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f7cb19956f |
@@ -273,11 +273,13 @@ endif()
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|||||||
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if(UNIX AND NOT APPLE)
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if(UNIX AND NOT APPLE)
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||||||
option(WITH_SYSTEM_GLEW "Use GLEW OpenGL wrapper library provided by the operating system" OFF)
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option(WITH_SYSTEM_GLEW "Use GLEW OpenGL wrapper library provided by the operating system" OFF)
|
||||||
option(WITH_SYSTEM_GLES "Use OpenGL ES library provided by the operating system" ON)
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option(WITH_SYSTEM_GLEW "Use GLEW OpenGL wrapper library provided by the operating system" OFF)
|
||||||
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option(WITH_SYSTEM_FREETYPE "Use the freetype library provided by the operating system" OFF)
|
||||||
else()
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else()
|
||||||
# not an option for other OS's
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# not an option for other OS's
|
||||||
set(WITH_SYSTEM_GLEW OFF)
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set(WITH_SYSTEM_GLEW OFF)
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||||||
set(WITH_SYSTEM_GLES OFF)
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set(WITH_SYSTEM_GLES OFF)
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||||||
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set(WITH_SYSTEM_FREETYPE OFF)
|
||||||
endif()
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endif()
|
||||||
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|
||||||
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|
||||||
@@ -536,12 +538,14 @@ option(WITH_OPENGL "When off limits visibility of the opengl header
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|||||||
option(WITH_GLEW_ES "Switches to experimental copy of GLEW that has support for OpenGL ES. (temporary option for development purposes)" OFF)
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option(WITH_GLEW_ES "Switches to experimental copy of GLEW that has support for OpenGL ES. (temporary option for development purposes)" OFF)
|
||||||
option(WITH_GL_EGL "Use the EGL OpenGL system library instead of the platform specific OpenGL system library (CGL, glX, or WGL)" OFF)
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option(WITH_GL_EGL "Use the EGL OpenGL system library instead of the platform specific OpenGL system library (CGL, glX, or WGL)" OFF)
|
||||||
option(WITH_GL_PROFILE_ES20 "Support using OpenGL ES 2.0. (through either EGL or the AGL/WGL/XGL 'es20' profile)" OFF)
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option(WITH_GL_PROFILE_ES20 "Support using OpenGL ES 2.0. (through either EGL or the AGL/WGL/XGL 'es20' profile)" OFF)
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||||||
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option(WITH_GPU_SHADER_BUILDER "Shader builder is a developer option enabling linting on GLSL during compilation" OFF)
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||||||
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|
||||||
mark_as_advanced(
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mark_as_advanced(
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||||||
WITH_OPENGL
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WITH_OPENGL
|
||||||
WITH_GLEW_ES
|
WITH_GLEW_ES
|
||||||
WITH_GL_EGL
|
WITH_GL_EGL
|
||||||
WITH_GL_PROFILE_ES20
|
WITH_GL_PROFILE_ES20
|
||||||
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WITH_GPU_SHADER_BUILDER
|
||||||
)
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)
|
||||||
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|
||||||
if(WIN32)
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if(WIN32)
|
||||||
@@ -559,12 +563,18 @@ if(WIN32)
|
|||||||
set(CPACK_INSTALL_PREFIX ${CMAKE_GENERIC_PROGRAM_FILES}/${})
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set(CPACK_INSTALL_PREFIX ${CMAKE_GENERIC_PROGRAM_FILES}/${})
|
||||||
endif()
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endif()
|
||||||
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|
||||||
# Compiler toolchain
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# Compiler tool-chain.
|
||||||
if(CMAKE_COMPILER_IS_GNUCC)
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if(UNIX AND NOT APPLE)
|
||||||
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if(CMAKE_COMPILER_IS_GNUCC)
|
||||||
option(WITH_LINKER_GOLD "Use ld.gold linker which is usually faster than ld.bfd" ON)
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option(WITH_LINKER_GOLD "Use ld.gold linker which is usually faster than ld.bfd" ON)
|
||||||
mark_as_advanced(WITH_LINKER_GOLD)
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mark_as_advanced(WITH_LINKER_GOLD)
|
||||||
option(WITH_LINKER_LLD "Use ld.lld linker which is usually faster than ld.gold" OFF)
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option(WITH_LINKER_LLD "Use ld.lld linker which is usually faster than ld.gold" OFF)
|
||||||
mark_as_advanced(WITH_LINKER_LLD)
|
mark_as_advanced(WITH_LINKER_LLD)
|
||||||
|
endif()
|
||||||
|
if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID MATCHES "Clang")
|
||||||
|
option(WITH_LINKER_MOLD "Use ld.mold linker which is usually faster than ld.gold & ld.lld." OFF)
|
||||||
|
mark_as_advanced(WITH_LINKER_MOLD)
|
||||||
|
endif()
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
option(WITH_COMPILER_ASAN "Build and link against address sanitizer (only for Debug & RelWithDebInfo targets)." OFF)
|
option(WITH_COMPILER_ASAN "Build and link against address sanitizer (only for Debug & RelWithDebInfo targets)." OFF)
|
||||||
@@ -700,9 +710,12 @@ if(UNIX AND NOT APPLE)
|
|||||||
endif()
|
endif()
|
||||||
|
|
||||||
# Installation process.
|
# Installation process.
|
||||||
option(POSTINSTALL_SCRIPT "Run given CMake script after installation process" OFF)
|
set(POSTINSTALL_SCRIPT "" CACHE FILEPATH "Run given CMake script after installation process")
|
||||||
mark_as_advanced(POSTINSTALL_SCRIPT)
|
mark_as_advanced(POSTINSTALL_SCRIPT)
|
||||||
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|
||||||
|
set(POSTCONFIGURE_SCRIPT "" CACHE FILEPATH "Run given CMake script as the last step of CMake configuration")
|
||||||
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mark_as_advanced(POSTCONFIGURE_SCRIPT)
|
||||||
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|
||||||
# end option(...)
|
# end option(...)
|
||||||
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|
||||||
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|
||||||
@@ -2066,3 +2079,8 @@ endif()
|
|||||||
if(0)
|
if(0)
|
||||||
print_all_vars()
|
print_all_vars()
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
|
# Should be the last step of configuration.
|
||||||
|
if(POSTCONFIGURE_SCRIPT)
|
||||||
|
include(${POSTCONFIGURE_SCRIPT})
|
||||||
|
endif()
|
||||||
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@@ -63,6 +63,7 @@ include(cmake/jpeg.cmake)
|
|||||||
include(cmake/blosc.cmake)
|
include(cmake/blosc.cmake)
|
||||||
include(cmake/pthreads.cmake)
|
include(cmake/pthreads.cmake)
|
||||||
include(cmake/openexr.cmake)
|
include(cmake/openexr.cmake)
|
||||||
|
include(cmake/brotli.cmake)
|
||||||
include(cmake/freetype.cmake)
|
include(cmake/freetype.cmake)
|
||||||
include(cmake/freeglut.cmake)
|
include(cmake/freeglut.cmake)
|
||||||
include(cmake/glew.cmake)
|
include(cmake/glew.cmake)
|
||||||
|
@@ -25,8 +25,13 @@ else()
|
|||||||
endif()
|
endif()
|
||||||
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|
||||||
if(WIN32)
|
if(WIN32)
|
||||||
|
if(MSVC_VERSION GREATER_EQUAL 1920) # 2019
|
||||||
|
set(BOOST_TOOLSET toolset=msvc-14.2)
|
||||||
|
set(BOOST_COMPILER_STRING -vc142)
|
||||||
|
else() # 2017
|
||||||
set(BOOST_TOOLSET toolset=msvc-14.1)
|
set(BOOST_TOOLSET toolset=msvc-14.1)
|
||||||
set(BOOST_COMPILER_STRING -vc141)
|
set(BOOST_COMPILER_STRING -vc141)
|
||||||
|
endif()
|
||||||
|
|
||||||
set(BOOST_CONFIGURE_COMMAND bootstrap.bat)
|
set(BOOST_CONFIGURE_COMMAND bootstrap.bat)
|
||||||
set(BOOST_BUILD_COMMAND b2)
|
set(BOOST_BUILD_COMMAND b2)
|
||||||
|
38
build_files/build_environment/cmake/brotli.cmake
Normal file
38
build_files/build_environment/cmake/brotli.cmake
Normal file
@@ -0,0 +1,38 @@
|
|||||||
|
# ***** BEGIN GPL LICENSE BLOCK *****
|
||||||
|
#
|
||||||
|
# This program is free software; you can redistribute it and/or
|
||||||
|
# modify it under the terms of the GNU General Public License
|
||||||
|
# as published by the Free Software Foundation; either version 2
|
||||||
|
# of the License, or (at your option) any later version.
|
||||||
|
#
|
||||||
|
# This program is distributed in the hope that it will be useful,
|
||||||
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
# GNU General Public License for more details.
|
||||||
|
#
|
||||||
|
# You should have received a copy of the GNU General Public License
|
||||||
|
# along with this program; if not, write to the Free Software Foundation,
|
||||||
|
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
#
|
||||||
|
# ***** END GPL LICENSE BLOCK *****
|
||||||
|
|
||||||
|
set(BROTLI_EXTRA_ARGS
|
||||||
|
)
|
||||||
|
|
||||||
|
ExternalProject_Add(external_brotli
|
||||||
|
URL file://${PACKAGE_DIR}/${BROTLI_FILE}
|
||||||
|
DOWNLOAD_DIR ${DOWNLOAD_DIR}
|
||||||
|
URL_HASH ${BROTLI_HASH_TYPE}=${BROTLI_HASH}
|
||||||
|
PREFIX ${BUILD_DIR}/brotli
|
||||||
|
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/brotli ${DEFAULT_CMAKE_FLAGS} ${BROTLI_EXTRA_ARGS}
|
||||||
|
INSTALL_DIR ${LIBDIR}/brotli
|
||||||
|
)
|
||||||
|
|
||||||
|
if(BUILD_MODE STREQUAL Release AND WIN32)
|
||||||
|
ExternalProject_Add_Step(external_brotli after_install
|
||||||
|
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/brotli/include ${HARVEST_TARGET}/brotli/include
|
||||||
|
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/brotli/lib/brotlidec-static${LIBEXT} ${HARVEST_TARGET}/brotli/lib/brotlidec-static${LIBEXT}
|
||||||
|
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/brotli/lib/brotlicommon-static${LIBEXT} ${HARVEST_TARGET}/brotli/lib/brotlicommon-static${LIBEXT}
|
||||||
|
DEPENDEES install
|
||||||
|
)
|
||||||
|
endif()
|
@@ -94,3 +94,4 @@ download_source(POTRACE)
|
|||||||
download_source(HARU)
|
download_source(HARU)
|
||||||
download_source(ZSTD)
|
download_source(ZSTD)
|
||||||
download_source(FLEX)
|
download_source(FLEX)
|
||||||
|
download_source(BROTLI)
|
||||||
|
@@ -23,9 +23,12 @@ set(FREETYPE_EXTRA_ARGS
|
|||||||
-DWITH_HarfBuzz=OFF
|
-DWITH_HarfBuzz=OFF
|
||||||
-DFT_WITH_HARFBUZZ=OFF
|
-DFT_WITH_HARFBUZZ=OFF
|
||||||
-DFT_WITH_BZIP2=OFF
|
-DFT_WITH_BZIP2=OFF
|
||||||
|
-DFT_WITH_BROTLI=ON
|
||||||
-DCMAKE_DISABLE_FIND_PACKAGE_HarfBuzz=TRUE
|
-DCMAKE_DISABLE_FIND_PACKAGE_HarfBuzz=TRUE
|
||||||
-DCMAKE_DISABLE_FIND_PACKAGE_BZip2=TRUE
|
-DCMAKE_DISABLE_FIND_PACKAGE_BZip2=TRUE
|
||||||
-DCMAKE_DISABLE_FIND_PACKAGE_BrotliDec=TRUE)
|
-DPC_BROTLIDEC_INCLUDEDIR=${LIBDIR}/brotli/include
|
||||||
|
-DPC_BROTLIDEC_LIBDIR=${LIBDIR}/brotli/lib
|
||||||
|
)
|
||||||
|
|
||||||
ExternalProject_Add(external_freetype
|
ExternalProject_Add(external_freetype
|
||||||
URL file://${PACKAGE_DIR}/${FREETYPE_FILE}
|
URL file://${PACKAGE_DIR}/${FREETYPE_FILE}
|
||||||
@@ -36,6 +39,11 @@ ExternalProject_Add(external_freetype
|
|||||||
INSTALL_DIR ${LIBDIR}/freetype
|
INSTALL_DIR ${LIBDIR}/freetype
|
||||||
)
|
)
|
||||||
|
|
||||||
|
add_dependencies(
|
||||||
|
external_freetype
|
||||||
|
external_brotli
|
||||||
|
)
|
||||||
|
|
||||||
if(BUILD_MODE STREQUAL Release AND WIN32)
|
if(BUILD_MODE STREQUAL Release AND WIN32)
|
||||||
ExternalProject_Add_Step(external_freetype after_install
|
ExternalProject_Add_Step(external_freetype after_install
|
||||||
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/freetype ${HARVEST_TARGET}/freetype
|
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/freetype ${HARVEST_TARGET}/freetype
|
||||||
|
@@ -38,13 +38,6 @@ elseif(UNIX AND NOT APPLE)
|
|||||||
)
|
)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
if(BLENDER_PLATFORM_ARM)
|
|
||||||
set(GMP_OPTIONS
|
|
||||||
${GMP_OPTIONS}
|
|
||||||
--disable-assembly
|
|
||||||
)
|
|
||||||
endif()
|
|
||||||
|
|
||||||
ExternalProject_Add(external_gmp
|
ExternalProject_Add(external_gmp
|
||||||
URL file://${PACKAGE_DIR}/${GMP_FILE}
|
URL file://${PACKAGE_DIR}/${GMP_FILE}
|
||||||
DOWNLOAD_DIR ${DOWNLOAD_DIR}
|
DOWNLOAD_DIR ${DOWNLOAD_DIR}
|
||||||
|
@@ -79,6 +79,8 @@ endfunction()
|
|||||||
harvest(alembic/include alembic/include "*.h")
|
harvest(alembic/include alembic/include "*.h")
|
||||||
harvest(alembic/lib/libAlembic.a alembic/lib/libAlembic.a)
|
harvest(alembic/lib/libAlembic.a alembic/lib/libAlembic.a)
|
||||||
harvest(alembic/bin alembic/bin "*")
|
harvest(alembic/bin alembic/bin "*")
|
||||||
|
harvest(brotli/include brotli/include "*.h")
|
||||||
|
harvest(brotli/lib brotli/lib "*.a")
|
||||||
harvest(boost/include boost/include "*")
|
harvest(boost/include boost/include "*")
|
||||||
harvest(boost/lib boost/lib "*.a")
|
harvest(boost/lib boost/lib "*.a")
|
||||||
harvest(ffmpeg/include ffmpeg/include "*.h")
|
harvest(ffmpeg/include ffmpeg/include "*.h")
|
||||||
|
@@ -83,9 +83,9 @@ else()
|
|||||||
set(OPENEXR_VERSION_POSTFIX)
|
set(OPENEXR_VERSION_POSTFIX)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
set(FREETYPE_VERSION 2.10.2)
|
set(FREETYPE_VERSION 2.11.0)
|
||||||
set(FREETYPE_URI http://prdownloads.sourceforge.net/freetype/freetype-${FREETYPE_VERSION}.tar.gz)
|
set(FREETYPE_URI http://prdownloads.sourceforge.net/freetype/freetype-${FREETYPE_VERSION}.tar.gz)
|
||||||
set(FREETYPE_HASH b1cb620e4c875cd4d1bfa04945400945)
|
set(FREETYPE_HASH cf09172322f6b50cf8f568bf8fe14bde)
|
||||||
set(FREETYPE_HASH_TYPE MD5)
|
set(FREETYPE_HASH_TYPE MD5)
|
||||||
set(FREETYPE_FILE freetype-${FREETYPE_VERSION}.tar.gz)
|
set(FREETYPE_FILE freetype-${FREETYPE_VERSION}.tar.gz)
|
||||||
|
|
||||||
@@ -474,9 +474,9 @@ set(ISPC_HASH 2e3abedbc0ea9aaec17d6562c632454d)
|
|||||||
set(ISPC_HASH_TYPE MD5)
|
set(ISPC_HASH_TYPE MD5)
|
||||||
set(ISPC_FILE ispc-${ISPC_VERSION}.tar.gz)
|
set(ISPC_FILE ispc-${ISPC_VERSION}.tar.gz)
|
||||||
|
|
||||||
set(GMP_VERSION 6.2.0)
|
set(GMP_VERSION 6.2.1)
|
||||||
set(GMP_URI https://gmplib.org/download/gmp/gmp-${GMP_VERSION}.tar.xz)
|
set(GMP_URI https://gmplib.org/download/gmp/gmp-${GMP_VERSION}.tar.xz)
|
||||||
set(GMP_HASH a325e3f09e6d91e62101e59f9bda3ec1)
|
set(GMP_HASH 0b82665c4a92fd2ade7440c13fcaa42b)
|
||||||
set(GMP_HASH_TYPE MD5)
|
set(GMP_HASH_TYPE MD5)
|
||||||
set(GMP_FILE gmp-${GMP_VERSION}.tar.xz)
|
set(GMP_FILE gmp-${GMP_VERSION}.tar.xz)
|
||||||
|
|
||||||
@@ -500,3 +500,9 @@ set(ZSTD_FILE zstd-${ZSTD_VERSION}.tar.gz)
|
|||||||
|
|
||||||
set(SSE2NEON_GIT https://github.com/DLTcollab/sse2neon.git)
|
set(SSE2NEON_GIT https://github.com/DLTcollab/sse2neon.git)
|
||||||
set(SSE2NEON_GIT_HASH fe5ff00bb8d19b327714a3c290f3e2ce81ba3525)
|
set(SSE2NEON_GIT_HASH fe5ff00bb8d19b327714a3c290f3e2ce81ba3525)
|
||||||
|
|
||||||
|
set(BROTLI_VERSION v1.0.9)
|
||||||
|
set(BROTLI_URI https://github.com/google/brotli/archive/refs/tags/${BROTLI_VERSION}.tar.gz)
|
||||||
|
set(BROTLI_HASH f9e8d81d0405ba66d181529af42a3354f838c939095ff99930da6aa9cdf6fe46)
|
||||||
|
set(BROTLI_HASH_TYPE SHA256)
|
||||||
|
set(BROTLI_FILE brotli-${BROTLI_VERSION}.tar.gz)
|
||||||
|
@@ -492,7 +492,7 @@ OIIO_SKIP=false
|
|||||||
LLVM_VERSION="12.0.0"
|
LLVM_VERSION="12.0.0"
|
||||||
LLVM_VERSION_SHORT="12.0"
|
LLVM_VERSION_SHORT="12.0"
|
||||||
LLVM_VERSION_MIN="11.0"
|
LLVM_VERSION_MIN="11.0"
|
||||||
LLVM_VERSION_MEX="13.0"
|
LLVM_VERSION_MEX="14.0"
|
||||||
LLVM_VERSION_FOUND=""
|
LLVM_VERSION_FOUND=""
|
||||||
LLVM_FORCE_BUILD=false
|
LLVM_FORCE_BUILD=false
|
||||||
LLVM_FORCE_REBUILD=false
|
LLVM_FORCE_REBUILD=false
|
||||||
@@ -3620,8 +3620,8 @@ compile_FFmpeg() {
|
|||||||
fi
|
fi
|
||||||
|
|
||||||
./configure --cc="gcc -Wl,--as-needed" \
|
./configure --cc="gcc -Wl,--as-needed" \
|
||||||
--extra-ldflags="-pthread -static-libgcc" \
|
--extra-ldflags="-pthread" \
|
||||||
--prefix=$_inst --enable-static \
|
--prefix=$_inst --enable-shared \
|
||||||
--disable-ffplay --disable-doc \
|
--disable-ffplay --disable-doc \
|
||||||
--enable-gray \
|
--enable-gray \
|
||||||
--enable-avfilter --disable-vdpau \
|
--enable-avfilter --disable-vdpau \
|
||||||
@@ -5721,76 +5721,6 @@ install_OTHER() {
|
|||||||
# ----------------------------------------------------------------------------
|
# ----------------------------------------------------------------------------
|
||||||
# Printing User Info
|
# Printing User Info
|
||||||
|
|
||||||
print_info_ffmpeglink_DEB() {
|
|
||||||
dpkg -L $_packages | grep -e ".*\/lib[^\/]\+\.so" | gawk '{ printf(nlines ? "'"$_ffmpeg_list_sep"'%s" : "%s", gensub(/.*lib([^\/]+)\.so/, "\\1", "g", $0)); nlines++ }'
|
|
||||||
}
|
|
||||||
|
|
||||||
print_info_ffmpeglink_RPM() {
|
|
||||||
rpm -ql $_packages | grep -e ".*\/lib[^\/]\+\.so" | gawk '{ printf(nlines ? "'"$_ffmpeg_list_sep"'%s" : "%s", gensub(/.*lib([^\/]+)\.so/, "\\1", "g", $0)); nlines++ }'
|
|
||||||
}
|
|
||||||
|
|
||||||
print_info_ffmpeglink_ARCH() {
|
|
||||||
pacman -Ql $_packages | grep -e ".*\/lib[^\/]\+\.so$" | gawk '{ printf(nlines ? "'"$_ffmpeg_list_sep"'%s" : "%s", gensub(/.*lib([^\/]+)\.so/, "\\1", "g", $0)); nlines++ }'
|
|
||||||
}
|
|
||||||
|
|
||||||
print_info_ffmpeglink() {
|
|
||||||
# This func must only print a ';'-separated list of libs...
|
|
||||||
if [ -z "$DISTRO" ]; then
|
|
||||||
ERROR "Failed to detect distribution type"
|
|
||||||
exit 1
|
|
||||||
fi
|
|
||||||
|
|
||||||
# Create list of packages from which to get libs names...
|
|
||||||
_packages=""
|
|
||||||
|
|
||||||
if [ "$THEORA_USE" = true ]; then
|
|
||||||
_packages="$_packages $THEORA_DEV"
|
|
||||||
fi
|
|
||||||
|
|
||||||
if [ "$VORBIS_USE" = true ]; then
|
|
||||||
_packages="$_packages $VORBIS_DEV"
|
|
||||||
fi
|
|
||||||
|
|
||||||
if [ "$OGG_USE" = true ]; then
|
|
||||||
_packages="$_packages $OGG_DEV"
|
|
||||||
fi
|
|
||||||
|
|
||||||
if [ "$XVID_USE" = true ]; then
|
|
||||||
_packages="$_packages $XVID_DEV"
|
|
||||||
fi
|
|
||||||
|
|
||||||
if [ "$VPX_USE" = true ]; then
|
|
||||||
_packages="$_packages $VPX_DEV"
|
|
||||||
fi
|
|
||||||
|
|
||||||
if [ "$OPUS_USE" = true ]; then
|
|
||||||
_packages="$_packages $OPUS_DEV"
|
|
||||||
fi
|
|
||||||
|
|
||||||
if [ "$MP3LAME_USE" = true ]; then
|
|
||||||
_packages="$_packages $MP3LAME_DEV"
|
|
||||||
fi
|
|
||||||
|
|
||||||
if [ "$X264_USE" = true ]; then
|
|
||||||
_packages="$_packages $X264_DEV"
|
|
||||||
fi
|
|
||||||
|
|
||||||
if [ "$OPENJPEG_USE" = true ]; then
|
|
||||||
_packages="$_packages $OPENJPEG_DEV"
|
|
||||||
fi
|
|
||||||
|
|
||||||
if [ "$DISTRO" = "DEB" ]; then
|
|
||||||
print_info_ffmpeglink_DEB
|
|
||||||
elif [ "$DISTRO" = "RPM" ]; then
|
|
||||||
print_info_ffmpeglink_RPM
|
|
||||||
elif [ "$DISTRO" = "ARCH" ]; then
|
|
||||||
print_info_ffmpeglink_ARCH
|
|
||||||
# XXX TODO!
|
|
||||||
else
|
|
||||||
PRINT "<Could not determine additional link libraries needed for ffmpeg, replace this by valid list of libs...>"
|
|
||||||
fi
|
|
||||||
}
|
|
||||||
|
|
||||||
print_info() {
|
print_info() {
|
||||||
PRINT ""
|
PRINT ""
|
||||||
PRINT ""
|
PRINT ""
|
||||||
@@ -6002,12 +5932,10 @@ print_info() {
|
|||||||
|
|
||||||
if [ "$FFMPEG_SKIP" = false ]; then
|
if [ "$FFMPEG_SKIP" = false ]; then
|
||||||
_1="-D WITH_CODEC_FFMPEG=ON"
|
_1="-D WITH_CODEC_FFMPEG=ON"
|
||||||
_2="-D FFMPEG_LIBRARIES='avformat;avcodec;avutil;avdevice;swscale;swresample;lzma;rt;`print_info_ffmpeglink`'"
|
|
||||||
PRINT " $_1"
|
PRINT " $_1"
|
||||||
PRINT " $_2"
|
_buildargs="$_buildargs $_1"
|
||||||
_buildargs="$_buildargs $_1 $_2"
|
|
||||||
if [ -d $INST/ffmpeg ]; then
|
if [ -d $INST/ffmpeg ]; then
|
||||||
_1="-D FFMPEG=$INST/ffmpeg"
|
_1="-D FFMPEG_ROOT_DIR=$INST/ffmpeg"
|
||||||
PRINT " $_1"
|
PRINT " $_1"
|
||||||
_buildargs="$_buildargs $_1"
|
_buildargs="$_buildargs $_1"
|
||||||
fi
|
fi
|
||||||
|
@@ -1,64 +1,39 @@
|
|||||||
@echo off
|
@echo off
|
||||||
if NOT "%1" == "" (
|
if NOT "%1" == "" (
|
||||||
if "%1" == "2013" (
|
|
||||||
echo "Building for VS2013"
|
|
||||||
set VSVER=12.0
|
|
||||||
set VSVER_SHORT=12
|
|
||||||
set BuildDir=VS12
|
|
||||||
goto par2
|
|
||||||
)
|
|
||||||
if "%1" == "2015" (
|
|
||||||
echo "Building for VS2015"
|
|
||||||
set VSVER=14.0
|
|
||||||
set VSVER_SHORT=14
|
|
||||||
set BuildDir=VS14
|
|
||||||
goto par2
|
|
||||||
)
|
|
||||||
if "%1" == "2017" (
|
if "%1" == "2017" (
|
||||||
echo "Building for VS2017"
|
echo "Building for VS2017"
|
||||||
set VSVER=15.0
|
set VSVER=15.0
|
||||||
set VSVER_SHORT=15
|
set VSVER_SHORT=15
|
||||||
set BuildDir=VS15
|
set BuildDir=VS15
|
||||||
goto par2
|
goto par2
|
||||||
|
)
|
||||||
|
if "%1" == "2019" (
|
||||||
|
echo "Building for VS2019"
|
||||||
|
set VSVER=15.0
|
||||||
|
set VSVER_SHORT=15
|
||||||
|
set BuildDir=VS15
|
||||||
|
goto par2
|
||||||
)
|
)
|
||||||
|
|
||||||
)
|
)
|
||||||
:usage
|
:usage
|
||||||
|
|
||||||
Echo Usage build_deps 2013/2015/2017 x64/x86
|
Echo Usage build_deps 2017/2019 x64
|
||||||
goto exit
|
goto exit
|
||||||
:par2
|
:par2
|
||||||
if NOT "%2" == "" (
|
if NOT "%2" == "" (
|
||||||
if "%2" == "x86" (
|
|
||||||
echo "Building for x86"
|
|
||||||
set HARVESTROOT=Windows_vc
|
|
||||||
set ARCH=86
|
|
||||||
if "%1" == "2013" (
|
|
||||||
set CMAKE_BUILDER=Visual Studio 12 2013
|
|
||||||
)
|
|
||||||
if "%1" == "2015" (
|
|
||||||
set CMAKE_BUILDER=Visual Studio 14 2015
|
|
||||||
)
|
|
||||||
if "%1" == "2017" (
|
|
||||||
set CMAKE_BUILDER=Visual Studio 15 2017
|
|
||||||
)
|
|
||||||
|
|
||||||
goto start
|
|
||||||
)
|
|
||||||
if "%2" == "x64" (
|
if "%2" == "x64" (
|
||||||
echo "Building for x64"
|
echo "Building for x64"
|
||||||
set HARVESTROOT=Win64_vc
|
set HARVESTROOT=Win64_vc
|
||||||
set ARCH=64
|
set ARCH=64
|
||||||
if "%1" == "2013" (
|
if "%1" == "2019" (
|
||||||
set CMAKE_BUILDER=Visual Studio 12 2013 Win64
|
set CMAKE_BUILDER=Visual Studio 16 2019
|
||||||
)
|
set CMAKE_BUILD_ARCH=-A x64
|
||||||
if "%1" == "2015" (
|
|
||||||
set CMAKE_BUILDER=Visual Studio 14 2015 Win64
|
|
||||||
)
|
)
|
||||||
if "%1" == "2017" (
|
if "%1" == "2017" (
|
||||||
set CMAKE_BUILDER=Visual Studio 15 2017 Win64
|
set CMAKE_BUILDER=Visual Studio 15 2017 Win64
|
||||||
|
set CMAKE_BUILD_ARCH=
|
||||||
)
|
)
|
||||||
|
|
||||||
goto start
|
goto start
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
@@ -120,7 +95,7 @@ set path=%BUILD_DIR%\downloads\mingw\mingw64\msys\1.0\bin\;%BUILD_DIR%\downloads
|
|||||||
mkdir %STAGING%\%BuildDir%%ARCH%R
|
mkdir %STAGING%\%BuildDir%%ARCH%R
|
||||||
cd %Staging%\%BuildDir%%ARCH%R
|
cd %Staging%\%BuildDir%%ARCH%R
|
||||||
echo %DATE% %TIME% : Start > %StatusFile%
|
echo %DATE% %TIME% : Start > %StatusFile%
|
||||||
cmake -G "%CMAKE_BUILDER%" -Thost=x64 %SOURCE_DIR% -DPACKAGE_DIR=%BUILD_DIR%/packages -DDOWNLOAD_DIR=%BUILD_DIR%/downloads -DBUILD_MODE=Release -DHARVEST_TARGET=%HARVEST_DIR%/%HARVESTROOT%%VSVER_SHORT%/
|
cmake -G "%CMAKE_BUILDER%" %CMAKE_BUILD_ARCH% -Thost=x64 %SOURCE_DIR% -DPACKAGE_DIR=%BUILD_DIR%/packages -DDOWNLOAD_DIR=%BUILD_DIR%/downloads -DBUILD_MODE=Release -DHARVEST_TARGET=%HARVEST_DIR%/%HARVESTROOT%%VSVER_SHORT%/
|
||||||
echo %DATE% %TIME% : Release Configuration done >> %StatusFile%
|
echo %DATE% %TIME% : Release Configuration done >> %StatusFile%
|
||||||
if "%dobuild%" == "1" (
|
if "%dobuild%" == "1" (
|
||||||
msbuild /m "ll.vcxproj" /p:Configuration=Release /fl /flp:logfile=BlenderDeps_llvm.log;Verbosity=normal
|
msbuild /m "ll.vcxproj" /p:Configuration=Release /fl /flp:logfile=BlenderDeps_llvm.log;Verbosity=normal
|
||||||
@@ -133,7 +108,7 @@ if "%NODEBUG%" == "1" goto exit
|
|||||||
cd %BUILD_DIR%
|
cd %BUILD_DIR%
|
||||||
mkdir %STAGING%\%BuildDir%%ARCH%D
|
mkdir %STAGING%\%BuildDir%%ARCH%D
|
||||||
cd %Staging%\%BuildDir%%ARCH%D
|
cd %Staging%\%BuildDir%%ARCH%D
|
||||||
cmake -G "%CMAKE_BUILDER%" -Thost=x64 %SOURCE_DIR% -DPACKAGE_DIR=%BUILD_DIR%/packages -DDOWNLOAD_DIR=%BUILD_DIR%/downloads -DCMAKE_BUILD_TYPE=Debug -DBUILD_MODE=Debug -DHARVEST_TARGET=%HARVEST_DIR%/%HARVESTROOT%%VSVER_SHORT%/ %CMAKE_DEBUG_OPTIONS%
|
cmake -G "%CMAKE_BUILDER%" %CMAKE_BUILD_ARCH% -Thost=x64 %SOURCE_DIR% -DPACKAGE_DIR=%BUILD_DIR%/packages -DDOWNLOAD_DIR=%BUILD_DIR%/downloads -DCMAKE_BUILD_TYPE=Debug -DBUILD_MODE=Debug -DHARVEST_TARGET=%HARVEST_DIR%/%HARVESTROOT%%VSVER_SHORT%/ %CMAKE_DEBUG_OPTIONS%
|
||||||
echo %DATE% %TIME% : Debug Configuration done >> %StatusFile%
|
echo %DATE% %TIME% : Debug Configuration done >> %StatusFile%
|
||||||
if "%dobuild%" == "1" (
|
if "%dobuild%" == "1" (
|
||||||
msbuild /m "ll.vcxproj" /p:Configuration=Debug /fl /flp:logfile=BlenderDeps_llvm.log;;Verbosity=normal
|
msbuild /m "ll.vcxproj" /p:Configuration=Debug /fl /flp:logfile=BlenderDeps_llvm.log;;Verbosity=normal
|
||||||
|
83
build_files/cmake/Modules/FindBrotli.cmake
Normal file
83
build_files/cmake/Modules/FindBrotli.cmake
Normal file
@@ -0,0 +1,83 @@
|
|||||||
|
# - Find Brotli library (compression for freetype/woff2).
|
||||||
|
# This module defines
|
||||||
|
# BROTLI_INCLUDE_DIRS, where to find Brotli headers, Set when
|
||||||
|
# BROTLI_INCLUDE_DIR is found.
|
||||||
|
# BROTLI_LIBRARIES, libraries to link against to use Brotli.
|
||||||
|
# BROTLI_ROOT_DIR, The base directory to search for Brotli.
|
||||||
|
# This can also be an environment variable.
|
||||||
|
# BROTLI_FOUND, If false, do not try to use Brotli.
|
||||||
|
#
|
||||||
|
|
||||||
|
#=============================================================================
|
||||||
|
# Copyright 2022 Blender Foundation.
|
||||||
|
#
|
||||||
|
# Distributed under the OSI-approved BSD 3-Clause License,
|
||||||
|
# see accompanying file BSD-3-Clause-license.txt for details.
|
||||||
|
#=============================================================================
|
||||||
|
|
||||||
|
# If BROTLI_ROOT_DIR was defined in the environment, use it.
|
||||||
|
IF(NOT BROTLI_ROOT_DIR AND NOT $ENV{BROTLI_ROOT_DIR} STREQUAL "")
|
||||||
|
SET(BROTLI_ROOT_DIR $ENV{BROTLI_ROOT_DIR})
|
||||||
|
ENDIF()
|
||||||
|
|
||||||
|
SET(_BROTLI_SEARCH_DIRS
|
||||||
|
${BROTLI_ROOT_DIR}
|
||||||
|
)
|
||||||
|
|
||||||
|
FIND_PATH(BROTLI_INCLUDE_DIR
|
||||||
|
NAMES
|
||||||
|
brotli/decode.h
|
||||||
|
HINTS
|
||||||
|
${_BROTLI_SEARCH_DIRS}
|
||||||
|
PATH_SUFFIXES
|
||||||
|
include
|
||||||
|
DOC "Brotli header files"
|
||||||
|
)
|
||||||
|
|
||||||
|
FIND_LIBRARY(BROTLI_LIBRARY_COMMON
|
||||||
|
NAMES
|
||||||
|
# Some builds use a special `-static` postfix in their static libraries names.
|
||||||
|
brotlicommon-static
|
||||||
|
brotlicommon
|
||||||
|
HINTS
|
||||||
|
${_BROTLI_SEARCH_DIRS}
|
||||||
|
PATH_SUFFIXES
|
||||||
|
lib64 lib lib/static
|
||||||
|
DOC "Brotli static common library"
|
||||||
|
)
|
||||||
|
FIND_LIBRARY(BROTLI_LIBRARY_DEC
|
||||||
|
NAMES
|
||||||
|
# Some builds use a special `-static` postfix in their static libraries names.
|
||||||
|
brotlidec-static
|
||||||
|
brotlidec
|
||||||
|
HINTS
|
||||||
|
${_BROTLI_SEARCH_DIRS}
|
||||||
|
PATH_SUFFIXES
|
||||||
|
lib64 lib lib/static
|
||||||
|
DOC "Brotli static decode library"
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
|
IF(${BROTLI_LIBRARY_COMMON_NOTFOUND} or ${BROTLI_LIBRARY_DEC_NOTFOUND})
|
||||||
|
set(BROTLI_FOUND FALSE)
|
||||||
|
ELSE()
|
||||||
|
# handle the QUIETLY and REQUIRED arguments and set BROTLI_FOUND to TRUE if
|
||||||
|
# all listed variables are TRUE
|
||||||
|
INCLUDE(FindPackageHandleStandardArgs)
|
||||||
|
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Brotli DEFAULT_MSG BROTLI_LIBRARY_COMMON BROTLI_LIBRARY_DEC BROTLI_INCLUDE_DIR)
|
||||||
|
|
||||||
|
IF(BROTLI_FOUND)
|
||||||
|
get_filename_component(BROTLI_LIBRARY_DIR ${BROTLI_LIBRARY_COMMON} DIRECTORY)
|
||||||
|
SET(BROTLI_INCLUDE_DIRS ${BROTLI_INCLUDE_DIR})
|
||||||
|
SET(BROTLI_LIBRARIES ${BROTLI_LIBRARY_DEC} ${BROTLI_LIBRARY_COMMON})
|
||||||
|
ENDIF()
|
||||||
|
ENDIF()
|
||||||
|
|
||||||
|
MARK_AS_ADVANCED(
|
||||||
|
BROTLI_INCLUDE_DIR
|
||||||
|
BROTLI_LIBRARY_COMMON
|
||||||
|
BROTLI_LIBRARY_DEC
|
||||||
|
BROTLI_LIBRARY_DIR
|
||||||
|
)
|
||||||
|
|
||||||
|
UNSET(_BROTLI_SEARCH_DIRS)
|
@@ -33,6 +33,8 @@ if(NOT FFMPEG_FIND_COMPONENTS)
|
|||||||
avfilter
|
avfilter
|
||||||
avformat
|
avformat
|
||||||
avutil
|
avutil
|
||||||
|
swscale
|
||||||
|
swresample
|
||||||
)
|
)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
@@ -50,9 +52,9 @@ foreach(_component ${FFMPEG_FIND_COMPONENTS})
|
|||||||
string(TOUPPER ${_component} _upper_COMPONENT)
|
string(TOUPPER ${_component} _upper_COMPONENT)
|
||||||
find_library(FFMPEG_${_upper_COMPONENT}_LIBRARY
|
find_library(FFMPEG_${_upper_COMPONENT}_LIBRARY
|
||||||
NAMES
|
NAMES
|
||||||
${_upper_COMPONENT}
|
${_component}
|
||||||
HINTS
|
HINTS
|
||||||
${LIBDIR}/ffmpeg
|
${_ffmpeg_SEARCH_DIRS}
|
||||||
PATH_SUFFIXES
|
PATH_SUFFIXES
|
||||||
lib64 lib
|
lib64 lib
|
||||||
)
|
)
|
||||||
|
@@ -21,7 +21,7 @@ ENDIF()
|
|||||||
|
|
||||||
SET(_optix_SEARCH_DIRS
|
SET(_optix_SEARCH_DIRS
|
||||||
${OPTIX_ROOT_DIR}
|
${OPTIX_ROOT_DIR}
|
||||||
"$ENV{PROGRAMDATA}/NVIDIA Corporation/OptiX SDK 7.0.0"
|
"$ENV{PROGRAMDATA}/NVIDIA Corporation/OptiX SDK 7.3.0"
|
||||||
)
|
)
|
||||||
|
|
||||||
FIND_PATH(OPTIX_INCLUDE_DIR
|
FIND_PATH(OPTIX_INCLUDE_DIR
|
||||||
|
@@ -488,7 +488,6 @@ function(blender_add_test_executable
|
|||||||
|
|
||||||
include_directories(${includes})
|
include_directories(${includes})
|
||||||
include_directories(${includes_sys})
|
include_directories(${includes_sys})
|
||||||
setup_libdirs()
|
|
||||||
|
|
||||||
BLENDER_SRC_GTEST_EX(
|
BLENDER_SRC_GTEST_EX(
|
||||||
NAME ${name}
|
NAME ${name}
|
||||||
@@ -525,83 +524,6 @@ function(setup_heavy_lib_pool)
|
|||||||
endif()
|
endif()
|
||||||
endfunction()
|
endfunction()
|
||||||
|
|
||||||
function(SETUP_LIBDIRS)
|
|
||||||
|
|
||||||
# NOTE: For all new libraries, use absolute library paths.
|
|
||||||
# This should eventually be phased out.
|
|
||||||
# APPLE platform uses full paths for linking libraries, and avoids link_directories.
|
|
||||||
if(NOT MSVC AND NOT APPLE)
|
|
||||||
link_directories(${JPEG_LIBPATH} ${PNG_LIBPATH} ${ZLIB_LIBPATH} ${FREETYPE_LIBPATH})
|
|
||||||
|
|
||||||
if(WITH_PYTHON) # AND NOT WITH_PYTHON_MODULE # WIN32 needs
|
|
||||||
link_directories(${PYTHON_LIBPATH})
|
|
||||||
endif()
|
|
||||||
if(WITH_SDL AND NOT WITH_SDL_DYNLOAD)
|
|
||||||
link_directories(${SDL_LIBPATH})
|
|
||||||
endif()
|
|
||||||
if(WITH_CODEC_FFMPEG)
|
|
||||||
link_directories(${FFMPEG_LIBPATH})
|
|
||||||
endif()
|
|
||||||
if(WITH_IMAGE_OPENEXR)
|
|
||||||
link_directories(${OPENEXR_LIBPATH})
|
|
||||||
endif()
|
|
||||||
if(WITH_IMAGE_TIFF)
|
|
||||||
link_directories(${TIFF_LIBPATH})
|
|
||||||
endif()
|
|
||||||
if(WITH_BOOST)
|
|
||||||
link_directories(${BOOST_LIBPATH})
|
|
||||||
endif()
|
|
||||||
if(WITH_OPENIMAGEIO)
|
|
||||||
link_directories(${OPENIMAGEIO_LIBPATH})
|
|
||||||
endif()
|
|
||||||
if(WITH_OPENIMAGEDENOISE)
|
|
||||||
link_directories(${OPENIMAGEDENOISE_LIBPATH})
|
|
||||||
endif()
|
|
||||||
if(WITH_OPENCOLORIO)
|
|
||||||
link_directories(${OPENCOLORIO_LIBPATH})
|
|
||||||
endif()
|
|
||||||
if(WITH_OPENVDB)
|
|
||||||
link_directories(${OPENVDB_LIBPATH})
|
|
||||||
endif()
|
|
||||||
if(WITH_OPENAL)
|
|
||||||
link_directories(${OPENAL_LIBPATH})
|
|
||||||
endif()
|
|
||||||
if(WITH_JACK AND NOT WITH_JACK_DYNLOAD)
|
|
||||||
link_directories(${JACK_LIBPATH})
|
|
||||||
endif()
|
|
||||||
if(WITH_PULSEAUDIO AND NOT WITH_PULSEAUDIO_DYNLOAD)
|
|
||||||
link_directories(${LIBPULSE_LIBPATH})
|
|
||||||
endif()
|
|
||||||
if(WITH_CODEC_SNDFILE)
|
|
||||||
link_directories(${LIBSNDFILE_LIBPATH})
|
|
||||||
endif()
|
|
||||||
if(WITH_FFTW3)
|
|
||||||
link_directories(${FFTW3_LIBPATH})
|
|
||||||
endif()
|
|
||||||
if(WITH_OPENCOLLADA)
|
|
||||||
link_directories(${OPENCOLLADA_LIBPATH})
|
|
||||||
# # Never set
|
|
||||||
# link_directories(${PCRE_LIBPATH})
|
|
||||||
# link_directories(${EXPAT_LIBPATH})
|
|
||||||
endif()
|
|
||||||
if(WITH_LLVM)
|
|
||||||
link_directories(${LLVM_LIBPATH})
|
|
||||||
endif()
|
|
||||||
|
|
||||||
if(WITH_ALEMBIC)
|
|
||||||
link_directories(${ALEMBIC_LIBPATH})
|
|
||||||
endif()
|
|
||||||
|
|
||||||
if(WITH_GMP)
|
|
||||||
link_directories(${GMP_LIBPATH})
|
|
||||||
endif()
|
|
||||||
|
|
||||||
if(WIN32 AND NOT UNIX)
|
|
||||||
link_directories(${PTHREADS_LIBPATH})
|
|
||||||
endif()
|
|
||||||
endif()
|
|
||||||
endfunction()
