This constraint can be naturally viewed as a prototype for a future
4x4 matrix math node (or subset thereof), since its basic semantics
already is matrix assignment. Thus it makes sense to add math options
to this constraint to increase flexibility in the meantime.
This patch adds support for several operations that would be useful:
- An option to fix shear in the incoming target matrix.
- An option to invert the target matrix.
- More ways to combine target and owner matrix.
Shear is known to cause issues for various mathematical operations,
so an option to remove it at key points is useful. In the future node
system this would be a separate operation, but due to the limits of
the constraint stack it has to be built in for now.
Inverting a matrix is also an operation that can be useful to have.
For some uses it may be useful to invert components separately, so
implement this by checking the Mix mode setting to avoid UI options.
Finally, add two more ways to combine the matrices (multiplied by
two due to the necessity for the Before/After choice). Now there
are three combine modes:
Full implements regular matrix multiplication as the most basic option.
Split Channels combines location, rotation and scale separately.
Looking at D7547 there is demand for such a mode in some cases,
and even with nodes it's cumbersome to rig manually every time.
Finally, Aligned emulates the 'anti-shear' Aligned Inherit Scale mode,
and basically uses Full for location, and Split for rotation/scale.
Differential Revision: https://developer.blender.org/D9469
Since Limit Rotation is based on Euler decomposition, it should allow
specifying the order to use for the same reasons as Copy Rotation does,
namely, if the bone uses Quaternion rotation for its animation channels,
there is no way to choose the order for the constraint.
In addition, add a call to orthogonalize the matrix before processing
for the same reasons as D8915, and an early exit in case no limits are
enabled for a bit of extra efficiency.
Since the constraint goes through Euler decomposition, it would remove
shear even before the change, but the rotation won't make much sense.
Differential Revision: https://developer.blender.org/D9626
Add a new transformation space choice for bone constraints, which
represent the local transformation of the bone in the constraint
owner's local space.
The use case for this is transferring the local (i.e. excluding the
effect of parents) transformation of one bone to another one, while
ignoring the difference between their rest pose orientations.
Owner Local Space replaces the following setup:
* A `child` bone of the `target`, rotated the same as `owner` in rest pose.
* A `sibling` bone of the `target`, positioned same as `child` in rest
pose and using Copy Transforms in World Space from `child`.
* The `owner` bone constraint uses Local Space of `sibling`.
Differential Revision: https://developer.blender.org/D9493
Instead of modifying all the get_constraint_targets and
flush_constraint_targets callbacks, introduce wrapper API
functions and handle the new reference there.
Also, it is not needed to do all the target dance to compute
the space_obj_world_matrix.
Constraints can currently only use World Space, Local Space, Pose Space, Local with Parent.
This patch adds Custom Space with a custom object to define the evaluation space.
The Custom Space option uses the Local Space of an other object/bone/vertex group.
If selected on owner or target it will show a box for object selection.
If an armature is selected, then it will also show a box for bone selection.
If a mesh object is selected it will show the option for using the local space of a vertex group.
It looks like this in the UI:
{F8731291}
The motivation for this patch is the following situation.
If you have a copy location constraint in your armature you are already limited when you want to use a specific axis. It can be done, but its unneccessarily difficult (as far as I know). But the situation is close to impossible as soon as you have a root bone in your armature (which I was told you always want). I need to only copy the location along a custom axis for a lot of things. The same goes for copy rotation/scale and all the limit constraints because I need to make that axis relative to the root bone transform.
Here is a demo video:
{F8498960}
This is the file of that video:
{F8647541}
This is the file for the tests included in this patch:
{F8699677}
File intended for acceptance test:
{F8879818}
Reviewed By: #animation_rigging, sybren, Severin, angavrilov
Differential Revision: https://developer.blender.org/D7437
PugiXML was historically shipped hidden embedded into OIIO, the Grease
Pencil team had a requirement for an XML library recently so pugi seems
like a natural choice since it's not really a 'new' library, we just
turn an implicit dependency into an explicit one.
This commit expands the Windows-specific code in rBdca9aa0053f7 to
include Linux. macOS support will be handled in a later commit.
NOTE: run `cmake -U'*PUGIXML*' .` in the build directory to ensure CMake
finds PugiXML in the new location.
For details see D8628
The idea is to avoid any synchronization needed in the worker threads
and make them to operate on a local data. From implementation detail
this is achieved by keeping track of "wavefront" of markers which are
to be tracked and the tracking result. Insertion of results to the
AutoTrack context happens from main thread, which avoids need in the
lock when accessing AutoTrack.
This change makes tracking of many (300+) about 10% faster on the
Xeon) CPU E5-2699 v4. More speedup will be gained by minimizing
threading overhead in the frame cache.
Another important aspect of this change is that it fixes non-thread
safe access which was often causing crashes. Quite surprising the
crash was never reported.
Log to verbosity level 1 rather than INFO severity.
Avoids a lot of overhead coming from construction of the INFO stream
and improves performance and threadability of code which uses logging.
This makes tracking of 250 frames of a track of default settings to
drop down from 0.6sec to 0.4sec.
Makes it more clear whether object is allowed or not allowed to be NULL.
Also, avoids possible access to the different object mode enumerator.
Should be no functional changes.
These functions were only checking the X axis for flipping the
displacement for a symmetry area depending on the initial position of
the pivot.
This affects transform and any other tools that transform vertices and
applies symmetry based on areas (the pose brush, for example).
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D9654
This adds the vertex and face count info to the scene stats in sculpt
mode. These stats count the active vertices and faces in the
sculptsession for the active object. This has the following advantages:
- It is possible to know how many vertices the sculptsession has active
comparted to the vertex count of the entire scene from sculpt mode
- When sculpting with constructive modifiers, these stats will report the
number of vertices that you can actually sculpt with, instead of the
vertex count of the modified mesh and the entire scene.
Reviewed By: sergey, dbystedt
Differential Revision: https://developer.blender.org/D9623
Adjust the threshold for switching from the base case to trace > 0,
based on very similar example code from www.euclideanspace.com to
avoid float precision issues when trace is close to -1.
Also, remove conversions to and from double, because using double
here doesn't really have benefit, especially with the new threshold.
Finally, add quaternion-matrix-quaternion round trip tests with
full coverage for all 4 branches.
Differential Revision: https://developer.blender.org/D9675
Extract initialisation code of box selection into separate functions.
No functional changes.
Reviewed By: zeddb, sybren
Differential Revision: https://developer.blender.org/D9196
Fix various problems in the Action Group rearranging code. All fixes are
necessary to resolve the bug.
- Before groups are rearranged, the channels are moved into their
respective groups (so no longer referenced by `action->channels`). A
temporary group is made for ungrouped channels. The code made
assumptions about the channels being in the same order as the groups;
that assumption has been removed.
- Looping over channels in an Action Group should stop when reaching the
last channel, and not until `NULL`.
- After all the reshuffling is done, the `action->channels` linked list
wasn't terminated properly. Now `first.prev` and `last.next` are set
to `NULL` to avoid infinite loops.
Previously image accessor was sharing array pointer for tracks access.
Now it is possible to pass a temporary array valid only during the
initialization process.
Should be no functional changes.
This is something not-so-trivial to see from just reading code, which
shown an important of proper comments and clear naming.
Main source of confusion was that it is not immediately clear that
AutoTrack context is to see all tracks, but tracking to only operate on
selected ones.
The windows build leaves a convenience helper script
in the build folder called, rebuild.cmd. This change
passes any parameters you give rebuild.cmd to ninja
so you can easily pass it additional parameters without
having to edit the batch file manually.
This operators reset the vertex color information of the strokes.
If nothing is selected, all strokes are reset. If any is selected, only selected strokes are reset.
Also added a new menu Paint in Vertex Color mode.
Differential Revision: https://developer.blender.org/D9647
The event queue can contain events from before pointer warping, ignore those
now. This is an old issue, but became more common now that we disabled event
coalescing and started using the event mouse location rather than the current
mouse location.
Thanks to Yevgeny Makarov and Nicholas Rishel for helping solve this.
Ref D9662
Blacklist a bunch of tests on the GPU, which are known to currently have
differences with CPU. These can be enabled as they are fixed or the test
is modified to give compatible results when there are known limitations.
OSL tests were also moved to their own directory since those are not
supported on the GPU.
Ref T82193
CYCLES_TEST_DEVICES is a list of devices (CPU, CUDA, OPTIX, OPENCL). It is set
to CPU only by default.
Test output is now writen to build/tests/cycles/<device>, and the HTML report
has separate report pages for the different devices, with option to compare
between CPU and GPU renders.
Various GPU tests are still failing due to CPU/GPU differences, these are to be
fixed or blacklisted still.
Ref T82193
Allows to use mutex, scoped_lock, and conditional_variable from within
the libmv namespace.
Implementation is coming from C++11. Other configurations are easy to
implement, but currently C++11 is the way to go.
During revision of {D8952} one of the comments was to make a function that converts the render percentage to a factor. This to avoid code duplication. However the duplicated code was already all over the compositor code. So in order to avoid this code duplication for {D8952} I propose to first cleanup the duplicated code and build patch {D8952} based on this clean up.
The method that converts the render percentage to a factor is put in the CompositorContext. Why? The CompositorContext keeps DNA information like the renderdata. DNA, and thus the CompositorContext, keeps the size of the render resolution in percentage (user oriented). The compositor needs the size of the render resolution as a factor. So the CompositorContext seems like the obvious place to have this conversion method.
Why not in de NodeBase? The method could've been added to the nodebase, but I wanted to keep the nodebase as clean as possible and not put simple "conversion" methods into this base class. Also I didn't really like the call flow: you'd always have to get the renderdata size from the context and then convert.
Putting it in the CompositorContext avoids this extra invoke of a call.
Why not in the Converter? See nodebase. And the Converter seems more like a class for "structural" and complex node tree conversions. Not the simple conversions.
Reviewed By: Sergey Sharybin
Differential Revision: https://developer.blender.org/D9566
This commit replaces while loops and for loops with the equivalent
macro. This results in much more readable code in some places,
and it's now more apparent when the situation is more complicated
than just iterating through a linked list.
As proposed in T74432 and already implemented in several commits,
"region" is the preferred name for `ARegion` variables, rather than
any variant of "ar". This commit changes a few "ar" variables that have
popped up over time and also adjusted names of variants like "arnew".
This separates out PugiXML that was previously
bundled by OIIO.
As this linux/mac libs are not available
this commit only contains the builder and windows
changes, and the option to enable pugixml is
guarded by a platform if, this can be removed
once all platforms have committed the svn libs.
For details see D8628
By checking if a cell has already been processed in the finding patch
component code, an enormous speedup happens. This only will be
noticeable if there are lots of patches, and some cells with a
large number of patches.
In case where there are coplanar instersections where
each part has a lot of triangles, the finding-cells algorithm was
very inefficient. This uses a Set instead of a Vector to keep track
of a cell's patches, avoids going through all patch x patch combinations,
avoids going through all patches to renumber after a merge, and
merges smaller patch-sixe cells into larger ones.
All this reduces the time to find cells in the cited case by a factor of 10.
Ensure consistent order of pose bones. Now it should always match the
one from bones in armature obdata (as exposed by e.g. RNA, i.e.
children-first).
Previously when some pose bones would need to be added or removed from a
pose due to changes in the bone armature, or if bones in armature were
re-ordered, the bones order in pose would not match anymore the one from
armature, and could even become different between e.g. a proxy and its
linked source.
This was not really nice, but not a big issue before either. But with
diffing process of override, consistent order of items between reference
linked collection and local override one is crucial.
Reviewed By: #animation_rigging, sybren
Maniphest Tasks: T82758
Differential Revision: https://developer.blender.org/D9646
The change was intentional so that the orientation matrices match
(`rv3d->viewinv` becomes equal to the orientation matrix).
But, although in a projection matrix the Z axis is negative, this
should not be so from the user's point of view.
So the solution here is to negate the Z axis when the View orientation
is chosen.
This affects all modes, but is only evident for rotation.
---
Another change here is to use the final rotation value (`values_final`)
for the gizmo drawing since this value can be changed by the mode.
Avoid the evaluation of constraints when computing the parent-inverse
matrix.
Constraints are meant to be evaluated last; object transforms are
computed this order:
1. `parent->obmat` (the parent object's world matrix)
2. `ob->parentinv` (the object's parent-inverse matrix)
3. Object's loc/rot/scale
4. Object's constraint evaluation
When the constraints are used to compute the parent-inverse matrix,
their effect is moved from step 4 to step 2 in this list, potentially
rotating or scaling the object's local transform. This causes unwanted
movement as reported in T82156.
Reviewed By: looch
Differential Revision: https://developer.blender.org/D9413
Move the logic for determining if the item at a given x position is an
icon into the function. This is used for determining selection over an
icon, and will be used in a later commit for checking for hover over an
icon. No functional changes.
This adds support for incremental updates in the sculpt transform
code. Now tools can define if they need the displacement applied
for the original coordinates or incrementally.
This is needed for features like elastic transform or cloth deformation
target in the transform tool.
No functional changes.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D9547
This was reported in the form of the eyedropper of the 'Parent' property
creating a custom property 'parent' if self was picked.
Problem arises when certain checks for setting rna pointer properties
failed (for example: the PROP_ID_SELF_CHECK check) and then a different
code path was entered (which was only meant for IDProperties).
Problem was introduced in rBa7b3047cefcb.
To solve, now first enter the branch for rna-based pointer properties,
then perform the sanity-checks (and if these fail: dont enter the other
unrelated codepath but instead do nothing)
Maniphest Tasks: T83055
Differential Revision: https://developer.blender.org/D9652
dynamic paint modifiers
Looks like prior to the introduction of mantaflow, the former
SmokeModifierData always had a domain initialized (even if its type was
set to None). Since mataflow, the FluidModifierData type needs to be set
to MOD_FLUID_TYPE_DOMAIN (otherwise domain is invalid)
Maniphest Tasks: T82729
Differential Revision: https://developer.blender.org/D9644
Code was actually not applying any override operation over linked data.
Reasonn behind that was that if library file is saved with latest
override applied then this is not needed, since data saved for the
override in the lib file is already up to date.
But this is actually fully breaking in case someone update the lib file
of the lib file, without re-saving the libfile itself.
So now we alwaya apply overrides also on linked data.
Note that this will not fix the case where a resync is needed.
The panel title text intersected any buttons in the header because
the label offset retrieved from the layout code was not scaled by
the block's zoom level. Error in rB0d93bd8d63980.
The transform modifiers are confirmed by releasing any button.
Thus, the operation can be falsely confirmed if the button that launched
the operation is released after the modifier has been activated.
Previously the events that confirmed the modifiers were hardcoded.
An option to fix this would be to add custom confirmation keyitens for
specific modifiers. But this can be a bit confusing and would make the
modal keymap even bigger.
So the solution here is to skip the button that launched the operation
when confirming the modifier.
Orthogonalize the constraint target's matrix before decomposing it into
Euler angles. This removes sheer, and is actually a requirement for
correct decomposition.
It's conceivable that someone has used the incorrect behaviour in a rig.
As the shear caused unpredictable flipping of the constrained object,
this is unlikely.
Reviewed By: angavrilov, sybren
Differential Revision: https://developer.blender.org/D8915
OpenImageIO's ustring makes assumptions about the interals of
std::string which aren't true on macOS/ARM. A patch for OpenImageIO
addresses this for macOS/ARM builds only, at the expense of potentially
duplicated allocations of strings.
The build script for macOS dependencies expects to find bison provided
by Homebrew under /usr/local. Since the default install location for
Homebrew changes on macOS/ARM, the script now looks at the host
architecture and switches to /opt/homebrew on Macs with Apple Silicon.
This update introduces two improvements from the Mantaflow repository:
(1) Improved particle sampling:
- Liquid and secondary particles are sampled more predictably. With all parameters being equal, baked particles will be computed at the exact same position during every bake.
- Before, this was not guaranteed.
(2) Sparse grid caching:
- While saving grid data to disk, grids will from now on be saved in a sparse structure whenever possible (e.g. density, flame but not levelsets).
- With the sparse optimization grid cells with a value under the 'Empty Space' value (already present in domain settings) will not be cached.
- The main benefits of this optimization are: Smaller cache sizes and faster playback of simulation data in the viewport.
- This optimization works 'out-of-the-box'. There is no option in the UI to enable it.
- For now, only smoke simulation grids will take advantage of this optimization.
Previously, the alternate row color in the Video Sequence Editor was
just a shaded version of the editor's background color. This makes it
theme-able just like in the file browser and outliner, although the
default color is very slightly different.
Differential Revision: https://developer.blender.org/D9634
If the cursor is not over the mesh, the operator was still using the
last Face Set ID updated by the drawing cursor code when the cursor was
over the mesh.
This now cancels the operator instead of modifying a Face Set that will
look random to the user.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D9545
The original name was chosen because symmetry was a property of
the Paint struct. Now symmetry is a property of meshes, which
also makes the name of the property easier to understand.
Reviewed By: sergey, dbystedt
Differential Revision: https://developer.blender.org/D9618
Since D6133 fluid particle code uses thread local storage to collect
springs created during a time step before adding them to the actual
spring array.
Prior to the switch to TBB there was a single finalize callback which
was called on the main thread, so it could use psys_sph_flush_springs
and insert the new entries into the final buffer. However in D7394 it
was replaced with a reduce callback, which is supposed to be thread
safe and have no side effects. This means that the only thing it can
safely do is copy entries to the other temporary buffer.
In addition, careful checking reveals that the 'classical' solver
doesn't actually add springs, so reduce isn't needed there.
Differential Revision: https://developer.blender.org/D9632
The roll value may not be as expected when a matrix is not orthogonal
or has a negative determinant.
This can lead to confusion as seen in T82930.
Therefore, make it clear that this is a limitation and that a value for
the roll is somewhat indeterminable in these cases.
This fixes T82930
In `calc_curve_deform` a factor is calculated without checking if
the divisior is zero or close to zero. This patch adds the missing
checks and sets the factor to zero if the division shouldn't be
computed.
Reviewed By: mont29
Differential Revision: https://developer.blender.org/D9645
Blender uses 64bit atomics to manipulate SessionUUID, and these atomics
were not defined on any of 32bit platforms.
While official support is limited to 64bit platforms only, the code
should not make assumptions about bitness or endianess, in terms that
there should be codepaths and fallback (or provision of them) for 32bit
platforms.
This change makes 64bit atomic functions defined for all platforms.
The atomic_test was compiled and successfully tested on i686 and armv7l
platforms. The rest of compilation process of Blender will be very
tedious, so that was not done.
This change is essential, but not necessarily enough to make Blender
compilable on i686 (ability to compile Blender on 32bit platforms was
lost during the 2.91 development).
This is a functional part of original fix done by Brecht in D9577.
There is a special defines block needed for ARM on Linux. Move it from
public header to an implementation file.
No functional changes.
This is a non-functional part of original fix done by Brecht in D9577.
The logic was duplicated.
Should be no functional changes. The modified function is expected
to give same exact results for all inputs.
On the "caching last-used track" topic. The code was using last_marker
to allow faster lookup of marker closest to the frame. With this
change it is still the case since the BKE_tracking_marker_get() does
cache last used marker.
Selecting an object by clicking on its instances only worked,
when the object itself is visible. However, it is possible to hide
the object and still keep the instances visible.
The solution is to give every object the correct `select_id` in the
depsgraph object iterator right before rendering.
Reviewers: fclem, brecht
Differential Revision: https://developer.blender.org/D9640
This change will use the image engine to draw the backdrop of the compositor. With this patch the alpha blending will be done in Linear Scene Reference space and shows pure emissive colors.
See differential for an example image.
**Technical changes**
As only the backdrop drawing is done using the draw manager there are some technical changes.
1. The overlay buffer is partly drawn outside the draw manager. When drawing the backdrop image the overlay buffer needs to be masked to simulate premultiplied alpha under.
2. The backdrop of the node editor is done in region pixel space. A `DRWView` is constructed with this space.
3. UDIM textures uses world position to generate the UV coordinates. This has been implemented more strict by the `IMAGE_DRAW_FLAG_USE_WORLD_POS`. When the flag isn't used the local coordinates are used to generate the UV coordinates what is image space.
4. The draw manager now checks the actual `eSpaceType` of the space data to use different code paths. In the future the movie clip editor will be added.
NOTE: The preview images in nodes are drawn in display space and cannot show pure emissive colors. As preview images are used on more locations it is best to fix this in a separate patch.
Reviewed By: Clément Foucault
Differential Revision: https://developer.blender.org/D9451
The spikes were caused by non-initialized tangent matrix used during
smoothing process. The reason tangent matrix was not initialized was
because wrong usage of API: n-gons should pass corner of 0 to the
matrix construction function.
Corrected usage of the API and added assert() to help catching such
kind of non-initialized issues easier.
When clicking on an already-selected keyframe, mark it as active if the
click caused the previously-active keyframe to become deselected.
When clicking on a key in the graph editor, it is selected and all other
keys are deselected. If that key was already selected before the click,
it would not become the active keyframe. This is now fixed.
Reviewed by: Severin
Differential Revision: https://developer.blender.org/D9639
Regression introduced by {rB042143440d76}. The deform group lookup was
performed on the wrong object. Before the lookup was performed on
the lattice object. This patch changes this back.
Reviewed By: Bastien Montagne
Differential Revision: https://developer.blender.org/D9638
According to feedback the outliner to properties editor tab switching
was annoying when it always changed tabs on selection, especially for
selecting individual objects. This limits the tab switching behavior to
only when the icons in the outliner are selected.
Adds smooth scrolling with the trackpad for popovers. Also fixes the position of the scroll arrows on high-DPI.
Differential Revision: https://developer.blender.org/D9533
Reviewed by Brecht Van Lommel
Layout block safety sizes were not scaled correctly with interface scale.
Differential Revision: https://developer.blender.org/D9569
Reviewed by Brecht Van Lommel
The existing hash function didn't work well with Set's method of
masking to the lower bits, because many verts have zeros in the
lower bits.
Also, replaced VectorSet with Set for Vert deduping.
Recent changes introduced `acc` parameter into the texture read
functions. When nanovdb isn't enabled this leads to compilation errors
as the `acc` variable wasn't defined. OpenCL only compiles needed
features what made it more prominent.
Reviewed By: Patrick Mours
Differential Revision: https://developer.blender.org/D9629
ROCm 3.9 already defined `NULL`. This patch will first check if it was
already defined to remove compilation warnings.
NOTE: This doesn't add official support for ROCm as it still fails to
render correctly (crashes with default cube).
Reviewed By: Brecht van Lommel
Differential Revision: https://developer.blender.org/D9610
Split some of the code of `graph_edit.c` into:
* `graph_view.c`: preview range, view all, view selected etc.
* `graph_slider_ops.c`: the decimate modal operator code.
The latter file will be extended later with more slider-based operators.
