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2266 Commits

Author SHA1 Message Date
bcc020b1bc Merge branch 'asset-engine' into asset-experiments
Conflicts:
	source/blender/blenloader/intern/readfile.c
2016-07-25 19:33:55 +02:00
3f36cd3f33 Changed most of ID_IS_LINKED_foo checks as needed.
Basically, due to new 'virtual' libraries & 'path' assets, we consider those 'virtualmy  linked' IDs as:
* Local for editing purpose (i.e. they are editable).
* Linked for datablock management purposes (i.e. they can be made local, etc.).

Note: all this is more like a quick hack to test 'file-based' asset repositories (like cloud)
in comming weeks. I really do not think we should use that in the end, an full-featured
'overriding ID' system (as proposed in replacement of proxies for 2.8) would be much saner imho.
2016-07-25 17:37:34 +02:00
521222b545 Merge branch 'master' into asset-engine 2016-07-25 16:42:35 +02:00
1870e166de Cleanup: factorize the 'ensure local' part of datablock copy into a single BKE_id_copy_ensure_local function. 2016-07-25 16:16:35 +02:00
d9cc3ea2c6 Cycles: Fix rays parallel to the surface in the triangle refine and MultiGGX code
In the triangle intersection refinement code, rays that are parallel to the triangle caused a divide by zero.
These rays might initially hit the triangle due to the watertight intersection test, but are very rare - therefore, just skipping the refinement for them works fine.

Also, a few remaining issues in the MultiGGX code are fixed that were caused by rays parallel to the surface (which happened more often there due to smooth shading).
2016-07-25 16:14:25 +02:00
83ae0a0e06 Cycles: Calculate differentials in the Multiscattering GGX closures
The Multiscattering GGX closures didn't set the omega_i differentials, which could cause undefined behaviour.
2016-07-25 16:14:25 +02:00
988ec3c40c OpenSubdiv: Support shadeless shading 2016-07-25 15:38:28 +02:00
c967a381fa OpenSubdiv: Fix missing support of flat shading in textured viewport 2016-07-25 15:27:38 +02:00
27db7ef81d OpenSubdiv: Use proper material index 2016-07-25 15:17:37 +02:00
4a298b10ec Merge branch 'master' into asset-engine 2016-07-25 15:07:44 +02:00
e7721f5ec8 Cycles: Fix SSS with spatial splits and motion blur 2016-07-25 13:55:03 +02:00
a4db868092 Resolve build error on OSX 2016-07-25 20:30:24 +10:00
bbf62931de Cleanup: debug-only variable. 2016-07-25 09:31:56 +02:00
f4cb6d45d5 Error in curve update, uninitialized var use 2016-07-25 15:12:46 +10:00
2aa5e44b5d Curve Drawing: Use cyclic for stroke with near start/end points 2016-07-25 14:55:16 +10:00
a323d8edbf Curve Drawing: Add option to use new refit method 2016-07-25 14:55:16 +10:00
2418daede5 Curve Fitting: Add alternate 'refit' method
This is an alternative method for fitting a curve which incrementally simplifies the curve, then re-fits.

Generally gives better results, also improves corner detection.
2016-07-25 14:55:08 +10:00
784f7f3264 Merge branch 'master' into asset-engine
Conflicts:
	source/blender/windowmanager/intern/wm_files_link.c
2016-07-24 18:13:36 +02:00
f23fecf306 Fix use of uninitialized variable in recent SSS fix. 2016-07-24 16:40:30 +02:00
70e3f86809 Some more small fixes regarding ID/library asset handling. 2016-07-24 15:58:16 +02:00
f283aa61c5 Fix T48397: Can not bake tweaked NLA
We need to leave tweak mode before trying to modifiy the action as doing
so will leave Blender in a semi-corrupted state.

Reviewers: #animation

Reviewed by: aligorith

Maniphest Tasks: T48397

Differential Revision: https://developer.blender.org/D2119
2016-07-24 03:18:40 +02:00
e4efa16b00 Fix T48663: The Soft Light blend type layer make the color darker in the
3D view

There was a misusage of the `outcol` and `texcol` params. The actual
formula should have been:

  incol = facm * outcol + fact * ((one - outcol) * texcol * outcol +
outcol * scr);

To make sure the result is consistent with material mode, reuse the
material blend function (mix_soft), similarly to what most other texture
blend modes do.
2016-07-24 01:04:54 +02:00
4cbefde47c Audaspace: fix incorrect parameter check in python API.
Found by PVS-Studio T48917
2016-07-23 13:35:36 +02:00
8001854083 Cleanup: style 2016-07-23 18:52:18 +10:00
6ef37faa58 Cleanup: warning 2016-07-23 18:52:18 +10:00
bd11d917c1 fix atan2f input conditional
Suspicious conditional found by PVS-Studio T48917

Original code (from Blender’s initial open-source commit!) looks like
it’s testing inputs to atan2f, to avoid undefined function values.
Passing xn=0 does *not* always evaluate to 0 though… I’m not sure if
this is a coding error or was done for a desired visual result.

Also changed xn==0 to xn>=0 to avoid function call in more cases.

Good description and visualization of atan2f function:
http://en.cppreference.com/w/c/numeric/math/atan2
2016-07-22 21:00:12 -04:00
164575af29 OpenSubdiv: Properly respect Subdivide UVs option 2016-07-22 17:53:00 +02:00
Julian Eisel
7ca4cf2be5 Fix crash using ID remapping on invalid ID pairs
Missing NULL checks caused crash in BKE_reportf formatting.
2016-07-22 17:13:23 +02:00
9c63878085 OpenSubdiv: Initial support of UV maps in material shading mode 2016-07-22 16:12:03 +02:00
b2f91d8acf OpenSubdiv: Use BLI module math functions
It became rather annoying to have those functions duplicated.

Surely, it's not really nice it's actually a bad level call,
but similar thing is happening in OCIO and Cycles.

IMO, it's better than having functions re-implemented, and
have this solved with new OpenGL pipeline.
2016-07-22 15:13:42 +02:00
165f710519 OpenSubdiv: Make drawing code a bit more flexible for FVar width 2016-07-22 15:08:18 +02:00
ccd51bb922 OpenSubdiv: Properly support active UV layer in textured view 2016-07-22 14:56:15 +02:00
48c4b700dc OpenSubdiv: Lay down fundamentals to support multiple UV maps 2016-07-22 14:56:15 +02:00
98970f71fe OpenSubdiv: Get number of UVs from topology refiner
This allows us to store more than one UV layer in the UVs array.
2016-07-22 14:56:15 +02:00
177c4aff8b OpenSubdiv: Cleanup, please don't use insanely long lines 2016-07-22 14:56:15 +02:00
adf97edc8f OpenSubdiv: Cleanup, don't use camel case for variable names 2016-07-22 14:56:15 +02:00
e8037867b6 Correct mistake comparing vertices 2016-07-22 18:18:59 +10:00
a7e742f9c4 use bool consistently, fix redundant conditional
Redundant conditional (line 939) found with PVS-Studio T48917

There’s still a lot of true/false, 1/0, SELECT/DESELECT usage nearby.
Not a problem, just confusing to read.
2016-07-22 02:17:52 -04:00
2b77b1ce46 remove double-checked conditions
Checking a condition right after we’ve checked it (and it hasn’t
changed). Most of these are trivial to understand.

split_quads in convertblender.c:
It seems quads should be processed and triangles should be marked as
not needing split. So I removed the outer vlr->v4 check.

Found with PVS-Studio T48917
2016-07-22 02:17:52 -04:00
bd52875dd6 Add Subdivide Edge-Ring to menu 2016-07-22 15:51:02 +10:00
192df299d9 Fix T48926: Subdivide edge-ring crash
Also resolves: T34294
2016-07-22 15:45:04 +10:00
08e1bba10c fix confusing operator precedence
Assigning within a conditional is confusing and error prone so I
rewrote in a more straightforward way.

Found with PVS-Studio T48917
2016-07-21 18:52:44 -04:00
9ff8d4a957 fix enum type / values mismatch
Found with PVS-Studio T48917
2016-07-21 18:26:54 -04:00
7c99b7110e fix null pointer dereferences
Found with PVS-Studio T48917
2016-07-21 18:16:08 -04:00
23f1b2073f fix comparison of identicals
Some of these check that dimensions match before running code that
assumes they do match.

For imb_stereo3d_write_anaglyph I *assume* this change reflects the
intended behavior. Before it was always grabbing alpha from buffer 0.

Found with PVS-Studio T48917
2016-07-21 18:16:08 -04:00
d1f9342e37 Cleanup: pass pointer to texture draw state 2016-07-22 07:33:29 +10:00
cddef5589a BMesh: compare face angles as angles cosine 2016-07-22 07:22:47 +10:00
875c1313b1 Fix broken proxy object deletion.
Check to ensure we do not delete last instancing of an indirectly used object (forbidden
because it creates 'ghost' objects user have no real way to re-instance) was defeated by
the backward pointer 'proxy_from', which generated a 'false' indirect usage of (local)
proxy object itself (the one we are trying to delete).

Fixed by actually considering that ID usage as local if proxy object itself is local
(because that pointer actually does not 'pertain' to the object holding it, but to its proxy).

Yeah, it's... complicated, twisted and ugly - it's proxy.
2016-07-21 23:07:14 +02:00
6ebce7e948 fix typo in condition
(A - A).norm() is always 0 so condition is always true.

(A - B).norm() and (B - A).norm() both compute the same distance so I
picked one to match surrounding code.

Found with PVS-Studio T48917
2016-07-21 15:53:39 -04:00
b5ba14ef70 Fix T48915: Wrong threshold on scaled objects and ortho view.
`ray_is_normalized` == true in DerivedMesh
2016-07-21 16:36:20 -03:00
14995c5617 Fix crash w/ auto-insert offset 2016-07-22 04:22:26 +10:00
1cc0ce58fd Cleanup: warnings 2016-07-22 04:06:10 +10:00
9279bee583 remove repeated codec-supports-alpha check
I don’t think any other codec enum makes sense here, so probably just
an extra copy/paste. Here are the video codecs:

AV_CODEC_ID_NONE
AV_CODEC_ID_MPEG4
AV_CODEC_ID_MJPEG
AV_CODEC_ID_DNXHD
AV_CODEC_ID_MPEG2VIDEO
AV_CODEC_ID_MPEG1VIDEO
AV_CODEC_ID_DVVIDEO
AV_CODEC_ID_THEORA
AV_CODEC_ID_PNG <— alpha
AV_CODEC_ID_QTRLE <— alpha
AV_CODEC_ID_FFV1 <— alpha (if enabled)
AV_CODEC_ID_HUFFYUV <— alpha
AV_CODEC_ID_H264
AV_CODEC_ID_FLV1

Found with PVS-Studio T48917
2016-07-21 13:50:35 -04:00
9d0cbbe1dd Tracking: Fix bug when tracker will keep trying tracking past the footage 2016-07-21 17:02:33 +02:00
aedff9dbef Add BKE_mesh_calc_islands_loop_poly_uvmap and use it in new OSD UV subdiv.
Also renamed BKE_mesh_calc_islands_loop_poly_uv to BKE_mesh_calc_islands_loop_poly_edgeseam,
to avoid confusion...
2016-07-21 16:54:36 +02:00
db0c2be55e BKE mesh mapping: add new BKE_mesh_edge_loop_map_create().
Maps edges to all their pair of loops.
2016-07-21 16:54:36 +02:00
d4342b3897 Fix (unreported) memleak in image copy function. 2016-07-21 16:54:36 +02:00
2969b30813 Fix stupid (harmless) mistake in recent commit. 2016-07-21 16:54:36 +02:00
77ff125232 BKE_library_make_local: clear behind us no more used linked datablocks.
This is really not elegant solution, but simplest for now.

Ideally, we'd check all IDs first and directly 'make local' (without need to copy)
those only indirectly used by other datablocks to be made local. Would also save us from the
need of the extra 'lib_local' parameter recently added to id_make_local.

Current code seems to work well enough though, and this is not high priority to fix imho.
2016-07-21 16:54:36 +02:00
af2deb5438 Fix (unreported) crash in some case when remapping armature data.
Those bone pointers in object's pose bite again - turns out they can be accessed
before pose actually gets rebuilt in some cases (e.g. from undo writefile), so
we need to clear the pointers immediately.
2016-07-21 16:54:36 +02:00
b156674251 Fix missing datablocks types in id_make_local.
Adding make_local for vfont/gpencil/group/freestyle linestyle/mask/scene/sound/text.

Note that there are still some lose ends here, since some type are not handled by id_copy
(Scene, Sound and VFont), which means in case a datablock of that type is used both
directly and indirectly, localization will fail.

Scene copying might be doable though (maybe with a simple new 'full shalow' mode to existing BKE_scene_copy?),
not sure about sounds and vfonts... Situations where this becomes an issue should be very rare corner cases anyway.
2016-07-21 16:54:36 +02:00
5dc7dc70ea Cleanup: get rid of lib_indirect_test_id.
id_make_local and later remapping are supposed to handle that already,
and in a much much saner and more complete way.
2016-07-21 16:54:36 +02:00
d8d4bef6cc Refactor/deduplicate even more make_local code (and fix part of T48907).
Turns out most BKE_foo_make_local datablock-specific functions are actually doing
exactly the same thing, only two currently need special additional operations
(object and brush ones). So added a BKE_id_make_local_generic instead
of copying same code over and over.

Also, changed a bit how make_local works in case we are localizing a whole library.
We need to do the 'remap' step (from old linked ID to new local one) in the second loop,
otherwise we miss some dependencies. This fixes main part of T48907.
2016-07-21 16:54:36 +02:00
2977dcf2f7 Tracking: Fix possible cases when tracker will try tracking failed tracks 2016-07-21 16:54:18 +02:00
1deb01a9b9 Attempt to fix compilation on Windows, take 2
Previous patch was wrong apparently... :|
2016-07-21 16:12:31 +02:00
be1c854019 Attempt to fix compilation error on Windows.
Patch from @fjuhec.
2016-07-21 15:45:07 +02:00
aa316c73e0 OpenSubdiv: Prepare majority of things to have proper subdivided UV
Mainly the changes are related on establishing API to feed UV islands
to OpenSubdiv, so it will know all the connectivity information and
will be able to do proper interpolation.

Island calculation is currently rather slow, not sure how to make it
fast and not use lots of allocations.

Shouldn't be THAT bad, since this code is only runs once when creating
OSD mesh, and it's probably still faster than our orientation code.
2016-07-21 12:34:57 +02:00
e44fa4e6a9 Fix another Cycles OSL script node issue with shaders using bump. 2016-07-21 04:40:28 +02:00
ecd33bacf0 Cleanup: use const, move comments to enum 2016-07-21 11:52:41 +10:00
1c6b8c6675 Fix Cycles OSL script node not working in shader using bump, after node type refactoring. 2016-07-21 02:56:17 +02:00
97ef8777fc Fix T48908: gray out Cycles motion vector pass if motion blur is enabled, doesn't work then. 2016-07-21 01:03:12 +02:00
a2a1b34cd1 Cleanup: warnings 2016-07-21 07:38:15 +10:00
a96c7daf80 Cleanup: unused brush DNA 2016-07-21 07:17:43 +10:00
21425e54bc Cleanup: spelling 2016-07-21 07:16:59 +10:00
5ef1821a0f Fix copy-materials resetting objects material indices 2016-07-21 06:03:02 +10:00
e0f16bdcc2 Cleanup: use BKE naming convention for object materials
Also remove unused 'material_from' function (which isn't very useful).
2016-07-21 06:02:34 +10:00
dd020caa04 Cleanup: remove completely call to test_object_materials in BKE_mesh_new_from_object.
Don't know why this was ever added to start with, BKE_mesh_new_from_object shall never affect ob->data!
2016-07-20 16:42:09 +02:00
1270ab91be Fix T48898: shaders are removed from metaballs on cycles render.
Note that issue has several levels here actually, first one was metaball's materials
not being properly copied into new mesh (code was commented out because of some crash it
seems, made it a bit closer to mesh one and got no crash at all...).

Then, we were calling test_object_materials when ob->data is actually *not* new tmpmesh!

Will remove this call completely in next commit (to make it easier to bisect), I cannot see
any case where object would be assigned with newly generated tmpmesh in this func.
2016-07-20 16:42:09 +02:00
4e5ee5b75e Fix own error in recent heap update 2016-07-21 00:35:42 +10:00
f0f60d775d OpenSubdiv: Initial work to support UV maps in textured OSD viewport
A bit work in progress, currently the following limitations:

- Texture shading only, Material shading will come later

- No UVs subdivision yet

- Always uses active UV and currently changing active UV will
  not properly update the viewport.

Well, need to start somewhere :)
2016-07-20 14:16:38 +02:00
9a0634a253 OpenSubdiv: Wrap OSD's TopologyRefier with own struct
This is a way for us to store extra data, such as UVs which we can
collect now on topology refiner stage.
2016-07-20 12:38:33 +02:00
690063edb9 Fix T48897: Flatten brush fails on first stroke
The flatten brush depended on accumulate being disabled,
Adding dynotopo support for accumulate caused problems for this tool (see T44390).
Enable for existing files.
2016-07-20 13:54:55 +10:00
f2fa73786b possible fix for crash mentioned in T48887 - Adjust the depth min to the object scale 2016-07-19 22:25:13 -03:00
5f7fd0444d BMesh: improve BM_face_splits_check_legal
- remove edge scaling, instead avoid checking intersections with connected edges.
- replace local line intersection functions with BLI_math
- center the projection for more precise calculation.
2016-07-20 10:00:35 +10:00
6ff7a891e7 Update tracker URL
Also wrap line-length
2016-07-20 06:37:21 +10:00
5f4a3785c6 Add 'reload' function to libraries' RNA API. 2016-07-19 17:49:33 +02:00
6921bb7a4a Improved warning message when creating empty export file 2016-07-19 16:34:22 +02:00
b9e4e69a4d Fix (IRC reported by Sergey) assert regarding icon_id of newly copied datablocks.
BKE_previewimg_copy() would simply copy PreviewImage's icon_id, without bothering about
ID one.

When we duplicate an ID, we want to reset its icon_id to zero (and regenerate it on-demand),
not keep same icon_id as original, so added new BKE_previewimg_id_copy helper to handle that.
2016-07-19 16:27:40 +02:00
eeedcf3892 Usual i18n/UI messages fixes... 2016-07-19 15:41:28 +02:00
307250723b Fix building on NetBSD 2016-07-19 22:04:14 +10:00
eac9d2d430 OpenSubdiv: Fix wrong shading in BI texture mode
This probably makes code somewhat slower, but we can't easily know
whether we can use a shortcut and only use directional lighting from
the scene.

Need some better integration between GPU and OpenSubdiv for that.
2016-07-19 12:49:37 +02:00
c883946441 OpenSubdiv: Fix broken structure alignment when using color material 2016-07-19 12:49:37 +02:00
d8de018398 update player stub 2016-07-19 19:31:27 +10:00
95da68822b Fix missing break in libblock relink 2016-07-19 10:27:37 +10:00
3948f65686 Cleanup: style, spelling 2016-07-19 10:27:33 +10:00
bd59206b5c Cleanup: style, spelling 2016-07-19 09:16:38 +10:00
5234e9ddd3 Cycles: add ConstantFolder class for constant folding boilerplate.
Reviewed By: brecht, sergey

Differential Revision: https://developer.blender.org/D2089
2016-07-18 22:54:30 +02:00
10b0e33de1 Cycles: add support for motion blurring of fluid meshes.
Reviewed By: brecht

Differential Revision: https://developer.blender.org/D2063
2016-07-18 22:40:08 +02:00
20ec6bc166 Fix Cycles kernel build without render passes support. 2016-07-18 22:40:08 +02:00
277cb12395 Fix T48874: Nested pop-up didn't update its parent 2016-07-19 06:01:56 +10:00
399c978a55 fix breakage caused by D2094 / rB404f41d22de46119ee8afb409011eb1ba1840092 2016-07-18 13:09:41 -06:00
ffe106a56a Docs: improve bpy.props.EnumProperty reference 2016-07-19 05:03:50 +10:00
a99dbb9aa0 Fix T48885: Wheel in image space changes wrong window 2016-07-19 02:46:12 +10:00
de0f371528 Fix missing release w/ mouse wheel over layer menu 2016-07-19 02:46:12 +10:00
404f41d22d [bf_intern_ghost/Windows] Cleanup
This patch addresses the following issues in bf_intern_ghost

```
Warning	C4312	'type cast': conversion from 'GHOST_TEmbedderWindowID' to 'HWND' of greater size	bf_intern_ghost	K:\BlenderGit\blender\intern\ghost\intern\GHOST_WindowWin32.cpp	179
Warning	C4312	'type cast': conversion from 'GHOST_TEmbedderWindowID' to 'HWND' of greater size	bf_intern_ghost	K:\BlenderGit\blender\intern\ghost\intern\GHOST_WindowWin32.cpp	198
```

GHOST_TEmbedderWindowID is defined as long, handles are however of pointer size,
so this should have been an issue when we moved to 64 bits, guess we got lucky.
fixed by turning GHOST_TEmbedderWindowID from long into void*

```
Warning	C4302	'reinterpret_cast': truncation from 'HKL' to 'LANGID'	bf_intern_ghost	K:\BlenderGit\blender\intern\ghost\intern\GHOST_ImeWin32.cpp	67
```

reinterpret_cast emits warnings on truncation, LOWORD does the job just
as well with no warnings.

```
Warning	C4838	conversion from 'int' to 'DWORD' requires a narrowing conversion	bf_intern_ghost	K:\BlenderGit\blender\intern\ghost\intern\GHOST_ContextWGL.cpp	734
Warning	C4838	conversion from 'int' to 'BYTE' requires a narrowing conversion	bf_intern_ghost	K:\BlenderGit\blender\intern\ghost\intern\GHOST_ContextWGL.cpp	734
```

Weird warning, it does a really bad job at telling you what parameter is
causing the warning , tuns out there's a bunch of parameters that cause it
but it still only yields a single warning, the problem is that every
(somevar ? a : b) construct results in an integer type. which needs to be
properly cast to get rid of the warning.

```
Warning	C4996	'GetVersionExA': was declared deprecated	bf_intern_ghost	K:\BlenderGit\blender\intern\ghost\intern\GHOST_WindowWin32.cpp	105
Warning	C4996	'GetVersionExA': was declared deprecated	bf_intern_ghost	K:\BlenderGit\blender\intern\ghost\intern\GHOST_WindowWin32.cpp	107
```

The warning was clear, the code not as much. The version check in place
here is quite convoluted and could be replaced by including VersionHelpers.h
and calling IsWindows7OrGreater, However, CreateInstance will just return NULL
in m_Bar if the interface is not supported, so the whole check is useless.
This however did require that the CreateInstance call actually asked for
ITaskbarList3 and not ITaskBarlist . (You're not really allowed to assign
different interface types to each-other, a roundtrip through QueryInterface
is required there, we were violating spec here by asking for ITaskBarlist and
storing it in ITaskbarList3*  )

Reviewers: sergey

Reviewed By: sergey

Subscribers: sergey

Differential Revision: https://developer.blender.org/D2094
2016-07-18 15:48:51 +02:00
a76e69f5f7 Additional Waveform Drawing Mode
This diff adds a 6th drawing mode to the Waveform Scope.

The new mode shows the RGB colour channels overlaid as a "Full colour" waveform.

The old "Red Green Blue" mode is renamed "Parade" which is the standard industry
term for RGB channels shown side-by-side.

This full colour style of waveform is very much more useful for colour grading than the
Parade mode and is the default waveform for many artists.

Files from older Blender versions which show scopes open as expected.

Patch by John Cox (johnedwardcox), thanks!

Reviewers: sergey

Reviewed By: sergey

Subscribers: campbellbarton, tmw, Blendify

Differential Revision: https://developer.blender.org/D1936
2016-07-18 15:42:21 +02:00
3e882c91e0 [MSVC2015/Cycles] MSVC2015 before update 3 produce invalid builds
I'm not quite sure where the codegen bug gets triggered but it's easily
noticeable in the barcelona scene. (extra saturated leafs and illumination
on the right ledge of the pool)

2013 buildbot reference image:
{F320792}

2015 With no updates (compiler version 19.00.23026)
{F320793}

2015 With Update 2 (Compiler version 19.00.23918)
{F320794}

2015 With Update 3 (Compiler version 19.00.24210)
{F320795}

This patch blocks all compiler builds before update 3 in a similar way we
did for msvc 2013 update 4

Reviewers: campbellbarton, brecht, juicyfruit

Reviewed By: juicyfruit

Tags: #bf_blender

Differential Revision: https://developer.blender.org/D2100
2016-07-18 15:26:52 +02:00
6239afd36f [MSVC/LNK4199/Cleanup] Delay loading is causing linker warnings.
We recently added delay-loading of the openmp dll's so we no longer had to use
the stub loader, we however put these linker flags on the global linker flags
causing any sub projects not using openmp to spit linker warning 4199 while building,

```
Warning	LNK4199	/DELAYLOAD:vcomp140.dll ignored; no imports found from vcomp140.dll	datatoc	k:\BlenderGit\build_windows_2015a\source\blender\datatoc\LINK	1
```

This patch makes the delay-load only apply to the blender project.

Reviewers: sergey

Subscribers: sergey

Tags: #bf_blender

Differential Revision: https://developer.blender.org/D2092
2016-07-18 15:20:29 +02:00
65e7caf950 Fix (unreported) ED_region_tag_redraw_partial() could override a previously defined partial redraw, instead of extending it.
Probably not an issue currently, since partial redraw is not much used
(only from sculpt code and box-rendering it seems?), but logic was broken here.
2016-07-18 14:41:56 +02:00
bbc1507871 Fix T48848: Cycles - Camera Culling - Camera Culling removes objects which are still in frame 2016-07-18 14:29:37 +02:00
6533d72056 Fix T48877: Lightmap Pack fails w/ 1-3 faces
Unnecessary limit was applied.
2016-07-18 19:44:51 +10:00
d42cb44ea2 CMake: correct py-module on OSX 2016-07-18 19:30:32 +10:00
9946cca146 Fix T48860: Cycles SSS artifacts with spatially split BVH
The issue was caused by SSS intersection code gathering all
intersections without check for duplicated ones. This caused
situations when same intersection will be recorded twice in
the case if triangle is shared by several BVH nodes.

Usually this is handled by checking intersection distance
after sorting intersections (in shadow_blocked for example)
but for SSS we don't do such sorting and using number of
intersections to calculate various things.

Didn't find anything smarter than to check intersection
distance in triangle_intersect_subsurface().

This solves render artifacts in the cost of 1.5% slowdown
of extreme case rendering (SSS object filling in whole
FullHD screen).

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D2105
2016-07-18 10:04:20 +02:00
a2c82f5e5d Cycles: Fix OpenCL compilation after the recent numerical fixes 2016-07-17 19:24:53 +02:00
c974def837 BLI_heap: replace memarena w/ local allocator
- Since element size its known it's less work to do inline.
- In test with high-poly model, gave ~9% overall speedup for decimate modifier.
2016-07-17 19:29:30 +10:00
c57d823683 Cleanup: minor edits to BLI_heap 2016-07-17 19:29:30 +10:00
d9281a6332 Cycles: Fix three numerical issues in the fresnel, normal map and Beckmann code
- In fresnel_dielectric, the differentials calculation sometimes divided by zero.
- When the normal map was (0.5, 0.5, 0.5), the code would try to normalize a zero vector. Now, it just uses the regular normal as a fallback.
- The approximate error function used in Beckmann sampling sometimes overflowed to inf while calculating r^16. The final value is 1 - 1/r^16, however,
  so now it just returns 1 if the computation would overflow otherwise.
2016-07-16 20:54:14 +02:00
5ba78d76d4 Cycles: Deduplicate geometric factor calculation in the Beckmann distribution
Also, this fixes a numerical issue where A would be inf.
Since later G is set to 1 if A is larger than 1.6, the code now checks the reciprocal of A for being smaller than 1/1.6 - same effect, but no inf involved.
2016-07-16 20:54:14 +02:00
a40073ffcc Fix use after free error from ab993e37 2016-07-17 03:03:22 +10:00
d8da816a7c Add more macros to differentiate actual linked datablocks from 'virtually' linked ones (assets only).
Not yet used in code.
2016-07-16 15:54:46 +02:00
5e469bbd95 Merge branch 'master' into asset-engine
Conflicts:
	source/blender/windowmanager/intern/wm_init_exit.c
2016-07-16 15:39:50 +02:00
c885cea7bb Cleanup: spelling 2016-07-16 17:48:57 +10:00
f0f9a87614 Cleanup: line length 2016-07-16 17:29:08 +10:00
4e9409c087 Use the value VIEW_PROJ_PERSP in the remaining places
also changes the name of the callbacks:
- walk_parent_snap_project_cb to cb_walk_parent_snap_project;
- cb_leaf_snap_vert to cb_walk_leaf_snap_vert;
- cb_leaf_snap_edge to cb_walk_leaf_snap_edge;
- test_vert_depth_cb to test_vert_ray_dist_cb;
- test_edge_depth_cb to test_edge_ray_dist_cb;

and cleanup:
2016-07-15 21:25:44 -03:00
ac061de20d Cycles: Fix refitting of regular BVH
Was causing CUDA issues on viewport edits.
2016-07-15 18:12:34 +02:00
69787cb7bd UI: modifier keys now trigger number button updates
Number buttons & sliders weren't updating when shift/ctrl were pressed.

Note that this is a regression in 2.77 but hard to track down since it worked unreliably for some time.
2016-07-16 01:20:16 +10:00
12cdc67d83 Bump maximum threads number to 1024
This commit contains all the changes required for most optimal maximum threads
number bump. This is needed to avoid possibly unneeded initialization or data
allocation on systems with lower threads count.

TODO: Still need to review arrays in render data structures from render_types.h,

P.S. We might remove actual bump of max threads from this patch, so when we'll
be applying the patch we can do all the preparation work and then do actual
bump of max threads.

Reviewers: mont29, campbellbarton

Reviewed By: mont29, campbellbarton

Maniphest Tasks: T43306

Differential Revision: https://developer.blender.org/D1343
2016-07-15 16:47:30 +02:00
6cd675af30 Cycles: Add option to disable new Hair BVH
While it's an extra option added to the interface which might not be
fully obvious for artists, it allows to save up to 20% of memory in
hairy scenes.

This is high enough memory saver in my opinion which might become
handy for some production files where it's more important to make
scene to fit into memory rather than trying to use more optimal BVH
structure but go into swap or crash.

Reviewers: dingto, brecht

Reviewed By: dingto, brecht

Differential Revision: https://developer.blender.org/D2090
2016-07-15 16:29:28 +02:00
b679767656 fix T48857: Improved the handling of Material Alpha, based on patch D1949 with some small modifications 2016-07-15 16:14:53 +02:00
27641b51e7 Collada: changed specification of material alpha from using transparency to using transparent with opaque=A_ONE 2016-07-15 16:14:51 +02:00
e3b79544be Re-initialize source/tools submodule 2016-07-15 15:12:51 +02:00
711fca1db5 missed from last commit 2016-07-15 20:00:18 +10:00
fafb8aaaf1 Object Snap: make normal argument optional
Often its not needed, setting correctly takes some extra calculation - so allow for it to be left unset.
2016-07-15 19:46:59 +10:00
e68f068682 Fix T48855: Ruler thickness broken in ortho view
Don't do ray-casts from the view unless cursor coords are passed.
2016-07-15 19:27:45 +10:00
3eb7d41c67 Object Snap: replace perspective bool with enum
Allows to set the projection as none,
to make it more obvious when we don't want to handle viewport projections in some cases.
2016-07-15 19:27:23 +10:00
dec59618b4 Correct error in snap commit 2016-07-15 18:40:16 +10:00
e5e128e30c Cleanup: use BLI_math for paint smooth-stroke 2016-07-15 17:17:42 +10:00
0deb7e6c15 Cleanup: rename snap vars 2016-07-15 17:12:43 +10:00
91556cb973 Add "Snap Selection to Active" option in menu
D1963 by @wisaac, re-worked to de-duplicate logic
2016-07-15 17:11:58 +10:00
ccee251a40 Support for loading multiple images from the file selector
D2035 by @jside, extended to support mixing single images and sequences in the one selection.
2016-07-15 16:06:11 +10:00
e56aa5d788 Fix select grouped parent, extend option was ignored
D2067 by @mangostaniko
2016-07-15 15:56:28 +10:00
97f894f3fa UI: Remove spaces around '/'
D2093 by @Blendify
2016-07-15 15:50:42 +10:00
10f5a6a57e Sequencer: Remove add effect strip filesel properties
D2096 by @chadf

Unused, copy-paste error.
2016-07-15 15:47:42 +10:00
3bfa8d9fd4 Fix py-driver in startup.blend crash in background mode
Obscure regression in own commit from b34929786.
While this could be considered correct, it introduces a crash so disable the update call.
2016-07-15 15:41:38 +10:00
71bbf0e1b5 Code cleanup: show unused arguments names for ShaderNode::constant_fold. 2016-07-14 22:59:44 +02:00
558f85473e fix T48857: Added support for transparency (used Patch D1949 from bwrsandman with some slight changes) 2016-07-14 21:43:26 +02:00
902d4c92ac Use BMesh solver for new boolean modifiers 2016-07-15 02:46:04 +10:00
8343518272 Cleanup: comment blocks 2016-07-15 02:39:45 +10:00
39dee8a201 Fix T48844: Nodetrees of appended materials/textures/etc. were not correctly made local.
Previous commits now allow to use id_make_local() here, as one would expect.

Note that I also checked T36003 case, working fine as well with new code.
2016-07-14 18:33:12 +02:00
bcfd8d9ab8 Correct recent own fix to id_clear_lib_data_ex().
Datablocks' nodetree are *never* in main, while shapekeys are...
2016-07-14 18:33:12 +02:00
e7d4d661f3 Cleanup/refactor: handle shapekeys exactly like 'owned' nodetrees in make_local process. 2016-07-14 18:33:12 +02:00
018d336cbd Cleanup: use BKE's ntreeFromID in readfile instead of local same function.
Also, no need to set ntree->id.lib to NULL after BKE_libblock_copy_nolib(),
generic datablock copy function always make copy local.
2016-07-14 18:33:12 +02:00
54ed0bb653 Fix bad handling of datablock's nodetree id_clear_lib_data_ex().
Those data blocks are never shared, exactly as with shapekeys, much simpler
to also clear their lib_data (especially since they have no user!).
2016-07-14 18:33:12 +02:00
e10ddc7a91 Get rid of BKE_key_make_local().
This function was only a wrapper around id_clear_lib_data(), and shapekeys
are not linkable nor shareable anyway, no point keeping this currently,
was only adding confusion about shapekey 'status' as a datatblock.
2016-07-14 18:33:12 +02:00
f87603662d Add option to id_make_local to force localization of datablock, even if not used locally.
Will be used by link/append code.
2016-07-14 18:33:12 +02:00
f2509e764e Fix T48843: Sequencer crash with many effects
Switch from a fixed stack to a linked list,
since guessing the maximum possible size may fail with invalid/overlapping strips.
2016-07-15 02:30:37 +10:00
3ba83e247a Add developer tools submodule
This is intended for utilities to help with development,
which aren't needed for building.

See https://wiki.blender.org/index.php/Dev:Doc/Tools/Blender_Tools_Repo for details
2016-07-15 01:28:00 +10:00
7faf76a618 Cleanup: line length 2016-07-15 01:26:26 +10:00
34642fe532 PyAPI: minor cleanup with library linking 2016-07-15 00:06:33 +10:00
17e40f821e Consolidate multiple checks for out->rect_float in prepare_effect_imbufs()
Many checks for out->rect_float being [non-]NULL are done back-to-back.
Combining them into a single check for slightly more efficient code and
less code clutter for easier readability/understanding.

Differential Revision: https://developer.blender.org/D2097
2016-07-14 14:17:54 +02:00
Julian Eisel
3a5eff95c5 Cleanup: Use BKE_scene_base_add for creating bases
And use __func__ macro.
2016-07-14 14:00:24 +02:00
274795045c Cycles: Give better idea which OpenCL kernel is currently compiling 2016-07-14 12:49:20 +02:00
95a0bff83a Cycles: Avoid strings passed by value in OpenCL device
Also use more const qualifiers in the code.
2016-07-14 12:46:57 +02:00
af53fee4b4 Make --debug-all include --debug-cycles and --debug-libmv 2016-07-14 12:14:55 +02:00
c183f0c94e Libmv: Fix some strict compiler warnings
One of them was a real bug!
2016-07-14 11:49:38 +02:00
56c9c1ab43 Cycles: Fix wrong size of sobol texture
After reformulation of SSS indirect rays it became possible to
try accessing dimension higher than was pre-calculated on scene
preparation.

This is because we're traversing rays backwards, which means we
are using higher dimensions first now.
2016-07-14 11:26:20 +02:00
3637cbbcf8 Cycles: Fix wrong termination criteria in intersect_all functions
It was possible to miss bounces termination criteria in this functions,
mainly when max_hits was set to 0.

Made the check more robust in traversal functions (which should not
affect performance, it's an operation of same complexity AFAIK).

Also avoid doing ray-scene intersection from shadow_blocked when
limit of transparent bounces was already reached.
2016-07-14 11:26:20 +02:00
103a515043 CMake: per-target CFLAG & CXXFLAG support
Applying cflags globally can be problematic especially with extern, intern libs.

Now flags from target named will be used when defined,
allowing for developers to define flags for modules they maintain.

Convention is CMAKE_CFLAGS_${UPPERCASE_TARGET_NAME}, (CXXFLAGS for C++).

eg: CMAKE_CFLAGS_BF_BLENDER, CMAKE_CFLAGS_MAKESDNA, CMAKE_CXXFLAGS_CYCLES_KERNEL

On Linux run `make help` for full list of names, MSVC shows these in the solution.
2016-07-14 19:17:34 +10:00
036c006cef PyAPI: Leak fix caused crash w/ attr swap trick
Accessing `bpy.app.binary_path_python does search, then swaps its getset with the string it finds.
This caused a freed pointer to be stored in bpy.app's dictionary.

Fix by using the same string for get/set access.
2016-07-14 18:32:28 +10:00
b00bc3cbc1 PyAPI: fix leak linking library data 2016-07-14 17:38:22 +10:00
f5e020a7a6 PyAPI: fix memory leaks in dictionary assignment
Thanks to Kévin Dietrich for spotting driver leak,
checked other uses of PyDict_SetItem and found more.
2016-07-14 17:30:52 +10:00
cca57bf04c PyAPI: Use module names on initializaton
No need to re-convert from C strings to PyUnicode.
2016-07-14 15:51:56 +10:00
06908955c3 Improves the accuracy of snap to edges
Recently the snap to edges has been changed to work with coordinates 2d. Thus, the lambda of the snap pointon on edge becomes different from the actual lambda in a 3d edge.

The solution to correct the lambda was this:

```
if (is_persp) {
	const float fac = depth_a / (depth_a + depth_b);
	lambda *= (1.0f + (fac - 0.5f) * (1.0f - lambda));
````

...
But the lambda was still not very accurate.
Now the function uses the `dist_squared_ray_to_seg_v3` to get the coordinate of the snap point on the edge. And then tests that point.

The accuracy returned to normal values.
2016-07-14 00:47:32 -03:00
6771165229 Cleanup: style 2016-07-14 13:37:49 +10:00
1b8e7b5cb0 Use BLI_endian_switch in dna_genfile 2016-07-14 13:28:24 +10:00
b014f03077 Simplify snapping functions
from D2104: reference all repeated (and strange) equations (example: mul_m4_m4m4(pmat_local, pmat, obmat)) in the function `precalc_project.

This is useful for maintenance.
2016-07-14 00:02:21 -03:00
743f931584 Fix T48846: Ruler/Protractor crash in ortho mode
Error in recent snap changes.
2016-07-14 11:14:03 +10:00
91bda21cfe Fix T48845: Crash when right-clicking on a curve property
Caused by typo in rBd2312602125a452e6562a76ab91779943c67396d
2016-07-14 00:24:31 +02:00
029de800a4 Fix T48734: Driver not updating when using Single From Driver within same object 2016-07-13 15:00:57 +02:00
afe954e64c Fix T48839: Selection from pose mode gives wrong snap results
Current code changes the selection then then runs ED_armature_sync_selection
to copy to the bones rootsel flag from the parents tipsel.

Use this logic for entering edit-mode too.
2016-07-13 22:24:20 +10:00
2aa0569861 Boolean Modifier: Add back BMesh option
There are still issues with overlapping geometry,
however some of the issues reported are are causing problems,
or fail entirely with Carve too.
2016-07-13 19:55:31 +10:00
95b1cf6f7d Depsgraph: Make proxy behavior closer to old depsgraph
Fixes possible missing update of proxy_from pointer before using
it in relations builder.
2016-07-13 10:55:35 +02:00
c0d8166f82 Revert "Depsgraph: Russian electric tape bodge to have multiple proxies work"
This reverts commit 47d0d9cca4.

Reverting the commit. Not only it did not solve all the cases of proxy popping,
but also broke real cases with single proxy involved.
2016-07-13 10:41:09 +02:00
527674b316 Depsgraph: Accumulate object layers from all bases
This solves bug when same object is instanced from multiple bases.
2016-07-13 10:07:09 +02:00
8939787bfb Use BLI_bvhtree_walk_dfs for snapping
The snapping functions when performed in the perspective view,
have some problems in the threshold (a distortion) and in the clip plane (the normal is incorrect).
These problems can be only observed when making the snap to edges or to vertices (nearest to ray function).

This patch propose a totally different solution.
The idea is to project the edges of bvh nodes and test the 2d projection of the snap element.

For this it used the BLI_bvhtree_walk_dfs function.

It is important to pay particular attention also to the changes in `ED_transform_snap_object_project_view3d_ex`
2016-07-13 14:45:35 +10:00
7a633d7c4f Vertex/Weight Paint: Support view-selected on last-stroke
D1875 by @lichtwerk
2016-07-13 13:57:46 +10:00
eb04908ccd Fix 48831, Step II: UI icon code was not able to update/generate 'auto ID icon' from non-ID icon draw code.
Now using generic icon rendering system in that case too, instead of custom code
which was only handling 'deferred' custom file-loaded icons.
2016-07-12 21:11:38 +02:00
51812fb502 Fix 48831, Step I: Mismatch issues bewteen ID icon and preview system.
- icon_id from ID and PreviewImage were not guaranteed to be in sync.
- PreviewImage one was not reset on file read.
- Through RNA e.g., it was possible to ensure an ID icon via its preview image,
  which was running code designed for custom previews/icons system, instead
  of generating correct 'auto ID icon'.
2016-07-12 21:11:38 +02:00
5fae2503bf Revert "OpenJPEG: update to 2.1 from 1.5"
This reverts commit f12204196f.

Campbell, sorry. have to revert this for the time being.

We've missed some very important bits, such as:

- FFmpeg is usually linked against OpenJPEG
- OIIO needs OpenJPEG as well.

For FFmpeg issues we can either disable OpenJPEG there (since
we don't really use it), or bump FFmpeg to version 3.1.1 which
can use either of OpenJPEG 1.5 or 2.1.

For OIIO we do need OpenJPEG support (otherwise Cycles will
not be able to use j2k/j2c textures) and currently there is
NO solution to make OIIO working with OpenJPEG 2.1.

According to Matthias Fauconneau (aka mfv) Larry is working
on the patch to get OIIO work with OpenJPEG 2.1, but it'll
take some time still.

I've tried to look into support of some sort of build system
flag and do ifdefs, but it all becomes quite nasty, especially
with bundled OpenJPEG bumped to 2.1.

Surely such an update is something we'll have to apply to
but at this exact moment it causes quite some pain for all
developers.

Suggest to wait for until OIIO supports OpenJPEG 2.1 and then
go with the updates for real.
2016-07-12 17:38:26 +02:00
51b274a6be Fix T48818: Objects with alpha maps cast wrong ray shadows in BI 2016-07-12 15:41:00 +02:00
f12204196f OpenJPEG: update to 2.1 from 1.5
Stream handling has changed so this required changes to how files & memory are accessed.
2016-07-12 23:13:30 +10:00
5798301291 Fix saving jpeg2k images from Python
Quality was defaulting to lowest and no codec was set.
2016-07-12 20:35:02 +10:00
59c59cc402 Cleanup: remove redundant check 2016-07-12 17:59:25 +10:00
99bb1accbb Merge branch 'master' into asset-experiments
Conflicts:
	source/blender/blenloader/intern/readfile.c
	source/blender/windowmanager/intern/wm_init_exit.c
2016-07-12 09:15:49 +02:00
b8f217ef21 Fix T48830: Outliner draw crash, missing NULL check
Fix from @cheleb
2016-07-12 14:44:59 +10:00
0708b9aba8 writefile: reuse SDNA between writes
Avoids decoding the SDNA string every undo step.
2016-07-12 13:03:04 +10:00
4db1db327a readfile: report SDNA decoding errors on file read
This was printed to the stdout, however the error case wasn't checked or well supported.
Also, errors decoding SDNA would sometimes call exit(1).
2016-07-12 12:28:06 +10:00
0b3183d13c writefile: remove SDNA last-hit, optimize DNA reconstruct
- Move last-hit index out of SDNA struct
  (allows for access by multiple threads).
- Replace O(n^2) search with hash lookup in DNA reconstruction.
2016-07-12 11:56:45 +10:00
7212ebd09f Remove usercount handling from BKE_id_expand_local.
Idea looked good, but we have too much custom situations here (some half-fake-sub-ID
being copied with their 'owner', animdata, etc.), let's let datablock copy functions
handle that themselves.

Also allows to safely call BKE_id_expand_local from all copy functions now (only when
copying linked data).
2016-07-11 21:30:02 +02:00
3b8e0606e1 Cleanup: remove call to BKE_id_lib_local_paths() in make_local functions.
This one is already called by matching copy functions, no need to call it twice!
2016-07-11 21:30:02 +02:00
5b2bc1d713 Use new generic BKE_id_expand_local() for make_local() for object. 2016-07-11 21:30:02 +02:00
3c8f22a528 Use new generic BKE_id_expand_local() for make_local() for image/material/texture/world.
As said in previous commits, did not touch to copy functions for now, due to ntree issues...
2016-07-11 21:30:02 +02:00
c3996b792a Revert 'use new BKE_id_expand_local()' change for Lamp's copy function.
ntree is once more time a PITA - actually, all sub-IDs that get copied together with the 'main' one are
(shapekey was workedaround, as was animdata/action issue, but nodes are more touchy).

For now, better not to touch that, needs careful check & rethink.
2016-07-11 21:30:02 +02:00
eac7faa0e6 Use new generic BKE_id_expand_local() for make_local() for nodetree.
Did not changed ntree copy for now, this func is a mess of expand/non-expand/bmain/non-bmain cases...
Keep it for later!
2016-07-11 21:30:02 +02:00
13f0b59f11 Use new generic BKE_id_expand_local() for both make_local() and copy() functions of actions, brushes and particles.
This greatly simplifies said code, once again no change expected from user PoV.
2016-07-11 21:30:02 +02:00
2ec17e655c Use new generic BKE_id_expand_local() for both make_local() and copy() functions of obdata
(armature, mesh, curve, mball, lattice, lamp, camera, and speaker).

This greatly simplifies said code, once again no change expected from user PoV.
2016-07-11 21:30:02 +02:00
439ccca1e0 Add an exception/hack to new BKE_id_expand_local(), to ignore actions datablock in its usercount handling.
Reason is, typically those actions datablock usercounts have already been adjusted in BKE_animdata_copy()
(called by generic iddata copy function).

Think this needs to be reworked a bit too, there are way too much ways to copy animdata currently,
it's rather confusing. But not the goal here, so for now we'll live with the hack!
2016-07-11 21:30:02 +02:00
62ea383622 Fix (unreported) memory leak when making local linked databock which has a preview image.
Also cleaned-up/synchronized code across al ID types that support preview.
2016-07-11 21:30:02 +02:00
4569e19b83 Add generic 'BKE_id_expand_local' to BKE_library,
will be used by both make_local() and copy() datablock functions.

