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blender-archive/source/blender/windowmanager/intern/wm_operators.c

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
2010-02-12 13:34:04 +00:00
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2007 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
2011-02-25 14:04:21 +00:00
/** \file blender/windowmanager/intern/wm_operators.c
* \ingroup wm
*/
#include <float.h>
#include <string.h>
#include <ctype.h>
#include <stdio.h>
#include <stddef.h>
#include <assert.h>
#include "GHOST_C-api.h"
#include "MEM_guardedalloc.h"
#include "DNA_ID.h"
#include "DNA_object_types.h"
#include "DNA_screen_types.h"
#include "DNA_scene_types.h"
#include "DNA_userdef_types.h"
#include "DNA_windowmanager_types.h"
#include "DNA_mesh_types.h" /* only for USE_BMESH_SAVE_AS_COMPAT */
#include "BLF_translation.h"
#include "PIL_time.h"
#include "BLI_blenlib.h"
#include "BLI_dynstr.h" /*for WM_operator_pystring */
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "BLI_ghash.h"
#include "BLO_readfile.h"
#include "BKE_blender.h"
#include "BKE_brush.h"
#include "BKE_context.h"
#include "BKE_depsgraph.h"
#include "BKE_idprop.h"
#include "BKE_image.h"
#include "BKE_library.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_report.h"
#include "BKE_scene.h"
#include "BKE_screen.h" /* BKE_ST_MAXNAME */
#include "BKE_idcode.h"
#include "BIF_gl.h"
#include "BIF_glutil.h" /* for paint cursor */
#include "BLF_api.h"
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
#include "ED_screen.h"
#include "ED_util.h"
#include "ED_object.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "RNA_enum_types.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "WM_api.h"
#include "WM_types.h"
#include "wm.h"
#include "wm_draw.h"
#include "wm_event_system.h"
#include "wm_event_types.h"
#include "wm_subwindow.h"
#include "wm_window.h"
static GHash *global_ops_hash = NULL;
/* ************ operator API, exported ********** */
wmOperatorType *WM_operatortype_find(const char *idname, int quiet)
{
if (idname[0]) {
wmOperatorType *ot;
/* needed to support python style names without the _OT_ syntax */
char idname_bl[OP_MAX_TYPENAME];
WM_operator_bl_idname(idname_bl, idname);
ot = BLI_ghash_lookup(global_ops_hash, idname_bl);
if (ot) {
return ot;
}
if (!quiet) {
printf("search for unknown operator '%s', '%s'\n", idname_bl, idname);
}
}
else {
if (!quiet) {
printf("search for empty operator\n");
}
}
return NULL;
}
/* caller must free */
GHashIterator *WM_operatortype_iter(void)
{
return BLI_ghashIterator_new(global_ops_hash);
}
/* all ops in 1 list (for time being... needs evaluation later) */
void WM_operatortype_append(void (*opfunc)(wmOperatorType *))
{
2.5 Branch ========== * Changed wmOperatorType, removing init/exit callbacks and adding cancel callback, removed default storage in favor of properties. Defined return values for exec/invoke/modal/cancel. * Don't allocate operator on the stack, and removed operator copy for handlers. Now it frees based on return values from callbacks, and just keeps a wmOperator on the heap. Also it now registers after the operator is fully finished, to get the correct final properties. * Changed OP_get_* functions to return 1 if the property is found and 0 otherwise, gives more readable code in my opinion. Added OP_verify_* functions to quickly check if the property is available and set if it's not, that's common for exec/invoke. * Removed WM_operatortypelist_append in favor of WM_operatortype_append which takes a function pointer instead of a list, avoids macro's and duplicating code. * Fix a crash where the handler would still be used while it was freed by the operator. * Spacetypes now have operatortypes() and keymap() callbacks to abstract them a bit more. * Renamed C->curarea to C->area for consistency. Removed View3D/View2D/ SpaceIpo from bContext, seems bad to keep these. * Set context variables like window/screen/area/region to NULL again when leaving that context, instead of leaving the pointers there. * Added if(G.f & G_DEBUG) for many of the prints, makes output a bit cleaner and easier to debug. * Fixed priority of the editors/interface module in scons, would otherwise give link errors. * Added start of generic view2d api. * Added space_time with some basic drawing and a single operator to change the frame.
2008-06-11 10:10:31 +00:00
wmOperatorType *ot;
ot = MEM_callocN(sizeof(wmOperatorType), "operatortype");
ot->srna = RNA_def_struct(&BLENDER_RNA, "", "OperatorProperties");
/* Set the default i18n context now, so that opfunc can redefine it if needed! */
RNA_def_struct_translation_context(ot->srna, BLF_I18NCONTEXT_OPERATOR_DEFAULT);
2.5 Branch ========== * Changed wmOperatorType, removing init/exit callbacks and adding cancel callback, removed default storage in favor of properties. Defined return values for exec/invoke/modal/cancel. * Don't allocate operator on the stack, and removed operator copy for handlers. Now it frees based on return values from callbacks, and just keeps a wmOperator on the heap. Also it now registers after the operator is fully finished, to get the correct final properties. * Changed OP_get_* functions to return 1 if the property is found and 0 otherwise, gives more readable code in my opinion. Added OP_verify_* functions to quickly check if the property is available and set if it's not, that's common for exec/invoke. * Removed WM_operatortypelist_append in favor of WM_operatortype_append which takes a function pointer instead of a list, avoids macro's and duplicating code. * Fix a crash where the handler would still be used while it was freed by the operator. * Spacetypes now have operatortypes() and keymap() callbacks to abstract them a bit more. * Renamed C->curarea to C->area for consistency. Removed View3D/View2D/ SpaceIpo from bContext, seems bad to keep these. * Set context variables like window/screen/area/region to NULL again when leaving that context, instead of leaving the pointers there. * Added if(G.f & G_DEBUG) for many of the prints, makes output a bit cleaner and easier to debug. * Fixed priority of the editors/interface module in scons, would otherwise give link errors. * Added start of generic view2d api. * Added space_time with some basic drawing and a single operator to change the frame.
2008-06-11 10:10:31 +00:00
opfunc(ot);
if (ot->name == NULL) {
fprintf(stderr, "ERROR: Operator %s has no name property!\n", ot->idname);
ot->name = N_("Dummy Name");
}
2012-06-17 11:36:28 +00:00
/* XXX All ops should have a description but for now allow them not to. */
RNA_def_struct_ui_text(ot->srna, ot->name, ot->description ? ot->description : N_("(undocumented operator)"));
RNA_def_struct_identifier(ot->srna, ot->idname);
BLI_ghash_insert(global_ops_hash, (void *)ot->idname, ot);
}
void WM_operatortype_append_ptr(void (*opfunc)(wmOperatorType *, void *), void *userdata)
{
wmOperatorType *ot;
ot = MEM_callocN(sizeof(wmOperatorType), "operatortype");
ot->srna = RNA_def_struct(&BLENDER_RNA, "", "OperatorProperties");
/* Set the default i18n context now, so that opfunc can redefine it if needed! */
RNA_def_struct_translation_context(ot->srna, BLF_I18NCONTEXT_OPERATOR_DEFAULT);
opfunc(ot, userdata);
RNA_def_struct_ui_text(ot->srna, ot->name, ot->description ? ot->description : N_("(undocumented operator)"));
RNA_def_struct_identifier(ot->srna, ot->idname);
BLI_ghash_insert(global_ops_hash, (void *)ot->idname, ot);
}
/* ********************* macro operator ******************** */
typedef struct {
int retval;
} MacroData;
static void wm_macro_start(wmOperator *op)
{
if (op->customdata == NULL) {
op->customdata = MEM_callocN(sizeof(MacroData), "MacroData");
}
}
static int wm_macro_end(wmOperator *op, int retval)
{
if (retval & OPERATOR_CANCELLED) {
MacroData *md = op->customdata;
if (md->retval & OPERATOR_FINISHED) {
retval |= OPERATOR_FINISHED;
retval &= ~OPERATOR_CANCELLED;
}
}
/* if modal is ending, free custom data */
if (retval & (OPERATOR_FINISHED | OPERATOR_CANCELLED)) {
if (op->customdata) {
MEM_freeN(op->customdata);
op->customdata = NULL;
}
}
return retval;
}
/* macro exec only runs exec calls */
static int wm_macro_exec(bContext *C, wmOperator *op)
{
wmOperator *opm;
int retval = OPERATOR_FINISHED;
wm_macro_start(op);
for (opm = op->macro.first; opm; opm = opm->next) {
if (opm->type->exec) {
retval = opm->type->exec(C, opm);
OPERATOR_RETVAL_CHECK(retval);
if (retval & OPERATOR_FINISHED) {
MacroData *md = op->customdata;
md->retval = OPERATOR_FINISHED; /* keep in mind that at least one operator finished */
}
else {
break; /* operator didn't finish, end macro */
}
}
}
return wm_macro_end(op, retval);
}
static int wm_macro_invoke_internal(bContext *C, wmOperator *op, wmEvent *event, wmOperator *opm)
{
int retval = OPERATOR_FINISHED;
/* start from operator received as argument */
for (; opm; opm = opm->next) {
if (opm->type->invoke)
retval = opm->type->invoke(C, opm, event);
else if (opm->type->exec)
retval = opm->type->exec(C, opm);
OPERATOR_RETVAL_CHECK(retval);
BLI_movelisttolist(&op->reports->list, &opm->reports->list);
if (retval & OPERATOR_FINISHED) {
MacroData *md = op->customdata;
md->retval = OPERATOR_FINISHED; /* keep in mind that at least one operator finished */
}
else {
break; /* operator didn't finish, end macro */
}
}
return wm_macro_end(op, retval);
}
static int wm_macro_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
wm_macro_start(op);
return wm_macro_invoke_internal(C, op, event, op->macro.first);
}
static int wm_macro_modal(bContext *C, wmOperator *op, wmEvent *event)
{
wmOperator *opm = op->opm;
int retval = OPERATOR_FINISHED;
if (opm == NULL)
printf("%s: macro error, calling NULL modal()\n", __func__);
else {
retval = opm->type->modal(C, opm, event);
OPERATOR_RETVAL_CHECK(retval);
/* if this one is done but it's not the last operator in the macro */
if ((retval & OPERATOR_FINISHED) && opm->next) {
MacroData *md = op->customdata;
md->retval = OPERATOR_FINISHED; /* keep in mind that at least one operator finished */
retval = wm_macro_invoke_internal(C, op, event, opm->next);
/* if new operator is modal and also added its own handler */
if (retval & OPERATOR_RUNNING_MODAL && op->opm != opm) {
wmWindow *win = CTX_wm_window(C);
wmEventHandler *handler = NULL;
for (handler = win->modalhandlers.first; handler; handler = handler->next) {
/* first handler in list is the new one */
if (handler->op == op)
break;
}
if (handler) {
BLI_remlink(&win->modalhandlers, handler);
wm_event_free_handler(handler);
}
/* if operator is blocking, grab cursor
* This may end up grabbing twice, but we don't care.
* */
if (op->opm->type->flag & OPTYPE_BLOCKING) {
int bounds[4] = {-1, -1, -1, -1};
int wrap = (U.uiflag & USER_CONTINUOUS_MOUSE) && ((op->opm->flag & OP_GRAB_POINTER) || (op->opm->type->flag & OPTYPE_GRAB_POINTER));
if (wrap) {
ARegion *ar = CTX_wm_region(C);
if (ar) {
bounds[0] = ar->winrct.xmin;
bounds[1] = ar->winrct.ymax;
bounds[2] = ar->winrct.xmax;
bounds[3] = ar->winrct.ymin;
}
}
2012-08-11 21:35:24 +00:00
WM_cursor_grab_enable(CTX_wm_window(C), wrap, FALSE, bounds);
}
}
}
}
return wm_macro_end(op, retval);
}
static int wm_macro_cancel(bContext *C, wmOperator *op)
{
/* call cancel on the current modal operator, if any */
if (op->opm && op->opm->type->cancel) {
op->opm->type->cancel(C, op->opm);
}
return wm_macro_end(op, OPERATOR_CANCELLED);
}
/* Names have to be static for now */
wmOperatorType *WM_operatortype_append_macro(const char *idname, const char *name, const char *description, int flag)
{
wmOperatorType *ot;
if (WM_operatortype_find(idname, TRUE)) {
printf("%s: macro error: operator %s exists\n", __func__, idname);
return NULL;
}
ot = MEM_callocN(sizeof(wmOperatorType), "operatortype");
ot->srna = RNA_def_struct(&BLENDER_RNA, "", "OperatorProperties");
ot->idname = idname;
ot->name = name;
ot->description = description;
ot->flag = OPTYPE_MACRO | flag;
ot->exec = wm_macro_exec;
ot->invoke = wm_macro_invoke;
ot->modal = wm_macro_modal;
ot->cancel = wm_macro_cancel;
ot->poll = NULL;
if (!ot->description) /* XXX All ops should have a description but for now allow them not to. */
ot->description = N_("(undocumented operator)");
RNA_def_struct_ui_text(ot->srna, ot->name, ot->description);
RNA_def_struct_identifier(ot->srna, ot->idname);
RNA_def_struct_translation_context(ot->srna, BLF_I18NCONTEXT_OPERATOR_DEFAULT);
BLI_ghash_insert(global_ops_hash, (void *)ot->idname, ot);
return ot;
}
void WM_operatortype_append_macro_ptr(void (*opfunc)(wmOperatorType *, void *), void *userdata)
{
wmOperatorType *ot;
ot = MEM_callocN(sizeof(wmOperatorType), "operatortype");
ot->srna = RNA_def_struct(&BLENDER_RNA, "", "OperatorProperties");
ot->flag = OPTYPE_MACRO;
ot->exec = wm_macro_exec;
ot->invoke = wm_macro_invoke;
ot->modal = wm_macro_modal;
ot->cancel = wm_macro_cancel;
ot->poll = NULL;
if (!ot->description)
ot->description = N_("(undocumented operator)");
/* Set the default i18n context now, so that opfunc can redefine it if needed! */
RNA_def_struct_translation_context(ot->srna, BLF_I18NCONTEXT_OPERATOR_DEFAULT);
opfunc(ot, userdata);
RNA_def_struct_ui_text(ot->srna, ot->name, ot->description);
RNA_def_struct_identifier(ot->srna, ot->idname);
BLI_ghash_insert(global_ops_hash, (void *)ot->idname, ot);
}
wmOperatorTypeMacro *WM_operatortype_macro_define(wmOperatorType *ot, const char *idname)
{
wmOperatorTypeMacro *otmacro = MEM_callocN(sizeof(wmOperatorTypeMacro), "wmOperatorTypeMacro");
BLI_strncpy(otmacro->idname, idname, OP_MAX_TYPENAME);
/* do this on first use, since operatordefinitions might have been not done yet */
WM_operator_properties_alloc(&(otmacro->ptr), &(otmacro->properties), idname);
WM_operator_properties_sanitize(otmacro->ptr, 1);
BLI_addtail(&ot->macro, otmacro);
{
2012-03-18 07:38:51 +00:00
/* operator should always be found but in the event its not. don't segfault */
wmOperatorType *otsub = WM_operatortype_find(idname, 0);
if (otsub) {
RNA_def_pointer_runtime(ot->srna, otsub->idname, otsub->srna,
otsub->name, otsub->description);
}
}
return otmacro;
}
static void wm_operatortype_free_macro(wmOperatorType *ot)
{
wmOperatorTypeMacro *otmacro;
for (otmacro = ot->macro.first; otmacro; otmacro = otmacro->next) {
if (otmacro->ptr) {
WM_operator_properties_free(otmacro->ptr);
MEM_freeN(otmacro->ptr);
}
}
BLI_freelistN(&ot->macro);
}
int WM_operatortype_remove(const char *idname)
{
wmOperatorType *ot = WM_operatortype_find(idname, 0);
if (ot == NULL)
return 0;
RNA_struct_free(&BLENDER_RNA, ot->srna);
if (ot->last_properties) {
IDP_FreeProperty(ot->last_properties);
MEM_freeN(ot->last_properties);
}
if (ot->macro.first)
wm_operatortype_free_macro(ot);
BLI_ghash_remove(global_ops_hash, (void *)ot->idname, NULL, NULL);
MEM_freeN(ot);
return 1;
}
/* SOME_OT_op -> some.op */
2009-07-18 19:42:13 +00:00
void WM_operator_py_idname(char *to, const char *from)
{
char *sep = strstr(from, "_OT_");
if (sep) {
int ofs = (sep - from);
/* note, we use ascii tolower instead of system tolower, because the
2012-03-09 18:28:30 +00:00
* latter depends on the locale, and can lead to idname mistmatch */
memcpy(to, from, sizeof(char) * ofs);
BLI_ascii_strtolower(to, ofs);
to[ofs] = '.';
BLI_strncpy(to + (ofs + 1), sep + 4, OP_MAX_TYPENAME);
}
else {
/* should not happen but support just in case */
BLI_strncpy(to, from, OP_MAX_TYPENAME);
}
}
/* some.op -> SOME_OT_op */
2009-07-18 19:42:13 +00:00
void WM_operator_bl_idname(char *to, const char *from)
{
if (from) {
char *sep = strchr(from, '.');
if (sep) {
int ofs = (sep - from);
memcpy(to, from, sizeof(char) * ofs);
BLI_ascii_strtoupper(to, ofs);
BLI_strncpy(to + ofs, "_OT_", OP_MAX_TYPENAME);
BLI_strncpy(to + (ofs + 4), sep + 1, OP_MAX_TYPENAME);
}
else {
/* should not happen but support just in case */
BLI_strncpy(to, from, OP_MAX_TYPENAME);
}
}
else
to[0] = 0;
}
/* print a string representation of the operator, with the args that it runs
* so python can run it again,
*
* When calling from an existing wmOperator do.
* WM_operator_pystring(op->type, op->ptr);
*/
char *WM_operator_pystring(bContext *C, wmOperatorType *ot, PointerRNA *opptr, int all_args)
{
char idname_py[OP_MAX_TYPENAME];
/* for building the string */
DynStr *dynstr = BLI_dynstr_new();
char *cstring;
char *cstring_args;
/* only to get the orginal props for comparisons */
PointerRNA opptr_default;
if (all_args == 0 || opptr == NULL) {
WM_operator_properties_create_ptr(&opptr_default, ot);
if (opptr == NULL)
opptr = &opptr_default;
}
WM_operator_py_idname(idname_py, ot->idname);
BLI_dynstr_appendf(dynstr, "bpy.ops.%s(", idname_py);
cstring_args = RNA_pointer_as_string_keywords(C, opptr, &opptr_default, FALSE, all_args);
BLI_dynstr_append(dynstr, cstring_args);
MEM_freeN(cstring_args);
if (all_args == 0 || opptr == &opptr_default)
WM_operator_properties_free(&opptr_default);
BLI_dynstr_append(dynstr, ")");
cstring = BLI_dynstr_get_cstring(dynstr);
BLI_dynstr_free(dynstr);
return cstring;
}
void WM_operator_properties_create_ptr(PointerRNA *ptr, wmOperatorType *ot)
{
RNA_pointer_create(NULL, ot->srna, NULL, ptr);
}
void WM_operator_properties_create(PointerRNA *ptr, const char *opstring)
{
wmOperatorType *ot = WM_operatortype_find(opstring, 0);
if (ot)
WM_operator_properties_create_ptr(ptr, ot);
else
RNA_pointer_create(NULL, &RNA_OperatorProperties, NULL, ptr);
}
/* similar to the function above except its uses ID properties
* used for keymaps and macros */
void WM_operator_properties_alloc(PointerRNA **ptr, IDProperty **properties, const char *opstring)
{
if (*properties == NULL) {
IDPropertyTemplate val = {0};
*properties = IDP_New(IDP_GROUP, &val, "wmOpItemProp");
}
if (*ptr == NULL) {
*ptr = MEM_callocN(sizeof(PointerRNA), "wmOpItemPtr");
WM_operator_properties_create(*ptr, opstring);
}
(*ptr)->data = *properties;
}
void WM_operator_properties_sanitize(PointerRNA *ptr, const short no_context)
{
2012-06-12 22:05:33 +00:00
RNA_STRUCT_BEGIN(ptr, prop)
{
switch (RNA_property_type(prop)) {
case PROP_ENUM:
if (no_context)
RNA_def_property_flag(prop, PROP_ENUM_NO_CONTEXT);
else
RNA_def_property_clear_flag(prop, PROP_ENUM_NO_CONTEXT);
break;
case PROP_POINTER:
{
StructRNA *ptype = RNA_property_pointer_type(ptr, prop);
/* recurse into operator properties */
if (RNA_struct_is_a(ptype, &RNA_OperatorProperties)) {
PointerRNA opptr = RNA_property_pointer_get(ptr, prop);
WM_operator_properties_sanitize(&opptr, no_context);
}
break;
}
default:
break;
}
}
RNA_STRUCT_END;
}
/* remove all props without PROP_SKIP_SAVE */
void WM_operator_properties_reset(wmOperator *op)
{
if (op->ptr->data) {
PropertyRNA *iterprop;
iterprop = RNA_struct_iterator_property(op->type->srna);
2012-06-12 22:05:33 +00:00
RNA_PROP_BEGIN(op->ptr, itemptr, iterprop)
{
PropertyRNA *prop = itemptr.data;
if ((RNA_property_flag(prop) & PROP_SKIP_SAVE) == 0) {
const char *identifier = RNA_property_identifier(prop);
RNA_struct_idprops_unset(op->ptr, identifier);
}
}
RNA_PROP_END;
}
}
void WM_operator_properties_free(PointerRNA *ptr)
{
IDProperty *properties = ptr->data;
if (properties) {
IDP_FreeProperty(properties);
MEM_freeN(properties);
ptr->data = NULL; /* just in case */
}
}
/* ************ default op callbacks, exported *********** */
/* invoke callback, uses enum property named "type" */
int WM_menu_invoke(bContext *C, wmOperator *op, wmEvent *UNUSED(event))
{
PropertyRNA *prop = op->type->prop;
uiPopupMenu *pup;
uiLayout *layout;
if (prop == NULL) {
printf("%s: %s has no enum property set\n", __func__, op->type->idname);
}
else if (RNA_property_type(prop) != PROP_ENUM) {
printf("%s: %s \"%s\" is not an enum property\n",
__func__, op->type->idname, RNA_property_identifier(prop));
}
else if (RNA_property_is_set(op->ptr, prop)) {
const int retval = op->type->exec(C, op);
OPERATOR_RETVAL_CHECK(retval);
return retval;
}
else {
pup = uiPupMenuBegin(C, RNA_struct_ui_name(op->type->srna), ICON_NONE);
layout = uiPupMenuLayout(pup);
uiItemsFullEnumO(layout, op->type->idname, RNA_property_identifier(prop), op->ptr->data, WM_OP_EXEC_REGION_WIN, 0);
uiPupMenuEnd(C, pup);
}
return OPERATOR_CANCELLED;
}
/* generic enum search invoke popup */
static void operator_enum_search_cb(const struct bContext *C, void *arg_ot, const char *str, uiSearchItems *items)
{
wmOperatorType *ot = (wmOperatorType *)arg_ot;
PropertyRNA *prop = ot->prop;
if (prop == NULL) {
printf("%s: %s has no enum property set\n",
__func__, ot->idname);
}
else if (RNA_property_type(prop) != PROP_ENUM) {
printf("%s: %s \"%s\" is not an enum property\n",
__func__, ot->idname, RNA_property_identifier(prop));
}
else {
PointerRNA ptr;
EnumPropertyItem *item, *item_array;
int do_free;
RNA_pointer_create(NULL, ot->srna, NULL, &ptr);
RNA_property_enum_items((bContext *)C, &ptr, prop, &item_array, NULL, &do_free);
for (item = item_array; item->identifier; item++) {
/* note: need to give the index rather than the identifier because the enum can be freed */
if (BLI_strcasestr(item->name, str))
if (0 == uiSearchItemAdd(items, item->name, SET_INT_IN_POINTER(item->value), 0))
break;
}
if (do_free)
MEM_freeN(item_array);
}
}
static void operator_enum_call_cb(struct bContext *C, void *arg1, void *arg2)
{
wmOperatorType *ot = arg1;
if (ot) {
if (ot->prop) {
PointerRNA props_ptr;
WM_operator_properties_create_ptr(&props_ptr, ot);
RNA_property_enum_set(&props_ptr, ot->prop, GET_INT_FROM_POINTER(arg2));
WM_operator_name_call(C, ot->idname, WM_OP_EXEC_DEFAULT, &props_ptr);
WM_operator_properties_free(&props_ptr);
}
else {
printf("%s: op->prop for '%s' is NULL\n", __func__, ot->idname);
}
}
}
static uiBlock *wm_enum_search_menu(bContext *C, ARegion *ar, void *arg_op)
{
static char search[256] = "";
wmEvent event;
wmWindow *win = CTX_wm_window(C);
uiBlock *block;
uiBut *but;
wmOperator *op = (wmOperator *)arg_op;
block = uiBeginBlock(C, ar, "_popup", UI_EMBOSS);
uiBlockSetFlag(block, UI_BLOCK_LOOP | UI_BLOCK_RET_1 | UI_BLOCK_MOVEMOUSE_QUIT);
#if 0 /* ok, this isn't so easy... */
uiDefBut(block, LABEL, 0, RNA_struct_ui_name(op->type->srna), 10, 10, 180, UI_UNIT_Y, NULL, 0.0, 0.0, 0, 0, "");
#endif
but = uiDefSearchBut(block, search, 0, ICON_VIEWZOOM, sizeof(search), 10, 10, 9 * UI_UNIT_X, UI_UNIT_Y, 0, 0, "");
uiButSetSearchFunc(but, operator_enum_search_cb, op->type, operator_enum_call_cb, NULL);
/* fake button, it holds space for search items */
uiDefBut(block, LABEL, 0, "", 10, 10 - uiSearchBoxhHeight(), 9 * UI_UNIT_X, uiSearchBoxhHeight(), NULL, 0, 0, 0, 0, NULL);
uiPopupBoundsBlock(block, 6, 0, -UI_UNIT_Y); /* move it downwards, mouse over button */
uiEndBlock(C, block);
event = *(win->eventstate); /* XXX huh huh? make api call */
event.type = EVT_BUT_OPEN;
event.val = KM_PRESS;
event.customdata = but;
event.customdatafree = FALSE;
wm_event_add(win, &event);
return block;
}
