY tbb PATHS ${TBB_LIB_DIR} ${TBB_ROOT}/lib NO_DEFAULT_PATH)
- find_library(TBB_LIBRARY_MALLOC tbbmalloc PATHS ${TBB_LIB_DIR} ${TBB_ROOT}/lib NO_DEFAULT_PATH)
+ find_library(TBB_LIBRARY tbb_static PATHS ${TBB_LIB_DIR} ${TBB_ROOT}/lib NO_DEFAULT_PATH)
+ find_library(TBB_LIBRARY_MALLOC tbbmalloc_static PATHS ${TBB_LIB_DIR} ${TBB_ROOT}/lib NO_DEFAULT_PATH)
endif()
else()
@@ -138,13 +138,13 @@ else()
set(TBB_LIBRARY_MALLOC TBB_LIBRARY_MALLOC-NOTFOUND)
if(APPLE)

View File

@@ -0,0 +1,36 @@
diff -Naur orig/CMakeLists.txt external_openimageio/CMakeLists.txt
--- orig/CMakeLists.txt 2020-05-10 21:43:52 -0600
+++ external_openimageio/CMakeLists.txt 2020-05-13 17:03:35 -0600
@@ -170,7 +170,7 @@
add_subdirectory (src/iinfo)
add_subdirectory (src/maketx)
add_subdirectory (src/oiiotool)
- add_subdirectory (src/testtex)
+ #add_subdirectory (src/testtex)
add_subdirectory (src/iv)
endif ()
diff -Naur orig/src/cmake/compiler.cmake external_openimageio/src/cmake/compiler.cmake
--- orig/src/cmake/compiler.cmake 2020-05-10 21:43:52 -0600
+++ external_openimageio/src/cmake/compiler.cmake 2020-05-13 17:02:54 -0600
@@ -172,6 +172,7 @@
add_definitions (-D_CRT_NONSTDC_NO_WARNINGS)
add_definitions (-D_SCL_SECURE_NO_WARNINGS)
add_definitions (-DJAS_WIN_MSVC_BUILD)
+ add_definitions (-DOPJ_STATIC)
endif (MSVC)
if (${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD"
diff -Naur orig/src/include/OpenImageIO/platform.h external_openimageio/src/include/OpenImageIO/platform.h
--- orig/src/include/OpenImageIO/platform.h 2020-05-10 21:43:52 -0600
+++ external_openimageio/src/include/OpenImageIO/platform.h 2020-05-13 17:04:36 -0600
@@ -41,6 +41,9 @@
# ifndef NOMINMAX
# define NOMINMAX
# endif
+# ifndef NOGDI
+# define NOGDI
+# endif
# include <windows.h>
#endif

View File

@@ -1,26 +0,0 @@
Index: OpenImageIO/osdep.h
===================================================================
--- OpenImageIO/osdep.h (revision 61595)
+++ OpenImageIO/osdep.h (working copy)
@@ -34,6 +34,7 @@
# define WIN32_LEAN_AND_MEAN
# define VC_EXTRALEAN
# define NOMINMAX
+# define NOGDI
# include <windows.h>
#endif
Index: OpenImageIO/platform.h
===================================================================
--- OpenImageIO/platform.h (revision 61595)
+++ OpenImageIO/platform.h (working copy)
@@ -77,6 +77,9 @@
# ifndef NOMINMAX
# define NOMINMAX
# endif
+# ifndef NOGDI
+# define NOGDI
+# endif
# include <windows.h>
#endif

View File

@@ -1,22 +0,0 @@
diff -Naur external_openimageio.orig/src/cmake/compiler.cmake external_openimageio/src/cmake/compiler.cmake
--- external_openimageio.orig/src/cmake/compiler.cmake 2018-07-31 23:45:19 -0600
+++ external_openimageio/src/cmake/compiler.cmake 2018-08-16 12:50:12 -0600
@@ -152,6 +152,7 @@
add_definitions (-D_CRT_NONSTDC_NO_WARNINGS)
add_definitions (-D_SCL_SECURE_NO_WARNINGS)
add_definitions (-DJAS_WIN_MSVC_BUILD)
+ add_definitions (-DOPJ_STATIC)
endif (MSVC)
# Use ccache if found
--- external_openimageio.orig/CMakeLists.txt 2018-07-31 23:45:19 -0600
+++ external_openimageio/CMakeLists.txt 2018-08-17 15:22:56 -0600
@@ -169,7 +169,7 @@
add_subdirectory (src/iinfo)
add_subdirectory (src/maketx)
add_subdirectory (src/oiiotool)
- add_subdirectory (src/testtex)
+# add_subdirectory (src/testtex)
add_subdirectory (src/iv)
endif ()

View File

@@ -48,3 +48,22 @@ diff -Naur OpenShadingLanguage-Release-1.9.9/src/liboslexec/llvm_util.cpp extern
size_t
LLVM_Util::total_jit_memory_held ()
diff -Naur OpenShadingLanguage-Release-1.9.9/CMakeLists.txt external_osl/CMakeLists.txt
--- orig/CMakeLists.txt 2020-01-27 16:22:31 -0700
+++ external_osl/CMakeLists.txt 2020-05-13 18:04:52 -0600
@@ -102,10 +102,11 @@
set (OPTIX_EXTRA_LIBS CACHE STRING "Extra lib targets needed for OptiX")
set (CUDA_TARGET_ARCH "sm_35" CACHE STRING "CUDA GPU architecture (e.g. sm_35)")
-# set (USE_OIIO_STATIC ON CACHE BOOL "If OIIO is built static")
-# if (USE_OIIO_STATIC)
-# add_definitions ("-DOIIO_STATIC_BUILD=1")
-# endif ()
+set (USE_OIIO_STATIC ON CACHE BOOL "If OIIO is built static")
+if (USE_OIIO_STATIC)
+ add_definitions ("-DOIIO_STATIC_BUILD=1")
+ add_definitions ("-DOIIO_STATIC_DEFINE=1")
+endif ()
set (OSL_NO_DEFAULT_TEXTURESYSTEM OFF CACHE BOOL "Do not use create a raw OIIO::TextureSystem")
if (OSL_NO_DEFAULT_TEXTURESYSTEM)

View File

@@ -1,13 +1,12 @@
--- pthread.h.orig 2012-05-26 22:16:45 -0600
+++ pthread.h 2016-04-01 09:20:36 -0600
@@ -109,6 +109,10 @@
/* Include everything */
#endif
diff -Naur orig/Makefile external_pthreads/Makefile
--- orig/Makefile 2018-08-08 04:47:40 -0600
+++ external_pthreads/Makefile 2020-05-09 11:20:28 -0600
@@ -185,7 +185,7 @@
@ $(MAKE) /E /nologo XCFLAGS="/MTd" EHFLAGS="$(VSEFLAGSD) /D__PTW32_STATIC_LIB /D__PTW32_BUILD_INLINED" CLEANUP=__PTW32_CLEANUP_SEH pthreadVSE$(PTW32_VER_DEBUG).inlined_static_stamp
+#if _MSC_VER >= 1900
+# define HAVE_STRUCT_TIMESPEC 1
+#endif
+
#if defined(_UWIN)
# define HAVE_STRUCT_TIMESPEC 1
# define HAVE_SIGNAL_H 1
VC-static:
- @ $(MAKE) /E /nologo XCFLAGS="/MT" EHFLAGS="$(VCFLAGS) /D__PTW32_STATIC_LIB /D__PTW32_BUILD_INLINED" CLEANUP=__PTW32_CLEANUP_C pthreadVC$(PTW32_VER).inlined_static_stamp
+ @ $(MAKE) /E /nologo XCFLAGS="/MD" EHFLAGS="$(VCFLAGS) /D__PTW32_STATIC_LIB /D__PTW32_BUILD_INLINED" CLEANUP=__PTW32_CLEANUP_C pthreadVC$(PTW32_VER).inlined_static_stamp
VC-static-debug:
@ $(MAKE) /E /nologo XCFLAGS="/MTd" EHFLAGS="$(VCFLAGSD) /D__PTW32_STATIC_LIB /D__PTW32_BUILD_INLINED" CLEANUP=__PTW32_CLEANUP_C pthreadVC$(PTW32_VER_DEBUG).inlined_static_stamp

View File

@@ -1,22 +0,0 @@
--- x264-snapshot-20180811-2245-stable\configure 2018-08-11 14:45:05 -0600
+++ external_x264\configure 2018-08-11 23:51:35 -0600
@@ -396,7 +396,7 @@
# list of all preprocessor HAVE values we can define
CONFIG_HAVE="MALLOC_H ALTIVEC ALTIVEC_H MMX ARMV6 ARMV6T2 NEON BEOSTHREAD POSIXTHREAD WIN32THREAD THREAD LOG2F SWSCALE \
LAVF FFMS GPAC AVS GPL VECTOREXT INTERLACED CPU_COUNT OPENCL THP LSMASH X86_INLINE_ASM AS_FUNC INTEL_DISPATCHER \
- MSA MMAP WINRT VSX ARM_INLINE_ASM STRTOK_R BITDEPTH8 BITDEPTH10"
+ MSA MMAP WINRT VSX ARM_INLINE_ASM BITDEPTH8 BITDEPTH10"
# parse options
@@ -1071,10 +1071,6 @@
define HAVE_LOG2F
fi
-if cc_check 'string.h' '' 'strtok_r(0, 0, 0);' ; then
- define HAVE_STRTOK_R
-fi
-
if [ "$SYS" != "WINDOWS" ] && cpp_check "sys/mman.h unistd.h" "" "defined(MAP_PRIVATE)"; then
define HAVE_MMAP
fi

View File

@@ -8,7 +8,7 @@ Code signing is done as part of INSTALL target, which makes it possible to sign
files which are aimed into a bundle and coming from a non-signed source (such as
libraries SVN).
This is achieved by specifying `worker_codesign.cmake` as a post-install script
This is achieved by specifying `slave_codesign.cmake` as a post-install script
run by CMake. This CMake script simply involves an utility script written in
Python which takes care of an actual signing.

