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blender-archive/source/blender/blenkernel/intern/paint.c

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
2020-05-09 17:14:35 +10:00
* along with this program; if not, write to the Free Software Foundation,
2010-02-12 13:34:04 +00:00
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2009 by Nicholas Bishop
* All rights reserved.
2011-02-23 18:03:40 +00:00
*/
/** \file
* \ingroup bke
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*/
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#include <stdlib.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "DNA_brush_types.h"
#include "DNA_gpencil_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_space_types.h"
#include "DNA_view3d_types.h"
#include "DNA_workspace_types.h"
#include "BLI_bitmap.h"
#include "BLI_listbase.h"
#include "BLI_math_vector.h"
#include "BLI_utildefines.h"
#include "BLT_translation.h"
#include "BKE_brush.h"
#include "BKE_ccg.h"
#include "BKE_colortools.h"
#include "BKE_context.h"
#include "BKE_crazyspace.h"
#include "BKE_deform.h"
#include "BKE_gpencil.h"
#include "BKE_idtype.h"
#include "BKE_image.h"
#include "BKE_key.h"
#include "BKE_lib_id.h"
#include "BKE_main.h"
#include "BKE_mesh.h"
#include "BKE_mesh_mapping.h"
#include "BKE_mesh_runtime.h"
#include "BKE_modifier.h"
#include "BKE_multires.h"
#include "BKE_object.h"
#include "BKE_paint.h"
#include "BKE_pbvh.h"
#include "BKE_subdiv_ccg.h"
#include "BKE_subsurf.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
#include "RNA_enum_types.h"
#include "bmesh.h"
static void palette_init_data(ID *id)
{
Palette *palette = (Palette *)id;
BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(palette, id));
/* Enable fake user by default. */
id_fake_user_set(&palette->id);
}
static void palette_copy_data(Main *UNUSED(bmain),
ID *id_dst,
const ID *id_src,
const int UNUSED(flag))
{
Palette *palette_dst = (Palette *)id_dst;
const Palette *palette_src = (const Palette *)id_src;
BLI_duplicatelist(&palette_dst->colors, &palette_src->colors);
}
static void palette_free_data(ID *id)
{
Palette *palette = (Palette *)id;
BLI_freelistN(&palette->colors);
}
IDTypeInfo IDType_ID_PAL = {
.id_code = ID_PAL,
.id_filter = FILTER_ID_PAL,
.main_listbase_index = INDEX_ID_PAL,
.struct_size = sizeof(Palette),
.name = "Palette",
.name_plural = "palettes",
.translation_context = BLT_I18NCONTEXT_ID_PALETTE,
.flags = 0,
.init_data = palette_init_data,
.copy_data = palette_copy_data,
.free_data = palette_free_data,
.make_local = NULL,
.foreach_id = NULL,
};
static void paint_curve_copy_data(Main *UNUSED(bmain),
ID *id_dst,
const ID *id_src,
const int UNUSED(flag))
{
PaintCurve *paint_curve_dst = (PaintCurve *)id_dst;
const PaintCurve *paint_curve_src = (const PaintCurve *)id_src;
if (paint_curve_src->tot_points != 0) {
paint_curve_dst->points = MEM_dupallocN(paint_curve_src->points);
}
}
static void paint_curve_free_data(ID *id)
{
PaintCurve *paint_curve = (PaintCurve *)id;
MEM_SAFE_FREE(paint_curve->points);
paint_curve->tot_points = 0;
}
IDTypeInfo IDType_ID_PC = {
.id_code = ID_PC,
.id_filter = FILTER_ID_PC,
.main_listbase_index = INDEX_ID_PC,
.struct_size = sizeof(PaintCurve),
.name = "PaintCurve",
.name_plural = "paint_curves",
.translation_context = BLT_I18NCONTEXT_ID_PAINTCURVE,
.flags = 0,
.init_data = NULL,
.copy_data = paint_curve_copy_data,
.free_data = paint_curve_free_data,
.make_local = NULL,
.foreach_id = NULL,
};
const char PAINT_CURSOR_SCULPT[3] = {255, 100, 100};
const char PAINT_CURSOR_VERTEX_PAINT[3] = {255, 255, 255};
const char PAINT_CURSOR_WEIGHT_PAINT[3] = {200, 200, 255};
const char PAINT_CURSOR_TEXTURE_PAINT[3] = {255, 255, 255};
static ePaintOverlayControlFlags overlay_flags = 0;
void BKE_paint_invalidate_overlay_tex(Scene *scene, ViewLayer *view_layer, const Tex *tex)
{
Paint *p = BKE_paint_get_active(scene, view_layer);
if (!p) {
return;
}
Brush *br = p->brush;
if (!br) {
return;
}
if (br->mtex.tex == tex) {
overlay_flags |= PAINT_OVERLAY_INVALID_TEXTURE_PRIMARY;
}
if (br->mask_mtex.tex == tex) {
overlay_flags |= PAINT_OVERLAY_INVALID_TEXTURE_SECONDARY;
}
}
void BKE_paint_invalidate_cursor_overlay(Scene *scene, ViewLayer *view_layer, CurveMapping *curve)
{
Paint *p = BKE_paint_get_active(scene, view_layer);
if (p == NULL) {
return;
}
Brush *br = p->brush;
if (br && br->curve == curve) {
overlay_flags |= PAINT_OVERLAY_INVALID_CURVE;
}
}
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void BKE_paint_invalidate_overlay_all(void)
{
overlay_flags |= (PAINT_OVERLAY_INVALID_TEXTURE_SECONDARY |
PAINT_OVERLAY_INVALID_TEXTURE_PRIMARY | PAINT_OVERLAY_INVALID_CURVE);
}
ePaintOverlayControlFlags BKE_paint_get_overlay_flags(void)
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{
return overlay_flags;
}
void BKE_paint_set_overlay_override(eOverlayFlags flags)
{
if (flags & BRUSH_OVERLAY_OVERRIDE_MASK) {
if (flags & BRUSH_OVERLAY_CURSOR_OVERRIDE_ON_STROKE) {
overlay_flags |= PAINT_OVERLAY_OVERRIDE_CURSOR;
}
if (flags & BRUSH_OVERLAY_PRIMARY_OVERRIDE_ON_STROKE) {
overlay_flags |= PAINT_OVERLAY_OVERRIDE_PRIMARY;
}
if (flags & BRUSH_OVERLAY_SECONDARY_OVERRIDE_ON_STROKE) {
overlay_flags |= PAINT_OVERLAY_OVERRIDE_SECONDARY;
}
}
else {
overlay_flags &= ~(PAINT_OVERRIDE_MASK);
}
}
void BKE_paint_reset_overlay_invalid(ePaintOverlayControlFlags flag)
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{
overlay_flags &= ~(flag);
}
bool BKE_paint_ensure_from_paintmode(Scene *sce, ePaintMode mode)
{
ToolSettings *ts = sce->toolsettings;
Paint **paint_ptr = NULL;
/* Some paint modes don't store paint settings as pointer, for these this can be set and
* referenced by paint_ptr. */
Paint *paint_tmp = NULL;
switch (mode) {
case PAINT_MODE_SCULPT:
paint_ptr = (Paint **)&ts->sculpt;
break;
case PAINT_MODE_VERTEX:
paint_ptr = (Paint **)&ts->vpaint;
break;
case PAINT_MODE_WEIGHT:
paint_ptr = (Paint **)&ts->wpaint;
break;
case PAINT_MODE_TEXTURE_2D:
case PAINT_MODE_TEXTURE_3D:
paint_tmp = (Paint *)&ts->imapaint;
paint_ptr = &paint_tmp;
break;
case PAINT_MODE_SCULPT_UV:
paint_ptr = (Paint **)&ts->uvsculpt;
break;
case PAINT_MODE_GPENCIL:
paint_ptr = (Paint **)&ts->gp_paint;
break;
case PAINT_MODE_VERTEX_GPENCIL:
paint_ptr = (Paint **)&ts->gp_vertexpaint;
break;
case PAINT_MODE_SCULPT_GPENCIL:
paint_ptr = (Paint **)&ts->gp_sculptpaint;
break;
case PAINT_MODE_WEIGHT_GPENCIL:
paint_ptr = (Paint **)&ts->gp_weightpaint;
break;
case PAINT_MODE_INVALID:
break;