Maniphest Tasks: T81785
Reviewed By: sybren
Differential Revision: https://developer.blender.org/D9312
This new discontinuity filter performs actions on the entire Euler
rotation, rather than only on the individual X/Y/Z channels. This makes
it fix a wider range of discontinuities, for example those in T52744.
The filter now runs twice on the selected channels, in this order:
- New: Convert X+Y+Z rotation to matrix, then back to Euler angles.
- Old: Add/remove factors of 360° to minimize jumps.
The messaging is streamlined; it now reports how many channels were
filtered, and only warns (instead of errors) when there was an actual
problem with the selected channels (like selecting three or more
channels, but without X/Y/Z triplet).
A new kernel function `BKE_fcurve_keyframe_move_value_with_handles()` is
introduced, to make it possible to move a keyframe's value and move its
handles at the same time.
Manifest Task: T52744
Reviewed By: looch
Differential Revision: https://developer.blender.org/D9602
The caller is still responsible for allocating list of markers,
but the track allocation and initialization can now be reused.
Currently no functional changes, preparing for an upcoming
development.
Having up to nine levels of indentation make this function hard to
follow. Instead of indenting the rest of the loop for a simple special
case, just continue.
By using floating point filters, the speed improves by a factor of 2 to 10.
This will help speed up some cases of the Exact Boolean modifier.
Changed the interface of mpq2::isect_seg_seg to not return mu, as it was
not needed and not calculating it saved 15% time.
When lowering the wireframe opacity with sculpt overlays enabled, the
wireframe overlay was creating white artifacts along the edges.
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D9607
This adds an invert toggle for the outliner object state filters.
There are some cases where we want a filter for invertable states (Selected,
Unselected) and having a single toggle to invert the filter reduces the
number of separate filter types needed. This removes the "Hidden" filter
which can now be replicated with an inverted "Visible" filter.
Differential Revision: https://developer.blender.org/D9598
In case we do not use names, code adding new insert operations in
collections was broken.
Not a proble in practice so far, since this case was not yet in use, but
will be soon with NLA overrides.
Since add-ons now unregister on exit
(as of fa566157a5)
clearing functions in `bpy.app.handlers` caused an error on exit.
Resolve by restoring handlers before exiting.
When an projecting onto a plane that is orthogonal to the views Z axis,
project onto a view aligned axis then map it back to the original plane.
see: ED_view3d_win_to_3d_on_plane_with_fallback
Since the depth can't be properly visualized in 3D, display a 2D so
it's possible to to tell the depth from the cursor motion.
When using surface orientation and nothing is under the mouse-cursor,
pick the axis that's closest to the view's Z axis.
Now by default default, drawing into empty spaces wont use a plane
orthogonal to the view.
Generating the thumbnail left the view matrices set to values
that couldn't be used for cursor drawing.
Backup/restore the matrices for off-screen drawing.
The Normal Map node was falling back to (0, 0, 0) when it was missing
the required attributes to calculate a new normal.
(0, 0, 0) is not a valid normal and can lead to NaNs when it is
normalized later in the shader. Instead, we now return sd->N,
the unperturbed surface normal.
The issue was that the same point cache was read by multiple
threads at the same time (the same object was evaluated for
render and for the viewport).
Both threads incremented PTCacheMem->cur which lead to the crash.
The fix is to remove the PTCacheMem->cur and store it on the
stack instead. This way every thread has its own cur.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D9606
Cover all atomic functions with unit tests.
The tests are quite simple, nothing special so far. The goal is to:
- Make sure implementation exists.
- Implementation behaves the same way on all platforms
(We had issue when MSVC and GCC were behaving differently in the
past).
- Proper bitness is used for implementation and non-fixed-size
function implementation.
The tests can be extended further to make sure, for example, that
CAS operations do not cast arguments to a more narrow type for
comparison. Considering it a possible further improvement, as it is
better be done being focused on that specific task.
There is an annoying ifdef around 64bit implementation, which uses
same internal ifdef as the header does. This check is aimed to be
removed, so is easier to simply accept such duplication for now.
The tests seems somewhat duplicate for signed/unsigned variants and
things like this. The reason for that is to keep test code as simple
as possible: attempting to do something smart/tricky in the test code
often causes the test code to be a subject of being covered with its
own unit tests.
Differential Revision: https://developer.blender.org/D9590
Previously the lock-free tests were actually testing guarded allocator
because the main entry point of tests was switching allocator to the
guarded one.
There seems to be no allocations happening between the initialization
sequence and the fixture's SetUp(), so easiest seems to be just to
switch to lockfree implementation in the fixture's SetUp().
The test are passing locally, so the "should work" has high chance
of actually being truth :)
Differential Revision: https://developer.blender.org/D9584
Previously the only way to use lockfree implementation was to start
executable and never switch to guarded allocator.
Surely, it is not possible to switch implementation once any allocation
did happen, but some tests are desired to test lock-free implementation
of the allocator. Those tests did not operate properly because the main
entry point of tests are forcing guarded allocator to help catching
bugs.
This change makes it possible for those tests to ensure they do operate
on lock-free implementation.
There is no functional changes here, preparing boilerplate for an
upcoming work on the allocator tests themselves.
Don't refresh the list of sockets, so that when the .blend file is restored the
links remain valid. Also display such nodes in red to indicate an error, same
as when the node type info is missing.
Some DNA headers already did this, most did not. Even though many of them would
be included in C++ files and thus compiled as C++. This would be confusing and
developers may think they have to add `extern "C"` too a whole lot of
(indirect) includes to be able to use a C header in C++.
However, this is a misconception.
`extern "C"` does not cause code to be compiled with C rather than C++! It only
causes the linker to not use C++ function name mangling. See
https://stackoverflow.com/a/1041880.
Because extern DNA headers don't have function declarations, using `extern "C"`
actually should not have any effect. On the other hand, adding it causes no
harm and avoids confusion. So let's just have it consistently in C header
files.
Differential Revision: https://developer.blender.org/D9578
Reviewed by: Bastien Montagne, Sybren Stüvel
Don't allocate StripElem for movieclip, scene and mask strips. This
struct is not handled in seq_dupli function. This caused field to be
uninitialized in COW datablock.
StripElem is not allocated when adding strip with operator and it is
not needed for these strip types.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D9600
Split up the Euler filter function into two more functions. The Euler
filter operator works in two stages (find channels that define the X/Y/Z
Euler rotations, and perform filtering on those channels), and each
stage now has its own function. This makes it clearer which data are
used in which part of the code, and makes future improvements easier.
No functional changes.
This is actually a user interface issue, introduced on 0688309988.
but->tip is checked for NULL in other parts, and rightly so, since here
it crashes Blender.
On a side note I don't know how to reliably reproduce the original bug
whose fix introduced this issue. That got on the way of seeing whether
this is the correct fix, if it happens outside greasepencil operators.
Maybe it is an operator that is missing a tooltip? Impossible to tell
without more information from said commit. That said since this happened
during the end of bcon3 and we are not in bcon4 I'm going ahead with
this NULL check commit.
Patch reviewed by Philipp Oeser and Sergey Sharybin.
Code was rewritten to work on per-sequence basis returning reference to
created strip.
There should be no functional changes.
Selection logic is left as is for now. I could simplify it, but it
belongs to operator, not split logic.
Reviewed By: sergey
Differential Revision: developer.blender.org/D9592
My last cleanup commit for this function missed this case. It likely
happens because the panel's block size doesn't update properly somewhere.
Short of investigating that right now, it makes sense to return early
in this case anyway.
This option joins any stroke with an end near the actual stroke. Now it is not limited to the last stroke, any stroke in the same layer for the actual frame can be joined. The join can join two strokes drawing a third stroke.
If the end and the start of the result stroke are very small, the stroke is changed to be cyclic automatically.
There is a limit distance to join the stroke, if the distance is greater than this value, the strokes are not joined. Actually, a constant, threshold distance is used, but we could expose
as a parameter in the UI in the future.
The tool can be used with freehand drawing or with primitives.
Note: Great part of the patch is just a refactor of the old code to make it accessible and to keep code organized.
Reviewed By: mendio
Maniphest Tasks: T82377
Differential Revision: https://developer.blender.org/D9440
The existing panel drawing function was a bit convoluted with dependent
conditions in different scopes, redundant and unecessary computations,
and un-helpful naming.
This commit separates the function into two parts, the backdrop and the
widgets. It also improves naming and uses const where possible, and in
general cleans up the code.
There are some slight visual changes, mostly with the placement of the
drag icon, which moves a bit downward to be centered with the triangle
icon. The black rectangle displayed while dragging is also removed.
The logic for separator-spacers (used here for right-alignment) didn't take
region scaling into account. Usually that's not an issue because they are
otherwise only used in headers which can't zoom.
The logic for separator-spacers (used here for right-alignment) didn't take
region scaling into account. Usually that's not an issue because they are
otherwise only used in headers which can't zoom.
During some operators like rotate in grease pencil edit mode the
hierarchy lines in the outliner would draw twice as thick. Set the width
before drawing the lines in the outliner.
Differential Revision: https://developer.blender.org/D9589
This is an addendum to previous boolean fix, where the object
transformation was "cleaned". Now the operand one is too.
This fixes the issue shown in the video in T82301 when you move
a column around the XY plane with the top and bottom faces
supposedly coplanar with a cube. The transformation matrix when
you do that has a tiny offset in the z component.
Scaling of forces needs more work. Before making changes to them it would be nice to have a setup, that works physically correct across multiple modifiers (cloth, rigid bodies, fluid).
This will be a to do for 2.92.
Active tile could be NULL when it was on the second tile before
switching back and forth between the Image/UDIM.
In the future we might also check that the active_tile_index is always
valid.
The root cause of this bug is that the function that updates the PBVH
normals is drw_sculpt_generate_calls. As now both the overlays and
mesh can be drawn without using pbvh drawing, the normals were not
updating. This patch forces a normals updates also in the no PBVH
drawing code path of the overlays. This was affecting both shading and
sculpt surface sampling in both flat and smooth shading modes.
Having the sculpt normals being updated by the drawing code is a wrong
design which also causes other issues like:
Brushes that sample the surface and do multiple stroke steps between
redraws will sample invalid normals, creating artifacts during the
stroke clearly visible in some brushes.
Brushes that do not need to sample the surface update the normals on
each redraw. This affects performance a lot as in some cases, updating the
normals takes more time than doing the brush deformation. If flat shading
is being used, this is only necessary to do once after the stroke ends.
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D9535
Pie menu had inconsistent behavior for dragging & releasing the key
compared to clicking on the button.
This was caused by the `onfree` argument being set to true,
preventing the button from running callbacks such as setting
up undo data & auto-keyframe
This argument should only be used when freeing the button,
set this to false as is done for regular menus.
This brush needs to be disabled for dyntopo as it stores its custom data
and deforms from original coordiantes.
Reviewed By: sergey
Maniphest Tasks: T82542
Differential Revision: https://developer.blender.org/D9516
Panels for active uiBlocks always have a type, because the process that
makes them uses the types. Add an assert just to make it clear that the
assumption is purposeful.
Regression introduced by {b17cca6966}. When centralizing the gpu texture
premultiplication setting it was assumed that generated images
(`IMA_TYPE_UV_TEST`) were stored as premultiplied. That assumption was
totally wrong as the alpha association is determined by the existing of
the float/byte buffer.
NOTE: This change will render generated images with pure emissive
colors (show colors when alpha=0.0) what might add more reports. Any
reports could be merged in the next report {T82790}.
Reviewed By: Clément Foucault, Philipp Oeser
Differential Revision: https://developer.blender.org/D9585
After recent changes to the context panel layout (rB187cc5e26d28b1a8),
there has been an error printed when running propery search:
> Error: separator_spacer() not supported in popups.
The layout code thinks it's drawing in a menu because region->visible
isn't properly set for the other tab searches. This patch sets that field
for the temporary searching region, but it also disables searching in the
context breadcrumbs panel, because at best this will just give results
for the names of the active object, etc. This isn't helpful since
those labels are mostly in every tab anyway.
Differential Revision: https://developer.blender.org/D9425
Logic was incorrect, mistake in f3b8792b96.
Updated comment to make intent more clear.
Same as fd78f8699e, but needed conflict resolution as the panel-type
flags where renamed in master.
Edges with 3 or more connected UV's caused UV pack to fail.
Instead of using functions from uvedit_parametrizer.c which are intended
specifically for ABF/LSCM unwrapping, use a simpler method for packing
which stores arrays of BMesh faces.
The clone tool in the image editor can show a second texture on top
of the image. This wasn't ported and now results into alpha and depth
issues. This fix adds the clone tool drawing to the overlay engine.
Reviewed By: Clément Foucault
Differential Revision: https://developer.blender.org/D9352
Remove redundant call to `ofstream::close()` from `~PSStrokeRenderer`
and `~TextStrokeRenderer`. ofstream will be destructed automatically.
- For `~Depsgraph`, `std::function`'s constructor can throw.
- Passing throwing statements in the lambda will not be detected by
clang-tidy.
Fix these issues by using lambda as function argument.
Reviewed By: sergey, sybren
Differential Revision: https://developer.blender.org/D9497
In 8d1978a8e0 bmain entry is updated when prefetching is started,
but this must be done before seq_prefetch_update_context(). Otherwise
created cache keys will be incorrect.
This happens immediately after prefetch is started. When it's refreshed
problem goes away.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D9581
Some RNA structs, like operators or keymaps, are not allowed to have ID
pointer properties. now this check will ignore those, and report an
error message in the console.
Related to T82597.
Notes: While a bit more involved than rBf39fbb3e6046, this commit
remains fairly localized and non-intrusive.
It relies on some rather obscure and weird behaviors of our RNA code
though, a cleaner solution could be e.g. to add a tye to
`StructOrFunctionRNA`, so that we could properly 'rebuild' (re-cast) the
pointer to either `StructRNA` or `FunctionRNA` when needed in internal
code...
When offsetting strips to the left, to make space when syncing strip
length, move the preceding NLA strips instead of the succeeding strips.
The bug seems to be from a copy/pasting typo.
Reviewed By: sybren
Differential Revision: https://developer.blender.org/D9583
Select only editable keys on selected curves when "Only Show Selected
Curves" is enabled in the Graph Editor's View menu.
This prevents selecting invisible keys with box, circle, and lasso
select in the Graph Editor.
Reviewed By: looch
Differential Revision: https://developer.blender.org/D9580
Crash is related to the definition of the GL_MAX_TEXTURE_SIZE. OpenGL does not clearly
defined `GL_MAX_TEXTURE_SIZE` exactly means. Both on AMD and NVIDIA we have issues with
huge textures that they don't get created even if they are smaller. (See {D9530} for
research).
This patch will try to create the texture in a smaller size when the texture creation
failed.
Final implementation by: Clément Foucault
We should create a solution that doesn't need downscaling. For this specific case ARB_sparse_texture might help to create cleaner code, but you still have to commit the whole image what introduces several draw calls. Other improvement is to optimize the scaling; current implementation isn't optimized for performance.
Reviewed By: Clément Foucault
Differential Revision: https://developer.blender.org/D9524
This is was caused by incorrectly set preview_render_size in VSE
rendering context. Value was set to SEQ_PROXY_RENDER_SIZE_FULL, but
it should be SEQ_PROXY_RENDER_SIZE_SCENE as scene render size is
being used.
This is same fix as 0d7036b40e, but I did not checked openGL
render pipeline.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D9562
Use either scene render size or fixed preview scale factor.
Previously scene render size was used as baseline value for text size
correction. This is incorrect.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D9563
The icons originally chosen for the collection colors were selected
during development and had a few issues with contrast in the light
theme, and the gray color was not a good choice against the default gray
backgrounds.
The new colors are more readable in both default Blender themes. Gray
was replaced with pink.
Differential Revision: https://developer.blender.org/D9504
Coalescing on macOS overwrites a singular unprocessed mouse event. To
receive all mouse and tablet events coalescing is disabled.
Disabling coalescing for macOS disables coalescing for trackpad
gestures. Repeat trackpad events are unnecessary and found to
negatively impact performance thus are re-coalesced in Window Manager.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D9574
This was introduced by rBdb7d8281c5a2.
The color needs to be premultiplied as there is no blend mode and
the output color is replacing the framebuffer color & alpha.
The OpenVDB data structure can store voxel data in leaf nodes or tiles
when all the nodes in a given region have a constant value. However,
Cycles is using the leaf nodes to generate the acceleration structure
for computing volume intersections which did not include constant tiles.
To fix this, we simply voxelize all the active tiles prior to generating
the volume bounding mesh. As we are using a MaskGrid, this will not
allocate actual voxel buffers for each leaf, so the memory usage will be
kept low.
Differential Revision: https://developer.blender.org/D9557
Reviewed by: brecht, JacquesLucke
X axis panel dragging traces back to Blender versions before 2.5,
where panels could be aligned horizontally. But for many years now
panels have been vertically aligned. Considering this, keeping the
X axis dragging around is a bit odd. It makes interaction confusing,
or at least more complicated. It also looks bad, since any part of
the panel outside the region is cropped.
Differential Revision: https://developer.blender.org/D9549
This reverts commit f39fbb3e60.
Code is not valid, `DefRNA.laststruct` does not always point to the
proper struct when defined from Python, need to be done differently.
The original code for viewlayer collection flag syncing across moves
from D9158 didn't consider the case where the collection could no longer
be found in its original view layer (moving a collections betwen scenes).
The fix is to just check if the collection starts in the same scene as
it will be moved to before trying to do the flag syncing. I thought about
this for a while and tried a couple other solutions, but I couldn't come
up with a proper way to support syncing the layer collection flags across
scenes without making too many changes.
Differential Revision: https://developer.blender.org/D9568
Root of the issue is that point caches are added to the object's list
on-demand, which often ends up with them being added only during
depsgraph evaluation, i.e. on COW objects.
This could result in having 'orig' data caches with invalid/unset stack
index at some points (e.g. when reading a file and applying
liboverrides), leading to discarding valid existing disk cache files.
Fact that one of those index is signed, and the other not, does not
help...
While this is very weak, fixing broken PointCache code is out of the
scope of a bug fix, so this patch merely:
* Simplifies and factorizes the code generating the 'extension' part of
caches filenames;
* Ensures `BKE_object_insert_ptcache` is called when needed so that we
always have a valid stack index to generate that filename extension.
This is only a bandaid, but it is simple and should be safe enough for
now.
Related to T82503.
Some RNA structs, like operators or keymaps, are not allowed to have ID
pointer properties. now this check will ignore those, and report an
error message in the console.
Related to T82597.
Remove `return` from for-loop which blocked the recalculation of driven
values when it found the first driver.
Reviewed By: sybren, sergey
Differential Revision: https://developer.blender.org/D9515
Previously the return value of `ufopen` wasn't checked and if it failed,
`NULL` was passed into `fclose()` which resulted in a crash. This patch
avoids this by returning from `BLI_gzopen` when the file cannot be created.
Reviewed By: sebbas, iss
Differential Revision: https://developer.blender.org/D9576
is present
Caused by rB4212b6528afb.
'updateGLSLCurveMapping()' compares cacheIDs and in certain scenarios,
these are the same when they should not.
- whenever we had multiple viewports that are colormanaged with
curvemappings this worked right (cacheIDs were different)
- for example, this also worked right when the ImageEditor displays a
Render Result or a Compositor Viewer
- but it worked wrong when the Image Editor displays any other Image (or
no Image at all)
- it also worked right if there were multiple Image Editors [and one of
them displays a Render Result e.g]
Now why is this so?
For comparison, the curve mapping's pointer/address is used.
- update_glsl_display_processor frees the curve_mapping, see
BKE_curvemapping_free(global_glsl_state.curve_mapping)
- similar, update_glsl_display_processor creates a new curvemapping, see
BKE_curvemapping_copy(view_settings->curve_mapping)
- now for the situation that a viewport with curvemapping and a viewport
without curvemapping is present and you make changes to the curvemapping
the following happens:
-- curve_mapping_settings->cache_id is set once [to the memory address
of curvemapping before change]
-- change happens
-- viewport 1 frees curvemapping
-- viewport 2 duplicates using BKE_curvemapping_copy, but this one gets
the same address like before the change
-- this means we have different data on the same address with the same
cacheID...
Solution: to really make the cache ID unique we can combine the pointer
with its 'changed_timestamp' [which increases on every change].
Reviewers: jbakker
Maniphest Tasks: T82460
Differential Revision: https://developer.blender.org/D9559
The issues was that Blender was trying to refresh the
splash screen region. However, opening the file browser
closed the splash screen and freed the region.
The fix is to simply not refresh the region.
Has been approved in T81817.
First detect the other selected object, then check it can be written to.
Otherwise the target object could be the first one found when
looping over objects which is random from the user perspective.
Move the type check to the operator, which also checks the data isn't
library data which was being ignored.
Move most functions into separate files.
File sequencer.c is reserved for alloc, free and duplicating functions.
There should be no functional changes.
Two problems were fixed. One, the code for dissolving vertices
left a face around if dissolving a vertex would leave less than
three vertices. Instead, the face should be deleted.
Two, with transformations like "rotate 180 degrees", this should
be no problem with exact, but the current transformation matrix
has very small non-zero entries where it shouldn't. Cleaning the
transformation matrix makes it more likely that user expectations
about coplanar faces will be fulfilled.
It should not be possible to set the scene collection's color tag
through rna. Also adds a missing notifier for setting the collection
color tag from python.
After rB452a1c7b3838 there were still a few cases where the old
collection icon was used in the interface. Replace these with the new
filled collection icon.
Differential Revision: https://developer.blender.org/D8660
This patch is the result of the GSoC 2020 "Editing Grease Pencil Strokes
Using Curves" project. It adds a submode to greasepencil edit mode that
allows for the transformation of greasepencil strokes using bezier
curves. More information about the project can be found
here: https://wiki.blender.org/wiki/User:Filedescriptor/GSoC_2020.
The overlap with the `Panel` flags that start with "PNL" was quite
confusing because wasn't clear which enum a flag was from. The
new names are a bit longer, but the clarity is worth it.
Instead to use the ID of the object, now the parameter is an Enum with Selected object or New.
If use selected mode, the first grease pencil object selected is used. If none of the selected objects is a grease pencil object, a new object is created.
Small cleanup changes to the original patch.
Differential Revision: https://developer.blender.org/D9529
LibOverrides only support a small sub-set of PointCache features for now
(one cannot add new caches, baking in memory is not supported...).
Part of first step of T82503: support disk cache in liboverrides.
This was done as some sort of safety, but should not actually be needed,
and including tags like `ID_RECALC_POINT_CACHE` e.g. makes usage of
point caches impossible with liboverrides (since it would systematically
invalidate all cache on file load).
In theory we should not have to tag anything here in fact, RNA accessors
are supposed to take care of it, but for now we keep the
`ID_RECALC_COPY_ON_WRITE` one.