View File

@@ -40,8 +40,8 @@ class Builder:
# Buildbot runs from build/ directory
self.blender_dir = os.path.abspath(os.path.join('..', 'blender.git'))
self.build_dir = os.path.abspath(os.path.join('..', 'build'))
self.install_dir = os.path.abspath(os.path.join('..', 'install'))
self.build_dir = os.path.abspath(os.path.join('..', 'build', name))
self.install_dir = os.path.abspath(os.path.join('..', 'install', name))
self.upload_dir = os.path.abspath(os.path.join('..', 'install'))
# Detect platform

View File

@@ -48,7 +48,6 @@ import shutil
import subprocess
import time
import tarfile
import uuid
from pathlib import Path
from tempfile import TemporaryDirectory
@@ -122,10 +121,21 @@ class BaseCodeSigner(metaclass=abc.ABCMeta):
# Consider this an input of the code signing server.
unsigned_storage_dir: Path
# Information about archive which contains files which are to be signed.
#
# This archive is created by the buildbot worked and acts as an input for
# the code signing server.
unsigned_archive_info: ArchiveWithIndicator
# Storage where signed files are stored.
# Consider this an output of the code signer server.
signed_storage_dir: Path
# Information about archive which contains signed files.
#
# This archive is created by the code signing server.
signed_archive_info: ArchiveWithIndicator
# Platform the code is currently executing on.
platform: util.Platform
@@ -136,44 +146,50 @@ class BaseCodeSigner(metaclass=abc.ABCMeta):
# Unsigned (signing server input) configuration.
self.unsigned_storage_dir = absolute_shared_storage_dir / 'unsigned'
self.unsigned_archive_info = ArchiveWithIndicator(
self.unsigned_storage_dir, 'unsigned_files.tar', 'ready.stamp')
# Signed (signing server output) configuration.
self.signed_storage_dir = absolute_shared_storage_dir / 'signed'
self.signed_archive_info = ArchiveWithIndicator(
self.signed_storage_dir, 'signed_files.tar', 'ready.stamp')
self.platform = util.get_current_platform()
"""
General note on cleanup environment functions.
It is expected that there is only one instance of the code signer server
running for a given input/output directory, and that it serves a single
buildbot worker.
By its nature, a buildbot worker only produces one build at a time and
never performs concurrent builds.
This leads to a conclusion that when starting in a clean environment
there shouldn't be any archives remaining from a previous build.
However, it is possible to have various failure scenarios which might
leave the environment in a non-clean state:
- Network hiccup which makes buildbot worker to stop current build
and re-start it after connection to server is re-established.
Note, this could also happen during buildbot server maintenance.
- Signing server might get restarted due to updates or other reasons.
Requiring manual interaction in such cases is not something good to
require, so here we simply assume that the system is used the way it is
intended to and restore environment to a prestine clean state.
"""
def cleanup_environment_for_builder(self) -> None:
# TODO(sergey): Revisit need of cleaning up the existing files.
# In practice it wasn't so helpful, and with multiple clients
# talking to the same server it becomes even mor etricky.
pass
self.unsigned_archive_info.clean()
self.signed_archive_info.clean()
def cleanup_environment_for_signing_server(self) -> None:
# TODO(sergey): Revisit need of cleaning up the existing files.
# In practice it wasn't so helpful, and with multiple clients
# talking to the same server it becomes even mor etricky.
pass
def generate_request_id(self) -> str:
"""
Generate an unique identifier for code signing request.
"""
return str(uuid.uuid4())
def archive_info_for_request_id(
self, path: Path, request_id: str) -> ArchiveWithIndicator:
return ArchiveWithIndicator(
path, f'{request_id}.tar', f'{request_id}.ready')
def signed_archive_info_for_request_id(
self, request_id: str) -> ArchiveWithIndicator:
return self.archive_info_for_request_id(
self.signed_storage_dir, request_id);
def unsigned_archive_info_for_request_id(
self, request_id: str) -> ArchiveWithIndicator:
return self.archive_info_for_request_id(
self.unsigned_storage_dir, request_id);
# Don't clear the requested to-be-signed archive since we might be
# restarting signing machine while the buildbot is busy.
self.signed_archive_info.clean()
############################################################################
# Buildbot worker side helpers.
@@ -216,7 +232,7 @@ class BaseCodeSigner(metaclass=abc.ABCMeta):
if self.check_file_is_to_be_signed(file)]
return files_to_be_signed
def wait_for_signed_archive_or_die(self, request_id) -> None:
def wait_for_signed_archive_or_die(self) -> None:
"""
Wait until archive with signed files is available.
@@ -224,19 +240,13 @@ class BaseCodeSigner(metaclass=abc.ABCMeta):
is still no responce from the signing server the application will exit
with a non-zero exit code.
"""
signed_archive_info = self.signed_archive_info_for_request_id(
request_id)
unsigned_archive_info = self.unsigned_archive_info_for_request_id(
request_id)
timeout_in_seconds = self.config.TIMEOUT_IN_SECONDS
time_start = time.monotonic()
while not signed_archive_info.is_ready():
while not self.signed_archive_info.is_ready():
time.sleep(1)
time_slept_in_seconds = time.monotonic() - time_start
if time_slept_in_seconds > timeout_in_seconds:
unsigned_archive_info.clean()
self.unsigned_archive_info.clean()
raise SystemExit("Signing server didn't finish signing in "
f"{timeout_in_seconds} seconds, dying :(")
@@ -293,19 +303,13 @@ class BaseCodeSigner(metaclass=abc.ABCMeta):
return
logger_builder.info('Found %d files to sign.', len(files))
request_id = self.generate_request_id()
signed_archive_info = self.signed_archive_info_for_request_id(
request_id)
unsigned_archive_info = self.unsigned_archive_info_for_request_id(
request_id)
pack_files(files=files,
archive_filepath=unsigned_archive_info.archive_filepath)
unsigned_archive_info.tag_ready()
archive_filepath=self.unsigned_archive_info.archive_filepath)
self.unsigned_archive_info.tag_ready()
# Wait for the signing server to finish signing.
logger_builder.info('Waiting signing server to sign the files...')
self.wait_for_signed_archive_or_die(request_id)
self.wait_for_signed_archive_or_die()
# Extract signed files from archive and move files to final location.
with TemporaryDirectory(prefix='blender-buildbot-') as temp_dir_str:
@@ -313,7 +317,7 @@ class BaseCodeSigner(metaclass=abc.ABCMeta):
logger_builder.info('Extracting signed files from archive...')
extract_files(
archive_filepath=signed_archive_info.archive_filepath,
archive_filepath=self.signed_archive_info.archive_filepath,
extraction_dir=unpacked_signed_files_dir)
destination_dir = path
@@ -323,39 +327,19 @@ class BaseCodeSigner(metaclass=abc.ABCMeta):
unpacked_signed_files_dir, destination_dir)
logger_builder.info('Removing archive with signed files...')
signed_archive_info.clean()
self.signed_archive_info.clean()
############################################################################
# Signing server side helpers.
def wait_for_sign_request(self) -> str:
def wait_for_sign_request(self) -> None:
"""
Wait for the buildbot to request signing of an archive.
Returns an identifier of signing request.
"""
# TOOD(sergey): Support graceful shutdown on Ctrl-C.
logger_server.info(
'Waiting for a READY indicator of any signign request.')
request_id = None
while request_id is None:
for file in self.unsigned_storage_dir.iterdir():
if file.suffix != '.ready':
continue
request_id = file.stem
logger_server.info(f'Found READY for request ID {request_id}.')
if request_id is None:
time.sleep(1)
unsigned_archive_info = self.unsigned_archive_info_for_request_id(
request_id)
while not unsigned_archive_info.is_ready():
while not self.unsigned_archive_info.is_ready():
time.sleep(1)
return request_id
@abc.abstractmethod
def sign_all_files(self, files: List[AbsoluteAndRelativeFileName]) -> None:
"""
@@ -364,7 +348,7 @@ class BaseCodeSigner(metaclass=abc.ABCMeta):
NOTE: Signing should happen in-place.
"""
def run_signing_pipeline(self, request_id: str):
def run_signing_pipeline(self):
"""
Run the full signing pipeline starting from the point when buildbot
worker have requested signing.
@@ -376,14 +360,9 @@ class BaseCodeSigner(metaclass=abc.ABCMeta):
with TemporaryDirectory(prefix='blender-codesign-') as temp_dir_str:
temp_dir = Path(temp_dir_str)
signed_archive_info = self.signed_archive_info_for_request_id(
request_id)
unsigned_archive_info = self.unsigned_archive_info_for_request_id(
request_id)
logger_server.info('Extracting unsigned files from archive...')
extract_files(
archive_filepath=unsigned_archive_info.archive_filepath,
archive_filepath=self.unsigned_archive_info.archive_filepath,
extraction_dir=temp_dir)
logger_server.info('Collecting all files which needs signing...')
@@ -395,11 +374,11 @@ class BaseCodeSigner(metaclass=abc.ABCMeta):
logger_server.info('Packing signed files...')
pack_files(files=files,
archive_filepath=signed_archive_info.archive_filepath)
signed_archive_info.tag_ready()
archive_filepath=self.signed_archive_info.archive_filepath)
self.signed_archive_info.tag_ready()
logger_server.info('Removing signing request...')
unsigned_archive_info.clean()
self.unsigned_archive_info.clean()
logger_server.info('Signing is complete.')
@@ -410,11 +389,11 @@ class BaseCodeSigner(metaclass=abc.ABCMeta):
while True:
logger_server.info('Waiting for the signing request in %s...',
self.unsigned_storage_dir)
request_id = self.wait_for_sign_request()
self.wait_for_sign_request()
logger_server.info(
f'Beging signign procedure for request ID {request_id}.')
self.run_signing_pipeline(request_id)
'Got signing request, beging signign procedure.')
self.run_signing_pipeline()
############################################################################
# Command executing.

View File

@@ -30,7 +30,7 @@ from tempfile import TemporaryDirectory, NamedTemporaryFile
from typing import List
BUILDBOT_DIRECTORY = Path(__file__).absolute().parent
CODESIGN_SCRIPT = BUILDBOT_DIRECTORY / 'worker_codesign.py'
CODESIGN_SCRIPT = BUILDBOT_DIRECTORY / 'slave_codesign.py'
BLENDER_GIT_ROOT_DIRECTORY = BUILDBOT_DIRECTORY.parent.parent
DARWIN_DIRECTORY = BLENDER_GIT_ROOT_DIRECTORY / 'release' / 'darwin'

View File

@@ -33,7 +33,7 @@ else()
endif()
execute_process(
COMMAND ${PYTHON_EXECUTABLE} "${CMAKE_CURRENT_LIST_DIR}/worker_codesign.py"
COMMAND ${PYTHON_EXECUTABLE} "${CMAKE_CURRENT_LIST_DIR}/slave_codesign.py"
"${CMAKE_INSTALL_PREFIX}"
WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR}
RESULT_VARIABLE exit_code

View File

@@ -25,7 +25,7 @@ import buildbot_utils
def get_cmake_options(builder):
post_install_script = os.path.join(
builder.blender_dir, 'build_files', 'buildbot', 'worker_codesign.cmake')
builder.blender_dir, 'build_files', 'buildbot', 'slave_codesign.cmake')
config_file = "build_files/cmake/config/blender_release.cmake"
options = ['-DCMAKE_BUILD_TYPE:STRING=Release',