int WM_enum_search_invoke(bContext *C, wmOperator *op, wmEvent *UNUSED(event))
{
uiPupBlock(C, wm_enum_search_menu, op);
return OPERATOR_CANCELLED;
}
/* Can't be used as an invoke directly, needs message arg (can be NULL) */
int WM_operator_confirm_message(bContext *C, wmOperator *op, const char *message)
{
uiPopupMenu *pup;
uiLayout *layout;
IDProperty *properties = op->ptr->data;
if (properties && properties->len)
properties = IDP_CopyProperty(op->ptr->data);
else
properties = NULL;
pup = uiPupMenuBegin(C, IFACE_("OK?"), ICON_QUESTION);
layout = uiPupMenuLayout(pup);
uiItemFullO_ptr(layout, op->type, message, ICON_NONE, properties, WM_OP_EXEC_REGION_WIN, 0);
uiPupMenuEnd(C, pup);
return OPERATOR_CANCELLED;
}
int WM_operator_confirm(bContext *C, wmOperator *op, wmEvent *UNUSED(event))
{
return WM_operator_confirm_message(C, op, NULL);
}
/* op->invoke, opens fileselect if path property not set, otherwise executes */
int WM_operator_filesel(bContext *C, wmOperator *op, wmEvent *UNUSED(event))
{
if (RNA_struct_property_is_set(op->ptr, "filepath")) {
return WM_operator_call_notest(C, op); /* call exec direct */
}
else {
WM_event_add_fileselect(C, op);
return OPERATOR_RUNNING_MODAL;
}
}
int WM_operator_filesel_ensure_ext_imtype(wmOperator *op, const char imtype)
{
PropertyRNA *prop;
char filepath[FILE_MAX];
/* dont NULL check prop, this can only run on ops with a 'filepath' */
prop = RNA_struct_find_property(op->ptr, "filepath");
RNA_property_string_get(op->ptr, prop, filepath);
if (BKE_add_image_extension(filepath, imtype)) {
RNA_property_string_set(op->ptr, prop, filepath);
/* note, we could check for and update 'filename' here,
* but so far nothing needs this. */
return TRUE;
}
return FALSE;
}
/* default properties for fileselect */
void WM_operator_properties_filesel(wmOperatorType *ot, int filter, short type, short action, short flag, short display)
{
PropertyRNA *prop;
static EnumPropertyItem file_display_items[] = {
{FILE_DEFAULTDISPLAY, "FILE_DEFAULTDISPLAY", 0, "Default", "Automatically determine display type for files"},
{FILE_SHORTDISPLAY, "FILE_SHORTDISPLAY", ICON_SHORTDISPLAY, "Short List", "Display files as short list"},
{FILE_LONGDISPLAY, "FILE_LONGDISPLAY", ICON_LONGDISPLAY, "Long List", "Display files as a detailed list"},
{FILE_IMGDISPLAY, "FILE_IMGDISPLAY", ICON_IMGDISPLAY, "Thumbnails", "Display files as thumbnails"},
{0, NULL, 0, NULL, NULL}
};
if (flag & WM_FILESEL_FILEPATH)
RNA_def_string_file_path(ot->srna, "filepath", "", FILE_MAX, "File Path", "Path to file");
if (flag & WM_FILESEL_DIRECTORY)
RNA_def_string_dir_path(ot->srna, "directory", "", FILE_MAX, "Directory", "Directory of the file");
if (flag & WM_FILESEL_FILENAME)
RNA_def_string_file_name(ot->srna, "filename", "", FILE_MAX, "File Name", "Name of the file");
if (flag & WM_FILESEL_FILES)
RNA_def_collection_runtime(ot->srna, "files", &RNA_OperatorFileListElement, "Files", "");
if (action == FILE_SAVE) {
prop = RNA_def_boolean(ot->srna, "check_existing", 1, "Check Existing", "Check and warn on overwriting existing files");
RNA_def_property_flag(prop, PROP_HIDDEN | PROP_SKIP_SAVE);
}
prop = RNA_def_boolean(ot->srna, "filter_blender", (filter & BLENDERFILE), "Filter .blend files", "");
RNA_def_property_flag(prop, PROP_HIDDEN | PROP_SKIP_SAVE);
prop = RNA_def_boolean(ot->srna, "filter_image", (filter & IMAGEFILE), "Filter image files", "");
RNA_def_property_flag(prop, PROP_HIDDEN | PROP_SKIP_SAVE);
prop = RNA_def_boolean(ot->srna, "filter_movie", (filter & MOVIEFILE), "Filter movie files", "");
RNA_def_property_flag(prop, PROP_HIDDEN | PROP_SKIP_SAVE);
prop = RNA_def_boolean(ot->srna, "filter_python", (filter & PYSCRIPTFILE), "Filter python files", "");
RNA_def_property_flag(prop, PROP_HIDDEN | PROP_SKIP_SAVE);
prop = RNA_def_boolean(ot->srna, "filter_font", (filter & FTFONTFILE), "Filter font files", "");
RNA_def_property_flag(prop, PROP_HIDDEN | PROP_SKIP_SAVE);
prop = RNA_def_boolean(ot->srna, "filter_sound", (filter & SOUNDFILE), "Filter sound files", "");
RNA_def_property_flag(prop, PROP_HIDDEN | PROP_SKIP_SAVE);
prop = RNA_def_boolean(ot->srna, "filter_text", (filter & TEXTFILE), "Filter text files", "");
RNA_def_property_flag(prop, PROP_HIDDEN | PROP_SKIP_SAVE);
prop = RNA_def_boolean(ot->srna, "filter_btx", (filter & BTXFILE), "Filter btx files", "");
RNA_def_property_flag(prop, PROP_HIDDEN | PROP_SKIP_SAVE);
prop = RNA_def_boolean(ot->srna, "filter_collada", (filter & COLLADAFILE), "Filter COLLADA files", "");
RNA_def_property_flag(prop, PROP_HIDDEN | PROP_SKIP_SAVE);
prop = RNA_def_boolean(ot->srna, "filter_folder", (filter & FOLDERFILE), "Filter folders", "");
RNA_def_property_flag(prop, PROP_HIDDEN | PROP_SKIP_SAVE);
prop = RNA_def_int(ot->srna, "filemode", type, FILE_LOADLIB, FILE_SPECIAL,
"File Browser Mode", "The setting for the file browser mode to load a .blend file, a library or a special file",
FILE_LOADLIB, FILE_SPECIAL);
RNA_def_property_flag(prop, PROP_HIDDEN | PROP_SKIP_SAVE);
if (flag & WM_FILESEL_RELPATH)
RNA_def_boolean(ot->srna, "relative_path", TRUE, "Relative Path", "Select the file relative to the blend file");
prop = RNA_def_enum(ot->srna, "display_type", file_display_items, display, "Display Type", "");
RNA_def_property_flag(prop, PROP_HIDDEN | PROP_SKIP_SAVE);
}
void WM_operator_properties_select_all(wmOperatorType *ot)
{
static EnumPropertyItem select_all_actions[] = {
{SEL_TOGGLE, "TOGGLE", 0, "Toggle", "Toggle selection for all elements"},
{SEL_SELECT, "SELECT", 0, "Select", "Select all elements"},
{SEL_DESELECT, "DESELECT", 0, "Deselect", "Deselect all elements"},
{SEL_INVERT, "INVERT", 0, "Invert", "Invert selection of all elements"},
{0, NULL, 0, NULL, NULL}
};
RNA_def_enum(ot->srna, "action", select_all_actions, SEL_TOGGLE, "Action", "Selection action to execute");
}
void WM_operator_properties_border(wmOperatorType *ot)
{
RNA_def_int(ot->srna, "xmin", 0, INT_MIN, INT_MAX, "X Min", "", INT_MIN, INT_MAX);
RNA_def_int(ot->srna, "xmax", 0, INT_MIN, INT_MAX, "X Max", "", INT_MIN, INT_MAX);
RNA_def_int(ot->srna, "ymin", 0, INT_MIN, INT_MAX, "Y Min", "", INT_MIN, INT_MAX);
RNA_def_int(ot->srna, "ymax", 0, INT_MIN, INT_MAX, "Y Max", "", INT_MIN, INT_MAX);
}
void WM_operator_properties_border_to_rcti(struct wmOperator *op, rcti *rect)
{
rect->xmin = RNA_int_get(op->ptr, "xmin");
rect->ymin = RNA_int_get(op->ptr, "ymin");
rect->xmax = RNA_int_get(op->ptr, "xmax");
rect->ymax = RNA_int_get(op->ptr, "ymax");
}
void WM_operator_properties_gesture_border(wmOperatorType *ot, int extend)
{
RNA_def_int(ot->srna, "gesture_mode", 0, INT_MIN, INT_MAX, "Gesture Mode", "", INT_MIN, INT_MAX);
WM_operator_properties_border(ot);
if (extend) {
RNA_def_boolean(ot->srna, "extend", 1, "Extend", "Extend selection instead of deselecting everything first");
}
}
void WM_operator_properties_mouse_select(wmOperatorType *ot)
{
RNA_def_boolean(ot->srna, "extend", 0, "Extend", "Extend selection instead of deselecting everything first");
RNA_def_boolean(ot->srna, "deselect", 0, "Deselect", "Remove from selection");
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RNA_def_boolean(ot->srna, "toggle", 0, "Toggle Selection", "Toggle the selection");
}
void WM_operator_properties_gesture_straightline(wmOperatorType *ot, int cursor)
{
RNA_def_int(ot->srna, "xstart", 0, INT_MIN, INT_MAX, "X Start", "", INT_MIN, INT_MAX);
RNA_def_int(ot->srna, "xend", 0, INT_MIN, INT_MAX, "X End", "", INT_MIN, INT_MAX);
RNA_def_int(ot->srna, "ystart", 0, INT_MIN, INT_MAX, "Y Start", "", INT_MIN, INT_MAX);
RNA_def_int(ot->srna, "yend", 0, INT_MIN, INT_MAX, "Y End", "", INT_MIN, INT_MAX);
if (cursor)
RNA_def_int(ot->srna, "cursor", cursor, 0, INT_MAX, "Cursor", "Mouse cursor style to use during the modal operator", 0, INT_MAX);
}
/* op->poll */
int WM_operator_winactive(bContext *C)
{
if (CTX_wm_window(C) == NULL) return 0;
return 1;
}
/* return FALSE, if the UI should be disabled */
int WM_operator_check_ui_enabled(const bContext *C, const char *idname)
{
wmWindowManager *wm = CTX_wm_manager(C);
Scene *scene = CTX_data_scene(C);
return !(ED_undo_valid(C, idname) == 0 || WM_jobs_test(wm, scene, WM_JOB_TYPE_ANY));
}
wmOperator *WM_operator_last_redo(const bContext *C)
{
wmWindowManager *wm = CTX_wm_manager(C);
wmOperator *op;
/* only for operators that are registered and did an undo push */
for (op = wm->operators.last; op; op = op->prev)
if ((op->type->flag & OPTYPE_REGISTER) && (op->type->flag & OPTYPE_UNDO))
break;
return op;
}
static uiBlock *wm_block_create_redo(bContext *C, ARegion *ar, void *arg_op)
{
wmOperator *op = arg_op;
uiBlock *block;
uiLayout *layout;
uiStyle *style = UI_GetStyle();
int width = 300;
block = uiBeginBlock(C, ar, __func__, UI_EMBOSS);
uiBlockClearFlag(block, UI_BLOCK_LOOP);
uiBlockSetFlag(block, UI_BLOCK_KEEP_OPEN | UI_BLOCK_RET_1 | UI_BLOCK_MOVEMOUSE_QUIT);
/* if register is not enabled, the operator gets freed on OPERATOR_FINISHED
2012-04-22 11:54:53 +00:00
* ui_apply_but_funcs_after calls ED_undo_operator_repeate_cb and crashes */
assert(op->type->flag & OPTYPE_REGISTER);
uiBlockSetHandleFunc(block, ED_undo_operator_repeat_cb_evt, arg_op);
layout = uiBlockLayout(block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL, 0, 0, width, UI_UNIT_Y, style);
if (!WM_operator_check_ui_enabled(C, op->type->name))
2012-09-04 18:47:08 +00:00
uiLayoutSetEnabled(layout, FALSE);
if (op->type->flag & OPTYPE_MACRO) {
for (op = op->macro.first; op; op = op->next) {
uiItemL(layout, RNA_struct_ui_name(op->type->srna), ICON_NONE);
uiLayoutOperatorButs(C, layout, op, NULL, 'H', UI_LAYOUT_OP_SHOW_TITLE);
}
}
else {
uiLayoutOperatorButs(C, layout, op, NULL, 'H', UI_LAYOUT_OP_SHOW_TITLE);
}
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uiPopupBoundsBlock(block, 4, 0, 0);
uiEndBlock(C, block);
return block;
}
typedef struct wmOpPopUp {
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wmOperator *op;
int width;
int height;
int free_op;
} wmOpPopUp;
/* Only invoked by OK button in popups created with wm_block_dialog_create() */
static void dialog_exec_cb(bContext *C, void *arg1, void *arg2)
{
wmOpPopUp *data = arg1;
uiBlock *block = arg2;
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WM_operator_call(C, data->op);
/* let execute handle freeing it */
2012-05-27 19:40:36 +00:00
//data->free_op = FALSE;
//data->op = NULL;
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/* in this case, wm_operator_ui_popup_cancel wont run */
MEM_freeN(data);
uiPupBlockClose(C, block);
}
static void dialog_check_cb(bContext *C, void *op_ptr, void *UNUSED(arg))
{
wmOperator *op = op_ptr;
if (op->type->check) {
if (op->type->check(C, op)) {
/* refresh */
}
}
}
/* Dialogs are popups that require user verification (click OK) before exec */
2011-06-24 03:30:50 +00:00
static uiBlock *wm_block_dialog_create(bContext *C, ARegion *ar, void *userData)
{
wmOpPopUp *data = userData;
wmOperator *op = data->op;
uiBlock *block;
uiLayout *layout;
uiStyle *style = UI_GetStyle();
block = uiBeginBlock(C, ar, __func__, UI_EMBOSS);
uiBlockClearFlag(block, UI_BLOCK_LOOP);
/* intentionally don't use 'UI_BLOCK_MOVEMOUSE_QUIT', some dialogs have many items
* where quitting by accident is very annoying */
uiBlockSetFlag(block, UI_BLOCK_KEEP_OPEN | UI_BLOCK_RET_1);
layout = uiBlockLayout(block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL, 0, 0, data->width, data->height, style);
uiBlockSetFunc(block, dialog_check_cb, op, NULL);
uiLayoutOperatorButs(C, layout, op, NULL, 'H', UI_LAYOUT_OP_SHOW_TITLE);
/* clear so the OK button is left alone */
uiBlockSetFunc(block, NULL, NULL, NULL);
/* new column so as not to interfere with custom layouts [#26436] */
{
uiBlock *col_block;
uiLayout *col;
uiBut *btn;
col = uiLayoutColumn(layout, FALSE);
col_block = uiLayoutGetBlock(col);
/* Create OK button, the callback of which will execute op */
btn = uiDefBut(col_block, BUT, 0, IFACE_("OK"), 0, -30, 0, UI_UNIT_Y, NULL, 0, 0, 0, 0, "");
2011-06-24 03:30:50 +00:00
uiButSetFunc(btn, dialog_exec_cb, data, col_block);
}
/* center around the mouse */
uiPopupBoundsBlock(block, 4, data->width / -2, data->height / 2);
uiEndBlock(C, block);
return block;
}
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static uiBlock *wm_operator_ui_create(bContext *C, ARegion *ar, void *userData)
{
wmOpPopUp *data = userData;
wmOperator *op = data->op;
uiBlock *block;
uiLayout *layout;
uiStyle *style = UI_GetStyle();
block = uiBeginBlock(C, ar, __func__, UI_EMBOSS);
uiBlockClearFlag(block, UI_BLOCK_LOOP);
uiBlockSetFlag(block, UI_BLOCK_KEEP_OPEN | UI_BLOCK_RET_1 | UI_BLOCK_MOVEMOUSE_QUIT);
layout = uiBlockLayout(block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL, 0, 0, data->width, data->height, style);
/* since ui is defined the auto-layout args are not used */
uiLayoutOperatorButs(C, layout, op, NULL, 'V', 0);
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uiPopupBoundsBlock(block, 4, 0, 0);
uiEndBlock(C, block);
return block;
}
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static void wm_operator_ui_popup_cancel(void *userData)
{
wmOpPopUp *data = userData;
if (data->free_op && data->op) {
wmOperator *op = data->op;
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WM_operator_free(op);
}
MEM_freeN(data);
}
static void wm_operator_ui_popup_ok(struct bContext *C, void *arg, int retval)
{
wmOpPopUp *data = arg;
wmOperator *op = data->op;
if (op && retval > 0)
WM_operator_call(C, op);
}
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int WM_operator_ui_popup(bContext *C, wmOperator *op, int width, int height)
{
wmOpPopUp *data = MEM_callocN(sizeof(wmOpPopUp), "WM_operator_ui_popup");
data->op = op;
data->width = width;
data->height = height;
data->free_op = TRUE; /* if this runs and gets registered we may want not to free it */
uiPupBlockEx(C, wm_operator_ui_create, NULL, wm_operator_ui_popup_cancel, data);
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return OPERATOR_RUNNING_MODAL;
}
/* operator menu needs undo, for redo callback */
int WM_operator_props_popup(bContext *C, wmOperator *op, wmEvent *UNUSED(event))
{
if ((op->type->flag & OPTYPE_REGISTER) == 0) {
BKE_reportf(op->reports, RPT_ERROR,
"Operator '%s' does not have register enabled, incorrect invoke function.", op->type->idname);
return OPERATOR_CANCELLED;
}
ED_undo_push_op(C, op);
wm_operator_register(C, op);
WM_operator_props_popup was calling ED_undo_push_op() which is also called by wm_operator_finished. This made new image operator and seperate image sequence call ED_undo_push_op() twice. Tested with move to layer and python select pattern operators and it works ok. including backtraces for the double calls just incase. # first #2 0x00000000009ff4c4 in ED_undo_push_op (C=0x20e1098, op=0x3ea13a8) at /media/data/blender_ideasman42/blender_trunk/source/blender/editors/util/undo.c:187 #3 0x00000000008b5fa1 in WM_operator_props_popup (C=0x20e1098, op=0x3ea13a8, event=0x3ea0d28) at /media/data/blender_ideasman42/blender_trunk/source/blender/windowmanager/intern/wm_operators.c:1032 #4 0x00000000008be6be in wm_operator_invoke (C=0x20e1098, ot=0x2408bd8, event=0x3ea0d28, properties=0x3e943d8, reports=0x0) at /media/data/blender_ideasman42/blender_trunk/source/blender/windowmanager/intern/wm_event_system.c:613 #5 0x00000000008bfa44 in wm_handler_operator_call (C=0x20e1098, handlers=0x25509a0, handler=0x25cb658, event=0x3ea0d28, properties=0x3e943d8) at /media/data/blender_ideasman42/blender_trunk/source/blender/windowmanager/intern/wm_event_system.c:1158 # second #2 0x00000000009ff4c4 in ED_undo_push_op (C=0x20e1098, op=0x3ea13a8) at /media/data/blender_ideasman42/blender_trunk/source/blender/editors/util/undo.c:187 #3 0x00000000008bde8e in wm_operator_finished (C=0x20e1098, op=0x3ea13a8, repeat=0) at /media/data/blender_ideasman42/blender_trunk/source/blender/windowmanager/intern/wm_event_system.c:439 #4 0x00000000008be82a in wm_operator_invoke (C=0x20e1098, ot=0x2408bd8, event=0x3ea0d28, properties=0x3e943d8, reports=0x0) at /media/data/blender_ideasman42/blender_trunk/source/blender/windowmanager/intern/wm_event_system.c:640 #5 0x00000000008bfa44 in wm_handler_operator_call (C=0x20e1098, handlers=0x25509a0, handler=0x25cb658, event=0x3ea0d28, properties=0x3e943d8) at /media/data/blender_ideasman42/blender_trunk/source/blender/windowmanager/intern/wm_event_system.c:1158
2010-07-03 12:55:03 +00:00
uiPupBlock(C, wm_block_create_redo, op);
return OPERATOR_RUNNING_MODAL;
}
int WM_operator_props_dialog_popup(bContext *C, wmOperator *op, int width, int height)
{
wmOpPopUp *data = MEM_callocN(sizeof(wmOpPopUp), "WM_operator_props_dialog_popup");
data->op = op;
data->width = width;
data->height = height;
data->free_op = TRUE; /* if this runs and gets registered we may want not to free it */
/* op is not executed until popup OK but is clicked */
uiPupBlockEx(C, wm_block_dialog_create, wm_operator_ui_popup_ok, wm_operator_ui_popup_cancel, data);
return OPERATOR_RUNNING_MODAL;
}
int WM_operator_redo_popup(bContext *C, wmOperator *op)
{
/* CTX_wm_reports(C) because operator is on stack, not active in event system */
if ((op->type->flag & OPTYPE_REGISTER) == 0) {
BKE_reportf(CTX_wm_reports(C), RPT_ERROR, "Operator redo '%s' does not have register enabled, incorrect invoke function.", op->type->idname);
return OPERATOR_CANCELLED;
}
if (op->type->poll && op->type->poll(C) == 0) {
BKE_reportf(CTX_wm_reports(C), RPT_ERROR, "Operator redo '%s': wrong context.", op->type->idname);
return OPERATOR_CANCELLED;
}
uiPupBlock(C, wm_block_create_redo, op);
return OPERATOR_CANCELLED;
}
/* ***************** Debug menu ************************* */
static int wm_debug_menu_exec(bContext *C, wmOperator *op)
{
G.debug_value = RNA_int_get(op->ptr, "debug_value");
ED_screen_refresh(CTX_wm_manager(C), CTX_wm_window(C));
WM_event_add_notifier(C, NC_WINDOW, NULL);
return OPERATOR_FINISHED;
}
static int wm_debug_menu_invoke(bContext *C, wmOperator *op, wmEvent *UNUSED(event))
{
RNA_int_set(op->ptr, "debug_value", G.debug_value);
return WM_operator_props_dialog_popup(C, op, 9 * UI_UNIT_X, UI_UNIT_Y);
}
static void WM_OT_debug_menu(wmOperatorType *ot)
{
ot->name = "Debug Menu";
ot->idname = "WM_OT_debug_menu";
ot->description = "Open a popup to set the debug level";
ot->invoke = wm_debug_menu_invoke;
ot->exec = wm_debug_menu_exec;
ot->poll = WM_operator_winactive;
RNA_def_int(ot->srna, "debug_value", 0, -10000, 10000, "Debug Value", "", INT_MIN, INT_MAX);
}
/* ***************** Splash Screen ************************* */
static void wm_block_splash_close(bContext *C, void *arg_block, void *UNUSED(arg))
{
uiPupBlockClose(C, arg_block);
}
* Interaction Presets This adds a new presets menu in the splash screen and the Input section of User Preferences to choose a preset interaction style, consisting of key configurations and also other user preferences such as select mouse button, view rotation style, etc. Currently, just 'Blender' and 'Maya' presets are included, hopefully we can have more presets contributed (and maintained!) by the community. It's best to keep these presets minimal to avoid too many key conflicts. In the Maya one I changed the view manipulation key/mouse combos and also the transform manipulator keys, not much more than that. To save an interaction preset, open the user preferences Input section, and press the [ + ] button next to the presets menu. It will save out a .py file containing any edited key maps and navigation preferences to the presets/interaction folder in your scripts folder. --- Part of this commit changes the way that key maps are exported/displayed in preferences - now partial key configs are allowed. Previously it would export/import the entire key configuration, regardless of whether individual key maps were edited or not (which would make them more susceptible to conflicts in unexpected areas). (note, in blender terminology, a key map is a category of key items, such as 'Object Mode' or 'View 2d'.) Now, the export and the UI display work in a similar way to how key maps are processed internally - Locally edited key maps (after pressing the 'Edit' button) are processed first, falling back to other key maps in the current key config, and then falling back to the default key config. So it's possible for a key config to only include a few key maps, and the rest just gets pulled from the default key config. The preferences UI display works like this too behind the scenes in deciding what to show users, however using it is just like it was before, the complexity is hidden.
2010-04-14 06:27:50 +00:00
static uiBlock *wm_block_create_splash(bContext *C, ARegion *ar, void *arg_unused);
/* XXX: hack to refresh splash screen with updated prest menu name,
* since popup blocks don't get regenerated like panels do */
static void wm_block_splash_refreshmenu(bContext *UNUSED(C), void *UNUSED(arg_block), void *UNUSED(arg))
* Interaction Presets This adds a new presets menu in the splash screen and the Input section of User Preferences to choose a preset interaction style, consisting of key configurations and also other user preferences such as select mouse button, view rotation style, etc. Currently, just 'Blender' and 'Maya' presets are included, hopefully we can have more presets contributed (and maintained!) by the community. It's best to keep these presets minimal to avoid too many key conflicts. In the Maya one I changed the view manipulation key/mouse combos and also the transform manipulator keys, not much more than that. To save an interaction preset, open the user preferences Input section, and press the [ + ] button next to the presets menu. It will save out a .py file containing any edited key maps and navigation preferences to the presets/interaction folder in your scripts folder. --- Part of this commit changes the way that key maps are exported/displayed in preferences - now partial key configs are allowed. Previously it would export/import the entire key configuration, regardless of whether individual key maps were edited or not (which would make them more susceptible to conflicts in unexpected areas). (note, in blender terminology, a key map is a category of key items, such as 'Object Mode' or 'View 2d'.) Now, the export and the UI display work in a similar way to how key maps are processed internally - Locally edited key maps (after pressing the 'Edit' button) are processed first, falling back to other key maps in the current key config, and then falling back to the default key config. So it's possible for a key config to only include a few key maps, and the rest just gets pulled from the default key config. The preferences UI display works like this too behind the scenes in deciding what to show users, however using it is just like it was before, the complexity is hidden.