Note that this new func make 'extern' all IDs used by localized datablock,
not only refcounted ones as it used to be in each type's functions (with a few exceptions).
2016-07-11 21:30:02 +02:00
c06d3b6c36 Cycles: Fix compilation error on Windows with OSL enabled
Seems there's some conflict around `near` identifier in that configuration.
2016-07-11 18:15:51 +02:00
7602b6bf62 Cycles: Fix typo 2016-07-11 18:01:40 +02:00
ea32a03801 Fix T48824: Crash when having too many ray-to-volume intersections
Code might have writing past the array boundaries.
2016-07-11 17:59:46 +02:00
8bc6f8bf20 Fix T48812: Brush size invalid with HIDPI
Missed from c5b2f12b
2016-07-12 01:19:07 +10:00
bbe33ecc88 Depsgraph: Fix crash in Weight VG modifier 2016-07-11 15:15:26 +02:00
0f457a3f8d Depsgraph: Fix shape key nodes trying to be added multiple times 2016-07-11 15:07:39 +02:00
96dd4cdb9e Cleanup: line length 2016-07-11 23:06:14 +10:00
b99f7a9b2a Cycles: Fix Extend image extension mode on OpenCL 2016-07-11 14:46:42 +02:00
cb3b19730c Cycles: Use utility define for restrict pointers
This way restrict can be used for CUDA and OpenCL as well.

From quick tests in areas i've been testing this it might give some
barely measurable %% of speedup, but it increases registers pressure.

So use of this qualifier is still really limited.
2016-07-11 13:58:47 +02:00
cf82b49a0f Cycles: Cleanup, variables name
Using camel case for variables is something what didn't came from our original
code, but rather from third party libraries. Let's avoid those as much as possible.
2016-07-11 13:58:47 +02:00
2ecbc3b777 Cycles: Add _all suffix to shadow traversal file
Matches better naming of volume traversal files, where we've got
optimized versions of a single step of volume intersection and
traversal which will gather all volume intersections.
2016-07-11 13:58:47 +02:00
4355603790 Cycles: Move BVK kernel files to own directory
BVH traversal is not really that much a geometry and we've got
quite some traversals now. Makes sense to keep them separate in
the name of source structure clarity.
2016-07-11 13:58:47 +02:00
c58ae20f6c Dyntopo: fix lop-sided edge collapse
When an edge was collapsed, one of the vertices would be removed.
Edges attached to the deleted vertex wouldn't be considered for collapsing again,
making the outcome from collapsing edges depend on the edge-vertex order.

Use a hash to lookup the final vertex when collapsing edges, instead of skipping them.
2016-07-11 21:59:15 +10:00
6ea43f9aca Fix sculpting high poly meshes
Attempted to free unallocated memory,
interestingly nobody noticed this for ~7 years (error from 3078c806).
2016-07-11 17:17:08 +10:00
0eb61baecc Dyntopo: possible modified option was incorrectly set 2016-07-11 17:17:08 +10:00
12d2329d0e Dyntopo: remove redundant existing face check
Gives minor speedup
2016-07-11 17:17:02 +10:00
b32408eff8 BLI_math: move interp_*_cubic to its own function 2016-07-11 17:16:35 +10:00
e41abdb907 CMake: suppressing indentation warning for extern 2016-07-11 17:16:35 +10:00
47c47c7e78 Fix T48822: Crash when I try to use "Join" (Ctrl Key + J) with two meshes.
Own stupid typo in recent refactor work...
2016-07-10 20:12:58 +02:00
8df92988cf Refactor/enhance BKE_action_make_local().
Now using modern features from libquery/libremap areas.

Provides same kind of fixes/improvements as for BKE_object_make_local() (see rBd1a4ae3f395a6).
2016-07-10 17:14:45 +02:00
406309cd8c Refactor/enhance ntreeMakeLocal().
Now using modern features from libquery/libremap areas.

Provides same kind of fixes/improvements as for BKE_object_make_local() (see rBd1a4ae3f395a6).
2016-07-10 17:14:45 +02:00
ad5918d278 Refactor/enhance BKE_image_make_local().
Now using modern features from libquery/libremap areas.

Provides same kind of fixes/improvements as for BKE_object_make_local() (see rBd1a4ae3f395a6).
2016-07-10 17:14:45 +02:00
f35320bddf Refactor/enhance BKE_material_make_local() and BKE_image_make_local().
Now using modern features from libquery/libremap areas.

Provides same kind of fixes/improvements as for BKE_object_make_local() (see rBd1a4ae3f395a6).
2016-07-10 17:14:45 +02:00
8932b5945e Refactor/enhance BKE_lamp_make_local() and BKE_camera_make_local().
Now using modern features from libquery/libremap areas.

Provides same kind of fixes/improvements as for BKE_object_make_local() (see rBd1a4ae3f395a6).
2016-07-10 17:14:45 +02:00
0f0eeffece Refactor/enhance BKE_brush_make_local() and BKE_speaker_make_local().
Now using modern features from libquery/libremap areas.

Provides same kind of fixes/improvements as for BKE_object_make_local() (see rBd1a4ae3f395a6).
2016-07-10 17:14:45 +02:00
c8c00636bf Refactor/enhance BKE_particlesettings_make_local().
Now using modern features from libquery/libremap areas.

Provides same kind of fixes/improvements as for BKE_object_make_local() (see rBd1a4ae3f395a6).
2016-07-10 17:14:45 +02:00
bb8bfdd4b6 Cycles: Fix failed assert with isotropic Ashikhmin-Shirley distribution in the Glossy node
The shader sync code used the anisotropic version of the Ashikhmin-Shirley closure for both
Anisotropic and Glossy BSDF, which caused a failed assert because the anisotropic closure
expects an addiitonal SVM node.
2016-07-10 16:41:21 +02:00
e0c163661d Add missing braces 2016-07-11 08:45:16 +10:00
885870be51 Fix T48815: Translate node's 'Relative' checkbox has the same tooltip as blur node's 'Relative' checkbox.
Differential Revision: https://developer.blender.org/D2099
2016-07-10 14:57:31 +02:00
87b974caa1 Cleanup/Refactor: pass Main pointer to all ID copy functions.
Also allows us to get rid of a few _copy_ex() versions...
2016-07-10 14:52:00 +02:00
ae2033aca2 Add BKE_key_copy_ex() that takes a Main as parameter. 2016-07-09 15:44:12 +02:00
429394078b Refactor/enhance BKE_lattice_make_local(), and add BKE_lattice_copy_ex() that takes a Main as parameter.
Now using modern features from libquery/libremap areas.

Provides same kind of fixes/improvements as for BKE_object_make_local() (see rBd1a4ae3f395a6).
2016-07-09 15:44:12 +02:00
338121e2a0 Refactor/enhance BKE_mball_make_local(), and add BKE_mball_copy_ex() that takes a Main as parameter.
Now using modern features from libquery/libremap areas.

Provides same kind of fixes/improvements as for BKE_object_make_local() (see rBd1a4ae3f395a6).
2016-07-09 15:44:12 +02:00
11f64f494b Refactor/enhance BKE_curve_make_local(), and add BKE_curve_copy_ex() that takes a Main as parameter.
Now using modern features from libquery/libremap areas.

Provides same kind of fixes/improvements as for BKE_object_make_local() (see rBd1a4ae3f395a6).
2016-07-09 15:44:12 +02:00
9044ccec5f Cleanup to shapekeys' make_local (and copy) functions.
Mostly pass bmain and do not check for NULL key, keys' make_local is
suspiciously simple in fact, but think until those behave like real
full-featured IDs, it's doing enough!
2016-07-09 15:44:12 +02:00
8bb7a339f7 Minor fix/cleanup to object's make_local. 2016-07-09 15:44:12 +02:00
1b45c52734 Fix: Apply Scale to Delta Scale was doubling the effect 2016-07-09 12:00:28 +12:00
245f97d7dc Clear Transforms and Deltas
* Alt-G, Alt-R, Alt-S  --> These don't clear delta transforms by default anymore,
  making it possible to use these to properly store a "rest" pose

* Alt-Shift-G, Alt-Shift-R, Alt-Shift-S  --> These WILL clear both the normal
  transform and the delta, should you need to do so.
2016-07-09 12:00:28 +12:00
8662f583da Fix (unreported) broken shapekeys after 'make_local' of datablocks used both directly and directly.
At first thought it was own recent work, but think issue is there since ages actually...

Basically, id_make_local() would always localize mesh/curve/lattice shapekeys, even in case
obdata localization actually made a local copy instead of localizing original datablock.

This was causing shapekeys being localized twice, and other odd nasty effects.
2016-07-08 19:53:57 +02:00
282de867d4 Initial fix for proxy issues regarding new libquery/libremap ID handling code.
libquery now passes an extra flag info to the callback, in case that specific
ID usage is considered as indirect.

In most cases, it's just set from ID_IS_LINKED_DATABLOCK() result on datablock owner,
but in proxy object case we also consider ob->data, materials and pose usages as indirect.

Does not fixes all issues yet, but should already make behavior with proxy object saner.
2016-07-08 19:33:22 +02:00
77680abaf9 Refactor/enhance BKE_mesh_make_local().
Now using modern features from libquery/libremap areas.

Provides same kind of fixes/improvements as for BKE_object_make_local() (see rBd1a4ae3f395a6).

Note: this enlightened broken case of proxy objects regarding make_local
(and also whole remapping, in fact). Will be fixed in near future.
2016-07-08 18:19:34 +02:00
db79537dbc Fix own very stupid mistake in BKE_library_idtype_can_use_idtype() usage (inverted arguments). 2016-07-08 18:11:20 +02:00
f34fc60aa4 Libquery: fix missing image pointers from Mesh's UV layers.
Not really happy with this, could lead to a **lot** of callback executions...
But libquery foreach looper must go over **all** ID pointers,
otherwise remapping & co is broken!

A possible fix for future would be to have 'image slots' defined at root of poly/facetex layers,
and just a (short) index in each face/poly item - would also save a reasonable amount of memory...
2016-07-08 18:11:20 +02:00
d1a4ae3f39 Refactor/enhance BKE_object_make_local().
Now using modern features from libquery/libremap areas.

Also, it should handle much better cases where localized ID was also indirectly used by non-refcounting users
(typical case: object used as modifier/constraint/whatever target from another linked object, previous
code would not take those into account and just localize original object instead of making a local copy.
Would result in local object used by linked one, which would be partially 'undone' on next file reload... Crappy behavior).

And it fixes some obvious errors too (nullifying all proxy pointers unconditionnaly,
some missing refcounted usages cases in extern_local_object(), etc.).
2016-07-08 18:11:20 +02:00
f3fe1f9c44 Refactor: pass Main to id_make_local.
Totally stupid to not pass it, and then let (some) BKE_foo_make_local() use G.main!

Note: unused for now, much more refactoring still to come in make_local area!
2016-07-08 18:11:20 +02:00
cf19055236 Fix (unreported) missing special updates in case we are remapping obdata (mesh/curve/metaball at least). 2016-07-08 18:11:20 +02:00
ab993e373c Rework/split test_object_materials().
Now test_object_materials only handles one object. New test_all_objects_materials
checks the whole bmain->object list for cases where it is actually needed.

Should avoid some useless looping over all objects!
2016-07-08 18:11:20 +02:00
71f5df9f44 Refactor remapping's pre/post process of special cases.
Main issue was that BKE_libblock_relink_ex was pretty much ignoring all those...
Also, unlinking of objects was not handling correctly indirect-related flags.

Refactored code into helper functions to avoid too much duplicated code.
2016-07-08 18:11:20 +02:00
3b7bce42d7 Fix T48799: Particles set as objects cast wrong ray shadows in BI 2016-07-08 18:10:47 +02:00
8bb69b6157 BMesh: add decimate edit-mode tool
Support applying decimate to the mesh selection.
2016-07-08 23:38:52 +10:00
c206b7cbb6 Correct error in non-uniform scale IK commit
Rename arg to avoid confusion
2016-07-08 21:13:19 +10:00
a62967787c Fix T48808: Regression: Cycles OpenCL broken after Hair BVH commit 2016-07-08 09:41:36 +02:00
d5d26338b5 Mesh/Curve Join: remove edit-mode toggle
Toggling edit-node after joining objects is redundant as far as I can see -
(dates back to first revision).

Also caused all edges to be drawn w/ meshes, redundant undo step w/ curves.
2016-07-08 16:52:10 +10:00
83fe139b2b Undo: use system memcmp
`my_memcmp` didn't work properly comparing memory sizes not aligned to 4 bytes,
this worked while we used guarded-alloc (which always wrote a guard at the end of each allocation).
Since moving to lockfree allocator it could read uninitialized memory.

It also consistently performed ~10-30% worse then glibc's.
This is typically well optimized, no need to do ourselves.
2016-07-08 15:54:34 +10:00
dda96e3472 Fix T48807: Each stroke halves brush size
Missed from c5b2f12b
2016-07-08 14:51:12 +10:00
a02915c0f3 writefile: optimize undo memory use
Slop-space on Linux wasted ~20% of memory for undo storage.
2016-07-08 14:36:55 +10:00
a92fc348f4 Fix/Workaround non-uniform scaled bones failing w/ IK solver
Scaling a bone on the Y axis (for a stretch effect), wasn't supported by the IK solver.

Support this by solving as uniform scaled bones by matching the X,Z axis to the Y.

Requested by @pepeland, see D2088 for details.
2016-07-08 10:28:07 +10:00
7a3ea87bbf Cleanup: use normalize_v#_length 2016-07-08 10:14:49 +10:00
6035cf05bf BLI_math: add normalize functions which fit to a length
Convenient since its common to normalize then scale,
since these are inlined, use for regular normalize w/ 1.0 length.
2016-07-08 09:52:29 +10:00
30d951ce34 Cleanup: spelling 2016-07-08 09:49:01 +10:00
3fb2c1e4a2 Make use of new 'idtype can use idtype' check (in ID usages code, and ID remapping one too).
Reduces calls to BKE_library_foreach_ID_link() from 312 to 105 when relocating a library in a
rather simple lib reload test...
2016-07-07 21:21:33 +02:00
e2d469f878 libquery: add new 'BKE_library_idtype_can_use_idtype()' helper.
This should allow us to avoid a lot of useless processing when iterating over the
whole main database (unlink/remap/usages checks/etc.).

Note that some ID types report they can use any type for now, due to
fuzzyness/indefined nature of some usages (like constraints/modifiers/game logic,
or ID pointer of nodes...). Maybe we could address this (like e.g. adding defines
in relevant headers to restrict ID types used by constraints, by modifiers, etc.).
But don’t think this is top priority for now.
2016-07-07 21:21:33 +02:00
b651812721 Cleanup/fix animsys 'id_type_can_have_animdata()'.
This func now actually takes an ID type as argument, added new 'id_can_have_animdata()'
to check whether a datablock may be animated or not.
2016-07-07 21:21:33 +02:00
25e3657970 Extend libquery checks to test wether an ID is used locally and/or indirectly. 2016-07-07 21:21:33 +02:00
f36741c2eb Fix T48793: Bilinear filter clamps at edge pixels 2016-07-08 02:14:54 +10:00
1bb145e023 Fix single threaded compositor define 2016-07-08 01:41:36 +10:00
4beae09bae Cycles: Enable unaligned BVH builder for scenes with hair
This commit enables new unaligned BVH builder and traversal for scenes
with hair. This happens automatically, no need of manual control over
this.

There are some possible optimization still to happen here and there,
but overall there's already nice speedup:

                      Master                 Hair BVH
  bunny.blend         8:06.54                 5:57.14
  victor.blend       16:07.44                15:37.35

Unfortunately, such more complexity is not really coming for free,
so there's some downsides, but those are within acceptable range:

                      Master                Hair BVH
  classroom.blend     5:31.79                5:35.11
  barcelona.blend     4:38.58                4:44.51

Memory usage is also somewhat bigger for hairy scenes, but speed
benefit pays well for that. Additionally as was mentioned in one
of previous commits we can add an option to disable hair BVH and
have similar render time but have memory saving.

Reviewers: brecht, dingto, lukasstockner97, juicyfruit, maiself

Differential Revision: https://developer.blender.org/D2086
2016-07-07 17:25:48 +02:00
a08e2179f1 Cycles: Implement unaligned nodes BVH traversal
This commit implements traversal of unaligned BVH nodes.

QBVH traversal is fully SIMD optimized and calculates orientation
for all 4 children at a time, regular BVH might probably be optimized
a bit more.
2016-07-07 17:25:48 +02:00
b03e66e75f Cycles: Implement unaligned nodes BVH builder
This is a special builder type which is allowed to orient nodes to
strands direction, hence minimizing their surface area in comparison
with axis-aligned nodes. Such nodes are much more efficient for hair
rendering.

Implementation of BVH builder is based on Embree, and generally idea
there is to calculate axis-aligned SAH and oriented SAH and if SAH
of oriented node is smaller than axis-aligned SAH we create unaligned
node.

We store both aligned and unaligned nodes in the same tree (which
seems to be different from what Embree is doing) so we don't have
any any extra calculations needed to set up hair ray for BVH
traversal, hence avoiding any possible negative effect of this new
BVH nodes type.

This new builder is currently not in use, still need to make BVH
traversal code aware of unaligned nodes.
2016-07-07 17:25:48 +02:00
1a2012145d Cycles: Switch node address to absolute values in BVH tree
This seems to be straightforward way to support heterogeneous nodes
in the same tree.

There is some penalty related on 4gig limit of the address space now,
but here's are the thing:

Traversal code was already using ints to store final offset, so
there can't be regressions really.

This is a required commit to make it possible to encode both aligned
and unaligned nodes in the same array. Also, in the future we can use
this to get rid of __leaf_nodes array (which is a bit tricky to do since
trickery in pack_instances().
2016-07-07 17:25:48 +02:00
17e7454263 Cycles: Reduce memory usage by de-duplicating triangle storage
There are several internal changes for this:

First idea is to make __tri_verts to behave similar to __tri_storage,
meaning, __tri_verts array now contains all vertices of all triangles
instead of just mesh vertices. This saves some lookup when reading
triangle coordinates in functions like triangle_normal().

In order to make it efficient needed to store global triangle offset
somewhere. So no __tri_vindex.w contains a global triangle index which
can be used to read triangle vertices.

Additionally, the order of vertices in that array is aligned with
primitives from BVH. This is needed to keep cache as much coherent as
possible for BVH traversal. This causes some extra tricks needed to
fill the array in and deal with True Displacement but those trickery
is fully required to prevent noticeable slowdown.

Next idea was to use this __tri_verts instead of __tri_storage in
intersection code. Unfortunately, this is quite tricky to do without
noticeable speed loss. Mainly this loss is caused by extra lookup
happening to access vertex coordinate.

Fortunately, tricks here and there (i,e, some types changes to avoid
casts which are not really coming for free) reduces those losses to
an acceptable level. So now they are within couple of percent only,

On a positive site we've achieved:

- Few percent of memory save with triangle-only scenes. Actual save
  in this case is close to size of all vertices.

  On a more fine-subdivided scenes this benefit might become more
  obvious.

- Huge memory save of hairy scenes. For example, on koro.blend
  there is about 20% memory save. Similar figure for bunny.blend.

This memory save was the main goal of this commit to move forward
with Hair BVH which required more memory per BVH node. So while
this sounds exciting, this memory optimization will become invisible
by upcoming Hair BVH work.

But again on a positive side, we can add an option to NOT use Hair
BVH and then we'll have same-ish render times as we've got currently
but will have this 20% memory benefit on hairy scenes.
2016-07-07 17:25:48 +02:00
1eacbf47e3 Cycles: Support visibility check for inner nodes of QBVH
It was initially unsupported because initial idea of checking visibility
of all children was slowing scenes down a lot. Now the idea has changed
and we only perform visibility check of current node. This avoids huge
slowdown (from tests here it seems to be withing 1-2%, but more tests
would never hurt) and gives nice speedup of ray traversal for complex
scenes which utilized ray visibility.

Here's timing of koro.blend:

                  Without visibility check         With visibility check
Original file           4min 20sec                      4min 23sec
Camera rays only        1min 43 sec                       55sec

Unfortunately, this doesn't come for free and requires extra data in
BVH node, which increases memory usage of BVH nodes by 15%. This we
can solve with some future trickery of avoiding __tri_storage created
for curve segments.
2016-07-07 17:25:48 +02:00
a19da5c10d Quiet gcc warning-as-error about non-const pointer passed to const parameter. 2016-07-07 17:23:59 +02:00
b9dbcf406e Fix T48802 Unwrap buttons, can't add hotkey in 3DView's UV Unwrap menu.
Those unwrap operators are a bit tricky, some are available from both 3DView and UVEditor, others only from 3DView...

Hacked around this by returning Mesh keymap for UV_OT ops for specific 3DView/MeshEditMode context.
2016-07-07 17:06:53 +02:00
c8be112523 RNA: rename sorting -> sort
Shorter and consistent with other RNA.
2016-07-08 00:56:01 +10:00
6e6073e13c Skip the ID part of object names when comparing
Also no need to calloc arrays which are immediately filled
2016-07-08 00:50:08 +10:00
124bfa4d2d Cleanup: spelling, style 2016-07-08 00:48:45 +10:00
bef034e154 Cleanup: use static sets, remove redundant copy 2016-07-08 00:28:41 +10:00
91533b6f34 Revert "ChildOf Constraint: Hide the Loc/Rot/Scale toggles"
This reverts commit 4fd78bb06f.

After further testing, it turns out that these options are less-broken than
I remember them being (and have been hearing about). Specifically, as long
as you disable all 3-axes of a transform component (i.e. all location, all
rotation, all scale) you're not likely to have problems, whereas if you only
disabled one axis (i.e. y-rotation), you may have problems in some cases.

So, restoring these to the UI.
2016-07-08 01:59:43 +12:00
4bf19e163f Code Cleanup - Split out the FCurve auto-color code into a separate function 2016-07-08 01:49:27 +12:00
7793d1d26f Fix T48747: Stuck in edit mode after selecting another object in the animation editors 2016-07-08 01:49:26 +12:00
7f03c9de7e Fix: Keyframe click-selection threshold in Dopesheet was still hardcoded to 7px 2016-07-08 01:49:25 +12:00
f3b3eb70a6 Dopesheet: Added "Moving Hold" as a keyframe type
Currently "long keyframes" are only useful for indicating where stationary
holds occur. If however you try to create a "moving hold" (where the values
are slightly different, but in terms of overall effect, it's still a hold)
then it could get tricky to keep track of where these occur.

Now it's possible to tag such keyframes (using the keyframe types - RKEY)
as being part of a moving hold. These will not only be drawn differently
from normal keyframes, but they will also result in a "long keyframe"
being drawn between each pair of them, just like if they had been completely
stationary instead.

Currently the theming/styling of these is a bit rough. They reuse the existing
theme colours for long keyframes.
2016-07-08 01:49:25 +12:00
2ba2860e11 Transforms to Delta Transforms
* Added new operators to take the current transform value (loc/rot/scale or all 3)
  and convert/apply that transform to a corresponding delta transform value. By default,
  the transform value will be zeroed out again afterwards, so you don't end up with a
  double transform.

* These operators can be found in the "Apply" menu (Ctrl-A)

* The "Animated Transforms to Deltas" (which does a similar job, except it adjusts all
  existing animation data instead of the current transform) has also been moved to the
  Apply menu (it was in the Transform menu instead)
2016-07-08 01:49:24 +12:00
92c9bdbbb9 Animation Editors: Object datablocks are now sorted alphabetically by default
A long requested feature has been to have objects appear in alphabetical order
in the animation editors, so that it is easier to find where they occur. This
commit implements support for this.

The main sticking point has been the performance impact of having this sorting
happening all the time (as the actual list of "bases" cannot be modified, as the
old depsgraph still needs random-looking unsorted order of objects for scheduling
updates). However, it recently occurred to me that perhaps by restricting it to
the one case where the ordering actually matters (i.e. when we're getting the channel
list for drawing all channels, vs operating on them), and adding a toggle to turn the
sorting off in heavy scenes when it might bog down things, that it will probably
be acceptable enough in general.  Furthermore, if things get really bad, we can investigate
putting in place some sort of caching scheme for this too - though hopefully the
new depsgraph will make that unnecessary (i.e. it doesn't sort the bases directly anymore).
2016-07-08 01:49:23 +12:00
2910e288ab Code Cleanup: Move out logic for checking if an object can be included in the dopesheet 2016-07-08 01:49:23 +12:00
095c8dbe69 Dopesheet: Keyframe size can be adjusted as part of theme settings
This commit introduces a scale factor setting for scaling all keyframe indicators
in the Dopesheet Editor up/down, in order to make them easier to select. It is perhaps
most useful for keyframe types which are usually indicated using smaller keyframes
(e.g. breakdown), which may get tricky to quickly select.
2016-07-08 01:49:22 +12:00
fab4b907f6 NLA: Indicate position of action-local markers on strips
To make it easier to synchronise timing across multiple strips, if you add
markers locally to an action, these will show up in the NLA strip in the
NLA Editor. These markings can then be used to line up the start/end of
another strip, or even to make sure that the markers from two different
strips end up lining up.

By default, this is turned on, but it can be disabled (via the View menu)
if it adds too much visual noise.
2016-07-08 01:47:32 +12:00
b0760a5c8f Merge branch 'master' into asset-engine
Conflicts:
	source/blender/blenloader/intern/readfile.c
2016-07-07 15:15:48 +02:00
514700b307 Fix (unreported) crash when remapping armatures.
Objects' Pose holds references to the armature bones, so we have to force POSE_RECALC in those cases...
2016-07-07 15:07:51 +02:00
8443628e66 Outliner: Match search length w/ id name length 2016-07-07 16:36:25 +10:00
dac125b8ec writefile: call undo flush after writing the windowmanager
Data here is constantly changing, avoids outliner data being included in those changes for undo.
2016-07-07 16:27:33 +10:00
2b5c93d8fe Cleanup: move write flush into its own function
No point passing dummy args to existing function, split out logic instead.

Also add flush after writing mesh data too.
2016-07-07 16:10:51 +10:00
fd43b7077f Fix memory leak switching sculpt mode + dyntopo
Auto-enabling dyntopo w/ mode switching leaked memory when undo was used.
2016-07-07 15:48:25 +10:00
003365df0e Transform Snap: fix vert & edit object in ortho view
The callback used in `BLI_bvhtree_find_nearest_to_ray` was wrong and could result in crash.

Also de-duplicate vert/edge logic.
2016-07-07 15:24:58 +10:00
74518b6e88 Fix failing script_load_addons test after recent code cleanup. 2016-07-06 21:57:53 +02:00
04b3d682bb Cycles tests: Don't create fail file on idiff warning 2016-07-06 17:39:09 +02:00
d501d0f91e Revert rB961ebfa8c40b9909 - do not set Main's versions directly in do_versions().
This breaks any post-versionning (like IPO conversion, python handler, etc.).

rB961ebfa8c40b9909 mentions some Main being do_versionned several times (which is not desired for sure),
will try to reproduce again and find another fix.
2016-07-06 17:16:34 +02:00
Dalai Felinto
1640796ccc Fix Python API error message (do_unlink, instead of unlink) 2016-07-06 11:32:46 -03:00
2fcb9ef919 writefile: add flushes
Flush on grease pencil and data with image preview or packed data.
2016-07-06 23:28:52 +10:00
a0793765ef writefile: avoid adding SDNA to every undo step
Since SDNA was allocated for each undo step,
the new address meant it was considered different and included again.

Add an option not to duplicate the DNA string when calling DNA_sdna_from_data,
as well as avoiding a redundant copy, it writes the same address each time.
2016-07-06 23:07:37 +10:00
94e84f5be4 Fix memleak with recent Outliner writefile changes. 2016-07-06 14:45:06 +02:00
b7e84f32ad Cleanup/simplify/fixes BKE_object_is_libdata and BKE_object_obdata_is_libdata.
Removed checks for ob->proxy from the equation, you can totally have proxy objects
linked into another .blend file!
2016-07-06 14:37:03 +02:00
d231260212 Replace of (id->lib != NULL) check by meaningful macro.
Idea is to replace hard-to-track (id->lib != NULL) 'is linked datablock' check everywhere in Blender
by a macro doing the same thing. This will allow to easily spot those checks in future, and more importantly,
to easily change it (see work done in asset-engine branch).

Note: did not touch to readfile.c, since there most of the time 'id->lib' check actually concerns the pointer,
and not a check whether ID is linked or not. Will have a closer look at it later.

Reviewers: campbellbarton, brecht, sergey

Differential Revision: https://developer.blender.org/D2082
2016-07-06 14:11:01 +02:00
b98b331d04 writefile: simplify outliner treestore workaround
Instead of keeping a list of allocations, write to unique addresses
based on the BLI_mempool address since we know this is unique.
2016-07-06 21:58:47 +10:00
95ff9e9904 Cleanup: redundant 4th index in sculpt PBVH
Since moving to MLoopTri this is no longer needed.
2016-07-06 19:15:47 +10:00
674756bfce Dyntopo: optimize edge collapsing
Checking if faces exist was a bottleneck,
use a simpler version of this function for triangles.

Gives approx 1.6x overall speedup (when many edges are being collapsed).
2016-07-06 16:43:29 +10:00
8f1b8611f5 Cleanup: group dyntopo utility functions 2016-07-06 16:32:17 +10:00
950c2eaf61 Transform Snap: Replace pixel limit w/ 'dist_to_ray_sq'
When snapping to edge/vert, check the distance to the ray
instead of the screen-space pixel projection.

This also corrects the conversion of `dist_to_ray_sq` to `dist_px` which was being done incorrectly.

While this change was planned, it fixes T48791, caused by error in b01a56ee.
2016-07-06 11:42:26 +10:00
1d81f69f5e Code cleanup: for Cycles compatible panels, use exclusion rather than inclusion list.
This shortens the list, and Blender render specific panels are added less often
than other panels anyway, so less chance to miss things.
2016-07-05 22:26:15 +02:00
5b99dd5859 Render border: don't disable when drawing around the entire camera.
Differential Revision: https://developer.blender.org/D712
2016-07-05 21:59:02 +02:00
29c38335a1 Render border: skip unnecessary uncropping if the border covers the entire image. 2016-07-05 21:59:02 +02:00
7fcab3324b Render border: make it work together with with cache result / save buffers / full sample.
Differential Revision: https://developer.blender.org/D2080
2016-07-05 21:59:02 +02:00
037aa544cc Dyntopo: missing PBVH update collapsing an edge
PBVH-nodes attached to the vertex to be deleted were updated,
but not nodes attached to the other vertex in the edge.
2016-07-06 03:47:18 +10:00
06c1e782b0 Dyntopo: avoid redundant vector copy 2016-07-06 03:17:06 +10:00
4a61d21f61 Dyntopo: inline lookups, remove type check
This was checking vert/face for every lookup,
so far the type is always known, do a direct lookup instead.
2016-07-06 03:17:06 +10:00
3c7f3d27e0 Dyntopo: use inline iterators
Gives small performance boost.
2016-07-06 03:16:56 +10:00
8a648c1913 Dyntopo: compare masks when collapsing
Was just checking the value of the first
2016-07-05 18:56:21 +10:00
020a420fe3 Dyntopo: verify had over zealous asserts 2016-07-05 18:56:21 +10:00
39ae324918 Cycles: remove extended precision hacks, no longer needed with SSE2 requirement.
Differential Revision: https://developer.blender.org/D2079
2016-07-04 18:22:11 +02:00
1ba90582f5 Fix a few compiler warnings on OS X / clang.
Two were actual bugs, though they existed only in unused code:
* In Freestyle it was unintentionally copying a scene rather than referencing it.
* In BLI_array_store_is_valid there was use of uninitialized memory.
2016-07-04 18:22:10 +02:00
439fe6568f Fix use of uninitialized variable introduced in fix for T48755. 2016-07-04 17:30:52 +02:00
99683f25e8 And one more fix to particle distribution!
As pointed by Brecht, previous fix in rB61b49de44940 was actually incomplete,
we could still hit float rounding issue and hence same value in more than one consecutive
items of element_sum.

New solution is a bit different, we remove the 'minimal weight' check, and rather simply
ignores an item when the sum of its normalized weight to previous item's sum does not add
anything. Shall be safe and 100% effective this time!
2016-07-04 16:10:40 +02:00
d3b27bd19c Fix bmesh test after recent refactor. 2016-07-04 11:48:48 +02:00
d4eb28ab7e BI Viewport(GLSL): support for envmap in Texture node
This patch is another step to achieve BI and it's Viewport consistency for cubemap textures.
{F318879}

To test world_space_shading flag D2072 is required.

Alexander (Blend4Web Team)

Reviewers: campbellbarton, brecht

Subscribers: homyachetser, Evgeny_Rodygin, AlexKowel, yurikovelenov

Differential Revision: https://developer.blender.org/D2074
2016-07-04 11:19:13 +03:00
4aaf5baccf Fix input for Texture node (envmap+world_space_shading)
This patch fixes shortcoming of D2046.
The original behavior without world_space_shading flag is that Texture node expects the reflected vector in view space. But with world_space_shading it should be in world space.

In attached file you will see a simple material setup and a node material analogue.

Simple material must have the same behavior regardless world_space_shading flag.

{F318866}

Alexander (Blend4Web Team)

Reviewers: brecht

Reviewed By: brecht

Subscribers: campbellbarton, homyachetser, Evgeny_Rodygin, AlexKowel, yurikovelenov

Differential Revision: https://developer.blender.org/D2072
2016-07-04 11:08:48 +03:00
fe44eacf78 Environment lighting for the GLSL mode
Environment lighting (aka ambient) is a key component of any renderer.
It's implemented like the Environment lighting of BI render for Approximate Gather mode. It support "Sky Color" and "White" Environment lighting modes.

It would be great if the user could see actual lighting conditions right in the Blender viewport instead of waiting for the renderer to complete the final image, exporting for external renderer or for a game engine.

Before:
{F113921}

After:
{F113922}

Example file: {F319013}

Original author: valentin_b4w

Alexander (Blend4Web Team)

Reviewers: valentin_b4w, campbellbarton, merwin, brecht

Reviewed By: brecht

Subscribers: panzergame, youle, duarteframos, AlexKowel, yurikovelenov, dingto, Evgeny_Rodygin

Projects: #rendering, #opengl_gfx

Differential Revision: https://developer.blender.org/D810
2016-07-04 11:01:32 +03:00
9269574089 Quiet warnings w/ USE_VERIFY define 2016-07-04 14:55:29 +10:00
b27322e71e Curve: utility to evaluate entire curve 2016-07-03 23:28:13 +10:00
b084003e88 Update pacman pkgbuild 2016-07-03 21:14:28 +10:00
8cc123a387 Fix T48783: OSL render errors after recent refactoring. 2016-07-03 13:08:21 +02:00
2c9add965b Fix use of uninitialized variable in Cycles OpenCL image textures. 2016-07-02 21:54:49 +02:00
0d4961cc52 Fix typo in bgl.Buffer report function
A GL_INT buffer was reported as GL_BYTE.
2016-07-02 18:38:05 +02:00
ee90badbd5 Install Deps: Use OSL 1.7.3, latest bugfix release. 2016-07-02 18:07:20 +02:00
581a819432 Merge branch 'master' into asset-engine 2016-07-02 15:30:54 +02:00
aef72125da Correction for MSVC 2016-07-02 20:22:07 +10:00
b1047640ad BMesh: utility function to resize bmesh elements
This can be used to re-allocate bmesh data with/without tool flags.
Needed for Symmetrize since it uses bmesh operators from dyntopo.
2016-07-02 18:18:47 +10:00
9f5621bb4a Cleanup: comment blocks 2016-07-02 10:08:33 +10:00
1077514896 Cleanup: style 2016-07-02 10:00:30 +10:00
5c249fac9a Fix Cycles OpenCL not taking Extend and Clip extension types into account.
(See T48720).
2016-07-01 23:48:31 +02:00
85c9aefe0f "Fix" crash when deleting linked object which has indirect usages.
This is in fact very hairy situation here... Objects are only refcounted by scenes,
any other usage is 'free', which means once all object instanciations are gone Blender
considers it can delete it.

There is a trap here though: indirect usages. Typically, we should never modify linked data
(because it is essencially useless, changes would be ignored and ost on next reload or
even undo/redo). This means indirect usages are not affected by default 'safe' remapping/unlinking.

For unlinking preceeding deletion however, this is not acceptable - we are likely to end with
a zero-user ID (aka deletable one) which is still actually used by other linked data.

Solution choosen here is double:
I) From 'user-space' (i.e. outliner, operators...), we check for cases where deleting datablocks
should not be allowed (indirect data or indirectly used data), and abort (with report) if needed.
II) From 'lower' level (BKE_library_remap and RNA), we also unlink from linked data,
which makes actual deletion possible and safe.

Note that with previous behavior (2.77 one), linked object would be deleted, including from linked data -
but then, once file is saved and reloaded, indirect usage would link back the deleted object,
without any instanciation in scene, which made it somehow virtual and unreachable...

With new behavior, this is no more possible, but on the other hand it means that in situations of dependency cycles
(two linked objects using each other), linked objects become impossible to delete (from user space).

Not sure what's best here, behavior with those corner cases of library linking is very poorly defined... :(
2016-07-01 18:29:12 +02:00
ad717fe737 Outliner: pass operator's reports to all operation callbacks.
Also define single callback func typedef, cleaner this way!

Note: maybe we want to do that for the other callbacks too (data, etc.), but will be enough for now.
2016-07-01 18:29:12 +02:00
158679c9cc Fix T48666: Segfault on boolean operation when exiting edit mode of instanced operand
This is quite tricky situation which combined:

- Boolean modifier which accesses other object's derived mesh
  (in fact, it's nothing to do with boolean modifier, any other
  modifier which uses other's DM will have same bug).

- Dependency cycles in the scene which is rather russian-roulette
  from the cycle solver point of view.

- Multiple instanced objects used as boolean operand.

With all this things combined boolean modifier was accessing operand's derived
mesh which was referencing data from Mesh datablock. The issue is that those
references are becoming invalid after EDBM_mesh_load().

This function already had code to make sure object itself does not end up with
dangling pointers from derived mesh. Make it now so no possible instanced objects
are left with dangling pointers.

And who said it's a good idea to reference something from derived mesh..
2016-07-01 14:25:30 +02:00
50d715f970 UI: take zoom into account w/ curves widget
The Curves widget has buttons to zoom in on the curve. However the
click detection code doesn't take it into account, and at full zoom
in click on curve is detected very far from the actual visible curve.

Change it to compare the position to the actual line segments
in the UI coordinate space, i.e. with curve zoom applied.
2016-07-01 22:13:53 +10:00
b558fa6715 Add wait cursor toggling dyntopo 2016-07-01 21:50:53 +10:00
ff0079b40a UI: move dyntopo button to header
This looks a bit odd, but being able to see if dyntopo is enabled
when the panel is collapsed is handy.
2016-07-01 21:44:31 +10:00
85bdbd7653 Sculpt: skip normal calculation entering dyntopo
When no triangulation runs we can skip re-calculating normals.
2016-07-01 21:14:33 +10:00
dbd38e969f BGE: Display Hardware infos only in standalone.
This patch moves the PrintHardwareInfo() function in standalone only, not in embedded. Why? Because you can need this infos for debugging
purpose in "compiled" blender files but it was boring to have it displayed each time you launched embedded. So you can have this infos when you
click standalone or when you run your executable app from a console.

Reviewers: moguri, kupoman, panzergame.
2016-07-01 11:56:26 +00:00
c08f0ceeb7 Enable dyntopo re-entering sculpt mode 2016-07-01 19:49:13 +10:00
0a026033ae BMesh: make toolflags optional
Saves 8 bytes per vert/edge/face.
Gives overall ~20-25% memory saving for dyntopo sculpting
and modifiers that use BMesh.
2016-07-01 19:29:22 +10:00
6ba8498307 Fix memleak whene deleting IDs with uuid! 2016-06-30 13:02:09 +02:00
4b0aeaf327 Fix T48757: Broken in D1120 normal baking 2016-06-30 12:40:35 +03:00
260da0cd91 Fix T48728, part 2: Vertex colors not shown in texture mode 2016-06-30 14:20:20 +05:00
b18270f43a Add utility to print UUID (could make it nicer, but for now will do). 2016-06-30 10:44:10 +02:00
3db91def28 Reduce re-allocation while fetching UUIDs per asset engine (asset reload area). 2016-06-30 10:41:03 +02:00
b01a56ee5c Transform Snap: Optimize edge-snap using BVH tree
changes in BLI_kdopbvh:

- `BLI_bvhtree_find_nearest_to_ray` now takes is_ray_normalized and scale argument.
- `BLI_bvhtree_find_nearest_to_ray_angle` has been added (use for perspective view).

changes in BLI_bvhutils:

- `bvhtree_from_editmesh_edges_ex` was added.

changes in math_geom:

- `dist_squared_ray_to_seg_v3` was added.

other changes:

- `do_ray_start_correction` is no longer necessary to snap to verts.
- the way in which the test of depth was done before is being simulated in callbacks.
2016-06-30 17:52:03 +10:00
9d5661c9e8 CMake: list buildinfo.h as buildinfo.cmake's output
Keep the fake header to ensure we always run.
2016-06-30 08:53:25 +10:00
72792406c9 Correct fix for MSVC 2016-06-30 08:10:49 +10:00
4dd6ffaf37 Split Library/ID asset-related management into own library_asset file.
This is specific enough to deserve its own file imho, and though rather small
currently, it's likely to grow...
2016-06-29 22:38:49 +02:00
4137cc79f2 Cleanup: rename BKE_asset to BKE_asset_engine.
Since this file mostly defines/handles interactions with asset engines...

Asset handling itself is more done in library area (will split it too in next commit).
2016-06-29 22:09:37 +02:00
b25c224d90 Merge branch 'master' into asset-engine 2016-06-29 18:01:35 +02:00
94a80a1fb1 Fix bplayer (c) 2016-06-29 17:57:41 +02:00
903cb13bb8 Cleanup: use const 2016-06-29 23:22:54 +10:00
0971749f4c Cleanup: spelling, indentation 2016-06-29 20:37:54 +10:00
2e41df6847 Fix T48695: Slowdown w/ edit-mesh & shrinkwrap
0b5a0d84 caused regression since edit-mesh BVH wasn't cached,
each shrink-wrap modifier created its own BVH.
2016-06-29 19:43:08 +10:00
68fcc3b1f6 Correction to previous commit: Only skip colors for texture paint
This way we avoid regression of sculpt mode shading.

Hopefully now it's all fine.
2016-06-29 13:31:45 +05:00
9e173afca3 Cleanup: endian tests 2016-06-29 18:14:45 +10:00
2f532c7844 Fix T48728: Vertex colors not shown in texture mode
Regression caused by own changes to make texture paint more efficient
from workflow point of view.

Now the idea is to use vertex color outside of paint mode, so we don't
break any compatibility here.
2016-06-29 13:08:12 +05:00
c7eb5eeaa9 Cleanup: warning 2016-06-29 17:12:48 +10:00
e6d947f037 BMesh Intersect: use flags to keep track of verts
For simple cases bitmasks were OK, but didnt work for vert/edge, vert/edge tests.

Tag verts instead, makes logic easier to follow and gives minor speedup.
2016-06-29 16:09:58 +10:00
29a73106b4 UI: prevent softrange from becoming nan
Quiets assert
2016-06-29 12:09:00 +10:00
20f634cfc2 Fix T48755: Crash UV unwrapping 2016-06-29 11:51:36 +10:00
a21549f822 Usual i18n/UI messages cleanup & fixes. 2016-06-28 21:34:18 +02:00
732cd96737 Merge branch 'master' into asset-engine
Conflicts:
	source/blender/blenloader/intern/writefile.c
2016-06-28 18:21:53 +02:00
Martijn Berger
5b325abf60 [msvc2015/OpenEXR] Linker hackery is no longer required in vc2015
Reviewers: juicyfruit

Reviewed By: juicyfruit

Differential Revision: https://developer.blender.org/D1892
2016-06-28 16:02:12 +02:00
23cc453975 Fix T48732: New GGX breaks OpenCL kernel
Make sure we don't perform any implicit address space conversion.

A bit annoying, but less intrusive approaches (like using temp private
variable in .cl kernel) do not work correct here.

Using generic address space will help from code side here, but will
be somewhat slower due to extra things happening as far as i know.
2016-06-28 17:15:35 +05:00
0d7817d1a4 Cleanup: use bool for writefile 2016-06-28 21:00:00 +10:00
55546b4e13 writefile: replace most struct lookups /w constants
Removes many hash lookups per file-save and undo-step.
2016-06-28 20:25:52 +10:00
f181839c57 Cleanup: code-style
Other changes here planned which touch many lines, so run cleanup first.
2016-06-28 20:05:04 +10:00
72fc2b6afe Fix T48753: VSE must restart for international fonts 2016-06-28 16:25:49 +10:00
6ce0ddae96 GHOST/X11: Hotplug support for xinput
Allows to plug/unplug different tablets while Blender is running.

Also fixes crash unplugging tablet while Blender runs (T48750).
2016-06-28 16:08:39 +10:00
e5a1f3142e RNA: resolve assert w/ no languages available 2016-06-28 12:36:21 +10:00
66054caa1b RNA: perform reverse search on operators
In most the last added operator is being handles.
2016-06-28 12:13:43 +10:00
3569ea03d8 Cleanup: Python imports 2016-06-28 12:13:16 +10:00
5806268051 Fix MSVC error, co_return now a reserved word
D2073 by @LazyDodo
2016-06-28 08:35:05 +10:00
71278cc22a Merge branch 'master' into asset-experiments 2016-06-27 17:44:15 +02:00
f738f66f1b Fix (unreported) wrong ID type check in Text editor's ID remap callback. 2016-06-27 17:42:38 +02:00
99869dab7c Merge branch 'master' into asset-experiments
Conflicts:
	source/blender/blenkernel/BKE_library.h
	source/blender/blenkernel/intern/brush.c
	source/blender/blenkernel/intern/library.c
	source/blender/blenkernel/intern/library_remap.c
	source/blender/blenkernel/intern/mesh.c
	source/blender/blenloader/BLO_readfile.h
	source/blender/blenloader/intern/readfile.c
	source/blender/blenloader/intern/writefile.c
	source/blender/editors/space_action/space_action.c
	source/blender/editors/space_clip/space_clip.c
	source/blender/editors/space_file/filelist.c
	source/blender/editors/space_graph/space_graph.c
	source/blender/editors/space_image/space_image.c
	source/blender/editors/space_logic/space_logic.c
	source/blender/editors/space_nla/space_nla.c
	source/blender/editors/space_node/space_node.c
	source/blender/editors/space_outliner/outliner_edit.c
	source/blender/editors/space_sequencer/space_sequencer.c
	source/blender/editors/space_text/space_text.c
	source/blender/editors/space_view3d/space_view3d.c
	source/blender/makesrna/intern/rna_ID.c
	source/blender/makesrna/intern/rna_main_api.c
	source/blender/windowmanager/intern/wm_files_link.c
	source/blender/windowmanager/wm_files.h
2016-06-27 17:29:09 +02:00
14f056144e Bendy Bones Instability Fix - Second Attempt
So the error seems to be in cubic_tangent_factor_circle_v3(),
which was introduced with D2001.

I've tweaked the most obvious culprit here - the epsilon factor.
It used to be 10^-7, but I've reduced it down to 10^-5 now,
and it's looking a lot more stable now :)

---------

BTW, about the derivation of the magic 0.390464 factor I briefly subbed back
as a workaround for this bug, see:
    http://www.whizkidtech.redprince.net/bezier/circle/
2016-06-28 02:52:20 +12:00
9466d1579d Bendy Bones: Temporary workaround for instability caused by D2001 when using custom handle bones
It's probably some numeric precision issue, but until we figure out exactly what's
going wrong here, let's just revert back to the hardcoded value that was used here
successfully for years without issues.
2016-06-28 02:20:54 +12:00
e2c7ee7733 Fix T48740: User could remap indirect libdata usages from outliner.
Remapping indirect usage of IDs is forbidden from user space, this is calling for
nice nightmare with libraries handling (and undo crash, among other things).

