- Amsterdam, Netherlands
- https://cessen.com
-
Animator, rigger, and software developer. Currently working at the Blender Institute as a developer on Blender's animation system.
Been using Blender since 1998, and worked on Big Buck Bunny and Sintel (two of Blender's open movie projects).
- Joined on
2003-03-21
Visibility ON/OFF
Oooooh, got it. I misunderstood the other part of the description. I thought "Since the switch from bone layers to bone collections in 998136f7a7, visibility could not be…
Ah, only comes over if some bone was actually assigned to that group (is this intended?)
Only bring over layers with bones on them was intentional and makes sense. Simply carrying over…
It looks good to me, and works as expected in my testing. I'm not familiar enough with overrides yet to feel confident signing off on this, so I'll leave that to @mont29 and/or @dr.sybren
…
This sounds like something @Hjalti and I discovered the other day, but hadn't gotten around to filing an issue about yet. Basically, if you have scene file A and rig file B, both created in…
Minimal repro: 111553_minimal_repro.blend
The issue appears to be triggered by having two IK constraints on the same bone, with the first…
This generally looks good to me, and certainly reads a lot more clearly. I agree with the notes from @filedescriptor, and had one additional suggestion that might be out of scope for this PR.
Not sure how deep the renaming rabbit hole would go, but could agroup
be expanded? It's not immediately clear what that is (action group? animation group?).
Agreed. When I first read the function name, I thought, "GNU Public License channel...?" Of course, I knew that's not what it would be, but it wasn't immediately clear what it was.
Since the…
The code looks good to me. Just some nits about naming and word usage.
Shear is a linear operation, so talking about curves and bending feels misleading to me. When I first read this I honestly thought, "Wait, is there a third parameter that adds curvature on top of the shear?"