Iliya Katushenock mod_moder
  • Russian
  • Just student

  • Joined on 2019-01-20
Iliya Katushenock commented on issue blender/blender#106760 2023-07-01 01:47:05 +02:00
OSL CheckBox socket not working in NodeGroup

Still not sure if it should be TODO. In theory, any type of socket from geometry nodes, if created by some kind of hack in the shader, should not work, or this is a legal TODO.

Iliya Katushenock closed issue blender/blender#109574 2023-07-01 01:43:54 +02:00
Bool node socket checkboxes dont work for shader nodes
Iliya Katushenock commented on issue blender/blender#109574 2023-07-01 01:43:52 +02:00
Bool node socket checkboxes dont work for shader nodes

I can confirm, however this issue has been reported before, see #106760. Will merge reports. Please subscribe in #106760 if you want to see further updates

Iliya Katushenock commented on issue blender/blender#109573 2023-07-01 00:35:21 +02:00
Artifacts created in Cycles render when object set to Shade Auto Smooth

Hey, thnaks for report. Did you attach example file to reproduce?

Iliya Katushenock commented on pull request blender/blender#109411 2023-06-30 21:21:53 +02:00
Cleanup: Update ntree_shader_disconnect_inactive_mix_branches for Rotation socket

Sometimes it may be necessary, but if you think so, probably now it was really hasty

Iliya Katushenock commented on issue blender/blender#109565 2023-06-30 21:02:53 +02:00
Regression: Array modifier change a merged Root vertex of Skin modifier

Probably caused by f8617fe71bc1a8b0755772b5b940e1fd6ceae8f0 @mano-wii /

Iliya Katushenock commented on issue blender/blender#109040 2023-06-30 19:04:41 +02:00
Overlay: Edit Mesh wireframe incorrect bias

@bonj Can you reproduce this bug?

Iliya Katushenock closed issue blender/blender#109563 2023-06-30 18:36:54 +02:00
Alpha Channel from Mesh is not rendered when used in Geometry Nodes 3.6 (from 3.5)
Iliya Katushenock commented on issue blender/blender#109563 2023-06-30 18:36:52 +02:00
Alpha Channel from Mesh is not rendered when used in Geometry Nodes 3.6 (from 3.5)

Yes, finally I see everything, thanks for the updates! As I see it, the problem is that you are creating a new UV map. This has worked in the past as it was undefined behavior. The problem has…

Iliya Katushenock commented on issue blender/blender#109563 2023-06-30 18:16:53 +02:00
Alpha Channel from Mesh is not rendered when used in Geometry Nodes 3.6 (from 3.5)

Okay, in the end, there is just an error in console: GPUTexture: Blender Texture Not Loaded!

Iliya Katushenock commented on issue blender/blender#109564 2023-06-30 18:04:02 +02:00
Display motion path without modifiers

Hay, can you little more explain what is wrong in image? Better to do that in description of error or in name of report.

Iliya Katushenock commented on issue blender/blender#109563 2023-06-30 17:43:47 +02:00
Alpha Channel from Mesh is not rendered when used in Geometry Nodes 3.6 (from 3.5)

Hi, thanks for report, for me this look the same incorrect both in 3.5 and 4.0: image

Iliya Katushenock commented on issue blender/blender#109279 2023-06-30 16:43:11 +02:00
Volume shader not working right with geometry nodes and curves

@SteveLogue Did this fix the bug for you?

Iliya Katushenock commented on pull request blender/blender#109537 2023-06-30 14:46:30 +02:00
Experiment: Regular iterator for new index mask

Yes, thank you for the analysis Jacques! Initially, my goal was to get good results for the new iterator. I didn't want to improve the results of existing variations in already written code. But…

Iliya Katushenock pushed to tmp_test_mask_iterator at mod_moder/blender 2023-06-30 14:42:04 +02:00
bd223ff65e prs+
Iliya Katushenock closed issue blender/blender#109556 2023-06-30 14:33:45 +02:00
Simulation nodes loosing materials
Iliya Katushenock commented on issue blender/blender#109556 2023-06-30 14:33:43 +02:00
Simulation nodes loosing materials

I can confirm, however this issue has been reported before, see #108178. Will merge reports. Please subscribe in #108178 if you want to see further updates

Iliya Katushenock commented on pull request blender/blender#109405 2023-06-30 12:52:47 +02:00
WIP: Geometry Nodes: Easing Node

This generate a loop body for different segments types. Usually, all segments is a span of indices in random memory. But potentially, all indices can be a unique sequence of range without hole…

Iliya Katushenock closed issue blender/blender#109538 2023-06-30 11:47:32 +02:00
Mesh edit mode selection overlay not visible when modifier on cage enable and curves attached to mesh
Iliya Katushenock commented on issue blender/blender#109538 2023-06-30 11:47:29 +02:00
Mesh edit mode selection overlay not visible when modifier on cage enable and curves attached to mesh

Ah, sorry, I mistakenly focused on the behavior of the hair ...