Still not sure if it should be TODO. In theory, any type of socket from geometry nodes, if created by some kind of hack in the shader, should not work, or this is a legal TODO.
I can confirm, however this issue has been reported before, see #106760. Will merge reports. Please subscribe in #106760 if you want to see further updates
Hey, thnaks for report. Did you attach example file to reproduce?
Sometimes it may be necessary, but if you think so, probably now it was really hasty
Probably caused by f8617fe71bc1a8b0755772b5b940e1fd6ceae8f0 @mano-wii /
Yes, finally I see everything, thanks for the updates! As I see it, the problem is that you are creating a new UV map. This has worked in the past as it was undefined behavior. The problem has…
Okay, in the end, there is just an error in console: GPUTexture: Blender Texture Not Loaded!
Hay, can you little more explain what is wrong in image? Better to do that in description of error
or in name of report.
@SteveLogue Did this fix the bug for you?
Yes, thank you for the analysis Jacques! Initially, my goal was to get good results for the new iterator. I didn't want to improve the results of existing variations in already written code. But…
I can confirm, however this issue has been reported before, see #108178. Will merge reports. Please subscribe in #108178 if you want to see further updates
This generate a loop body for different segments types. Usually, all segments is a span of indices in random memory. But potentially, all indices can be a unique sequence of range without hole…
Ah, sorry, I mistakenly focused on the behavior of the hair ...