2010-04-14 06:27:50 +00:00
{
/* ugh, causes crashes in other buttons, disabling for now until
2012-03-09 18:28:30 +00:00
* a better fix */
#if 0
* Interaction Presets This adds a new presets menu in the splash screen and the Input section of User Preferences to choose a preset interaction style, consisting of key configurations and also other user preferences such as select mouse button, view rotation style, etc. Currently, just 'Blender' and 'Maya' presets are included, hopefully we can have more presets contributed (and maintained!) by the community. It's best to keep these presets minimal to avoid too many key conflicts. In the Maya one I changed the view manipulation key/mouse combos and also the transform manipulator keys, not much more than that. To save an interaction preset, open the user preferences Input section, and press the [ + ] button next to the presets menu. It will save out a .py file containing any edited key maps and navigation preferences to the presets/interaction folder in your scripts folder. --- Part of this commit changes the way that key maps are exported/displayed in preferences - now partial key configs are allowed. Previously it would export/import the entire key configuration, regardless of whether individual key maps were edited or not (which would make them more susceptible to conflicts in unexpected areas). (note, in blender terminology, a key map is a category of key items, such as 'Object Mode' or 'View 2d'.) Now, the export and the UI display work in a similar way to how key maps are processed internally - Locally edited key maps (after pressing the 'Edit' button) are processed first, falling back to other key maps in the current key config, and then falling back to the default key config. So it's possible for a key config to only include a few key maps, and the rest just gets pulled from the default key config. The preferences UI display works like this too behind the scenes in deciding what to show users, however using it is just like it was before, the complexity is hidden.
2010-04-14 06:27:50 +00:00
uiPupBlockClose(C, arg_block);
uiPupBlock(C, wm_block_create_splash, NULL);
2012-03-09 18:28:30 +00:00
#endif
* Interaction Presets This adds a new presets menu in the splash screen and the Input section of User Preferences to choose a preset interaction style, consisting of key configurations and also other user preferences such as select mouse button, view rotation style, etc. Currently, just 'Blender' and 'Maya' presets are included, hopefully we can have more presets contributed (and maintained!) by the community. It's best to keep these presets minimal to avoid too many key conflicts. In the Maya one I changed the view manipulation key/mouse combos and also the transform manipulator keys, not much more than that. To save an interaction preset, open the user preferences Input section, and press the [ + ] button next to the presets menu. It will save out a .py file containing any edited key maps and navigation preferences to the presets/interaction folder in your scripts folder. --- Part of this commit changes the way that key maps are exported/displayed in preferences - now partial key configs are allowed. Previously it would export/import the entire key configuration, regardless of whether individual key maps were edited or not (which would make them more susceptible to conflicts in unexpected areas). (note, in blender terminology, a key map is a category of key items, such as 'Object Mode' or 'View 2d'.) Now, the export and the UI display work in a similar way to how key maps are processed internally - Locally edited key maps (after pressing the 'Edit' button) are processed first, falling back to other key maps in the current key config, and then falling back to the default key config. So it's possible for a key config to only include a few key maps, and the rest just gets pulled from the default key config. The preferences UI display works like this too behind the scenes in deciding what to show users, however using it is just like it was before, the complexity is hidden.
2010-04-14 06:27:50 +00:00
}
static int wm_resource_check_prev(void)
{
char *res = BLI_get_folder_version(BLENDER_RESOURCE_PATH_USER, BLENDER_VERSION, TRUE);
// if (res) printf("USER: %s\n", res);
#if 0 /* ignore the local folder */
if (res == NULL) {
2012-03-18 07:38:51 +00:00
/* with a local dir, copying old files isn't useful since local dir get priority for config */
res = BLI_get_folder_version(BLENDER_RESOURCE_PATH_LOCAL, BLENDER_VERSION, TRUE);
}
#endif
// if (res) printf("LOCAL: %s\n", res);
if (res) {
return FALSE;
}
else {
return (BLI_get_folder_version(BLENDER_RESOURCE_PATH_USER, BLENDER_VERSION - 1, TRUE) != NULL);
}
}
static uiBlock *wm_block_create_splash(bContext *C, ARegion *ar, void *UNUSED(arg))
{
uiBlock *block;
uiBut *but;
uiLayout *layout, *split, *col;
uiStyle *style = UI_GetStyle();
struct RecentFile *recent;
int i;
MenuType *mt = WM_menutype_find("USERPREF_MT_splash", TRUE);
char url[96];
#ifndef WITH_HEADLESS
extern char datatoc_splash_png[];
extern int datatoc_splash_png_size;
ImBuf *ibuf = IMB_ibImageFromMemory((unsigned char *)datatoc_splash_png,
datatoc_splash_png_size, IB_rect, "<splash screen>");
#else
ImBuf *ibuf = NULL;
#endif
#ifdef WITH_BUILDINFO
int ver_width, rev_width;
char version_buf[128];
char revision_buf[128];
extern char build_rev[];
BLI_snprintf(version_buf, sizeof(version_buf),
"%d.%02d.%d", BLENDER_VERSION / 100, BLENDER_VERSION % 100, BLENDER_SUBVERSION);
BLI_snprintf(revision_buf, sizeof(revision_buf), "r%s", build_rev);
BugFix: [#20854] PROPERTIES STAMP: Rendering stamp flickers in output renders Blenfont was not thread safe, that is why one thread can change the font properties (size, dpi, color, etc) at the same time that the stamp draw on the image, and then the problem. To make blenfont thread safe I have to change two important things: 1) Every BLF_* function take one argument, the font id. 2) We have two new function to make font "thread safe": BLF_load_unique BLF_load_mem_unique This two function are for case like stamp, that need and own font that don't share the glyph cache, so can draw without problem in a different thread. Why the BLF_*_unique function ? Because blenfont keep only one copy of a font and keep a list of "glyph cache". Every glyph cache have size and dpi, so if two different thread access the same font at the same time, they can change value and finish with something like the stamp problem. Why don't remove the glyph cache ? Because if we do that, we finish with a font object for every size and dpi, and the stamp is really a special case that happen in the rendering process, so I really thing is better keep the glyph cache and make this two new function to handle this special case. (When I say "font object" I mean have the same freetype font multiple times just to have differents size and dpi) As Matt point we still can have one case that two thread access the BLF_*_unique function at the same time, but I am looking to fix this with some class of thread lock. For now I test and work fine, so if some one found problem, please let me know. Campbell I have to change the python api (python/generic/blf_api.c) to the new syntax, so maybe you can take a look at this.
2010-04-22 10:56:45 +00:00
BLF_size(style->widgetlabel.uifont_id, style->widgetlabel.points, U.dpi);
ver_width = (int)BLF_width(style->widgetlabel.uifont_id, version_buf) + 5;
rev_width = (int)BLF_width(style->widgetlabel.uifont_id, revision_buf) + 5;
#endif //WITH_BUILDINFO
block = uiBeginBlock(C, ar, "_popup", UI_EMBOSS);
* Interaction Presets This adds a new presets menu in the splash screen and the Input section of User Preferences to choose a preset interaction style, consisting of key configurations and also other user preferences such as select mouse button, view rotation style, etc. Currently, just 'Blender' and 'Maya' presets are included, hopefully we can have more presets contributed (and maintained!) by the community. It's best to keep these presets minimal to avoid too many key conflicts. In the Maya one I changed the view manipulation key/mouse combos and also the transform manipulator keys, not much more than that. To save an interaction preset, open the user preferences Input section, and press the [ + ] button next to the presets menu. It will save out a .py file containing any edited key maps and navigation preferences to the presets/interaction folder in your scripts folder. --- Part of this commit changes the way that key maps are exported/displayed in preferences - now partial key configs are allowed. Previously it would export/import the entire key configuration, regardless of whether individual key maps were edited or not (which would make them more susceptible to conflicts in unexpected areas). (note, in blender terminology, a key map is a category of key items, such as 'Object Mode' or 'View 2d'.) Now, the export and the UI display work in a similar way to how key maps are processed internally - Locally edited key maps (after pressing the 'Edit' button) are processed first, falling back to other key maps in the current key config, and then falling back to the default key config. So it's possible for a key config to only include a few key maps, and the rest just gets pulled from the default key config. The preferences UI display works like this too behind the scenes in deciding what to show users, however using it is just like it was before, the complexity is hidden.
2010-04-14 06:27:50 +00:00
uiBlockSetFlag(block, UI_BLOCK_KEEP_OPEN);
but = uiDefBut(block, BUT_IMAGE, 0, "", 0, 10, 501, 282, ibuf, 0.0, 0.0, 0, 0, ""); /* button owns the imbuf now */
uiButSetFunc(but, wm_block_splash_close, block, NULL);
* Interaction Presets This adds a new presets menu in the splash screen and the Input section of User Preferences to choose a preset interaction style, consisting of key configurations and also other user preferences such as select mouse button, view rotation style, etc. Currently, just 'Blender' and 'Maya' presets are included, hopefully we can have more presets contributed (and maintained!) by the community. It's best to keep these presets minimal to avoid too many key conflicts. In the Maya one I changed the view manipulation key/mouse combos and also the transform manipulator keys, not much more than that. To save an interaction preset, open the user preferences Input section, and press the [ + ] button next to the presets menu. It will save out a .py file containing any edited key maps and navigation preferences to the presets/interaction folder in your scripts folder. --- Part of this commit changes the way that key maps are exported/displayed in preferences - now partial key configs are allowed. Previously it would export/import the entire key configuration, regardless of whether individual key maps were edited or not (which would make them more susceptible to conflicts in unexpected areas). (note, in blender terminology, a key map is a category of key items, such as 'Object Mode' or 'View 2d'.) Now, the export and the UI display work in a similar way to how key maps are processed internally - Locally edited key maps (after pressing the 'Edit' button) are processed first, falling back to other key maps in the current key config, and then falling back to the default key config. So it's possible for a key config to only include a few key maps, and the rest just gets pulled from the default key config. The preferences UI display works like this too behind the scenes in deciding what to show users, however using it is just like it was before, the complexity is hidden.
2010-04-14 06:27:50 +00:00
uiBlockSetFunc(block, wm_block_splash_refreshmenu, block, NULL);
#ifdef WITH_BUILDINFO
uiDefBut(block, LABEL, 0, version_buf, 494 - ver_width, 282 - 24, ver_width, UI_UNIT_Y, NULL, 0, 0, 0, 0, NULL);
uiDefBut(block, LABEL, 0, revision_buf, 494 - rev_width, 282 - 36, rev_width, UI_UNIT_Y, NULL, 0, 0, 0, 0, NULL);
#endif //WITH_BUILDINFO
layout = uiBlockLayout(block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL, 10, 2, 480, 110, style);
* Interaction Presets This adds a new presets menu in the splash screen and the Input section of User Preferences to choose a preset interaction style, consisting of key configurations and also other user preferences such as select mouse button, view rotation style, etc. Currently, just 'Blender' and 'Maya' presets are included, hopefully we can have more presets contributed (and maintained!) by the community. It's best to keep these presets minimal to avoid too many key conflicts. In the Maya one I changed the view manipulation key/mouse combos and also the transform manipulator keys, not much more than that. To save an interaction preset, open the user preferences Input section, and press the [ + ] button next to the presets menu. It will save out a .py file containing any edited key maps and navigation preferences to the presets/interaction folder in your scripts folder. --- Part of this commit changes the way that key maps are exported/displayed in preferences - now partial key configs are allowed. Previously it would export/import the entire key configuration, regardless of whether individual key maps were edited or not (which would make them more susceptible to conflicts in unexpected areas). (note, in blender terminology, a key map is a category of key items, such as 'Object Mode' or 'View 2d'.) Now, the export and the UI display work in a similar way to how key maps are processed internally - Locally edited key maps (after pressing the 'Edit' button) are processed first, falling back to other key maps in the current key config, and then falling back to the default key config. So it's possible for a key config to only include a few key maps, and the rest just gets pulled from the default key config. The preferences UI display works like this too behind the scenes in deciding what to show users, however using it is just like it was before, the complexity is hidden.
2010-04-14 06:27:50 +00:00
uiBlockSetEmboss(block, UI_EMBOSS);
/* show the splash menu (containing interaction presets), using python */
if (mt) {
Menu menu = {NULL};
menu.layout = layout;
menu.type = mt;
* Interaction Presets This adds a new presets menu in the splash screen and the Input section of User Preferences to choose a preset interaction style, consisting of key configurations and also other user preferences such as select mouse button, view rotation style, etc. Currently, just 'Blender' and 'Maya' presets are included, hopefully we can have more presets contributed (and maintained!) by the community. It's best to keep these presets minimal to avoid too many key conflicts. In the Maya one I changed the view manipulation key/mouse combos and also the transform manipulator keys, not much more than that. To save an interaction preset, open the user preferences Input section, and press the [ + ] button next to the presets menu. It will save out a .py file containing any edited key maps and navigation preferences to the presets/interaction folder in your scripts folder. --- Part of this commit changes the way that key maps are exported/displayed in preferences - now partial key configs are allowed. Previously it would export/import the entire key configuration, regardless of whether individual key maps were edited or not (which would make them more susceptible to conflicts in unexpected areas). (note, in blender terminology, a key map is a category of key items, such as 'Object Mode' or 'View 2d'.) Now, the export and the UI display work in a similar way to how key maps are processed internally - Locally edited key maps (after pressing the 'Edit' button) are processed first, falling back to other key maps in the current key config, and then falling back to the default key config. So it's possible for a key config to only include a few key maps, and the rest just gets pulled from the default key config. The preferences UI display works like this too behind the scenes in deciding what to show users, however using it is just like it was before, the complexity is hidden.
2010-04-14 06:27:50 +00:00
mt->draw(C, &menu);
2012-05-27 19:40:36 +00:00
// wmWindowManager *wm = CTX_wm_manager(C);
// uiItemM(layout, C, "USERPREF_MT_keyconfigs", U.keyconfigstr, ICON_NONE);
* Interaction Presets This adds a new presets menu in the splash screen and the Input section of User Preferences to choose a preset interaction style, consisting of key configurations and also other user preferences such as select mouse button, view rotation style, etc. Currently, just 'Blender' and 'Maya' presets are included, hopefully we can have more presets contributed (and maintained!) by the community. It's best to keep these presets minimal to avoid too many key conflicts. In the Maya one I changed the view manipulation key/mouse combos and also the transform manipulator keys, not much more than that. To save an interaction preset, open the user preferences Input section, and press the [ + ] button next to the presets menu. It will save out a .py file containing any edited key maps and navigation preferences to the presets/interaction folder in your scripts folder. --- Part of this commit changes the way that key maps are exported/displayed in preferences - now partial key configs are allowed. Previously it would export/import the entire key configuration, regardless of whether individual key maps were edited or not (which would make them more susceptible to conflicts in unexpected areas). (note, in blender terminology, a key map is a category of key items, such as 'Object Mode' or 'View 2d'.) Now, the export and the UI display work in a similar way to how key maps are processed internally - Locally edited key maps (after pressing the 'Edit' button) are processed first, falling back to other key maps in the current key config, and then falling back to the default key config. So it's possible for a key config to only include a few key maps, and the rest just gets pulled from the default key config. The preferences UI display works like this too behind the scenes in deciding what to show users, however using it is just like it was before, the complexity is hidden.
2010-04-14 06:27:50 +00:00
}
* Interaction Presets This adds a new presets menu in the splash screen and the Input section of User Preferences to choose a preset interaction style, consisting of key configurations and also other user preferences such as select mouse button, view rotation style, etc. Currently, just 'Blender' and 'Maya' presets are included, hopefully we can have more presets contributed (and maintained!) by the community. It's best to keep these presets minimal to avoid too many key conflicts. In the Maya one I changed the view manipulation key/mouse combos and also the transform manipulator keys, not much more than that. To save an interaction preset, open the user preferences Input section, and press the [ + ] button next to the presets menu. It will save out a .py file containing any edited key maps and navigation preferences to the presets/interaction folder in your scripts folder. --- Part of this commit changes the way that key maps are exported/displayed in preferences - now partial key configs are allowed. Previously it would export/import the entire key configuration, regardless of whether individual key maps were edited or not (which would make them more susceptible to conflicts in unexpected areas). (note, in blender terminology, a key map is a category of key items, such as 'Object Mode' or 'View 2d'.) Now, the export and the UI display work in a similar way to how key maps are processed internally - Locally edited key maps (after pressing the 'Edit' button) are processed first, falling back to other key maps in the current key config, and then falling back to the default key config. So it's possible for a key config to only include a few key maps, and the rest just gets pulled from the default key config. The preferences UI display works like this too behind the scenes in deciding what to show users, however using it is just like it was before, the complexity is hidden.
2010-04-14 06:27:50 +00:00
uiBlockSetEmboss(block, UI_EMBOSSP);
uiLayoutSetOperatorContext(layout, WM_OP_EXEC_REGION_WIN);
split = uiLayoutSplit(layout, 0.0f, FALSE);
col = uiLayoutColumn(split, FALSE);
uiItemL(col, "Links", ICON_NONE);
uiItemStringO(col, IFACE_("Donations"), ICON_URL, "WM_OT_url_open", "url", "http://www.blender.org/blenderorg/blender-foundation/donation-payment");
uiItemStringO(col, IFACE_("Credits"), ICON_URL, "WM_OT_url_open", "url", "http://www.blender.org/development/credits");
uiItemStringO(col, IFACE_("Release Log"), ICON_URL, "WM_OT_url_open", "url", "http://www.blender.org/development/release-logs/blender-264");
uiItemStringO(col, IFACE_("Manual"), ICON_URL, "WM_OT_url_open", "url", "http://wiki.blender.org/index.php/Doc:2.6/Manual");
uiItemStringO(col, IFACE_("Blender Website"), ICON_URL, "WM_OT_url_open", "url", "http://www.blender.org");
uiItemStringO(col, IFACE_("User Community"), ICON_URL, "WM_OT_url_open", "url", "http://www.blender.org/community/user-community");
if (strcmp(STRINGIFY(BLENDER_VERSION_CYCLE), "release") == 0) {
BLI_snprintf(url, sizeof(url), "http://www.blender.org/documentation/blender_python_api_%d_%d" STRINGIFY(BLENDER_VERSION_CHAR) "_release", BLENDER_VERSION / 100, BLENDER_VERSION % 100);
}
else {
BLI_snprintf(url, sizeof(url), "http://www.blender.org/documentation/blender_python_api_%d_%d_%d", BLENDER_VERSION / 100, BLENDER_VERSION % 100, BLENDER_SUBVERSION);
}
uiItemStringO(col, IFACE_("Python API Reference"), ICON_URL, "WM_OT_url_open", "url", url);
uiItemL(col, "", ICON_NONE);
col = uiLayoutColumn(split, FALSE);
if (wm_resource_check_prev()) {
uiItemO(col, NULL, ICON_NEW, "WM_OT_copy_prev_settings");
uiItemS(col);
}
uiItemL(col, IFACE_("Recent"), ICON_NONE);
for (recent = G.recent_files.first, i = 0; (i < 5) && (recent); recent = recent->next, i++) {
uiItemStringO(col, BLI_path_basename(recent->filepath), ICON_FILE_BLEND, "WM_OT_open_mainfile", "filepath", recent->filepath);
}
uiItemS(col);
2010-05-03 03:33:20 +00:00
uiItemO(col, NULL, ICON_RECOVER_LAST, "WM_OT_recover_last_session");
uiItemL(col, "", ICON_NONE);
* Interaction Presets This adds a new presets menu in the splash screen and the Input section of User Preferences to choose a preset interaction style, consisting of key configurations and also other user preferences such as select mouse button, view rotation style, etc. Currently, just 'Blender' and 'Maya' presets are included, hopefully we can have more presets contributed (and maintained!) by the community. It's best to keep these presets minimal to avoid too many key conflicts. In the Maya one I changed the view manipulation key/mouse combos and also the transform manipulator keys, not much more than that. To save an interaction preset, open the user preferences Input section, and press the [ + ] button next to the presets menu. It will save out a .py file containing any edited key maps and navigation preferences to the presets/interaction folder in your scripts folder. --- Part of this commit changes the way that key maps are exported/displayed in preferences - now partial key configs are allowed. Previously it would export/import the entire key configuration, regardless of whether individual key maps were edited or not (which would make them more susceptible to conflicts in unexpected areas). (note, in blender terminology, a key map is a category of key items, such as 'Object Mode' or 'View 2d'.) Now, the export and the UI display work in a similar way to how key maps are processed internally - Locally edited key maps (after pressing the 'Edit' button) are processed first, falling back to other key maps in the current key config, and then falling back to the default key config. So it's possible for a key config to only include a few key maps, and the rest just gets pulled from the default key config. The preferences UI display works like this too behind the scenes in deciding what to show users, however using it is just like it was before, the complexity is hidden.
