Commit Graph

66817 Commits

Author SHA1 Message Date
5aaa00ed55 Revert "UI: Dynamic region size for file browser options"
This breaks the user interface of exporters, so revert for now until there
is a solution for this.

This reverts commit ee0d8426ab.
2019-05-08 16:55:43 +02:00
58bfe93db6 Spline IK: fix a scaling hiccup as bones roll off the end of the curve. 2019-05-08 17:17:15 +03:00
44d4fdec7e Fix T64266: Incorrect modifier object target after making duplicates real for instanced collections.
Not sure why newid was set in evaluated object instead of orig one,
makes no sense to me, since we want to operate remapping of ID pointers
on orig data? Looks like that was something overseen when that code was
ported to new COW system.
2019-05-08 15:54:39 +02:00
3b9813fe50 UI: Move scrollbars to the right in animation editors
The text, that was in the scrollbars, stays on the left.

Reviewers: brecht, billreynish

Differential Revision: https://developer.blender.org/D4821
2019-05-08 15:16:05 +02:00
4a98e33785 Fix heap buffer overflow in tabs to spaces
Need to count string terminator.
2019-05-08 14:37:05 +02:00
c79fc710b3 Keymap: Special keymap for clip editor scrubbing area
Reviewers: sergey

Differential Revision: https://developer.blender.org/D4825
2019-05-08 14:10:09 +02:00
6950faa24e Normals Menu: fix Average to be able to specify type.
Also removed some rogue debugging printfs from normal selection code.
2019-05-08 07:44:15 -04:00
27b9a0cd67 Copy Scale: support raising the copied scale to an arbitrary power.
Since scale is multiplicative, the appropriate way to partially copy
it is to use power. However, the influence slider of constraints uses
linear interpolation. Thus, there is no way to correctly split scale
via constraints without adding this feature.

In addition, this allows inverting scale by using negative powers,
fulfilling the function of Copy Rotation's Invert checkboxes.
2019-05-08 12:17:00 +03:00
951396a9bd Fix T64274: Crash with more than 1 subdivision with the Multiresolution Modifier
Update more relevant fields in the sculpt session. Really becoming annoying, but
was also annoying in the old code as well.
2019-05-08 10:42:21 +02:00
8287f31876 Fix T64298: Overlapping scrubbing area in clip editors dopesheet 2019-05-08 10:29:17 +02:00
700c69ad08 Fix T64283: Gizmo doesn't update after click-extrude 2019-05-08 15:14:23 +10:00
f8def6db50 Cleanup: unused var, doxy syntax for math_matrix.c 2019-05-08 09:33:06 +10:00
37eb109014 Spline IK: support using both original scaling and volume preservation.
Add a new option that makes the Spline IK solver apply volume
preservation on top of the original scaling, considering the
pre-IK scale of the bone as the goal volume to be preserved.

This basically works similar to the Stretch To constraint, and
allows easily rigging a stretchy chain that uniformly follows
its parent's scaling.

Since the Stretch To behavior is more familiar, the new option
is on by default for newly created Spline IK constraints.
2019-05-07 19:54:36 +03:00
50889ba6ef Implement Push/Relax from rest pose.
Perviously it was only possible to interpolate from the breakdown poses.
Now you can Push/Relax in regard to the rest pose as well.

For this only one keyframe is needed while the old modes needs two.
2019-05-07 17:37:05 +02:00
0d29a4fa7a Fix compilation error 2019-05-07 17:23:50 +02:00
a488a21f4f Fix T64257: Scrubbing in the Clip Editor Graph Editor doesn't work
While intent of such action is not very clear, there is no real
reason to forbid it.
2019-05-07 17:08:06 +02:00
c04e4b1974 UI: Rename "Scrubbing Region" to "Scrubbing/Markers Region".
Share theme setting since they serve similar purposes by sitting on top/bottom
of the animation/vse editors.

Reviewers: billreynish
2019-05-07 16:00:10 +02:00
76c6f38ae4 UI: Use scrubbing theme setting for markers background.
The hard-coded transparency of just 16 made it hard to see the markers
when the background was busy with keyframes (or strips in VSE).

The rename of the setting is in the following commit.

Reviewers: billreynish
2019-05-07 15:59:57 +02:00
cbcc2c22d9 Fix Bevel T64107 - width/depth value wrong for vertex only.
Code fix from George Vogiatzis (Gvgeo), via D4811.
Needed to initalize vert_axis.
2019-05-07 09:28:34 -04:00
f2b7582b27 UI: Animation editor scrubbing area
The main reason for this change is to allow setting the
active frame with the left mouse button, while still being
able to select e.g. keyframes with the same mouse button.