View File

@@ -18,7 +18,7 @@
# <pep8 compliant>
# Runs on buildbot worker, creating a release package using the build
# Runs on buildbot slave, creating a release package using the build
# system and zipping it into buildbot_upload.zip. This is then uploaded
# to the master in the next buildbot step.
@@ -110,7 +110,7 @@ def pack_mac(builder):
release_dir = os.path.join(builder.blender_dir, 'release', 'darwin')
buildbot_dir = os.path.join(builder.blender_dir, 'build_files', 'buildbot')
bundle_script = os.path.join(buildbot_dir, 'worker_bundle_dmg.py')
bundle_script = os.path.join(buildbot_dir, 'slave_bundle_dmg.py')
command = [bundle_script]
command += ['--dmg', package_filepath]

View File

@@ -0,0 +1,37 @@
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
# Runs on buildbot slave, rsync zip directly to buildbot server rather
# than using upload which is much slower
import buildbot_utils
import os
import sys
if __name__ == "__main__":
builder = buildbot_utils.create_builder_from_arguments()
# rsync, this assumes ssh keys are setup so no password is needed
local_zip = "buildbot_upload.zip"
remote_folder = "builder.blender.org:/data/buildbot-master/uploaded/"
remote_zip = remote_folder + "buildbot_upload_" + builder.name + ".zip"
command = ["rsync", "-avz", local_zip, remote_zip]
buildbot_utils.call(command)

View File

@@ -66,6 +66,9 @@ macro(BLENDER_SRC_GTEST_EX)
if(UNIX AND NOT APPLE)
target_link_libraries(${TARGET_NAME} bf_intern_libc_compat)
endif()
if(WITH_TBB)
target_link_libraries(${TARGET_NAME} ${TBB_LIBRARIES})
endif()
get_property(GENERATOR_IS_MULTI_CONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
if(GENERATOR_IS_MULTI_CONFIG)

View File

@@ -440,6 +440,14 @@ function(SETUP_LIBDIRS)
link_directories(${HDF5_LIBPATH})
endif()
if(WITH_GHOST_WAYLAND)
link_directories(
${wayland-client_LIBRARY_DIRS}
${wayland-egl_LIBRARY_DIRS}
${xkbcommon_LIBRARY_DIRS}
${wayland-cursor_LIBRARY_DIRS})
endif()
if(WIN32 AND NOT UNIX)
link_directories(${PTHREADS_LIBPATH})
endif()

View File

@@ -505,7 +505,27 @@ if(WITH_SYSTEM_AUDASPACE)
endif()
endif()
if(WITH_X11)
if(WITH_GHOST_WAYLAND)
find_package(PkgConfig)
pkg_check_modules(wayland-client REQUIRED wayland-client>=1.12)
pkg_check_modules(wayland-egl REQUIRED wayland-egl)
pkg_check_modules(wayland-scanner REQUIRED wayland-scanner)
pkg_check_modules(xkbcommon REQUIRED xkbcommon)
pkg_check_modules(wayland-cursor REQUIRED wayland-cursor)
set(WITH_GL_EGL ON)
if(WITH_GHOST_WAYLAND)
list(APPEND PLATFORM_LINKLIBS
${wayland-client_LIBRARIES}
${wayland-egl_LIBRARIES}
${xkbcommon_LIBRARIES}
${wayland-cursor_LIBRARIES}
)
endif()
endif()
if(WITH_GHOST_X11)
find_package(X11 REQUIRED)
find_path(X11_XF86keysym_INCLUDE_PATH X11/XF86keysym.h ${X11_INC_SEARCH_PATH})
@@ -576,6 +596,19 @@ if(CMAKE_COMPILER_IS_GNUCC)
unset(LD_VERSION)
endif()
if(WITH_LINKER_LLD)
execute_process(
COMMAND ${CMAKE_C_COMPILER} -fuse-ld=lld -Wl,--version
ERROR_QUIET OUTPUT_VARIABLE LD_VERSION)
if("${LD_VERSION}" MATCHES "LLD")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fuse-ld=lld")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fuse-ld=lld")
else()
message(STATUS "LLD linker isn't available, using the default system linker.")
endif()
unset(LD_VERSION)
endif()
# CLang is the same as GCC for now.
elseif(CMAKE_C_COMPILER_ID MATCHES "Clang")
set(PLATFORM_CFLAGS "-pipe -fPIC -funsigned-char -fno-strict-aliasing")

View File

@@ -51,6 +51,10 @@ if(CMAKE_C_COMPILER_ID MATCHES "Clang")
endif()
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} \"${CLANG_OPENMP_LIB}\"")
endif()
if(WITH_WINDOWS_STRIPPED_PDB)
message(WARNING "stripped pdb not supported with clang, disabling..")
set(WITH_WINDOWS_STRIPPED_PDB Off)
endif()
endif()
set_property(GLOBAL PROPERTY USE_FOLDERS ${WINDOWS_USE_VISUAL_STUDIO_PROJECT_FOLDERS})
@@ -107,12 +111,13 @@ endif()
unset(_min_ver)
# needed for some MSVC installations
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /SAFESEH:NO")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} /SAFESEH:NO")
set(CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} /SAFESEH:NO")
# 4099 : PDB 'filename' was not found with 'object/library'
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /SAFESEH:NO /ignore:4099")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} /SAFESEH:NO /ignore:4099")
set(CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} /SAFESEH:NO /ignore:4099")
list(APPEND PLATFORM_LINKLIBS
ws2_32 vfw32 winmm kernel32 user32 gdi32 comdlg32 Comctl32
ws2_32 vfw32 winmm kernel32 user32 gdi32 comdlg32 Comctl32 version
advapi32 shfolder shell32 ole32 oleaut32 uuid psapi Dbghelp Shlwapi
)
@@ -134,7 +139,12 @@ add_definitions(-D_ALLOW_KEYWORD_MACROS)
# We want to support Windows 7 level ABI
add_definitions(-D_WIN32_WINNT=0x601)
include(build_files/cmake/platform/platform_win32_bundle_crt.cmake)
remove_cc_flag("/MDd" "/MD")
remove_cc_flag("/MDd" "/MD" "/Zi")
if(WITH_WINDOWS_PDB)
set(PDB_INFO_OVERRIDE_FLAGS "/Z7")
set(PDB_INFO_OVERRIDE_LINKER_FLAGS "/DEBUG /OPT:REF /OPT:ICF /INCREMENTAL:NO")
endif()
if(MSVC_CLANG) # Clangs version of cl doesn't support all flags
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${CXX_WARN_FLAGS} /nologo /J /Gd /EHsc -Wno-unused-command-line-argument -Wno-microsoft-enum-forward-reference ")
@@ -151,27 +161,42 @@ if(MSVC_VERSION GREATER 1911 AND NOT MSVC_CLANG)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /Zc:twoPhase-")
endif()
if(WITH_WINDOWS_SCCACHE AND CMAKE_VS_MSBUILD_COMMAND)
message(WARNING "Disabling sccache, sccache is not supported with msbuild")
set(WITH_WINDOWS_SCCACHE Off)
endif()
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /MDd /ZI")
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} /MDd /ZI")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /MD")
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} /MD")
set(CMAKE_CXX_FLAGS_MINSIZEREL "${CMAKE_CXX_FLAGS_MINSIZEREL} /MD")
set(CMAKE_C_FLAGS_MINSIZEREL "${CMAKE_C_FLAGS_MINSIZEREL} /MD")
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} /MD")
set(CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} /MD")
if(WITH_WINDOWS_SCCACHE)
set(CMAKE_C_COMPILER_LAUNCHER sccache)
set(CMAKE_CXX_COMPILER_LAUNCHER sccache)
set(SYMBOL_FORMAT /Z7)
else()
unset(CMAKE_C_COMPILER_LAUNCHER)
unset(CMAKE_CXX_COMPILER_LAUNCHER)
set(SYMBOL_FORMAT /ZI)
endif()
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /MDd ${SYMBOL_FORMAT}")
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} /MDd ${SYMBOL_FORMAT}")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /MD ${PDB_INFO_OVERRIDE_FLAGS}")
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} /MD ${PDB_INFO_OVERRIDE_FLAGS}")
set(CMAKE_CXX_FLAGS_MINSIZEREL "${CMAKE_CXX_FLAGS_MINSIZEREL} /MD ${PDB_INFO_OVERRIDE_FLAGS}")
set(CMAKE_C_FLAGS_MINSIZEREL "${CMAKE_C_FLAGS_MINSIZEREL} /MD ${PDB_INFO_OVERRIDE_FLAGS}")
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} /MD ${SYMBOL_FORMAT}")
set(CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} /MD ${SYMBOL_FORMAT}")
unset(SYMBOL_FORMAT)
# JMC is available on msvc 15.8 (1915) and up
if(MSVC_VERSION GREATER 1914 AND NOT MSVC_CLANG)
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /JMC")
endif()
set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} /SUBSYSTEM:CONSOLE /STACK:2097152,70656 /INCREMENTAL:NO ")
set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} /SUBSYSTEM:CONSOLE /STACK:2097152")
set(PLATFORM_LINKFLAGS_RELEASE "/NODEFAULTLIB:libcmt.lib /NODEFAULTLIB:libcmtd.lib /NODEFAULTLIB:msvcrtd.lib")
set(PLATFORM_LINKFLAGS_DEBUG "${PLATFORM_LINKFLAGS_DEBUG} /IGNORE:4099 /NODEFAULTLIB:libcmt.lib /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:libcmtd.lib")
# Ignore meaningless for us linker warnings.
set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} /ignore:4049 /ignore:4217 /ignore:4221")
set(PLATFORM_LINKFLAGS_RELEASE "${PLATFORM_LINKFLAGS} ${PDB_INFO_OVERRIDE_LINKER_FLAGS}")
set(CMAKE_STATIC_LINKER_FLAGS "${CMAKE_STATIC_LINKER_FLAGS} /ignore:4221")
if(CMAKE_CL_64)
@@ -209,7 +234,7 @@ endif()
# Mark libdir as system headers with a lower warn level, to resolve some warnings
# that we have very little control over
if(MSVC_VERSION GREATER_EQUAL 1914 AND NOT MSVC_CLANG)
if(MSVC_VERSION GREATER_EQUAL 1914 AND NOT MSVC_CLANG AND NOT WITH_WINDOWS_SCCACHE)
add_compile_options(/experimental:external /external:templates- /external:I "${LIBDIR}" /external:W0)
endif()
@@ -453,7 +478,7 @@ if(WITH_OPENIMAGEIO)
set(OPENIMAGEIO_DEFINITIONS "-DUSE_TBB=0")
set(OPENCOLORIO_DEFINITIONS "-DOCIO_STATIC_BUILD")
set(OPENIMAGEIO_IDIFF "${OPENIMAGEIO}/bin/idiff.exe")
add_definitions(-DOIIO_STATIC_BUILD)
add_definitions(-DOIIO_STATIC_DEFINE)
add_definitions(-DOIIO_NO_SSE=1)
endif()
@@ -572,7 +597,7 @@ if(WITH_SYSTEM_AUDASPACE)
endif()
if(WITH_TBB)
set(TBB_LIBRARIES optimized ${LIBDIR}/tbb/lib/tbb.lib debug ${LIBDIR}/tbb/lib/tbb_debug.lib)
set(TBB_LIBRARIES optimized ${LIBDIR}/tbb/lib/tbb.lib debug ${LIBDIR}/tbb/lib/debug/tbb_debug.lib)
set(TBB_INCLUDE_DIR ${LIBDIR}/tbb/include)
set(TBB_INCLUDE_DIRS ${TBB_INCLUDE_DIR})
if(WITH_TBB_MALLOC_PROXY)

