- Brasil
- https://www.linkedin.com/in/germano-cavalcante-77224867/
- Joined on
2012-10-07
It seems to work well here. As described in the manual: https://docs.blender.org/manual/en/4.1/animation/constraints/transform/copy_transforms.html?utm_source=blender-4.1.0-alpha#bpy-types-copytra…
I can confirm the problem. It happens because the WM_OT_obj_import
operator poll requires an active window to, if invoked, open that file selector window.
The problem is that in the context…
Thanks for the report, however this issue has been reported before, see: #114432: Regression: After clean 4.0 unpack Blender did not grab my theme from 3.6
Will merge reports. Please subscribe…
Thanks for the report, @Arunderan. I can confirm.
Problems with the color Picker on Grease Pencil have been reported before. See: #82992: Grease pencil eyedropper doesn't sample correct vertex color. #103502: Exchanging a color in Grease pencil…
Unfortunately, we can't fix issue, that is random. The Crash Log shows that the crash occurred when Undoing the move operation in edit mode. But it's still not clear why it crashed. Could it be…
It may be useful to make a screen recording showing the problem. And show all the places where this is broken:
- Mesh Selection in Solid View
- Mesh Selection in Wireframe VIew
- Selection of…
Reviewing the video I could see now that there are two addons that may be influencing the loading time.
These are:
MACHIN3tools 1.5.0.DeusEx with 7 tools, 5 pie nenus
MESHnachine 0.13.0…
I can confirm, however this issue has been reported before, see: #45493: Bone Heat weighting: failed (due to none of the vertices in an island being visible to any bones)
It may not be easy to…
This is a design question. For other modes, this merge is optional (see 6a689b5047). But for Edge and Vert Slide, this is always used because it keeps the old behavior.
In my opinion it…
I imagine the behavior changed with a41da206cd
In fact, the code is confusing, and the incremental snap option doesn't even appear in the snapping popover.
Removing it seems more correct…
I can confirm. The problem appears depending on the number of Face Nearest Steps
and the order in which the objects are tested.
Simple fix coming...
Analyzing the code, I still wonder…