Hi Richard, thanks for your answer. As the bug happened on a different project/usecase, and I had a new blend file, I posted a new thread for it last week:
Hi, sorry if this is offtopic, but I've been plagued by a similar issue this year on most professional projects, armatures keep snapping to a "false" pose from a specific arbitrary frame. It…
Hi, yes that has no connexion I believe, it's a addon for adding a delay to a bone, the bug happens totally independantly, with or without the addon active/installed in the blender session, and…
OK, I know why it came back today, I added a collection instance of this character to another scene, so this bug DOES come from at least constraints, and collections, and potentially other things.…
The bug came back today just after trying to add the constraint again, and when I reverted the scene to before re-adding the constraint, the bug was still there ! It really feels like a curse as…
Thanks for your answer, here is a file with the graph editor open and some keys selected, if gaussian smooth is triggered, they keys snap into a jagged position. It seems to do it only if there…
Hi thanks for your answer, I just created a factory default file, added scenes, and yes clicking delete only works in scene view, not blend file:
(Also I think switching scene by doing…
So I spent an hour nuking data one by one, and out of thousands of blocks, I found 3 that if deleted, make the bug vanish. One is a material, one is a object-mesh with this material, and one is a…
Like even deleting all animation data from the armature, and recreating some from scratch, keeps the bug. Any click puts bones into the pose/value at frame 468, even with all anim data scrapped…
Ok one way of getting rid of that behaviour is to localize the armature object (coordinates ect..) so that any anim data assicated with it (nla tracks, actions ect..) are localized too (well they…
So deleting all scenes does solve the bug. Even if all these scenes have no relation to this armature, as it only exists in this remaining scene. So basically blender doesn't seem to allow…
Ok the bug came back, now interacting with the armature sends it to whatever pose it has on frame 468. Something is definitely broken with linking characters, or even just actions on armature in…
Hi Brad & thanks ! Just a precision but in this case the Nla tracks are appended and not linked. But yes I "felt" that blender behaves like if these tracks were considered linked, although they…
Damn you're right, I just try to load factory settings, and the arrow appears. It's probably something in my preferences then, as when I open a new file to get my startup file again, the arrow…
Thanks a lot @ChrisLend Ow I see, having it On in their default file wasn't a solution ? if they opened other people aniamtion file maybe that was the annoyance ?
Not sure if that would…