|
|
||||||
|
|
||||||
# Platform specific linker flags for targets.
|
# Platform specific linker flags for targets.
|
||||||
function(setup_platform_linker_flags
|
function(setup_platform_linker_flags
|
||||||
target)
|
target)
|
||||||
@@ -1292,29 +1214,6 @@ macro(openmp_delayload
|
|||||||
endif()
|
endif()
|
||||||
endmacro()
|
endmacro()
|
||||||
|
|
||||||
macro(blender_precompile_headers target cpp header)
|
|
||||||
if(MSVC)
|
|
||||||
# get the name for the pch output file
|
|
||||||
get_filename_component(pchbase ${cpp} NAME_WE)
|
|
||||||
set(pchfinal "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/${pchbase}.pch")
|
|
||||||
|
|
||||||
# mark the cpp as the one outputting the pch
|
|
||||||
set_property(SOURCE ${cpp} APPEND PROPERTY OBJECT_OUTPUTS "${pchfinal}")
|
|
||||||
|
|
||||||
# get all sources for the target
|
|
||||||
get_target_property(sources ${target} SOURCES)
|
|
||||||
|
|
||||||
# make all sources depend on the pch to enforce the build order
|
|
||||||
foreach(src ${sources})
|
|
||||||
set_property(SOURCE ${src} APPEND PROPERTY OBJECT_DEPENDS "${pchfinal}")
|
|
||||||
endforeach()
|
|
||||||
|
|
||||||
target_sources(${target} PRIVATE ${cpp} ${header})
|
|
||||||
set_target_properties(${target} PROPERTIES COMPILE_FLAGS "/Yu${header} /Fp${pchfinal} /FI${header}")
|
|
||||||
set_source_files_properties(${cpp} PROPERTIES COMPILE_FLAGS "/Yc${header} /Fp${pchfinal}")
|
|
||||||
endif()
|
|
||||||
endmacro()
|
|
||||||
|
|
||||||
macro(set_and_warn_dependency
|
macro(set_and_warn_dependency
|
||||||
_dependency _setting _val)
|
_dependency _setting _val)
|
||||||
# when $_dependency is disabled, forces $_setting = $_val
|
# when $_dependency is disabled, forces $_setting = $_val
|
||||||
|
@@ -166,13 +166,18 @@ if(WITH_FFTW3)
|
|||||||
find_package(Fftw3)
|
find_package(Fftw3)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
|
# FreeType compiled with Brotli compression for woff2.
|
||||||
find_package(Freetype REQUIRED)
|
find_package(Freetype REQUIRED)
|
||||||
|
list(APPEND FREETYPE_LIBRARIES
|
||||||
|
${LIBDIR}/brotli/lib/libbrotlicommon-static.a
|
||||||
|
${LIBDIR}/brotli/lib/libbrotlidec-static.a)
|
||||||
|
|
||||||
if(WITH_IMAGE_OPENEXR)
|
if(WITH_IMAGE_OPENEXR)
|
||||||
find_package(OpenEXR)
|
find_package(OpenEXR)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
if(WITH_CODEC_FFMPEG)
|
if(WITH_CODEC_FFMPEG)
|
||||||
|
set(FFMPEG_ROOT_DIR ${LIBDIR}/ffmpeg)
|
||||||
set(FFMPEG_FIND_COMPONENTS
|
set(FFMPEG_FIND_COMPONENTS
|
||||||
avcodec avdevice avformat avutil
|
avcodec avdevice avformat avutil
|
||||||
mp3lame ogg opus swresample swscale
|
mp3lame ogg opus swresample swscale
|
||||||
@@ -479,8 +484,11 @@ string(APPEND PLATFORM_LINKFLAGS " -stdlib=libc++")
|
|||||||
# Suppress ranlib "has no symbols" warnings (workaround for T48250)
|
# Suppress ranlib "has no symbols" warnings (workaround for T48250)
|
||||||
set(CMAKE_C_ARCHIVE_CREATE "<CMAKE_AR> Scr <TARGET> <LINK_FLAGS> <OBJECTS>")
|
set(CMAKE_C_ARCHIVE_CREATE "<CMAKE_AR> Scr <TARGET> <LINK_FLAGS> <OBJECTS>")
|
||||||
set(CMAKE_CXX_ARCHIVE_CREATE "<CMAKE_AR> Scr <TARGET> <LINK_FLAGS> <OBJECTS>")
|
set(CMAKE_CXX_ARCHIVE_CREATE "<CMAKE_AR> Scr <TARGET> <LINK_FLAGS> <OBJECTS>")
|
||||||
set(CMAKE_C_ARCHIVE_FINISH "<CMAKE_RANLIB> -no_warning_for_no_symbols -c <TARGET>")
|
# llvm-ranlib doesn't support this flag. Xcode's libtool does.
|
||||||
set(CMAKE_CXX_ARCHIVE_FINISH "<CMAKE_RANLIB> -no_warning_for_no_symbols -c <TARGET>")
|
if(NOT ${CMAKE_RANLIB} MATCHES ".*llvm-ranlib$")
|
||||||
|
set(CMAKE_C_ARCHIVE_FINISH "<CMAKE_RANLIB> -no_warning_for_no_symbols -c <TARGET>")
|
||||||
|
set(CMAKE_CXX_ARCHIVE_FINISH "<CMAKE_RANLIB> -no_warning_for_no_symbols -c <TARGET>")
|
||||||
|
endif()
|
||||||
|
|
||||||
if(WITH_COMPILER_CCACHE)
|
if(WITH_COMPILER_CCACHE)
|
||||||
if(NOT CMAKE_GENERATOR STREQUAL "Xcode")
|
if(NOT CMAKE_GENERATOR STREQUAL "Xcode")
|
||||||
@@ -507,3 +515,6 @@ list(APPEND CMAKE_BUILD_RPATH "${OpenMP_LIBRARY_DIR}")
|
|||||||
|
|
||||||
set(CMAKE_SKIP_INSTALL_RPATH FALSE)
|
set(CMAKE_SKIP_INSTALL_RPATH FALSE)
|
||||||
list(APPEND CMAKE_INSTALL_RPATH "@loader_path/../Resources/${BLENDER_VERSION}/lib")
|
list(APPEND CMAKE_INSTALL_RPATH "@loader_path/../Resources/${BLENDER_VERSION}/lib")
|
||||||
|
|
||||||
|
# Same as `CFBundleIdentifier` in Info.plist.
|
||||||
|
set(CMAKE_XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER "org.blenderfoundation.blender")
|
||||||
|
@@ -96,7 +96,7 @@ else()
|
|||||||
# Detect SDK version to use.
|
# Detect SDK version to use.
|
||||||
if(NOT DEFINED OSX_SYSTEM)
|
if(NOT DEFINED OSX_SYSTEM)
|
||||||
execute_process(
|
execute_process(
|
||||||
COMMAND xcrun --show-sdk-version
|
COMMAND xcrun --sdk macosx --show-sdk-version
|
||||||
OUTPUT_VARIABLE OSX_SYSTEM
|
OUTPUT_VARIABLE OSX_SYSTEM
|
||||||
OUTPUT_STRIP_TRAILING_WHITESPACE)
|
OUTPUT_STRIP_TRAILING_WHITESPACE)
|
||||||
endif()
|
endif()
|
||||||
|
@@ -18,7 +18,7 @@
|
|||||||
# All rights reserved.
|
# All rights reserved.
|
||||||
# ***** END GPL LICENSE BLOCK *****
|
# ***** END GPL LICENSE BLOCK *****
|
||||||
|
|
||||||
# Libraries configuration for any *nix system including Linux and Unix.
|
# Libraries configuration for any *nix system including Linux and Unix (excluding APPLE).
|
||||||
|
|
||||||
# Detect precompiled library directory
|
# Detect precompiled library directory
|
||||||
if(NOT DEFINED LIBDIR)
|
if(NOT DEFINED LIBDIR)
|
||||||
@@ -48,6 +48,9 @@ if(NOT DEFINED LIBDIR)
|
|||||||
unset(LIBDIR_CENTOS7_ABI)
|
unset(LIBDIR_CENTOS7_ABI)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
|
# Support restoring this value once pre-compiled libraries have been handled.
|
||||||
|
set(WITH_STATIC_LIBS_INIT ${WITH_STATIC_LIBS})
|
||||||
|
|
||||||
if(EXISTS ${LIBDIR})
|
if(EXISTS ${LIBDIR})
|
||||||
message(STATUS "Using pre-compiled LIBDIR: ${LIBDIR}")
|
message(STATUS "Using pre-compiled LIBDIR: ${LIBDIR}")
|
||||||
|
|
||||||
@@ -100,7 +103,22 @@ find_package_wrapper(JPEG REQUIRED)
|
|||||||
find_package_wrapper(PNG REQUIRED)
|
find_package_wrapper(PNG REQUIRED)
|
||||||
find_package_wrapper(ZLIB REQUIRED)
|
find_package_wrapper(ZLIB REQUIRED)
|
||||||
find_package_wrapper(Zstd REQUIRED)
|
find_package_wrapper(Zstd REQUIRED)
|
||||||
find_package_wrapper(Freetype REQUIRED)
|
|
||||||
|
if(NOT WITH_SYSTEM_FREETYPE)
|
||||||
|
# FreeType compiled with Brotli compression for woff2.
|
||||||
|
find_package_wrapper(Freetype REQUIRED)
|
||||||
|
if(EXISTS ${LIBDIR})
|
||||||
|
find_package_wrapper(Brotli REQUIRED)
|
||||||
|
|
||||||
|
# NOTE: This is done on WIN32 & APPLE but fails on some Linux systems.
|
||||||
|
# See: https://devtalk.blender.org/t/22536
|
||||||
|
# So `BROTLI_LIBRARIES` need to be added `FREETYPE_LIBRARIES`.
|
||||||
|
#
|
||||||
|
# list(APPEND FREETYPE_LIBRARIES
|
||||||
|
# ${BROTLI_LIBRARIES}
|
||||||
|
# )
|
||||||
|
endif()
|
||||||
|
endif()
|
||||||
|
|
||||||
if(WITH_PYTHON)
|
if(WITH_PYTHON)
|
||||||
# No way to set py35, remove for now.
|
# No way to set py35, remove for now.
|
||||||
@@ -178,26 +196,30 @@ endif()
|
|||||||
|
|
||||||
if(WITH_CODEC_FFMPEG)
|
if(WITH_CODEC_FFMPEG)
|
||||||
if(EXISTS ${LIBDIR})
|
if(EXISTS ${LIBDIR})
|
||||||
# For precompiled lib directory, all ffmpeg dependencies are in the same folder
|
set(FFMPEG_ROOT_DIR ${LIBDIR}/ffmpeg)
|
||||||
file(GLOB ffmpeg_libs ${LIBDIR}/ffmpeg/lib/*.a ${LIBDIR}/sndfile/lib/*.a)
|
# Override FFMPEG components to also include static library dependencies
|
||||||
set(FFMPEG ${LIBDIR}/ffmpeg CACHE PATH "FFMPEG Directory")
|
# included with precompiled libraries, and to ensure correct link order.
|
||||||
set(FFMPEG_LIBRARIES ${ffmpeg_libs} ${ffmpeg_libs} CACHE STRING "FFMPEG Libraries")
|
set(FFMPEG_FIND_COMPONENTS
|
||||||
else()
|
avformat avcodec avdevice avutil swresample swscale
|
||||||
set(FFMPEG /usr CACHE PATH "FFMPEG Directory")
|
sndfile
|
||||||
set(FFMPEG_LIBRARIES avformat avcodec avutil avdevice swscale CACHE STRING "FFMPEG Libraries")
|
FLAC
|
||||||
|
mp3lame
|
||||||
|
opus
|
||||||
|
theora theoradec theoraenc
|
||||||
|
vorbis vorbisenc vorbisfile ogg
|
||||||
|
vpx
|
||||||
|
x264
|
||||||
|
xvidcore)
|
||||||
|
elseif(FFMPEG)
|
||||||
|
# Old cache variable used for root dir, convert to new standard.
|
||||||
|
set(FFMPEG_ROOT_DIR ${FFMPEG})
|
||||||
endif()
|
endif()
|
||||||
|
find_package(FFmpeg)
|
||||||
|
|
||||||
mark_as_advanced(FFMPEG)
|
if(NOT FFMPEG_FOUND)
|
||||||
|
set(WITH_CODEC_FFMPEG OFF)
|
||||||
# lame, but until we have proper find module for ffmpeg
|
message(STATUS "FFmpeg not found, disabling it")
|
||||||
set(FFMPEG_INCLUDE_DIRS ${FFMPEG}/include)
|
|
||||||
if(EXISTS "${FFMPEG}/include/ffmpeg/")
|
|
||||||
list(APPEND FFMPEG_INCLUDE_DIRS "${FFMPEG}/include/ffmpeg")
|
|
||||||
endif()
|
endif()
|
||||||
# end lameness
|
|
||||||
|
|
||||||
mark_as_advanced(FFMPEG_LIBRARIES)
|
|
||||||
set(FFMPEG_LIBPATH ${FFMPEG}/lib)
|
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
if(WITH_FFTW3)
|
if(WITH_FFTW3)
|
||||||
@@ -532,6 +554,21 @@ add_definitions(-D_LARGEFILE_SOURCE -D_FILE_OFFSET_BITS=64 -D_LARGEFILE64_SOURCE
|
|||||||
#
|
#
|
||||||
# Keep last, so indirectly linked libraries don't override our own pre-compiled libs.
|
# Keep last, so indirectly linked libraries don't override our own pre-compiled libs.
|
||||||
|
|
||||||
|
if(EXISTS ${LIBDIR})
|
||||||
|
# Clear the prefix path as it causes the `LIBDIR` to override system locations.
|
||||||
|
unset(CMAKE_PREFIX_PATH)
|
||||||
|
|
||||||
|
# Since the pre-compiled `LIBDIR` directories have been handled, don't prefer static libraries.
|
||||||
|
set(WITH_STATIC_LIBS ${WITH_STATIC_LIBS_INIT})
|
||||||
|
endif()
|
||||||
|
|
||||||
|
if(WITH_SYSTEM_FREETYPE)
|
||||||
|
find_package_wrapper(Freetype)
|
||||||
|
if(NOT FREETYPE_FOUND)
|
||||||
|
message(FATAL_ERROR "Failed finding system FreeType version!")
|
||||||
|
endif()
|
||||||
|
endif()
|
||||||
|
|
||||||
if(WITH_LZO AND WITH_SYSTEM_LZO)
|
if(WITH_LZO AND WITH_SYSTEM_LZO)
|
||||||
find_package_wrapper(LZO)
|
find_package_wrapper(LZO)
|
||||||
if(NOT LZO_FOUND)
|
if(NOT LZO_FOUND)
|
||||||
@@ -644,6 +681,9 @@ endif()
|
|||||||
# ----------------------------------------------------------------------------
|
# ----------------------------------------------------------------------------
|
||||||
# Compilers
|
# Compilers
|
||||||
|
|
||||||
|
# Only set the linker once.
|
||||||
|
set(_IS_LINKER_DEFAULT ON)
|
||||||
|
|
||||||
# GNU Compiler
|
# GNU Compiler
|
||||||
if(CMAKE_COMPILER_IS_GNUCC)
|
if(CMAKE_COMPILER_IS_GNUCC)
|
||||||
# ffp-contract=off:
|
# ffp-contract=off:
|
||||||
@@ -662,26 +702,89 @@ if(CMAKE_COMPILER_IS_GNUCC)
|
|||||||
string(PREPEND CMAKE_CXX_FLAGS_RELWITHDEBINFO "${GCC_EXTRA_FLAGS_RELEASE} ")
|
string(PREPEND CMAKE_CXX_FLAGS_RELWITHDEBINFO "${GCC_EXTRA_FLAGS_RELEASE} ")
|
||||||
unset(GCC_EXTRA_FLAGS_RELEASE)
|
unset(GCC_EXTRA_FLAGS_RELEASE)
|
||||||
|
|
||||||
if(WITH_LINKER_GOLD)
|
# NOTE(@campbellbarton): Eventually mold will be able to use `-fuse-ld=mold`,
|
||||||
|
# however at the moment this only works for GCC 12.1+ (unreleased at time of writing).
|
||||||
|
# So a workaround is used here "-B" which points to another path to find system commands
|
||||||
|
# such as `ld`.
|
||||||
|
if(WITH_LINKER_MOLD AND _IS_LINKER_DEFAULT)
|
||||||
|
find_program(MOLD_BIN "mold")
|
||||||
|
mark_as_advanced(MOLD_BIN)
|
||||||
|
if(NOT MOLD_BIN)
|
||||||
|
message(STATUS "The \"mold\" binary could not be found, using system linker.")
|
||||||
|
set(WITH_LINKER_MOLD OFF)
|
||||||
|
else()
|
||||||
|
# By default mold installs the binary to:
|
||||||
|
# - `{PREFIX}/bin/mold` as well as a symbolic-link in...
|
||||||
|
# - `{PREFIX}/lib/mold/ld`.
|
||||||
|
# (where `PREFIX` is typically `/usr/`).
|
||||||
|
#
|
||||||
|
# This block of code finds `{PREFIX}/lib/mold` from the `mold` binary.
|
||||||
|
# Other methods of searching for the path could also be made to work,
|
||||||
|
# we could even make our own directory and symbolic-link, however it's more
|
||||||
|
# convenient to use the one provided by mold.
|
||||||
|
#
|
||||||
|
# Use the binary path to "mold", to find the common prefix which contains "lib/mold".
|
||||||
|
# The parent directory: e.g. `/usr/bin/mold` -> `/usr/bin/`.
|
||||||
|
get_filename_component(MOLD_PREFIX "${MOLD_BIN}" DIRECTORY)
|
||||||
|
# The common prefix path: e.g. `/usr/bin/` -> `/usr/` to use as a hint.
|
||||||
|
get_filename_component(MOLD_PREFIX "${MOLD_PREFIX}" DIRECTORY)
|
||||||
|
# Find `{PREFIX}/lib/mold/ld`, store the directory component (without the `ld`).
|
||||||
|
# Then pass `-B {PREFIX}/lib/mold` to GCC so the `ld` located there overrides the default.
|
||||||
|
find_path(
|
||||||
|
MOLD_BIN_DIR "ld"
|
||||||
|
HINTS "${MOLD_PREFIX}"
|
||||||
|
# The default path is `libexec`, Arch Linux for e.g.
|
||||||
|
# replaces this with `lib` so check both.
|
||||||
|
PATH_SUFFIXES "libexec/mold" "lib/mold" "lib64/mold"
|
||||||
|
NO_DEFAULT_PATH
|
||||||
|
NO_CACHE
|
||||||
|
)
|
||||||
|
if(NOT MOLD_BIN_DIR)
|
||||||
|
message(STATUS
|
||||||
|
"The mold linker could not find the directory containing the linker command "
|
||||||
|
"(typically "
|
||||||
|
"\"${MOLD_PREFIX}/libexec/mold/ld\") or "
|
||||||
|
"\"${MOLD_PREFIX}/lib/mold/ld\") using system linker.")
|
||||||
|
set(WITH_LINKER_MOLD OFF)
|
||||||
|
endif()
|
||||||
|
unset(MOLD_PREFIX)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
if(WITH_LINKER_MOLD)
|
||||||
|
# GCC will search for `ld` in this directory first.
|
||||||
|
string(APPEND CMAKE_EXE_LINKER_FLAGS " -B \"${MOLD_BIN_DIR}\"")
|
||||||
|
string(APPEND CMAKE_SHARED_LINKER_FLAGS " -B \"${MOLD_BIN_DIR}\"")
|
||||||
|
string(APPEND CMAKE_MODULE_LINKER_FLAGS " -B \"${MOLD_BIN_DIR}\"")
|
||||||
|
set(_IS_LINKER_DEFAULT OFF)
|
||||||
|
endif()
|
||||||
|
unset(MOLD_BIN)
|
||||||
|
unset(MOLD_BIN_DIR)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
if(WITH_LINKER_GOLD AND _IS_LINKER_DEFAULT)
|
||||||
execute_process(
|
execute_process(
|
||||||
COMMAND ${CMAKE_C_COMPILER} -fuse-ld=gold -Wl,--version
|
COMMAND ${CMAKE_C_COMPILER} -fuse-ld=gold -Wl,--version
|
||||||
ERROR_QUIET OUTPUT_VARIABLE LD_VERSION)
|
ERROR_QUIET OUTPUT_VARIABLE LD_VERSION)
|
||||||
if("${LD_VERSION}" MATCHES "GNU gold")
|
if("${LD_VERSION}" MATCHES "GNU gold")
|
||||||
string(APPEND CMAKE_C_FLAGS " -fuse-ld=gold")
|
string(APPEND CMAKE_EXE_LINKER_FLAGS " -fuse-ld=gold")
|
||||||
string(APPEND CMAKE_CXX_FLAGS " -fuse-ld=gold")
|
string(APPEND CMAKE_SHARED_LINKER_FLAGS " -fuse-ld=gold")
|
||||||
|
string(APPEND CMAKE_MODULE_LINKER_FLAGS " -fuse-ld=gold")
|
||||||
|
set(_IS_LINKER_DEFAULT OFF)
|
||||||
else()
|
else()
|
||||||
message(STATUS "GNU gold linker isn't available, using the default system linker.")
|
message(STATUS "GNU gold linker isn't available, using the default system linker.")
|
||||||
endif()
|
endif()
|
||||||
unset(LD_VERSION)
|
unset(LD_VERSION)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
if(WITH_LINKER_LLD)
|
if(WITH_LINKER_LLD AND _IS_LINKER_DEFAULT)
|
||||||
execute_process(
|
execute_process(
|
||||||
COMMAND ${CMAKE_C_COMPILER} -fuse-ld=lld -Wl,--version
|
COMMAND ${CMAKE_C_COMPILER} -fuse-ld=lld -Wl,--version
|
||||||
ERROR_QUIET OUTPUT_VARIABLE LD_VERSION)
|
ERROR_QUIET OUTPUT_VARIABLE LD_VERSION)
|
||||||
if("${LD_VERSION}" MATCHES "LLD")
|
if("${LD_VERSION}" MATCHES "LLD")
|
||||||
string(APPEND CMAKE_C_FLAGS " -fuse-ld=lld")
|
string(APPEND CMAKE_EXE_LINKER_FLAGS " -fuse-ld=lld")
|
||||||
string(APPEND CMAKE_CXX_FLAGS " -fuse-ld=lld")
|
string(APPEND CMAKE_SHARED_LINKER_FLAGS " -fuse-ld=lld")
|
||||||
|
string(APPEND CMAKE_MODULE_LINKER_FLAGS " -fuse-ld=lld")
|
||||||
|
set(_IS_LINKER_DEFAULT OFF)
|
||||||
else()
|
else()
|
||||||
message(STATUS "LLD linker isn't available, using the default system linker.")
|
message(STATUS "LLD linker isn't available, using the default system linker.")
|
||||||
endif()
|
endif()
|
||||||
@@ -691,6 +794,28 @@ if(CMAKE_COMPILER_IS_GNUCC)
|
|||||||
# CLang is the same as GCC for now.
|
# CLang is the same as GCC for now.
|
||||||
elseif(CMAKE_C_COMPILER_ID MATCHES "Clang")
|
elseif(CMAKE_C_COMPILER_ID MATCHES "Clang")
|
||||||
set(PLATFORM_CFLAGS "-pipe -fPIC -funsigned-char -fno-strict-aliasing")
|
set(PLATFORM_CFLAGS "-pipe -fPIC -funsigned-char -fno-strict-aliasing")
|
||||||
|
|
||||||
|
if(WITH_LINKER_MOLD AND _IS_LINKER_DEFAULT)
|
||||||
|
find_program(MOLD_BIN "mold")
|
||||||
|
mark_as_advanced(MOLD_BIN)
|
||||||
|
if(NOT MOLD_BIN)
|
||||||
|
message(STATUS "The \"mold\" binary could not be found, using system linker.")
|
||||||
|
set(WITH_LINKER_MOLD OFF)
|
||||||
|
else()
|
||||||
|
if(CMAKE_C_COMPILER_VERSION VERSION_GREATER_EQUAL 12.0)
|
||||||
|
string(APPEND CMAKE_EXE_LINKER_FLAGS " --ld-path=\"${MOLD_BIN}\"")
|
||||||
|
string(APPEND CMAKE_SHARED_LINKER_FLAGS " --ld-path=\"${MOLD_BIN}\"")
|
||||||
|
string(APPEND CMAKE_MODULE_LINKER_FLAGS " --ld-path=\"${MOLD_BIN}\"")
|
||||||
|
else()
|
||||||
|
string(APPEND CMAKE_EXE_LINKER_FLAGS " -fuse-ld=\"${MOLD_BIN}\"")
|
||||||
|
string(APPEND CMAKE_SHARED_LINKER_FLAGS " -fuse-ld=\"${MOLD_BIN}\"")
|
||||||
|
string(APPEND CMAKE_MODULE_LINKER_FLAGS " -fuse-ld=\"${MOLD_BIN}\"")
|
||||||
|
endif()
|
||||||
|
set(_IS_LINKER_DEFAULT OFF)
|
||||||
|
endif()
|
||||||
|
unset(MOLD_BIN)
|
||||||
|
endif()
|
||||||
|
|
||||||
# Intel C++ Compiler
|
# Intel C++ Compiler
|
||||||
elseif(CMAKE_C_COMPILER_ID MATCHES "Intel")
|
elseif(CMAKE_C_COMPILER_ID MATCHES "Intel")
|
||||||
# think these next two are broken
|
# think these next two are broken
|
||||||
@@ -714,6 +839,8 @@ elseif(CMAKE_C_COMPILER_ID MATCHES "Intel")
|
|||||||
string(APPEND PLATFORM_LINKFLAGS " -static-intel")
|
string(APPEND PLATFORM_LINKFLAGS " -static-intel")
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
|
unset(_IS_LINKER_DEFAULT)
|
||||||
|
|
||||||
# Avoid conflicts with Mesa llvmpipe, Luxrender, and other plug-ins that may
|
# Avoid conflicts with Mesa llvmpipe, Luxrender, and other plug-ins that may
|
||||||
# use the same libraries as Blender with a different version or build options.
|
# use the same libraries as Blender with a different version or build options.
|
||||||
set(PLATFORM_LINKFLAGS
|
set(PLATFORM_LINKFLAGS
|
||||||
|
@@ -347,7 +347,11 @@ set(FREETYPE_INCLUDE_DIRS
|
|||||||
${LIBDIR}/freetype/include
|
${LIBDIR}/freetype/include
|
||||||
${LIBDIR}/freetype/include/freetype2
|
${LIBDIR}/freetype/include/freetype2
|
||||||
)
|
)
|
||||||
set(FREETYPE_LIBRARY ${LIBDIR}/freetype/lib/freetype2ST.lib)
|
set(FREETYPE_LIBRARIES
|
||||||
|
${LIBDIR}/freetype/lib/freetype2ST.lib
|
||||||
|
${LIBDIR}/brotli/lib/brotlidec-static.lib
|
||||||
|
${LIBDIR}/brotli/lib/brotlicommon-static.lib
|
||||||
|
)
|
||||||
windows_find_package(freetype REQUIRED)
|
windows_find_package(freetype REQUIRED)
|
||||||
|
|
||||||
if(WITH_FFTW3)
|
if(WITH_FFTW3)
|
||||||
|
@@ -3,7 +3,32 @@ for %%X in (svn.exe) do (set SVN=%%~$PATH:X)
|
|||||||
for %%X in (cmake.exe) do (set CMAKE=%%~$PATH:X)
|
for %%X in (cmake.exe) do (set CMAKE=%%~$PATH:X)
|
||||||
for %%X in (ctest.exe) do (set CTEST=%%~$PATH:X)
|
for %%X in (ctest.exe) do (set CTEST=%%~$PATH:X)
|
||||||
for %%X in (git.exe) do (set GIT=%%~$PATH:X)
|
for %%X in (git.exe) do (set GIT=%%~$PATH:X)
|
||||||
|
REM For python, default on 39 but if that does not exist also check
|
||||||
|
REM the 310,311 and 312 folders to see if those are there, it checks
|
||||||
|
REM this far ahead to ensure good lib folder compatiblity in the future.
|
||||||
set PYTHON=%BLENDER_DIR%\..\lib\win64_vc15\python\39\bin\python.exe
|
set PYTHON=%BLENDER_DIR%\..\lib\win64_vc15\python\39\bin\python.exe
|
||||||
|
if EXIST %PYTHON% (
|
||||||
|
goto detect_python_done
|
||||||
|
)
|
||||||
|
set PYTHON=%BLENDER_DIR%\..\lib\win64_vc15\python\310\bin\python.exe
|
||||||
|
if EXIST %PYTHON% (
|
||||||
|
goto detect_python_done
|
||||||
|
)
|
||||||
|
set PYTHON=%BLENDER_DIR%\..\lib\win64_vc15\python\311\bin\python.exe
|
||||||
|
if EXIST %PYTHON% (
|
||||||
|
goto detect_python_done
|
||||||
|
)
|
||||||
|
set PYTHON=%BLENDER_DIR%\..\lib\win64_vc15\python\312\bin\python.exe
|
||||||
|
if EXIST %PYTHON% (
|
||||||
|
goto detect_python_done
|
||||||
|
)
|
||||||
|
|
||||||
|
if NOT EXIST %PYTHON% (
|
||||||
|
echo Warning: Python not found, there is likely an issue with the library folder
|
||||||
|
set PYTHON=""
|
||||||
|
)
|
||||||
|
|
||||||
|
:detect_python_done
|
||||||
if NOT "%verbose%" == "" (
|
if NOT "%verbose%" == "" (
|
||||||
echo svn : "%SVN%"
|
echo svn : "%SVN%"
|
||||||
echo cmake : "%CMAKE%"
|
echo cmake : "%CMAKE%"
|
||||||
@@ -11,7 +36,3 @@ if NOT "%verbose%" == "" (
|
|||||||
echo git : "%GIT%"
|
echo git : "%GIT%"
|
||||||
echo python : "%PYTHON%"
|
echo python : "%PYTHON%"
|
||||||
)
|
)
|
||||||
if "%CMAKE%" == "" (
|
|
||||||
echo Cmake not found in path, required for building, exiting...
|
|
||||||
exit /b 1
|
|
||||||
)
|
|
||||||
|
@@ -9,17 +9,11 @@ exit /b 1
|
|||||||
:detect_done
|
:detect_done
|
||||||
echo found clang-format in %CF_PATH%
|
echo found clang-format in %CF_PATH%
|
||||||
|
|
||||||
if EXIST %PYTHON% (
|
if NOT EXIST %PYTHON% (
|
||||||
set PYTHON=%BLENDER_DIR%\..\lib\win64_vc15\python\39\bin\python.exe
|
echo python not found, required for this operation
|
||||||
goto detect_python_done
|
exit /b 1
|
||||||
)
|
)
|
||||||
|
|
||||||
echo python not found in lib folder
|
|
||||||
exit /b 1
|
|
||||||
|
|
||||||
:detect_python_done
|
|
||||||
echo found python (%PYTHON%)
|
|
||||||
|
|
||||||
set FORMAT_PATHS=%BLENDER_DIR%\source\tools\utils_maintenance\clang_format_paths.py
|
set FORMAT_PATHS=%BLENDER_DIR%\source\tools\utils_maintenance\clang_format_paths.py
|
||||||
|
|
||||||
REM The formatting script expects clang-format to be in the current PATH.
|
REM The formatting script expects clang-format to be in the current PATH.
|
||||||
|
@@ -1,18 +1,8 @@
|
|||||||
if EXIST "%PYTHON%" (
|
if NOT EXIST %PYTHON% (
|
||||||
goto detect_python_done
|
echo python not found, required for this operation
|
||||||
|
exit /b 1
|
||||||
)
|
)
|
||||||
|
|
||||||
set PYTHON=%BLENDER_DIR%\..\lib\win64_vc15\python\39\bin\python.exe
|
|
||||||
if EXIST %PYTHON% (
|
|
||||||
goto detect_python_done
|
|
||||||
)
|
|
||||||
|
|
||||||
echo python not found at %PYTHON%
|
|
||||||
exit /b 1
|
|
||||||
|
|
||||||
:detect_python_done
|
|
||||||
echo found python (%PYTHON%)
|
|
||||||
|
|
||||||
call "%~dp0\find_inkscape.cmd"
|
call "%~dp0\find_inkscape.cmd"
|
||||||
|
|
||||||
if EXIST "%INKSCAPE_BIN%" (
|
if EXIST "%INKSCAPE_BIN%" (
|
||||||
|
@@ -1,18 +1,8 @@
|
|||||||
if EXIST %PYTHON% (
|
if NOT EXIST %PYTHON% (
|
||||||
goto detect_python_done
|
echo python not found, required for this operation
|
||||||
|
exit /b 1
|
||||||
)
|
)
|
||||||
|
|
||||||
set PYTHON=%BLENDER_DIR%\..\lib\win64_vc15\python\39\bin\python.exe
|
|
||||||
if EXIST %PYTHON% (
|
|
||||||
goto detect_python_done
|
|
||||||
)
|
|
||||||
|
|
||||||
echo python not found at %PYTHON%
|
|
||||||
exit /b 1
|
|
||||||
|
|
||||||
:detect_python_done
|
|
||||||
echo found python (%PYTHON%)
|
|
||||||
|
|
||||||
call "%~dp0\find_blender.cmd"
|
call "%~dp0\find_blender.cmd"
|
||||||
|
|
||||||
if EXIST "%BLENDER_BIN%" (
|
if EXIST "%BLENDER_BIN%" (
|
||||||
|
@@ -1,10 +1,7 @@
|
|||||||
if EXIST %PYTHON% (
|
if NOT EXIST %PYTHON% (
|
||||||
goto detect_python_done
|
echo python not found, required for this operation
|
||||||
|
exit /b 1
|
||||||
)
|
)
|
||||||
|
|
||||||
echo python not found in lib folder
|
|
||||||
exit /b 1
|
|
||||||
|
|
||||||
:detect_python_done
|
:detect_python_done
|
||||||
|
|
||||||
REM Use -B to avoid writing __pycache__ in lib directory and causing update conflicts.
|
REM Use -B to avoid writing __pycache__ in lib directory and causing update conflicts.
|
||||||
|
@@ -51,9 +51,6 @@
|
|||||||
/** \defgroup intern_mikktspace MikktSpace
|
/** \defgroup intern_mikktspace MikktSpace
|
||||||
* \ingroup intern */
|
* \ingroup intern */
|
||||||
|
|
||||||
/** \defgroup intern_numaapi NUMA (Non Uniform Memory Architecture)
|
|
||||||
* \ingroup intern */
|
|
||||||
|
|
||||||
/** \defgroup intern_rigidbody Rigid-Body C-API
|
/** \defgroup intern_rigidbody Rigid-Body C-API
|
||||||
* \ingroup intern */
|
* \ingroup intern */
|
||||||
|
|
||||||
|
@@ -8,6 +8,7 @@ def set_pose_matrices(obj, matrix_map):
|
|||||||
"Assign pose space matrices of all bones at once, ignoring constraints."
|
"Assign pose space matrices of all bones at once, ignoring constraints."
|
||||||
|
|
||||||
def rec(pbone, parent_matrix):
|
def rec(pbone, parent_matrix):
|
||||||
|
if pbone.name in matrix_map:
|
||||||
matrix = matrix_map[pbone.name]
|
matrix = matrix_map[pbone.name]
|
||||||
|
|
||||||
## Instead of:
|
## Instead of:
|
||||||
@@ -29,6 +30,20 @@ def set_pose_matrices(obj, matrix_map):
|
|||||||
pbone.bone.matrix_local,
|
pbone.bone.matrix_local,
|
||||||
invert=True
|
invert=True
|
||||||
)
|
)
|
||||||
|
else:
|
||||||
|
# Compute the updated pose matrix from local and new parent matrix
|
||||||
|
if pbone.parent:
|
||||||
|
matrix = pbone.bone.convert_local_to_pose(
|
||||||
|
pbone.matrix_basis,
|
||||||
|
pbone.bone.matrix_local,
|
||||||
|
parent_matrix=parent_matrix,
|
||||||
|
parent_matrix_local=pbone.parent.bone.matrix_local,
|
||||||
|
)
|
||||||
|
else:
|
||||||
|
matrix = pbone.bone.convert_local_to_pose(
|
||||||
|
pbone.matrix_basis,
|
||||||
|
pbone.bone.matrix_local,
|
||||||
|
)
|
||||||
|
|
||||||
# Recursively process children, passing the new matrix through
|
# Recursively process children, passing the new matrix through
|
||||||
for child in pbone.children:
|
for child in pbone.children:
|
||||||
|
@@ -743,7 +743,7 @@ will re-allocate objects data,
|
|||||||
any references to a meshes vertices/polygons/UVs, armatures bones,
|
any references to a meshes vertices/polygons/UVs, armatures bones,
|
||||||
curves points, etc. cannot be accessed after switching mode.
|
curves points, etc. cannot be accessed after switching mode.
|
||||||
|
|
||||||
Only the reference to the data its self can be re-accessed, the following example will crash.
|
Only the reference to the data itself can be re-accessed, the following example will crash.
|
||||||
|
|
||||||
.. code-block:: python
|
.. code-block:: python
|
||||||
|
|
||||||
|
@@ -1762,6 +1762,7 @@ except ModuleNotFoundError:
|
|||||||
fw("html_show_sphinx = False\n")
|
fw("html_show_sphinx = False\n")
|
||||||
fw("html_baseurl = 'https://docs.blender.org/api/current/'\n")
|
fw("html_baseurl = 'https://docs.blender.org/api/current/'\n")
|
||||||
fw("html_use_opensearch = 'https://docs.blender.org/api/current'\n")
|
fw("html_use_opensearch = 'https://docs.blender.org/api/current'\n")
|
||||||
|
fw("html_show_search_summary = True\n")
|
||||||
fw("html_split_index = True\n")
|
fw("html_split_index = True\n")
|
||||||
fw("html_static_path = ['static']\n")
|
fw("html_static_path = ['static']\n")
|
||||||
fw("html_extra_path = ['static/favicon.ico', 'static/blender_logo.svg']\n")
|
fw("html_extra_path = ['static/favicon.ico', 'static/blender_logo.svg']\n")
|
||||||
|
6
extern/audaspace/CMakeLists.txt
vendored
6
extern/audaspace/CMakeLists.txt
vendored
@@ -1092,12 +1092,12 @@ if(WITH_PYTHON)
|
|||||||
configure_file(${PYTHON_SOURCE_DIRECTORY}/setup.py.in ${CMAKE_CURRENT_BINARY_DIR}/setup.py ESCAPE_QUOTES @ONLY)
|
configure_file(${PYTHON_SOURCE_DIRECTORY}/setup.py.in ${CMAKE_CURRENT_BINARY_DIR}/setup.py ESCAPE_QUOTES @ONLY)
|
||||||
|
|
||||||
if(APPLE)
|
if(APPLE)
|
||||||
add_custom_command(OUTPUT build COMMAND MACOSX_DEPLOYMENT_TARGET=${CMAKE_OSX_DEPLOYMENT_TARGET} ${PYTHON_EXECUTABLE} setup.py build DEPENDS ${PYTHON_SRC} ${PYTHON_HDR})
|
add_custom_command(OUTPUT build COMMAND MACOSX_DEPLOYMENT_TARGET=${CMAKE_OSX_DEPLOYMENT_TARGET} ${PYTHON_EXECUTABLE} setup.py build DEPENDS ${PYTHON_SRC} ${PYTHON_HDR} setup.py)
|
||||||
elseif(WIN32)
|
elseif(WIN32)
|
||||||
set(ENV{VS100COMNTOOLS} $ENV{VS120COMNTOOLS})
|
set(ENV{VS100COMNTOOLS} $ENV{VS120COMNTOOLS})
|
||||||
add_custom_command(OUTPUT build COMMAND ${PYTHON_EXECUTABLE} setup.py build DEPENDS ${PYTHON_SRC} ${PYTHON_HDR})
|
add_custom_command(OUTPUT build COMMAND ${PYTHON_EXECUTABLE} setup.py build DEPENDS ${PYTHON_SRC} ${PYTHON_HDR} setup.py)
|
||||||
else()
|
else()
|
||||||
add_custom_command(OUTPUT build COMMAND ${PYTHON_EXECUTABLE} setup.py build DEPENDS ${PYTHON_SRC} ${PYTHON_HDR})
|
add_custom_command(OUTPUT build COMMAND ${PYTHON_EXECUTABLE} setup.py build DEPENDS ${PYTHON_SRC} ${PYTHON_HDR} setup.py)
|
||||||
endif()
|
endif()
|
||||||
add_custom_target(pythonmodule ALL DEPENDS build SOURCES ${PYTHON_SOURCE_DIRECTORY}/setup.py.in ${PYTHON_SRC} ${PYTHON_HDR})
|
add_custom_target(pythonmodule ALL DEPENDS build SOURCES ${PYTHON_SOURCE_DIRECTORY}/setup.py.in ${PYTHON_SRC} ${PYTHON_HDR})
|
||||||
add_dependencies(pythonmodule audaspace)
|
add_dependencies(pythonmodule audaspace)
|
||||||
|
1
extern/audaspace/bindings/python/setup.py.in
vendored
1
extern/audaspace/bindings/python/setup.py.in
vendored
@@ -43,6 +43,7 @@ audaspace = Extension(
|
|||||||
library_dirs = ['.', 'Release', 'Debug'],
|
library_dirs = ['.', 'Release', 'Debug'],
|
||||||
language = 'c++',
|
language = 'c++',
|
||||||
extra_compile_args = extra_args,
|
extra_compile_args = extra_args,
|
||||||
|
define_macros = [('WITH_CONVOLUTION', None)] if '@WITH_FFTW@' == 'ON' else [],
|
||||||
sources = [os.path.join(source_directory, file) for file in ['PyAPI.cpp', 'PyDevice.cpp', 'PyHandle.cpp', 'PySound.cpp', 'PySequenceEntry.cpp', 'PySequence.cpp', 'PyPlaybackManager.cpp', 'PyDynamicMusic.cpp', 'PyThreadPool.cpp', 'PySource.cpp'] + (['PyImpulseResponse.cpp', 'PyHRTF.cpp'] if '@WITH_FFTW@' == 'ON' else [])]
|
sources = [os.path.join(source_directory, file) for file in ['PyAPI.cpp', 'PyDevice.cpp', 'PyHandle.cpp', 'PySound.cpp', 'PySequenceEntry.cpp', 'PySequence.cpp', 'PyPlaybackManager.cpp', 'PyDynamicMusic.cpp', 'PyThreadPool.cpp', 'PySource.cpp'] + (['PyImpulseResponse.cpp', 'PyHRTF.cpp'] if '@WITH_FFTW@' == 'ON' else [])]
|
||||||
)
|
)
|
||||||
|
|
||||||
|
80
extern/audaspace/plugins/wasapi/WASAPIDevice.cpp
vendored
80
extern/audaspace/plugins/wasapi/WASAPIDevice.cpp
vendored
@@ -95,6 +95,13 @@ void WASAPIDevice::runMixingThread()
|
|||||||
sleep_duration = std::chrono::milliseconds(buffer_size * 1000 / int(m_specs.rate) / 2);
|
sleep_duration = std::chrono::milliseconds(buffer_size * 1000 / int(m_specs.rate) / 2);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if(m_default_device_changed)
|
||||||
|
{
|
||||||
|
m_default_device_changed = false;
|
||||||
|
result = AUDCLNT_E_DEVICE_INVALIDATED;
|
||||||
|
goto stop_thread;
|
||||||
|
}
|
||||||
|
|
||||||
if(FAILED(result = m_audio_client->GetCurrentPadding(&padding)))
|
if(FAILED(result = m_audio_client->GetCurrentPadding(&padding)))
|
||||||
goto stop_thread;
|
goto stop_thread;
|
||||||
|
|
||||||
@@ -296,13 +303,78 @@ bool WASAPIDevice::setupDevice(DeviceSpecs &specs)
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
ULONG WASAPIDevice::AddRef()
|
||||||
|
{
|
||||||
|
return InterlockedIncrement(&m_reference_count);
|
||||||
|
}
|
||||||
|
|
||||||
|
ULONG WASAPIDevice::Release()
|
||||||
|
{
|
||||||
|
ULONG reference_count = InterlockedDecrement(&m_reference_count);
|
||||||
|
|
||||||
|
if(0 == reference_count)
|
||||||
|
delete this;
|
||||||
|
|
||||||
|
return reference_count;
|
||||||
|
}
|
||||||
|
|
||||||
|
HRESULT WASAPIDevice::QueryInterface(REFIID riid, void **ppvObject)
|
||||||
|
{
|
||||||
|
if(riid == __uuidof(IMMNotificationClient))
|
||||||
|
{
|
||||||
|
*ppvObject = reinterpret_cast<IMMNotificationClient*>(this);
|
||||||
|
AddRef();
|
||||||
|
}
|
||||||
|
else if(riid == IID_IUnknown)
|
||||||
|
{
|
||||||
|
*ppvObject = reinterpret_cast<IUnknown*>(this);
|
||||||
|
AddRef();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
*ppvObject = nullptr;
|
||||||
|
return E_NOINTERFACE;
|
||||||
|
}
|
||||||
|
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
|
||||||
|
HRESULT WASAPIDevice::OnDeviceStateChanged(LPCWSTR pwstrDeviceId, DWORD dwNewState)
|
||||||
|
{
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
|
||||||
|
HRESULT WASAPIDevice::OnDeviceAdded(LPCWSTR pwstrDeviceId)
|
||||||
|
{
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
|
||||||
|
HRESULT WASAPIDevice::OnDeviceRemoved(LPCWSTR pwstrDeviceId)
|
||||||
|
{
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
|
||||||
|
HRESULT WASAPIDevice::OnDefaultDeviceChanged(EDataFlow flow, ERole role, LPCWSTR pwstrDeviceId)
|
||||||
|
{
|
||||||
|
if(flow != EDataFlow::eCapture)
|
||||||
|
m_default_device_changed = true;
|
||||||
|
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
|
||||||
|
HRESULT WASAPIDevice::OnPropertyValueChanged(LPCWSTR pwstrDeviceId, const PROPERTYKEY key)
|
||||||
|
{
|
||||||
|
return S_OK;
|
||||||
|
}
|
||||||
|
|
||||||
WASAPIDevice::WASAPIDevice(DeviceSpecs specs, int buffersize) :
|
WASAPIDevice::WASAPIDevice(DeviceSpecs specs, int buffersize) :
|
||||||
m_buffersize(buffersize),
|
m_buffersize(buffersize),
|
||||||
m_imm_device_enumerator(nullptr),
|
m_imm_device_enumerator(nullptr),
|
||||||
m_imm_device(nullptr),
|
m_imm_device(nullptr),
|
||||||
m_audio_client(nullptr),
|
m_audio_client(nullptr),
|
||||||
|
m_wave_format_extensible({}),
|
||||||
m_wave_format_extensible({})
|
m_default_device_changed(false),
|
||||||
|
m_reference_count(1)
|
||||||
{
|
{
|
||||||
// initialize COM if it hasn't happened yet
|
// initialize COM if it hasn't happened yet
|
||||||
CoInitializeEx(nullptr, COINIT_MULTITHREADED);
|
CoInitializeEx(nullptr, COINIT_MULTITHREADED);
|
||||||
@@ -327,6 +399,8 @@ WASAPIDevice::WASAPIDevice(DeviceSpecs specs, int buffersize) :
|
|||||||
|
|
||||||
create();
|
create();
|
||||||
|
|
||||||
|
m_imm_device_enumerator->RegisterEndpointNotificationCallback(this);
|
||||||
|
|
||||||
return;
|
return;
|
||||||
|
|
||||||
error:
|
error:
|
||||||
@@ -340,6 +414,8 @@ WASAPIDevice::~WASAPIDevice()
|
|||||||
{
|
{
|
||||||
stopMixingThread();
|
stopMixingThread();
|
||||||
|
|
||||||
|
m_imm_device_enumerator->UnregisterEndpointNotificationCallback(this);
|
||||||
|
|
||||||
SafeRelease(&m_audio_client);
|
SafeRelease(&m_audio_client);
|
||||||
SafeRelease(&m_imm_device);
|
SafeRelease(&m_imm_device);
|
||||||
SafeRelease(&m_imm_device_enumerator);
|
SafeRelease(&m_imm_device_enumerator);
|
||||||
|
15
extern/audaspace/plugins/wasapi/WASAPIDevice.h
vendored
15
extern/audaspace/plugins/wasapi/WASAPIDevice.h
vendored
@@ -40,7 +40,7 @@ AUD_NAMESPACE_BEGIN
|
|||||||
/**
|
/**
|
||||||
* This device plays back through WASAPI, the Windows audio API.