}
if (paint_ptr) {
BKE_paint_ensure(ts, paint_ptr);
return true;
}
return false;
}
Paint *BKE_paint_get_active_from_paintmode(Scene *sce, ePaintMode mode)
{
if (sce) {
ToolSettings *ts = sce->toolsettings;
switch (mode) {
case PAINT_MODE_SCULPT:
return &ts->sculpt->paint;
case PAINT_MODE_VERTEX:
return &ts->vpaint->paint;
case PAINT_MODE_WEIGHT:
return &ts->wpaint->paint;
case PAINT_MODE_TEXTURE_2D:
case PAINT_MODE_TEXTURE_3D:
return &ts->imapaint.paint;
case PAINT_MODE_SCULPT_UV:
return &ts->uvsculpt->paint;
case PAINT_MODE_GPENCIL:
return &ts->gp_paint->paint;
case PAINT_MODE_VERTEX_GPENCIL:
return &ts->gp_vertexpaint->paint;
case PAINT_MODE_SCULPT_GPENCIL:
return &ts->gp_sculptpaint->paint;
case PAINT_MODE_WEIGHT_GPENCIL:
return &ts->gp_weightpaint->paint;
case PAINT_MODE_INVALID:
return NULL;
default:
return &ts->imapaint.paint;
}
}
return NULL;
}
const EnumPropertyItem *BKE_paint_get_tool_enum_from_paintmode(ePaintMode mode)
{
switch (mode) {
case PAINT_MODE_SCULPT:
return rna_enum_brush_sculpt_tool_items;
case PAINT_MODE_VERTEX:
return rna_enum_brush_vertex_tool_items;
case PAINT_MODE_WEIGHT:
return rna_enum_brush_weight_tool_items;
case PAINT_MODE_TEXTURE_2D:
case PAINT_MODE_TEXTURE_3D:
return rna_enum_brush_image_tool_items;
case PAINT_MODE_SCULPT_UV:
return rna_enum_brush_uv_sculpt_tool_items;
case PAINT_MODE_GPENCIL:
return rna_enum_brush_gpencil_types_items;
case PAINT_MODE_VERTEX_GPENCIL:
return rna_enum_brush_gpencil_vertex_types_items;
case PAINT_MODE_SCULPT_GPENCIL:
return rna_enum_brush_gpencil_sculpt_types_items;
case PAINT_MODE_WEIGHT_GPENCIL:
return rna_enum_brush_gpencil_weight_types_items;
case PAINT_MODE_INVALID:
break;
}
return NULL;
}
const char *BKE_paint_get_tool_prop_id_from_paintmode(ePaintMode mode)
{
switch (mode) {
case PAINT_MODE_SCULPT:
return "sculpt_tool";
case PAINT_MODE_VERTEX:
return "vertex_tool";
case PAINT_MODE_WEIGHT:
return "weight_tool";
case PAINT_MODE_TEXTURE_2D:
case PAINT_MODE_TEXTURE_3D:
return "image_tool";
case PAINT_MODE_SCULPT_UV:
return "uv_sculpt_tool";
case PAINT_MODE_GPENCIL:
return "gpencil_tool";
case PAINT_MODE_VERTEX_GPENCIL:
return "gpencil_vertex_tool";
case PAINT_MODE_SCULPT_GPENCIL:
return "gpencil_sculpt_tool";
case PAINT_MODE_WEIGHT_GPENCIL:
return "gpencil_weight_tool";
default:
/* invalid paint mode */
return NULL;
}
}
Paint *BKE_paint_get_active(Scene *sce, ViewLayer *view_layer)
{
if (sce && view_layer) {
ToolSettings *ts = sce->toolsettings;
if (view_layer->basact && view_layer->basact->object) {
switch (view_layer->basact->object->mode) {
case OB_MODE_SCULPT:
return &ts->sculpt->paint;
case OB_MODE_VERTEX_PAINT:
return &ts->vpaint->paint;
case OB_MODE_WEIGHT_PAINT:
return &ts->wpaint->paint;
case OB_MODE_TEXTURE_PAINT:
return &ts->imapaint.paint;
case OB_MODE_PAINT_GPENCIL:
return &ts->gp_paint->paint;
case OB_MODE_VERTEX_GPENCIL:
return &ts->gp_vertexpaint->paint;
case OB_MODE_SCULPT_GPENCIL:
return &ts->gp_sculptpaint->paint;
case OB_MODE_WEIGHT_GPENCIL:
return &ts->gp_weightpaint->paint;
case OB_MODE_EDIT:
return &ts->uvsculpt->paint;
default:
break;
}
}
/* default to image paint */
return &ts->imapaint.paint;
}
return NULL;
}
Paint *BKE_paint_get_active_from_context(const bContext *C)
{
Scene *sce = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
SpaceImage *sima;
if (sce && view_layer) {
ToolSettings *ts = sce->toolsettings;
Object *obact = NULL;
if (view_layer->basact && view_layer->basact->object) {
obact = view_layer->basact->object;
}
if ((sima = CTX_wm_space_image(C)) != NULL) {
if (obact && obact->mode == OB_MODE_EDIT) {
if (sima->mode == SI_MODE_PAINT) {
return &ts->imapaint.paint;
}
else if (sima->mode == SI_MODE_UV) {
return &ts->uvsculpt->paint;
}
}
else {
return &ts->imapaint.paint;
}
}
else {
return BKE_paint_get_active(sce, view_layer);
}
}
return NULL;
}
ePaintMode BKE_paintmode_get_active_from_context(const bContext *C)
{
Scene *sce = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
SpaceImage *sima;
if (sce && view_layer) {
Object *obact = NULL;
if (view_layer->basact && view_layer->basact->object) {
obact = view_layer->basact->object;
}
if ((sima = CTX_wm_space_image(C)) != NULL) {
if (obact && obact->mode == OB_MODE_EDIT) {
if (sima->mode == SI_MODE_PAINT) {
return PAINT_MODE_TEXTURE_2D;
}
else if (sima->mode == SI_MODE_UV) {
return PAINT_MODE_SCULPT_UV;
}
}
else {
return PAINT_MODE_TEXTURE_2D;
}
}
else if (obact) {
switch (obact->mode) {
case OB_MODE_SCULPT:
return PAINT_MODE_SCULPT;
case OB_MODE_VERTEX_PAINT:
return PAINT_MODE_VERTEX;
case OB_MODE_WEIGHT_PAINT:
return PAINT_MODE_WEIGHT;
case OB_MODE_TEXTURE_PAINT:
return PAINT_MODE_TEXTURE_3D;
case OB_MODE_EDIT:
return PAINT_MODE_SCULPT_UV;
default:
return PAINT_MODE_TEXTURE_2D;
}
}
else {
/* default to image paint */
return PAINT_MODE_TEXTURE_2D;
}
}
return PAINT_MODE_INVALID;
}
ePaintMode BKE_paintmode_get_from_tool(const struct bToolRef *tref)
{
if (tref->space_type == SPACE_VIEW3D) {
switch (tref->mode) {
case CTX_MODE_SCULPT:
return PAINT_MODE_SCULPT;
case CTX_MODE_PAINT_VERTEX:
return PAINT_MODE_VERTEX;
case CTX_MODE_PAINT_WEIGHT:
return PAINT_MODE_WEIGHT;
case CTX_MODE_PAINT_GPENCIL:
return PAINT_MODE_GPENCIL;
case CTX_MODE_PAINT_TEXTURE:
return PAINT_MODE_TEXTURE_3D;
case CTX_MODE_VERTEX_GPENCIL:
return PAINT_MODE_VERTEX_GPENCIL;
case CTX_MODE_SCULPT_GPENCIL:
return PAINT_MODE_SCULPT_GPENCIL;
case CTX_MODE_WEIGHT_GPENCIL:
return PAINT_MODE_WEIGHT_GPENCIL;
}
}
else if (tref->space_type == SPACE_IMAGE) {
switch (tref->mode) {
case SI_MODE_PAINT:
return PAINT_MODE_TEXTURE_2D;
case SI_MODE_UV:
return PAINT_MODE_SCULPT_UV;
}
}
return PAINT_MODE_INVALID;
}
Brush *BKE_paint_brush(Paint *p)
{
return p ? p->brush : NULL;
}
void BKE_paint_brush_set(Paint *p, Brush *br)
{
if (p) {
id_us_min((ID *)p->brush);
id_us_plus((ID *)br);
p->brush = br;
BKE_paint_toolslots_brush_update(p);
}
}
void BKE_paint_runtime_init(const ToolSettings *ts, Paint *paint)
{
if (paint == &ts->imapaint.paint) {
paint->runtime.tool_offset = offsetof(Brush, imagepaint_tool);
paint->runtime.ob_mode = OB_MODE_TEXTURE_PAINT;
}
else if (ts->sculpt && paint == &ts->sculpt->paint) {
paint->runtime.tool_offset = offsetof(Brush, sculpt_tool);
paint->runtime.ob_mode = OB_MODE_SCULPT;
}
else if (ts->vpaint && paint == &ts->vpaint->paint) {
paint->runtime.tool_offset = offsetof(Brush, vertexpaint_tool);
paint->runtime.ob_mode = OB_MODE_VERTEX_PAINT;
}
else if (ts->wpaint && paint == &ts->wpaint->paint) {
