Daniel Gryningstjerna Dan-Gry
Daniel Gryningstjerna commented on issue blender/blender#119560 2024-03-17 12:28:27 +01:00
Wanderer Demo Crash in 4.1 and 4.2

Can't reproduce this issue (Linux, RTX 3060). Is it necessary to run Blender from the archive in order to trigger this crash? If no, can you extract the files and run file debug_log.cmd and…

Daniel Gryningstjerna opened issue blender/blender#119560 2024-03-16 15:51:16 +01:00
Wanderer Demo Crash in 4.1 and 4.2
Daniel Gryningstjerna opened issue blender/blender#119556 2024-03-16 15:09:45 +01:00
Grid Snap Does not work with Snap Base
Daniel Gryningstjerna commented on pull request blender/blender#113427 2024-03-14 13:46:11 +01:00
Geometry Nodes: Resample Edges node

Any news? Seems very useful and would make it easier to make new types of modeling tools and modifiers that is not possible currently.

Daniel Gryningstjerna commented on pull request blender/blender#117366 2024-03-12 18:00:54 +01:00
Modifiers: Add custom attribute weight support to bevel modifier

I'm still keeping an eye on the proposal regarding attribute references, but unfortunately my work load has pretty much doubled in…

Daniel Gryningstjerna commented on pull request blender/blender#117366 2024-03-12 17:40:52 +01:00
Modifiers: Add custom attribute weight support to bevel modifier

Any news? Seems really useful! and Bevel v2 is still very far away.

Daniel Gryningstjerna opened issue blender/blender#119384 2024-03-12 15:43:56 +01:00
Outliner: Enter edit mode dot CTRL click Crash
Daniel Gryningstjerna commented on pull request blender/blender#118968 2024-03-11 20:13:06 +01:00
WIP: Shift Extrude and Duplicate of meshes and objects

I explored more into setting up Alt to be linked duplication.

I ran into a few issues.

  1. When you press alt, while you are highlighting a transform gizmo, it unhighlights. (even…
Daniel Gryningstjerna commented on pull request blender/blender#119329 2024-03-11 16:46:37 +01:00
UV: add UV orientation overlay to UV editor

Seems very useful! Thanks for working on more UV stuff! Always appreciated :)

Daniel Gryningstjerna commented on issue blender/blender#119253 2024-03-09 16:19:34 +01:00
Extrude Along Normal does not move edges to the expected direction

How did you capture expected result gif?

Like this:Hacky Extrude Edge Along Normals

Daniel Gryningstjerna commented on issue blender/blender#119253 2024-03-09 16:16:53 +01:00
Extrude Along Normal does not move edges to the expected direction

How did you capture expected result gif?

Currently, you can kind of get a similar result with Alt+S if two edge loops are almost overlapping, but it's a hack and won't give perfect results.

Daniel Gryningstjerna commented on issue blender/blender#119253 2024-03-09 16:02:58 +01:00
Extrude Along Normal does not move edges to the expected direction

I can confirm behavior but not sure if this is bug. Comparison with other software is not a reason.

Did this not used to work in Blender before? Seems like one of the most basic modeling…

Daniel Gryningstjerna opened issue blender/blender#119253 2024-03-09 15:41:36 +01:00
Extrude Edge Along Normals Tool Does Not Work as Expected Anymore
Daniel Gryningstjerna commented on pull request blender/blender-addons#105212 2024-03-07 13:42:31 +01:00
FBX IO: Add file handler

Would be great if this landed in 4.1 for now, and then later in 4.2, fix it for real. It would be a bit weird if all other formats supports drag and drop, but not fbx, especially since fbx is the…

Daniel Gryningstjerna commented on pull request blender/blender#118968 2024-03-02 13:59:19 +01:00
WIP: Shift Extrude and Duplicate of meshes and objects

Super cool! 🥳 Nice that it will finally be added to Blender soon!

Daniel Gryningstjerna commented on pull request blender/blender#118760 2024-02-26 22:42:30 +01:00
Customizable Rotation Snap Increment Values

Finally! 🥳 I wanted this for so long! It's insane how it has not been there in the first place!

Thanks a lot for making the patch! :)

Daniel Gryningstjerna commented on issue blender/blender#118687 2024-02-23 22:41:20 +01:00
Drag and drop works for all formats except .fbx and .gltf

Never mind, this seems to work.

bl_info = { "name" : "Drag & Drop fbx", "author" : "DanGry", "version": (1, 0, 0), "blender" : (4, 1, 0), "warning" : "", …

Daniel Gryningstjerna opened issue blender/blender#118687 2024-02-23 22:05:45 +01:00
Drag and drop works for all formats except .fbx and .gltf
Daniel Gryningstjerna commented on pull request blender/blender#117381 2024-02-20 12:57:59 +01:00
UV: support changing the opacity of the UV stretching overlay

@Samuel-Bilek-1 Thanks a lot for making this patch! ❤️ And congrats on landing it!

Me and some collages was just talking about how nice it would be to have this as an option! Makes it a…

Daniel Gryningstjerna commented on pull request blender/blender#111076 2024-02-01 22:15:18 +01:00
UI: Gizmo Button for Lock Camera to View

Thanks a lot! @Harley 🥳 Look forward to use this in 4.1! 😄