|
* This device plays back through WASAPI, the Windows audio API.
|
||||||
*/
|
*/
|
||||||
class AUD_PLUGIN_API WASAPIDevice : public ThreadedDevice
|
class AUD_PLUGIN_API WASAPIDevice : IMMNotificationClient, public ThreadedDevice
|
||||||
{
|
{
|
||||||
private:
|
private:
|
||||||
int m_buffersize;
|
int m_buffersize;
|
||||||
@@ -48,6 +48,8 @@ private:
|
|||||||
IMMDevice* m_imm_device;
|
IMMDevice* m_imm_device;
|
||||||
IAudioClient* m_audio_client;
|
IAudioClient* m_audio_client;
|
||||||
WAVEFORMATEXTENSIBLE m_wave_format_extensible;
|
WAVEFORMATEXTENSIBLE m_wave_format_extensible;
|
||||||
|
bool m_default_device_changed;
|
||||||
|
LONG m_reference_count;
|
||||||
|
|
||||||
AUD_LOCAL HRESULT setupRenderClient(IAudioRenderClient*& render_client, UINT32& buffer_size);
|
AUD_LOCAL HRESULT setupRenderClient(IAudioRenderClient*& render_client, UINT32& buffer_size);
|
||||||
|
|
||||||
@@ -58,6 +60,17 @@ private:
|
|||||||
|
|
||||||
AUD_LOCAL bool setupDevice(DeviceSpecs& specs);
|
AUD_LOCAL bool setupDevice(DeviceSpecs& specs);
|
||||||
|
|
||||||
|
// IUnknown implementation
|
||||||
|
ULONG STDMETHODCALLTYPE AddRef();
|
||||||
|
ULONG STDMETHODCALLTYPE Release();
|
||||||
|
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **ppvObject);
|
||||||
|
// IMMNotificationClient implementation
|
||||||
|
HRESULT STDMETHODCALLTYPE OnDeviceStateChanged(LPCWSTR pwstrDeviceId, DWORD dwNewState);
|
||||||
|
HRESULT STDMETHODCALLTYPE OnDeviceAdded(LPCWSTR pwstrDeviceId);
|
||||||
|
HRESULT STDMETHODCALLTYPE OnDeviceRemoved(LPCWSTR pwstrDeviceId);
|
||||||
|
HRESULT STDMETHODCALLTYPE OnDefaultDeviceChanged(EDataFlow flow, ERole role, LPCWSTR pwstrDeviceId);
|
||||||
|
HRESULT STDMETHODCALLTYPE OnPropertyValueChanged(LPCWSTR pwstrDeviceId, const PROPERTYKEY key);
|
||||||
|
|
||||||
// delete copy constructor and operator=
|
// delete copy constructor and operator=
|
||||||
WASAPIDevice(const WASAPIDevice&) = delete;
|
WASAPIDevice(const WASAPIDevice&) = delete;
|
||||||
WASAPIDevice& operator=(const WASAPIDevice&) = delete;
|
WASAPIDevice& operator=(const WASAPIDevice&) = delete;
|
||||||
|
4
extern/hipew/src/hipew.c
vendored
4
extern/hipew/src/hipew.c
vendored
@@ -257,7 +257,7 @@ static int hipewHipInit(void) {
|
|||||||
#endif
|
#endif
|
||||||
static int initialized = 0;
|
static int initialized = 0;
|
||||||
static int result = 0;
|
static int result = 0;
|
||||||
int error, driver_version;
|
int error;
|
||||||
|
|
||||||
if (initialized) {
|
if (initialized) {
|
||||||
return result;
|
return result;
|
||||||
@@ -565,8 +565,6 @@ int hipewCompilerVersion(void) {
|
|||||||
const char *path = hipewCompilerPath();
|
const char *path = hipewCompilerPath();
|
||||||
const char *marker = "Hip compilation tools, release ";
|
const char *marker = "Hip compilation tools, release ";
|
||||||
FILE *pipe;
|
FILE *pipe;
|
||||||
int major, minor;
|
|
||||||
char *versionstr;
|
|
||||||
char buf[128];
|
char buf[128];
|
||||||
char output[65536] = "\0";
|
char output[65536] = "\0";
|
||||||
char command[65536] = "\0";
|
char command[65536] = "\0";
|
||||||
|
@@ -25,7 +25,6 @@ add_subdirectory(ghost)
|
|||||||
add_subdirectory(guardedalloc)
|
add_subdirectory(guardedalloc)
|
||||||
add_subdirectory(libmv)
|
add_subdirectory(libmv)
|
||||||
add_subdirectory(memutil)
|
add_subdirectory(memutil)
|
||||||
add_subdirectory(numaapi)
|
|
||||||
add_subdirectory(opencolorio)
|
add_subdirectory(opencolorio)
|
||||||
add_subdirectory(opensubdiv)
|
add_subdirectory(opensubdiv)
|
||||||
add_subdirectory(mikktspace)
|
add_subdirectory(mikktspace)
|
||||||
|
@@ -51,8 +51,6 @@ list(APPEND LIBRARIES ${CYCLES_GL_LIBRARIES})
|
|||||||
|
|
||||||
# Common configuration.
|
# Common configuration.
|
||||||
|
|
||||||
cycles_link_directories()
|
|
||||||
|
|
||||||
add_definitions(${GL_DEFINITIONS})
|
add_definitions(${GL_DEFINITIONS})
|
||||||
|
|
||||||
include_directories(${INC})
|
include_directories(${INC})
|
||||||
|
@@ -60,9 +60,8 @@ def init():
|
|||||||
|
|
||||||
path = os.path.dirname(__file__)
|
path = os.path.dirname(__file__)
|
||||||
user_path = os.path.dirname(os.path.abspath(bpy.utils.user_resource('CONFIG', path='')))
|
user_path = os.path.dirname(os.path.abspath(bpy.utils.user_resource('CONFIG', path='')))
|
||||||
temp_path = bpy.app.tempdir
|
|
||||||
|
|
||||||
_cycles.init(path, user_path, temp_path, bpy.app.background)
|
_cycles.init(path, user_path, bpy.app.background)
|
||||||
_parse_command_line()
|
_parse_command_line()
|
||||||
|
|
||||||
|
|
||||||
|
@@ -667,6 +667,11 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
|
|||||||
description="Use special type BVH optimized for hair (uses more ram but renders faster)",
|
description="Use special type BVH optimized for hair (uses more ram but renders faster)",
|
||||||
default=True,
|
default=True,
|
||||||
)
|
)
|
||||||
|
debug_use_compact_bvh: BoolProperty(
|
||||||
|
name="Use Compact BVH",
|
||||||
|
description="Use compact BVH structure (uses less ram but renders slower)",
|
||||||
|
default=True,
|
||||||
|
)
|
||||||
debug_bvh_time_steps: IntProperty(
|
debug_bvh_time_steps: IntProperty(
|
||||||
name="BVH Time Steps",
|
name="BVH Time Steps",
|
||||||
description="Split BVH primitives by this number of time steps to speed up render time in cost of memory",
|
description="Split BVH primitives by this number of time steps to speed up render time in cost of memory",
|
||||||
@@ -802,7 +807,7 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
|
|||||||
name="Tile Size",
|
name="Tile Size",
|
||||||
default=2048,
|
default=2048,
|
||||||
description="",
|
description="",
|
||||||
min=8, max=16384,
|
min=8, max=8192,
|
||||||
)
|
)
|
||||||
|
|
||||||
# Various fine-tuning debug flags
|
# Various fine-tuning debug flags
|
||||||
@@ -1447,6 +1452,19 @@ class CyclesPreferences(bpy.types.AddonPreferences):
|
|||||||
num += 1
|
num += 1
|
||||||
return num
|
return num
|
||||||
|
|
||||||
|
def has_multi_device(self):
|
||||||
|
import _cycles
|
||||||
|
compute_device_type = self.get_compute_device_type()
|
||||||
|
device_list = _cycles.available_devices(compute_device_type)
|
||||||
|
for device in device_list:
|
||||||
|
if device[1] == compute_device_type:
|
||||||
|
continue
|
||||||
|
for dev in self.devices:
|
||||||
|
if dev.use and dev.id == device[2]:
|
||||||
|
return True
|
||||||
|
|
||||||
|
return False
|
||||||
|
|
||||||
def has_active_device(self):
|
def has_active_device(self):
|
||||||
return self.get_num_gpu_devices() > 0
|
return self.get_num_gpu_devices() > 0
|
||||||
|
|
||||||
|
@@ -118,11 +118,11 @@ def use_optix(context):
|
|||||||
|
|
||||||
return (get_device_type(context) == 'OPTIX' and cscene.device == 'GPU')
|
return (get_device_type(context) == 'OPTIX' and cscene.device == 'GPU')
|
||||||
|
|
||||||
|
def use_multi_device(context):
|
||||||
def use_sample_all_lights(context):
|
|
||||||
cscene = context.scene.cycles
|
cscene = context.scene.cycles
|
||||||
|
if cscene.device != 'GPU':
|
||||||
return cscene.sample_all_lights_direct or cscene.sample_all_lights_indirect
|
return False
|
||||||
|
return context.preferences.addons[__package__].preferences.has_multi_device()
|
||||||
|
|
||||||
|
|
||||||
def show_device_active(context):
|
def show_device_active(context):
|
||||||
@@ -667,6 +667,10 @@ class CYCLES_RENDER_PT_performance_acceleration_structure(CyclesButtonsPanel, Pa
|
|||||||
bl_label = "Acceleration Structure"
|
bl_label = "Acceleration Structure"
|
||||||
bl_parent_id = "CYCLES_RENDER_PT_performance"
|
bl_parent_id = "CYCLES_RENDER_PT_performance"
|
||||||
|
|
||||||
|
@classmethod
|
||||||
|
def poll(cls, context):
|
||||||
|
return not use_optix(context) or has_multi_device(context)
|
||||||
|
|
||||||
def draw(self, context):
|
def draw(self, context):
|
||||||
import _cycles
|
import _cycles
|
||||||
|
|
||||||
@@ -679,22 +683,34 @@ class CYCLES_RENDER_PT_performance_acceleration_structure(CyclesButtonsPanel, Pa
|
|||||||
|
|
||||||
col = layout.column()
|
col = layout.column()
|
||||||
|
|
||||||
use_embree = False
|
|
||||||
if use_cpu(context):
|
|
||||||
use_embree = _cycles.with_embree
|
use_embree = _cycles.with_embree
|
||||||
if not use_embree:
|
|
||||||
|
if use_cpu(context):
|
||||||
|
col.prop(cscene, "debug_use_spatial_splits")
|
||||||
|
if use_embree:
|
||||||
|
col.prop(cscene, "debug_use_compact_bvh")
|
||||||
|
else:
|
||||||
|
sub = col.column()
|
||||||
|
sub.active = not cscene.debug_use_spatial_splits
|
||||||
|
sub.prop(cscene, "debug_bvh_time_steps")
|
||||||
|
|
||||||
|
col.prop(cscene, "debug_use_hair_bvh")
|
||||||
|
|
||||||
sub = col.column(align=True)
|
sub = col.column(align=True)
|
||||||
sub.label(text="Cycles built without Embree support")
|
sub.label(text="Cycles built without Embree support")
|
||||||
sub.label(text="CPU raytracing performance will be poor")
|
sub.label(text="CPU raytracing performance will be poor")
|
||||||
|
else:
|
||||||
col.prop(cscene, "debug_use_spatial_splits")
|
col.prop(cscene, "debug_use_spatial_splits")
|
||||||
sub = col.column()
|
sub = col.column()
|
||||||
sub.active = not use_embree
|
sub.active = not cscene.debug_use_spatial_splits
|
||||||
sub.prop(cscene, "debug_use_hair_bvh")
|
|
||||||
sub = col.column()
|
|
||||||
sub.active = not cscene.debug_use_spatial_splits and not use_embree
|
|
||||||
sub.prop(cscene, "debug_bvh_time_steps")
|
sub.prop(cscene, "debug_bvh_time_steps")
|
||||||
|
|
||||||
|
col.prop(cscene, "debug_use_hair_bvh")
|
||||||
|
|
||||||
|
# CPU is used in addition to a GPU
|
||||||
|
if use_multi_device(context) and use_embree:
|
||||||
|
col.prop(cscene, "debug_use_compact_bvh")
|
||||||
|
|
||||||
|
|
||||||
class CYCLES_RENDER_PT_performance_final_render(CyclesButtonsPanel, Panel):
|
class CYCLES_RENDER_PT_performance_final_render(CyclesButtonsPanel, Panel):
|
||||||
bl_label = "Final Render"
|
bl_label = "Final Render"
|
||||||
@@ -1803,18 +1819,45 @@ class CYCLES_RENDER_PT_bake_output(CyclesButtonsPanel, Panel):
|
|||||||
rd = scene.render
|
rd = scene.render
|
||||||
|
|
||||||
if rd.use_bake_multires:
|
if rd.use_bake_multires:
|
||||||
layout.prop(rd, "bake_margin")
|
|
||||||
layout.prop(rd, "use_bake_clear", text="Clear Image")
|
layout.prop(rd, "use_bake_clear", text="Clear Image")
|
||||||
|
|
||||||
if rd.bake_type == 'DISPLACEMENT':
|
if rd.bake_type == 'DISPLACEMENT':
|
||||||
layout.prop(rd, "use_bake_lores_mesh")
|
layout.prop(rd, "use_bake_lores_mesh")
|
||||||
else:
|
else:
|
||||||
layout.prop(cbk, "target")
|
layout.prop(cbk, "target")
|
||||||
|
|
||||||
if cbk.target == 'IMAGE_TEXTURES':
|
if cbk.target == 'IMAGE_TEXTURES':
|
||||||
layout.prop(cbk, "margin")
|
|
||||||
layout.prop(cbk, "use_clear", text="Clear Image")
|
layout.prop(cbk, "use_clear", text="Clear Image")
|
||||||
|
|
||||||
|
class CYCLES_RENDER_PT_bake_output_margin(CyclesButtonsPanel, Panel):
|
||||||
|
bl_label = "Margin"
|
||||||
|
bl_context = "render"
|
||||||
|
bl_parent_id = "CYCLES_RENDER_PT_bake_output"
|
||||||
|
COMPAT_ENGINES = {'CYCLES'}
|
||||||
|
|
||||||
|
@classmethod
|
||||||
|
def poll(cls, context):
|
||||||
|
scene = context.scene
|
||||||
|
cbk = scene.render.bake
|
||||||
|
return cbk.target == 'IMAGE_TEXTURES'
|
||||||
|
|
||||||
|
def draw(self, context):
|
||||||
|
layout = self.layout
|
||||||
|
layout.use_property_split = True
|
||||||
|
layout.use_property_decorate = False # No animation.
|
||||||
|
|
||||||
|
scene = context.scene
|
||||||
|
cscene = scene.cycles
|
||||||
|
cbk = scene.render.bake
|
||||||
|
rd = scene.render
|
||||||
|
|
||||||
|
if rd.use_bake_multires:
|
||||||
|
layout.prop(rd, "bake_margin_type", text="Type")
|
||||||
|
layout.prop(rd, "bake_margin", text="Size")
|
||||||
|
else:
|
||||||
|
if cbk.target == 'IMAGE_TEXTURES':
|
||||||
|
layout.prop(cbk, "margin_type", text="Type")
|
||||||
|
layout.prop(cbk, "margin", text="Size")
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
class CYCLES_RENDER_PT_debug(CyclesDebugButtonsPanel, Panel):
|
class CYCLES_RENDER_PT_debug(CyclesDebugButtonsPanel, Panel):
|
||||||
bl_label = "Debug"
|
bl_label = "Debug"
|
||||||
@@ -2183,6 +2226,7 @@ classes = (
|
|||||||
CYCLES_RENDER_PT_bake_influence,
|
CYCLES_RENDER_PT_bake_influence,
|
||||||
CYCLES_RENDER_PT_bake_selected_to_active,
|
CYCLES_RENDER_PT_bake_selected_to_active,
|
||||||
CYCLES_RENDER_PT_bake_output,
|
CYCLES_RENDER_PT_bake_output,
|
||||||
|
CYCLES_RENDER_PT_bake_output_margin,
|
||||||
CYCLES_RENDER_PT_debug,
|
CYCLES_RENDER_PT_debug,
|
||||||
node_panel(CYCLES_MATERIAL_PT_settings),
|
node_panel(CYCLES_MATERIAL_PT_settings),
|
||||||
node_panel(CYCLES_MATERIAL_PT_settings_surface),
|
node_panel(CYCLES_MATERIAL_PT_settings_surface),
|
||||||
|
@@ -272,12 +272,300 @@ uint BlenderDisplaySpaceShader::get_shader_program()
|
|||||||
return shader_program_;
|
return shader_program_;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* --------------------------------------------------------------------
|
||||||
|
* DrawTile.
|
||||||
|
*/
|
||||||
|
|
||||||
|
/* Higher level representation of a texture from the graphics library. */
|
||||||
|
class GLTexture {
|
||||||
|
public:
|
||||||
|
/* Global counter for all allocated OpenGL textures used by instances of this class. */
|
||||||
|
static inline std::atomic<int> num_used = 0;
|
||||||
|
|
||||||
|
GLTexture() = default;
|
||||||
|
|
||||||
|
~GLTexture()
|
||||||
|
{
|
||||||
|
assert(gl_id == 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
GLTexture(const GLTexture &other) = delete;
|
||||||
|
GLTexture &operator=(GLTexture &other) = delete;
|
||||||
|
|
||||||
|
GLTexture(GLTexture &&other) noexcept
|
||||||
|
: gl_id(other.gl_id), width(other.width), height(other.height)
|
||||||
|
{
|
||||||
|
other.reset();
|
||||||
|
}
|
||||||
|
|
||||||
|
GLTexture &operator=(GLTexture &&other)
|
||||||
|
{
|
||||||
|
if (this == &other) {
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
gl_id = other.gl_id;
|
||||||
|
width = other.width;
|
||||||
|
height = other.height;
|
||||||
|
|
||||||
|
other.reset();
|
||||||
|
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool gl_resources_ensure()
|
||||||
|
{
|
||||||
|
if (gl_id) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Create texture. */
|
||||||
|
glGenTextures(1, &gl_id);
|
||||||
|
if (!gl_id) {
|
||||||
|
LOG(ERROR) << "Error creating texture.";
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Configure the texture. */
|
||||||
|
glActiveTexture(GL_TEXTURE0);
|
||||||
|
glBindTexture(GL_TEXTURE_2D, gl_id);
|
||||||
|
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||||
|
|
||||||
|
/* Clamp to edge so that precision issues when zoomed out (which forces linear interpolation)
|
||||||
|
* does not cause unwanted repetition. */
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||||
|
|
||||||
|
glBindTexture(GL_TEXTURE_2D, 0);
|
||||||
|
|
||||||
|
++num_used;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void gl_resources_destroy()
|
||||||
|
{
|
||||||
|
if (!gl_id) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
glDeleteTextures(1, &gl_id);
|
||||||
|
|
||||||
|
reset();
|
||||||
|
|
||||||
|
--num_used;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* OpenGL resource IDs of the texture.
|
||||||
|
*
|
||||||
|
* NOTE: Allocated on the render engine's context. */
|
||||||
|
uint gl_id = 0;
|
||||||
|
|
||||||
|
/* Dimensions of the texture in pixels. */
|
||||||
|
int width = 0;
|
||||||
|
int height = 0;
|
||||||
|
|
||||||
|
protected:
|
||||||
|
void reset()
|
||||||
|
{
|
||||||
|
gl_id = 0;
|
||||||
|
width = 0;
|
||||||
|
height = 0;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
/* Higher level representation of a Pixel Buffer Object (PBO) from the graphics library. */
|
||||||
|
class GLPixelBufferObject {
|
||||||
|
public:
|
||||||
|
/* Global counter for all allocated OpenGL PBOs used by instances of this class. */
|
||||||
|
static inline std::atomic<int> num_used = 0;
|
||||||
|
|
||||||
|
GLPixelBufferObject() = default;
|
||||||
|
|
||||||
|
~GLPixelBufferObject()
|
||||||
|
{
|
||||||
|
assert(gl_id == 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
GLPixelBufferObject(const GLPixelBufferObject &other) = delete;
|
||||||
|
GLPixelBufferObject &operator=(GLPixelBufferObject &other) = delete;
|
||||||
|
|
||||||
|
GLPixelBufferObject(GLPixelBufferObject &&other) noexcept
|
||||||
|
: gl_id(other.gl_id), width(other.width), height(other.height)
|
||||||
|
{
|
||||||
|
other.reset();
|
||||||
|
}
|
||||||
|
|
||||||
|
GLPixelBufferObject &operator=(GLPixelBufferObject &&other)
|
||||||
|
{
|
||||||
|
if (this == &other) {
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
gl_id = other.gl_id;
|
||||||
|
width = other.width;
|
||||||
|
height = other.height;
|
||||||
|
|
||||||
|
other.reset();
|
||||||
|
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool gl_resources_ensure()
|
||||||
|
{
|
||||||
|
if (gl_id) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
glGenBuffers(1, &gl_id);
|
||||||
|
if (!gl_id) {
|
||||||
|
LOG(ERROR) << "Error creating texture pixel buffer object.";
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
++num_used;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void gl_resources_destroy()
|
||||||
|
{
|
||||||
|
if (!gl_id) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
glDeleteBuffers(1, &gl_id);
|
||||||
|
|
||||||
|
reset();
|
||||||
|
|
||||||
|
--num_used;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* OpenGL resource IDs of the PBO.
|
||||||
|
*
|
||||||
|
* NOTE: Allocated on the render engine's context. */
|
||||||
|
uint gl_id = 0;
|
||||||
|
|
||||||
|
/* Dimensions of the PBO. */
|
||||||
|
int width = 0;
|
||||||
|
int height = 0;
|
||||||
|
|
||||||
|
protected:
|
||||||
|
void reset()
|
||||||
|
{
|
||||||
|
gl_id = 0;
|
||||||
|
width = 0;
|
||||||
|
height = 0;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
class DrawTile {
|
||||||
|
public:
|
||||||
|
DrawTile() = default;
|
||||||
|
~DrawTile() = default;
|
||||||
|
|
||||||
|
DrawTile(const DrawTile &other) = delete;
|
||||||
|
DrawTile &operator=(const DrawTile &other) = delete;
|
||||||
|
|
||||||
|
DrawTile(DrawTile &&other) noexcept = default;
|
||||||
|
|
||||||
|
DrawTile &operator=(DrawTile &&other) = default;
|
||||||
|
|
||||||
|
bool gl_resources_ensure()
|
||||||
|
{
|
||||||
|
if (!texture.gl_resources_ensure()) {
|
||||||
|
gl_resources_destroy();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!gl_vertex_buffer) {
|
||||||
|
glGenBuffers(1, &gl_vertex_buffer);
|
||||||
|
if (!gl_vertex_buffer) {
|
||||||
|
LOG(ERROR) << "Error allocating tile VBO.";
|
||||||
|
gl_resources_destroy();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void gl_resources_destroy()
|
||||||
|
{
|
||||||
|
texture.gl_resources_destroy();
|
||||||
|
|
||||||
|
if (gl_vertex_buffer) {
|
||||||
|
glDeleteBuffers(1, &gl_vertex_buffer);
|
||||||
|
gl_vertex_buffer = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
inline bool ready_to_draw() const
|
||||||
|
{
|
||||||
|
return texture.gl_id != 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Texture which contains pixels of the tile. */
|
||||||
|
GLTexture texture;
|
||||||
|
|
||||||
|
/* Display parameters the texture of this tile has been updated for. */
|
||||||
|
BlenderDisplayDriver::Params params;
|
||||||
|
|
||||||
|
/* OpenGL resources needed for drawing. */
|
||||||
|
uint gl_vertex_buffer = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
class DrawTileAndPBO {
|
||||||
|
public:
|
||||||
|
bool gl_resources_ensure()
|
||||||
|
{
|
||||||
|
if (!tile.gl_resources_ensure() || !buffer_object.gl_resources_ensure()) {
|
||||||
|
gl_resources_destroy();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void gl_resources_destroy()
|
||||||
|
{
|
||||||
|
tile.gl_resources_destroy();
|
||||||
|
buffer_object.gl_resources_destroy();
|
||||||
|
}
|
||||||
|
|
||||||
|
DrawTile tile;
|
||||||
|
GLPixelBufferObject buffer_object;
|
||||||
|
};
|
||||||
|
|
||||||
/* --------------------------------------------------------------------
|
/* --------------------------------------------------------------------
|
||||||
* BlenderDisplayDriver.
|
* BlenderDisplayDriver.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
struct BlenderDisplayDriver::Tiles {
|
||||||
|
/* Resources of a tile which is being currently rendered. */
|
||||||
|
DrawTileAndPBO current_tile;
|
||||||
|
|
||||||
|
/* All tiles which rendering is finished and which content will not be changed. */
|
||||||
|
struct {
|
||||||
|
vector<DrawTile> tiles;
|
||||||
|
|
||||||
|
void gl_resources_destroy_and_clear()
|
||||||
|
{
|
||||||
|
for (DrawTile &tile : tiles) {
|
||||||
|
tile.gl_resources_destroy();
|
||||||
|
}
|
||||||
|
|
||||||
|
tiles.clear();
|
||||||
|
}
|
||||||
|
} finished_tiles;
|
||||||
|
};
|
||||||
|
|
||||||
BlenderDisplayDriver::BlenderDisplayDriver(BL::RenderEngine &b_engine, BL::Scene &b_scene)
|
BlenderDisplayDriver::BlenderDisplayDriver(BL::RenderEngine &b_engine, BL::Scene &b_scene)
|
||||||
: b_engine_(b_engine), display_shader_(BlenderDisplayShader::create(b_engine, b_scene))
|
: b_engine_(b_engine),
|
||||||
|
display_shader_(BlenderDisplayShader::create(b_engine, b_scene)),
|
||||||
|
tiles_(make_unique<Tiles>())
|
||||||
{
|
{
|
||||||
/* Create context while on the main thread. */
|
/* Create context while on the main thread. */
|
||||||
gl_context_create();
|
gl_context_create();
|
||||||
@@ -292,6 +580,21 @@ BlenderDisplayDriver::~BlenderDisplayDriver()
|
|||||||
* Update procedure.
|
* Update procedure.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
void BlenderDisplayDriver::next_tile_begin()
|
||||||
|
{
|
||||||
|
if (!tiles_->current_tile.tile.ready_to_draw()) {
|
||||||
|
LOG(ERROR)
|
||||||
|
<< "Unexpectedly moving to the next tile without any data provided for current tile.";
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Moving to the next tile without giving render data for the current tile is not an expected
|
||||||
|
* situation. */
|
||||||
|
DCHECK(!need_clear_);
|
||||||
|
|
||||||
|
tiles_->finished_tiles.tiles.emplace_back(std::move(tiles_->current_tile.tile));
|
||||||
|
}
|
||||||
|
|
||||||
bool BlenderDisplayDriver::update_begin(const Params ¶ms,
|
bool BlenderDisplayDriver::update_begin(const Params ¶ms,
|
||||||
int texture_width,
|
int texture_width,
|
||||||
int texture_height)
|
int texture_height)
|
||||||
@@ -312,24 +615,33 @@ bool BlenderDisplayDriver::update_begin(const Params ¶ms,
|
|||||||
glWaitSync((GLsync)gl_render_sync_, 0, GL_TIMEOUT_IGNORED);
|
glWaitSync((GLsync)gl_render_sync_, 0, GL_TIMEOUT_IGNORED);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!gl_texture_resources_ensure()) {
|
DrawTile ¤t_tile = tiles_->current_tile.tile;
|
||||||
|
GLPixelBufferObject ¤t_tile_buffer_object = tiles_->current_tile.buffer_object;
|
||||||
|
|
||||||
|
/* Clear storage of all finished tiles when display clear is requested.
|
||||||
|
* Do it when new tile data is provided to handle the display clear flag in a single place.
|
||||||
|
* It also makes the logic reliable from the whether drawing did happen or not point of view. */
|
||||||
|
if (need_clear_) {
|
||||||
|
tiles_->finished_tiles.gl_resources_destroy_and_clear();
|
||||||
|
need_clear_ = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!tiles_->current_tile.gl_resources_ensure()) {
|
||||||
|
tiles_->current_tile.gl_resources_destroy();
|
||||||
gl_context_disable();
|
gl_context_disable();
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Update texture dimensions if needed. */
|
/* Update texture dimensions if needed. */
|
||||||
if (texture_.width != texture_width || texture_.height != texture_height) {
|
if (current_tile.texture.width != texture_width ||
|
||||||
|
current_tile.texture.height != texture_height) {
|
||||||
glActiveTexture(GL_TEXTURE0);
|
glActiveTexture(GL_TEXTURE0);
|
||||||
glBindTexture(GL_TEXTURE_2D, texture_.gl_id);
|
glBindTexture(GL_TEXTURE_2D, current_tile.texture.gl_id);
|
||||||
glTexImage2D(
|
glTexImage2D(
|
||||||
GL_TEXTURE_2D, 0, GL_RGBA16F, texture_width, texture_height, 0, GL_RGBA, GL_HALF_FLOAT, 0);
|
GL_TEXTURE_2D, 0, GL_RGBA16F, texture_width, texture_height, 0, GL_RGBA, GL_HALF_FLOAT, 0);
|
||||||
texture_.width = texture_width;
|
current_tile.texture.width = texture_width;
|
||||||
texture_.height = texture_height;
|
current_tile.texture.height = texture_height;
|
||||||
glBindTexture(GL_TEXTURE_2D, 0);
|
glBindTexture(GL_TEXTURE_2D, 0);
|
||||||
|
|
||||||
/* Texture did change, and no pixel storage was provided. Tag for an explicit zeroing out to
|
|
||||||
* avoid undefined content. */
|
|
||||||
texture_.need_clear = true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Update PBO dimensions if needed.
|
/* Update PBO dimensions if needed.
|
||||||
@@ -341,29 +653,58 @@ bool BlenderDisplayDriver::update_begin(const Params ¶ms,
|
|||||||
* sending too much data to GPU when resolution divider is not 1. */
|
* sending too much data to GPU when resolution divider is not 1. */
|
||||||
/* TODO(sergey): Investigate whether keeping the PBO exact size of the texture makes non-interop
|
/* TODO(sergey): Investigate whether keeping the PBO exact size of the texture makes non-interop
|
||||||
* mode faster. */
|
* mode faster. */
|
||||||
const int buffer_width = params.full_size.x;
|
const int buffer_width = params.size.x;
|
||||||
const int buffer_height = params.full_size.y;
|
const int buffer_height = params.size.y;
|
||||||
if (texture_.buffer_width != buffer_width || texture_.buffer_height != buffer_height) {
|
if (current_tile_buffer_object.width != buffer_width ||
|
||||||
|
current_tile_buffer_object.height != buffer_height) {
|
||||||
const size_t size_in_bytes = sizeof(half4) * buffer_width * buffer_height;
|
const size_t size_in_bytes = sizeof(half4) * buffer_width * buffer_height;
|
||||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture_.gl_pbo_id);
|
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, current_tile_buffer_object.gl_id);
|
||||||
glBufferData(GL_PIXEL_UNPACK_BUFFER, size_in_bytes, 0, GL_DYNAMIC_DRAW);
|
glBufferData(GL_PIXEL_UNPACK_BUFFER, size_in_bytes, 0, GL_DYNAMIC_DRAW);
|
||||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||||
|
|
||||||
texture_.buffer_width = buffer_width;
|
current_tile_buffer_object.width = buffer_width;
|
||||||
texture_.buffer_height = buffer_height;
|
current_tile_buffer_object.height = buffer_height;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* New content will be provided to the texture in one way or another, so mark this in a
|
/* Store an updated parameters of the current tile.
|
||||||
* centralized place. */
|
* In theory it is only needed once per update of the tile, but doing it on every update is
|
||||||
texture_.need_update = true;
|
* the easiest and is not expensive. */
|
||||||
|
tiles_->current_tile.tile.params = params;
|
||||||
texture_.params = params;
|
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void update_tile_texture_pixels(const DrawTileAndPBO &tile)
|
||||||
|
{
|
||||||
|
const GLTexture &texture = tile.tile.texture;
|
||||||
|
|
||||||
|
DCHECK_NE(tile.buffer_object.gl_id, 0);
|
||||||
|
|
||||||
|
glActiveTexture(GL_TEXTURE0);
|
||||||
|
glBindTexture(GL_TEXTURE_2D, texture.gl_id);
|
||||||
|
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, tile.buffer_object.gl_id);
|
||||||
|
|
||||||
|
glTexSubImage2D(
|
||||||
|
GL_TEXTURE_2D, 0, 0, 0, texture.width, texture.height, GL_RGBA, GL_HALF_FLOAT, 0);
|
||||||
|
|
||||||
|
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||||
|
glBindTexture(GL_TEXTURE_2D, 0);
|
||||||
|
}
|
||||||
|
|
||||||
void BlenderDisplayDriver::update_end()
|
void BlenderDisplayDriver::update_end()
|
||||||
{
|
{
|
||||||
|
/* Unpack the PBO into the texture as soon as the new content is provided.
|
||||||
|
*
|
||||||
|
* This allows to ensure that the unpacking happens while resources like graphics interop (which
|
||||||
|
* lifetime is outside of control of the display driver) are still valid, as well as allows to
|
||||||
|
* move the tile from being current to finished immediately after this call.
|
||||||
|
*
|
||||||
|
* One concern with this approach is that if the update happens more often than drawing then
|
||||||
|
* doing the unpack here occupies GPU transfer for no good reason. However, the render scheduler
|
||||||
|
* takes care of ensuring updates don't happen that often. In regular applications redraw will
|
||||||
|
* happen much more often than this update. */
|
||||||
|
update_tile_texture_pixels(tiles_->current_tile);
|
||||||
|
|
||||||
gl_upload_sync_ = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
|
gl_upload_sync_ = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
|
||||||
glFlush();
|
glFlush();
|
||||||
|
|
||||||
@@ -376,7 +717,11 @@ void BlenderDisplayDriver::update_end()
|
|||||||
|
|
||||||
half4 *BlenderDisplayDriver::map_texture_buffer()
|
half4 *BlenderDisplayDriver::map_texture_buffer()
|
||||||
{
|
{
|
||||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture_.gl_pbo_id);
|
const uint pbo_gl_id = tiles_->current_tile.buffer_object.gl_id;
|
||||||
|
|
||||||
|
DCHECK_NE(pbo_gl_id, 0);
|
||||||
|
|
||||||
|
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo_gl_id);
|
||||||
|
|
||||||
half4 *mapped_rgba_pixels = reinterpret_cast<half4 *>(
|
half4 *mapped_rgba_pixels = reinterpret_cast<half4 *>(
|
||||||
glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY));
|
glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY));
|
||||||
@@ -384,15 +729,6 @@ half4 *BlenderDisplayDriver::map_texture_buffer()
|
|||||||
LOG(ERROR) << "Error mapping BlenderDisplayDriver pixel buffer object.";
|
LOG(ERROR) << "Error mapping BlenderDisplayDriver pixel buffer object.";
|
||||||
}
|
}
|
||||||
|
|
||||||
if (texture_.need_clear) {
|
|
||||||
const int64_t texture_width = texture_.width;
|
|
||||||
const int64_t texture_height = texture_.height;
|
|
||||||
memset(reinterpret_cast<void *>(mapped_rgba_pixels),
|
|
||||||
0,
|
|
||||||
texture_width * texture_height * sizeof(half4));
|
|
||||||
texture_.need_clear = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
return mapped_rgba_pixels;
|
return mapped_rgba_pixels;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -411,12 +747,9 @@ BlenderDisplayDriver::GraphicsInterop BlenderDisplayDriver::graphics_interop_get
|
|||||||
{
|
{
|
||||||
GraphicsInterop interop_dst;
|
GraphicsInterop interop_dst;
|
||||||
|
|
||||||
interop_dst.buffer_width = texture_.buffer_width;
|
interop_dst.buffer_width = tiles_->current_tile.buffer_object.width;
|
||||||
interop_dst.buffer_height = texture_.buffer_height;
|
interop_dst.buffer_height = tiles_->current_tile.buffer_object.height;
|
||||||
interop_dst.opengl_pbo_id = texture_.gl_pbo_id;
|
interop_dst.opengl_pbo_id = tiles_->current_tile.buffer_object.gl_id;
|
||||||
|
|
||||||
interop_dst.need_clear = texture_.need_clear;
|
|
||||||
texture_.need_clear = false;
|
|
||||||
|
|
||||||
return interop_dst;
|
return interop_dst;
|
||||||
}
|
}
|
||||||
@@ -437,7 +770,7 @@ void BlenderDisplayDriver::graphics_interop_deactivate()
|
|||||||
|
|
||||||
void BlenderDisplayDriver::clear()
|
void BlenderDisplayDriver::clear()
|
||||||
{
|
{
|
||||||
texture_.need_clear = true;
|
need_clear_ = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void BlenderDisplayDriver::set_zoom(float zoom_x, float zoom_y)
|
void BlenderDisplayDriver::set_zoom(float zoom_x, float zoom_y)
|
||||||
@@ -445,26 +778,155 @@ void BlenderDisplayDriver::set_zoom(float zoom_x, float zoom_y)
|
|||||||
zoom_ = make_float2(zoom_x, zoom_y);
|
zoom_ = make_float2(zoom_x, zoom_y);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* Update vertex buffer with new coordinates of vertex positions and texture coordinates.
|
||||||
|
* This buffer is used to render texture in the viewport.