paint->runtime.tool_offset = offsetof(Brush, weightpaint_tool);
paint->runtime.ob_mode = OB_MODE_WEIGHT_PAINT;
}
else if (ts->uvsculpt && paint == &ts->uvsculpt->paint) {
paint->runtime.tool_offset = offsetof(Brush, uv_sculpt_tool);
paint->runtime.ob_mode = OB_MODE_EDIT;
}
else if (ts->gp_paint && paint == &ts->gp_paint->paint) {
paint->runtime.tool_offset = offsetof(Brush, gpencil_tool);
paint->runtime.ob_mode = OB_MODE_PAINT_GPENCIL;
}
else if (ts->gp_vertexpaint && paint == &ts->gp_vertexpaint->paint) {
paint->runtime.tool_offset = offsetof(Brush, gpencil_vertex_tool);
paint->runtime.ob_mode = OB_MODE_VERTEX_GPENCIL;
}
else if (ts->gp_sculptpaint && paint == &ts->gp_sculptpaint->paint) {
paint->runtime.tool_offset = offsetof(Brush, gpencil_sculpt_tool);
paint->runtime.ob_mode = OB_MODE_SCULPT_GPENCIL;
}
else if (ts->gp_weightpaint && paint == &ts->gp_weightpaint->paint) {
paint->runtime.tool_offset = offsetof(Brush, gpencil_weight_tool);
paint->runtime.ob_mode = OB_MODE_WEIGHT_GPENCIL;
}
else {
BLI_assert(0);
}
}
uint BKE_paint_get_brush_tool_offset_from_paintmode(const ePaintMode mode)
{
switch (mode) {
case PAINT_MODE_TEXTURE_2D:
case PAINT_MODE_TEXTURE_3D:
return offsetof(Brush, imagepaint_tool);
case PAINT_MODE_SCULPT:
return offsetof(Brush, sculpt_tool);
case PAINT_MODE_VERTEX:
return offsetof(Brush, vertexpaint_tool);
case PAINT_MODE_WEIGHT:
return offsetof(Brush, weightpaint_tool);
case PAINT_MODE_SCULPT_UV:
return offsetof(Brush, uv_sculpt_tool);
case PAINT_MODE_GPENCIL:
return offsetof(Brush, gpencil_tool);
case PAINT_MODE_VERTEX_GPENCIL:
return offsetof(Brush, gpencil_vertex_tool);
case PAINT_MODE_SCULPT_GPENCIL:
return offsetof(Brush, gpencil_sculpt_tool);
case PAINT_MODE_WEIGHT_GPENCIL:
return offsetof(Brush, gpencil_weight_tool);
case PAINT_MODE_INVALID:
break; /* We don't use these yet. */
}
return 0;
}
PaintCurve *BKE_paint_curve_add(Main *bmain, const char *name)
{
PaintCurve *pc;
pc = BKE_libblock_alloc(bmain, ID_PC, name, 0);
return pc;
}
PaintCurve *BKE_paint_curve_copy(Main *bmain, const PaintCurve *pc)
{
PaintCurve *pc_copy;
BKE_id_copy(bmain, &pc->id, (ID **)&pc_copy);
return pc_copy;
}
Palette *BKE_paint_palette(Paint *p)
{
return p ? p->palette : NULL;
}
void BKE_paint_palette_set(Paint *p, Palette *palette)
{
if (p) {
id_us_min((ID *)p->palette);
p->palette = palette;
id_us_plus((ID *)p->palette);
}
}
void BKE_paint_curve_set(Brush *br, PaintCurve *pc)
{
if (br) {
id_us_min((ID *)br->paint_curve);
br->paint_curve = pc;
id_us_plus((ID *)br->paint_curve);
}
}
void BKE_paint_curve_clamp_endpoint_add_index(PaintCurve *pc, const int add_index)
{
pc->add_index = (add_index || pc->tot_points == 1) ? (add_index + 1) : 0;
}
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/** Remove color from palette. Must be certain color is inside the palette! */
void BKE_palette_color_remove(Palette *palette, PaletteColor *color)
{
if (BLI_listbase_count_at_most(&palette->colors, palette->active_color) ==
palette->active_color) {
palette->active_color--;
}
BLI_remlink(&palette->colors, color);
if (palette->active_color < 0 && !BLI_listbase_is_empty(&palette->colors)) {
palette->active_color = 0;
}
MEM_freeN(color);
}
void BKE_palette_clear(Palette *palette)
{
BLI_freelistN(&palette->colors);
palette->active_color = 0;
}
Palette *BKE_palette_add(Main *bmain, const char *name)
{
Palette *palette = BKE_id_new(bmain, ID_PAL, name);
return palette;
}
Palette *BKE_palette_copy(Main *bmain, const Palette *palette)
{
Palette *palette_copy;
BKE_id_copy(bmain, &palette->id, (ID **)&palette_copy);
return palette_copy;
}
PaletteColor *BKE_palette_color_add(Palette *palette)
{
PaletteColor *color = MEM_callocN(sizeof(*color), "Palette Color");
BLI_addtail(&palette->colors, color);
return color;
}
bool BKE_palette_is_empty(const struct Palette *palette)
{
return BLI_listbase_is_empty(&palette->colors);
}
/* helper function to sort using qsort */
static int palettecolor_compare_hsv(const void *a1, const void *a2)
{
const tPaletteColorHSV *ps1 = a1, *ps2 = a2;
/* Hue */
if (ps1->h > ps2->h) {
return 1;
}
else if (ps1->h < ps2->h) {
return -1;
}
/* Saturation. */
if (ps1->s > ps2->s) {
return 1;
}
else if (ps1->s < ps2->s) {
return -1;
}
/* Value. */
if (1.0f - ps1->v > 1.0f - ps2->v) {
return 1;
}
else if (1.0f - ps1->v < 1.0f - ps2->v) {
return -1;
}
return 0;
}
/* helper function to sort using qsort */
static int palettecolor_compare_svh(const void *a1, const void *a2)
{
const tPaletteColorHSV *ps1 = a1, *ps2 = a2;
/* Saturation. */
if (ps1->s > ps2->s) {
return 1;
}
else if (ps1->s < ps2->s) {
return -1;
}
/* Value. */
if (1.0f - ps1->v > 1.0f - ps2->v) {
return 1;
}
else if (1.0f - ps1->v < 1.0f - ps2->v) {
return -1;
}
/* Hue */
if (ps1->h > ps2->h) {
return 1;
}
else if (ps1->h < ps2->h) {
return -1;
}
return 0;
}
static int palettecolor_compare_vhs(const void *a1, const void *a2)
{
const tPaletteColorHSV *ps1 = a1, *ps2 = a2;
/* Value. */
if (1.0f - ps1->v > 1.0f - ps2->v) {
return 1;
}
else if (1.0f - ps1->v < 1.0f - ps2->v) {
return -1;
}
/* Hue */
if (ps1->h > ps2->h) {
return 1;
}
else if (ps1->h < ps2->h) {
return -1;
}
/* Saturation. */
if (ps1->s > ps2->s) {
return 1;
}
else if (ps1->s < ps2->s) {
return -1;
}
return 0;
}
static int palettecolor_compare_luminance(const void *a1, const void *a2)
{
const tPaletteColorHSV *ps1 = a1, *ps2 = a2;
float lumi1 = (ps1->rgb[0] + ps1->rgb[1] + ps1->rgb[2]) / 3.0f;
float lumi2 = (ps2->rgb[0] + ps2->rgb[1] + ps2->rgb[2]) / 3.0f;
if (lumi1 > lumi2) {
return -1;
}
else if (lumi1 < lumi2) {
return 1;
}
return 0;
}
void BKE_palette_sort_hsv(tPaletteColorHSV *color_array, const int totcol)
{
/* Sort by Hue , Saturation and Value. */
qsort(color_array, totcol, sizeof(tPaletteColorHSV), palettecolor_compare_hsv);
}
void BKE_palette_sort_svh(tPaletteColorHSV *color_array, const int totcol)
{
/* Sort by Saturation, Value and Hue. */
qsort(color_array, totcol, sizeof(tPaletteColorHSV), palettecolor_compare_svh);
}
void BKE_palette_sort_vhs(tPaletteColorHSV *color_array, const int totcol)
{
/* Sort by Saturation, Value and Hue. */
qsort(color_array, totcol, sizeof(tPaletteColorHSV), palettecolor_compare_vhs);
}
void BKE_palette_sort_luminance(tPaletteColorHSV *color_array, const int totcol)
{
/* Sort by Luminance (calculated with the average, enough for sorting). */
qsort(color_array, totcol, sizeof(tPaletteColorHSV), palettecolor_compare_luminance);
}
