Daniel Salazar zanqdo
Daniel Salazar closed issue blender/blender#111306 2023-08-20 03:33:59 +02:00
Item panel displays incorrect weights for active vertex
Daniel Salazar opened issue blender/blender#111273 2023-08-18 18:31:50 +02:00
Edit mode weights panel shows incorrect values
Daniel Salazar commented on pull request blender/blender#107695 2023-07-14 23:35:11 +02:00
WIP: Replace copy weights to selected op with data transfer

You'd have to change data_transfer_get_description() in source/blender/editors/object/object_data_transfer.c for that. I can help with that, if you give me the texts needed, and some…

Daniel Salazar commented on pull request blender/blender#105935 2023-07-04 01:13:38 +02:00
WIP: Surface-Deform-GP-Modifier-Blender-v3.5

@blender-bot package

Daniel Salazar commented on issue blender/blender#93905 2023-07-04 01:12:25 +02:00
Unify Image Texture node in geometry and shader nodes

Any news on this? The image socket type is so important for reusability!

Daniel Salazar commented on issue blender/blender#101218 2023-06-21 16:54:04 +02:00
Selecting bones on linked rig has lag

The studio I'm working for has hit this and it is a big usability problem. Disabling global undo just to be able to animate properly is a bit extreme :)

Daniel Salazar opened issue blender/blender#109178 2023-06-20 22:53:21 +02:00
Box select fails to select bones at certain zoom levels
Daniel Salazar commented on pull request blender/blender#108902 2023-06-13 09:10:45 +02:00
Fix #108527: Fixing Vertex Group operators to default back to Active Vertex Group

The only problem I find is when you use Normalize All on a mesh that has no mesh-armature relationship you get this:

image

As well as…

Daniel Salazar opened issue blender/blender#108725 2023-06-07 22:02:05 +02:00
Weight Paint Selection Masking reverts when using an operator inmediately
Daniel Salazar commented on pull request blender/blender#107695 2023-06-05 00:24:41 +02:00
WIP: Replace copy weights to selected op with data transfer

It was commented in #blender-coders that:

If you're still looking for a way to dynamically set an operator's tooltip in python, you can define a description classmethod in your operator to…

Daniel Salazar opened issue blender/blender#108527 2023-06-02 04:19:03 +02:00
Vertex Group operators now default to Deform Pose Bones instead of Active Vertex Group
Daniel Salazar pushed to main at blender/blender 2023-05-23 01:15:50 +02:00
c06e8f6549 UI: Change tooltip for edit mode display shapekey
Daniel Salazar pushed to main at blender/blender 2023-05-23 00:46:07 +02:00
6609ca4593 UI: Shapekey pin tooltip change
Daniel Salazar commented on issue blender/blender#96219 2023-05-22 17:44:02 +02:00
Breaking shader node changes for 5.0

Created a WIP PR for the Brightness rename blender/blender#108128

Can we add it to the list?

I might need help on do-versioning.

Daniel Salazar created pull request blender/blender#108128 2023-05-22 02:13:02 +02:00
WIP: Rename Bright to Brightness
Daniel Salazar created branch bright-to-brightness in zanqdo/blender 2023-05-22 02:11:07 +02:00
Daniel Salazar pushed to bright-to-brightness at zanqdo/blender 2023-05-22 02:11:07 +02:00
5db56dcc84 Rename Bright to Brightness
8c6908eba5 Merge branch 'blender-v3.6-release'
6c4da68ad2 Fix #107718: Extend channel selection not working due to key conflicts
b58cfde48a BLI: improve IndexRange
f6d824bca6 BLI: move tbb part of parallel_for to implementation file
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