Philipp Oeser lichtwerk
  • Blender Bug Triaging Lead and Developer (as in : supporting modules with bugfixes), LTS releases Prior to that, mainly doing R&D at studios in Germany and the UK.

  • Joined on 2008-09-14
Philipp Oeser commented on issue blender/blender#106354 2023-04-03 10:20:45 +02:00
Operators in vertexpaint and weightpaint (incl. the gradient tool) affect hidden (in editmode) parts of the mesh

Will have a look into this (both making imagepaint consistent as well as have all relevant operators respect the hidden state -- after talking in chat, this seems to have consensus amongst…

Philipp Oeser commented on issue blender/blender#106480 2023-04-03 10:12:45 +02:00
VSE range drawing off by one for endframe, Set Frame Range to Strips off by one for endframe

Hm, to me it looks like the drawing of the range is actually wrong.

Note though that it has bee tried to correct this [which has then been reverted for reasons I dont fully grasp...…

Philipp Oeser commented on issue blender/blender#106387 2023-03-31 16:37:04 +02:00
Regression: Rendering (F12 in 3D Viewport) with Freestyle causes crash

Caused by 16fbadde363c8074ec725fa1e1079add096bd741

CC @HooglyBoogly

Philipp Oeser commented on pull request blender/blender#105347 2023-03-31 16:28:14 +02:00
USD IO: Move to the new Mesh Attributes API for Colors

@CharlesWardlaw : seeing handling active, but how about BKE_id_attributes_default_color_set?

Philipp Oeser commented on issue blender/blender#106387 2023-03-31 15:40:03 +02:00
Regression: Rendering (F12 in 3D Viewport) with Freestyle causes crash

Can confirm, will check.

Philipp Oeser commented on issue blender/blender#106354 2023-03-31 15:36:40 +02:00
Operators in vertexpaint and weightpaint (incl. the gradient tool) affect hidden (in editmode) parts of the mesh

Which operators? (might look into something that respects it for all appropriate operators)

Philipp Oeser commented on pull request blender/blender#105633 2023-03-31 15:15:38 +02:00
Animation: Weight Paint select more/less for vertices

Just noting this is also for other modes using paint mask (vertexpaint & imagepaint equally benefit from it), noice!

Philipp Oeser commented on pull request blender/blender#105607 2023-03-31 15:14:51 +02:00
Animation: Weight Paint select more/less for faces

Just noting this is also for other modes using paint mask (vertexpaint & imagepaint equally benefit from it), noice!

Philipp Oeser commented on issue blender/blender#106292 2023-03-31 15:07:53 +02:00
Regression: Adjust last action dismissed after rotating view

Caused by f68e50a263b8a970075c8fd540a985f2798e1d13

(own undo pushes for navigation were added in befe38fe1dfbbdac9ed9ef61853800426e5966c5)

So this is actually intended behavior regarding the…

Philipp Oeser closed issue blender/blender#106199 2023-03-31 14:39:27 +02:00
Cycles: Mesh artifacts when auto-smooth is enabled
Philipp Oeser commented on issue blender/blender#106199 2023-03-31 14:39:25 +02:00
Cycles: Mesh artifacts when auto-smooth is enabled

Since #106134 is now fixed, and this report is also fixed for me, will close. (of course feel free to comment again if issues still persist, we can always reopen in such case)

Philipp Oeser closed issue blender/blender#95305 2023-03-31 14:28:44 +02:00
Hair with dynamics and motion blur flickers on Cycles GPU render
Philipp Oeser commented on issue blender/blender#95305 2023-03-31 14:28:42 +02:00
Hair with dynamics and motion blur flickers on Cycles GPU render

OKi, that is good to hear, will close then

Philipp Oeser closed issue blender/blender#103796 2023-03-31 14:26:49 +02:00
Library override problem for non rigify-generated armature
Philipp Oeser commented on issue blender/blender#103796 2023-03-31 14:26:48 +02:00
Library override problem for non rigify-generated armature

So if I understand correctly, the duplication does not really cause additional problems, it is basically the same as un-duplicated, right?

If that is the case, and the current behavior is…

Philipp Oeser closed issue blender/blender#106343 2023-03-31 14:22:26 +02:00
Can't go to pose mode.
Philipp Oeser commented on issue blender/blender#106343 2023-03-31 14:22:24 +02:00
Can't go to pose mode.

OK, thx getting back, you might want to consider reporting this to the Addon author(s) instead.

Will close.

Philipp Oeser commented on issue blender/blender#106354 2023-03-31 14:10:21 +02:00
Operators in vertexpaint and weightpaint (incl. the gradient tool) affect hidden (in editmode) parts of the mesh

Yeah I have experiences on other modifiers doing this kind of thing as well, not sure if these are all bugs or if there's any design incentives to it (I doubt).

Modifiers in editmode you…

Philipp Oeser commented on issue blender/blender#106343 2023-03-31 13:49:35 +02:00
Can't go to pose mode.

Just check the steam version and I also cant reproduce this.

Does this happen with Factory Defaults? File > Defaults > Load Factory Settings?