I think this node could be useful in a scenarios where the base geometry is generated with GN and there is a need for specific selection without going out of the procedural workflow. Same goes for…
Thanks!
Some time ago I was checking Intel's repo for any signs of movement with respect to this bug and I found the following commit that might be connected:
@zeroCaos you should report this as a separate issue. This ticket is for viewport freeze related to using multiple Blender instances.
It would be great if this patch landed in 4.1.
In my opinion it is far more important than vast majority of new features that landed in the last 6 months. What is new feature good for if you…
- If tiling is active, render a low resolution version of the scene (without tiling) to fill out the Path Guiding structure, then render the full resolution image (with tiling), using the…
@MikolajNeronowicz you can try Debian. It has ROCm stack in the official repository (HIP version 5.2). That's the same ROCm version as in this ticket. I'd test this config, but I don't own Navi…
Have you tried importing bare geometry without the textures? Blender doesn't have mipmapping, so all your textures are loaded to VRAM in full size. Maybe this is causing the crash?
New packages were just uploaded to Debian unstable and this bug: https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=1051189 is fixed:
libigc1 - 1.0.15136.3-1 libigdfcl1 - 1.0.15136.3-1 intel-o…
Please put your system specification in the body of text, not in the title.
Just a heads up - graphics compiler (libigc1) has been upgraded in Debian unstable. Unfortunately there is a conflict and the upgrade removes intel-opencl-icd
and makes it uninstallable:…
Shader texture nodes by default use UV coordinates. Geometry Nodes by default use the same vector as you would find in Position
Node, which gives results identical to object coordinates.
With…
I also think that this sounds weird. I think that there is no harm in having naming that is sometimes more loose, but is easier to understand even if this breaks some abstract naming rules. With…
I've run VRAM monitoring script from a separate directory than Blender builds, and no matter what scene or load I test the VRAM counter sits at 15.91G. I tried benchmark scene, heavy productions…
That worked. Now I'm getting:
[12:42:46] Intel(R) Arc(TM) A770 Graphics: 15.91G; Intel(R) Arc(TM) A770 Graphics: 15.91G;