Not sure why I was 'laxist' about indirect usage cases detection like that,
for now just consider any ID used by another linked datablock as indirect usage case!

Also, added some error/warning reports to Outliner's remap code.
2016-06-27 15:46:43 +02:00
34024c7cd8 FCurve Auto Colours: "XYZ to RGB" works for Quaternions too now
The "W" channel will get a yellowish colour (i.e. a blend between the X/R and
Y/G axis colours), while the XYZ will behave as they do for other transforms.
2016-06-28 00:27:51 +12:00
f4e492ad71 Partial fix for T48734
The create drivers operator should not use the "Transform Channel" variable type
when driving one transform with another on the same object/bone. Otherwise, you
end up with a situation which technically results in a bit of a pseudo-dependency
cycle.
2016-06-28 00:27:50 +12:00
b6483a25f2 Code Cleanup: Use bools not shorts 2016-06-28 00:27:50 +12:00
de6064eab1 Ctrl-Shift-C: Made it easier to add constraints between bones in different armatures
The Ctrl-Shift-C operator to add constraints between a pair of selected items,
for example, between two objects, or between two bones (in the same armature).

This commit makes it possible to use this operator to add a constraint where the
target is a bone from another object - e.g. to make a deform bone follow the control
bone in another armature, or to make an object use a bone as a tracking target.

Usage:
1) Ensure you are in Pose Mode, then select the bone to use as the target
2) Shift-Select the other object and/or the bone that's going to get the constraint
3) Ctrl-Shift-C
2016-06-28 00:27:49 +12:00
ab921321e1 Fix (unreported) potential buffer overflow with BLO_library_path_explode() usage.
Also added warning to func doc, let's try to avoid this in future (for until we
pass string length systematically...).
2016-06-27 12:38:12 +02:00
5f77266baf Fix T48741: File browser back button doesn't work from inside Blend (library) file.
Problem was in fact slightly wider, File space was nearly not taking into account
library navigation case and its 'virtual' directoris, except in a few places.

Add a wrapper around BLI_is_dir that also check for lib paths, and used it in
ED_file_change_dir(), such that we now always check path is a
valid directory - in the filebrowser context, not filesytem context. ;)
2016-06-27 12:26:14 +02:00
4a641e3cbc Cycles: Fix corner case of human readable number returning empty string 2016-06-27 13:49:25 +05:00
f1253f5d2b Fix T48717: Modal operators called from Py omit reports from the UI 2016-06-27 17:09:52 +10:00
6021cc4007 Rename script stub
Was clear from name this is to run external scripts.
2016-06-27 16:04:59 +10:00
5181f085eb Fix T48733: World background fails in 3d-view
Missing from fix for T48555.
Unfortunately duplicates code.
2016-06-27 15:36:28 +10:00
936c176a71 Fix T48743: Broken menu key accelerators
Regression caused by fc96110b
2016-06-27 14:15:48 +10:00
538a70c9b6 Cleanup: unnecessary NULL check 2016-06-27 13:21:14 +10:00
c7a6ff0981 Docs: arg names 2016-06-27 13:21:14 +10:00
6e193c42cb Docs: minor edits to writefile comments 2016-06-27 12:39:28 +10:00
2a69b09b62 Fix T48732 v2: New GGX breaks OpenCL kernel
As far as I can see, the second issue there was that the functions receive a pointer to a member variable of the
ShaderData, which is stored in global memory. However, this means that the pointer points to global memory as well,
therefore OpenCL requires the ccl_addr_space "keyword" in front of the pointer.
With this commit, the OpenCL kernels build on Linux with the Intel CPU OpenCL runtime - however, they already did
without the change and I don't have an AMD card, so I can't really test whether the AMD runtime is happy as well now.
2016-06-26 00:51:16 +02:00
aff81c6393 Cleanup: Get rid of remaining 'BKE_<id>_unlink()' functions, no more used anyway. 2016-06-25 18:36:27 +02:00
1b6cf7a99b Cleanup: get rid of BKE_text_unlink(), replace by usage of generic BKE_libblock_... API. 2016-06-25 18:12:23 +02:00
42872656d8 Cleanup: remove RNA's ID.destroy() function.
We already have Main's ID lists' `remove()` function, better not do the same thing
in two different places!
2016-06-25 17:10:33 +02:00
d4e435836d Cleanup/refactor RNA IDs' remove functions.
Those (one per ID type!) were uselessly duplicated, and badly inconsistent
(some types were actually unlinking before deletion, others were only working if already unlinked!).

Now we use same func and same API for all types, by default deletion is performed only if ID is no more used,
set `do_unlink` parameter to True to always delete ID even if still in use.
Only exception now is with Scene, since we always want to keep at least one!

Note that this will change default behavior of some types (since unlinking is never done anymore by default).
2016-06-25 17:10:33 +02:00
bfcf8c8e03 CMake: exclude gitignore & arcconfig for addons
These files were included in releases
2016-06-25 21:57:54 +10:00
9c96585f3c Cleanup: remove bad-level call 2016-06-25 21:19:54 +10:00
0a99072f0d GPU: move select index code out of WM
This avoids bad-level calls.
2016-06-25 21:13:33 +10:00
28dbd572a4 Exclude obsolete static pythonlibs from install 2016-06-25 12:40:19 +02:00
99088f8b55 Fix T48732, OpenCL compile failure after Multiscatter GGX commit.
Use OpenCL "all" builtin type for conversion, according to OpenCL 1.1 spec 6.3e.
2016-06-25 11:14:06 +02:00
05a60aaa07 Fix T48723: Curve bevel creates invalid geometry 2016-06-25 13:57:35 +10:00
8f0a44a5d5 Cleanup: use BLI_bitmap for bevel-split 2016-06-25 11:24:25 +10:00
c376ff26be Fix T48725: UI message typo. 2016-06-24 11:00:19 +02:00
a10117562f BMesh: avoid redundant calculations comparing angles 2016-06-24 19:01:35 +10:00
73a9c56607 Fix T48716: Knife cut creates inverted normals
In the case of having 3+ boundary edges, we need to find the best.
2016-06-24 18:58:42 +10:00
823ab66eca Avoid memory leaks on exit during argument parsing
Exiting Blender during argument parsing would leak memory
(tests, documentation generation, utilities).

While harmless, it hides real leaks which should be resolved.
2016-06-24 10:05:23 +10:00
25866aa149 BKE_blender: Add own atexit functions
Runs before guarded-alloc leaks print.
2016-06-24 10:05:18 +10:00
4fc1510dd8 Cleanup: use return argument prefix 2016-06-24 10:05:09 +10:00
23c276832b Cycles: Add multi-scattering, energy-conserving GGX as an option to the Glossy, Anisotropic and Glass BSDFs
This commit adds a new distribution to the Glossy, Anisotropic and Glass BSDFs that implements the
multiple-scattering microfacet model described in the paper "Multiple-Scattering Microfacet BSDFs with the Smith Model".

Essentially, the improvement is that unlike classical GGX, which only models single scattering and assumes
the contribution of multiple bounces to be zero, this new model performs a random walk on the microsurface until
the ray leaves it again, which ensures perfect energy conservation.

In practise, this means that the "darkening problem" - GGX materials becoming darker with increasing
roughness - is solved in a physically correct and efficient way.

The downside of this model is that it has no (known) analytic expression for evalation. However, it can be
evaluated stochastically, and although the correct PDF isn't known either, the properties of MIS and the
balance heuristic guarantee an unbiased result at the cost of slightly higher noise.

Reviewers: dingto, #cycles, brecht

Reviewed By: dingto, #cycles, brecht

Subscribers: bliblubli, ace_dragon, gregzaal, brecht, harvester, dingto, marcog, swerner, jtheninja, Blendify, nutel

Differential Revision: https://developer.blender.org/D2002
2016-06-23 22:57:26 +02:00
2af4c80be6 GPencil: Eraser respects "Selection Mask" when in EditMode 2016-06-24 03:33:31 +12:00
9839aba84f Fix minor typo - Was m[3][4] instead of m[4][4] for a 4x4 matrix 2016-06-24 03:18:38 +12:00
4fd78bb06f ChildOf Constraint: Hide the Loc/Rot/Scale toggles
The RNA properties are still there (in case you really need them), except now
they will not be shown in the UI anymore, as this constraint really didn't
work well/at all when any of those was disabled. Most people shouldn't really
need to worry about this change.

If anyone wants a matrix-math challenge, they're welcome to try getting those
working for real, so that we can show these toggles again.
2016-06-24 03:18:37 +12:00
9466829ead DopeSheet Mask Mode: Circle/Lasso support
Adapted from the code for Grease Pencil (just like the whole mode was)
2016-06-24 03:18:36 +12:00
833e69ff7e DopeSheet: GPencil-Mode supports Circle and Lasso Select
To get this working the least effort, I've had to expose the helper functions
used by the lasso and circle select keyframe-test callbacks (which are generic)
and expose them for use by the GP keyframe editing code too. Hopefully in time
we clean this all up and just write the code once to operate on "keyframes"
2016-06-24 03:18:36 +12:00
7e53f9fb1a Dopesheet: Lasso and Circle Select tools work for selecting keyframes
This only works in the Action and Dopesheet modes (which operate on FCurve keyframes).
Support for Grease Pencil and Mask Keyframes though is still pending.
2016-06-24 03:18:35 +12:00
58acc184c4 Code Cleanup - Circle/Lasso select in the Graph Editor 2016-06-24 03:18:34 +12:00
b6a898b3db GPencil UI: Streamline toolbar options a bit
As suggested by mendiobox:

* Don't show "enable editing" in the 3D view. You can already do this by switching
  into stroke editing mode here, so no need for the duplication. (In other editors
  though, this can't be done yet, so we don't do it)

* Make the "Convert" button into a dropdown so that you don't need to deal with a
  a separate popup menu

* In the 3D view, don't show the selection + transform operators that can be easily
  found in the menus too (as well as having commonly used shortcuts)
2016-06-24 03:18:33 +12:00
ec7603d6f1 GPencil: Added a new version of the "delete active frame" operator which deletes on all editable layers
This new operator will delete any GP frame it finds on the current frame, regardless
of whether it's on the active layer or not. It will only remove the frames if the
layer is editable, but otherwise, it will just go for it.

The existing operator is great for use in the panel (where it only applies to the active
frame), but it was not so good for all the other places where tools can be invoked
(e.g. D-X, or Delete) as you're typically thinking about the whole scene more holisticaly
than just caring about a particular layer.
2016-06-24 03:18:33 +12:00
37560e77e8 Fix T48689: Transform proportional size was not seriously clamped.
Now use same, reasonable min/max values, to avoid getting inf or zero values when
using shortcuts during transform operation...
2016-06-23 16:45:06 +02:00
d9a01a1d04 Fix T48707: Edit-mesh intersect crash
In rare cases intersect would attempt to add edges with the same vertex twice
from edge-vert / edge-edge intersections.

Solve by checking for duplicates when creating vertex-array for these types of intersections
(always under 3x comparisons, so not much overhead).
2016-06-23 22:20:40 +10:00
57744df38f Correct recent change to edge-net
Need account for cases where vertex connects a single edge.
2016-06-23 22:20:40 +10:00
097611a92a Fix T48710: 'velocity' particle settings were incorrectly using 'speed' in their tooltips.
Not the same thing, velocity is a vector conveying both speed *and* direction...
2016-06-23 13:09:32 +02:00
219a8d046a Use hard min/max for view clipping
In rare cases its useful to have far clip below 1.
2016-06-23 18:47:55 +10:00
a8898d3105 Correct assert 2016-06-23 12:26:26 +10:00
fad0c336e4 RNA: Expose hook inverse matrix
Needed so scripts don't need to use operators to adjust hook modifiers.
2016-06-23 11:52:44 +10:00
475b7f5a2c BLI_array_utils: add BLI_array_rfindindex
Array search from back to front.
2016-06-23 11:36:49 +10:00
9bce807d0b Cycles: Fix the Convert Node type registration
The function that assigns names to socket types missed an entry, therefore all entries after it were mapped to the wrong name.
Long-term, it might be a better solution to use a map to avoid issues like these, but for now this fix works.
2016-06-23 03:15:57 +02:00
29448bd99b Fix T48658: Cycles render & render preview corrupts particles
Replaces `G.is_rendering` with `use_render_params` argument.

This is needed for Cycles, which attempts to restore render-preview settings from particles,
after it gets its own particle data, but fails to restore because
`G.is_rendering` was being checked in psys_cache_paths (and other places).
2016-06-23 07:54:35 +10:00
7547c6a250 ID-Remap, step two: add some user-level tools.
This commit adds operators and Outliner menu entries to reload or relocate a library,
and to delete or replace a datablock.

RNA ID API is also extended to allow ID deletion and remapping from python.

Review task: D2027 (https://developer.blender.org/D2027).
Reviewed by campbellbarton, thanks a bunch.
2016-06-22 18:05:55 +02:00
fb1f7fad78 Cleanup: use proper RNA struct type for ListBase type
(otherwise all code using RNA has to link DNA_listbase.h, not clean at all!).
2016-06-22 18:04:04 +02:00
897e97f078 ID-Remap - Step one: core work (cleanup and rework of generic ID datablock handling).
This commit changes a lot of how IDs are handled internally, especially the unlinking/freeing
processes. So far, this was very fuzy, to summarize cleanly deleting or replacing a datablock
was pretty much impossible, except for a few special cases.

Also, unlinking was handled by each datatype, in a rather messy and prone-to-errors way (quite
a few ID usages were missed or wrongly handled that way).

One of the main goal of id-remap branch was to cleanup this, and fatorize ID links handling
by using library_query utils to allow generic handling of those, which is now the case
(now, generic ID links handling is only "knwon" from readfile.c and library_query.c).

This commit also adds backends to allow live replacement and deletion of datablocks in Blender
(so-called 'remapping' process, where we replace all usages of a given ID pointer by a new one,
or NULL one in case of unlinking).

This will allow nice new features, like ability to easily reload or relocate libraries, real immediate
deletion of datablocks in blender, replacement of one datablock by another, etc.
Some of those are for next commits.

A word of warning: this commit is highly risky, because it affects potentially a lot in Blender core.
Though it was tested rather deeply, being totally impossible to check all possible ID usage cases,
it's likely there are some remaining issues and bugs in new code... Please report them! ;)

Review task: D2027 (https://developer.blender.org/D2027).
Reviewed by campbellbarton, thanks a bunch.
2016-06-22 17:53:50 +02:00
73cfbb0ab9 Cycles: Fix crash with Environment Texture and OSL
In the OSL node compilation code for the Environment Texture, is_linear was used as a socket.
However, there was no socket for it, which caused Blender to crash.
Adding a socket doesn't really make sense since it's an internal value and not a parameter
of the node, so it now just uses the variable directly.
2016-06-22 16:12:40 +02:00
b204bdad47 EditMesh: Avoid creating deform-vert layer every redraw
Getting a new edit-derived-bmesh was always creating a deform-vert array, even when it wasn't needed.
Since this was called on redraw, in many cases it was doing it unnecessarily.

Now pass in a custom-data mask and only fill in deform-verts when needed.

Gives noticeable drawing speedup (~10-30% here).
2016-06-22 21:31:00 +10:00
493c6b622f Cleanup: style 2016-06-22 14:02:51 +10:00
435fa9a015 Cleanup: remove unused Image space curves
Caused leaks reading old files, was read/written but not freed,
remove since its unused.
2016-06-22 09:50:53 +10:00
e0f314d750 readfile: use BLI_endian_switch
Replace inline endian switching
2016-06-22 09:38:23 +10:00
68040359d1 Remove module reloading for preview operators
This can be kept on file level but best keep out of operator functions.
2016-06-22 08:47:40 +10:00
63006c88a1 writefile: use const for old address
Also remove temp preview overwriting.
2016-06-22 08:44:26 +10:00
6fbe6eb033 Fix T48703: Name inconsistency w/ area maximize/fullscreen
Name operator based on default behavior.
2016-06-22 07:47:30 +10:00
a5b474e352 Docs: use doxy formatting for readfile 2016-06-22 07:47:30 +10:00
1fd773ed14 T48694: fix bge.texture.Texture.refresh() documentation
first parameter is mandatory and must be a bool indicating if the image
source should be refreshed after updating the texture.
2016-06-21 23:23:05 +02:00
8ae74ece9a Fix null-pointer free
Own error in recent decimeter commit
2016-06-22 05:34:04 +10:00
e783fddc01 Fix T48700: Crash when window creation fails
Check if Python is initialized before calling BPY_python_end.
2016-06-22 04:17:02 +10:00
028ba31903 Fix T48698: Rays from SSS act as diffuse for normal objects but have an undefined type for lamp objects
The problem here was that there are five path types internally (diffuse, glossy, transmission, subsurface and volume scatter), but subsurface isn't exposed to the user.
This caused some weird behaviour - if all four types are disabled on the lamp, Cycles doesn't even try sampling it, but if any type was active, the lamp would illuminate
the cube since none of the options set subsurface to zero.
In the future, it might be reasonable to add subsurface visibility as an option - but for now the weird and inconsistent behaviour can be fixed simply by setting both
diffuse and subsurface to zero if the user disables diffuse visibility.
2016-06-21 20:09:48 +02:00
db4a46bc3c Cleanup: hide debug print behind proper debug defines instead of using comments... 2016-06-21 16:19:08 +02:00
e34ade4eb3 Fix T48412: Blender 2.77a crashes on Undo in some specific multi-level linked libraries cases.
Good old dead-brain stupid error when iterating over a linked list from which you remove some items...
2016-06-21 16:12:33 +02:00
8dec4a0e79 Fix for string buffer overflow in DepsNode identifiers.
Layer flags can go up to 2^n-1 for n layers, requiring *at least* 9 chars + 1 terminator for 20 layers.
2016-06-21 12:51:18 +02:00
1abf7dd835 Fix T48697: Brush curve-stroke snaps strangely
Support Snapping screen-space 2d curves, (was applying world-space coords in screen-space).
Also show snap settings in header.
2016-06-21 16:19:45 +10:00
7cbd1285a5 Fix T48196: Crash enabling modal operator in exec
Not good practice, but better not crash.
2016-06-21 15:02:10 +10:00
994dd5c7c1 Cleanup: rename curve align-x flags 2016-06-21 12:45:25 +10:00
Dalai Felinto
cb5a77253a Text Object: Vertical Alignment
A new option for Font/Text objects vertical alignment:

* Top Base-Line (current mode)
* Top
* Center
* Bottom

The Top is the equivalent as the Top-Baseline with an empty line at the begin of the
text. It's nice to have this option too though, since if we are driving
the alignment via Python we don't want to add extra lines to the text
only to accomodate to the desired vertical alignment.

The Center and Bottom are as intuitive as their name suggest.

When working with text boxes, the vertical alignment only work for
paragraphs that are not vertically full.

Many thanks to Campbell Barton (ideasman42 / @campbellbarton) for the
code review, code comments, and overall suggestions and changes :)

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D2061
2016-06-20 23:21:24 -03:00
1c19940198 Fix T48688: Crash loading particle effector weights 2016-06-21 09:44:35 +10:00
29ce3dfeb6 Fix T48691: Cycles - OpenCL - HDR Image mapping does not match CUDA rendering
The OpenCL texture code didn't offset the coordinates by half a pixel like the CPU code does.
2016-06-21 00:49:25 +02:00
93c6cf496e Cycles: Deduplicate Vector and RGB Curve nodes
Since most of the code for these two nodes was identical, this commit
now instead uses a common base class that implements all the functionality.
2016-06-21 00:19:51 +02:00
a170607578 Fix T48683: Knife cut creates hole
BM_face_split_edgenet wasn't correctly detecting boundary vertices to walk over,
since vertices may be attached to boundary edges not part of the newly created face.
2016-06-21 08:10:56 +10:00
ed225d4517 BMesh: avoid verts-of-edge iterator
Since this function is called a lot, loop over data directly.
2016-06-21 08:10:51 +10:00
dfa7ddd4a8 Cycles: Add svm_util_color.h file to CMake
The file wasn't included in CMake and therefore not installed into the addon folder.
2016-06-20 19:07:22 +02:00
Dalai Felinto
72273b08cc Fix building for Windows after 57cff46v (booleans unitialized) 2016-06-20 13:02:53 -03:00
61b49de449 Fix once more time particle distribution.
rB046adde64f16 was actually pretty useless (and broken), since issue ends up not being
in binary search code, but in generation of the 'summed weights' array used to distribute
particles over mesh items - looks like very small weights could lead to null accumulated
weights, wich was breaking binary search.

Fixed simply by adding a minimal, non-zero weight for mesh items to be allowed to emit particles.

Hopefully we are done with this distribution mess!
2016-06-20 11:12:33 +02:00
2e553f77b8 Cleanup: Remove todo comment, this is fine as is. 2016-06-19 21:09:54 +02:00
f7bada00a7 Cycles: add constant folding for more color operation nodes.
Invert, brightness & constrast, separate/combine and Mix RGB blend modes
and clamping.
2016-06-19 20:17:28 +02:00
81e391a727 Fix issues with node deduplication in Cycles shader graph.
It is not possible to use a set split by name as valid input to
check_node_input_traversed - it needs a complete set of all nodes visited so
far. On the other hand, the merge comparison loop should only check nodes that
were not just visited, but found unique. This means that there should really be
two separate data structures.

Without the fix, check_node_input_traversed actually never returns true, so
only nodes without any inputs are processed.
2016-06-19 20:17:27 +02:00
98547e8817 Fix Cycles RGB and Vector Curves node Fac handling. 2016-06-19 20:17:27 +02:00
34a42788e7 Code refactor: small code simplification for Cycles constant folding. 2016-06-19 20:17:27 +02:00
c87f7865b2 Fix Cycles OSL image texture issue after recent refactor. 2016-06-19 20:17:26 +02:00
e26eb9c93b Cycles: reduce CUDA stack memory access for Maxwell and up, increasing max registers.
For non-branched path tracing with a GTX 960 and CUDA 7.5, this gives a small reduction
in stack usage but mainly: 8% faster render on BMW, 5% on pabellon, 13% on classroom.
2016-06-19 20:17:26 +02:00
9b618c1a5a Cycles tests: raise failure threshold, copy failed image for comparison. 2016-06-19 20:17:26 +02:00
48caadfdd5 Fix Cycles assert after recent half changes. 2016-06-19 20:17:25 +02:00
600f7df71b Fix return type in case of single channel half. 2016-06-19 17:38:39 +02:00
6311a9ff23 Cycles: Support half and half4 textures.
This is an initial commit for half texture support in Cycles.
It adds the basic infrastructure inside of the ImageManager and support for these textures on CPU.

Supported:
* Half Float OpenEXR images (can be used for e.g HDRs or Normalmaps) now use 1/2 the memory, when loaded via disk (OIIO).

ToDo:
Various things like support for inbuilt half textures, GPU... will come later, step by step.

Part of my GSoC 2016.
2016-06-19 17:31:16 +02:00
7da189b4e8 Fix broken combine XYZ node after recent refactoring. 2016-06-18 22:37:18 +02:00
2465bd90d5 Cleanup: style, whitespace, doxy filepaths 2016-06-19 06:33:29 +10:00
d67c07ea49 Fix T48671: Cycles crash with OSL nodes and bump after recent refactoring. 2016-06-18 12:32:40 +02:00
7ac126e728 Fix T46492: GGX distribution produces black pixels
The issue was caused by some numerical instability.
2016-06-17 16:30:29 +02:00
bcde045b32 Fix T48667: Bisect-fill crash
BMO iterator would loop over removed faces.

Recent changes to mempool FREEWORD size exposed this bug.
2016-06-17 21:45:56 +10:00
ca01fe58e1 Fix T48662: Blender crash using node groups connected with displacement output in some situations 2016-06-17 12:14:36 +02:00
f0c7a2a25c Fix T48657: Incorrect render with Cycles (CPU) using texture
The sockets of the RGB to BW node were set to the wrong type after the recent node refactor.
2016-06-17 05:20:47 +02:00
d012380cae Merge branch 'asset-engine' into asset-experiments 2016-06-16 23:45:02 +02:00
4c086f6b80 Merge branch 'id-remap' into asset-experiments
Conflicts:
	source/blender/blenkernel/BKE_library.h
	source/blender/blenkernel/intern/library.c
2016-06-16 23:44:43 +02:00
56677f4f14 Fix remaining cases of datablocks' BKE_foo_free() touching usercount of their IDs.
Note that a few sub-data (like animdata) needs to keep option to unlink their
own ID usages themselves for now, this is not ideal, but need some more time
to mumble on this and find an elegant fix. Nothing blocking here anyway.
2016-06-16 22:06:32 +02:00
bb4c87a130 Merge branch 'master' into asset-engine 2016-06-16 21:17:45 +02:00
4853f75073 Merge branch 'master' into id-remap
Conflicts:
	source/blender/blenkernel/intern/library_query.c
2016-06-16 21:13:15 +02:00
d747bfbe29 Fix/cleanup BKE libquery's ID looper.
Some area were still not in sync with readfile.c, now should be better.

Note that readfile.c has been used as référence here re us refcounting,
not sure how accurate it is, time will say :|
2016-06-16 21:12:12 +02:00
503315111e readfile.c: fix some wrong usages of newlibadr_us.
There are most likely some more still, but think this should now be inline with
libquery looper...
2016-06-16 20:31:11 +02:00
04ee81a081 Merge branch 'master' into id-remap 2016-06-16 19:24:14 +02:00
d05014f844 Readfile cleanup: add new newlibadr_real_us helper. 2016-06-16 19:23:09 +02:00
42dda95e89 Merge branch 'master' into id-remap 2016-06-16 18:12:53 +02:00
21b5ce57f5 Fix bad handling of RegionView3Ds in View3D ID remap callback. 2016-06-16 18:10:44 +02:00
42e2398ae3 Vertex paint color operations
D2050 by @metaraptor with edits

Adds levels, brightness/contrast, hsv & invert operations.
2016-06-17 01:56:59 +10:00
c24ba18d7a Found more id-remap missing cases in spaces (new(?) ads of anim editors). 2016-06-16 17:16:25 +02:00
1eac4fde27 Fix missing mask ID pointer update in Clip/Image spaces' remap callbacks. 2016-06-16 16:56:20 +02:00
fc10e42de3 Finish TODOs related to buttons space and ID remapping. 2016-06-16 16:47:32 +02:00
0256d5dde9 Fix reload/relocate trying to use invalid lib path. 2016-06-16 16:06:10 +02:00
7cbe356c4f Fix broken compilation after recent refactor. 2016-06-16 15:59:30 +02:00
bde19b57d6 Cleanup from review comments. 2016-06-16 15:54:22 +02:00
dbf7d30744 Merge branch 'master' into id-remap 2016-06-16 15:39:54 +02:00
3f744a16c4 Correct error in recent commit 2016-06-16 22:18:59 +10:00
046adde64f Fix some rare asserts with new simple/random particle distribution code.
Optimization in binary search could lead to equality instead of expected strictly greater than value.
Harmless but noisy, and better be strict here.

reported by sergey on irc (with koro cycles benchmark file), thanks.
2016-06-16 14:08:44 +02:00
d430237282 Cleanup: headers 2016-06-16 20:43:34 +10:00
5fd97c6e85 Move remapping functions into BKE_library_remap.h
This is done since remapping is quite an involved process.
2016-06-16 20:28:54 +10:00
1880cb6c75 Merge branch 'master' into id-remap 2016-06-16 20:03:53 +10:00
5ea27bec1f BMesh Decimate: use doubles to calculate optimized position
This allows the error threshold for calculating the optimized location to be much lower.

Resolves visible artifacts w/ 1m-tri happy-buddha example.
2016-06-16 19:25:02 +10:00
47a5d7d1bc BLI_math: Add double versions of functions
- mul_v3_m3v3_db
- mul_m3_v3_db
- negate_v3_db
2016-06-16 19:20:08 +10:00
ef515822ce Fix ruler crash using stale snap-context
Since ruler allows other operators to run (such as mode-switching).
Only cache snap-context while dragging.
2016-06-16 18:49:39 +10:00
57cff46cec BMesh Decimate: support ngons 2016-06-16 04:30:59 +10:00
9285bbe484 Fix error splitting convex faces
Created double faces, leaked memory.
2016-06-16 03:43:22 +10:00
3c64696972 Fix T48654: outline text visible while renaming
Both button and rename text would draw while renaming,
caused issues with some themes.
2016-06-15 21:46:32 +10:00
Dalai Felinto
e0db647d35 Fix region_2d_to_origin_3d not working with ortho view
In some cases when:
* the viewport was in the camera mode
* the camera was ortho
* the view was not fitting (as oppose to use HOME)

region_2d_to_origin_3d would misbehave (and consequently region_2d_to_location_3d).

Sample addon to test it:
```
import bpy

from bpy_extras.view3d_utils import (
    region_2d_to_location_3d,
    )

from mathutils import (
    Vector,
    )

class MoveXYOperator(bpy.types.Operator):
    """Translate the view using mouse events"""
    bl_idname = "view3d.move_xy"
    bl_label = "Move XY"

    @classmethod
    def poll(cls, context):
        return context.object

    def modal(self, context, event):
        if event.type == 'MOUSEMOVE':
            self.move(context, event)

        elif event.type in {'LEFTMOUSE', 'RIGHTMOUSE', 'ESC'}:
            return {'FINISHED'}

        return {'RUNNING_MODAL'}

    def invoke(self, context, event):
        if context.space_data.type == 'VIEW_3D':
            self.ob = context.object
            context.window_manager.modal_handler_add(self)
            return {'RUNNING_MODAL'}
        else:
            self.report({'WARNING'}, "Active space must be a View3d")
            return {'CANCELLED'}

    def move(self, context, event):
        xy = region_2d_to_location_3d(
                context.region,
                context.space_data.region_3d,
                (event.mouse_region_x, event.mouse_region_y),
                Vector(),
                ).xy

        self.ob.location.xy = xy

def register():
    bpy.utils.register_class(MoveXYOperator)

def unregister():
    bpy.utils.unregister_class(MoveXYOperator)

if __name__ == "__main__":
    register()
```
2016-06-14 18:03:07 -03:00
09da51e603 Text Editor: auto-complete removed entire word on undo 2016-06-15 04:28:13 +10:00
81f435202a VSE: minor drawing glitch with meta's
Meta contents could obscure meta selection outline, draw after.
2016-06-15 04:08:03 +10:00
28398f654d Correct update issue caused by recent commit
VSE effects within a meta-strip could fail to update on cancel.
2016-06-15 04:08:03 +10:00
eaf894db6d Fix VSE updating effects within metas
Missing update caused internal lengths to be wrong.
2016-06-15 02:44:34 +10:00
25e0f5e9f2 Fixes/updates needed to make asset reload work with new virtual lib stuff. 2016-06-14 17:41:29 +02:00
a3a7e46318 Cleanup: Remove outdated comment, visibility layers in kernel have been removed. 2016-06-14 16:46:44 +02:00
b74ad975fd Merge branch 'id-remap' into asset-experiments 2016-06-14 16:39:53 +02:00
0d8e70600b Merge branch 'asset-engine' into asset-experiments 2016-06-14 16:39:47 +02:00
beaf33dfb2 Merge branch 'master' into id-remap 2016-06-14 16:36:42 +02:00
46cf8ba269 Cleanup. 2016-06-14 16:36:15 +02:00
f7b21186b5 Merge branch 'master' into asset-engine 2016-06-14 16:31:58 +02:00
9182e07c0e FileSpace cleanup: make ED_path_extension_type public.
Maybe we should move it to BLI, but not sure how, and where (and its defines
are SpaceFile's ones, meh :| ).
2016-06-14 16:30:16 +02:00
fe41942a90 Cleanup: move 'virtual lib' linking code into own helper. 2016-06-14 15:56:32 +02:00
c6d3f76e69 Fix save/load issues with new virtual-lib assets. 2016-06-14 15:47:54 +02:00
69ae86193c Merge branch 'master' into asset-engine
Conflicts:
	source/blender/blenloader/intern/writefile.c
2016-06-14 15:07:18 +02:00
c7e7c1b241 Write .blend file: refactor & fixes re ID block itself.
Factorized writing of ID block's data (so far, only IDProps) into own helper func.
This also fixes missing IDProp (aka custom data) saving from GreasePencil and Library
datablocks (and add comment about why we do not save WM IDProps).

Finaly, it ensures all ID-related data are written immediately after the ID itself
(was not the case for all data types previously, some were writting their own data
before IDProps). This is not a fix (.blend file format does not enforce any order
on sub-data of datablocks, they only have to be after datablock struct itself in file),
but makes things more consistent.
2016-06-14 15:03:49 +02:00
424f41ad1c Fix T48649: VSE meta-strip overlap shuffles recursively 2016-06-14 21:57:55 +10:00
180aad5e0b Correct sequencer transform check
Check to avoid operating on same strip multiple times wasn't working.

Harmless but better make it functional.
2016-06-14 21:57:55 +10:00
a47937454c fix T48602: Changed The Collada validator to treat faces with < 3 verts as Warning and let the Mesh Validator take care of the cleanup 2016-06-14 13:09:10 +02:00
6d111a233c Fix T48613: Bump mapping in cycles is not shown on the viewport when the material use node groups 2016-06-14 11:31:00 +02:00
51cb4ea2cf Fix T48154: Decimate topology changes with scale
This can't be avoided completely, however the threshold used can be much lower.
2016-06-14 17:12:29 +10:00
049f715d1c Usual UI/i18n message fixes. 2016-06-14 00:16:39 +02:00
5aaf18c39c WIP experimental support of direct image-as-linkeddata.
Works okish, but break on load (or save) of .blend file currently...
2016-06-13 21:40:48 +02:00
Phil Gosch
9c600435fa Made incremental snapping intervalls smaller for UV editor
Before the intervall was set to 0.125 which effectively resulted in 8 positions across the UV space (per axis).
I halved that value, holding shift enables an even finer movement.

This change was ported over from my soc-2016-uv_tools branch after talking with howardt, ideasman42 and hackerman-
2016-06-13 18:35:32 +02:00
abb9d0b0ad Curve Fitting: add high-quality flag
When this flag is set - even when the curve error is under the threshold,
keep attempting a better fit.

Enable this for freehand drawing, since it gives nicer results and isn't noticeably slower.
2016-06-14 02:27:32 +10:00
b0985b393c Fix T48595: UI glitch with driver menu re-opening
Holding Ctrl-D would keep opening driver menus.
2016-06-14 01:52:35 +10:00
cbf241510d First step towards supporting non-blender-data as assets.
Idea is to avoid the need for asset engines to generate whole .blend files
with relevant datablocks in case they just need/want to provide files (images, videos, sounds...).

This commit introduces the concept of 'virtual' library, which in fact only exists to store
asset repository data. Datablocks from those virtual libs are then fully written in .blend file.

Much to do still, this is only preliminary/experimental work.
2016-06-13 17:39:02 +02:00
520691e591 Bevel segments also changeable with mouse (S toggle).
Also, can use numeric input to set segments and profile when
in those respective value-adjusting modes (as per S or P toggle).
Finally, fixed problem with previous bevel commit: when changing
value-adjusting mode, would like to start off resumed value adjustment
where it was before.
2016-06-13 09:14:13 -04:00
088d32d159 Some minor fixes/enhancements.
Asset engines are now only selectable and used in link/append case. Makes no real sense to have
those in other cases (like regular file opening, or even worse when saving a file!).
Also allows to get back asset engine persistance accross filebrowser usage.
2016-06-13 15:06:52 +02:00
08baf3ea79 Keymap: include 'Dopesheet Generic' 2016-06-13 23:03:00 +10:00
5be4d0b328 Fix misleading indentation in ImBuf 2016-06-13 14:46:04 +02:00
f87611622d Fix typo in variable name as well. 2016-06-13 14:08:06 +02:00
f2c5ea2516 Fix own error w/ undefined behavior
This happened to work for me but caused issues on OSX.
2016-06-13 21:57:22 +10:00
2566652ae6 Cycles: fixed a typo that would crash shaders that use the "Is Diffuse Ray" output of the LightPath node 2016-06-13 13:33:56 +02:00
d24c85fc12 Merge branch 'asset-engine' into asset-experiments 2016-06-13 12:54:44 +02:00
595159614f Merge branch 'id-remap' into asset-experiments 2016-06-13 12:54:38 +02:00
98654a9c9a Merge branch 'master' into asset-experiments 2016-06-13 12:54:32 +02:00
4286b606b3 Merge branch 'master' into asset-engine 2016-06-13 12:50:06 +02:00
09df8bd2e0 Merge branch 'master' into id-remap 2016-06-13 12:47:09 +02:00
617c4d6adb Fix glShadeModel being left flat in edit-mode draw 2016-06-13 19:21:46 +10:00
8d8c5a542c Cycles: Fix unhandled enumerator in OSL switch
Unsigned int is not supported by OSL as far as i concerned, so should not
really matter here. However, might be wrong and perhaps more proper idea
would be so set it as regular int?
2016-06-13 10:15:39 +02:00
1883dbd8c3 Fix T48616: Auto-merge selects extra edges
Auto-merge caused all edges between selected vertices to be selected.
This only makes sense in vertex-select-mode.

Correct edge-flag merging code, which now merges flags from multiple edges.
2016-06-13 18:07:59 +10:00
cefbe8fe54 Fix build error with GCC 6.1. 2016-06-12 21:29:19 +02:00
24d53f79b2 Fix Cycles debug build assert on some platforms, tighten checks to avoid this in the future. 2016-06-12 17:35:15 +02:00
055001111e Fix T48604: Crash on undo due to bad drawing code.
Short story: draw_lamp would add itself to delayed transp drawing list from 'xray' drawing step.
This was broken, since delayed transp drawing list is always handled **before** delayed xray one.

After undo it lead to segfault crash, v3d->afterdraw_transp still having reference to old freed scene's base.

Also added asserts that those afterdraw list are empty at end of drawing step, should help
avoiding that kind of issue in future.
2016-06-12 17:06:50 +02:00
2033f47e55 Curve Fitting: offset based fallback to calculate cubics
Add a new fallback method that uses offset distance from the curve to the line between both points,
for freehand drawing it typically only fives minor improvements (1-3% fewer points),
for curve dissolve the improvements are more noticeable.
2016-06-12 22:25:43 +10:00
66b12ef4ab BLI_math: cleanup arg names
project functions arg naming made it hard to tell which vector was projected onto.
2016-06-12 15:39:04 +10:00
65df2fd997 bmesh py api: expose BM_face_calc_tangent_*
D1988 by @wisaac, with own edits and improvements.

This improves on existing tangent calculation functions too.

- BM_face_calc_tangent_auto: Chooses method based on number of sides, used by manipulator (not exposed to Python).
- BM_face_calc_tangent_edge: from longest edge.
- BM_face_calc_tangent_edge_pair: from longest edge-pair (most useful with quads).
- BM_face_calc_tangent_edge_diagonal: edge farthest from any vertex.
- BM_face_calc_tangent_vert_diagonal: vert farthest from any vertex.

Also optimize BM_vert_tri_calc_tangent_edge* functions to avoid sqrt.
2016-06-12 15:12:34 +10:00
421ec97276 Docs: Support out-of-source reference-API builds
This was originally supported, however relative links to examples & templates made it fail.
Now files in the source tree are copied to the build-dir, with ".." replaced with "__"
to avoid having to mirror Blender's source-layout in the Sphinx build-dir.

Also skip uploading the built docs when an SSH user-name isn't passed to sphinx_doc_gen.sh
instead of aborting (so people w/o SSH access to our servers can use the shell-script).
2016-06-12 11:31:28 +10:00
2b15a588a1 Cleanup: API docs (whitespace/line length) 2016-06-12 10:05:35 +10:00
1cd3676d4d Cleanup, remove unneeded variable. 2016-06-12 00:01:57 +02:00
324bed3843 Fix compiler warning for unused variables. 2016-06-11 23:58:12 +02:00
ebdd2e0b6d Cycles: make shader node enums consistently lower case, update OSL shaders accordingly. 2016-06-11 23:50:11 +02:00
b8112a8960 Fix OS X build after Decklink changes, it is not supported yet so don't enable it. 2016-06-11 23:50:06 +02:00
eea89417f4 BGE: DeckLink card support for video capture and streaming.
You can capture and stream video in the BGE using the DeckLink video
   cards from Black Magic Design. You need a card and Desktop Video software
   version 10.4 or above to use these features in the BGE.
   Many thanks to Nuno Estanquiero who tested the patch extensively
   on a variety of Decklink products, it wouldn't have been possible without
   his help.
   You can find a brief summary of the decklink features here: https://wiki.blender.org/index.php/Dev:Source/GameEngine/Decklink
   The full API details and samples are in the Python API documentation.

bge.texture.VideoDeckLink(format, capture=0):

   Use this object to capture a video stream. the format argument describes
   the video and pixel formats and the capture argument the card number.
   This object can be used as a source for bge.texture.Texture so that the frame
   is sent to the GPU, or by itself using the new refresh method to get the video
   frame in a buffer.
   The frames are usually not in RGB but in YUV format (8bit or 10bit); they
   require a shader to extract the RGB components in the GPU. Details and sample
   shaders in the documentation.
   3D video capture is supported: the frames are double height with left and right
   eyes in top-bottom order. The 'eye' uniform (see setUniformEyef) can be used to
   sample the 3D frame when the BGE is also in stereo mode. This allows to composite
   a 3D video stream with a 3D scene and render it in stereo.
   In Windows, and if you have a nVidia Quadro GPU, you can benefit of an additional
   performance boost by using 'GPUDirect': a method to send a video frame to the GPU
   without going through the OGL driver. The 'pinned memory' OGL extension is also
   supported (only on high-end AMD GPU) with the same effect.

bge.texture.DeckLink(cardIdx=0, format=""):

   Use this object to send video frame to a DeckLink card. Only the immediate mode
   is supported, the scheduled mode is not implemented.
   This object is similar to bge.texture.Texture: you need to attach a image source
   and call refresh() to compute and send the frame to the card.
   This object is best suited for video keying: a video stream (not captured) flows
   through the card and the frame you send to the card are displayed above it (the
   card does the compositing automatically based on the alpha channel).
   At the time of this commit, 3D video keying is supported in the BGE but not in the
   DeckLink card due to a color space issue.
2016-06-11 22:26:05 +02:00
c0bf881ebf BL_Shader.setUniformEyef(name)
defines a uniform that reflects the eye being rendered in stereo mode:
    0.0 for the left eye, 0.5 for the right eye.
    In non stereo mode, the value of the uniform is fixed to 0.0.
    The typical use of this uniform is in stereo mode to sample stereo textures
    containing the left and right eye images in a top-bottom order.

    python:
      shader = obj.meshes[0].materials[mat].getShader()
      shader.setUniformEyef("eye")

    shader:
      uniform float eye;
      uniform sampler2D tex;
      void main(void)
      {
         vec4 color;
         float ty, tx;
         tx = gl_TexCoord[0].x;
         ty = eye+gl_TexCoord[0].y*0.5;
         // ty will be between 0 and 0.5 for the left eye render
         // and 0.5 and 1.0 for the right eye render.
         color = texture(tex, vec2(tx, ty));
         ...
      }
2016-06-11 22:24:18 +02:00
fa9bb2ffe9 Atomic ops: Fix atomic_add_uint32 and atomic_sub_uint32 in Windows
The assembler version in Windows used to return the previous value
    of the variable while all the other versions return the new value.
    This is now fixed for consistency.
    Note: this bug had no effect on blender because no part of the code
    use the return value of these functions, but the future BGE DeckLink
    module makes use of it to implement reference counter.
2016-06-11 22:15:25 +02:00
40f1c4f343 BGE: Various render improvements.
bge.logic.setRender(flag) to enable/disable render.
    The render pass is enabled by default but it can be disabled with
    bge.logic.setRender(False).
    Once disabled, the render pass is skipped and a new logic frame starts
    immediately. Note that VSync no longer limits the fps when render is off
    but the 'Use Frame Rate' option in the Render Properties still does.
    To run as many frames as possible, untick the option
    This function is useful when you don't need the default render, e.g.
    when doing offscreen render to an alternate device than the monitor.
    Note that without VSync, you must limit the frame rate by other means.

fbo = bge.render.offScreenCreate(width,height,[,samples=0][,target=bge.render.RAS_OFS_RENDER_BUFFER])
    Use this method to create an offscreen buffer of given size, with given MSAA
    samples and targetting either a render buffer (bge.render.RAS_OFS_RENDER_BUFFER)
    or a texture (bge.render.RAS_OFS_RENDER_TEXTURE). Use the former if you want to
    retrieve the frame buffer on the host and the latter if you want to pass the render
    to another context (texture are proper OGL object, render buffers aren't)
    The object created by this function can only be used as a parameter of the
    bge.texture.ImageRender() constructor to send the the render to the FBO rather
    than to the frame buffer. This is best suited when you want to create a render
    of specific size, or if you need an image with an alpha channel.

bge.texture.<imagetype>.refresh(buffer=None, format="RGBA", ts=-1.0)
    Without arg, the refresh method of the image objects is pretty much a no-op, it
    simply invalidates the image so that on next texture refresh, the image will
    be recalculated.
    It is now possible to pass an optional buffer object to transfer the image (and
    recalculate it if it was invalid) to an external object. The object must implement
    the 'buffer protocol'. The image will be transfered as "RGBA" or "BGRA" pixels
    depending on format argument (only those 2 formats are supported) and ts is an
    optional timestamp in the image depends on it (e.g. VideoFFmpeg playing a video file).
    With this function you don't need anymore to link the image object to a Texture
    object to use: the image object is self-sufficient.

bge.texture.ImageRender(scene, camera, fbo=None)
    Render to buffer is possible by passing a FBO object (see offScreenCreate).

bge.texture.ImageRender.render()
    Allows asynchronous render: call this method to render the scene but without
    extracting the pixels yet. The function returns as soon as the render commands
    have been send to the GPU. The render will proceed asynchronously in the GPU
    while the host can perform other tasks.
    To complete the render, you can either call refresh() directly of refresh the texture
    to which this object is the source. Asynchronous render is useful to achieve optimal
    performance: call render() on frame N and refresh() on frame N+1 to give as much as
    time as possible to the GPU to render the frame while the game engine can perform other tasks.

Support negative scale on camera.
    Camera scale was previously ignored in the BGE.
    It is now injected in the modelview matrix as a vertical or horizontal flip
    of the scene (respectively if scaleY<0 and scaleX<0).
    Note that the actual value of the scale is not used, only the sign.
    This allows to flip the image produced by ImageRender() without any performance
    degradation: the flip is integrated in the render itself.

Optimized image transfer from ImageRender to buffer.
    Previously, images that were transferred to the host were always going through
    buffers in VideoTexture. It is now possible to transfer ImageRender
    images to external buffer without intermediate copy (i.e. directly from OGL to buffer)
    if the attributes of the ImageRender objects are set as follow:
       flip=False, alpha=True, scale=False, depth=False, zbuff=False.
       (if you need to flip the image, use camera negative scale)
2016-06-11 22:05:20 +02:00
5b061ddf1e Fix Gradient Texture and OSL after refactor. 2016-06-11 21:40:00 +02:00
0b415700f4 Attempted fix for T48625: tablet button configured to right click not working on OS X. 2016-06-11 20:32:24 +02:00
42aec3b355 Cycles: nodify shader nodes
Differential Revision: https://developer.blender.org/D2038
2016-06-11 20:32:24 +02:00
4df6474f01 Fix T48617: VSE: Do not draw backdrop in Seq + Preview mode, only makes sense when no preview is available... 2016-06-11 17:28:32 +02:00
dccf5afbef BLI_rand: add BLI_rng_get_char_n
Use to fill an array of bytes to random values.
2016-06-12 00:41:02 +10:00
4ec1c76afc Fix T48634: Interpolation and distribution of Children Particles breaks.
Own stupid off-by-one regression in rB019ce363b01bba0afe1 and later...
2016-06-11 14:37:47 +02:00
07925b6316 UI Font: Fix bad kerning of Thai font.
Thai font is a complex script that assumes full featured unicode layout engine,
while Blender only knows about basic kerning (offset of a char based on the previous one).