bool BKE_palette_from_hash(Main *bmain, GHash *color_table, const char *name, const bool linear)
{
tPaletteColorHSV *color_array = NULL;
tPaletteColorHSV *col_elm = NULL;
bool done = false;
const int totpal = BLI_ghash_len(color_table);
if (totpal > 0) {
color_array = MEM_calloc_arrayN(totpal, sizeof(tPaletteColorHSV), __func__);
/* Put all colors in an array. */
GHashIterator gh_iter;
int t = 0;
GHASH_ITER (gh_iter, color_table) {
const uint col = POINTER_AS_INT(BLI_ghashIterator_getValue(&gh_iter));
float r, g, b;
float h, s, v;
cpack_to_rgb(col, &r, &g, &b);
rgb_to_hsv(r, g, b, &h, &s, &v);
col_elm = &color_array[t];
col_elm->rgb[0] = r;
col_elm->rgb[1] = g;
col_elm->rgb[2] = b;
col_elm->h = h;
col_elm->s = s;
col_elm->v = v;
t++;
}
}
/* Create the Palette. */
if (totpal > 0) {
/* Sort by Hue and saturation. */
BKE_palette_sort_hsv(color_array, totpal);
Palette *palette = BKE_palette_add(bmain, name);
if (palette) {
for (int i = 0; i < totpal; i++) {
col_elm = &color_array[i];
PaletteColor *palcol = BKE_palette_color_add(palette);
if (palcol) {
copy_v3_v3(palcol->rgb, col_elm->rgb);
if (linear) {
linearrgb_to_srgb_v3_v3(palcol->rgb, palcol->rgb);
}
}
}
done = true;
}
}
else {
done = false;
}
if (totpal > 0) {
MEM_SAFE_FREE(color_array);
}
return done;
}
/* are we in vertex paint or weight paint face select mode? */
bool BKE_paint_select_face_test(Object *ob)
{
return ((ob != NULL) && (ob->type == OB_MESH) && (ob->data != NULL) &&
(((Mesh *)ob->data)->editflag & ME_EDIT_PAINT_FACE_SEL) &&
(ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT)));
}
/* are we in weight paint vertex select mode? */
bool BKE_paint_select_vert_test(Object *ob)
{
return ((ob != NULL) && (ob->type == OB_MESH) && (ob->data != NULL) &&
(((Mesh *)ob->data)->editflag & ME_EDIT_PAINT_VERT_SEL) &&
(ob->mode & OB_MODE_WEIGHT_PAINT || ob->mode & OB_MODE_VERTEX_PAINT));
}
/**
* used to check if selection is possible
* (when we don't care if its face or vert)
*/
bool BKE_paint_select_elem_test(Object *ob)
{
return (BKE_paint_select_vert_test(ob) || BKE_paint_select_face_test(ob));
}
void BKE_paint_cavity_curve_preset(Paint *p, int preset)
{
CurveMapping *cumap = NULL;
CurveMap *cuma = NULL;
if (!p->cavity_curve) {
p->cavity_curve = BKE_curvemapping_add(1, 0, 0, 1, 1);
}
cumap = p->cavity_curve;
cumap->flag &= ~CUMA_EXTEND_EXTRAPOLATE;
cumap->preset = preset;
cuma = cumap->cm;
BKE_curvemap_reset(cuma, &cumap->clipr, cumap->preset, CURVEMAP_SLOPE_POSITIVE);
BKE_curvemapping_changed(cumap, false);
}
eObjectMode BKE_paint_object_mode_from_paintmode(ePaintMode mode)
{
switch (mode) {
case PAINT_MODE_SCULPT:
return OB_MODE_SCULPT;
case PAINT_MODE_VERTEX:
return OB_MODE_VERTEX_PAINT;
case PAINT_MODE_WEIGHT:
return OB_MODE_WEIGHT_PAINT;
case PAINT_MODE_TEXTURE_2D:
case PAINT_MODE_TEXTURE_3D:
return OB_MODE_TEXTURE_PAINT;
case PAINT_MODE_SCULPT_UV:
return OB_MODE_EDIT;
case PAINT_MODE_INVALID:
default:
return 0;
}
}
/**
* Call when entering each respective paint mode.
*/
bool BKE_paint_ensure(ToolSettings *ts, struct Paint **r_paint)
{
Paint *paint = NULL;
if (*r_paint) {
/* Tool offset should never be 0 for initialized paint settings, so it's a reliable way to
* check if already initialized. */
if ((*r_paint)->runtime.tool_offset == 0) {
/* Currently only image painting is initialized this way, others have to be allocated. */
BLI_assert(ELEM(*r_paint, (Paint *)&ts->imapaint));
BKE_paint_runtime_init(ts, *r_paint);
}
else {
BLI_assert(ELEM(*r_paint,
/* Cast is annoying, but prevent NULL-pointer access. */
(Paint *)ts->gp_paint,
(Paint *)ts->gp_vertexpaint,
(Paint *)ts->gp_sculptpaint,
(Paint *)ts->gp_weightpaint,
(Paint *)ts->sculpt,
(Paint *)ts->vpaint,
(Paint *)ts->wpaint,
(Paint *)ts->uvsculpt,
(Paint *)&ts->imapaint));
#ifdef DEBUG
struct Paint paint_test = **r_paint;
BKE_paint_runtime_init(ts, *r_paint);
/* Swap so debug doesn't hide errors when release fails. */
SWAP(Paint, **r_paint, paint_test);
BLI_assert(paint_test.runtime.ob_mode == (*r_paint)->runtime.ob_mode);
BLI_assert(paint_test.runtime.tool_offset == (*r_paint)->runtime.tool_offset);
#endif
}
return true;
}
if (((VPaint **)r_paint == &ts->vpaint) || ((VPaint **)r_paint == &ts->wpaint)) {
VPaint *data = MEM_callocN(sizeof(*data), __func__);
paint = &data->paint;
}
else if ((Sculpt **)r_paint == &ts->sculpt) {
Sculpt *data = MEM_callocN(sizeof(*data), __func__);
paint = &data->paint;
/* Turn on X plane mirror symmetry by default */
paint->symmetry_flags |= PAINT_SYMM_X;
/* Make sure at least dyntopo subdivision is enabled */
data->flags |= SCULPT_DYNTOPO_SUBDIVIDE | SCULPT_DYNTOPO_COLLAPSE;
}
else if ((GpPaint **)r_paint == &ts->gp_paint) {
GpPaint *data = MEM_callocN(sizeof(*data), __func__);
paint = &data->paint;
}
else if ((GpVertexPaint **)r_paint == &ts->gp_vertexpaint) {
GpVertexPaint *data = MEM_callocN(sizeof(*data), __func__);
paint = &data->paint;
}
else if ((GpSculptPaint **)r_paint == &ts->gp_sculptpaint) {
GpSculptPaint *data = MEM_callocN(sizeof(*data), __func__);
paint = &data->paint;
}
else if ((GpWeightPaint **)r_paint == &ts->gp_weightpaint) {
GpWeightPaint *data = MEM_callocN(sizeof(*data), __func__);
paint = &data->paint;
}
else if ((UvSculpt **)r_paint == &ts->uvsculpt) {
UvSculpt *data = MEM_callocN(sizeof(*data), __func__);
paint = &data->paint;
}
else if (*r_paint == &ts->imapaint.paint) {
paint = &ts->imapaint.paint;
}
paint->flags |= PAINT_SHOW_BRUSH;
*r_paint = paint;
2018-11-21 17:56:10 +11:00
BKE_paint_runtime_init(ts, paint);
return false;
}
2018-06-11 11:05:37 +02:00
void BKE_paint_init(Main *bmain, Scene *sce, ePaintMode mode, const char col[3])
{
UnifiedPaintSettings *ups = &sce->toolsettings->unified_paint_settings;
Paint *paint = BKE_paint_get_active_from_paintmode(sce, mode);
BKE_paint_ensure_from_paintmode(sce, mode);
/* If there's no brush, create one */
if (PAINT_MODE_HAS_BRUSH(mode)) {
Brush *brush = BKE_paint_brush(paint);
if (brush == NULL) {
eObjectMode ob_mode = BKE_paint_object_mode_from_paintmode(mode);
brush = BKE_brush_first_search(bmain, ob_mode);
if (!brush) {
brush = BKE_brush_add(bmain, "Brush", ob_mode);
id_us_min(&brush->id); /* fake user only */
}
BKE_paint_brush_set(paint, brush);
}
}
memcpy(paint->paint_cursor_col, col, 3);
paint->paint_cursor_col[3] = 128;
ups->last_stroke_valid = false;
zero_v3(ups->average_stroke_accum);
ups->average_stroke_counter = 0;
if (!paint->cavity_curve) {
BKE_paint_cavity_curve_preset(paint, CURVE_PRESET_LINE);
}
}
void BKE_paint_free(Paint *paint)