Part of first step of T82503: support disk cache in liboverrides.
Note that due to convoluted layout of point caches in RNA (active one
also storing list of all available ones), we'll often have the
pointcache overrides rules twice. Should not be a huge problem,
practically speaking.
Part of first step of T82503: support disk cache in liboverrides.
We already were using one of earlier RC of the library, so there is no
expected big changes. Just making the update official, using official
version and stating it in the readme file.
Becomes rather annoying to duplicate them across C/C++ GCC/Clang sets,
almost as if the test should test both C and C++, and to do it for all
compilers.
Solves strict warning in the upstream of Ceres library.
This reverts commit 9d172f007e.
Got a second thought and remembered why it was not done in the first place.
The issue here is that the server needs to communicate codesign result back
and that must happen within the new protocol. So if the client talks old
protocol it is possible to receieve data from it, but is not possible to
communicate result back to it.
Image format code checked the file type against an enum except for
zero which is used when the format can't be detected.
Also add doc-strings to some of the image file type callbacks.
the function vec_roll_to_mat3_normalized() has a bug as described in T82455. This Differential is only for refactoring the code such that it becomes more clear what the function does and how the bug can be fixed. This differential is supposed to not introduce any functional changes.
Reviewed By: sybren
Differential Revision: https://developer.blender.org/D9410
HDRI preview should have resolution dependent on dpi, viewport scale and HDRI gizmo size.
This patch uses a LOD to render a more round sphere.
Reviewed By: Jeroen Bakker
Differential Revision: https://developer.blender.org/D9382
This would allow python script to access `lineWidth` uniform when drawing lines
without using `glLineWidth`.
Reviewed By: Jeroen Bakker
Differential Revision: https://developer.blender.org/D9518
Standard deviation formula wasn't being applied correctly when selecting
R G B cases. Issue is there since Blender 2.64 as it was incorrectly
ported over from the previous compositor.
Reviewed By: Sergey Sharybin, Jeroen Bakker
Differential Revision: https://developer.blender.org/D9384
This patch adds an opacity slider to the wireframe overlay. The previous
wireframe in dense geometry scenes could be too dark and sometimes the
user just wants an impression of the geometry during modelling.
Reviewed By: Jeroen Bakker
Differential Revision: https://developer.blender.org/D7622
This commit moves some of the logic around so that the logic in
panel_activate_state is clearly separated by the state being activated.
There are fewer nested and redundant checks, and it's easier to see
the progression of interaction with the panel handler.
This callback made some sense before moving the file-type information
from a bit-flag to an enum: e142ae77ca
Since then, we can compare the type value directly.
Also replace loops over file types with IMB_file_type_from_{ibuf/ftype}.
This commit makes the property editor switch to the physics tab instead
of the modifier tab when selecting physics modifiers. Since the modifier
isn't visible then, it's confusing to change the expansion, so this commit
also disables the modifier expansion for these modifiers.
Differential Revision: https://developer.blender.org/D9544
Now that the Blender sync mechanism deletes nodes from the scene, we need to
ensure scene update is stopped before we do this.
Also add some more early out in scene geometry update to ensure we do not
continue working on incomplete geometry data, though that was not the cause of
this crash.
Two issues:
* Automatic deduplication of OpenVDB grid data was failing when Cycles had
already cleared the OpenVDB grid, causing an empty grid. Instead rely on
Blender return the same OpenVDB grid pointer when deduplication is possible.
* The volume bounds mesh was not properly cleared when the OpenVDB grid was
empty, causing a mismatch between mesh and voxel data.
The function vec_roll_to_mat3_normalized() basically has to handle 3 scenarios:
- When a bone is oriented along the negative Y axis
- When a bone is very close to the negative Y axis
- All other cases
The tests in the Differential make sure that all 3 situations are covered.
Reviewed By: sybren, mont29
Differential Revision: https://developer.blender.org/D9525
Only a single DEG operation node `POSE_SPLINE_IK_SOLVER` should
be added in this case [ see `build_splineik_pose`, same is already done
for overlapping IK in `build_ik_pose`]
ref T82347.
Reviewers: sybren
Maniphest Tasks: T82347
Differential Revision: https://developer.blender.org/D9471
This caused warnings when e.g. building the lite profile because NanoVDB was not disabled, but
OpenVDB was. This Fixes this by setting the "WITH_NANOVDB" flag too.
Add a new property `co_ui` to Keyframes, the modification of which will
apply to the keyframe itself as well as its Bézier handles.
Dragging the "Keyframe" slider in the properties panel now maintains the
deltas between the keyframe and its handles, just like moving the key in
the graph editor would.
Reviewed by @sybren in T81813.
This is more in line to other eyedropper usages throughout blender.
Affected operators:
- Sample Dyntopo detail
- Extract Face Set (as reported in T82615)
ref T82615
Maniphest Tasks: T82615
Differential Revision: https://developer.blender.org/D9531
Pass codesign errors (if any) from codesign buildbot server to the
buildbot worker, so that the latter one can abort build process if
the error happens. This solves issues when non-properly-notarized
DMG package gets uploaded to the buildbot website.
When creating an armature from the skin modifier, resulting bones would
always be flagged BONE_CONNECTED.
Those bones cannot be transformed (just rotated).
Now only flag bones that really have a parent BONE_CONNECTED.
Maniphest Tasks: T82624
Differential Revision: https://developer.blender.org/D9534
Issue exposed by rB4c7b1766a7f1.
Main idea is that non-memfile first undo step should check into previous
memfile and tag the ID it is editing as `future_changed`.
That way, when we go back and undo to the memfile, said IDs are properly
detected as changed and re-read from the memfile.
Otherwise, undo system sees them as unchanged, and just re-use the
current data instead.
Note that currently only Sculpt mode seems affected (probably because it
is storing the mode switch itself as a Sculpt undo step instead of a
memfile one), but similar action might be needed in some other cases
too.
Maniphest Tasks: T82388
Differential Revision: https://developer.blender.org/D9510
Pass codesign errors (if any) from codesign buildbot server to the
buildbot worker, so that the latter one can abort build process if
the error happens. This solves issues when non-properly-notarized
DMG package gets uploaded to the buildbot website.
When painting in the image editor on data images (Non-color, Raw) the
color mismatched between the sampled color and the actual effect that
the painting has on the image. The root cause is that the sampling is
color managed, but the painting still uses a fixed color management
pipeline with a lot of assumptions. Due to recent changes the drawing
of the image editor is color managed, but the painting isn't what made
these changes show up.
This patch is a work-a-round so that the sampled colors and the effect
the paint has on the texture matches. This isn't the correct solution
as that would be to migrate all the painting tools to use proper color
management.
Reviewed By: Pablo Dobarro
Differential Revision: https://developer.blender.org/D9411
There are two implementations of the Sample Color operation. One is used
by the paint texture and one by the image editor. The image editor
variant sampled from the ibuf directly, but the paint texture variant
was sampling from the screen front buffer. This can lead into incorrect
samples due to color pipeline.
This patch will use the image editor variant when sampling a color for
2d texture painting
Reviewed By: Pablo Dobarro
Differential Revision: https://developer.blender.org/D9408
Previously the header was a fixed size and assumed to be zeroed.
Now read in bytes up to `HEADER_SIZE`, pass the number or bytes
read to the callback which must not read past those bytes.
We haven't supported 32bit mac builds for a while so this should be safe to remove.
Reviewed By: #platform_macos, brecht
Differential Revision: https://developer.blender.org/D9489
Needed a better normal to for plane to offset into when there are
non in-plane edges between two beveled edges. It was using the vertex
normal, which is just wrong.
Differential Revision: https://developer.blender.org/D9508
These are generally only one or two word phrases and are not sentences.
This change slightly improves readability.
Note, the check when display labels:
```
Tip Label (only for buttons not already showing the label).
```
Could be improved here because there are a lot of false positives.
See https://developer.blender.org/D9499.
It's odd to include a C++ header (".hh") in C code, we should avoid that. All
of the Outliner code should be moved to C++, I don't expect this C header to
stay for long.
See https://developer.blender.org/D9499.
"View" leads to weird names like `TreeViewViewLayer` and after all they are
specific to what we call a "display mode", so "display" is more appropriate.
Also add, update and correct comments.
See https://developer.blender.org/D9499.
* Use C++17 nested namespaces.
* Use `_` suffix rather than prefix for private member variables.
Also: Simplify code visually in `tree_view.cc` with `using namespace`.
See https://developer.blender.org/D9499.
* Turn functions into member functions (makes API for a type more obvious &
local, allows implicitly sharing data through member variables, enables order
independend definition of functions, allows more natural language for
function names because of the obvious context).
* Prefer references over pointers for passing by reference (makes clear that
NULL is not a valid value and that the current scope is not the owner).
* Reduce indentation levels, use `continue` in loops to ensure preconditions
are met.
* Add asserts for sanity checks.
See https://developer.blender.org/D9499.
Also:
* Add `space_outliner/tree/common.cc` for functions shared between display
modes.
* I had to add a cast to `ListBaseWrapper` to make it work with ID lists.
* Cleanup: Remove internal `Tree` alias for `ListBase`. That was more confusing
than helpful.
See https://developer.blender.org/D9499.
* Add comments to explain the design ideas better.
* Follow code style guide for class layout.
* Avoid uninitialized value after construction (general good practice).
See https://developer.blender.org/D9499.
* Use `blender::Map` over `GHash`
* Use `blender::Vector` over allocated `ListBase *`
Benefits:
* Significantly reduces the amount of heap allocations in large trees (e.g.
from O(n) to O(log(n)), where n is number of objects).
* Higher type safety (no `void *`, virtually no casts).
* More optimized (e.g. small buffer optimization).
* More practicable, const-correct APIs with well-defined exception behavior.
Code generally becomes more readable (less lines of code, less boilerplate,
more logic-focused APIs because of greater language flexibility).
See https://developer.blender.org/D9499.
* Turn functions into member functions (makes API for a type more obvious &
local, allows implicitly sharing data through member variables, enables order
independend definition of functions, allows more natural language for
function names because of the obvious context).
* Move important variables to classes rather than passing around all the time
(shorter, more task-focused code, localizes important data names).
* Add helper class for adding object children sub-trees (smaller, more focused
units are easier to reason about, have higher coherence, better testability,
can manage own resources easily with RAII).
* Use C++ iterators over C-macros (arguably more readable, less macros is
generally preferred)
* Add doxygen groups (visually emphasizes the coherence of code sections,
provide place for higher level comments on sections).
* Prefer references over pointers for passing by reference (makes clear that
NULL is not a valid value and that the current scope is not the owner).
This introduces a new C++ abstraction "tree-display" (in this commit named
tree-view, renamed in a followup) to help constructing and managing the tree
for the different display types (View Layer, Scene, Blender file, etc.).
See https://developer.blender.org/D9499 for more context. Other developers
approved this rather significantly different design approach there.
----
Motivation
General problems with current design:
* The Outliner tree building code is messy and hard to follow.
* Hard-coded display mode checks are scattered over many places.
* Data is passed around in rather unsafe ways (e.g. lots of `void *`).
* There are no individually testable units.
* Data-structure use is inefficient.
The current Outliner code needs quite some untangling, the tree building seems
like a good place to start. This and the followup commits tackle that.
----
Design Idea
Idea is to have an abstract base class (`AbstractTreeDisplay`), and then
sub-classes with the implementation for each display type (e.g.
`TreeDisplayViewLayer`, `TreeDisplayDataAPI`, etc). The tree-display is kept
alive until tree-rebuild as runtime data of the space, so that further queries
based on the display type can be executed (e.g. "does the display support
selection syncing?", "does it support restriction toggle columns?", etc.).
New files are in a new `space_outliner/tree` sub-directory.
With the new design, display modes become proper units, making them more
maintainable, safer and testable. It should also be easier now to add new
display modes.
- scrolling would be restricted (usually, if the object to be renamed is
in view, this prevents scrolling away without finishing the rename
operation)
- renaming by typing and confirming with Enter was not possible (you
would have to escape, scroll to the object and use F2 again)
- other shortcuts like A and H are still active instead of being handled
as text input
Avoid all these issue by forcing the item into view using
outliner_show_active / outliner_scroll_view.
Maniphest Tasks: T82553
Differential Revision: https://developer.blender.org/D9521
Scrolling to an item after opening relevant parents can go wrong if said
parent e.g. the last in the list [as in: then the Outliner does not
scroll down all the way]
It stems from the fact that 'region->v2d.tot.ymin' is not up-to-date in
outliner_scroll_view after outliner_show_active opens up parents, 'tot'
will only update on a redraw.
Now calculate the trees height on the fly using
'outliner_tree_dimensions()'.
ref D9521
ref T82553
Maniphest Tasks: T82553
Differential Revision: https://developer.blender.org/D9523
Selection should be possible from the left gutter in object mode. When
in other modes the mode column displays icon buttons which should be
prioritized for selection only in those modes.
Introduced in rB2110af20f5e6.
While `tp_print` was deprecated, Python 3.8+ uses this for
'tp_vectorcall_offset' which wasn't stated in the comment from
efd71aad4f.
Instead of suppressing clang-tidy, use preprocessor a check since
this properly represents the difference between Python versions.
For blender we disable VCPKG to prevent it from picking
up the wrong libraries from VCPKG rather than our lib folder
some of the cycles tests needed this to link correctly.
reported by @alef on chat
The names of the parameters are based on those of those of the sockets, so they also need to be updated. This was forgotten about in the previous commit (rBa284e559b90e).
Ref T82561.
There were some changes to the NanoVDB API that broke the way Cycles was previously using it.
With these changes it compiles successfully again and also still compiles with the NanoVDB revision
that is currently part of the Blender dependencies. Ref T81454.
Some operations, like remapping and ID (Object) to another, can lead to
having the same object in more than one base.
While this is not a valid state, this is being taken care of by the
`BKE_layer_collection_sync` call, so the object-to-base GHash generation
itself should be resilient to such issue.
Note: another way to fix this would be to make remapping post-process
code check explicitely for such doublons, but I would rather avoid
adding even more 'specialized' code there, it already has to deal with
too many of those corner cases.
If a define of NOMINMAX was made before BLI_task.hh was included,
the compiler would emit a
warning C4005: 'NOMINMAX': macro redefinition
warning, to work around this only define it if it is not already
defined, and only undefine it if we were the ones that made the
define earlier.
For the `plane_depth` of type `PLACE_DEPTH_SURFACE` to take effect, a `snap_context` is needed.
But, even if a temporary `snap_context` was created for `plane_orient == PLACE_ORIENT_SURFACE`,
this context was not used for `plane_depth`.
So, use a temporary `snap_context` for `PLACE_DEPTH_SURFACE` (as it is done for `PLACE_ORIENT_SURFACE`).
Differential Revision: https://developer.blender.org/D9345
Differential Revision: https://developer.blender.org/D9435
The "type" sockets on shader nodes were renamed in rB31a620b9420cab to
avoid clashes with the `NodeType type` member from the Node base class,
but the OSL shader compilation was missing those changes.
Expand unit test for `BKE_fcurve_active_keyframe_index()` to test edge
cases better.
This also introduces a new test macro `EXPECT_BLI_ASSERT()`, which can be
used to test that an assertion fails successfully.
No functional changes to actual Blender code.
Add `IMB_ispic_type_from_memory` so we can detect the file format
of in-memory images.
This removes `is_a_filepath` callback and uses a magic check for
photo-shop files that's compatible with OIIO.
Even though OIIO doesn't support packed images, we can still use the
file magic for detecting the format.
This change allows D9500 (a fix for unpacking images),
to be implemented without a significant performance penalty,
although the actual performance cost would depend heavily on the
blend file.
Reviewed By: dfelinto, sergey
Ref D9517
Perform grease pencil rendering delayed in this case, as there are no render
buffers available for compositing. This keeps memory usage lower, but does
involve multiple depsgraph evaluation. This seems in line with the intent of
the save buffers feature, to use minimal memory.
The skin modifier did not output consistent results, causing failure to find
corresponding vertices across frames.
Remove unnecessary use of GSet, all we need is an array.
Previous code was flipping the bits on a 32-bit number and doing a zero extension to cast to 64-bit, so mark the constant as long to begin with.
This would also erase previously set bits in this part the flag.
forceinline attribute is only applicable for function which are
marked inline. Interestingly, it can be used for class methods
without explicit inline statement. But for functions it is another
story.
And remove Blender preference, which was expected to be set to match the system
preference for correct behavior. Instead just handle this automatically.
Differential Revision: https://developer.blender.org/D9402
Make post-bake cleanup of the Bake Action operator optional, and disable
by default.
Previously Bake Action would do two things:
- Bake the Action
- Clean up the FCurves
It is now possible (and even the default) to only perform the baking
operation.
Reviewed By: #animation_rigging, looch, sybren
Maniphest Tasks: T82210
Differential Revision: https://developer.blender.org/D9453
Volumes using tricubic sampling were producing different results with NanoVDB compared
to dense textures. This fixes that by using the same tricubic sampling algorithm in both
cases. It also fixes some remaining offset issues and some minor things that broke OpenCL
kernel compilation on NVIDIA.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D9491
Move the "Show Group Colors" toggle from a per-editor option to a single
user preference in the Animation preferences. The Grease Pencil
animation channel side panel allows picking a channel color; this now
shows a message when channel colors are disabled.
The old "Show Group Colors" toggle had to be set per editor, and was on
by default. This meant that disabling group colors would require an
action for every file, for every editor. It is very hard to select a
color that works both as bone color in the 3D Viewport (needs to be
bright there) as well as the channel list (needs to be dark there), most
animators turn channel list colors off.
Differential Revision: https://developer.blender.org/D9391
Remove `static int clear_scene_in_allseqs_fn(...)`. It was a utility
function for `BKE_sequencer_clear_scene_in_allseqs()`, which was removed
in c063813c30.
No functional changes.
This reverts commit 4987b7d347.
This introduced a slight change in curve direction at end-points
(while correct), it caused tests to fail.
Keep this change for 2.92, revert for 2.91.
The code was trying to ignore hidden geometry when doing boolean,
which is correct when used as a tool, but not when a modifier.
Added a "keep_hidden" argument to bmesh_boolean to distinguish the
two cases.
Also fixed a bug when the tool is used with hidden geometry that
is attached to unhidden geometry that is deleted by the operation.
The code was trying to ignore hidden geometry when doing boolean,
which is correct when used as a tool, but not when a modifier.
Added a "keep_hidden" argument to bmesh_boolean to distinguish the
two cases.
Also fixed a bug when the tool is used with hidden geometry that
is attached to unhidden geometry that is deleted by the operation.
The code for determining coplanar clusters had a bug where it would
miss some triangles. The fix for now is to just put triangles in
the cluster if their bounding boxes overlap. This works but maybe
makes clusters bigger then they have to be. I'll follow this commit
with work on making the CDT routine faster when using exact arithmetic.
Also removed a lot of unused code, and added some new intersect
performance tests.
When using a trackpad Zoom to Mouse Position would always zoom to center of canvas.
Differential Revision: https://developer.blender.org/D8683
Reviewed by Brecht Van Lommel
Ensure that Zoom does not crash on Mac Trackpad by checking for existence of Continuous Zoom timer.
Differential Revision: https://developer.blender.org/D8682
Reviewed by Julian Eisel
Stop with an error when the Clang-Tidy executable cannot be found.
Without this check, CMake will happily report "Found Clang-Tidy" but with
the fallback version (0, 0, 0), when `CLANG_TIDY_EXECUTABLE` points to a
non-existing executable.
Nicer appearance for the progress bar that is drawn over the application icon during long processes on macOS.
Differential Revision: https://developer.blender.org/D9398
Reviewed by Brecht Van Lommel
When using Optimal Display, some edges are not flagged `ME_EDGEDRAW` |
`ME_EDGERENDER`.
When the modifier is applied through the UI in the modifier stack this is
not an issue because the `modifyMesh` callback is run with
`MOD_APPLY_TO_BASE_MESH` (this will effectively turn of Optimal
Display).
When converting to mesh though, this will just get an evaluated mesh
(where the edge flags are still the same as with the subdivision
modifier).
Now ensure every edge is flagged to draw after conversion.
Maniphest Tasks: T81997
Differential Revision: https://developer.blender.org/D9331
Caused by rBb077de086e14.
Not entirely sure why this was rebuilding the tree prior to above
commit, but sending an ND_OB_SHADING notifier is appropriate (and also
what the Outliners listener listens to).
Maniphest Tasks: T82251
Differential Revision: https://developer.blender.org/D9396
This is caused by the TAA being reset after the init phase, leading to
1 sample being kept as valid when it is clearly not.
To fix this, we run the lookdev validation before TAA init.
Reviewed By: Jeroen Bakker
Differential Revision: https://developer.blender.org/D9452
This adds a Box option to the Text strip's style properties, plus related Box Margin value:
{F9208309}
When enabled the text is placed on top of a solid-filled rectangle of a chosen color, as shown below:
{F9208324}
When the box option is disabled the text strip works the same as it does now. When the box option is enabled the meaning of the Shadow option changes to provide a drop-shadow on the rectangle (and not on the text itself). The latter made more sense to me.
The box margin is specified as a fraction of the image width. The offset of the drop-down box shadow is fixed to a specific fraction of the image width as well.
I tested this feature on a movie of a couple of minutes containing dozens of text strips (all with box background), edge cases like multi-line strings and text overlapping the image edges.
Reviewed By: ISS
Differential Revision: https://developer.blender.org/D9468
Proxies are expected to be fast to read. Storing them in cache has
little to no effect on performance.
This change also allows to omit invalidation of cache when user switch
between proxies and original media.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D9473
Variables renaned:
- cfra -> timeline_frame
- nr -> frame index
- cfra_over -> overlap_frame
Function seq_give_stripelem_index was renamed to seq_give_frame_index.
Use bool return type where possible instead of int (the return values from fluid object are already boolean instead of int).
Also removed several if guards in API functions. If one of the arguments is in fact invalid / nullptr (should not happen though), it better to catch them directly where they failed and not silently escape them.
Refactor material assignment code such that:
- `build_mat_map()` just returns the built map (instead of relying on
modifying a map passed as parameter),
- `LISTBASE_FOREACH` is used to loop over a `ListBase` (instead of a
hand-crafted for-loop),
- just `return` when not enough material slots can be created (instead
of setting a boolean to false, then doing some useless work, then
checking the boolean),
- reorder some code for clarity, and
- rename `mat_map` to `matname_to_material` so that the semantics are
clearer.
No functional changes.
So a keyframed e.g. location slider would stay yellow/green even if its
corresponding channel was removed.
Needs a appropriate notifier so the listeners (e.g.
buttons_area_listener, view3d_buttons_region_listener) would cause a
redraw.
Maniphest Tasks: T82364
Differential Revision: https://developer.blender.org/D9438
This fix makes sure new files save `wmWindow.global_areas` under a different
name, so old Blender versions don't recognize and 0-initialize it.