So this commit edits Thai part of our i18n font to fix the very bad spacing of thai chars
we had in Blender so far.

Work done by Hồ Châu, many thanks!
2016-06-11 10:47:53 +02:00
a99c03a0ad VSE: select by group: add option to select by group on same channel only. 2016-06-10 18:40:31 +02:00
25f3c0a395 Install_deps: add '--no-build' option to prevent compiling anything. 2016-06-10 18:09:34 +02:00
54343b821d GPU: use basic-shader for line-stipple 2016-06-10 07:50:49 +10:00
af077706fb Remove redundant GL attribute push/pop
Stipple isnt left on during object drawing
2016-06-10 07:50:49 +10:00
b07508a362 Fix GPU logical error changing stipple 2016-06-10 07:50:49 +10:00
a5788a9c47 Cleanup: brace-placement 2016-06-10 07:50:45 +10:00
8529b2f925 BGE: alpha on frame buffer and precedence of MSAA over swap.
A new option '-a' can be passed to the blenderplayer. It forces the
framebuffer to have an alpha channel.
This can be used in VideoTexture to return a image with alpha channel
with ImageViewport (provided alpha is set to True on the ImageViewport
object and that the background color alpha channel is 0, which is the
default).
Without the -a option, the frame buffer has no alpha channel and
ImageViewport always returns an opaque image, no matter what.
In Linux, the player window will be rendered transparently over
the desktop.
In Windows, the player window is still rendered opaque because
transparency of the window is only possible using the 'compositing'
functions of Windows. The code is there but not enabled  (look for
WIN32_COMPOSITING) because 1) it doesn't work so well 2) it requires
a DLL that is only available on Vista and up.

give precedence to AA over Swap copy:

Certain GPU (intel) will not allow MSAA together with swap copy.
Previously, swap copy had priority over MSAA: fewer AA samples would be
chosen if it was the condition to get swap copy. This patch reverse the
logic: swap copy will be abandonned if another swap method (undefined or
exchange) will provide the number of AA samples requested. If no AA
samples is requested, swap copy still has the priority of course.
2016-06-09 22:15:13 +02:00
5da02ab9e2 GPU: only call glShadeModel when needed 2016-06-10 06:11:14 +10:00
efd547f3da GPU: avoid multiple bind calls in GPU_draw_pbvh_buffers
Also add utility functions: GPU_basic_shader_bind_enable/disable
so we don't have to get the previous state every time and manipulate it
2016-06-10 06:09:11 +10:00
6798809c7e Flat shading for basic shader
The purpose of the patch is to replace deprecated  glShadeModel.

To decrease glShadeModel calls I've set GL_SMOOTH by default

Reviewers: merwin, brecht

Reviewed By: brecht

Subscribers: blueprintrandom, Evgeny_Rodygin, AlexKowel, yurikovelenov

Differential Revision: https://developer.blender.org/D1958
2016-06-10 05:38:17 +10:00
d733826708 Fix T48614: Blender from buildbot crash when Separate selection in this particular scene.
Regression from recent rB2c5dc66d5effd4072f438afb, if last item of last chunk of a mempool was valid,
it would not be returned by mempool iterator step, which would always return NULL in that case.
2016-06-09 17:53:51 +02:00
20f0e2f342 Compilation error fix after recent cleanup
Please do not do cleanups in minimal configuration, doing that has been
proven to only cause issues without solving anything meaningful ;)
2016-06-09 09:53:35 +02:00
88ac2d390b Cleanup: GPU arg wrapping 2016-06-09 05:44:25 +10:00
5065343074 Cleanup: GPU headers 2016-06-09 05:38:43 +10:00
d01499a45c GPU: avoid disabling basic-shader for lasso
Replace glDrawPixels w/ glaDrawPixelsTex
2016-06-09 05:17:43 +10:00
69bf7a44aa Fix armature stick draw, unpack-alignment was set but never restored
Drawing a single stick bone set the alignment to 1, applying this setting to the rest of Blender.
2016-06-09 05:17:43 +10:00
b41cfb590c glutil: add glaGetOneInt helper 2016-06-09 05:17:43 +10:00
b32fd196a0 Depsgraph: Avoid redundant connection from IK solver to chain
Could give barely measurable speedup on a complex rigs.
2016-06-08 17:33:04 +02:00
c683c3805e Depsgraph: Remove unused code
Became obsolete after recent changes.
2016-06-08 17:33:04 +02:00
bdd855ac1a Depsgraph: Optimize flush update when there's few objects and fewzillions of bones
Avoid annoying checks form inside operations loop, gives few percent speedup in
files like army_of_blenrigs.
2016-06-08 17:33:04 +02:00
b9de44f458 GPU: fix texface image w/ basic-shader 2016-06-09 00:44:20 +10:00
Julian Eisel
fc96110bb5 Make uiLists placed in popups usable
It's still not completely working - there are still some glitches - but far better than before.
To make buttons of the uiList work, you have to add a 'check' callback to the operator that invokes the menu. Only if it returns True, the uiList gets refreshed. To avoid this we have to make the region refresh tagging in the entire button handling a bit smarter.

Changes I had to do:
* Call uiList handling from menu/popup handling if needed.
* Make uiList handling use special popup refresh tag if placed in menu.
* Allow popups invoked from py operator to tag for refresh by using operator 'check' callback.
* Tag popup for refresh when resizing uiList.

Mostly fixes T48612.
2016-06-08 16:05:23 +02:00
37fc4b575f Fix FPE exception happening when converting linear<->srgb using SIMD 2016-06-08 16:00:34 +02:00
6ca6d3c4fd Cleanup: typo 2016-06-08 22:31:35 +10:00
e02679f71e Cleanup: typos 2016-06-08 22:25:23 +10:00
5e063ce6c9 Fix edit-mesh draw not disabling stipple
Caused problem w/ basic-shader
2016-06-08 21:37:34 +10:00
6307e823ca Cycles: Fix crash after recent zero scale instance optimization 2016-06-08 12:25:35 +02:00
438bdccff3 Buildobt: Update master config 2016-06-08 12:17:18 +02:00
b7a0340414 Buildbot: Give 2015 builds different name 2016-06-08 12:01:26 +02:00
4845736e41 3D Text: Use BLI_array_store for undo storage 2016-06-08 19:26:49 +10:00
94057b15d1 3D Text: Store separate arrays for undo data
Don't store maximum length of text per undo step,
or attempt to pack all data in a single array.

Was storing 32766 characters per undo step, irrespective of actual text length.
2016-06-08 19:21:18 +10:00
c6864c408b 3D Text: move undo into its own file 2016-06-08 19:12:23 +10:00
0a029e3dd1 BLI_array_store: move helper functions into their own API 2016-06-08 19:12:23 +10:00
e623d6b223 Fix cloth stability when in perfect rest shape.
The way cloth is coded, structural springs are only effective when stretched, while bending springs act only when shrunk. However, when cloth is exactly in its rest shape, neither have any effect, and effectively don't exist for the implicit solver.

This creates a stability problem in the initial frames of the simulation, especially considering that gravity seems to act so precisely that it doesn't disturb the strict equality of lengths, so in parts of the cloth this springless state can continue for quite a while.

Here is an example of things going haywire because of this and some suspicious logic in collision code acting together: {F314558}

Changing the condition so that structural springs are active even at exactly rest length fixes this test case. The use of >= is also supported by the original paper that the cloth implementation in blender is based on.

Reviewers: lukastoenne

Reviewed By: lukastoenne

Projects: #bf_blender

Differential Revision: https://developer.blender.org/D2028
2016-06-08 10:32:11 +02:00
1345865dcd Buildbot: Trickery for MSVC2015 and NVCC 2016-06-08 10:31:04 +02:00
fc60689a25 Correct assert 2016-06-08 16:31:40 +10:00
eaa19177e7 GPU: fix/workaround basic shader font-color
All text was displaying black.

BLF uses alpha-only textures which aren't supported by the basic-shader,
Workaround this by using texture swizzle so the RGB components of the texture are set to 1.
2016-06-08 15:20:57 +10:00
654019fa01 Cycles: Fix two numerical issues in the volume code
This hopefully fixes T48383 by avoiding two numerical problems that I found in the volume code.

Reviewers: sergey, dingto, brecht

Reviewed By: sergey, dingto, brecht

Maniphest Tasks: T48383

Differential Revision: https://developer.blender.org/D2051
2016-06-08 03:17:19 +02:00
Julian Eisel
a506f4c74e Cleanup: Add comment on behavior of tweak events
It's not obvious that they use the mouse coordinate of the initial key-press event (behavior since rBf1f33ba7be2d), so added comment.

Also corrected other comments.
2016-06-07 23:13:27 +02:00
38f07a81b3 Fix T48600: VSE strip 'side selection' fails in 'Both' case.
Looks like a line was forgotten in the 'BOTH' case in code...
2016-06-07 22:37:31 +02:00
9081adf097 Cleanup - size_t is unsigned, so always >= 0! 2016-06-07 21:53:17 +02:00
5bd9e83289 GPU: Fix triple buffer w/ basic glsl shader
Needed to add GL_TEXTURE_RECTANGLE support to basic-shader.
2016-06-08 05:40:21 +10:00
91c146c42e Cuda 7.5 cannot be made to work with a supported cl.exe version in the same way as cuda 6.0 does allow, disabling cuda kernels on buildbot for now 2016-06-07 20:58:53 +02:00
d16635e497 Cuda 7.5 cannot be made to work with a supported cl.exe version in the same way as cuda 6.0 does allow, disabling cuda kernels on buildbot for now 2016-06-07 20:56:44 +02:00
f3d33a1a0f GPU: Fix for glDrawPixels drawing w/ glsl shader
The basic shader needs to be temporarily disabled in this case.
Add macros for temp store/restoring the state.
2016-06-08 04:13:21 +10:00
cf8a0d08b0 GPU: make using the glsl basic-shader a flag
This allows for it to be more easily tested.
2016-06-08 04:13:16 +10:00
bf54dcc3c9 Fix T48589: Compositor Backdrop crashes Blender 2016-06-07 16:44:15 +02:00
b595a692c8 Cycles: Limit degenerated triangle check got CUDA only
OpenCL seems to work fine here, and for some reason that comparison was
giving compilation error on OpenCL here.

Better to compile OpenCL kernel than to be fully robust to weird corner
cases.
2016-06-07 15:48:56 +02:00
b6954c8da1 Cycles: Fix regression introduced in c96a4c8
A few places still needed to be updated to use the new Mesh::num_triangles()
method; wrong number from triangles.size() was causing crashes.
2016-06-07 07:38:09 -04:00
f08018f928 Fix (unreported) EditNormal modifier: broken 'flip poly' feature.
Newly computed custom normals were forgotten during poly flipping, leading
to wrong custom normals being assigned to wrong loop...

Dead simple, but was tough to track down this one!
2016-06-07 13:07:01 +02:00
0036ffb3e6 Cleanup: warning 2016-06-07 19:23:43 +10:00
836ecc6142 Merge branch 'asset-engine' into asset-experiments 2016-06-07 10:17:23 +02:00
0f5642b155 Merge branch 'id-remap' into asset-experiments 2016-06-07 10:17:16 +02:00
b1171ea31c Merge branch 'master' into asset-engine 2016-06-07 10:12:59 +02:00
3f4113ce3e Merge branch 'master' into id-remap 2016-06-07 10:10:14 +02:00
aa5f4d98fc Merge branch 'asset-engine' into asset-experiments 2016-06-07 09:44:08 +02:00
6f20d64f3a Merge branch 'id-remap' into asset-experiments
Conflicts:
	source/blender/makesdna/DNA_ID.h
2016-06-07 09:43:56 +02:00
fd12edebf4 Merge branch 'master' into asset-engine
Conflicts:
	source/blender/makesdna/DNA_ID.h
2016-06-07 09:42:52 +02:00
0da13ad1eb World space switch for BI nodes.
At the moment light shading in Blender is produced in viewspace. Apparently, that's why
shader nodes work with normals in camera space. But it is not convenient for artists.
The more convenient approach is implemented in Cycles where normals are represented in world space.
Blend4Web Team designed the engine keeping in mind shader parameters readability,
so normals are interpreted in world space as well. And now our users have to use some tweaks, like
empty node group with the name "Replace", which is replacing one input by another on the engine side
(replacing working configuration in Blender Viewport by the configuration that has the same behavior in the engine).

This patch adds the ability to switch to world space for normals and lamp vector in BI and Viewport.
This patch is very important to us and we crave to see this patch in Blender 2.7 because
it will significantly simplify Blend4Web material creation workflow.

{F315547}

{F315548}

Reviewers: campbellbarton, brecht

Reviewed By: brecht

Subscribers: homyachetser, Evgeny_Rodygin, AlexKowel, yurikovelenov

Differential Revision: https://developer.blender.org/D2046
2016-06-07 10:42:29 +03:00
18f87c8dcb Merge branch 'master' into id-remap
Conflicts:
	source/blender/blenloader/intern/readfile.c
2016-06-07 09:27:56 +02:00
441a440cbb readfile: optimization for undo
Was using O(n^2) lookup on ID's with undo.

This caused undo to hang with 1000's of data-blocks
(especially with heavy scenes & outliner-space, which doesn't even need to be visible to cause a slow-down).

Internally this uses a ghash per id-type, which is lazy-initialized.
Each key uses the name and library since there may be name collisions between libraries.

Developer Notes:

- Adds small `BKE_main_idmap_*` API.
- Needed to change linking order for this to build.
2016-06-07 17:27:52 +10:00
3054e33d67 BLO_idcode: Move ID_ID last
This lets us use MAX_LIBARRAY to loop over id-codes in Main.
2016-06-07 16:42:11 +10:00
2d9d17c031 readfile: avoid library lookups for every id on undo
Instead index libraries, makes minor speedup when using many libraries.
2016-06-07 14:13:22 +10:00
f12c55d2b8 Correct exit-code check 2016-06-07 14:02:32 +10:00
7a5a02509b Cycles: Use faster ray-quad-intersection test
The original quad intersection test works by just testing against the two triangles that define the quad.
However, in this case it's actually faster to use the same test that's also used for portals: Determining
the distance to the plane in which the quad lies, calculating the hitpoint and checking whether it's in the
quad by projecting onto the sides.

Reviewers: brecht, sergey, dingto

Reviewed By: dingto

Differential Revision: https://developer.blender.org/D2045
2016-06-06 23:38:50 +02:00
ac7feaed3d EditNormal modifier: add some 'maximum angle' limit.
Allows to avoid generating flipped faces when using extreme normal modifications.

Related to T48576.
2016-06-06 21:42:47 +02:00
c8e9e6dda0 Added P key toggle to allow mouse movement to control bevel profile (modal).
The Shift key can be held while adjusting profile to make finer changes
to the profile (just as it already does when adjusting offset).
2016-06-06 13:15:13 -04:00
78f7d0b714 Cleanup: remove unused Library.idblock 2016-06-07 00:34:54 +10:00
420bd15262 Cleanup: warning 2016-06-07 00:34:16 +10:00
14f9a5aa1d Fix T48571: Cycles/GPU - A lot of fireflies on SSS+Volume
Was some accumulated precision error happening.
2016-06-06 15:56:22 +02:00
122c59fba4 Fix T48582: Rigidbody simulation issue with new depsgraph
Being granular means we need to re-build depsgraph a bit more often..

The issue was caused by rigidbody requiring some special nodes to
handle physics which were not created with just tagging object for
update.
2016-06-06 14:38:12 +02:00
c276480b0f Fix compilation error on 32 bit Windows 2016-06-06 14:01:49 +02:00
fd7068ee28 Fix T48550: Imperfections when Bake displacement map to plane if camera is not in front
The issue was caused by non-watertight nature of intersection, which is now addressed.

Hopefully it doesn't cause any regression caused by uninitialized precalculated storage.
2016-06-06 13:55:04 +02:00
b277ba5c0d Cycles: Fix compilation error on OSX 2016-06-06 13:52:57 +02:00
47d0d9cca4 Depsgraph: Russian electric tape bodge to have multiple proxies work
Makes behavior of proxy_from backlink working similar to the old dependency graph.

it's nasty, but needed here in the studio to get proxies fixes ASAP.
2016-06-06 12:09:04 +02:00
24049c8196 readfile: add assert to check libmap isn't sorted 2016-06-06 19:12:13 +10:00
5d45ffc755 readfile: minor optimization, no need to count flags
in this case we only need to check if any id's need to be read.
2016-06-06 19:05:21 +10:00
894d24fb16 Cleanup: use const for old member in OldNew struct 2016-06-06 18:04:13 +10:00
a97bcc2985 Cleanup: rename flag -> tag
ID's have a flag member too, best avoid confusion here.
2016-06-06 18:04:13 +10:00
6046c03f5c Cycles: Ignore zero size instances in BVH
In certain types of animation it's possible to have some objects
scaling to zero. In this case we can save render times by avoid
traversing such instances.

Better to do ti ahead of a time, so traversal stays simple.

Reviewers: lukasstockner97, dingto, brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D2048
2016-06-06 09:23:53 +02:00
b62faa54de Cycles: Add support of processor groups
Currently for windows only, this is an initial commit towards native
support of NUMA.

Current commit makes it so Cycles will use all logical processors on
Windows running on system with more than 64 threads.

Reviewers: juicyfruit, dingto, lukasstockner97, maiself, brecht

Subscribers: LazyDodo

Differential Revision: https://developer.blender.org/D2049
2016-06-06 09:14:37 +02:00
9d090ed1cd RNA: disable animating object dimensions 2016-06-06 12:57:17 +10:00
7f57c99be8 Fix T48579: RNA shadows new custom properties 2016-06-06 12:23:01 +10:00
04bcaf07dc Fix T48580: path / branched path UI grayed out with OpenCL device that is not used. 2016-06-04 23:21:44 +02:00
234801c8dc Fix T48587, constant fold should only be done for Mix Type. 2016-06-04 21:39:07 +02:00
1d8637ec69 buildbot work around cuda / msvc compatibility issues attempt 2/ passing a string from python to cmake to nvcc is harder then it looks 2016-06-04 17:41:11 +02:00
ebbfd92859 buildbot work around cuda / msvc compatibility issues 2016-06-04 12:37:46 +02:00
50f432b1e0 CMake, minor changes to make Visual studio 2015 use a compatible numpy and
the standard cmake CUDA/NVCC arguments flag allowing 2015 build to use
msvc 2013 for cuda
2016-06-04 11:42:48 +02:00
17fbce9549 Cleanup: avoid temp string edit 2016-06-04 10:55:14 +10:00
38410e6e25 changed use_connect from bool to a 3 state value (-1,0,1) 2016-06-03 18:31:51 +02:00
b000a01725 fix T48389 (wip) added warning for loops that define holes (polygons with holes not supported) 2016-06-03 18:31:49 +02:00
fac9f1c840 Workaround MSVC error 2016-06-04 01:00:40 +10:00
c6cc599311 Fix T48234: Glitch w/ action constraints sharing an action
FCurve evaluation depended on FCurve.curval, which isn't threadsafe.
Now only use this value for debug display,
and pass the value instead of storing in the FCurve for all but debug-display.
2016-06-04 00:57:44 +10:00
398180439b Fix Playercompile 2016-06-03 12:05:01 +02:00
b406b7be00 Cycles: Mark which CUDA device is used for display
It is really handy to know which one is display when having two cards of
same type in the machine.
2016-06-03 11:52:08 +02:00
f71feb34a3 Make playback invoked form animation editors more usable
This covers the following workflow. Animator will disable Update All 3D views
in order to get quick playback in a particular 3D editor. However, it also
handy to see playback in all editors and image editors to see comparison of
animation and reference footage.

So the idea here is to refresh reasonable editors when playback is invoked
from animation editors.

Commit to make Hjalti happy.
2016-06-03 11:46:57 +02:00
f54a98a1c5 Cycles: Simplify check for degenerated faces on GPU
Still not sure how to properly solve the issue, needs some trickery to get
actual optimized values from intersection function (using printf() avoids
some optimization and makes stuff render correct).

For the time being let's just simplify check.
2016-06-03 10:36:04 +02:00
e370806b38 Cleanup & simplify snapping functions
- the name of the enumerator `SNAP_NOT_OBEDIT` was changed to `SNAP_NOT_ACTIVE`.
- the parameter `snap_to_flag` was moved to outside `SnapObjectParams`.
- the member `use_object_edit` was renamed to `use_object_edit_cage`.
- added the arg `params` in `ED_transform_snap_object_project_ray`.
- simplifications in the loop of the function `snapObjectsRay`.
2016-06-03 16:56:16 +10:00
e9363483ca Fix possible uninitialized variable in snapping
Introduced in 0b5a0d84, thanks to Brecht for spotting.
2016-06-03 16:26:27 +10:00
8c154d67b2 Fix T48111: Auto-run fails w/ empty paths
Enabling auto-run, then excluding a path but leaving it set to a blank value would ignore all paths.
2016-06-03 15:28:32 +10:00
528539ef59 Fix T48575: Particle crash using 'Parting' setting 2016-06-03 15:13:20 +10:00
cd768a8df1 Add upstream information to wcwidth library 2016-06-03 02:43:24 +10:00
a055523899 Theme: 2.4x, correct graph region color 2016-06-03 01:59:53 +10:00
c5b2f12b36 Fix T48456: 2x pixel size clamps min brush size
Using double pixel size prevented 1px brushes

D2044 by @jeske
2016-06-03 01:11:12 +10:00
68d1348ca2 Fix T47637: Multiple multires objects in Sculpt mode make blender crash.
That was a nice and funny hunt, albeit rather time consumming!

To summarize, so far code was using a static global gpu_buffer for pbvh vbo drawing
of 'grid' types (multires mostly?).

There were two issues here:
1) Global gpu buffer was assigned to GPU_PBVH_Buffers->index_buf, but then nearly no
check was done when freeing that buffer, to ensure we were not freeing the global one
(not totally sure this one was actually causing any issue, but was bad and unsafe anyway).
Was solved by adding a flag to GPU_PBVH_Buffers to indicate when we are using some
'common' buffer here, which freeing is handled separately.

2) Main issue: if several multires objects in sculpt mode with different grid size
were present simultaneously, the global gpu buffer had to be resized for each object draw
(i.e., freed and re-allocated), but then the pbvh nodes from other objects storing freed reference
to that global buffer had no way to know that it had been freed, which was causing the segfault & crash.
Was solved by getting rid of that global buffer, and instead allocating one 'grid_commmon_gpu_buffer' per pbvh.

Told ya baby, globals are *PURE EVIL*!
2016-06-02 16:14:21 +02:00
ac8246cd89 Fix for GLSL uniform being update from inside glBegin/glEnd
This seems to be illegal and not productive anyway. Do it ahead of
a time now, which solves shading issues in edit mode and prevents
assert from happening.
2016-06-02 14:01:07 +02:00
Julian Eisel
664e854af7 Fix leak using UI_BTYPE_TEXT button w/o a callback
Moving ownership of the string to the button's 'rename_orig'
leaked when the button didn't have a uiAfterFunc.
2016-06-02 20:31:48 +10:00
64663b1f73 Cleanup: warnings in previous commit 2016-06-02 19:48:45 +10:00
cc7b817099 Minor edits to last commit
Failed with chunk merging disabled
2016-06-02 18:42:09 +10:00
0ce98b1ffb BLI_array_store: Move writing many chunks into a function
Minor optimization, avoid some checks each iteration.
2016-06-02 18:13:13 +10:00
7980c7c10f BLI_array_store: store max size in BArrayInfo 2016-06-02 18:05:11 +10:00
0bd8d6d194 Add extra validation checks to array-store 2016-06-02 16:41:41 +10:00
d931e958a1 Minor changes to help text
D2040 by @Blendify, also move 'Experimental Features' above more general help text.
2016-06-02 15:29:53 +10:00
1e9b222322 ShapeKey was missing lattice-flag
missed from 7a8bd2eae
2016-06-02 15:12:29 +10:00
c4b23a57a9 Fix T48566: Render-border minor offset issue 2016-06-02 12:53:04 +10:00
24712b1c0b Usual UI/i18n message cleanup (get rid of last remaining 'addon' too). 2016-06-01 20:38:30 +02:00
57d5ddc251 Revert "BLI_ghash: Fix initial over-allocation of mempool chunks."
Useless change in fact, sorry for the noise.

This reverts commit b08473680e.
2016-06-01 17:38:50 +02:00
6befc76265 Fix T48466: Multiple passes starting with 'Diffuse' in EXR file breaks its loading in Blender.
Issue here is that for Blender, any pass which name starts with 'Diffuse' is considered
a diffuse pass - and it does not really support several passes of the same type in renderresult.

So for now, passtype_from_name() is now checking whether a pass of same type already exists
in render layers, and return 0 (uknown passtype) in this case.
2016-06-01 17:31:42 +02:00
2c5dc66d5e Optimize mempool iteration
Around ~10% improvement in own tests.
2016-06-02 00:07:18 +10:00
b1704d18a1 Fix T48415: Segfault on opening .blend in which a 'surface' force object was saved in Edit mode.
In that case, surface modifier won't run (until surface object goes back to Object mode),
and its bvhtree remains NULL.
2016-06-01 15:29:19 +02:00
8cf8679b53 Revert "Correct invalid pointer-pair compare check"
This reverts commit d5e0e681ce.

Tsk, these functions return false on a match.
2016-06-01 23:08:40 +10:00
543c64ef74 Fix bug where corner boundary was straight when it should curve.
Some adjustments to how bevel edge 'profiles' are adjusted in some
cases. For the bug fix, wanted to handle cases of middle of three
coplanar beveled cases to make profile curve rather than linear
interpolate.
Also undid an earlier decision to make profile plane be perpendicular
to beveled edge i the non-coplanar case.
2016-06-01 08:51:08 -04:00
b08473680e BLI_ghash: Fix initial over-allocation of mempool chunks.
Code intended to create only one pool by default here, but code in `mempool_maxchunks()` would make it two.
2016-06-01 12:58:59 +02:00
9ed4233d9d Fix wrong vertex colors in edit mode 2016-06-01 11:53:28 +02:00
d0de2733d5 BI: fix counting of tangents, that was reset during recursion of init_render_nodetree 2016-06-01 12:28:48 +03:00
0e8570b415 GLSL: Attempt to fix errors in setting UV attributes 2016-06-01 10:26:18 +02:00
334d823b2b Depsgraph: Fix missing updates when modifying armature 2016-06-01 10:10:39 +02:00
1c292c9730 Fix/Workaround T48560: Color picker V fail w/ user defined RNA
Set the maximum soft-max to 1.0 when its left at FLT_MAX.
Since this causes problems using the slider.
2016-06-01 16:11:47 +10:00
Dalai Felinto
d85271572b Increase range of Font object textboxs
The current values were arbitrary. I'm keeping them as ui_range, but
internally there is no reason we can't use larger values.
2016-05-31 19:11:16 -03:00
aedeca7d1c BLI_mempool: Use an 'odd' FREEWORD for big/little endian
This also changes freeword to an intptr_t to ensure
not only the first 4 bits of a pointer are tested on 64bit systems.
2016-06-01 02:54:47 +10:00
d2bb0e660b Fix T46207: Slow OpenCL GPU bake and blown out baking Cycles render 2016-05-31 17:48:42 +02:00
Dalai Felinto
ad1c3bef8b Small API typo found while reading the API 2016-05-31 12:39:58 -03:00
a430c688ee Cleanup: unused defines 2016-06-01 00:26:14 +10:00
3df30c1a6e Cleanup: parenthesize defines 2016-06-01 00:19:01 +10:00
a0e91ef040 Fix T48554: Absolute grid snap fails w/ cursor pivot
Use center of selection when using absolute grid snapping and cursor pivot.
2016-06-01 00:01:17 +10:00
d5220d23f9 Cycles: Fixes for recent refactor
- add_vertex() can be called from split_vertex() which does not guarantee
  to have properly pre-allocate arrays.

- Need to check whether Cycles is compiled with OSL in XML reader.
2016-05-31 15:32:31 +02:00
230cf2e46d Buildbot: Attempt to fix buildbot after recent change 2016-05-31 15:28:32 +02:00
9e77a03f63 Buildbot: Use proper list management function
Spotted by Campbell, thanks!
2016-05-31 15:20:14 +02:00
f1f7f6d4b1 Buildbot: Pass proper generator for MSVC 2015 builder 2016-05-31 14:42:18 +02:00
e9c8917e10 Properly handle vertex color color space for Cycles GLSL
A bit tricky, need to pass additional information about what the attribute
is and how to deal with it.

BI path stays unchanged, just to make things simplier for now.

Fixes T48555: Cycles GLSL- Incorrect Vertex Color results from Attribute node
2016-05-31 14:41:51 +02:00
19cfc84328 CMake/ Visual Studio 14 2015, Use one library name for openal for both 2013 and 2015 2016-05-31 14:16:29 +02:00
9725661c60 Cycles GLSL: Make it work with software opengl mode 2016-05-31 12:31:16 +02:00
4388b29e98 Cycles: Add human readable sizes to debug output
Some of these values can get quite large and are hard to read, adding this
makes it easy to read them at a glance.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D2039
2016-05-31 06:13:54 -04:00
a2aa44370b Fix T48556: Missing transparent shadows on AMD OpenCL
We had transparent shadows disabled for some time because they were causing
drivers to crash. Can't reproduce that issue anymore with current drivers,
so will enable them and see how it goes.
2016-05-31 11:48:07 +02:00
434a851703 Merge branch 'asset-engine' into asset-experiments 2016-05-31 09:58:19 +02:00
7282c6592a Merge branch 'id-remap' into asset-experiments 2016-05-31 09:58:08 +02:00
77cdf1fb49 Merge branch 'master' into asset-engine 2016-05-31 09:53:40 +02:00
2c9f6714a7 Fix merge error. 2016-05-31 09:53:16 +02:00
ea8a7397e4 Fix T48553: Cycles GLSL Box projection produces strong artifacts 2016-05-31 09:50:24 +02:00
9400ea0647 Merge branch 'master' into id-remap 2016-05-31 09:38:38 +02:00
4f730b4708 Fix T48552: Ctrl-D to add drivers shows disabled menu items 2016-05-31 16:30:44 +10:00
5186143d2c Theme: 2.4x disabled menu text wasn't greyed out 2016-05-31 14:55:55 +10:00
3ed5da0479 Fix T48547: Shrinkwrap fails w/ auxiliary target
Error in 0b5a0d84
2016-05-31 14:37:06 +10:00
0d4a7d50c6 Fix broken Cycles curve motion radius after recent refactor, and fix warnings. 2016-05-31 00:21:33 +02:00
1482826075 Add 'multi small' testcase to performance Ghash tests.
This new test simply inserts and lookup a lot of time on very small ghashes
(most are < 17 items).
2016-05-30 20:04:43 +02:00
7e120f3a74 Shrinkwrap: OMP->BLI_task.
Gives little to no speedup (a few percents at best).
2016-05-30 17:30:55 +02:00
06969fdf1b Depsgraph: Small optimization to update flushing
Gives about 5% speedup in scene with lots of nodes (army_of_clones.blend)
2016-05-30 16:56:05 +02:00
1e7e183787 Fix T48527: Maya keymap fails w/ knife snap 2016-05-30 22:45:46 +10:00
c9799b68f1 Depsgraph: Fix compilation with new depsgraph disabled 2016-05-30 14:44:56 +02:00
f0ee7f9544 CMake: Workaround to get Libmv compiled with latest Gcc 2016-05-30 14:37:33 +02:00
ce13a7b609 Fix: Add a hard upper limit for fontsize of Text Strip's text
Although there is a "UI limit", it's necessary to have the hard limit on the
property too. I noticed this bug first hand just now, when, after accidentally
setting the size to 8188 (due to a combination of typos and sluggish UI refresh)
my machine locked up completely when trying to jump to that frame. It got so bad
that I had to do a hard reset to fix it - so, it's possible that even 1000 or 2000
as used now are actually way too large still.
2016-05-30 23:45:58 +12:00
da975c59c2 GLSL: Fix voronoi texture giving different results form rendered 2016-05-30 13:07:11 +02:00
673fabbb64 Depsgraph: Fix wrong layers flush form children to parent
It was possible to have issues in cases when several child dependencies
goes to IDs with different layers. In this case order of flushing was not
really well defined, which could lead to cases when indirect dependency
via invisible object wouldn't work.

Need some sort of barrier to prevent scheduling of parent nodes for until
all children are done, but that's becoming quite nasty thing to implement.

Added a temp field to component for now. maybe it's not so crazy actually
and we might use it for evaluation as well, so we wouldn't flush updates
to components which does not affect visible stuff.
2016-05-30 12:35:03 +02:00
Ralf Hölzemer
4aaf7b0c7a Support all Cycles image texture projections in the GLSL viewport
This patch enables Tube, Sphere and Box projections in GLSL for the image texture node.

Reviewers: sergey

Projects: #nodes, #opengl_gfx

Differential Revision: https://developer.blender.org/D2036
2016-05-30 10:29:46 +02:00
0f86a545e7 GLSL: Fix magic colors being off 2016-05-30 10:22:18 +02:00
163e46bbea GLSL: Brick texture uses bit operations, which seems to be a failure on some Intel cards 2016-05-30 10:22:18 +02:00
665cb1b291 Change the hash-table to be 3x total items to hash 2016-05-30 18:00:03 +10:00
bd6a64ced7 Remove accidental static var 2016-05-30 17:27:06 +10:00
91bfdacde2 Editmesh undo memory optimization
Previously a whole mesh was stored between undo steps,
This commit uses BLI_array_store to de-duplicate memory use between undo steps.

Memory saving depends entirely on kinds of edits performed,
in own tests 5x-15x less memory use is common.

Compacting the memory does give some overhead however its done in a background thread
so its not blocking in most cases.

New behavior and threading can be ifdef'd out to check for regressions.

See D2026 for details.
2016-05-30 16:27:15 +10:00
8a7d1f3b3c BLI_array_store tests
Ensure the data is valid once expanded,
and that de-duplication is working as expected.
2016-05-30 16:27:12 +10:00
53b60eed45 Add BLI_array_store copy-on-write API
This supported in-memory de-duplication,
useful to avoid in-efficient memory use when storing multiple, similar arrays.
2016-05-30 16:18:24 +10:00
11b0874db0 Code refactor: store ShaderNode enums as enum rather than ustring. 2016-05-29 20:30:16 +02:00
a70a435f28 Code refactor: centralize OSL node creation in shader manager. 2016-05-29 20:30:16 +02:00
af073e149b Code refactor: pass ShaderInput to constant_fold, so it supports arbitrary types. 2016-05-29 20:30:16 +02:00
9bd2820aaf Code refactor: add separate RGB to BW node and rename some sockets. 2016-05-29 20:30:16 +02:00
eac7ed8d04 Code refactor: minor node and node type utility functions and changes. 2016-05-29 20:30:16 +02:00
7cd18dda7d Fix debug mode assert in subd code after recent refactoring. 2016-05-29 20:30:16 +02:00
e1003c2ead BKE's DerivedMesh: get rid of last OMP usage.
Not replacing with some BLI_task_stuff here, tests show this is pointless
(in absolute best case - i.e. single huge mesh in scene - parallelizing here switches
from 0.8ms to 0.5ms for that piece of code - with something like 750ms per frame update...).
2016-05-29 20:14:42 +02:00
3ed2b11a4d Fix T48507: Symmetrize doesn't work properly on Bendy Bones 2016-05-29 19:37:40 +12:00
df76d60267 Fix: Flip logic order for autokeying checking to cope with files where the flags have been set incorrectly
Sometimes the autokeying flags don't get set correctly (i.e. the "mode" flags
used for 'Add + Replace' vs 'Replace Only' aren't set), meaning that the old logic
would always fall through to the "replace only" case. When this happens, the resulting
behaviour can be quite strange and hard to debug. This fix prevents problems like
this from continuing to be an issue...
2016-05-29 19:08:45 +12:00
cd4d80fac6 added missing include 2016-05-29 01:38:14 +02:00
af185e1154 fixed some incompatible definitions (to make this work also on linux) 2016-05-29 01:30:20 +02:00
5366900ace Added support for non numeric bone layer labels (could happen when importing from other tools)
Differential Revision: https://developer.blender.org/D2037
2016-05-29 00:37:46 +02:00
8b2c67c3c3 collada exporter: fixed wrong check for bone roll value 2016-05-28 20:52:32 +02:00
362bd116d9 Fix T48529: NLA : viewport not updated after Track muted/unmuted.
Not sure why, but ANIM_animdata_update() totally ignored NLAStrip type of bAnimListElem.

For now only added support for ANIM_UPDATE_DEPS type of update, don't know whether
others are needed in this case or not... time will say.
2016-05-28 19:52:31 +02:00
8e26111020 Collada: Adding support for bone roll and bone layers
Differential Revision: https://developer.blender.org/D2034
2016-05-28 19:22:06 +02:00
001ba5bdf5 Code refactor: nodify object and mesh, but not used for XML yet.
Differential Revision: https://developer.blender.org/D2016
2016-05-28 18:40:09 +02:00
c96a4c8a2a Code refactor: modify mesh storage to use arrays rather than vectors, separate some arrays.
Differential Revision: https://developer.blender.org/D2016
2016-05-28 18:31:00 +02:00
b94bfe4cd8 Code refactor: make ShaderNode match Node a bit more, reusing types and enums.
Differential Revision: https://developer.blender.org/D2016
2016-05-28 15:49:15 +02:00
a9f7bbc9f8 PyRNA: Fix repr used /w arrays
RNA arrays now display their index, with support for multi-dimensional arrays.
2016-05-28 22:30:25 +10:00
98ad473324 Code refactor: nodify Cycles camera and fix some mistakes in XML node read.
Differential Revision: https://developer.blender.org/D2016
2016-05-28 14:07:19 +02:00
9d5aead88f Fix T48534: color picker hex #RRGGBB input allows typing one character too many.
Fix suggested by Daniel Rivera.
2016-05-28 12:38:21 +02:00
4ae507180e Fix T48498: stereo camera interocular distance should not have a hard max limit. 2016-05-28 12:22:34 +02:00
62f85add48 Fix T48526: Cycles viewport render incorrectly influenced by pixel aspect ratio.
This reverts 72592cfb, needs more refactoring to do that cleanup.
2016-05-28 11:57:27 +02:00
Ralf Hölzemer
739bf147a9 Fix T48533: camera node view vector wrong for Cycles GLSL.
Reviewed By: brecht

Differential Revision: https://developer.blender.org/D2033
2016-05-28 11:38:10 +02:00
94e18c59f8 Add missing include 2016-05-28 10:25:46 +10:00
dc07a5561f Cleanup: Further tweaks for consistency and simplifications.
Now I can start adding half float without adding even bigger mess to all these functions. ;)
2016-05-27 23:35:29 +02:00
2f457b7649 Cleanup: Simplify and de-duplicate assignements in the ImageManager constructor. 2016-05-27 23:12:13 +02:00
2ee063868d Cleanup: Shorten texture variables, tex and image was kinda redundant.
Also make prefix consistent, so it starts with either TEX_NUM or TEX_START, followed by texture type and architecture.
2016-05-27 22:58:33 +02:00
bd678f179b ndof: detect SpaceMouse Enterprise
New device! Lots of buttons!
2016-05-27 15:34:40 -04:00
9449126d7a Depsgraph: Accidentally removed one line too much 2016-05-27 18:30:01 +02:00
55b24bef55 Depsgraph: Cleanup and code simplification
This is mainly a maintenance commit which was aimed to make work with
this module more pleasant and solve such issues as:

- Annoyance with looong files, which had craftload in them
- Usage of STL for the data structures we've got in BLI
- Possible symbol conflicts
- Not real clear layout of what is located where

So in this commit the following changes are done:

- STL is prohibited, it's not really predictable on various compilers,
  with our BLI algorithms we can predict things much better.

  There are still few usages of std::vector, but that we'll be
  solving later once we've got similar thing in BLI.

- Simplify foreach loops, avoid using const_iterator all over the place.

- New directory layout, which is hopefully easier to follow.

- Some files were split, some of them will be split soon.

  The idea of this is to split huge functions into own files with
  good documentation and everything.

- Removed stuff which was planned for use in the future but was never
  finished, tested or anything.

  Let's wipe it out for now, and bring back once we really start using
  it, so it'll be more clear if it solves our needs.

- All the internal routines were moved to DEG namespace to separate
  them better from rest of blender.

  Some places now annoyingly using DEG::foo, but that we can olve by
  moving some utility functions inside of the namespace.

While working on this we've found some hotspot in updates flush, so
now playback of blenrig is few percent faster (something like 96fps
with previous master and around 99-100fps after this change).

Not saying it's something final, there is still room for cleanup and
API simplification, but those might happen as a regular development
now without doing any global changes.
2016-05-27 18:01:18 +02:00
3d86a5bc72 more correct Normal Map node behavior for tangent mapping in Cycles Viewport 2016-05-27 14:45:13 +03:00
108b36f1ce Add upstream information to libraries 2016-05-27 20:03:27 +10:00
7dae62cde0 Cycles: Simplify code around debug stats in BVH traversing 2016-05-27 10:55:48 +02:00
c3eb7c4e9d Add some more information about extern libraries 2016-05-27 09:27:44 +02:00
1e32951477 OpenGL: use EXT version of FBOs
Blender 2.7x supports OpenGL 2.1 which has FBO only as an extension.

It was working fine, but this is more correct.
2016-05-27 00:19:32 -04:00
ab4aa2e3fb fixed collada api call for blenderplayer 2016-05-26 19:16:18 +02:00
1346482d23 moved is_leaf_bone() to collada utils for reuse in exporter and importer 2016-05-26 18:22:36 +02:00
29aa13cfa2 fix: Import of meshes with holes is now reported as WARNING (unsupported)
improved: add support for bone tail export/import using Blender Collada profile

Differential Revision: https://developer.blender.org/D2031
2016-05-26 17:53:25 +02:00
6a7ce064ad fix: Import of meshes with holes is now reported as WARNING (unsupported) 2016-05-26 17:41:41 +02:00
f87842a73a Image viewer scopes update: OMP->BLI_task.
Gives over 50% faster scope update (from 4.5ms to 2.2ms here with SD shot)!
Probably mostly due to more clever usage of thread-local data (which avoids any lock,
when OMP code had a rather stupid critical section for minmax)...
2016-05-26 14:33:26 +02:00
d5e0e681ce Correct invalid pointer-pair compare check 2016-05-26 22:20:12 +10:00
7424ded9c7 Cleanup: glsl style 2016-05-26 18:53:09 +10:00
fe766d9c7a BMesh: don't alloc zero sized select elem array 2016-05-26 15:56:12 +10:00
f2ba13964d Fix T48514: Cycles toon glossy BSDF not respecting reflective caustics option. 2016-05-25 21:13:24 +02:00
b49185df99 Cycles CUDA: reduce branched path stack memory by sharing indirect ShaderData.
Saves about 15% for the branched path kernel.
2016-05-25 21:13:24 +02:00
7928030eff Fix T47257: bevel crash when there are internal faces.
Bevel had assumed that when rebuilding a face that touches
a vertex with beveled edges, the edges of the face at that vertex
would be adjacent in internal order. That is not necessarily true
if there are edges with more than two faces attached.
We could just prohibit beveling any edges that touch a vertex
where this happens (we already don't bevel non-manifold edges)
but the use case in the model of T47257 seems reasonable.
Also had to fix the edge-ordering code, and the face reconstruction
code to take care of cases where the face normal may not be as expected.
2016-05-25 08:48:46 -04:00
cb2b776332 dd upstream information to libraries 2016-05-25 22:27:53 +10:00
cec629ae42 Depsgraph: Simplify some loops using foreach() 2016-05-25 13:52:02 +02:00
f83f7bb988 Add warning to Mesh.from_pydata 2016-05-25 21:35:45 +10:00
dcd2136f95 Depsgraph: Solve wrong datamask calculated by depsgraph
This is a weak concept, but nice t support it for now, so we can enable
new depsgraph by default earlier.
2016-05-25 13:00:30 +02:00
84c7f427f2 Cycles: Yet another fix for textures limit 2016-05-25 12:49:02 +02:00
15911eebda Move editmesh undo into its own file 2016-05-25 19:12:43 +10:00
18b418e8e0 Cycles: Fix wrong cuda textures limits 2016-05-24 17:02:19 +02:00
dc5a6a0aed Cycles: Fix wrong render results when using multiple OpenCL devices 2016-05-24 16:57:57 +02:00
5494ea1d08 Fix own mistake in D1120: wrong indexing of UV maps during tangent calculation 2016-05-24 17:43:57 +03:00
8346805963 Merge branch 'asset-engine' into asset-experiments 2016-05-24 15:49:11 +02:00
050209d16e Merge branch 'id-remap' into asset-experiments 2016-05-24 15:49:03 +02:00
0929283ddc Merge branch 'master' into asset-experiments 2016-05-24 15:48:55 +02:00
5afc102357 Fix alignement issues in some DNA struct due to ID one now being properly aligned. 2016-05-24 15:48:15 +02:00
42b26206c6 Fix T48508: Cycles Regression / Crash 2016-05-24 14:53:34 +02:00
6bae015985 Merge branch 'master' into asset-engine 2016-05-24 14:44:13 +02:00
ba1af2e1bf Some cleanup. 2016-05-24 14:43:48 +02:00
2e190abf70 Fix T48496: Viewer function in NodeWrangler addon don't work in Material Shading mode 2016-05-24 14:39:28 +02:00
adbd9cb1de Better name handling in case we remap an ID adn cannot replace it totally. 2016-05-24 14:10:28 +02:00
800de8bffd Cleanup: indentation 2016-05-24 20:34:53 +10:00
16641d4c02 Merge branch 'master' into id-remap 2016-05-24 12:29:07 +02:00
e1dd83b399 Fix T48486: Not enough precision in Volume Sampling Step Size input
Volumes might be small, makes sense to use more precision here.
2016-05-24 12:17:06 +02:00
a7c3ec4feb GHOST cleanup (null check before delete, and 0 -> NULL for pointers).
Based on patch from Lawrence D'Oliveiro (ldo) in T48499.
2016-05-24 11:49:30 +02:00
0b588f0905 Forgot this in previous commit 2016-05-24 11:48:19 +02:00
8f04a228f7 Add upstream information to libraries 2016-05-24 11:46:53 +02:00
93b3f1c856 Sequencer's histogram view: OMP -> BLI_task.
New code using loop/finalize model is about 45% faster (from 4.4ms tp 2.4ms per frame,
overall playback of single shot in sequencer in this preview mode goes from 40 to 45fps).
2016-05-24 09:34:55 +02:00
886349fd98 ndof: build system cleanup
Only Linux needs a lib linked in (libspnav).

ghostndof3dconnexion refers to an obsolete Mac driver shim.
2016-05-24 01:57:17 -04:00
84e0839537 ndof: enable Linux support by default, unless libs missing 2016-05-24 00:35:17 -04:00
999d5a6785 Cycles CUDA: reduce stack memory by reusing ShaderData.
57% less for path and 48% less for branched path.
2016-05-23 22:29:24 +02:00
4795d6bdb1 Merge branch 'master' into id-remap 2016-05-23 18:18:36 +02:00
af4a04eae0 Fix T48487: Physics cache names allow (back)slashes, which breaks its handling.
For now, just validate new pointcache names as if they were filnames.

Ideal solution would be rather to validate names in `ptcache_filename()`, but it would
likely break some existing caches - and we'd also have to ensure we still have
uniqueness of name after it has been cleaned up, wich would not be trivial at this stage.

