Hadrien HadrienBrissaud
Hadrien commented on pull request blender/blender#117050 2024-01-12 15:18:23 +01:00
WIP: UI: Image Editor Interactive Zoom Control

Yes Harley, this is a very welcome addition. I mostly use integer multiples of zoom level (1:1, 2:1, etc) so that there is as few interpolation shenanigans as possible, so having the actual value…

Hadrien commented on pull request blender/blender#116582 2023-12-28 18:19:31 +01:00
Geometry Nodes: Add selection and depth options to realize instances

I am taking the liberty to comment here as a user, since you're asking a few design questions. Specifically regarding depth versus selection. I have been generating trees and instancing leaves,…

Hadrien commented on pull request blender/blender#116166 2023-12-19 22:32:39 +01:00
Geometry Nodes: Matrix socket type, attribute type, and initial nodes

Feel free to propose a different color :D I'm struggling with that a bit too. The current color doesn't seem too bad, but there may be a better choice.

Here is a first try at making socket…

Hadrien commented on pull request blender/blender#116240 2023-12-17 23:51:38 +01:00
UI: Consistent Use of Chevron Disclosure Icons

I like the consistency, but as someone who works with hierarchies a lot, I find the arrow to be a nice, bold, very visible indent indicator. If this chevron is a text character, can we please try…

Hadrien commented on pull request blender/blender#116166 2023-12-14 18:06:31 +01:00
Geometry Nodes: Matrix socket type, attribute type, and initial nodes

One node doesn't follow the verb-first nomenclature, Matrix Multiply. Perhaps it should be changed to Multiply Matrix.

Hadrien commented on pull request blender/blender#115798 2023-12-06 09:43:58 +01:00
Anim: Add hotkey for keying set operators

Since this key is meant to be called frequently (when animating with autokey off), I'd consider using a key that's closer to where the left hand usually rests (the leftmost third of the…

Hadrien commented on issue blender/blender#112739 2023-10-08 16:52:34 +02:00
Geometry being selected even though it is occluded by objects out of editing

I don't know for sure if any other program works by disallowing selection of elements occluded by other objects, I personally don't know any. It seems like it would be limiting in many situations.…

Hadrien commented on issue blender/blender#113202 2023-10-05 21:41:10 +02:00
Regression: Axis constraint in node editors is broken since the addition of "navigate while transforming"

@mano-wii Should we disable navigate while transforming feature all together in the node editor (to restore middle mouse contraint) or should we implement the navigate feature into node editors…

Hadrien opened issue blender/blender#113202 2023-10-03 13:39:36 +02:00
Axis constraint in node editors is broken since the addition of "navigate while transforming"
Hadrien commented on pull request blender/blender#108358 2023-09-22 14:30:35 +02:00
WIP: Node Editor: Improve working with frame nodes

The main problem with the cursor is when you move the nodes not by dragging but by pressing G. Then the position of the cursor is entirely arbitrary. I agree that the cursor is a clear point of…

Hadrien commented on pull request blender/blender#111766 2023-09-01 18:53:22 +02:00
UI: Show Labels for BSDF "Distribution" and "Subsurface Method"

The value fields and their labels are consolidated in nodes -taking up all available width- but split in the material editor. Perhaps the dropdowns could behave the same? ->one wide dropdown,…

Hadrien commented on pull request blender/blender#111542 2023-08-27 13:54:53 +02:00
Geometry Nodes: Rename Blur Attribute to a Blur Field

I'm exceptionally taking the liberty to comment on a task, because it seems a little ill-advised. I understand we're trying to be consistent with naming, and the proposed name is technically…

Hadrien commented on pull request blender/blender#107507 2023-05-08 15:18:36 +02:00
UI: add Proportional Size to Proportional Edit popover

I do the same as @beepeekay . But that's not a proper workflow, it's simply working around the fact that there's no way to visualize the affected elements before initiating a transform. The…

Hadrien commented on pull request blender/blender#107387 2023-05-03 11:06:09 +02:00
Nodes: Add feature to align sockets on nodes to grid.

It's really nice to have node heights and layouts more consistent! About the socket spacing being a little tight, maybe you can consider simply enlarging the grid itself. Its size is completely…

Hadrien commented on issue blender/blender#106594 2023-04-07 14:50:56 +02:00
Node frame grid alignment issue

Hi, I am merely reporting an inconvenience, how it should be solved is up for debate. Either the contents alone should be snapped to the grid, or the frame itself, but in the latter case then we…

Hadrien commented on issue blender/blender#106565 2023-04-05 14:47:05 +02:00
Node frame jitters when transformed

@lichtwerk blender/blender#106594 I incorrectly assumed it was introduced in 3.5 but it seems to behave the same in 3.4 from my testing.

Hadrien opened issue blender/blender#106594 2023-04-05 14:44:53 +02:00
Node frame grid alignment issue
Hadrien commented on issue blender/blender#106565 2023-04-05 12:09:27 +02:00
Node frame jitters when transformed

@lichtwerk it doesn't happen in today's 3.6 build. However it seems the nodes can't align to the grid anymore. Should I open a new ticket ?

Hadrien opened issue blender/blender#106565 2023-04-04 20:26:25 +02:00
Node frame jitters when transformed
Hadrien commented on pull request blender/blender#104678 2023-03-14 13:41:18 +01:00
UI: File Save Incremental Operator
  • @cessen proposed to add more functionality to the regular bone scale operator: while scaling, in the same way that you can limit the axis with the x/y/z keys, use r to switch to…