- Sweden
- https://www.artstation.com/danielgryningstjerna
-
Blender Enjoyer
- Joined on
2018-10-29
I explored more into setting up Alt to be linked duplication.
I ran into a few issues.
- When you press alt, while you are highlighting a transform gizmo, it unhighlights. (even…
Seems very useful! Thanks for working on more UV stuff! Always appreciated :)
How did you capture expected result gif?
Currently, you can kind of get a similar result with Alt+S if two edge loops are almost overlapping, but it's a hack and won't give perfect results.
I can confirm behavior but not sure if this is bug. Comparison with other software is not a reason.
Did this not used to work in Blender before? Seems like one of the most basic modeling…
Would be great if this landed in 4.1 for now, and then later in 4.2, fix it for real. It would be a bit weird if all other formats supports drag and drop, but not fbx, especially since fbx is the…
Super cool! 🥳 Nice that it will finally be added to Blender soon!
Finally! 🥳 I wanted this for so long! It's insane how it has not been there in the first place!
Thanks a lot for making the patch! :)
Never mind, this seems to work.
bl_info = { "name" : "Drag & Drop fbx", "author" : "DanGry", "version": (1, 0, 0), "blender" : (4, 1, 0), "warning" : "", …
@Samuel-Bilek-1 Thanks a lot for making this patch! ❤️ And congrats on landing it!
Me and some collages was just talking about how nice it would be to have this as an option! Makes it a…
Super nice patch! ❤️ 🥳
It would be super convient to have when you whant to see how the texurer looks under the uv islands, without needing to hide it.
Is there anyone who is is…
@mano-wii @HooglyBoogly Alright, thanks for the explanation. I hope we can see an edit mode that can use Mesh in the future. 😄
In the meanwhile, I'll will stick to 4.0 for production work…
Committed a fix.
Hi @JacquesLucke Thanks a lot for the fix! Its much appreciated! :)
Note that the name
DATA_PT_modifiers
that's used in the script collides with the existing…
@PratikPB2123 @iss Made an even easier test case that can just be run from the script editor:
import bpy
from bpy.types import Panel
def modifiers_ui_with_list(context, layout,…