Hadrien HadrienBrissaud
Hadrien commented on pull request blender/blender#121923 2024-05-17 22:16:54 +02:00
UI: Toggle Camera Guides in Viewport Overlays

I agree with keeping passepartout outside of overlays, since it doesn't "block" the view like other overlays, which is usually why one wants to toggle them off. It's a bit of an exception in that…

Hadrien created repository HadrienBrissaud/blender 2024-05-02 12:15:46 +02:00
Hadrien commented on pull request blender/blender#120998 2024-04-25 19:38:16 +02:00
UI: Edge Highlighting While Resizing Editors
  1. the extended hit width makes the edge easier to grab while otherwise not stepping on content, as far as I've observed. The sidebar "arrow" handle takes precedence over the edge, which is nice.…
Hadrien commented on pull request blender/blender#120998 2024-04-24 20:52:15 +02:00
UI: Edge Highlighting While Resizing Editors

Any chance a build can be triggered? the idea on paper reminds me of how GNOME allows to resize windows. I haven't used it in a while, but loved it back then.

Hadrien commented on pull request blender/blender#121043 2024-04-24 20:40:50 +02:00
Node Tools: Add mouse position node, wait for cursor option

I realize better now how the scope of these additions to user-made tools (camera matrix, etc) is deeper than I thought. In this light, would you not expect to keep count of clicks explicitly? I…

Hadrien commented on pull request blender/blender#120124 2024-04-01 20:34:01 +02:00
UI: Status Bar Keymap Spacing

This definitely feels cleaner. You had to make a special case for the mouse icons? I imagine they are left-aligned in the first place so they can be swapped for those with the click motion lines…

Hadrien commented on pull request blender/blender#120124 2024-04-01 18:29:02 +02:00
UI: Status Bar Keymap Spacing

I think this works well with the "mouse" icons, but for the keycap (letter) icons, which fill the available width, the spacing appears just a bit cramped. Looking at before/after, I don't…

Hadrien commented on pull request blender/blender#119193 2024-03-08 11:38:10 +01:00
UI Experiment: Image Sequence Collapse

Great, that's super welcome. Saves space, makes missing files obvious, informs you of the frame range immediately. Maybe use a slightly different icon, to spot sequences at a glance ?

![Sequence…

Hadrien commented on pull request blender/blender#119072 2024-03-05 11:47:43 +01:00
WIP: UI: Preferences Search

Oh that's neat. I guess this is most useful for users who aren't yet familiar with the wealth of settings, but even I tend to get lost in there, on the infrequent occasion I need to tweak…

Hadrien commented on pull request blender/blender#118640 2024-02-23 04:26:24 +01:00
UI: Changes to Props Dialogs

Right, I didn't realize there is potential for ambiguity. One program I use call these "Resize image" and "Resize canvas" respectively, and Krita calls them "Scale image to new size" and "Resize…

Hadrien commented on pull request blender/blender#118640 2024-02-23 03:36:24 +01:00
UI: Changes to Props Dialogs

Why rephrase "Resize image"? It seems to me that "Scale image to new size" suggests using a scaling factor or percentage, but the dialog expects absolute pixel numbers. I'm not sure the new title…

Hadrien commented on pull request blender/blender#118091 2024-02-12 16:21:16 +01:00
UI Experiment: Named Undo Snapshots

Right now I can rotate a single object and the Undo History will get an entry of "Rotate", the name of the operator.

But the "Info Editor" gets an entry that says "bpy.ops.transform.rotate…

Hadrien commented on pull request blender/blender#118091 2024-02-11 14:36:59 +01:00
UI Experiment: Named Undo Snapshots

Navigating the undo list isn't made easy, partly because it doesn't tell you the actual values fed to operators, so it is often a wild guess where you should click to revert the file to an…

Hadrien commented on pull request blender/blender#117414 2024-01-23 21:34:41 +01:00
Anim: bone collections, add 'solo' flag

Typically, DAWs (digital audio workstations) use an "S" for the solo button. It is always placed next to an "M" for mute, and is pretty much universal to my knowledge (except for Audacity, which…

Hadrien commented on pull request blender/blender#117156 2024-01-17 02:17:39 +01:00
UI: Improvements to Confirmation of Apply Modifier

@HadrienBrissaud - I updated the PR and the screen captures in the first comment. Is this what you had in mind?

Yes, pretty much. I think we're gaining in clarity by separating the action…

Hadrien commented on pull request blender/blender#117156 2024-01-16 17:26:03 +01:00
UI: Improvements to Confirmation of Apply Modifier

Just a quick note, right now these two statements (the dialog title, and the dialog message) contain 3 items, 1 of which ("Apply modifier") is common to both sentences, but in a reversed order.…

Hadrien commented on pull request blender/blender#117096 2024-01-15 03:59:58 +01:00
UI Demonstration: Undo History as Actions, not Waypoints

If I try to clear out my preconceptions, it feels pretty natural. You actually included a separator between past and future actions, and that makes things considerably clearer. I still think the…

Hadrien commented on pull request blender/blender#117096 2024-01-14 13:55:30 +01:00
UI Demonstration: Undo History as Actions, not Waypoints

It's terrific to know I'm being helpful, I can be insecure about giving feedback. ✌ My download speeds are capped to 7kbps right now (undersea cable is mangled) so let's see if I can snatch the…

Hadrien commented on pull request blender/blender#117096 2024-01-14 00:21:17 +01:00
UI Demonstration: Undo History as Actions, not Waypoints

But mockups are certainly welcome. Have you actually applied this patch and tried it? If you don't compile I can make a build for you to try.

No, I don't have a build environment setup.…

Hadrien commented on pull request blender/blender#117096 2024-01-13 21:12:48 +01:00
UI Demonstration: Undo History as Actions, not Waypoints

That makes sense ! I can never tell, when opening that list, whether I should click on the action itself or the one before it... to me that's because it's not obvious that the dot represents "the…