|
||||||
|
*
|
||||||
|
* NOTE: The buffer needs to be bound. */
|
||||||
|
static void vertex_buffer_update(const DisplayDriver::Params ¶ms)
|
||||||
|
{
|
||||||
|
const int x = params.full_offset.x;
|
||||||
|
const int y = params.full_offset.y;
|
||||||
|
|
||||||
|
const int width = params.size.x;
|
||||||
|
const int height = params.size.y;
|
||||||
|
|
||||||
|
/* Invalidate old contents - avoids stalling if the buffer is still waiting in queue to be
|
||||||
|
* rendered. */
|
||||||
|
glBufferData(GL_ARRAY_BUFFER, 16 * sizeof(float), NULL, GL_STREAM_DRAW);
|
||||||
|
|
||||||
|
float *vpointer = reinterpret_cast<float *>(glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY));
|
||||||
|
if (!vpointer) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
vpointer[0] = 0.0f;
|
||||||
|
vpointer[1] = 0.0f;
|
||||||
|
vpointer[2] = x;
|
||||||
|
vpointer[3] = y;
|
||||||
|
|
||||||
|
vpointer[4] = 1.0f;
|
||||||
|
vpointer[5] = 0.0f;
|
||||||
|
vpointer[6] = x + width;
|
||||||
|
vpointer[7] = y;
|
||||||
|
|
||||||
|
vpointer[8] = 1.0f;
|
||||||
|
vpointer[9] = 1.0f;
|
||||||
|
vpointer[10] = x + width;
|
||||||
|
vpointer[11] = y + height;
|
||||||
|
|
||||||
|
vpointer[12] = 0.0f;
|
||||||
|
vpointer[13] = 1.0f;
|
||||||
|
vpointer[14] = x;
|
||||||
|
vpointer[15] = y + height;
|
||||||
|
|
||||||
|
glUnmapBuffer(GL_ARRAY_BUFFER);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void draw_tile(const float2 &zoom,
|
||||||
|
const int texcoord_attribute,
|
||||||
|
const int position_attribute,
|
||||||
|
const DrawTile &draw_tile)
|
||||||
|
{
|
||||||
|
if (!draw_tile.ready_to_draw()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const GLTexture &texture = draw_tile.texture;
|
||||||
|
|
||||||
|
DCHECK_NE(texture.gl_id, 0);
|
||||||
|
DCHECK_NE(draw_tile.gl_vertex_buffer, 0);
|
||||||
|
|
||||||
|
glBindBuffer(GL_ARRAY_BUFFER, draw_tile.gl_vertex_buffer);
|
||||||
|
|
||||||
|
/* Draw at the parameters for which the texture has been updated for. This allows to always draw
|
||||||
|
* texture during bordered-rendered camera view without flickering. The validness of the display
|
||||||
|
* parameters for a texture is guaranteed by the initial "clear" state which makes drawing to
|
||||||
|
* have an early output.
|
||||||
|
*
|
||||||
|
* Such approach can cause some extra "jelly" effect during panning, but it is not more jelly
|
||||||
|
* than overlay of selected objects. Also, it's possible to redraw texture at an intersection of
|
||||||
|
* the texture draw parameters and the latest updated draw parameters (although, complexity of
|
||||||
|
* doing it might not worth it. */
|
||||||
|
vertex_buffer_update(draw_tile.params);
|
||||||
|
|
||||||
|
glBindTexture(GL_TEXTURE_2D, texture.gl_id);
|
||||||
|
|
||||||
|
/* Trick to keep sharp rendering without jagged edges on all GPUs.
|
||||||
|
*
|
||||||
|
* The idea here is to enforce driver to use linear interpolation when the image is not zoomed
|
||||||
|
* in.
|
||||||
|
* For the render result with a resolution divider in effect we always use nearest interpolation.
|
||||||
|
*
|
||||||
|
* Use explicit MIN assignment to make sure the driver does not have an undefined behavior at
|
||||||
|
* the zoom level 1. The MAG filter is always NEAREST. */
|
||||||
|
const float zoomed_width = draw_tile.params.size.x * zoom.x;
|
||||||
|
const float zoomed_height = draw_tile.params.size.y * zoom.y;
|
||||||
|
if (texture.width != draw_tile.params.size.x || texture.height != draw_tile.params.size.y) {
|
||||||
|
/* Resolution divider is different from 1, force nearest interpolation. */
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||||
|
}
|
||||||
|
else if (zoomed_width - draw_tile.params.size.x > 0.5f ||
|
||||||
|
zoomed_height - draw_tile.params.size.y > 0.5f) {
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||||
|
}
|
||||||
|
|
||||||
|
glVertexAttribPointer(
|
||||||
|
texcoord_attribute, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (const GLvoid *)0);
|
||||||
|
glVertexAttribPointer(position_attribute,
|
||||||
|
2,
|
||||||
|
GL_FLOAT,
|
||||||
|
GL_FALSE,
|
||||||
|
4 * sizeof(float),
|
||||||
|
(const GLvoid *)(sizeof(float) * 2));
|
||||||
|
|
||||||
|
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||||
|
}
|
||||||
|
|
||||||
|
void BlenderDisplayDriver::flush()
|
||||||
|
{
|
||||||
|
/* This is called from the render thread that also calls update_begin/end, right before ending
|
||||||
|
* the render loop. We wait for any queued PBO and render commands to be done, before destroying
|
||||||
|
* the render thread and activating the context in the main thread to destroy resources.
|
||||||
|
*
|
||||||
|
* If we don't do this, the NVIDIA driver hangs for a few seconds for when ending 3D viewport
|
||||||
|
* rendering, for unknown reasons. This was found with NVIDIA driver version 470.73 and a Quadro
|
||||||
|
* RTX 6000 on Linux. */
|
||||||
|
if (!gl_context_enable()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (gl_upload_sync_) {
|
||||||
|
glWaitSync((GLsync)gl_upload_sync_, 0, GL_TIMEOUT_IGNORED);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (gl_render_sync_) {
|
||||||
|
glWaitSync((GLsync)gl_render_sync_, 0, GL_TIMEOUT_IGNORED);
|
||||||
|
}
|
||||||
|
|
||||||
|
gl_context_disable();
|
||||||
|
}
|
||||||
|
|
||||||
void BlenderDisplayDriver::draw(const Params ¶ms)
|
void BlenderDisplayDriver::draw(const Params ¶ms)
|
||||||
{
|
{
|
||||||
/* See do_update_begin() for why no locking is required here. */
|
/* See do_update_begin() for why no locking is required here. */
|
||||||
const bool transparent = true; // TODO(sergey): Derive this from Film.
|
const bool transparent = true; // TODO(sergey): Derive this from Film.
|
||||||
|
|
||||||
if (!gl_draw_resources_ensure()) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (use_gl_context_) {
|
if (use_gl_context_) {
|
||||||
gl_context_mutex_.lock();
|
gl_context_mutex_.lock();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (texture_.need_clear) {
|
if (need_clear_) {
|
||||||
/* Texture is requested to be cleared and was not yet cleared.
|
/* Texture is requested to be cleared and was not yet cleared.
|
||||||
*
|
*
|
||||||
* Do early return which should be equivalent of drawing all-zero texture.
|
* Do early return which should be equivalent of drawing all-zero texture.
|
||||||
* Watch out for the lock though so that the clear happening during update is properly
|
* Watch out for the lock though so that the clear happening during update is properly
|
||||||
* synchronized here. */
|
* synchronized here. */
|
||||||
|
if (use_gl_context_) {
|
||||||
gl_context_mutex_.unlock();
|
gl_context_mutex_.unlock();
|
||||||
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -477,66 +939,37 @@ void BlenderDisplayDriver::draw(const Params ¶ms)
|
|||||||
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
||||||
}
|
}
|
||||||
|
|
||||||
display_shader_->bind(params.full_size.x, params.full_size.y);
|
|
||||||
|
|
||||||
glActiveTexture(GL_TEXTURE0);
|
glActiveTexture(GL_TEXTURE0);
|
||||||
glBindTexture(GL_TEXTURE_2D, texture_.gl_id);
|
|
||||||
|
|
||||||
/* Trick to keep sharp rendering without jagged edges on all GPUs.
|
/* NOTE: The VAO is to be allocated on the drawing context as it is not shared across contexts.
|
||||||
*
|
* Simplest is to allocate it on every redraw so that it is possible to destroy it from a
|
||||||
* The idea here is to enforce driver to use linear interpolation when the image is not zoomed
|
* correct context. */
|
||||||
* in.
|
|
||||||
* For the render result with a resolution divider in effect we always use nearest interpolation.
|
|
||||||
*
|
|
||||||
* Use explicit MIN assignment to make sure the driver does not have an undefined behavior at
|
|
||||||
* the zoom level 1. The MAG filter is always NEAREST. */
|
|
||||||
const float zoomed_width = params.size.x * zoom_.x;
|
|
||||||
const float zoomed_height = params.size.y * zoom_.y;
|
|
||||||
if (texture_.width != params.size.x || texture_.height != params.size.y) {
|
|
||||||
/* Resolution divider is different from 1, force nearest interpolation. */
|
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
||||||
}
|
|
||||||
else if (zoomed_width - params.size.x > 0.5f || zoomed_height - params.size.y > 0.5f) {
|
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
||||||
}
|
|
||||||
|
|
||||||
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_);
|
|
||||||
|
|
||||||
texture_update_if_needed();
|
|
||||||
vertex_buffer_update(params);
|
|
||||||
|
|
||||||
/* TODO(sergey): Does it make sense/possible to cache/reuse the VAO? */
|
|
||||||
GLuint vertex_array_object;
|
GLuint vertex_array_object;
|
||||||
glGenVertexArrays(1, &vertex_array_object);
|
glGenVertexArrays(1, &vertex_array_object);
|
||||||
glBindVertexArray(vertex_array_object);
|
glBindVertexArray(vertex_array_object);
|
||||||
|
|
||||||
|
display_shader_->bind(params.full_size.x, params.full_size.y);
|
||||||
|
|
||||||
const int texcoord_attribute = display_shader_->get_tex_coord_attrib_location();
|
const int texcoord_attribute = display_shader_->get_tex_coord_attrib_location();
|
||||||
const int position_attribute = display_shader_->get_position_attrib_location();
|
const int position_attribute = display_shader_->get_position_attrib_location();
|
||||||
|
|
||||||
glEnableVertexAttribArray(texcoord_attribute);
|
glEnableVertexAttribArray(texcoord_attribute);
|
||||||
glEnableVertexAttribArray(position_attribute);
|
glEnableVertexAttribArray(position_attribute);
|
||||||
|
|
||||||
glVertexAttribPointer(
|
draw_tile(zoom_, texcoord_attribute, position_attribute, tiles_->current_tile.tile);
|
||||||
texcoord_attribute, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (const GLvoid *)0);
|
|
||||||
glVertexAttribPointer(position_attribute,
|
|
||||||
2,
|
|
||||||
GL_FLOAT,
|
|
||||||
GL_FALSE,
|
|
||||||
4 * sizeof(float),
|
|
||||||
(const GLvoid *)(sizeof(float) * 2));
|
|
||||||
|
|
||||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
for (const DrawTile &tile : tiles_->finished_tiles.tiles) {
|
||||||
|
draw_tile(zoom_, texcoord_attribute, position_attribute, tile);
|
||||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
}
|
||||||
glBindTexture(GL_TEXTURE_2D, 0);
|
|
||||||
|
|
||||||
glDeleteVertexArrays(1, &vertex_array_object);
|
|
||||||
|
|
||||||
display_shader_->unbind();
|
display_shader_->unbind();
|
||||||
|
|
||||||
|
glBindTexture(GL_TEXTURE_2D, 0);
|
||||||
|
glBindVertexArray(0);
|
||||||
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||||
|
|
||||||
|
glDeleteVertexArrays(1, &vertex_array_object);
|
||||||
|
|
||||||
if (transparent) {
|
if (transparent) {
|
||||||
glDisable(GL_BLEND);
|
glDisable(GL_BLEND);
|
||||||
}
|
}
|
||||||
@@ -544,6 +977,11 @@ void BlenderDisplayDriver::draw(const Params ¶ms)
|
|||||||
gl_render_sync_ = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
|
gl_render_sync_ = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
|
||||||
glFlush();
|
glFlush();
|
||||||
|
|
||||||
|
if (VLOG_IS_ON(5)) {
|
||||||
|
VLOG(5) << "Number of textures: " << GLTexture::num_used;
|
||||||
|
VLOG(5) << "Number of PBOs: " << GLPixelBufferObject::num_used;
|
||||||
|
}
|
||||||
|
|
||||||
if (use_gl_context_) {
|
if (use_gl_context_) {
|
||||||
gl_context_mutex_.unlock();
|
gl_context_mutex_.unlock();
|
||||||
}
|
}
|
||||||
@@ -618,154 +1056,16 @@ void BlenderDisplayDriver::gl_context_dispose()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool BlenderDisplayDriver::gl_draw_resources_ensure()
|
|
||||||
{
|
|
||||||
if (!texture_.gl_id) {
|
|
||||||
/* If there is no texture allocated, there is nothing to draw. Inform the draw call that it can
|
|
||||||
* can not continue. Note that this is not an unrecoverable error, so once the texture is known
|
|
||||||
* we will come back here and create all the GPU resources needed for draw. */
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (gl_draw_resource_creation_attempted_) {
|
|
||||||
return gl_draw_resources_created_;
|
|
||||||
}
|
|
||||||
gl_draw_resource_creation_attempted_ = true;
|
|
||||||
|
|
||||||
if (!vertex_buffer_) {
|
|
||||||
glGenBuffers(1, &vertex_buffer_);
|
|
||||||
if (!vertex_buffer_) {
|
|
||||||
LOG(ERROR) << "Error creating vertex buffer.";
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
gl_draw_resources_created_ = true;
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
void BlenderDisplayDriver::gl_resources_destroy()
|
void BlenderDisplayDriver::gl_resources_destroy()
|
||||||
{
|
{
|
||||||
gl_context_enable();
|
gl_context_enable();
|
||||||
|
|
||||||
if (vertex_buffer_ != 0) {
|
tiles_->current_tile.gl_resources_destroy();
|
||||||
glDeleteBuffers(1, &vertex_buffer_);
|
tiles_->finished_tiles.gl_resources_destroy_and_clear();
|
||||||
}
|
|
||||||
|
|
||||||
if (texture_.gl_pbo_id) {
|
|
||||||
glDeleteBuffers(1, &texture_.gl_pbo_id);
|
|
||||||
texture_.gl_pbo_id = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (texture_.gl_id) {
|
|
||||||
glDeleteTextures(1, &texture_.gl_id);
|
|
||||||
texture_.gl_id = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
gl_context_disable();
|
gl_context_disable();
|
||||||
|
|
||||||
gl_context_dispose();
|
gl_context_dispose();
|
||||||
}
|
}
|
||||||
|
|
||||||
bool BlenderDisplayDriver::gl_texture_resources_ensure()
|
|
||||||
{
|
|
||||||
if (texture_.creation_attempted) {
|
|
||||||
return texture_.is_created;
|
|
||||||
}
|
|
||||||
texture_.creation_attempted = true;
|
|
||||||
|
|
||||||
DCHECK(!texture_.gl_id);
|
|
||||||
DCHECK(!texture_.gl_pbo_id);
|
|
||||||
|
|
||||||
/* Create texture. */
|
|
||||||
glGenTextures(1, &texture_.gl_id);
|
|
||||||
if (!texture_.gl_id) {
|
|
||||||
LOG(ERROR) << "Error creating texture.";
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Configure the texture. */
|
|
||||||
glActiveTexture(GL_TEXTURE0);
|
|
||||||
glBindTexture(GL_TEXTURE_2D, texture_.gl_id);
|
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
||||||
glBindTexture(GL_TEXTURE_2D, 0);
|
|
||||||
|
|
||||||
/* Create PBO for the texture. */
|
|
||||||
glGenBuffers(1, &texture_.gl_pbo_id);
|
|
||||||
if (!texture_.gl_pbo_id) {
|
|
||||||
LOG(ERROR) << "Error creating texture pixel buffer object.";
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Creation finished with a success. */
|
|
||||||
texture_.is_created = true;
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
void BlenderDisplayDriver::texture_update_if_needed()
|
|
||||||
{
|
|
||||||
if (!texture_.need_update) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture_.gl_pbo_id);
|
|
||||||
glTexSubImage2D(
|
|
||||||
GL_TEXTURE_2D, 0, 0, 0, texture_.width, texture_.height, GL_RGBA, GL_HALF_FLOAT, 0);
|
|
||||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
|
||||||
|
|
||||||
texture_.need_update = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
void BlenderDisplayDriver::vertex_buffer_update(const Params & /*params*/)
|
|
||||||
{
|
|
||||||
/* Draw at the parameters for which the texture has been updated for. This allows to always draw
|
|
||||||
* texture during bordered-rendered camera view without flickering. The validness of the display
|
|
||||||
* parameters for a texture is guaranteed by the initial "clear" state which makes drawing to
|
|
||||||
* have an early output.
|
|
||||||
*
|
|
||||||
* Such approach can cause some extra "jelly" effect during panning, but it is not more jelly
|
|
||||||
* than overlay of selected objects. Also, it's possible to redraw texture at an intersection of
|
|
||||||
* the texture draw parameters and the latest updated draw parameters (although, complexity of
|
|
||||||
* doing it might not worth it. */
|
|
||||||
const int x = texture_.params.full_offset.x;
|
|
||||||
const int y = texture_.params.full_offset.y;
|
|
||||||
|
|
||||||
const int width = texture_.params.size.x;
|
|
||||||
const int height = texture_.params.size.y;
|
|
||||||
|
|
||||||
/* Invalidate old contents - avoids stalling if the buffer is still waiting in queue to be
|
|
||||||
* rendered. */
|
|
||||||
glBufferData(GL_ARRAY_BUFFER, 16 * sizeof(float), NULL, GL_STREAM_DRAW);
|
|
||||||
|
|
||||||
float *vpointer = reinterpret_cast<float *>(glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY));
|
|
||||||
if (!vpointer) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
vpointer[0] = 0.0f;
|
|
||||||
vpointer[1] = 0.0f;
|
|
||||||
vpointer[2] = x;
|
|
||||||
vpointer[3] = y;
|
|
||||||
|
|
||||||
vpointer[4] = 1.0f;
|
|
||||||
vpointer[5] = 0.0f;
|
|
||||||
vpointer[6] = x + width;
|
|
||||||
vpointer[7] = y;
|
|
||||||
|
|
||||||
vpointer[8] = 1.0f;
|
|
||||||
vpointer[9] = 1.0f;
|
|
||||||
vpointer[10] = x + width;
|
|
||||||
vpointer[11] = y + height;
|
|
||||||
|
|
||||||
vpointer[12] = 0.0f;
|
|
||||||
vpointer[13] = 1.0f;
|
|
||||||
vpointer[14] = x;
|
|
||||||
vpointer[15] = y + height;
|
|
||||||
|
|
||||||
glUnmapBuffer(GL_ARRAY_BUFFER);
|
|
||||||
}
|
|
||||||
|
|
||||||
CCL_NAMESPACE_END
|
CCL_NAMESPACE_END
|
||||||
|
@@ -26,6 +26,7 @@
|
|||||||
|
|
||||||
#include "util/thread.h"
|
#include "util/thread.h"
|
||||||
#include "util/unique_ptr.h"
|
#include "util/unique_ptr.h"
|
||||||
|
#include "util/vector.h"
|
||||||
|
|
||||||
CCL_NAMESPACE_BEGIN
|
CCL_NAMESPACE_BEGIN
|
||||||
|
|
||||||
@@ -112,6 +113,8 @@ class BlenderDisplayDriver : public DisplayDriver {
|
|||||||
void set_zoom(float zoom_x, float zoom_y);
|
void set_zoom(float zoom_x, float zoom_y);
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
virtual void next_tile_begin() override;
|
||||||
|
|
||||||
virtual bool update_begin(const Params ¶ms, int texture_width, int texture_height) override;
|
virtual bool update_begin(const Params ¶ms, int texture_width, int texture_height) override;
|
||||||
virtual void update_end() override;
|
virtual void update_end() override;
|
||||||
|
|
||||||
@@ -122,33 +125,17 @@ class BlenderDisplayDriver : public DisplayDriver {
|
|||||||
|
|
||||||
virtual void draw(const Params ¶ms) override;
|
virtual void draw(const Params ¶ms) override;
|
||||||
|
|
||||||
|
virtual void flush() override;
|
||||||
|
|
||||||
/* Helper function which allocates new GPU context. */
|
/* Helper function which allocates new GPU context. */
|
||||||
void gl_context_create();
|
void gl_context_create();
|
||||||
bool gl_context_enable();
|
bool gl_context_enable();
|
||||||
void gl_context_disable();
|
void gl_context_disable();
|
||||||
void gl_context_dispose();
|
void gl_context_dispose();
|
||||||
|
|
||||||
/* Make sure texture is allocated and its initial configuration is performed. */
|
|
||||||
bool gl_texture_resources_ensure();
|
|
||||||
|
|
||||||
/* Ensure all runtime GPU resources needed for drawing are allocated.
|
|
||||||
* Returns true if all resources needed for drawing are available. */
|
|
||||||
bool gl_draw_resources_ensure();
|
|
||||||
|
|
||||||
/* Destroy all GPU resources which are being used by this object. */
|
/* Destroy all GPU resources which are being used by this object. */
|
||||||
void gl_resources_destroy();
|
void gl_resources_destroy();
|
||||||
|
|
||||||
/* Update GPU texture dimensions and content if needed (new pixel data was provided).
|
|
||||||
*
|
|
||||||
* NOTE: The texture needs to be bound. */
|
|
||||||
void texture_update_if_needed();
|
|
||||||
|
|
||||||
/* Update vertex buffer with new coordinates of vertex positions and texture coordinates.
|
|
||||||
* This buffer is used to render texture in the viewport.
|
|
||||||
*
|
|
||||||
* NOTE: The buffer needs to be bound. */
|
|
||||||
void vertex_buffer_update(const Params ¶ms);
|
|
||||||
|
|
||||||
BL::RenderEngine b_engine_;
|
BL::RenderEngine b_engine_;
|
||||||
|
|
||||||
/* OpenGL context which is used the render engine doesn't have its own. */
|
/* OpenGL context which is used the render engine doesn't have its own. */
|
||||||
@@ -159,50 +146,14 @@ class BlenderDisplayDriver : public DisplayDriver {
|
|||||||
/* Mutex used to guard the `gl_context_`. */
|
/* Mutex used to guard the `gl_context_`. */
|
||||||
thread_mutex gl_context_mutex_;
|
thread_mutex gl_context_mutex_;
|
||||||
|
|
||||||
/* Texture which contains pixels of the render result. */
|
/* Content of the display is to be filled with zeroes. */
|
||||||
struct {
|
std::atomic<bool> need_clear_ = true;
|
||||||
/* Indicates whether texture creation was attempted and succeeded.
|
|
||||||
* Used to avoid multiple attempts of texture creation on GPU issues or GPU context
|
|
||||||
* misconfiguration. */
|
|
||||||
bool creation_attempted = false;
|
|
||||||
bool is_created = false;
|
|
||||||
|
|
||||||
/* OpenGL resource IDs of the texture itself and Pixel Buffer Object (PBO) used to write
|
|
||||||
* pixels to it.
|
|
||||||
*
|
|
||||||
* NOTE: Allocated on the engine's context. */
|
|
||||||
uint gl_id = 0;
|
|
||||||
uint gl_pbo_id = 0;
|
|
||||||
|
|
||||||
/* Is true when new data was written to the PBO, meaning, the texture might need to be resized
|
|
||||||
* and new data is to be uploaded to the GPU. */
|
|
||||||
bool need_update = false;
|
|
||||||
|
|
||||||
/* Content of the texture is to be filled with zeroes. */
|
|
||||||
std::atomic<bool> need_clear = true;
|
|
||||||
|
|
||||||
/* Dimensions of the texture in pixels. */
|
|
||||||
int width = 0;
|
|
||||||
int height = 0;
|
|
||||||
|
|
||||||
/* Dimensions of the underlying PBO. */
|
|
||||||
int buffer_width = 0;
|
|
||||||
int buffer_height = 0;
|
|
||||||
|
|
||||||
/* Display parameters the texture has been updated for. */
|
|
||||||
Params params;
|
|
||||||
} texture_;
|
|
||||||
|
|
||||||
unique_ptr<BlenderDisplayShader> display_shader_;
|
unique_ptr<BlenderDisplayShader> display_shader_;
|
||||||
|
|
||||||
/* Special track of whether GPU resources were attempted to be created, to avoid attempts of
|
/* Opaque storage for an internal state and data for tiles. */
|
||||||
* their re-creation on failure on every redraw. */
|
struct Tiles;
|
||||||
bool gl_draw_resource_creation_attempted_ = false;
|
unique_ptr<Tiles> tiles_;
|
||||||
bool gl_draw_resources_created_ = false;
|
|
||||||
|
|
||||||
/* Vertex buffer which hold vertices of a triangle fan which is textures with the texture
|
|
||||||
* holding the render result. */
|
|
||||||
uint vertex_buffer_ = 0;
|
|
||||||
|
|
||||||
void *gl_render_sync_ = nullptr;
|
void *gl_render_sync_ = nullptr;
|
||||||
void *gl_upload_sync_ = nullptr;
|
void *gl_upload_sync_ = nullptr;
|
||||||
|
@@ -1071,7 +1071,15 @@ static void create_subd_mesh(Scene *scene,
|
|||||||
|
|
||||||
for (BL::MeshEdge &e : b_mesh.edges) {
|
for (BL::MeshEdge &e : b_mesh.edges) {
|
||||||
if (e.crease() != 0.0f) {
|
if (e.crease() != 0.0f) {
|
||||||
mesh->add_crease(e.vertices()[0], e.vertices()[1], e.crease());
|
mesh->add_edge_crease(e.vertices()[0], e.vertices()[1], e.crease());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (BL::MeshVertexCreaseLayer &c : b_mesh.vertex_creases) {
|
||||||
|
for (int i = 0; i < c.data.length(); ++i) {
|
||||||
|
if (c.data[i].value() != 0.0f) {
|
||||||
|
mesh->add_vertex_crease(i, c.data[i].value());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@@ -529,6 +529,17 @@ void BlenderSync::sync_procedural(BL::Object &b_ob,
|
|||||||
string absolute_path = blender_absolute_path(b_data, b_ob, b_mesh_cache.cache_file().filepath());
|
string absolute_path = blender_absolute_path(b_data, b_ob, b_mesh_cache.cache_file().filepath());
|
||||||
procedural->set_filepath(ustring(absolute_path));
|
procedural->set_filepath(ustring(absolute_path));
|
||||||
|
|
||||||
|
array<ustring> layers;
|
||||||
|
for (BL::CacheFileLayer &layer : cache_file.layers) {
|
||||||
|
if (layer.hide_layer()) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
absolute_path = blender_absolute_path(b_data, b_ob, layer.filepath());
|
||||||
|
layers.push_back_slow(ustring(absolute_path));
|
||||||
|
}
|
||||||
|
procedural->set_layers(layers);
|
||||||
|
|
||||||
procedural->set_scale(cache_file.scale());
|
procedural->set_scale(cache_file.scale());
|
||||||
|
|
||||||
procedural->set_use_prefetch(cache_file.use_prefetch());
|
procedural->set_use_prefetch(cache_file.use_prefetch());
|
||||||
|
@@ -51,8 +51,6 @@ bool BlenderOutputDriver::read_render_tile(const Tile &tile)
|
|||||||
|
|
||||||
BL::RenderLayer b_rlay = *b_single_rlay;
|
BL::RenderLayer b_rlay = *b_single_rlay;
|
||||||
|
|
||||||
vector<float> pixels(tile.size.x * tile.size.y * 4);
|
|
||||||
|
|
||||||
/* Copy each pass.
|
/* Copy each pass.
|
||||||
* TODO:copy only the required ones for better performance? */
|
* TODO:copy only the required ones for better performance? */
|
||||||
for (BL::RenderPass &b_pass : b_rlay.passes) {
|
for (BL::RenderPass &b_pass : b_rlay.passes) {
|
||||||
@@ -109,7 +107,7 @@ void BlenderOutputDriver::write_render_tile(const Tile &tile)
|
|||||||
|
|
||||||
BL::RenderLayer b_rlay = *b_single_rlay;
|
BL::RenderLayer b_rlay = *b_single_rlay;
|
||||||
|
|
||||||
vector<float> pixels(tile.size.x * tile.size.y * 4);
|
vector<float> pixels(static_cast<size_t>(tile.size.x) * tile.size.y * 4);
|
||||||
|
|
||||||
/* Copy each pass. */
|
/* Copy each pass. */
|
||||||
for (BL::RenderPass &b_pass : b_rlay.passes) {
|
for (BL::RenderPass &b_pass : b_rlay.passes) {
|
||||||
|
@@ -138,20 +138,18 @@ static const char *PyC_UnicodeAsByte(PyObject *py_str, PyObject **coerce)
|
|||||||
|
|
||||||
static PyObject *init_func(PyObject * /*self*/, PyObject *args)
|
static PyObject *init_func(PyObject * /*self*/, PyObject *args)
|
||||||
{
|
{
|
||||||
PyObject *path, *user_path, *temp_path;
|
PyObject *path, *user_path;
|
||||||
int headless;
|
int headless;
|
||||||
|
|
||||||
if (!PyArg_ParseTuple(args, "OOOi", &path, &user_path, &temp_path, &headless)) {
|
if (!PyArg_ParseTuple(args, "OOi", &path, &user_path, &headless)) {
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
PyObject *path_coerce = nullptr, *user_path_coerce = nullptr, *temp_path_coerce = nullptr;
|
PyObject *path_coerce = nullptr, *user_path_coerce = nullptr;
|
||||||
path_init(PyC_UnicodeAsByte(path, &path_coerce),
|
path_init(PyC_UnicodeAsByte(path, &path_coerce),
|
||||||
PyC_UnicodeAsByte(user_path, &user_path_coerce),
|
PyC_UnicodeAsByte(user_path, &user_path_coerce));
|
||||||
PyC_UnicodeAsByte(temp_path, &temp_path_coerce));
|
|
||||||
Py_XDECREF(path_coerce);
|
Py_XDECREF(path_coerce);
|
||||||
Py_XDECREF(user_path_coerce);
|
Py_XDECREF(user_path_coerce);
|
||||||
Py_XDECREF(temp_path_coerce);
|
|
||||||
|
|
||||||
BlenderSession::headless = headless;
|
BlenderSession::headless = headless;
|
||||||
|
|
||||||
|
@@ -502,10 +502,15 @@ void BlenderSession::render_frame_finish()
|
|||||||
path_remove(filename);
|
path_remove(filename);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Clear driver. */
|
/* Clear output driver. */
|
||||||
session->set_output_driver(nullptr);
|
session->set_output_driver(nullptr);
|
||||||
session->full_buffer_written_cb = function_null;
|
session->full_buffer_written_cb = function_null;
|
||||||
|
|
||||||
|
/* The display driver holds OpenGL resources which belong to an OpenGL context held by the render
|
||||||
|
* engine on Blender side. Force destruction of those resources. */
|
||||||
|
display_driver_ = nullptr;
|
||||||
|
session->set_display_driver(nullptr);
|
||||||
|
|
||||||
/* All the files are handled.
|
/* All the files are handled.
|
||||||
* Clear the list so that this session can be re-used by Persistent Data. */
|
* Clear the list so that this session can be re-used by Persistent Data. */
|
||||||
full_buffer_files_.clear();
|
full_buffer_files_.clear();
|
||||||
|
@@ -689,6 +689,9 @@ static ShaderNode *add_node(Scene *scene,
|
|||||||
else if (b_node.is_a(&RNA_ShaderNodeHairInfo)) {
|
else if (b_node.is_a(&RNA_ShaderNodeHairInfo)) {
|
||||||
node = graph->create_node<HairInfoNode>();
|
node = graph->create_node<HairInfoNode>();
|
||||||
}
|
}
|
||||||
|
else if (b_node.is_a(&RNA_ShaderNodePointInfo)) {
|
||||||
|
node = graph->create_node<PointInfoNode>();
|
||||||
|
}
|
||||||
else if (b_node.is_a(&RNA_ShaderNodeVolumeInfo)) {
|
else if (b_node.is_a(&RNA_ShaderNodeVolumeInfo)) {
|
||||||
node = graph->create_node<VolumeInfoNode>();
|
node = graph->create_node<VolumeInfoNode>();
|
||||||
}
|
}
|
||||||
|
@@ -787,6 +787,7 @@ SceneParams BlenderSync::get_scene_params(BL::Scene &b_scene, bool background)
|
|||||||
params.bvh_type = BVH_TYPE_DYNAMIC;
|
params.bvh_type = BVH_TYPE_DYNAMIC;
|
||||||
|
|
||||||
params.use_bvh_spatial_split = RNA_boolean_get(&cscene, "debug_use_spatial_splits");
|
params.use_bvh_spatial_split = RNA_boolean_get(&cscene, "debug_use_spatial_splits");
|
||||||
|
params.use_bvh_compact_structure = RNA_boolean_get(&cscene, "debug_use_compact_bvh");
|
||||||
params.use_bvh_unaligned_nodes = RNA_boolean_get(&cscene, "debug_use_hair_bvh");
|
params.use_bvh_unaligned_nodes = RNA_boolean_get(&cscene, "debug_use_hair_bvh");
|
||||||
params.num_bvh_time_steps = RNA_int_get(&cscene, "debug_bvh_time_steps");
|
params.num_bvh_time_steps = RNA_int_get(&cscene, "debug_bvh_time_steps");
|
||||||
|
|
||||||
@@ -832,6 +833,14 @@ SessionParams BlenderSync::get_session_params(BL::RenderEngine &b_engine,
|
|||||||
SessionParams params;
|
SessionParams params;
|
||||||
PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
|
PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
|
||||||
|
|
||||||
|
if (background && !b_engine.is_preview()) {
|
||||||
|
/* Viewport and preview renders do not require temp directory and do request session
|
||||||
|
* parameters more often than the background render.
|
||||||
|
* Optimize RNA-C++ usage and memory allocation a bit by saving string access which we know is
|
||||||
|
* not needed for viewport render. */
|
||||||
|
params.temp_dir = b_engine.temporary_directory();
|
||||||
|
}
|
||||||
|
|
||||||
/* feature set */
|
/* feature set */
|
||||||
params.experimental = (get_enum(cscene, "feature_set") != 0);
|
params.experimental = (get_enum(cscene, "feature_set") != 0);
|
||||||
|
|
||||||
|
@@ -935,7 +935,7 @@ BVHNode *BVHBuild::create_object_leaf_nodes(const BVHReference *ref, int start,
|
|||||||
|
|
||||||
BVHNode *BVHBuild::create_leaf_node(const BVHRange &range, const vector<BVHReference> &references)
|
BVHNode *BVHBuild::create_leaf_node(const BVHRange &range, const vector<BVHReference> &references)
|
||||||
{
|
{
|
||||||
/* This is a bit overallocating here (considering leaf size into account),
|
/* This is a bit over-allocating here (considering leaf size into account),
|
||||||
* but chunk-based re-allocation in vector makes it difficult to use small
|
* but chunk-based re-allocation in vector makes it difficult to use small
|
||||||
* size of stack storage here. Some tweaks are possible tho.
|
* size of stack storage here. Some tweaks are possible tho.
|
||||||
*
|
*
|
||||||
|
@@ -61,6 +61,26 @@ static_assert(Object::MAX_MOTION_STEPS == Geometry::MAX_MOTION_STEPS,
|
|||||||
|
|
||||||
# define IS_HAIR(x) (x & 1)
|
# define IS_HAIR(x) (x & 1)
|
||||||
|
|
||||||
|
/* This gets called by Embree at every valid ray/object intersection.
|
||||||
|
* Things like recording subsurface or shadow hits for later evaluation
|
||||||
|
* as well as filtering for volume objects happen here.
|
||||||
|
* Cycles' own BVH does that directly inside the traversal calls.
|
||||||
|
*/
|
||||||
|
static void rtc_filter_intersection_func(const RTCFilterFunctionNArguments *args)
|
||||||
|
{
|
||||||
|
/* Current implementation in Cycles assumes only single-ray intersection queries. */
|
||||||
|
assert(args->N == 1);
|
||||||
|
|
||||||
|
RTCHit *hit = (RTCHit *)args->hit;
|
||||||
|
CCLIntersectContext *ctx = ((IntersectContext *)args->context)->userRayExt;
|
||||||
|
const KernelGlobalsCPU *kg = ctx->kg;
|
||||||
|
const Ray *cray = ctx->ray;
|
||||||
|
|
||||||
|
if (kernel_embree_is_self_intersection(kg, hit, cray)) {
|
||||||
|
*args->valid = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/* This gets called by Embree at every valid ray/object intersection.
|
/* This gets called by Embree at every valid ray/object intersection.
|
||||||
* Things like recording subsurface or shadow hits for later evaluation
|
* Things like recording subsurface or shadow hits for later evaluation
|
||||||
* as well as filtering for volume objects happen here.
|
* as well as filtering for volume objects happen here.
|
||||||
@@ -75,12 +95,16 @@ static void rtc_filter_occluded_func(const RTCFilterFunctionNArguments *args)
|
|||||||
RTCHit *hit = (RTCHit *)args->hit;
|
RTCHit *hit = (RTCHit *)args->hit;
|
||||||
CCLIntersectContext *ctx = ((IntersectContext *)args->context)->userRayExt;
|
CCLIntersectContext *ctx = ((IntersectContext *)args->context)->userRayExt;
|
||||||
const KernelGlobalsCPU *kg = ctx->kg;
|
const KernelGlobalsCPU *kg = ctx->kg;
|
||||||
|
const Ray *cray = ctx->ray;
|
||||||
|
|
||||||
switch (ctx->type) {
|
switch (ctx->type) {
|
||||||
case CCLIntersectContext::RAY_SHADOW_ALL: {
|
case CCLIntersectContext::RAY_SHADOW_ALL: {
|
||||||
Intersection current_isect;
|
Intersection current_isect;
|
||||||
kernel_embree_convert_hit(kg, ray, hit, ¤t_isect);
|
kernel_embree_convert_hit(kg, ray, hit, ¤t_isect);
|
||||||
|
if (intersection_skip_self_shadow(cray->self, current_isect.object, current_isect.prim)) {
|
||||||
|
*args->valid = 0;
|
||||||
|
return;
|
||||||
|
}
|
||||||
/* If no transparent shadows or max number of hits exceeded, all light is blocked. */
|
/* If no transparent shadows or max number of hits exceeded, all light is blocked. */
|
||||||
const int flags = intersection_get_shader_flags(kg, current_isect.prim, current_isect.type);
|
const int flags = intersection_get_shader_flags(kg, current_isect.prim, current_isect.type);
|
||||||
if (!(flags & (SD_HAS_TRANSPARENT_SHADOW)) || ctx->num_hits >= ctx->max_hits) {
|
if (!(flags & (SD_HAS_TRANSPARENT_SHADOW)) || ctx->num_hits >= ctx->max_hits) {
|
||||||
@@ -160,6 +184,10 @@ static void rtc_filter_occluded_func(const RTCFilterFunctionNArguments *args)
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
if (intersection_skip_self_local(cray->self, current_isect.prim)) {
|
||||||
|
*args->valid = 0;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
/* No intersection information requested, just return a hit. */
|
/* No intersection information requested, just return a hit. */
|
||||||
if (ctx->max_hits == 0) {
|
if (ctx->max_hits == 0) {
|
||||||
@@ -225,6 +253,11 @@ static void rtc_filter_occluded_func(const RTCFilterFunctionNArguments *args)
|
|||||||
if (ctx->num_hits < ctx->max_hits) {
|
if (ctx->num_hits < ctx->max_hits) {
|
||||||
Intersection current_isect;
|
Intersection current_isect;
|
||||||
kernel_embree_convert_hit(kg, ray, hit, ¤t_isect);
|
kernel_embree_convert_hit(kg, ray, hit, ¤t_isect);
|
||||||
|
if (intersection_skip_self(cray->self, current_isect.object, current_isect.prim)) {
|
||||||
|
*args->valid = 0;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
Intersection *isect = &ctx->isect_s[ctx->num_hits];
|
Intersection *isect = &ctx->isect_s[ctx->num_hits];
|
||||||
++ctx->num_hits;
|
++ctx->num_hits;
|
||||||
*isect = current_isect;
|
*isect = current_isect;
|
||||||
@@ -236,12 +269,15 @@ static void rtc_filter_occluded_func(const RTCFilterFunctionNArguments *args)
|
|||||||
}
|
}
|
||||||
/* This tells Embree to continue tracing. */
|
/* This tells Embree to continue tracing. */
|
||||||
*args->valid = 0;
|
*args->valid = 0;
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
case CCLIntersectContext::RAY_REGULAR:
|
case CCLIntersectContext::RAY_REGULAR:
|
||||||
default:
|
default:
|
||||||
/* Nothing to do here. */
|
if (kernel_embree_is_self_intersection(kg, hit, cray)) {
|
||||||
|
*args->valid = 0;
|
||||||
|
return;
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -257,6 +293,14 @@ static void rtc_filter_func_backface_cull(const RTCFilterFunctionNArguments *arg
|
|||||||
*args->valid = 0;
|
*args->valid = 0;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CCLIntersectContext *ctx = ((IntersectContext *)args->context)->userRayExt;
|
||||||
|
const KernelGlobalsCPU *kg = ctx->kg;
|
||||||
|
const Ray *cray = ctx->ray;
|
||||||
|
|
||||||
|
if (kernel_embree_is_self_intersection(kg, hit, cray)) {
|
||||||
|
*args->valid = 0;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void rtc_filter_occluded_func_backface_cull(const RTCFilterFunctionNArguments *args)
|
static void rtc_filter_occluded_func_backface_cull(const RTCFilterFunctionNArguments *args)
|
||||||
@@ -355,10 +399,12 @@ void BVHEmbree::build(Progress &progress, Stats *stats, RTCDevice rtc_device_)
|
|||||||
}
|
}
|
||||||
|
|
||||||
const bool dynamic = params.bvh_type == BVH_TYPE_DYNAMIC;
|
const bool dynamic = params.bvh_type == BVH_TYPE_DYNAMIC;
|
||||||
|
const bool compact = params.use_compact_structure;
|
||||||
|
|
||||||
scene = rtcNewScene(rtc_device);
|
scene = rtcNewScene(rtc_device);
|
||||||
const RTCSceneFlags scene_flags = (dynamic ? RTC_SCENE_FLAG_DYNAMIC : RTC_SCENE_FLAG_NONE) |
|
const RTCSceneFlags scene_flags = (dynamic ? RTC_SCENE_FLAG_DYNAMIC : RTC_SCENE_FLAG_NONE) |
|
||||||
RTC_SCENE_FLAG_COMPACT | RTC_SCENE_FLAG_ROBUST;
|
(compact ? RTC_SCENE_FLAG_COMPACT : RTC_SCENE_FLAG_NONE) |
|
||||||
|
RTC_SCENE_FLAG_ROBUST;
|
||||||
rtcSetSceneFlags(scene, scene_flags);
|
rtcSetSceneFlags(scene, scene_flags);
|
||||||
build_quality = dynamic ? RTC_BUILD_QUALITY_LOW :
|
build_quality = dynamic ? RTC_BUILD_QUALITY_LOW :
|
||||||
(params.use_spatial_split ? RTC_BUILD_QUALITY_HIGH :
|
(params.use_spatial_split ? RTC_BUILD_QUALITY_HIGH :
|
||||||
@@ -503,6 +549,7 @@ void BVHEmbree::add_triangles(const Object *ob, const Mesh *mesh, int i)
|
|||||||
|
|
||||||
rtcSetGeometryUserData(geom_id, (void *)prim_offset);
|
rtcSetGeometryUserData(geom_id, (void *)prim_offset);
|
||||||
rtcSetGeometryOccludedFilterFunction(geom_id, rtc_filter_occluded_func);
|
rtcSetGeometryOccludedFilterFunction(geom_id, rtc_filter_occluded_func);
|
||||||
|
rtcSetGeometryIntersectFilterFunction(geom_id, rtc_filter_intersection_func);
|
||||||
rtcSetGeometryMask(geom_id, ob->visibility_for_tracing());
|
rtcSetGeometryMask(geom_id, ob->visibility_for_tracing());
|
||||||
|
|
||||||
rtcCommitGeometry(geom_id);
|
rtcCommitGeometry(geom_id);
|
||||||
@@ -765,6 +812,7 @@ void BVHEmbree::add_curves(const Object *ob, const Hair *hair, int i)
|
|||||||
|
|
||||||
rtcSetGeometryUserData(geom_id, (void *)prim_offset);
|
rtcSetGeometryUserData(geom_id, (void *)prim_offset);
|
||||||
if (hair->curve_shape == CURVE_RIBBON) {
|
if (hair->curve_shape == CURVE_RIBBON) {
|
||||||
|
rtcSetGeometryIntersectFilterFunction(geom_id, rtc_filter_intersection_func);
|
||||||
rtcSetGeometryOccludedFilterFunction(geom_id, rtc_filter_occluded_func);
|
rtcSetGeometryOccludedFilterFunction(geom_id, rtc_filter_occluded_func);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
|
@@ -97,6 +97,9 @@ class BVHParams {
|
|||||||
*/
|
*/
|
||||||
bool use_unaligned_nodes;
|
bool use_unaligned_nodes;
|
||||||
|
|
||||||
|
/* Use compact acceleration structure (Embree)*/
|
||||||
|
bool use_compact_structure;
|
||||||
|
|
||||||
/* Split time range to this number of steps and create leaf node for each
|
/* Split time range to this number of steps and create leaf node for each
|
||||||
* of this time steps.