So let's go for simple solution for now, especially since this part of code is to be
fully rewritten in 2.8...
2016-05-23 17:45:44 +02:00
Ralf Hölzemer
a6b218af2e Enable correct GLSL output for cycles normalmap node
See T48453 for details and test scenes

Reviewers: a.romanov, sergey

Reviewed By: a.romanov, sergey

Projects: #opengl_gfx, #nodes

Differential Revision: https://developer.blender.org/D2011
2016-05-23 16:25:44 +03:00
66dceb2bed Add TODO about vertex color linearization to GLSL code
It's not really clear at this moment how we can detect cases
when attribute needs linearization. For now added a comment
so we don't forget about this, hopefully.
2016-05-23 14:43:03 +02:00
12f86a4e48 Fix wrong scale of vertex color values when doing border render of Cycles viewport 2016-05-23 14:40:04 +02:00
6d84a4ecfd Fix wrong vertex color in BI GLSL mode
The issue was caused by recent normalization added to the GLSL attributes.
2016-05-23 14:29:08 +02:00
2aa4b6045a Cycles: Fix wrong closure counter in feature adaptive kernel
Some closures were missing from calculation, leading to an array
under-allocation, presumable causing memory corruption issues with
emission shaders on OpenCL and was causing issues with Volume 3D
textures with CUDA.

The issue was identified by Thomas Dinges, the patch is different
from the original D2006. See the brief discussion there. Current
approach is similar (or the same) as Brecht suggested.
2016-05-23 14:09:27 +02:00
6894bb0555 Fix T48334: Cycles standalone xml import of uv coordinates
In Cycle standalone, the xml import of uv's is done in a way that
a vertex could only have one unique uv coordinate. In practice it
is most of the time not the case.

Patch by Laurent Boiron, thanks!
2016-05-23 13:38:15 +02:00
Stefan Werner
7a35a0f419 Fixed a rare case of NaN in Cycles
This fixes a rare case where NaNs could exist inside Cycles.

When certain invalid meshes were passed in, Cycles would try too normalize
a zero length normal during its setup stage. While it does check against
division by zero, it still returns a zero length normal and passes it on to
the path tracing kernel. The kernel then operates under the assumption that
normals are valid, and in the case of such a zero length normal, would
eventually create NaNs that propagate through and result in black pixels.

Reviewers: #cycles

Subscribers: brecht, sergey

Projects: #cycles

Differential Revision: https://developer.blender.org/D2008
2016-05-23 13:34:14 +02:00
cdcb0826ee B-Bones improve handle calculation
This changes the bezier handles b-bones to fit to a circle more closely.
2016-05-23 21:35:54 +10:00
a17cba339c BLI_math: Add function to calculate circular cubic curve tangents 2016-05-23 21:35:54 +10:00
abe98de63c Cycles: Fix missing feature reported by the Volume node 2016-05-23 12:58:25 +02:00
065c052cfb Cycles: Fix missing volumes support for feature-adaptive viewport render 2016-05-23 12:36:31 +02:00
cbbb021596 Fix for all OpenGL lights affecting Cycles viewport, regardless of their Enabled state
Was a regression since e1b8a5d.

Probably not very optimal fix, but better than a regression anyway.
2016-05-23 12:10:53 +02:00
de8494b54e Cleanup: glsl indentation, line length 2016-05-23 19:56:50 +10:00
caec6f3d41 Code cleanup, stick closer to a blender code style in GLSL shader 2016-05-23 10:31:36 +02:00
a830280688 Support Vertex Color in GLSL viewport for Cycles
The title says it all actually.

Added special custom data type, because we don't know in advance
whether we're referencing UV or Color layer. Also made it so vertex
attributes are normalized.

TODO: Border render in viewport ignores the normalization of the
attribute array for some reason, will be looked into still.

Reviewers: mont29, brecht, campbellbarton

Reviewed By: brecht, campbellbarton

Differential Revision: https://developer.blender.org/D2022
2016-05-23 10:23:43 +02:00
a2669b0cbf Cleanup: Deduplicate image loading functions using templates. 2016-05-22 23:24:26 +02:00
84a9d171da Cleanup: Use short condition style. 2016-05-22 22:47:37 +02:00
27e4ce0cf6 Fix Cycles warning in release builds. 2016-05-22 19:42:45 +02:00
f7c28a66e2 Fix Cycles compile errors with GCC due to double promotion as errors. 2016-05-22 19:17:22 +02:00
2f978656ab Support Musgrave texture for Cycles GLSL viewport
Only for non-OSX viewport!
2016-05-22 19:10:15 +02:00
22ff9c5568 Fix T48497: Stupid typo in recent own BLI_task forloop work that broke non-parallelized case. 2016-05-22 18:35:44 +02:00
ca03eddfcc Cleanup: remove Cycles layer bits checking in the kernel.
At some point the idea was that we could have an optimization where we could
render multiple render layers without re-exporting the scene, by just updating
the layer bits. We are not doing this now and in practice with the available
render layer control like exclude layers it's not always possible anyway.

This makes it easier to support an arbitrary number of layers in the future
(hopefully this summer), and frees up some useful bits in the kernel.

Reviewed By: sergey, dingto

Differential Revision: https://developer.blender.org/D2020
2016-05-22 17:36:38 +02:00
9b9921b765 Code refactor: nodify Cycles shader and lights.
Differential Revision: https://developer.blender.org/D2016
2016-05-22 17:29:25 +02:00
e7d13b8a1d Code refactor: nodify Cycles background and film.
Differential Revision: https://developer.blender.org/D2016
2016-05-22 17:29:25 +02:00
0062d9f58c Code refactor: nodify Cycles integrator.
Differential Revision: https://developer.blender.org/D2016
2016-05-22 17:29:25 +02:00
226dc75e77 Code refactor: add generic Cycles XML node read and write functions.
Differential Revision: https://developer.blender.org/D2016
2016-05-22 17:29:25 +02:00
ec51175f1f Code refactor: add generic Cycles node infrastructure.
Differential Revision: https://developer.blender.org/D2016
2016-05-22 17:29:24 +02:00
841d008b98 Fix missing Ignore option for GLSL bump 2016-05-22 16:47:06 +02:00
309f26014b Use previous shading mode for border render in viewport
This way we can have border rendered part in the viewport and have
everything else material/texture shaded.
2016-05-22 16:23:26 +02:00
0cc514ec84 Make Shift-Z in viewprot a toggle between current shading mode and rendered one
This way it is now possible to toggle between material and rendered shading
while previously rendered viewport will always go back to solid shading.
2016-05-22 15:44:18 +02:00
120492ace9 Cycles: Support bump mapping in GLSL viewport
This commit implements Bump node in GLSL, making it possible to
see previews of bump mapping in viewport without need to render.
Nothing really fancy going on here, just uses internal dFdx/dFdy
functions to get derivatives of the surface and map itself.
Quite basic but seems to behave correct-ish.

This commit also makes Displacement material output to affect
viewport shading by re-linking unconnected Normal input to a
node which was used for displacement output (via Bump node).

Intention of all this is to make it really easy to do bump map
painting with Cycles as an active render engine.

Reviewers: campbellbarton, mont29, brecht, psy-fi

Reviewed By: brecht

Subscribers: Blendify, eyecandy

Differential Revision: https://developer.blender.org/D2014
2016-05-22 15:12:14 +02:00
6115267a84 CMake: Solve compilation error with pre-compiled libraries and new GCC-6
Since version 6 G++ switched to C++11 by default, which breaks some logic
around WITH_CXX11 checks in out CMake files, leading to compilation errors.
This is easy to solve by explicitly enabling older C++ standard when C++11
was not explicitly enabled by CMake options.

However, G++-6 will also use new ABI by default even if older standard was
specified in the compiler options. This is being addressed by a special
define flag.

This tricks made it possible to use new G++-6 without need to recompile
any of pre-compiled libraries.

However, this might break compilation with existing system libraries, which
might already be using new ABI. We can't address this automatically, so
now we simply default WITH_C11 and WITH_CXX11 options to whatever defaults
of the current compiler are. This means, for G++-6 we'll set WITH_CXX11 to
truth. This should make linking with system libraries working just fine,
but to make pre-compiled libraries we still might need to disable CXX11.

This should work fine work for a new environments with G++-6 and install_deps
script run from scratch there, because C++ standard will be the same for
both Blender dependencies and Blender itself.
2016-05-22 13:48:52 +02:00
e21af38f69 Fix T48476: 'Recalculate Bone to Cursor' fails 2016-05-22 17:47:39 +10:00
24a3a9e8a3 Cleanup: remove unused doxy config 2016-05-22 17:15:08 +10:00
9bf09200d2 ndof: simplify Mac build
We don’t require the 3Dconnexion driver framework at build time.

No special link flags or include paths needed.
2016-05-21 18:29:55 -04:00
Sebastian Ullrich
6bd248cd65 Python API: add material to uniforms from gpu.export_shader.
Reviewed By: brecht

Differential Revision: https://developer.blender.org/D1457
2016-05-21 16:46:42 +02:00
4bbc0731a0 Forgot to remove omp header include... 2016-05-21 16:12:30 +02:00
951db20862 Dynamicpaint: fix (unreported) missing progress bar in early baking stage.
Nothing was shown in UI during pre-bake step, while it can take several minutes
to complete with heavy geometry.
2016-05-21 16:09:35 +02:00
c1b7acda4c DynamicPaint: massive refactor, replace all OpenMP usage by BLI_task and other optimizations.
This commit makes Dynamicpaint modifier evaluation (during playback) a few percents quicker.
However, it makes dynapaint's 'image sequence' baking about 33% quicker (from 119 to 77 seconds
in own heavy test), partly due to switch to BLI_task itself (about 20%), and partly due to
optimizations (remaining ~13%).

As usual, did a lot of tests here to ensure nothing is broken, but a lot more users' testing would definitively
be welcome too! ;)

Note that some quite meaningless omp forloops have been removed (parallelizing thousands of vec copy does
make it two or three times quicker, but the few hundreds of microseconds gained do not make any difference
in a hundreds millisecond process).

Also, this code could still use a lot more cleanup (naming etc.), the way it (tries to) handle malloc faults
is also totally flacky and makes the code horribly verbose and convoluted in some places - without actually
catching all possible faults (memarena could make it more easy to handle here), etc.
2016-05-21 16:01:09 +02:00
3a73d31c56 BKE Mesh mapping: add 'vert to looptri' mapping generator. 2016-05-21 15:20:06 +02:00
92a3ac4dd2 GPencil: Add hotkeys for the "Delete Active Frame" operator
Usage:
* D+X     - Works anytime, anywhere
* Shift-X - Works in EditMode only
* Via Delete Menu - EditMode only

Often doing video tutorials or perhaps during dailies/shot review you want to
quickly get rid of a quick scribble you made for making a point, without having
to undo (i.e. maybe you edited some objects in between) and/or without having
to use the eraser (i.e. it'd take too long to cover the entire area).
2016-05-21 18:34:06 +12:00
b730238e6d GP Sculpt: Make the cursor more visible on light backgrounds
On light coloured backgrounds (especially on white), it was impossible to see
where the cursor was. This commit adds a second ring (black) to the cursor so
that on light backgrounds, even if the light ring isn't visible the black one
will be.
2016-05-21 18:34:05 +12:00
2203444f3f Hopefully fix OMP/MSVC crap... 2016-05-21 00:54:37 +02:00
a055395487 Dynapaint: Serious cleanup and optimization of dynamicPaint_createUVSurface (mostly).
Gives 3-4% speedup in pre-bake step (from 112 to 108 seconds with own heavy test file).

Note that here we have a huge potential performance boost if we replace the flat
`Bounds2D *faceBB` array of UV tris bounding boxes by a real 2D AABB tree (right now,
we can loop over all UV triangles times the number of pixels of the surface times 5...).
2016-05-20 23:18:15 +02:00
f5a4beffdd Fix GLSL shader failing to compile on OSX
Bit operations are not supported on legacy profile of OSX.
2016-05-20 22:54:27 +02:00
79d69bb9e3 Makefile: Use hidden FORCE target 2016-05-21 05:48:10 +10:00
ecf534e4c5 Support Cycles wave texture in GLSL viewport. 2016-05-20 21:21:57 +02:00
d5b843ba9d Support Cycles noise texture in GLSL viewport 2016-05-20 18:58:56 +02:00
bff095184a Cleanup: Don't use f suffix for values in GLSL
Was giving an issues in the past, will avoid it for now.
2016-05-20 18:14:04 +02:00
c6ea288bcf Support voronoi texture in GLSL shading
It gives some slight differences on the plane corners, but can't
really figure out source of the issue here yet.

It's still better than fully white texture for the previews anyway.

At this point we should perhaps ifdef chunks of the code in order
to have faster GLSL compilation and probably even faster compiled
code. Will look into this shortly.
2016-05-20 18:05:29 +02:00
ca8419ed6e Support Cycles magic texture in GLSL viewport 2016-05-20 16:58:56 +02:00
a5a05fc291 Cycles: Fix long compile time with MSVC.
Compile time per kernel increased alot after recent image commits, re-shuffle some code to fix this.

Patch by "LazyDodo".

Differential Revision: https://developer.blender.org/D2012
2016-05-20 16:50:29 +02:00
7ab55d8947 Support gradient Cycles texture in GLSL viewport 2016-05-20 16:39:45 +02:00
b79214bbc5 Support Cycles brick texture in GLSL viewport 2016-05-20 16:13:44 +02:00
0405bbeae2 Support Cycles's checker texture in GLSL shading 2016-05-20 15:18:40 +02:00
9d19533117 Fix T48472: issue in array refactor, causing performance regression in BVH build. 2016-05-20 10:58:11 +02:00
6e416b6bdf Fix T48470: Bendy Bones: Custom Handle References not being cleared when bone deleted
In addition to the original bug report, I've gone through cleaning up a range of
related bugs which only became clear when hunting around the code...

* Custom Handle References weren't getting cleared when the bones they used got
  deleted.  But, neither was the custom bone shape location/transform reference.

* Various places where posebone settings are copied around were also missing code
  to handle the new Bendy Bone properties.

  (WHY DO WE HAVE SO MANY VARIATIONS OF COPYING POSE DATA!?!?)

* If duplicating a Bendy Bone with custom references, and the custom references
  are also selected/duplicated, the new Bendy Bones will use the corresponding
  duplicated bones
2016-05-20 19:09:27 +12:00
75a31c3670 Add Peak Memory as render stamp option
This commit adds Peak Memory to the stamp options, the value is the same one that is already shown in the image viewer.

Requested by @nutel.

Reviewers: campbellbarton

Subscribers: campbellbarton, nutel

Differential Revision: https://developer.blender.org/D1989
2016-05-19 22:57:38 +02:00
ad14c471eb Cycles: Add XML parsing of MappingNodes to Cycles Standalone
Reviewers: dingto, sergey

Differential Revision: https://developer.blender.org/D2009
2016-05-19 21:28:57 +02:00
01e86b2c7d Cleanup: warnings 2016-05-20 05:14:17 +10:00
38f65c500c Fix T48204: Generic Tablet on Linux - Erratic strokes with pressure sensitivity enabled.
Once and for all - I hope!

So, for the records: Xinput1 events' valuators have a first_axis and axis_count defining the 'range'
of valid axes for that event - but valid data in the valuator's array **always** start at zero
(which means that, if event reports first axis as being axis 2, axis 2's value is in axis_data[0]).
2016-05-19 20:30:48 +02:00
dedc995018 Cycles / CUDA: Don't use bundled kernel if Adaptive is enforced by the user. 2016-05-19 16:32:57 +02:00
c5893db5cc Cleanup: misleading indentation 2016-05-19 23:37:23 +10:00
a4a968fd99 Dynapaint: parallelize drip effect.
Was not so far, because this effect is not modifying its 'own' PaintPoint, which means
it's not threadsafe. Since a global lock (mutex or spinlock) would not be much efficient
(we need to lock a given point pretty much all the computaion cycle), and since locking
a same PaintPOint from different threads at the same time is *very* unlikely,
solution here is to use an 'array of locks', one for each PaintPoint (same thing as BLI_bitmap,
using atomic ops to set/clear bits).

Here in own test (complex dynapaint over a huge sphere combining all dynapaint types), it gives
20% speedup of the whole dynapaint simulation!

Note: maybe we'd want to move that kind of bitlock into BLI lib some day - not totally sure how,
so let's keep it local for now...
2016-05-19 14:44:37 +02:00
4b810127ba Dynapaint: fix use of normal normalization in dynamicPaint_generateBakeData().
Vertex's normal is always normalized - and its conversion from short to float should not change that!
On the other hand, linear interpolation of three normals **does not give a normalized vector**
(unless all three inputs are exactly the same).

Also, minor optimization, avoid recomputing that interpolated normal twice for each PaintUVPoint.
2016-05-19 14:44:37 +02:00
c9f1ed1e4c Cycles: Add support for bindless textures.
This adds support for CUDA Texture objects (also known as Bindless textures) for Kepler GPUs (Geforce 6xx and above).
This is used for all 2D/3D textures, data still uses arrays as before.

User benefits:
* No more limits of image textures on Kepler.
 We had 5 float4 and 145 byte4 slots there before, now we have 1024 float4 and 1024 byte4.
 This can be extended further if we need to (just change the define).

* Single channel textures slots (byte and float) are now supported on Kepler as well (1024 slots for each type).

ToDo / Issues:
* 3D textures don't work yet, at least don't show up during render. I have no idea whats wrong yet.
* Dynamically allocate bindless_mapping array?

I hope Fermi still works fine, but that should be tested on a Fermi card before pushing to master.

Part of my GSoC 2016.

Reviewers: sergey, #cycles, brecht

Subscribers: swerner, jtheninja, brecht, sergey

Differential Revision: https://developer.blender.org/D1999
2016-05-19 13:14:37 +02:00
03f846ea12 Ignore vertex color when doing texture paint
It was totally useless to multiply diffuse color with the vertex color
when doing texture painting. It was masking actual texture and only was
forcing artists to create an empty vertex color layer to work this around.
2016-05-19 11:11:21 +02:00
89df6720be CMake: use signed char for recastnavigation
External libraries may need char to be signed.
2016-05-19 07:36:32 +10:00
20678138f7 Cleanup: CMake indentation
Also remove outdated comment
2016-05-19 07:12:14 +10:00
6988061bf1 Cuda wrangler: Fix very nasty bug with multiple scalar type qualifiers 2016-05-18 18:01:37 +02:00
3289f174ee Fix missing modifiers for mesh objects
All modifiers for all non-lattice objects were disabled after recent commit.
2016-05-18 17:36:52 +02:00
e34e5ce332 Theme Color Sets - Dynamically generated icons
The theme color set selector (for Bone Groups) will now show previews of
what each color set looks like. It does so using a 3-color band icon.
2016-05-19 03:25:38 +12:00
f74c7fcca2 Fix T47727: Weird bake results with non integer color values 2016-05-18 15:11:05 +02:00
7a8bd2eaea Fix T47737: Lattice crashes w/ smooth modifier
Add flag for modifiers that support lattice
2016-05-18 22:46:29 +10:00
cade8e25c6 Revert string splitting
Caused error on OSX
2016-05-18 22:05:53 +10:00
1283c66146 Revert part of 4adffde02c to get Windows (MSVC2013) compiling again 2016-05-18 23:42:53 +12:00
41a6829021 Depsgraph: Fix rest pose still using bone constraints 2016-05-18 11:38:52 +02:00
792e147e2c Cycles: Fix compilation error of CUDA kernels after recent volume commit
Apparently the code path with malloc() was enabled for CUDA.
2016-05-18 11:15:28 +02:00
cbe7f9dd03 Cycles: Pole merging for spherical stereo
The idea of pole merge is to fade interocular distance after a certain
altitude to zero when altitude goes closer to a pole. This should prevent
annoyances looking up in the sky or down to the bottom.

Works for both panorama and perspective cameras when Spherical Stereo
is enabled.

Reviewers: dfelinto, brecht

Reviewed By: brecht

Subscribers: sebastian_k

Differential Revision: https://developer.blender.org/D1998
2016-05-18 10:56:57 +02:00
7b356a8565 Cycles: Reduce amount of malloc() calls from the kernel
This commit makes it so malloc() is only happening once per volume and
once per transparent shadow query (per thread), improving scalability of
the code to multiple CPU cores.

Hard to measure this with a low-bottom i7 here currently, but from quick
tests seems volume sampling gave about 3-5% speedup.

The idea is to store allocated memory in kernel globals, which are per
thread on CPU already.

Reviewers: dingto, juicyfruit, lukasstockner97, maiself, brecht

Reviewed By: brecht

Subscribers: Blendify, nutel

Differential Revision: https://developer.blender.org/D1996
2016-05-18 10:14:24 +02:00
2433a537fa Cycles: Explicitly mark arguments as unused 2016-05-18 09:12:47 +02:00
e3218ded41 Fix T48395: Grease Pencil, pressing Ekey to sculpt don't work for left click configurations
When using Left Click select, it wasn't possible to sculpt using E+LMB.

I've changed the order of things in the keymap so that the select operator won't
end up catching and blocking all these events.
2016-05-18 17:23:16 +12:00
1139e51be6 Fix: "Whole Character" Keying Set should not include Location on bones with "connected" joint 2016-05-18 16:29:18 +12:00
4adffde02c Cleanup: cmake, indentation, line length 2016-05-18 11:58:08 +10:00
6f29dbd045 Fix issue in with multiple importance sampling in recent code refactor. 2016-05-18 01:51:30 +02:00
9dc5367c89 Cleanup code style inconsistency in last commits. 2016-05-17 23:41:45 +02:00
2630207ada Fix GCC/Linux build error after finite/isfinite changes. 2016-05-17 23:40:25 +02:00
21fddf7d1c C99/C++11: replace deprecated finite() by isfinite(). 2016-05-17 21:39:16 +02:00
2b73402547 Fix C++11 build issues on OS X, remove references to outdated libs. 2016-05-17 21:39:16 +02:00
0e8cd14dfe Code refactor: use shader pointers rather than shader indexes. 2016-05-17 21:39:16 +02:00
08670d3b81 Code refactor: use dynamic shader node array lengths now that OSL supports them. 2016-05-17 21:39:16 +02:00
93e4ae84ad Code refactor: add some array utility methods, fix leak in assignment operator. 2016-05-17 21:39:16 +02:00
df8097ea2a Bendy Bones: Small ui tweak
Change the order of the bending controls ("Curve XY Offsets") so the user can activate both InX and OutX by holding down the left mouse button. This way, it's easy to bend symmetrically on X or Y.
2016-05-17 18:08:04 +02:00
6cf7cc3393 Fix T48434: Missing meta support in new depsgraph 2016-05-17 17:52:23 +02:00
49aeee5a3d Bendy Bones: Advanced B-Bones for Easier + Simple Rigging
This commit/patch/branch brings a bunch of powerful new options for B-Bones and
for working with B-Bones, making it easier for animators to create their own
rigs, using fewer bones (which also means hopefully lighter + faster rigs ;)
This functionality was first demoed by Daniel at BConf15

Some highlights from this patch include:
* You can now directly control the shape of B-Bones using a series of properties
  instead of being restricted to trying to indirectly control them through the
  neighbouring bones.  See the "Bendy Bones" panel...

* B-Bones can be shaped in EditMode to define a "curved rest pose" for the bone.
  This is useful for things like eyebrows and mouths/eyelids

* You can now make B-Bones use custom bones as their reference bone handles,
  instead of only using the parent/child bones. To do so, enable the
  "Use Custom Reference Handles" toggle. If none are specified, then the BBone will
  only use the Bendy Bone properties.

* Constraints Head/Tail option can now slide along the B-Bone shape, instead of
  just linearly interpolating between the endpoints of the bone.

For more details, see:
* http://aligorith.blogspot.co.nz/2016/05/bendy-bones-dev-update.html
* http://aligorith.blogspot.co.nz/2016/05/an-in-depth-look-at-how-b-bones-work.html



-- Credits --
Original Idea: Daniel M Lara (pepeland)
Original Patch/Research: Jose Molina
Additional Development + Polish: Joshua Leung (aligorith)
Testing/Feedback: Daniel M Lara (pepeland), Juan Pablo Bouza (jpbouza)
2016-05-18 03:19:06 +12:00
29a17d54da Fix CUDA MEMCPY condition, it should only copy 3D, 2D or 1D.
Found by Brecht, thanks!
2016-05-17 00:37:34 +02:00
99d861169f Cycles / Requested Features: Volume was missing in logging print. 2016-05-17 00:36:22 +02:00
b90cc984f7 Usual i18n/UI messgaes fixes... 2016-05-16 21:46:55 +02:00
886ff72301 Remove strict header, gives issues with gcc5x 2016-05-17 05:26:09 +10:00
0096bae8c4 Cleanup: use const args 2016-05-17 03:07:40 +10:00
42f8232046 CustomData: Support for >2gig layers 2016-05-17 03:02:55 +10:00
2b02e03973 Cleanup: simplify checks calculating tangents 2016-05-17 02:18:11 +10:00
688858d3a8 BLI_task: Add new 'BLI_task_parallel_range_finalize()'.
Together with the extended loop callback and userdata_chunk, this allows to perform
cumulative tasks (like aggregation) in a lockfree way using local userdata_chunk to store temp data,
and once all workers have finished, to merge those userdata_chunks in the finalize callback
(from calling thread, so no need to lock here either).

Note that this changes how userdata_chunk is handled (now fully from 'main' thread,
which means a given worker thread will always get the same userdata_chunk, without
being re-initialized anymore to init value at start of each iter chunk).
2016-05-16 17:15:18 +02:00
5a7429c363 BLI_task: Add back lost 'push_from_thread' change to BLI_task_parallel_range() & co. 2016-05-16 17:00:15 +02:00
19955bd152 Fix T48447: Inactive menu items don't grey-out icons 2016-05-17 00:17:26 +10:00
575d7a9666 BLI_task: make foreach loop index hleper lockfree, take II.
New code is actually much, much better than first version, using 'fetch_and_add' atomic op
here allows us to get rid of the loop etc.

The broken CAS issue remains on windows, to be investigated...
2016-05-16 15:57:19 +02:00
75a96f8325 Atomic ops: add 'fetch_and_add_uint32' op.
Needed for next commit.
2016-05-16 15:56:39 +02:00
460d944493 Cleanup rna_Brush_direction_itemf()
Some variants of gcc compilation were reporting 'control reaching end of non-void function' error
in this switch/case maze. Either use break everywhere or not at all (which is simpler, since we
only always return anyway...).
2016-05-16 15:54:18 +02:00
22d53e558d Cycles: Cleanup after recent refactor
Wrong indentation, wrong spacing.
2016-05-16 10:55:50 +02:00
f70b548630 Revert "Docs: smoke typo corrections"
This reverts commit b13bc48932.

Wasn't only typo fixes, broke compiling
2016-05-16 09:28:49 +10:00
b13bc48932 Docs: smoke typo corrections
patch by @Blendify
2016-05-16 07:52:56 +10:00
a1a640f614 Curve Fitting: correct circular tangent length calculation
Method for scaling is still not perfect but quite close.
2016-05-16 07:45:50 +10:00
bb7da630ba Fix T48422: Revert "BLI_task: nano-optimizations to BLI_task_parallel_range feature."
There are some serious issues under windows, causing deadlocks somehow (not reproducible under linux so far).

Until further investigation over why this happens, better to revert to previous
spin-locked behavior.

This reverts commits a83bc4f597 and 98123ae916.
2016-05-15 21:14:40 +02:00
23bdcfe560 BGE: Fix KX_LightObject python API documentation.
Replace "..attribute::" by ".. attribute::".
2016-05-15 14:56:40 +00:00
20714889bf Fix T48425: Armature Symmetrize is flipping Custom Shape parameter.
In case not all bones are selected, not all possible mirrors are set in editbone->temp.ebone,
so we need to search them...
2016-05-15 12:35:01 +02:00
a83bc4f597 Fix an error in new lockfree parallel_range_next_iter_get() helper.
Reading the shared state->iter value after storing it in the 'reference' var could in theory
lead to a race condition setting state->iter value above state->stop, which would be 'deadly'.

This **may** be the cause of T48422, though I was not able to reproduce that issue so far.
2016-05-14 18:06:05 +02:00
b9996a3cc3 Fix Cube generated UV's rotated incorrectly 2016-05-14 23:01:59 +10:00
b1e2f8be23 Fix T48426: Use same length for all header message strings.
Some languages like Chinese or Japanese take three or four bytes per char...

Also fixed some missing translation markers for UI header messages.
2016-05-14 10:00:52 +02:00
ede742917a Correct BM_iter_mesh_bitmap_from_filter return 2016-05-14 04:49:42 +10:00
eeca6372d0 Correct asserts 2016-05-14 04:05:18 +10:00
24e887cd93 Fix script_paths(check_all=True) missing script paths
BLENDER_SYSTEM_SCRIPTS wasn't included in bpy.utils.script_paths()
2016-05-14 03:27:35 +10:00
89c6b58ef5 Fix compilation with strict compiler flags
Some const qualifier was discarding.
2016-05-13 17:37:39 +02:00
8b92d728ae Fix T48421: AO pass broken, only works when AO in cycles is enabled 2016-05-13 17:33:40 +02:00
141c0f8ad1 Cleanup: rna naming, indentation 2016-05-14 01:33:27 +10:00
a91a49ba8e Fix T48416: Impossible to copy a linked object from a file to another one mantaining the linked library.
When writing temp blenbuffer file, libraries of linked datablocks where not tagged correctly, which
means they were not put in the temp Main used to write the buffer, resulting in implicit localization
of linked data.
2016-05-13 14:12:10 +02:00
5e0ec49570 Fix T48416: Impossible to append from another file without localizing also all indirectly linked data.
Previous to 2.77, this used to be default behavior, was changed in rB591f4549c958b.

However, in most append cases, you do want a full localization of your data, so this new behavior
is kept by default, but there is now an option in append operator to only localize the 'first level'
of data (i.e. datablocks from linked library itself, and not those from other 'sub-libraries').
2016-05-13 14:12:10 +02:00
6276726bc4 Fix T47652: Texture shading mode fails to update material colors 2016-05-13 22:16:14 +10:00
029ccca0fe Armature meshdeform evaluation: parallelize computation of bbones deform matrices.
On big and complex rigs like blendrig or koro, it can give up to ~10% more FPS in best cases.
Hard to tackle all cases in tests though, so please report any unexpected slowdown
in armature animation playback!
2016-05-13 12:06:15 +02:00
868cfc5a4a BLI_task: add support for listbase parallelized for loops.
Code by @sergey, with small edits and doc by @mont29.
2016-05-13 12:06:15 +02:00
990fab73ea Cleanup: fix inconsitency in dynamicPaint_outputLayerExists()
Dyna WPaint indeed only uses first output layer, but better be consistent in those cases...
2016-05-13 12:06:15 +02:00
d4b8aa476b Dynapaint: cleanup of BKE code.
Line lengths, monolined 'if' statements, int -> bool, etc.

Also, replaced some internal cooked stuff by BLI helpers (most notably, the
'is inside UV triangle' code in `dynamicPaint_createUVSurface()`), and some
other minor optimizations.
2016-05-13 12:06:15 +02:00
ba6519f0a7 BLI_math: add 'equals_m4m4' (and 'm3' variant) helpers. 2016-05-13 12:06:15 +02:00
0903ee6ce2 Cycles: Scale debug pass with number of samples
This way it's easier to compare different renders together without
worrying about scale too much.
2016-05-13 11:22:18 +02:00
958d613f66 Image editor: Show actual value of single-channel buffer in sample info
Previously if image only had single channel only z buffer value was displaying.
This isn't handy for cases when you've got single channel buffer which is not
a z buffer.

Also fixed possible read past the array.
2016-05-13 11:22:18 +02:00
b72aef92c4 install_deps: Avoid conflicts on Arch-based systems when gcc-multilib is installed
install_deps can fail due to conflict between gcc (referenced by base-devel) and
gcc-multilib if the latter is installed. This avoids the conflict by filtering
the contents of base-devel when needed.

Reviewers: mont29

Differential Revision: https://developer.blender.org/D1944
2016-05-12 18:17:14 -04:00
3c85e1ca1a Cycles: Add support for single channel byte textures.
This way, we also save 3/4th of memory for single channel byte textures (e.g. Bump Maps).

Note: In order for this to work, the texture *must* have 1 channel only.
In Gimp you can e.g. do that via the menu: Image -> Mode -> Grayscale
2016-05-12 14:51:42 +02:00
cde10e774c Fix array bounds compile warning. 2016-05-12 14:20:12 +02:00
86b509229f Fix T48413: editmesh intersect tool crash
Its important to add tri-edge intersections from both sides.
2016-05-12 21:00:08 +10:00
8d3f367c01 Correct debug prints 2016-05-12 20:59:48 +10:00
ea41207c3b Fix depsgraph tagging during the relations build pass.
Followup commit to 18e5e2fa1a. Needs the same
treatment in the second pass when ID tags are reset again.
2016-05-12 09:55:48 +02:00
80b1adf8c2 BMesh: avoid calling delete operator w/ face dissolve
In nearly all cases this isn't needed.
2016-05-12 16:47:30 +10:00
031715f743 Fix missing piece in recent rBce65fae8f32c (support for '+' key).
Thanks to Daniel Rivera (Dr2d4) for the headup!
2016-05-12 08:15:59 +02:00
689e45284b Recent bmesh face-join caused regression (T48407) 2016-05-12 16:11:42 +10:00
8de3303a03 Cleanup: Fix typo. 2016-05-12 02:11:36 +02:00
c5ddbf181e Armature outline drawing used single width line
Only set line width in pose-mode
2016-05-12 07:14:44 +10:00
d3ed8233ff BMesh: use active face fallback w/ select-path
From user perspective, last selected face is the same as the active face,
use this as a fallback.
2016-05-12 07:11:19 +10:00
16ce1b78b0 Cleanup: Remove outdated comment and add new one about slot IDs. 2016-05-11 22:25:48 +02:00
4a4f043bc4 Cycles: Add support for single channel float textures on CPU.
Until now, single channel textures were packed into a float4, wasting 3 floats per pixel. Memory usage of such textures is now reduced by 3/4.
Voxel Attributes such as density, flame and heat benefit from this, but also Bumpmaps with one channel.
This commit also includes some cleanup and code deduplication for image loading.

Example Smoke render from Cosmos Laundromat: http://www.pasteall.org/pic/show.php?id=102972
Memory here went down from ~600MB to ~300MB.

Reviewers: #cycles, brecht

Differential Revision: https://developer.blender.org/D1981
2016-05-11 21:58:34 +02:00
544b76ac9c BMesh: ignore non-manifold face connections
Was showing an error message,
now dissolve the faces that and delimit at non-manifold boundaries.
2016-05-12 06:00:05 +10:00
a46d930d8b BMesh: add BMW_ISLAND_MANIFOLD
An island walker that only walks over manifold edges.
2016-05-12 05:59:59 +10:00
f6948083e9 BMesh Island Walker: use direct loop access 2016-05-12 05:30:20 +10:00
135064c45e BMesh: remove exception from face-join function
Callers need to check for NULL, if we need to know exact cause it could be a return arg.
2016-05-12 04:42:45 +10:00
1b003511be BMesh: boundary walker, skip non-manifold loops
Instead of setting an exception, treat non-manifold edges as boundaries.
2016-05-12 04:39:01 +10:00
674bf2fe58 BMesh: add check for manifold loop 2016-05-12 04:37:36 +10:00
5d93836a61 Cleanup: only use r_ prefix for return args 2016-05-12 04:36:16 +10:00
fbbac6807a Cleanup: unused win32 headers 2016-05-12 04:35:40 +10:00
8dea74bb4f error in last commit 2016-05-12 01:43:56 +10:00
725a088ef9 Correct check for tree being in BVH cache 2016-05-12 01:40:50 +10:00
79d01de6b0 Remove pointer typedef from BVHCache
Used ** arguments unnecessarily,
also replace BLI_linklist_apply with while loop.
2016-05-12 01:40:46 +10:00
63432f1424 Fix crash snapping to mesh with no geometry 2016-05-12 01:00:43 +10:00
92774ff792 Cycles: Use explicit qualifier for single-argument constructors
Almost in all cases we want such constructors to be explicit, there are
exceptions but only in few places.
2016-05-11 16:51:14 +02:00
d57f416e47 Fix incorrect FLT_MIN use 2016-05-11 21:36:42 +10:00
67d2de8828 Transform Volume rewrite/refactor
Take advantage of the efficiency provided by the snap_context.

Also fixes errors:
- volume snap fails based on view angle (T48394).
- multiple instances of dupli-objects break volume calculation.
2016-05-11 20:20:25 +10:00
4a135ad2b7 BMesh: correct fix for face-join removing attached faces 2016-05-11 20:12:52 +10:00
de72dcadbb Fix for inline documentation of FOREACH_NODETREE.
Was missing id macro variable.
2016-05-11 10:53:11 +02:00
18e5e2fa1a Fix for node tree ID tagging in new depsgraph.
Nested node trees are not handled in BKE_main_id_tag_all.
2016-05-11 10:53:11 +02:00
b4b269f38e Depsgraph: Add some missing relations
Those cases requires not only geometry component, but also a transform one
to be ready before evaluation can start.
2016-05-11 09:24:16 +02:00
35531657e5 BLI_kdopbvh: Use distance for BLI_bvhtree_ray_cast_all
Pass distance argument so its possible to limit the range we get all hits from.

Other changes:

- Use boundbox test before calling callback, avoids redundant calls.
- Remove meaningless return value.
- Add doc string, explaining purpose of this function.
2016-05-11 15:01:27 +10:00
a18f4d2bc6 CMake: optional date/time overrides for reproducible builds 2016-05-11 02:47:38 +10:00
c1e4aaa289 Fix T48387: Mirror weights keeps groups assigned
Swapping the weights kept zero weight verts assigned.
2016-05-11 02:47:38 +10:00
e525a06800 BMesh: only remove loose geometry when joining faces
Joining faces could remove faces that happened to share an edge that would normally be removed.
2016-05-11 02:47:38 +10:00
98123ae916 BLI_task: nano-optimizations to BLI_task_parallel_range feature.
This commit makes use of new taskpool feature (instead of allocating own tasks),
and removes the spinlock used to generate chunks (using atomic ops instead).

In best cases (dynamic scheduled loop with light processing func callback), we
get a few percents of speedup, in most cases there is no sensible enhancement.
2016-05-10 17:57:53 +02:00
fdd999042b Depsgraph: A bit of experiment with skipping where_is_bone if channels is taged as done
This is what old dependency graph was doing and apparently this avoids some updates,
however it's not really clear why those nodes are considering done. Maybe just because
of the way how relations are working. But needs a closer investigation.
2016-05-10 17:30:19 +02:00
e343e4a5ba Avoid per-constraint-target call of strlen
It's enough to do one single comparison to see if the string is empty or not.
2016-05-10 17:15:16 +02:00
2786b0bc9d Optimize action constraint by avoid memory allocation 2016-05-10 16:45:27 +02:00
e1a254d8de Attempt to fix blenplayer after recent changes 2016-05-10 16:14:24 +02:00
335274192e Revert "Task scheduler: Avoid mutex lock in number manipulation functions"
Appears mutex was guarateeing number of tasks is not modified at moments
when it's not expected. Removing those mutexes resulted in some hard-to-catch
locks where worker thread were waiting for work by all the tasks were already
done.

This reverts commit a1d8fe052c.
2016-05-10 15:43:03 +02:00
f501dfb085 Depsgraph: Use some more threading when tagging and finalizing evaluation
Also don't reset values there which were re-set on the next evaluation anyway.
2016-05-10 15:42:44 +02:00
a1d8fe052c Task scheduler: Avoid mutex lock in number manipulation functions
It seems using atomic operations here we can avoid having mute without
breaking anything.

Thanks Bastien for double-checking the changes!
2016-05-10 14:59:19 +02:00
9239257806 Fix T48393: Blender player doesn't start on files saved with with cyrillic letters in path 2016-05-10 14:31:00 +02:00
fcc2175710 Fix own mistake in rBd617de965ea20e5d5 from late December 2015.
Brain melt here, intention was to reduce number of tasks in case we have not much chunks of data to loop over,
not to increase it!

Note that this only affected dynamic scheduling.
2016-05-10 13:10:21 +02:00
898d040b0c Depsgraph: For big graphs update pending parents in threads
Gives additional speedup from ~88 to ~91 fps with a test rig.
2016-05-10 13:02:54 +02:00
288bbee5b1 Depsgraph: Comment evaluation priority out for now
It uses some additional compute power and the evaluation priority is
not even used.

This brings fps 88.2 with blenrig_for_debugging.blend on this desktop.
2016-05-10 12:05:09 +02:00
ce2c15deaf Depsgraph: Avoid multipel editors update per same ID
Simple thing, and apparently fps goes up to 80 with the demo file from jpbouza.

Not sure why at this point fps is so much higher than the old dependency graph
here now. And it's definitely something what others should verify as well.
2016-05-10 11:25:57 +02:00
12a20b78d3 Depsgraph: Don't leave active thread if there's only one children node
This reduces stress on the task scheduler and avoids some unwanted overhead
caused by all the threading business in the cases when there's only one
children node. We try to immediately switch to it's evaluation now, keeping
active thread up and running.

This bumps FPS from 58 to 64 on the blenrig test file from jpbouza.
2016-05-10 10:39:38 +02:00
7efa34d078 Task scheduler: Add thread-aware task push routines
This commit implements new function BLI_task_pool_push_from_thread()
who's main goal is to have less parasitic load on the CPU bu avoiding
memory allocations as much as possible, making taks pushing cheaper.

This function expects thread ID, which must be 0 for the thread from
which pool is created from (and from which wait_work() is called) and
for other threads it mush be the ID which was sent to the thread working
function.

This reduces allocations quite a bit in the new dependency graph,
hopefully gaining some visible speedup on a fewzillion core machines
(on my own machine can only see benefit in profiler, which shows
significant reduce of time wasted in the memory allocation).
2016-05-10 10:01:24 +02:00
401e710807 Correct armature-sketch snap context use
Use scene snap mode.
Also allow passing NULL ray-depth which falls back to BVH_RAYCAST_DIST_MAX.
2016-05-10 16:47:57 +10:00
ce65fae8f3 Fix T48369: Missing suport for main '+' key.
Many keyboard layouts (italian, spanish, german...) have direct access to '+' key on main
keyboard area (not the numpad one), ans x11 has own define for this key, so use it instead
of generating an unkown key event.

Note that we most likely have much more missing 'specific' keycodes for non-US keyboard layout,
but think since we already had a 'minus' keyevent, supporting 'plus' one is totally consistent.
And we had a spare space in our defined values just for it even!

This keyevent is only supported/generated by x11 and cocoa Ghost backends for now,
neither SDL nor win32 seem to have matching key events...
2016-05-10 08:29:03 +02:00
76481eaeff Cycles: Add support for float4 textures on OpenCL.
Title says it all, this adds OpenCL float4 texture support.

There is a bug in the code still, I get a "Out of ressources error" on nvidia hardware here, not sure whats wrong yet.
Will investigate further, but maybe someone else has an idea. :)

Reviewers: #cycles, brecht

Subscribers: brecht, candreacchio

Differential Revision: https://developer.blender.org/D1983
2016-05-10 02:53:50 +02:00
dc82c2cd48 View selected support for grease-pencil 2016-05-10 04:37:00 +10:00
119230b565 Cleanup: header, style 2016-05-10 03:03:34 +10:00
d8cf14fa67 Fix T48388: Undo history sculpt mode not visible 2016-05-10 02:42:14 +10:00
9513bdcaea Buildbot: Attempt to make sure install folder is always clean for Win and OSX 2016-05-09 17:34:02 +02:00
ba3ae9ea27 Cleanup and refactor our atomic library.
This commit:
* Removes most of all dirty internal details from public atomi_ops.h file, and move them into /intern private subdir.
* Removes unused 'architectures' (__apple__ and jemalloc).
* Split each implementation into its own file.
* Makes use of C99's limits.h system header to determine pointer and int size, instead of using fix hardcoded list of architectures.
* Introduces new 'faked' atomics ops for floats.

Note that we may add a lot more real and 'faked' atomic operations over integers and floats
(multiplication, division, bitshift, bitwise booleans, etc.), as needs arise.

Reviewers: sergey, campbellbarton

Differential Revision: https://developer.blender.org/D1982
2016-05-09 17:03:08 +02:00
299a25cb35 Fix weight-mirror reporting invalid failed mirror verts
Use vertex tagging instead of clearing mirror index.
2016-05-10 00:57:00 +10:00
f616caa315 CMake: Fix compilation error when toolkit gives empty result
Should we also check whether toolkit exist perhaps?
2016-05-09 16:05:02 +02:00
df07303fbb Depsgraph: Avoid unneeded relations update when canceling transform
This was originally done for T46320 in order to re-store depsgraph state
after all the constraint modifications.

However, it relations were updated if there's any IK chain the the pose,
which is a bit too annoying.
2016-05-09 16:04:26 +02:00
5ae4487351 Missed last commit 2016-05-09 23:51:42 +10:00
6172bdbde8 Remove redundant error checks in grease-pencil tessellation 2016-05-09 23:47:57 +10:00
8b13555b24 Docs: comment polyfill2d functions 2016-05-09 23:47:57 +10:00
542302e3f6 Revert "Squashed commit of the atomic-operations branch."
This reverts commit ffe7f4175a.
2016-05-09 15:12:16 +02:00
ffe7f4175a Squashed commit of the atomic-operations branch. 2016-05-09 15:11:40 +02:00
9ac35be63a Task scheduler: Don't calloc in performance-critical areas
Majority of the fields are being overwritten anyway, so calloc it
kinda waste of CPU ticks.
2016-05-09 14:54:24 +02:00
86a57b04bf Depsgraph: Store node input/output links in a vector rather than in set
Set is much slower to iterate through (due to cache misses and such) and
the only advantage of using set is faster removal of link. However, we are
iterating links much much more often than removing them, and even when we
are removing links we don't really need to remove link from nodes which it
connects -- we don't support partial depsgraph updates, so removing links
from nodes on destruction is a waste of time.

If we ever want to support partial updates we can have dedicated function
to remove link from nodes it connects.

This gives a surprising increase of fps from 42 to 56 with test file from
Mr. J.P.Bouza (blenrig_for_debugging.blend). Surprising because old DEG is
actually slower here (52 fps). Didn't see any regressions (and don't see
why they will happen), so let's ask our riggers and animators to perform
further speed tests ;)
2016-05-09 12:42:53 +02:00
5dbeea95d0 Depsgraph: Avoid having per-node lock when scheduling children
Use atomic operations instead, should in theory improve timing of
scheduling. However, probably not so visible yet because actual
task scheduling still have some locks and memory allocations.

Baby steps, what would i say.
2016-05-09 11:58:36 +02:00
dc5e02c42c Atomics: Add atomic_fetch_and_or_uint8() function
Hopefully it compiles on all platforms still..
2016-05-09 11:45:43 +02:00
a27772cd66 Fix makesdna not checking alignment for a non-native platform
This was causing alignment issues which were only visible on a platform
of particular bitness, so it was easy to break stuff for 32bit when
working on 64bit platform and vice versa.
2016-05-09 09:54:51 +02:00
3ce3163379 Fixes for GPencil Copy and Paste
* Fix "Attempt to free NULL pointer" when copying strokes for the first time

* Fix poll callback on "paste" operator, so that it is possible to paste
  strokes when there are no editable strokes visible.
2016-05-09 19:42:34 +12:00
d6555d936c Cleanup: Avoid duplicative defines for CPU textures, use the ones from util_texture.h
Also includes some further byte -> byte4 renaming, missed that in last commit.
2016-05-09 09:16:41 +02:00
e0e7d94f79 Fix error introduced by removing faces before executing bridge
Commit 86abddc9, caused an error when the face-region included boundary edges.
Since removing the faces first, caused the edges along the boundaries to be removed.

