- Brasil
- https://www.linkedin.com/in/germano-cavalcante-77224867/
- Joined on
2012-10-07
Hi @Yps,
The behavior shown in the video is expected. Enabling the "Simplify" option after applying the subdivision modifier will not have any effect because the subdivision information is…
It appears that the relevant information in the log is:
I0117 23:06:02.562247 23308 device_impl.cpp:81] All knobs on default.
I0117 23:06:02.685230 23308 device_impl.cpp:81] Opened…
Even using 3.0, I can't replicate this problem.
Even hiding the armature, I can exit Pose mode by pressing TAB, and if I deactivate the collection the mode automatically goes to Object.
It…
I can confirm, however this issue has been reported before, see: #94781: Hiding Armature in Outliner while in Pose Mode, leaves viewport without ability to select or exit the Pose Mode.
I'll…
Hi @Yps,
Thank you for reporting this issue.
I can confirm, however this issue has been reported before, see: #80809: UI: Color picker lightness/value changes Hue and Saturation (only in…
I can confirm. In fact, it is expected that this brush will restore the Multires Mesh Base when applied.
"Multires Displacement Eraser" was implemented in 478ea4c8988b924800937094e55e3e21ef5a16…
I can confirm. bpy.types.UILayout.panel was implemented in 8896446f7e Cc @JacquesLucke
Seems the same issue as #116367 Fixed by 86555838f1a87c1c50a5627e90e02eb4a76781bb Please try the latest daily build: https://builder.blender.org/download/
If the problem persists, please let…
Hi @olof-wo,
From what you described, it seems that you created a conflict in the keymap settings. In Blender 4.0, there was a restructuring of the keymaps, and the Move operator is now located…
Thank you for the report. I can confirm the issue.
It's a little strange, but it seems to work well. Even with --debug
and WITH_CXX_GUARDEDALLOC
Blender's leak detector does not detect the memory of these arrays.
Hi @Raymond-Luc, thanks for the report. I'm here to triage your report.
It seems that you describe 2 issues, however to properly track issues we need them to be reported separately.
I can…
Hi @superrune,
The error message you shared is quite explanatory. It seems that at least one of the GPUs connected to your system does not support OpenGL 4.3 or higher, which is required by…