LOIC BRAMOULLE loicbramoulle
  • Joined on 2021-01-24
LOIC BRAMOULLE commented on issue blender/blender#105873 2023-07-11 01:00:22 +02:00
Render window messes up animation

Hi Richard, thanks for your answer. As the bug happened on a different project/usecase, and I had a new blend file, I posted a new thread for it last week:

https://projects.blender.org/blender/

LOIC BRAMOULLE opened issue blender/blender#109933 2023-07-10 20:44:52 +02:00
Volumes don't render as holdout in Cycles
LOIC BRAMOULLE commented on issue blender/blender#102148 2023-07-09 17:43:04 +02:00
Armature driving other object visibility gets out of sync if the parent collection is hidden/shown again in viewport

Hi, sorry if this is offtopic, but I've been plagued by a similar issue this year on most professional projects, armatures keep snapping to a "false" pose from a specific arbitrary frame. It…

LOIC BRAMOULLE commented on issue blender/blender#109804 2023-07-07 18:26:45 +02:00
Having a material reference an empty that's constrained on an armature, makes that armature bug.

Hi, yes that has no connexion I believe, it's a addon for adding a delay to a bone, the bug happens totally independantly, with or without the addon active/installed in the blender session, and…

LOIC BRAMOULLE commented on issue blender/blender#109804 2023-07-07 17:32:00 +02:00
Having a material reference an empty that's constrained on an armature, makes that armature bug.

OK, I know why it came back today, I added a collection instance of this character to another scene, so this bug DOES come from at least constraints, and collections, and potentially other things.…

LOIC BRAMOULLE commented on issue blender/blender#109804 2023-07-07 17:14:04 +02:00
Having a material reference an empty that's constrained on an armature, makes that armature bug.

The bug came back today just after trying to add the constraint again, and when I reverted the scene to before re-adding the constraint, the bug was still there ! It really feels like a curse as…

LOIC BRAMOULLE commented on issue blender/blender#109799 2023-07-07 16:24:10 +02:00
new gaussian smooth creates jagged keys

Thanks for your answer, here is a file with the graph editor open and some keys selected, if gaussian smooth is triggered, they keys snap into a jagged position. It seems to do it only if there…

LOIC BRAMOULLE commented on issue blender/blender#109802 2023-07-07 05:06:49 +02:00
Can't delete scene using context menu in "Blender File" view in outliner

Hi thanks for your answer, I just created a factory default file, added scenes, and yes clicking delete only works in scene view, not blend file:

(Also I think switching scene by doing…

LOIC BRAMOULLE opened issue blender/blender#109804 2023-07-07 03:38:14 +02:00
Having a material reference an empty that's constrained on an armature, makes that armature bug.
LOIC BRAMOULLE opened issue blender/blender#109802 2023-07-07 03:25:14 +02:00
sometimes deleting scenes is impossible, randomly.
LOIC BRAMOULLE commented on issue blender/blender#105873 2023-07-07 03:16:58 +02:00
Render window messes up animation

So I spent an hour nuking data one by one, and out of thousands of blocks, I found 3 that if deleted, make the bug vanish. One is a material, one is a object-mesh with this material, and one is a…

LOIC BRAMOULLE commented on issue blender/blender#105873 2023-07-07 02:28:01 +02:00
Render window messes up animation

Like even deleting all animation data from the armature, and recreating some from scratch, keeps the bug. Any click puts bones into the pose/value at frame 468, even with all anim data scrapped…

LOIC BRAMOULLE commented on issue blender/blender#109483 2023-07-07 01:50:12 +02:00
NLA tracks become zombies (can't be killed nor edited) if you append data from a file where these Tracks were overides on a linked armature.

Ok one way of getting rid of that behaviour is to localize the armature object (coordinates ect..) so that any anim data assicated with it (nla tracks, actions ect..) are localized too (well they…

LOIC BRAMOULLE commented on issue blender/blender#105873 2023-07-07 01:27:47 +02:00
Render window messes up animation

So deleting all scenes does solve the bug. Even if all these scenes have no relation to this armature, as it only exists in this remaining scene. So basically blender doesn't seem to allow…

LOIC BRAMOULLE commented on issue blender/blender#105873 2023-07-07 00:40:19 +02:00
Render window messes up animation

Ok the bug came back, now interacting with the armature sends it to whatever pose it has on frame 468. Something is definitely broken with linking characters, or even just actions on armature in…

LOIC BRAMOULLE opened issue blender/blender#109799 2023-07-06 23:14:34 +02:00
new gaussian smooth creates jagged keys
LOIC BRAMOULLE commented on issue blender/blender#109483 2023-06-30 21:38:30 +02:00
NLA tracks become zombies (can't be killed nor edited) if you append data from a file where these Tracks were overides on a linked armature.

Hi Brad & thanks ! Just a precision but in this case the Nla tracks are appended and not linked. But yes I "felt" that blender behaves like if these tracks were considered linked, although they…

LOIC BRAMOULLE commented on issue blender/blender#109536 2023-06-30 17:30:57 +02:00
Timeline left panel cannot be opened again if closed.

Damn you're right, I just try to load factory settings, and the arrow appears. It's probably something in my preferences then, as when I open a new file to get my startup file again, the arrow…

LOIC BRAMOULLE commented on pull request blender/blender#104532 2023-06-30 16:34:12 +02:00
Animation: Move Graph Editor settings to User Preferences

Thanks a lot @ChrisLend Ow I see, having it On in their default file wasn't a solution ? if they opened other people aniamtion file maybe that was the annoyance ?

Not sure if that would…

LOIC BRAMOULLE commented on issue blender/blender#109536 2023-06-30 08:03:31 +02:00
Timeline left panel cannot be opened again if closed.

wow that's strange, I never saw this arrow, I tried again and like in my screenshot above I still don't see it: image It looks kinda…