View File

@@ -2,6 +2,11 @@ set BUILD_GENERATOR_POST=
set BUILD_PLATFORM_SELECT=
set MSBUILD_PLATFORM=x64
if "%BUILD_WITH_SCCACHE%"=="1" (
echo sccache is only supported with ninja as the build system.
exit /b 1
)
if "%WITH_CLANG%"=="1" (
set CLANG_CMAKE_ARGS=-T"llvm"
if "%WITH_ASAN%"=="1" (

View File

@@ -6,6 +6,13 @@ if %ERRORLEVEL% NEQ 0 (
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -G "Ninja" %TESTS_CMAKE_ARGS% -DCMAKE_BUILD_TYPE=%BUILD_TYPE%
if "%BUILD_WITH_SCCACHE%"=="1" (
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -DWITH_WINDOWS_SCCACHE=On
if NOT "%verbose%" == "" (
echo Enabling sccache
)
)
if "%WITH_CLANG%" == "1" (
set LLVM_DIR=
for /F "usebackq skip=2 tokens=1-2*" %%A IN (`REG QUERY "HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\LLVM\LLVM" /ve 2^>nul`) DO set LLVM_DIR=%%C

View File

@@ -86,6 +86,8 @@ if NOT "%1" == "" (
set BUILD_UPDATE_ARGS="--no-libraries"
) else if "%1" == "ninja" (
SET BUILD_WITH_NINJA=1
) else if "%1" == "sccache" (
SET BUILD_WITH_SCCACHE=1
) else if "%1" == "clean" (
set MUST_CLEAN=1
) else if "%1" == "verbose" (

View File

@@ -30,3 +30,4 @@ set WITH_PYDEBUG=
set PYDEBUG_CMAKE_ARGS=
set FORMAT=
set TEST=
set BUILD_WITH_SCCACHE=

View File

@@ -38,7 +38,7 @@ PROJECT_NAME = Blender
# could be handy for archiving the generated documentation or if some version
# control system is used.
PROJECT_NUMBER = "V2.83"
PROJECT_NUMBER = "V2.90"
# Using the PROJECT_BRIEF tag one can provide an optional one line description
# for a project that appears at the top of each page and should give viewer a
@@ -51,7 +51,7 @@ PROJECT_BRIEF =
# pixels and the maximum width should not exceed 200 pixels. Doxygen will copy
# the logo to the output directory.
PROJECT_LOGO = ../../release/freedesktop/icons/48x48/apps/blender.png
PROJECT_LOGO = ../../release/freedesktop/icons/scalable/apps/blender.svg
# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute) path
# into which the generated documentation will be written. If a relative path is
@@ -1720,7 +1720,7 @@ COMPACT_LATEX = NO
# The default value is: a4.
# This tag requires that the tag GENERATE_LATEX is set to YES.
PAPER_TYPE = a4wide
PAPER_TYPE = a4
# The EXTRA_PACKAGES tag can be used to specify one or more LaTeX package names
# that should be included in the LaTeX output. The package can be specified just

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@@ -119,4 +119,24 @@ Examples
To try these examples, just copy them into Blenders text editor and execute them.
To keep the examples relatively small, they just register a draw function that can't easily be removed anymore.
Blender has to be restarted in order to delete the draw handlers.
3D Lines with Single Color
--------------------------
"""
import bpy
import gpu
from gpu_extras.batch import batch_for_shader
coords = [(1, 1, 1), (-2, 0, 0), (-2, -1, 3), (0, 1, 1)]
shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
batch = batch_for_shader(shader, 'LINES', {"pos": coords})
def draw():
shader.bind()
shader.uniform_float("color", (1, 1, 0, 1))
batch.draw(shader)
bpy.types.SpaceView3D.draw_handler_add(draw, (), 'WINDOW', 'POST_VIEW')

View File

@@ -1,41 +1,65 @@
"""
Rendering the 3D View into a Texture
------------------------------------
Custom Shader for dotted 3D Line
--------------------------------
The scene has to have a camera for this example to work.
You could also make this independent of a specific camera,
but Blender does not expose good functions to create view and projection matrices yet.
In this example the arc length (distance to the first point on the line) is calculated in every vertex.
Between the vertex and fragment shader that value is automatically interpolated
for all points that will be visible on the screen.
In the fragment shader the ``sin`` of the arc length is calculated.
Based on the result a decision is made on whether the fragment should be drawn or not.
"""
import bpy
import bgl
import gpu
from gpu_extras.presets import draw_texture_2d
from random import random
from mathutils import Vector
from gpu_extras.batch import batch_for_shader
WIDTH = 512
HEIGHT = 256
vertex_shader = '''
uniform mat4 u_ViewProjectionMatrix;
offscreen = gpu.types.GPUOffScreen(WIDTH, HEIGHT)
in vec3 position;
in float arcLength;
out float v_ArcLength;
void main()
{
v_ArcLength = arcLength;
gl_Position = u_ViewProjectionMatrix * vec4(position, 1.0f);
}
'''
fragment_shader = '''
uniform float u_Scale;
in float v_ArcLength;
void main()
{
if (step(sin(v_ArcLength * u_Scale), 0.5) == 1) discard;
gl_FragColor = vec4(1.0);
}
'''
coords = [Vector((random(), random(), random())) * 5 for _ in range(5)]
arc_lengths = [0]
for a, b in zip(coords[:-1], coords[1:]):
arc_lengths.append(arc_lengths[-1] + (a - b).length)
shader = gpu.types.GPUShader(vertex_shader, fragment_shader)
batch = batch_for_shader(
shader, 'LINE_STRIP',
{"position": coords, "arcLength": arc_lengths},
)
def draw():
context = bpy.context
scene = context.scene
view_matrix = scene.camera.matrix_world.inverted()
projection_matrix = scene.camera.calc_matrix_camera(
context.evaluated_depsgraph_get(), x=WIDTH, y=HEIGHT)
offscreen.draw_view3d(
scene,
context.view_layer,
context.space_data,
context.region,
view_matrix,
projection_matrix)
bgl.glDisable(bgl.GL_DEPTH_TEST)
draw_texture_2d(offscreen.color_texture, (10, 10), WIDTH, HEIGHT)
shader.bind()
matrix = bpy.context.region_data.perspective_matrix
shader.uniform_float("u_ViewProjectionMatrix", matrix)
shader.uniform_float("u_Scale", 10)
batch.draw(shader)
bpy.types.SpaceView3D.draw_handler_add(draw, (), 'WINDOW', 'POST_PIXEL')
bpy.types.SpaceView3D.draw_handler_add(draw, (), 'WINDOW', 'POST_VIEW')

View File

@@ -1,65 +0,0 @@
"""
Custom Shader for dotted 3D Line
--------------------------------
In this example the arc length (distance to the first point on the line) is calculated in every vertex.
Between the vertex and fragment shader that value is automatically interpolated
for all points that will be visible on the screen.
In the fragment shader the ``sin`` of the arc length is calculated.
Based on the result a decision is made on whether the fragment should be drawn or not.
"""
import bpy
import gpu
from random import random
from mathutils import Vector
from gpu_extras.batch import batch_for_shader
vertex_shader = '''
uniform mat4 u_ViewProjectionMatrix;
in vec3 position;
in float arcLength;
out float v_ArcLength;
void main()
{
v_ArcLength = arcLength;
gl_Position = u_ViewProjectionMatrix * vec4(position, 1.0f);
}
'''
fragment_shader = '''
uniform float u_Scale;
in float v_ArcLength;
void main()
{
if (step(sin(v_ArcLength * u_Scale), 0.5) == 1) discard;
gl_FragColor = vec4(1.0);
}
'''
coords = [Vector((random(), random(), random())) * 5 for _ in range(5)]
arc_lengths = [0]
for a, b in zip(coords[:-1], coords[1:]):
arc_lengths.append(arc_lengths[-1] + (a - b).length)
shader = gpu.types.GPUShader(vertex_shader, fragment_shader)
batch = batch_for_shader(
shader, 'LINE_STRIP',
{"position": coords, "arcLength": arc_lengths},
)
def draw():
shader.bind()
matrix = bpy.context.region_data.perspective_matrix
shader.uniform_float("u_ViewProjectionMatrix", matrix)
shader.uniform_float("u_Scale", 10)
batch.draw(shader)
bpy.types.SpaceView3D.draw_handler_add(draw, (), 'WINDOW', 'POST_VIEW')

View File

@@ -1,19 +1,45 @@
"""
3D Lines with Single Color
--------------------------
Triangle with Custom Shader
---------------------------
"""
import bpy
import gpu
from gpu_extras.batch import batch_for_shader
coords = [(1, 1, 1), (-2, 0, 0), (-2, -1, 3), (0, 1, 1)]
shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
batch = batch_for_shader(shader, 'LINES', {"pos": coords})
vertex_shader = '''
uniform mat4 viewProjectionMatrix;
in vec3 position;
out vec3 pos;
void main()
{
pos = position;
gl_Position = viewProjectionMatrix * vec4(position, 1.0f);
}
'''
fragment_shader = '''
uniform float brightness;
in vec3 pos;
void main()
{
gl_FragColor = vec4(pos * brightness, 1.0);
}
'''
coords = [(1, 1, 1), (2, 0, 0), (-2, -1, 3)]
shader = gpu.types.GPUShader(vertex_shader, fragment_shader)
batch = batch_for_shader(shader, 'TRIS', {"position": coords})
def draw():
shader.bind()
shader.uniform_float("color", (1, 1, 0, 1))
matrix = bpy.context.region_data.perspective_matrix
shader.uniform_float("viewProjectionMatrix", matrix)
shader.uniform_float("brightness", 0.5)
batch.draw(shader)