{
BKE_curvemapping_free(paint->cavity_curve);
MEM_SAFE_FREE(paint->tool_slots);
}
/* called when copying scene settings, so even if 'src' and 'tar' are the same
2012-09-26 20:05:38 +00:00
* still do a id_us_plus(), rather then if we were copying between 2 existing
* scenes where a matching value should decrease the existing user count as
* with paint_brush_set() */
void BKE_paint_copy(Paint *src, Paint *tar, const int flag)
{
tar->brush = src->brush;
tar->cavity_curve = BKE_curvemapping_copy(src->cavity_curve);
tar->tool_slots = MEM_dupallocN(src->tool_slots);
if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0) {
id_us_plus((ID *)tar->brush);
id_us_plus((ID *)tar->palette);
if (src->tool_slots != NULL) {
for (int i = 0; i < tar->tool_slots_len; i++) {
id_us_plus((ID *)tar->tool_slots[i].brush);
}
}
}
}
void BKE_paint_stroke_get_average(Scene *scene, Object *ob, float stroke[3])
{
UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings;
if (ups->last_stroke_valid && ups->average_stroke_counter > 0) {
float fac = 1.0f / ups->average_stroke_counter;
mul_v3_v3fl(stroke, ups->average_stroke_accum, fac);
}
else {
copy_v3_v3(stroke, ob->obmat[3]);
}
}
/* returns non-zero if any of the face's vertices
2012-04-22 11:54:53 +00:00
* are hidden, zero otherwise */
bool paint_is_face_hidden(const MLoopTri *lt, const MVert *mvert, const MLoop *mloop)
{
return ((mvert[mloop[lt->tri[0]].v].flag & ME_HIDE) ||
(mvert[mloop[lt->tri[1]].v].flag & ME_HIDE) ||
(mvert[mloop[lt->tri[2]].v].flag & ME_HIDE));
}
/* returns non-zero if any of the corners of the grid
2012-12-29 01:54:58 +00:00
* face whose inner corner is at (x, y) are hidden,
2012-04-22 11:54:53 +00:00
* zero otherwise */
bool paint_is_grid_face_hidden(const uint *grid_hidden, int gridsize, int x, int y)
{
/* skip face if any of its corners are hidden */
return (BLI_BITMAP_TEST(grid_hidden, y * gridsize + x) ||
BLI_BITMAP_TEST(grid_hidden, y * gridsize + x + 1) ||
BLI_BITMAP_TEST(grid_hidden, (y + 1) * gridsize + x + 1) ||
BLI_BITMAP_TEST(grid_hidden, (y + 1) * gridsize + x));
}
2012-05-10 20:33:55 +00:00
/* Return true if all vertices in the face are visible, false otherwise */
bool paint_is_bmesh_face_hidden(BMFace *f)
{
BMLoop *l_iter;
BMLoop *l_first;
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
if (BM_elem_flag_test(l_iter->v, BM_ELEM_HIDDEN)) {
return true;
}
} while ((l_iter = l_iter->next) != l_first);
return false;
}
float paint_grid_paint_mask(const GridPaintMask *gpm, uint level, uint x, uint y)
2012-05-10 20:33:55 +00:00
{
int factor = BKE_ccg_factor(level, gpm->level);
int gridsize = BKE_ccg_gridsize(gpm->level);
2018-06-17 17:05:51 +02:00
return gpm->data[(y * factor) * gridsize + (x * factor)];
2012-05-10 20:33:55 +00:00
}
2014-07-21 20:23:17 +10:00
/* threshold to move before updating the brush rotation */
#define RAKE_THRESHHOLD 20
void paint_update_brush_rake_rotation(UnifiedPaintSettings *ups, Brush *brush, float rotation)
{
if (brush->mtex.brush_angle_mode & MTEX_ANGLE_RAKE) {
ups->brush_rotation = rotation;
}
else {
ups->brush_rotation = 0.0f;
}
if (brush->mask_mtex.brush_angle_mode & MTEX_ANGLE_RAKE) {
ups->brush_rotation_sec = rotation;
}
else {
ups->brush_rotation_sec = 0.0f;
}
}
bool paint_calculate_rake_rotation(UnifiedPaintSettings *ups,
Brush *brush,
const float mouse_pos[2])
{
bool ok = false;
if ((brush->mtex.brush_angle_mode & MTEX_ANGLE_RAKE) ||
(brush->mask_mtex.brush_angle_mode & MTEX_ANGLE_RAKE)) {
const float r = RAKE_THRESHHOLD;
float rotation;
float dpos[2];
sub_v2_v2v2(dpos, ups->last_rake, mouse_pos);
if (len_squared_v2(dpos) >= r * r) {
rotation = atan2f(dpos[0], dpos[1]);
copy_v2_v2(ups->last_rake, mouse_pos);
ups->last_rake_angle = rotation;
paint_update_brush_rake_rotation(ups, brush, rotation);
ok = true;
}
/* make sure we reset here to the last rotation to avoid accumulating
* values in case a random rotation is also added */
else {
paint_update_brush_rake_rotation(ups, brush, ups->last_rake_angle);
ok = false;
}
}
else {
ups->brush_rotation = ups->brush_rotation_sec = 0.0f;
ok = true;
}
return ok;
}
void BKE_sculptsession_free_deformMats(SculptSession *ss)
{
MEM_SAFE_FREE(ss->orig_cos);
MEM_SAFE_FREE(ss->deform_cos);
MEM_SAFE_FREE(ss->deform_imats);
}
void BKE_sculptsession_free_vwpaint_data(struct SculptSession *ss)
{
struct SculptVertexPaintGeomMap *gmap = NULL;
if (ss->mode_type == OB_MODE_VERTEX_PAINT) {
gmap = &ss->mode.vpaint.gmap;
MEM_SAFE_FREE(ss->mode.vpaint.previous_color);
}
else if (ss->mode_type == OB_MODE_WEIGHT_PAINT) {
gmap = &ss->mode.wpaint.gmap;
MEM_SAFE_FREE(ss->mode.wpaint.alpha_weight);
if (ss->mode.wpaint.dvert_prev) {
BKE_defvert_array_free_elems(ss->mode.wpaint.dvert_prev, ss->totvert);
MEM_freeN(ss->mode.wpaint.dvert_prev);
ss->mode.wpaint.dvert_prev = NULL;
}
}
else {
return;
}
MEM_SAFE_FREE(gmap->vert_to_loop);
MEM_SAFE_FREE(gmap->vert_map_mem);
MEM_SAFE_FREE(gmap->vert_to_poly);
MEM_SAFE_FREE(gmap->poly_map_mem);
}
/* Write out the sculpt dynamic-topology BMesh to the Mesh */
static void sculptsession_bm_to_me_update_data_only(Object *ob, bool reorder)
{
SculptSession *ss = ob->sculpt;
if (ss->bm) {
if (ob->data) {
BMIter iter;
BMFace *efa;
BM_ITER_MESH (efa, &iter, ss->bm, BM_FACES_OF_MESH) {
BM_elem_flag_set(efa, BM_ELEM_SMOOTH, ss->bm_smooth_shading);
}
if (reorder) {
BM_log_mesh_elems_reorder(ss->bm, ss->bm_log);
}
BM_mesh_bm_to_me(NULL,
ss->bm,
ob->data,
(&(struct BMeshToMeshParams){
.calc_object_remap = false,
}));
}
}
}
void BKE_sculptsession_bm_to_me(Object *ob, bool reorder)
{
if (ob && ob->sculpt) {
sculptsession_bm_to_me_update_data_only(ob, reorder);
/* Ensure the objects evaluated mesh doesn't hold onto arrays
* now realloc'd in the mesh T34473. */
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
}
}
static void sculptsession_free_pbvh(Object *object)
{
SculptSession *ss = object->sculpt;
if (!ss) {
return;
}
if (ss->pbvh) {
BKE_pbvh_free(ss->pbvh);
ss->pbvh = NULL;
}
MEM_SAFE_FREE(ss->pmap);
MEM_SAFE_FREE(ss->pmap_mem);
MEM_SAFE_FREE(ss->persistent_base);
MEM_SAFE_FREE(ss->preview_vert_index_list);
ss->preview_vert_index_count = 0;
}
void BKE_sculptsession_bm_to_me_for_render(Object *object)
{
if (object && object->sculpt) {
if (object->sculpt->bm) {
/* Ensure no points to old arrays are stored in DM
*
* Apparently, we could not use DEG_id_tag_update
* here because this will lead to the while object
* surface to disappear, so we'll release DM in place.
