Commit Graph

368 Commits

Author SHA1 Message Date
ed4c47632f Cleanup: spelling 2020-03-19 12:09:07 +11:00
271231f58e VSE: Strip drawing improvements
This patch include changes:
- Thicker and clearer selection indication
- Slimmer handles
- More transparent muted strips
- Trim frame number is drawn inside the strip
- Strip text is drawn in upper part of strip
- Color strips now have specific color, with chosen color drawn under strip text
- Transition strip will use color of input strips showing direction of transition
- Selecting effect strip will highlight input strips
- Selecting multicam strips will highlight target channel
- Missing media state is now indicated by a red line drawn on the top part of the strip
- A checkerboard pattern is now drawn on the outsides of the meta range
- Hold still regions are now always drawn if existent, with a darker shade of the strip’s background color

Author: Alessio Monti di Sopra <a.monti>

Reviewed By: ISS

Differential Revision: https://developer.blender.org/D6883
2020-03-19 00:24:09 +01:00
868573451f Cleanup: use unsigned char for UI_view2d_text_cache_add
Avoids casts when used with other UI code
where the color is often unsigned.
2020-03-16 11:53:08 +11:00
b2ee1770d4 Cleanup: Rename ARegion variables from ar to region
The old convention was easy to confuse with ScrArea.
Part of https://developer.blender.org/T74432.

This is mostly a batch rename with some manual fixing. Only single word
variable names are changed, no prefixed/suffixed names.

Brecht van Lommel and Campbell Barton both gave me a green light for
this convention change.

Also ran clan clang format on affected files.
2020-03-06 17:19:23 +01:00
e9e4f6af9e Fix T74320: Sound strip waveforms drawing allows negative volume values
While animating sound strips volume within the graph editor, it is possible to set keyframes to negative values.
The drawing code of waveforms wasn't clamping these values to zero and was instead drawing an "inverted" curve

Author: a.monti

Reviewed By: iss

Differential Revision: https://developer.blender.org/D6971
2020-03-02 02:49:35 +01:00
18b693bdbd Fix T70229: Show Cache On will cause a lower fps
Use gpu batch drawing for cache content in VSE.
Immediate drawing caused significant dorp in framerate.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D6835
2020-02-17 16:46:59 +01:00
5314161491 VSE: Add option to select handles with box selection
Patch adds an "Handle" option to the `SEQUENCER_OT_box_select` operator,
that allows to select the handles instead of whole strips.
Feature is mapped to Alt key modifier

A difference from the proposed design in T70730 is that covering the entire strip with the box actually selects both handles.

Reviewed By: iss

Differential Revision: https://developer.blender.org/D6372
2020-02-09 17:59:13 +01:00
a010d97204 Cleanup: remove old VSE prefetching code.
Reviewed By: brecht

Differential Revision: https://developer.blender.org/D6774
2020-02-07 23:49:37 +01:00
0f7095f826 Merge branch 'blender-v2.82-release' 2020-01-22 01:41:26 +01:00
3119a014a6 Fix T70415 100% proxy files playing with poor performance
Refactor code to use `eSpaceSeq_Proxy_RenderSize` or corresponding `IMB_Proxy_Size`
enum items directly.

`SEQ_PROXY_RENDER_SIZE_100` has assigned value 99 to distinguish from `SEQ_PROXY_RENDER_SIZE_FULL`.
This caused error in image size calculation and because of that image had to be scaled.

Author: EitanSomething

Reviewed By: ISS

Differential Revision: http://developer.blender.org/D6368
2020-01-22 00:59:31 +01:00
Julian Eisel
aacdf55a50 Cleanup: ARegion.sizex/y should not be used to access region size
This should only be used to change and recalculate region sizes in a DPI
independent way. To get the size with DPI applied, ARegion.winx/y should
be used instead.
Added note on this in comment.
2020-01-10 14:28:11 +01:00
9516921c05 Overlay Engine: Refactor & Cleanup
This is the unification of all overlays into one overlay engine as described in T65347.

I went over all the code making it more future proof with less hacks and removing old / not relevent parts.

Goals / Acheivements:
- Remove internal shader usage (only drw shaders)
- Remove viewportSize and viewportSizeInv and put them in gloabl ubo
- Fixed some drawing issues: Missing probe option and Missing Alt+B clipping of some shader
- Remove old (legacy) shaders dependancy (not using view UBO).
- Less shader variation (less compilation time at first load and less patching needed for vulkan)
- removed some geom shaders when I could
- Remove static e_data (except shaders storage where it is OK)
- Clear the way to fix some anoying limitations (dithered transparency, background image compositing etc...)
- Wireframe drawing now uses the same batching capabilities as workbench & eevee (indirect drawing).
- Reduced complexity, removed ~3000 Lines of code in draw (also removed a lot of unused shader in GPU).
- Post AA to avoid complexity and cost of MSAA.