View File

@@ -1,45 +1,29 @@
"""
Triangle with Custom Shader
---------------------------
Wireframe Cube using Index Buffer
---------------------------------
"""
import bpy
import gpu
from gpu_extras.batch import batch_for_shader
vertex_shader = '''
uniform mat4 viewProjectionMatrix;
coords = (
(-1, -1, -1), (+1, -1, -1),
(-1, +1, -1), (+1, +1, -1),
(-1, -1, +1), (+1, -1, +1),
(-1, +1, +1), (+1, +1, +1))
in vec3 position;
out vec3 pos;
indices = (
(0, 1), (0, 2), (1, 3), (2, 3),
(4, 5), (4, 6), (5, 7), (6, 7),
(0, 4), (1, 5), (2, 6), (3, 7))
void main()
{
pos = position;
gl_Position = viewProjectionMatrix * vec4(position, 1.0f);
}
'''
fragment_shader = '''
uniform float brightness;
in vec3 pos;
void main()
{
gl_FragColor = vec4(pos * brightness, 1.0);
}
'''
coords = [(1, 1, 1), (2, 0, 0), (-2, -1, 3)]
shader = gpu.types.GPUShader(vertex_shader, fragment_shader)
batch = batch_for_shader(shader, 'TRIS', {"position": coords})
shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
batch = batch_for_shader(shader, 'LINES', {"pos": coords}, indices=indices)
def draw():
shader.bind()
matrix = bpy.context.region_data.perspective_matrix
shader.uniform_float("viewProjectionMatrix", matrix)
shader.uniform_float("brightness", 0.5)
shader.uniform_float("color", (1, 0, 0, 1))
batch.draw(shader)

View File

@@ -1,30 +1,39 @@
"""
Wireframe Cube using Index Buffer
---------------------------------
Mesh with Random Vertex Colors
------------------------------
"""
import bpy
import gpu
import bgl
import numpy as np
from random import random
from gpu_extras.batch import batch_for_shader
coords = (
(-1, -1, -1), (+1, -1, -1),
(-1, +1, -1), (+1, +1, -1),
(-1, -1, +1), (+1, -1, +1),
(-1, +1, +1), (+1, +1, +1))
mesh = bpy.context.active_object.data
mesh.calc_loop_triangles()
indices = (
(0, 1), (0, 2), (1, 3), (2, 3),
(4, 5), (4, 6), (5, 7), (6, 7),
(0, 4), (1, 5), (2, 6), (3, 7))
vertices = np.empty((len(mesh.vertices), 3), 'f')
indices = np.empty((len(mesh.loop_triangles), 3), 'i')
shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
batch = batch_for_shader(shader, 'LINES', {"pos": coords}, indices=indices)
mesh.vertices.foreach_get(
"co", np.reshape(vertices, len(mesh.vertices) * 3))
mesh.loop_triangles.foreach_get(
"vertices", np.reshape(indices, len(mesh.loop_triangles) * 3))
vertex_colors = [(random(), random(), random(), 1) for _ in range(len(mesh.vertices))]
shader = gpu.shader.from_builtin('3D_SMOOTH_COLOR')
batch = batch_for_shader(
shader, 'TRIS',
{"pos": vertices, "color": vertex_colors},
indices=indices,
)
def draw():
shader.bind()
shader.uniform_float("color", (1, 0, 0, 1))
bgl.glEnable(bgl.GL_DEPTH_TEST)
batch.draw(shader)
bgl.glDisable(bgl.GL_DEPTH_TEST)
bpy.types.SpaceView3D.draw_handler_add(draw, (), 'WINDOW', 'POST_VIEW')

View File

@@ -1,39 +1,26 @@
"""
Mesh with Random Vertex Colors
------------------------------
2D Rectangle
------------
"""
import bpy
import gpu
import bgl
import numpy as np
from random import random
from gpu_extras.batch import batch_for_shader
mesh = bpy.context.active_object.data
mesh.calc_loop_triangles()
vertices = (
(100, 100), (300, 100),
(100, 200), (300, 200))
vertices = np.empty((len(mesh.vertices), 3), 'f')
indices = np.empty((len(mesh.loop_triangles), 3), 'i')
indices = (
(0, 1, 2), (2, 1, 3))
mesh.vertices.foreach_get(
"co", np.reshape(vertices, len(mesh.vertices) * 3))
mesh.loop_triangles.foreach_get(
"vertices", np.reshape(indices, len(mesh.loop_triangles) * 3))
vertex_colors = [(random(), random(), random(), 1) for _ in range(len(mesh.vertices))]
shader = gpu.shader.from_builtin('3D_SMOOTH_COLOR')
batch = batch_for_shader(
shader, 'TRIS',
{"pos": vertices, "color": vertex_colors},
indices=indices,
)
shader = gpu.shader.from_builtin('2D_UNIFORM_COLOR')
batch = batch_for_shader(shader, 'TRIS', {"pos": vertices}, indices=indices)
def draw():
bgl.glEnable(bgl.GL_DEPTH_TEST)
shader.bind()
shader.uniform_float("color", (0, 0.5, 0.5, 1.0))
batch.draw(shader)
bgl.glDisable(bgl.GL_DEPTH_TEST)
bpy.types.SpaceView3D.draw_handler_add(draw, (), 'WINDOW', 'POST_VIEW')
bpy.types.SpaceView3D.draw_handler_add(draw, (), 'WINDOW', 'POST_PIXEL')

View File

@@ -1,25 +1,36 @@
"""
2D Rectangle
------------
2D Image
--------
To use this example you have to provide an image that should be displayed.
"""
import bpy
import gpu
import bgl
from gpu_extras.batch import batch_for_shader
vertices = (
(100, 100), (300, 100),
(100, 200), (300, 200))
IMAGE_NAME = "Untitled"
image = bpy.data.images[IMAGE_NAME]
indices = (
(0, 1, 2), (2, 1, 3))
shader = gpu.shader.from_builtin('2D_IMAGE')
batch = batch_for_shader(
shader, 'TRI_FAN',
{
"pos": ((100, 100), (200, 100), (200, 200), (100, 200)),
"texCoord": ((0, 0), (1, 0), (1, 1), (0, 1)),
},
)
shader = gpu.shader.from_builtin('2D_UNIFORM_COLOR')
batch = batch_for_shader(shader, 'TRIS', {"pos": vertices}, indices=indices)
if image.gl_load():
raise Exception()
def draw():
bgl.glActiveTexture(bgl.GL_TEXTURE0)
bgl.glBindTexture(bgl.GL_TEXTURE_2D, image.bindcode)
shader.bind()
shader.uniform_float("color", (0, 0.5, 0.5, 1.0))
shader.uniform_int("image", 0)
batch.draw(shader)

View File

@@ -1,37 +1,86 @@
"""
2D Image
--------
Generate a texture using Offscreen Rendering
--------------------------------------------
To use this example you have to provide an image that should be displayed.
#. Create an :class:`gpu.types.GPUOffScreen` object.
#. Draw some circles into it.
#. Make a new shader for drawing a planar texture in 3D.
#. Draw the generated texture using the new shader.
"""
import bpy
import gpu
import bgl
from mathutils import Matrix
from gpu_extras.batch import batch_for_shader
from gpu_extras.presets import draw_circle_2d
IMAGE_NAME = "Untitled"
image = bpy.data.images[IMAGE_NAME]
# Create and fill offscreen
##########################################
shader = gpu.shader.from_builtin('2D_IMAGE')
offscreen = gpu.types.GPUOffScreen(512, 512)
with offscreen.bind():
bgl.glClear(bgl.GL_COLOR_BUFFER_BIT)
with gpu.matrix.push_pop():
# reset matrices -> use normalized device coordinates [-1, 1]
gpu.matrix.load_matrix(Matrix.Identity(4))
gpu.matrix.load_projection_matrix(Matrix.Identity(4))
amount = 10
for i in range(-amount, amount + 1):
x_pos = i / amount
draw_circle_2d((x_pos, 0.0), (1, 1, 1, 1), 0.5, 200)
# Drawing the generated texture in 3D space
#############################################
vertex_shader = '''
uniform mat4 modelMatrix;
uniform mat4 viewProjectionMatrix;
in vec2 position;
in vec2 uv;
out vec2 uvInterp;
void main()
{
uvInterp = uv;
gl_Position = viewProjectionMatrix * modelMatrix * vec4(position, 0.0, 1.0);
}
'''
fragment_shader = '''
uniform sampler2D image;
in vec2 uvInterp;
void main()
{
gl_FragColor = texture(image, uvInterp);
}
'''
shader = gpu.types.GPUShader(vertex_shader, fragment_shader)
batch = batch_for_shader(
shader, 'TRI_FAN',
{
"pos": ((100, 100), (200, 100), (200, 200), (100, 200)),
"texCoord": ((0, 0), (1, 0), (1, 1), (0, 1)),
"position": ((-1, -1), (1, -1), (1, 1), (-1, 1)),
"uv": ((0, 0), (1, 0), (1, 1), (0, 1)),
},
)
if image.gl_load():
raise Exception()
def draw():
bgl.glActiveTexture(bgl.GL_TEXTURE0)
bgl.glBindTexture(bgl.GL_TEXTURE_2D, image.bindcode)
bgl.glBindTexture(bgl.GL_TEXTURE_2D, offscreen.color_texture)
shader.bind()
shader.uniform_int("image", 0)
shader.uniform_float("modelMatrix", Matrix.Translation((1, 2, 3)) @ Matrix.Scale(3, 4))
shader.uniform_float("viewProjectionMatrix", bpy.context.region_data.perspective_matrix)
shader.uniform_float("image", 0)
batch.draw(shader)
bpy.types.SpaceView3D.draw_handler_add(draw, (), 'WINDOW', 'POST_PIXEL')
bpy.types.SpaceView3D.draw_handler_add(draw, (), 'WINDOW', 'POST_VIEW')