2010-04-14 06:27:50 +00:00
2011-04-10 09:37:04 +00:00
uiCenteredBoundsBlock(block, 0);
uiEndBlock(C, block);
return block;
}
static int wm_splash_invoke(bContext *C, wmOperator *UNUSED(op), wmEvent *UNUSED(event))
{
uiPupBlock(C, wm_block_create_splash, NULL);
return OPERATOR_FINISHED;
}
static void WM_OT_splash(wmOperatorType *ot)
{
ot->name = "Splash Screen";
ot->idname = "WM_OT_splash";
ot->description = "Opens a blocking popup region with release info";
ot->invoke = wm_splash_invoke;
ot->poll = WM_operator_winactive;
}
/* ***************** Search menu ************************* */
static void operator_call_cb(struct bContext *C, void *UNUSED(arg1), void *arg2)
{
wmOperatorType *ot = arg2;
if (ot)
WM_operator_name_call(C, ot->idname, WM_OP_INVOKE_DEFAULT, NULL);
}
static void operator_search_cb(const struct bContext *C, void *UNUSED(arg), const char *str, uiSearchItems *items)
{
GHashIterator *iter = WM_operatortype_iter();
for (; !BLI_ghashIterator_isDone(iter); BLI_ghashIterator_step(iter)) {
wmOperatorType *ot = BLI_ghashIterator_getValue(iter);
if ((ot->flag & OPTYPE_INTERNAL) && (G.debug & G_DEBUG_WM) == 0)
continue;
if (BLI_strcasestr(ot->name, str)) {
if (WM_operator_poll((bContext *)C, ot)) {
char name[256];
int len = strlen(ot->name);
/* display name for menu, can hold hotkey */
BLI_strncpy(name, ot->name, sizeof(name));
/* check for hotkey */
if (len < sizeof(name) - 6) {
if (WM_key_event_operator_string(C, ot->idname, WM_OP_EXEC_DEFAULT, NULL, TRUE,
&name[len + 1], sizeof(name) - len - 1))
{
name[len] = '|';
}
}
if (0 == uiSearchItemAdd(items, name, ot, 0))
break;
}
}
}
BLI_ghashIterator_free(iter);
}
static uiBlock *wm_block_search_menu(bContext *C, ARegion *ar, void *UNUSED(arg_op))
{
static char search[256] = "";
wmEvent event;
wmWindow *win = CTX_wm_window(C);
uiBlock *block;
uiBut *but;
block = uiBeginBlock(C, ar, "_popup", UI_EMBOSS);
uiBlockSetFlag(block, UI_BLOCK_LOOP | UI_BLOCK_RET_1 | UI_BLOCK_MOVEMOUSE_QUIT);
but = uiDefSearchBut(block, search, 0, ICON_VIEWZOOM, sizeof(search), 10, 10, 9 * UI_UNIT_X, UI_UNIT_Y, 0, 0, "");
uiButSetSearchFunc(but, operator_search_cb, NULL, operator_call_cb, NULL);
/* fake button, it holds space for search items */
uiDefBut(block, LABEL, 0, "", 10, 10 - uiSearchBoxhHeight(), 9 * UI_UNIT_X, uiSearchBoxhHeight(), NULL, 0, 0, 0, 0, NULL);
uiPopupBoundsBlock(block, 6, 0, -UI_UNIT_Y); /* move it downwards, mouse over button */
uiEndBlock(C, block);
event = *(win->eventstate); /* XXX huh huh? make api call */
event.type = EVT_BUT_OPEN;
event.val = KM_PRESS;
event.customdata = but;
event.customdatafree = FALSE;
wm_event_add(win, &event);
return block;
}
static int wm_search_menu_exec(bContext *UNUSED(C), wmOperator *UNUSED(op))
{
return OPERATOR_FINISHED;
}
static int wm_search_menu_invoke(bContext *C, wmOperator *op, wmEvent *UNUSED(event))
{
uiPupBlock(C, wm_block_search_menu, op);
return OPERATOR_CANCELLED;
}
/* op->poll */
static int wm_search_menu_poll(bContext *C)
{
if (CTX_wm_window(C) == NULL) {
return 0;
}
else {
ScrArea *sa = CTX_wm_area(C);
if (sa) {
if (sa->spacetype == SPACE_CONSOLE) return 0; // XXX - so we can use the shortcut in the console
if (sa->spacetype == SPACE_TEXT) return 0; // XXX - so we can use the spacebar in the text editor
}
else {
Object *editob = CTX_data_edit_object(C);
if (editob && editob->type == OB_FONT) return 0; // XXX - so we can use the spacebar for entering text
}
}
return 1;
}
static void WM_OT_search_menu(wmOperatorType *ot)
{
ot->name = "Search Menu";
ot->idname = "WM_OT_search_menu";
ot->description = "Pop-up a search menu over all available operators in current context";
ot->invoke = wm_search_menu_invoke;
ot->exec = wm_search_menu_exec;
ot->poll = wm_search_menu_poll;
}
static int wm_call_menu_exec(bContext *C, wmOperator *op)
{
char idname[BKE_ST_MAXNAME];
RNA_string_get(op->ptr, "name", idname);
uiPupMenuInvoke(C, idname);
return OPERATOR_CANCELLED;
}
static void WM_OT_call_menu(wmOperatorType *ot)
{
ot->name = "Call Menu";
ot->idname = "WM_OT_call_menu";
ot->exec = wm_call_menu_exec;
ot->poll = WM_operator_winactive;
ot->flag = OPTYPE_INTERNAL;
RNA_def_string(ot->srna, "name", "", BKE_ST_MAXNAME, "Name", "Name of the menu");
}
/* ************ window / screen operator definitions ************** */
/* this poll functions is needed in place of WM_operator_winactive
* while it crashes on full screen */
static int wm_operator_winactive_normal(bContext *C)
{
wmWindow *win = CTX_wm_window(C);
if (win == NULL || win->screen == NULL || win->screen->full != SCREENNORMAL)
return 0;
return 1;
}
static void WM_OT_window_duplicate(wmOperatorType *ot)
{
ot->name = "Duplicate Window";
ot->idname = "WM_OT_window_duplicate";
ot->description = "Duplicate the current Blender window";
ot->exec = wm_window_duplicate_exec;
ot->poll = wm_operator_winactive_normal;
}
static void WM_OT_save_homefile(wmOperatorType *ot)
{
ot->name = "Save User Settings";
ot->idname = "WM_OT_save_homefile";
ot->description = "Make the current file the default .blend file";
ot->invoke = WM_operator_confirm;
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ot->exec = WM_homefile_write_exec;
ot->poll = WM_operator_winactive;
}
static void WM_OT_read_homefile(wmOperatorType *ot)
{
ot->name = "Reload Start-Up File";
ot->idname = "WM_OT_read_homefile";
ot->description = "Open the default file (doesn't save the current file)";
ot->invoke = WM_operator_confirm;
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ot->exec = WM_homefile_read_exec;
/* ommit poll to run in background mode */
}
static void WM_OT_read_factory_settings(wmOperatorType *ot)
{
ot->name = "Load Factory Settings";
ot->idname = "WM_OT_read_factory_settings";
ot->description = "Load default file and user preferences";
ot->invoke = WM_operator_confirm;
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ot->exec = WM_homefile_read_exec;
/* ommit poll to run in background mode */
}
/* *************** open file **************** */
static void open_set_load_ui(wmOperator *op)
{
if (!RNA_struct_property_is_set(op->ptr, "load_ui"))
RNA_boolean_set(op->ptr, "load_ui", !(U.flag & USER_FILENOUI));
}
static void open_set_use_scripts(wmOperator *op)
{
if (!RNA_struct_property_is_set(op->ptr, "use_scripts")) {
/* use G_SCRIPT_AUTOEXEC rather than the userpref because this means if
* the flag has been disabled from the command line, then opening
* from the menu wont enable this setting. */
RNA_boolean_set(op->ptr, "use_scripts", (G.f & G_SCRIPT_AUTOEXEC));
}
}
static int wm_open_mainfile_invoke(bContext *C, wmOperator *op, wmEvent *UNUSED(event))
{
const char *openname = G.main->name;
if (CTX_wm_window(C) == NULL) {
/* in rare cases this could happen, when trying to invoke in background
* mode on load for example. Don't use poll for this because exec()
* can still run without a window */
BKE_report(op->reports, RPT_ERROR, "Context window not set");
return OPERATOR_CANCELLED;
}
/* if possible, get the name of the most recently used .blend file */
if (G.recent_files.first) {
struct RecentFile *recent = G.recent_files.first;
openname = recent->filepath;
}
RNA_string_set(op->ptr, "filepath", openname);
open_set_load_ui(op);
open_set_use_scripts(op);
WM_event_add_fileselect(C, op);
return OPERATOR_RUNNING_MODAL;
}
static int wm_open_mainfile_exec(bContext *C, wmOperator *op)
{
char path[FILE_MAX];
RNA_string_get(op->ptr, "filepath", path);
open_set_load_ui(op);
open_set_use_scripts(op);
if (RNA_boolean_get(op->ptr, "load_ui"))
G.fileflags &= ~G_FILE_NO_UI;
else
G.fileflags |= G_FILE_NO_UI;
if (RNA_boolean_get(op->ptr, "use_scripts"))
G.f |= G_SCRIPT_AUTOEXEC;
else
G.f &= ~G_SCRIPT_AUTOEXEC;
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/* XXX wm in context is not set correctly after WM_file_read -> crash */
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/* do it before for now, but is this correct with multiple windows? */
2.5: WM Compositing * Triple Buffer is now more complete: - Proper handling of window resize, duplicate, etc. - It now uses 3x3 textures (or less) if the power of two sizes do not match well. That still has a worst case wast of 23.4%, but better than 300%. - It can also use the ARB/NV/EXT_texture_rectangle extension now, which may be supported on hardware that does not support ARB_texture_non_power_of_two. - Gesture, menu and brushe redraws now require no redraws at all from the area regions. So even on a high poly scene just moving the paint cursor or opening a menu should be fast. * Testing can be done by setting the "Window Draw Method" in the User Preferences in the outliner. "Overlap" is still default, since "Triple Buffer" has not been tested on computers other than mine, would like to avoid crashing Blender on startup in case there is a common bug, but it's ready for testing now. - For reference "Full" draws the full window each time. - "Triple Buffer" should work for both swap copy and swap exchange systems, the latter still need the -E command line option for "Overlap". - Resizing and going fullscreen still gives flicker here but no more than "Full" drawing. * Partial Redraw was added. ED_region_tag_redraw_partial takes a rect in window coordinates to define a subarea of the region. On region draw it will then set glScissor to a smaller area, and ar->drawrct will always be set to either the partial or full window rect. The latter can then be used for clipping in the 3D view or clipping interface drawing. Neither is implemented yet.
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WM_event_add_notifier(C, NC_WINDOW, NULL);
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WM_file_read(C, path, op->reports);
2.5: WM Compositing * Triple Buffer is now more complete: - Proper handling of window resize, duplicate, etc. - It now uses 3x3 textures (or less) if the power of two sizes do not match well. That still has a worst case wast of 23.4%, but better than 300%. - It can also use the ARB/NV/EXT_texture_rectangle extension now, which may be supported on hardware that does not support ARB_texture_non_power_of_two. - Gesture, menu and brushe redraws now require no redraws at all from the area regions. So even on a high poly scene just moving the paint cursor or opening a menu should be fast. * Testing can be done by setting the "Window Draw Method" in the User Preferences in the outliner. "Overlap" is still default, since "Triple Buffer" has not been tested on computers other than mine, would like to avoid crashing Blender on startup in case there is a common bug, but it's ready for testing now. - For reference "Full" draws the full window each time. - "Triple Buffer" should work for both swap copy and swap exchange systems, the latter still need the -E command line option for "Overlap". - Resizing and going fullscreen still gives flicker here but no more than "Full" drawing. * Partial Redraw was added. ED_region_tag_redraw_partial takes a rect in window coordinates to define a subarea of the region. On region draw it will then set glScissor to a smaller area, and ar->drawrct will always be set to either the partial or full window rect. The latter can then be used for clipping in the 3D view or clipping interface drawing. Neither is implemented yet.
2009-01-23 03:52:52 +00:00
return OPERATOR_FINISHED;
}
static void WM_OT_open_mainfile(wmOperatorType *ot)
{
ot->name = "Open Blender File";
ot->idname = "WM_OT_open_mainfile";
ot->description = "Open a Blender file";
ot->invoke = wm_open_mainfile_invoke;
ot->exec = wm_open_mainfile_exec;
/* ommit window poll so this can work in background mode */
WM_operator_properties_filesel(ot, FOLDERFILE | BLENDERFILE, FILE_BLENDER, FILE_OPENFILE,
WM_FILESEL_FILEPATH, FILE_DEFAULTDISPLAY);
RNA_def_boolean(ot->srna, "load_ui", 1, "Load UI", "Load user interface setup in the .blend file");
RNA_def_boolean(ot->srna, "use_scripts", 1, "Trusted Source",
"Allow .blend file to execute scripts automatically, default available from system preferences");
}
/* **************** link/append *************** */
static int wm_link_append_poll(bContext *C)
{
if (WM_operator_winactive(C)) {
/* linking changes active object which is pretty useful in general,
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* but which totally confuses edit mode (i.e. it becoming not so obvious
* to leave from edit mode and inwalid tools in toolbar might be displayed)
* so disable link/append when in edit mode (sergey) */
if (CTX_data_edit_object(C))
return 0;
return 1;
}
return 0;
}
static int wm_link_append_invoke(bContext *C, wmOperator *op, wmEvent *UNUSED(event))
{
if (RNA_struct_property_is_set(op->ptr, "filepath")) {
return WM_operator_call_notest(C, op);
}
else {
/* XXX TODO solve where to get last linked library from */
if (G.lib[0] != '\0') {
RNA_string_set(op->ptr, "filepath", G.lib);
}
else if (G.relbase_valid) {
char path[FILE_MAX];
BLI_strncpy(path, G.main->name, sizeof(G.main->name));
BLI_parent_dir(path);
RNA_string_set(op->ptr, "filepath", path);
}
WM_event_add_fileselect(C, op);
return OPERATOR_RUNNING_MODAL;
}
}
static short wm_link_append_flag(wmOperator *op)
{
short flag = 0;
if (RNA_boolean_get(op->ptr, "autoselect")) flag |= FILE_AUTOSELECT;
if (RNA_boolean_get(op->ptr, "active_layer")) flag |= FILE_ACTIVELAY;
if (RNA_boolean_get(op->ptr, "relative_path")) flag |= FILE_RELPATH;
if (RNA_boolean_get(op->ptr, "link")) flag |= FILE_LINK;
if (RNA_boolean_get(op->ptr, "instance_groups")) flag |= FILE_GROUP_INSTANCE;
return flag;
}
static int wm_link_append_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
Main *mainl = NULL;
BlendHandle *bh;
PropertyRNA *prop;
char name[FILE_MAX], dir[FILE_MAX], libname[FILE_MAX], group[GROUP_MAX];
int idcode, totfiles = 0;
short flag;
RNA_string_get(op->ptr, "filename", name);
RNA_string_get(op->ptr, "directory", dir);
/* test if we have a valid data */
if (BLO_is_a_library(dir, libname, group) == 0) {
BKE_report(op->reports, RPT_ERROR, "Not a library");
return OPERATOR_CANCELLED;
}
else if (group[0] == 0) {
BKE_report(op->reports, RPT_ERROR, "Nothing indicated");
return OPERATOR_CANCELLED;
}
else if (BLI_path_cmp(bmain->name, libname) == 0) {
BKE_report(op->reports, RPT_ERROR, "Cannot use current file as library");
return OPERATOR_CANCELLED;
}
/* check if something is indicated for append/link */
prop = RNA_struct_find_property(op->ptr, "files");
if (prop) {
totfiles = RNA_property_collection_length(op->ptr, prop);
if (totfiles == 0) {
if (name[0] == '\0') {
BKE_report(op->reports, RPT_ERROR, "Nothing indicated");
return OPERATOR_CANCELLED;
}
}
}
else if (name[0] == '\0') {
BKE_report(op->reports, RPT_ERROR, "Nothing indicated");
return OPERATOR_CANCELLED;
}
bh = BLO_blendhandle_from_file(libname, op->reports);
if (bh == NULL) {
/* unlikely since we just browsed it, but possible
* error reports will have been made by BLO_blendhandle_from_file() */
return OPERATOR_CANCELLED;
}
/* from here down, no error returns */
idcode = BKE_idcode_from_name(group);
/* now we have or selected, or an indicated file */
if (RNA_boolean_get(op->ptr, "autoselect"))
BKE_scene_base_deselect_all(scene);
flag = wm_link_append_flag(op);
/* sanity checks for flag */
if (scene->id.lib && (flag & FILE_GROUP_INSTANCE)) {
/* TODO, user never gets this message */
BKE_reportf(op->reports, RPT_WARNING, "Scene '%s' is linked, group instance disabled", scene->id.name + 2);
flag &= ~FILE_GROUP_INSTANCE;
}
/* tag everything, all untagged data can be made local
* its also generally useful to know what is new
*
* take extra care flag_all_listbases_ids(LIB_LINK_TAG, 0) is called after! */
flag_all_listbases_ids(LIB_PRE_EXISTING, 1);
/* here appending/linking starts */
mainl = BLO_library_append_begin(bmain, &bh, libname);
if (totfiles == 0) {
BLO_library_append_named_part_ex(C, mainl, &bh, name, idcode, flag);
}
else {
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RNA_BEGIN(op->ptr, itemptr, "files")
{
RNA_string_get(&itemptr, "name", name);
BLO_library_append_named_part_ex(C, mainl, &bh, name, idcode, flag);
}
RNA_END;
}
BLO_library_append_end(C, mainl, &bh, idcode, flag);
/* mark all library linked objects to be updated */
recalc_all_library_objects(bmain);
/* append, rather than linking */
if ((flag & FILE_LINK) == 0) {
Library *lib = BLI_findstring(&bmain->library, libname, offsetof(Library, filepath));
if (lib) BKE_library_make_local(bmain, lib, 1);
else BLI_assert(!"cant find name of just added library!");
}
/* important we unset, otherwise these object wont
* link into other scenes from this blend file */
flag_all_listbases_ids(LIB_PRE_EXISTING, 0);
/* recreate dependency graph to include new objects */
DAG_scene_sort(bmain, scene);
DAG_ids_flush_update(bmain, 0);
BLO_blendhandle_close(bh);
/* XXX TODO: align G.lib with other directory storage (like last opened image etc...) */
BLI_strncpy(G.lib, dir, FILE_MAX);
WM_event_add_notifier(C, NC_WINDOW, NULL);
return OPERATOR_FINISHED;
}
static void WM_OT_link_append(wmOperatorType *ot)
{
PropertyRNA *prop;
ot->name = "Link/Append from Library";
ot->idname = "WM_OT_link_append";
ot->description = "Link or Append from a Library .blend file";
ot->invoke = wm_link_append_invoke;
ot->exec = wm_link_append_exec;
ot->poll = wm_link_append_poll;
ot->flag |= OPTYPE_UNDO;
WM_operator_properties_filesel(
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ot, FOLDERFILE | BLENDERFILE, FILE_LOADLIB, FILE_OPENFILE,
WM_FILESEL_FILEPATH | WM_FILESEL_DIRECTORY | WM_FILESEL_FILENAME | WM_FILESEL_RELPATH | WM_FILESEL_FILES,
FILE_DEFAULTDISPLAY);
/* better not save _any_ settings for this operator */
/* properties */
prop = RNA_def_boolean(ot->srna, "link", 1, "Link", "Link the objects or datablocks rather than appending");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
prop = RNA_def_boolean(ot->srna, "autoselect", 1, "Select", "Select the linked objects");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
prop = RNA_def_boolean(ot->srna, "active_layer", 1, "Active Layer", "Put the linked objects on the active layer");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
prop = RNA_def_boolean(ot->srna, "instance_groups", 1, "Instance Groups", "Create instances for each group as a DupliGroup");
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
}
/* *************** recover last session **************** */
static int wm_recover_last_session_exec(bContext *C, wmOperator *op)
{
char filename[FILE_MAX];
G.fileflags |= G_FILE_RECOVER;
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/* XXX wm in context is not set correctly after WM_file_read -> crash */
2012-06-17 11:36:28 +00:00
/* do it before for now, but is this correct with multiple windows? */
WM_event_add_notifier(C, NC_WINDOW, NULL);
/* load file */
BLI_make_file_string("/", filename, BLI_temporary_dir(), "quit.blend");
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WM_file_read(C, filename, op->reports);
G.fileflags &= ~G_FILE_RECOVER;
return OPERATOR_FINISHED;
}
static void WM_OT_recover_last_session(wmOperatorType *ot)
{
ot->name = "Recover Last Session";
ot->idname = "WM_OT_recover_last_session";
ot->description = "Open the last closed file (\"quit.blend\")";
ot->exec = wm_recover_last_session_exec;
ot->poll = WM_operator_winactive;
}
/* *************** recover auto save **************** */
static int wm_recover_auto_save_exec(bContext *C, wmOperator *op)
{
char path[FILE_MAX];
RNA_string_get(op->ptr, "filepath", path);
G.fileflags |= G_FILE_RECOVER;
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/* XXX wm in context is not set correctly after WM_file_read -> crash */
2012-06-17 11:36:28 +00:00
/* do it before for now, but is this correct with multiple windows? */
WM_event_add_notifier(C, NC_WINDOW, NULL);
/* load file */
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WM_file_read(C, path, op->reports);
G.fileflags &= ~G_FILE_RECOVER;
return OPERATOR_FINISHED;
}
static int wm_recover_auto_save_invoke(bContext *C, wmOperator *op, wmEvent *UNUSED(event))
{
char filename[FILE_MAX];
wm_autosave_location(filename);
RNA_string_set(op->ptr, "filepath", filename);
WM_event_add_fileselect(C, op);
return OPERATOR_RUNNING_MODAL;
}
static void WM_OT_recover_auto_save(wmOperatorType *ot)
{
ot->name = "Recover Auto Save";
ot->idname = "WM_OT_recover_auto_save";
ot->description = "Open an automatically saved file to recover it";
ot->exec = wm_recover_auto_save_exec;
ot->invoke = wm_recover_auto_save_invoke;
ot->poll = WM_operator_winactive;
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WM_operator_properties_filesel(ot, BLENDERFILE, FILE_BLENDER, FILE_OPENFILE,
WM_FILESEL_FILEPATH, FILE_LONGDISPLAY);
}
/* *************** save file as **************** */
static void untitled(char *filepath)
{
if (G.save_over == 0 && strlen(filepath) < FILE_MAX - 16) {
char *c = BLI_last_slash(filepath);
if (c)
strcpy(&c[1], "untitled.blend");
else
strcpy(filepath, "untitled.blend");
}
}
static void save_set_compress(wmOperator *op)
{
if (!RNA_struct_property_is_set(op->ptr, "compress")) {
if (G.save_over) /* keep flag for existing file */
RNA_boolean_set(op->ptr, "compress", G.fileflags & G_FILE_COMPRESS);
else /* use userdef for new file */
RNA_boolean_set(op->ptr, "compress", U.flag & USER_FILECOMPRESS);
}
}
static int wm_save_as_mainfile_invoke(bContext *C, wmOperator *op, wmEvent *UNUSED(event))
{
char name[FILE_MAX];
save_set_compress(op);
/* if not saved before, get the name of the most recently used .blend file */
if (G.main->name[0] == 0 && G.recent_files.first) {
struct RecentFile *recent = G.recent_files.first;
BLI_strncpy(name, recent->filepath, FILE_MAX);
}
else
BLI_strncpy(name, G.main->name, FILE_MAX);
untitled(name);
RNA_string_set(op->ptr, "filepath", name);
WM_event_add_fileselect(C, op);
return OPERATOR_RUNNING_MODAL;
}
/* function used for WM_OT_save_mainfile too */
static int wm_save_as_mainfile_exec(bContext *C, wmOperator *op)
{
char path[FILE_MAX];
int fileflags;
int copy = 0;
save_set_compress(op);
if (RNA_struct_property_is_set(op->ptr, "filepath"))
RNA_string_get(op->ptr, "filepath", path);
else {
BLI_strncpy(path, G.main->name, FILE_MAX);
untitled(path);
}
if (RNA_struct_property_is_set(op->ptr, "copy"))
copy = RNA_boolean_get(op->ptr, "copy");
fileflags = G.fileflags;
/* set compression flag */
if (RNA_boolean_get(op->ptr, "compress")) fileflags |= G_FILE_COMPRESS;
else fileflags &= ~G_FILE_COMPRESS;
if (RNA_boolean_get(op->ptr, "relative_remap")) fileflags |= G_FILE_RELATIVE_REMAP;
else fileflags &= ~G_FILE_RELATIVE_REMAP;
#ifdef USE_BMESH_SAVE_AS_COMPAT
/* property only exists for 'Save As' */
if (RNA_struct_find_property(op->ptr, "use_mesh_compat")) {
if (RNA_boolean_get(op->ptr, "use_mesh_compat")) fileflags |= G_FILE_MESH_COMPAT;
else fileflags &= ~G_FILE_MESH_COMPAT;
}
else {
fileflags &= ~G_FILE_MESH_COMPAT;
}
#endif
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if (WM_file_write(C, path, fileflags, op->reports, copy) != 0)
return OPERATOR_CANCELLED;
WM_event_add_notifier(C, NC_WM | ND_FILESAVE, NULL);
return OPERATOR_FINISHED;
}
/* function used for WM_OT_save_mainfile too */
static int blend_save_check(bContext *UNUSED(C), wmOperator *op)
{
char filepath[FILE_MAX];
RNA_string_get(op->ptr, "filepath", filepath);
if (!BLO_has_bfile_extension(filepath)) {
/* some users would prefer BLI_replace_extension(),
* we keep getting knit-picking bug reports about this - campbell */
BLI_ensure_extension(filepath, FILE_MAX, ".blend");
RNA_string_set(op->ptr, "filepath", filepath);
return TRUE;
}
return FALSE;
}
static void WM_OT_save_as_mainfile(wmOperatorType *ot)
{
ot->name = "Save As Blender File";
ot->idname = "WM_OT_save_as_mainfile";
ot->description = "Save the current file in the desired location";
ot->invoke = wm_save_as_mainfile_invoke;
ot->exec = wm_save_as_mainfile_exec;
ot->check = blend_save_check;
/* ommit window poll so this can work in background mode */
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WM_operator_properties_filesel(ot, FOLDERFILE | BLENDERFILE, FILE_BLENDER, FILE_SAVE,
WM_FILESEL_FILEPATH, FILE_DEFAULTDISPLAY);
RNA_def_boolean(ot->srna, "compress", 0, "Compress", "Write compressed .blend file");
RNA_def_boolean(ot->srna, "relative_remap", 1, "Remap Relative",
"Remap relative paths when saving in a different directory");
RNA_def_boolean(ot->srna, "copy", 0, "Save Copy",
"Save a copy of the actual working state but does not make saved file active");
#ifdef USE_BMESH_SAVE_AS_COMPAT
RNA_def_boolean(ot->srna, "use_mesh_compat", 0, "Legacy Mesh Format",
"Save using legacy mesh format (no ngons) - WARNING: only saves tris and quads, other ngons will "
"be lost (no implicit triangulation)");
#endif
}
/* *************** save file directly ******** */
static int wm_save_mainfile_invoke(bContext *C, wmOperator *op, wmEvent *UNUSED(event))
{
char name[FILE_MAX];
int check_existing = 1;
int ret;
/* cancel if no active window */
if (CTX_wm_window(C) == NULL)
return OPERATOR_CANCELLED;
save_set_compress(op);
/* if not saved before, get the name of the most recently used .blend file */
if (G.main->name[0] == 0 && G.recent_files.first) {
struct RecentFile *recent = G.recent_files.first;
BLI_strncpy(name, recent->filepath, FILE_MAX);
}
else
BLI_strncpy(name, G.main->name, FILE_MAX);
untitled(name);
RNA_string_set(op->ptr, "filepath", name);
if (RNA_struct_find_property(op->ptr, "check_existing"))
if (RNA_boolean_get(op->ptr, "check_existing") == 0)
check_existing = 0;
if (G.save_over) {
if (check_existing && BLI_exists(name)) {
uiPupMenuSaveOver(C, op, name);
ret = OPERATOR_RUNNING_MODAL;
}
else {
ret = wm_save_as_mainfile_exec(C, op);
}
}
else {
WM_event_add_fileselect(C, op);
ret = OPERATOR_RUNNING_MODAL;
}
return ret;
}
static void WM_OT_save_mainfile(wmOperatorType *ot)
{
ot->name = "Save Blender File";
ot->idname = "WM_OT_save_mainfile";
ot->description = "Save the current Blender file";
ot->invoke = wm_save_mainfile_invoke;
ot->exec = wm_save_as_mainfile_exec;
ot->check = blend_save_check;
/* ommit window poll so this can work in background mode */
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WM_operator_properties_filesel(ot, FOLDERFILE | BLENDERFILE, FILE_BLENDER, FILE_SAVE,
WM_FILESEL_FILEPATH, FILE_DEFAULTDISPLAY);
RNA_def_boolean(ot->srna, "compress", 0, "Compress", "Write compressed .blend file");
RNA_def_boolean(ot->srna, "relative_remap", 0, "Remap Relative", "Remap relative paths when saving in a different directory");
}
static void WM_OT_window_fullscreen_toggle(wmOperatorType *ot)
{
ot->name = "Toggle Fullscreen";
ot->idname = "WM_OT_window_fullscreen_toggle";
ot->description = "Toggle the current window fullscreen";
ot->exec = wm_window_fullscreen_toggle_exec;
ot->poll = WM_operator_winactive;
}
static int wm_exit_blender_op(bContext *C, wmOperator *op)
{
WM_operator_free(op);
WM_exit(C);
return OPERATOR_FINISHED;
}
static void WM_OT_quit_blender(wmOperatorType *ot)
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{
ot->name = "Quit Blender";
ot->idname = "WM_OT_quit_blender";
ot->description = "Quit Blender";
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ot->invoke = WM_operator_confirm;
ot->exec = wm_exit_blender_op;
ot->poll = WM_operator_winactive;
2008-01-15 18:54:38 +00:00
}
/* *********************** */
2011-05-09 08:01:48 +00:00
#if defined(WIN32)
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static int wm_console_toggle_op(bContext *UNUSED(C), wmOperator *UNUSED(op))
{
GHOST_toggleConsole(2);
return OPERATOR_FINISHED;
}
static void WM_OT_console_toggle(wmOperatorType *ot)
{
2012-04-14 16:06:59 +00:00
/* XXX Have to mark these for xgettext, as under linux they do not exists...
