Ludvik Koutny Rawalanche
  • Joined on 2017-03-08
Ludvik Koutny opened issue blender/blender#113009 2023-09-28 12:42:24 +02:00
Regression: Blender 4.0 Menu Item inner color does not match the color selected in the theme editor:
Ludvik Koutny opened issue blender/blender#113006 2023-09-28 12:21:43 +02:00
Blender 4.0: Ugly lines in 3D View semi-transparent header
Ludvik Koutny opened issue blender/blender#113005 2023-09-28 11:55:27 +02:00
Regression: Blender 4.0 font rendering blurry and broken.
Ludvik Koutny commented on issue blender/blender#111644 2023-09-28 11:37:44 +02:00
Floating windows switch focus with delay and only if cursor stops moving

@Harley Any news on this? The window title bars constantly randomly flashing with random delay is getting really frustrating. It makes work with any floating windows very difficult, because the UI…

Ludvik Koutny commented on issue blender/blender#112943 2023-09-27 12:01:06 +02:00
Proposal: Unify Active/Selected Bone Colors and set current Blender Theme Colors as Default

So we have overcomplicated, overreaching theme customization and solution to the problem of too many buttons is to add even more buttons? O_o

Blender should simply have a index based color…

Ludvik Koutny opened issue blender/blender#112944 2023-09-27 10:36:19 +02:00
UV Editor Extend Loop Select is broken when using double-click keymap
Ludvik Koutny commented on issue blender/blender#112584 2023-09-21 18:01:00 +02:00
UI: Hint about "Type to Search" in add menus

Yes, exactly. There seem to be two types of menus in Blender. Those for which accelerator keys make sense and those for which search makes sense. Issue we have now is that both menu types use same…

Ludvik Koutny commented on issue blender/blender#112584 2023-09-20 14:38:36 +02:00
UI: Hint about "Type to Search" in add menus

Why do we have two types of menu, with two types of search? The solution above is good for the current state of things, but what's the reason for current state of things to exist? I am asking…

Ludvik Koutny commented on issue blender/blender#112506 2023-09-18 18:06:14 +02:00
Node Panels Polishing

Yes, the A shortcut is not a good idea. It would mean the user needs to be aware if mouse cursor is over a node or not to anticipate if pressing A key will toggle all panels or select all nodes.…

Ludvik Koutny commented on issue blender/blender#112442 2023-09-16 17:30:48 +02:00
sharp_edge attribute doesn't work for GN-created geometry in 4.0

Maybe of use as a workaround: joining the original input geometry of the mesh (so long as it has at least one vertex) and then separating out the input geometry again allows the generated…

Ludvik Koutny commented on issue blender/blender#112442 2023-09-16 14:58:11 +02:00
sharp_edge attribute doesn't work for GN-created geometry in 4.0

I'll keep this open and claim it so I can make sure the limitation is documented in the release notes and the manual. But indeed, the PR that makes this work without auto smooth was delayed…

Ludvik Koutny commented on issue blender/blender#112442 2023-09-16 13:44:45 +02:00
sharp_edge attribute doesn't work for GN-created geometry in 4.0

Auto Smooth option is Mesh data. If you generate new Meshes in Geometry Nodes (Cylinder primitives) than Auto Smooth going to be disabled by default on its. For more information on why this…

Ludvik Koutny opened issue blender/blender#112442 2023-09-16 13:27:07 +02:00
sharp_edge attribute doesn't work for GN-created geometry in 4.0
Ludvik Koutny commented on issue blender/blender#111777 2023-09-15 08:48:03 +02:00
Asset Library assets added through Node Add menu ignore Import Method

@Rawalanche 👋 ^

Yes, I can confirm it's fixed now.

Ludvik Koutny commented on issue blender/blender#112372 2023-09-14 14:23:35 +02:00
Set Material Index node does not work on some GN-created geometry

Please just leave the title as is and let whoever claims the report to change it? I really think since this is a bug report, it should be more informative than "Geometry Nodes: Uninitialized…

Ludvik Koutny commented on issue blender/blender#112372 2023-09-14 13:53:49 +02:00
Set Material Index node does not work on some GN-created geometry

@mod_moder I think the new name is more confusing. It implies that the problem is with curve objects, which is not true. I've specifically put example of a scene object which is a curve object,…

Ludvik Koutny opened issue blender/blender#112372 2023-09-14 13:21:30 +02:00
Set Material Index node does not work on some GN-created geometry
Ludvik Koutny commented on issue blender/blender#111538 2023-09-13 09:33:58 +02:00
Modifiers UI Overhaul

I think @Nika-Kutsniashvili has a point. Especially since the size difference between the collapsed modifier panels and the list actually isn't that much.

Here's a comparison using the…

Ludvik Koutny commented on issue blender/blender#111773 2023-09-06 16:24:22 +02:00
Geometry Nodes: Mesh Boolean destroys attributes

This bug report could potentially be a duplicate of: #101720: Geometry Node: Mesh Boolean & Attributes domain

In my case the domain of the values does not change, instead they just get…

Ludvik Koutny commented on issue blender/blender#111777 2023-09-04 13:09:19 +02:00
Asset Library assets added through Node Add menu ignore Import Method

Hi, thanks for the report. Unable to confirm this in 3.6.3/4.0

  1. Are you use you have the Import Method set to Link in the User Preferences?
  2. Are you use both datablocks you've added…