View File

@@ -1,23 +1,28 @@
"""
Generate a texture using Offscreen Rendering
--------------------------------------------
Copy Offscreen Rendering result back to RAM
-------------------------------------------
#. Create an :class:`gpu.types.GPUOffScreen` object.
#. Draw some circles into it.
#. Make a new shader for drawing a planar texture in 3D.
#. Draw the generated texture using the new shader.
This will create a new image with the given name.
If it already exists, it will override the existing one.
Currently almost all of the execution time is spent in the last line.
In the future this will hopefully be solved by implementing the Python buffer protocol
for :class:`bgl.Buffer` and :class:`bpy.types.Image.pixels` (aka ``bpy_prop_array``).
"""
import bpy
import gpu
import bgl
import random
from mathutils import Matrix
from gpu_extras.batch import batch_for_shader
from gpu_extras.presets import draw_circle_2d
# Create and fill offscreen
##########################################
IMAGE_NAME = "Generated Image"
WIDTH = 512
HEIGHT = 512
RING_AMOUNT = 10
offscreen = gpu.types.GPUOffScreen(512, 512)
offscreen = gpu.types.GPUOffScreen(WIDTH, HEIGHT)
with offscreen.bind():
bgl.glClear(bgl.GL_COLOR_BUFFER_BIT)
@@ -26,61 +31,20 @@ with offscreen.bind():
gpu.matrix.load_matrix(Matrix.Identity(4))
gpu.matrix.load_projection_matrix(Matrix.Identity(4))
amount = 10
for i in range(-amount, amount + 1):
x_pos = i / amount
draw_circle_2d((x_pos, 0.0), (1, 1, 1, 1), 0.5, 200)
for i in range(RING_AMOUNT):
draw_circle_2d(
(random.uniform(-1, 1), random.uniform(-1, 1)),
(1, 1, 1, 1), random.uniform(0.1, 1), 20)
buffer = bgl.Buffer(bgl.GL_BYTE, WIDTH * HEIGHT * 4)
bgl.glReadBuffer(bgl.GL_BACK)
bgl.glReadPixels(0, 0, WIDTH, HEIGHT, bgl.GL_RGBA, bgl.GL_UNSIGNED_BYTE, buffer)
offscreen.free()
# Drawing the generated texture in 3D space
#############################################
vertex_shader = '''
uniform mat4 modelMatrix;
uniform mat4 viewProjectionMatrix;
in vec2 position;
in vec2 uv;
out vec2 uvInterp;
void main()
{
uvInterp = uv;
gl_Position = viewProjectionMatrix * modelMatrix * vec4(position, 0.0, 1.0);
}
'''
fragment_shader = '''
uniform sampler2D image;
in vec2 uvInterp;
void main()
{
gl_FragColor = texture(image, uvInterp);
}
'''
shader = gpu.types.GPUShader(vertex_shader, fragment_shader)
batch = batch_for_shader(
shader, 'TRI_FAN',
{
"position": ((-1, -1), (1, -1), (1, 1), (-1, 1)),
"uv": ((0, 0), (1, 0), (1, 1), (0, 1)),
},
)
def draw():
bgl.glActiveTexture(bgl.GL_TEXTURE0)
bgl.glBindTexture(bgl.GL_TEXTURE_2D, offscreen.color_texture)
shader.bind()
shader.uniform_float("modelMatrix", Matrix.Translation((1, 2, 3)) @ Matrix.Scale(3, 4))
shader.uniform_float("viewProjectionMatrix", bpy.context.region_data.perspective_matrix)
shader.uniform_float("image", 0)
batch.draw(shader)
bpy.types.SpaceView3D.draw_handler_add(draw, (), 'WINDOW', 'POST_VIEW')
if not IMAGE_NAME in bpy.data.images:
bpy.data.images.new(IMAGE_NAME, WIDTH, HEIGHT)
image = bpy.data.images[IMAGE_NAME]
image.scale(WIDTH, HEIGHT)
image.pixels = [v / 255 for v in buffer]

View File

@@ -1,50 +1,41 @@
"""
Copy Offscreen Rendering result back to RAM
-------------------------------------------
Rendering the 3D View into a Texture
------------------------------------
This will create a new image with the given name.
If it already exists, it will override the existing one.
Currently almost all of the execution time is spent in the last line.
In the future this will hopefully be solved by implementing the Python buffer protocol
for :class:`bgl.Buffer` and :class:`bpy.types.Image.pixels` (aka ``bpy_prop_array``).
The scene has to have a camera for this example to work.
You could also make this independent of a specific camera,
but Blender does not expose good functions to create view and projection matrices yet.
"""
import bpy
import gpu
import bgl
import random
from mathutils import Matrix
from gpu_extras.presets import draw_circle_2d
import gpu
from gpu_extras.presets import draw_texture_2d
IMAGE_NAME = "Generated Image"
WIDTH = 512
HEIGHT = 512
RING_AMOUNT = 10
HEIGHT = 256
offscreen = gpu.types.GPUOffScreen(WIDTH, HEIGHT)
with offscreen.bind():
bgl.glClear(bgl.GL_COLOR_BUFFER_BIT)
with gpu.matrix.push_pop():
# reset matrices -> use normalized device coordinates [-1, 1]
gpu.matrix.load_matrix(Matrix.Identity(4))
gpu.matrix.load_projection_matrix(Matrix.Identity(4))
for i in range(RING_AMOUNT):
draw_circle_2d(
(random.uniform(-1, 1), random.uniform(-1, 1)),
(1, 1, 1, 1), random.uniform(0.1, 1), 20)
def draw():
context = bpy.context
scene = context.scene
buffer = bgl.Buffer(bgl.GL_BYTE, WIDTH * HEIGHT * 4)
bgl.glReadBuffer(bgl.GL_BACK)
bgl.glReadPixels(0, 0, WIDTH, HEIGHT, bgl.GL_RGBA, bgl.GL_UNSIGNED_BYTE, buffer)
view_matrix = scene.camera.matrix_world.inverted()
offscreen.free()
projection_matrix = scene.camera.calc_matrix_camera(
context.evaluated_depsgraph_get(), x=WIDTH, y=HEIGHT)
offscreen.draw_view3d(
scene,
context.view_layer,
context.space_data,
context.region,
view_matrix,
projection_matrix)
bgl.glDisable(bgl.GL_DEPTH_TEST)
draw_texture_2d(offscreen.color_texture, (10, 10), WIDTH, HEIGHT)
if not IMAGE_NAME in bpy.data.images:
bpy.data.images.new(IMAGE_NAME, WIDTH, HEIGHT)
image = bpy.data.images[IMAGE_NAME]
image.scale(WIDTH, HEIGHT)
image.pixels = [v / 255 for v in buffer]
bpy.types.SpaceView3D.draw_handler_add(draw, (), 'WINDOW', 'POST_PIXEL')

View File

@@ -1,2 +1,2 @@
Sphinx==1.8.5
sphinx_rtd_theme==0.4.3
Sphinx==3.0.3
sphinx_rtd_theme==0.5.0rc1

View File

@@ -253,7 +253,13 @@ Registering a class with Blender results in the class definition being loaded in
where it becomes available alongside existing functionality.
Once this class is loaded you can access it from :mod:`bpy.types`,
using the bl_idname rather than the classes original name.
using the ``bl_idname`` rather than the classes original name.
.. note::
There are some exceptions to this for class names which aren't guarantee to be unique.
In this case use: :func:`bpy.types.Struct.bl_rna_get_subclass`.
When loading a class, Blender performs sanity checks making sure all required properties and functions are found,
that properties have the correct type, and that functions have the right number of arguments.

View File

@@ -481,6 +481,11 @@ if _BPY_PROP_COLLECTION_FAKE:
else:
_BPY_PROP_COLLECTION_ID = "collection"
if _BPY_STRUCT_FAKE:
bpy_struct = bpy.types.bpy_struct
else:
bpy_struct = None
def escape_rst(text):
""" Escape plain text which may contain characters used by RST.
@@ -683,11 +688,13 @@ def py_descr2sphinx(ident, fw, descr, module_name, type_name, identifier):
doc = undocumented_message(module_name, type_name, identifier)
if type(descr) == GetSetDescriptorType:
fw(ident + ".. attribute:: %s\n\n" % identifier)
fw(ident + ".. attribute:: %s\n" % identifier)
fw(ident + " :noindex:\n\n")
write_indented_lines(ident + " ", fw, doc, False)
fw("\n")
elif type(descr) == MemberDescriptorType: # same as above but use 'data'
fw(ident + ".. data:: %s\n\n" % identifier)
fw(ident + ".. data:: %s\n" % identifier)
fw(ident + " :noindex:\n\n")
write_indented_lines(ident + " ", fw, doc, False)
fw("\n")
elif type(descr) in {MethodDescriptorType, ClassMethodDescriptorType}:
@@ -727,11 +734,14 @@ def pyprop2sphinx(ident, fw, identifier, py_prop):
'''
# readonly properties use "data" directive, variables use "attribute" directive
if py_prop.fset is None:
fw(ident + ".. data:: %s\n\n" % identifier)
fw(ident + ".. data:: %s\n" % identifier)
fw(ident + " :noindex:\n\n")
else:
fw(ident + ".. attribute:: %s\n\n" % identifier)
fw(ident + ".. attribute:: %s\n" % identifier)
fw(ident + " :noindex:\n\n")
write_indented_lines(ident + " ", fw, py_prop.__doc__)
if py_prop.fset is None:
fw("\n")
fw(ident + " (readonly)\n\n")
else:
fw("\n")
@@ -897,7 +907,8 @@ def pymodule2sphinx(basepath, module_name, module, title):
elif issubclass(value_type, (bool, int, float, str, tuple)):
# constant, not much fun we can do here except to list it.
# TODO, figure out some way to document these!
fw(".. data:: %s\n\n" % attribute)
fw(".. data:: %s\n" % attribute)
fw(" :noindex:\n\n")
write_indented_lines(" ", fw, "constant value %s" % repr(value), False)
fw("\n")
else:
@@ -1105,7 +1116,8 @@ def pycontext2sphinx(basepath):
type_descr = prop.get_type_description(
class_fmt=":class:`bpy.types.%s`", collection_id=_BPY_PROP_COLLECTION_ID)
fw(".. data:: %s\n\n" % prop.identifier)
fw(".. data:: %s\n" % prop.identifier)
fw(" :noindex:\n\n")
if prop.description:
fw(" %s\n\n" % prop.description)
@@ -1150,7 +1162,8 @@ def pycontext2sphinx(basepath):
i = 0
while char_array[i] is not None:
member = ctypes.string_at(char_array[i]).decode(encoding="ascii")
fw(".. data:: %s\n\n" % member)
fw(".. data:: %s\n" % member)
fw(" :noindex:\n\n")
member_type, is_seq = context_type_map[member]
fw(" :type: %s :class:`bpy.types.%s`\n\n" % ("sequence of " if is_seq else "", member_type))
unique.add(member)
@@ -1294,7 +1307,7 @@ def pyrna2sphinx(basepath):
fw(title_string(title, "="))
fw(".. module:: %s\n\n" % struct_module_name)
fw(".. module:: %s.%s\n\n" % (struct_module_name, struct_id))
# docs first?, ok
write_example_ref("", fw, "%s.%s" % (struct_module_name, struct_id))
@@ -1353,9 +1366,11 @@ def pyrna2sphinx(basepath):
type_descr = prop.get_type_description(class_fmt=":class:`%s`", collection_id=_BPY_PROP_COLLECTION_ID)
# readonly properties use "data" directive, variables properties use "attribute" directive
if 'readonly' in type_descr:
fw(" .. data:: %s\n\n" % prop.identifier)
fw(" .. data:: %s\n" % prop.identifier)
fw(" :noindex:\n\n")
else:
fw(" .. attribute:: %s\n\n" % prop.identifier)
fw(" .. attribute:: %s\n" % prop.identifier)
fw(" :noindex:\n\n")
if prop.description:
fw(" %s\n\n" % prop.description)
@@ -1432,7 +1447,7 @@ def pyrna2sphinx(basepath):
if _BPY_STRUCT_FAKE:
descr_items = [
(key, descr) for key, descr in sorted(bpy.types.Struct.__bases__[0].__dict__.items())
(key, descr) for key, descr in sorted(bpy_struct.__dict__.items())
if not key.startswith("__")
]
@@ -1448,9 +1463,6 @@ def pyrna2sphinx(basepath):
for identifier, py_prop in base.get_py_properties():
lines.append(" * :class:`%s.%s`\n" % (base.identifier, identifier))
for identifier, py_prop in base.get_py_properties():
lines.append(" * :class:`%s.%s`\n" % (base.identifier, identifier))
if lines:
fw(".. rubric:: Inherited Properties\n\n")
@@ -1474,6 +1486,8 @@ def pyrna2sphinx(basepath):
lines.append(" * :class:`%s.%s`\n" % (base.identifier, func.identifier))
for identifier, py_func in base.get_py_functions():
lines.append(" * :class:`%s.%s`\n" % (base.identifier, identifier))
for identifier, py_func in base.get_py_c_functions():
lines.append(" * :class:`%s.%s`\n" % (base.identifier, identifier))
if lines:
fw(".. rubric:: Inherited Functions\n\n")
@@ -1526,7 +1540,7 @@ def pyrna2sphinx(basepath):
fw(title_string(class_name, "="))
fw(".. module:: %s\n" % class_module_name)
fw(".. module:: %s.%s\n" % (class_module_name, class_name))
fw("\n")
if use_subclasses:
@@ -1561,7 +1575,7 @@ def pyrna2sphinx(basepath):
# write fake classes
if _BPY_STRUCT_FAKE:
class_value = bpy.types.Struct.__bases__[0]
class_value = bpy_struct
fake_bpy_type(
"bpy.types", class_value, _BPY_STRUCT_FAKE,
"built-in base class for all classes in bpy.types.", use_subclasses=True,
@@ -1701,7 +1715,7 @@ class PatchedPythonDomain(PythonDomain):
fw("def setup(app):\n")
fw(" app.add_stylesheet('css/theme_overrides.css')\n")
fw(" app.override_domain(PatchedPythonDomain)\n\n")
fw(" app.add_domain(PatchedPythonDomain, override=True)\n\n")
file.close()