Since enabling global area writing (ef4aa42ea4), loading a file in old
Blender versions would cause `wmWindow.global_areas` to be read, because there
was already reading code for it and `ScrAreaMap` was in SDNA.
However the `ScrArea.global` of the global areas would be NULL, because it was
*not* in SDNA (`ScrGlobalAreaData` was excluded).
Now, issue is that the code assumes that areas in the global area-map have a
valid ScrArea.global pointer.
Think this was a mistake in rB5f6c45498c92. We should have cleared all this data
on reading, until the global area writing was enabled.
Differential Revision: https://developer.blender.org/D9442
Reviewed by: Brecht Van Lommel
accelerations
Caused by rB45dbc38a8b15.
Above commit would place parentheses surrounding a block until the next
operator was found.
For velocities and accelerations though, the '/' in 'm/s' or 'ft/s'
should not be considered an operator.
Maniphest Tasks: T82407
Differential Revision: https://developer.blender.org/D9467
When editbones were selected from the Outliner (and they were connected
to a parent) with the 'Sync Selection' option turned ON, they could not
get duplicated.
For duplication to work, the (connected) parent bone's tip also has to
be selected [which was not the case when selection is done from the
Outliner under above circumstances]. The reason being that
armature_duplicate_selected_exec ->
ED_armature_edit_sync_selection clears the BONE_ROOTSEL flag if the
parent bone's BONE_TIPSEL is not set.
Caused by rB71eb65328078 btw.
The correct "parent-tip-selection" would actually happen in activation
- `tree_element_active_ebone`
-- `tree_element_active_ebone__sel`
but for 'Sync Selection' this happens [also] in
- `outliner_sync_selection_from_outliner`
-- `outliner_select_sync_to_edit_bone`
which did not do the "flushing" to the parent bone's tip
Now use existing dedicated function for this.
ref. T82347
Reviewers: Zachman
Differential Revision: https://developer.blender.org/D9470
Using configue_file(..) would have avoided the breakage from
1daa3c3f0a, caused by buildinfo not properly escaping quotes.
Rely on CMake to escaping strings instead using configure_file().
Use common prefix as this collided with existing API's (eg BLI_voronoi).
Also expand some non-obvious abbreviations:
- 'g' -> 'generic'
- 'vl' -> 'variable_lacunarity'
- 'V' -> 'v3'
The draw face sets brush uses the poly center when used in meshes to increase
its precision when working in low poly geometry. For this to work with deformed
meshes, the deformed coordinates from the PBVH should be used instead.
Reviewed By: sergey
Maniphest Tasks: T81915
Differential Revision: https://developer.blender.org/D9424
BKE_mesh_free() seems to not free the meshes correctly, so using BKE_id_free() instead.
The looptri array was also not freed.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D9426
Used the sampled cursor normal when available instead of the raycast face normal.
This makes the preview match the previous orientation of the cursor.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D9460
"Camera Parent Lock" can be useful when rigging cameras, but it is not
intuitive, and has also generated a lot of confusion (bug reports).
This is because it breaks the fundamental parent <-> child relationship
conventions in Blender, and there is no indication that it's intended
without diving into the preferences.
This commit moves the setting to the object level, and exposes it in
the relations panel in the property editor. It is exposed for every
object type because any object type can be "View Locked" in the 3D view.
The property description is also updated to reflect this change and be
more specific without getting too long.
In the future this could become a more general feature of the transform
system, but for now it is limited to "Lock Camera to View".
Differential Revision: https://developer.blender.org/D9239
Commit rBf5080c82dd915db6c7b9dd68a52aaaccf2600137
accidentally remove the Shift modifier key from
the `AUTOCONSTRAINPLANE` shortcut.
Differential Revision: https://developer.blender.org/D9480
Since it is possible to have multiple draw callbacks, (some of which
use bgl and others gpu), check and force the reset of the drawing status
at the end of each callback.
Differential Revision: https://developer.blender.org/D9476
The two entries `TFM_MODAL_AUTOCONSTRAINT` and
`TFM_MODAL_AUTOCONSTRAINTPLANE` had the same name
displayed in the UI. The latter is now includes
"plane" in it's name.
Reviewed By: mano-wii
Differential Revision: https://developer.blender.org/D9474
This commit corrects the maximum resolution field in Fluid objects. The field should be set to the maximum possible resolution, i.e. it should not adjust with adaptive domains and stay constant all the time.
The reason for this is that this resolution value will be used to scale gravity. And this gravity should be constant for adaptive domains too.
It remains to be shown if this issue was the only reason for line-artifacts as seen in T74559.
Fixes 18 misspellings of 'predefined', 'Look Up', 'Lookup', and 'No One'.
Differential Revision: https://developer.blender.org/D9466
Reviewed by Hans Goudey
Map frame for cached raw images to strip input media frame range. This
means that static images or extended frame range of movies will only
generate one cache entry.
timeline_frame is stored in cache key as a reference - on what frame
was this entry created, so we don't have to reverse lookup frame range.
Since each media frame corresponds to one cache frame with same frame
index key, there is no need to invalidate raw cache when changing time
remapping properties like use_reverse_frames or strobe
No changes are needed for disk cache, since invalidating raw entry
assumes all data will be invalidated.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D9462
This commit corrects the maximum resolution field in Fluid objects. The field should be set to the maximum possible resolution, i.e. it should not adjust with adaptive domains and stay constant all the time.
The reason for this is that this resolution value will be used to scale gravity. And this gravity should be constant for adaptive domains too.
It remains to be shown if this issue was the only reason for line-artifacts as seen in T74559.
Replace BKE_sequencer wirh SEQ_render or SEQ_proxy prefixes.
In cases where function is very generic, only SEQ prefix is used.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D9439
Move functions closely related to rendering images and proxies into
render.c and proxy.c files. render.h and proxy.h are created for
functions used internally.
There should be no functional changes.
Keymaps have previously been exported with an encoding dependent
on the current system locale. This caused issues when the
keymap contained non-ASCII characters, for instance in a string
property for an operator.
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D9449
Re-enables support for menus to have items without identifier or name that can be used to separate sections.
Differential Revision: https://developer.blender.org/D9463
Reviewed by Hans Goudey
This adds a new runtime flag for panels that is set during the entire
drag and animation operation. The flag is set recursively so that
sub-panels know to draw on top too.
Note that this also replaces most of the fixes in 1960b8a361 and
8e08d80e52 (D7462) with a more "built-in" solution.
These functions were not used elsewhere, and the handling for the panel
tabs should be kept local to this file where possible. Also remove
another unused function and removed an unecessary "_ex" function.
The current layout gave too little space for the full "Search" string inside
the button.
Fix this by making sure radio-buttons have their text center aligned by default
in pop-ups too, like they do anywhere else.
This does affect a few other cases, e.g. the "RGB"/"HSV"/"Hex" radio-toggles
for color pickers. But this should be fine, I don't think they were ever
intentionally using left-aligned text (while similar buttons outside of pop-ups
didn't).
Use "Rotation" in place of "Rot" for the rotation header text.
Cleanup various RNA titles and tooltips.
Differential Revision: https://developer.blender.org/D9457
This function for replacing a button pointer in button groups is
needed by the block update from old code, so it cannot be removed
like its layout equivalent.
Even after the last commit to fix this assert, it still fails in the
case where a button was added before there was a button group
added to the block. Another fix for this would be to always create
a button group in UI_block_begin, but this assert has no particular
purpose, so it's simpler to just remove it.
Set step in RNA property definition.
There was a hardcoded setting of a1 for this specific button, which
used to be the variable to store the step size of number buttons until
rBe6f0b60c2e91. hardcoded value is removed in rBe29206f86a5f.
Reviewed By: Severin
Differential Revision: https://developer.blender.org/D9277
Use a more reliable method to check the availability of the flag than
compiler versions. Some compilers have different behaviors for
C and C++.
Reviewed By: campbellbarton, ChrisLend
Differential Revision: https://developer.blender.org/D9446
If the annotation draw operator is used, enable the annotations in the current area.
Before this change, some editors had the annotation flag set to OFF, but this could be solved with a versioning code, but this did not solve the root problem. The user can disable annotation visibility in the overlay or side panel, depending on the editor. If the user uses the annotation tool and this flag is OFF, the annotation is not visible, and this is not correct. With this patch, every time the user uses the tool, the annotation visibility flag is set to ON to ensure the annotation is visible.
This solves the problem of T82273, T79578 and T80294
Maniphest Tasks: T82273
Differential Revision: https://developer.blender.org/D9409
The NanoVDB sampling implementation behaves different from dense texture sampling, so this
adds a small offset to the voxel indices to correct for that.
Also removes the need to modify the sampling coordinates by moving all the necessary
transformations into the image transform. See also T81454.
This patch will apply the view transform when a movie clip is used as
camera background image. It does this by rendering the image in the
color buffer when it needs the view transform. For other images it uses
the overlay buffer.
Reviewed By: Clément Foucault
Differential Revision: https://developer.blender.org/D7067
Issue was that the `tris_per_mat` are not created when the first batch is drawn
during select operator and then is not created when needed by the workbench pass
since they are not tracked by mesh_buffer_cache_create_requested.
This change will create the `tris_per_mat` just in case they are needed later.
Solution by Clément Foucault
Differential Revision: https://developer.blender.org/D9430
The issue is that the shaders are stolen from the original Geometry by
the temporary Geometry used to accumulate data, but the main thread
still needs them for syncing the attributes.
So make a copy of the shader array to preserve the data on the original
Geometry.
The issue was that the volume for the current frame
might not have been loaded already by the time the
modifier runs.
The solution is simply to make sure that the volume
is loaded. This is similar to the Volume Displace modifier.
Keymaps have previously been exported with an encoding dependent
on the current system locale. This caused issues when the
keymap contained non-ASCII characters, for instance in a string
property for an operator.
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D9449
This encapsulates Node socket members behind a set of specific methods;
as such it is no longer possible to directly access Node class members
from exporters and parts of Cycles.
The methods are defined via the NODE_SOCKET_API macros in `graph/
node.h`, and are for getting or setting a specific socket's value, as
well as querying or modifying the state of its update flag.
The setters will check whether the value has changed and tag the socket
as modified appropriately. This will let us know how a Node has changed
and what to update, which is the first concrete step toward a more
granular scene update system.
Since the setters will tag the Node sockets as modified when passed
different data, this patch also removes the various modified methods
on Nodes in favor of Node::is_modified which checks the sockets'
update flags status.
Reviewed By: brecht
Maniphest Tasks: T79174
Differential Revision: https://developer.blender.org/D8544
When there was an active button in the "old" block from the last redraw,
this code tried to replace its pointer in the new block's button groups.
But in cases like the outliner or file browser, there are no groups
because the block doesn't use the layout system at all. This commit
just tweaks the assert to check whether there are any button groups.
When there was an active button in the "old" block from the last redraw,
this code tried to replace its pointer in the new block's button groups.
But in cases like the outliner or file browser, there are no groups
because the block doesn't use the layout system at all. This commit
just tweaks the assert to check whether there are any button groups.
This simply makes the panel a bit nicer given how things are layed out--
the items with larger visual weight are grouped at the top.
Differential Revision: https://developer.blender.org/D9366
This enables self intersections in the sculpt trimming tools boolean operations.
This should fix wrong booleans results after using the operator to add new disconnected
geometry with the join mode.
Reviewed By: sergey
Maniphest Tasks: T81799
Differential Revision: https://developer.blender.org/D9423
The cloth brush fixed simulation areas are created using the initial_location variable in the
StrokeCache. This variable was not being updated by tiling symmetry, so all symmetry passes
were using the same simulation area location.
Reviewed By: sergey
Maniphest Tasks: T81842
Differential Revision: https://developer.blender.org/D9421
When extracting new objects from a mesh in sculpt mode, it makes sense to keep
the current symmetry options and settings in the new mesh. In previous versions symmetry
options were stored in the tool settings, so this bug was not that obvious.
This also preserves the remember settings in the new object, which is also the desired
behaviour.
Reviewed By: sergey, mont29
Differential Revision: https://developer.blender.org/D9417
If the new object contains the mask it always needs to be cleared before starting
sculpting on it.
This fix was also committed before in the mask extract operator.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D9416
The strength of this brush needs to take alpha into account
Reviewed By: sergey
Maniphest Tasks: T82297
Differential Revision: https://developer.blender.org/D9419
The list of buttons in the button group needs to be updated to take into
account the old button inserted into the button list for the new block.
Differential Revision: https://developer.blender.org/D9428
What I thought was an "optimization" was really a bug. The "use search
for expansion" value needs to be set for every panel, even panels in
other tabs. Otherwise it won't be properly set when switching back to
a tab that was visited during search.
Differential Revision: https://developer.blender.org/D9427
Setting the button's step size like this wouldn't work anymore after
e6f0b60c2e, which is reported in T81794. Instead, the step size should be set
for the RNA property, as proposed in D9277. That will be committed separately
as bug fix.
Until it is decided whether to ship JACK with pre-compiled libraries,
search for the same in system directories.
Ref T79261
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D9436
This avoids recomputing the BVH for geometries that do not have changes in topology but whose vertices are modified (like a simple character animation), and gives up to 40% speedup for BVH building.
This is only available for viewport renders at the moment.
Reviewed By: pmoursnv, brecht
Differential Revision: https://developer.blender.org/D9353
The tooltip implies that this option should be off per default instead
of on. Some talking with the animators at the studio and in the
animation module confirmed that this seems to be the most logical
default.
The links where added to the socket one after the other. However,
the virtual socket had a link limit of 1, so whenever a new link was
added, the previously added one was removed.
There is not really a reason for why the link limit should be 1 instead
of something higher. I'm setting it to the max value: `0xFFF`.
I'm also setting the `input_link_limit` to that value. Blender does not
need this currently, but addons might have input sockets that allow
more than one incident link.
Default backbuffers needs not to be bound with sRGB encoding
enabled. This works when using `GPU_framebuffer_restore` but
using `GPU_framebuffer_bind` would trigger the wrong behavior.
This fix T81969 UI turns whiteish when playing video sequence
based on a scene and moving in the image editor after saving
This patch allows the user to type a property name into the
Attribute node, which will then output the value of the property
for each individual object, allowing to e.g. customize shaders
by object without duplicating the shader.
In order to make supporting this easier for Eevee, it is necessary
to explicitly choose whether the attribute is varying or uniform
via a dropdown option of the Attribute node. The dropdown also
allows choosing whether instancing should be taken into account.
The Cycles design treats all attributes as one common namespace,
so the Blender interface converts the enum to a name prefix that
can't be entered using keyboard.
In Eevee, the attributes are provided to the shader via a UBO indexed
with resource_id, similar to the existing Object Info data. Unlike it,
however, it is necessary to maintain a separate buffer for every
requested combination of attributes.
This is done using a hash table with the attribute set as the key,
as it is expected that technically different but similar materials
may use the same set of attributes. In addition, in order to minimize
wasted memory, a sparse UBO pool is implemented, so that chunks that
don't contain any data don't have to be allocated.
The back-end Cycles code is already refactored and committed by Brecht.
Differential Revision: https://developer.blender.org/D2057
Uniform attributes require immediate access to the shader list
in object update code, so setting the field can't be deferred
to a background task. This required adding a parameter to the
clear method of Geometry.
Ref D2057
Add a new Alpha socket to the Attribute node that outputs the
fourth component of the attribute. Currently the only such
attribute is vertex color, but there may be more in the future.
If the attribute has no alpha channel, the expected value is 1.
The Cycles code is already refactored and committed by Brecht.
Ref D2057
Add code preserving scene's toolsettings accross undo.
IDPointers are dealt with special care, we try to keep existing ones for
some (like brushes) when possible.
Note that this covers ToolSettings, Brushes and Palettes currently.
I'm not especially happy about how this new code mixes with existing
'foreach_id' one, in particular in scene. But cannot think of a better,
more generic way to do it currently.
Maniphest Tasks: T71759
Differential Revision: https://developer.blender.org/D9311
This is essentially adding that new callback, and using it only for already
existing Scene's 3DCursor.
Note that the place where this is called has been moved again, after all
have been lib-linked, such that those callbacks may also work on ID pointers.
Maniphest Tasks: T71759
Differential Revision: https://developer.blender.org/D9237
Surface deform weight calculation assigned weights in a non-uniform
way that caused vertices to deform upon binding.
This was caused by the face-corner angle being used in
calculations which where squared & scaled.
Causing a triangle fan of many thin faces to have a much greater
influence compared to the same shape made from a single triangle.
Change the calculation of the weight so each face-corner is scaled
by it's angle.
Ensure that When checking "Hide in Viewport" option for a collection
that child objects are drawn grayed out for consistency with the
"Disable in Viewports" toggle.
For checking an object visibility in the viewport the flag
BASE_VISIBLE_VIEWLAYER should be used instead of BASE_VISIBLE_DEPSGRAPH
because the latter ignores viewport visibility.
Manifest Task: T77161
Differential Revision: https://developer.blender.org/D7904
This addition to the filters allows the user to enable the
outliner tree to restrict the listing to only Selectable objects.
Differential Revision: https://developer.blender.org/D7310
In some situations where two beveled edges were very close to in-line
but not quite straight, bevel would build a miter when it shouldn't.
The code that chose whether to use a miter at each vertex was slightly
incorrect.
For outer miters there is a check for 3 or more selected edges, but an
inner miter can still be useful with only two beveled edges at a vertex,
so we can't use that here. Instead I changed the check for in-line edges
to run before determining whether the angle is reflex or not. The logic
ends up a bit more straightforward as well. This doesn't completely
remove the rather strange looking triangle vertex meshes at each corner,
but it does make it stable when locations are slightly adjusted.
The only other place this `edges_angle_kind` function was used is for
profile=1.0 vertex meshes. I tested and made sure that still works well.
Differential Revision: https://developer.blender.org/D9420
WM_POINTERLEAVE occurs when the pen goes out of range or when a
hovering pen leaves the window's boundary. When leaving the window
boundary the xy position is invalid for some Wacom devices.
This change removes creation of GHOST_EventCursor during
WM_POINTERLEAVE events. This prevents unexpected jumping behavior
during continuous grab.
`WM_operator_properties_filesel()` allows C operators to set a display or sort
type for the File Browser to use. But the File Browser would always override
that because of an invalid `_is_set()` check. (The operators don't actually set
the value, they only set the property's default value.)
The only operator affected by this is "Recover Auto Save". It is supposed to
show a vertical list ordered chronologically. It used settings from the
previous File Browser usage before this patch.
Operators using the File Browser should generally use
`FILE_DEFAULTDISPLAY`/`FILE_SORT_DEFAULT` now, except if they have a reason not
to. See comments at their definition.
----
This makes it so operators that set a different display or sort type
don't change the sort or display type for the next File Browser operation.
So using "Recover Auto Save" entirely isolates display and sort type from other
operations.
Differential Revision: https://developer.blender.org/D8598
Reviewed by: Bastien Montagne
I think there wasn't actually any issue currently, but only by luck. We still
passed around and NULL-checked a pointer to freed memory (the file operator,
`SpaceFile.op`) which is easy to break and should be avoided.
Noticed while testing D8598.
This patch changes behavior of strip transform and crop feature.
Purpose of this change is to allow display arbitrary portion of input
image, simplify user interface and workflow.
Offset and Crop values in old files are converted in versioning.
Offset animation is also converted. Crop animation and animation of
crop or offset enable properties is not taken into account
Changes in behavior and interface:
- If image is added to timeline it is scaled to fit inside preview area
while maintaining aspect ratio. Image is centered. This is considered
as a baseline for further transformation.
- Scale and rotation was added, so it is possible to transform image at
it's original resolution.
- Crop will not affect image transformation (does not move image).
- Values of Crop and Transform Position are in pixels, these values are
corrected if preview is fraction of project resolution.
- Transform and Mirror panel has been removed and new Transform panel
and Crop panel is moved to Adjust panel. Mirror is now part of new
Transform panel.
Technical changes:
- Preprocessing stage must work on duplicated image, because original is
cached. Previously Crop and Offset could run at once and required only
one duplication of image. This is not the case with new algorithms, so
duplication on demand is implemented. Transformation can read original
image and will output new image that is safe to modify. It should be
possible to add crop step to transform algorithm, so that Crop won't
require previous duplication though.
- Use Crop and Use Translation checkboxes were removed. Individual
values are compared to default values to check if image needs to be
processed. In case of transform this will be done also if resolution of
source.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8393
This patch changes behavior of strip transform and crop feature.
Purpose of this change is to allow display arbitrary portion of input
image, simplify user interface and workflow.
Offset and Crop values in old files are converted in versioning.
Offset animation is also converted. Crop animation and animation of
crop or offset enable properties is not taken into account
Changes in behavior and interface:
- If image is added to timeline it is scaled to fit inside preview area
while maintaining aspect ratio. Image is centered. This is considered
as a baseline for further transformation.
- Scale and rotation was added, so it is possible to transform image at
it's original resolution.
- Crop will not affect image transformation (does not move image).
- Values of Crop and Transform Position are in pixels, these values are
corrected if preview is fraction of project resolution.
- Transform and Mirror panel has been removed and new Transform panel
and Crop panel is moved to Adjust panel. Mirror is now part of new
Transform panel.
Technical changes:
- Preprocessing stage must work on duplicated image, because original is
cached. Previously Crop and Offset could run at once and required only
one duplication of image. This is not the case with new algorithms, so
duplication on demand is implemented. Transformation can read original
image and will output new image that is safe to modify. It should be
possible to add crop step to transform algorithm, so that Crop won't
require previous duplication though.
- Use Crop and Use Translation checkboxes were removed. Individual
values are compared to default values to check if image needs to be
processed. In case of transform this will be done also if resolution of
source.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8393
The behavior of the incremental snap did not take into account the
relative dimensions of the window, which resulted in a different behavior
if the area height was greater than the width.
There should not be much user visible here (other than T73668 being addressed).
I added the writing code already for the initial implementation of workspaces,
but we decided to keep it disabled until the top-bar design is more clear. It
was never planned to keep this disabled for so long.
Fixes T73668.
Cycles defines some basic integer types since it cannot use the standard headers when
compiling with NVRTC. NanoVDB however only does this when the "__CUDACC_RTC__" define
is set and otherwise includes the standard "stdint.h" header which clashes with those typedefs.
So for compatibility do the same thing in the Cycles kernel headers. See also T81454.
This fixes critical bug with liboverride when soe add-ons add some
RNA ID Pointer properties.
ID pointers should **never** have ownership of their ID when defined
from python.
(As a reminder, RNA properties owning their ID pointers are extremely
rare even from C code, only embedded IDs (root node trees, master
collections) and the shape keys snowflakes are concerned.)
Add a comment to the declaration of the `BKE_object_where_is_calc...()`
functions to explain where the result of the calculation is stored.
No functional changes.
