Frozen_Death_Knight Frozen_Death_Knight
  • Joined on 2019-01-06
Frozen_Death_Knight commented on issue blender/blender#127151 2024-09-12 16:20:14 +02:00
Material/Render Modes are much slower at saving the project than Solid/Wired Edges Modes

@PratikPB2123 @Alaska Wouldn't it make more sense though to have the thumbnail just screenshot the 3D Viewport exclusively as an option without all the UI getting in the way? Forcing Blender to…

Frozen_Death_Knight commented on issue blender/blender#127151 2024-09-04 17:28:29 +02:00
Material/Render Modes are much slower at saving the project than Solid/Wired Edges Modes

Also, I've done this testing on both Windows and Linux across multiple projects. This is an issue that's consistent across every project file I've worked on for some time.

Frozen_Death_Knight opened issue blender/blender#127151 2024-09-04 17:24:12 +02:00
Material/Render Modes are much slower at saving the project than Solid/Wired Modes
Frozen_Death_Knight commented on issue blender/blender#123212 2024-06-19 20:29:40 +02:00
Can't use Swedish keybinds on Linux Mint (Unsupported keys: Unknown)

@ChengduLittleA § becomes \ on Windows. image

Å becomes ]. image

Ä becomes…

Frozen_Death_Knight commented on issue blender/blender#118250 2024-06-18 18:22:23 +02:00
Sculpt Mode Transform Pivot and 3D Cursor

A big reason why people aren't too keen on the 3D Cursor right now is the fact that there are no gizmo controls for handling its translate and rotational values. Activating the 3D Cursor tool…

Frozen_Death_Knight commented on issue blender/blender#123212 2024-06-18 17:22:09 +02:00
Can't use Swedish keybinds on Linux Mint (Unsupported keys: Unknown)

@ChengduLittleA Yes, the > key is working like on Windows with the exception of § that produces a new behaviour and the Å, Ä, and Ö keys that still produce the old Unsupported Keys error.…

Frozen_Death_Knight commented on issue blender/blender#123212 2024-06-17 21:39:03 +02:00
Can't use Swedish keybinds on Linux Mint (Unsupported keys: Unknown)

@ChengduLittleA Okay, nice that you found something out! :)

Just bear in mind though that I would like my keys to still be compatible with Windows in terms of behaviour. On Windows the "< >

Frozen_Death_Knight commented on issue blender/blender#123212 2024-06-15 20:44:35 +02:00
Can't use Swedish keybinds on Linux Mint (Unsupported keys: Unknown)

@ChengduLittleA I've tried Swedish, Swedish (US), English (UK), and English (US) on Linux Mint. None of them work. At least with the English versions I was able to change the shortcuts, but when…

Frozen_Death_Knight opened issue blender/blender#123212 2024-06-14 04:24:57 +02:00
Can't use Swedish keybinds on Linux Mint (Unsupported keys: Unknown)
Frozen_Death_Knight commented on pull request blender/blender#123202 2024-06-13 20:44:35 +02:00
Experiment: 3 ways to position the asset shelf popup under the cursor

Personally I would like to see the ability to choose. It's not unusual to have various settings for dealing with brush management. Though, if I would pick I would have it on brush selection or…

Frozen_Death_Knight commented on issue blender/blender#70173 2024-06-13 20:40:16 +02:00
MultiRes+Solidify while trying to use Sculpt Mode cause Blender to crash

@LukasTonne Yes, I can confirm that it no longer crashes. Good job! :)

Frozen_Death_Knight commented on issue blender/blender#122114 2024-05-23 16:15:53 +02:00
Brush Assets: Shortcut to call brush asset shelf popup?

B has for a long time been associated with the main brush tool, whether it's a 2D or 3D software. At least make it B for the Industry Standard keymap for Sculpt Mode, Grease Pencil, or any mode…

Frozen_Death_Knight commented on issue blender/blender#122114 2024-05-23 00:17:22 +02:00
Brush Assets: Shortcut to call brush asset shelf popup?

Personally I think B or shift+B is appropriate if B is occupied by the Brush tool itself, but that's just me.

Question, will the pop-up allow us to immediately type in search words upon…

Frozen_Death_Knight commented on pull request blender/blender#120514 2024-04-11 15:57:04 +02:00
Fix #120447: Anim/Drivers on Bone Collections created in 4.0 break in 4.1

I also committed this PR on the blender-v4.1-release branch as 91294ccd5ab5ec66954d01732f49bac9bddc3239

Thank you so much for fixing this for 4.1! Any ideas of when to expect the patched…

Frozen_Death_Knight opened issue blender/blender#120447 2024-04-10 00:51:56 +02:00
New Bone Collections system in 4.1 breaks visibility drivers from the old system (especially when put into an hierarchy)
Frozen_Death_Knight opened issue blender/blender#118406 2024-02-17 14:34:43 +01:00
Renaming objects from a linked asset will break the link with no way to reconnect it
Frozen_Death_Knight opened issue blender/blender#117927 2024-02-07 00:16:19 +01:00
Limit Rotation for bone constraints resets the bone/controller back to the original position when reaching the number limit
Frozen_Death_Knight commented on issue blender/blender#114722 2023-12-18 20:41:09 +01:00
Smooth by Angle doesn't always work with sharpness (I also fixed it with a new node setup)

So, has any of the devs been able to take a look at my issue yet? Have they tried my solution?

Frozen_Death_Knight commented on issue blender/blender#114022 2023-11-14 00:09:22 +01:00
Can't boolean based on Face Set ID selections

It seems like you're having a misunderstanding.

The node tree is still a little complex for us to identify the problem quickly, but from what I can understand in the image, you are…

Frozen_Death_Knight commented on issue blender/blender#114722 2023-11-11 18:47:09 +01:00
Smooth by Angle doesn't always work with sharpness (I also fixed it with a new node setup)

I am not able to find certain line in manual, but that seems to me as expected behavior. Sharpness is used to calculate smoothed normals, so this should works with smoothing by angle. …