View File

@@ -72,7 +72,7 @@ if(WITH_CYCLES OR WITH_COMPOSITOR OR WITH_OPENSUBDIV)
endif()
endif()
if(WITH_X11 AND WITH_GHOST_XDND)
if(WITH_GHOST_X11 AND WITH_GHOST_XDND)
add_subdirectory(xdnd)
endif()

View File

@@ -290,14 +290,14 @@ AUD_API AUD_Device* AUD_Device_getCurrent()
return new AUD_Device(device);
}
AUD_API void AUD_seekSynchronizer(AUD_Handle* handle, float time)
AUD_API void AUD_seekSynchronizer(AUD_Handle* handle, double time)
{
auto synchronizer = DeviceManager::getDevice()->getSynchronizer();
if(synchronizer)
synchronizer->seek(*reinterpret_cast<std::shared_ptr<IHandle>*>(handle), time);
}
AUD_API float AUD_getSynchronizerPosition(AUD_Handle* handle)
AUD_API double AUD_getSynchronizerPosition(AUD_Handle* handle)
{
auto synchronizer = DeviceManager::getDevice()->getSynchronizer();
if(synchronizer)

View File

@@ -221,14 +221,14 @@ extern AUD_API AUD_Device* AUD_Device_getCurrent();
* \param handle Playback handle.
* \param time Time in seconds to seek to.
*/
extern AUD_API void AUD_seekSynchronizer(AUD_Handle* handle, float time);
extern AUD_API void AUD_seekSynchronizer(AUD_Handle* handle, double time);
/**
* Returns the current sound scene playback time.
* \param handle Playback handle.
* \return The playback time in seconds.
*/
extern AUD_API float AUD_getSynchronizerPosition(AUD_Handle* handle);
extern AUD_API double AUD_getSynchronizerPosition(AUD_Handle* handle);
/**
* Starts the playback of jack transport if possible.

View File

@@ -101,14 +101,14 @@ AUD_API int AUD_DynamicMusic_pause(AUD_DynamicMusic* player)
return (*player)->pause();
}
AUD_API int AUD_DynamicMusic_seek(AUD_DynamicMusic* player, float position)
AUD_API int AUD_DynamicMusic_seek(AUD_DynamicMusic* player, double position)
{
assert(player);
return (*player)->seek(position);
}
AUD_API float AUD_DynamicMusic_getPosition(AUD_DynamicMusic* player)
AUD_API double AUD_DynamicMusic_getPosition(AUD_DynamicMusic* player)
{
assert(player);
@@ -141,4 +141,4 @@ AUD_API int AUD_DynamicMusic_stop(AUD_DynamicMusic* player)
assert(player);
return (*player)->stop();
}
}

View File

@@ -103,14 +103,14 @@ extern AUD_API int AUD_DynamicMusic_pause(AUD_DynamicMusic* player);
* \param position The new position from which to play back, in seconds.
* \return 0 if the seeking wasn't possible.
*/
extern AUD_API int AUD_DynamicMusic_seek(AUD_DynamicMusic* player, float position);
extern AUD_API int AUD_DynamicMusic_seek(AUD_DynamicMusic* player, double position);
/**
* Retrieves the position of the current scene of a dynamic music player.
* \param player The DynamicMusic object.
* \return The position of the current playing scene.
*/
extern AUD_API float AUD_DynamicMusic_getPosition(AUD_DynamicMusic* player);
extern AUD_API double AUD_DynamicMusic_getPosition(AUD_DynamicMusic* player);
/**
* Retrieves the volume of the current scene of a dynamic music player.
@@ -142,4 +142,4 @@ extern AUD_API int AUD_DynamicMusic_stop(AUD_DynamicMusic* player);
#ifdef __cplusplus
}
#endif
#endif

View File

@@ -259,13 +259,13 @@ AUD_API int AUD_Handle_setPitch(AUD_Handle* handle, float value)
return (*handle)->setPitch(value);
}
AUD_API float AUD_Handle_getPosition(AUD_Handle* handle)
AUD_API double AUD_Handle_getPosition(AUD_Handle* handle)
{
assert(handle);
return (*handle)->getPosition();
}
AUD_API int AUD_Handle_setPosition(AUD_Handle* handle, float value)
AUD_API int AUD_Handle_setPosition(AUD_Handle* handle, double value)
{
assert(handle);
return (*handle)->seek(value);

View File

@@ -211,14 +211,14 @@ extern AUD_API int AUD_Handle_setPitch(AUD_Handle* handle, float value);
* param handle The handle to get the position from.
* return The position of the handle.
*/
extern AUD_API float AUD_Handle_getPosition(AUD_Handle* handle);
extern AUD_API double AUD_Handle_getPosition(AUD_Handle* handle);
/**
* Sets the position of a handle.
* param handle The handle to set the position from.
* param value The new position to set.
*/
extern AUD_API int AUD_Handle_setPosition(AUD_Handle* handle, float value);
extern AUD_API int AUD_Handle_setPosition(AUD_Handle* handle, double value);
/**
* Retrieves the relative of a handle.

View File

@@ -41,7 +41,7 @@ AUD_API void AUD_Sequence_free(AUD_Sound* sequence)
delete sequence;
}
AUD_API AUD_SequenceEntry* AUD_Sequence_add(AUD_Sound* sequence, AUD_Sound* sound, float begin, float end, float skip)
AUD_API AUD_SequenceEntry* AUD_Sequence_add(AUD_Sound* sequence, AUD_Sound* sound, double begin, double end, double skip)
{
if(!sound)
return new AUD_SequenceEntry(((Sequence *)sequence->get())->add(AUD_Sound(), begin, end, skip));
@@ -160,7 +160,7 @@ AUD_API void AUD_Sequence_setSpeedOfSound(AUD_Sound* sequence, float value)
AUD_API void AUD_SequenceEntry_move(AUD_SequenceEntry* entry, float begin, float end, float skip)
AUD_API void AUD_SequenceEntry_move(AUD_SequenceEntry* entry, double begin, double end, double skip)
{
(*entry)->move(begin, end, skip);
}

View File

@@ -55,7 +55,7 @@ extern AUD_API void AUD_Sequence_free(AUD_Sound* sequence);
* \param skip How much seconds should be skipped at the beginning.
* \return The entry added.
*/
extern AUD_API AUD_SequenceEntry* AUD_Sequence_add(AUD_Sound* sequence, AUD_Sound* sound, float begin, float end, float skip);
extern AUD_API AUD_SequenceEntry* AUD_Sequence_add(AUD_Sound* sequence, AUD_Sound* sound, double begin, double end, double skip);
/**
* Removes an entry from the scene.
@@ -167,7 +167,7 @@ extern AUD_API void AUD_Sequence_setSpeedOfSound(AUD_Sound* sequence, float valu
* \param end The new end time or a negative value if unknown.
* \param skip How many seconds to skip at the beginning.
*/
extern AUD_API void AUD_SequenceEntry_move(AUD_SequenceEntry* entry, float begin, float end, float skip);
extern AUD_API void AUD_SequenceEntry_move(AUD_SequenceEntry* entry, double begin, double end, double skip);
/**
* Writes animation data to a sequenced entry.

View File

@@ -175,7 +175,7 @@ static void pauseSound(AUD_Handle* handle)
(*handle)->pause();
}
AUD_API AUD_Handle* AUD_pauseAfter(AUD_Handle* handle, float seconds)
AUD_API AUD_Handle* AUD_pauseAfter(AUD_Handle* handle, double seconds)
{
auto device = DeviceManager::getDevice();
@@ -336,7 +336,7 @@ AUD_API const char* AUD_mixdown_per_channel(AUD_Sound* sound, unsigned int start
}
}
AUD_API AUD_Device* AUD_openMixdownDevice(AUD_DeviceSpecs specs, AUD_Sound* sequencer, float volume, float start)
AUD_API AUD_Device* AUD_openMixdownDevice(AUD_DeviceSpecs specs, AUD_Sound* sequencer, float volume, double start)
{
try
{

View File

@@ -45,7 +45,7 @@ extern AUD_API float* AUD_readSoundBuffer(const char* filename, float low, float
* \param seconds The time in seconds.
* \return The silence handle.
*/
extern AUD_API AUD_Handle* AUD_pauseAfter(AUD_Handle* handle, float seconds);
extern AUD_API AUD_Handle* AUD_pauseAfter(AUD_Handle* handle, double seconds);
/**
* Reads a sound into a buffer for drawing at a specific sampling rate.
@@ -101,7 +101,7 @@ extern AUD_API const char* AUD_mixdown_per_channel(AUD_Sound* sound, unsigned in
* \param start The start time of the mixdown in the sound scene.
* \return The read device for the mixdown.
*/
extern AUD_API AUD_Device* AUD_openMixdownDevice(AUD_DeviceSpecs specs, AUD_Sound* sequencer, float volume, float start);
extern AUD_API AUD_Device* AUD_openMixdownDevice(AUD_DeviceSpecs specs, AUD_Sound* sequencer, float volume, double start);
/**
* Initializes audio routines (FFMPEG/JACK if it is enabled).

