Daniel Gryningstjerna Dan-Gry
Daniel Gryningstjerna commented on pull request blender/blender#118968 2024-03-11 20:13:06 +01:00
WIP: Shift Extrude and Duplicate of meshes and objects

I explored more into setting up Alt to be linked duplication.

I ran into a few issues.

  1. When you press alt, while you are highlighting a transform gizmo, it unhighlights. (even…
Daniel Gryningstjerna commented on pull request blender/blender#119329 2024-03-11 16:46:37 +01:00
UV: add UV orientation overlay to UV editor

Seems very useful! Thanks for working on more UV stuff! Always appreciated :)

Daniel Gryningstjerna commented on issue blender/blender#119253 2024-03-09 16:19:34 +01:00
Extrude Along Normal does not move edges to the expected direction

How did you capture expected result gif?

Like this:Hacky Extrude Edge Along Normals

Daniel Gryningstjerna commented on issue blender/blender#119253 2024-03-09 16:16:53 +01:00
Extrude Along Normal does not move edges to the expected direction

How did you capture expected result gif?

Currently, you can kind of get a similar result with Alt+S if two edge loops are almost overlapping, but it's a hack and won't give perfect results.

Daniel Gryningstjerna commented on issue blender/blender#119253 2024-03-09 16:02:58 +01:00
Extrude Along Normal does not move edges to the expected direction

I can confirm behavior but not sure if this is bug. Comparison with other software is not a reason.

Did this not used to work in Blender before? Seems like one of the most basic modeling…

Daniel Gryningstjerna opened issue blender/blender#119253 2024-03-09 15:41:36 +01:00
Extrude Edge Along Normals Tool Does Not Work as Expected Anymore
Daniel Gryningstjerna commented on pull request blender/blender-addons#105212 2024-03-07 13:42:31 +01:00
FBX IO: Add file handler

Would be great if this landed in 4.1 for now, and then later in 4.2, fix it for real. It would be a bit weird if all other formats supports drag and drop, but not fbx, especially since fbx is the…

Daniel Gryningstjerna commented on pull request blender/blender#118968 2024-03-02 13:59:19 +01:00
WIP: Shift Extrude and Duplicate of meshes and objects

Super cool! 🥳 Nice that it will finally be added to Blender soon!

Daniel Gryningstjerna commented on pull request blender/blender#118760 2024-02-26 22:42:30 +01:00
Customizable Rotation Snap Increment Values

Finally! 🥳 I wanted this for so long! It's insane how it has not been there in the first place!

Thanks a lot for making the patch! :)

Daniel Gryningstjerna commented on issue blender/blender#118687 2024-02-23 22:41:20 +01:00
Drag and drop works for all formats except .fbx and .gltf

Never mind, this seems to work.

bl_info = { "name" : "Drag & Drop fbx", "author" : "DanGry", "version": (1, 0, 0), "blender" : (4, 1, 0), "warning" : "", …

Daniel Gryningstjerna opened issue blender/blender#118687 2024-02-23 22:05:45 +01:00
Drag and drop works for all formats except .fbx and .gltf
Daniel Gryningstjerna commented on pull request blender/blender#117381 2024-02-20 12:57:59 +01:00
UV: support changing the opacity of the UV stretching overlay

@Samuel-Bilek-1 Thanks a lot for making this patch! ❤️ And congrats on landing it!

Me and some collages was just talking about how nice it would be to have this as an option! Makes it a…

Daniel Gryningstjerna commented on pull request blender/blender#111076 2024-02-01 22:15:18 +01:00
UI: Gizmo Button for Lock Camera to View

Thanks a lot! @Harley 🥳 Look forward to use this in 4.1! 😄

Daniel Gryningstjerna commented on pull request blender/blender#109318 2024-01-31 22:51:30 +01:00
UI: Automatic X-Ray

This would be very useful! any news?

Daniel Gryningstjerna commented on pull request blender/blender#117381 2024-01-30 20:29:53 +01:00
UV: support changing the opacity of the UV stretching overlay

Super nice patch! ❤️ 🥳

It would be super convient to have when you whant to see how the texurer looks under the uv islands, without needing to hide it.

Is there anyone who is is…

Daniel Gryningstjerna commented on issue blender/blender#117438 2024-01-23 20:37:55 +01:00
Regression: Performance with the new Smooth by Angle is significantly slower then auto smooth in 4.0

@mano-wii @HooglyBoogly Alright, thanks for the explanation. I hope we can see an edit mode that can use Mesh in the future. 😄

In the meanwhile, I'll will stick to 4.0 for production work…

Daniel Gryningstjerna opened issue blender/blender#117438 2024-01-23 10:02:16 +01:00
Regression: Performance with the new Smooth by Angle is significantly slower then auto smooth in 4.0
Daniel Gryningstjerna opened issue blender/blender#117410 2024-01-22 15:40:23 +01:00
Applying data transfer modifier does not add the normal's to the object
Daniel Gryningstjerna commented on issue blender/blender#117077 2024-01-19 11:19:48 +01:00
Close/Open Panels Does not Work in some cases with Layoute Panel

Committed a fix.

Hi @JacquesLucke Thanks a lot for the fix! Its much appreciated! :)

Note that the name DATA_PT_modifiers that's used in the script collides with the existing…

Daniel Gryningstjerna commented on issue blender/blender#117077 2024-01-17 17:30:13 +01:00
Close/Open Panels Does not Work in some cases with Layoute Panel

@PratikPB2123 @iss Made an even easier test case that can just be run from the script editor:


import bpy
from bpy.types import Panel


def modifiers_ui_with_list(context, layout,…