Add support for deleting faces and internal edges, that keeps boundaries.
2016-05-09 16:21:00 +10:00
69be8d7cbd Fix error in recent snap refactor
Crash in edge snapping
2016-05-09 15:46:34 +10:00
73fab5bb3f Fix crash introduced w/ snap refactor
Create snapping context when in the 3d view,
transforming pose bones and grease-pencil crashed.
2016-05-09 15:46:34 +10:00
dc4c3ce592 GPencil: Added operators to select first and last points of strokes
These are useful for removing overshoots at the end of closed strokes (for fills)
2016-05-09 17:23:36 +12:00
0578d3ef3e Graph Editor: Ctrl-Click keyframing now deselects all existing keyframes by default
Now, when creating new keyframes in the graph editor by ctrl-clicking, only
the newly created keyframes will be selected. This is a little workflow tweak
to make it faster to work, as you no longer have to deselect all, and then
re-select the newly added keys in order to manipulate them.

The old behaviour (not modifying the selection status of the old keys) has been
kept, but is now available via Shift-Ctrl-Click.

Feature request from @Shhlife
2016-05-09 17:23:35 +12:00
9a1e11260c Cleanup: More byte -> byte4 renaming for consistency. 2016-05-09 02:22:01 +02:00
5fe1bea2da Info Header / URLs: Fix community link + https'ification. 2016-05-08 23:38:41 +02:00
98e2135a2d Fix T48380: fix for recent image manager code cleanup. 2016-05-08 21:41:25 +02:00
a815e10211 Code cleanup: use special type instead of node names. 2016-05-08 20:21:04 +02:00
dfe9aa25c3 Code cleanup: tweaks to image manager code found while looking into previous bug. 2016-05-08 20:20:53 +02:00
e362b04c43 Fix T48377: Cycles crash removing float image texture node during viewport render. 2016-05-08 19:48:22 +02:00
5fde5616e0 Fix T48372: missing OS X trackpad scroll support for increasing loop cut / bevel segments. 2016-05-08 19:06:48 +02:00
2d8db0de79 Docs: explain some details of RNA enums 2016-05-09 02:37:34 +10:00
cbaa25eb88 Cycles: Fix two small memory leaks and deduplicate table freeing
This commit makes remove_table skip the freeing if the offset is
already set to invalid - or, if it wasn't, set it to invalid after freeing.

That's what the current code was already doing in the Manager classes,
this change allows them to just call remove without the additional code.

Also, two potential memory leaks where new tables were always allocated
without freeing the old ones are fixed.

Reviewers: sergey, dingto, brecht

Differential Revision: https://developer.blender.org/D1974
2016-05-08 17:44:03 +02:00
6100c2d262 Cleanup: warnings 2016-05-09 01:16:58 +10:00
e2b79a0a24 GPencil Onion Skinning: Setting before/after to -1 will turn off onionskinning in that direction
This is an experimental option that I found would have been useful to have,
when making my earlier anim test. The only contentious point is whether it's
better to use a separate boolean flag (perhaps bound to the labels) instead
of overloading this setting (and describing the usage in the tooltip).
2016-05-09 03:03:40 +12:00
d6fd6d18d7 Fix: Toggling "lock layer" for GPencil layers in the dopesheet didn't update the layers UI 2016-05-09 02:49:32 +12:00
c4a5c26a59 Fix: Lasso select for Grease Pencil doesn't work in the Nodes Editor
In the nodes editor, Ctrl-LMB-drag is taken by "Cut", and it seems impossible
for any other keymap to override that. Instead, the default lasso select hotkey
there is Ctrl-Alt-LMB-drag instead.

To get Grease Pencil lasso select (in GP Editmode) to work in the Nodes Editor too,
this commit adds the Ctrl-Alt-LMB-drag binding here too. However, to make things easier,
this extra binding will be part of the Grease Pencil keymap everywhere. There doesn't
seem to be any conflicts with having this in place - until we find them, this should
be ok to have.
2016-05-09 02:44:21 +12:00
491ad6664e Tweak to GPencil layers UI layout
I'm still not happy with this layout as it is now, but it seems a bit less unbalanced
than what I'd been trying before. So, let's leave this as-is for now.
2016-05-09 02:04:28 +12:00
3f934b06a6 Tweaks for a tooltip I missed during earlier review for D1886 2016-05-09 02:00:23 +12:00
d4ed5c398e A "better" (?) fix for msvc silliness - used in one other place in all of Blender 2016-05-09 01:46:18 +12:00
e43ee5563b Fix compiling on MSVC - M_PI undefined 2016-05-09 01:31:13 +12:00
81c302bbff Action Editor: Initial support for a Properties Region
This commit adds some of the initial support for a properties region in the
Action Editor. There are currently no panels to display, as there is still
a lot of work required to port over the required internal architecture to
support the panels seen in the Graph Editor.
2016-05-09 00:53:52 +12:00
9dbe7bbe9a D1886: GPencil - Add smooth iterations parameter to get better quality
After some test, a new iteration parameter has been added in order to
apply repetitive smoothing to the stroke. By default 1 iteration is applied,
but can used any number between 1 and 3.

The repetition uses different levels of intensity from 100% of the defined smooth
factor for the first loop, 50% for the second and 25% for the third. We use in each
loop a smaller value in order to avoid deform too much the stroke.
2016-05-09 00:53:51 +12:00
dc78e47b77 Fix for D1705: Update to fix the bug with extra triangles that produces glitches in some situations 2016-05-09 00:53:51 +12:00
011786a3f8 GPencil Fills: Small reshuffle of UI buttons
Now, stroke-related things (thickness, volumetric, points) and fill-related things
(HQ fill) are in the relevant columns, instead of having some in each column.
2016-05-09 00:53:50 +12:00
b88535ed28 Code Cleanup: Just a bit more tidying up comments/whitespace/etc.
There is still some instability in how the triangulations are happening,
where the triangle count of the resulting triangulation fluctuates resulting
in weird artifacts sometimes.

To reproduce, try drawing some U-shapes, and keep reloading the file.
2016-05-09 00:53:49 +12:00
af8a54bd8d Fix for potential bug with new GP Fill
While trying to track down why I still keep getting some random "extra" triangles
showing up when reloading files with fills, I noticed that there's an index mismatch
here that may cause problems in some rare cases:

There are "gps->totpoints" items in tmp_triangles, but there should only be
"gps->tot_triangles" triangles in the gps->triangles array. If for whatever reason
some of the triangles in tmp_triangles are invalid, this could have meant that
while a tmp_triangles candidate was skipped, a corresponding slot for a valid
triangle also got skipped.
2016-05-09 00:53:49 +12:00
f5ddcfeb03 Code Cleanups: A bunch of tweaks to tidy up things from the GPencil Fill patch 2016-05-09 00:53:48 +12:00
1d5c71bca7 D1705: Fix Grease Pencil Fill for Concave Shapes
Improve filling for concave shapes using a triangulation of the stroke.
The triangulation information is saved in an internal cache and only is
recalculated if the stroke changes.

The triangulation is not saved in .blend file.

Reviewers: aligorith

Maniphest Tasks: T47102

Differential Revision: https://developer.blender.org/D1705
2016-05-09 00:53:47 +12:00
0411cfea9d Fix T48373: Crash when using dynamic paint with brush material.
`dynamicPaint_doMaterialTex` was called from inside an omp parallel section with brush->dm
itself, and not the local dm copy. Generating looptri data is not thread safe at all...
2016-05-08 11:39:45 +02:00
1955754934 Cycles: Cleanup: Swap order of the RNG-state-initializing for-loops
Swap the for-loops in the RenderBuffer reset code to follow the convention
of looping over y in the outer loop.
The improved cache performance won't really be noticable here, but it's nicer
if it follows the usual style.
2016-05-08 01:22:28 +02:00
e5b4e6b0a3 Clamp dot-product to avoid precision error
Would only happen in degenerate cases.
2016-05-08 00:04:05 +10:00
1c46ecd86b Cleanup: Remove unneded (void) line, we don't have ifdefs here anymore. 2016-05-07 15:55:28 +02:00
a3b42d638b Cleanup: whicespace 2016-05-07 23:58:04 +10:00
b132f3ac7b Correct render-border line width 2016-05-07 23:53:35 +10:00
6d402610c1 Correct error in wrapped array-span-iteration 2016-05-07 23:48:53 +10:00
f5930759a6 Fix T48368: Cycles mix RGB constant folding bug after recent refactor. 2016-05-07 14:21:15 +02:00
68e856da03 Curve Fitting: better fallback when least-square solution fails
Take curvature into account when calculating handle length.

Gives significantly better results for curve dissolve and 10-20% more efficient freehand drawing.
2016-05-07 21:48:00 +10:00
d2296cd5ec Fix error copying cubic data 2016-05-07 21:38:48 +10:00
65dd1d7d08 Fix T48362: Spin tool broken after recent commit.
Typo in rBrBa48d74079, spin tool was now using the wrong view axis.
2016-05-07 11:58:33 +02:00
Martijn Berger
0a277f7428 Fix cycles-xml with OSL support after changes inroduced in 1422f0dd16 2016-05-07 10:50:21 +02:00
4422b3f919 Some fixes for CUDA runtime compile:
* When Baking wasn't used we got an error.
* On top of Volume Nodes (NODES_FEATURE_VOLUME), we now also check if we need volume sampling code,
so we can disable that as well and save some further compilation time.
2016-05-06 23:13:33 +02:00
734d1aec3f Cycles: Make CUDA adaptive feature compile a Debug flag.
If the CUDA Toolkit is installed and the user is on Linux,
adaptive, feature based CUDA runtime compile is now possible to enable via:

* Environment flag CYCLES_CUDA_ADAPTIVE_COMPILE or
* Debug menu (Debug value 256) in the Cycles UI.
2016-05-06 23:13:33 +02:00
bd335f13fe Fix T47657: Using template_list() with invoke_props_dialog()
popups have no wm_region in context, using wm_menu here.

Not working perfect, but at least it prevents crash.
2016-05-06 21:56:54 +02:00
8c2cec937b Fix T48262: Crash when trying to render a scene without camera. 2016-05-06 21:41:56 +02:00
e074554f8f Image Editor: Add border zoom
Use Shift-B, UV border-select-pinned is now Ctrl-B.

Patch from @rav66
2016-05-07 04:32:08 +10:00
ddbc351dd3 Fix recent issue in recent BVH snap/cache
The derivedMesh could free a tree stored by the cache.
Now check the cached tree is valid.
2016-05-07 02:59:19 +10:00
9c6f33c405 Correct in-range assert (zero is valid) 2016-05-07 02:16:21 +10:00
9f96976e59 DerivedMesh: don't allocate a new material array each draw 2016-05-07 02:16:21 +10:00
bd309603c5 Clip invisible parts of image when drawing in 2D textures and GLSL Modes
This commit avoids draw of invisible parts of image in image editor,
making it faster to re-draw the image.

Especially handy when painting on a high-res image when zoomed-in.
2016-05-06 16:54:07 +02:00
dd52bf8fb9 Cleanup: Move full SVM statistics to VLOG(2) verbosity level. 2016-05-06 14:39:41 +02:00
3807bcb3a8 Cleanup: Rename texture slots to float4 and byte, to distinguish from future float (single channel) and half_float slots.
Should be no functional changes, tested CPU and CUDA.
2016-05-06 14:37:35 +02:00
cb530ad07e Merge branch 'asset-engine' into asset-experiments 2016-05-06 13:34:15 +02:00
084f5e9a4d Merge branch 'id-remap' into asset-experiments 2016-05-06 13:34:06 +02:00
4c8e2ebde2 Merge branch 'master' into asset-experiments 2016-05-06 13:33:59 +02:00
d27bae4432 Merge branch 'master' into asset-engine 2016-05-06 13:30:37 +02:00
cbe6475383 Merge branch 'master' into id-remap 2016-05-06 13:28:20 +02:00
36d8a70b00 Code refactor: Change Cycles ImageManager arrays.
This commit simplifies the code for the image arrays. Instead of having 2 arrays for float and byte textures,
we now use an array here. This simplifies the code (avoids code duplication), and makes it possible to easily extend it
with float1 and half-float types in the future.

Only tested with CPU yet, plus some cleanup / code de-duplication is still possible here.

Reviewers: #cycles, sergey

Reviewed By: #cycles, sergey

Subscribers: jesterking, sergey

Differential Revision: https://developer.blender.org/D1969
2016-05-06 13:20:09 +02:00
93c9ff858a First 'working' version of asset reload.
Dead dummy simplistic test runs (nearly) OK here (only have a memleak from versionning code...),
but obviously will need much serious tests to validate everything.

Also, many things in code will need cleanup/refactor. Not to mention UI/UX.

But we do have asset version check & reload on file opening now! :D

Process summary:
I) Open .blend file exactly as in master, load assets just like any other linked data (add placeholders in case not found).
II) Check all asset engines and ask them whether each asset is OK, needs to be updated/reloaded, is missing...
III) User then can decide to actually reload the asset, or not.

Step II) happens in an async job (since engines using remote storage/database could take some time to answer),
step III) is a locking task (just like initial linking). This should allow user to not be blocked at all by that
asset update process.
2016-05-06 13:16:24 +02:00
7cf890e126 Merge branch 'id-remap' into asset-experiments
Conflicts:
	source/blender/blenloader/intern/readfile.c
2016-05-06 13:05:49 +02:00
961ebfa8c4 Set a main's version to current one after do_version is done.
With current master this is not an issue, but with all the reload stuff,
a same main could end up going several time into 'do_version', which is absolutely
not desired (multi-allocations, repeating conversions over some values, etc.).
2016-05-06 13:03:31 +02:00
8aa3bac7af Tweak precision for interocular distance and convergence plane
Previous number of digits after point was not really useful, especially
for the interocular distance where it's quite common to go sub-cm precision.
2016-05-06 12:32:23 +02:00
ef0c02cb4d Speedup of regular 2D painting
Yet another commit which makes painting aware of multi-threaded systems.
2016-05-06 11:49:09 +02:00
341237035f Merge branch 'asset-engine' into asset-experiments 2016-05-06 11:09:56 +02:00
82359a7997 Do not update asset repo info inside link code.
Whole 'database' is rebuilt later anyway, and in more complex 'asset reload' cases
(where we may actually be reloading same asset with same uuid from same lib file),
this creates confusion...
2016-05-06 11:07:53 +02:00
204f55c189 Cloth: Fix shrinking to properly respond to animated min/max and weight.
Enable dynamic restlen recomputation based on sew flag and update the
shrink factor math within it to call the new utility function.
2016-05-06 11:40:20 +03:00
2a9ddc808d Cloth: Change ClothVertex::xrest to actually store the rest position.
Originally the value was only needed when building the springs,
so a pointer to the input data was somewhat ok. However, recalculating
spring length dynamically requires keeping the actual value around.
2016-05-06 11:40:19 +03:00
Luca Rood
fcfbe27826 Part of D1903: Dynamic base mesh for cloth simulation
A function that recalculates cloth spring lengths.
2016-05-06 11:40:19 +03:00
8e1ab9b137 Cloth: Ignore zero-restlen sewing springs in average length computation.
The average length is used to adjust self-collision and stiffness
to match mesh density, and in either case considering the always zero
restlen sewing springs doesn't actually make much sense.

The struct_springs variable is also used for other things like total
spring count, so a new one needed for the true struct springs.
2016-05-06 11:40:19 +03:00
b481e886e5 Cloth: Use Geometrical Mean for averaging cloth shrink factor.
This comes out of considering a one-dimensional transition in weight
on a rectangular cloth grid. At the transition face loop, one side
of each rectangular face would be scaled by k1, and the opposite one
by k2, thus turning the rectangle into a trapezoid. Averaging would
be used to choose the scale factor for the remaining two sides.

If Geometrical Mean, i.e. sqrt(k1*k2) is used, it so happens that the
diagonals of the trapezoid also end up scaled by sqrt(k1*k2) compared
to the original rectangle. This means that the same scale factor is
correct for both structural and shear springs, which is not the case
with simple average.
2016-05-06 11:40:19 +03:00
8d22a8afa0 Cloth: Fix the shrink feature to be controlled by the sewing spring flag.
Previously it was all over the place: without a vertex group it was
always enabled, and with it it depended on the Self Collision option
due to a likely editing mistake. Now it should be in sync with what
disables the fields in the UI.

The verts->shrink_factor field is changed to just cache the vertex
weight, with the shrink_min/shrink_max interpolation done later.
This is because cloth_apply_vgroup only runs if there are vertex
groups, and thus the factor may not update after property changes.

In addition, bending springs are now also affected by the shrink
factor to avoid visible distortion in object shape at high shrink.
2016-05-06 11:40:19 +03:00
ae3f68109d Cloth: Invalidate cache when sewing springs are toggled on or off. 2016-05-06 11:40:19 +03:00
7ecc159f37 Force Fields: Fix Texture with both Use Coordinates and 2D enabled.
From description, Use Coordinates evaluates the texture using
target coordinates in the local space of the force field object.
2D is supposed to ignore the Z coordinate. Thus one would assume
that if both are enabled, the force field effect would move with
the force field object, and Z would be 0.

However, instead first the 2D option projects points onto a plane
passing through the global zero and orthogonal to the local Z,
and only then the resulting point is transformed into local space.
Z is not locked at 0, so procedural textures like Spherical Blend
don't work as expected.

To fix this, apply local transform first, and then just clear Z if 2D.
2016-05-06 11:40:18 +03:00
8cc4f3f52a Implement threaded partial display buffer update
This speeds up update of display buffer when affected area is big enough.

Mainly helpful for cases when doing long fast strokes when painting.
2016-05-06 10:04:29 +02:00
bc1a7d9283 Cleanup: warnings
Values set but not used
2016-05-06 16:49:25 +10:00
304501193b Fix T48356: Bridge tool creates self-intersecting loop
When loops are planar to eachother, initialize their winding based on surrounding geometry.
2016-05-06 10:22:02 +10:00
86abddc96a Fix error bridging edge loops flipping
Calculating the winding failed when faces exist on both sides of the edge.
2016-05-06 08:53:51 +10:00
37ad451b8e Cycles: Comment out unused function arguments 2016-05-05 23:47:22 +02:00
9b89071c9c Multi-thread generated image creation
Gives about 2x speedup on laptop when creating new hires generated image,
regardless of it's type (color, color grid, uv grid).
2016-05-05 23:47:22 +02:00
3064270e13 Correct snap checks for edges & faces
Snap targets can't contain vertices which are being transformed
2016-05-06 07:44:07 +10:00
5e72ea4397 Don't overwrite existing snap context
Re-activating transform would overwrite previous context, leaking memory.
2016-05-06 06:47:21 +10:00
d12378da11 Cleanup: style 2016-05-06 06:34:25 +10:00
ee5eb2a26a Missed last commit 2016-05-06 06:28:36 +10:00
55c4889864 bvhutils: remove bitmap counting
All callers pass in valid number
2016-05-06 06:14:36 +10:00
c5a26bef5d Cleanup: rename getepsilon -> get_epsilon 2016-05-06 06:14:36 +10:00
cc650c3d07 Add asserts to check bvhutils args are correct
Would have prevented previous error going unnoticed.
2016-05-06 06:14:36 +10:00
7efdee7517 Fix crash adding byte color grid images 2016-05-05 22:05:09 +02:00
7b7e7ac4c1 Code cleanup: simplify SVM stack assignment. 2016-05-05 21:43:46 +02:00
0f943337bc Code cleanup: remove some unused functions. 2016-05-05 21:43:46 +02:00
dd8bfa0929 Code refactor: reduce special node types, use generic constant folding. 2016-05-05 21:43:46 +02:00
2cfadecf97 Fix Cycles emission node being unnecessarily tagged as spatially varying. 2016-05-05 21:43:46 +02:00
9a20ff2b52 Fix OS X build error after SSE changes, BLI_math_base.h conflicts with EXR headers. 2016-05-05 21:43:46 +02:00
4aaafcbc45 Fix for fix, sorry for the noise 2016-05-06 05:46:07 +10:00
2812a8f7eb Missed last commit 2016-05-06 05:42:33 +10:00
7122b05ac3 Correct own mistake int recent transform API edits
Need to return number of enabled elements.
2016-05-06 05:40:07 +10:00
46ccc54faf Fix error not using the cached BVH tree 2016-05-06 05:17:34 +10:00
0b5a0d8412 Transform/Snap: EditMesh/BKE_bvhutils API improvements
Separate the creation of trees from EditMesh from the creation of trees from DerivedMesh.
This was meant to simplify the API, but didn't work out so well.

`bvhtree_from_mesh_*` actually is working as `bvhtree_from_derivedmesh_*`.
This is inconsistent with the trees created from EditMesh. Since for create them does not use the DerivedMesh.

In such cases the dm is being used only to cache the tree in the struct DerivedMesh. What is immediately released once
bvhtree is being used in functions that change(tag) the DM cleaning the cache.

- Use a filter function so users of SnapObjectContext can define how edit-mesh elements are handled.
- Remove em_evil.
- bvhtree of EditMesh is now really cached in the snap functions.
- Code becomes organized and easier to maintain.

This is an important patch for future improvements in snapping functions.
2016-05-06 05:01:51 +10:00
88b72925d0 Optimize linear<->sRGB conversion for SSE2 processors
Using SSE2 intrinsics when available for this kind of conversions.

It's not totally accurate, but accurate enough for the purposes where
we're using direct colorspace conversion by-passing OCIO.

Partially based on code from Cycles, partially based on other online
articles:

  https://stackoverflow.com/questions/6475373/optimizations-for-pow-with-const-non-integer-exponent

Makes projection painting on hi-res float textures smoother.

This commit also enables global SSE2 in Blender. It shouldn't
bring any regressions in supported hardware (we require SSE2 since
2.64 now), but should keep an eye on because compilers might have
some bugs with that (unlikely, but possible).
2016-05-05 19:46:06 +02:00
4a429f1525 Merge branch 'asset-engine' into asset-experiments 2016-05-05 17:20:10 +02:00
fa21019745 Add global 'asset search by uuid' helper. 2016-05-05 17:19:27 +02:00
bb6fbc64ae Docs: scanfill.c purpose 2016-05-06 00:45:38 +10:00
c8e9832be3 Fix T48320: Freestyle renders wrong edges of objects which in the other RenderLayer.
FSAA sample files in EXR format are no longer always updated (after some
changes between 2.73 and 2.74 releases), and the reported bug was caused
by old samples from a previous frame that were being merged by mistake.

The present revision addresses the documented issue by entirely skipping
the rendering of auto-generated scenes when there are no Freestyle strokes
to render, which suppresses sample merging of the render layers that were
not rendered.
2016-05-05 23:15:52 +09:00
6f83710af9 Optimize projection painting with big brushes
Multi-threaded partial buffer update, gives about 2x speedup with
big brushes.

Thanks Campbell for testing and benchmarking!
2016-05-05 14:45:00 +02:00
c81d9fda46 Optimize threaded scanline processor
Avoid memory allocation for task data.
2016-05-05 14:18:11 +02:00
c795d31a1f Simplify scanline threaded processor used by GPU_verify_image
Just avoid some unneeded initialization functions when the threaded
processor is simple enough to only depend on current chunk start
scanline and number of scanlines.
2016-05-05 13:16:56 +02:00
f5dcb137f1 Fix project paint using uninitialized edit-region
First stroke always had the minimum rectangle set to 0,0 which could cause a largre region of pixels to be
unnecessarily updated.
2016-05-05 20:57:54 +10:00
9b8bf57361 Curve Fitting: avoid clamping fallback handles. 2016-05-05 20:31:13 +10:00
d0818dbae1 Optimize Blank and Color Grid generated images
Avoid unnecessary pixels linearization gives nice speedup.
2016-05-05 12:04:42 +02:00
dd73d9c54e Correct error in recent smoothview edits 2016-05-05 19:58:45 +10:00
043486e2bc Fix typo in previous commit
Thanks Julian Eisel (Severin) for the heads up!
2016-05-05 11:33:13 +02:00
9aff51661c Optimization for initial display of high res textures in viewport
Multi-thread all the color space conversion operations.

Gives speedup from 0.8 to 0.1 seconds on a model with 4k etxture on it.
2016-05-05 11:28:50 +02:00
8c3c669c2d Image Paint: fix for calls to GPU_free_image while painting
The width and height of of the region to update are often zero,
skip calling GPU_paint_update_image in this case.
2016-05-05 18:52:11 +10:00
08be000637 Fix T48210: Editing all selected buttons fails to auto-key 2016-05-05 02:37:46 +10:00
10bbce30a9 UI: avoid getting the active button when its already known 2016-05-05 02:22:23 +10:00
6601680e8d View3D: apply smoothview before modal view operations 2016-05-05 02:01:18 +10:00
bd1378b56b Cleanup: rename ED_view3d_smooth_view_finish (to force_finish) 2016-05-05 01:51:25 +10:00
e30f0427a5 Fix error in BM_face_exists_overlap_subset
Was re-using loop index, thanks to @bzztploink for spotting!
2016-05-05 01:35:09 +10:00
875df1e2b9 Cycles: Fix hair minimal size doesn't work on GPU and SSE2 only CPUs 2016-05-04 17:14:43 +02:00
ddd6be1834 Compositor: negative color support for ASC-CDL offset
Since the color wheel can't handle negative colors usefully, use a basis value for the initial RGB.
2016-05-05 00:06:55 +10:00
980f3c3693 Fix T48346: Transparent shadows do not work for instanced objects 2016-05-04 14:46:30 +02:00
6f2797b50b Curve Draw: option to apply absolute offset
Offset used curve radius, which isn't useful drawing without any bevel radius.
2016-05-04 15:45:55 +10:00
568514c875 Fix T48340: Smooth view cancels previous view action
Previously users needed to wait for view orbit to finished,
so quickly pressing keys would gave different result.
2016-05-04 03:38:20 +10:00
Julian Eisel
9d3d9ac0b9 Fix 3D View panel header color wrong after theme reset
Caused by wrong alpha value in rB34b30f847429ac (used 0.01, should've been 0.1). Also made sure all editors initialize same default theme values for panels and cleaned up code a bit.
Works fine with old userpref.blend files.
2016-05-03 18:31:37 +02:00
f4e4575e3c Merge branch 'asset-engine' into asset-experiments 2016-05-03 17:52:31 +02:00
a6f085f3c9 Merge branch 'id-remap' into asset-experiments
Conflicts:
	source/blender/windowmanager/intern/wm_files_link.c
2016-05-03 17:52:19 +02:00
39da83e974 Merge branch 'master' into asset-experiments 2016-05-03 17:45:25 +02:00
783d63f6af Merge branch 'master' into asset-engine 2016-05-03 17:45:05 +02:00
a6a8ff103d Lib relocate/reload: serious rework of code.
Idea here is to both factorize it seriously (reload and relocate are very similar, let's
avoid as much as possible twice the same code...), and make new `lib_relocate_do()`
much more flexible - now it should be able to reload individual IDs as well
(plan is to use it to reload assets in relelvant branch too).
2016-05-03 17:42:23 +02:00
a97da9842c Merge branch 'master' into id-remap 2016-05-03 16:58:34 +02:00
645047708d Fix broken build without IME and/or I18N (caused by rBcb6307162b4c12). 2016-05-03 16:56:52 +02:00
861318bbb9 Merge branch 'master' into asset-engine 2016-05-03 15:32:30 +02:00
41c5ec21b3 Merge branch 'master' into id-remap 2016-05-03 15:32:05 +02:00
9151095dbe Fix T48328: Outliner: Armature EditMode: crash when selecting bone of a shared amrature in another object's bone list.
Basically, issue is that outliner stores editbones for an edited armature, which are only valid during EditMode.

When more than one object use the same armature, selecting ebones from same armature but under non-edited object
would first select that object (and hence switch out of editmode), and then try to select editbone while editdata
no more exist.

Solution for now is to not change active object in this case - it's not totally ideal (not consistent),
but other solutions (like switching edited object without leaving editmode, or rebuilding (part of)
outliner tree in-between) are horribly hackish and most likely prone to epic failure anyway.
2016-05-03 15:11:42 +02:00
cb6307162b Cache whether current translation language supports IME or not
Solves the weak point mentionedi n previous commit.
2016-05-03 12:38:21 +02:00
b34f177a39 Fix T47841: Shift-space doesn't type space in type-in fields on Windows
Shift-space was reserved for IME support, however IME will only
be enabled on certain languages. We can avoid any IME-related
exceptions form other languages without too much trouble.

There's one weak point around ui_ime_is_lang_supported() tho,
which is it might be doing string comparison a bit too much
often now, this we can avoid by handling those checks from BLT.
2016-05-03 12:20:40 +02:00
bff15770a9 Fix T47424: Blender Internal material node 'mapping' not showing results of animation
Not very efficient solution -- it'll update mapping node on init ntree exec and will
not work for viewport GLSL shading perhaps, but it's as good as it could be within
current dependency graph.

The issue here is that manual edit of values will cause cached matrix re-evaluation.
but using animation does not use rna update callbacks hence no matrix update was
happening.
2016-05-03 11:44:17 +02:00
3dcc05c591 Cleanup: no need to cast for pointer comparison 2016-05-03 18:20:33 +10:00
b7525de284 Merge branch 'asset-engine' into asset-experiments 2016-05-03 09:57:24 +02:00
071a27f918 Amber: Fix load_pre not using correct repo! 2016-05-03 09:56:44 +02:00
c2f28864d6 Fix T48169: 1 pixel offset painting 2D textures
Painting at negative locations was using int-rounding.
2016-05-03 17:49:18 +10:00
ead2496e67 Cleanup: use offset macro 2016-05-03 16:40:14 +10:00
1fb17fcf23 UI: limit listview arrow/wheel bindings
Allow Ctrl-Up for eg to be used when in a list view.
2016-05-03 16:17:14 +10:00
e2a6fb1f0b UI: don't show tips when navigating ui-list 2016-05-03 14:59:45 +10:00
9953eeb012 Cleanup: use const for units API
Also make return args explicit.
2016-05-03 13:52:07 +10:00
48d3a8b54b Math Lib: inline project_plane_v3_v3v3 2016-05-03 13:48:00 +10:00
90af45d5b5 Merge branch 'asset-engine' into asset-experiments 2016-05-02 20:51:58 +02:00
56ea898ade Merge branch 'id-remap' into asset-experiments 2016-05-02 20:51:51 +02:00
d95671442d Merge branch 'master' into asset-experiments 2016-05-02 20:51:44 +02:00
26658afad1 Amber: fix missing '..' parent dir entry when inside a repo. 2016-05-02 20:50:57 +02:00
70eb04328c Change how Amber (and all other engines) are expected to work.
So far, we were accepting the idea of several repositories per asset engine (e.g. different
directories in case of Amber). However, if this works OK during listing/initial linking,
it makes things way more complicated later in asset management, since asset uuid is no more
enough to unically indentify an asset!

Now an asset UUID is assumed to be really unique inside an asset engine.

For Amber, we 'salt' assets' uuids with new repo uuids (both being only 2 ints long now),
and keep a config 'cache' of mapping repo uuid -> path to repo.
2016-05-02 20:35:08 +02:00
a58a8ebea7 Missed setting handles in curve dissolve 2016-05-03 00:06:12 +10:00
a47653e5d4 Merge branch 'master' into asset-engine 2016-05-02 14:31:25 +02:00
dd63b849f8 Merge branch 'master' into id-remap 2016-05-02 14:28:49 +02:00
122496dda1 Correct header (can't use uint here) 2016-05-02 21:08:02 +10:00
f28c626574 Fix bl_load_py_modules test
- scripts that execute directly need to include their basedir in the sys.path
- modules which are in a directory without an __init__.py weren't importing.
2016-05-02 21:06:15 +10:00
143f6c4bb2 Curve: new dissolve tool
removes vertices, re-fitting the surrounding handles.
2016-05-02 18:50:12 +10:00
ec9cb57b01 Curve Fitting: expose function for fitting a single curve 2016-05-02 18:50:04 +10:00
915e9eeff1 BLI_array_utils: helper for stepping over contiguous ranges 2016-05-02 18:49:22 +10:00
c1ca667d4a Fix compilation error on Armel architecture
__GCC_HAVE_SYNC_COMPARE_AND_SWAP_n are not defined on this architecture
for some reason, however those functions are available.

Adding a workaround for newly used __sync_fetch_and_and() function.
2016-05-02 09:55:08 +02:00
4e4ff72d13 Fix T48325: Data transfer modifier vertex group selector doesn't work with freestyle data.
Freestyle edge/face marks are (afaik) our only actual customdata bitflags... Original work
kinda assumed we had no such things. :P
2016-05-01 15:36:09 +02:00
1422f0dd16 Fix Cycles external OSL shader not working with relative file paths. 2016-05-01 01:44:52 +02:00
abf6f9f6cf Fix T48118: Vertex Groups not masking particle hair emission correctly
Own regression from rB019ce363b01bba0af, not totally sure why removing the heading
zero value in element_sum broke binary search distribution in random branch, but...

New code makes thing sooo much simpler, by simply getting rid of all zero-weight
items in element_sum (at the cost of adding a temporary extra index mapping array),
that way neither random nor 'even ordered' distribution code has to wory anymore
about skipping zero-weighted items!
2016-04-30 16:56:19 +02:00
b1f6cd5a6a Slight adjustment to curve fitting tangents
Don't let the point spacing give bias to a side.
2016-04-30 16:27:43 +10:00
6ab22064c2 Fix for typo comparing double events
Also remove doubles when filling the final array.
2016-04-30 16:21:06 +10:00
ac163447f8 Cleanup: warnings. spelling 2016-04-30 04:10:34 +10:00
461604c0d5 Fix (unreported) bad 'NULL freeing' with placeholder images.
Looks like code expects some initialized Image data after all, so do it
for placeholders as well (using default generated UV grid).
2016-04-29 18:05:49 +02:00
57eb8539fc Fix crash (segfault) in node editor.
In some cases, we can have nodegroups without attached nodetree, this case is checked
in top `node_group_has_output()` entry point, but not in recursive `node_group_has_output_dfs()`.

Issue appeared after rB42824f4403db3a35, presumably because check on node flag itself
was skipping that case, which is no more possible when using ID tags.

Reported by sebastian_k over IRC, thanks.
2016-04-29 17:37:00 +02:00
467e12514e Fix broken Collada from rBrB6d0cae56e84306ed. 2016-04-29 16:56:20 +02:00
2ba7b3ea1a install_deps: add support for OpenVDB.
Note that recent DEB-based distro have packages for this, even simpler!

Differential Revision: https://developer.blender.org/D1933
2016-04-29 16:45:09 +02:00
de0b480629 install_deps: add check for glew version, too old ones are not compatible with OSD.
In case too old system glew is detected, use the one shipped with blender.

Part of D1933.
2016-04-29 16:43:28 +02:00
3ccc61c03a install_deps: bunch of cleanups, tweaks and micro-fixes.
This commit mostly:
* removes some (very) old messages or hacks (like those for ubuntu 10.4...).
* Moves lib-specific dependencies installations to upper level
  (simpler to manage, and those are small enough packages).
* Uses new dnf package manager for fedora (sigh, we now have tree different commands for fed/suse/rehl).
* fixes or enhances some options for commandline tools.
* Force anew building of oiio package, due to insane dependencies of this one in recent distro.

Part of D1933.
2016-04-29 16:35:37 +02:00
6d0cae56e8 Fix T48290: Hook fails after deleting geometry
Now CD_SHAPEKEY_INDEX customdata is stored in edit-mode when hooks and vertex parents are used.

This also fixes a bug where undo would loose key-index data.

Move to structs for BM_mesh_bm_to/from_me to avoid passing many argument, which mostly aren't used.
2016-04-29 23:39:50 +10:00
b5ce2bbef7 BMesh: when multiple vertices have the same key-index, use the first
Simple error case where many vertices share an original index,
now use the first match instead of the last.
2016-04-29 21:52:09 +10:00
3e32f8e601 Fix T48298: Cycles World environment Texture node, movie doesn't update frame 2016-04-29 10:54:40 +02:00
9e1a9fa5bb Remove redundant selection flush call 2016-04-29 17:29:23 +10:00
d3344ca7b1 Minor optimization to bmesh shape key conversion
Avoid linked linked loop and custom-data lookups per vertex,
use a table of shape-keys with array offsets instead.
2016-04-29 15:02:04 +10:00
636195e402 Fix T48301: Cycles incorrect render with CMJ and viewport samples 0.
Max samples 2147483647 was causing integer overflow.
2016-04-28 23:57:20 +02:00
266d99ee42 More WIP code for actual assets reload.
Nothing working yet, need to solve some issue with rootpath actually...
2016-04-28 23:15:46 +02:00
5ad251770b Merge branch 'asset-engine' into asset-experiments 2016-04-28 22:40:03 +02:00
6c478490ea Refactor load_pre helper to work from both DirEntries and uuids... 2016-04-28 22:39:12 +02:00
e451d9b56a WIP (mostly empty for now) code to actually reload assets reported as needing it by update_check. 2016-04-28 21:44:59 +02:00
8bf511ef0b Merge branch 'asset-engine' into asset-experiments 2016-04-28 21:34:46 +02:00
ef14700089 Cleanup: get rid of blocking asset update_check code. 2016-04-28 21:32:32 +02:00
20bf7d949f Some refactor in asset update_check code.
Fetching assets' uuids by engines is now in own func (will be used by update op itself too).

Also, each AssetRef has only *one* asset ID, the first one, avoids us a useless loop!

And early out of update_check op in case we have no asset in current Main, no need to start
job in this case.
2016-04-28 21:30:14 +02:00
a48d740798 Fix T48300: 3D view tools outside the 3d view crash 2016-04-29 00:00:43 +10:00
6976be7723 Python: install pyconfig.h on OSX, needed for PIP 2016-04-28 20:46:58 +10:00
94a6019a7b Fix T47715: EXCEPTION_ACCESS_VIOLATION crash when removing modifiers or rendering
The issue was caused by missing indirect dependencies from other scenes in the
current scene depsgraph, which was causing some threading conflicts.

Not sure what would be ideal solution here, for now use stupid but rather robust
approach to solve that. Maybe there's something better to do here tho.
2016-04-28 12:32:59 +02:00
c01c47f79d Depsgraph optimization: Don't schedule tasks for empty "NOOP" nodes.
Currently a lot of the nodes in the new dependency graph are empty placeholders
for organizational purposes. These nodes would, however, still be assigned a task
which gets scheduled and takes up some time for worker threads to pop from the
queue and run. This can be avoided by skipping these nodes during depsgraph
scheduling, and scheduling their childrent right away. Gives a few percent speedup
in BlenRig.
2016-04-28 12:10:58 +02:00
aaf5ee73f0 Fix for O(N^2) runtime tagging in the new depsgraph.
Some of the tagging functions would be called for every operation, and then
in turn tag their ID nodes with all their operations again. With extensive rigs
we get ID nodes with a lot (10,000+) operation nodes, which leads to millions
of unnecessary tagging calls.
2016-04-28 12:03:26 +02:00
8a379e3460 3D Text: avoid checking null character's text on path
Redundant and causes complications when improving text code.
2016-04-28 15:56:41 +10:00
42e6477129 Image view selected didn't account for region size
Now fit the selection with a 1.4x margin (matching 3d view).

Also move border fitting into own function.
2016-04-28 13:46:51 +10:00
6e94ec623d BMesh: limited-dissolve, add check for wire edges
Recent degenerate check crashed on chains of wire edges
2016-04-28 12:50:12 +10:00
2b485e21f4 Minor code simplification in previous commit. 2016-04-27 22:58:00 +02:00
cc692c0924 Fix compiler warning on OS X / clang. 2016-04-27 21:41:40 +02:00
dd8a7342bc Nodes: sort builtin compositor/shader/texture nodes alphabetically in menus
Reviewed By: lukastoenne, dingto, Severin, carter2422

Differential Revision: https://developer.blender.org/D1957
2016-04-27 21:37:14 +02:00
60cd55692d Merge branch 'asset-engine' into asset-experiments 2016-04-27 13:16:04 +02:00
b3be710e19 Some tweaks to flags & versionning handling for assets update check. 2016-04-27 13:15:39 +02:00
c0ae38f656 Fix artifacts w/ low near clear in bglPolygonOffset 2016-04-27 19:53:24 +10:00
03d23c42a2 Merge branch 'master' into asset-experiments 2016-04-27 11:02:04 +02:00
42ea7490e5 Merge branch 'id-remap' into asset-experiments
Conflicts:
	source/blender/windowmanager/intern/wm_files_link.c
	source/blender/windowmanager/wm_files.h
2016-04-27 11:01:48 +02:00
d4a9111f08 Merge branch 'asset-engine' into asset-experiments
Conflicts:
	source/blender/windowmanager/intern/wm_operators.c
2016-04-27 10:58:41 +02:00
7f0cf3ab38 Sequencer: skip text-effect rendering w/ no alpha 2016-04-27 15:55:50 +10:00
0912bffb84 Sequencer text strip color options
D1930 by @NiKoZLaB
2016-04-27 15:49:13 +10:00
01cdd22a52 Fix alpha blending w/ font drawing & byte buffer 2016-04-27 15:47:49 +10:00
d74957d38c Fix mask active-point being lost on load/undo 2016-04-27 14:34:54 +10:00
ed0db62a3d Mask: always add a new spline when adding a new vert
Previously, adding a new vertex with Ctrl-LMB would move an existing
when there was an active spline but no active point.

This function is used as a fallback, extending an existing active point is already handled.
2016-04-27 14:11:07 +10:00
32e20369a5 New mask points now compensate parent offset 2016-04-27 13:54:48 +10:00
6483b9cb07 Fix T48282: Newly added mask points don't follow parent 2016-04-27 13:12:55 +10:00
9bd51735a1 Cleanup: use const, duplicate header 2016-04-27 13:12:55 +10:00
c2cdc67375 Fix Cycles GLSL image texture node not respecting color space property. 2016-04-27 00:26:06 +02:00
2b3657a838 Code cleanup: minor cleanups for GPU_link return values, normal map node. 2016-04-27 00:09:44 +02:00
1da0d0042a Fix Font filebrowser not showing thumbnails when those are enabled by default in userpref.
Reported by Leon Cheung over IRC, thanks.
2016-04-26 17:18:37 +02:00
bb74e0774c Fix T47992: Stereo 3D Anaglyph rendered Images saved too light 2016-04-26 17:15:33 +02:00
e812fb4825 Add some header info about asset errors or reload needs.
Again, rather rough UI but enough to be useful for now.
2016-04-26 16:42:00 +02:00
f172f2b146 Cycles: Improve logging about motion blur a bit 2016-04-26 16:17:11 +02:00
ab500eb3f3 Hair edit: Add operator to uniform length of selected hairs
Request by Andy, should help him a lot doing weird and wonderful hair styles.

A bit experimental yet, details of behavior might be changed after some real
usage feedback.
2016-04-26 16:08:06 +02:00
cf08eec187 Add simple dummy code in outliner to show assets and their status.
This is purely WIP helper stuff, final UI will need real work - but that's for later.
2016-04-26 16:02:51 +02:00
96392c33ef Correct error in recent snap-context commit
Edges currently don't use a BVH-tree,
but would still create and attempt to free the tree.
2016-04-26 23:02:44 +10:00
680b135ec1 Fix T48176: Shrinkwrap crashes when multiple objects uses same target
Annoying bug caused by temp nature of looptri layer for CCGDM.

Fixed in a similar to CCG loops by using lock when allocating and
filling looptri arrays.

Real fix would be to make sure this array is allocated on object
evaluation using DAG's eval_flag, but that's more involved change
which we'll work on later.
2016-04-26 14:44:49 +02:00
32c83ba950 Merge branch 'master' into asset-engine 2016-04-26 14:42:05 +02:00
c2a5f95122 Merge branch 'master' into id-remap 2016-04-26 14:33:54 +02:00
86b8c8a042 Fix (unreported) possible freed memory usage when reloading a .blend file.
Operator would call `WM_file_read()` directly whith G.main->name as filepath, which
gets freed whith main during new reading of file... Now use a local copy instead.
2016-04-26 14:27:32 +02:00
2a63ef03f0 Fix missing pose bone hash table in stub poses of action constraints.
This is a follow-up fix for rBa10b2fe. The Action constraint uses a hackish
stub object and pose, which doesn't have a hash table for fast lookups.
This doesn't seem to be a big issue with the old depsgraph, but in the new
depsgraph it creates a large number of cache misses and significant slowdown,
possibly because of additional threading and less simple bone loops.
2016-04-26 14:16:28 +02:00
5abae51a6e Support multiple tangents for BI render & viewport
Normal Map node support for GLSL mode and the internal render (multiple tangents support).

The Normal Map node is a useful node which is present in the Cycles render.
It makes it possible to use normal mapping without additional material node in a node tree.
This patch implements Normal Map node for GLSL mode and the internal render.

Previously only the active UV layer was used to calculate tangents.
2016-04-26 20:43:29 +10:00
98babfa2b8 Fix T48211: Modifying an F-Curve modifier property is not updating the 3D window 2016-04-26 12:15:05 +02:00
2942a492f4 Fix T48259: Vertex painting doesn't trigger refresh of cycles rendered viewport 2016-04-26 11:15:28 +02:00
0f8290ad0e Fix UI message typo. 2016-04-26 10:13:02 +02:00
7b9743261d Minor cleanup in object select code
- break when object in hit-buffer.
- don't measure distance to object centers that can't be projected.
- take pixelsize into account for distance pixel distance limit.
2016-04-26 14:33:31 +10:00
bd40ded9f6 Fix T48203: Pose-Mode overrides Alt-RMB menu select
Now always use menu-select when using Alt-RMB
2016-04-26 14:24:52 +10:00
5b28fdb635 Cleanup: use const for outliner args
Also c99 edits for outliner_find_id
2016-04-26 13:09:42 +10:00
27cc015581 Outliner: "Show Active" support for active bone
Resolves T48229
2016-04-26 12:56:47 +10:00
45d9c9de35 UI messages fixes - no final point ;) 2016-04-25 20:16:34 +02:00
6a7378f50f Cycles: Proper pack of leaves which are bigger than single float4 2016-04-25 18:57:37 +02:00
b1c715a5fa Merge branch 'master' into asset-engine
Conflicts:
	source/blender/blenkernel/intern/blender.c
	source/blender/windowmanager/intern/wm_files.c
	source/blender/windowmanager/intern/wm_init_exit.c
2016-04-25 16:55:41 +02:00
60474d11c7 Merge branch 'master' into id-remap 2016-04-25 16:41:26 +02:00
a10b2fefab Fix for missing pose bone hash in the new dependency graph.
The hash table is used to look up bone poses, particularly during constraint
evaluation. Without this the default BLI_findstring method on a plain ListBase
is used, which is really slow for extensive rigs.
2016-04-25 15:41:03 +02:00
3ac2028df0 Fix T48202: Project paint hangs on UV's w/ sharp corners
Using 'shell-thickness' to offset UV's meant very sharp corners would offset far outside the image
causing project-paint to hang while collecting all pixels for each UV face.

Clamp the maximum offset to prevent this.
2016-04-25 22:21:30 +10:00
42fd1b9abe Cycles: Fix issues with stack allocator in MSVC
Couple of issues here:

- Was a bug in heap memory allocation when run out
  of allowed stack memory.

- Debug MSVC was failing because it uses separate
  allocator for some sort of internal proxy thing,
  which seems to be unable to be using stack memory
  because allocator is being created in non-persistent
  stack location.
2016-04-25 13:50:27 +02:00
34f4c31692 Cycles: Move vector re-allocation out of loops 2016-04-25 12:25:30 +02:00
beaa57d269 Refactor BKE_blender into separate headers
- BKE_blender_version.h (only version defines & versionstr).
- BKE_blender_copybuffer.h (currently only used for view3d copy/paste).
- BKE_blender_undo.h (global undo functions).
- BKE_blendfile.h (high level blend file read/write API).
2016-04-25 19:27:45 +10:00
935998312c Fix T48085: Select linked w/ seam delimit gives random results
This changes behavior so seams aren't used for the bmesh walker.
2016-04-25 18:44:11 +10:00
975a224f12 Cycles: Don't pass RNA pointers by vlaue 2016-04-25 10:04:06 +02:00
fc5a37b94e Recent pydriver update missed setting 'curval'
Using PyObject's for drivers (82b0a9e36) still needs to set the 'current value'
for debug info to display in the UI.