|
* of this time steps.
|
||||||
*
|
*
|
||||||
|
@@ -84,39 +84,6 @@ macro(cycles_add_library target library_deps)
|
|||||||
cycles_set_solution_folder(${target})
|
cycles_set_solution_folder(${target})
|
||||||
endmacro()
|
endmacro()
|
||||||
|
|
||||||
# Cycles library dependencies common to all executables
|
|
||||||
|
|
||||||
function(cycles_link_directories)
|
|
||||||
if(APPLE)
|
|
||||||
# APPLE platform uses full paths for linking libraries, and avoids link_directories.
|
|
||||||
return()
|
|
||||||
endif()
|
|
||||||
|
|
||||||
if(WITH_OPENCOLORIO)
|
|
||||||
link_directories(${OPENCOLORIO_LIBPATH})
|
|
||||||
endif()
|
|
||||||
if(WITH_OPENVDB)
|
|
||||||
link_directories(${OPENVDB_LIBPATH} ${BLOSC_LIBPATH})
|
|
||||||
endif()
|
|
||||||
if(WITH_OPENSUBDIV)
|
|
||||||
link_directories(${OPENSUBDIV_LIBPATH})
|
|
||||||
endif()
|
|
||||||
if(WITH_OPENIMAGEDENOISE)
|
|
||||||
link_directories(${OPENIMAGEDENOISE_LIBPATH})
|
|
||||||
endif()
|
|
||||||
|
|
||||||
link_directories(
|
|
||||||
${OPENIMAGEIO_LIBPATH}
|
|
||||||
${BOOST_LIBPATH}
|
|
||||||
${PNG_LIBPATH}
|
|
||||||
${JPEG_LIBPATH}
|
|
||||||
${ZLIB_LIBPATH}
|
|
||||||
${TIFF_LIBPATH}
|
|
||||||
${OPENEXR_LIBPATH}
|
|
||||||
${OPENJPEG_LIBPATH}
|
|
||||||
)
|
|
||||||
endfunction()
|
|
||||||
|
|
||||||
macro(cycles_target_link_libraries target)
|
macro(cycles_target_link_libraries target)
|
||||||
if(WITH_CYCLES_LOGGING)
|
if(WITH_CYCLES_LOGGING)
|
||||||
target_link_libraries(${target} ${GLOG_LIBRARIES} ${GFLAGS_LIBRARIES})
|
target_link_libraries(${target} ${GLOG_LIBRARIES} ${GFLAGS_LIBRARIES})
|
||||||
@@ -168,12 +135,6 @@ macro(cycles_target_link_libraries target)
|
|||||||
target_link_libraries(${target} extern_hipew)
|
target_link_libraries(${target} extern_hipew)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
if(CYCLES_STANDALONE_REPOSITORY)
|
|
||||||
target_link_libraries(${target} extern_numaapi)
|
|
||||||
else()
|
|
||||||
target_link_libraries(${target} bf_intern_numaapi)
|
|
||||||
endif()
|
|
||||||
|
|
||||||
if(UNIX AND NOT APPLE)
|
if(UNIX AND NOT APPLE)
|
||||||
if(CYCLES_STANDALONE_REPOSITORY)
|
if(CYCLES_STANDALONE_REPOSITORY)
|
||||||
target_link_libraries(${target} extern_libc_compat)
|
target_link_libraries(${target} extern_libc_compat)
|
||||||
|
@@ -72,7 +72,7 @@ CPUDevice::CPUDevice(const DeviceInfo &info_, Stats &stats_, Profiler &profiler_
|
|||||||
<< " CPU kernels.";
|
<< " CPU kernels.";
|
||||||
|
|
||||||
if (info.cpu_threads == 0) {
|
if (info.cpu_threads == 0) {
|
||||||
info.cpu_threads = TaskScheduler::num_threads();
|
info.cpu_threads = TaskScheduler::max_concurrency();
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef WITH_OSL
|
#ifdef WITH_OSL
|
||||||
|
@@ -45,9 +45,11 @@ void CUDADeviceGraphicsInterop::set_display_interop(
|
|||||||
|
|
||||||
need_clear_ = display_interop.need_clear;
|
need_clear_ = display_interop.need_clear;
|
||||||
|
|
||||||
|
if (!display_interop.need_recreate) {
|
||||||
if (opengl_pbo_id_ == display_interop.opengl_pbo_id && buffer_area_ == new_buffer_area) {
|
if (opengl_pbo_id_ == display_interop.opengl_pbo_id && buffer_area_ == new_buffer_area) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
CUDAContextScope scope(device_);
|
CUDAContextScope scope(device_);
|
||||||
|
|
||||||
|
@@ -37,6 +37,7 @@
|
|||||||
#include "util/math.h"
|
#include "util/math.h"
|
||||||
#include "util/string.h"
|
#include "util/string.h"
|
||||||
#include "util/system.h"
|
#include "util/system.h"
|
||||||
|
#include "util/task.h"
|
||||||
#include "util/time.h"
|
#include "util/time.h"
|
||||||
#include "util/types.h"
|
#include "util/types.h"
|
||||||
#include "util/vector.h"
|
#include "util/vector.h"
|
||||||
@@ -333,7 +334,7 @@ DeviceInfo Device::get_multi_device(const vector<DeviceInfo> &subdevices,
|
|||||||
/* Ensure CPU device does not slow down GPU. */
|
/* Ensure CPU device does not slow down GPU. */
|
||||||
if (device.type == DEVICE_CPU && subdevices.size() > 1) {
|
if (device.type == DEVICE_CPU && subdevices.size() > 1) {
|
||||||
if (background) {
|
if (background) {
|
||||||
int orig_cpu_threads = (threads) ? threads : system_cpu_thread_count();
|
int orig_cpu_threads = (threads) ? threads : TaskScheduler::max_concurrency();
|
||||||
int cpu_threads = max(orig_cpu_threads - (subdevices.size() - 1), 0);
|
int cpu_threads = max(orig_cpu_threads - (subdevices.size() - 1), 0);
|
||||||
|
|
||||||
VLOG(1) << "CPU render threads reduced from " << orig_cpu_threads << " to " << cpu_threads
|
VLOG(1) << "CPU render threads reduced from " << orig_cpu_threads << " to " << cpu_threads
|
||||||
|
@@ -58,6 +58,11 @@ class BVHMetal : public BVH {
|
|||||||
id<MTLCommandQueue> queue,
|
id<MTLCommandQueue> queue,
|
||||||
Geometry *const geom,
|
Geometry *const geom,
|
||||||
bool refit);
|
bool refit);
|
||||||
|
bool build_BLAS_pointcloud(Progress &progress,
|
||||||
|
id<MTLDevice> device,
|
||||||
|
id<MTLCommandQueue> queue,
|
||||||
|
Geometry *const geom,
|
||||||
|
bool refit);
|
||||||
bool build_TLAS(Progress &progress, id<MTLDevice> device, id<MTLCommandQueue> queue, bool refit);
|
bool build_TLAS(Progress &progress, id<MTLDevice> device, id<MTLCommandQueue> queue, bool refit);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@@ -19,6 +19,7 @@
|
|||||||
# include "scene/hair.h"
|
# include "scene/hair.h"
|
||||||
# include "scene/mesh.h"
|
# include "scene/mesh.h"
|
||||||
# include "scene/object.h"
|
# include "scene/object.h"
|
||||||
|
# include "scene/pointcloud.h"
|
||||||
|
|
||||||
# include "util/progress.h"
|
# include "util/progress.h"
|
||||||
|
|
||||||
@@ -475,6 +476,220 @@ bool BVHMetal::build_BLAS_hair(Progress &progress,
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool BVHMetal::build_BLAS_pointcloud(Progress &progress,
|
||||||
|
id<MTLDevice> device,
|
||||||
|
id<MTLCommandQueue> queue,
|
||||||
|
Geometry *const geom,
|
||||||
|
bool refit)
|
||||||
|
{
|
||||||
|
if (@available(macos 12.0, *)) {
|
||||||
|
/* Build BLAS for point cloud */
|
||||||
|
PointCloud *pointcloud = static_cast<PointCloud *>(geom);
|
||||||
|
if (pointcloud->num_points() == 0) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*------------------------------------------------*/
|
||||||
|
BVH_status("Building pointcloud BLAS | %7d points | %s",
|
||||||
|
(int)pointcloud->num_points(),
|
||||||
|
geom->name.c_str());
|
||||||
|
/*------------------------------------------------*/
|
||||||
|
|
||||||
|
const size_t num_points = pointcloud->get_points().size();
|
||||||
|
const float3 *points = pointcloud->get_points().data();
|
||||||
|
const float *radius = pointcloud->get_radius().data();
|
||||||
|
|
||||||
|
const bool use_fast_trace_bvh = (params.bvh_type == BVH_TYPE_STATIC);
|
||||||
|
|
||||||
|
size_t num_motion_steps = 1;
|
||||||
|
Attribute *motion_keys = pointcloud->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
|
||||||
|
if (motion_blur && pointcloud->get_use_motion_blur() && motion_keys) {
|
||||||
|
num_motion_steps = pointcloud->get_motion_steps();
|
||||||
|
}
|
||||||
|
|
||||||
|
const size_t num_aabbs = num_motion_steps;
|
||||||
|
|
||||||
|
MTLResourceOptions storage_mode;
|
||||||
|
if (device.hasUnifiedMemory) {
|
||||||
|
storage_mode = MTLResourceStorageModeShared;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
storage_mode = MTLResourceStorageModeManaged;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Allocate a GPU buffer for the AABB data and populate it */
|
||||||
|
id<MTLBuffer> aabbBuf = [device
|
||||||
|
newBufferWithLength:num_aabbs * sizeof(MTLAxisAlignedBoundingBox)
|
||||||
|
options:storage_mode];
|
||||||
|
MTLAxisAlignedBoundingBox *aabb_data = (MTLAxisAlignedBoundingBox *)[aabbBuf contents];
|
||||||
|
|
||||||
|
/* Get AABBs for each motion step */
|
||||||
|
size_t center_step = (num_motion_steps - 1) / 2;
|
||||||
|
for (size_t step = 0; step < num_motion_steps; ++step) {
|
||||||
|
/* The center step for motion vertices is not stored in the attribute */
|
||||||
|
if (step != center_step) {
|
||||||
|
size_t attr_offset = (step > center_step) ? step - 1 : step;
|
||||||
|
points = motion_keys->data_float3() + attr_offset * num_points;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (size_t j = 0; j < num_points; ++j) {
|
||||||
|
const PointCloud::Point point = pointcloud->get_point(j);
|
||||||
|
BoundBox bounds = BoundBox::empty;
|
||||||
|
point.bounds_grow(points, radius, bounds);
|
||||||
|
|
||||||
|
const size_t index = step * num_points + j;
|
||||||
|
aabb_data[index].min = (MTLPackedFloat3 &)bounds.min;
|
||||||
|
aabb_data[index].max = (MTLPackedFloat3 &)bounds.max;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (storage_mode == MTLResourceStorageModeManaged) {
|
||||||
|
[aabbBuf didModifyRange:NSMakeRange(0, aabbBuf.length)];
|
||||||
|
}
|
||||||
|
|
||||||
|
# if 0
|
||||||
|
for (size_t i=0; i<num_aabbs && i < 400; i++) {
|
||||||
|
MTLAxisAlignedBoundingBox& bb = aabb_data[i];
|
||||||
|
printf(" %d: %.1f,%.1f,%.1f -- %.1f,%.1f,%.1f\n", int(i), bb.min.x, bb.min.y, bb.min.z, bb.max.x, bb.max.y, bb.max.z);
|
||||||
|
}
|
||||||
|
# endif
|
||||||
|
|
||||||
|
MTLAccelerationStructureGeometryDescriptor *geomDesc;
|
||||||
|
if (motion_blur) {
|
||||||
|
std::vector<MTLMotionKeyframeData *> aabb_ptrs;
|
||||||
|
aabb_ptrs.reserve(num_motion_steps);
|
||||||
|
for (size_t step = 0; step < num_motion_steps; ++step) {
|
||||||
|
MTLMotionKeyframeData *k = [MTLMotionKeyframeData data];
|
||||||
|
k.buffer = aabbBuf;
|
||||||
|
k.offset = step * num_points * sizeof(MTLAxisAlignedBoundingBox);
|
||||||
|
aabb_ptrs.push_back(k);
|
||||||
|
}
|
||||||
|
|
||||||
|
MTLAccelerationStructureMotionBoundingBoxGeometryDescriptor *geomDescMotion =
|
||||||
|
[MTLAccelerationStructureMotionBoundingBoxGeometryDescriptor descriptor];
|
||||||
|
geomDescMotion.boundingBoxBuffers = [NSArray arrayWithObjects:aabb_ptrs.data()
|
||||||
|
count:aabb_ptrs.size()];
|
||||||
|
geomDescMotion.boundingBoxCount = num_points;
|
||||||
|
geomDescMotion.boundingBoxStride = sizeof(aabb_data[0]);
|
||||||
|
geomDescMotion.intersectionFunctionTableOffset = 2;
|
||||||
|
|
||||||
|
/* Force a single any-hit call, so shadow record-all behavior works correctly */
|
||||||
|
/* (Match optix behavior: unsigned int build_flags =
|
||||||
|
* OPTIX_GEOMETRY_FLAG_REQUIRE_SINGLE_ANYHIT_CALL;) */
|
||||||
|
geomDescMotion.allowDuplicateIntersectionFunctionInvocation = false;
|
||||||
|
geomDescMotion.opaque = true;
|
||||||
|
geomDesc = geomDescMotion;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
MTLAccelerationStructureBoundingBoxGeometryDescriptor *geomDescNoMotion =
|
||||||
|
[MTLAccelerationStructureBoundingBoxGeometryDescriptor descriptor];
|
||||||
|
geomDescNoMotion.boundingBoxBuffer = aabbBuf;
|
||||||
|
geomDescNoMotion.boundingBoxBufferOffset = 0;
|
||||||
|
geomDescNoMotion.boundingBoxCount = int(num_aabbs);
|
||||||
|
geomDescNoMotion.boundingBoxStride = sizeof(aabb_data[0]);
|
||||||
|
geomDescNoMotion.intersectionFunctionTableOffset = 2;
|
||||||
|
|
||||||
|
/* Force a single any-hit call, so shadow record-all behavior works correctly */
|
||||||
|
/* (Match optix behavior: unsigned int build_flags =
|
||||||
|
* OPTIX_GEOMETRY_FLAG_REQUIRE_SINGLE_ANYHIT_CALL;) */
|
||||||
|
geomDescNoMotion.allowDuplicateIntersectionFunctionInvocation = false;
|
||||||
|
geomDescNoMotion.opaque = true;
|
||||||
|
geomDesc = geomDescNoMotion;
|
||||||
|
}
|
||||||
|
|
||||||
|
MTLPrimitiveAccelerationStructureDescriptor *accelDesc =
|
||||||
|
[MTLPrimitiveAccelerationStructureDescriptor descriptor];
|
||||||
|
accelDesc.geometryDescriptors = @[ geomDesc ];
|
||||||
|
|
||||||
|
if (motion_blur) {
|
||||||
|
accelDesc.motionStartTime = 0.0f;
|
||||||
|
accelDesc.motionEndTime = 1.0f;
|
||||||
|
accelDesc.motionStartBorderMode = MTLMotionBorderModeVanish;
|
||||||
|
accelDesc.motionEndBorderMode = MTLMotionBorderModeVanish;
|
||||||
|
accelDesc.motionKeyframeCount = num_motion_steps;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!use_fast_trace_bvh) {
|
||||||
|
accelDesc.usage |= (MTLAccelerationStructureUsageRefit |
|
||||||
|
MTLAccelerationStructureUsagePreferFastBuild);
|
||||||
|
}
|
||||||
|
|
||||||
|
MTLAccelerationStructureSizes accelSizes = [device
|
||||||
|
accelerationStructureSizesWithDescriptor:accelDesc];
|
||||||
|
id<MTLAccelerationStructure> accel_uncompressed = [device
|
||||||
|
newAccelerationStructureWithSize:accelSizes.accelerationStructureSize];
|
||||||
|
id<MTLBuffer> scratchBuf = [device newBufferWithLength:accelSizes.buildScratchBufferSize
|
||||||
|
options:MTLResourceStorageModePrivate];
|
||||||
|
id<MTLBuffer> sizeBuf = [device newBufferWithLength:8 options:MTLResourceStorageModeShared];
|
||||||
|
id<MTLCommandBuffer> accelCommands = [queue commandBuffer];
|
||||||
|
id<MTLAccelerationStructureCommandEncoder> accelEnc =
|
||||||
|
[accelCommands accelerationStructureCommandEncoder];
|
||||||
|
if (refit) {
|
||||||
|
[accelEnc refitAccelerationStructure:accel_struct
|
||||||
|
descriptor:accelDesc
|
||||||
|
destination:accel_uncompressed
|
||||||
|
scratchBuffer:scratchBuf
|
||||||
|
scratchBufferOffset:0];
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
[accelEnc buildAccelerationStructure:accel_uncompressed
|
||||||
|
descriptor:accelDesc
|
||||||
|
scratchBuffer:scratchBuf
|
||||||
|
scratchBufferOffset:0];
|
||||||
|
}
|
||||||
|
if (use_fast_trace_bvh) {
|
||||||
|
[accelEnc writeCompactedAccelerationStructureSize:accel_uncompressed
|
||||||
|
toBuffer:sizeBuf
|
||||||
|
offset:0
|
||||||
|
sizeDataType:MTLDataTypeULong];
|
||||||
|
}
|
||||||
|
[accelEnc endEncoding];
|
||||||
|
[accelCommands addCompletedHandler:^(id<MTLCommandBuffer> command_buffer) {
|
||||||
|
/* free temp resources */
|
||||||
|
[scratchBuf release];
|
||||||
|
[aabbBuf release];
|
||||||
|
|
||||||
|
if (use_fast_trace_bvh) {
|
||||||
|
/* Compact the accel structure */
|
||||||
|
uint64_t compressed_size = *(uint64_t *)sizeBuf.contents;
|
||||||
|
|
||||||
|
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
|
||||||
|
id<MTLCommandBuffer> accelCommands = [queue commandBuffer];
|
||||||
|
id<MTLAccelerationStructureCommandEncoder> accelEnc =
|
||||||
|
[accelCommands accelerationStructureCommandEncoder];
|
||||||
|
id<MTLAccelerationStructure> accel = [device
|
||||||
|
newAccelerationStructureWithSize:compressed_size];
|
||||||
|
[accelEnc copyAndCompactAccelerationStructure:accel_uncompressed
|
||||||
|
toAccelerationStructure:accel];
|
||||||
|
[accelEnc endEncoding];
|
||||||
|
[accelCommands addCompletedHandler:^(id<MTLCommandBuffer> command_buffer) {
|
||||||
|
uint64_t allocated_size = [accel allocatedSize];
|
||||||
|
stats.mem_alloc(allocated_size);
|
||||||
|
accel_struct = accel;
|
||||||
|
[accel_uncompressed release];
|
||||||
|
accel_struct_building = false;
|
||||||
|
}];
|
||||||
|
[accelCommands commit];
|
||||||
|
});
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
/* set our acceleration structure to the uncompressed structure */
|
||||||
|
accel_struct = accel_uncompressed;
|
||||||
|
|
||||||
|
uint64_t allocated_size = [accel_struct allocatedSize];
|
||||||
|
stats.mem_alloc(allocated_size);
|
||||||
|
accel_struct_building = false;
|
||||||
|
}
|
||||||
|
[sizeBuf release];
|
||||||
|
}];
|
||||||
|
|
||||||
|
accel_struct_building = true;
|
||||||
|
[accelCommands commit];
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
bool BVHMetal::build_BLAS(Progress &progress,
|
bool BVHMetal::build_BLAS(Progress &progress,
|
||||||
id<MTLDevice> device,
|
id<MTLDevice> device,
|
||||||
id<MTLCommandQueue> queue,
|
id<MTLCommandQueue> queue,
|
||||||
@@ -491,6 +706,8 @@ bool BVHMetal::build_BLAS(Progress &progress,
|
|||||||
return build_BLAS_mesh(progress, device, queue, geom, refit);
|
return build_BLAS_mesh(progress, device, queue, geom, refit);
|
||||||
case Geometry::HAIR:
|
case Geometry::HAIR:
|
||||||
return build_BLAS_hair(progress, device, queue, geom, refit);
|
return build_BLAS_hair(progress, device, queue, geom, refit);
|
||||||
|
case Geometry::POINTCLOUD:
|
||||||
|
return build_BLAS_pointcloud(progress, device, queue, geom, refit);
|
||||||
default:
|
default:
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
@@ -115,6 +115,8 @@ class MetalDevice : public Device {
|
|||||||
|
|
||||||
void load_texture_info();
|
void load_texture_info();
|
||||||
|
|
||||||
|
void erase_allocation(device_memory &mem);
|
||||||
|
|
||||||
virtual bool should_use_graphics_interop() override;
|
virtual bool should_use_graphics_interop() override;
|
||||||
|
|
||||||
virtual unique_ptr<DeviceQueue> gpu_queue_create() override;
|
virtual unique_ptr<DeviceQueue> gpu_queue_create() override;
|
||||||
|
@@ -87,17 +87,14 @@ MetalDevice::MetalDevice(const DeviceInfo &info, Stats &stats, Profiler &profile
|
|||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
case METAL_GPU_INTEL: {
|
case METAL_GPU_INTEL: {
|
||||||
use_metalrt = false;
|
|
||||||
max_threads_per_threadgroup = 64;
|
max_threads_per_threadgroup = 64;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case METAL_GPU_AMD: {
|
case METAL_GPU_AMD: {
|
||||||
use_metalrt = false;
|
|
||||||
max_threads_per_threadgroup = 128;
|
max_threads_per_threadgroup = 128;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case METAL_GPU_APPLE: {
|
case METAL_GPU_APPLE: {
|
||||||
use_metalrt = true;
|
|
||||||
max_threads_per_threadgroup = 512;
|
max_threads_per_threadgroup = 512;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -432,6 +429,25 @@ void MetalDevice::load_texture_info()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void MetalDevice::erase_allocation(device_memory &mem)
|
||||||
|
{
|
||||||
|
stats.mem_free(mem.device_size);
|
||||||
|
mem.device_pointer = 0;
|
||||||
|
mem.device_size = 0;
|
||||||
|
|
||||||
|
auto it = metal_mem_map.find(&mem);
|
||||||
|
if (it != metal_mem_map.end()) {
|
||||||
|
MetalMem *mmem = it->second.get();
|
||||||
|
|
||||||
|
/* blank out reference to MetalMem* in the launch params (fixes crash T94736) */
|
||||||
|
if (mmem->pointer_index >= 0) {
|
||||||
|
device_ptr *pointers = (device_ptr *)&launch_params;
|
||||||
|
pointers[mmem->pointer_index] = 0;
|
||||||
|
}
|
||||||
|
metal_mem_map.erase(it);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
MetalDevice::MetalMem *MetalDevice::generic_alloc(device_memory &mem)
|
MetalDevice::MetalMem *MetalDevice::generic_alloc(device_memory &mem)
|
||||||
{
|
{
|
||||||
size_t size = mem.memory_size();
|
size_t size = mem.memory_size();
|
||||||
@@ -561,11 +577,7 @@ void MetalDevice::generic_free(device_memory &mem)
|
|||||||
mmem.mtlBuffer = nil;
|
mmem.mtlBuffer = nil;
|
||||||
}
|
}
|
||||||
|
|
||||||
stats.mem_free(mem.device_size);
|
erase_allocation(mem);
|
||||||
mem.device_pointer = 0;
|
|
||||||
mem.device_size = 0;
|
|
||||||
|
|
||||||
metal_mem_map.erase(&mem);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -954,10 +966,7 @@ void MetalDevice::tex_free(device_texture &mem)
|
|||||||
delayed_free_list.push_back(mmem.mtlTexture);
|
delayed_free_list.push_back(mmem.mtlTexture);
|
||||||
mmem.mtlTexture = nil;
|
mmem.mtlTexture = nil;
|
||||||
}
|
}
|
||||||
stats.mem_free(mem.device_size);
|
erase_allocation(mem);
|
||||||
mem.device_pointer = 0;
|
|
||||||
mem.device_size = 0;
|
|
||||||
metal_mem_map.erase(&mem);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@@ -36,6 +36,8 @@ enum {
|
|||||||
METALRT_FUNC_CURVE_RIBBON_SHADOW,
|
METALRT_FUNC_CURVE_RIBBON_SHADOW,
|
||||||
METALRT_FUNC_CURVE_ALL,
|
METALRT_FUNC_CURVE_ALL,
|
||||||
METALRT_FUNC_CURVE_ALL_SHADOW,
|
METALRT_FUNC_CURVE_ALL_SHADOW,
|
||||||
|
METALRT_FUNC_POINT,
|
||||||
|
METALRT_FUNC_POINT_SHADOW,
|
||||||
METALRT_FUNC_NUM
|
METALRT_FUNC_NUM
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@@ -358,6 +358,8 @@ bool MetalDeviceKernels::load(MetalDevice *device, int kernel_type)
|
|||||||
"__intersection__curve_ribbon_shadow",
|
"__intersection__curve_ribbon_shadow",
|
||||||
"__intersection__curve_all",
|
"__intersection__curve_all",
|
||||||
"__intersection__curve_all_shadow",
|
"__intersection__curve_all_shadow",
|
||||||
|
"__intersection__point",
|
||||||
|
"__intersection__point_shadow",
|
||||||
};
|
};
|
||||||
assert(sizeof(function_names) / sizeof(function_names[0]) == METALRT_FUNC_NUM);
|
assert(sizeof(function_names) / sizeof(function_names[0]) == METALRT_FUNC_NUM);
|
||||||
|
|
||||||
@@ -400,36 +402,50 @@ bool MetalDeviceKernels::load(MetalDevice *device, int kernel_type)
|
|||||||
NSArray *function_list = nil;
|
NSArray *function_list = nil;
|
||||||
|
|
||||||
if (device->use_metalrt) {
|
if (device->use_metalrt) {
|
||||||
id<MTLFunction> box_intersect_default = nil;
|
id<MTLFunction> curve_intersect_default = nil;
|
||||||
id<MTLFunction> box_intersect_shadow = nil;
|
id<MTLFunction> curve_intersect_shadow = nil;
|
||||||
|
id<MTLFunction> point_intersect_default = nil;
|
||||||
|
id<MTLFunction> point_intersect_shadow = nil;
|
||||||
if (device->kernel_features & KERNEL_FEATURE_HAIR) {
|
if (device->kernel_features & KERNEL_FEATURE_HAIR) {
|
||||||
/* Add curve intersection programs. */
|
/* Add curve intersection programs. */
|
||||||
if (device->kernel_features & KERNEL_FEATURE_HAIR_THICK) {
|
if (device->kernel_features & KERNEL_FEATURE_HAIR_THICK) {
|
||||||
/* Slower programs for thick hair since that also slows down ribbons.
|
/* Slower programs for thick hair since that also slows down ribbons.
|
||||||
* Ideally this should not be needed. */
|
* Ideally this should not be needed. */
|
||||||
box_intersect_default = rt_intersection_funcs[kernel_type][METALRT_FUNC_CURVE_ALL];
|
curve_intersect_default = rt_intersection_funcs[kernel_type][METALRT_FUNC_CURVE_ALL];
|
||||||
box_intersect_shadow = rt_intersection_funcs[kernel_type][METALRT_FUNC_CURVE_ALL_SHADOW];
|
curve_intersect_shadow =
|
||||||
|
rt_intersection_funcs[kernel_type][METALRT_FUNC_CURVE_ALL_SHADOW];
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
box_intersect_default = rt_intersection_funcs[kernel_type][METALRT_FUNC_CURVE_RIBBON];
|
curve_intersect_default = rt_intersection_funcs[kernel_type][METALRT_FUNC_CURVE_RIBBON];
|
||||||
box_intersect_shadow =
|
curve_intersect_shadow =
|
||||||
rt_intersection_funcs[kernel_type][METALRT_FUNC_CURVE_RIBBON_SHADOW];
|
rt_intersection_funcs[kernel_type][METALRT_FUNC_CURVE_RIBBON_SHADOW];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
if (device->kernel_features & KERNEL_FEATURE_POINTCLOUD) {
|
||||||
|
point_intersect_default = rt_intersection_funcs[kernel_type][METALRT_FUNC_POINT];
|
||||||
|
point_intersect_shadow = rt_intersection_funcs[kernel_type][METALRT_FUNC_POINT_SHADOW];
|
||||||
|
}
|
||||||
table_functions[METALRT_TABLE_DEFAULT] = [NSArray
|
table_functions[METALRT_TABLE_DEFAULT] = [NSArray
|
||||||
arrayWithObjects:rt_intersection_funcs[kernel_type][METALRT_FUNC_DEFAULT_TRI],
|
arrayWithObjects:rt_intersection_funcs[kernel_type][METALRT_FUNC_DEFAULT_TRI],
|
||||||
box_intersect_default ?
|
curve_intersect_default ?
|
||||||
box_intersect_default :
|
curve_intersect_default :
|
||||||
|
rt_intersection_funcs[kernel_type][METALRT_FUNC_DEFAULT_BOX],
|
||||||
|
point_intersect_default ?
|
||||||
|
point_intersect_default :
|
||||||
rt_intersection_funcs[kernel_type][METALRT_FUNC_DEFAULT_BOX],
|
rt_intersection_funcs[kernel_type][METALRT_FUNC_DEFAULT_BOX],
|
||||||
nil];
|
nil];
|
||||||
table_functions[METALRT_TABLE_SHADOW] = [NSArray
|
table_functions[METALRT_TABLE_SHADOW] = [NSArray
|
||||||
arrayWithObjects:rt_intersection_funcs[kernel_type][METALRT_FUNC_SHADOW_TRI],
|
arrayWithObjects:rt_intersection_funcs[kernel_type][METALRT_FUNC_SHADOW_TRI],
|
||||||
box_intersect_shadow ?
|
curve_intersect_shadow ?
|
||||||
box_intersect_shadow :
|
curve_intersect_shadow :
|
||||||
|
rt_intersection_funcs[kernel_type][METALRT_FUNC_SHADOW_BOX],
|
||||||
|
point_intersect_shadow ?
|
||||||
|
point_intersect_shadow :
|
||||||
rt_intersection_funcs[kernel_type][METALRT_FUNC_SHADOW_BOX],
|
rt_intersection_funcs[kernel_type][METALRT_FUNC_SHADOW_BOX],
|
||||||
nil];
|
nil];
|
||||||
table_functions[METALRT_TABLE_LOCAL] = [NSArray
|
table_functions[METALRT_TABLE_LOCAL] = [NSArray
|
||||||
arrayWithObjects:rt_intersection_funcs[kernel_type][METALRT_FUNC_LOCAL_TRI],
|
arrayWithObjects:rt_intersection_funcs[kernel_type][METALRT_FUNC_LOCAL_TRI],
|
||||||
|
rt_intersection_funcs[kernel_type][METALRT_FUNC_LOCAL_BOX],
|
||||||
rt_intersection_funcs[kernel_type][METALRT_FUNC_LOCAL_BOX],
|
rt_intersection_funcs[kernel_type][METALRT_FUNC_LOCAL_BOX],
|
||||||
nil];
|
nil];
|
||||||
|
|
||||||
|
@@ -226,7 +226,7 @@ bool OptiXDevice::load_kernels(const uint kernel_features)
|
|||||||
pipeline_options.usesMotionBlur = false;
|
pipeline_options.usesMotionBlur = false;
|
||||||
pipeline_options.traversableGraphFlags =
|
pipeline_options.traversableGraphFlags =
|
||||||
OPTIX_TRAVERSABLE_GRAPH_FLAG_ALLOW_SINGLE_LEVEL_INSTANCING;
|
OPTIX_TRAVERSABLE_GRAPH_FLAG_ALLOW_SINGLE_LEVEL_INSTANCING;
|
||||||
pipeline_options.numPayloadValues = 6;
|
pipeline_options.numPayloadValues = 8;
|
||||||
pipeline_options.numAttributeValues = 2; /* u, v */
|
pipeline_options.numAttributeValues = 2; /* u, v */
|
||||||
pipeline_options.exceptionFlags = OPTIX_EXCEPTION_FLAG_NONE;
|
pipeline_options.exceptionFlags = OPTIX_EXCEPTION_FLAG_NONE;
|
||||||
pipeline_options.pipelineLaunchParamsVariableName = "__params"; /* See globals.h */
|
pipeline_options.pipelineLaunchParamsVariableName = "__params"; /* See globals.h */
|
||||||
|
@@ -141,6 +141,7 @@ bool PassAccessor::get_render_tile_pixels(const RenderBuffers *render_buffers,
|
|||||||
const PassType type = pass_access_info_.type;
|
const PassType type = pass_access_info_.type;
|
||||||
const PassMode mode = pass_access_info_.mode;
|
const PassMode mode = pass_access_info_.mode;
|
||||||
const PassInfo pass_info = Pass::get_info(type, pass_access_info_.include_albedo);
|
const PassInfo pass_info = Pass::get_info(type, pass_access_info_.include_albedo);
|
||||||
|
int num_written_components = pass_info.num_components;
|
||||||
|
|
||||||
if (pass_info.num_components == 1) {
|
if (pass_info.num_components == 1) {
|
||||||
/* Single channel passes. */
|
/* Single channel passes. */
|
||||||
@@ -188,8 +189,10 @@ bool PassAccessor::get_render_tile_pixels(const RenderBuffers *render_buffers,
|
|||||||
else if ((pass_info.divide_type != PASS_NONE || pass_info.direct_type != PASS_NONE ||
|
else if ((pass_info.divide_type != PASS_NONE || pass_info.direct_type != PASS_NONE ||
|
||||||
pass_info.indirect_type != PASS_NONE) &&
|
pass_info.indirect_type != PASS_NONE) &&
|
||||||
mode != PassMode::DENOISED) {
|
mode != PassMode::DENOISED) {
|
||||||
/* RGB lighting passes that need to divide out color and/or sum direct and indirect. */
|
/* RGB lighting passes that need to divide out color and/or sum direct and indirect.
|
||||||
|
* These can also optionally write alpha like the combined pass. */
|
||||||
get_pass_light_path(render_buffers, buffer_params, destination);
|
get_pass_light_path(render_buffers, buffer_params, destination);
|
||||||
|
num_written_components = 4;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
/* Passes that need no special computation, or denoised passes that already
|
/* Passes that need no special computation, or denoised passes that already
|
||||||
@@ -215,7 +218,7 @@ bool PassAccessor::get_render_tile_pixels(const RenderBuffers *render_buffers,
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pad_pixels(buffer_params, destination, pass_info.num_components);
|
pad_pixels(buffer_params, destination, num_written_components);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@@ -115,7 +115,9 @@ bool PathTrace::ready_to_reset()
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void PathTrace::reset(const BufferParams &full_params, const BufferParams &big_tile_params)
|
void PathTrace::reset(const BufferParams &full_params,
|
||||||
|
const BufferParams &big_tile_params,
|
||||||
|
const bool reset_rendering)
|
||||||
{
|
{
|
||||||
if (big_tile_params_.modified(big_tile_params)) {
|
if (big_tile_params_.modified(big_tile_params)) {
|
||||||
big_tile_params_ = big_tile_params;
|
big_tile_params_ = big_tile_params;
|
||||||
@@ -128,7 +130,7 @@ void PathTrace::reset(const BufferParams &full_params, const BufferParams &big_t
|
|||||||
* It is requires to inform about reset whenever it happens, so that the redraw state tracking is
|
* It is requires to inform about reset whenever it happens, so that the redraw state tracking is
|
||||||
* properly updated. */
|
* properly updated. */
|
||||||
if (display_) {
|
if (display_) {
|
||||||
display_->reset(full_params);
|
display_->reset(big_tile_params, reset_rendering);
|
||||||
}
|
}
|
||||||
|
|
||||||
render_state_.has_denoised_result = false;
|
render_state_.has_denoised_result = false;
|
||||||
@@ -594,6 +596,15 @@ void PathTrace::draw()
|
|||||||
did_draw_after_reset_ |= display_->draw();
|
did_draw_after_reset_ |= display_->draw();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void PathTrace::flush_display()
|
||||||
|
{
|
||||||
|
if (!display_) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
display_->flush();
|
||||||
|
}
|
||||||
|
|
||||||
void PathTrace::update_display(const RenderWork &render_work)
|
void PathTrace::update_display(const RenderWork &render_work)
|
||||||
{
|
{
|
||||||
if (!render_work.display.update) {
|
if (!render_work.display.update) {
|
||||||
@@ -622,9 +633,8 @@ void PathTrace::update_display(const RenderWork &render_work)
|
|||||||
if (display_) {
|
if (display_) {
|
||||||
VLOG(3) << "Perform copy to GPUDisplay work.";
|
VLOG(3) << "Perform copy to GPUDisplay work.";
|
||||||
|
|
||||||
const int resolution_divider = render_work.resolution_divider;
|
const int texture_width = render_state_.effective_big_tile_params.window_width;
|
||||||
const int texture_width = max(1, full_params_.width / resolution_divider);
|
const int texture_height = render_state_.effective_big_tile_params.window_height;
|
||||||
const int texture_height = max(1, full_params_.height / resolution_divider);
|
|
||||||
if (!display_->update_begin(texture_width, texture_height)) {
|
if (!display_->update_begin(texture_width, texture_height)) {
|
||||||
LOG(ERROR) << "Error beginning GPUDisplay update.";
|
LOG(ERROR) << "Error beginning GPUDisplay update.";
|
||||||
return;
|
return;
|
||||||
@@ -810,8 +820,15 @@ void PathTrace::tile_buffer_read()
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* Read buffers back from device. */
|
||||||
|
tbb::parallel_for_each(path_trace_works_, [&](unique_ptr<PathTraceWork> &path_trace_work) {
|
||||||
|
path_trace_work->copy_render_buffers_from_device();
|
||||||
|
});
|
||||||
|
|
||||||
|
/* Read (subset of) passes from output driver. */
|
||||||
PathTraceTile tile(*this);
|
PathTraceTile tile(*this);
|
||||||
if (output_driver_->read_render_tile(tile)) {
|
if (output_driver_->read_render_tile(tile)) {
|
||||||
|
/* Copy buffers to device again. */
|
||||||
tbb::parallel_for_each(path_trace_works_, [](unique_ptr<PathTraceWork> &path_trace_work) {
|
tbb::parallel_for_each(path_trace_works_, [](unique_ptr<PathTraceWork> &path_trace_work) {
|
||||||
path_trace_work->copy_render_buffers_to_device();
|
path_trace_work->copy_render_buffers_to_device();
|
||||||
});
|
});
|
||||||
|
@@ -72,7 +72,9 @@ class PathTrace {
|
|||||||
* render result. */
|
* render result. */
|
||||||
bool ready_to_reset();
|
bool ready_to_reset();
|
||||||
|
|
||||||
void reset(const BufferParams &full_params, const BufferParams &big_tile_params);
|
void reset(const BufferParams &full_params,
|
||||||
|
const BufferParams &big_tile_params,
|
||||||
|
bool reset_rendering);
|
||||||
|
|
||||||
void device_free();
|
void device_free();
|
||||||
|
|
||||||
@@ -112,6 +114,9 @@ class PathTrace {
|
|||||||
/* Perform drawing of the current state of the DisplayDriver. */
|
/* Perform drawing of the current state of the DisplayDriver. */
|
||||||
void draw();
|
void draw();
|
||||||
|
|
||||||
|
/* Flush outstanding display commands before ending the render loop. */
|
||||||
|
void flush_display();
|
||||||
|
|
||||||
/* Cancel rendering process as soon as possible, without waiting for full tile to be sampled.
|
/* Cancel rendering process as soon as possible, without waiting for full tile to be sampled.
|
||||||
* Used in cases like reset of render session.
|
* Used in cases like reset of render session.
|
||||||
*
|
*
|
||||||
|
@@ -26,15 +26,20 @@ PathTraceDisplay::PathTraceDisplay(unique_ptr<DisplayDriver> driver) : driver_(m
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
void PathTraceDisplay::reset(const BufferParams &buffer_params)
|
void PathTraceDisplay::reset(const BufferParams &buffer_params, const bool reset_rendering)
|
||||||
{
|
{
|
||||||
thread_scoped_lock lock(mutex_);
|
thread_scoped_lock lock(mutex_);
|
||||||
|
|
||||||
params_.full_offset = make_int2(buffer_params.full_x, buffer_params.full_y);
|
params_.full_offset = make_int2(buffer_params.full_x + buffer_params.window_x,
|
||||||
|
buffer_params.full_y + buffer_params.window_y);
|
||||||
params_.full_size = make_int2(buffer_params.full_width, buffer_params.full_height);
|
params_.full_size = make_int2(buffer_params.full_width, buffer_params.full_height);
|
||||||
params_.size = make_int2(buffer_params.width, buffer_params.height);
|
params_.size = make_int2(buffer_params.window_width, buffer_params.window_height);
|
||||||
|
|
||||||
texture_state_.is_outdated = true;
|
texture_state_.is_outdated = true;
|
||||||
|
|
||||||
|
if (!reset_rendering) {
|
||||||
|
driver_->next_tile_begin();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void PathTraceDisplay::mark_texture_updated()
|
void PathTraceDisplay::mark_texture_updated()
|
||||||
@@ -248,4 +253,9 @@ bool PathTraceDisplay::draw()
|
|||||||
return !is_outdated;
|
return !is_outdated;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void PathTraceDisplay::flush()
|
||||||
|
{
|
||||||
|
driver_->flush();
|
||||||
|
}
|
||||||
|
|
||||||
CCL_NAMESPACE_END
|
CCL_NAMESPACE_END
|
||||||
|
@@ -38,14 +38,17 @@ class BufferParams;
|
|||||||
|
|
||||||
class PathTraceDisplay {
|
class PathTraceDisplay {
|
||||||
public:
|
public:
|
||||||
PathTraceDisplay(unique_ptr<DisplayDriver> driver);
|
explicit PathTraceDisplay(unique_ptr<DisplayDriver> driver);
|
||||||
virtual ~PathTraceDisplay() = default;
|
virtual ~PathTraceDisplay() = default;
|
||||||
|
|
||||||
/* Reset the display for the new state of render session. Is called whenever session is reset,
|
/* Reset the display for the new state of render session. Is called whenever session is reset,
|
||||||
* which happens on changes like viewport navigation or viewport dimension change.
|
* which happens on changes like viewport navigation or viewport dimension change.
|
||||||
*
|
*
|
||||||
* This call will configure parameters for a changed buffer and reset the texture state. */
|
* This call will configure parameters for a changed buffer and reset the texture state.
|
||||||
void reset(const BufferParams &buffer_params);
|
*
|
||||||
|
* When the `reset_rendering` a complete display reset happens. When it is false reset happens
|
||||||
|
* for a new state of the buffer parameters which is assumed to correspond to the next tile. */
|
||||||
|
void reset(const BufferParams &buffer_params, bool reset_rendering);
|
||||||
|
|
||||||
/* --------------------------------------------------------------------
|
/* --------------------------------------------------------------------
|
||||||
* Update procedure.
|
* Update procedure.