The solution is to introduce a new scrubbing region with
a specialized keymap. There are a couple of related todos,
that will be handled in separate commits.
Those are listed in D4654.

This solves T63193.

Differential Revision: https://developer.blender.org/D4654

Reviewers: brecht, billreynish
2019-05-07 15:09:14 +02:00
e4669199bf Normals menu for face strength improved.
Now cascading menus in Mesh > Normals set and select face
strength with explicit choices of Weak / Medium / Strong.
2019-05-07 08:45:01 -04:00
c041e10c9a Depsgraph: provide more granularity to PoseBone property links.
Most properties aren't altered by the evaluation of the bone,
and can be read immediately from its input operation. B-Bone
properties can be evaluated at the last possible moment.

This provides more freedom in using drivers to connect bone
properties: for example, it is now possible to read raw local
transform values via drivers from a bone that depends on the
reader bone via constraints.
2019-05-07 15:00:38 +03:00
2b9965122e Sound: Revert all the recent changes to sound
This happened to be a bigger rabbit hole to hell than it originally seemed,
and there are higher priority design tasks to be handled (at this point high
priority design task is more important than high priority bug fix).

After talking to Brecht the decision was made to revert to the known isolated
issue, which will allow everyone in the studio work same as prior to last
Friday.

The remaining bits will be worked on after all the design tasks are out of
the way.

This commit reverts:

4cdb4b9532 Fix T64161: Crashing using undo and multiple windows
064273a4ae Sound: Port more cases to be a part of dependency graph
2e582f8ab5 Sound: Fix access wrong dependency graph
5fc49d9c91 Sound: add stubs to build without audaspace
c68c81a870 Sound: Make sure spin lock is initialized for new sound datablocks
c02534469a Sound: Delay creating sound scene handle for until is needed
9f681bea68 Fix T64144: Crash when displaying audio waveforms in VSE
2f79286453 Cleanup: unused vars
bed8ad6f95 Fix crash in background rendering after recent sound changes
773691310f Fix T64143: Crash when scrubbing in the graph editor
888852055c Sound: Fix for being unable to jump to a frame during playback with A/V sync
6ab7b38464 Sound: More fixes for access of original scene
35db119545 Sound: Fix access original scene during playback
211c4fd2e9 Depsgraph: Make comment about evaluation more obvious
c5fe16e121 Sound: Make sound handles only be in evaluated datablocks
b4e1e0946b Depsgraph: Preserve sound and audio pointers through copy-on-write
4eedf784b0 Depsgraph: Store original sequencer strip pointer
6990ef151c Sound: Move evaluation to dependency graph
d02da8de23 Sound: Delay opening handlers for until really needed
3369b82891 Depsgraph: Add scene audio component
e8f10d6475 Depsgraph: Tag sequencer for update on changes
6e4b7a6e4d Depsgraph: Initial work to cover sequencer
17447ac5a6 Depsgraph: Make sound ID part of the graph
2019-05-07 11:50:38 +02:00
d8e435a73a Fix T64210: crash using Live Unwrap without UVMap
Reviewers: brecht

Maniphest Tasks: T64210

Differential Revision: https://developer.blender.org/D4817
2019-05-07 11:23:17 +02:00
7ebe5b76dc Cleanup: Make comment more readable and avoid wrapping 2019-05-07 11:12:41 +02:00
fd90334751 Cleanup: Simplify access to read-only render settings
Will allow to avoid confusion about original/evaluated scene used
to access those in the nearest future.
2019-05-07 11:12:41 +02:00
7e5193e335 Cleanup: Use more const pointers in render pipeline 2019-05-07 11:12:41 +02:00
1a57c94c09 Cleanup: Make Render finalization function more generic
Allows to extend that code more easily.
2019-05-07 11:12:41 +02:00
1bb740f95c Cleanup: Remove remaining parts of frameserver 2019-05-07 11:12:40 +02:00
1bcec52991 Cleanup: More clear naming for rendering functions 2019-05-07 11:12:40 +02:00
036e95bb21 Fix T57767: Pivot point broken after scaling to 0 in a dimension
matrix inversion was changed in rB01c75c3765eb from own code to EIGEN
for performance reasons. EIGEN would return a zero matrix on failure
(resulting in the pivot always being at the object origin).
This brings back the "old" matrix inversion code (which has the benifit
of providing a partial solution which makes the local transform center
appear correct)

Reviewers: campbellbarton

Maniphest Tasks: T57767

Differential Revision: https://developer.blender.org/D4804
2019-05-07 10:47:19 +02:00
3f788eacee RNA: provide access to the vertex index array of the Hook modifier.
This allows creating hooks completely without the use of operators.
Also fix subtarget to actually recompute the inverse matrix.