*/
BKE_object_free_derived_caches(object);
sculptsession_bm_to_me_update_data_only(object, false);
/* In contrast with sculptsession_bm_to_me no need in
* DAG tag update here - derived mesh was freed and
* old pointers are nowhere stored.
*/
}
}
}
void BKE_sculptsession_free(Object *ob)
{
if (ob && ob->sculpt) {
SculptSession *ss = ob->sculpt;
if (ss->bm) {
BKE_sculptsession_bm_to_me(ob, true);
BM_mesh_free(ss->bm);
}
sculptsession_free_pbvh(ob);
MEM_SAFE_FREE(ss->pmap);
MEM_SAFE_FREE(ss->pmap_mem);
if (ss->bm_log) {
BM_log_free(ss->bm_log);
}
MEM_SAFE_FREE(ss->texcache);
if (ss->tex_pool) {
BKE_image_pool_free(ss->tex_pool);
}
MEM_SAFE_FREE(ss->orig_cos);
MEM_SAFE_FREE(ss->deform_cos);
MEM_SAFE_FREE(ss->deform_imats);
MEM_SAFE_FREE(ss->preview_vert_index_list);
MEM_SAFE_FREE(ss->vertex_info.connected_component);
Fix T78747: Fix mesh boundary detection and automasking This issue was produced by a hack in the sculpt mode code from 2.80 when the sculpt API for connectivity info was not available. The smooth brush was the only brush that needed connectivity info, so there were 3 different smooth functions with the connectivity queries implemented for dyntopo, meshes and grids. The mesh version of smoothing was checking the number of connected faces to a vertex to mask the mesh boundaries, which was not covering all cases and was hardcoded in the smooth function itself. This patch removes all those legacy functions and unifies all smooth functions into a single one using the new API and the automasking system. In order to achieve this, there were needed some extra changes: - The smooth brush now does not automasks the boundaries by default, so its default preset needs to be updated to enable automasking - The mesh boundary info is extracted once and cached in a bitmap, similar to the disconnected elements IDs. This makes boundary detection work as expected in all cases, solving a lot of known issues with the smooth brush. In multires, this info is extracted and cached only at the base mesh level, so it is much more memory efficient than the previous automasking system. - In order to keep the brushes responsive as they were before, the automasking system can now skip creating the cache when it is not needed for the requested options. This means that for high poly meshes and simple automasking options the brushes won't lag on start. Reviewed By: sergey Maniphest Tasks: T78747 Differential Revision: https://developer.blender.org/D8260
2020-07-15 16:24:03 +02:00
MEM_SAFE_FREE(ss->vertex_info.boundary);
MEM_SAFE_FREE(ss->fake_neighbors.fake_neighbor_index);
if (ss->pose_ik_chain_preview) {
for (int i = 0; i < ss->pose_ik_chain_preview->tot_segments; i++) {
MEM_SAFE_FREE(ss->pose_ik_chain_preview->segments[i].weights);
}
MEM_SAFE_FREE(ss->pose_ik_chain_preview->segments);
MEM_SAFE_FREE(ss->pose_ik_chain_preview);
}
BKE_sculptsession_free_vwpaint_data(ob->sculpt);
MEM_freeN(ss);
ob->sculpt = NULL;
}
}
/* Sculpt mode handles multires differently from regular meshes, but only if
* it's the last modifier on the stack and it is not on the first level */
MultiresModifierData *BKE_sculpt_multires_active(Scene *scene, Object *ob)
{
Mesh *me = (Mesh *)ob->data;
ModifierData *md;
VirtualModifierData virtualModifierData;
if (ob->sculpt && ob->sculpt->bm) {
/* can't combine multires and dynamic topology */
return NULL;
}
if (!CustomData_get_layer(&me->ldata, CD_MDISPS)) {
/* multires can't work without displacement layer */
return NULL;
}
/* Weight paint operates on original vertices, and needs to treat multires as regular modifier
* to make it so that PBVH vertices are at the multires surface. */
if ((ob->mode & OB_MODE_SCULPT) == 0) {
return NULL;
}
for (md = BKE_modifiers_get_virtual_modifierlist(ob, &virtualModifierData); md; md = md->next) {
if (md->type == eModifierType_Multires) {
MultiresModifierData *mmd = (MultiresModifierData *)md;
if (!BKE_modifier_is_enabled(scene, md, eModifierMode_Realtime)) {
continue;
}
if (mmd->sculptlvl > 0) {
return mmd;
}
else {
return NULL;
}
}
}
return NULL;
}
/* Checks if there are any supported deformation modifiers active */
static bool sculpt_modifiers_active(Scene *scene, Sculpt *sd, Object *ob)
{
ModifierData *md;
Mesh *me = (Mesh *)ob->data;
MultiresModifierData *mmd = BKE_sculpt_multires_active(scene, ob);
VirtualModifierData virtualModifierData;
if (mmd || ob->sculpt->bm) {
return false;
}
/* non-locked shape keys could be handled in the same way as deformed mesh */
if ((ob->shapeflag & OB_SHAPE_LOCK) == 0 && me->key && ob->shapenr) {
return true;
}
md = BKE_modifiers_get_virtual_modifierlist(ob, &virtualModifierData);
/* exception for shape keys because we can edit those */
for (; md; md = md->next) {
const ModifierTypeInfo *mti = BKE_modifier_get_info(md->type);
if (!BKE_modifier_is_enabled(scene, md, eModifierMode_Realtime)) {
continue;
}
if (md->type == eModifierType_Multires && (ob->mode & OB_MODE_SCULPT)) {
continue;
}
if (md->type == eModifierType_ShapeKey) {
continue;
}
if (mti->type == eModifierTypeType_OnlyDeform) {
return true;
}
else if ((sd->flags & SCULPT_ONLY_DEFORM) == 0) {
return true;
}
}
return false;
}
/**
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* \param need_mask: So that the evaluated mesh that is returned has mask data.
