PBVH image texture painting implementation #96225
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opened 2022-03-07 18:47:13 +01:00 by Brecht Van Lommel
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Reference: blender/blender#96225
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This is an list of tasks to implement #96223 (PBVH image texture painting technical design). There is a mix of short and long term tasks, the target Blender release of each is unknown still.
Dependencies (Blender 3.2)
3D Texture Brush
temp-3d-texturing-brush-b
branch) D14261: WIP: 3D Texturing brush experiments.Canvas Selector
Modes
Tools
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscribers: @brecht, @Jeroen-Bakker, @JosephEagar
Added subscriber: @TheRedWaxPolice
Added subscriber: @Harti
This comment was removed by @Harti
For feature requests and feedback please use other channels:
https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests
This task is purely for development planning, anything else is considered off topic here.
Added subscriber: @BertVandenBosch
I think we should use the C++ task API for this. It makes for much cleaner code, and helps avoid the proliferation of either lots of little structs, or one giant one (e.g. SculptThreadedTaskData).
Added subscriber: @iloveyehan
Added subscriber: @2046411367
Added subscriber: @slumber
Added subscriber: @pauanyu_blender
Added subscriber: @JulienKaspar
In order to not cause any regression I added some features in the description from the Vertex & Image Paint modes that would need to be implemented in Paint Mode.
Any further design and to-do tasks can then take them into account.
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