- https://www.artstation.com/hadrien_brissaud
- Joined on
2023-02-09
Yes Harley, this is a very welcome addition. I mostly use integer multiples of zoom level (1:1, 2:1, etc) so that there is as few interpolation shenanigans as possible, so having the actual value…
I am taking the liberty to comment here as a user, since you're asking a few design questions. Specifically regarding depth versus selection. I have been generating trees and instancing leaves,…
Feel free to propose a different color :D I'm struggling with that a bit too. The current color doesn't seem too bad, but there may be a better choice.
Here is a first try at making socket…
I like the consistency, but as someone who works with hierarchies a lot, I find the arrow to be a nice, bold, very visible indent indicator. If this chevron is a text character, can we please try…
One node doesn't follow the verb-first nomenclature, Matrix Multiply. Perhaps it should be changed to Multiply Matrix.
Since this key is meant to be called frequently (when animating with autokey off), I'd consider using a key that's closer to where the left hand usually rests (the leftmost third of the…
I don't know for sure if any other program works by disallowing selection of elements occluded by other objects, I personally don't know any. It seems like it would be limiting in many situations.…
@mano-wii Should we disable navigate while transforming feature all together in the node editor (to restore middle mouse contraint) or should we implement the navigate feature into node editors…
The main problem with the cursor is when you move the nodes not by dragging but by pressing G. Then the position of the cursor is entirely arbitrary. I agree that the cursor is a clear point of…
The value fields and their labels are consolidated in nodes -taking up all available width- but split in the material editor. Perhaps the dropdowns could behave the same? ->one wide dropdown,…
I'm exceptionally taking the liberty to comment on a task, because it seems a little ill-advised. I understand we're trying to be consistent with naming, and the proposed name is technically…
I do the same as @beepeekay . But that's not a proper workflow, it's simply working around the fact that there's no way to visualize the affected elements before initiating a transform. The…
It's really nice to have node heights and layouts more consistent! About the socket spacing being a little tight, maybe you can consider simply enlarging the grid itself. Its size is completely…
Hi, I am merely reporting an inconvenience, how it should be solved is up for debate. Either the contents alone should be snapped to the grid, or the frame itself, but in the latter case then we…
@lichtwerk blender/blender#106594 I incorrectly assumed it was introduced in 3.5 but it seems to behave the same in 3.4 from my testing.
@lichtwerk it doesn't happen in today's 3.6 build. However it seems the nodes can't align to the grid anymore. Should I open a new ticket ?
- @cessen proposed to add more functionality to the regular bone scale operator: while scaling, in the same way that you can limit the axis with the
x
/y
/z
keys, user
to switch to…