|
||||||
@@ -151,6 +154,9 @@ class PathTraceDisplay {
|
|||||||
* Returns true if this call did draw an updated state of the texture. */
|
* Returns true if this call did draw an updated state of the texture. */
|
||||||
bool draw();
|
bool draw();
|
||||||
|
|
||||||
|
/* Flush outstanding display commands before ending the render loop. */
|
||||||
|
void flush();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
/* Display driver implemented by the host application. */
|
/* Display driver implemented by the host application. */
|
||||||
unique_ptr<DisplayDriver> driver_;
|
unique_ptr<DisplayDriver> driver_;
|
||||||
|
@@ -194,10 +194,10 @@ PassAccessor::Destination PathTraceWork::get_display_destination_template(
|
|||||||
PassAccessor::Destination destination(film_->get_display_pass());
|
PassAccessor::Destination destination(film_->get_display_pass());
|
||||||
|
|
||||||
const int2 display_texture_size = display->get_texture_size();
|
const int2 display_texture_size = display->get_texture_size();
|
||||||
const int texture_x = effective_buffer_params_.full_x - effective_full_params_.full_x +
|
const int texture_x = effective_buffer_params_.full_x - effective_big_tile_params_.full_x +
|
||||||
effective_buffer_params_.window_x;
|
effective_buffer_params_.window_x - effective_big_tile_params_.window_x;
|
||||||
const int texture_y = effective_buffer_params_.full_y - effective_full_params_.full_y +
|
const int texture_y = effective_buffer_params_.full_y - effective_big_tile_params_.full_y +
|
||||||
effective_buffer_params_.window_y;
|
effective_buffer_params_.window_y - effective_big_tile_params_.window_y;
|
||||||
|
|
||||||
destination.offset = texture_y * display_texture_size.x + texture_x;
|
destination.offset = texture_y * display_texture_size.x + texture_x;
|
||||||
destination.stride = display_texture_size.x;
|
destination.stride = display_texture_size.x;
|
||||||
|
@@ -875,8 +875,10 @@ void PathTraceWorkGPU::copy_to_display_naive(PathTraceDisplay *display,
|
|||||||
const int final_width = buffers_->params.window_width;
|
const int final_width = buffers_->params.window_width;
|
||||||
const int final_height = buffers_->params.window_height;
|
const int final_height = buffers_->params.window_height;
|
||||||
|
|
||||||
const int texture_x = full_x - effective_full_params_.full_x + effective_buffer_params_.window_x;
|
const int texture_x = full_x - effective_big_tile_params_.full_x +
|
||||||
const int texture_y = full_y - effective_full_params_.full_y + effective_buffer_params_.window_y;
|
effective_buffer_params_.window_x - effective_big_tile_params_.window_x;
|
||||||
|
const int texture_y = full_y - effective_big_tile_params_.full_y +
|
||||||
|
effective_buffer_params_.window_y - effective_big_tile_params_.window_y;
|
||||||
|
|
||||||
/* Re-allocate display memory if needed, and make sure the device pointer is allocated.
|
/* Re-allocate display memory if needed, and make sure the device pointer is allocated.
|
||||||
*
|
*
|
||||||
|
@@ -406,9 +406,6 @@ bool RenderScheduler::set_postprocess_render_work(RenderWork *render_work)
|
|||||||
any_scheduled = true;
|
any_scheduled = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Force update. */
|
|
||||||
any_scheduled = true;
|
|
||||||
|
|
||||||
if (any_scheduled) {
|
if (any_scheduled) {
|
||||||
render_work->display.update = true;
|
render_work->display.update = true;
|
||||||
}
|
}
|
||||||
|
@@ -283,7 +283,7 @@ class RenderScheduler {
|
|||||||
/* Check whether timing report about the given work need to reset accumulated average time. */
|
/* Check whether timing report about the given work need to reset accumulated average time. */
|
||||||
bool work_report_reset_average(const RenderWork &render_work);
|
bool work_report_reset_average(const RenderWork &render_work);
|
||||||
|
|
||||||
/* CHeck whether render time limit has been reached (or exceeded), and if so store related
|
/* Check whether render time limit has been reached (or exceeded), and if so store related
|
||||||
* information in the state so that rendering is considered finished, and is possible to report
|
* information in the state so that rendering is considered finished, and is possible to report
|
||||||
* average render time information. */
|
* average render time information. */
|
||||||
void check_time_limit_reached();
|
void check_time_limit_reached();
|
||||||
|
@@ -173,15 +173,16 @@ ccl_device_intersect bool scene_intersect(KernelGlobals kg,
|
|||||||
uint p3 = 0;
|
uint p3 = 0;
|
||||||
uint p4 = visibility;
|
uint p4 = visibility;
|
||||||
uint p5 = PRIMITIVE_NONE;
|
uint p5 = PRIMITIVE_NONE;
|
||||||
|
uint p6 = ((uint64_t)ray) & 0xFFFFFFFF;
|
||||||
|
uint p7 = (((uint64_t)ray) >> 32) & 0xFFFFFFFF;
|
||||||
|
|
||||||
uint ray_mask = visibility & 0xFF;
|
uint ray_mask = visibility & 0xFF;
|
||||||
uint ray_flags = OPTIX_RAY_FLAG_NONE;
|
uint ray_flags = OPTIX_RAY_FLAG_ENFORCE_ANYHIT;
|
||||||
if (0 == ray_mask && (visibility & ~0xFF) != 0) {
|
if (0 == ray_mask && (visibility & ~0xFF) != 0) {
|
||||||
ray_mask = 0xFF;
|
ray_mask = 0xFF;
|
||||||
ray_flags = OPTIX_RAY_FLAG_ENFORCE_ANYHIT;
|
|
||||||
}
|
}
|
||||||
else if (visibility & PATH_RAY_SHADOW_OPAQUE) {
|
else if (visibility & PATH_RAY_SHADOW_OPAQUE) {
|
||||||
ray_flags = OPTIX_RAY_FLAG_TERMINATE_ON_FIRST_HIT;
|
ray_flags |= OPTIX_RAY_FLAG_TERMINATE_ON_FIRST_HIT;
|
||||||
}
|
}
|
||||||
|
|
||||||
optixTrace(scene_intersect_valid(ray) ? kernel_data.bvh.scene : 0,
|
optixTrace(scene_intersect_valid(ray) ? kernel_data.bvh.scene : 0,
|
||||||
@@ -200,7 +201,9 @@ ccl_device_intersect bool scene_intersect(KernelGlobals kg,
|
|||||||
p2,
|
p2,
|
||||||
p3,
|
p3,
|
||||||
p4,
|
p4,
|
||||||
p5);
|
p5,
|
||||||
|
p6,
|
||||||
|
p7);
|
||||||
|
|
||||||
isect->t = __uint_as_float(p0);
|
isect->t = __uint_as_float(p0);
|
||||||
isect->u = __uint_as_float(p1);
|
isect->u = __uint_as_float(p1);
|
||||||
@@ -242,6 +245,7 @@ ccl_device_intersect bool scene_intersect(KernelGlobals kg,
|
|||||||
}
|
}
|
||||||
|
|
||||||
MetalRTIntersectionPayload payload;
|
MetalRTIntersectionPayload payload;
|
||||||
|
payload.self = ray->self;
|
||||||
payload.u = 0.0f;
|
payload.u = 0.0f;
|
||||||
payload.v = 0.0f;
|
payload.v = 0.0f;
|
||||||
payload.visibility = visibility;
|
payload.visibility = visibility;
|
||||||
@@ -309,6 +313,7 @@ ccl_device_intersect bool scene_intersect(KernelGlobals kg,
|
|||||||
CCLIntersectContext ctx(kg, CCLIntersectContext::RAY_REGULAR);
|
CCLIntersectContext ctx(kg, CCLIntersectContext::RAY_REGULAR);
|
||||||
IntersectContext rtc_ctx(&ctx);
|
IntersectContext rtc_ctx(&ctx);
|
||||||
RTCRayHit ray_hit;
|
RTCRayHit ray_hit;
|
||||||
|
ctx.ray = ray;
|
||||||
kernel_embree_setup_rayhit(*ray, ray_hit, visibility);
|
kernel_embree_setup_rayhit(*ray, ray_hit, visibility);
|
||||||
rtcIntersect1(kernel_data.bvh.scene, &rtc_ctx.context, &ray_hit);
|
rtcIntersect1(kernel_data.bvh.scene, &rtc_ctx.context, &ray_hit);
|
||||||
if (ray_hit.hit.geomID != RTC_INVALID_GEOMETRY_ID &&
|
if (ray_hit.hit.geomID != RTC_INVALID_GEOMETRY_ID &&
|
||||||
@@ -356,6 +361,9 @@ ccl_device_intersect bool scene_intersect_local(KernelGlobals kg,
|
|||||||
uint p2 = pointer_pack_to_uint_0(local_isect);
|
uint p2 = pointer_pack_to_uint_0(local_isect);
|
||||||
uint p3 = pointer_pack_to_uint_1(local_isect);
|
uint p3 = pointer_pack_to_uint_1(local_isect);
|
||||||
uint p4 = local_object;
|
uint p4 = local_object;
|
||||||
|
uint p6 = ((uint64_t)ray) & 0xFFFFFFFF;
|
||||||
|
uint p7 = (((uint64_t)ray) >> 32) & 0xFFFFFFFF;
|
||||||
|
|
||||||
/* Is set to zero on miss or if ray is aborted, so can be used as return value. */
|
/* Is set to zero on miss or if ray is aborted, so can be used as return value. */
|
||||||
uint p5 = max_hits;
|
uint p5 = max_hits;
|
||||||
|
|
||||||
@@ -379,7 +387,9 @@ ccl_device_intersect bool scene_intersect_local(KernelGlobals kg,
|
|||||||
p2,
|
p2,
|
||||||
p3,
|
p3,
|
||||||
p4,
|
p4,
|
||||||
p5);
|
p5,
|
||||||
|
p6,
|
||||||
|
p7);
|
||||||
|
|
||||||
return p5;
|
return p5;
|
||||||
# elif defined(__METALRT__)
|
# elif defined(__METALRT__)
|
||||||
@@ -417,6 +427,7 @@ ccl_device_intersect bool scene_intersect_local(KernelGlobals kg,
|
|||||||
}
|
}
|
||||||
|
|
||||||
MetalRTIntersectionLocalPayload payload;
|
MetalRTIntersectionLocalPayload payload;
|
||||||
|
payload.self = ray->self;
|
||||||
payload.local_object = local_object;
|
payload.local_object = local_object;
|
||||||
payload.max_hits = max_hits;
|
payload.max_hits = max_hits;
|
||||||
payload.local_isect.num_hits = 0;
|
payload.local_isect.num_hits = 0;
|
||||||
@@ -460,6 +471,7 @@ ccl_device_intersect bool scene_intersect_local(KernelGlobals kg,
|
|||||||
kg, has_bvh ? CCLIntersectContext::RAY_SSS : CCLIntersectContext::RAY_LOCAL);
|
kg, has_bvh ? CCLIntersectContext::RAY_SSS : CCLIntersectContext::RAY_LOCAL);
|
||||||
ctx.lcg_state = lcg_state;
|
ctx.lcg_state = lcg_state;
|
||||||
ctx.max_hits = max_hits;
|
ctx.max_hits = max_hits;
|
||||||
|
ctx.ray = ray;
|
||||||
ctx.local_isect = local_isect;
|
ctx.local_isect = local_isect;
|
||||||
if (local_isect) {
|
if (local_isect) {
|
||||||
local_isect->num_hits = 0;
|
local_isect->num_hits = 0;
|
||||||
@@ -532,6 +544,8 @@ ccl_device_intersect bool scene_intersect_shadow_all(KernelGlobals kg,
|
|||||||
uint p3 = max_hits;
|
uint p3 = max_hits;
|
||||||
uint p4 = visibility;
|
uint p4 = visibility;
|
||||||
uint p5 = false;
|
uint p5 = false;
|
||||||
|
uint p6 = ((uint64_t)ray) & 0xFFFFFFFF;
|
||||||
|
uint p7 = (((uint64_t)ray) >> 32) & 0xFFFFFFFF;
|
||||||
|
|
||||||
uint ray_mask = visibility & 0xFF;
|
uint ray_mask = visibility & 0xFF;
|
||||||
if (0 == ray_mask && (visibility & ~0xFF) != 0) {
|
if (0 == ray_mask && (visibility & ~0xFF) != 0) {
|
||||||
@@ -555,7 +569,9 @@ ccl_device_intersect bool scene_intersect_shadow_all(KernelGlobals kg,
|
|||||||
p2,
|
p2,
|
||||||
p3,
|
p3,
|
||||||
p4,
|
p4,
|
||||||
p5);
|
p5,
|
||||||
|
p6,
|
||||||
|
p7);
|
||||||
|
|
||||||
*num_recorded_hits = uint16_unpack_from_uint_0(p2);
|
*num_recorded_hits = uint16_unpack_from_uint_0(p2);
|
||||||
*throughput = __uint_as_float(p1);
|
*throughput = __uint_as_float(p1);
|
||||||
@@ -588,6 +604,7 @@ ccl_device_intersect bool scene_intersect_shadow_all(KernelGlobals kg,
|
|||||||
}
|
}
|
||||||
|
|
||||||
MetalRTIntersectionShadowPayload payload;
|
MetalRTIntersectionShadowPayload payload;
|
||||||
|
payload.self = ray->self;
|
||||||
payload.visibility = visibility;
|
payload.visibility = visibility;
|
||||||
payload.max_hits = max_hits;
|
payload.max_hits = max_hits;
|
||||||
payload.num_hits = 0;
|
payload.num_hits = 0;
|
||||||
@@ -634,6 +651,7 @@ ccl_device_intersect bool scene_intersect_shadow_all(KernelGlobals kg,
|
|||||||
Intersection *isect_array = (Intersection *)state->shadow_isect;
|
Intersection *isect_array = (Intersection *)state->shadow_isect;
|
||||||
ctx.isect_s = isect_array;
|
ctx.isect_s = isect_array;
|
||||||
ctx.max_hits = max_hits;
|
ctx.max_hits = max_hits;
|
||||||
|
ctx.ray = ray;
|
||||||
IntersectContext rtc_ctx(&ctx);
|
IntersectContext rtc_ctx(&ctx);
|
||||||
RTCRay rtc_ray;
|
RTCRay rtc_ray;
|
||||||
kernel_embree_setup_ray(*ray, rtc_ray, visibility);
|
kernel_embree_setup_ray(*ray, rtc_ray, visibility);
|
||||||
@@ -685,6 +703,8 @@ ccl_device_intersect bool scene_intersect_volume(KernelGlobals kg,
|
|||||||
uint p3 = 0;
|
uint p3 = 0;
|
||||||
uint p4 = visibility;
|
uint p4 = visibility;
|
||||||
uint p5 = PRIMITIVE_NONE;
|
uint p5 = PRIMITIVE_NONE;
|
||||||
|
uint p6 = ((uint64_t)ray) & 0xFFFFFFFF;
|
||||||
|
uint p7 = (((uint64_t)ray) >> 32) & 0xFFFFFFFF;
|
||||||
|
|
||||||
uint ray_mask = visibility & 0xFF;
|
uint ray_mask = visibility & 0xFF;
|
||||||
if (0 == ray_mask && (visibility & ~0xFF) != 0) {
|
if (0 == ray_mask && (visibility & ~0xFF) != 0) {
|
||||||
@@ -708,7 +728,9 @@ ccl_device_intersect bool scene_intersect_volume(KernelGlobals kg,
|
|||||||
p2,
|
p2,
|
||||||
p3,
|
p3,
|
||||||
p4,
|
p4,
|
||||||
p5);
|
p5,
|
||||||
|
p6,
|
||||||
|
p7);
|
||||||
|
|
||||||
isect->t = __uint_as_float(p0);
|
isect->t = __uint_as_float(p0);
|
||||||
isect->u = __uint_as_float(p1);
|
isect->u = __uint_as_float(p1);
|
||||||
@@ -744,6 +766,7 @@ ccl_device_intersect bool scene_intersect_volume(KernelGlobals kg,
|
|||||||
}
|
}
|
||||||
|
|
||||||
MetalRTIntersectionPayload payload;
|
MetalRTIntersectionPayload payload;
|
||||||
|
payload.self = ray->self;
|
||||||
payload.visibility = visibility;
|
payload.visibility = visibility;
|
||||||
|
|
||||||
typename metalrt_intersector_type::result_type intersection;
|
typename metalrt_intersector_type::result_type intersection;
|
||||||
@@ -820,6 +843,7 @@ ccl_device_intersect uint scene_intersect_volume_all(KernelGlobals kg,
|
|||||||
ctx.isect_s = isect;
|
ctx.isect_s = isect;
|
||||||
ctx.max_hits = max_hits;
|
ctx.max_hits = max_hits;
|
||||||
ctx.num_hits = 0;
|
ctx.num_hits = 0;
|
||||||
|
ctx.ray = ray;
|
||||||
IntersectContext rtc_ctx(&ctx);
|
IntersectContext rtc_ctx(&ctx);
|
||||||
RTCRay rtc_ray;
|
RTCRay rtc_ray;
|
||||||
kernel_embree_setup_ray(*ray, rtc_ray, visibility);
|
kernel_embree_setup_ray(*ray, rtc_ray, visibility);
|
||||||
|
@@ -22,6 +22,8 @@
|
|||||||
#include "kernel/device/cpu/compat.h"
|
#include "kernel/device/cpu/compat.h"
|
||||||
#include "kernel/device/cpu/globals.h"
|
#include "kernel/device/cpu/globals.h"
|
||||||
|
|
||||||
|
#include "kernel/bvh/util.h"
|
||||||
|
|
||||||
#include "util/vector.h"
|
#include "util/vector.h"
|
||||||
|
|
||||||
CCL_NAMESPACE_BEGIN
|
CCL_NAMESPACE_BEGIN
|
||||||
@@ -38,6 +40,9 @@ struct CCLIntersectContext {
|
|||||||
KernelGlobals kg;
|
KernelGlobals kg;
|
||||||
RayType type;
|
RayType type;
|
||||||
|
|
||||||
|
/* For avoiding self intersections */
|
||||||
|
const Ray *ray;
|
||||||
|
|
||||||
/* for shadow rays */
|
/* for shadow rays */
|
||||||
Intersection *isect_s;
|
Intersection *isect_s;
|
||||||
uint max_hits;
|
uint max_hits;
|
||||||
@@ -56,6 +61,7 @@ struct CCLIntersectContext {
|
|||||||
{
|
{
|
||||||
kg = kg_;
|
kg = kg_;
|
||||||
type = type_;
|
type = type_;
|
||||||
|
ray = NULL;
|
||||||
max_hits = 1;
|
max_hits = 1;
|
||||||
num_hits = 0;
|
num_hits = 0;
|
||||||
num_recorded_hits = 0;
|
num_recorded_hits = 0;
|
||||||
@@ -102,7 +108,34 @@ ccl_device_inline void kernel_embree_setup_rayhit(const Ray &ray,
|
|||||||
{
|
{
|
||||||
kernel_embree_setup_ray(ray, rayhit.ray, visibility);
|
kernel_embree_setup_ray(ray, rayhit.ray, visibility);
|
||||||
rayhit.hit.geomID = RTC_INVALID_GEOMETRY_ID;
|
rayhit.hit.geomID = RTC_INVALID_GEOMETRY_ID;
|
||||||
rayhit.hit.primID = RTC_INVALID_GEOMETRY_ID;
|
rayhit.hit.instID[0] = RTC_INVALID_GEOMETRY_ID;
|
||||||
|
}
|
||||||
|
|
||||||
|
ccl_device_inline bool kernel_embree_is_self_intersection(const KernelGlobals kg,
|
||||||
|
const RTCHit *hit,
|
||||||
|
const Ray *ray)
|
||||||
|
{
|
||||||
|
bool status = false;
|
||||||
|
if (hit->instID[0] != RTC_INVALID_GEOMETRY_ID) {
|
||||||
|
const int oID = hit->instID[0] / 2;
|
||||||
|
if ((ray->self.object == oID) || (ray->self.light_object == oID)) {
|
||||||
|
RTCScene inst_scene = (RTCScene)rtcGetGeometryUserData(
|
||||||
|
rtcGetGeometry(kernel_data.bvh.scene, hit->instID[0]));
|
||||||
|
const int pID = hit->primID +
|
||||||
|
(intptr_t)rtcGetGeometryUserData(rtcGetGeometry(inst_scene, hit->geomID));
|
||||||
|
status = intersection_skip_self_shadow(ray->self, oID, pID);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
const int oID = hit->geomID / 2;
|
||||||
|
if ((ray->self.object == oID) || (ray->self.light_object == oID)) {
|
||||||
|
const int pID = hit->primID + (intptr_t)rtcGetGeometryUserData(
|
||||||
|
rtcGetGeometry(kernel_data.bvh.scene, hit->geomID));
|
||||||
|
status = intersection_skip_self_shadow(ray->self, oID, pID);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return status;
|
||||||
}
|
}
|
||||||
|
|
||||||
ccl_device_inline void kernel_embree_convert_hit(KernelGlobals kg,
|
ccl_device_inline void kernel_embree_convert_hit(KernelGlobals kg,
|
||||||
|
@@ -148,12 +148,27 @@ ccl_device_inline
|
|||||||
/* intersect ray against primitive */
|
/* intersect ray against primitive */
|
||||||
for (; prim_addr < prim_addr2; prim_addr++) {
|
for (; prim_addr < prim_addr2; prim_addr++) {
|
||||||
kernel_assert(kernel_tex_fetch(__prim_type, prim_addr) == type);
|
kernel_assert(kernel_tex_fetch(__prim_type, prim_addr) == type);
|
||||||
|
|
||||||
|
/* Only intersect with matching object, for instanced objects we
|
||||||
|
* already know we are only intersecting the right object. */
|
||||||
|
if (object == OBJECT_NONE) {
|
||||||
|
if (kernel_tex_fetch(__prim_object, prim_addr) != local_object) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Skip self intersection. */
|
||||||
|
const int prim = kernel_tex_fetch(__prim_index, prim_addr);
|
||||||
|
if (intersection_skip_self_local(ray->self, prim)) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
if (triangle_intersect_local(kg,
|
if (triangle_intersect_local(kg,
|
||||||
local_isect,
|
local_isect,
|
||||||
P,
|
P,
|
||||||
dir,
|
dir,
|
||||||
object,
|
|
||||||
local_object,
|
local_object,
|
||||||
|
prim,
|
||||||
prim_addr,
|
prim_addr,
|
||||||
isect_t,
|
isect_t,
|
||||||
lcg_state,
|
lcg_state,
|
||||||
@@ -168,13 +183,28 @@ ccl_device_inline
|
|||||||
/* intersect ray against primitive */
|
/* intersect ray against primitive */
|
||||||
for (; prim_addr < prim_addr2; prim_addr++) {
|
for (; prim_addr < prim_addr2; prim_addr++) {
|
||||||
kernel_assert(kernel_tex_fetch(__prim_type, prim_addr) == type);
|
kernel_assert(kernel_tex_fetch(__prim_type, prim_addr) == type);
|
||||||
|
|
||||||
|
/* Only intersect with matching object, for instanced objects we
|
||||||
|
* already know we are only intersecting the right object. */
|
||||||
|
if (object == OBJECT_NONE) {
|
||||||
|
if (kernel_tex_fetch(__prim_object, prim_addr) != local_object) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Skip self intersection. */
|
||||||
|
const int prim = kernel_tex_fetch(__prim_index, prim_addr);
|
||||||
|
if (intersection_skip_self_local(ray->self, prim)) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
if (motion_triangle_intersect_local(kg,
|
if (motion_triangle_intersect_local(kg,
|
||||||
local_isect,
|
local_isect,
|
||||||
P,
|
P,
|
||||||
dir,
|
dir,
|
||||||
ray->time,
|
ray->time,
|
||||||
object,
|
|
||||||
local_object,
|
local_object,
|
||||||
|
prim,
|
||||||
prim_addr,
|
prim_addr,
|
||||||
isect_t,
|
isect_t,
|
||||||
lcg_state,
|
lcg_state,
|
||||||
|
@@ -15,6 +15,7 @@
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
struct MetalRTIntersectionPayload {
|
struct MetalRTIntersectionPayload {
|
||||||
|
RaySelfPrimitives self;
|
||||||
uint visibility;
|
uint visibility;
|
||||||
float u, v;
|
float u, v;
|
||||||
int prim;
|
int prim;
|
||||||
@@ -25,6 +26,7 @@ struct MetalRTIntersectionPayload {
|
|||||||
};
|
};
|
||||||
|
|
||||||
struct MetalRTIntersectionLocalPayload {
|
struct MetalRTIntersectionLocalPayload {
|
||||||
|
RaySelfPrimitives self;
|
||||||
uint local_object;
|
uint local_object;
|
||||||
uint lcg_state;
|
uint lcg_state;
|
||||||
short max_hits;
|
short max_hits;
|
||||||
@@ -34,6 +36,7 @@ struct MetalRTIntersectionLocalPayload {
|
|||||||
};
|
};
|
||||||
|
|
||||||
struct MetalRTIntersectionShadowPayload {
|
struct MetalRTIntersectionShadowPayload {
|
||||||
|
RaySelfPrimitives self;
|
||||||
uint visibility;
|
uint visibility;
|
||||||
#if defined(__METALRT_MOTION__)
|
#if defined(__METALRT_MOTION__)
|
||||||
float time;
|
float time;
|
||||||
|
@@ -146,7 +146,7 @@ ccl_device_inline
|
|||||||
--stack_ptr;
|
--stack_ptr;
|
||||||
|
|
||||||
/* primitive intersection */
|
/* primitive intersection */
|
||||||
while (prim_addr < prim_addr2) {
|
for (; prim_addr < prim_addr2; prim_addr++) {
|
||||||
kernel_assert((kernel_tex_fetch(__prim_type, prim_addr) & PRIMITIVE_ALL) ==
|
kernel_assert((kernel_tex_fetch(__prim_type, prim_addr) & PRIMITIVE_ALL) ==
|
||||||
(type & PRIMITIVE_ALL));
|
(type & PRIMITIVE_ALL));
|
||||||
bool hit;
|
bool hit;
|
||||||
@@ -156,16 +156,32 @@ ccl_device_inline
|
|||||||
* might give a few % performance improvement */
|
* might give a few % performance improvement */
|
||||||
Intersection isect ccl_optional_struct_init;
|
Intersection isect ccl_optional_struct_init;
|
||||||
|
|
||||||
|
const int prim_object = (object == OBJECT_NONE) ?
|
||||||
|
kernel_tex_fetch(__prim_object, prim_addr) :
|
||||||
|
object;
|
||||||
|
const int prim = kernel_tex_fetch(__prim_index, prim_addr);
|
||||||
|
if (intersection_skip_self_shadow(ray->self, prim_object, prim)) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
switch (type & PRIMITIVE_ALL) {
|
switch (type & PRIMITIVE_ALL) {
|
||||||
case PRIMITIVE_TRIANGLE: {
|
case PRIMITIVE_TRIANGLE: {
|
||||||
hit = triangle_intersect(
|
hit = triangle_intersect(
|
||||||
kg, &isect, P, dir, t_max_current, visibility, object, prim_addr);
|
kg, &isect, P, dir, t_max_current, visibility, prim_object, prim, prim_addr);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
#if BVH_FEATURE(BVH_MOTION)
|
#if BVH_FEATURE(BVH_MOTION)
|
||||||
case PRIMITIVE_MOTION_TRIANGLE: {
|
case PRIMITIVE_MOTION_TRIANGLE: {
|
||||||
hit = motion_triangle_intersect(
|
hit = motion_triangle_intersect(kg,
|
||||||
kg, &isect, P, dir, t_max_current, ray->time, visibility, object, prim_addr);
|
&isect,
|
||||||
|
P,
|
||||||
|
dir,
|
||||||
|
t_max_current,
|
||||||
|
ray->time,
|
||||||
|
visibility,
|
||||||
|
prim_object,
|
||||||
|
prim,
|
||||||
|
prim_addr);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
@@ -182,20 +198,9 @@ ccl_device_inline
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const int curve_object = (object == OBJECT_NONE) ?
|
|
||||||
kernel_tex_fetch(__prim_object, prim_addr) :
|
|
||||||
object;
|
|
||||||
const int curve_type = kernel_tex_fetch(__prim_type, prim_addr);
|
const int curve_type = kernel_tex_fetch(__prim_type, prim_addr);
|
||||||
const int curve_prim = kernel_tex_fetch(__prim_index, prim_addr);
|
hit = curve_intersect(
|
||||||
hit = curve_intersect(kg,
|
kg, &isect, P, dir, t_max_current, prim_object, prim, ray->time, curve_type);
|
||||||
&isect,
|
|
||||||
P,
|
|
||||||
dir,
|
|
||||||
t_max_current,
|
|
||||||
curve_object,
|
|
||||||
curve_prim,
|
|
||||||
ray->time,
|
|
||||||
curve_type);
|
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -211,20 +216,9 @@ ccl_device_inline
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const int point_object = (object == OBJECT_NONE) ?
|
|
||||||
kernel_tex_fetch(__prim_object, prim_addr) :
|
|
||||||
object;
|
|
||||||
const int point_prim = kernel_tex_fetch(__prim_index, prim_addr);
|
|
||||||
const int point_type = kernel_tex_fetch(__prim_type, prim_addr);
|
const int point_type = kernel_tex_fetch(__prim_type, prim_addr);
|
||||||
hit = point_intersect(kg,
|
hit = point_intersect(
|
||||||
&isect,
|
kg, &isect, P, dir, t_max_current, prim_object, prim, ray->time, point_type);
|
||||||
P,
|
|
||||||
dir,
|
|
||||||
t_max_current,
|
|
||||||
point_object,
|
|
||||||
point_prim,
|
|
||||||
ray->time,
|
|
||||||
point_type);
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
#endif /* BVH_FEATURE(BVH_POINTCLOUD) */
|
#endif /* BVH_FEATURE(BVH_POINTCLOUD) */
|
||||||
@@ -301,8 +295,6 @@ ccl_device_inline
|
|||||||
integrator_state_write_shadow_isect(state, &isect, record_index);
|
integrator_state_write_shadow_isect(state, &isect, record_index);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
prim_addr++;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
|
@@ -133,30 +133,43 @@ ccl_device_noinline bool BVH_FUNCTION_FULL_NAME(BVH)(KernelGlobals kg,
|
|||||||
--stack_ptr;
|
--stack_ptr;
|
||||||
|
|
||||||
/* primitive intersection */
|
/* primitive intersection */
|
||||||
switch (type & PRIMITIVE_ALL) {
|
|
||||||
case PRIMITIVE_TRIANGLE: {
|
|
||||||
for (; prim_addr < prim_addr2; prim_addr++) {
|
for (; prim_addr < prim_addr2; prim_addr++) {
|
||||||
kernel_assert(kernel_tex_fetch(__prim_type, prim_addr) == type);
|
kernel_assert(kernel_tex_fetch(__prim_type, prim_addr) == type);
|
||||||
|
|
||||||
|
const int prim_object = (object == OBJECT_NONE) ?
|
||||||
|
kernel_tex_fetch(__prim_object, prim_addr) :
|
||||||
|
object;
|
||||||
|
const int prim = kernel_tex_fetch(__prim_index, prim_addr);
|
||||||
|
if (intersection_skip_self_shadow(ray->self, prim_object, prim)) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
switch (type & PRIMITIVE_ALL) {
|
||||||
|
case PRIMITIVE_TRIANGLE: {
|
||||||
if (triangle_intersect(
|
if (triangle_intersect(
|
||||||
kg, isect, P, dir, isect->t, visibility, object, prim_addr)) {
|
kg, isect, P, dir, isect->t, visibility, prim_object, prim, prim_addr)) {
|
||||||
/* shadow ray early termination */
|
/* shadow ray early termination */
|
||||||
if (visibility & PATH_RAY_SHADOW_OPAQUE)
|
if (visibility & PATH_RAY_SHADOW_OPAQUE)
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
#if BVH_FEATURE(BVH_MOTION)
|
#if BVH_FEATURE(BVH_MOTION)
|
||||||
case PRIMITIVE_MOTION_TRIANGLE: {
|
case PRIMITIVE_MOTION_TRIANGLE: {
|
||||||
for (; prim_addr < prim_addr2; prim_addr++) {
|
if (motion_triangle_intersect(kg,
|
||||||
kernel_assert(kernel_tex_fetch(__prim_type, prim_addr) == type);
|
isect,
|
||||||
if (motion_triangle_intersect(
|
P,
|
||||||
kg, isect, P, dir, isect->t, ray->time, visibility, object, prim_addr)) {
|
dir,
|
||||||
|
isect->t,
|
||||||
|
ray->time,
|
||||||
|
visibility,
|
||||||
|
prim_object,
|
||||||
|
prim,
|
||||||
|
prim_addr)) {
|
||||||
/* shadow ray early termination */
|
/* shadow ray early termination */
|
||||||
if (visibility & PATH_RAY_SHADOW_OPAQUE)
|
if (visibility & PATH_RAY_SHADOW_OPAQUE)
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
#endif /* BVH_FEATURE(BVH_MOTION) */
|
#endif /* BVH_FEATURE(BVH_MOTION) */
|
||||||
@@ -165,59 +178,48 @@ ccl_device_noinline bool BVH_FUNCTION_FULL_NAME(BVH)(KernelGlobals kg,
|
|||||||
case PRIMITIVE_MOTION_CURVE_THICK:
|
case PRIMITIVE_MOTION_CURVE_THICK:
|
||||||
case PRIMITIVE_CURVE_RIBBON:
|
case PRIMITIVE_CURVE_RIBBON:
|
||||||
case PRIMITIVE_MOTION_CURVE_RIBBON: {
|
case PRIMITIVE_MOTION_CURVE_RIBBON: {
|
||||||
for (; prim_addr < prim_addr2; prim_addr++) {
|
|
||||||
if ((type & PRIMITIVE_MOTION) && kernel_data.bvh.use_bvh_steps) {
|
if ((type & PRIMITIVE_MOTION) && kernel_data.bvh.use_bvh_steps) {
|
||||||
const float2 prim_time = kernel_tex_fetch(__prim_time, prim_addr);
|
const float2 prim_time = kernel_tex_fetch(__prim_time, prim_addr);
|
||||||
if (ray->time < prim_time.x || ray->time > prim_time.y) {
|
if (ray->time < prim_time.x || ray->time > prim_time.y) {
|
||||||
continue;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const int curve_object = (object == OBJECT_NONE) ?
|
|
||||||
kernel_tex_fetch(__prim_object, prim_addr) :
|
|
||||||
object;
|
|
||||||
const int curve_prim = kernel_tex_fetch(__prim_index, prim_addr);
|
|
||||||
const int curve_type = kernel_tex_fetch(__prim_type, prim_addr);
|
const int curve_type = kernel_tex_fetch(__prim_type, prim_addr);
|
||||||
const bool hit = curve_intersect(
|
const bool hit = curve_intersect(
|
||||||
kg, isect, P, dir, isect->t, curve_object, curve_prim, ray->time, curve_type);
|
kg, isect, P, dir, isect->t, prim_object, prim, ray->time, curve_type);
|
||||||
if (hit) {
|
if (hit) {
|
||||||
/* shadow ray early termination */
|
/* shadow ray early termination */
|
||||||
if (visibility & PATH_RAY_SHADOW_OPAQUE)
|
if (visibility & PATH_RAY_SHADOW_OPAQUE)
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
#endif /* BVH_FEATURE(BVH_HAIR) */
|
#endif /* BVH_FEATURE(BVH_HAIR) */
|
||||||
#if BVH_FEATURE(BVH_POINTCLOUD)
|
#if BVH_FEATURE(BVH_POINTCLOUD)
|
||||||
case PRIMITIVE_POINT:
|
case PRIMITIVE_POINT:
|
||||||
case PRIMITIVE_MOTION_POINT: {
|
case PRIMITIVE_MOTION_POINT: {
|
||||||
for (; prim_addr < prim_addr2; prim_addr++) {
|
|
||||||
if ((type & PRIMITIVE_MOTION) && kernel_data.bvh.use_bvh_steps) {
|
if ((type & PRIMITIVE_MOTION) && kernel_data.bvh.use_bvh_steps) {
|
||||||
const float2 prim_time = kernel_tex_fetch(__prim_time, prim_addr);
|
const float2 prim_time = kernel_tex_fetch(__prim_time, prim_addr);
|
||||||
if (ray->time < prim_time.x || ray->time > prim_time.y) {
|
if (ray->time < prim_time.x || ray->time > prim_time.y) {
|
||||||
continue;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const int point_object = (object == OBJECT_NONE) ?
|
|
||||||
kernel_tex_fetch(__prim_object, prim_addr) :
|
|
||||||
object;
|
|
||||||
const int point_prim = kernel_tex_fetch(__prim_index, prim_addr);
|
|
||||||
const int point_type = kernel_tex_fetch(__prim_type, prim_addr);
|
const int point_type = kernel_tex_fetch(__prim_type, prim_addr);
|
||||||
const bool hit = point_intersect(
|
const bool hit = point_intersect(
|
||||||
kg, isect, P, dir, isect->t, point_object, point_prim, ray->time, point_type);
|
kg, isect, P, dir, isect->t, prim_object, prim, ray->time, point_type);
|
||||||
if (hit) {
|
if (hit) {
|
||||||
/* shadow ray early termination */
|
/* shadow ray early termination */
|
||||||
if (visibility & PATH_RAY_SHADOW_OPAQUE)
|
if (visibility & PATH_RAY_SHADOW_OPAQUE)
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
#endif /* BVH_FEATURE(BVH_POINTCLOUD) */
|
#endif /* BVH_FEATURE(BVH_POINTCLOUD) */
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
else {
|
else {
|
||||||
/* instance push */
|
/* instance push */
|
||||||
object = kernel_tex_fetch(__prim_object, -prim_addr - 1);
|
object = kernel_tex_fetch(__prim_object, -prim_addr - 1);
|
||||||
|
@@ -21,54 +21,22 @@ CCL_NAMESPACE_BEGIN
|
|||||||
/* Ray offset to avoid self intersection.
|
/* Ray offset to avoid self intersection.
|
||||||
*
|
*
|
||||||
* This function should be used to compute a modified ray start position for
|
* This function should be used to compute a modified ray start position for
|
||||||
* rays leaving from a surface. */
|
* rays leaving from a surface. This is from "A Fast and Robust Method for Avoiding
|
||||||
|
* Self-Intersection" see https://research.nvidia.com/publication/2019-03_A-Fast-and
|
||||||
|
*/
|
||||||
ccl_device_inline float3 ray_offset(float3 P, float3 Ng)
|
ccl_device_inline float3 ray_offset(float3 P, float3 Ng)
|
||||||
{
|
{
|
||||||
#ifdef __INTERSECTION_REFINE__
|
const float int_scale = 256.0f;
|
||||||
const float epsilon_f = 1e-5f;
|
int3 of_i = make_int3((int)(int_scale * Ng.x), (int)(int_scale * Ng.y), (int)(int_scale * Ng.z));
|
||||||
/* ideally this should match epsilon_f, but instancing and motion blur
|
|
||||||
* precision makes it problematic */
|
|
||||||
const float epsilon_test = 1.0f;
|
|
||||||
const int epsilon_i = 32;
|
|
||||||
|
|
||||||
float3 res;
|
float3 p_i = make_float3(__int_as_float(__float_as_int(P.x) + ((P.x < 0) ? -of_i.x : of_i.x)),
|
||||||
|
__int_as_float(__float_as_int(P.y) + ((P.y < 0) ? -of_i.y : of_i.y)),
|
||||||
/* x component */
|
__int_as_float(__float_as_int(P.z) + ((P.z < 0) ? -of_i.z : of_i.z)));
|
||||||
if (fabsf(P.x) < epsilon_test) {
|
const float origin = 1.0f / 32.0f;
|
||||||
res.x = P.x + Ng.x * epsilon_f;
|
const float float_scale = 1.0f / 65536.0f;
|
||||||
}
|
return make_float3(fabsf(P.x) < origin ? P.x + float_scale * Ng.x : p_i.x,
|
||||||
else {
|
fabsf(P.y) < origin ? P.y + float_scale * Ng.y : p_i.y,
|
||||||
uint ix = __float_as_uint(P.x);
|
fabsf(P.z) < origin ? P.z + float_scale * Ng.z : p_i.z);
|
||||||
ix += ((ix ^ __float_as_uint(Ng.x)) >> 31) ? -epsilon_i : epsilon_i;
|
|
||||||
res.x = __uint_as_float(ix);
|
|
||||||
}
|
|
||||||
|
|
||||||
/* y component */
|
|
||||||
if (fabsf(P.y) < epsilon_test) {
|
|
||||||
res.y = P.y + Ng.y * epsilon_f;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
uint iy = __float_as_uint(P.y);
|
|
||||||
iy += ((iy ^ __float_as_uint(Ng.y)) >> 31) ? -epsilon_i : epsilon_i;
|
|
||||||
res.y = __uint_as_float(iy);
|
|
||||||
}
|
|
||||||
|
|
||||||
/* z component */
|
|
||||||
if (fabsf(P.z) < epsilon_test) {
|
|
||||||
res.z = P.z + Ng.z * epsilon_f;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
uint iz = __float_as_uint(P.z);
|
|
||||||
iz += ((iz ^ __float_as_uint(Ng.z)) >> 31) ? -epsilon_i : epsilon_i;
|
|
||||||
res.z = __uint_as_float(iz);
|
|
||||||
}
|
|
||||||
|
|
||||||
return res;
|
|
||||||
#else
|
|
||||||
const float epsilon_f = 1e-4f;
|
|
||||||
return P + epsilon_f * Ng;
|
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#if defined(__KERNEL_CPU__)
|
#if defined(__KERNEL_CPU__)
|
||||||
@@ -227,4 +195,25 @@ ccl_device_inline float intersection_curve_shadow_transparency(KernelGlobals kg,
|
|||||||
return (1.0f - u) * f0 + u * f1;
|
return (1.0f - u) * f0 + u * f1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
ccl_device_inline bool intersection_skip_self(ccl_private const RaySelfPrimitives &self,
|
||||||
|
const int object,
|
||||||
|
const int prim)
|
||||||
|
{
|
||||||
|
return (self.prim == prim) && (self.object == object);
|
||||||
|
}
|
||||||
|
|
||||||
|
ccl_device_inline bool intersection_skip_self_shadow(ccl_private const RaySelfPrimitives &self,
|
||||||
|
const int object,
|
||||||
|
const int prim)
|
||||||
|
{
|
||||||
|
return ((self.prim == prim) && (self.object == object)) ||
|
||||||
|
((self.light_prim == prim) && (self.light_object == object));
|
||||||
|
}
|
||||||
|
|
||||||
|
ccl_device_inline bool intersection_skip_self_local(ccl_private const RaySelfPrimitives &self,
|
||||||
|
const int prim)
|
||||||
|
{
|
||||||
|
return (self.prim == prim);
|
||||||
|
}
|
||||||
|
|
||||||
CCL_NAMESPACE_END
|
CCL_NAMESPACE_END
|
||||||
|
@@ -140,14 +140,20 @@ ccl_device_inline
|
|||||||
for (; prim_addr < prim_addr2; prim_addr++) {
|
for (; prim_addr < prim_addr2; prim_addr++) {
|
||||||
kernel_assert(kernel_tex_fetch(__prim_type, prim_addr) == type);
|
kernel_assert(kernel_tex_fetch(__prim_type, prim_addr) == type);
|
||||||
/* only primitives from volume object */
|
/* only primitives from volume object */
|
||||||
uint tri_object = (object == OBJECT_NONE) ?
|
const int prim_object = (object == OBJECT_NONE) ?
|
||||||
kernel_tex_fetch(__prim_object, prim_addr) :
|
kernel_tex_fetch(__prim_object, prim_addr) :
|
||||||
object;
|
object;
|
||||||
int object_flag = kernel_tex_fetch(__object_flag, tri_object);
|
const int prim = kernel_tex_fetch(__prim_index, prim_addr);
|
||||||
|
if (intersection_skip_self(ray->self, prim_object, prim)) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
int object_flag = kernel_tex_fetch(__object_flag, prim_object);
|
||||||
if ((object_flag & SD_OBJECT_HAS_VOLUME) == 0) {
|
if ((object_flag & SD_OBJECT_HAS_VOLUME) == 0) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
triangle_intersect(kg, isect, P, dir, isect->t, visibility, object, prim_addr);
|
triangle_intersect(
|
||||||
|
kg, isect, P, dir, isect->t, visibility, prim_object, prim, prim_addr);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -157,15 +163,27 @@ ccl_device_inline
|
|||||||
for (; prim_addr < prim_addr2; prim_addr++) {
|
for (; prim_addr < prim_addr2; prim_addr++) {
|
||||||
kernel_assert(kernel_tex_fetch(__prim_type, prim_addr) == type);
|
kernel_assert(kernel_tex_fetch(__prim_type, prim_addr) == type);
|
||||||
/* only primitives from volume object */
|
/* only primitives from volume object */
|
||||||
uint tri_object = (object == OBJECT_NONE) ?