Remaining issues:
- ~~Armature edits, overlay toggles, (... others?) are not refreshing viewport after AA is complete~~
- FXAA is not the best for wires, maybe investigate SMAA
- Maybe do something more temporally stable for AA.
- ~~Paint overlays are not working with AA.~~
- ~~infront objects are difficult to select.~~
- ~~the infront wires sometimes goes through they solid counterpart (missing clear maybe?) (toggle overlays on-off when using infront+wireframe overlay in solid shading)~~

Note: I made some decision to change slightly the appearance of some objects to simplify their drawing. Namely the empty arrows end (which is now hollow/wire) and distance points of the cameras/spots being done by lines.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D6296
2019-12-02 13:15:52 +01:00
Alessio Monti di Sopra
dc87d09b8b UI: allow to hide markers region per editor
Instead of having the option to show marker lines,
make the marker region optional.

- Added a Show Markers entry in the View menu of the animation editors.
- If the markers region is not active then the Marker menu gets hidden.
- Removed marker menu from the driver editor
  and don't allow to use marker operators.
2019-11-30 17:08:04 +11:00
Alessio Monti di Sopra
b9c2f8f3c8 UI: Fix preview frame range drawing in sequencer and driver editors
Draw preview range overlay in the video sequencer in the same way as in the other animation editors
Add color control in the theme.
Prevent overlay to be drawn in the driver editor.

Reviewed By: ISS

Differential Revision: https://developer.blender.org/D6074
2019-11-02 22:52:22 -07:00
2e55171e71 Fix T69564: Empty fcurve prevents waveform drawing
Add check if fcurve is empty to skip fcurve evaluation.

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D5805
2019-09-22 13:38:39 -07:00
ab3a9dc1ed VSE: prefetching
When enabled prefetching(preview panel>view settings), a pernament running job
is created, that will render frames in the background until the cache is full.
If the cache is not filled fast enough, prefetch job suspends itself
at the last moment and will wait until it has chance to "catch up".
Effectively this will decouple rendering to separate thread, so rendering
itself is a bit faster.
Cache recycling behavior will be changed to "free furthest frame to the left
of playhead if possible, otherwise rightmost frame".

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5386
2019-09-13 17:24:42 -07:00
b1959a96a2 Cleanup: spelling 2019-08-18 04:26:34 +10:00
bb53d2b07a Sequencer: frame offset feature usability
- Expose the operator in the panel,
  (wasn't available in the UI at all).
- Offset frame was hard coded to a color matching the background.
  Use the current frame color with dashes instead.
- Overlay toggle had wrong name.
2019-08-06 17:05:07 +10:00
3566b81c8b Refactor access to dependency graph
This change ensures that operators which needs access to evaluated data
first makes sure there is a dependency graph.

Other accesses to the dependency graph made it more explicit about
whether they just need a valid dependency graph pointer or whether they
expect the graph to be already evaluated.

This replaces OPTYPE_USE_EVAL_DATA which is now removed.

Some general rules about usage of accessors:

- Drawing is expected to happen from a fully evaluated dependency graph.
  There is now a function to access it, which will in the future control
  that dependency graph is actually evaluated.

  This check is not yet done because there are some things to be taken
  care about first: for example, post-update hooks might leave scene in
  a state where something is still tagged for update.

- All operators which needs to access evaluated state must use
  CTX_data_ensure_evaluated_depsgraph().

  This function replaces OPTYPE_USE_EVAL_DATA.

  The call is generally to be done in the very beginning of the
  operator, prior other logic (unless this is some comprehensive
  operator which might or might not need access to an evaluated state).

  This call is never to be used from a loop.

  If some utility function requires evaluated state of dependency graph
  the graph is to be passed as an explicit argument. This way it is
  clear that no evaluation happens in a loop or something like this.

- All cases which needs to know dependency graph pointer, but which
  doesn't want to actually evaluate it can use old-style function
  CTX_data_depsgraph_pointer(), assuming that underlying code will
  ensure dependency graph is evaluated prior to accessing it.

- The new functions are replacing OPTYPE_USE_EVAL_DATA, so now it is
  explicit and local about where dependency graph is being ensured.

This commit also contains some fixes of wrong usage of evaluation
functions on original objects. Ideally should be split out, but in
reality with all the APIs being renamed is quite tricky.

Fixes T67454: Blender crash on rapid undo and select

Speculation here is that sometimes undo and selection operators are
sometimes handled in the same event loop iteration, which leaves
non-evaluated dependency graph.