*/
static void sculpt_update_object(Depsgraph *depsgraph,
Object *ob,
Mesh *me_eval,
bool need_pmap,
bool need_mask,
bool need_colors)
{
Scene *scene = DEG_get_input_scene(depsgraph);
Sculpt *sd = scene->toolsettings->sculpt;
SculptSession *ss = ob->sculpt;
Mesh *me = BKE_object_get_original_mesh(ob);
MultiresModifierData *mmd = BKE_sculpt_multires_active(scene, ob);
const bool use_face_sets = (ob->mode & OB_MODE_SCULPT) != 0;
ss->deform_modifiers_active = sculpt_modifiers_active(scene, sd, ob);
ss->show_mask = (sd->flags & SCULPT_HIDE_MASK) == 0;
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ss->show_face_sets = (sd->flags & SCULPT_HIDE_FACE_SETS) == 0;
ss->building_vp_handle = false;
ss->scene = scene;
if (need_mask) {
if (mmd == NULL) {
if (!CustomData_has_layer(&me->vdata, CD_PAINT_MASK)) {
BKE_sculpt_mask_layers_ensure(ob, NULL);
}
}
else {
if (!CustomData_has_layer(&me->ldata, CD_GRID_PAINT_MASK)) {
BKE_sculpt_mask_layers_ensure(ob, mmd);
}
}
}
/* Add a color layer if a color tool is used. */
Mesh *orig_me = BKE_object_get_original_mesh(ob);
if (need_colors && U.experimental.use_sculpt_vertex_colors) {
if (!CustomData_has_layer(&orig_me->vdata, CD_PROP_COLOR)) {
CustomData_add_layer(&orig_me->vdata, CD_PROP_COLOR, CD_DEFAULT, NULL, orig_me->totvert);
BKE_mesh_update_customdata_pointers(orig_me, true);
DEG_id_tag_update(&orig_me->id, ID_RECALC_GEOMETRY);
}
}
/* tessfaces aren't used and will become invalid */
BKE_mesh_tessface_clear(me);
ss->shapekey_active = (mmd == NULL) ? BKE_keyblock_from_object(ob) : NULL;
/* NOTE: Weight pPaint require mesh info for loop lookup, but it never uses multires code path,
* so no extra checks is needed here. */
if (mmd) {
ss->multires.active = true;
ss->multires.modifier = mmd;
ss->multires.level = mmd->sculptlvl;
ss->totvert = me_eval->totvert;
ss->totpoly = me_eval->totpoly;
ss->totfaces = me->totpoly;
/* These are assigned to the base mesh in Multires. This is needed because Face Sets operators
* and tools use the Face Sets data from the base mesh when Multires is active. */
ss->mvert = me->mvert;
ss->mpoly = me->mpoly;
ss->mloop = me->mloop;
}
else {
ss->totvert = me->totvert;
ss->totpoly = me->totpoly;
ss->totfaces = me->totpoly;
ss->mvert = me->mvert;
ss->mpoly = me->mpoly;
ss->mloop = me->mloop;
ss->multires.active = false;
ss->multires.modifier = NULL;
ss->multires.level = 0;
ss->vmask = CustomData_get_layer(&me->vdata, CD_PAINT_MASK);
ss->vcol = CustomData_get_layer(&me->vdata, CD_PROP_COLOR);
}
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/* Sculpt Face Sets. */
if (use_face_sets) {
if (!CustomData_has_layer(&me->pdata, CD_SCULPT_FACE_SETS)) {
ss->face_sets = CustomData_add_layer(
&me->pdata, CD_SCULPT_FACE_SETS, CD_CALLOC, NULL, me->totpoly);
for (int i = 0; i < me->totpoly; i++) {
ss->face_sets[i] = 1;
}
/* Set the default face set color if the datalayer did not exist. */
me->face_sets_color_default = 1;
}
ss->face_sets = CustomData_get_layer(&me->pdata, CD_SCULPT_FACE_SETS);
}
else {
ss->face_sets = NULL;
}
ss->subdiv_ccg = me_eval->runtime.subdiv_ccg;
PBVH *pbvh = BKE_sculpt_object_pbvh_ensure(depsgraph, ob);
BLI_assert(pbvh == ss->pbvh);
UNUSED_VARS_NDEBUG(pbvh);
BKE_pbvh_subdiv_cgg_set(ss->pbvh, ss->subdiv_ccg);
BKE_pbvh_face_sets_set(ss->pbvh, ss->face_sets);
BKE_pbvh_face_sets_color_set(ss->pbvh, me->face_sets_color_seed, me->face_sets_color_default);
if (need_pmap && ob->type == OB_MESH && !ss->pmap) {
BKE_mesh_vert_poly_map_create(
&ss->pmap, &ss->pmap_mem, me->mpoly, me->mloop, me->totvert, me->totpoly, me->totloop);
}
pbvh_show_mask_set(ss->pbvh, ss->show_mask);
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pbvh_show_face_sets_set(ss->pbvh, ss->show_face_sets);
if (ss->deform_modifiers_active) {
if (!ss->orig_cos) {
int a;
BKE_sculptsession_free_deformMats(ss);
ss->orig_cos = (ss->shapekey_active) ?
BKE_keyblock_convert_to_vertcos(ob, ss->shapekey_active) :
BKE_mesh_vert_coords_alloc(me, NULL);
BKE_crazyspace_build_sculpt(depsgraph, scene, ob, &ss->deform_imats, &ss->deform_cos);
BKE_pbvh_vert_coords_apply(ss->pbvh, ss->deform_cos, me->totvert);
for (a = 0; a < me->totvert; a++) {
invert_m3(ss->deform_imats[a]);
}
}
}
else {
BKE_sculptsession_free_deformMats(ss);
}
if (ss->shapekey_active != NULL && ss->deform_cos == NULL) {
ss->deform_cos = BKE_keyblock_convert_to_vertcos(ob, ss->shapekey_active);
}
/* if pbvh is deformed, key block is already applied to it */
if (ss->shapekey_active) {
bool pbvh_deformed = BKE_pbvh_is_deformed(ss->pbvh);
if (!pbvh_deformed || ss->deform_cos == NULL) {
float(*vertCos)[3] = BKE_keyblock_convert_to_vertcos(ob, ss->shapekey_active);
if (vertCos) {
if (!pbvh_deformed) {
/* apply shape keys coordinates to PBVH */
BKE_pbvh_vert_coords_apply(ss->pbvh, vertCos, me->totvert);
}
if (ss->deform_cos == NULL) {
ss->deform_cos = vertCos;
}
if (vertCos != ss->deform_cos) {
MEM_freeN(vertCos);
}
}
}
}
}
void BKE_sculpt_update_object_before_eval(Object *ob)
{
/* Update before mesh evaluation in the dependency graph. */
SculptSession *ss = ob->sculpt;
if (ss && ss->building_vp_handle == false) {
if (!ss->cache && !ss->filter_cache) {
/* We free pbvh on changes, except in the middle of drawing a stroke
* since it can't deal with changing PVBH node organization, we hope
* topology does not change in the meantime .. weak. */
sculptsession_free_pbvh(ob);
BKE_sculptsession_free_deformMats(ob->sculpt);
/* In vertex/weight paint, force maps to be rebuilt. */
BKE_sculptsession_free_vwpaint_data(ob->sculpt);
}
else {
PBVHNode **nodes;
int n, totnode;
BKE_pbvh_search_gather(ss->pbvh, NULL, NULL, &nodes, &totnode);
for (n = 0; n < totnode; n++) {
BKE_pbvh_node_mark_update(nodes[n]);
}
MEM_freeN(nodes);
}
}
}
void BKE_sculpt_update_object_after_eval(Depsgraph *depsgraph, Object *ob_eval)
{
/* Update after mesh evaluation in the dependency graph, to rebuild PBVH or
* other data when modifiers change the mesh. */
Object *ob_orig = DEG_get_original_object(ob_eval);
Mesh *me_eval = BKE_object_get_evaluated_mesh(ob_eval);
BLI_assert(me_eval != NULL);
sculpt_update_object(depsgraph, ob_orig, me_eval, false, false, false);
}
void BKE_sculpt_update_object_for_edit(
Depsgraph *depsgraph, Object *ob_orig, bool need_pmap, bool need_mask, bool need_colors)
{
/* Update from sculpt operators and undo, to update sculpt session
* and PBVH after edits. */
Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob_orig);
Mesh *me_eval = mesh_get_eval_final(depsgraph, scene_eval, ob_eval, &CD_MASK_BAREMESH);
BLI_assert(ob_orig == DEG_get_original_object(ob_orig));
sculpt_update_object(depsgraph, ob_orig, me_eval, need_pmap, need_mask, need_colors);
}
int BKE_sculpt_mask_layers_ensure(Object *ob, MultiresModifierData *mmd)
{
const float *paint_mask;
Mesh *me = ob->data;
int ret = 0;
paint_mask = CustomData_get_layer(&me->vdata, CD_PAINT_MASK);
/* if multires is active, create a grid paint mask layer if there
* isn't one already */
if (mmd && !CustomData_has_layer(&me->ldata, CD_GRID_PAINT_MASK)) {
GridPaintMask *gmask;
int level = max_ii(1, mmd->sculptlvl);
int gridsize = BKE_ccg_gridsize(level);
int gridarea = gridsize * gridsize;
int i, j;
gmask = CustomData_add_layer(&me->ldata, CD_GRID_PAINT_MASK, CD_CALLOC, NULL, me->totloop);
for (i = 0; i < me->totloop; i++) {
GridPaintMask *gpm = &gmask[i];
gpm->level = level;
gpm->data = MEM_callocN(sizeof(float) * gridarea, "GridPaintMask.data");
}
/* if vertices already have mask, copy into multires data */
if (paint_mask) {
for (i = 0; i < me->totpoly; i++) {
const MPoly *p = &me->mpoly[i];
float avg = 0;
/* mask center */
for (j = 0; j < p->totloop; j++) {
const MLoop *l = &me->mloop[p->loopstart + j];
avg += paint_mask[l->v];
}
avg /= (float)p->totloop;
/* fill in multires mask corner */
for (j = 0; j < p->totloop; j++) {
GridPaintMask *gpm = &gmask[p->loopstart + j];
const MLoop *l = &me->mloop[p->loopstart + j];
const MLoop *prev = ME_POLY_LOOP_PREV(me->mloop, p, j);
const MLoop *next = ME_POLY_LOOP_NEXT(me->mloop, p, j);
gpm->data[0] = avg;
gpm->data[1] = (paint_mask[l->v] + paint_mask[next->v]) * 0.5f;
gpm->data[2] = (paint_mask[l->v] + paint_mask[prev->v]) * 0.5f;
gpm->data[3] = paint_mask[l->v];
}
}
}
ret |= SCULPT_MASK_LAYER_CALC_LOOP;
}
/* create vertex paint mask layer if there isn't one already */
if (!paint_mask) {
CustomData_add_layer(&me->vdata, CD_PAINT_MASK, CD_CALLOC, NULL, me->totvert);
ret |= SCULPT_MASK_LAYER_CALC_VERT;
}
return ret;
}
void BKE_sculpt_toolsettings_data_ensure(struct Scene *scene)
{
BKE_paint_ensure(scene->toolsettings, (Paint **)&scene->toolsettings->sculpt);
Sculpt *sd = scene->toolsettings->sculpt;
if (!sd->detail_size) {
sd->detail_size = 12;
}
if (!sd->detail_percent) {
sd->detail_percent = 25;
}
if (sd->constant_detail == 0.0f) {
sd->constant_detail = 3.0f;
}
/* Set sane default tiling offsets */
if (!sd->paint.tile_offset[0]) {
sd->paint.tile_offset[0] = 1.0f;
}
if (!sd->paint.tile_offset[1]) {
sd->paint.tile_offset[1] = 1.0f;
}
if (!sd->paint.tile_offset[2]) {
sd->paint.tile_offset[2] = 1.0f;
}
}
static bool check_sculpt_object_deformed(Object *object, const bool for_construction)
{
bool deformed = false;
/* Active modifiers means extra deformation, which can't be handled correct
* on birth of PBVH and sculpt "layer" levels, so use PBVH only for internal brush
* stuff and show final evaluated mesh so user would see actual object shape.
