tintwotin tintwotin
  • Joined on 2017-11-24
tintwotin commented on pull request blender/blender#109522 2024-05-07 12:20:12 +02:00
VSE: improved handle tweaking

(Can remember that at some point, testing a build of this patch, it wasn't possible to drag the play head, and as I do not have a built environment anymore, could it be checked if this is working…

tintwotin commented on issue blender/blender#120364 2024-05-06 19:18:52 +02:00
The "Show Retiming Keys" should not be exposed in the Time panel as it is unrelated.

The main thing is having retiming options in a retiming subpanel: image You know what retime elements are lacking proper exposure and…

tintwotin commented on issue blender/blender#120364 2024-05-03 21:24:50 +02:00
The "Show Retiming Keys" should not be exposed in the Time panel as it is unrelated.

As it currently is very limited what is exposed in the API of the Retime properties, in this example only the Draw Retime is placed and then the frame position of the retime control points: ![reti…

tintwotin commented on pull request blender/blender#118581 2024-04-24 12:42:40 +02:00
VSE: Timeline strip visual design updates

I think they are already 2px, or you mean 2x?

On the 2px outlines, I guess it's hard to see, but what if they're double as wide as they are now?

while active-but-not-selected has the…

tintwotin commented on pull request blender/blender#118581 2024-04-24 12:06:51 +02:00
VSE: Timeline strip visual design updates

Very nice with the drop shadow on the texts! So much better. I have only a few questions left:

Was it tested to make the selection outlines 2px wide, so they'll stand out more? IMO, they need…

tintwotin commented on issue blender/blender#120364 2024-04-17 13:42:42 +02:00
The "Show Retiming Keys" should not be exposed in the Time panel as it is unrelated.

If it should be in consistency with the Sound strip, the Video sub-panel should be the topmost sub-panel, and the retime bool could be placed inside of that. If there are plans to expose more…

tintwotin commented on issue blender/blender#120458 2024-04-10 12:40:12 +02:00
Crash: Duplicated Scene strip and switch to Shading: Rendered

@lichtwerk There are so many problems with Scene strips, I'm getting crashes, and stuff not working with them all the time. I think Scene strips calls for some detailed BF QA in-house testing and…

tintwotin commented on issue blender/blender#120458 2024-04-10 12:09:49 +02:00
Crash: Duplicated Scene strip and switch to Shading: Rendered

Yes, with the latest the crash seems to have been fixed, however the framing changes in "Rendered". Does that do that on your setup too?

tintwotin opened issue blender/blender#120458 2024-04-10 10:43:39 +02:00
Crash: Duplicated Scene strip and switch to Shading: Rendered
tintwotin commented on issue blender/blender#120357 2024-04-08 10:00:40 +02:00
VSE: Clip Strip UI not updated to 2.79+, is missing data-block selector and is missing documentation

Just to make it clear:

Movie Clip strip properties should have a sub panel on top like all other strip types, and it should include a data-block selector. All things, to make it in consistency…

tintwotin commented on issue blender/blender#120364 2024-04-08 05:07:14 +02:00
The "Show Retiming Keys" should not be exposed in the Time panel as it is unrelated.

It still doesn't belong in the Time panel. If it is a pr. strip setting, it should be implemented in consistency with how the display Waveform is implemented as a pr. strip setting: ![image](/atta…

tintwotin commented on issue blender/blender#120357 2024-04-07 17:38:22 +02:00
VSE: Clip Strip UI not updated to 2.79+, is missing data-block selector and is missing documentation

@mod_moder This whole thing looks more than anything like an incomplete implementation in all areas, which has gone out of sight and out of mind. And as such, it can be seen as one full implementat…

tintwotin opened issue blender/blender#120364 2024-04-07 12:00:10 +02:00
The "Show Retiming Keys" should not be exposed in the Time panel as it is unrelated.
tintwotin opened issue blender/blender#120361 2024-04-07 11:45:30 +02:00
VSE: Image Scale/Stretch to Fit/Fill doesn't work on Clip, Mask and Scene Strips
tintwotin opened issue blender/blender#120360 2024-04-07 11:21:58 +02:00
VSE UI: Order of VSE Modifier options
tintwotin opened issue blender/blender#120357 2024-04-07 09:48:01 +02:00
VSE: Clip Strip UI not updated to 2.79+, is missing data-block selector and is missing documentation
tintwotin commented on pull request blender/blender#118581 2024-03-31 06:21:15 +02:00
VSE: Timeline strip visual design updates

A note on the saturation levels: blender/blender#118288 (comment)

tintwotin commented on issue blender/blender#118288 2024-03-18 06:56:46 +01:00
VSE: Strips Design Tweaks

Looking at the saturation levels, as the most saturated elements gets the most attention. And IMHO should the active/selected elements get the most attention.

![saturation.gif](/attachments/74f…

tintwotin commented on issue blender/blender#118288 2024-03-12 12:35:27 +01:00
VSE: Strips Design Tweaks

In this design, how does the user know what strip is the active strip (w. exposed values in the sidebar), if no strips are selected, and therefore have no outline?

tintwotin commented on pull request blender/blender#109522 2024-03-08 10:34:47 +01:00
VSE: improved handle tweaking

I would recommend doing a test-build and get community feedback on it, since this is a major change in how it feels to work in the VSE. As mentioned, without handle hover highlighting, it feels…