- Amsterdam, Netherlands
- https://socel.net/@julienkaspart
-
3D Artist @ Blender. Sculpt, Paint & Texture Module Coordinator
- Joined on
2018-02-01
I think this is going in the right direction. Dimming the values of wires depending on the selection mode is hurting readability.
I'd propose to take this further. Remove this overlay option.…
I think a good way to continue for now is to split the PR up.
These aspects of the PR are all good to me on the usability side:
- The preference toggle to turn fresnel off in both object and…
Another update. No polishing or work on icons yet.
- Added missing brushes from various modes.
- Added color back to Gpencil icons but with a shadow for improved readability (Still not ideal…
Some more notes for the list:
- Improve MMB scrolling behavior (especially for pen users)
- Sorting options for assets (Sort by catalog instead of just by name)
I'd like us to take a few steps back and have a look at what we're trying to fix or improve in the first place.
Why is the fresnel now using transparency over just changing the wire…
@Sergey would any of you have time to work on this?
@ideasman42 Would be great to look into this during Bcon2.
Brush settings > Texture > Mapping
mode Area Plane
creates a smaller mapping, cause tiling effect.
Brush settings > Texture > Mapping
mode Area Plane
creates a smaller mapping, cause tiling effect.
This has been fixed by 8141ee90f4. Closing.
Note: Operators like circle, box & lasso select will be disabled for sculpt mode since they don't do anything anyway. The key is free to customize for any shortcut otherwise.
I'll test this a bit. I'd be fine with adding this as a new brush type once we have brush brush support for the asset shelf (for better brush management).
But could also be a simple setting in…
I'll close this then. About the issue mentioned above with Photoshop running at the same time: That can be reported as a separate bug. The issue from this bug is finally fixed 👍
If it would just be the preferences to toggle the fresnel, I'd be happy to have this in Blender already. The new fresnel will take some more time.
@Gilberto.R I've been testing this out a bit more. The fresnel slider is still, not really solving the issues I've mentioned. **One reason is because the slider is for both the edit and object…
I've tested this for a bit and it all works like expected. Great job! 👍 If there are any issues I'm sure we can fix them in Bcon2 and 3.
The only odd edge edge case that I've noticed is…
@ideasman42 @filedescriptor I would like to get this in before Bcon2. Do you have time to give some final review?