Fixes T67973: Crash on Fix Deforms operator
Fixes T67902: Crash when undo a loop cut

Reviewers: brecht

Reviewed By: brecht

Subscribers: lichtwerk

Maniphest Tasks: T67454

Differential Revision: https://developer.blender.org/D5343
2019-07-31 16:55:15 +02:00
Alessio Monti di Sopra
1468f77a29 VSE: draw cache on top of markers area
Differential Revision: https://developer.blender.org/D5104
2019-07-05 09:51:12 +02:00
f47c9ad96f VSE: Draw pre-animated (volume) sound strip waveforms. 2019-06-19 10:39:43 -07:00
4fb4415172 Cleanup: fix compiler warning 2019-06-07 20:51:43 +02:00
bbaa1bffe9 Sound: Port to a copy-on-write concept
This change makes it so sound handles are created for evaluated scene,
sequencer and speakers. This allows to have properly evaluated animation
on them.

For the viewport playback sound uses regular dependency graph.

For the final render sound uses dependency graph created for render pipeline,
which now also contains sequencer and sound datablocks.

All the direct sound update calls are replaced with corresponding dependency
graph recalc tag.
2019-06-05 14:23:54 +02:00
271ec9ff53 Cleanup: rename 2D scroll defines
- Use `V2D_SCROLL_` prefix.
- Use more descriptive names.
2019-06-04 11:05:32 +10:00
7bf8d8b3c8 Cleanup: use time scrub instead of scrubbing
Renaming was only done to ED_time_scrub_ui.h, function names
and struct members used term 'scrubbing' which is ambiguous.
2019-05-28 16:17:15 +10:00
d5ffa805b2 VSE: Don't store cfra in cache
Strips can move in time. Using cfra may give us erratic results.

Reviewed by: brecht

Differential Revision: https://developer.blender.org/D4898
2019-05-21 12:29:17 -07:00
eee704a83f Fix T64579: Failure to honor anamorphic display
Restore stretching of sequencer preview removed in rB005626b8c6b4

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4879
2019-05-19 11:55:03 -07:00
21bfc469ab Cleanup: rename ED_scrubbing.h to ED_time_scrub_ui.h
Also renames the corresponding .c file.
2019-05-14 11:49:15 +02:00
05f1451d72 Fix T64371
Variable stripe_offs used without been initialized

Reviewed by: brecht

Differential Revision: https://developer.blender.org/D4845
2019-05-12 15:25:30 -07:00
3b9813fe50 UI: Move scrollbars to the right in animation editors
The text, that was in the scrollbars, stays on the left.

Reviewers: brecht, billreynish

Differential Revision: https://developer.blender.org/D4821
2019-05-08 15:16:05 +02:00
f2b7582b27 UI: Animation editor scrubbing area
The main reason for this change is to allow setting the
active frame with the left mouse button, while still being
able to select e.g. keyframes with the same mouse button.

The solution is to introduce a new scrubbing region with
a specialized keymap. There are a couple of related todos,
that will be handled in separate commits.
Those are listed in D4654.

This solves T63193.

Differential Revision: https://developer.blender.org/D4654

Reviewers: brecht, billreynish
2019-05-07 15:09:14 +02:00
2b9965122e Sound: Revert all the recent changes to sound
This happened to be a bigger rabbit hole to hell than it originally seemed,
and there are higher priority design tasks to be handled (at this point high
priority design task is more important than high priority bug fix).

After talking to Brecht the decision was made to revert to the known isolated
issue, which will allow everyone in the studio work same as prior to last
Friday.

The remaining bits will be worked on after all the design tasks are out of
the way.

This commit reverts:

4cdb4b9532 Fix T64161: Crashing using undo and multiple windows
064273a4ae Sound: Port more cases to be a part of dependency graph
2e582f8ab5 Sound: Fix access wrong dependency graph
5fc49d9c91 Sound: add stubs to build without audaspace
c68c81a870 Sound: Make sure spin lock is initialized for new sound datablocks
c02534469a Sound: Delay creating sound scene handle for until is needed
9f681bea68 Fix T64144: Crash when displaying audio waveforms in VSE
2f79286453 Cleanup: unused vars
bed8ad6f95 Fix crash in background rendering after recent sound changes
773691310f Fix T64143: Crash when scrubbing in the graph editor
888852055c Sound: Fix for being unable to jump to a frame during playback with A/V sync
6ab7b38464 Sound: More fixes for access of original scene
35db119545 Sound: Fix access original scene during playback
211c4fd2e9 Depsgraph: Make comment about evaluation more obvious
c5fe16e121 Sound: Make sound handles only be in evaluated datablocks
b4e1e0946b Depsgraph: Preserve sound and audio pointers through copy-on-write
4eedf784b0 Depsgraph: Store original sequencer strip pointer
6990ef151c Sound: Move evaluation to dependency graph
d02da8de23 Sound: Delay opening handlers for until really needed
3369b82891 Depsgraph: Add scene audio component
e8f10d6475 Depsgraph: Tag sequencer for update on changes
6e4b7a6e4d Depsgraph: Initial work to cover sequencer
17447ac5a6 Depsgraph: Make sound ID part of the graph
2019-05-07 11:50:38 +02:00
9f681bea68 Fix T64144: Crash when displaying audio waveforms in VSE 2019-05-04 19:15:15 +02:00
45ad6cd5a7 UI: Pass color id into view2d text drawing 2019-05-03 15:10:37 +02:00
b8226a3ae1 Cleanup: warnings
Quiet extra-semi-stmt & missing-variable-declarations
2019-05-03 12:43:02 +10:00
667af6cf41 Refactor grid and scale indicator text drawing
This affects the timeline, dopesheet, graph editor, sequencer,
clip editor and nla editor.