2012-04-21 14:14:58 +00:00
* And even worth, have to give the context as text, as xgettext doesn't expand macros. :( */
2012-06-12 22:05:33 +00:00
ot->name = CTX_N_("Operator" /* BLF_I18NCONTEXT_OPERATOR_DEFAULT */, "Toggle System Console");
ot->idname = "WM_OT_console_toggle";
ot->description = N_("Toggle System Console");
ot->exec = wm_console_toggle_op;
ot->poll = WM_operator_winactive;
}
2011-05-09 08:01:48 +00:00
#endif
/* ************ default paint cursors, draw always around cursor *********** */
/*
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* - returns handler to free
* - poll(bContext): returns 1 if draw should happen
* - draw(bContext): drawing callback for paint cursor
*/
void *WM_paint_cursor_activate(wmWindowManager *wm, int (*poll)(bContext *C),
wmPaintCursorDraw draw, void *customdata)
{
wmPaintCursor *pc = MEM_callocN(sizeof(wmPaintCursor), "paint cursor");
BLI_addtail(&wm->paintcursors, pc);
pc->customdata = customdata;
pc->poll = poll;
pc->draw = draw;
return pc;
}
void WM_paint_cursor_end(wmWindowManager *wm, void *handle)
{
wmPaintCursor *pc;
for (pc = wm->paintcursors.first; pc; pc = pc->next) {
if (pc == (wmPaintCursor *)handle) {
BLI_remlink(&wm->paintcursors, pc);
MEM_freeN(pc);
return;
}
}
}
/* ************ window gesture operator-callback definitions ************** */
/*
* These are default callbacks for use in operators requiring gesture input
*/
/* **************** Border gesture *************** */
/* Border gesture has two types:
2012-03-09 18:28:30 +00:00
* 1) WM_GESTURE_CROSS_RECT: starts a cross, on mouse click it changes to border
* 2) WM_GESTURE_RECT: starts immediate as a border, on mouse click or release it ends
*
* It stores 4 values (xmin, xmax, ymin, ymax) and event it ended with (event_type)
*/
static int border_apply_rect(wmOperator *op)
{
wmGesture *gesture = op->customdata;
rcti *rect = gesture->customdata;
if (rect->xmin == rect->xmax || rect->ymin == rect->ymax)
return 0;
/* operator arguments and storage. */
RNA_int_set(op->ptr, "xmin", MIN2(rect->xmin, rect->xmax));
RNA_int_set(op->ptr, "ymin", MIN2(rect->ymin, rect->ymax));
RNA_int_set(op->ptr, "xmax", MAX2(rect->xmin, rect->xmax));
RNA_int_set(op->ptr, "ymax", MAX2(rect->ymin, rect->ymax));
return 1;
}
static int border_apply(bContext *C, wmOperator *op, int gesture_mode)
{
if (!border_apply_rect(op))
return 0;
/* XXX weak; border should be configured for this without reading event types */
if (RNA_struct_find_property(op->ptr, "gesture_mode") )
RNA_int_set(op->ptr, "gesture_mode", gesture_mode);
op->type->exec(C, op);
return 1;
2.5 Branch ========== * Changed wmOperatorType, removing init/exit callbacks and adding cancel callback, removed default storage in favor of properties. Defined return values for exec/invoke/modal/cancel. * Don't allocate operator on the stack, and removed operator copy for handlers. Now it frees based on return values from callbacks, and just keeps a wmOperator on the heap. Also it now registers after the operator is fully finished, to get the correct final properties. * Changed OP_get_* functions to return 1 if the property is found and 0 otherwise, gives more readable code in my opinion. Added OP_verify_* functions to quickly check if the property is available and set if it's not, that's common for exec/invoke. * Removed WM_operatortypelist_append in favor of WM_operatortype_append which takes a function pointer instead of a list, avoids macro's and duplicating code. * Fix a crash where the handler would still be used while it was freed by the operator. * Spacetypes now have operatortypes() and keymap() callbacks to abstract them a bit more. * Renamed C->curarea to C->area for consistency. Removed View3D/View2D/ SpaceIpo from bContext, seems bad to keep these. * Set context variables like window/screen/area/region to NULL again when leaving that context, instead of leaving the pointers there. * Added if(G.f & G_DEBUG) for many of the prints, makes output a bit cleaner and easier to debug. * Fixed priority of the editors/interface module in scons, would otherwise give link errors. * Added start of generic view2d api. * Added space_time with some basic drawing and a single operator to change the frame.
2008-06-11 10:10:31 +00:00
}
static void wm_gesture_end(bContext *C, wmOperator *op)
2.5 Branch ========== * Changed wmOperatorType, removing init/exit callbacks and adding cancel callback, removed default storage in favor of properties. Defined return values for exec/invoke/modal/cancel. * Don't allocate operator on the stack, and removed operator copy for handlers. Now it frees based on return values from callbacks, and just keeps a wmOperator on the heap. Also it now registers after the operator is fully finished, to get the correct final properties. * Changed OP_get_* functions to return 1 if the property is found and 0 otherwise, gives more readable code in my opinion. Added OP_verify_* functions to quickly check if the property is available and set if it's not, that's common for exec/invoke. * Removed WM_operatortypelist_append in favor of WM_operatortype_append which takes a function pointer instead of a list, avoids macro's and duplicating code. * Fix a crash where the handler would still be used while it was freed by the operator. * Spacetypes now have operatortypes() and keymap() callbacks to abstract them a bit more. * Renamed C->curarea to C->area for consistency. Removed View3D/View2D/ SpaceIpo from bContext, seems bad to keep these. * Set context variables like window/screen/area/region to NULL again when leaving that context, instead of leaving the pointers there. * Added if(G.f & G_DEBUG) for many of the prints, makes output a bit cleaner and easier to debug. * Fixed priority of the editors/interface module in scons, would otherwise give link errors. * Added start of generic view2d api. * Added space_time with some basic drawing and a single operator to change the frame.
2008-06-11 10:10:31 +00:00
{
wmGesture *gesture = op->customdata;
WM_gesture_end(C, gesture); /* frees gesture itself, and unregisters from window */
op->customdata = NULL;
Lots of stuff; couldn't commit in parts because of refactor work. * Changes in interface/ module This commit brings back the way how buttons/menus work under control of WM event system. The previous implementation extended usage of handlers and operators in an interesting but confusing way. Better to try it first according the design specs. :) Most obviously: - modal-handler operators are not stored anymore in regions/areas/windows. such modal handlers own their operator, and should remove it themselves. - removed code to move handlers from one queue to another. (needs review with brecht!) - WM fix: the API call to remove a modal handler got removed. This was a dangerous thing anyway, and you should leave that to the event system. Now, if a handler modal() call gets a cancel/finish return, it frees itself in event system. WM_event_remove_modal_handler was a confusing call anyway! Todo: - allow button-activate to refresh after using button - re-enable arrow keys for menus (do both after commit) - review return values of operator callbacks in interface_ops.c * Fixes in WM system - Freeing areas/regions/windows, also on quit, now correctly closes running modal handlers - On starting a modal handler, the handler now stores previous area and region context, so they send proper notifiers etc. * Other fixes - Area-split operator had bug, wrong minimal size checking. This solves error when trying to split a very narrow area. - removed DNA_USHORT_FIX from screen_types.h, gave warning - operators didn't get ID name copied when activated, needed for later re-use or saving.
2008-12-02 14:22:52 +00:00
ED_area_tag_redraw(CTX_wm_area(C));
2.5 Branch ========== * Changed wmOperatorType, removing init/exit callbacks and adding cancel callback, removed default storage in favor of properties. Defined return values for exec/invoke/modal/cancel. * Don't allocate operator on the stack, and removed operator copy for handlers. Now it frees based on return values from callbacks, and just keeps a wmOperator on the heap. Also it now registers after the operator is fully finished, to get the correct final properties. * Changed OP_get_* functions to return 1 if the property is found and 0 otherwise, gives more readable code in my opinion. Added OP_verify_* functions to quickly check if the property is available and set if it's not, that's common for exec/invoke. * Removed WM_operatortypelist_append in favor of WM_operatortype_append which takes a function pointer instead of a list, avoids macro's and duplicating code. * Fix a crash where the handler would still be used while it was freed by the operator. * Spacetypes now have operatortypes() and keymap() callbacks to abstract them a bit more. * Renamed C->curarea to C->area for consistency. Removed View3D/View2D/ SpaceIpo from bContext, seems bad to keep these. * Set context variables like window/screen/area/region to NULL again when leaving that context, instead of leaving the pointers there. * Added if(G.f & G_DEBUG) for many of the prints, makes output a bit cleaner and easier to debug. * Fixed priority of the editors/interface module in scons, would otherwise give link errors. * Added start of generic view2d api. * Added space_time with some basic drawing and a single operator to change the frame.
2008-06-11 10:10:31 +00:00
if (RNA_struct_find_property(op->ptr, "cursor") )
WM_cursor_restore(CTX_wm_window(C));
2.5 Branch ========== * Changed wmOperatorType, removing init/exit callbacks and adding cancel callback, removed default storage in favor of properties. Defined return values for exec/invoke/modal/cancel. * Don't allocate operator on the stack, and removed operator copy for handlers. Now it frees based on return values from callbacks, and just keeps a wmOperator on the heap. Also it now registers after the operator is fully finished, to get the correct final properties. * Changed OP_get_* functions to return 1 if the property is found and 0 otherwise, gives more readable code in my opinion. Added OP_verify_* functions to quickly check if the property is available and set if it's not, that's common for exec/invoke. * Removed WM_operatortypelist_append in favor of WM_operatortype_append which takes a function pointer instead of a list, avoids macro's and duplicating code. * Fix a crash where the handler would still be used while it was freed by the operator. * Spacetypes now have operatortypes() and keymap() callbacks to abstract them a bit more. * Renamed C->curarea to C->area for consistency. Removed View3D/View2D/ SpaceIpo from bContext, seems bad to keep these. * Set context variables like window/screen/area/region to NULL again when leaving that context, instead of leaving the pointers there. * Added if(G.f & G_DEBUG) for many of the prints, makes output a bit cleaner and easier to debug. * Fixed priority of the editors/interface module in scons, would otherwise give link errors. * Added start of generic view2d api. * Added space_time with some basic drawing and a single operator to change the frame.
2008-06-11 10:10:31 +00:00
}
int WM_border_select_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
if (ISTWEAK(event->type))
op->customdata = WM_gesture_new(C, event, WM_GESTURE_RECT);
else
op->customdata = WM_gesture_new(C, event, WM_GESTURE_CROSS_RECT);
/* add modal handler */
WM_event_add_modal_handler(C, op);
wm_gesture_tag_redraw(C);
return OPERATOR_RUNNING_MODAL;
}
int WM_border_select_modal(bContext *C, wmOperator *op, wmEvent *event)
{
wmGesture *gesture = op->customdata;
rcti *rect = gesture->customdata;
int sx, sy;
if (event->type == MOUSEMOVE) {
wm_subwindow_getorigin(CTX_wm_window(C), gesture->swinid, &sx, &sy);
if (gesture->type == WM_GESTURE_CROSS_RECT && gesture->mode == 0) {
rect->xmin = rect->xmax = event->x - sx;
rect->ymin = rect->ymax = event->y - sy;
}
else {
rect->xmax = event->x - sx;
rect->ymax = event->y - sy;
}
border_apply_rect(op);
wm_gesture_tag_redraw(C);
}
else if (event->type == EVT_MODAL_MAP) {
switch (event->val) {
case GESTURE_MODAL_BEGIN:
if (gesture->type == WM_GESTURE_CROSS_RECT && gesture->mode == 0) {
gesture->mode = 1;
wm_gesture_tag_redraw(C);
}
break;
case GESTURE_MODAL_SELECT:
case GESTURE_MODAL_DESELECT:
case GESTURE_MODAL_IN:
case GESTURE_MODAL_OUT:
if (border_apply(C, op, event->val)) {
wm_gesture_end(C, op);
return OPERATOR_FINISHED;
}
wm_gesture_end(C, op);
return OPERATOR_CANCELLED;
break;
case GESTURE_MODAL_CANCEL:
wm_gesture_end(C, op);
return OPERATOR_CANCELLED;
}
}
2012-06-17 11:36:28 +00:00
// /* Allow view navigation??? */
// else {
// return OPERATOR_PASS_THROUGH;
// }
2.5 Branch ========== * Changed wmOperatorType, removing init/exit callbacks and adding cancel callback, removed default storage in favor of properties. Defined return values for exec/invoke/modal/cancel. * Don't allocate operator on the stack, and removed operator copy for handlers. Now it frees based on return values from callbacks, and just keeps a wmOperator on the heap. Also it now registers after the operator is fully finished, to get the correct final properties. * Changed OP_get_* functions to return 1 if the property is found and 0 otherwise, gives more readable code in my opinion. Added OP_verify_* functions to quickly check if the property is available and set if it's not, that's common for exec/invoke. * Removed WM_operatortypelist_append in favor of WM_operatortype_append which takes a function pointer instead of a list, avoids macro's and duplicating code. * Fix a crash where the handler would still be used while it was freed by the operator. * Spacetypes now have operatortypes() and keymap() callbacks to abstract them a bit more. * Renamed C->curarea to C->area for consistency. Removed View3D/View2D/ SpaceIpo from bContext, seems bad to keep these. * Set context variables like window/screen/area/region to NULL again when leaving that context, instead of leaving the pointers there. * Added if(G.f & G_DEBUG) for many of the prints, makes output a bit cleaner and easier to debug. * Fixed priority of the editors/interface module in scons, would otherwise give link errors. * Added start of generic view2d api. * Added space_time with some basic drawing and a single operator to change the frame.
2008-06-11 10:10:31 +00:00
return OPERATOR_RUNNING_MODAL;
}
int WM_border_select_cancel(bContext *C, wmOperator *op)
{
wm_gesture_end(C, op);
return OPERATOR_CANCELLED;
}
/* **************** circle gesture *************** */
/* works now only for selection or modal paint stuff, calls exec while hold mouse, exit on release */
#ifdef GESTURE_MEMORY
2012-06-17 11:36:28 +00:00
int circle_select_size = 25; /* XXX - need some operator memory thing! */
#endif
int WM_gesture_circle_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
op->customdata = WM_gesture_new(C, event, WM_GESTURE_CIRCLE);
/* add modal handler */
WM_event_add_modal_handler(C, op);
wm_gesture_tag_redraw(C);
return OPERATOR_RUNNING_MODAL;
}
static void gesture_circle_apply(bContext *C, wmOperator *op)
{
wmGesture *gesture = op->customdata;
rcti *rect = gesture->customdata;
if (RNA_int_get(op->ptr, "gesture_mode") == GESTURE_MODAL_NOP)
return;
/* operator arguments and storage. */
RNA_int_set(op->ptr, "x", rect->xmin);
RNA_int_set(op->ptr, "y", rect->ymin);
RNA_int_set(op->ptr, "radius", rect->xmax);
if (op->type->exec)
op->type->exec(C, op);
#ifdef GESTURE_MEMORY
circle_select_size = rect->xmax;
#endif
}
int WM_gesture_circle_modal(bContext *C, wmOperator *op, wmEvent *event)
{
wmGesture *gesture = op->customdata;
rcti *rect = gesture->customdata;
int sx, sy;
if (event->type == MOUSEMOVE) {
wm_subwindow_getorigin(CTX_wm_window(C), gesture->swinid, &sx, &sy);
rect->xmin = event->x - sx;
rect->ymin = event->y - sy;
wm_gesture_tag_redraw(C);
if (gesture->mode)
gesture_circle_apply(C, op);
}
else if (event->type == EVT_MODAL_MAP) {
switch (event->val) {
case GESTURE_MODAL_CIRCLE_ADD:
rect->xmax += 2 + rect->xmax / 10;
wm_gesture_tag_redraw(C);
break;
case GESTURE_MODAL_CIRCLE_SUB:
rect->xmax -= 2 + rect->xmax / 10;
if (rect->xmax < 1) rect->xmax = 1;
wm_gesture_tag_redraw(C);
break;
case GESTURE_MODAL_SELECT:
case GESTURE_MODAL_DESELECT:
case GESTURE_MODAL_NOP:
if (RNA_struct_find_property(op->ptr, "gesture_mode"))
RNA_int_set(op->ptr, "gesture_mode", event->val);
if (event->val != GESTURE_MODAL_NOP) {
/* apply first click */
gesture_circle_apply(C, op);
gesture->mode = 1;
wm_gesture_tag_redraw(C);
}
break;
case GESTURE_MODAL_CANCEL:
case GESTURE_MODAL_CONFIRM:
wm_gesture_end(C, op);
return OPERATOR_FINISHED; /* use finish or we don't get an undo */
}
}
2012-06-17 11:36:28 +00:00
// /* Allow view navigation??? */
// else {
// return OPERATOR_PASS_THROUGH;
// }
return OPERATOR_RUNNING_MODAL;
}
int WM_gesture_circle_cancel(bContext *C, wmOperator *op)
{
wm_gesture_end(C, op);
return OPERATOR_CANCELLED;
}
#if 0
/* template to copy from */
void WM_OT_circle_gesture(wmOperatorType *ot)
{
ot->name = "Circle Gesture";
ot->idname = "WM_OT_circle_gesture";
ot->description = "Enter rotate mode with a circular gesture";
ot->invoke = WM_gesture_circle_invoke;
ot->modal = WM_gesture_circle_modal;
ot->poll = WM_operator_winactive;
RNA_def_property(ot->srna, "x", PROP_INT, PROP_NONE);
RNA_def_property(ot->srna, "y", PROP_INT, PROP_NONE);
RNA_def_property(ot->srna, "radius", PROP_INT, PROP_NONE);
}
#endif
/* **************** Tweak gesture *************** */
2.5 Sanitized the 'tweak' event. Original idea was to have WM event system generating it automatically. However, I first tested it via a handler and operator, to check what kind of configurations would be useful. It appeared to not work nice, also because that inserting a tweak operator in a keymap is confusing. Now 'tweaks' are generated automatically, and can be catched by keymaps as any event. The current definition of tweak is: - if Left/Middle/Rightmouse pressed if event wasn't handled by window queue (modal handlers) start checking mousepositions - while mousepositions are checked - escape on any event other than mouse - on mouse events: - add tweak event if mousemove > 10 pixels - stop checking for tweak if mousebutton released - Tweak events have a define indicating mousebutton used EVT_TWEAK_L, EVT_TWEAK_M, EVT_TWEAK_R - In keymap definitions you can use _S or _A to map to action or select mouse userdef. - Event value in keymap should be KM_ANY for all tweaks, or use one of the eight directions: EVT_GESTURE_E, _SE, _S, _SW, _W, _NW, _N, _NE - And of course you can add modifier checks in keymaps for it. - Because tweaks are a result of mouse events, the handlers get both to evaluate. That means that RMB-select + tweak will work correctly. In case you don't want both to be handled, for example the CTRL+LMB 'extrude' and CTRL+LMB-tweak 'lasso select', you will need to set the first acting on a EVT_RELEASE, this event only gets passed on when tweak fails. The current system allows all options, configurable, we had in 2.48, and many more! A diagram of what's possible is on the todo. :) Also in this commit: lasso select editmesh failed with 'zbuffer occluded select'. Also circle-select failed.
2009-02-02 14:13:14 +00:00
static void tweak_gesture_modal(bContext *C, wmEvent *event)
{
wmWindow *window = CTX_wm_window(C);
wmGesture *gesture = window->tweak;
rcti *rect = gesture->customdata;
int sx, sy, val;
switch (event->type) {
case MOUSEMOVE:
case INBETWEEN_MOUSEMOVE:
wm_subwindow_getorigin(window, gesture->swinid, &sx, &sy);
rect->xmax = event->x - sx;
rect->ymax = event->y - sy;
if ((val = wm_gesture_evaluate(gesture))) {
wmEvent tevent;
2.5 Sanitized the 'tweak' event. Original idea was to have WM event system generating it automatically. However, I first tested it via a handler and operator, to check what kind of configurations would be useful. It appeared to not work nice, also because that inserting a tweak operator in a keymap is confusing. Now 'tweaks' are generated automatically, and can be catched by keymaps as any event. The current definition of tweak is: - if Left/Middle/Rightmouse pressed if event wasn't handled by window queue (modal handlers) start checking mousepositions - while mousepositions are checked - escape on any event other than mouse - on mouse events: - add tweak event if mousemove > 10 pixels - stop checking for tweak if mousebutton released - Tweak events have a define indicating mousebutton used EVT_TWEAK_L, EVT_TWEAK_M, EVT_TWEAK_R - In keymap definitions you can use _S or _A to map to action or select mouse userdef. - Event value in keymap should be KM_ANY for all tweaks, or use one of the eight directions: EVT_GESTURE_E, _SE, _S, _SW, _W, _NW, _N, _NE - And of course you can add modifier checks in keymaps for it. - Because tweaks are a result of mouse events, the handlers get both to evaluate. That means that RMB-select + tweak will work correctly. In case you don't want both to be handled, for example the CTRL+LMB 'extrude' and CTRL+LMB-tweak 'lasso select', you will need to set the first acting on a EVT_RELEASE, this event only gets passed on when tweak fails. The current system allows all options, configurable, we had in 2.48, and many more! A diagram of what's possible is on the todo. :) Also in this commit: lasso select editmesh failed with 'zbuffer occluded select'. Also circle-select failed.
2009-02-02 14:13:14 +00:00
tevent = *(window->eventstate);
if (gesture->event_type == LEFTMOUSE)
tevent.type = EVT_TWEAK_L;
else if (gesture->event_type == RIGHTMOUSE)
tevent.type = EVT_TWEAK_R;
else
tevent.type = EVT_TWEAK_M;
tevent.val = val;
/* mouse coords! */
wm_event_add(window, &tevent);
WM_gesture_end(C, gesture); /* frees gesture itself, and unregisters from window */
}
break;
case LEFTMOUSE:
case RIGHTMOUSE:
case MIDDLEMOUSE:
if (gesture->event_type == event->type) {
2.5 Sanitized the 'tweak' event. Original idea was to have WM event system generating it automatically. However, I first tested it via a handler and operator, to check what kind of configurations would be useful. It appeared to not work nice, also because that inserting a tweak operator in a keymap is confusing. Now 'tweaks' are generated automatically, and can be catched by keymaps as any event. The current definition of tweak is: - if Left/Middle/Rightmouse pressed if event wasn't handled by window queue (modal handlers) start checking mousepositions - while mousepositions are checked - escape on any event other than mouse - on mouse events: - add tweak event if mousemove > 10 pixels - stop checking for tweak if mousebutton released - Tweak events have a define indicating mousebutton used EVT_TWEAK_L, EVT_TWEAK_M, EVT_TWEAK_R - In keymap definitions you can use _S or _A to map to action or select mouse userdef. - Event value in keymap should be KM_ANY for all tweaks, or use one of the eight directions: EVT_GESTURE_E, _SE, _S, _SW, _W, _NW, _N, _NE - And of course you can add modifier checks in keymaps for it. - Because tweaks are a result of mouse events, the handlers get both to evaluate. That means that RMB-select + tweak will work correctly. In case you don't want both to be handled, for example the CTRL+LMB 'extrude' and CTRL+LMB-tweak 'lasso select', you will need to set the first acting on a EVT_RELEASE, this event only gets passed on when tweak fails. The current system allows all options, configurable, we had in 2.48, and many more! A diagram of what's possible is on the todo. :) Also in this commit: lasso select editmesh failed with 'zbuffer occluded select'. Also circle-select failed.
2009-02-02 14:13:14 +00:00
WM_gesture_end(C, gesture);
/* when tweak fails we should give the other keymap entries a chance */
event->val = KM_RELEASE;
}
break;
2.5 Sanitized the 'tweak' event. Original idea was to have WM event system generating it automatically. However, I first tested it via a handler and operator, to check what kind of configurations would be useful. It appeared to not work nice, also because that inserting a tweak operator in a keymap is confusing. Now 'tweaks' are generated automatically, and can be catched by keymaps as any event. The current definition of tweak is: - if Left/Middle/Rightmouse pressed if event wasn't handled by window queue (modal handlers) start checking mousepositions - while mousepositions are checked - escape on any event other than mouse - on mouse events: - add tweak event if mousemove > 10 pixels - stop checking for tweak if mousebutton released - Tweak events have a define indicating mousebutton used EVT_TWEAK_L, EVT_TWEAK_M, EVT_TWEAK_R - In keymap definitions you can use _S or _A to map to action or select mouse userdef. - Event value in keymap should be KM_ANY for all tweaks, or use one of the eight directions: EVT_GESTURE_E, _SE, _S, _SW, _W, _NW, _N, _NE - And of course you can add modifier checks in keymaps for it. - Because tweaks are a result of mouse events, the handlers get both to evaluate. That means that RMB-select + tweak will work correctly. In case you don't want both to be handled, for example the CTRL+LMB 'extrude' and CTRL+LMB-tweak 'lasso select', you will need to set the first acting on a EVT_RELEASE, this event only gets passed on when tweak fails. The current system allows all options, configurable, we had in 2.48, and many more! A diagram of what's possible is on the todo. :) Also in this commit: lasso select editmesh failed with 'zbuffer occluded select'. Also circle-select failed.
2009-02-02 14:13:14 +00:00
default:
if (!ISTIMER(event->type)) {
WM_gesture_end(C, gesture);
}
break;
}
}
2.5 Sanitized the 'tweak' event. Original idea was to have WM event system generating it automatically. However, I first tested it via a handler and operator, to check what kind of configurations would be useful. It appeared to not work nice, also because that inserting a tweak operator in a keymap is confusing. Now 'tweaks' are generated automatically, and can be catched by keymaps as any event. The current definition of tweak is: - if Left/Middle/Rightmouse pressed if event wasn't handled by window queue (modal handlers) start checking mousepositions - while mousepositions are checked - escape on any event other than mouse - on mouse events: - add tweak event if mousemove > 10 pixels - stop checking for tweak if mousebutton released - Tweak events have a define indicating mousebutton used EVT_TWEAK_L, EVT_TWEAK_M, EVT_TWEAK_R - In keymap definitions you can use _S or _A to map to action or select mouse userdef. - Event value in keymap should be KM_ANY for all tweaks, or use one of the eight directions: EVT_GESTURE_E, _SE, _S, _SW, _W, _NW, _N, _NE - And of course you can add modifier checks in keymaps for it. - Because tweaks are a result of mouse events, the handlers get both to evaluate. That means that RMB-select + tweak will work correctly. In case you don't want both to be handled, for example the CTRL+LMB 'extrude' and CTRL+LMB-tweak 'lasso select', you will need to set the first acting on a EVT_RELEASE, this event only gets passed on when tweak fails. The current system allows all options, configurable, we had in 2.48, and many more! A diagram of what's possible is on the todo. :) Also in this commit: lasso select editmesh failed with 'zbuffer occluded select'. Also circle-select failed.
