Duarte Farrajota Ramos DuarteRamos
Duarte Farrajota Ramos commented on issue blender/blender#121434 2024-05-13 10:48:15 +02:00
Simplified SVG Icon Implementation

This looks quite stunning, a pleasure to the eyes.

If this means we start shipping the SVG icons as files on disk maybe this opens up the possibility of users editing the files themselves.

Ho…

Duarte Farrajota Ramos commented on pull request blender/blender#121603 2024-05-09 11:20:48 +02:00
UI Experiment: Material Symbols font

Other than UI use as icons these can also be convenient for modeling, if used in Font objects in a 3D scene for quickly adding symbols or icons.

One other potential use is as rich overlays…

Duarte Farrajota Ramos commented on issue blender/blender#120736 2024-04-17 16:12:06 +02:00
Snap Closest from Bezier Curve object has one unit offset in Blender 4.1

This seems to be fixed in 4.2. @DuarteRamos : please check in a fresh 4.2 build from https://builder.blender.org/download/daily/

Indeed, 4.2 doesn't show the same symptoms, snapping to…

Duarte Farrajota Ramos opened issue blender/blender#120736 2024-04-17 11:09:10 +02:00
Snap Closest from Bezier Curve object has one unit offset in Blender 4.1
Duarte Farrajota Ramos commented on pull request blender/blender#120148 2024-04-03 17:07:51 +02:00
UI: Collapse XYZ Operations in Status Bar

A small line chaining combinations only works acceptably for individual ones, feels weird with multiple options

image.png

Duarte Farrajota Ramos commented on pull request blender/blender#120148 2024-04-02 23:10:25 +02:00
UI: Collapse XYZ Operations in Status Bar

Really like how much more compact it is, nice work!

Not to rain on your parade, but we may need some sort of separator between key sequences to be able to distinguish between several mutually…

Duarte Farrajota Ramos commented on pull request blender/blender#117815 2024-03-13 20:26:13 +01:00
UI: Color Tooltips

You could potentially save some space and balance it out a bit by putting the hex in the top right. Though that might break conventions for titles, not sure.

That does look tidier, though…

Duarte Farrajota Ramos commented on pull request blender/blender#117815 2024-02-15 21:11:01 +01:00
UI: Color Tooltips

Just a mockup, but you mean like this?

Yes, I think that looks better. I'd keep this version either as is, or perhaps with the "Hex:" label.

Duarte Farrajota Ramos commented on pull request blender/blender#117815 2024-02-15 19:01:00 +01:00
UI: Color Tooltips

Do you think the color swatch should come first, before the color codes?. Thinking about it, if the main goal is showing a larger preview, maybe it should be first, and closer to the original…

Duarte Farrajota Ramos commented on pull request blender/blender#117815 2024-02-15 18:54:29 +01:00
UI: Color Tooltips

@DuarteRamos

How does this look?

Looks great now, much more readable. Padding numbers to the same length is also very welcome. Only the HEX value seems slightly off, but I supposed it…

Duarte Farrajota Ramos commented on pull request blender/blender#117815 2024-02-15 12:06:44 +01:00
UI: Color Tooltips

This looks useful. I think you should monospace the color values, it would improve readability, at lease the number part, if that is feasible

RGBA:	0.071,	0.710,	0.620,	0.543
HSVA:	0.476,…
Duarte Farrajota Ramos commented on pull request blender/blender#117654 2024-01-30 11:31:13 +01:00
UI: TreeView Changes

This looks better. Is the elbow always curved? Not sure if its possible to make it follow some theme parameter like UI corner radius, so it doesn't look off in themes without rounding.

Duarte Farrajota Ramos opened issue blender/blender#117298 2024-01-18 18:34:06 +01:00
Top Bar glitches after switching scene with UI scale greater than 1.0
Duarte Farrajota Ramos commented on pull request blender/blender#117254 2024-01-18 11:32:57 +01:00
Text Editor: Search text highlight

This would be a really welcome addition though

Duarte Farrajota Ramos commented on pull request blender/blender#117117 2024-01-16 12:44:21 +01:00
WIP: UI: Camera View Drawing

Oh, that might work and would be nicely consistent. Although I have been trying hard to take inspiration from camera viewfinders and monitors so it looks more familiar to camera operators.

You…

Duarte Farrajota Ramos commented on pull request blender/blender#117117 2024-01-15 10:29:45 +01:00
WIP: UI: Camera View Drawing

Trying to find some way of differentiating between active (selected) and locked, in some way that combines well. As in I don't want a red outline around a gold outline.

A few alternative…

Duarte Farrajota Ramos commented on pull request blender/blender#117117 2024-01-14 23:40:58 +01:00
WIP: UI: Camera View Drawing

Are the orange corners just for visibility purposes, or are they functional somehow? As it stands they look draggable like a gizmo to adjust something, but I don't know what they'd be useful…

Duarte Farrajota Ramos commented on pull request blender/blender#117008 2024-01-12 10:19:08 +01:00
UI Experiment: Workspace Tooltip Previews

@DuarteRamos - Have you noticed a way of getting the bitmap of an interface icon?

I know how to get icon to show in Python layouts, but I don't think it would be useful here, would it?

Duarte Farrajota Ramos commented on pull request blender/blender#117008 2024-01-11 18:04:33 +01:00
UI Experiment: Workspace Tooltip Previews

That is worth experimenting with, but not sure it if that would give us anything more than the name itself. That would need some thought. So many of the the layouts have the 3D View as the…

Duarte Farrajota Ramos commented on pull request blender/blender#117008 2024-01-11 10:39:18 +01:00
UI Experiment: Workspace Tooltip Previews

It would be interesting if we could somehow assign an editor icon for the workspace. Say show a Compositor icon for the compositing workdpace, or an NLA or Curve editor for the Animation