Germano Cavalcante mano-wii
Germano Cavalcante closed issue blender/blender#114643 2023-11-08 21:37:14 +01:00
Remove target shear not working or not implemented
Germano Cavalcante closed issue blender/blender#114641 2023-11-08 21:25:47 +01:00
OBJ import during render => context is incorrect
Germano Cavalcante commented on issue blender/blender#114641 2023-11-08 21:25:44 +01:00
OBJ import during render => context is incorrect

I can confirm the problem. It happens because the WM_OT_obj_import operator poll requires an active window to, if invoked, open that file selector window.

The problem is that in the context…

Germano Cavalcante closed issue blender/blender#114642 2023-11-08 20:44:57 +01:00
UserPref theme colors ignored to draw UI
Germano Cavalcante commented on issue blender/blender#114642 2023-11-08 20:44:54 +01:00
UserPref theme colors ignored to draw UI

Thanks for the report, however this issue has been reported before, see: #114432: Regression: After clean 4.0 unpack Blender did not grab my theme from 3.6

Will merge reports. Please subscribe…

Germano Cavalcante commented on issue blender/blender#114622 2023-11-08 15:31:50 +01:00
Asset update problem with the Add Menu in Geometry Nodes editor

Thanks for the report, @Arunderan. I can confirm.

Germano Cavalcante commented on issue blender/blender#114624 2023-11-08 15:15:55 +01:00
Grease Pencil: Value of colors obtained by Eyedropper in Vertex Paint is affected by Color Management and Render mode

Problems with the color Picker on Grease Pencil have been reported before. See: #82992: Grease pencil eyedropper doesn't sample correct vertex color. #103502: Exchanging a color in Grease pencil…

Germano Cavalcante commented on issue blender/blender#114626 2023-11-08 14:23:42 +01:00
EXCEPTION_ACCESS_VIOLATION, Seemingly random crash

Unfortunately, we can't fix issue, that is random. The Crash Log shows that the crash occurred when Undoing the move operation in edit mode. But it's still not clear why it crashed. Could it be…

Germano Cavalcante commented on issue blender/blender#114543 2023-11-08 14:11:07 +01:00
Overlay Next: Outline of selected objects not appearing, selection crashes

It may be useful to make a screen recording showing the problem. And show all the places where this is broken:

  • Mesh Selection in Solid View
  • Mesh Selection in Wireframe VIew
  • Selection of…
Germano Cavalcante commented on pull request blender/blender#114607 2023-11-08 13:59:42 +01:00
Fix #114588: Graph Editor increment snap not working

Although it deviates a little from the bug fix, we could add the Increment option to the popover. image

This way Snap Invert would work…

Germano Cavalcante commented on issue blender/blender#114247 2023-11-08 13:18:35 +01:00
Blender 3.6.5 starting very slow

Reviewing the video I could see now that there are two addons that may be influencing the loading time.

These are:

MACHIN3tools 1.5.0.DeusEx with 7 tools, 5 pie nenus
MESHnachine 0.13.0…
Germano Cavalcante closed issue blender/blender#114602 2023-11-07 23:40:33 +01:00
Bone Heat Weighting: failed to find solution for one or more bones on a specific face
Germano Cavalcante commented on issue blender/blender#114602 2023-11-07 23:40:30 +01:00
Bone Heat Weighting: failed to find solution for one or more bones on a specific face

I can confirm, however this issue has been reported before, see: #45493: Bone Heat weighting: failed (due to none of the vertices in an island being visible to any bones)

It may not be easy to…

Germano Cavalcante commented on issue blender/blender#114594 2023-11-07 23:31:52 +01:00
Unwanted behavior - Correct UVs causes merge by distance on uv shells vertices

This is a design question. For other modes, this merge is optional (see 6a689b5047). But for Edge and Vert Slide, this is always used because it keeps the old behavior.

In my opinion it…

Germano Cavalcante commented on issue blender/blender#114588 2023-11-07 22:49:59 +01:00
Regression: snapping in graph editor with ctrl hotkey no longer functions properly

I imagine the behavior changed with a41da206cd

In fact, the code is confusing, and the incremental snap option doesn't even appear in the snapping popover.

Removing it seems more correct…

Germano Cavalcante pushed to main at blender/blender 2023-11-07 22:31:57 +01:00
9410644795 Merge branch 'blender-v4.0-release' into main
7f89063161 Fix #114596: Face Nearest with steps sometimes breaks
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Germano Cavalcante closed issue blender/blender#114596 2023-11-07 22:31:56 +01:00
Face Nearest snapping broken
Germano Cavalcante pushed to blender-v4.0-release at blender/blender 2023-11-07 22:31:29 +01:00
7f89063161 Fix #114596: Face Nearest with steps sometimes breaks
Germano Cavalcante commented on issue blender/blender#114596 2023-11-07 22:25:26 +01:00
Face Nearest snapping broken

I can confirm. The problem appears depending on the number of Face Nearest Steps and the order in which the objects are tested.

Simple fix coming...


Analyzing the code, I still wonder…