View File

@@ -4,4 +4,5 @@ Device
.. currentmodule:: aud
.. autoclass:: Device
:members:
:noindex:

View File

@@ -4,4 +4,5 @@ Handle
.. currentmodule:: aud
.. autoclass:: Handle
:members:
:noindex:

View File

@@ -7,6 +7,7 @@ Welcome to audaspace's documentation!
=====================================
.. automodule:: aud
:no-members:
This documentation is valid for both the Python and C bindings of audaspace. If you are looking for installation instructions check the `C++ API documentation <../index.html>`_. As C is not an object oriented language everything is accessible via functions where the first paramter is always the object. For methods these are named as ``AUD_ClassName_method()`` and properties are accessed via ``AUD_ClassName_property_get/set()``. Python users simply ``import aud`` to access the library.
@@ -18,7 +19,7 @@ This documentation is valid for both the Python and C bindings of audaspace. If
Classes:
.. toctree::
:maxdepth: 2
:maxdepth: 1
device
sound

View File

@@ -4,4 +4,5 @@ Sequence
.. currentmodule:: aud
.. autoclass:: Sequence
:members:
:noindex:

View File

@@ -4,4 +4,5 @@ Sequence Entry
.. currentmodule:: aud
.. autoclass:: SequenceEntry
:members:
:noindex:

View File

@@ -4,4 +4,5 @@ Sound
.. currentmodule:: aud
.. autoclass:: Sound
:members:
:noindex:

View File

@@ -40,7 +40,7 @@ and create a :func:`aud.Sound.sine` signal with a frequency of 440 Hz.
sine = aud.Sound.sine(440)
.. note:: At this point nothing is playing back yet,
:class:`aud.Sound` objects are just descriptions of sounds.
:class:`aud.Sound` objects are just descriptions of sounds.
However instead of a sine wave, we would like to have a square wave
to produce a more retro gaming sound. We could of course use the

View File

@@ -228,9 +228,9 @@ PyDoc_STRVAR(M_aud_DynamicMusic_position_doc,
static int
DynamicMusic_set_position(DynamicMusicP* self, PyObject* args, void* nothing)
{
float position;
double position;
if(!PyArg_Parse(args, "f:position", &position))
if(!PyArg_Parse(args, "d:position", &position))
return -1;
try
@@ -252,7 +252,7 @@ DynamicMusic_get_position(DynamicMusicP* self, void* nothing)
{
try
{
return Py_BuildValue("f", (*reinterpret_cast<std::shared_ptr<aud::DynamicMusic>*>(self->dynamicMusic))->getPosition());
return Py_BuildValue("d", (*reinterpret_cast<std::shared_ptr<aud::DynamicMusic>*>(self->dynamicMusic))->getPosition());
}
catch(aud::Exception& e)
{

View File

@@ -696,7 +696,7 @@ Handle_get_position(Handle* self, void* nothing)
{
try
{
return Py_BuildValue("f", (*reinterpret_cast<std::shared_ptr<IHandle>*>(self->handle))->getPosition());
return Py_BuildValue("d", (*reinterpret_cast<std::shared_ptr<IHandle>*>(self->handle))->getPosition());
}
catch(Exception& e)
{
@@ -708,9 +708,9 @@ Handle_get_position(Handle* self, void* nothing)
static int
Handle_set_position(Handle* self, PyObject* args, void* nothing)
{
float position;
double position;
if(!PyArg_Parse(args, "f:position", &position))
if(!PyArg_Parse(args, "d:position", &position))
return -1;
try

View File

@@ -104,11 +104,11 @@ PyDoc_STRVAR(M_aud_Sequence_add_doc,
" :arg sound: The sound this entry should play.\n"
" :type sound: :class:`Sound`\n"
" :arg begin: The start time.\n"
" :type begin: float\n"
" :type begin: double\n"
" :arg end: The end time or a negative value if determined by the sound.\n"
" :type end: float\n"
" :type end: double\n"
" :arg skip: How much seconds should be skipped at the beginning.\n"
" :type skip: float\n"
" :type skip: double\n"
" :return: The entry added.\n"
" :rtype: :class:`SequenceEntry`");
@@ -116,13 +116,13 @@ static PyObject *
Sequence_add(Sequence* self, PyObject* args, PyObject* kwds)
{
PyObject* object;
float begin;
float end = -1.0f;
float skip = 0.0f;
double begin;
double end = -1.0;
double skip = 0.0;
static const char* kwlist[] = {"sound", "begin", "end", "skip", nullptr};
if(!PyArg_ParseTupleAndKeywords(args, kwds, "Of|ff:add", const_cast<char**>(kwlist), &object, &begin, &end, &skip))
if(!PyArg_ParseTupleAndKeywords(args, kwds, "Od|dd:add", const_cast<char**>(kwlist), &object, &begin, &end, &skip))
return nullptr;
Sound* sound = checkSound(object);

View File

@@ -46,18 +46,18 @@ PyDoc_STRVAR(M_aud_SequenceEntry_move_doc,
".. classmethod:: move()\n\n"
" Moves the entry.\n\n"
" :arg begin: The new start time.\n"
" :type begin: float\n"
" :type begin: double\n"
" :arg end: The new end time or a negative value if unknown.\n"
" :type end: float\n"
" :type end: double\n"
" :arg skip: How many seconds to skip at the beginning.\n"
" :type skip: float\n");
" :type skip: double\n");
static PyObject *
SequenceEntry_move(SequenceEntry* self, PyObject* args)
{
float begin, end, skip;
double begin, end, skip;
if(!PyArg_ParseTuple(args, "fff:move", &begin, &end, &skip))
if(!PyArg_ParseTuple(args, "ddd:move", &begin, &end, &skip))
return nullptr;
try

View File

@@ -1394,7 +1394,7 @@ PyDoc_STRVAR(M_aud_Sound_threshold_doc,
" with a amplitude >= threshold to 1, all <= -threshold to -1 and\n"
" all between to 0.\n\n"
" :arg threshold: Threshold value over which an amplitude counts\n"
" non-zero.\n"
" non-zero.\n\n"
":type threshold: float\n"
":return: The created :class:`Sound` object.\n"
":rtype: :class:`Sound`");
@@ -1434,7 +1434,8 @@ PyDoc_STRVAR(M_aud_Sound_volume_doc,
" :type volume: float\n"
" :return: The created :class:`Sound` object.\n"
" :rtype: :class:`Sound`\n\n"
" .. note:: Should be in the range [0, 1] to avoid clipping.\n\n"
" .. note::\n\n"
" Should be in the range [0, 1] to avoid clipping.\n\n"
" .. note::\n\n"
" This is a filter function, you might consider using\n"
" :attr:`Handle.volume` instead.");
@@ -1475,8 +1476,8 @@ PyDoc_STRVAR(M_aud_Sound_join_doc,
" :return: The created :class:`Sound` object.\n"
" :rtype: :class:`Sound`\n\n"
" .. note::\n\n"
" The two factories have to have the same specifications\n"
" (channels and samplerate).");
" The two factories have to have the same specifications\n"
" (channels and samplerate).");
static PyObject *
Sound_join(Sound* self, PyObject* object)

View File

@@ -33,8 +33,8 @@ AUD_NAMESPACE_BEGIN
class AUD_API DefaultSynchronizer : public ISynchronizer
{
public:
virtual void seek(std::shared_ptr<IHandle> handle, float time);
virtual float getPosition(std::shared_ptr<IHandle> handle);
virtual void seek(std::shared_ptr<IHandle> handle, double time);
virtual double getPosition(std::shared_ptr<IHandle> handle);
virtual void play();
virtual void stop();
virtual void setSyncCallback(syncFunction function, void* data);

View File

@@ -35,6 +35,9 @@ AUD_NAMESPACE_BEGIN
class AUD_API IDeviceFactory
{
public:
/**
* Destroys the device factory.
*/
virtual ~IDeviceFactory() {}
/**

View File

@@ -105,14 +105,14 @@ public:
* - false if the handle is invalid.
* \warning Whether the seek works or not depends on the sound source.
*/
virtual bool seek(float position)=0;
virtual bool seek(double position)=0;
/**
* Retrieves the current playback position of a sound.
* \return The playback position in seconds, or 0.0 if the handle is
* invalid.
*/
virtual float getPosition()=0;
virtual double getPosition()=0;
/**
* Returns the status of a played back sound.

View File

@@ -56,14 +56,14 @@ public:
* @param handle The handle that should be synchronized/seeked.
* @param time The absolute time to synchronize to.
*/
virtual void seek(std::shared_ptr<IHandle> handle, float time) = 0;
virtual void seek(std::shared_ptr<IHandle> handle, double time) = 0;
/**
* Retrieves the position of the synchronizer.
* @param handle The handle which is synchronized.
* @return The position in seconds.
*/
virtual float getPosition(std::shared_ptr<IHandle> handle) = 0;
virtual double getPosition(std::shared_ptr<IHandle> handle) = 0;
/**
* Starts the synchronizer playback.

View File

@@ -53,8 +53,8 @@ private:
virtual bool stop();
virtual bool getKeep();
virtual bool setKeep(bool keep);
virtual bool seek(float position);
virtual float getPosition();
virtual bool seek(double position);
virtual double getPosition();
virtual Status getStatus();
virtual float getVolume();
virtual bool setVolume(float volume);

View File

@@ -180,8 +180,8 @@ protected:
virtual bool stop();
virtual bool getKeep();
virtual bool setKeep(bool keep);
virtual bool seek(float position);
virtual float getPosition();
virtual bool seek(double position);
virtual double getPosition();
virtual Status getStatus();
virtual float getVolume();
virtual bool setVolume(float volume);

View File

@@ -40,7 +40,10 @@ class Buffer;
class AUD_API IFileInput
{
public:
virtual ~IFileInput() {};
/**
* Destroys the file input.
*/
virtual ~IFileInput() {}
/**
* Creates a reader for a file to be read.

View File

@@ -35,7 +35,7 @@ private:
/**
* The delay in samples.
*/
const float m_delay;
const double m_delay;
// delete copy constructor and operator=
Delay(const Delay&) = delete;
@@ -47,12 +47,12 @@ public:
* \param sound The input sound.
* \param delay The desired delay in seconds.
*/
Delay(std::shared_ptr<ISound> sound, float delay = 0);
Delay(std::shared_ptr<ISound> sound, double delay = 0);
/**
* Returns the delay in seconds.
*/
float getDelay() const;
double getDelay() const;
virtual std::shared_ptr<IReader> createReader();
};

View File

@@ -52,7 +52,7 @@ public:
* \param reader The reader to read from.
* \param delay The delay in seconds.
*/
DelayReader(std::shared_ptr<IReader> reader, float delay);
DelayReader(std::shared_ptr<IReader> reader, double delay);
virtual void seek(int position);
virtual int getLength() const;

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