Resolves T48251
2016-04-25 15:27:51 +10:00
45835e227e Cleanup: use bool 2016-04-25 14:57:25 +10:00
e76f94e0fb Fix T48263: Armature modifier crash w/ non-armature objects 2016-04-25 14:41:11 +10:00
727f15f7d8 Docs: note that BMesh loops are accessed via faces
Resolves T48258
2016-04-25 11:57:52 +10:00
Julian Eisel
26564ff343 Event system: Let event pass through after menu poll fails
Part 2 of Fix for T48200. Without this, it's not possible to exit GPencil edit mode using tab key with pies enabled.

Menus are somehow similar to operators, which let the event pass through too after operator poll returns 0. So think we should handle them similar here.
Can't guarantee this is totally safe though ;)
2016-04-23 17:24:00 +02:00
35be6d87e8 Cleanup: cmake 2016-04-24 00:16:44 +10:00
39873891bf Fix T48250: suppress CMake ranlib warnings to avoid issue with Qt Creator
Reviewed By: campbellbarton, brecht

Differential Revision: https://developer.blender.org/D1942
2016-04-23 15:52:38 +02:00
Julian Eisel
16316115da Fix weird wording in driver operator tooltip 2016-04-23 15:12:20 +02:00
57d98a8048 PyAPI: support writing compressed library blends 2016-04-23 22:08:42 +10:00
a3d67456cd GHOST/X11: print description of error event 2016-04-23 18:44:17 +10:00
ab3c1de56d Fix T48173: event.mouse_prev_x/y unreliable. 2016-04-23 03:05:48 +02:00
23a9fede69 Fix T48216: Cycles light fallof node gives black emission in baking. 2016-04-23 02:59:40 +02:00
c41b2bd7c6 Fix T48223: 3D View not refresh after changing Blending mode in NLA.
This fixes a lot of things in NLA RNA update handling (which basically did not update anything previously).

There are more update issues with this editor though...
2016-04-22 16:48:57 +02:00
f69b364b88 Fix (unreported) crash when listing available fmodifier types.
Some types are defined but not yet implemented...
2016-04-22 15:23:59 +02:00
a2779a4606 Fix T48230: Home key when only one keyframe makes the DopeSheet acting weird.
Simply apply same minimal range as in graph editor when we get a zero one from keyframes.
2016-04-22 14:39:37 +02:00
f4ecd24f96 Fix curve snap to surface w/ offset & taper
Adjusting the pressure wasn't re-adjusting the offset.
2016-04-22 21:34:04 +10:00
c12e1a09ec BLF: use float vector passing color args 2016-04-22 20:02:41 +10:00
a9729e6d75 Fix T48236: OpenVDB smoke cache glitches out with smokeless flames.
Issue was that before writing to disk grids are clipped against the
density field's tree to optimize for memory/disk space, which in the
case of simulations with no density field results in all grids having
empty trees.

For now avoid clipping against empty grids, but perhaps in the future it
can be interresting to have some UI parameters to let the user choose
the grid used for clipping.
2016-04-22 11:46:02 +02:00
87dcee0c0c Silence some annoying warnings when doing full build with strict flags
This mainly touches extern libraries and few debug-only places in intern.

Some summary:

- External libraries are not strict at all about missing declarations,
  so we can rather safely remove such warning together with other strict
  flags.

- Bullet has some static functions which are not used.
  Those were commented out.

- Carve now has some unused debug-only functions commented out as well.
  While we're on the way of getting rid of Carve, it makes sense to make
  things a bit cleaner for the time being.

- In LZMA we have some parts disabled which gives some set but unused
  variables which is rather correct.

- Elbeem had quite some variables set and never used because their usage
  is inside of debug-only code which is commented out.

Note about patching upstream libraries: surely one might say that we
have to make local patchset against this, but own experience says it
only gives extra work trying to merge such tweaks to a new upstream
version and usually it's just faster to re-apply such fixes again after
bundling new upstream library.
2016-04-22 10:59:15 +02:00
d2cb0f955b Cycles: Reduce verbosity of logging
Mainly makes logging less verbose when doing progressive sampling in viewport.

Such kind of verbosity is not really possible to be filtered out with `grep`
so let's reshuffle few lines of code.
2016-04-22 10:55:26 +02:00
31632e7f74 NDof device: Check for socket exists before connecting to spnavd
This allows us to get rid of annoying and misleading error printed to the console
about being unable to connect to something.
2016-04-22 10:14:30 +02:00
599b7ad13b Transform Snap: optionally cache the BVH tree
Use the SnapObjectContext to store the bvh tree for reuse.
2016-04-22 16:38:49 +10:00
19e5540ff7 Transform Snap: initial snap context refactor
This introduces a snap-context that can be re-used for casting rays into the scene
(by operators such as walk-mode, ruler and transform code).

This can be used to cache data between calls too.
2016-04-22 16:36:53 +10:00
8dcdde52b1 Cleanup: warnings (double promote, string format) 2016-04-22 12:22:58 +10:00
0b349871d8 Fix T48212: Typos in bpy enum props examples. 2016-04-21 12:16:32 +02:00
7205bac989 Update install_deps.sh for ArchLinux.
The script is updated for ArchLinux, since all dependencies are included in Arch's official repositories.

I've made a few changes, such as enabling OCIO and OSD without requiring locally installed lib-path, and a fix to ''get_package_version_ARCH()' so it ignores package epoch (as in the case of ffmpeg).

I intend to look at OpenVDB next.

Reviewers: mont29

Differential Revision: https://developer.blender.org/D1901
2016-04-21 10:44:46 +02:00
c0943babdf Cleanup: math lib use w/ walk mode 2016-04-21 12:43:35 +10:00
22f2405d1b Mesh Deform Modifier - leave bind settings visible after binding
The 'precision' and 'dynamic' settings for binding are now always visible.
The settings that can not be edited after binding are disabled (not inactive).

I find it useful to see with what settings a mesh was bound, in case
the file is not mine or if I simply lost track of it.
2016-04-20 19:51:59 +01:00
9bd1c8caf7 Cycles: Multi-thread object transform update
Simple idea, use threads when dealing with "Copying Transformations to device"
scene update step. Only do it if there's enough objects in the scene.

Hopefully only brings less synchronization time and doesn't break anything.

From tests on my desktop this brings down transform update time from 58sec to
11sec on victor_cpu.blend scene from out benchmark.
2016-04-20 18:17:24 +02:00
6e1fdd6f2d Actually hook async job of asset updating! 2016-04-20 17:11:14 +02:00
6cdc7c9587 Add 'ensure_uuids' callback to API, fix some flags in RNA code. 2016-04-20 17:08:42 +02:00
8154ee7bb2 Make opening .blend file use new async 'check asset updates' operator.
Nothing much exciting really, just not blocking anymore.
2016-04-20 16:44:07 +02:00
02213b867e Cycles: Stop rendering when bad_alloc happens
This is an attempt to gracefully handle out-of-memory events
and stop rendering with an error message instead of a crash.

It uses bad_alloc exception, and usually i'm not really fond
of exceptions, but for such limited use for errors from which
we can't recover it should be fine.

Ideally we'll need to stop full Cycles Session, so viewport
render and persistent images frees all the memory, but that
we can support later, since it'll mainly related on telling
Blender what to do.

General rules are:

- Use as less exception handles as possible, try to find a
  most geenric pace where to handle those.

  For example, ccl::Session.

- Threads needs own handling, exception trap from one thread
  will not catch exceptions from other threads.

  That's why BVH build needs own thing.

Reviewers: brecht, juicyfruit, dingto, lukasstockner97

Differential Revision: https://developer.blender.org/D1898
2016-04-20 16:19:49 +02:00
e3544c9e28 Cycles: Throw bad_alloc exception when custom allocators failed to allocate memory
This mimics behavior of default allocators in STL and allows all the routines
to catch out-of-memory exceptions and hopefully recover from that situation/
2016-04-20 15:49:52 +02:00
68eaa00290 Merge branch 'master' into asset-engine
Conflicts:
	source/blender/windowmanager/intern/wm_operators.c
2016-04-19 23:21:05 +02:00
8055eae905 Merge branch 'master' into id-remap
Conflicts:
	source/blender/windowmanager/intern/wm_operators.c
2016-04-19 23:03:53 +02:00
7cb1438035 Asset update: WIP proof-of-concept async (job-based) update code.
Builds, but not tested nor hoocked to anything yet!
2016-04-19 13:07:33 +02:00
e1c0b2ff25 Merge branch 'master' into asset-engine 2016-04-16 15:02:16 +02:00
54307d778d Merge branch 'master' into id-remap 2016-04-16 14:59:16 +02:00
1d40cfafea Move core of update check to BKE's asset area, add an operator for that too. 2016-04-15 10:38:49 +02:00
f36307db4b Merge branch 'master' into asset-engine 2016-04-12 12:30:40 +02:00
9437647f5d Merge branch 'master' into id-remap 2016-04-12 12:21:00 +02:00
9804f9181f Make 'check update' async, and add possibilities for engines to make async callbacks 'immediate'.
So now, jobs callback (async ones) of asset may return a specific job id value in case they actually
complete (or fail) on the first run.

This allows engines that do not need slow async stuff to perform an action to use simpler code
(e.g. imagine an engine able to list its assets from a cached DB, in most cases its list_dir
callback can execute instantaneously (from a user PoV), no need for a listing job then).
2016-04-11 17:35:31 +02:00
09f134aa6c Make asset engine's load_pre callback mandatory now.
Reason is, even if paths returned by `list_dir` are OK, we will also use `load_pre`
during 'reload'/'update' scenarii, where we only have uuids, to retrieve final
.blend datablock paths.
2016-04-11 16:14:05 +02:00
cb926ab6c9 Merge branch 'master' into asset-engine 2016-04-09 15:44:26 +02:00
28382bad00 Merge branch 'master' into id-remap 2016-04-09 15:41:46 +02:00
5b67ec9c9f Always reset to default asset engine (i.e. regular filebrowser code) when opening a new browser.
Else we'd have the last used engine even when saving a .blend or picture, ugly!
2016-04-07 16:35:34 +02:00
7dea5c2462 Finish implementing 'reports' in asset engine (not used yet). 2016-04-07 16:18:42 +02:00
f53c4dd29e Some minor fixes/updates of AE API comments. 2016-04-07 15:50:53 +02:00
1e3d75604d Merge branch 'asset-engine' into asset-experiments
Conflicts:
	source/blender/blenkernel/intern/blender.c
2016-04-07 15:26:32 +02:00
897249b254 Merge branch 'id-remap' into asset-experiments 2016-04-07 15:25:42 +02:00
718f8fe55f Merge branch 'master' into asset-experiments
Conflicts:
	source/blender/blenkernel/BKE_library_query.h
	source/blender/blenkernel/intern/blender.c
	source/blender/blenkernel/intern/library_query.c
2016-04-07 15:25:23 +02:00
698b15538b Fix issue with uuid generation in Amber. 2016-04-06 18:05:02 +02:00
aec80da8f8 More or less finished shell of 'update' code.
Code only reports which datablocks/assets shall be reloaded etc. so far, actual
reloading needs id-remap code (and hence will be implemented in asset-experiment
branch later).
2016-04-06 17:38:12 +02:00
9a31359e07 Merge branch 'master' into asset-engine 2016-04-06 15:23:45 +02:00
b111e0f645 Merge branch 'master' into id-remap 2016-04-06 15:16:39 +02:00
8b81b71cf2 Merge branch 'master' into asset-engine 2016-04-04 14:45:52 +02:00
46206fd9a5 Merge branch 'master' into id-remap 2016-04-04 14:39:59 +02:00
96aa445527 Add a 'check_dir' callback to asset engines, allowing them to control current 'root dir'.
Note that this is hacked around bpyrna incapacity to handle strings as return values of functions callbacks...
2016-03-31 20:50:29 +02:00
d63895ee30 Merge branch 'master' into asset-engine 2016-03-30 21:39:09 +02:00
f820643e9f Merge branch 'master' into id-remap 2016-03-30 21:37:49 +02:00
e9d7c741ca Merge branch 'master' into asset-engine
Conflicts:
	source/blender/blenkernel/intern/library_query.c
2016-03-30 21:31:21 +02:00
826ba124b6 Merge branch 'master' into id-remap
Conflicts:
	source/blender/blenkernel/intern/library_query.c
2016-03-30 21:10:10 +02:00
0ab784332a Merge branch 'libquery-recursive' into asset-engine 2016-03-23 17:16:52 +01:00
cab4bd90c1 Merge branch 'master' into asset-engine 2016-03-23 17:16:45 +01:00
c1452617fb Merge branch 'libquery-recursive' into id-remap 2016-03-23 17:08:32 +01:00
50d2c7f8f4 Merge branch 'master' into id-remap 2016-03-23 17:08:26 +01:00
f0f46e9ef6 Rework library_query foreach looper - add optional recursivity.
This commit:
* Fixes bad handling of 'stop iteration' (by adding a status flag, so that we can actually
  stop in helper functions too, and jumping to a finalize label instead of raw return, to
  allow propper clean up).
* Adds optional recursion into 'ID tree' - callback can also decide to exclude current id_pp
  from recursion. Note that this implies 'readonly', modifying IDs while recursing is not
  something we want to support!
* Changes callback signature/expected behavior: return behavior is now handled through flags,
  and 'parent' ID of id_pp is also passed (since it may not always be root id anymore).

Used this new recursive behavior in ID preview generation as an example, would obviously be committed separately.

Reviewers: sergey, campbellbarton

Differential Revision: https://developer.blender.org/D1869
2016-03-23 13:15:41 +01:00
be5c2a5266 Finish RNA flags for asset UUIDs! 2016-03-17 14:54:29 +01:00
484f1bc226 Merge branch 'libquery-recursive' into asset-engine 2016-03-17 12:52:10 +01:00
97cb96720c Merge branch 'master' into asset-engine
Conflicts:
	source/blender/blenkernel/intern/blender.c
2016-03-17 12:51:53 +01:00
37c4db1125 Merge branch 'libquery-recursive' into id-remap 2016-03-17 12:26:34 +01:00
cb770e58ad Merge branch 'master' into id-remap 2016-03-17 12:26:25 +01:00
09444bca5f Merge branch 'master' into libquery-recursive 2016-03-17 12:23:42 +01:00
a639446614 More WIP work towards designing Updated feature for assets/engines. 2016-03-09 20:33:38 +01:00
22f5772b44 Merge branch 'asset-engine' into asset-experiments
Conflicts:
	source/creator/creator.c
2016-03-07 16:42:19 +01:00
8403577397 Merge branch 'id-remap' into asset-experiments 2016-03-07 15:37:43 +01:00
ebe52b71a5 Merge branch 'libquery-recursive' into asset-experiments 2016-03-07 15:37:35 +01:00
59aeb07895 Merge branch 'master' into asset-experiments
Conflicts:
	source/creator/creator.c
2016-03-07 15:37:22 +01:00
b0a541a76c Slightly modified way to check for assets on loadfile.
Since we now build a list of assets and their dependencies in Library datablocks, use it!
2016-03-07 15:03:28 +01:00
c93a86909c Merge branch 'libquery-recursive' into asset-engine 2016-03-06 14:57:20 +01:00
204ec489b8 Merge branch 'master' into asset-engine 2016-03-06 14:57:10 +01:00
873e90be65 Merge branch 'libquery-recursive' into id-remap 2016-03-06 14:54:06 +01:00
30b90cbb01 Merge branch 'master' into id-remap 2016-03-06 14:53:57 +01:00
f500019eac Merge branch 'master' into libquery-recursive 2016-03-06 14:51:03 +01:00
3cfea6eadc Merge branch 'libquery-recursive' into asset-engine 2016-03-04 14:35:18 +01:00
304cdfa476 Merge branch 'master' into asset-engine 2016-03-04 14:35:05 +01:00
cea847738a Merge branch 'libquery-recursive' into id-remap 2016-03-04 14:25:27 +01:00
bb3d3cc9cf Merge branch 'master' into id-remap 2016-03-04 14:25:20 +01:00
3d4ac80157 Merge branch 'master' into libquery-recursive 2016-03-04 14:24:59 +01:00
8b4997c6c7 WIP dummy code to update assets on file (re)load.
Actual code will be implemented in asset-experiment (we need id-remap code for this),
but will first try to define dummy API in this branch.
2016-03-01 16:58:31 +01:00
beff4ca725 Merge branch 'libquery-recursive' into asset-engine 2016-02-29 15:33:21 +01:00
982dd93357 Merge branch 'master' into asset-engine 2016-02-29 15:33:07 +01:00
2fa8db4ec6 Merge branch 'libquery-recursive' into id-remap 2016-02-29 15:21:54 +01:00
fa4d7deac0 Merge branch 'master' into id-remap 2016-02-29 15:21:39 +01:00
2a09cb62e2 Merge branch 'master' into libquery-recursive 2016-02-29 15:15:49 +01:00
0588ca9c08 Merge branch 'asset-engine' into asset-experiments
Conflicts:
	source/blender/blenloader/intern/readfile.c
	source/blender/windowmanager/intern/wm_operators.c
2016-02-25 15:07:27 +01:00
bb75900289 Merge branch 'id-remap' into asset-experiments 2016-02-25 14:55:56 +01:00
49e2a441cb Merge branch 'libquery-recursive' into asset-engine 2016-02-25 14:45:49 +01:00
ae9ae24c95 Merge branch 'libquery-recursive' into id-remap 2016-02-25 14:43:04 +01:00
d1dd9b6261 Merge branch 'master' into id-remap 2016-02-25 14:42:55 +01:00
5b5f55067b Merge branch 'master' into libquery-recursive 2016-02-25 14:21:30 +01:00
37f58ffec9 Forgot to include AnimationData into new recursive libquery foreach... 2016-02-25 14:20:58 +01:00
59a1340714 Add asset dependencies (re)build.
Is rebuilt when we link a new asset, or when we (re)load a .blend file.
Runtime data only, not saved in .blend file.
2016-02-24 20:42:58 +01:00
adfd89d9bd Merge branch 'libquery-recursive' into asset-engine 2016-02-24 10:35:00 +01:00
85959e8b4a Merge branch 'master' into asset-engine 2016-02-24 10:34:50 +01:00
c448d4422e Merge branch 'libquery-recursive' into id-remap 2016-02-24 10:34:14 +01:00
3dfd063697 Merge branch 'master' into id-remap
Conflicts:
	source/blender/blenkernel/intern/library.c
2016-02-24 10:26:50 +01:00
e714e1c5ef Merge branch 'master' into libquery-recursive 2016-02-24 10:18:38 +01:00
3054a8a91b Merge branch 'master' into libquery-recursive 2016-02-20 18:06:13 +01:00
dc34313dc9 Merge branch 'libquery-recursive' into asset-engine 2016-02-19 10:53:52 +01:00
afdf2a3fb2 Merge branch 'master' into asset-engine 2016-02-19 10:53:38 +01:00
aabe83d4c0 Merge branch 'libquery-recursive' into id-remap
Conflicts:
	source/blender/blenkernel/intern/library_query.c
2016-02-19 10:50:26 +01:00
9bb32dd445 Merge branch 'master' into id-remap 2016-02-19 10:48:24 +01:00
87a385b838 Cleanup (remove some useless diff compared to master). 2016-02-19 10:47:32 +01:00
3652a0e7da Merge branch 'master' into libquery-recursive 2016-02-19 10:29:18 +01:00
b6022f1488 Fix for new libquery callback API. 2016-02-18 23:11:03 +01:00
6a951054d0 Merge branch 'libquery-recursive' into id-remap
Conflicts:
	source/blender/blenkernel/intern/library_query.c
2016-02-18 18:10:57 +01:00
6ec0026f8d Merge branch 'libquery-recursive' into asset-engine 2016-02-18 17:56:58 +01:00
827b1457ca Rework library_query foreach looper - add optional recursivity.
This commit:
* Fixes bad handling of 'stop iteration' (by adding a status flag, so that we can actually
  stop in helper functions too, and jumping to a finalize label instead of raw return, to
  allow propper clean up).
* Adds optional recursion into 'ID tree' - callback can also decide to exclude current id_pp
  from recursion. Note that this implies 'readonly', modifying IDs while recursing is not
  something we want to support!
* Changes callback signature/expected behavior: return behavior is now handled through flags,
  and 'parent' ID of id_pp is also passed (since it may not always be root id anymore).

Used this new recursive behavior in ID preview generation as an example, still needs more testing!
2016-02-18 17:53:42 +01:00
40562d0e11 Merge branch 'master' into asset-engine 2016-02-18 17:35:12 +01:00
cd43bd241f Merge branch 'master' into asset-engine 2016-02-16 14:35:54 +01:00
a9054360c6 Merge branch 'master' into id-remap 2016-02-15 19:46:24 +01:00
66375326b4 Merge branch 'master' into asset-engine 2016-02-15 19:39:57 +01:00
3eefdc0ed7 WIP Add asset sub-data dependency info.
We need that info (knowing which non-asset IDs are used by which asset-IDs),
otherwise managing reloading, updates etc. of assets would be impossible
(or rather, would leave a mess of unused IDs behind them).
Only partially done, non-functional yet.

This commit also adds asset repository references in libraries.
2016-02-15 16:52:12 +01:00
14d11c1609 Merge branch 'asset-engine' into asset-experiments 2016-02-14 20:31:37 +01:00
6b61c25815 Merge branch 'id-remap' into asset-experiments 2016-02-14 20:31:31 +01:00
576eca8ab3 Merge branch 'master' into asset-engine 2016-02-14 20:27:48 +01:00
ad72025611 Merge branch 'master' into id-remap 2016-02-14 20:24:53 +01:00
65e357fe56 Merge branch 'asset-engine' into asset-experiments 2016-02-12 10:06:03 +01:00
46903fbccf Merge branch 'id-remap' into asset-experiments 2016-02-12 10:05:56 +01:00
ac2e25986c Merge branch 'master' into asset-engine
Conflicts:
	source/blender/blenkernel/intern/library.c
2016-02-12 10:05:28 +01:00
71b65b417c Merge branch 'master' into id-remap 2016-02-12 09:55:22 +01:00
30db6e0cb7 Merge branch 'master' into asset-engine 2016-02-03 10:06:45 +01:00
2ca8421987 Assets: add uuid to linked data, write and read it from file.
Note that this is only very first steps, I think we'll need to 'propagate'
uuid to all data used/linked by asset itself, otherwise most things won't get
updated/reloaded. Still have to think about this.
2016-02-02 14:14:15 +01:00
11c6fed3ee Merge branch 'master' into asset-engine 2016-02-02 14:10:27 +01:00
f3de9752fd Merge branch 'id-remap' into asset-experiments 2016-02-01 14:05:11 +01:00
1b34246af2 Merge branch 'master' into id-remap 2016-02-01 14:04:48 +01:00
dded3bb21f Merge branch 'asset-engine' into asset-experiments 2016-01-31 15:09:24 +01:00
3f63cb8843 Merge branch 'id-remap' into asset-experiments 2016-01-31 15:09:17 +01:00
d1b4471012 Merge branch 'master' into asset-engine 2016-01-31 15:05:09 +01:00
5b16d59ffc Merge branch 'master' into id-remap 2016-01-31 14:59:57 +01:00
f1fc8959db Assets: add uuid to linked data, write and read it from file.
Note that this is only very first steps, I think we'll need to 'propagate'
uuid to all data used/linked by asset itself, otherwise most things won't get
updated/reloaded. Still have to think about this.
2016-01-21 16:12:08 +01:00
955cb4a8db Merge branch 'asset-engine' into asset-experiments 2016-01-21 09:46:46 +01:00
351f74dee9 Merge branch 'id-remap' into asset-experiments 2016-01-21 09:46:39 +01:00
da81c78fc7 Merge branch 'master' into asset-engine 2016-01-21 09:45:52 +01:00
911095d372 Merge branch 'master' into id-remap
Conflicts:
	source/blender/editors/space_outliner/outliner_tools.c
2016-01-21 09:45:18 +01:00
d9a93eb3bd Merge branch 'asset-engine' into asset-experiments 2016-01-20 15:31:01 +01:00
27470754b6 Merge branch 'id-remap' into asset-experiments 2016-01-20 15:30:53 +01:00
6b1065b11c Merge branch 'master' into asset-engine 2016-01-20 15:02:49 +01:00
1705fd66d8 Merge branch 'master' into id-remap 2016-01-20 15:02:29 +01:00
28adc7d248 Merge branch 'master' into id-remap
Conflicts:
	source/blender/blenkernel/intern/library_query.c
2016-01-20 14:27:45 +01:00
f4214d1d1c Merge branch 'asset-engine' into asset-experiments 2016-01-15 16:31:13 +01:00
48f9931257 Merge branch 'id-remap' into asset-experiments 2016-01-15 16:31:06 +01:00
a0803fabfe Merge branch 'master' into asset-engine 2016-01-15 16:24:55 +01:00
6eec8eaa57 Merge branch 'master' into id-remap 2016-01-15 15:26:34 +01:00
498b712a37 Merge branch 'asset-engine' into asset-experiments
Conflicts:
	source/blender/windowmanager/intern/wm_operators.c
2016-01-14 20:32:03 +01:00
0fa187e4b5 Fix handling of asset uuid in WMLinkAppendDataItem helper struct.
We need a pointer here (reduces mem footprint, and allows to say 'we have no uuid' with a NULL value!).
2016-01-14 20:29:40 +01:00
a9284fd093 Merge branch 'asset-engine' into asset-experiments
Conflicts:
	source/blender/blenkernel/intern/library.c
2016-01-12 16:23:06 +01:00
8af7d783c7 Merge branch 'id-remap' into asset-experiments
Conflicts:
	source/blender/blenkernel/intern/library.c
2016-01-12 16:21:34 +01:00
a7cfb5fc22 Merge branch 'master' into asset-engine
Conflicts:
	source/blender/blenkernel/intern/library.c
2016-01-12 16:08:05 +01:00
a414edc0af Merge branch 'master' into id-remap 2016-01-12 16:01:17 +01:00
4c535c07c6 Fix & cleanup in outliner area.
Now all new entries in items' menus should behave correctly!
2016-01-07 21:47:47 +01:00
22f5a17b9c Fix some bad id->flag/tag mismatch from not-so-recent merge with master... 2016-01-07 16:14:16 +01:00
07b8b90f39 Fix assert when deleting obdata.
Issue here is again with NEVER_NULL usages: obdata (& co) would be dereferenced twice.

I'm not totally happy with this solution, ideally remap should never leave Main
in invalid state, but for now it will do...
2016-01-07 16:11:14 +01:00
5a65830830 Fix a crash when deleting a lib featuring some proxyob source... 2016-01-07 14:51:37 +01:00
f2db96fbaf Merge branch 'master' into id-remap 2016-01-07 10:28:55 +01:00
2e8297108d Merge branch 'master' into id-remap
Conflicts:
	source/blender/blenkernel/BKE_library_query.h
	source/blender/blenkernel/intern/library_query.c
	source/blender/makesrna/intern/rna_ID.c
2016-01-06 21:40:12 +01:00
eaa892c14f Merge branch 'asset-engine' into asset-experiments 2016-01-04 20:41:15 +01:00
f3077f411d Merge branch 'id-remap' into asset-experiments 2016-01-04 20:41:08 +01:00
46e6f3b420 Merge branch 'master' into asset-engine 2016-01-04 20:35:05 +01:00
fc7f086f4b Merge branch 'master' into id-remap
Conflicts:
	source/blender/blenkernel/intern/library.c
2016-01-04 20:34:31 +01:00
74393f8f15 Merge branch 'asset-engine' into asset-experiments 2016-01-04 12:10:26 +01:00
9c3e0b558c Merge branch 'id-remap' into asset-experiments 2016-01-04 12:10:19 +01:00
e49966dd96 Merge branch 'master' into asset-engine 2016-01-04 11:55:56 +01:00
e921ecabaf Merge branch 'master' into id-remap 2016-01-04 10:58:39 +01:00
e58cae1b7a Merge branch 'asset-engine' into asset-experiments 2015-12-31 12:56:53 +01:00
e28986aa8f Merge branch 'id-remap' into asset-experiments 2015-12-31 12:56:45 +01:00
19e6c23b75 Merge branch 'master' into asset-engine 2015-12-31 12:50:34 +01:00
9ae928ff9d Merge branch 'master' into id-remap
Conflicts:
	source/blender/blenkernel/BKE_library.h
	source/blender/blenkernel/BKE_material.h
2015-12-31 12:50:08 +01:00
b40d4ba517 Merge branch 'asset-engine' into asset-experiments 2015-12-27 13:09:54 +01:00
8d3129cba2 Merge branch 'id-remap' into asset-experiments
Conflicts:
	source/blender/blenkernel/intern/library.c
	source/blender/windowmanager/intern/wm_operators.c
2015-12-27 13:09:42 +01:00
009ccfecb6 Merge branch 'master' into asset-engine
Conflicts:
	source/blender/blenkernel/intern/library.c
	source/blender/windowmanager/intern/wm_operators.c
2015-12-27 13:06:34 +01:00
f4e7fec73c Merge branch 'master' into id-remap
Conflicts:
	source/blender/blenloader/intern/readfile.c
	source/blender/makesdna/DNA_ID.h
2015-12-27 12:54:57 +01:00
a6e9aba17f Merge branch 'master' into id-remap 2015-12-20 15:41:27 +01:00
b9c5da9ba8 Merge branch 'master' into id-remap
Conflicts:
	source/blender/editors/space_outliner/outliner_edit.c
	source/blender/editors/space_outliner/outliner_intern.h
	source/blender/editors/space_outliner/outliner_tools.c
2015-12-18 22:17:25 +01:00
4eaa6c4a7b Merge branch 'master' into id-remap 2015-12-18 21:23:27 +01:00
b46b921738 Merge branch 'id-remap' into asset-experiments
Conflicts:
	source/blender/blenloader/BLO_readfile.h
	source/blender/blenloader/intern/readfile.c
2015-12-17 19:39:05 +01:00
dab1a1dd5f Merge main remap funcs' bool parameters into a single bitflag.
Too much bools kill bools.
2015-12-17 19:32:33 +01:00
24556b3c3d More cleanup - remove unused stuff, some simplifications. 2015-12-17 14:56:15 +01:00
817fee305f Cleanup: mostly removes useless diff from master. 2015-12-17 13:21:18 +01:00
613bf6755e Merge branch 'id-remap' into asset-experiments
Conflicts:
	source/blender/blenloader/BLO_readfile.h
	source/blender/blenloader/intern/readfile.c
	source/blender/windowmanager/intern/wm_operators.c
2015-12-16 22:28:31 +01:00
f2ce01f844 Merge branch 'asset-engine' into asset-experiments 2015-12-16 21:50:17 +01:00
3de18048b3 Merge branch 'master' into asset-experiments 2015-12-16 21:50:02 +01:00
d02c201814 Merge branch 'master' into asset-engine 2015-12-16 21:39:49 +01:00
c089f28504 Merge branch 'master' into id-remap 2015-12-16 21:34:04 +01:00
cddbeaeec8 Merge branch 'master' into asset-engine 2015-12-14 16:26:49 +01:00
d0b037d0ef Merge branch 'master' into id-remap
Conflicts:
	source/blender/blenkernel/intern/text.c
	source/blender/editors/space_outliner/outliner_edit.c
	source/blender/editors/space_outliner/outliner_tools.c
2015-12-14 16:26:14 +01:00
8bbfd2729a Merge branch 'master' into id-remap 2015-12-07 17:45:41 +01:00
6dffedc75e Fix several issues with logic of core id-remap:
* We need to clear the 'user-one' flags and potential usercount for old_id.
* We need to consider ID usages inside a same lib as **never** being indirect ones.

Also re-enabled proxy checking for now (not sure why I commented it, think testing stuff or so...).
2015-12-07 17:33:35 +01:00
49b67b58aa Fix id-remap looper not 'freeing' 'use-one' id usercount. 2015-12-07 15:54:03 +01:00
67cc51d32d Merge branch 'master' into id-remap 2015-12-07 11:01:09 +01:00
574d63cf65 Merge branch 'master' into asset-engine
Conflicts:
	source/blender/editors/space_file/file_intern.h
	source/blender/editors/space_file/file_ops.c
2015-12-07 11:00:38 +01:00
05bd9572a6 Some more fixes, and make Outliner's delete available for all IDs, not only libraries! 2015-12-04 17:48:00 +01:00
56679ae31c Merge branch 'master' into id-remap 2015-12-04 17:24:43 +01:00
705a247e2e Better handling of usercount during ID deletion, also add this to ID RNA API.
Seems to work for simple cases, but deletion of complex libs from complex files
(Gooseberry ones) still generates lots of assert failures, and crashes in some cases.
2015-12-03 16:34:11 +01:00
e8b46461e6 Merge branch 'master' into id-remap 2015-12-03 14:25:05 +01:00
9584c88b6b Fix a bunch of more stuff, more correct handling of ID/Lib deletion...
Still have some usercount issues here, though things seems to start working...
2015-12-01 21:37:25 +01:00
84d25cb87a Merge branch 'master' into id-remap.
Also, changing how library delete works (not functional currently).

Conflicts:
	source/blender/editors/space_outliner/outliner_edit.c
	source/blender/editors/space_outliner/outliner_ops.c
	source/blender/editors/space_outliner/outliner_tools.c
2015-12-01 17:45:22 +01:00
1da2edfb25 Merge branch 'master' into id-remap
Conflicts:
	source/blender/blenkernel/intern/library_query.c
2015-11-30 15:38:42 +01:00
6f90aa2016 Fix issue when reloading a lib with selected object. 2015-11-30 10:48:55 +01:00
81edad9966 Merge branch 'master' into id-remap 2015-11-28 21:45:12 +01:00
3319e460e6 Merge branch 'master' into id-remap 2015-11-28 15:00:57 +01:00
f66e14611d Attempt to fix RNA nightmare with ListBase used as Collection return type for functions.
This is hacky to make work on Linux, and seems to totally break on Windows.

So now, instead, we define a CollectionListBase (exact copy of ListBase), to be used inside RNA...

Seems to work nicely on Linux, lets see what win buildbot says.
2015-11-26 15:26:05 +01:00
7ce594b544 Merge branch 'master' into id-remap 2015-11-26 15:04:45 +01:00
a0df6ce03b Merge branch 'master' into id-remap 2015-11-26 12:42:56 +01:00
df10b4d7a8 Fix mysterious AC IDs refcount issue when reloading some gooseberry files' libs.
Turned out our libquery ID looper was ignoring constraints' 'reference' parameter in callback, grrr...
2015-11-26 12:00:50 +01:00
bfad4bba7a Add helpers to BKE_library_query to find which datablocks are using/referencing a given ID.
Also expose this in RNA. Priceless to debug ID usages...
2015-11-25 20:48:22 +01:00
d35d72893e Merge branch 'master' into id-remap 2015-11-25 16:23:22 +01:00
b47b035f57 Merge branch 'master' into id-remap 2015-11-25 15:16:26 +01:00
0c161e23d9 Merge branch 'master' into id-remap 2015-11-25 12:48:38 +01:00
a6df054b02 Merge branch 'master' into id-remap 2015-11-24 15:52:04 +01:00
7fa92ad950 Merge branch 'master' into id-remap 2015-11-24 09:50:29 +01:00
91be63e127 Merge branch 'master' into id-remap 2015-11-23 14:21:50 +01:00
387b120579 Merge branch 'master' into id-remap
Conflicts:
	source/blender/blenloader/intern/readfile.c
2015-11-19 22:39:11 +01:00
f1a7118c04 Add missing AnimData ID to foreach_ID_loop.
Atempt to fix missing action remapping, but no luck so far. :|
2015-11-12 11:50:01 +01:00
c9df632175 Merge branch 'master' into id-remap 2015-11-12 09:54:20 +01:00
11d4cbb04c Merge branch 'master' into id-remap 2015-11-11 20:22:02 +01:00
e74ce5bd86 Merge branch 'master' into id-remap 2015-11-11 19:53:14 +01:00
ab5a591f91 Do not try to reload directly non-linkable datablocks (shapekeys),
those will get reloaded by 'owner' mesh anyway.

Why, why, why are shapekeys datablocks???
2015-11-11 18:12:08 +01:00
483247d756 Fix Text usage by TextEditor (USER_REAL, not USER_ONE). 2015-11-11 17:43:26 +01:00
ded1333f3c Rework a bit IDRemap struct to separate input flags from output status, and fix
issues with unlinking ParticleSettings.

We now have the option to still decrement user count of old_id, even if we could not
replace it with NULL new_id (aka unlinking), needed to keep proper user count when
unlinking and ID from datablocks it uses, to delete it.
2015-11-11 16:52:15 +01:00
4cf00de7d4 Merge branch 'master' into id-remap 2015-11-11 16:15:53 +01:00
61bad3cfe0 Merge branch 'master' into id-remap 2015-11-11 15:06:32 +01:00
75c5f6135c Silence a bit debug prints! 2015-11-11 12:44:47 +01:00
73c8d3abcc Merge branch 'master' into id-remap 2015-11-11 12:43:51 +01:00
12292d441d Merge branch 'master' into id-remap 2015-11-11 11:49:33 +01:00
9e6cdd8e3a Merge branch 'master' into id-remap
Conflicts:
	source/blender/blenkernel/BKE_library.h
	source/blender/blenkernel/intern/library.c

Also clears now useless 'bool is_user_one' flag from editors' ID remap callback.
2015-11-11 10:48:11 +01:00
7a62ac4127 Some minor tweaks. 2015-11-10 20:15:01 +01:00
d2913c1409 Merge branch 'master' into id-remap
Conflicts:
	source/blender/blenkernel/intern/object.c
2015-11-10 19:59:44 +01:00
5f0299898d Hopefully fix the 'real user' nightmare.
Idea is to add two new flags, one saying 'we need to ensure a real user exists',
the other 'we had to increment user count to ensure we have a real user'.

This allows us to easily control the extra user in release/delete/remap cases,
and also fixes the infamous 'add new image to texture, open image in ImageEditor,
delete image from texture, have a zero-user red image in Image Editor' issue.

There is still much to be done here, more places where we can use those flags,
also clear them when we force usercount to zero, etc.

All this allows us to fix unsolvable issues (like Group being ensure_user'ed
in loading code, but only if they do have objects in them), and to avoid returning
ugly bool from editors' callbacks (this is still to be cleaned up in the branch too).

Bad news - this means we cannot use short ID->flag anymore (not enough flags), for now
added a new int ID->flag2 (replacing pad int), not sure how to best manage change here,
maybe for 2.8 we can totally wipe ID->flag? But this would totally break forward compat.
2015-11-10 16:56:54 +01:00
9ddc60bc10 Merge branch 'master' into id-remap 2015-11-10 16:21:37 +01:00
959e2e8cfe Merge branch 'master' into id-remap
Conflicts:
	source/blender/blenkernel/intern/library.c
2015-11-10 14:51:42 +01:00
965d9649c4 Minor update/cleanup on usercount, from work done in master. 2015-11-10 14:47:38 +01:00
033a89957c Merge branch 'master' into id-remap
Conflicts:
	source/blender/blenkernel/intern/curve.c
	source/blender/blenkernel/intern/linestyle.c
	source/blender/blenkernel/intern/material.c
	source/blender/blenkernel/intern/mball.c
	source/blender/blenkernel/intern/mesh.c
	source/blender/blenkernel/intern/object.c
	source/blender/blenkernel/intern/particle.c
	source/blender/blenkernel/intern/scene.c
	source/blender/blenkernel/intern/world.c
2015-11-10 12:45:42 +01:00
e43d70a60f Merge branch 'master' into id-remap 2015-11-08 17:59:08 +01:00
7f53cbb556 Cleanup: get rid of bmain in foreach ID callback.
messing with depsgraph here is not a good idea I think... and makes things simpler!
2015-11-07 11:31:28 +01:00
8b6928b2fb Merge branch 'master' into id-remap 2015-11-07 10:54:48 +01:00
f0c6c85788 Attempt to fix the 'user_one' mess...
Seems to work (though will need much more tests), but makes code more ugly. :|
2015-11-06 18:00:09 +01:00
0c8b1a8c37 Merge branch 'master' into id-remap 2015-11-06 12:35:45 +01:00
77231eeb2f Merge branch 'master' into asset-engine 2015-11-02 19:27:48 +01:00
9521d71735 Merge branch 'master' into id-remap 2015-11-02 19:22:14 +01:00
3ad17b9405 Merge branch 'master' into asset-engine 2015-10-27 15:05:17 +01:00
6bf915e925 Merge branch 'master' into id-remap 2015-10-27 15:04:51 +01:00
c7f48be47c Merge branch 'master' into asset-engine 2015-10-17 11:47:35 +02:00
2d7bc36462 Merge branch 'missing-libs' into id-remap 2015-10-17 11:39:48 +02:00
177295f856 Merge branch 'master' into missing-libs 2015-10-17 11:34:29 +02:00
06b38491f1 Merge branch 'master' into asset-engine 2015-10-15 17:13:29 +02:00
de71f7ab8a Fix deadlock. Would be really cool if Main spinlock could be re-entrant. :| 2015-10-15 17:03:54 +02:00
6da735e81c Merge branch 'missing-libs' into id-remap 2015-10-15 16:55:43 +02:00
59ff3b5498 Merge branch 'master' into missing-libs 2015-10-15 16:12:57 +02:00
9a9796564a Fix broken ID placeholder code (from recent merges).
Here we need a bit different handling than in missing-lib branch...
2015-10-15 15:33:24 +02:00
a2aafbe656 Merge branch 'master' into asset-engine 2015-10-15 14:29:50 +02:00
d899710952 Merge branch 'missing-libs' into id-remap
Huge load of conflicts, hope it did not break too much things...
Current code build, but crashes easily :|
2015-10-14 21:24:14 +02:00
a6028f8e6b Merge branch 'master' into id-remap 2015-10-14 20:38:27 +02:00
3ffc5c9209 Moar cleanup. 2015-10-14 20:24:05 +02:00
f15741f830 Merge branch 'master' into missing-libs 2015-10-14 17:17:30 +02:00
b89530845a Cleanup. 2015-10-14 16:22:57 +02:00
4dac0afa9c Merge branch 'free-refcount-ids' into missing-libs 2015-10-13 15:48:18 +02:00
168604ecbe Revert to master - those changes are globally valid, but remain incomplete,
and total new code is being done in id-remap anyway, not worth bothering with this for now...
2015-10-13 15:44:58 +02:00
9d5cdf92b2 Merge branch 'master' into free-refcount-ids 2015-10-13 15:41:54 +02:00
67d922f61a Merge branch 'master' into free-refcount-ids 2015-10-13 14:41:33 +02:00
4ed3a36e31 Merge branch 'missing-libs' into id-remap 2015-10-12 21:01:53 +02:00
9442a43853 Merge branch 'free-refcount-ids' into id-remap 2015-10-12 21:00:47 +02:00
13faefaf6a Merge branch 'master' into id-remap 2015-10-12 21:00:02 +02:00
5f2276a553 Merge branch 'free-refcount-ids' into missing-libs 2015-10-12 20:46:28 +02:00
e95ba11ce6 Merge branch 'master' into free-refcount-ids 2015-10-12 20:31:39 +02:00
7d1e429d7c Attempt to fix the NodeTree issue.
So, idea is, since mat/tex/scene/etc. nodetrees are owned by their respective IDs
(those nodetree do not exist in Main, they are systematically freed with their ower IDs, etc.),
we should not treat them as IDs in IDlooper, but rather as mere sub-data, and hence directly
loop over the IDs of those nodetrees.

From quick check it seems to work, but this needs to be confirmed as a valid idea!
2015-10-08 20:35:47 +02:00
cb08f47121 Merge branch 'master' into id-remap 2015-10-08 15:18:08 +02:00
84c6bcac0d Merge branch 'master' into id-remap 2015-10-08 13:15:29 +02:00
74ac2beba2 Again, fix for stupid broken relinking of Objects... 2015-10-08 13:07:06 +02:00
741ceed378 Fix stupid crash... 2015-10-08 12:54:10 +02:00
f0ffe42858 Merge branch 'missing-libs' into id-remap 2015-10-08 12:45:48 +02:00
d8a171f8a7 Merge branch 'lib-link-rework-temp' into id-remap 2015-10-08 12:44:35 +02:00
d4b5b8f1bc Merge branch 'free-refcount-ids' into id-remap 2015-10-08 12:44:28 +02:00
e0c7dcba5b Merge branch 'master' into id-remap 2015-10-08 12:43:41 +02:00
6188d17623 Merge branch 'lib-link-rework-temp' into missing-libs 2015-10-08 12:13:43 +02:00
a219728914 Merge branch 'free-refcount-ids' into missing-libs 2015-10-08 12:13:28 +02:00
92bcc7dd19 Merge branch 'master' into missing-libs 2015-10-08 12:08:29 +02:00
32d9f75660 Merge branch 'master' into lib-link-rework-temp 2015-10-08 12:06:57 +02:00
249aa6c649 Merge branch 'master' into free-refcount-ids 2015-10-08 12:03:03 +02:00
f2293df9a6 Replace 'do_id_user' param of BKE_xxx_free() funcs by generic BKE_libblock_relink().
Heavily simplfies that freeing area, but again a rather risky and likely-to-break change.

At least, NodeTree is known to be a trouble-maker here, due to how it seems to be
'owned' by its mat/tex/sce/etc. Have to dig deeper here, this is still quite unclear
what exactly happens with those, and how to handle them correctly.
2015-10-07 23:15:03 +02:00
1daa502f87 Add BKE_libblock_relink(), which works as _libblock_remap(), but only over one given ID
(instead of whole Main content).

Could replace maybe things like constraint, rigisbody world, etc. '_relink' func,
but for now it's only intended to replace custom 'id releasing' code in _free()
funcs of all IDs!
2015-10-07 21:56:27 +02:00
06c6492d7d Avoid fexplicit conversion to ID * for remap parameters (use void pointers instead).
Also found another missing ID in foreach_id (sound pointer of sequences).
2015-10-07 21:10:50 +02:00
6ed0fcc187 Merge branch 'master' into id-remap 2015-10-07 20:56:54 +02:00
dca705d1c3 Huuuuuuuge commit - replace ugly scene/object/group_unlink by new generic libblock_unlink.
Previous situation was pretty much horrible, a few data types having their own coocking to
unlink, often doing more than only unlinking, often doing the same thing two times or more,
often messing with areas they should not have touched (like editors from withing BKE)...

Now we hope to have something generic, working the same way for all ID types
(we do have to add some specific handling for groups/objects/scene unfortunately,
but this remains reasonable).

Needless to say such a change is calling for troubles - I tried to follow and reproduce
as best as I could previous code, but most likely some areas will become buggy. Do not think
previous code was 100% correct anyway, things like Objects have a really big and complicated
usage of IDs...

Also, foreach_id tool has been enhanced, again for complex types like objects & co, we should
cover much better all possible IDs now (e.g. rigidbody & logic bricks were
totally missing from there).

And there is more to come...
2015-10-07 20:32:59 +02:00
ad8fa268a4 Adding game sensors/controllers/actuators to foreachid libquery.
Those were totally missing, cannot see a good reason for it...
Seems to work OK, but only very quickly tested code.
2015-10-07 10:31:36 +02:00
34c608d010 Make use of new IDWALK_REFCOUNTED flag in our ID remap code.
Think core of the system is getting pretty much OK, now we'll likely have to deal
with tons of specific cases, given how Blender is totally inconsistent when it comes to
handling user counts (e.g. spaceimage...).