Removed structs and enums: `V2D_ARG_DUMMY`, `eView2D_Units`,
`eView2D_Clamp`, `eView2D_Gridlines`, `View2DGrid`.

A main goal of this refactor is to get rid of the very generic
`View2DGrid` struct. The drawing code became very complex
because there were many different combinations of settings.

This refactor implements a different approach.
Instead of one very generic API, there are many slighly
different functions that do exactly, what we need in the
different editors. Only very little code is duplicated,
because the API functions compose some shared low level code.

This structure makes the code much easier to debug and change,
because every function has much fewer responsibilities.

Additionally, this refactor fixes some long standing bugs.
E.g. when `Show Seconds` is enabled, you zoom in and pan the view.
Or that the step size between displayed frame numbers was
always `>= 2`, no matter how close you zoom in.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4776
2019-05-02 12:00:12 +02:00
909665a0d4 ClangFormat: run with ReflowComments on source/
Prepare for enabling ReflowComments.
2019-05-01 11:13:14 +10:00
7f0b122b66 Refactor: Separate scrollers from text drawing in API
This is a continuation of rB7fdffd735ff24, where I separated the
e.g. frame number drawing from scrollers internally.
This patch changes the API, so that space draw handlers
have to draw these numbers explicitely.

This greatly simplifies the scrollers API for all spaces
that just need scrollers without any frame numbers.

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D4747
2019-04-30 14:10:53 +02:00
337cac760b VSE: Cache rewrite
This patch implements new cache system.
Aim is to give user more control over cache, so it can be maximally
utilized. This is done through sequencer timeline side panel
in category proxy & cache.
Cached images are also visualized in timeline, controled by
sequencer timeline view->cache menu

Functional changes:
 - NOT use IMB_moviecache API
 - refactor names of cached image types
 - each scene owns 1 sequencer cache
 - merge preprocess cache into per-sequencer cache
 - cache links images rendered per frame in order as they are created
 - add cache content visualization tool
 - add RNA properties to control the cache

More info can be found in design notes in blenkernel/intern/seqcache.c
and in https://developer.blender.org/D4443

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4443
2019-04-28 14:50:48 -07:00
0ac990d088 Cleanup: comments (long lines) in editors 2019-04-22 06:30:04 +10:00
7cbb8f20a4 GPU: automatically draw images with GLSL shader depending on resolution
This adds a new "Automatic" image display method which uses GLSL shaders for
most images. It only does CPU side color management for higher res images
where sending big float buffers to the GPU is likely to be a bottleneck or
cause memory usage problem.

Automatic is the default now, previously it was 2D Texture.
2019-04-20 13:32:36 +02:00
333cdbb410 Cleanup: comment blocks 2019-04-18 07:59:28 +02:00
41d4a19865 ClangFormat: format '#if 0' code in source/ 2019-04-17 08:24:14 +02:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
b936d7b16c Fix T62996
Reviewers
    Brecht Van Lommel (brecht)
    Clément Foucault (fclem)

Differential revision: https://developer.blender.org/D4618
2019-03-31 14:52:47 -07:00
ce3b78c73a Cleanup: style, use braces for editor/spaces 2019-03-26 21:16:47 +11:00
0a89c3954f Fix T62845 VSE preview crash when setting rendered (EEVEE/Workbench) 2019-03-23 19:09:25 +01:00
8f790720b0 GPencil: Rename annotation functions
The annotation drawing functions were using gpencil prefix and it's better to keep all annotation code separated to avoid confusion.
2019-03-19 11:03:55 +01:00
9249e53f92 Scale waveforms & show clipping
Scale waveforms in sound strips by volume.
If any drawn line exceeds value 1 or -1 it is drawn by red color so user can see point, where clipping occurs.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4515
2019-03-18 13:11:33 -07:00
3d1138840c Fix strip text hiding behind scrollers
Reviewers: brecht

Differential Revision: https://developer.blender.org/D4506
2019-03-18 13:11:33 -07:00