Any updates regarding this? I've updated my OS to 14.4, and while it has fixed some issues (EEVEE bokeh works now), this issue remains.
Equally, as fixes are constantly landing at the driver/OS level, I'm curious whether macOS 14.4 mitigates any of these issues?
I just updated my iMac to 14.4. and the issue is FIXED! 🎉 (On…
@ZeeshanYousuf: Exact same problem on my end. Based on what I've seen, the lagging appears to become exponentially worse depending on how much DoF I'm trying to produce. Higher f-stops = less lag,…
Yeah, Sonoma introduced a slew of other graphical issues with its release, even outside of Blender. I've been bug reporting for months on both ends.
"When trying to use depth of field in the viewport...blender will crash."
Reported something similar here: blender/blender#113086 (comment)
Interested to see if this fixes anything, as I am running into the same issues on my end with the same rig+OS.
Did this issue still happen in earlier versions of macOS? (i.e. 13.0 and before)
Can't replicate on my end. This is the link you are trying to access, correct? https://docs.blender.org
Can you replicate the issue in the default Blender scene?
Reported here: blender/blender#113086
@PratikPB2123 : Yup!
However, this does open a discussion about whether it would be useful to provide viewport scaling options in Blender. This would allow the…
viewport performance is nearly back to normal (stuttering disappears) by just turning off "Viewport Denoising."
I meant "Noise Threshold" in Viewport Rendering settings, not "Viewport…
Shall I confirm this issue based on laggy playback?
Confirm it for laggy viewport manipulation whilst in render preview mode and playback.
The only thing I was able to confirm is stuttering of playback while in rendered mode. The rendering itself is at least as good as 3.6 though.
I can confirm. Issue only persists in render…
"low resolution" settings work like normal, regardless of scaling.
Issue only takes place when "Retina" is activated on the Mac, based on my research. Even with a full 5K/4K display scaling, selecting the non-retina option for the scaling fixes the issue immediately.
@iss:
While the lag isn't fixed entirely, viewport performance is nearly back to normal by just turning off "Viewport Denoising." Potential bug; can you replicate?