Consistently return `false` from `ED_object_parent_set()` when parenting
is not possible. Before, when parent and child were the same object, the
function would return `true` even though the parent-child relation was
not made.
Just returning `false` in the `parent == child` case would break the
parenting operator, as `false` stops its loop over all selected objects.
This tight coupling caused T82312. The loop now has its own check for
this, so that it properly continues, and the implementation of
`ED_object_parent_set()` is decoupled from its surrounding code.
No functional changes.
The issue was in `buildinfo.c`:
char build_c[xx]flags[] = BUILD_C[XX]FLAGS;
Non-escaped double-quotes were terminating the string early, and
causing the compile error. So use single-quotes.
This change removes the user-specific information from
macros like `__FILE__` and keeps it relative to top level
source or build (for generated files) directory.
It makes traces concise.
Added option `WITH_COMPILER_SHORT_FILE_MACRO` enabled by default.
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D9386
This was added when Python was initially bundled so any problems
finding Python could be investigated.
Move this to use logging so we can show this information when needed.
Tests files are based on test from D8393
Test files should be in `lib\tests\sequence_editing`
These are files, I will add few more tests including animation test.
{F9155273}
Using generic tool to compare rendered vs reference image as other render engines.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D9394
This reverts commit 6527a14cd2.
Some 3rd party scripts made use of this so scripts can work with
2.90 to 2.92, although eventually this can still be removed.
For the fast solver, there was an optimization carried over
from the non-collection case for empty meshes which did not
work in the chained boolean code for collection operands.
Removed that optimization in the collection case.
For the fast solver, there was an optimization carried over
from the non-collection case for empty meshes which did not
work in the chained boolean code for collection operands.
Removed that optimization in the collection case.
The code that decided to use a faster double version of plane
side testing forgot to take an absolute value, so half the time
the exact code was being used when it was unnecessary.
The code that decided to use a faster double version of plane
side testing forgot to take an absolute value, so half the time
the exact code was being used when it was unnecessary.
While Cycles already supports using both CPU and GPU at the same time, there
currently is a large problem with it: Since the CPU grabs one tile per thread,
at the end of the render the GPU runs out of new work but the CPU still needs
quite some time to finish its current times.
Having smaller tiles helps somewhat, but especially OpenCL rendering tends to
lose performance with smaller tiles.
Therefore, this commit adds support for tile stealing: When a GPU device runs
out of new tiles, it can signal the CPU to release one of its tiles.
This way, at the end of the render, the GPU quickly finishes the remaining
tiles instead of having to wait for the CPU.
Thanks to AMD for sponsoring this work!
Differential Revision: https://developer.blender.org/D9324
Previously Wintab was handled by saving the most recent tablet pressure and tilt information and deferred appending tablet infromation to Windows mouse events. This caused synchronization issues evident at the beginning and ending of strokes where pressure and tilt were either ahead or behind in time from mouse button up or down events. This also dicarded swaths of data which resulted in blockly grease pencil lines most apparent when a context switch resulted in several coalesced mouse events.
This patch changes the behavior of Wintab to instead rely entirely on Wintab information for pressure, tilt, position, and button input.
Wintab has several design decisions and conventions which complicate relying soley on it's input while retaining current workflows reliant on non-API behavior. For example, many device optionally allow the user to map barrel buttons to non-mouse actions. These mappings may or may not modify the intended behavior when touching the stylus down, such as scroll vs alt mappings. This behavior is not exposed in the Wintab API, but Wintab will continue updating button state sans this necessary context.
To work around the problem, this refactor synchronizations tablet input to Windows mouse down and up events, this captures events which should result in pen input while allowing events such as pen scrolling. Until a Windows mouse down event fires Wintab input is left unprocessed; when a Windows up event occurs Wintab is processed until a corresponding button up event is found.
Wintab allows for either button state or changes to be reported, but not both. An earlier refactor tried to use button changes to let state to be managed by Wintab. This was replaced when it was found that button change events were unreliable at corner cases such as switching windows. It was also found that with Wacom drivers Wintab peek functions would modify events in the queue causing errant and loss of button events.
For the latter stated reason this patch opts to read all Wintab events into a queue as they arrive, removing events as they become stale. This was chosen over using Wintab peek functions due to the afformentioned issue. As a bonus this seems to work better as it prevents the queue in Wintab from filling, thus neither a flood of events need to be handled when Wintab processing begins and a Wintab implementation need not be trusted to overwrite old events in it's queue.
Maniphest Tasks: T75566
Differential Revision: https://developer.blender.org/D7840
event to the button down location as this should be a more accurate point
of contact than the last mouse move event.
Signed-off-by: Nicholas Rishel <rishel.nick@gmail.com>
events until one is found. This prevents errant cursor moves that occur
before the Wintab button event is reported. We need to skip these events
because if no button event exists, we generate one assuming it will either
arrive later in the Wintab queue or that the button was from a non-Wintab
device. For the case that this was generated by a non-wintab device, such
as buttons mapped to mouse on the tablet pad, these cursor move events can
significantly move the cursor from the intended click position.
Signed-off-by: Nicholas Rishel <rishel.nick@gmail.com>
the issue with Wintab button events are more significant than simply
setting what buttons should receive button up/down events during context
initialization.
Signed-off-by: Nicholas Rishel <rishel.nick@gmail.com>
handling mouse input. This Wintab to mouse synchronization issues, and
likely prevents queue exhaustion for some Wintab implmenetations.
Signed-off-by: Nicholas Rishel <rishel.nick@gmail.com>
window intitialization can specify whether it will be visible regardless
of whether it is yet visible.
Signed-off-by: Nicholas Rishel <rishel.nick@gmail.com>
Button events now include tabletdata, so move is unnecessary.
Generate mouse button events when the system has an event but Wintab did not find a correlated event.
Only filter mouse button events, not Win32 Pointer events.
Signed-off-by: Nicholas Rishel <rishel.nick@gmail.com>
Maniphest Tasks: T75566
Differential Revision: https://developer.blender.org/D7404
This introduces a new operator to edit the detail size of constant
detail mode in dyntopo. The way this operator works and the
functionality it provides is similar to the "Voxel size edit" operator
for the voxel remesher.
It also includes a sample mode. When pressing Ctrl, the detail size
will be sampled from the surface under the cursor, updating the
preview in real time. This allows quick resolution changes without
using the operator multiple times.
The operator is set to Shift + D, replacing the old way to change
the constant detail size of dyntopo. Shift + R will remain available to
be enabled when the voxel remesher works with dyntopo. Deciding
if both detail sizes can be unified needs a separate discussion as the
new dyntopo can work with detail sizes in parts of the mesh that can
easily crash the remesher.
The structure of these operators is similar, but the data they control,
ranges, drawing and setup functions are completely different, making it
hard to merge them into one.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D9355
Global automasking options are usually turned on/off for quick
adjustments both in brushes and filters, so it is convenient to have them
in a pie menu.
This uses the Alt + A shortcut.
Reviewed By: dbystedt, HooglyBoogly
Differential Revision: https://developer.blender.org/D9282
This adds an option to orientate the trimming shape using the surface
normal instead of the view when lasso trim is used.
Reviewed By: dbystedt, sergey
Differential Revision: https://developer.blender.org/D9231
Caused Victor.blend from the cloud to crash with ASan. Four floats are
fetched from the stack, but the buffer was only three wide.
Caused by 042143440d. Issue was probably harmless since the fourth
element wasn't actually touched.
Ensure parenting an object to itself is seen as error, by returning
`false`.
This error was introduced as part of a supposed-to-be-non-functional
cleanup rBb8d4a2aff8069dd7d6fb91ad0d9427eed489b68f.
Non-memfile undo steps never properly initialized the flag allowing to
re-use old Main data during undo/redo. This lead to doing a complete
full re-reading of data when undoing/redoing mode switches e.g.
Note that current undo system is supposed to support any kind of mode
switch across those steps, however this needs to be properly deeply
tested, so only comitting this to master. It would be way too risky for
2.91 release.
This adds support for treating multiple undo steps as a single step
from the user perspective.
This is needed for outliner mode switching and `object.switch_object`
operator which change active object and mode in a single action.
For edit/pose modes clicking in the mode-column would include other
selected objects (besides the active object), causing other objects to
remain in the mode even though Control wasn't held.
Also replace `ED_object_mode_generic_exit(...)` on all objects with a
single call to `ED_object_mode_set(...)` so switching modes will only
exit the current mode, leaving objects in other modes unchanged.
Basic support for velocity updates with the APIC method.
This commit adds APIC to the already existing dropdown menu for the simulation method. The APIC plugin within Mantaflow has been updated to the latest version.
This commit uses an enum to access expansion for specific panels for
each modifier, constraint, etc. Even though these values are quite simple,
this can help make the code more explicit when the ui_expand_flag is
accessed directly. Also update comments about this bitfield to make
them consistent.
Caused by my own cleanup commit rBa308607a5334. Just a simple copy-paste
error. Here the difference between `curve` and `editnurb` makes quite a bit
of difference.
Don't use the current mouse position at the time the event is handled, but
rather the position at the time of the event. This should make e.g. brush
stroke paths more accurate.
In addition, this may solve issues with other software that does mouse
position smoothing. Ref T82143.
Use of the current mouse position was added in 12b642062c as part of a
large commit that also made continuous grab work. But it appears to still
work getting the mouse position from the event.
This one was a bit more tricky, because the file loading is
mixed with versioning code and because collections are
embedded into scenes.
All tests that passed before, still pass.
The issue stems from the fact that scene arrays are not cleared when rendering is done. This was not really an issue before the introduction of the ownership system (rB429afe0c626a) as the id_map would recreate scene data arrays based on their new content. However, now that the id_maps do not have access to the scene data anymore the arrays are never created.
Another related issue is that the BlenderSync instance is never freed when the persistent data option is activated.
To fix this, we delete nodes created by the id_maps in their destructors, and delete the BlenderSync instance before creating a new one, so the id_maps destructors are actually called.
Reviewed By: brecht
Maniphest Tasks: T82129
Differential Revision: https://developer.blender.org/D9378
Allow Trackpad Ctrl-Pan to cycle enum values. Also allows cycling in more button types.
Differential Revision: https://developer.blender.org/D8535
Reviewed by Brecht Van Lommel
Changes NanoVDB to be a standalone dependency that is independent of the OpenVDB one.
It works by downloading the "feature/nanovdb" branch of OpenVDB, but using the NanoVDB
CMake in the "nanovdb" subdirectory. Since it is header-only, only the install target is used.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D9383
When using a trackpad Zoom to Mouse Position would always zoom to center of canvas.
Differential Revision: https://developer.blender.org/D8683
Reviewed by Brecht Van Lommel
Allow project to build without definition of optional UI_PROP_DECORATE.
Differential Revision: https://developer.blender.org/D8370
Reviewed by Julian Eisel
Rather than just printing a message and falling back to the CPU. For render
farms it's better to avoid a potentially slow render on the CPU if the intent
was to render on the GPU.
Ref T82193, D9086
Relabel the Playback Synchronisation menu so that it's clear:
- what does happen (instead of describing what does //not// happen), and
- that the synchronisation options don't just affect audio.
The changes are:
- Change label from "Audio" to "Sync"
- Change the labels of the sync enum:
- No Sync → Play Every Frame
- Frame Dropping stays the same
- AV-sync → Sync to Audio
The "Audio" label has moved one option down, as that option does
actually relate to audio.
Reviewed By: looch, Severin, HooglyBoogly, campbellbarton
Differential Revision: https://developer.blender.org/D9269
Now the behaviors are consistent for blend, image and text files:
- If the file is not writable, will report it.
- If the file is new (without a path), save as will be used.
- If the file was deleted, will try to recreate it.
Ref D6755
Some subtypes never made it to all neccessary places when they were
introduced. This was throwing warnings when accessing such a properties
subtype from python.
The sub_type enums were also defined in 4 different places:
- RNA_types.h 'PropertySubType'
- rna_rna.c 'rna_enum_property_subtype_items'
- rna_rna.c 'subtype_items'
- bpy_props.c as multiple enums
This patch syncs the definitions across all places so that they are the
same everywhere. It also looks redundant to define these twice in
rna_rna.c, now just use 'rna_enum_property_subtype_items' there (and get
rid off 'subtype_items').
Also moved 'POWER' & 'TEMPERATURE' to number enum in bpy_props (these
were defined in the array enum).
Fixes T82167.
Maniphest Tasks: T82167
Differential Revision: https://developer.blender.org/D9371
Wasnt checking the symmetrized 'grab_delta_symmetry' so result could
flip around.
Maniphest Tasks: T82188
Differential Revision: https://developer.blender.org/D9373
The alpha of the first layer was always used
here since introduction in rBee4453f08369 and was not updated when
customdata support for alpha was added.
Now also use the interpolated alpha.
thx @brecht noticing!
ref T81914
Reviewers: brecht, mont29
Maniphest Tasks: T81914
Differential Revision: https://developer.blender.org/D9358
When the combined alpha [the 'tmp' variable having the mixfactor applied
already] - reached zero it was handled like a no-op (for the alpha as
well) and just copied the first color.
So e.g mixing 255/255/255/255 with 0/0/0/0 with a factor of 1.0 gave
alpha of 255, which looks wrong.
cases where tmp gets zero:
src1 alpha:0 src2 alpha:whatever mixfactor 0.0
src1 alpha:whatever src2 alpha:0 mixfactor 1.0
src1 alpha:0 src2 alpha:0 mixfactor whatever
Now set alpha to zero in that case.
ref T81914
Maniphest Tasks: T81914
Differential Revision: https://developer.blender.org/D9357
`sys.executable` is documented to be a Python interpreter or None.
This was set to Blender's executable which caused the multiprocessing
module to spawn new instances of Blender instead of Python on WIN32.
See issue described in D7815.
Deprecate 'bpy.app.binary_path_python' & warn when using.
Blender's executable remains accessible via `bpy.app.binary_path`.
Modified 04c5471cee, setting `sys.executable` instead of using
Py_SetProgramName, which is needed for a bundled Python installation.
Ensure that Zoom does not crash on Mac Trackpad by checking for existence of Continuous Zoom timer.
Differential Revision: https://developer.blender.org/D8682
Reviewed by Julian Eisel
Add "Selection to" as prefix for those menu items that move the selected
keyframes to something, for both the Key → Snap menu and the Shift+S pie
menu.
No functional changes.
This was missed in rB477d983c2e8ab298cbf638d5aadd77fad9c2f677
Differential Revision: https://developer.blender.org/D9304
When outliner datablocks are selected, switch to the corresponding tab
for that datablock in properties editors. Only properties editors
that share an edge with the outliner will change tabs.
Additionally, when modifiers, constraints, and shader effects are
selected from the outliner, the panel will be expanded in all properties
editors.
Part of T77408
Manifest Task: https://developer.blender.org/T63991
Differential Revision: https://developer.blender.org/D8638
Improved calculation of checkbox width to include line width preference.
Differential Revision: https://developer.blender.org/D9025
Reviewed by Hans Goudey
Various changes to some labels and descriptions to be more accurate, clear, or less confusing.
Differential Revision: https://developer.blender.org/D8394
Reviewed by Hans Goudey
Change the sequence of characters shown on the 'Color Grid' generated image.
Differential Revision: https://developer.blender.org/D8603
Reviewed by Hans Goudey
Move popover down a very slight amount to fix clipping of its arrow tip.
Differential Revision: https://developer.blender.org/D9030
Reviewed by Julian Eisel
This reverts commit 2ddecfffc3.
The correct fix is to compile with -fno-strict-aliasing on
release/relwithdebinfo builds also.
See the last commit/ {D9372}.
Maniphest Task T81077
The old code was added in {rBbaa4a9c7d4dd}
While the hotfix committed in {rB2ddecfffc3d3a3a1db4ae45e8665ca} fixed
the id_management test, the correct reason was found at
https://bugs.llvm.org/show_bug.cgi?id=47984
This matches the behavior on Linux.
Now it's possible to trace a sequence of images and not just a single one
When the trace is for more than one image, a bacth job is started to process all frames.
Note: All trace data is generated by Potrace library.
Differential revision: https://developer.blender.org/D9316
The existing code for this was incomplete. Each instance can now have a set
of attributes stored separately from geometry attributes. Geometry attributes
take precedence over instance attributes.
Ref D2057
This avoids OpenCL inlining heavy volume interpolation code once for every
data type, which could cause a performance regression when we add a float4
data type in the next commit.
Ref D2057
We already had the ability to bake fcurves but no way to convert the
baked result back without using python. This patch adds and operator
that is available now next to the bake operator in the drop down menu,
Reviewed By: Sybren
Differential Revision: http://developer.blender.org/D6379
Not sure why Collection was the only ID for which depsgraph building did
not check for potential recursion?
Reviewed By: sergey
Maniphest Tasks: T82149
Differential Revision: https://developer.blender.org/D9365
Previously, only predefined and limited set of intrinsics combinations
could have been refined. This was caused by a bundle adjustment library
used in the early days of the solver.
Now it is possible to fully customize which intrinsics are to be refined
during camera solving. Internally solver supports per-parameter settings
but in the interface they are grouped as following:
* Focal length
* Optical center
* Radial distortion coefficients (which includes k1, k2, k3, k4)
* Tangential distortion coefficients (which includes p1, p2)
Differential Revision: https://developer.blender.org/D9294
Historically the refine options had a hardcoded list of possibilities.
This was caused by an old bundle adjustment code which did not support
all possible combinations.
Now the bundle adjuster is based on Ceres solver, allowing to refine
anything in any combination.
Introduced recently in 09139e41ed.
While this worked in the cases it was used, '--threads' for example
was failing to parse the number when it's pass was set to 0.
Increase the enum values to start at 1 &
add asserts so this wont happen again.
Avoid passing the pass argument to BLI_argsAdd, instead set this
once for each group of passes.
This means we can add new passes without having to bump the arguments
to BLI_argsAdd.
This function from 2017 came with a comment: "TODO Nuke this once its
only user has been correctly converted to use generic IDmanagement"
Since it is unused after rB91462fbb31ba, now is time to remove it.
Differential Revision: https://developer.blender.org/D9368
`sys.executable` is documented to be a Python interpreter or None.
This was set to Blender's executable which caused the multiprocessing
module to spawn new instances of Blender instead of Python on WIN32.
See issue described in D7815.
Deprecate 'bpy.app.binary_path_python' & warn when using.
Blender's executable remains accessible via `bpy.app.binary_path`.
Moves the Text Editor 'Resolve Conflict' button closer to data-block selector and with 'Question' icon.
Differential Revision: https://developer.blender.org/D9266
Reviewed by Hans Goudey
ASAN reported a use after free in after rB15d78ea85b602c. This commit
removed a reassignment of the `data` variable here that was actually
required because it may have been freed earlier in the function. This
sort of error would be avoided if the same variable wasn't reused for
different purposes.
The new option to filter the layers used by the Fill tool was not using the boundary strokes. The problem was the layers were skipped and any boundary stroke was not used.
Now, the layer is not skipped, but the strokes that are not boundary are skipped.
wiki.blender.org/wiki/Tools/Git#Tips has been updated.
A follow up to
lists.blender.org/pipermail/bf-committers/2020-October/050698.html
will be sent after commit.
Reviewed By: brecht, campbellbarton
Differential Revision: https://developer.blender.org/D9234
The logic of `BKE_sculpt_update_object_for_edit` was not correct. such
low-level functions should typically never preform depsgraph evaluation
themselves, they should be able to rely on getting a fully evaluated
depsgraph and just get needed data from there.
Supporting that required fixing other broken code higher in the
callstack, namely:
* `ED_object_sculptmode_enter_ex` was freeing evaluated data, for no
valid reason it would seem.
* `sculpt_undosys_step_decode` was ensuring an evaluated depsgraph
**before** calling `ED_object_mode_generic_exit`, which would
invalidate a lot of evaluated data.
Note that it is fairly difficult to track down all code paths leading to
`BKE_sculpt_update_object_for_edit`, so there may be still cases where
this gets called with improperly evaluated depsgraph.
Reviewed By: sergey
Maniphest Tasks: T81854
Differential Revision: https://developer.blender.org/D9270
When selecting multiple layers, the redo operator might not correctly
update the pose data. To make sure it is in a good state we have to
ensure that the pose data is good.
Reviewed By: Bastien
Differential Revision: http://developer.blender.org/D9354
The simple subdivision as a type only causes issues like no-continuous
normals across edges, inability to reliably switch the type and things
like this.
The new subdivision operators supports wider variety of how to add
details to the model, which are more powerful than a single one-time
decision on the subdivision type.
The versioning code is adjusting topology converter to specify all
edges as infinitely sharp. The reason for this (instead of using
settings.is_simple) is because in a longer term the simple subdivision
will be removed from Subsurf modifier as well, and will be replaced
with more efficient bmesh-based modifier.
This is finished up version of D8436.
Differential Revision: https://developer.blender.org/D9350
Sub-systems that use directories from BKE_appdir needed to be
initialized after parsing '--env-system-datafiles'.
This meant the animation player needed to call IMB_init it's self.
Avoid this complication by having a pass that can be used to setup
the environment before Blender's resources are accessed.
This reverts the workaround from 9ea345d1cf
Improved user experience by using viewport focal length
to calculate the new camera distance.
Also resizing the border to the same aspect ratio as
the window will help not zooming in more than expected.
Ref D9341
This encapsulates Node socket members behind a set of specific methods;
as such it is no longer possible to directly access Node class members
from exporters and parts of Cycles.
The methods are defined via the NODE_SOCKET_API macros in `graph/
node.h`, and are for getting or setting a specific socket's value, as
well as querying or modifying the state of its update flag.
The setters will check whether the value has changed and tag the socket
as modified appropriately. This will let us know how a Node has changed
and what to update, which is the first concrete step toward a more
granular scene update system.
Since the setters will tag the Node sockets as modified when passed
different data, this patch also removes the various `modified` methods
on Nodes in favor of `Node::is_modified` which checks the sockets'
update flags status.
Reviewed By: brecht
Maniphest Tasks: T79174
Differential Revision: https://developer.blender.org/D8544
This studio light preset is designed for color painting tasks. As color
are multiplied on top of the current studio light/matcap, this should be
as white as possible and with very soft speculars to avoid color
distorsion while showing the volume of the mesh.
Reviewed By: jbakker, JulienKaspar
Differential Revision: https://developer.blender.org/D8209
For Customdata layer copying, interpolation with the mixfactor is only
done for certain mix modes, now set the UI inactive if the mixfactor is
not in use.
Namely, the modes are the "Above / Below Threshold" which are only used
for flags, colors and normals and mixing is not supported in these cases.
Spotted while looking into T81914.
Differential Revision: https://developer.blender.org/D9327
Draw the handles for the active keyframe only when the interpolation type
is set to Bézier. This now matches the behaviour of handles of regular
(non-active) keyframes.
Activate an FCurve only on selecting, and not on deselecting a keyframe
or a handle.
