- Brasil
- https://www.linkedin.com/in/germano-cavalcante-77224867/
- Joined on
2012-10-07
So, based on the information provided, it appears that the issue is not with Blender's COLLADA (DAE) importer, but rather with the invalid mesh data in the .dae file itself.
The new method of…
Thanks for the report. I can confirm the issue you described.
I will forward this issue to our developers for further investigation.
Without a specific example file, or steps to reproduce form scratch, it may be difficult to pinpoint the exact cause of the performance drop in the solid view. However, there are a few general…
This is easily replicable from scratch. The slider settings cause high values to appear with small movements. This generates extremely heavy meshes that easily exceed the capacity of the…
I don't consider this a bug.
I can confirm the problem, it appears to have been introduced between d45f47a809dd
e071288ab290
checked 3.4 and 3.6 too, same problem
Could you double-check this? I can't replicate in 3.6
On second analysis, this can happen with any constraint that depends on the original position of the object to perform some type of offset.
"Fixing" this would mean adding changes that go…
The original crash-log shows that the crash occurred when trying to access information from an object with Subdivision in order to display 3D View statistics.
The file does not appear to have…
Seems to work fine here.
Operating system: Windows-10-10.0.22621-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3060 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 546.01
Version:…
According to the manual:
**Visual…
Thank you for the report. But as the issue is about the "Cell Fracture" addon, it should have been reported in the blender-addons repository…
Thank you for the report, @Mahrkeenerh.
Could you to provide steps on how to reproduce the issue?
Also you may want to check if any of the following related issues are similar to yours:
-…
Thank you for the report. I can confirm the issue. This appears to be related to: #106563: Viewport Shading 'Attribute' Option Broken for Instanced Geometry
Thank you for the report. I understand that the cutoff of compositor effects in 360° renders is not ideal and can result in an unseemly seam in the final view. But I can assume why this…