|
const int prim_object = (object == OBJECT_NONE) ?
|
||||||
kernel_tex_fetch(__prim_object, prim_addr) :
|
kernel_tex_fetch(__prim_object, prim_addr) :
|
||||||
object;
|
object;
|
||||||
int object_flag = kernel_tex_fetch(__object_flag, tri_object);
|
const int prim = kernel_tex_fetch(__prim_index, prim_addr);
|
||||||
|
if (intersection_skip_self(ray->self, prim_object, prim)) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
int object_flag = kernel_tex_fetch(__object_flag, prim_object);
|
||||||
if ((object_flag & SD_OBJECT_HAS_VOLUME) == 0) {
|
if ((object_flag & SD_OBJECT_HAS_VOLUME) == 0) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
motion_triangle_intersect(
|
motion_triangle_intersect(kg,
|
||||||
kg, isect, P, dir, isect->t, ray->time, visibility, object, prim_addr);
|
isect,
|
||||||
|
P,
|
||||||
|
dir,
|
||||||
|
isect->t,
|
||||||
|
ray->time,
|
||||||
|
visibility,
|
||||||
|
prim_object,
|
||||||
|
prim,
|
||||||
|
prim_addr);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@@ -143,15 +143,19 @@ ccl_device_inline
|
|||||||
for (; prim_addr < prim_addr2; prim_addr++) {
|
for (; prim_addr < prim_addr2; prim_addr++) {
|
||||||
kernel_assert(kernel_tex_fetch(__prim_type, prim_addr) == type);
|
kernel_assert(kernel_tex_fetch(__prim_type, prim_addr) == type);
|
||||||
/* only primitives from volume object */
|
/* only primitives from volume object */
|
||||||
uint tri_object = (object == OBJECT_NONE) ?
|
const int prim_object = (object == OBJECT_NONE) ?
|
||||||
kernel_tex_fetch(__prim_object, prim_addr) :
|
kernel_tex_fetch(__prim_object, prim_addr) :
|
||||||
object;
|
object;
|
||||||
int object_flag = kernel_tex_fetch(__object_flag, tri_object);
|
const int prim = kernel_tex_fetch(__prim_index, prim_addr);
|
||||||
|
if (intersection_skip_self(ray->self, prim_object, prim)) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
int object_flag = kernel_tex_fetch(__object_flag, prim_object);
|
||||||
if ((object_flag & SD_OBJECT_HAS_VOLUME) == 0) {
|
if ((object_flag & SD_OBJECT_HAS_VOLUME) == 0) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
hit = triangle_intersect(
|
hit = triangle_intersect(
|
||||||
kg, isect_array, P, dir, isect_t, visibility, object, prim_addr);
|
kg, isect_array, P, dir, isect_t, visibility, prim_object, prim, prim_addr);
|
||||||
if (hit) {
|
if (hit) {
|
||||||
/* Move on to next entry in intersections array. */
|
/* Move on to next entry in intersections array. */
|
||||||
isect_array++;
|
isect_array++;
|
||||||
@@ -183,15 +187,27 @@ ccl_device_inline
|
|||||||
for (; prim_addr < prim_addr2; prim_addr++) {
|
for (; prim_addr < prim_addr2; prim_addr++) {
|
||||||
kernel_assert(kernel_tex_fetch(__prim_type, prim_addr) == type);
|
kernel_assert(kernel_tex_fetch(__prim_type, prim_addr) == type);
|
||||||
/* only primitives from volume object */
|
/* only primitives from volume object */
|
||||||
uint tri_object = (object == OBJECT_NONE) ?
|
const int prim_object = (object == OBJECT_NONE) ?
|
||||||
kernel_tex_fetch(__prim_object, prim_addr) :
|
kernel_tex_fetch(__prim_object, prim_addr) :
|
||||||
object;
|
object;
|
||||||
int object_flag = kernel_tex_fetch(__object_flag, tri_object);
|
const int prim = kernel_tex_fetch(__prim_index, prim_addr);
|
||||||
|
if (intersection_skip_self(ray->self, prim_object, prim)) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
int object_flag = kernel_tex_fetch(__object_flag, prim_object);
|
||||||
if ((object_flag & SD_OBJECT_HAS_VOLUME) == 0) {
|
if ((object_flag & SD_OBJECT_HAS_VOLUME) == 0) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
hit = motion_triangle_intersect(
|
hit = motion_triangle_intersect(kg,
|
||||||
kg, isect_array, P, dir, isect_t, ray->time, visibility, object, prim_addr);
|
isect_array,
|
||||||
|
P,
|
||||||
|
dir,
|
||||||
|
isect_t,
|
||||||
|
ray->time,
|
||||||
|
visibility,
|
||||||
|
prim_object,
|
||||||
|
prim,
|
||||||
|
prim_addr);
|
||||||
if (hit) {
|
if (hit) {
|
||||||
/* Move on to next entry in intersections array. */
|
/* Move on to next entry in intersections array. */
|
||||||
isect_array++;
|
isect_array++;
|
||||||
|
@@ -199,22 +199,18 @@ ccl_device int volume_sample_channel(float3 albedo,
|
|||||||
* Tracing". Matt Jen-Yuan Chiang, Peter Kutz, Brent Burley. SIGGRAPH 2016. */
|
* Tracing". Matt Jen-Yuan Chiang, Peter Kutz, Brent Burley. SIGGRAPH 2016. */
|
||||||
float3 weights = fabs(throughput * albedo);
|
float3 weights = fabs(throughput * albedo);
|
||||||
float sum_weights = weights.x + weights.y + weights.z;
|
float sum_weights = weights.x + weights.y + weights.z;
|
||||||
float3 weights_pdf;
|
|
||||||
|
|
||||||
if (sum_weights > 0.0f) {
|
if (sum_weights > 0.0f) {
|
||||||
weights_pdf = weights / sum_weights;
|
*pdf = weights / sum_weights;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
weights_pdf = make_float3(1.0f / 3.0f, 1.0f / 3.0f, 1.0f / 3.0f);
|
*pdf = make_float3(1.0f / 3.0f, 1.0f / 3.0f, 1.0f / 3.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
*pdf = weights_pdf;
|
if (rand < pdf->x) {
|
||||||
|
|
||||||
/* OpenCL does not support -> on float3, so don't use pdf->x. */
|
|
||||||
if (rand < weights_pdf.x) {
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
else if (rand < weights_pdf.x + weights_pdf.y) {
|
else if (rand < pdf->x + pdf->y) {
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
|
@@ -243,6 +243,10 @@ ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#ifdef __KERNEL_METAL__
|
||||||
|
constant int __dummy_constant [[function_constant(0)]];
|
||||||
|
#endif
|
||||||
|
|
||||||
ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
|
ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
|
||||||
ccl_gpu_kernel_signature(integrator_shade_surface_raytrace,
|
ccl_gpu_kernel_signature(integrator_shade_surface_raytrace,
|
||||||
ccl_global const int *path_index_array,
|
ccl_global const int *path_index_array,
|
||||||
@@ -253,7 +257,16 @@ ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
|
|||||||
|
|
||||||
if (global_index < work_size) {
|
if (global_index < work_size) {
|
||||||
const int state = (path_index_array) ? path_index_array[global_index] : global_index;
|
const int state = (path_index_array) ? path_index_array[global_index] : global_index;
|
||||||
|
|
||||||
|
#ifdef __KERNEL_METAL__
|
||||||
|
KernelGlobals kg = NULL;
|
||||||
|
/* Workaround Ambient Occlusion and Bevel nodes not working with Metal.
|
||||||
|
* Dummy offset should not affect result, but somehow fixes bug! */
|
||||||
|
kg += __dummy_constant;
|
||||||
|
ccl_gpu_kernel_call(integrator_shade_surface_raytrace(kg, state, render_buffer));
|
||||||
|
#else
|
||||||
ccl_gpu_kernel_call(integrator_shade_surface_raytrace(NULL, state, render_buffer));
|
ccl_gpu_kernel_call(integrator_shade_surface_raytrace(NULL, state, render_buffer));
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -821,8 +834,8 @@ ccl_gpu_kernel(GPU_KERNEL_BLOCK_NUM_THREADS, GPU_KERNEL_MAX_REGISTERS)
|
|||||||
if (guiding_pass_flow != PASS_UNUSED) {
|
if (guiding_pass_flow != PASS_UNUSED) {
|
||||||
kernel_assert(render_pass_motion != PASS_UNUSED);
|
kernel_assert(render_pass_motion != PASS_UNUSED);
|
||||||
|
|
||||||
const float *motion_in = buffer + render_pass_motion;
|
ccl_global const float *motion_in = buffer + render_pass_motion;
|
||||||
float *flow_out = guiding_pixel + guiding_pass_flow;
|
ccl_global float *flow_out = guiding_pixel + guiding_pass_flow;
|
||||||
|
|
||||||
flow_out[0] = -motion_in[0] * pixel_scale;
|
flow_out[0] = -motion_in[0] * pixel_scale;
|
||||||
flow_out[1] = -motion_in[1] * pixel_scale;
|
flow_out[1] = -motion_in[1] * pixel_scale;
|
||||||
|
@@ -98,8 +98,12 @@ using namespace metal::raytracing;
|
|||||||
#define FN14(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14) p1; p2; p3; p4; p5; p6; p7; p8; p9; p10; p11; p12; p13; p14;
|
#define FN14(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14) p1; p2; p3; p4; p5; p6; p7; p8; p9; p10; p11; p12; p13; p14;
|
||||||
#define FN15(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15) p1; p2; p3; p4; p5; p6; p7; p8; p9; p10; p11; p12; p13; p14; p15;
|
#define FN15(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15) p1; p2; p3; p4; p5; p6; p7; p8; p9; p10; p11; p12; p13; p14; p15;
|
||||||
#define FN16(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16) p1; p2; p3; p4; p5; p6; p7; p8; p9; p10; p11; p12; p13; p14; p15; p16;
|
#define FN16(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16) p1; p2; p3; p4; p5; p6; p7; p8; p9; p10; p11; p12; p13; p14; p15; p16;
|
||||||
#define GET_LAST_ARG(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16, ...) p16
|
#define FN17(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16, p17) p1; p2; p3; p4; p5; p6; p7; p8; p9; p10; p11; p12; p13; p14; p15; p16; p17;
|
||||||
#define PARAMS_MAKER(...) GET_LAST_ARG(__VA_ARGS__, FN16, FN15, FN14, FN13, FN12, FN11, FN10, FN9, FN8, FN7, FN6, FN5, FN4, FN3, FN2, FN1, FN0)
|
#define FN18(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16, p17, p18) p1; p2; p3; p4; p5; p6; p7; p8; p9; p10; p11; p12; p13; p14; p15; p16; p17; p18;
|
||||||
|
#define FN19(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16, p17, p18, p19) p1; p2; p3; p4; p5; p6; p7; p8; p9; p10; p11; p12; p13; p14; p15; p16; p17; p18; p19;
|
||||||
|
#define FN20(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16, p17, p18, p19, p20) p1; p2; p3; p4; p5; p6; p7; p8; p9; p10; p11; p12; p13; p14; p15; p16; p17; p18; p19; p20;
|
||||||
|
#define GET_LAST_ARG(p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16, p17, p18, p19, p20, ...) p20
|
||||||
|
#define PARAMS_MAKER(...) GET_LAST_ARG(__VA_ARGS__, FN20, FN19, FN18, FN17, FN16, FN15, FN14, FN13, FN12, FN11, FN10, FN9, FN8, FN7, FN6, FN5, FN4, FN3, FN2, FN1, FN0)
|
||||||
|
|
||||||
/* Generate a struct containing the entry-point parameters and a "run"
|
/* Generate a struct containing the entry-point parameters and a "run"
|
||||||
* method which can access them implicitly via this-> */
|
* method which can access them implicitly via this-> */
|
||||||
|
@@ -40,6 +40,27 @@ struct TriangleIntersectionResult
|
|||||||
|
|
||||||
enum { METALRT_HIT_TRIANGLE, METALRT_HIT_BOUNDING_BOX };
|
enum { METALRT_HIT_TRIANGLE, METALRT_HIT_BOUNDING_BOX };
|
||||||
|
|
||||||
|
ccl_device_inline bool intersection_skip_self(ray_data const RaySelfPrimitives& self,
|
||||||
|
const int object,
|
||||||
|
const int prim)
|
||||||
|
{
|
||||||
|
return (self.prim == prim) && (self.object == object);
|
||||||
|
}
|
||||||
|
|
||||||
|
ccl_device_inline bool intersection_skip_self_shadow(ray_data const RaySelfPrimitives& self,
|
||||||
|
const int object,
|
||||||
|
const int prim)
|
||||||
|
{
|
||||||
|
return ((self.prim == prim) && (self.object == object)) ||
|
||||||
|
((self.light_prim == prim) && (self.light_object == object));
|
||||||
|
}
|
||||||
|
|
||||||
|
ccl_device_inline bool intersection_skip_self_local(ray_data const RaySelfPrimitives& self,
|
||||||
|
const int prim)
|
||||||
|
{
|
||||||
|
return (self.prim == prim);
|
||||||
|
}
|
||||||
|
|
||||||
template<typename TReturn, uint intersection_type>
|
template<typename TReturn, uint intersection_type>
|
||||||
TReturn metalrt_local_hit(constant KernelParamsMetal &launch_params_metal,
|
TReturn metalrt_local_hit(constant KernelParamsMetal &launch_params_metal,
|
||||||
ray_data MetalKernelContext::MetalRTIntersectionLocalPayload &payload,
|
ray_data MetalKernelContext::MetalRTIntersectionLocalPayload &payload,
|
||||||
@@ -53,8 +74,8 @@ TReturn metalrt_local_hit(constant KernelParamsMetal &launch_params_metal,
|
|||||||
#ifdef __BVH_LOCAL__
|
#ifdef __BVH_LOCAL__
|
||||||
uint prim = primitive_id + kernel_tex_fetch(__object_prim_offset, object);
|
uint prim = primitive_id + kernel_tex_fetch(__object_prim_offset, object);
|
||||||
|
|
||||||
if (object != payload.local_object) {
|
if ((object != payload.local_object) || intersection_skip_self_local(payload.self, prim)) {
|
||||||
/* Only intersect with matching object */
|
/* Only intersect with matching object and skip self-intersecton. */
|
||||||
result.accept = false;
|
result.accept = false;
|
||||||
result.continue_search = true;
|
result.continue_search = true;
|
||||||
return result;
|
return result;
|
||||||
@@ -166,6 +187,11 @@ bool metalrt_shadow_all_hit(constant KernelParamsMetal &launch_params_metal,
|
|||||||
}
|
}
|
||||||
# endif
|
# endif
|
||||||
|
|
||||||
|
if (intersection_skip_self_shadow(payload.self, object, prim)) {
|
||||||
|
/* continue search */
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
float u = 0.0f, v = 0.0f;
|
float u = 0.0f, v = 0.0f;
|
||||||
int type = 0;
|
int type = 0;
|
||||||
if (intersection_type == METALRT_HIT_TRIANGLE) {
|
if (intersection_type == METALRT_HIT_TRIANGLE) {
|
||||||
@@ -322,21 +348,35 @@ inline TReturnType metalrt_visibility_test(constant KernelParamsMetal &launch_pa
|
|||||||
}
|
}
|
||||||
# endif
|
# endif
|
||||||
|
|
||||||
# ifdef __VISIBILITY_FLAG__
|
|
||||||
uint visibility = payload.visibility;
|
uint visibility = payload.visibility;
|
||||||
|
# ifdef __VISIBILITY_FLAG__
|
||||||
if ((kernel_tex_fetch(__objects, object).visibility & visibility) == 0) {
|
if ((kernel_tex_fetch(__objects, object).visibility & visibility) == 0) {
|
||||||
result.accept = false;
|
result.accept = false;
|
||||||
result.continue_search = true;
|
result.continue_search = true;
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
# endif
|
||||||
|
|
||||||
/* Shadow ray early termination. */
|
/* Shadow ray early termination. */
|
||||||
if (visibility & PATH_RAY_SHADOW_OPAQUE) {
|
if (visibility & PATH_RAY_SHADOW_OPAQUE) {
|
||||||
|
if (intersection_skip_self_shadow(payload.self, object, prim)) {
|
||||||
|
result.accept = false;
|
||||||
|
result.continue_search = true;
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
else {
|
||||||
result.accept = true;
|
result.accept = true;
|
||||||
result.continue_search = false;
|
result.continue_search = false;
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
# endif
|
}
|
||||||
|
else {
|
||||||
|
if (intersection_skip_self(payload.self, object, prim)) {
|
||||||
|
result.accept = false;
|
||||||
|
result.continue_search = true;
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
result.accept = true;
|
result.accept = true;
|
||||||
result.continue_search = true;
|
result.continue_search = true;
|
||||||
@@ -576,6 +616,150 @@ __intersection__curve_all_shadow(constant KernelParamsMetal &launch_params_metal
|
|||||||
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif /* __HAIR__ */
|
#endif /* __HAIR__ */
|
||||||
|
|
||||||
|
#ifdef __POINTCLOUD__
|
||||||
|
ccl_device_inline
|
||||||
|
void metalrt_intersection_point(constant KernelParamsMetal &launch_params_metal,
|
||||||
|
ray_data MetalKernelContext::MetalRTIntersectionPayload &payload,
|
||||||
|
const uint object,
|
||||||
|
const uint prim,
|
||||||
|
const uint type,
|
||||||
|
const float3 ray_origin,
|
||||||
|
const float3 ray_direction,
|
||||||
|
float time,
|
||||||
|
const float ray_tmax,
|
||||||
|
thread BoundingBoxIntersectionResult &result)
|
||||||
|
{
|
||||||
|
# ifdef __VISIBILITY_FLAG__
|
||||||
|
const uint visibility = payload.visibility;
|
||||||
|
if ((kernel_tex_fetch(__objects, object).visibility & visibility) == 0) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
# endif
|
||||||
|
|
||||||
|
float3 P = ray_origin;
|
||||||
|
float3 dir = ray_direction;
|
||||||
|
|
||||||
|
/* The direction is not normalized by default, but the point intersection routine expects that */
|
||||||
|
float len;
|
||||||
|
dir = normalize_len(dir, &len);
|
||||||
|
|
||||||
|
Intersection isect;
|
||||||
|
isect.t = ray_tmax;
|
||||||
|
/* Transform maximum distance into object space. */
|
||||||
|
if (isect.t != FLT_MAX)
|
||||||
|
isect.t *= len;
|
||||||
|
|
||||||
|
MetalKernelContext context(launch_params_metal);
|
||||||
|
if (context.point_intersect(NULL, &isect, P, dir, isect.t, object, prim, time, type)) {
|
||||||
|
result = metalrt_visibility_test<BoundingBoxIntersectionResult, METALRT_HIT_BOUNDING_BOX>(
|
||||||
|
launch_params_metal, payload, object, prim, isect.u);
|
||||||
|
if (result.accept) {
|
||||||
|
result.distance = isect.t / len;
|
||||||
|
payload.u = isect.u;
|
||||||
|
payload.v = isect.v;
|
||||||
|
payload.prim = prim;
|
||||||
|
payload.type = type;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ccl_device_inline
|
||||||
|
void metalrt_intersection_point_shadow(constant KernelParamsMetal &launch_params_metal,
|
||||||
|
ray_data MetalKernelContext::MetalRTIntersectionShadowPayload &payload,
|
||||||
|
const uint object,
|
||||||
|
const uint prim,
|
||||||
|
const uint type,
|
||||||
|
const float3 ray_origin,
|
||||||
|
const float3 ray_direction,
|
||||||
|
float time,
|
||||||
|
const float ray_tmax,
|
||||||
|
thread BoundingBoxIntersectionResult &result)
|
||||||
|
{
|
||||||
|
const uint visibility = payload.visibility;
|
||||||
|
|
||||||
|
float3 P = ray_origin;
|
||||||
|
float3 dir = ray_direction;
|
||||||
|
|
||||||
|
/* The direction is not normalized by default, but the point intersection routine expects that */
|
||||||
|
float len;
|
||||||
|
dir = normalize_len(dir, &len);
|
||||||
|
|
||||||
|
Intersection isect;
|
||||||
|
isect.t = ray_tmax;
|
||||||
|
/* Transform maximum distance into object space */
|
||||||
|
if (isect.t != FLT_MAX)
|
||||||
|
isect.t *= len;
|
||||||
|
|
||||||
|
MetalKernelContext context(launch_params_metal);
|
||||||
|
if (context.point_intersect(NULL, &isect, P, dir, isect.t, object, prim, time, type)) {
|
||||||
|
result.continue_search = metalrt_shadow_all_hit<METALRT_HIT_BOUNDING_BOX>(
|
||||||
|
launch_params_metal, payload, object, prim, float2(isect.u, isect.v), ray_tmax);
|
||||||
|
result.accept = !result.continue_search;
|
||||||
|
|
||||||
|
if (result.accept) {
|
||||||
|
result.distance = isect.t / len;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[[intersection(bounding_box, triangle_data, METALRT_TAGS)]]
|
||||||
|
BoundingBoxIntersectionResult
|
||||||
|
__intersection__point(constant KernelParamsMetal &launch_params_metal [[buffer(1)]],
|
||||||
|
ray_data MetalKernelContext::MetalRTIntersectionPayload &payload [[payload]],
|
||||||
|
const uint object [[user_instance_id]],
|
||||||
|
const uint primitive_id [[primitive_id]],
|
||||||
|
const float3 ray_origin [[origin]],
|
||||||
|
const float3 ray_direction [[direction]],
|
||||||
|
const float ray_tmax [[max_distance]])
|
||||||
|
{
|
||||||
|
const uint prim = primitive_id + kernel_tex_fetch(__object_prim_offset, object);
|
||||||
|
const int type = kernel_tex_fetch(__objects, object).primitive_type;
|
||||||
|
|
||||||
|
BoundingBoxIntersectionResult result;
|
||||||
|
result.accept = false;
|
||||||
|
result.continue_search = true;
|
||||||
|
result.distance = ray_tmax;
|
||||||
|
|
||||||
|
metalrt_intersection_point(launch_params_metal, payload, object, prim, type, ray_origin, ray_direction,
|
||||||
|
# if defined(__METALRT_MOTION__)
|
||||||
|
payload.time,
|
||||||
|
# else
|
||||||
|
0.0f,
|
||||||
|
# endif
|
||||||
|
ray_tmax, result);
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
[[intersection(bounding_box, triangle_data, METALRT_TAGS)]]
|
||||||
|
BoundingBoxIntersectionResult
|
||||||
|
__intersection__point_shadow(constant KernelParamsMetal &launch_params_metal [[buffer(1)]],
|
||||||
|
ray_data MetalKernelContext::MetalRTIntersectionShadowPayload &payload [[payload]],
|
||||||
|
const uint object [[user_instance_id]],
|
||||||
|
const uint primitive_id [[primitive_id]],
|
||||||
|
const float3 ray_origin [[origin]],
|
||||||
|
const float3 ray_direction [[direction]],
|
||||||
|
const float ray_tmax [[max_distance]])
|
||||||
|
{
|
||||||
|
const uint prim = primitive_id + kernel_tex_fetch(__object_prim_offset, object);
|
||||||
|
const int type = kernel_tex_fetch(__objects, object).primitive_type;
|
||||||
|
|
||||||
|
BoundingBoxIntersectionResult result;
|
||||||
|
result.accept = false;
|
||||||
|
result.continue_search = true;
|
||||||
|
result.distance = ray_tmax;
|
||||||
|
|
||||||
|
metalrt_intersection_point_shadow(launch_params_metal, payload, object, prim, type, ray_origin, ray_direction,
|
||||||
|
# if defined(__METALRT_MOTION__)
|
||||||
|
payload.time,
|
||||||
|
# else
|
||||||
|
0.0f,
|
||||||
|
# endif
|
||||||
|
ray_tmax, result);
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
#endif /* __POINTCLOUD__ */
|
||||||
#endif /* __METALRT__ */
|
#endif /* __METALRT__ */
|
||||||
|
@@ -45,6 +45,11 @@ template<typename T> ccl_device_forceinline T *get_payload_ptr_2()
|
|||||||
return pointer_unpack_from_uint<T>(optixGetPayload_2(), optixGetPayload_3());
|
return pointer_unpack_from_uint<T>(optixGetPayload_2(), optixGetPayload_3());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
template<typename T> ccl_device_forceinline T *get_payload_ptr_6()
|
||||||
|
{
|
||||||
|
return (T *)(((uint64_t)optixGetPayload_7() << 32) | optixGetPayload_6());
|
||||||
|
}
|
||||||
|
|
||||||
ccl_device_forceinline int get_object_id()
|
ccl_device_forceinline int get_object_id()
|
||||||
{
|
{
|
||||||
#ifdef __OBJECT_MOTION__
|
#ifdef __OBJECT_MOTION__
|
||||||
@@ -111,6 +116,12 @@ extern "C" __global__ void __anyhit__kernel_optix_local_hit()
|
|||||||
return optixIgnoreIntersection();
|
return optixIgnoreIntersection();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const int prim = optixGetPrimitiveIndex();
|
||||||
|
ccl_private Ray *const ray = get_payload_ptr_6<Ray>();
|
||||||
|
if (intersection_skip_self_local(ray->self, prim)) {
|
||||||
|
return optixIgnoreIntersection();
|
||||||
|
}
|
||||||
|
|
||||||
const uint max_hits = optixGetPayload_5();
|
const uint max_hits = optixGetPayload_5();
|
||||||
if (max_hits == 0) {
|
if (max_hits == 0) {
|
||||||
/* Special case for when no hit information is requested, just report that something was hit */
|
/* Special case for when no hit information is requested, just report that something was hit */
|
||||||
@@ -149,8 +160,6 @@ extern "C" __global__ void __anyhit__kernel_optix_local_hit()
|
|||||||
local_isect->num_hits = 1;
|
local_isect->num_hits = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
const int prim = optixGetPrimitiveIndex();
|
|
||||||
|
|
||||||
Intersection *isect = &local_isect->hits[hit];
|
Intersection *isect = &local_isect->hits[hit];
|
||||||
isect->t = optixGetRayTmax();
|
isect->t = optixGetRayTmax();
|
||||||
isect->prim = prim;
|
isect->prim = prim;
|
||||||
@@ -185,6 +194,11 @@ extern "C" __global__ void __anyhit__kernel_optix_shadow_all_hit()
|
|||||||
}
|
}
|
||||||
# endif
|
# endif
|
||||||
|
|
||||||
|
ccl_private Ray *const ray = get_payload_ptr_6<Ray>();
|
||||||
|
if (intersection_skip_self_shadow(ray->self, object, prim)) {
|
||||||
|
return optixIgnoreIntersection();
|
||||||
|
}
|
||||||
|
|
||||||
float u = 0.0f, v = 0.0f;
|
float u = 0.0f, v = 0.0f;
|
||||||
int type = 0;
|
int type = 0;
|
||||||
if (optixIsTriangleHit()) {
|
if (optixIsTriangleHit()) {
|
||||||
@@ -314,6 +328,12 @@ extern "C" __global__ void __anyhit__kernel_optix_volume_test()
|
|||||||
if ((kernel_tex_fetch(__object_flag, object) & SD_OBJECT_HAS_VOLUME) == 0) {
|
if ((kernel_tex_fetch(__object_flag, object) & SD_OBJECT_HAS_VOLUME) == 0) {
|
||||||
return optixIgnoreIntersection();
|
return optixIgnoreIntersection();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const int prim = optixGetPrimitiveIndex();
|
||||||
|
ccl_private Ray *const ray = get_payload_ptr_6<Ray>();
|
||||||
|
if (intersection_skip_self(ray->self, object, prim)) {
|
||||||
|
return optixIgnoreIntersection();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
extern "C" __global__ void __anyhit__kernel_optix_visibility_test()
|
extern "C" __global__ void __anyhit__kernel_optix_visibility_test()
|
||||||
@@ -330,18 +350,31 @@ extern "C" __global__ void __anyhit__kernel_optix_visibility_test()
|
|||||||
# endif
|
# endif
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifdef __VISIBILITY_FLAG__
|
|
||||||
const uint object = get_object_id();
|
const uint object = get_object_id();
|
||||||
const uint visibility = optixGetPayload_4();
|
const uint visibility = optixGetPayload_4();
|
||||||
|
#ifdef __VISIBILITY_FLAG__
|
||||||
if ((kernel_tex_fetch(__objects, object).visibility & visibility) == 0) {
|
if ((kernel_tex_fetch(__objects, object).visibility & visibility) == 0) {
|
||||||
return optixIgnoreIntersection();
|
return optixIgnoreIntersection();
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
const int prim = optixGetPrimitiveIndex();
|
||||||
|
ccl_private Ray *const ray = get_payload_ptr_6<Ray>();
|
||||||
|
|
||||||
/* Shadow ray early termination. */
|
|
||||||
if (visibility & PATH_RAY_SHADOW_OPAQUE) {
|
if (visibility & PATH_RAY_SHADOW_OPAQUE) {
|
||||||
|
if (intersection_skip_self_shadow(ray->self, object, prim)) {
|
||||||
|
return optixIgnoreIntersection();
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
/* Shadow ray early termination. */
|
||||||
return optixTerminateRay();
|
return optixTerminateRay();
|
||||||
}
|
}
|
||||||
#endif
|
}
|
||||||
|
else {
|
||||||
|
if (intersection_skip_self(ray->self, object, prim)) {
|
||||||
|
return optixIgnoreIntersection();
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
extern "C" __global__ void __closesthit__kernel_optix_hit()
|
extern "C" __global__ void __closesthit__kernel_optix_hit()
|
||||||
|
@@ -92,6 +92,14 @@ ccl_device_forceinline void kernel_write_denoising_features_surface(
|
|||||||
else if (sc->type == CLOSURE_BSDF_HAIR_PRINCIPLED_ID) {
|
else if (sc->type == CLOSURE_BSDF_HAIR_PRINCIPLED_ID) {
|
||||||
closure_albedo *= bsdf_principled_hair_albedo(sc);
|
closure_albedo *= bsdf_principled_hair_albedo(sc);
|
||||||
}
|
}
|
||||||
|
else if (sc->type == CLOSURE_BSDF_PRINCIPLED_DIFFUSE_ID) {
|
||||||
|
/* BSSRDF already accounts for weight, retro-reflection would double up. */
|
||||||
|
ccl_private const PrincipledDiffuseBsdf *bsdf = (ccl_private const PrincipledDiffuseBsdf *)
|
||||||
|
sc;
|
||||||
|
if (bsdf->components == PRINCIPLED_DIFFUSE_RETRO_REFLECTION) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (bsdf_get_specular_roughness_squared(sc) > sqr(0.075f)) {
|
if (bsdf_get_specular_roughness_squared(sc) > sqr(0.075f)) {
|
||||||
diffuse_albedo += closure_albedo;
|
diffuse_albedo += closure_albedo;
|
||||||
|
@@ -214,6 +214,21 @@ ccl_device_inline void film_get_pass_pixel_light_path(
|
|||||||
pixel[0] = f.x;
|
pixel[0] = f.x;
|
||||||
pixel[1] = f.y;
|
pixel[1] = f.y;
|
||||||
pixel[2] = f.z;
|
pixel[2] = f.z;
|
||||||
|
|
||||||
|
/* Optional alpha channel. */
|
||||||
|
if (kfilm_convert->num_components >= 4) {
|
||||||
|
if (kfilm_convert->pass_combined != PASS_UNUSED) {
|
||||||
|
float scale, scale_exposure;
|
||||||
|
film_get_scale_and_scale_exposure(kfilm_convert, buffer, &scale, &scale_exposure);
|
||||||
|
|
||||||
|
ccl_global const float *in_combined = buffer + kfilm_convert->pass_combined;
|
||||||
|
const float alpha = in_combined[3] * scale;
|
||||||
|
pixel[3] = film_transparency_to_alpha(alpha);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
pixel[3] = 1.0f;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
ccl_device_inline void film_get_pass_pixel_float3(ccl_global const KernelFilmConvert *ccl_restrict
|
ccl_device_inline void film_get_pass_pixel_float3(ccl_global const KernelFilmConvert *ccl_restrict
|
||||||
|
@@ -226,6 +226,18 @@ ccl_device float curve_thickness(KernelGlobals kg, ccl_private const ShaderData
|
|||||||
return r * 2.0f;
|
return r * 2.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* Curve random */
|
||||||
|
|
||||||
|
ccl_device float curve_random(KernelGlobals kg, ccl_private const ShaderData *sd)
|
||||||
|
{
|
||||||
|
if (sd->type & PRIMITIVE_CURVE) {
|
||||||
|
const AttributeDescriptor desc = find_attribute(kg, sd, ATTR_STD_CURVE_RANDOM);
|
||||||
|
return (desc.offset != ATTR_STD_NOT_FOUND) ? curve_attribute_float(kg, sd, desc, NULL, NULL) :
|
||||||
|
0.0f;
|
||||||
|
}
|
||||||
|
return 0.0f;
|
||||||
|
}
|
||||||
|
|
||||||
/* Curve location for motion pass, linear interpolation between keys and
|
/* Curve location for motion pass, linear interpolation between keys and
|
||||||
* ignoring radius because we do the same for the motion keys */
|
* ignoring radius because we do the same for the motion keys */
|
||||||
|
|
||||||
|
@@ -116,6 +116,52 @@ ccl_device_inline void motion_triangle_vertices(
|
|||||||
verts[2] = (1.0f - t) * verts[2] + t * next_verts[2];
|
verts[2] = (1.0f - t) * verts[2] + t * next_verts[2];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
ccl_device_inline void motion_triangle_vertices_and_normals(
|
||||||
|
KernelGlobals kg, int object, int prim, float time, float3 verts[3], float3 normals[3])
|
||||||
|
{
|
||||||
|
/* get motion info */
|
||||||
|
int numsteps, numverts;
|
||||||
|
object_motion_info(kg, object, &numsteps, &numverts, NULL);
|
||||||
|
|
||||||
|
/* Figure out which steps we need to fetch and their interpolation factor. */
|
||||||
|
int maxstep = numsteps * 2;
|
||||||
|
int step = min((int)(time * maxstep), maxstep - 1);
|
||||||
|
float t = time * maxstep - step;
|
||||||
|
|
||||||
|
/* Find attribute. */
|
||||||
|
int offset = intersection_find_attribute(kg, object, ATTR_STD_MOTION_VERTEX_POSITION);
|
||||||
|
kernel_assert(offset != ATTR_STD_NOT_FOUND);
|
||||||
|
|
||||||
|
/* Fetch vertex coordinates. */
|
||||||
|
float3 next_verts[3];
|
||||||
|
uint4 tri_vindex = kernel_tex_fetch(__tri_vindex, prim);
|
||||||
|
|
||||||
|
motion_triangle_verts_for_step(kg, tri_vindex, offset, numverts, numsteps, step, verts);
|
||||||
|
motion_triangle_verts_for_step(kg, tri_vindex, offset, numverts, numsteps, step + 1, next_verts);
|
||||||
|
|
||||||
|
/* Interpolate between steps. */
|
||||||
|
verts[0] = (1.0f - t) * verts[0] + t * next_verts[0];
|
||||||
|
verts[1] = (1.0f - t) * verts[1] + t * next_verts[1];
|
||||||
|
verts[2] = (1.0f - t) * verts[2] + t * next_verts[2];
|
||||||
|
|
||||||
|
/* Compute smooth normal. */
|
||||||
|
|
||||||
|
/* Find attribute. */
|
||||||
|
offset = intersection_find_attribute(kg, object, ATTR_STD_MOTION_VERTEX_NORMAL);
|
||||||
|
kernel_assert(offset != ATTR_STD_NOT_FOUND);
|
||||||
|
|
||||||
|
/* Fetch vertex coordinates. */
|
||||||
|
float3 next_normals[3];
|
||||||
|
motion_triangle_normals_for_step(kg, tri_vindex, offset, numverts, numsteps, step, normals);
|
||||||
|
motion_triangle_normals_for_step(
|
||||||
|
kg, tri_vindex, offset, numverts, numsteps, step + 1, next_normals);
|
||||||
|
|
||||||
|
/* Interpolate between steps. */
|
||||||
|
normals[0] = (1.0f - t) * normals[0] + t * next_normals[0];
|
||||||
|
normals[1] = (1.0f - t) * normals[1] + t * next_normals[1];
|
||||||
|
normals[2] = (1.0f - t) * normals[2] + t * next_normals[2];
|
||||||
|
}
|
||||||
|
|
||||||
ccl_device_inline float3 motion_triangle_smooth_normal(
|
ccl_device_inline float3 motion_triangle_smooth_normal(
|
||||||
KernelGlobals kg, float3 Ng, int object, int prim, float u, float v, float time)
|
KernelGlobals kg, float3 Ng, int object, int prim, float u, float v, float time)
|
||||||
{
|
{
|
||||||
|
@@ -29,46 +29,19 @@
|
|||||||
|
|
||||||
CCL_NAMESPACE_BEGIN
|
CCL_NAMESPACE_BEGIN
|
||||||
|
|
||||||
/* Refine triangle intersection to more precise hit point. For rays that travel
|
/**
|
||||||
* far the precision is often not so good, this reintersects the primitive from
|
* Use the barycentric coordinates to get the intersection location
|
||||||
* a closer distance.
|
|
||||||
*/
|
*/
|
||||||
|
ccl_device_inline float3 motion_triangle_point_from_uv(KernelGlobals kg,
|
||||||
ccl_device_inline float3 motion_triangle_refine(KernelGlobals kg,
|
|
||||||
ccl_private ShaderData *sd,
|
ccl_private ShaderData *sd,
|
||||||
float3 P,
|
|
||||||
float3 D,
|
|
||||||
float t,
|
|
||||||
const int isect_object,
|
const int isect_object,
|
||||||
const int isect_prim,
|
const int isect_prim,
|
||||||
|
const float u,
|
||||||
|
const float v,
|
||||||
float3 verts[3])
|
float3 verts[3])
|
||||||
{
|
{
|
||||||
#ifdef __INTERSECTION_REFINE__
|
float w = 1.0f - u - v;
|
||||||
if (!(sd->object_flag & SD_OBJECT_TRANSFORM_APPLIED)) {
|
float3 P = u * verts[0] + v * verts[1] + w * verts[2];
|
||||||
if (UNLIKELY(t == 0.0f)) {
|
|
||||||
return P;
|
|
||||||
}
|
|
||||||
const Transform tfm = object_get_inverse_transform(kg, sd);
|
|
||||||
|
|
||||||
P = transform_point(&tfm, P);
|
|
||||||
D = transform_direction(&tfm, D * t);
|
|
||||||
D = normalize_len(D, &t);
|
|
||||||
}
|
|
||||||
|
|
||||||
P = P + D * t;
|
|
||||||
|
|
||||||
/* Compute refined intersection distance. */
|
|
||||||
const float3 e1 = verts[0] - verts[2];
|
|
||||||
const float3 e2 = verts[1] - verts[2];
|
|
||||||
const float3 s1 = cross(D, e2);
|
|
||||||
|
|
||||||
const float invdivisor = 1.0f / dot(s1, e1);
|
|
||||||
const float3 d = P - verts[2];
|
|
||||||
const float3 s2 = cross(d, e1);
|
|
||||||
float rt = dot(e2, s2) * invdivisor;
|
|
||||||
|
|
||||||
/* Compute refined position. */
|
|
||||||
P = P + D * rt;
|
|
||||||
|
|
||||||
if (!(sd->object_flag & SD_OBJECT_TRANSFORM_APPLIED)) {
|
if (!(sd->object_flag & SD_OBJECT_TRANSFORM_APPLIED)) {
|
||||||
const Transform tfm = object_get_transform(kg, sd);
|
const Transform tfm = object_get_transform(kg, sd);
|
||||||
@@ -76,71 +49,8 @@ ccl_device_inline float3 motion_triangle_refine(KernelGlobals kg,
|
|||||||
}
|
}
|
||||||
|
|
||||||
return P;
|
return P;
|
||||||
#else
|
|
||||||
return P + D * t;
|
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Same as above, except that t is assumed to be in object space
|
|
||||||
* for instancing.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#ifdef __BVH_LOCAL__
|
|
||||||
# if defined(__KERNEL_CUDA__) && (defined(i386) || defined(_M_IX86))
|
|
||||||
ccl_device_noinline
|
|
||||||
# else
|
|
||||||
ccl_device_inline
|
|
||||||
# endif
|
|
||||||
float3
|
|
||||||
motion_triangle_refine_local(KernelGlobals kg,
|
|
||||||
ccl_private ShaderData *sd,
|
|
||||||
float3 P,
|
|
||||||
float3 D,
|
|
||||||
float t,
|
|
||||||
const int isect_object,
|
|
||||||
const int isect_prim,
|
|
||||||
float3 verts[3])
|
|
||||||
{
|
|
||||||
# if defined(__KERNEL_GPU_RAYTRACING__)
|
|
||||||
/* t is always in world space with OptiX and MetalRT. */
|
|
||||||
return motion_triangle_refine(kg, sd, P, D, t, isect_object, isect_prim, verts);
|
|
||||||
# else
|
|
||||||
# ifdef __INTERSECTION_REFINE__
|
|
||||||
if (!(sd->object_flag & SD_OBJECT_TRANSFORM_APPLIED)) {
|
|
||||||
const Transform tfm = object_get_inverse_transform(kg, sd);
|
|
||||||
|
|
||||||
P = transform_point(&tfm, P);
|
|
||||||
D = transform_direction(&tfm, D);
|
|
||||||
D = normalize(D);
|
|
||||||
}
|
|
||||||
|
|
||||||
P = P + D * t;
|
|
||||||
|
|
||||||
/* compute refined intersection distance */
|
|
||||||
const float3 e1 = verts[0] - verts[2];
|
|
||||||
const float3 e2 = verts[1] - verts[2];
|
|
||||||
const float3 s1 = cross(D, e2);
|
|
||||||
|
|
||||||
const float invdivisor = 1.0f / dot(s1, e1);
|
|
||||||
const float3 d = P - verts[2];
|
|
||||||
const float3 s2 = cross(d, e1);
|
|
||||||
float rt = dot(e2, s2) * invdivisor;
|
|
||||||
|
|
||||||
P = P + D * rt;
|
|
||||||
|
|
||||||
if (!(sd->object_flag & SD_OBJECT_TRANSFORM_APPLIED)) {
|
|
||||||
const Transform tfm = object_get_transform(kg, sd);
|
|
||||||
P = transform_point(&tfm, P);
|
|
||||||
}
|
|
||||||
|
|
||||||
return P;
|
|
||||||
# else /* __INTERSECTION_REFINE__ */
|
|
||||||
return P + D * t;
|
|
||||||
# endif /* __INTERSECTION_REFINE__ */
|
|
||||||
# endif
|
|
||||||
}
|
|
||||||
#endif /* __BVH_LOCAL__ */
|
|
||||||
|
|
||||||
/* Ray intersection. We simply compute the vertex positions at the given ray
|
/* Ray intersection. We simply compute the vertex positions at the given ray
|
||||||
* time and do a ray intersection with the resulting triangle.
|
* time and do a ray intersection with the resulting triangle.