In order to follow the vertex_indices_set function naming convention,
it is necessary to fix makesrna to avoid a naming conflict between
the function wrapper and the property accessor by adding a tag.

Differential Revision: https://developer.blender.org/D4798
2019-05-07 10:55:34 +03:00
86e14463d2 Fix T64232: crash on Weight from Bones redo 2019-05-07 09:49:51 +02:00
5ba6dbfb18 Fix graph editor selection tolerance ignoring DPI 2019-05-07 17:33:04 +10:00
4d78f5a4a7 DrawManager: External Engines + Overlays
Do not iterate over degsgraph when overlays are turned off and
rendering via an external engine. External engines sync data
from Blender differently. The external engine
draws the depth buffer, but that is only needed for overlays.

Reviewers: fclem, brecht

Differential Revision: https://developer.blender.org/D4791
2019-05-07 09:26:44 +02:00
3482aebf8d Theme: set dark grey for line number background
This color is also used for the right margin,
so use a color that contrasts with the background.

Also use 2x width line.
2019-05-07 17:18:18 +10:00
73e7c9d589 Fix T64230: Crash on weight paint gradient redo 2019-05-07 15:14:30 +10:00
0e2bafccf7 Cleanup: improve transform data sorting function
Replace comments on caller with more meaningful name.
2019-05-07 13:08:18 +10:00
fb26b6ac86 Fix T64130: Bezier curve vanishes on transform 2019-05-07 12:59:47 +10:00
fe5491898b Clanup: clang-format 2019-05-07 12:34:32 +10:00
bfef3bce1a Keymap: double click to close cut
Restore from 2.7x (lost when migrating to migrating keymap to Python).
2019-05-07 10:16:45 +10:00
ddb71e8c20 DRW: Remove is_negative_m4 per draw call
This had some cost in perf and is not needed most of the time. If the
drawcall really needs it, it should use a correct ob pointer.
2019-05-06 22:33:05 +02:00
ff90589966 Cleanup: Eevee/Workbench: Remove non-needed matrix inversion
Theses are garanteed by the depsgraph now.
2019-05-06 22:33:05 +02:00
55bf2adbea DRW: Attempt to fix slowdown caused by gizmo drawing 2019-05-06 22:33:05 +02:00
bd340a0e1f Cleanup: GPUMaterial remove unused struct members 2019-05-06 22:33:05 +02:00
8b6afcb67b Cleanup: Eevee: Remove comment about vcol support in sculpt mode 2019-05-06 22:33:05 +02:00
50999f7fb0 Maintain Volume: introduce an option switching between modes.
After a lot of thinking about this, I decided that all operation modes
that I've tried over the past couple of years, including the original
2.79 one, have their uses after all. Thus the only reasonable solution
is to add yet another option.

The modes are:

- Strict: The current 2.80 mode, which overrides the original scaling
  of the non-free axes to strictly preserve the volume. This is the most
  obvious way one would expect a 'Maintain Volume' constraint to work.

- Uniform: The original 2.79 mode, which assumes that all axes have been
  scaled the same as the free one when computing the volume. This seems
  strange, but the net effect is that when simply scaling the object
  uniformly with S, the volume is preserved; however, scaling the non-
  free axes individually allows deviating from the locked volume.
  This was obviously intended as a more or less convenient UI tool.

- Single Axis: My own variant of the intent of the Uniform scale, which
  does volume-preserving if the object is scaled just on the Free axis,
  while passing the non-free axis scaling through. I.e. instead of
  uniform S scaling, the user has to scale the object just on its
  primary axis to achieve constant volume. This can allow reducing the
  number of animation curves when only constant volume scaling is needed,
  or be an easier to control tool inside a complex rig.
2019-05-06 21:55:20 +03:00
0f064144f3 Node select: refactor, fix some inconsistent behaviors in socket selection.
Refactor a bit node selection code, mostly in the socket selection in
one place 'extend' logic usage was inverted, deselection of other
sockets/nodes was not working properly.

Also now make node active when selecting a socket, this makes more sense
and makes the NODE_OT_link_viewer macro much more useful (this is the
only user of the 'socket select' feature currently, afaics).
2019-05-06 20:37:12 +02:00
6da953ad1d GPencil: Verify Brush has GPencil data
This avoid errors in old files.
2019-05-06 20:34:24 +02:00
51f222f91d Fix: T64213 Properties Editor Icon Colors are wrong for Text and Light Probes 2019-05-06 19:44:33 +02:00