Reviewed By: HooglyBoogly, Severin, looch, #animation_rigging
Differential Revision: https://developer.blender.org/D9328
Code was assuming frustrum planes are symmetrical which is not the case
for shifting. This lead to a shrinking region if shift was negative (and
a growing region if shift was positive)
So instead of only keeping track of plane on one side (and mirroring
over in code) get the actual planes after shifting and use these
instead.
This code corrects this for ortho and perspective cameras, it does not
touch panoramic cameras.
Reviewed By: brecht
Maniphest Tasks: T69911
Differential Revision: https://developer.blender.org/D9342
This patch improves the single core performance of the lattice deform.
1. Prefetching deform vert during initialization. This data is constant for
each innerloop. This reduces the complexity of the inner loop what makes
more CPU resources free for other optimizations.
2. Prefetching the Lattice instance. It was constant. Although performance
wise this isn't noticeable it is always good to free some space in the
branch prediction tables.
3. Remove branching in all loops by not exiting when the effect of the loop
isn't there. The checks in the inner loops detected if this loop didn't
have any effect on the final result and then continue to the next loop.
This made the branch prediction unpredictable and a lot of mis
predictions were done. For smaller inner loops it is always better
to remove unpredictable if statements by using branchless code patterns.
4. Use SSE2 instruction when available.
This gives 50% performance increase measured on a
Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz with GCC 9.3.
Also check other compilers.
Before:
```
performance_no_dvert_10000 (4 ms)
performance_no_dvert_100000 (30 ms)
performance_no_dvert_1000000 (268 ms)
performance_no_dvert_10000000 (2637 ms)
```
After:
```
performance_no_dvert_10000 (3 ms)
performance_no_dvert_100000 (21 ms)
performance_no_dvert_1000000 (180 ms)
performance_no_dvert_10000000 (1756 ms)
```
Reviewed By: Campbell Barton
Differential Revision: https://developer.blender.org/D9087
This looks like a optimizer bug where it makes wrong assumptions.
The code inside lib_id_delete:264 on rBafd13710b897cc1c11b
`for (id = last_remapped_id->next; id; id = id->next) {..}`
is not executed in release/relwithdebinfo builds.
This can be "fixed" by several ways:
- Adding a line that prints the `last_remapped_id->name` right before
the said for-loop starts.
- Turning off optimization for the whole function `id_delete`:
`#pragma clang optimize off/on` Ray Molenkamp
- Marking `last_remapped_id` volatile. Julian Eisel
- Marking `tagged_deleted_ids` volatile. But it adds a warning when
calling `BLI_addtail`: discards volatile qualifier. Discovered by
accident.
Fix T81077
Reviewed By: mont29
Maniphest Tasks: T81077
Differential Revision: https://developer.blender.org/D9315
Set property split in the higher level panel functions so that it carries
over to buttons added after. Also discard the redundant "Symmetry"
to make sure there is enough space for the checkbox label.
The now redundant "X" checkbox is removed since it's also present in the
Symmetry panel above. The Topology Mirror is moved into the Symmetry
panel also.
This was needed because `Mesh.use_x_mirror` has recently been turned into
different functionality, and its old functionality now lives under
`Mesh.use_mirror_vertex_group_x`. Something went wrong in the UI in This
transition.
Differential Revision: https://developer.blender.org/D9287
Intern definitions are moved to sequencer/intern/sequencer.h
BKE_sequencer.h was also cleaned up a bit to make sure that functions
and structs are in correct category.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D9259
Recursion happens in case when scene strip point to it's own scene
indirectly by using SEQ_SCENE_STRIPS option.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D9264
It is possible to create scene strips pointing to each other. This is
sanitized when rendering, but in dependency graph such setup will cause
infinite loop.
This patch fixes loop in dependency graph, but same problem exists in
audaspace
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D9262
Main DB and it's structs can point to different address after undoing.
In this case problem was that bmain was not updated. Same fix was
done for scene as well.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D9240
When using local area, all nodes need to build their constraints first
before activating them for simulation. THis ensures that nodes get their
structural constraints from the initial location of each symmetry pass.
Reviewed By: sergey
Maniphest Tasks: T81904
Differential Revision: https://developer.blender.org/D9303
The plane deformation falloff was introduced in the first version of the
cloth brush, but due to the lack of all the new features and fixes in the
solver it was causing a lot of artifacts for deformation brushes. In
order to avoid that, the cloth brush was always using radial falloff for
the grab brush.
Now the plane falloff is properly implemented using the deformation
constraints.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D9320
This adds a tool property for sculpt line gesture tools (line and
project) to limits its effect to the segment of the gesture instead of
using the infinite line to bisect the mesh in two parts.
To achieve that, the line gesture now has two extra side planes that can
be enabled/disabled for getting the nodes from the PBVH and to test the
vertices.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D9307
This adds an operation mode to the Face Set Edit tool which deletes the
geometry of a Face Set by clicking on it.
The operator also checks for the mesh having a single Face Set to avoid
deleting the entire object by accident.
This is also disabled for Multires to avoid modifying the limit surface
without control (it is not an important limitation as base meshes for
multires are usually final, but maybe it can be supported in the future).
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8938
This commit contains some improvements to this function to make this
function more purposeful and readable.
- Split updating information of the old button to a new function.
- Remove some 7 year old code disabled with `#if 0`.
- Add comments explaining some of the less obvious aspects.
Differential Revision: https://developer.blender.org/D9117
The previous fix forgot the case where there is an intermediate
edge and everything isn't in one plane.
Differential Revision: https://developer.blender.org/D9336
Approximately 141 changes of capitalization to conform to MLA title style.
Differential Revision: https://developer.blender.org/D8392
Reviewed by Julian Eisel
The versioning code to default to old booleans for old files was
faulty because really old files had a 'solver' field (later removed,
but then added back for new booleans).
The versioning code to default to old booleans for old files was
faulty because really old files had a 'solver' field (later removed,
but then added back for new booleans).
This commit uses continue in loops and returning early to reduce
indentation in long functions, only where this results in a significant
improvement. Also includes a few LISTBASE_FOREACH macros.
Changing language could sometimes leave File Browser System list showing incorrect text until restart.
Differential Revision: https://developer.blender.org/D9323
Reviewed by Brecht Van Lommel
The operator was using a secondary python operator to ask parameters before running, but this can be done in invoke.
Differential Revision: https://developer.blender.org/D9330
Don't allocate a new buffer for refitting meshes, but update the existing one.
It's not clear from the API docs if this is required, but it appears to solve
the issue and should be more efficient.
Activate an FCurve only on selecting, and not on deselecting a keyframe
or a handle.
Reviewed By: HooglyBoogly, Severin, looch, #animation_rigging
Differential Revision: https://developer.blender.org/D9328
Avoid accessing mesh emitter and hair at the same time. This is not ideal for
performance, but once we have a dedicated hair object this will resolve itself.
Differential Revision: https://developer.blender.org/D9322
Draw the handles for the active keyframe only when the interpolation type
is set to Bézier. This now matches the behaviour of handles of regular
(non-active) keyframes.
Caused by rB7878adf49cff.
When getting the stroke location via raycast in ortho view, the above
commit flipped the condition of the check to perform adjustments on the
rays start/end. This would thus happen (even though it shouldnt),
resulting in wrong depth and stroke location.
Now just flip the condition back, so adjustments only happen when
clipping is OFF.
Maniphest Tasks: T81934
Differential Revision: https://developer.blender.org/D9318
GPencil: Change Interpolate shortcut to Ctrl+E
Before the shortcut was Ctrl+Alt+E, but it's more logic remove the Alt.
This was missed in rBee49ce482a797a5937829de497abd69bcd1edb48
GPencil: Change Interpolate shortcut to Ctrl+E
Before the shortcut was Ctrl+Alt+E, but it's more logic remove the Alt.
This was missed in rBee49ce482a797a5937829de497abd69bcd1edb48
This regression was caused by rB57de5686048f which disabled srgb
transform after the python callback.
The right thing to do is to only rebind the framebuffer once to
reset the no-srgb override.
For objects with shared data, it makes sense to show the mode icon for
every object sharing the same data if one of them is in edit mode.
This also disables the "extend" functionality in this case, because
being in edit mode for multiple objects with the same data isn't
supported.
Differential Revision: https://developer.blender.org/D9273
There was a weird bug in the API where a value of 0 gave a mask value of
1. I am not sure why this is but the current code works as desirable.
This was missed in rB6faa765af8954948de3cec75a2261a5aa139b4e5
There was a weird bug in the API where a value of 0 gave a mask value of
1. I am not sure why this is but the current code works as desirable.
This was missed in rB6faa765af8954948de3cec75a2261a5aa139b4e5
Move the checks for whether to draw the button to the beginning of the
function and return early. Also use a shorthand variable for ob_active.
Committing to 2.91 as a patch for an upcoming bug fix depends on these
changes.
Differential Revision: https://developer.blender.org/D9272
The solo mode was skipping the layer creation data and the loop of masks expect to have all layers in the array or the loop crash.
The solution is just create the layer array data for the layer, but don't draw any stroke.
This adds a property to the grab that masks vertices based on its
original normal and grab delta. When used on thin meshes, it allows to
grab the silhouette from one side of the object without affecting the
shape of the other side.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D9205
Paint and smear tools are only implemented for regular mesh PBVH,
meaning they are not supported by the dynamic topology and multires
sculpting.
These tools are to be ignored for an unsupported sculpt modes, regardless
of state of user preferences.
Reviewed By: sergey
Maniphest Tasks: T81932
Differential Revision: https://developer.blender.org/D9308
The new parameter allows to define if after cutting the stroke the cap of the cut side will be set as flat.
Before, the cap shape of the cut side always was equal to the original stroke, and in some situations, the rounded cap was visible.
Note: If the angle of the join is very extreme, it's still possible to view some sections of the cut stroke.,
All tools planned for 2.91 now have icons, so this option can be
removed.
Reviewed By: dfelinto, Severin
Differential Revision: https://developer.blender.org/D9299
From the backtrace it looks like in some cases file save (which triggers
a general override updates) is done before other code has a chance to
re-generate pose data, leading to rna accessing freed memory.
I was never able to reproduce that here, so this is a tentative fix in
master, if it proves to be working for the studio it will be
cherry-picked into 2.91 release branch later.
It was rather a huge chunk of code, which started to become
more harder to maintain with the transition to OpenSubdiv based
implementation. Because of this transition, the compatibility was
also rather on a poor side.
Remove compatibility support for pre-2.50.9 multires.
Ref T77107
Reviewed By: brecht, mont29
Differential Revision: https://developer.blender.org/D9238
Historically the result of the keying node was violating alpha
pre-multiplication rules in Blender: it was simply overriding
the alpha channel of input.
This change makes it so keying node mixes alpha into the input,
which solves the following issues:
- The result is properly pre-multiplied, no need in separate
alpha-convert node anymore.
- Allows to more easily stack keying nodes.
This usecase was never really investigated, but since previously
alpha is always overwritten it was never possible to easily stack
nodes. Now it is at something to be tried.
Unfortunately, this breaks compatibility with existing files, where
alpha-convert node is to be manually removed.
From implementation side this is done as a dedicated operation since
there was no ready-to-use operation. Maybe in the future it might
be replaced with some sort of vector math node.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D9211
`imb_gpu_get_data` could reuse `data_rect` when it was already in used (double alloc).
making the first use leak. This was detected after enabling OpenGL Texture
Limit.
Reviewed By: Clément Foucault
Differential Revision: https://developer.blender.org/D9280
This avoids accidents using user-preferences in the main BLF API,
which could cause preferences to be used unintentionally
(such as stamping into renders or creating generated images).
As well as uses of BLF when preferences aren't loaded
such as animation playback.
Selecting an F-Curve handle caused an assertion as well as treating
the key-frame as inactive.
Allow active the keyframe to be active when it's handle is selected,
as is done with bezier curves.
These changes should result in more readable and undestandable code,
especially where while loops were use instead of for loops. They are
not comprehensive, and I skipped wherever the change was not obvious.
In practice, there are only a limited number of operations we need to
use repeat such as navigation, stepping operations that cycle states
and text input.
Now we don't need to disable repeat explicitly when a modal operator
uses checks for a key being held as was needed for 17cb2a6da0.
Repeat is now included in exported keymaps.
Use versioning so existing exported keymaps are loaded properly.
This was caused by unprotected drawing callbacks.
As of 2.91, we require that all python callbacks used for
drawing needs to be safeguarded by `GPU_bgl_end()` to end the
state tracking override.
This was caused by unprotected drawing callbacks.
From 2.91, we now require that all python callbacks used for
drawing needs to be safeguarded by `GPU_bgl_end()` to end the
state tracking override.
This avoid strange discrepency between the general purpose variant and
the specialized glass variant which did not have a way to turn
multi-scatter off.
This patch helps the case of intricate reflections where the
ray does not travel far before intersecting the geometry.
In these cases there could be false negative exclusion of the ray
caused by the backface rejection threshold.
The artifact manifested as lines of different values caused by faillure to
trace the depth buffer correctly.
Adding a ad-hoc value to the step size to mitigate the issue.
Outliners listener (outliner_main_region_listener) needs ND_PARENT
notifier to redraw, the parenting operator only spawned ND_TRANSFORM
(which doesnt do a redraw).
Maniphest Tasks: T81896
Differential Revision: https://developer.blender.org/D9295
nothing
Caused by rB6faa765af895.
Since above commit, we have to use paint.mask_box_gesture instead now.
Maniphest Tasks: T81926
Differential Revision: https://developer.blender.org/D9300
shapekeys/modifiers
This was failing for all mask filters (sharpen, grow, invert, clear,
shrink, contrast, smooth) and mask gestures (box, lasso).
Also have to recalc shading, use SCULPT_tag_update_overlays for this.
ref D8956
Maniphest Tasks: T81929
Differential Revision: https://developer.blender.org/D9302
This improves performance in scene synchronization when there are many
mesh, hair and volume objects. Sync time speedups in benchmarks:
barbershop 5.2x
bmw 1.3x
fishycat 1.5x
koro 1.0x
sponza 3.0x
victor 1.4x
wdas_cloud 0.9x
Implementation by Nicolas Lelong, and Jagannadhan Ravi (AMD).
Differential Revision: https://developer.blender.org/D9258
Line gesture use always the right side of the line as active (the area
of the mesh that is going to be modified) by default.
This adds the ability to change the active side when the line gesture is
active by pressing the F key.
This allows more freedom to position the line after starting the
gestures, as it won't be required to cancel the operation or undo if the
line was used in the wrong direction.
Reviewed By: Severin
Differential Revision: https://developer.blender.org/D9301
Line gesture use always the right side of the line as active (the area
of the mesh that is going to be modified) by default.
This adds the ability to change the active side when the line gesture is
active by pressing the F key.
This allows more freedom to position the line after starting the
gestures, as it won't be required to cancel the operation or undo if the
line was used in the wrong direction.
Reviewed By: Severin
Differential Revision: https://developer.blender.org/D9301
The new preset I made for 2.91 is way more controllable with lower
strength values and does not have the accumulate bug, but until the
brush management is in place to ship multiple versions of the brush,
probably most people expect something closer to the old version to be
the default.
Reviewed By: sergey
Maniphest Tasks: T81901
Differential Revision: https://developer.blender.org/D9289
Swaps the order of the '+' and '-' button in the File Browser file name field,
so that '-' comes first.
For increasing or decreasing a value it makes more sense to have decreasing
first, increasing last. Consistent to how you press on the left side of a
number button for decrease, and right to increase.
However this is inconsistent in another way: Usually we have a '+' button
before a '-' button, but that refers to adding and removing items, not
increasing or decreasing. The icons are also placed in their own buttons then,
making them look more separate.
So the UI Team agreed on accepting that trade-off, see today's meeting notes:
https://devtalk.blender.org/t/2020-10-21-ui-team-upcoming/15849
For some reason the layout code doesn't center the search button properly. Add
a blank icon button to add some padding, dynamically resized as the region size
changes. This is quite finicky and not at all perfect. But it makes the search
button look far less off-place.
The pin button should be next to the data-path, which is what it belongs to.
Note that this makes the placement of the search button in the header look
quite off. That is because it's centered to the absolute header width, not the
width of the main region (which is smaller because of the tab region on the
left).
Technically it's correct that way, visually it looks wrong. This will be
addressed in a followup commit.
When the stroke was not flat, the bounding box projected could not be right and the strokes could not be painted or sculpted.
Now, the 2D bounding box is calculated using the extremes of the 2D bounding box and not the original 3D min and max values.
In order to prevent the panel code from using the type after it is freed,
the field needs to be set to NULL. This needs to be done recursively
for subpanels as well as top-level panels.
Those two features are not directly related and one might be activated
in master earlier than the other.
WITH_PARTICLE_NODES was removed, because we continue the project
under the name "Geometry Nodes".
Until it is decided whether to work on, or ignore these
warning, disable them. See T78535
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D9281
Currently render passes in the draw manager (eevee) must be predefined
in the render result. This patch would ask the render engine for the
render passes it needs, and create these as a preparation step during
rendering. This allows any draw engine to define more complex render
passes setup.
Render passes can only be added before the call to `RE_engine_begin_result`.
`RE_engine_begin_result` makes a full copy of the render passes. During
rendering the render engines renders to the duplicated passes.
`RE_engine_end_result` syncs the data back to the original render passes,
but only if the passes existed in the original render result.
Currently we work-around this issue by registering the passes in
`render_result_new`. This is legacy blender internal structure and should
be avoided.
With upcoming projects (AOV/Cryptomatte) it becomes a bit of a mess as we
are extending legacy code to support new features. This patch allows us to
let each draw engine register their own render passes at render time
(similar to cycles and other render engines). In the future we could get
rid of legacy render passes registration in render_result_new.
Reviewed By: Clément Foucault
Differential Revision: https://developer.blender.org/D9088
Replace ED_transform_snap_object_context_create with
ED_view3d_give_base_under_cursor & ED_view3d_autodist_simple so object
visibility is respected and non-geometry objects can be supported.
Ref D9255
Fixes error in determining 3DView Overlay Line Height. Do not base on current default font height.
Differential Revision: https://developer.blender.org/D9288
Reviewed by Campbell Barton
17cb2a6da0 missed a break statement after a nested switch,
while it didn't cause a bug nesting switch doesn't read well
and is prone to errors like this.
Split modal-keymap checks into their own branch to avoid this happening,
also use matching event checks for all gesture operators.
Being able to adjust the distance between fluid and obstacles comes in handy when trying to achieve a fluid motion over inclined obstacles.
Depending on the slope of such obstacles, already small adjustments of this value can help when particles stick to obstacle surfaces (i.e. make particles not stick to obstacles).
This adds support for snapping for line gesture tool. It is implemented
in the modal keymap as Snap, which is a toggle (similar to how snapping
in the transform operator works).
Right now it snaps the angle of the line to 15 degree increments, which
is defined in code. This should be easy to expose in the UI in the future
if we need to.
Reviewed By: Severin
Differential Revision: https://developer.blender.org/D9115
This patch adds a modal key to move the selection box/lasso/line while
drawing it. It also sets "repeat": False on the animation playback key
to prevent accidental playback if the spacebar is released after the
mouse button.
Reviewed By: #user_interface, pablovazquez, Severin
Differential Revision: https://developer.blender.org/D9227
This patch fix most self intersection comming from reflection rays.
We regenerate the ray if it goes below the shading normal (should be the
geometric normal but we have no access to it here).
Also add the same precision based bias we use for contact shadows.
This fix T81105 Eevee SSR quality regression in 2.91 alpha
SCULPT_tilt_apply_to_normal expects a normal, and offset was already
scaled by radius. The funcion returns a normalized vector, so the
strength of the brush was changed.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D9275
This patch adds icons for the multires displacement
eraser tool in sculpt mode
Reviewed By: HooglyBoogly
Differential Revision: https://developer.blender.org/D9286
This patch adds icons for line gesture tools
Line mask and line project
Reviewed By: HooglyBoogly
Differential Revision: https://developer.blender.org/D9285
In comments made by a tester on rB17b89f6dacba007bf, it seems that baking
of the spray maps would be useful. This commit adds that capability. Both
the spray map and its inverse are baked out in this change, for maximum
convenience and to avoid assuming what the user wants.
Differential Revision: https://developer.blender.org/D8470
Shorten name of 'Inverse Cursor Color' to 'Inverse Color' so that it does not overflow its popover.
Differential Revision: https://developer.blender.org/D9274
Reviewed by Brecht Van Lommel
With D8234 a new drawing method for UV/Image editor was introduced. For debugging
reasons we left the old drawing method in the code base. This patch will remove
the old drawing method.
Reviewed By: Clément Foucault
Differential Revision: https://developer.blender.org/D9011
Caused by rBaafd71a8a160.
In the process of CustomData Correction, we need to make sure we also
have matching layer names [as was done before above commit], otherwise
this will create layers with default names, applying
(mesh_customdatacorrect_apply and friends) will fail then.
Maniphest Tasks: T81865
Differential Revision: https://developer.blender.org/D9278
The alpha out socket output the average transmittance, not the alpha.
This patch will convert the transmittance to alpha.
Found during research of T80919; Issue introduced when `Closure.opacity` was migrated to `Closure.transmittance`.
Reviewed By: Clément Foucault
Differential Revision: https://developer.blender.org/D9010
Use the newly introduced packed intrinsics, which allows to remove
code which was initializing parameters block based on distortion
model type.
Now such initialization is done by a particular implementation of
a distortion model.
Differential Revision: https://developer.blender.org/D9192
This is a common class which can be used in all sort of minimization
problems which needs camera intrinsics as a parameter block.
Currently unused, but will replace a lot of hard-coded logic in the
bundle adjustment code.
This fixes the crash and the assert, but undo is done in multiple steps
Reviewed By: campbellbarton
Maniphest Tasks: T81076
Differential Revision: https://developer.blender.org/D9256
Version reported by package manager is not always satisfying (on Debian
testing currently e.g. `llvm-dev` is reported as `9.0`, when exact one
is actually `9.0.1`, this break CMake build of Blender then).
Just use version reported by `llvm-config` instead, when using
distribution packages.
The design for how we approach the "Everything Nodes" project
has changed. We will focus on a different part of the project initially.
While future me will likely refer back to some of the code I remove here,
there is no point in keeping this code around in master currently.
It would just confuse other developers working on the project.
This does not remove the simulation modifier and data block. Those are
just cleaned up, so that the boilerplate code can be reused in the future.
This changes how the simplify volumes setting works. Before, it only
affeted viewport rendering. This was an issue, because all internal
computations would still have to happen on the high resolution volumes.
With this patch, the simplify setting already affects file loading and
procedural generation of volumes.