|
||||||
*/
|
*/
|
||||||
@@ -153,14 +63,12 @@ ccl_device_inline bool motion_triangle_intersect(KernelGlobals kg,
|
|||||||
float time,
|
float time,
|
||||||
uint visibility,
|
uint visibility,
|
||||||
int object,
|
int object,
|
||||||
|
int prim,
|
||||||
int prim_addr)
|
int prim_addr)
|
||||||
{
|
{
|
||||||
/* Primitive index for vertex location lookup. */
|
|
||||||
int prim = kernel_tex_fetch(__prim_index, prim_addr);
|
|
||||||
int fobject = (object == OBJECT_NONE) ? kernel_tex_fetch(__prim_object, prim_addr) : object;
|
|
||||||
/* Get vertex locations for intersection. */
|
/* Get vertex locations for intersection. */
|
||||||
float3 verts[3];
|
float3 verts[3];
|
||||||
motion_triangle_vertices(kg, fobject, prim, time, verts);
|
motion_triangle_vertices(kg, object, prim, time, verts);
|
||||||
/* Ray-triangle intersection, unoptimized. */
|
/* Ray-triangle intersection, unoptimized. */
|
||||||
float t, u, v;
|
float t, u, v;
|
||||||
if (ray_triangle_intersect(P, dir, tmax, verts[0], verts[1], verts[2], &u, &v, &t)) {
|
if (ray_triangle_intersect(P, dir, tmax, verts[0], verts[1], verts[2], &u, &v, &t)) {
|
||||||
@@ -175,8 +83,7 @@ ccl_device_inline bool motion_triangle_intersect(KernelGlobals kg,
|
|||||||
isect->u = u;
|
isect->u = u;
|
||||||
isect->v = v;
|
isect->v = v;
|
||||||
isect->prim = prim;
|
isect->prim = prim;
|
||||||
isect->object = (object == OBJECT_NONE) ? kernel_tex_fetch(__prim_object, prim_addr) :
|
isect->object = object;
|
||||||
object;
|
|
||||||
isect->type = PRIMITIVE_MOTION_TRIANGLE;
|
isect->type = PRIMITIVE_MOTION_TRIANGLE;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@@ -196,25 +103,15 @@ ccl_device_inline bool motion_triangle_intersect_local(KernelGlobals kg,
|
|||||||
float3 dir,
|
float3 dir,
|
||||||
float time,
|
float time,
|
||||||
int object,
|
int object,
|
||||||
int local_object,
|
int prim,
|
||||||
int prim_addr,
|
int prim_addr,
|
||||||
float tmax,
|
float tmax,
|
||||||
ccl_private uint *lcg_state,
|
ccl_private uint *lcg_state,
|
||||||
int max_hits)
|
int max_hits)
|
||||||
{
|
{
|
||||||
/* Only intersect with matching object, for instanced objects we
|
|
||||||
* already know we are only intersecting the right object. */
|
|
||||||
if (object == OBJECT_NONE) {
|
|
||||||
if (kernel_tex_fetch(__prim_object, prim_addr) != local_object) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Primitive index for vertex location lookup. */
|
|
||||||
int prim = kernel_tex_fetch(__prim_index, prim_addr);
|
|
||||||
/* Get vertex locations for intersection. */
|
/* Get vertex locations for intersection. */
|
||||||
float3 verts[3];
|
float3 verts[3];
|
||||||
motion_triangle_vertices(kg, local_object, prim, time, verts);
|
motion_triangle_vertices(kg, object, prim, time, verts);
|
||||||
/* Ray-triangle intersection, unoptimized. */
|
/* Ray-triangle intersection, unoptimized. */
|
||||||
float t, u, v;
|
float t, u, v;
|
||||||
if (!ray_triangle_intersect(P, dir, tmax, verts[0], verts[1], verts[2], &u, &v, &t)) {
|
if (!ray_triangle_intersect(P, dir, tmax, verts[0], verts[1], verts[2], &u, &v, &t)) {
|
||||||
@@ -266,7 +163,7 @@ ccl_device_inline bool motion_triangle_intersect_local(KernelGlobals kg,
|
|||||||
isect->u = u;
|
isect->u = u;
|
||||||
isect->v = v;
|
isect->v = v;
|
||||||
isect->prim = prim;
|
isect->prim = prim;
|
||||||
isect->object = local_object;
|
isect->object = object;
|
||||||
isect->type = PRIMITIVE_MOTION_TRIANGLE;
|
isect->type = PRIMITIVE_MOTION_TRIANGLE;
|
||||||
|
|
||||||
/* Record geometric normal. */
|
/* Record geometric normal. */
|
||||||
|
@@ -68,15 +68,7 @@ ccl_device_noinline void motion_triangle_shader_setup(KernelGlobals kg,
|
|||||||
verts[1] = (1.0f - t) * verts[1] + t * next_verts[1];
|
verts[1] = (1.0f - t) * verts[1] + t * next_verts[1];
|
||||||
verts[2] = (1.0f - t) * verts[2] + t * next_verts[2];
|
verts[2] = (1.0f - t) * verts[2] + t * next_verts[2];
|
||||||
/* Compute refined position. */
|
/* Compute refined position. */
|
||||||
#ifdef __BVH_LOCAL__
|
sd->P = motion_triangle_point_from_uv(kg, sd, isect_object, isect_prim, sd->u, sd->v, verts);
|
||||||
if (is_local) {
|
|
||||||
sd->P = motion_triangle_refine_local(kg, sd, P, D, ray_t, isect_object, isect_prim, verts);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
#endif /* __BVH_LOCAL__*/
|
|
||||||
{
|
|
||||||
sd->P = motion_triangle_refine(kg, sd, P, D, ray_t, isect_object, isect_prim, verts);
|
|
||||||
}
|
|
||||||
/* Compute face normal. */
|
/* Compute face normal. */
|
||||||
float3 Ng;
|
float3 Ng;
|
||||||
if (sd->object_flag & SD_OBJECT_NEGATIVE_SCALE_APPLIED) {
|
if (sd->object_flag & SD_OBJECT_NEGATIVE_SCALE_APPLIED) {
|
||||||
|
@@ -81,7 +81,7 @@ ccl_device float3 point_attribute_float3(KernelGlobals kg,
|
|||||||
# endif
|
# endif
|
||||||
|
|
||||||
if (desc.element == ATTR_ELEMENT_VERTEX) {
|
if (desc.element == ATTR_ELEMENT_VERTEX) {
|
||||||
return float4_to_float3(kernel_tex_fetch(__attributes_float4, desc.offset + sd->prim));
|
return kernel_tex_fetch(__attributes_float3, desc.offset + sd->prim);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
return make_float3(0.0f, 0.0f, 0.0f);
|
return make_float3(0.0f, 0.0f, 0.0f);
|
||||||
@@ -109,17 +109,59 @@ ccl_device float4 point_attribute_float4(KernelGlobals kg,
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* Point position */
|
||||||
|
|
||||||
|
ccl_device float3 point_position(KernelGlobals kg, ccl_private const ShaderData *sd)
|
||||||
|
{
|
||||||
|
if (sd->type & PRIMITIVE_POINT) {
|
||||||
|
/* World space center. */
|
||||||
|
float3 P = (sd->type & PRIMITIVE_MOTION) ?
|
||||||
|
float4_to_float3(motion_point(kg, sd->object, sd->prim, sd->time)) :
|
||||||
|
float4_to_float3(kernel_tex_fetch(__points, sd->prim));
|
||||||
|
|
||||||
|
if (!(sd->object_flag & SD_OBJECT_TRANSFORM_APPLIED)) {
|
||||||
|
object_position_transform(kg, sd, &P);
|
||||||
|
}
|
||||||
|
|
||||||
|
return P;
|
||||||
|
}
|
||||||
|
|
||||||
|
return zero_float3();
|
||||||
|
}
|
||||||
|
|
||||||
/* Point radius */
|
/* Point radius */
|
||||||
|
|
||||||
ccl_device float point_radius(KernelGlobals kg, ccl_private const ShaderData *sd)
|
ccl_device float point_radius(KernelGlobals kg, ccl_private const ShaderData *sd)
|
||||||
{
|
{
|
||||||
if (sd->type & PRIMITIVE_POINT) {
|
if (sd->type & PRIMITIVE_POINT) {
|
||||||
return kernel_tex_fetch(__points, sd->prim).w;
|
/* World space radius. */
|
||||||
|
const float r = kernel_tex_fetch(__points, sd->prim).w;
|
||||||
|
|
||||||
|
if (sd->object_flag & SD_OBJECT_TRANSFORM_APPLIED) {
|
||||||
|
return r;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
float3 dir = make_float3(r, r, r);
|
||||||
|
object_dir_transform(kg, sd, &dir);
|
||||||
|
return average(dir);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return 0.0f;
|
return 0.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* Point random */
|
||||||
|
|
||||||
|
ccl_device float point_random(KernelGlobals kg, ccl_private const ShaderData *sd)
|
||||||
|
{
|
||||||
|
if (sd->type & PRIMITIVE_POINT) {
|
||||||
|
const AttributeDescriptor desc = find_attribute(kg, sd, ATTR_STD_POINT_RANDOM);
|
||||||
|
return (desc.offset != ATTR_STD_NOT_FOUND) ? point_attribute_float(kg, sd, desc, NULL, NULL) :
|
||||||
|
0.0f;
|
||||||
|
}
|
||||||
|
return 0.0f;
|
||||||
|
}
|
||||||
|
|
||||||
/* Point location for motion pass, linear interpolation between keys and
|
/* Point location for motion pass, linear interpolation between keys and
|
||||||
* ignoring radius because we do the same for the motion keys */
|
* ignoring radius because we do the same for the motion keys */
|
||||||
|
|
||||||
|
@@ -89,7 +89,7 @@ ccl_device_inline void shader_setup_from_ray(KernelGlobals kg,
|
|||||||
sd->shader = kernel_tex_fetch(__tri_shader, sd->prim);
|
sd->shader = kernel_tex_fetch(__tri_shader, sd->prim);
|
||||||
|
|
||||||
/* vectors */
|
/* vectors */
|
||||||
sd->P = triangle_refine(kg, sd, ray->P, ray->D, isect->t, isect->object, isect->prim);
|
sd->P = triangle_point_from_uv(kg, sd, isect->object, isect->prim, isect->u, isect->v);
|
||||||
sd->Ng = Ng;
|
sd->Ng = Ng;
|
||||||
sd->N = Ng;
|
sd->N = Ng;
|
||||||
|
|
||||||
|
@@ -33,9 +33,9 @@ ccl_device_inline bool triangle_intersect(KernelGlobals kg,
|
|||||||
float tmax,
|
float tmax,
|
||||||
uint visibility,
|
uint visibility,
|
||||||
int object,
|
int object,
|
||||||
|
int prim,
|
||||||
int prim_addr)
|
int prim_addr)
|
||||||
{
|
{
|
||||||
const int prim = kernel_tex_fetch(__prim_index, prim_addr);
|
|
||||||
const uint tri_vindex = kernel_tex_fetch(__tri_vindex, prim).w;
|
const uint tri_vindex = kernel_tex_fetch(__tri_vindex, prim).w;
|
||||||
const float3 tri_a = kernel_tex_fetch(__tri_verts, tri_vindex + 0),
|
const float3 tri_a = kernel_tex_fetch(__tri_verts, tri_vindex + 0),
|
||||||
tri_b = kernel_tex_fetch(__tri_verts, tri_vindex + 1),
|
tri_b = kernel_tex_fetch(__tri_verts, tri_vindex + 1),
|
||||||
@@ -49,8 +49,7 @@ ccl_device_inline bool triangle_intersect(KernelGlobals kg,
|
|||||||
if (kernel_tex_fetch(__prim_visibility, prim_addr) & visibility)
|
if (kernel_tex_fetch(__prim_visibility, prim_addr) & visibility)
|
||||||
#endif
|
#endif
|
||||||
{
|
{
|
||||||
isect->object = (object == OBJECT_NONE) ? kernel_tex_fetch(__prim_object, prim_addr) :
|
isect->object = object;
|
||||||
object;
|
|
||||||
isect->prim = prim;
|
isect->prim = prim;
|
||||||
isect->type = PRIMITIVE_TRIANGLE;
|
isect->type = PRIMITIVE_TRIANGLE;
|
||||||
isect->u = u;
|
isect->u = u;
|
||||||
@@ -74,21 +73,12 @@ ccl_device_inline bool triangle_intersect_local(KernelGlobals kg,
|
|||||||
float3 P,
|
float3 P,
|
||||||
float3 dir,
|
float3 dir,
|
||||||
int object,
|
int object,
|
||||||
int local_object,
|
int prim,
|
||||||
int prim_addr,
|
int prim_addr,
|
||||||
float tmax,
|
float tmax,
|
||||||
ccl_private uint *lcg_state,
|
ccl_private uint *lcg_state,
|
||||||
int max_hits)
|
int max_hits)
|
||||||
{
|
{
|
||||||
/* Only intersect with matching object, for instanced objects we
|
|
||||||
* already know we are only intersecting the right object. */
|
|
||||||
if (object == OBJECT_NONE) {
|
|
||||||
if (kernel_tex_fetch(__prim_object, prim_addr) != local_object) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
const int prim = kernel_tex_fetch(__prim_index, prim_addr);
|
|
||||||
const uint tri_vindex = kernel_tex_fetch(__tri_vindex, prim).w;
|
const uint tri_vindex = kernel_tex_fetch(__tri_vindex, prim).w;
|
||||||
const float3 tri_a = kernel_tex_fetch(__tri_verts, tri_vindex + 0),
|
const float3 tri_a = kernel_tex_fetch(__tri_verts, tri_vindex + 0),
|
||||||
tri_b = kernel_tex_fetch(__tri_verts, tri_vindex + 1),
|
tri_b = kernel_tex_fetch(__tri_verts, tri_vindex + 1),
|
||||||
@@ -139,7 +129,7 @@ ccl_device_inline bool triangle_intersect_local(KernelGlobals kg,
|
|||||||
/* Record intersection. */
|
/* Record intersection. */
|
||||||
ccl_private Intersection *isect = &local_isect->hits[hit];
|
ccl_private Intersection *isect = &local_isect->hits[hit];
|
||||||
isect->prim = prim;
|
isect->prim = prim;
|
||||||
isect->object = local_object;
|
isect->object = object;
|
||||||
isect->type = PRIMITIVE_TRIANGLE;
|
isect->type = PRIMITIVE_TRIANGLE;
|
||||||
isect->u = u;
|
isect->u = u;
|
||||||
isect->v = v;
|
isect->v = v;
|
||||||
@@ -152,58 +142,23 @@ ccl_device_inline bool triangle_intersect_local(KernelGlobals kg,
|
|||||||
}
|
}
|
||||||
#endif /* __BVH_LOCAL__ */
|
#endif /* __BVH_LOCAL__ */
|
||||||
|
|
||||||
/* Refine triangle intersection to more precise hit point. For rays that travel
|
/**
|
||||||
* far the precision is often not so good, this reintersects the primitive from
|
* Use the barycentric coordinates to get the intersection location
|
||||||
* a closer distance. */
|
|
||||||
|
|
||||||
/* Reintersections uses the paper:
|
|
||||||
*
|
|
||||||
* Tomas Moeller
|
|
||||||
* Fast, minimum storage ray/triangle intersection
|
|
||||||
* http://www.cs.virginia.edu/~gfx/Courses/2003/ImageSynthesis/papers/Acceleration/Fast%20MinimumStorage%20RayTriangle%20Intersection.pdf
|
|
||||||
*/
|
*/
|
||||||
|
ccl_device_inline float3 triangle_point_from_uv(KernelGlobals kg,
|
||||||
ccl_device_inline float3 triangle_refine(KernelGlobals kg,
|
|
||||||
ccl_private ShaderData *sd,
|
ccl_private ShaderData *sd,
|
||||||
float3 P,
|
|
||||||
float3 D,
|
|
||||||
float t,
|
|
||||||
const int isect_object,
|
const int isect_object,
|
||||||
const int isect_prim)
|
const int isect_prim,
|
||||||
|
const float u,
|
||||||
|
const float v)
|
||||||
{
|
{
|
||||||
#ifdef __INTERSECTION_REFINE__
|
|
||||||
if (!(sd->object_flag & SD_OBJECT_TRANSFORM_APPLIED)) {
|
|
||||||
if (UNLIKELY(t == 0.0f)) {
|
|
||||||
return P;
|
|
||||||
}
|
|
||||||
const Transform tfm = object_get_inverse_transform(kg, sd);
|
|
||||||
|
|
||||||
P = transform_point(&tfm, P);
|
|
||||||
D = transform_direction(&tfm, D * t);
|
|
||||||
D = normalize_len(D, &t);
|
|
||||||
}
|
|
||||||
|
|
||||||
P = P + D * t;
|
|
||||||
|
|
||||||
const uint tri_vindex = kernel_tex_fetch(__tri_vindex, isect_prim).w;
|
const uint tri_vindex = kernel_tex_fetch(__tri_vindex, isect_prim).w;
|
||||||
const packed_float3 tri_a = kernel_tex_fetch(__tri_verts, tri_vindex + 0),
|
const packed_float3 tri_a = kernel_tex_fetch(__tri_verts, tri_vindex + 0),
|
||||||
tri_b = kernel_tex_fetch(__tri_verts, tri_vindex + 1),
|
tri_b = kernel_tex_fetch(__tri_verts, tri_vindex + 1),
|
||||||
tri_c = kernel_tex_fetch(__tri_verts, tri_vindex + 2);
|
tri_c = kernel_tex_fetch(__tri_verts, tri_vindex + 2);
|
||||||
float3 edge1 = make_float3(tri_a.x - tri_c.x, tri_a.y - tri_c.y, tri_a.z - tri_c.z);
|
float w = 1.0f - u - v;
|
||||||
float3 edge2 = make_float3(tri_b.x - tri_c.x, tri_b.y - tri_c.y, tri_b.z - tri_c.z);
|
|
||||||
float3 tvec = make_float3(P.x - tri_c.x, P.y - tri_c.y, P.z - tri_c.z);
|
float3 P = u * tri_a + v * tri_b + w * tri_c;
|
||||||
float3 qvec = cross(tvec, edge1);
|
|
||||||
float3 pvec = cross(D, edge2);
|
|
||||||
float det = dot(edge1, pvec);
|
|
||||||
if (det != 0.0f) {
|
|
||||||
/* If determinant is zero it means ray lies in the plane of
|
|
||||||
* the triangle. It is possible in theory due to watertight
|
|
||||||
* nature of triangle intersection. For such cases we simply
|
|
||||||
* don't refine intersection hoping it'll go all fine.
|
|
||||||
*/
|
|
||||||
float rt = dot(edge2, qvec) / det;
|
|
||||||
P = P + D * rt;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!(sd->object_flag & SD_OBJECT_TRANSFORM_APPLIED)) {
|
if (!(sd->object_flag & SD_OBJECT_TRANSFORM_APPLIED)) {
|
||||||
const Transform tfm = object_get_transform(kg, sd);
|
const Transform tfm = object_get_transform(kg, sd);
|
||||||
@@ -211,65 +166,6 @@ ccl_device_inline float3 triangle_refine(KernelGlobals kg,
|
|||||||
}
|
}
|
||||||
|
|
||||||
return P;
|
return P;
|
||||||
#else
|
|
||||||
return P + D * t;
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Same as above, except that t is assumed to be in object space for
|
|
||||||
* instancing.
|
|
||||||
*/
|
|
||||||
ccl_device_inline float3 triangle_refine_local(KernelGlobals kg,
|
|
||||||
ccl_private ShaderData *sd,
|
|
||||||
float3 P,
|
|
||||||
float3 D,
|
|
||||||
float t,
|
|
||||||
const int isect_object,
|
|
||||||
const int isect_prim)
|
|
||||||
{
|
|
||||||
#if defined(__KERNEL_GPU_RAYTRACING__)
|
|
||||||
/* t is always in world space with OptiX and MetalRT. */
|
|
||||||
return triangle_refine(kg, sd, P, D, t, isect_object, isect_prim);
|
|
||||||
#else
|
|
||||||
if (!(sd->object_flag & SD_OBJECT_TRANSFORM_APPLIED)) {
|
|
||||||
const Transform tfm = object_get_inverse_transform(kg, sd);
|
|
||||||
|
|
||||||
P = transform_point(&tfm, P);
|
|
||||||
D = transform_direction(&tfm, D);
|
|
||||||
D = normalize(D);
|
|
||||||
}
|
|
||||||
|
|
||||||
P = P + D * t;
|
|
||||||
|
|
||||||
# ifdef __INTERSECTION_REFINE__
|
|
||||||
const uint tri_vindex = kernel_tex_fetch(__tri_vindex, isect_prim).w;
|
|
||||||
const packed_float3 tri_a = kernel_tex_fetch(__tri_verts, tri_vindex + 0),
|
|
||||||
tri_b = kernel_tex_fetch(__tri_verts, tri_vindex + 1),
|
|
||||||
tri_c = kernel_tex_fetch(__tri_verts, tri_vindex + 2);
|
|
||||||
float3 edge1 = make_float3(tri_a.x - tri_c.x, tri_a.y - tri_c.y, tri_a.z - tri_c.z);
|
|
||||||
float3 edge2 = make_float3(tri_b.x - tri_c.x, tri_b.y - tri_c.y, tri_b.z - tri_c.z);
|
|
||||||
float3 tvec = make_float3(P.x - tri_c.x, P.y - tri_c.y, P.z - tri_c.z);
|
|
||||||
float3 qvec = cross(tvec, edge1);
|
|
||||||
float3 pvec = cross(D, edge2);
|
|
||||||
float det = dot(edge1, pvec);
|
|
||||||
if (det != 0.0f) {
|
|
||||||
/* If determinant is zero it means ray lies in the plane of
|
|
||||||
* the triangle. It is possible in theory due to watertight
|
|
||||||
* nature of triangle intersection. For such cases we simply
|
|
||||||
* don't refine intersection hoping it'll go all fine.
|
|
||||||
*/
|
|
||||||
float rt = dot(edge2, qvec) / det;
|
|
||||||
P = P + D * rt;
|
|
||||||
}
|
|
||||||
# endif /* __INTERSECTION_REFINE__ */
|
|
||||||
|
|
||||||
if (!(sd->object_flag & SD_OBJECT_TRANSFORM_APPLIED)) {
|
|
||||||
const Transform tfm = object_get_transform(kg, sd);
|
|
||||||
P = transform_point(&tfm, P);
|
|
||||||
}
|
|
||||||
|
|
||||||
return P;
|
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
|
||||||
CCL_NAMESPACE_END
|
CCL_NAMESPACE_END
|
||||||
|
@@ -328,6 +328,12 @@ ccl_device void integrator_intersect_closest(KernelGlobals kg,
|
|||||||
|
|
||||||
/* Scene Intersection. */
|
/* Scene Intersection. */
|
||||||
Intersection isect ccl_optional_struct_init;
|
Intersection isect ccl_optional_struct_init;
|
||||||
|
isect.object = OBJECT_NONE;
|
||||||
|
isect.prim = PRIM_NONE;
|
||||||
|
ray.self.object = last_isect_object;
|
||||||
|
ray.self.prim = last_isect_prim;
|
||||||
|
ray.self.light_object = OBJECT_NONE;
|
||||||
|
ray.self.light_prim = PRIM_NONE;
|
||||||
bool hit = scene_intersect(kg, &ray, visibility, &isect);
|
bool hit = scene_intersect(kg, &ray, visibility, &isect);
|
||||||
|
|
||||||
/* TODO: remove this and do it in the various intersection functions instead. */
|
/* TODO: remove this and do it in the various intersection functions instead. */
|
||||||
|
@@ -156,7 +156,10 @@ ccl_device void integrator_intersect_shadow(KernelGlobals kg, IntegratorShadowSt
|
|||||||
/* Read ray from integrator state into local memory. */
|
/* Read ray from integrator state into local memory. */
|
||||||
Ray ray ccl_optional_struct_init;
|
Ray ray ccl_optional_struct_init;
|
||||||
integrator_state_read_shadow_ray(kg, state, &ray);
|
integrator_state_read_shadow_ray(kg, state, &ray);
|
||||||
|
ray.self.object = INTEGRATOR_STATE_ARRAY(state, shadow_isect, 0, object);
|
||||||
|
ray.self.prim = INTEGRATOR_STATE_ARRAY(state, shadow_isect, 0, prim);
|
||||||
|
ray.self.light_object = INTEGRATOR_STATE_ARRAY(state, shadow_isect, 1, object);
|
||||||
|
ray.self.light_prim = INTEGRATOR_STATE_ARRAY(state, shadow_isect, 1, prim);
|
||||||
/* Compute visibility. */
|
/* Compute visibility. */
|
||||||
const uint visibility = integrate_intersect_shadow_visibility(kg, state);
|
const uint visibility = integrate_intersect_shadow_visibility(kg, state);
|
||||||
|
|
||||||
|
@@ -38,7 +38,10 @@ ccl_device void integrator_volume_stack_update_for_subsurface(KernelGlobals kg,
|
|||||||
Ray volume_ray ccl_optional_struct_init;
|
Ray volume_ray ccl_optional_struct_init;
|
||||||
volume_ray.P = from_P;
|
volume_ray.P = from_P;
|
||||||
volume_ray.D = normalize_len(to_P - from_P, &volume_ray.t);
|
volume_ray.D = normalize_len(to_P - from_P, &volume_ray.t);
|
||||||
|
volume_ray.self.object = INTEGRATOR_STATE(state, isect, object);
|
||||||
|
volume_ray.self.prim = INTEGRATOR_STATE(state, isect, prim);
|
||||||
|
volume_ray.self.light_object = OBJECT_NONE;
|
||||||
|
volume_ray.self.light_prim = PRIM_NONE;
|
||||||
/* Store to avoid global fetches on every intersection step. */
|
/* Store to avoid global fetches on every intersection step. */
|
||||||
const uint volume_stack_size = kernel_data.volume_stack_size;
|
const uint volume_stack_size = kernel_data.volume_stack_size;
|
||||||
|
|
||||||
@@ -68,7 +71,7 @@ ccl_device void integrator_volume_stack_update_for_subsurface(KernelGlobals kg,
|
|||||||
volume_stack_enter_exit(kg, state, stack_sd);
|
volume_stack_enter_exit(kg, state, stack_sd);
|
||||||
|
|
||||||
/* Move ray forward. */
|
/* Move ray forward. */
|
||||||
volume_ray.P = ray_offset(stack_sd->P, -stack_sd->Ng);
|
volume_ray.P = stack_sd->P;
|
||||||
if (volume_ray.t != FLT_MAX) {
|
if (volume_ray.t != FLT_MAX) {
|
||||||
volume_ray.D = normalize_len(to_P - volume_ray.P, &volume_ray.t);
|
volume_ray.D = normalize_len(to_P - volume_ray.P, &volume_ray.t);
|
||||||
}
|
}
|
||||||
@@ -91,6 +94,10 @@ ccl_device void integrator_volume_stack_init(KernelGlobals kg, IntegratorState s
|
|||||||
* fewest hits. */
|
* fewest hits. */
|
||||||
volume_ray.D = make_float3(0.0f, 0.0f, 1.0f);
|
volume_ray.D = make_float3(0.0f, 0.0f, 1.0f);
|
||||||
volume_ray.t = FLT_MAX;
|
volume_ray.t = FLT_MAX;
|
||||||
|
volume_ray.self.object = OBJECT_NONE;
|
||||||
|
volume_ray.self.prim = PRIM_NONE;
|
||||||
|
volume_ray.self.light_object = OBJECT_NONE;
|
||||||
|
volume_ray.self.light_prim = PRIM_NONE;
|
||||||
|
|
||||||
int stack_index = 0, enclosed_index = 0;
|
int stack_index = 0, enclosed_index = 0;
|
||||||
|
|
||||||
@@ -203,7 +210,7 @@ ccl_device void integrator_volume_stack_init(KernelGlobals kg, IntegratorState s
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* Move ray forward. */
|
/* Move ray forward. */
|
||||||
volume_ray.P = ray_offset(stack_sd->P, -stack_sd->Ng);
|
volume_ray.P = stack_sd->P;
|
||||||
++step;
|
++step;
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
@@ -37,8 +37,9 @@ ccl_device_inline void integrate_light(KernelGlobals kg,
|
|||||||
|
|
||||||
/* Advance ray beyond light. */
|
/* Advance ray beyond light. */
|
||||||
/* TODO: can we make this more numerically robust to avoid reintersecting the
|
/* TODO: can we make this more numerically robust to avoid reintersecting the
|
||||||
* same light in some cases? */
|
* same light in some cases? Ray should not intersect surface anymore as the
|
||||||
const float3 new_ray_P = ray_offset(ray_P + ray_D * isect.t, ray_D);
|
* object and prim ids will prevent self intersection. */
|
||||||
|
const float3 new_ray_P = ray_P + ray_D * isect.t;
|
||||||
INTEGRATOR_STATE_WRITE(state, ray, P) = new_ray_P;
|
INTEGRATOR_STATE_WRITE(state, ray, P) = new_ray_P;
|
||||||
INTEGRATOR_STATE_WRITE(state, ray, t) -= isect.t;
|
INTEGRATOR_STATE_WRITE(state, ray, t) -= isect.t;
|
||||||
|
|
||||||
@@ -46,7 +47,7 @@ ccl_device_inline void integrate_light(KernelGlobals kg,
|
|||||||
const float mis_ray_t = INTEGRATOR_STATE(state, path, mis_ray_t);
|
const float mis_ray_t = INTEGRATOR_STATE(state, path, mis_ray_t);
|
||||||
ray_P -= ray_D * mis_ray_t;
|
ray_P -= ray_D * mis_ray_t;
|
||||||
isect.t += mis_ray_t;
|
isect.t += mis_ray_t;
|
||||||
INTEGRATOR_STATE_WRITE(state, path, mis_ray_t) = mis_ray_t + isect.t;
|
INTEGRATOR_STATE_WRITE(state, path, mis_ray_t) = isect.t;
|
||||||
|
|
||||||
LightSample ls ccl_optional_struct_init;
|
LightSample ls ccl_optional_struct_init;
|
||||||
const bool use_light_sample = light_sample_from_intersection(kg, &isect, ray_P, ray_D, &ls);
|
const bool use_light_sample = light_sample_from_intersection(kg, &isect, ray_P, ray_D, &ls);
|
||||||
|
@@ -83,7 +83,10 @@ ccl_device_inline void integrate_transparent_volume_shadow(KernelGlobals kg,
|
|||||||
/* Setup shader data. */
|
/* Setup shader data. */
|
||||||
Ray ray ccl_optional_struct_init;
|
Ray ray ccl_optional_struct_init;
|
||||||
integrator_state_read_shadow_ray(kg, state, &ray);
|
integrator_state_read_shadow_ray(kg, state, &ray);
|
||||||
|
ray.self.object = OBJECT_NONE;
|
||||||
|
ray.self.prim = PRIM_NONE;
|
||||||
|
ray.self.light_object = OBJECT_NONE;
|
||||||
|
ray.self.light_prim = PRIM_NONE;
|
||||||
/* Modify ray position and length to match current segment. */
|
/* Modify ray position and length to match current segment. */
|
||||||
const float start_t = (hit == 0) ? 0.0f :
|
const float start_t = (hit == 0) ? 0.0f :
|
||||||
INTEGRATOR_STATE_ARRAY(state, shadow_isect, hit - 1, t);
|
INTEGRATOR_STATE_ARRAY(state, shadow_isect, hit - 1, t);
|
||||||
@@ -149,7 +152,7 @@ ccl_device_inline bool integrate_transparent_shadow(KernelGlobals kg,
|
|||||||
const float last_hit_t = INTEGRATOR_STATE_ARRAY(state, shadow_isect, num_recorded_hits - 1, t);
|
const float last_hit_t = INTEGRATOR_STATE_ARRAY(state, shadow_isect, num_recorded_hits - 1, t);
|
||||||
const float3 ray_P = INTEGRATOR_STATE(state, shadow_ray, P);
|
const float3 ray_P = INTEGRATOR_STATE(state, shadow_ray, P);
|
||||||
const float3 ray_D = INTEGRATOR_STATE(state, shadow_ray, D);
|
const float3 ray_D = INTEGRATOR_STATE(state, shadow_ray, D);
|
||||||
INTEGRATOR_STATE_WRITE(state, shadow_ray, P) = ray_offset(ray_P + last_hit_t * ray_D, ray_D);
|
INTEGRATOR_STATE_WRITE(state, shadow_ray, P) = ray_P + last_hit_t * ray_D;
|
||||||
INTEGRATOR_STATE_WRITE(state, shadow_ray, t) -= last_hit_t;
|
INTEGRATOR_STATE_WRITE(state, shadow_ray, t) -= last_hit_t;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@@ -182,13 +182,18 @@ ccl_device_forceinline void integrate_surface_direct_light(KernelGlobals kg,
|
|||||||
|
|
||||||
/* Write shadow ray and associated state to global memory. */
|
/* Write shadow ray and associated state to global memory. */
|
||||||
integrator_state_write_shadow_ray(kg, shadow_state, &ray);
|
integrator_state_write_shadow_ray(kg, shadow_state, &ray);
|
||||||
|
// Save memory by storing the light and object indices in the shadow_isect
|
||||||
|
INTEGRATOR_STATE_ARRAY_WRITE(shadow_state, shadow_isect, 0, object) = ray.self.object;
|
||||||
|
INTEGRATOR_STATE_ARRAY_WRITE(shadow_state, shadow_isect, 0, prim) = ray.self.prim;
|
||||||
|
INTEGRATOR_STATE_ARRAY_WRITE(shadow_state, shadow_isect, 1, object) = ray.self.light_object;
|
||||||
|
INTEGRATOR_STATE_ARRAY_WRITE(shadow_state, shadow_isect, 1, prim) = ray.self.light_prim;
|
||||||
|
|
||||||
/* Copy state from main path to shadow path. */
|
/* Copy state from main path to shadow path. */
|
||||||
const uint16_t bounce = INTEGRATOR_STATE(state, path, bounce);
|
const uint16_t bounce = INTEGRATOR_STATE(state, path, bounce);
|
||||||
const uint16_t transparent_bounce = INTEGRATOR_STATE(state, path, transparent_bounce);
|
const uint16_t transparent_bounce = INTEGRATOR_STATE(state, path, transparent_bounce);
|
||||||
uint32_t shadow_flag = INTEGRATOR_STATE(state, path, flag);
|
uint32_t shadow_flag = INTEGRATOR_STATE(state, path, flag);
|
||||||
shadow_flag |= (is_light) ? PATH_RAY_SHADOW_FOR_LIGHT : 0;
|
shadow_flag |= (is_light) ? PATH_RAY_SHADOW_FOR_LIGHT : 0;
|
||||||
shadow_flag |= PATH_RAY_SURFACE_PASS;
|
shadow_flag |= (shadow_flag & PATH_RAY_ANY_PASS) ? 0 : PATH_RAY_SURFACE_PASS;
|
||||||
const float3 throughput = INTEGRATOR_STATE(state, path, throughput) * bsdf_eval_sum(&bsdf_eval);
|
const float3 throughput = INTEGRATOR_STATE(state, path, throughput) * bsdf_eval_sum(&bsdf_eval);
|
||||||
|
|
||||||
if (kernel_data.kernel_features & KERNEL_FEATURE_LIGHT_PASSES) {
|
if (kernel_data.kernel_features & KERNEL_FEATURE_LIGHT_PASSES) {
|
||||||
@@ -266,13 +271,11 @@ ccl_device_forceinline int integrate_surface_bsdf_bssrdf_bounce(
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* Setup ray. Note that clipping works through transparent bounces. */
|
/* Setup ray. Note that clipping works through transparent bounces. */
|
||||||
INTEGRATOR_STATE_WRITE(state, ray, P) = ray_offset(sd->P,
|
INTEGRATOR_STATE_WRITE(state, ray, P) = sd->P;
|
||||||
(label & LABEL_TRANSMIT) ? -sd->Ng : sd->Ng);
|
|
||||||
INTEGRATOR_STATE_WRITE(state, ray, D) = normalize(bsdf_omega_in);
|
INTEGRATOR_STATE_WRITE(state, ray, D) = normalize(bsdf_omega_in);
|
||||||
INTEGRATOR_STATE_WRITE(state, ray, t) = (label & LABEL_TRANSPARENT) ?
|
INTEGRATOR_STATE_WRITE(state, ray, t) = (label & LABEL_TRANSPARENT) ?
|
||||||
INTEGRATOR_STATE(state, ray, t) - sd->ray_length :
|
INTEGRATOR_STATE(state, ray, t) - sd->ray_length :
|
||||||
FLT_MAX;
|
FLT_MAX;
|
||||||
|
|
||||||
#ifdef __RAY_DIFFERENTIALS__
|
#ifdef __RAY_DIFFERENTIALS__
|
||||||
INTEGRATOR_STATE_WRITE(state, ray, dP) = differential_make_compact(sd->dP);
|
INTEGRATOR_STATE_WRITE(state, ray, dP) = differential_make_compact(sd->dP);
|
||||||
INTEGRATOR_STATE_WRITE(state, ray, dD) = differential_make_compact(bsdf_domega_in);
|
INTEGRATOR_STATE_WRITE(state, ray, dD) = differential_make_compact(bsdf_domega_in);
|
||||||
@@ -316,7 +319,7 @@ ccl_device_forceinline bool integrate_surface_volume_only_bounce(IntegratorState
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* Setup ray position, direction stays unchanged. */
|
/* Setup ray position, direction stays unchanged. */
|
||||||
INTEGRATOR_STATE_WRITE(state, ray, P) = ray_offset(sd->P, -sd->Ng);
|
INTEGRATOR_STATE_WRITE(state, ray, P) = sd->P;
|
||||||
|
|
||||||
/* Clipping works through transparent. */
|
/* Clipping works through transparent. */
|
||||||
INTEGRATOR_STATE_WRITE(state, ray, t) -= sd->ray_length;
|
INTEGRATOR_STATE_WRITE(state, ray, t) -= sd->ray_length;
|
||||||
@@ -360,10 +363,14 @@ ccl_device_forceinline void integrate_surface_ao(KernelGlobals kg,
|
|||||||
}
|
}
|
||||||
|
|
||||||
Ray ray ccl_optional_struct_init;
|
Ray ray ccl_optional_struct_init;
|
||||||
ray.P = ray_offset(sd->P, sd->Ng);
|
ray.P = sd->P;
|
||||||
ray.D = ao_D;
|
ray.D = ao_D;
|
||||||
ray.t = kernel_data.integrator.ao_bounces_distance;
|
ray.t = kernel_data.integrator.ao_bounces_distance;
|
||||||
ray.time = sd->time;
|
ray.time = sd->time;
|
||||||
|
ray.self.object = sd->object;
|
||||||
|
ray.self.prim = sd->prim;
|
||||||
|
ray.self.light_object = OBJECT_NONE;
|
||||||
|
ray.self.light_prim = PRIM_NONE;
|
||||||
ray.dP = differential_zero_compact();
|
ray.dP = differential_zero_compact();
|
||||||
ray.dD = differential_zero_compact();
|
ray.dD = differential_zero_compact();
|
||||||
|
|
||||||
@@ -375,6 +382,10 @@ ccl_device_forceinline void integrate_surface_ao(KernelGlobals kg,
|
|||||||
|
|
||||||
/* Write shadow ray and associated state to global memory. */
|
/* Write shadow ray and associated state to global memory. */
|
||||||
integrator_state_write_shadow_ray(kg, shadow_state, &ray);
|
integrator_state_write_shadow_ray(kg, shadow_state, &ray);
|
||||||
|
INTEGRATOR_STATE_ARRAY_WRITE(shadow_state, shadow_isect, 0, object) = ray.self.object;
|
||||||
|
INTEGRATOR_STATE_ARRAY_WRITE(shadow_state, shadow_isect, 0, prim) = ray.self.prim;
|
||||||
|
INTEGRATOR_STATE_ARRAY_WRITE(shadow_state, shadow_isect, 1, object) = ray.self.light_object;
|
||||||
|
INTEGRATOR_STATE_ARRAY_WRITE(shadow_state, shadow_isect, 1, prim) = ray.self.light_prim;
|
||||||
|
|
||||||
/* Copy state from main path to shadow path. */
|
/* Copy state from main path to shadow path. */
|
||||||
const uint16_t bounce = INTEGRATOR_STATE(state, path, bounce);
|
const uint16_t bounce = INTEGRATOR_STATE(state, path, bounce);
|
||||||
|
@@ -791,13 +791,17 @@ ccl_device_forceinline void integrate_volume_direct_light(
|
|||||||
|
|
||||||
/* Write shadow ray and associated state to global memory. */
|
/* Write shadow ray and associated state to global memory. */
|
||||||
integrator_state_write_shadow_ray(kg, shadow_state, &ray);
|
integrator_state_write_shadow_ray(kg, shadow_state, &ray);
|
||||||
|
INTEGRATOR_STATE_ARRAY_WRITE(shadow_state, shadow_isect, 0, object) = ray.self.object;
|
||||||
|
INTEGRATOR_STATE_ARRAY_WRITE(shadow_state, shadow_isect, 0, prim) = ray.self.prim;
|
||||||
|
INTEGRATOR_STATE_ARRAY_WRITE(shadow_state, shadow_isect, 1, object) = ray.self.light_object;
|
||||||
|
INTEGRATOR_STATE_ARRAY_WRITE(shadow_state, shadow_isect, 1, prim) = ray.self.light_prim;
|
||||||
|
|
||||||
/* Copy state from main path to shadow path. */
|
/* Copy state from main path to shadow path. */
|
||||||
const uint16_t bounce = INTEGRATOR_STATE(state, path, bounce);
|
const uint16_t bounce = INTEGRATOR_STATE(state, path, bounce);
|
||||||
const uint16_t transparent_bounce = INTEGRATOR_STATE(state, path, transparent_bounce);
|
const uint16_t transparent_bounce = INTEGRATOR_STATE(state, path, transparent_bounce);
|
||||||
uint32_t shadow_flag = INTEGRATOR_STATE(state, path, flag);
|
uint32_t shadow_flag = INTEGRATOR_STATE(state, path, flag);
|
||||||
shadow_flag |= (is_light) ? PATH_RAY_SHADOW_FOR_LIGHT : 0;
|
shadow_flag |= (is_light) ? PATH_RAY_SHADOW_FOR_LIGHT : 0;
|
||||||
shadow_flag |= PATH_RAY_VOLUME_PASS;
|
shadow_flag |= (shadow_flag & PATH_RAY_ANY_PASS) ? 0 : PATH_RAY_VOLUME_PASS;
|
||||||
const float3 throughput_phase = throughput * bsdf_eval_sum(&phase_eval);
|
const float3 throughput_phase = throughput * bsdf_eval_sum(&phase_eval);
|
||||||
|
|
||||||
if (kernel_data.kernel_features & KERNEL_FEATURE_LIGHT_PASSES) {
|
if (kernel_data.kernel_features & KERNEL_FEATURE_LIGHT_PASSES) {
|
||||||
@@ -873,11 +877,13 @@ ccl_device_forceinline bool integrate_volume_phase_scatter(
|
|||||||
INTEGRATOR_STATE_WRITE(state, ray, P) = sd->P;
|
INTEGRATOR_STATE_WRITE(state, ray, P) = sd->P;
|
||||||
INTEGRATOR_STATE_WRITE(state, ray, D) = normalize(phase_omega_in);
|
INTEGRATOR_STATE_WRITE(state, ray, D) = normalize(phase_omega_in);
|
||||||
INTEGRATOR_STATE_WRITE(state, ray, t) = FLT_MAX;
|
INTEGRATOR_STATE_WRITE(state, ray, t) = FLT_MAX;
|
||||||
|
|
||||||
# ifdef __RAY_DIFFERENTIALS__
|
# ifdef __RAY_DIFFERENTIALS__
|
||||||
INTEGRATOR_STATE_WRITE(state, ray, dP) = differential_make_compact(sd->dP);
|
INTEGRATOR_STATE_WRITE(state, ray, dP) = differential_make_compact(sd->dP);
|
||||||
INTEGRATOR_STATE_WRITE(state, ray, dD) = differential_make_compact(phase_domega_in);
|
INTEGRATOR_STATE_WRITE(state, ray, dD) = differential_make_compact(phase_domega_in);
|
||||||
# endif
|
# endif
|
||||||
|
// Save memory by storing last hit prim and object in isect
|
||||||
|
INTEGRATOR_STATE_WRITE(state, isect, prim) = sd->prim;
|
||||||
|
INTEGRATOR_STATE_WRITE(state, isect, object) = sd->object;
|
||||||
|
|
||||||
/* Update throughput. */
|
/* Update throughput. */
|
||||||
const float3 throughput = INTEGRATOR_STATE(state, path, throughput);
|
const float3 throughput = INTEGRATOR_STATE(state, path, throughput);
|
||||||
|
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Reference in New Issue
Block a user