Frozen_Death_Knight Frozen_Death_Knight
  • Joined on 2019-01-06
Frozen_Death_Knight commented on pull request blender/blender#120514 2024-04-11 15:57:04 +02:00
Fix #120447: Anim/Drivers on Bone Collections created in 4.0 break in 4.1

I also committed this PR on the blender-v4.1-release branch as 91294ccd5ab5ec66954d01732f49bac9bddc3239

Thank you so much for fixing this for 4.1! Any ideas of when to expect the patched…

Frozen_Death_Knight opened issue blender/blender#120447 2024-04-10 00:51:56 +02:00
New Bone Collections system in 4.1 breaks visibility drivers from the old system (especially when put into an hierarchy)
Frozen_Death_Knight opened issue blender/blender#118406 2024-02-17 14:34:43 +01:00
Renaming objects from a linked asset will break the link with no way to reconnect it
Frozen_Death_Knight opened issue blender/blender#117927 2024-02-07 00:16:19 +01:00
Limit Rotation for bone constraints resets the bone/controller back to the original position when reaching the number limit
Frozen_Death_Knight commented on issue blender/blender#114722 2023-12-18 20:41:09 +01:00
Smooth by Angle doesn't always work with sharpness (I also fixed it with a new node setup)

So, has any of the devs been able to take a look at my issue yet? Have they tried my solution?

Frozen_Death_Knight commented on issue blender/blender#114022 2023-11-14 00:09:22 +01:00
Can't boolean based on Face Set ID selections

It seems like you're having a misunderstanding.

The node tree is still a little complex for us to identify the problem quickly, but from what I can understand in the image, you are…

Frozen_Death_Knight commented on issue blender/blender#114722 2023-11-11 18:47:09 +01:00
Smooth by Angle doesn't always work with sharpness (I also fixed it with a new node setup)

I am not able to find certain line in manual, but that seems to me as expected behavior. Sharpness is used to calculate smoothed normals, so this should works with smoothing by angle. …

Frozen_Death_Knight opened issue blender/blender#114722 2023-11-10 21:29:28 +01:00
Smooth by Angle doesn't always work with sharpness (I also fixed it with a new node setup)
Frozen_Death_Knight commented on issue blender/blender#114022 2023-10-22 22:02:04 +02:00
Can't boolean based on Face Set ID selections

Hi, thanks for report. I'm not sure what this report is about. Did you means, 0-ID do not mean false-selection attribute values?

I am not sure what you are asking about. What I mean by 0 and…

Frozen_Death_Knight opened issue blender/blender#114022 2023-10-22 05:39:20 +02:00
Can't boolean based on Face Set ID selections
Frozen_Death_Knight opened issue blender/blender#109038 2023-06-16 00:26:35 +02:00
Broken personal keybinds in 4.0