Rendering does not have to care about the simplify option anymore,
it just gets the correct simplified version from the depsgraph.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D9176
When creating the boundary edit data, the loop can stop because a new
vertex was found further from the boundary than the brush radius or
because all vertices of the mesh were already processed. In this second
case, the max_propagation_step was not set, so the code that laters
calculates the falloff was not working, preventing the mesh from
deforming.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D9215
This adds a smooth deformation type to the boundary brush, which smooths
the boundary and has a regular falloff towards the inside of the mesh.
For smoothing, only vertices parallel to the boundary are taken into
account, creating this effect.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D9204
Now that sculpt mask and face sets can also be drawn without using the
PBVH, these operators need these extra updates when the data changes.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8956
Previously the base displacement for solving the constraints was always
using 0.5, which may introduce artifacts when multiple constraints of
different types are computed for the same vertex. This introduces a
factor that reduces the base displacement of the solver, reducing the
artifacts.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D9202
Menus with categories gain a dividing line and omit the title.
Differential Revision: https://developer.blender.org/D5135
Reviewed by Brecht Van Lommel
Slight adjustments to widths, and adds gaps below titles, of 'Viewport Gizmos' and 'Object Types Visibility' popovers.
Differential Revision: https://developer.blender.org/D9257
Reviewed by Pablo Vazquez
Corrects incorrect usages of the fragment 'apart of' when 'a part of' was required.
Differential Revision: https://developer.blender.org/D9245
Reviewed by Campbell Barton
Corrects incorrect usages of the word 'loose' when 'lose' was required.
Differential Revision: https://developer.blender.org/D9243
Reviewed by Campbell Barton
Only build avx/avx2 unit tests if supported by the compiler and
WITH_CYCLES_NATIVE_ONLY is off, otherwise the appropriate compiler flags
are not available.
Corrects incorrect usage of contraction for 'it is', when possessive 'its' was required.
Differential Revision: https://developer.blender.org/D9250
Reviewed by Campbell Barton
Although the `ELEM` macro wraps logic into parentheses, it's not intended to be
used that way. Unexpanded macros should still follow regular coding style for
readability and for tools parsing the code (it confused clang-format for
example).
This is a stricter version of the change made in
{rBbb872b25f219d1a9bc2446228b6dc}
Cmake must never look into Frameworks when the system
library guards (`without_system_libs_begin`/`without_system_libs_end`)
are present.
OpenAL didn't follow this and OpenAL.framework in Xcode would be used.
The Cmake's `FindOpenAL.cmake` looks for both library (in this case,
the .framework file), and include dir.
Precompiled libraries don't contain the former. So `find_package`
cannot be used, or it becomes the hack that {rBb2c707747da9} removed.
So hardcode the include dir path, and other variables.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D9267
Issue introduced in rB4f616c93f7cb.
Issue here is that the the `StrokeCache` `mirror_symmetry_pass` is still
in its previous state when entering
`wpaint_do_symmetrical_brush_actions`.
For the initial stroke this means that the (wrong) cache
`mirror_symmetry_pass` ends up in SculptBrushTest `mirror_symmetry_pass`
as well and thus the clipping test in `sculpt_brush_test_clipping` will
fail.
[ This one flips the coords to test against clipping according to (now
wrong) `mirror_symmetry_pass` ]
Solution seems simple: just ensure we start of with a
`mirror_symmetry_pass` of zero in `wpaint_do_symmetrical_brush_actions`
for the initial stroke.
Same thing is done for vertex paint as well.
Maniphest Tasks: T81484
Differential Revision: https://developer.blender.org/D9268
Add "Selection to" as prefix for those menu items that move the selected
keyframes to something, for both the Key → Snap menu and the Shift+S pie
menu.
No functional changes.
There would be eigen alignment issues with the custom libmv vector
class when compiling with AVX optimizations. This would lead to
segfaults.
Simply use the std::vector base class as suggested by the old TODO in
the class header.
Reviewed By: Sergey
Differential Revision: http://developer.blender.org/D8968
This modifier is the opposite of the recently added Mesh to Volume modifier.
It converts the "surface" of a volume into a mesh. The "surface" is defined
by a threshold value. All voxels with a density higher than the threshold
are considered to be inside the volume, while all others will be outside.
By default, the resolution of the generated mesh depends on the voxel
size of the volume grid. The resolution can be customized. It should be
noted that a lower resolution might not make this modifier faster. This
is because we have to downsample the openvdb grid, which isn't a cheap
operation.
Converting a mesh to a volume and then back to a mesh is possible,
but it does require two separate mesh objects for now.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D9141
Related to T81199. When saving a rendered image with transparency (RGBA)
to a 3 channel PNG image the emissive colors were not exported. This
change adds the emissive colors to the written file.
NOTE: this does not fix the limitation of writing emissive colors to a 4
channel PNG file as the file format does not support this.
Fixed a couple of typos in comments in CMakeLists.txt and GNUmakefile
Reviewed By: #platforms_builds_tests, mont29
Differential Revision: https://developer.blender.org/D9261
Issue caused by {9582797d4b50} in b2.90. The surface per material used
an index buffer owned by the batch. These index buffers are created at
the same time the surface tris index buffer was created. When a material
per batch buffer was invalidated it used the surface tris index buffer
rendering all materials on all surfaces making the last draw command
render succeed.
This patch stores the surface tris per material in the cache so they can
be reused. There is also no need to use the `saved_elem_ranges` anymore as they are
now part of the cache.
The ugly bit of the implementation is that in `extract_tris_finish` the
MeshBufferCache is retrieved. But as this part was already documented as
a hack and it is something that is only used for final meshes. Other
solutions would impact performance or made the fix not condensed
(passing parameters that shouldn't be used).
Reviewed By: Clément Foucault
Differential Revision: https://developer.blender.org/D9136
Field time_base of video stream must be set for some containers,
otherwise avformat_write_header() will set it to default values.
Rendered file in such case won't be played at desired frame rate.
See init_muxer() in mux.c in ffpmeg sources.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D9213
rB78a5895c96 introduced a "use after scope" warning, where a buffer
from a lower scope was used later. The solution is to only use one
variable and store whether to use it more explicitely with a bool.
The code for Bevel's percent (and absolute) modes were pretty bogus.
It assumed, like the rest of the modes, that the offset lines are
parallel to the beveled edge. Which is not true for these modes,
though it accidentally works sometimes if the legs are equilength.
Also the clamping code for those modes was completey wrong.
It is too hard to really fix the clamping code for absolute mode,
but it is a little better now. Percent mode clamping is fixed.
A general refactor / fix commit that should clear out the issues that have been reported on external forces and moving effectors (e.g. T79537, T81660, T80088).
Setting this type is required to prevent fluid particles from being treated like physics particles. The actual fix for this was made in rB11a8a6d0e6b5.
Scale widths of popovers and dialogs with Text Style font point changes.
Differential Revision: https://developer.blender.org/D9132
Reviewed by Hans Goudey
The "active_pose_bone" context variable isn't accessed from
`buttons_context`, it uses `screen_context` instead. This means
it can't account for pinning in the property editor.
Using "pose_bone" context variable first means the property
editor context will be used and the pinning will work.
Differential Revision: https://developer.blender.org/D9242
Code could call CustomData_get_layer_index_n with a negative index (if
no active and/or render UV layers are found). This would assert since
rBe86785c51445.
Spotted while looking into T81398.
Differential Revision: https://developer.blender.org/D9212
Caused by rBe65c78cd43aa.
Since above commit, only geometry and lights received the update,
previous to this check an instancer would receive that is well (in case
of 'is_updated_shading').
Now check for an instancer (checking OB_DUPLI via ob.is_instancer()) and
do an update then as well.
Reviewers: brecht
Maniphest Tasks: T81729
Differential Revision: https://developer.blender.org/D9222
This was caused by canceling operator if strip has more than 0 inputs.
Logic should be reversed - cancel only if strip has 0 inputs.
BKE_sequencer_render_loop_check() arguments had to be sanitized because
seq_effect_find_selected() can set seq1,2,3 to NULL
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D9197
- Expand the "Type" toggle at the top. This is consistent with other
modifiers where there is a "Type" option at the top. It conveys the
property's importance and makes it faster to switch it.
- Expand the "Delimit" option vertically so the text isn't squashed.
There isn't enough space on one line for this, and is has to be
expanded because more than one option can be selected. This is also
consistent with how "multi-select" enums are often displayed, like
the 3D view snapping settings.
| Before | After |
| {F9000996} | {F9000985} |
This patch implements panel expansion saving and resetting for property
search. While search is active, the panel expansion is based on whether
or not it has a search result. When the search finishes, the panel
expansion returns to its state before the search started. However, any
panels interacted with during the search won't reset their expansion.
This requires adding a new runtime flag for panels to store whether to
use search result status as expansion. It also requires better handling
for animation when panel expansion changes with another new runtime flag.
`UI_panel_is_closed` gets the search-dependent expansion, but it is
intentionally not used to access expansion in every case-- sometimes it's
necessary to use `PNL_CLOSED` directly.
Differential Revision: https://developer.blender.org/D8984
Add operator to snap the 2D Cursor value to selected keyframes. This is
doing almost the same as the "Cursor to Selected" operator, except that
it doesn't affect the current frame, just the Y-coordinate (the value)
of the 2D cursor.
The "snap cursor" operators are added to the Key → Snap menu and to the
Snap pie menu. This means that these menus are now extended in meaning,
to not only mean "snap the selected keyframes to the cursor", but also
for some options "snap the cursor to selected keyframes".
This fixes T76596.
Split up `GRAPH_OT_frame_jump` exec function and added some local variables
to give names to the cryptic `ked.f1`, `ked.f2`, and `ked.i1`.
No functional changes.
Remove sculpt/paint checks in getTransformOrientation_ex
This code goes back a long time (early 2.5x). I couldn't find any
reason why sculpt/paint checks were being made.
This makes the following changes:
- When in object mode, the object must be selected.
Since this function typically operates on the selected items.
- When in paint/particle modes, the objects matrix is always
used regardless of selection, since object selection can't be
controlled in these modes.
- When there is no active object, the first selected object is no
longer used as it's quite an arbitrary decision & not something
done elsewhere with objects in Blender.
Basically first letter of (most) words is to be capitalized.
These settings (Noodle curving and Grid levels) had this wrong since
their first commit (2011 and 2020 respectively).
Remove the code that synchronises selection state of shader node animation
channels. This code is only used in a few cases where selection of these
animation channels is changed, and then potentially does the wrong thing
and disallows selection of animation channels altogether.
This removal is meant to be a temporary situation, to unblock animation
channel selection. See T74159 for the overall effort to improve selection
sync.
This lets add-on authors avoid false positive leaks when exiting.
In particular GPUShaders's although it applies to any PyObject that
stores memory allocated by guarded-alloc.
While this does add overhead on exit, on my system it's
under 1/100th of a second with all addons enabled.
See: T71362
TBB includes Windows.h which defines a min/max macro
leading to issues when you want to use std::min and
std::max.
This change prevents Windows.h from defining them
sidestepping the issue.
Needed after d1b3439b80. Think the error only happened with fresh builds,
where dna_type_offsets.h didn't already exist.
We have to do the same in other places too, see 8594cdb456.
The `outliner.item_rename` operator needs to decide if it should rename the
active or the hovered item. Previously it checked if the event is a press
event, which is a hacky way of doing this and limit how the operator can be
used in the keymap.
Now use a operator option to let this be controlled on the keymap level.
Doesn't change any default behavior.
* Use existing and optimized lookup function, rather than own duplicated logic.
* Move low-level coordinate check into general function, alongside similar
ones.
* `do_outliner_item_rename()` enables the rename mode for the item under the
cursor. Issue is, collapsed children end up having stored the same coordinate
as their parent, so they too would get the rename mode enabled (there is no
early-exit that would hide this).
* The items displayed as inline icons do get the proper coordinates of the
icons, so they are not mistaken as being under the cursor.
After rBb077de086e14, the Outliner tree is rebuilt less often, so the
coordinates are cleared less often too.
As far as I can see we can always clear coordinates of invisible items now. No
code seems to depend on keeping the old coordinates anymore.
The new parameter made so that previously keyed Alpha values were lost
and instead the new "Emission Strength" was keyed.
Issue introduced with the original commit of Emission Strength: b248ec9776
Note: Files created since the issue (September 17) that keyframed the
Emission Strength will have to fix their files manually.
Differential Revision: https://developer.blender.org/D9221
The cloth brush grab mode was creating constraints at 1.0 strength in
the area of the brush where the fade was evaluated to 1. This was causing
stability issues in the simulation and not producing ideal results.
Now the constraint strength is scaled with an empirically found factor.
The values in this patch may require further tweaking after experimenting
a little bit more with them.
Reviewed By: sergey, zeddb
Differential Revision: https://developer.blender.org/D9201
Restore the old `correct_bezpart()` (pre-rBda95d1d851b4) function as
`BKE_curve_correct_bezpart()`, and use that where the old behaviour was
desired (that is, curve maps like used by the RGB Curves shader node).
The new (post-rBda95d1d851b4) function is also renamed to
`BKE_fcurve_correct_bezpart()` to avoid confusion.
When using anchored stroke, the stroke operator was modifying the
coordinates on the "mouse" rna property by setting them to the original
position. Because of this, all the sculpt delta calculation was failing
and the delta for these brushes was set randomly (with a 0 vector) at
the beginning of the stroke.
There is now an extra property that uses the unmodified coordinates of
the mouse to calculate the delta. Now delta orientation works as expected
in all brushes and features that require brush tip orientation.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D9183
Dynamic area should use the radius instead of the initial radius to get
the nodes as the radius can now change during the stroke. In case of
anchored strokes, the current radius can be bigger than the initial
radius, simulating vertices outside the falloff area and breaking the
mesh.
Reviewed By: sergey
Maniphest Tasks: T81649
Differential Revision: https://developer.blender.org/D9181
Previously, all Face Set visibility logic was using mvert flags directly
to store the visibility state on the vertices while sculpting. As Face
Sets are a poly attribute, it is much simpler to use mpoly flags and let
BKE_mesh_flush_hidden_from_polys handle the vertex visibility, even for
Multires.
Now all operators that update the Face Set visibility state will always
copy the visibility to the mesh (using poly flags) and the grids, all
using the same code.
This should fix a lot of visibility glitches and bugs like the following:
- Sculpt visibility reset when changing multires levels.
- Multires visibility not updating in edit mode.
- Single face visibible when surrounded by visibile face set, even when
the face set was hidden.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D9175
ME_POLY_LOOP_NEXT and ME_POLY_LOOP_PREV expect the offset of
the loop in the poly as an argument, in other words, corner index of the poly.
This was violated in some places. It didn't cause issues when base mesh consists
of only quads due to the way how modulus worked inside of the macro. However,
if mesh had non-quad faces adjacency information was returning wrong vertex
indices. This was causing multiple brushes to work erratically, including brushes
like Face Set, Boundary automasking, mesh relax, and others.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D9173
When using the sculpt filters, global automasking settings that affect
all brushes were ignored because the automasking system was not
implemented for filters, making filters and brushes react differently
to the global sculpt settings which creates confusion.
This makes all filter tools (mesh, cloth, color) use the same general
automasking settings and features as the brush tools. Filters will now
use the settings in the options panel to limit their effect.
This also removes the "use Face Sets" option from the Mesh filter code,
as it was duplicated from the automasking code just to have that
funcitonality. This is now handled by the regular automasking system.
The "Use Face Sets" option is still available in the cloth filter as that
option limits the action of the forces, not the displacement.
After this, it is possible to initialize the automasking system
independently from the StrokeCache and Brush settings, so it can also be
added to more tools and features in the future.
Fixes T81619
Reviewed By: dbystedt, sergey
Maniphest Tasks: T81619
Differential Revision: https://developer.blender.org/D9171
This adds an operator property to use the paint cursor radius and
position for the depth of the trimming shape created by the trimming
tools.
When enabled, the shape is located in the surface point when the gesture
started and it will have the depth of the cursor radius. When the cursor
is not over the mesh, the shape will be positioned at the center of the
depth of the whole object from the viewport camera.
Reviewed By: dbystedt, sergey
Differential Revision: https://developer.blender.org/D9129
This patch enables the paint brush cursor with all tools in sculpt mode,
even with the ones that are not brushes. The motivations for this change
are:
- The filters are using the position of the active vertex for certain
features without any visualization of what the active vertex is.
- You can call operators like mask expand (which depends on the brush
cursor position and active vertex) with a non brush tool enabled.
- Having the cursor in the rest of the tools allows to have a scene
scale representation of the radius and a direct control of radius and
strength (using the current brush shortcuts), which will allow to make
features more intuitive without relying on modifying values in the
topbar. For example, the brush radius can be used to control the depth
of the cut in the trimming tools or the size of the sphere in the
sphere mesh filter
Reviewed By: #user_interface, dbystedt, pablovazquez
Differential Revision: https://developer.blender.org/D9071
This forces the mask expand modal operator to use the maximum
iteration when the cursor is not over the mesh, masking the entire
connected component.
This fixes the issue for both expanding masks and face sets.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D9105
This adds support for pen tilt in sculpt mode. For now, pen tilt is used
by tweaking the tilt strength property, which controls how much the pen
angle affects the sculpt normal. This is available in Draw, Draw Sharp,
Flatten, Fill, Scrape and Clay Strips brushes, but it can be enabled in
more tools later.
The purpose of this patch is to have a usable implementation of pen tilt
in a painting mode, so users can test and see in which hardware and
platforms this feature is supported and how well it works. If it works
ok, more tools and features that rely on pen tilt can be implemented,
like brushes that blend between two deformations depending on the angle.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8893
The code to handle object transforms was wrong. Now the trimming mesh
and depts is calculated in world space, using the real view origin and
normal and then stored in object space in the mesh and in the original
coordinates array. As now both meshes for the boolean operation are in
the same object space, the space conversion code can also be removed
from the boolean function.
Reviewed By: sergey
Maniphest Tasks: T80625
Differential Revision: https://developer.blender.org/D8852
The voxel remesher was using the voxel size to limit the shrink-wrap
projection distance. Now that distance is increased to help preserving
more detail on hard surface edges.
Reviewed By: pablodp606
Differential Revision: https://developer.blender.org/D6204
Previously I used `CTX_copy` to create a mutable copy of the context in
order to set its area and region fields to temporary variables. This was
a tradeoff to avoid casting away `const` for `bContext`.
However, `bpy.context` is set to this new temporary value, which is fine
for a single `wm_draw_update` pass, but in the next main loop,
`bpy.context` is still set to this value, which was freed at the
end of `property_search_all_tabs`. It would be possible to reset the
`bpy.context` variable ath the end of the function, but this patch
contains an alternate solution: just don't copy the context. It looks
like this was the only use of `CTX_copy` anyway, maybe for good reason.
Differential Revision: https://developer.blender.org/D9216
With all the work on DNA defaults for 2.91, it's nice to expose this
convenient operator. This was already hardcoded in the UI code to the
backspace key, adding it to the keymap instead will make the shortcut
automatically show in the button right click menu.
Differential Revision: https://developer.blender.org/D9219
Split up `ANIM_deselect_anim_channels()` into
`ANIM_anim_channels_select_set()` and
`ANIM_anim_channels_select_toggle()`.
`ANIM_anim_channels_select_set()` is equivalent to the old
`ANIM_deselect_anim_channels(..., false, ACHANNEL_SETFLAG_xxx)`.
`ANIM_anim_channels_select_toggle()` is equivalent to the old
`ANIM_deselect_anim_channels(..., true, ACHANNEL_SETFLAG_ADD)`.
`ANIM_deselect_anim_channels(..., true, ACHANNEL_SETFLAG_CLEAR)` was
also called once. The `true` parameter suggested the "toggle" behaviour
was intended, but the `ACHANNEL_SETFLAG_CLEAR` argument prevented any
toggling. This is now replaced with `ANIM_anim_channels_select_set(ac,
ACHANNEL_SETFLAG_CLEAR)` to make this explicit.
No functional changes, just a cleanup in order to better understand how
the selection works.
Rename `animchannels_deselectall_exec` → `animchannels_selectall_exec` so
that it matches the operator `ANIM_OT_channels_select_all`.
No functional changes.
We need a separate time stamp for each axis, and we have to add a few
milliseconds of padding to those, to ensure wrapping on both axes get
properly performed when it happens almost simultaneously, and avoid
extra wrapping caused by very close events sometimes.
This only addresses the Linux (X11 backend) case.
Differential Revision: https://developer.blender.org/D9209
Being in render 'context'was not taken into account in code evaluating
modifiers for meshes in Edit mode.
Reviewed By: #modeling, mont29
Differential Revision: https://developer.blender.org/D9217
When creating a particle system to display simulated particles, the phystype needs to be set to 'no physics' so that particle positions are just copied and not integrated.
This shows the file's full path, its modification date, and its size in
the tooltips for the open recent fiels menu. When no file path is set,
the original operator description is used.
Differential Revision: https://developer.blender.org/D9028
This was caused by a wrong flag equality check when in xray mode because
the xray mode was masking the effect option flags that are not supported
in this mode. This means the never passed and the TAA was reset before
every redraw, leading to infinite rendering.
This was caused by the sequencer using a sRGB buffer without using
the sRGB transform.
This patch make it so that the framebuffer is rebound using the
sRGB transform before the python draw callbacks.
When there is no active texture, a NULL pointer was dereferenced.
It didn't crash because the dereference was for the first item at the
pointer, the ID. To fix this, return with no data when `texture is NULL.
A lot of animator request an option to invert the filter of the dopesheet channels. This patch adds that invert filter option. This is not for Grease Pencil only, affect to all modes.
{F8983328}
Note: I have seen the new button has a rounded borders on the left. It would be better get rectangle shape, but not sure how to do it.
Reviewed By: campbellbarton, pepeland
Maniphest Tasks: T81676
Differential Revision: https://developer.blender.org/D9182
c68a2a
This makes the icon equals to the invert icon used in all modifiers.
{F8986444}
Reviewed By: #user_interface, Severin, Blendify
Differential Revision: https://developer.blender.org/D9194
3bb3b2
This will make the "Reset to Default Value" operator in button right
click menus work for the fluid modifier. Before they always reset
the values to 0.
Differential Revision: https://developer.blender.org/D9206
Don't override other `LSAN_OPTIONS` like suppression file set in
the environment variable.
Old code added in {rB38ff5064b33ccb8} and {rB5f4e99b7a2b8376}
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D9207
Calling PyEval_ReleaseLock() was crashing with Python 3.9
because it accessed the NULL pointer set by PyThreadState_Swap().
This happened when calling ViewLayer.update() for example.
While the existing logic could be fixed by swapping the thread-state
back before calling PyEval_ReleaseLock(), this depends on functions
which are tagged to be removed by v4.0.
Replace use of deprecated functions by calling PyEval_SaveThread(),
instead of inlining the logic, using _PyThreadState_UncheckedGet()
to prevent Python aborting.
The call to PyEval_ThreadsInitialized has been removed
as threads are now initialized with Python.