2009-02-02 14:13:14 +00:00
/* standard tweak, called after window handlers passed on event */
void wm_tweakevent_test(bContext *C, wmEvent *event, int action)
{
wmWindow *win = CTX_wm_window(C);
if (win->tweak == NULL) {
if (CTX_wm_region(C)) {
if (event->val == KM_PRESS) {
if (ELEM3(event->type, LEFTMOUSE, MIDDLEMOUSE, RIGHTMOUSE) )
win->tweak = WM_gesture_new(C, event, WM_GESTURE_TWEAK);
2.5 Sanitized the 'tweak' event. Original idea was to have WM event system generating it automatically. However, I first tested it via a handler and operator, to check what kind of configurations would be useful. It appeared to not work nice, also because that inserting a tweak operator in a keymap is confusing. Now 'tweaks' are generated automatically, and can be catched by keymaps as any event. The current definition of tweak is: - if Left/Middle/Rightmouse pressed if event wasn't handled by window queue (modal handlers) start checking mousepositions - while mousepositions are checked - escape on any event other than mouse - on mouse events: - add tweak event if mousemove > 10 pixels - stop checking for tweak if mousebutton released - Tweak events have a define indicating mousebutton used EVT_TWEAK_L, EVT_TWEAK_M, EVT_TWEAK_R - In keymap definitions you can use _S or _A to map to action or select mouse userdef. - Event value in keymap should be KM_ANY for all tweaks, or use one of the eight directions: EVT_GESTURE_E, _SE, _S, _SW, _W, _NW, _N, _NE - And of course you can add modifier checks in keymaps for it. - Because tweaks are a result of mouse events, the handlers get both to evaluate. That means that RMB-select + tweak will work correctly. In case you don't want both to be handled, for example the CTRL+LMB 'extrude' and CTRL+LMB-tweak 'lasso select', you will need to set the first acting on a EVT_RELEASE, this event only gets passed on when tweak fails. The current system allows all options, configurable, we had in 2.48, and many more! A diagram of what's possible is on the todo. :) Also in this commit: lasso select editmesh failed with 'zbuffer occluded select'. Also circle-select failed.
2009-02-02 14:13:14 +00:00
}
}
}
else {
Drag and drop 2.5 integration! Finally, slashdot regulars can use Blender too now! :) ** Drag works as follows: - drag-able items are defined by the standard interface ui toolkit - each button can get this feature, via uiButSetDragXXX(but, ...). There are calls to define drag-able images, ID blocks, RNA paths, file paths, and so on. By default you drag an icon, exceptionally an ImBuf - Drag items are registered centrally in the WM, it allows more drag items simultaneous too, but not implemented ** Drop works as follows: - On mouse release, and if drag items exist in the WM, it converts the mouse event to an EVT_DROP type. This event then gets the full drag info as customdata - drop regions are defined with WM_dropbox_add(), similar to keymaps you can make a "drop map" this way, which become 'drop map handlers' in the queues. - next to that the UI kit handles some common button types (like accepting ID or names) to be catching a drop event too. - Every "drop box" has two callbacks: - poll() = check if the event drag data is relevant for this box - copy() = fill in custom properties in the dropbox to initialize an operator - The dropbox handler then calls its standard Operator with its dropbox properties. ** Currently implemented Drag items: - ID icons in browse buttons - ID icons in context menu of properties region - ID icons in outliner and rna viewer - FileBrowser icons - FileBrowser preview images Drag-able icons are subtly visualized by making them brighter a bit on mouse-over. In case the icon is a button or UI element too (most cases), the drag-able feature will make the item react to mouse-release instead of mouse-press. Drop options: - UI buttons: ID and text buttons (paste name) - View3d: Object ID drop copies object - View3d: Material ID drop assigns to object under cursor - View3d: Image ID drop assigns to object UV texture under cursor - Sequencer: Path drop will add either Image or Movie strip - Image window: Path drop will open image ** Drag and drop Notes: - Dropping into another Blender window (from same application) works too. I've added code that passes on mousemoves and clicks to other windows, without activating them though. This does make using multi-window Blender a bit friendler. - Dropping a file path to an image, is not the same as dropping an Image ID... keep this in mind. Sequencer for example wants paths to be dropped, textures in 3d window wants an Image ID. - Although drop boxes could be defined via Python, I suggest they're part of the UI and editor design (= how we want an editor to work), and not default offered configurable like keymaps. - At the moment only one item can be dragged at a time. This is for several reasons.... For one, Blender doesn't have a well defined uniform way to define "what is selected" (files, outliner items, etc). Secondly there's potential conflicts on what todo when you drop mixed drag sets on spots. All undefined stuff... nice for later. - Example to bypass the above: a collection of images that form a strip, should be represented in filewindow as a single sequence anyway. This then will fit well and gets handled neatly by design. - Another option to check is to allow multiple options per drop... it could show the operator as a sort of menu, allowing arrow or scrollwheel to choose. For time being I'd prefer to try to design a singular drop though, just offer only one drop action per data type on given spots. - What does work already, but a tad slow, is to use a function that detects an object (type) under cursor, so a drag item's option can be further refined (like drop object on object = parent). (disabled) ** More notes - Added saving for Region layouts (like split points for toolbar) - Label buttons now handle mouse over - File list: added full path entry for drop feature. - Filesel bugfix: wm_operator_exec() got called there and fully handled, while WM event code tried same. Added new OPERATOR_HANDLED flag for this. Maybe python needs it too? - Cocoa: added window move event, so multi-win setups work OK (didnt save). - Interface_handlers.c: removed win->active - Severe area copy bug: area handlers were not set to NULL - Filesel bugfix: next/prev folder list was not copied on area copies ** Leftover todos - Cocoa windows seem to hang on cases still... needs check - Cocoa 'draw overlap' swap doesn't work - Cocoa window loses focus permanently on using Spotlight (for these reasons, makefile building has Carbon as default atm) - ListView templates in UI cannot become dragged yet, needs review... it consists of two overlapping UI elements, preventing handling icon clicks. - There's already Ghost library code to handle dropping from OS into Blender window. I've noticed this code is unfinished for Macs, but seems to be complete for Windows. Needs test... currently, an external drop event will print in console when succesfully delivered to Blender's WM.
2010-01-26 18:18:21 +00:00
/* no tweaks if event was handled */
if ((action & WM_HANDLER_BREAK)) {
2.5 Sanitized the 'tweak' event. Original idea was to have WM event system generating it automatically. However, I first tested it via a handler and operator, to check what kind of configurations would be useful. It appeared to not work nice, also because that inserting a tweak operator in a keymap is confusing. Now 'tweaks' are generated automatically, and can be catched by keymaps as any event. The current definition of tweak is: - if Left/Middle/Rightmouse pressed if event wasn't handled by window queue (modal handlers) start checking mousepositions - while mousepositions are checked - escape on any event other than mouse - on mouse events: - add tweak event if mousemove > 10 pixels - stop checking for tweak if mousebutton released - Tweak events have a define indicating mousebutton used EVT_TWEAK_L, EVT_TWEAK_M, EVT_TWEAK_R - In keymap definitions you can use _S or _A to map to action or select mouse userdef. - Event value in keymap should be KM_ANY for all tweaks, or use one of the eight directions: EVT_GESTURE_E, _SE, _S, _SW, _W, _NW, _N, _NE - And of course you can add modifier checks in keymaps for it. - Because tweaks are a result of mouse events, the handlers get both to evaluate. That means that RMB-select + tweak will work correctly. In case you don't want both to be handled, for example the CTRL+LMB 'extrude' and CTRL+LMB-tweak 'lasso select', you will need to set the first acting on a EVT_RELEASE, this event only gets passed on when tweak fails. The current system allows all options, configurable, we had in 2.48, and many more! A diagram of what's possible is on the todo. :) Also in this commit: lasso select editmesh failed with 'zbuffer occluded select'. Also circle-select failed.
2009-02-02 14:13:14 +00:00
WM_gesture_end(C, win->tweak);
}
else
tweak_gesture_modal(C, event);
}
}
/* *********************** lasso gesture ****************** */
int WM_gesture_lasso_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
op->customdata = WM_gesture_new(C, event, WM_GESTURE_LASSO);
/* add modal handler */
WM_event_add_modal_handler(C, op);
wm_gesture_tag_redraw(C);
if (RNA_struct_find_property(op->ptr, "cursor") )
WM_cursor_modal(CTX_wm_window(C), RNA_int_get(op->ptr, "cursor"));
return OPERATOR_RUNNING_MODAL;
}
int WM_gesture_lines_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
op->customdata = WM_gesture_new(C, event, WM_GESTURE_LINES);
/* add modal handler */
WM_event_add_modal_handler(C, op);
wm_gesture_tag_redraw(C);
if (RNA_struct_find_property(op->ptr, "cursor") )
WM_cursor_modal(CTX_wm_window(C), RNA_int_get(op->ptr, "cursor"));
return OPERATOR_RUNNING_MODAL;
}
static void gesture_lasso_apply(bContext *C, wmOperator *op)
{
wmGesture *gesture = op->customdata;
PointerRNA itemptr;
float loc[2];
int i;
short *lasso = gesture->customdata;
/* operator storage as path. */
RNA_collection_clear(op->ptr, "path");
for (i = 0; i < gesture->points; i++, lasso += 2) {
loc[0] = lasso[0];
loc[1] = lasso[1];
RNA_collection_add(op->ptr, "path", &itemptr);
RNA_float_set_array(&itemptr, "loc", loc);
}
wm_gesture_end(C, op);
if (op->type->exec)
op->type->exec(C, op);
}
int WM_gesture_lasso_modal(bContext *C, wmOperator *op, wmEvent *event)
{
wmGesture *gesture = op->customdata;
int sx, sy;
switch (event->type) {
case MOUSEMOVE:
case INBETWEEN_MOUSEMOVE:
wm_gesture_tag_redraw(C);
wm_subwindow_getorigin(CTX_wm_window(C), gesture->swinid, &sx, &sy);
if (gesture->points == gesture->size) {
short *old_lasso = gesture->customdata;
gesture->customdata = MEM_callocN(2 * sizeof(short) * (gesture->size + WM_LASSO_MIN_POINTS), "lasso points");
memcpy(gesture->customdata, old_lasso, 2 * sizeof(short) * gesture->size);
gesture->size = gesture->size + WM_LASSO_MIN_POINTS;
MEM_freeN(old_lasso);
// printf("realloc\n");
}
{
int x, y;
short *lasso = gesture->customdata;
lasso += (2 * gesture->points - 2);
x = (event->x - sx - lasso[0]);
y = (event->y - sy - lasso[1]);
/* make a simple distance check to get a smoother lasso
2012-03-09 18:28:30 +00:00
* add only when at least 2 pixels between this and previous location */
if ((x * x + y * y) > 4) {
lasso += 2;
lasso[0] = event->x - sx;
lasso[1] = event->y - sy;
gesture->points++;
}
}
break;
case LEFTMOUSE:
case MIDDLEMOUSE:
case RIGHTMOUSE:
if (event->val == KM_RELEASE) { /* key release */
gesture_lasso_apply(C, op);
return OPERATOR_FINISHED;
}
break;
case ESCKEY:
wm_gesture_end(C, op);
return OPERATOR_CANCELLED;
}
return OPERATOR_RUNNING_MODAL;
}
int WM_gesture_lines_modal(bContext *C, wmOperator *op, wmEvent *event)
{
return WM_gesture_lasso_modal(C, op, event);
}
int WM_gesture_lasso_cancel(bContext *C, wmOperator *op)
{
wm_gesture_end(C, op);
return OPERATOR_CANCELLED;
}
int WM_gesture_lines_cancel(bContext *C, wmOperator *op)
{
wm_gesture_end(C, op);
return OPERATOR_CANCELLED;
}
/**
* helper function, we may want to add options for conversion to view space
*
* caller must free.
*/
int (*WM_gesture_lasso_path_to_array(bContext *UNUSED(C), wmOperator *op, int *mcords_tot))[2]
{
PropertyRNA *prop = RNA_struct_find_property(op->ptr, "path");
int (*mcords)[2] = NULL;
BLI_assert(prop != NULL);
if (prop) {
const int len = RNA_property_collection_length(op->ptr, prop);
if (len) {
int i = 0;
mcords = MEM_mallocN(sizeof(int) * 2 * len, __func__);
RNA_PROP_BEGIN(op->ptr, itemptr, prop)
{
float loc[2];
RNA_float_get_array(&itemptr, "loc", loc);
mcords[i][0] = (int)loc[0];
mcords[i][1] = (int)loc[1];
i++;
}
RNA_PROP_END;
}
*mcords_tot = len;
}
else {
*mcords_tot = 0;
}
return mcords;
}
#if 0
/* template to copy from */
static int gesture_lasso_exec(bContext *C, wmOperator *op)
{
2012-06-12 22:05:33 +00:00
RNA_BEGIN(op->ptr, itemptr, "path")
{
float loc[2];
RNA_float_get_array(&itemptr, "loc", loc);
printf("Location: %f %f\n", loc[0], loc[1]);
}
RNA_END;
return OPERATOR_FINISHED;
}
void WM_OT_lasso_gesture(wmOperatorType *ot)
{
PropertyRNA *prop;
ot->name = "Lasso Gesture";
ot->idname = "WM_OT_lasso_gesture";
ot->description = "Select objects within the lasso as you move the pointer";
ot->invoke = WM_gesture_lasso_invoke;
ot->modal = WM_gesture_lasso_modal;
ot->exec = gesture_lasso_exec;
ot->poll = WM_operator_winactive;
prop = RNA_def_property(ot->srna, "path", PROP_COLLECTION, PROP_NONE);
RNA_def_property_struct_runtime(prop, &RNA_OperatorMousePath);
}
#endif
/* *********************** straight line gesture ****************** */
static int straightline_apply(bContext *C, wmOperator *op)
{
wmGesture *gesture = op->customdata;
rcti *rect = gesture->customdata;
if (rect->xmin == rect->xmax && rect->ymin == rect->ymax)
return 0;
/* operator arguments and storage. */
RNA_int_set(op->ptr, "xstart", rect->xmin);
RNA_int_set(op->ptr, "ystart", rect->ymin);
RNA_int_set(op->ptr, "xend", rect->xmax);
RNA_int_set(op->ptr, "yend", rect->ymax);
if (op->type->exec)
op->type->exec(C, op);
return 1;
}
int WM_gesture_straightline_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
op->customdata = WM_gesture_new(C, event, WM_GESTURE_STRAIGHTLINE);
/* add modal handler */
WM_event_add_modal_handler(C, op);
wm_gesture_tag_redraw(C);
if (RNA_struct_find_property(op->ptr, "cursor") )
WM_cursor_modal(CTX_wm_window(C), RNA_int_get(op->ptr, "cursor"));
return OPERATOR_RUNNING_MODAL;
}
int WM_gesture_straightline_modal(bContext *C, wmOperator *op, wmEvent *event)
{
wmGesture *gesture = op->customdata;
rcti *rect = gesture->customdata;
int sx, sy;
if (event->type == MOUSEMOVE) {
wm_subwindow_getorigin(CTX_wm_window(C), gesture->swinid, &sx, &sy);
if (gesture->mode == 0) {
rect->xmin = rect->xmax = event->x - sx;
rect->ymin = rect->ymax = event->y - sy;
}
else {
rect->xmax = event->x - sx;
rect->ymax = event->y - sy;
straightline_apply(C, op);
}
wm_gesture_tag_redraw(C);
}
else if (event->type == EVT_MODAL_MAP) {
switch (event->val) {
case GESTURE_MODAL_BEGIN:
if (gesture->mode == 0) {
gesture->mode = 1;
wm_gesture_tag_redraw(C);
}
break;
case GESTURE_MODAL_SELECT:
if (straightline_apply(C, op)) {
wm_gesture_end(C, op);
return OPERATOR_FINISHED;
}
wm_gesture_end(C, op);
return OPERATOR_CANCELLED;
break;
case GESTURE_MODAL_CANCEL:
wm_gesture_end(C, op);
return OPERATOR_CANCELLED;
}
}
return OPERATOR_RUNNING_MODAL;
}
int WM_gesture_straightline_cancel(bContext *C, wmOperator *op)
{
wm_gesture_end(C, op);
return OPERATOR_CANCELLED;
}
#if 0
/* template to copy from */
void WM_OT_straightline_gesture(wmOperatorType *ot)
{
PropertyRNA *prop;
ot->name = "Straight Line Gesture";
ot->idname = "WM_OT_straightline_gesture";
ot->description = "Draw a straight line as you move the pointer";
ot->invoke = WM_gesture_straightline_invoke;
ot->modal = WM_gesture_straightline_modal;
ot->exec = gesture_straightline_exec;
ot->poll = WM_operator_winactive;
WM_operator_properties_gesture_straightline(ot, 0);
}
#endif
/* *********************** radial control ****************** */
static const int WM_RADIAL_CONTROL_DISPLAY_SIZE = 200;
typedef struct {
PropertyType type;
PropertySubType subtype;
PointerRNA ptr, col_ptr, fill_col_ptr, rot_ptr, zoom_ptr, image_id_ptr;
PropertyRNA *prop, *col_prop, *fill_col_prop, *rot_prop, *zoom_prop;
StructRNA *image_id_srna;
float initial_value, current_value, min_value, max_value;
int initial_mouse[2];
unsigned int gltex;
ListBase orig_paintcursors;
void *cursor;
} RadialControl;
static void radial_control_set_initial_mouse(RadialControl *rc, wmEvent *event)
{
float d[2] = {0, 0};
float zoom[2] = {1, 1};
rc->initial_mouse[0] = event->x;
rc->initial_mouse[1] = event->y;
switch (rc->subtype) {
case PROP_DISTANCE:
d[0] = rc->initial_value;
break;
case PROP_FACTOR:
d[0] = WM_RADIAL_CONTROL_DISPLAY_SIZE * (1 - rc->initial_value);
break;
case PROP_ANGLE:
d[0] = WM_RADIAL_CONTROL_DISPLAY_SIZE * cos(rc->initial_value);
d[1] = WM_RADIAL_CONTROL_DISPLAY_SIZE * sin(rc->initial_value);
break;
default:
return;
}
if (rc->zoom_prop) {
RNA_property_float_get_array(&rc->zoom_ptr, rc->zoom_prop, zoom);
d[0] *= zoom[0];
d[1] *= zoom[1];
}
rc->initial_mouse[0] -= d[0];
rc->initial_mouse[1] -= d[1];
}
static void radial_control_set_tex(RadialControl *rc)
{
ImBuf *ibuf;
switch (RNA_type_to_ID_code(rc->image_id_ptr.type)) {
case ID_BR:
2012-05-05 00:58:22 +00:00
if ((ibuf = BKE_brush_gen_radial_control_imbuf(rc->image_id_ptr.data))) {
glGenTextures(1, &rc->gltex);
glBindTexture(GL_TEXTURE_2D, rc->gltex);
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, ibuf->x, ibuf->y, 0,
GL_ALPHA, GL_FLOAT, ibuf->rect_float);
MEM_freeN(ibuf->rect_float);
MEM_freeN(ibuf);
}
break;
default:
break;
}
}
static void radial_control_paint_tex(RadialControl *rc, float radius, float alpha)
{
float col[3] = {0, 0, 0};
float rot;
/* set fill color */
if (rc->fill_col_prop)
RNA_property_float_get_array(&rc->fill_col_ptr, rc->fill_col_prop, col);
glColor4f(col[0], col[1], col[2], alpha);
if (rc->gltex) {
glBindTexture(GL_TEXTURE_2D, rc->gltex);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
/* set up rotation if available */
if (rc->rot_prop) {
rot = RNA_property_float_get(&rc->rot_ptr, rc->rot_prop);
glPushMatrix();
glRotatef(RAD2DEGF(rot), 0, 0, 1);
}
/* draw textured quad */
glEnable(GL_TEXTURE_2D);
glBegin(GL_QUADS);
glTexCoord2f(0, 0);
glVertex2f(-radius, -radius);
glTexCoord2f(1, 0);
glVertex2f(radius, -radius);
glTexCoord2f(1, 1);
glVertex2f(radius, radius);
glTexCoord2f(0, 1);
glVertex2f(-radius, radius);
glEnd();
glDisable(GL_TEXTURE_2D);
/* undo rotation */
if (rc->rot_prop)
glPopMatrix();
}
else {
/* flat color if no texture available */
glutil_draw_filled_arc(0, M_PI * 2, radius, 40);
}
}
static void radial_control_paint_cursor(bContext *C, int x, int y, void *customdata)
{
RadialControl *rc = customdata;
ARegion *ar = CTX_wm_region(C);
float r1 = 0.0f, r2 = 0.0f, tex_radius, alpha;
float zoom[2], col[3] = {1, 1, 1};
switch (rc->subtype) {
case PROP_DISTANCE:
r1 = rc->current_value;
r2 = rc->initial_value;
tex_radius = r1;
alpha = 0.75;
break;
case PROP_FACTOR:
r1 = (1 - rc->current_value) * WM_RADIAL_CONTROL_DISPLAY_SIZE;
r2 = tex_radius = WM_RADIAL_CONTROL_DISPLAY_SIZE;
alpha = rc->current_value / 2.0f + 0.5f;
break;
case PROP_ANGLE:
r1 = r2 = tex_radius = WM_RADIAL_CONTROL_DISPLAY_SIZE;
alpha = 0.75;
break;
default:
tex_radius = WM_RADIAL_CONTROL_DISPLAY_SIZE; /* note, this is a dummy value */
alpha = 0.75;
break;
}
/* Keep cursor in the original place */
x = rc->initial_mouse[0] - ar->winrct.xmin;
y = rc->initial_mouse[1] - ar->winrct.ymin;
glTranslatef((float)x, (float)y, 0.0f);
glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH);
/* apply zoom if available */
if (rc->zoom_prop) {
RNA_property_float_get_array(&rc->zoom_ptr, rc->zoom_prop, zoom);
glScalef(zoom[0], zoom[1], 1);
}
/* draw rotated texture */
radial_control_paint_tex(rc, tex_radius, alpha);
/* set line color */
if (rc->col_prop)
RNA_property_float_get_array(&rc->col_ptr, rc->col_prop, col);
glColor4f(col[0], col[1], col[2], 0.5);
if (rc->subtype == PROP_ANGLE) {
glPushMatrix();
/* draw original angle line */
glRotatef(RAD2DEGF(rc->initial_value), 0, 0, 1);
2011-04-10 09:37:04 +00:00
fdrawline(0.0f, 0.0f, (float)WM_RADIAL_CONTROL_DISPLAY_SIZE, 0.0f);
/* draw new angle line */
glRotatef(RAD2DEGF(rc->current_value - rc->initial_value), 0, 0, 1);
2011-04-10 09:37:04 +00:00
fdrawline(0.0f, 0.0f, (float)WM_RADIAL_CONTROL_DISPLAY_SIZE, 0.0f);
glPopMatrix();
}
/* draw circles on top */
glutil_draw_lined_arc(0.0, (float)(M_PI * 2.0), r1, 40);
glutil_draw_lined_arc(0.0, (float)(M_PI * 2.0), r2, 40);
glDisable(GL_BLEND);
glDisable(GL_LINE_SMOOTH);
}
typedef enum {
RC_PROP_ALLOW_MISSING = 1,
RC_PROP_REQUIRE_FLOAT = 2,
RC_PROP_REQUIRE_BOOL = 4,
} RCPropFlags;
/* attempt to retrieve the rna pointer/property from an rna path;
2012-03-09 18:28:30 +00:00
* returns 0 for failure, 1 for success, and also 1 if property is not
* set */
static int radial_control_get_path(PointerRNA *ctx_ptr, wmOperator *op,
const char *name, PointerRNA *r_ptr,
PropertyRNA **r_prop, int req_length, RCPropFlags flags)
{
PropertyRNA *unused_prop;
int len;
char *str;
/* check flags */
if ((flags & RC_PROP_REQUIRE_BOOL) && (flags & RC_PROP_REQUIRE_FLOAT)) {
BKE_reportf(op->reports, RPT_ERROR, "Property can't be both boolean and float");
return 0;
}
/* get an rna string path from the operator's properties */
if (!(str = RNA_string_get_alloc(op->ptr, name, NULL, 0)))
return 1;
if (str[0] == '\0') {
if (r_prop) *r_prop = NULL;
MEM_freeN(str);
return 1;
}
if (!r_prop)
r_prop = &unused_prop;
/* get rna from path */
if (!RNA_path_resolve(ctx_ptr, str, r_ptr, r_prop)) {
MEM_freeN(str);
if (flags & RC_PROP_ALLOW_MISSING)
return 1;
else {
BKE_reportf(op->reports, RPT_ERROR, "Couldn't resolve path %s", name);
return 0;
}
}
/* check property type */
if (flags & (RC_PROP_REQUIRE_BOOL | RC_PROP_REQUIRE_FLOAT)) {
PropertyType prop_type = RNA_property_type(*r_prop);
if (((flags & RC_PROP_REQUIRE_BOOL) && (prop_type != PROP_BOOLEAN)) ||
((flags & RC_PROP_REQUIRE_FLOAT) && prop_type != PROP_FLOAT))
{
MEM_freeN(str);
BKE_reportf(op->reports, RPT_ERROR,
"Property from path %s is not a float", name);
return 0;
}
}
/* check property's array length */
if (*r_prop && (len = RNA_property_array_length(r_ptr, *r_prop)) != req_length) {
MEM_freeN(str);
BKE_reportf(op->reports, RPT_ERROR,
"Property from path %s has length %d instead of %d",
name, len, req_length);
return 0;
}
/* success */
MEM_freeN(str);
return 1;
}
/* initialize the rna pointers and properties using rna paths */
static int radial_control_get_properties(bContext *C, wmOperator *op)
{
RadialControl *rc = op->customdata;
