Richard Antalik iss
  • Joined on 2018-06-01
Richard Antalik closed issue blender/blender#107229 2023-04-24 23:08:58 +02:00
Bug when exporting an fbx project
Richard Antalik commented on issue blender/blender#107229 2023-04-24 23:08:56 +02:00
Bug when exporting an fbx project

Closing as duplicate of #102783, feel free to subscribe there.

Richard Antalik commented on issue blender/blender#107159 2023-04-24 22:28:38 +02:00
Metal Viewport: Navigation issue with 'Auto Depth' and 'Wireframe' enabled

Can't reproduce with Operating system: macOS-13.2.1-x86_64-i386-64bit 64 Bits Graphics card: Metal API AMD Radeon Pro 5700 XT 1.2

Richard Antalik commented on issue blender/blender#106981 2023-04-24 21:58:48 +02:00
Fluid domain rendered as a solid block if the fluid emitter is smaller than resolution divisions

Can't reproduce with eevee (on windows) but can reproduce with cycles.

Can you check if this happens with both metal / opengl backend in Preferences > System > GPU backend and eevee?

Richard Antalik commented on issue blender/blender#107110 2023-04-24 21:51:16 +02:00
Frequent render crashes in 3.5

Running render job for about 30 minutes and so far no crash, so can't confirm the issue.

Richard Antalik closed issue blender/blender#98417 2023-04-24 21:50:09 +02:00
Cloth doesn't work correctly on one object
Richard Antalik commented on issue blender/blender#98417 2023-04-24 21:50:07 +02:00
Cloth doesn't work correctly on one object

Just re-checked this issue and it is correct that adding some imperfection to cloth mesh does resolve the issue, so will close. Thanks for suggestion.

Richard Antalik closed issue blender/blender#106951 2023-04-24 21:45:25 +02:00
Cloth Stimulation Problem
Richard Antalik commented on issue blender/blender#106951 2023-04-24 21:45:23 +02:00
Cloth Stimulation Problem

This is same report as #98417 (even flag was used as example heh), will close this as duplicate, feel free to subscribe to report mentioned.

Richard Antalik commented on issue blender/blender#106976 2023-04-24 21:22:35 +02:00
Crash when changing asset icon

Can't reproduce this issue.

Richard Antalik pushed to retiming-gradual at iss/blender 2023-04-24 17:09:48 +02:00
b08e99fb35 fix build error
Richard Antalik commented on pull request blender/blender#107197 2023-04-24 16:32:57 +02:00
VSE: Smooth transition for retiming tool

@blender-bot package

Richard Antalik pushed to retiming-gradual at iss/blender 2023-04-24 16:32:41 +02:00
00d18f6f0f Fix incorrect type
Richard Antalik commented on pull request blender/blender#107197 2023-04-24 02:24:34 +02:00
VSE: Smooth transition for retiming tool

@blender-bot package

Richard Antalik pushed to retiming-gradual at iss/blender 2023-04-24 02:07:36 +02:00
b95f70702f Mostly some polishing and preventing undefined behavior.
Richard Antalik pushed to main at blender/blender 2023-04-21 20:34:24 +02:00
c547ff1ebd Fix VSE thumbnails are displayed from incorrect scene
Richard Antalik pushed to main at blender/blender 2023-04-21 19:29:34 +02:00
7bf56e5c75 Fix failing lite build
Richard Antalik closed issue blender/blender#107147 2023-04-21 18:43:11 +02:00
Blender VSE: cut strip bug
Richard Antalik commented on issue blender/blender#107147 2023-04-21 18:43:09 +02:00
Blender VSE: cut strip bug

Indeed this is expected behavior. Frame x starts at x and ends at x + 1, that's reason for frame range end. As for a cut - it did display image from right side strip until you have deleted it.

Richard Antalik commented on issue blender/blender#105371 2023-04-21 17:10:33 +02:00
Copy as a new driver operator can't have a shortcut

This issue should be fixed by 35a8341d7b