This could be replaced with Py_IsInitialized() however it doesn't look
like this is necessary.
This is compatible with Python 3.7 & 3.9.
With constructive + deform modifiers, loop-cut visualization
wasn't following the displayed mesh.
This now gets the coordinates from the cage when available.
This was just not implemented. Now make this consistent with
vertexpainting / texturepainting.
Maniphest Tasks: T81670
Differential Revision: https://developer.blender.org/D9195
Previously the softbody strength property was controlling the strength
of the constraints that pin all vertices to the original location. This
was causing problems when the forces were trying to deform the vertices
too much, like when using gravity or grab brushes.
Now softbody is implemented with plasticity, which creates constraints to
a separate coordinates array. These coordinates are deformed with the
simulation, and the plasticity parameter controls how much the
simulation moves the coordinates (plasticity 0), or the coordinates move
the simulation back to its previous position (plasticity 1).
This creates much better and predictable results and adding softbody
plasticity to the brushes can increase its control and the stability of
the simulation.
Reviewed By: sergey, zeddb
Differential Revision: https://developer.blender.org/D9187
This patch enables property search for all tabs in the property editor.
To make interaction faster, if the editor's current tab doesn't have a
result, the current tab changes to the next tab that has a match.
This patch implements basic code that only searches panels.
While we could run the existing "single tab" property search for every
tab, that would also do everything else related to the layout pass,
which would be less efficient, and maybe more complicated to maintain.
The search match status for every current tab of the property editor is
stored in a runtime bitfield and them displayed later by dimming icons
in the tab selector panel to the left. Using `BLI_bitmap` properly in
the runtime struct required moving it to `buttons_intern.h` and
adding a small API to access the search filter instead.
To make sure the editor isn't influenced by anything that happens while
building the layout for other tabs, most of the context is duplicated
and the new search is run in the duplicated editor.
Note that the tool settings tab works slightly different than the other
tabs, so I've disabled searching it for this commit. That would be a
relatively simple improvement, but would just require a bit of
refactoring of existing code.
Differential Revision: https://developer.blender.org/D8859
This adds arguments to `uiLayout.prop_tabs_enum` and the C equivalent
(`uiItemTabsEnumR_prop`) to gray out tabs based on a boolean array.
For property search in multiple tabs, we need a way to show which tabs
have a search result, but we still need to show which tab is active.
Differential Revision: https://developer.blender.org/D8858
Changing the color of monochrome alert icons would not change until the theme was reloaded.
Differential Revision: https://developer.blender.org/D9062
Reviewed by Harley Acheson
This diff adds support for respecting the `BLENDER_USER_SCRIPTS`
environment variable when setting up the IDE environment.
Previously the scripts from the users profile folder were always
used even when this variable was set, leading to the possibility
of the wrong scripts being visible in the IDE.
Differential Revision: https://developer.blender.org/D9189
Reviewed By: Ray Molenkamp
With this patch the build system checks whether the "CUDA10_NVCC_EXECUTABLE" CMake
variable is set and if so will use that to build sm_30 kernels. Similarily for sm_8x kernels it
checks "CUDA11_NVCC_EXECUTABLE". All other kernels are built using the default CUDA
toolkit. This makes it possible to use either the CUDA 10 or CUDA 11 toolkit by default and
only selectively use the other for the kernels where its a hard requirement.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D9179
Seems to be an oversight/typo in rB83980506957c.
Now set back to 0.01m (as it was before).
Maniphest Tasks: T81672
Differential Revision: https://developer.blender.org/D9193
A .blend file cannot use itself as a library.
This is prevented when linking manually, but was still possible when
relocating, which is now prevented.
Maniphest Tasks: T81656
Differential Revision: https://developer.blender.org/D9191
This was reported for sculpting, the same is true for weightpaint or
vertexpaint though.
When viewport clipping and radial symmetry are enabled, the
'sculpt_brush_test_clipping()' function was not considering radial
symmetry at all, so if the coordinate was outside the clipping planes,
no action would take place. Now the coordinte is brought back to where
the stroke actually happens and that is checked against clipping.
Since other mirroring options while painting/sculpting (as well as
editmode operations with mirroring) usually still take place even if the
mirrored coord is outside the clipping planes, this should also be the
case for radial symmetry.
This grows the 'SculptBrushTest' struct a bit, but should be acceptable?
Fixes T81466
Maniphest Tasks: T81466
Differential Revision: https://developer.blender.org/D9120
When we override a whole collection, we want to add non-instantiated
objects to a hidden sub-collection at the end of the process.
However, this makes no sense when instantiating an object, if other
dependencies objects get also overridden on the process, we should just
add them to the same collection owning the root object.
- BKE_bezt_subdivide_handles -> BKE_fcurve_bezt_subdivide_handles
- binarysearch_bezt_index -> BKE_fcurve_bezt_binarysearch_index
These functions are specific to F-Curves and don't make sense for other
uses of BezTriple (curve-object data for e.g.)
Also:
- Move detailed doxygen comment above code, following code-style.
- Mark bezt_add_to_cfra_elem unused.
The problem is related to the `use_index_order` option of `BLI_kdtree_3d_calc_duplicates_fast`.
With this option, the higher index is expected to be less than `tree->nodes_len`.
Blender crashed when dragging and dropping color into the outliner.
This issue was cause by a missing check for the correct drag type
in `datastack_drop_poll`. The check is added in this commit.
Additionally, a new drag type is introduced for the "data stack"
drag option, that was introduced in commit 1572da858d, to
differentiate it from the existing WM_DRAG_ID type.
Reviewed By: Severin
Differential Revision: https://developer.blender.org/D9169
Change to monochrome version of the large alert icons and use 'Question' for the the Quit Confirm dialog box.
Differential Revision: https://developer.blender.org/D9062
Reviewed by Pablo Vazquez
Default text output routines (which do not specify a size) will now use Text Style point size.
Differential Revision: https://developer.blender.org/D9107
Reviewed by Brecht Van Lommel
When changing the selected, active or visible object(s), the Outliner
has to be rebuilt while using the corresponding object state filters.
The object hiding operators also have to send the proper notifiers (they
changed visibility without notifying about that).
Check selection state in `BKE_fcurve_active_keyframe_index()`, and only
return the active keyframe index when that keyframe is actually selected.
This is now also asserted in the `BKE_fcurve_active_keyframe_set()` function,
which is now also used when inserting a keyframe.
While there are other bundles which show up as directories,
`.app` are the most common ones.
*Users should not be saving anything inside .app bundles, nor using
Blender to edit any of the files.
*This declutters the File Browser for say ~/Applications folder
or recursive search on a path with apps.
*Matches Finder's behavior of showing apps as files. (We don't have a
"right click > show package contents" button like Finder though)
This change shows `.app` files like incompatible files, or `.exe`s
on Windows.
{F8970986}
Reviewed By: #platform_macos, brecht, mont29
Differential Revision: https://developer.blender.org/D9162
That was a suboptimal decision from back in the days, which ended up
being problematic. It is no longer used, so remove it from API making
it so new code does not depend on this weak concept.
The order got broken when Brown distortion model has been added.
Made it so the indexing of parameters is strictly defined in the
parameter block, matching how parameters are used in the cost
function.
There is some duplication going on accessing parameters. This can
be refactored in the future, by either moving common parts packing
and cost function to an utility function in bundle.cc.
Alternatively, can introduce a public PackedIntrinsics class which
will contain a continuous block of parameters, and each of the
camera models will have API to be initialized from packed form and
to create this packed form.
The benefit of this approach over alternative solutions previously
made in the master branch or suggested in D9116 is that the specific
implementation of BA does not dictate the way how public classes need
to be organized. It is API which needs to define how implementation
goes, not the other way around.
Thanks Bastien and Ivan for the investigation!
This reverts commit 7e836bde11.
Reverting the incomplete workaround, due to the following reasoning:
- There should be no dependency between CameraIntrinsics and the bundler
code. This violates intended abstraction of the intrinsics class.
- The fix was not complete, or wrong. Even in the world where there is
a requirement to the parameters storage size this should have applied
to all distortion models, including Divisions, Nuke.
Proper fix will be committed next.
The leak was happening when problem did not have any parameters blocks
defined. This happens, for example, if there are no 3D points at all,
or when all markers are set to 0 weight.
Was noticeable in libmv_modal_solver_test when building with LSAN
enabled.
Fix regression introduced in rBe12767a0352a9e113892b4a07c6c8446d3ff361f
The volumes are not a line type and should not be render into the line
framebuffer nor it should change the framebuffer.
Before I was double confused about how openvdb stores its
transformation matrices. Now, I know they have the same layout
physically in memory, but are logically transposed (i.e. the translation
is in the last row instead of in the last column).
Previously Blender would only match the existing curve slope when the
to-be-inserted key value was already very close to the curve. This check
is now removed, allowing for sliders in the graph editor to subtly
change the curve, and for keyframes added with ctrl+click to follow the
curve better.
`CustomData_bmesh_interp` use the same CustomData decryptor (in this case, `bm->ldata`) in both blocks.
So make sure that all CustomData layers match.
This commit also removes redundant `BM_elem_attrs_copy_ex` calls.
Maniphest Tasks: T81060
Differential Revision: https://developer.blender.org/D9159
This resolves a long list of linker warnings that is currently only showing up on macOS arm builds.
The warnings themselves are of this shape (one example):
```
ld: warning: direct access in function 'Manta::MeshDataImpl<Manta::Vector3D<float> >::_W_39(_object, object, object*)' from file '../../lib/libextern_mantaflow.a(mesh.h.reg.cpp.o)' to global weak symbol 'typeinfo for Manta::MeshDataImpl<Manta::Vector3D<float> >' from file '../../lib/libextern_mantaflow.a(mesh.cpp.o)' means the weak symbol cannot be overridden at runtime. This was likely caused by different translation units being compiled with different visibility settings.
```
Just would like to get your opinion to make sure this is an acceptable way to handle this on all platforms.
Reviewed By: LazyDodo
Differential Revision: https://developer.blender.org/D9002
The strength has a high impact on performance. With the previous
step and default one could easily and accidentally make Blender unusably
slow, because of a too high displacement strength.
Clean up the code that handles mouse clicks on animation channels in the
non-NLA animation editors, by splitting into separate functions.
No functional changes.
Using the diagonal has the benefit, that the adaptive voxel size changes
when the bounding box changes its shape in any way. Having a changing
voxel size looks bad when rendering an animation, therefore one should
usually use a fixed voxel size when rendering an animated volume.
This becomes apparent earlier, when the adaptive voxel size changes
when the bounding box changes in any way.
Otherwise this can easily go unnoticed when rendering only a few frames
of an animated volume.
For multi-config generators, tests are in `bin/tests/<config>` folder.
and OpenMP cannot be found at `@executable_path/../Resources/lib`.
So create that folder and put the library there to be used by tests.
It is not ideal to copy the library around. When minimum CMake version
is changed to 3.12, FindOpenMP by CMake can be used for this whole
block of code. Then a nice rpath based solution can be used.
The "Apple" part is guaranteed by the platform file.
"Clang" is enough to differentiate it from other compilers.
Came across this due to the custom built LLVM toolchain I'm using.
The "Geometry start & End" panel was grayed when using an object
to create the curve bevel. It should only be grayed out in this case
when no object is chosen in the "Bevel" subpanel.
The code that restored collection flags after they are rebuilt when
moving a collection didn't take into account collection children. The
flag for the active collection was properly restored, but all of its
children would take on the exclude flag of the collection the active
collection was dragged into.
This commit builds a temporary tree structure to store the flags for
the moving collection and its children. Then it reapplies these flags
after `BKE_main_collection_sync`.
Differential Revision: https://developer.blender.org/D9158
`targetIsDirectory` slipped through the code review of
{D6679}/{rBafb1a64ccb81}.
`BLI_is_dir` exists to check for directory status of a file.
Remove some `else-after-return`s.
Use `r_` prefix for return value arguments, and move it to the end
in the list of arguments.
The routine to find dissolvable vertices had a check to ensure
that the vertex was exactly in line with the two neighbors.
I have convinced myself that this check is unneccesary (it was
failing with only a 1e-9 difference from 0 on a cross check),
so have removed it.
After tests were bundled in a single executable and cycles and libmv
created their own tests, the warnings on macOS have gone over 800.
The reason is setting `*_LIBRARIES` to names of the libraries
and later using `link_directories` to link them properly.
https://cmake.org/cmake/help/latest/command/link_directories.html
> Note This command is rarely necessary and should be avoided where
> there are other choices. Prefer to pass full absolute paths to
> libraries where possible, since this ensures the correct library
> will always be linked. The find_library() command provides the
> full path, which can generally be used directly in calls to
> target_link_libraries().
Warnings like the following popup for every target/executable,
for every library it links to.
```
ld: warning: directory not found for option
'-L/Users/me/blender-build/blender/../lib/darwin/jpeg/lib/Debug'
```
The patch completes a step towards removing `link_directories` as
mentioned in TODO at several places.
The patch uses absolute paths to link libraries and removes
all `*_LIBPATH`s except `PYTHON_LIBPATH` from
`platform_apple.cmake` file. (The corner case where it's used seems
like dead code. Python is no longer shipped with that file structure.)
Also, unused code for LLVM-3.4 has been removed.
Also, guards to avoid searching libraries in system directories have
been added.
`APPLE` platform now no longer needs `setup_libdirs`,
`cycles_link_directories`, and `link_directories`.
The number of warnings now is less than 100, most of them being
deprecation ones in dependencies.
This patch depended on {rBb746179d0add}, {rB2fdbe4d05011},
{rB402a4cadba49} and {rBd7f482f88ecb}.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D8855
The real maximum was `GPU_SAMPLER_ICON`, not `GPU_SAMPLER_REPEAT`, my
bad. {rBa31a87f8943aa40}
Move `GPU_SAMPLER_MAX` out of the enum since it's used as an `int`
at many places.
Also, the macro `ENUM_OPERATORS` needs a maximum, and this enumerator
cannot be used as the argument of that macro. It creates wrong values
in the `~` NOT operator.
Thanks @deadpin for catching this.
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D9157
The 0.1 limit was too large. The issue with making it smaller is that
one can easily crash blender by making it to small. To counteract this,
the step has been reduced as well.
A voxel size/amount of 0 disables the modifier.
This is a follow up commit for rB309c919ee9.
Clearing hash tables is now parallelized as well. Surprisingly, most of
the time is actually spent in `free` (a couple of milliseconds per call
in my test).
Benchmark of individual functions:
reserve_hash_maps: 17%
add_polygon_edges_to_hash_maps: 49%
serialize_and_initialize_deduplicated_edges: 12%
update_edge_indices_in_poly_loops: 14%
clear_hash_tables: 5%
`BKE_mesh_calc_edges` was the main performance bottleneck in D9141.
While openvdb only needed ~115ms, calculating the edges afterwards
took ~960ms. Now with some parallelization this is reduced to ~210ms.
Parallelizing `BKE_mesh_calc_edges` is not entirely trivial, because it
has to perform deduplication and some other things that have to happen
in a certain order. Even though the multithreading improves performance
with more threads, there are diminishing returns when too many threads
are used in this function.
The speedup is mainly achieved by having multiple hash tables that are
filled in parallel. The distribution of the edges to hash tables is based on
a hash (that is different from the hash used in the actual hash tables).
I moved the function to C++, because that made it easier for me to
optimize it. Furthermore, I added `BLI_task.hh` which contains some
light tbb wrappers for parallelization.
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D9151
While not full width this gives a nice trade off between improved screen
use space and readibility.
The old value was 80 so this gives 25% more screen space.
See T73223
Was failing because of a mismatch between RNA and DNA defaults on
`courant_target` property, removed RNA one (DNA came from initial value
defined in BKE's particle creation code, think it's best to keep that
one).
Due to the old AA method, it was necessary to add transparency to the
outline of the popover arrow to match the box outline opacity. This is
no longer required after rB15dda0115c78.
See the differential for before and after screenshots.
Differential Revision: https://developer.blender.org/D9026
The underlying type of the enum cannot be fixed here due to its usage
in C code.
All the values possible in the width of the underlying type are not
valid for an enum.
Only 0 to (2*max - 1) if all enumerators are unsigned.
So the macro asks for the biggest value among the //listed// ones.
If any enumerator C is set to say `A|B`, then C would be the maximum.
(2*max-1) is used as the mask.
The warnings (for each enum modified in this commit):
GPU_vertex_buffer.h:43:1: runtime error: load of value 4294967291
which is not a valid value for type 'GPUVertBufStatus'
https://github.com/llvm/llvm-project/commit/1c2c9867
Ref T81340
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D9067
- Move some security checks outside of `interp` callbacks.
Namely, that we do get interpolation weights, and have something to
interpolate.
Some callbacks where not checking on those anyway, safer to move that
up into calling code.
- Cleanup usage of sub-weights, lots of interpolation callbacks wher
actually using those completely wrong.
- Change default behavior when no weights are given to higher-level API
functions: prevriously, each callback was responsible to handle that
case (and one did not even do it!), they were switching to purely
additive behavior then.
Instead, we now default to expected simple average of source values.
Note that the only real important change here is defaulting to actual
average of source value when no inertpolation weights are given (afaik,
this only happens in Weld modifier code).
Differential Revision: https://developer.blender.org/D9114
This patch "modernizes" `DNA_struct_switch_endian` similar to
how I updated `DNA_struct_reconstruct` recently. Furthermore,
some special case handling have been moved to another place.
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D9089
This patch adds missing icons for the new trim tools in sculpt mode.
Although these tools recently got "add geometry" modes, it's more
essential to highlight the most important feature of the tool,
trimming, than to try to portray everything they can do.
Differential Revision: https://developer.blender.org/D8963
This patch adds missing icons for the new sculpt face set tools, and
updates the mask icons to be more consistent with the changes.
Currently draw face sets and draw mask icons are inconsistent and don't
relate to drawing/painting masks or face sets. This commit makes the
icons consistent and reusable for future tools like sculpt vertex
colors.
Differential Revision: https://developer.blender.org/D8875
This directly adress the issues caused by rB536c2e0ec916.
Since the state tracking is done at a lower level, using the bgl
functions needs to be safegarded by the state manager.
The current workaround is to bypass `apply_state` when inside a
callback that used a `bgl` function.
Related to T80730.
This fix T81003.
Also this fix the default blend equation for callbacks.
Fixes T80169 T81289.
`APPLE` platform handles ASan compiler and linker flags using
`add_compile_options` and `add_link_options`. {rB74bcb32c9f02}
Arguments in `CMAKE_{LANG}_FLAGS{_CONFIG}` are also passed to
`try_compile` which will fail due to linker errors, since link flags
are not set. `try_compile` is used by `find_package(Boost)` for
`thread` library.
See CMP0066 [1] also.
[1] https://cmake.org/cmake/help/latest/policy/CMP0066.html
Ref D8855
Both the default theme and Blender Light have been updated.
Blender Light also includes automatically generated colors based on the
default theme that were not set previously.
Better use higher-level code from common ID management when possible.
Helps to de-duplicate logic, and reduces outside usages of more
'dangerous' functions.
Note that we could get rid of many of those `BKE_<id_type>_add`
functions now, but on the other hand several of those take extra
parameters and perform additional actions, so think we can keep them all
for now as 'non-standard ID specific creation functions'.
Generic ID management code can now do those local temp copy handling, so
no need for duplicated own code for that.
No behavioral changes expected here.
Python 3.7x added support for module `__getattr__` & `__dir__`.
Make use of this for operator access,
previously these were module like classes.
No functional changes, this is mostly to use a type which is expected,
rather than faking the type with a class instance.
After rBeb911610d05 there are some differences in how the layout code
decides whether to add decorators (aka animation buttons). Whether or
not that logic is correct, it's nice to specify that we don't want them
turned on in this popover.
Those were only shallow wrappers around `BKE_id_copy`, barely used (even
fully unused in some cases), and we want to get rid of those ID-specific
helpers for the common ID management tasks. Also prevents weird custom
behaviors (like `BKE_object_copy`, who was the only basic ID copy
function to reset user count of the new copy to zero).
Part of 71219.
Note that possibility to pass the new ID pointer as parameter was kept,
as this is needed for some rather specific cases (like in depsgraph/COW,
when copying into already allocated memory).
Part of T71219.
This modifier uses a 3D texture to displace a volume.
For now, this can only use the previously existing texture system,
because we do not have a better alternative yet. Still, the results
can be quite good and interesting. See D9075 for some examples.
Reviewers: brecht, simonthommes
Differential Revision: https://developer.blender.org/D9075
Changes Workspace tabs so that the text size and tab width are both set by style.widget.points.
Differential Revision: https://developer.blender.org/D9108
Reviewed by Julian Eisel
Move position of Alerts and Progress bar back to the center of the Statusbar.
Differential Revision: https://developer.blender.org/D9118
Reviewed by Brecht Van Lommel
Regular rendering uses a custom blend mode, but render passes renders to
2 separate textures. This wasn't configured correctly inside the
fragment shaders. This patch adds a switch to configure the fragment
shader with the correct attachments.
Backport to Blender 2.83.
Reviewed By: Clément Foucault
Differential Revision: https://developer.blender.org/D9038
The overlay options in the image/uv editor is hidden in side panels and menus. Sometimes this panel is even hidden, while still useful.
The goal of this task is to introduce an overlay pop-over just like the overlay-popover of the 3d viewport.
Popover has
* UV Stretching (only available in the UV mode, when active object mode is a mesh and in OB_EDIT mode)
* Display As (only available in the UV mode, when active object mode is a mesh and in OB_EDIT mode)
* Show Modified (only available in the UV mode, when active object mode is a mesh and in OB_EDIT mode)
* Show UV Edges (including opacity slider; available UV, View, Paint, when active object mode is a mesh and in OB_EDIT mode)
* Udim tiles when no image is available.
Like the 3d viewport, there will be a editor toggle to enable/disable the overlays
For compatibility reasons the RNA properties are added to both the `SpaceImage.uv_editor` amd `SpaceImage.overlay`. On DNA level they are still stored in the SpaceImage. only new properties are added to the SpaceImageOverlay struct. During the next major release we could remove these options from `SpaceImage.uv_editor`. This should be noted in the Python section of release notes.
Reviewed By: Julian Eisel, Pablo Vazquez
Differential Revision: https://developer.blender.org/D8890
Particularly useful now that we can dynamically generate volume using
modifiers. Not exposed in the user interface currently, but it can be used
by add-ons that need to export an entire scene including volumes.
There was a wrong duplication of all strokes and this accumulated all previous data for each frame.
Also a cleanup has been done in order to clarify what means each variable.
2020-10-07 17:09:53 +02:00
2639 changed files with 81015 additions and 63463 deletions
Some files were not shown because too many files have changed in this diff
Show More
Reference in New Issue
Block a user
Blocking a user prevents them from interacting with repositories, such as opening or commenting on pull requests or issues. Learn more about blocking a user.