PointerRNA ctx_ptr, use_secondary_ptr;
PropertyRNA *use_secondary_prop;
const char *data_path;
RNA_pointer_create(NULL, &RNA_Context, C, &ctx_ptr);
/* check if we use primary or secondary path */
if (!radial_control_get_path(&ctx_ptr, op, "use_secondary",
&use_secondary_ptr, &use_secondary_prop,
0, (RC_PROP_ALLOW_MISSING |
RC_PROP_REQUIRE_BOOL)))
{
return 0;
}
else {
if (use_secondary_prop &&
RNA_property_boolean_get(&use_secondary_ptr, use_secondary_prop))
{
data_path = "data_path_secondary";
}
else {
data_path = "data_path_primary";
}
}
if (!radial_control_get_path(&ctx_ptr, op, data_path, &rc->ptr, &rc->prop, 0, 0))
return 0;
/* data path is required */
if (!rc->prop)
return 0;
if (!radial_control_get_path(&ctx_ptr, op, "rotation_path", &rc->rot_ptr, &rc->rot_prop, 0, RC_PROP_REQUIRE_FLOAT))
return 0;
if (!radial_control_get_path(&ctx_ptr, op, "color_path", &rc->col_ptr, &rc->col_prop, 3, RC_PROP_REQUIRE_FLOAT))
return 0;
if (!radial_control_get_path(&ctx_ptr, op, "fill_color_path", &rc->fill_col_ptr, &rc->fill_col_prop, 3, RC_PROP_REQUIRE_FLOAT))
return 0;
/* slightly ugly; allow this property to not resolve
* correctly. needed because 3d texture paint shares the same
* keymap as 2d image paint */
if (!radial_control_get_path(&ctx_ptr, op, "zoom_path",
&rc->zoom_ptr, &rc->zoom_prop, 2,
RC_PROP_REQUIRE_FLOAT | RC_PROP_ALLOW_MISSING))
{
return 0;
}
if (!radial_control_get_path(&ctx_ptr, op, "image_id", &rc->image_id_ptr, NULL, 0, 0))
return 0;
else if (rc->image_id_ptr.data) {
/* extra check, pointer must be to an ID */
if (!RNA_struct_is_ID(rc->image_id_ptr.type)) {
BKE_report(op->reports, RPT_ERROR,
"Pointer from path image_id is not an ID");
return 0;
}
}
return 1;
}
static int radial_control_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
wmWindowManager *wm;
RadialControl *rc;
int min_value_int, max_value_int, step_int;
float step_float, precision;
if (!(op->customdata = rc = MEM_callocN(sizeof(RadialControl), "RadialControl")))
return OPERATOR_CANCELLED;
if (!radial_control_get_properties(C, op)) {
MEM_freeN(rc);
return OPERATOR_CANCELLED;
}
/* get type, initial, min, and max values of the property */
switch ((rc->type = RNA_property_type(rc->prop))) {
case PROP_INT:
rc->initial_value = RNA_property_int_get(&rc->ptr, rc->prop);
RNA_property_int_ui_range(&rc->ptr, rc->prop, &min_value_int,
&max_value_int, &step_int);
rc->min_value = min_value_int;
rc->max_value = max_value_int;
break;
case PROP_FLOAT:
rc->initial_value = RNA_property_float_get(&rc->ptr, rc->prop);
RNA_property_float_ui_range(&rc->ptr, rc->prop, &rc->min_value,
&rc->max_value, &step_float, &precision);
break;
default:
BKE_report(op->reports, RPT_ERROR, "Property must be an integer or a float");
MEM_freeN(rc);
return OPERATOR_CANCELLED;
}
/* get subtype of property */
rc->subtype = RNA_property_subtype(rc->prop);
if (!ELEM3(rc->subtype, PROP_DISTANCE, PROP_FACTOR, PROP_ANGLE)) {
BKE_report(op->reports, RPT_ERROR, "Property must be a distance, a factor, or an angle");
MEM_freeN(rc);
return OPERATOR_CANCELLED;
}
rc->current_value = rc->initial_value;
radial_control_set_initial_mouse(rc, event);
radial_control_set_tex(rc);
/* temporarily disable other paint cursors */
wm = CTX_wm_manager(C);
rc->orig_paintcursors = wm->paintcursors;
wm->paintcursors.first = wm->paintcursors.last = NULL;
/* add radial control paint cursor */
rc->cursor = WM_paint_cursor_activate(wm, op->type->poll,
radial_control_paint_cursor, rc);
WM_event_add_modal_handler(C, op);
return OPERATOR_RUNNING_MODAL;
}
static void radial_control_set_value(RadialControl *rc, float val)
{
switch (rc->type) {
case PROP_INT:
RNA_property_int_set(&rc->ptr, rc->prop, val);
break;
case PROP_FLOAT:
RNA_property_float_set(&rc->ptr, rc->prop, val);
break;
default:
break;
}
}
static int radial_control_cancel(bContext *C, wmOperator *op)
{
RadialControl *rc = op->customdata;
wmWindowManager *wm = CTX_wm_manager(C);
WM_paint_cursor_end(wm, rc->cursor);
/* restore original paint cursors */
wm->paintcursors = rc->orig_paintcursors;
/* not sure if this is a good notifier to use;
2012-03-09 18:28:30 +00:00
* intended purpose is to update the UI so that the
* new value is displayed in sliders/numfields */
WM_event_add_notifier(C, NC_WINDOW, NULL);
glDeleteTextures(1, &rc->gltex);
MEM_freeN(rc);
return OPERATOR_CANCELLED;
}
static int radial_control_modal(bContext *C, wmOperator *op, wmEvent *event)
{
RadialControl *rc = op->customdata;
float new_value, dist, zoom[2];
float delta[2], snap, ret = OPERATOR_RUNNING_MODAL;
/* TODO: fix hardcoded events */
snap = event->ctrl;
switch (event->type) {
case MOUSEMOVE:
delta[0] = rc->initial_mouse[0] - event->x;
delta[1] = rc->initial_mouse[1] - event->y;
if (rc->zoom_prop) {
RNA_property_float_get_array(&rc->zoom_ptr, rc->zoom_prop, zoom);
delta[0] /= zoom[0];
delta[1] /= zoom[1];
}
dist = sqrt(delta[0] * delta[0] + delta[1] * delta[1]);
/* calculate new value and apply snapping */
switch (rc->subtype) {
case PROP_DISTANCE:
new_value = dist;
if (snap) new_value = ((int)new_value + 5) / 10 * 10;
break;
case PROP_FACTOR:
new_value = 1 - dist / WM_RADIAL_CONTROL_DISPLAY_SIZE;
if (snap) new_value = ((int)ceil(new_value * 10.f) * 10.0f) / 100.f;
break;
case PROP_ANGLE:
new_value = atan2(delta[1], delta[0]) + M_PI;
if (snap) new_value = DEG2RADF(((int)RAD2DEGF(new_value) + 5) / 10 * 10);
break;
default:
new_value = dist; /* dummy value, should this ever happen? - campbell */
break;
}
/* clamp and update */
CLAMP(new_value, rc->min_value, rc->max_value);
radial_control_set_value(rc, new_value);
rc->current_value = new_value;
break;
case ESCKEY:
case RIGHTMOUSE:
/* canceled; restore original value */
radial_control_set_value(rc, rc->initial_value);
ret = OPERATOR_CANCELLED;
break;
case LEFTMOUSE:
case PADENTER:
/* done; value already set */
ret = OPERATOR_FINISHED;
break;
}
ED_region_tag_redraw(CTX_wm_region(C));
if (ret != OPERATOR_RUNNING_MODAL)
radial_control_cancel(C, op);
return ret;
}
static void WM_OT_radial_control(wmOperatorType *ot)
{
ot->name = "Radial Control";
ot->idname = "WM_OT_radial_control";
ot->description = "Set some size property (like e.g. brush size) with mouse wheel";
ot->invoke = radial_control_invoke;
ot->modal = radial_control_modal;
ot->cancel = radial_control_cancel;
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_BLOCKING;
/* all paths relative to the context */
RNA_def_string(ot->srna, "data_path_primary", "", 0, "Primary Data Path", "Primary path of property to be set by the radial control");
RNA_def_string(ot->srna, "data_path_secondary", "", 0, "Secondary Data Path", "Secondary path of property to be set by the radial control");
RNA_def_string(ot->srna, "use_secondary", "", 0, "Use Secondary", "Path of property to select between the primary and secondary data paths");
RNA_def_string(ot->srna, "rotation_path", "", 0, "Rotation Path", "Path of property used to rotate the texture display");
RNA_def_string(ot->srna, "color_path", "", 0, "Color Path", "Path of property used to set the color of the control");
RNA_def_string(ot->srna, "fill_color_path", "", 0, "Fill Color Path", "Path of property used to set the fill color of the control");
RNA_def_string(ot->srna, "zoom_path", "", 0, "Zoom Path", "Path of property used to set the zoom level for the control");
RNA_def_string(ot->srna, "image_id", "", 0, "Image ID", "Path of ID that is used to generate an image for the control");
}
/* ************************** timer for testing ***************** */
/* uses no type defines, fully local testing function anyway... ;) */
static void redraw_timer_window_swap(bContext *C)
{
wmWindow *win = CTX_wm_window(C);
ScrArea *sa;
for (sa = CTX_wm_screen(C)->areabase.first; sa; sa = sa->next)
ED_area_tag_redraw(sa);
wm_draw_update(C);
CTX_wm_window_set(C, win); /* XXX context manipulation warning! */
}
static EnumPropertyItem redraw_timer_type_items[] = {
{0, "DRAW", 0, "Draw Region", "Draw Region"},
{1, "DRAW_SWAP", 0, "Draw Region + Swap", "Draw Region and Swap"},
{2, "DRAW_WIN", 0, "Draw Window", "Draw Window"},
{3, "DRAW_WIN_SWAP", 0, "Draw Window + Swap", "Draw Window and Swap"},
{4, "ANIM_STEP", 0, "Anim Step", "Animation Steps"},
{5, "ANIM_PLAY", 0, "Anim Play", "Animation Playback"},
{6, "UNDO", 0, "Undo/Redo", "Undo/Redo"},
{0, NULL, 0, NULL, NULL}
};
static int redraw_timer_exec(bContext *C, wmOperator *op)
{
ARegion *ar = CTX_wm_region(C);
double stime = PIL_check_seconds_timer();
int type = RNA_enum_get(op->ptr, "type");
int iter = RNA_int_get(op->ptr, "iterations");
int a;
float time;
const char *infostr = "";
WM_cursor_wait(1);
for (a = 0; a < iter; a++) {
if (type == 0) {
if (ar)
ED_region_do_draw(C, ar);
}
else if (type == 1) {
wmWindow *win = CTX_wm_window(C);
ED_region_tag_redraw(ar);
wm_draw_update(C);
CTX_wm_window_set(C, win); /* XXX context manipulation warning! */
}
else if (type == 2) {
wmWindow *win = CTX_wm_window(C);
ScrArea *sa;
ScrArea *sa_back = CTX_wm_area(C);
ARegion *ar_back = CTX_wm_region(C);
for (sa = CTX_wm_screen(C)->areabase.first; sa; sa = sa->next) {
ARegion *ar_iter;
CTX_wm_area_set(C, sa);
for (ar_iter = sa->regionbase.first; ar_iter; ar_iter = ar_iter->next) {
if (ar_iter->swinid) {
CTX_wm_region_set(C, ar_iter);
ED_region_do_draw(C, ar_iter);
}
}
}
CTX_wm_window_set(C, win); /* XXX context manipulation warning! */
CTX_wm_area_set(C, sa_back);
CTX_wm_region_set(C, ar_back);
}
else if (type == 3) {
redraw_timer_window_swap(C);
}
else if (type == 4) {
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
if (a & 1) scene->r.cfra--;
else scene->r.cfra++;
BKE_scene_update_for_newframe(bmain, scene, scene->lay);
}
else if (type == 5) {
/* play anim, return on same frame as started with */
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
int tot = (scene->r.efra - scene->r.sfra) + 1;
while (tot--) {
/* todo, ability to escape! */
scene->r.cfra++;
if (scene->r.cfra > scene->r.efra)
scene->r.cfra = scene->r.sfra;
BKE_scene_update_for_newframe(bmain, scene, scene->lay);
redraw_timer_window_swap(C);
}
}
else { /* 6 */
ED_undo_pop(C);
ED_undo_redo(C);
}
}
time = (float)((PIL_check_seconds_timer() - stime) * 1000);
RNA_enum_description(redraw_timer_type_items, type, &infostr);
WM_cursor_wait(0);
BKE_reportf(op->reports, RPT_WARNING, "%d x %s: %.2f ms, average: %.4f", iter, infostr, time, time / iter);
return OPERATOR_FINISHED;
}
static void WM_OT_redraw_timer(wmOperatorType *ot)
{
ot->name = "Redraw Timer";
ot->idname = "WM_OT_redraw_timer";
ot->description = "Simple redraw timer to test the speed of updating the interface";
ot->invoke = WM_menu_invoke;
ot->exec = redraw_timer_exec;
ot->poll = WM_operator_winactive;
ot->prop = RNA_def_enum(ot->srna, "type", redraw_timer_type_items, 0, "Type", "");
RNA_def_int(ot->srna, "iterations", 10, 1, INT_MAX, "Iterations", "Number of times to redraw", 1, 1000);
}
/* ************************** memory statistics for testing ***************** */
static int memory_statistics_exec(bContext *UNUSED(C), wmOperator *UNUSED(op))
{
MEM_printmemlist_stats();
return OPERATOR_FINISHED;
}
static void WM_OT_memory_statistics(wmOperatorType *ot)
{
ot->name = "Memory Statistics";
ot->idname = "WM_OT_memory_statistics";
ot->description = "Print memory statistics to the console";
ot->exec = memory_statistics_exec;
}
/* ************************** memory statistics for testing ***************** */
static int dependency_relations_exec(bContext *C, wmOperator *UNUSED(op))
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
Object *ob = CTX_data_active_object(C);
DAG_print_dependencies(bmain, scene, ob);
return OPERATOR_FINISHED;
}
static void WM_OT_dependency_relations(wmOperatorType *ot)
{
ot->name = "Dependency Relations";
ot->idname = "WM_OT_dependency_relations";
ot->description = "Print dependency graph relations to the console";
ot->exec = dependency_relations_exec;
}
/* ******************************************************* */
static int wm_ndof_sensitivity_exec(bContext *UNUSED(C), wmOperator *op)
{
2012-06-17 11:36:28 +00:00
const float min = 0.25f, max = 4.0f; /* TODO: get these from RNA property */
float change;
float sensitivity = U.ndof_sensitivity;
if (RNA_boolean_get(op->ptr, "fast"))
2012-06-17 11:36:28 +00:00
change = 0.5f; /* 50% change */
else
2012-06-17 11:36:28 +00:00
change = 0.1f; /* 10% */
if (RNA_boolean_get(op->ptr, "decrease")) {
sensitivity -= sensitivity * change;
if (sensitivity < min)
sensitivity = min;
2011-08-02 09:18:21 +00:00
}
else {
sensitivity += sensitivity * change;
if (sensitivity > max)
sensitivity = max;
2011-08-02 09:18:21 +00:00
}
2011-08-02 09:18:21 +00:00
if (sensitivity != U.ndof_sensitivity) {
U.ndof_sensitivity = sensitivity;
2011-08-02 09:18:21 +00:00
}
return OPERATOR_FINISHED;
}
static void WM_OT_ndof_sensitivity_change(wmOperatorType *ot)
{
ot->name = "Change NDOF sensitivity";
ot->idname = "WM_OT_ndof_sensitivity_change";
ot->description = "Change NDOF sensitivity";
ot->exec = wm_ndof_sensitivity_exec;
RNA_def_boolean(ot->srna, "decrease", 1, "Decrease NDOF sensitivity", "If true then action decreases NDOF sensitivity instead of increasing");
RNA_def_boolean(ot->srna, "fast", 0, "Fast NDOF sensitivity change", "If true then sensitivity changes 50%, otherwise 10%");
}
static void operatortype_ghash_free_cb(wmOperatorType *ot)
{
if (ot->last_properties) {
IDP_FreeProperty(ot->last_properties);
MEM_freeN(ot->last_properties);
}
if (ot->macro.first)
wm_operatortype_free_macro(ot);
if (ot->ext.srna) /* python operator, allocs own string */
MEM_freeN((void *)ot->idname);
MEM_freeN(ot);
}
/* ******************************************************* */
/* called on initialize WM_exit() */
void wm_operatortype_free(void)
{
BLI_ghash_free(global_ops_hash, NULL, (GHashValFreeFP)operatortype_ghash_free_cb);
global_ops_hash = NULL;
}
/* called on initialize WM_init() */
void wm_operatortype_init(void)
{
global_ops_hash = BLI_ghash_str_new("wm_operatortype_init gh");
2.5 Branch ========== * Changed wmOperatorType, removing init/exit callbacks and adding cancel callback, removed default storage in favor of properties. Defined return values for exec/invoke/modal/cancel. * Don't allocate operator on the stack, and removed operator copy for handlers. Now it frees based on return values from callbacks, and just keeps a wmOperator on the heap. Also it now registers after the operator is fully finished, to get the correct final properties. * Changed OP_get_* functions to return 1 if the property is found and 0 otherwise, gives more readable code in my opinion. Added OP_verify_* functions to quickly check if the property is available and set if it's not, that's common for exec/invoke. * Removed WM_operatortypelist_append in favor of WM_operatortype_append which takes a function pointer instead of a list, avoids macro's and duplicating code. * Fix a crash where the handler would still be used while it was freed by the operator. * Spacetypes now have operatortypes() and keymap() callbacks to abstract them a bit more. * Renamed C->curarea to C->area for consistency. Removed View3D/View2D/ SpaceIpo from bContext, seems bad to keep these. * Set context variables like window/screen/area/region to NULL again when leaving that context, instead of leaving the pointers there. * Added if(G.f & G_DEBUG) for many of the prints, makes output a bit cleaner and easier to debug. * Fixed priority of the editors/interface module in scons, would otherwise give link errors. * Added start of generic view2d api. * Added space_time with some basic drawing and a single operator to change the frame.
2008-06-11 10:10:31 +00:00
WM_operatortype_append(WM_OT_window_duplicate);
WM_operatortype_append(WM_OT_read_homefile);
WM_operatortype_append(WM_OT_read_factory_settings);
2.5 Branch ========== * Changed wmOperatorType, removing init/exit callbacks and adding cancel callback, removed default storage in favor of properties. Defined return values for exec/invoke/modal/cancel. * Don't allocate operator on the stack, and removed operator copy for handlers. Now it frees based on return values from callbacks, and just keeps a wmOperator on the heap. Also it now registers after the operator is fully finished, to get the correct final properties. * Changed OP_get_* functions to return 1 if the property is found and 0 otherwise, gives more readable code in my opinion. Added OP_verify_* functions to quickly check if the property is available and set if it's not, that's common for exec/invoke. * Removed WM_operatortypelist_append in favor of WM_operatortype_append which takes a function pointer instead of a list, avoids macro's and duplicating code. * Fix a crash where the handler would still be used while it was freed by the operator. * Spacetypes now have operatortypes() and keymap() callbacks to abstract them a bit more. * Renamed C->curarea to C->area for consistency. Removed View3D/View2D/ SpaceIpo from bContext, seems bad to keep these. * Set context variables like window/screen/area/region to NULL again when leaving that context, instead of leaving the pointers there. * Added if(G.f & G_DEBUG) for many of the prints, makes output a bit cleaner and easier to debug. * Fixed priority of the editors/interface module in scons, would otherwise give link errors. * Added start of generic view2d api. * Added space_time with some basic drawing and a single operator to change the frame.
2008-06-11 10:10:31 +00:00
WM_operatortype_append(WM_OT_save_homefile);
WM_operatortype_append(WM_OT_window_fullscreen_toggle);
WM_operatortype_append(WM_OT_quit_blender);
WM_operatortype_append(WM_OT_open_mainfile);
WM_operatortype_append(WM_OT_link_append);
WM_operatortype_append(WM_OT_recover_last_session);
WM_operatortype_append(WM_OT_recover_auto_save);
WM_operatortype_append(WM_OT_save_as_mainfile);
WM_operatortype_append(WM_OT_save_mainfile);
WM_operatortype_append(WM_OT_redraw_timer);
WM_operatortype_append(WM_OT_memory_statistics);
WM_operatortype_append(WM_OT_dependency_relations);
WM_operatortype_append(WM_OT_debug_menu);
WM_operatortype_append(WM_OT_splash);
WM_operatortype_append(WM_OT_search_menu);
WM_operatortype_append(WM_OT_call_menu);
WM_operatortype_append(WM_OT_radial_control);
WM_operatortype_append(WM_OT_ndof_sensitivity_change);
#if defined(WIN32)
WM_operatortype_append(WM_OT_console_toggle);
#endif
}
/* circleselect-like modal operators */
static void gesture_circle_modal_keymap(wmKeyConfig *keyconf)
{
static EnumPropertyItem modal_items[] = {
{GESTURE_MODAL_CANCEL, "CANCEL", 0, "Cancel", ""},
{GESTURE_MODAL_CONFIRM, "CONFIRM", 0, "Confirm", ""},
{GESTURE_MODAL_CIRCLE_ADD, "ADD", 0, "Add", ""},
{GESTURE_MODAL_CIRCLE_SUB, "SUBTRACT", 0, "Subtract", ""},
{GESTURE_MODAL_SELECT, "SELECT", 0, "Select", ""},
{GESTURE_MODAL_DESELECT, "DESELECT", 0, "DeSelect", ""},
{GESTURE_MODAL_NOP, "NOP", 0, "No Operation", ""},
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{0, NULL, 0, NULL, NULL}
};
wmKeyMap *keymap = WM_modalkeymap_get(keyconf, "View3D Gesture Circle");
/* this function is called for each spacetype, only needs to add map once */
if (keymap && keymap->modal_items) return;
keymap = WM_modalkeymap_add(keyconf, "View3D Gesture Circle", modal_items);
/* items for modal map */
WM_modalkeymap_add_item(keymap, ESCKEY, KM_PRESS, KM_ANY, 0, GESTURE_MODAL_CANCEL);
WM_modalkeymap_add_item(keymap, RIGHTMOUSE, KM_ANY, KM_ANY, 0, GESTURE_MODAL_CANCEL);
WM_modalkeymap_add_item(keymap, RETKEY, KM_PRESS, KM_ANY, 0, GESTURE_MODAL_CONFIRM);
WM_modalkeymap_add_item(keymap, PADENTER, KM_PRESS, 0, 0, GESTURE_MODAL_CONFIRM);
WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_PRESS, 0, 0, GESTURE_MODAL_SELECT);
2012-06-17 11:36:28 +00:00
#if 0 /* Durien guys like this :S */
WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_PRESS, KM_SHIFT, 0, GESTURE_MODAL_DESELECT);
WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_RELEASE, KM_SHIFT, 0, GESTURE_MODAL_NOP);
#else
WM_modalkeymap_add_item(keymap, MIDDLEMOUSE, KM_PRESS, 0, 0, GESTURE_MODAL_DESELECT); // default 2.4x
WM_modalkeymap_add_item(keymap, MIDDLEMOUSE, KM_RELEASE, 0, 0, GESTURE_MODAL_NOP); // default 2.4x
#endif
WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_RELEASE, 0, 0, GESTURE_MODAL_NOP);
WM_modalkeymap_add_item(keymap, WHEELUPMOUSE, KM_PRESS, 0, 0, GESTURE_MODAL_CIRCLE_SUB);
WM_modalkeymap_add_item(keymap, PADMINUS, KM_PRESS, 0, 0, GESTURE_MODAL_CIRCLE_SUB);
WM_modalkeymap_add_item(keymap, WHEELDOWNMOUSE, KM_PRESS, 0, 0, GESTURE_MODAL_CIRCLE_ADD);
WM_modalkeymap_add_item(keymap, PADPLUSKEY, KM_PRESS, 0, 0, GESTURE_MODAL_CIRCLE_ADD);
/* assign map to operators */
WM_modalkeymap_assign(keymap, "VIEW3D_OT_select_circle");
WM_modalkeymap_assign(keymap, "UV_OT_circle_select");
Camera tracking integration =========================== Commiting camera tracking integration gsoc project into trunk. This commit includes: - Bundled version of libmv library (with some changes against official repo, re-sync with libmv repo a bit later) - New datatype ID called MovieClip which is optimized to work with movie clips (both of movie files and image sequences) and doing camera/motion tracking operations. - New editor called Clip Editor which is currently used for motion/tracking stuff only, but which can be easily extended to work with masks too. This editor supports: * Loading movie files/image sequences * Build proxies with different size for loaded movie clip, also supports building undistorted proxies to increase speed of playback in undistorted mode. * Manual lens distortion mode calibration using grid and grease pencil * Supervised 2D tracking using two different algorithms KLT and SAD. * Basic algorithm for feature detection * Camera motion solving. scene orientation - New constraints to "link" scene objects with solved motions from clip: * Follow Track (make object follow 2D motion of track with given name or parent object to reconstructed 3D position of track) * Camera Solver to make camera moving in the same way as reconstructed camera This commit NOT includes changes from tomato branch: - New nodes (they'll be commited as separated patch) - Automatic image offset guessing for image input node and image editor (need to do more tests and gather more feedback) - Code cleanup in libmv-capi. It's not so critical cleanup, just increasing readability and understanadability of code. Better to make this chaneg when Keir will finish his current patch. More details about this project can be found on this page: http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2011 Further development of small features would be done in trunk, bigger/experimental features would first be implemented in tomato branch.