*/
deformed |= object->sculpt->deform_modifiers_active;
if (for_construction) {
deformed |= object->sculpt->shapekey_active != NULL;
}
else {
/* As in case with modifiers, we can't synchronize deformation made against
* PBVH and non-locked keyblock, so also use PBVH only for brushes and
* final DM to give final result to user.
*/
deformed |= object->sculpt->shapekey_active && (object->shapeflag & OB_SHAPE_LOCK) == 0;
}
return deformed;
}
static PBVH *build_pbvh_for_dynamic_topology(Object *ob)
{
PBVH *pbvh = BKE_pbvh_new();
BKE_pbvh_build_bmesh(pbvh,
ob->sculpt->bm,
ob->sculpt->bm_smooth_shading,
ob->sculpt->bm_log,
ob->sculpt->cd_vert_node_offset,
ob->sculpt->cd_face_node_offset);
pbvh_show_mask_set(pbvh, ob->sculpt->show_mask);
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pbvh_show_face_sets_set(pbvh, false);
return pbvh;
}
static PBVH *build_pbvh_from_regular_mesh(Object *ob, Mesh *me_eval_deform, bool respect_hide)
{
Mesh *me = BKE_object_get_original_mesh(ob);
const int looptris_num = poly_to_tri_count(me->totpoly, me->totloop);
PBVH *pbvh = BKE_pbvh_new();
BKE_pbvh_respect_hide_set(pbvh, respect_hide);
MLoopTri *looptri = MEM_malloc_arrayN(looptris_num, sizeof(*looptri), __func__);
BKE_mesh_recalc_looptri(me->mloop, me->mpoly, me->mvert, me->totloop, me->totpoly, looptri);
BKE_pbvh_build_mesh(pbvh,
me,
me->mpoly,
me->mloop,
me->mvert,
me->totvert,
&me->vdata,
&me->ldata,
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&me->pdata,
looptri,
looptris_num);
pbvh_show_mask_set(pbvh, ob->sculpt->show_mask);
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pbvh_show_face_sets_set(pbvh, ob->sculpt->show_face_sets);
const bool is_deformed = check_sculpt_object_deformed(ob, true);
if (is_deformed && me_eval_deform != NULL) {
int totvert;
float(*v_cos)[3] = BKE_mesh_vert_coords_alloc(me_eval_deform, &totvert);
BKE_pbvh_vert_coords_apply(pbvh, v_cos, totvert);
MEM_freeN(v_cos);
}
return pbvh;
}
static PBVH *build_pbvh_from_ccg(Object *ob, SubdivCCG *subdiv_ccg, bool respect_hide)
{
CCGKey key;
BKE_subdiv_ccg_key_top_level(&key, subdiv_ccg);
PBVH *pbvh = BKE_pbvh_new();
BKE_pbvh_respect_hide_set(pbvh, respect_hide);
BKE_pbvh_build_grids(pbvh,
subdiv_ccg->grids,
subdiv_ccg->num_grids,
&key,
(void **)subdiv_ccg->grid_faces,
subdiv_ccg->grid_flag_mats,
subdiv_ccg->grid_hidden);
pbvh_show_mask_set(pbvh, ob->sculpt->show_mask);
pbvh_show_face_sets_set(pbvh, ob->sculpt->show_face_sets);
return pbvh;
}
PBVH *BKE_sculpt_object_pbvh_ensure(Depsgraph *depsgraph, Object *ob)
{
if (ob == NULL || ob->sculpt == NULL) {
return NULL;
}
bool respect_hide = true;
if (ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT)) {
if (!(BKE_paint_select_vert_test(ob) || BKE_paint_select_face_test(ob))) {
respect_hide = false;
}
}
PBVH *pbvh = ob->sculpt->pbvh;
if (pbvh != NULL) {
/* NOTE: It is possible that grids were re-allocated due to modifier
* stack. Need to update those pointers. */
if (BKE_pbvh_type(pbvh) == PBVH_GRIDS) {
Object *object_eval = DEG_get_evaluated_object(depsgraph, ob);
Mesh *mesh_eval = object_eval->data;
SubdivCCG *subdiv_ccg = mesh_eval->runtime.subdiv_ccg;
if (subdiv_ccg != NULL) {
BKE_sculpt_bvh_update_from_ccg(pbvh, subdiv_ccg);
}
}
return pbvh;
}
if (ob->sculpt->bm != NULL) {
/* Sculpting on a BMesh (dynamic-topology) gets a special PBVH. */
pbvh = build_pbvh_for_dynamic_topology(ob);
}
else {
Object *object_eval = DEG_get_evaluated_object(depsgraph, ob);
Mesh *mesh_eval = object_eval->data;
if (mesh_eval->runtime.subdiv_ccg != NULL) {
pbvh = build_pbvh_from_ccg(ob, mesh_eval->runtime.subdiv_ccg, respect_hide);
}
else if (ob->type == OB_MESH) {
Mesh *me_eval_deform = object_eval->runtime.mesh_deform_eval;
pbvh = build_pbvh_from_regular_mesh(ob, me_eval_deform, respect_hide);
}
}
ob->sculpt->pbvh = pbvh;
return pbvh;
}
void BKE_sculpt_bvh_update_from_ccg(PBVH *pbvh, SubdivCCG *subdiv_ccg)
{
BKE_pbvh_grids_update(pbvh,
subdiv_ccg->grids,
(void **)subdiv_ccg->grid_faces,
subdiv_ccg->grid_flag_mats,
subdiv_ccg->grid_hidden);
}
/* Test if PBVH can be used directly for drawing, which is faster than
* drawing the mesh and all updates that come with it. */
bool BKE_sculptsession_use_pbvh_draw(const Object *ob, const View3D *v3d)
{
SculptSession *ss = ob->sculpt;
if (ss == NULL || ss->pbvh == NULL || ss->mode_type != OB_MODE_SCULPT) {
return false;
}
if (BKE_pbvh_type(ss->pbvh) == PBVH_FACES) {
/* Regular mesh only draws from PBVH without modifiers and shape keys. */
const bool full_shading = (v3d && (v3d->shading.type > OB_SOLID));
return !(ss->shapekey_active || ss->deform_modifiers_active || full_shading);
}
else {
/* Multires and dyntopo always draw directly from the PBVH. */
return true;
}
}