2011-11-07 12:55:18 +00:00
WM_modalkeymap_assign(keymap, "CLIP_OT_select_circle");
WM_modalkeymap_assign(keymap, "MASK_OT_select_circle");
}
/* straight line modal operators */
static void gesture_straightline_modal_keymap(wmKeyConfig *keyconf)
{
static EnumPropertyItem modal_items[] = {
{GESTURE_MODAL_CANCEL, "CANCEL", 0, "Cancel", ""},
{GESTURE_MODAL_SELECT, "SELECT", 0, "Select", ""},
{GESTURE_MODAL_BEGIN, "BEGIN", 0, "Begin", ""},
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{0, NULL, 0, NULL, NULL}
};
wmKeyMap *keymap = WM_modalkeymap_get(keyconf, "Gesture Straight Line");
/* this function is called for each spacetype, only needs to add map once */
if (keymap && keymap->modal_items) return;
keymap = WM_modalkeymap_add(keyconf, "Gesture Straight Line", modal_items);
/* items for modal map */
WM_modalkeymap_add_item(keymap, ESCKEY, KM_PRESS, KM_ANY, 0, GESTURE_MODAL_CANCEL);
WM_modalkeymap_add_item(keymap, RIGHTMOUSE, KM_ANY, KM_ANY, 0, GESTURE_MODAL_CANCEL);
WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_PRESS, 0, 0, GESTURE_MODAL_BEGIN);
WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_RELEASE, 0, 0, GESTURE_MODAL_SELECT);
/* assign map to operators */
WM_modalkeymap_assign(keymap, "IMAGE_OT_sample_line");
}
/* borderselect-like modal operators */
static void gesture_border_modal_keymap(wmKeyConfig *keyconf)
{
static EnumPropertyItem modal_items[] = {
{GESTURE_MODAL_CANCEL, "CANCEL", 0, "Cancel", ""},
{GESTURE_MODAL_SELECT, "SELECT", 0, "Select", ""},
{GESTURE_MODAL_DESELECT, "DESELECT", 0, "DeSelect", ""},
{GESTURE_MODAL_BEGIN, "BEGIN", 0, "Begin", ""},
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{0, NULL, 0, NULL, NULL}
};
wmKeyMap *keymap = WM_modalkeymap_get(keyconf, "Gesture Border");
/* this function is called for each spacetype, only needs to add map once */
if (keymap && keymap->modal_items) return;
keymap = WM_modalkeymap_add(keyconf, "Gesture Border", modal_items);
/* items for modal map */
WM_modalkeymap_add_item(keymap, ESCKEY, KM_PRESS, KM_ANY, 0, GESTURE_MODAL_CANCEL);
/* Note: cancel only on press otherwise you cannot map this to RMB-gesture */
WM_modalkeymap_add_item(keymap, RIGHTMOUSE, KM_PRESS, KM_ANY, 0, GESTURE_MODAL_CANCEL);
WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_PRESS, 0, 0, GESTURE_MODAL_BEGIN);
WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_RELEASE, KM_ANY, 0, GESTURE_MODAL_SELECT);
WM_modalkeymap_add_item(keymap, RIGHTMOUSE, KM_RELEASE, KM_ANY, 0, GESTURE_MODAL_SELECT);
2012-06-17 11:36:28 +00:00
#if 0 /* Durian guys like this */
WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_PRESS, KM_SHIFT, 0, GESTURE_MODAL_BEGIN);
WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_RELEASE, KM_SHIFT, 0, GESTURE_MODAL_DESELECT);
#else
WM_modalkeymap_add_item(keymap, MIDDLEMOUSE, KM_PRESS, 0, 0, GESTURE_MODAL_BEGIN);
WM_modalkeymap_add_item(keymap, MIDDLEMOUSE, KM_RELEASE, 0, 0, GESTURE_MODAL_DESELECT);
#endif
/* assign map to operators */
operator renaming for more consistent word ordering (_add/_remmove shold be last, ACT_OT_* --> ACTION_OT_*) ACT_OT_clean --> ACTION_OT_clean ACT_OT_clickselect --> ACTION_OT_clickselect ACT_OT_copy --> ACTION_OT_copy ACT_OT_delete --> ACTION_OT_delete ACT_OT_duplicate --> ACTION_OT_duplicate ACT_OT_extrapolation_type --> ACTION_OT_extrapolation_type ACT_OT_frame_jump --> ACTION_OT_frame_jump ACT_OT_handle_type --> ACTION_OT_handle_type ACT_OT_insert_keyframe --> ACTION_OT_insert_keyframe ACT_OT_insert_keyframe --> ACT_OT_keyframe_insert ACT_OT_interpolation_type --> ACTION_OT_interpolation_type ACT_OT_keyframe_type --> ACTION_OT_keyframe_type ACT_OT_mirror --> ACTION_OT_mirror ACT_OT_new --> ACTION_OT_new ACT_OT_paste --> ACTION_OT_paste ACT_OT_previewrange_set --> ACTION_OT_previewrange_set ACT_OT_properties --> ACTION_OT_properties ACT_OT_sample --> ACTION_OT_sample ACT_OT_select_all_toggle --> ACTION_OT_select_all_toggle ACT_OT_select_border --> ACTION_OT_select_border ACT_OT_select_column --> ACTION_OT_select_column ACT_OT_snap --> ACTION_OT_snap ACT_OT_test --> ACTION_OT_test ACT_OT_unlink --> ACTION_OT_unlink ACT_OT_view_all --> ACTION_OT_view_all ANIM_OT_add_driver_button --> ANIM_OT_driver_button_add ANIM_OT_add_keyingset_button --> ANIM_OT_keyingset_button_add ANIM_OT_delete_keyframe --> ANIM_OT_keyframe_delete ANIM_OT_delete_keyframe_button --> ANIM_OT_keyframe_delete_button ANIM_OT_delete_keyframe_v3d --> ANIM_OT_keyframe_delete_v3d ANIM_OT_insert_keyframe --> ANIM_OT_keyframe_insert ANIM_OT_insert_keyframe_button --> ANIM_OT_keyframe_insert_button ANIM_OT_insert_keyframe_menu --> ANIM_OT_keyframe_insert_menu ANIM_OT_remove_driver_button --> ANIM_OT_driver_button_remove ANIM_OT_remove_keyingset_button --> ANIM_OT_keyingset_button_remove FILE_OT_add_bookmark --> FILE_OT_bookmark_add GRAPH_OT_insert_keyframe --> GRAPH_OT_keyframe_insert NLA_OT_add_actionclip --> NLA_OT_actionclip_add NLA_OT_add_meta --> NLA_OT_meta_add NLA_OT_add_tracks --> NLA_OT_tracks_add NLA_OT_add_transition --> NLA_OT_transition_add NLA_OT_remove_meta --> NLA_OT_meta_remove PARTICLE_OT_remove_target --> PARTICLE_OT_target_remove PTCACHE_OT_add_new --> PTCACHE_OT_add
2009-11-28 14:37:21 +00:00
WM_modalkeymap_assign(keymap, "ACTION_OT_select_border");
WM_modalkeymap_assign(keymap, "ANIM_OT_channels_select_border");
WM_modalkeymap_assign(keymap, "ANIM_OT_previewrange_set");
WM_modalkeymap_assign(keymap, "INFO_OT_select_border");
WM_modalkeymap_assign(keymap, "FILE_OT_select_border");
WM_modalkeymap_assign(keymap, "GRAPH_OT_select_border");
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WM_modalkeymap_assign(keymap, "MARKER_OT_select_border");
WM_modalkeymap_assign(keymap, "NLA_OT_select_border");
WM_modalkeymap_assign(keymap, "NODE_OT_select_border");
WM_modalkeymap_assign(keymap, "PAINT_OT_hide_show");
WM_modalkeymap_assign(keymap, "OUTLINER_OT_select_border");
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// WM_modalkeymap_assign(keymap, "SCREEN_OT_border_select"); // template
WM_modalkeymap_assign(keymap, "SEQUENCER_OT_select_border");
WM_modalkeymap_assign(keymap, "SEQUENCER_OT_view_ghost_border");
2009-11-19 10:48:59 +00:00
WM_modalkeymap_assign(keymap, "UV_OT_select_border");
Camera tracking integration =========================== Commiting camera tracking integration gsoc project into trunk. This commit includes: - Bundled version of libmv library (with some changes against official repo, re-sync with libmv repo a bit later) - New datatype ID called MovieClip which is optimized to work with movie clips (both of movie files and image sequences) and doing camera/motion tracking operations. - New editor called Clip Editor which is currently used for motion/tracking stuff only, but which can be easily extended to work with masks too. This editor supports: * Loading movie files/image sequences * Build proxies with different size for loaded movie clip, also supports building undistorted proxies to increase speed of playback in undistorted mode. * Manual lens distortion mode calibration using grid and grease pencil * Supervised 2D tracking using two different algorithms KLT and SAD. * Basic algorithm for feature detection * Camera motion solving. scene orientation - New constraints to "link" scene objects with solved motions from clip: * Follow Track (make object follow 2D motion of track with given name or parent object to reconstructed 3D position of track) * Camera Solver to make camera moving in the same way as reconstructed camera This commit NOT includes changes from tomato branch: - New nodes (they'll be commited as separated patch) - Automatic image offset guessing for image input node and image editor (need to do more tests and gather more feedback) - Code cleanup in libmv-capi. It's not so critical cleanup, just increasing readability and understanadability of code. Better to make this chaneg when Keir will finish his current patch. More details about this project can be found on this page: http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2011 Further development of small features would be done in trunk, bigger/experimental features would first be implemented in tomato branch.
2011-11-07 12:55:18 +00:00
WM_modalkeymap_assign(keymap, "CLIP_OT_select_border");
WM_modalkeymap_assign(keymap, "CLIP_OT_graph_select_border");
WM_modalkeymap_assign(keymap, "MASK_OT_select_border");
WM_modalkeymap_assign(keymap, "VIEW2D_OT_zoom_border");
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WM_modalkeymap_assign(keymap, "VIEW3D_OT_clip_border");
WM_modalkeymap_assign(keymap, "VIEW3D_OT_render_border");
WM_modalkeymap_assign(keymap, "VIEW3D_OT_select_border");
WM_modalkeymap_assign(keymap, "VIEW3D_OT_zoom_border"); // XXX TODO: zoom border should perhaps map rightmouse to zoom out instead of in+cancel
}
/* zoom to border modal operators */
static void gesture_zoom_border_modal_keymap(wmKeyConfig *keyconf)
{
static EnumPropertyItem modal_items[] = {
{GESTURE_MODAL_CANCEL, "CANCEL", 0, "Cancel", ""},
{GESTURE_MODAL_IN, "IN", 0, "In", ""},
{GESTURE_MODAL_OUT, "OUT", 0, "Out", ""},
{GESTURE_MODAL_BEGIN, "BEGIN", 0, "Begin", ""},
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{0, NULL, 0, NULL, NULL}
};
wmKeyMap *keymap = WM_modalkeymap_get(keyconf, "Gesture Zoom Border");
/* this function is called for each spacetype, only needs to add map once */
if (keymap && keymap->modal_items) return;
keymap = WM_modalkeymap_add(keyconf, "Gesture Zoom Border", modal_items);
/* items for modal map */
WM_modalkeymap_add_item(keymap, ESCKEY, KM_PRESS, KM_ANY, 0, GESTURE_MODAL_CANCEL);
WM_modalkeymap_add_item(keymap, RIGHTMOUSE, KM_ANY, KM_ANY, 0, GESTURE_MODAL_CANCEL);
WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_PRESS, 0, 0, GESTURE_MODAL_BEGIN);
WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_RELEASE, 0, 0, GESTURE_MODAL_IN);
WM_modalkeymap_add_item(keymap, MIDDLEMOUSE, KM_PRESS, 0, 0, GESTURE_MODAL_BEGIN);
WM_modalkeymap_add_item(keymap, MIDDLEMOUSE, KM_RELEASE, 0, 0, GESTURE_MODAL_OUT);
/* assign map to operators */
WM_modalkeymap_assign(keymap, "VIEW2D_OT_zoom_border");
WM_modalkeymap_assign(keymap, "VIEW3D_OT_zoom_border");
}
/* default keymap for windows and screens, only call once per WM */
void wm_window_keymap(wmKeyConfig *keyconf)
{
wmKeyMap *keymap = WM_keymap_find(keyconf, "Window", 0, 0);
wmKeyMapItem *kmi;
/* note, this doesn't replace existing keymap items */
WM_keymap_verify_item(keymap, "WM_OT_window_duplicate", WKEY, KM_PRESS, KM_CTRL | KM_ALT, 0);
#ifdef __APPLE__
WM_keymap_add_item(keymap, "WM_OT_read_homefile", NKEY, KM_PRESS, KM_OSKEY, 0);
WM_keymap_add_menu(keymap, "INFO_MT_file_open_recent", OKEY, KM_PRESS, KM_SHIFT | KM_OSKEY, 0);
WM_keymap_add_item(keymap, "WM_OT_open_mainfile", OKEY, KM_PRESS, KM_OSKEY, 0);
WM_keymap_add_item(keymap, "WM_OT_save_mainfile", SKEY, KM_PRESS, KM_OSKEY, 0);
WM_keymap_add_item(keymap, "WM_OT_save_as_mainfile", SKEY, KM_PRESS, KM_SHIFT | KM_OSKEY, 0);
WM_keymap_add_item(keymap, "WM_OT_quit_blender", QKEY, KM_PRESS, KM_OSKEY, 0);
#endif
WM_keymap_add_item(keymap, "WM_OT_read_homefile", NKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "WM_OT_save_homefile", UKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_menu(keymap, "INFO_MT_file_open_recent", OKEY, KM_PRESS, KM_SHIFT | KM_CTRL, 0);
WM_keymap_add_item(keymap, "WM_OT_open_mainfile", OKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "WM_OT_open_mainfile", F1KEY, KM_PRESS, 0, 0);
WM_keymap_add_item(keymap, "WM_OT_link_append", OKEY, KM_PRESS, KM_CTRL | KM_ALT, 0);
kmi = WM_keymap_add_item(keymap, "WM_OT_link_append", F1KEY, KM_PRESS, KM_SHIFT, 0);
RNA_boolean_set(kmi->ptr, "link", FALSE);
RNA_boolean_set(kmi->ptr, "instance_groups", FALSE);
WM_keymap_add_item(keymap, "WM_OT_save_mainfile", SKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "WM_OT_save_mainfile", WKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "WM_OT_save_as_mainfile", SKEY, KM_PRESS, KM_SHIFT | KM_CTRL, 0);
WM_keymap_add_item(keymap, "WM_OT_save_as_mainfile", F2KEY, KM_PRESS, 0, 0);
kmi = WM_keymap_add_item(keymap, "WM_OT_save_as_mainfile", SKEY, KM_PRESS, KM_ALT | KM_CTRL, 0);
RNA_boolean_set(kmi->ptr, "copy", TRUE);
WM_keymap_verify_item(keymap, "WM_OT_window_fullscreen_toggle", F11KEY, KM_PRESS, KM_ALT, 0);
WM_keymap_add_item(keymap, "WM_OT_quit_blender", QKEY, KM_PRESS, KM_CTRL, 0);
/* debug/testing */
WM_keymap_verify_item(keymap, "WM_OT_redraw_timer", TKEY, KM_PRESS, KM_ALT | KM_CTRL, 0);
WM_keymap_verify_item(keymap, "WM_OT_debug_menu", DKEY, KM_PRESS, KM_ALT | KM_CTRL, 0);
/* menus that can be accessed anywhere in blender */
WM_keymap_verify_item(keymap, "WM_OT_search_menu", SPACEKEY, KM_PRESS, 0, 0);
WM_keymap_add_menu(keymap, "USERPREF_MT_ndof_settings", NDOF_BUTTON_MENU, KM_PRESS, 0, 0);
/* Space switching */
kmi = WM_keymap_add_item(keymap, "WM_OT_context_set_enum", F2KEY, KM_PRESS, KM_SHIFT, 0); /* new in 2.5x, was DXF export */
RNA_string_set(kmi->ptr, "data_path", "area.type");
RNA_string_set(kmi->ptr, "value", "LOGIC_EDITOR");
kmi = WM_keymap_add_item(keymap, "WM_OT_context_set_enum", F3KEY, KM_PRESS, KM_SHIFT, 0);
RNA_string_set(kmi->ptr, "data_path", "area.type");
RNA_string_set(kmi->ptr, "value", "NODE_EDITOR");
kmi = WM_keymap_add_item(keymap, "WM_OT_context_set_enum", F4KEY, KM_PRESS, KM_SHIFT, 0); /* new in 2.5x, was data browser */
RNA_string_set(kmi->ptr, "data_path", "area.type");
RNA_string_set(kmi->ptr, "value", "CONSOLE");
kmi = WM_keymap_add_item(keymap, "WM_OT_context_set_enum", F5KEY, KM_PRESS, KM_SHIFT, 0);
RNA_string_set(kmi->ptr, "data_path", "area.type");
RNA_string_set(kmi->ptr, "value", "VIEW_3D");
kmi = WM_keymap_add_item(keymap, "WM_OT_context_set_enum", F6KEY, KM_PRESS, KM_SHIFT, 0);
RNA_string_set(kmi->ptr, "data_path", "area.type");
RNA_string_set(kmi->ptr, "value", "GRAPH_EDITOR");
kmi = WM_keymap_add_item(keymap, "WM_OT_context_set_enum", F7KEY, KM_PRESS, KM_SHIFT, 0);
RNA_string_set(kmi->ptr, "data_path", "area.type");
RNA_string_set(kmi->ptr, "value", "PROPERTIES");
kmi = WM_keymap_add_item(keymap, "WM_OT_context_set_enum", F8KEY, KM_PRESS, KM_SHIFT, 0);
RNA_string_set(kmi->ptr, "data_path", "area.type");
RNA_string_set(kmi->ptr, "value", "SEQUENCE_EDITOR");
kmi = WM_keymap_add_item(keymap, "WM_OT_context_set_enum", F9KEY, KM_PRESS, KM_SHIFT, 0);
RNA_string_set(kmi->ptr, "data_path", "area.type");
RNA_string_set(kmi->ptr, "value", "OUTLINER");
kmi = WM_keymap_add_item(keymap, "WM_OT_context_set_enum", F10KEY, KM_PRESS, KM_SHIFT, 0);
RNA_string_set(kmi->ptr, "data_path", "area.type");
RNA_string_set(kmi->ptr, "value", "IMAGE_EDITOR");
kmi = WM_keymap_add_item(keymap, "WM_OT_context_set_enum", F11KEY, KM_PRESS, KM_SHIFT, 0);
RNA_string_set(kmi->ptr, "data_path", "area.type");
RNA_string_set(kmi->ptr, "value", "TEXT_EDITOR");
kmi = WM_keymap_add_item(keymap, "WM_OT_context_set_enum", F12KEY, KM_PRESS, KM_SHIFT, 0);
RNA_string_set(kmi->ptr, "data_path", "area.type");
RNA_string_set(kmi->ptr, "value", "DOPESHEET_EDITOR");
/* ndof speed */
kmi = WM_keymap_add_item(keymap, "WM_OT_ndof_sensitivity_change", NDOF_BUTTON_PLUS, KM_PRESS, 0, 0);
RNA_boolean_set(kmi->ptr, "decrease", FALSE);
RNA_boolean_set(kmi->ptr, "fast", FALSE);
kmi = WM_keymap_add_item(keymap, "WM_OT_ndof_sensitivity_change", NDOF_BUTTON_MINUS, KM_PRESS, 0, 0);
RNA_boolean_set(kmi->ptr, "decrease", TRUE);
RNA_boolean_set(kmi->ptr, "fast", FALSE);
kmi = WM_keymap_add_item(keymap, "WM_OT_ndof_sensitivity_change", NDOF_BUTTON_PLUS, KM_PRESS, KM_SHIFT, 0);
RNA_boolean_set(kmi->ptr, "decrease", FALSE);
RNA_boolean_set(kmi->ptr, "fast", TRUE);
kmi = WM_keymap_add_item(keymap, "WM_OT_ndof_sensitivity_change", NDOF_BUTTON_MINUS, KM_PRESS, KM_SHIFT, 0);
RNA_boolean_set(kmi->ptr, "decrease", TRUE);
RNA_boolean_set(kmi->ptr, "fast", TRUE);
gesture_circle_modal_keymap(keyconf);
gesture_border_modal_keymap(keyconf);
gesture_zoom_border_modal_keymap(keyconf);
gesture_straightline_modal_keymap(keyconf);
2.5 Branch ========== * Changed wmOperatorType, removing init/exit callbacks and adding cancel callback, removed default storage in favor of properties. Defined return values for exec/invoke/modal/cancel. * Don't allocate operator on the stack, and removed operator copy for handlers. Now it frees based on return values from callbacks, and just keeps a wmOperator on the heap. Also it now registers after the operator is fully finished, to get the correct final properties. * Changed OP_get_* functions to return 1 if the property is found and 0 otherwise, gives more readable code in my opinion. Added OP_verify_* functions to quickly check if the property is available and set if it's not, that's common for exec/invoke. * Removed WM_operatortypelist_append in favor of WM_operatortype_append which takes a function pointer instead of a list, avoids macro's and duplicating code. * Fix a crash where the handler would still be used while it was freed by the operator. * Spacetypes now have operatortypes() and keymap() callbacks to abstract them a bit more. * Renamed C->curarea to C->area for consistency. Removed View3D/View2D/ SpaceIpo from bContext, seems bad to keep these. * Set context variables like window/screen/area/region to NULL again when leaving that context, instead of leaving the pointers there. * Added if(G.f & G_DEBUG) for many of the prints, makes output a bit cleaner and easier to debug. * Fixed priority of the editors/interface module in scons, would otherwise give link errors. * Added start of generic view2d api. * Added space_time with some basic drawing and a single operator to change the frame.
2008-06-11 10:10:31 +00:00
}
/* Generic itemf's for operators that take library args */
static EnumPropertyItem *rna_id_itemf(bContext *UNUSED(C), PointerRNA *UNUSED(ptr), int *do_free, ID *id, int local)
{
EnumPropertyItem item_tmp = {0}, *item = NULL;
int totitem = 0;
int i = 0;
for (; id; id = id->next) {
if (local == FALSE || id->lib == NULL) {
item_tmp.identifier = item_tmp.name = id->name + 2;
item_tmp.value = i++;
RNA_enum_item_add(&item, &totitem, &item_tmp);
}
}
RNA_enum_item_end(&item, &totitem);
*do_free = TRUE;
return item;
}
/* can add more as needed */
EnumPropertyItem *RNA_action_itemf(bContext *C, PointerRNA *ptr, PropertyRNA *UNUSED(prop), int *do_free)
{
return rna_id_itemf(C, ptr, do_free, C ? (ID *)CTX_data_main(C)->action.first : NULL, FALSE);
}
#if 0 /* UNUSED */
EnumPropertyItem *RNA_action_local_itemf(bContext *C, PointerRNA *ptr, PropertyRNA *UNUSED(prop), int *do_free)
{
return rna_id_itemf(C, ptr, do_free, C ? (ID *)CTX_data_main(C)->action.first : NULL, TRUE);
}
#endif
EnumPropertyItem *RNA_group_itemf(bContext *C, PointerRNA *ptr, PropertyRNA *UNUSED(prop), int *do_free)
{
return rna_id_itemf(C, ptr, do_free, C ? (ID *)CTX_data_main(C)->group.first : NULL, FALSE);
}
EnumPropertyItem *RNA_group_local_itemf(bContext *C, PointerRNA *ptr, PropertyRNA *UNUSED(prop), int *do_free)
{
return rna_id_itemf(C, ptr, do_free, C ? (ID *)CTX_data_main(C)->group.first : NULL, TRUE);
}
EnumPropertyItem *RNA_image_itemf(bContext *C, PointerRNA *ptr, PropertyRNA *UNUSED(prop), int *do_free)
{
return rna_id_itemf(C, ptr, do_free, C ? (ID *)CTX_data_main(C)->image.first : NULL, FALSE);
}
EnumPropertyItem *RNA_image_local_itemf(bContext *C, PointerRNA *ptr, PropertyRNA *UNUSED(prop), int *do_free)
{
return rna_id_itemf(C, ptr, do_free, C ? (ID *)CTX_data_main(C)->image.first : NULL, TRUE);
}
EnumPropertyItem *RNA_scene_itemf(bContext *C, PointerRNA *ptr, PropertyRNA *UNUSED(prop), int *do_free)
{
return rna_id_itemf(C, ptr, do_free, C ? (ID *)CTX_data_main(C)->scene.first : NULL, FALSE);
}
EnumPropertyItem *RNA_scene_local_itemf(bContext *C, PointerRNA *ptr, PropertyRNA *UNUSED(prop), int *do_free)
{
return rna_id_itemf(C, ptr, do_free, C ? (ID *)CTX_data_main(C)->scene.first : NULL, TRUE);
}
EnumPropertyItem *RNA_movieclip_itemf(bContext *C, PointerRNA *ptr, PropertyRNA *UNUSED(prop), int *do_free)
{
return rna_id_itemf(C, ptr, do_free, C ? (ID *)CTX_data_main(C)->movieclip.first : NULL, FALSE);
}
EnumPropertyItem *RNA_movieclip_local_itemf(bContext *C, PointerRNA *ptr, PropertyRNA *UNUSED(prop), int *do_free)
{
return rna_id_itemf(C, ptr, do_free, C ? (ID *)CTX_data_main(C)->movieclip.first : NULL, TRUE);
}
2012-06-07 18:24:36 +00:00
EnumPropertyItem *RNA_mask_itemf(bContext *C, PointerRNA *ptr, PropertyRNA *UNUSED(prop), int *do_free)
{
return rna_id_itemf(C, ptr, do_free, C ? (ID *)CTX_data_main(C)->mask.first : NULL, FALSE);
}
EnumPropertyItem *RNA_mask_local_itemf(bContext *C, PointerRNA *ptr, PropertyRNA *UNUSED(prop), int *do_free)
{
return rna_id_itemf(C, ptr, do_free, C ? (ID *)CTX_data_main(C)->mask.first : NULL, TRUE);
}