Also, still have to make generic ID_unlink and ID_release_datablocks func to replace
redundant code in BKE we have currently.
2015-10-06 14:47:35 +02:00
b8e224507f Merge branch 'missing-libs' into id-remap 2015-10-06 12:25:56 +02:00
f3e2e92f5c Merge branch 'lib-link-rework-temp' into id-remap 2015-10-06 12:25:49 +02:00
64f0cd7b33 Merge branch 'free-refcount-ids' into id-remap 2015-10-06 12:25:38 +02:00
7a7b5bc6d3 Merge branch 'master' into missing-libs 2015-10-06 12:23:50 +02:00
2a3e261554 Merge branch 'master' into lib-link-rework-temp 2015-10-06 12:20:57 +02:00
913938514d Merge branch 'master' into free-refcount-ids 2015-10-06 12:19:29 +02:00
bb6da9cbea ID foreach: add support for modifiers to indicate whether given ID pointer is refcounted or not. 2015-10-05 16:30:33 +02:00
45b83f6fd5 Merge branch 'master' into id-remap 2015-10-05 16:00:33 +02:00
650efcf2d9 Update foreach ID (add a few missing IDs, and add new flag, REFCOUNTED, to indicate when a given ID pointer affects id->us count).
Still missing: at least modifiers (have to change all modifiers callbacks, yuck).
AFAIK constraints never refcount thier IDs so we can keep current code here.
2015-10-05 15:04:39 +02:00
09dcfbbe46 Merge branch 'free-refcount-ids' into id-remap 2015-10-05 13:58:49 +02:00
a33cc08a99 Fix for object freeing. 2015-10-05 13:58:21 +02:00
5327de0f40 Merge branch 'missing-libs' into id-remap 2015-10-05 12:32:19 +02:00
e0adc0b705 Merge branch 'lib-link-rework-temp' into id-remap 2015-10-05 12:32:10 +02:00
0548a1dc6f Merge branch 'free-refcount-ids' into id-remap 2015-10-05 12:32:00 +02:00
3b37921e01 Merge branch 'master' into id-remap 2015-10-05 12:31:52 +02:00
8bb7031dec Minor cleanup. 2015-10-05 12:17:51 +02:00
d7d236ce5c Merge branch 'master' into lib-link-rework-temp 2015-10-05 12:09:19 +02:00
a5d1709771 Merge branch 'master' into missing-libs 2015-10-05 12:05:50 +02:00
794a977bad Merge branch 'master' into free-refcount-ids 2015-10-05 12:05:00 +02:00
44e62635c5 Cleanup , and remove public '_release_datablocks' funcs for now.
On second thaought, will end up doing this differently in id-remap branch,
so for now just make this branch a cleanup, consistency-fixing one.
2015-10-05 10:59:38 +02:00
f00f3496a0 Merge branch 'master' into free-refcount-ids 2015-10-05 09:23:08 +02:00
d5f35c6c4e Merge branch 'free-refcount-ids' into id-remap 2015-10-03 19:22:35 +02:00
e2aab5750b Merge branch 'master' into asset-engine 2015-10-03 19:03:38 +02:00
a4c3d645ed Add note about object release func... 2015-10-01 17:44:02 +02:00
b63872cd5e Free IDs: MovieClip & Mask.
Mask freeing was doing really bad (as in, not consistent with other ID freeing code) things (unlinking, and even not freeing animdata!).
2015-10-01 17:38:04 +02:00
e734bef9d6 Free IDs: Nodes & Groups. 2015-10-01 17:13:16 +02:00
105c6a6c26 Free IDs: Action & Armature. 2015-10-01 16:57:28 +02:00
45f25c6241 Free IDs: Sound & Speaker.
Also cleanup, removed horrible `BKE_sound_delete()`!
2015-10-01 16:47:12 +02:00
1a8727fea0 Free IDs: vfont & text. 2015-10-01 16:34:09 +02:00
ad6495d14b ID free: another round of cleanup & fixes (mostly insconsitancies among IDs code)... 2015-09-30 21:59:24 +02:00
fe3c796c31 Free ID: Brush & World. 2015-09-30 21:34:57 +02:00
099eb3111e ID free: GP & particles... 2015-09-30 21:15:20 +02:00
dd266202b0 ID free: freestylelinestyle & other minor types, some cleanups (mostly use MEM_SAFE_FREE where possible). 2015-09-30 20:52:33 +02:00
1636b12d4d Merge branch 'master' into free-refcount-ids 2015-09-30 20:23:47 +02:00
9e64ad1ad5 Merge branch 'lib-link-rework-temp' into missing-libs 2015-09-30 20:23:14 +02:00
6fb87bc545 Merge branch 'master' into missing-libs 2015-09-30 20:23:07 +02:00
919a887399 Merge branch 'master' into lib-link-rework-temp 2015-09-30 20:22:37 +02:00
921a86b51f Free IDs; lattice & camera. 2015-09-27 15:50:28 +02:00
5b02b2429a Free IDs: images & lamps. 2015-09-27 15:28:57 +02:00
2282a80697 ID freeing: materials and textures. 2015-09-27 15:12:27 +02:00
931570b480 ID free: tackle Scene (and Library, but not much to do there). 2015-09-27 14:43:49 +02:00
063aea9124 Merge branch 'asset-experiments' into asset-engine 2015-09-27 11:30:21 +02:00
b5ee93c1a3 Merge branch 'master' into asset-engine 2015-09-27 11:30:08 +02:00
e6fa18cebf Merge branch 'master' into asset-experiments 2015-09-27 11:29:39 +02:00
0b4439994f Merge branch 'missing-libs' into id-remap 2015-09-27 11:28:20 +02:00
f330da10db Merge branch 'lib-link-rework-temp' into id-remap 2015-09-27 11:28:15 +02:00
53c28a790b Merge branch 'master' into id-remap 2015-09-27 11:28:07 +02:00
ff7b6d36e3 Merge branch 'master' into free-refcount-ids 2015-09-27 11:26:46 +02:00
0b8a47d1b0 Merge branch 'lib-link-rework-temp' into missing-libs 2015-09-27 11:24:50 +02:00
9960295484 Merge branch 'master' into missing-libs 2015-09-27 11:24:42 +02:00
113979e658 Merge branch 'master' into lib-link-rework-temp 2015-09-27 11:19:31 +02:00
c4a3c9d006 Merge branch 'free-refcount-ids' into id-remap 2015-09-24 20:49:58 +02:00
a7e540d7c8 Clean up BKE_object_free() and add BKE_object_release_datablocks().
Similar changed to those done for mesh/curve/mball.

Also, systematically nullify pointers in `_free()` functions, this does not cost
much and can help troubleshooting later.

And tag `BKE_object_unlink()` as an horrible piece of code...
2015-09-24 20:43:35 +02:00
56dae06c56 Cleanup of free/unlink/release of ID: mesh/curve/mball.
Renamed their `_unlink()` functions to `_release_datablocks()`, since they do not
unlink anything (not in the sense `BKE_object_unklink()` does, at least)!

Also, added a `const bool do_id_user` to their `_free()`, for consistency, now
relevant `_release_datablocks()` func only gets called when this option is set.
2015-09-24 19:53:38 +02:00
2cdd19de0b Merge branch 'missing-libs' into id-remap 2015-09-24 13:19:08 +02:00
96092913fb Merge branch 'lib-link-rework-temp' into id-remap 2015-09-24 13:18:59 +02:00
6e88990a4b Merge branch 'master' into id-remap 2015-09-24 13:18:51 +02:00
19f05f274a Merge branch 'lib-link-rework-temp' into missing-libs 2015-09-24 13:15:24 +02:00
4c486c075e Merge branch 'master' into missing-libs 2015-09-24 13:14:48 +02:00
6b49cc1221 Merge branch 'master' into lib-link-rework-temp 2015-09-24 13:13:02 +02:00
4058333c49 Half-working workaround for image refcount in SpaceImage.
Our ID refcount handling is really flacky in many places, this is going to be a serious
issue for this work I'm afraid... :/
2015-09-24 13:10:20 +02:00
d5c69ffeb9 Fix bad handling of non-linkable IDs on reload.
They would be removed from bmain, but never added again nor freed - in this case
we can simply explicitely reload them in fact, non-linkable is only a user-related status...
2015-09-22 21:26:41 +02:00
8da4413ba3 Merge branch 'missing-libs' into id-remap 2015-09-22 10:03:37 +02:00
fc3822988c Merge branch 'lib-link-rework-temp' into id-remap 2015-09-22 10:03:23 +02:00
2665b3ee83 Merge branch 'master' into id-remap 2015-09-22 10:01:20 +02:00
5186e5a0c9 Merge branch 'lib-link-rework-temp' into missing-libs 2015-09-22 10:00:28 +02:00
cf7e75ad53 Merge branch 'master' into missing-libs 2015-09-22 10:00:20 +02:00
1b75f74086 We do not require anymore linking datablocks grouped by types, makes code even simpler. 2015-09-22 09:58:59 +02:00
7a5edf3b45 Merge branch 'master' into lib-link-rework-temp 2015-09-22 09:49:24 +02:00
2c0faad6d5 Minor picky fix... 2015-09-22 09:44:14 +02:00
a508d49e33 Better handling of missing datablocks in reload case.
We need to generate a placeholder for those here... Also, enhances handling
of direct/indirect flags & co.
2015-09-21 21:57:54 +02:00
5bc6608ea5 Merge branch 'missing-libs' into id-remap 2015-09-21 21:37:49 +02:00
06eb69b892 Correct handling of name in placeholder generator (this is a name, not an idname...). 2015-09-21 21:37:05 +02:00
9b9dbb5865 Merge branch 'missing-libs' into id-remap 2015-09-21 21:27:25 +02:00
f0d843cf56 Sort placeholder in its listbase! 2015-09-21 21:25:28 +02:00
47328499cb Merge branch 'missing-libs' into id-remap 2015-09-21 21:09:21 +02:00
62fdf030c6 Change ID placeholder generator to not need an ID as reference (we only need type, name and flag here). 2015-09-21 21:08:25 +02:00
db33f64a89 Fix cases where previously indirect lib becomes direct one after some relocate... 2015-09-21 20:48:31 +02:00
3f9a6f9fea Unlock around core of linking code in reload/relocate context too, for now. 2015-09-21 20:40:46 +02:00
d990888686 Fix for recent merges. 2015-09-21 18:11:26 +02:00
37e21ea855 Merge branch 'missing-libs' into id-remap 2015-09-21 18:04:38 +02:00
1d75fe5b95 Merge branch 'lib-link-rework-temp' into id-remap 2015-09-21 18:04:17 +02:00
5a53d20efc Merge branch 'master' into id-remap 2015-09-21 18:04:08 +02:00
bcf4cc37ff Make placeholder ID creation its own function (we'll need it too in reload context...). 2015-09-21 18:02:56 +02:00
e6a84d5a48 Merge branch 'lib-link-rework-temp' into missing-libs 2015-09-21 17:50:27 +02:00
3391a5ed2f Merge branch 'master' into missing-libs 2015-09-21 17:48:12 +02:00
e91d614e4e Merge branch 'master' into lib-link-rework-temp 2015-09-21 17:46:09 +02:00
ac797f03ef Fix broken multi-lib linking, and remove Main locking around core linking code for now.
We need to append to linklist, or our library indices would be reversed compared to lib list...

As for locking, we need reentrant one here if we want to use it. :(
2015-09-21 17:42:32 +02:00
c18849bb1b Lock bmain around core part of linking code now, this is much safer imho!
This also means we need to ensure no code called from there tries to lock again bmain
(no reentrant spinlock, arg :/).
2015-09-21 16:35:29 +02:00
8cbc05c1cd Add reload lib code, and various fixes (some to be backported to other working branches actually). 2015-09-21 16:15:21 +02:00
99008d4841 Merge branch 'lib-link-rework-temp' into id-remap 2015-09-21 15:11:17 +02:00
d02aa8c4fd Merge branch 'missing-libs' into id-remap 2015-09-21 15:11:10 +02:00
0e62a00bc4 Merge branch 'master' into id-remap 2015-09-21 15:11:00 +02:00
33b7772563 Merge branch 'master' into missing-libs 2015-09-21 15:10:39 +02:00
f7a3ead1c7 Merge branch 'master' into lib-link-rework-temp 2015-09-21 15:10:20 +02:00
c7d931b6d2 Merge branch 'lib-link-rework-temp' into id-remap 2015-09-20 15:46:38 +02:00
2e564ce19c Merge branch 'missing-libs' into id-remap 2015-09-20 15:46:30 +02:00
1d4e36a4c9 Merge branch 'master' into lib-link-rework-temp 2015-09-20 15:41:37 +02:00
bcbbee4f73 Merge branch 'master' into missing-libs 2015-09-20 14:54:33 +02:00
f5b0c53531 Relocate: remove old lib datablocks after relocate, if no ID comes from it anymore. 2015-09-19 20:03:25 +02:00
aaab73d54d Attempt to handle correctly LIB_EXTERN vs. LIB_INDIRECT ID flags.
This is far from simple, and most likely not yet fully working, but we have a base...
2015-09-19 19:56:43 +02:00
38670bc9a9 Some fixes, add basic wrapper code needed for reload feature (not yet implemented). 2015-09-19 18:26:36 +02:00
98efbb312c Merge branch 'lib-link-rework-temp' into id-remap
Also, fix some issues in previous code.
2015-09-18 22:42:05 +02:00
5ac9844083 Some naming cleanup. 2015-09-18 22:27:35 +02:00
856ef065b2 Rework a bit new liblink code, to use our beloved memarena instead of ugly pile of malloc.
Performances are not an issue at all here, but it makes code slightly simpler, avoids
a loop over ghash of libs, avoids some potential mem fragmentation, and will be easier
with lib relocate code too in future...
2015-09-18 22:22:56 +02:00
f011cdcc11 Consider proxy objects as 'linked' ones when it comes to ID remapping.
Reason is, on next fileread, proxy will be assigned with its target's data again...
Note that this may not be true about all its datablocks pointers - but proxy objects
are really brittle in current code anyway, they could use a serious work as well.
2015-09-18 21:31:56 +02:00
32ea612fcc Moar cleanup, some fixes towards sanier handling of remap & indirect data...
Proxy are still not correctly handled here though.
2015-09-18 18:09:13 +02:00
80ddd9afd9 Merge branch 'master' into asset-engine 2015-09-18 16:20:21 +02:00
5d8b0a8bcc Merge branch 'lib-link-rework-temp' into id-remap 2015-09-18 16:12:58 +02:00
33a4a4ed8f Merge branch 'missing-libs' into id-remap 2015-09-18 16:12:40 +02:00
7df45b2a49 Merge branch 'master' into id-remap 2015-09-18 16:12:31 +02:00
1ba2646706 Some cleanup & tweaks. 2015-09-18 16:11:55 +02:00
c7e14ac1f8 Merge branch 'master' into lib-link-rework-temp 2015-09-18 15:47:07 +02:00
87a3de5852 Merge branch 'master' into missing-libs 2015-09-18 15:44:10 +02:00
f9eef9a678 Some cleanup & tweaks. 2015-09-18 15:01:59 +02:00
185c216743 Relocate library: first working code.
Basics seem to be working, proving idea is valid. There is much to do yet though,
handling correctly all possible scenarii (especially those including indirect libs
used by several libraries, or libs used both directly and indirectly, etc.)
is not going to be a piece of cake...
2015-09-18 14:44:08 +02:00
4ee210857a Merge branch 'lib-link-rework-temp' into id-remap 2015-09-17 21:00:55 +02:00
49156ee77b Serious rework (again) of append/link code, to make it more generic.
Making the code in WM area more generic (will be used by relocate libs feature too in future).
And multi-append/link shall no more close & re-open lib files for each and every idcode!

Also, serious cleanup of BLO_append_... API (renamed BLO_link_..., since it links and never appends!),
main real changes there are removing the bContext arg in favor of scene/v3d (a bit more verbose, but does
not requires a valid context anymore to be able to instanciate ob/groups!). And logic behind instanciating
or not has been simplified, previous code was really obscure and sometimes redondant, from quick tests
it still works as expected.

This is temp branch for until 2.76 is over, shall be merged in master asap then.
2015-09-17 20:45:51 +02:00
0df9a4ae3d Merge branch 'master' into id-remap 2015-09-17 19:12:01 +02:00
18cddb58c4 Merge branch 'master' into id-remap 2015-09-17 13:54:36 +02:00
3cce86e4d3 Merge branch 'master' into id-remap 2015-09-16 17:46:32 +02:00
ab9126b7b5 Move most of (currently NoP) relocate code to WM area. 2015-09-16 15:28:19 +02:00
2622e4b208 More work towards relocate operator for libraries (still pretty much empty shell).
Note that this op will have to be moved to WM area in fact, it's way too generic for Outliner only...
and we need to re-use most of append/link operator code!
2015-09-15 22:14:35 +02:00
258725cf49 Merge branch 'master' into id-remap 2015-09-15 14:24:44 +02:00
962751c1a0 Outliner: add a dedicated ID_LI operation handler, and add skeletton for 'relocate' tool... 2015-09-14 22:30:48 +02:00
2f43d7a099 Merge branch 'master' into id-remap 2015-09-14 15:55:15 +02:00
648ce6a080 Some minor fixes and refactor of core id-remap code. Will also allow us to call it when bmain is already locked higher in code. 2015-09-13 15:41:13 +02:00
b428df5408 Merge branch 'missing-libs' into id-remap 2015-09-13 15:19:53 +02:00
6fda73fe0e Merge branch 'master' into missing-libs 2015-09-13 15:19:31 +02:00
68096bb8e8 Merge branch 'missing-libs' into id-remap 2015-09-13 15:19:11 +02:00
8f496e7ebf Add remaining missing id_remap editors' callbacks.
This is far from being done though... :/
2015-09-12 17:15:06 +02:00
8ae125e946 Merge branch 'master' into id-remap 2015-09-12 15:40:35 +02:00
5c029b1628 Add support id-remap for 3Dview bgpic and Image space.
SpaceImage seems to have a weird handling of image ID user count :/
2015-09-11 17:22:40 +02:00
15f08697e7 Rework our 'space id remapping' code by adding a new 'id_remap' callback to SpaceType, and add one for View3D.
Think it's much cleaner this way.

View3D new id_remap only handles camera/ob_center pointers for now, images will need some more work I think...
2015-09-11 16:27:42 +02:00
efb2d755c1 Merge branch 'master' into id-remap 2015-09-11 15:53:37 +02:00
07136e6176 Merge branch 'master' into id-remap 2015-09-10 22:47:25 +02:00
0abb0ee156 Merge branch 'master' into missing-libs 2015-09-10 22:39:39 +02:00
1fd6979bdb Some minor UI updates... 2015-09-10 14:35:49 +02:00
13d9d33158 Merge branch 'asset-experiments' into asset-engine 2015-09-10 14:14:25 +02:00
93fb699e20 Merge branch 'master' into asset-experiments 2015-09-10 14:13:57 +02:00
6d2519250a Add some (mostly commented) debug prints... 2015-09-10 14:13:18 +02:00
06f937c9b1 Fix nasty hidden RNA/bool related bug.
**NEVER** pass a boolean as address (pointer) to a RNA property function - it will read (or write) it as an integer!
2015-09-10 14:08:36 +02:00
8094de89ce Fix filelist_file_create_entry() adding the generated entry twice to the cached list in AE case. 2015-09-10 13:01:37 +02:00
b4861a9ec1 Merge branch 'asset-experiments' into asset-engine 2015-09-09 21:45:37 +02:00
283da2a596 Merge branch 'master' into asset-experiments 2015-09-09 21:38:07 +02:00
2d861d68a7 Merge branch 'asset-experiments' into asset-engine 2015-09-09 17:25:22 +02:00
ec99859c44 Merge branch 'master' into asset-experiments 2015-09-09 17:20:14 +02:00
a77cd3e953 Fix 3DView and others not updating after ID remapping.
Notifiers usage could really use a good cleanup imho...
2015-09-03 17:56:03 +02:00
3f22fbf32b Merge branch 'master' into id-remap 2015-09-03 16:16:50 +02:00
65a108cf35 Merge branch 'master' into missing-libs 2015-09-03 16:16:26 +02:00
62ff31971a Merge branch 'master' into id-remap 2015-08-30 12:06:02 +02:00
75db37e80f Merge branch 'master' into missing-libs 2015-08-30 11:55:38 +02:00
baa1513603 Merge branch 'asset-experiments' into asset-engine 2015-08-30 11:44:35 +02:00
2420f8a32e Merge branch 'master' into asset-experiments 2015-08-30 11:40:49 +02:00
e8af25479d Merge branch 'asset-experiments' into asset-engine 2015-08-30 11:29:03 +02:00
aa4896317d Merge branch 'master' into id-remap 2015-08-23 18:45:13 +02:00
031aab8d0c Some minor tweaks & cleanup. 2015-08-23 16:34:19 +02:00
317474e231 Merge branch 'master' into id-remap 2015-08-23 15:08:17 +02:00
b9110048f9 Merge branch 'master' into id-remap 2015-08-22 15:38:58 +02:00
6711e9d15f Merge branch 'master' into missing-libs 2015-08-22 15:11:32 +02:00
173ffb140a Minor tweak: adjust icon size to thumbnail size.
Avoids too big 'data type' icon in tiny display...
2015-08-19 22:38:27 +02:00
211ef292ba Merge branch 'master' into asset-experiments 2015-08-19 21:54:20 +02:00
f5140d4e82 Merge branch 'asset-experiments' into asset-engine 2015-08-18 14:51:52 +02:00
03829f7c48 Merge branch 'master' into asset-experiments 2015-08-18 14:35:56 +02:00
9fc2d1e35b Merge branch 'master' into asset-experiments 2015-08-18 13:24:09 +02:00
f5f06db832 Merge branch 'master' into asset-experiments 2015-08-18 12:43:35 +02:00
3a21279bc8 Merge branch 'master' into asset-experiments 2015-08-18 12:24:06 +02:00
0baa1469d0 Merge branch 'master' into asset-experiments 2015-08-11 12:01:12 +02:00
dc659c05d4 Merge branch 'master' into asset-experiments 2015-08-10 18:04:13 +02:00
47e73e6b72 Merge branch 'master' into asset-experiments 2015-08-10 17:47:00 +02:00
67282959af Fix bug in preview generator. 2015-08-10 17:21:11 +02:00
979d22b361 Some cleanup re master... 2015-08-10 15:52:18 +02:00
53312d1fac Merge branch 'master' into asset-experiments 2015-08-10 15:44:20 +02:00
a2a3e40cf1 Merge branch 'master' into asset-experiments 2015-08-10 15:10:16 +02:00
2aab8c7a95 Some ultimate cleanups. 2015-08-10 14:36:39 +02:00
14786d653a Merge branch 'master' into asset-experiments 2015-08-10 14:18:23 +02:00
386efee483 Minor tweak - adapt a bit number of preview workers to number of available physical threads! 2015-08-09 18:08:33 +02:00
9ebdab0e17 Merge branch 'master' into asset-experiments 2015-08-09 16:09:23 +02:00
6b34b4f066 Merge branch 'master' into id-remap 2015-08-02 18:02:16 +02:00
d2bdc66143 Merge branch 'master' into missing-libs 2015-08-02 17:50:29 +02:00
231237f1b5 Merge branch 'asset-experiments' into asset-engine 2015-08-02 17:17:57 +02:00
37e679772e Merge branch 'master' into asset-experiments 2015-08-02 17:13:42 +02:00
574a7da03e Fix several issues, add a quick and dirty new action in Outliner to remap IDs.
We have to take care of Object->data aside from main foreach loop, since we can
only replace that pointer if object is **not** in Edit mode!

Also, added a "Remap" action to ID context menu of outliner. This is **very far**
from nice and pretty code/feature, but it allows to quickly test the code.

Only did very quick tests with meshes so far...
2015-07-21 22:42:06 +02:00
1ebdfb4d45 Fix some dummy mistake, add simple RNA callback to 'remap' IDs.
Also, added Object.data to BKE_library_foreach_ID_link(), wonder if there was a good reason
for this to not be here???
2015-07-21 22:42:06 +02:00
df50b8cabf Add main 'ID remap' function.
Theoretical code, compiles, but needs to be tested!
2015-07-21 22:42:06 +02:00
f2d6e85212 ID remapping: first step - modify some editors callback to not only support ID freeing, but also ID remapping.
This seems to be OK, but will obviously need much more testing - and is useless as-is, we need
the big ID remapping code itself still.

Also, Nodetrees' remapping of Scene IDs is still TODO, not sure yet how to do this.
2015-07-21 22:42:06 +02:00
313fabd310 Merge branch 'master' into missing-libs 2015-07-21 08:07:42 +02:00
93563c5522 Merge branch 'asset-experiments' into asset-engine 2015-07-21 08:01:47 +02:00
c1589b71c5 Merge branch 'master' into asset-experiments 2015-07-21 07:55:51 +02:00
aee44d5070 Merge branch 'master' into missing-libs 2015-07-17 21:13:03 +02:00
09787f03b7 Merge branch 'master' into missing-libs 2015-07-16 19:53:31 +02:00
4e2f5a6461 Merge branch 'asset-experiments' into asset-engine
Conflicts:
	source/blender/editors/space_file/file_ops.c
2015-07-16 19:46:35 +02:00
f37adc4312 Merge branch 'master' into asset-experiments 2015-07-16 19:45:22 +02:00
2bfd60e54f Merge branch 'master' into asset-experiments
Conflicts:
	source/blender/editors/space_file/file_ops.c
2015-07-16 16:53:55 +02:00
610a04ab5d Fix rebase mess :/ 2015-07-15 20:38:51 +02:00
222a199f99 Add outliner's visualization for broken libs, and also tag lib ID itself as missing. 2015-07-15 20:36:22 +02:00
82d166df72 Add remaning 'init' callbacks for needed ID types.
Note all this remains a bit theoretical, some cases (ID types) are a bit delicate to handle here.7
Time and tests will say if it's OK as is.
2015-07-15 20:36:22 +02:00
83dd16a6d6 Add some checks in BKE_xxx_init() that data is really NULLified.
Needed, since trying to (re)init data already set could lead to many issues,
and handling this is not in the scope of this function.

Note that definition of BLI_memcmp_null stuff is rather bad currently, no good idea where to place this. :|
2015-07-15 20:36:22 +02:00
4181f35014 Handling missing libs: changed idea, now adding 'real' empty data.
Just having 'NULL' data as placeholder is not really possible, too much places
to check against that.

WIP commit, still much to be done!

See T43351 for details.

Differential Revision: https://developer.blender.org/D1394
2015-07-15 20:36:22 +02:00
266f0d3e77 Very first step to handle missing libs/datablocks when reading a file.
Idea is, instead of ignoring completely missing linked datablocks, to
create void placeholders for them.

That way, you can work on your file, save it, and find again your missing data once
lib becomes available again.

Plans are also to be able to locate missing libs and reload them at runtime.

To support all that, we must be able to make Blender survive those missing data
(i.e. empty datablocks) all over the place. This commit contains some early work
in that direction, but this will need much much more work!
2015-07-15 20:36:21 +02:00
9a2ae72156 Icons: Add new 'library_data_broken' one. 2015-07-15 20:36:21 +02:00
37a6a92f76 Merge branch 'asset-experiments' into asset-engine
Conflicts:
	source/blender/editors/space_file/file_ops.c
2015-07-11 23:00:56 +02:00
5a16f29700 Merge branch 'master' into asset-experiments
Conflicts:
	source/blender/blenlib/intern/BLI_filelist.c
	source/blender/editors/space_file/file_draw.c
	source/blender/editors/space_file/file_ops.c
	source/blender/editors/space_file/filelist.c
2015-07-11 22:51:30 +02:00
80acaa3009 Merge branch 'asset-experiments' into asset-engine
Conflicts:
	release/scripts/startup/bl_ui/space_filebrowser.py
2015-07-04 13:16:30 +02:00
05017bc9a3 Merge branch 'master' into asset-experiments 2015-07-04 12:59:37 +02:00
047525019a Expose fewest more generic ID filtering options.
Full precise filtering remains possible in new 'Advanced filter' panel.
2015-07-04 12:56:09 +02:00
6cb2f6e870 UI-fix (bad 'recusion level' value in RNA enum, 1 is only valid in library listing case). 2015-07-04 01:48:43 +02:00
9f176db5ea Merge branch 'master' into asset-experiments 2015-07-04 01:42:37 +02:00
c2049e740e Merge branch 'master' into asset-experiments
Conflicts:
	source/blender/blenlib/BLI_ghash.h
2015-07-02 21:22:07 +02:00
665ac71aee Add API to IMB_thumb to enable thread safety.
Indeed, though rather unlucky, we may end up handling same source file from
different preview threads, which could lead to conflicts and bugs.

So idea is to add a simple way of locking a given source file path, since
thumb handling of different paths shall never conflict.

Note that this adds some 'generic' stuff to GHash and Threads area, that are to
be committed separately of course.
2015-07-02 13:31:38 +02:00
dd15ef2528 Previews: do not keep preview task and timer running continuously in 'Preview' mode.
The task was not so annoying (workers are just sleeping anyway), but having the timer
always checking for updates was not so nice. This remains quite minor optimization probably...

So now, we do not start anymore preview task when enabling previews. This is deferred
to the moment we really need it (i.e. when we cache block of entries currently visible).
Preview timer is started at the same time.

Further more, when preview task has been inactive for about one second (i.e. all
queued previews have been handled, and no new one have been queued), we free it
(switching to some kind of 'standby' mode).

This also allows to avoid stoping/restarting preview tasks on each redraw when user is scrolling.
2015-07-02 12:01:09 +02:00
effabf0ce7 Remove queing TODO previews when starting preview task, this is already handled
(in a better way) by filelist_file_cache_block().
2015-07-01 17:43:49 +02:00
a1c8d693a8 Fix windows bug with scons builds.
Classical bool vs char value mismatch... Here it was leading to a constant re-filtering
of the list, which invalidates cached previews.

Strange thing is, it would look as if Windows CMake builds are using 'real' bool,
while scons ones are using fake char-based one?
2015-07-01 16:40:07 +02:00
2cac2ec784 Merge branch 'master' into asset-experiments 2015-07-01 16:28:57 +02:00
23c81d8990 Merge branch 'master' into asset-experiments 2015-06-30 19:17:34 +02:00
633e3d2545 Merge branch 'master' into asset-experiments 2015-06-29 14:55:38 +02:00
cd980e85d7 Merge branch 'master' into asset-experiments 2015-06-28 20:22:14 +02:00
857d5f3580 Be much smarter with file size display... 2015-06-28 00:16:14 +02:00
b5a65fd7be Merge branch 'master' into asset-experiments
Conflicts:
	source/blender/blenlib/intern/BLI_filelist.c
2015-06-27 23:42:06 +02:00
9379b7f968 Merge branch 'asset-experiments' into asset-engine
Conflicts:
	release/scripts/startup/bl_ui/space_filebrowser.py
	source/blender/editors/space_file/filelist.c
2015-06-27 23:26:32 +02:00
fb43c07681 Merge branch 'master' into asset-experiments 2015-06-27 23:15:58 +02:00
6c8e34e59b Filebrowser internal listing & UUIDs: simpler & safer UUIDs generation.
Instead of computing MD5sum of paths, just use incremental UUIDs!
There meaning and lifetime for internal listing is very limited anyway,
they shall only be unique for a given listing.

Note about using atomic op here: did it because it's nice use case,
not sure it's worth adding atomic stuff to /editors area though?
2015-06-19 14:31:00 +02:00
011061ab5e Remove copying of preview data for objects and groups datablocks.
Those get temporarily duplicated by renderers (Cycles, Freestyle),
not nice to have useless memory usage here.
2015-06-19 13:04:04 +02:00
7b84fa5927 Various minor cleanup & fixes from review. 2015-06-19 13:01:39 +02:00
6f236221c6 Merge branch 'master' into asset-experiments 2015-06-19 12:33:18 +02:00
c3492716ee Merge branch 'master' into asset-experiments 2015-06-19 11:44:23 +02:00
ae569a4e76 Merge branch 'master' into asset-experiments 2015-06-18 11:53:14 +02:00
924ff970cc Merge branch 'asset-experiments' into asset-engine 2015-06-17 14:28:53 +02:00
d6b5f82bae Merge branch 'master' into asset-experiments 2015-06-17 14:28:24 +02:00
1e1cc1409b Merge branch 'asset-experiments' into asset-engine
Conflicts:
	source/blender/editors/space_file/file_ops.c
	source/blender/editors/space_file/filelist.c
	source/blender/editors/space_file/filelist.h
	source/blender/editors/space_file/space_file.c
2015-06-16 18:11:21 +02:00
9a7d5130ec Cleanup: get rid of ugly bool in structs, replaced by bitflags. 2015-06-16 17:32:46 +02:00
649b09debb Make selection & co really working even during listing process.
This commit replaces `filelist_numfiles()` by `filelist_files_ensure()`. The later
also returns number of visible files (i.e. filtered ones), but also ensures filelist
is filetered and sorted.

Otherwise, during listing process, operators could be executed between an update of the listing job,
and the refresh from the file space - i.e. at a time filelist is virtually empty (from filebrowser PoV).

Also, got rid of 'need_refresh', this ended up being unused...
2015-06-16 16:59:29 +02:00
f616871e62 Selection/UUIDs handling enhancements:
* Do not systematically clear selection_state's uuids GHash when updating filelist
  during listing process - uuids used here should remain valid.
  Allows to not lose selections during listing background job!
* Use new BLI_ghash_lookup_p to handle selection state setting, symbolic optimization but...
2015-06-16 16:19:06 +02:00
3d9da00815 Make imbuf_thumb for .blend a bit less stupid & noisy regarding missing previews.
A file which does not have *any* preview is perfectly valid, error is only when there
are some previews, but not the same number as actual datablocks...
2015-06-16 15:45:52 +02:00
bfb6155466 Fix some fileops operators that could try to get out-of-bound indices.
Also, some minor reordering in full-block-recaching, currently could not create
issues but better be safe & logic here.
2015-06-16 15:40:58 +02:00
edb87ecd75 Merge branch 'master' into asset-experiments
Conflicts:
	source/blender/editors/space_file/file_ops.c
2015-06-16 14:24:05 +02:00
bc43854651 Merge branch 'asset-experiments' into asset-engine 2015-06-12 10:43:14 +02:00
5fbd8997c2 Merge branch 'master' into asset-experiments
Conflicts:
	source/blender/editors/space_file/file_ops.c
	source/blender/editors/space_file/filelist.c
2015-06-12 10:42:44 +02:00
27ed6ef95c Merge branch 'asset-experiments' into asset-engine
Conflicts:
	source/blender/editors/space_file/filelist.c
2015-06-11 20:17:30 +02:00
c3866a0fe1 Merge branch 'master' into asset-experiments
Conflicts:
	source/blender/editors/space_file/file_ops.c
2015-06-11 20:07:29 +02:00
04f7493588 Fix/adapt new 'keyboard select' code to changes from branch. 2015-06-11 19:58:23 +02:00
a4965036a7 Merge branch 'master' into asset-experiments
Conflicts:
	source/blender/editors/space_file/file_draw.c
	source/blender/editors/space_file/file_ops.c
	source/blender/editors/space_file/space_file.c

NOTE: Tagged some parts in new code to be fixed, rather do that in a separate commit.
      This means this commit is broken and won't compile.
2015-06-11 18:16:43 +02:00
22abc19145 Merge branch 'asset-experiments' into asset-engine 2015-06-11 16:35:53 +02:00
b5635fb70d Merge branch 'master' into asset-experiments
Conflicts:
	source/blender/blenkernel/intern/idcode.c
2015-06-11 16:31:30 +02:00
7793df2491 Merge branch 'asset-experiments' into asset-engine 2015-06-03 17:11:27 +02:00
edf50e3a5d Fix error when batch-rendering preview of scene with no world. 2015-06-03 17:07:48 +02:00
7cc52cc8dd Fix bad ID preview clearing in RNA API.
Logic here was piece of crap... sigh.
2015-06-03 16:55:35 +02:00
44adb244bc Merge branch 'master' into asset-experiments 2015-06-03 16:48:17 +02:00
e1a3c1d4e7 Arg, missed those in previous 'review' commit. 2015-06-03 16:29:03 +02:00
aab3ec8624 Merge branch 'asset-experiments' into asset-engine 2015-06-03 15:49:33 +02:00
89db98c0be Address new review points. 2015-06-03 15:47:43 +02:00
221142275c Merge branch 'master' into asset-experiments 2015-06-03 14:15:53 +02:00
c436a00372 Fix broken behavior e.g. for 'save as' operator...
We need to set filename/filepath from sfile->params in case operator does not support multi-files!
2015-06-02 15:34:10 +02:00
f2f4c4c93d WIP more work towards inclusion of asset engine/asset uuids in linking process. 2015-06-02 14:04:06 +02:00
d4e5cad70e Merge branch 'asset-experiments' into asset-engine 2015-06-02 10:20:13 +02:00
0f285b566d Merge branch 'master' into asset-experiments
Conflicts:
	source/blender/imbuf/intern/thumbs.c
2015-06-02 10:19:50 +02:00
b57abacd8c Merge branch 'asset-experiments' into asset-engine 2015-05-29 10:56:19 +02:00
7f59c846a7 Add comment about why we need to store fileselection state outside of filelist items now. 2015-05-29 10:38:55 +02:00
21e498acdd Tweaks and fixes in py part (preview handling). 2015-05-29 10:32:31 +02:00
5301ea7b96 Address most points from first reviewing pass.
Nothing new here, just some cleanup and refactor.
2015-05-29 10:12:46 +02:00
2a5d07773e Merge branch 'master' into asset-experiments 2015-05-29 09:30:08 +02:00
ab049a335d More WIP towards integrating AE/assets_uuids in append/link process... 2015-05-28 19:51:25 +02:00
74aeb8ef11 Merge branch 'asset-experiments' into asset-engine
Conflicts:
	source/blender/windowmanager/intern/wm_operators.c
2015-05-28 14:46:10 +02:00
99a3e09088 Refactor code in multi-append/link operator.
Avoid writing a big chunck of code doing nearly the same thing twice...
2015-05-28 14:42:12 +02:00
b87e275429 WIP more AE/uuid in append/link operator. 2015-05-28 10:37:01 +02:00
a4c5aa208d Merge branch 'asset-experiments' into asset-engine 2015-05-27 15:47:19 +02:00
bae3805edb Merge branch 'master' into asset-experiments 2015-05-27 15:44:38 +02:00
9ab309901d Add asset engine version to uuids list struct. 2015-05-26 21:18:28 +02:00
bd0e78bb23 Add needed asset-related data to Library and ID structs. 2015-05-26 20:47:43 +02:00
f34c098f0c Add 'bl_version' to asset engine type, needed to support asset engine in file read/write! 2015-05-26 17:21:10 +02:00
23beab242a Fix asset engine resetting on every resize!
Only reset AE type to default in `file_init()` if current type is invalid!

Also, better handling of getting default AE type now.
2015-05-26 17:02:45 +02:00
99cf8b2188 Merge branch 'asset-experiments' into asset-engine 2015-05-26 16:32:36 +02:00
180958cb2c Merge branch 'master' into asset-experiments 2015-05-26 15:50:19 +02:00
f6dc0573f8 Merge branch 'asset-experiments' into asset-engine
Conflicts:
	release/scripts/startup/bl_ui/space_filebrowser.py
	source/blender/makesrna/intern/rna_space.c
2015-05-25 15:58:24 +02:00
ac516fddb2 Merge branch 'master' into asset-experiments 2015-05-25 15:38:14 +02:00
a5c580c9e4 Some tweaking to UI, try to make filebrowser header a bit more compact... 2015-05-21 15:20:53 +02:00
b5db0c903c Merge branch 'asset-experiments' into asset-engine 2015-05-21 14:37:02 +02:00
59a8cbc49b Merge branch 'master' into asset-experiments 2015-05-21 14:36:41 +02:00
0a52a358fa Better handling of tags in Amber.
Also adds some 'state' flags to AssetEngine, so that custom AE's setting changes
can be notified to filebrowser, as default internal ones are.

For now, we only have 'dirty filtering' and 'dirty sorting'.
2015-05-21 14:15:46 +02:00
223e098ca1 Some minor cleanup in Amber code. 2015-05-20 10:28:46 +02:00
7f7f296475 Merge branch 'asset-experiments' into asset-engine 2015-05-20 09:39:06 +02:00
a9efb6a5ae Merge branch 'master' into asset-experiments
Conflicts:
	source/blender/editors/space_file/filelist.c
2015-05-20 09:19:23 +02:00
b5c72b15ed Merge branch 'master' into asset-experiments 2015-05-13 17:14:46 +02:00
85499bb5e8 Fix crash in append/link on windows (sigh). 2015-05-13 17:06:44 +02:00
952ef0fedf Fix newly created dir not going into rename state anymore.
Due to async dir listing...
2015-05-13 14:07:49 +02:00
044398c786 Merge branch 'master' into asset-experiments 2015-05-13 13:58:39 +02:00
b0f1a9e27f Merge branch 'master' into asset-experiments 2015-05-13 12:52:11 +02:00
3bef09f672 Merge branch 'asset-experiments' into asset-engine
Conflicts:
	source/blender/blenkernel/CMakeLists.txt
2015-05-12 19:39:44 +02:00
9706ec852d Restore drag'n'drop from filebrowser.
We need to store non-static data here, so had to tweak drag and drop button code...
2015-05-12 19:21:13 +02:00
ade786b30c Some cleanup and reducing diff from master. 2015-05-12 17:00:12 +02:00
63d52d7bb1 Merge branch 'master' into asset-experiments 2015-05-12 15:33:32 +02:00
113c17ea76 Merge branch 'asset-experiments' into asset-engine 2015-05-11 17:25:43 +02:00
9346891c3c Merge branch 'master' into asset-experiments 2015-05-11 17:24:24 +02:00
acd076a9f3 Merge branch 'master' into asset-experiments
Conflicts:
	source/blender/blenkernel/BKE_icons.h
	source/blender/blenkernel/intern/icons.c
	source/blender/editors/include/UI_interface_icons.h
	source/blender/editors/interface/interface_icons.c
	source/blender/makesrna/intern/rna_ID.c
2015-05-11 17:09:53 +02:00
51a3024f33 Merge branch 'asset-experiments' into asset-engine
Conflicts:
	source/blender/editors/space_file/filelist.c
2015-05-11 09:46:17 +02:00
bf583c8c95 Merge branch 'master' into asset-experiments 2015-05-11 09:36:20 +02:00
f2ceb38ce8 Add variable sliding window for cached filebrowser items.
With big screens and tiny drawing, we can show much more than 1k items at once...
Also allows to reduce number of cached items in case we show few things big!
2015-05-10 17:15:59 +02:00
47a7246a5c Merge branch 'master' into asset-experiments 2015-05-10 15:26:26 +02:00
dd2034623c Merge branch 'asset-experiments' into asset-engine 2015-05-09 16:43:22 +02:00
b1ce5e6772 Fix bad behavior in case of 'refresh' while still listing.
Mismatch in 'owner' of job, not giving right one to stoping helper, sigh.

Note that this was also affecting any 'interrupting' task (like changing level of flat listing...).
2015-05-09 16:42:13 +02:00
c77f3b57bc Fix flickering of previews during listing process.
We cannot keep 'stable' list of items during listing process (each time new
entries are added, we have to filter and sort the whole lot again, which
means rebuilding 'draw' data from scratch - previews included).

Just wait until our filelist is complete to generate/use previews.
2015-05-09 16:06:30 +02:00
abed546672 Fix crash due to some missing final jop update in some rare cases. 2015-05-09 16:00:07 +02:00
71a061bc1a Merge branch 'master' into asset-experiments 2015-05-09 14:29:46 +02:00
6cae0ccded Merge branch 'asset-experiments' into asset-engine 2015-05-07 19:31:48 +02:00
4767de15b8 Fix win build... 2015-05-07 19:30:56 +02:00
97798c6125 Merge branch 'master' into asset-experiments 2015-05-07 19:17:45 +02:00
9d9ee6699a Get rid of nice 'static' in array args of functions, MSVC does not like them. :( 2015-05-06 19:59:02 +02:00
b943f6fd28 Merge branch 'master' into asset-experiments 2015-05-06 18:13:20 +02:00
3745062bf9 Merge branch 'asset-experiments' into asset-engine
Conflicts:
	release/scripts/startup/bl_ui/space_filebrowser.py
2015-05-05 17:23:32 +02:00
0e5789c43c Some cleanup and addressing TODOs in ID preview generation module. 2015-05-05 17:18:49 +02:00
ef484c7a59 Expose preview/icon render sizes in bpy.app 2015-05-05 17:18:30 +02:00
d0799901f7 Merge branch 'master' into asset-experiments 2015-05-05 14:26:58 +02:00
fc5adb63a0 Merge branch 'master' into asset-experiments 2015-05-04 21:14:47 +02:00
85406569e1 FileBrowser: enhance handling of most compact drawing by also reducing size of static strings like file size. 2015-05-04 17:00:45 +02:00
54e753f85e Fix size of files not showing in default Filebrowser mode. 2015-05-04 16:23:54 +02:00
0bdf85afde FileBrowser: make (fixed) column size user-configurable (re[ab]using new thumbnail size). 2015-05-04 16:15:12 +02:00
1ca9c549f9 Merge branch 'asset-experiments' into asset-engine 2015-05-04 15:55:56 +02:00
056f11ec8d Merge branch 'master' into asset-engine 2015-05-04 15:55:45 +02:00
bc8ad4c739 Cleanup/reduce needless diff with master. 2015-05-04 15:54:48 +02:00
870c2040bc Merge branch 'master' into asset-experiments 2015-05-04 14:59:13 +02:00
2f477065a0 Merge branch 'asset-experiments' into asset-engine 2015-05-02 17:05:17 +02:00
cc02a0a7e5 Merge branch 'master' into asset-experiments 2015-05-02 17:03:45 +02:00
e0c275e239 Merge branch 'master' into asset-engine 2015-05-02 17:03:22 +02:00
92123e578a Fix T44586: Viet language problem for Blender Interface
We were missing many of the complex diacritics combinations in latin extended additional code block...

Alawyas a pleasure to edit this font... :|
2015-05-02 16:49:12 +02:00
56b3d8d273 Fix stupid crash. 2015-05-02 15:25:35 +02:00
40dd7cbe21 Merge branch 'asset-experiments' into asset-engine
Conflicts:
	release/scripts/startup/bl_ui/space_filebrowser.py
2015-05-02 15:10:31 +02:00
756bb6b404 Merge branch 'master' into asset-experiments
Conflicts:
	source/blender/editors/space_file/filelist.c
	source/blender/makesrna/intern/rna_space.c
2015-05-02 15:01:34 +02:00
839cc7b2a1 Merge branch 'asset-experiments' into asset-engine 2015-04-27 18:25:48 +02:00
59d5f5c253 Merge branch 'master' into asset-experiments
Conflicts:
	source/blender/blenkernel/intern/object.c
	source/blender/windowmanager/intern/wm_operators.c
2015-04-27 18:21:59 +02:00
c31c62c7ec Merge branch 'asset-experiments' into asset-engine 2015-04-18 12:20:18 +02:00
863f19431d Merge branch 'master' into asset-experiments 2015-04-18 12:05:23 +02:00
45164ac6e3 WIP work to pass asset data to operator.
Asset engine ID, asset/variant/revision uuids, root path...
First goal is link code!
2015-04-16 18:28:59 +02:00
eca9cb2adb Merge branch 'asset-experiments' into asset-engine 2015-04-16 14:55:58 +02:00
31e89b1fcf Merge branch 'master' into asset-experiments 2015-04-16 14:49:04 +02:00
ba20e06227 Merge branch 'asset-experiments' into asset-engine 2015-04-16 10:46:37 +02:00
b3c8192715 Merge branch 'master' into asset-experiments 2015-04-16 10:45:24 +02:00
00e451015b Merge branch 'asset-experiments' into asset-engine 2015-04-15 19:21:11 +02:00
399b2927df Merge branch 'master' into asset-experiments 2015-04-15 19:18:57 +02:00
a9d5eddc52 Rename RNA's 'IDPreview' to 'Preview' - there is no reason to keep that for IDs only,
we likely will want to use it in other cases...
2015-04-15 19:17:34 +02:00
eb9784dea2 Merge branch 'asset-experiments' into asset-engine
Conflicts:
	source/blender/editors/space_file/filelist.c
2015-04-15 17:48:26 +02:00
b239c249ac FileBrowser: only generate size/date/time strings when needed!
Also, cleanup remaining cruft from modes/owner stuff.
2015-04-15 17:43:05 +02:00
ab9f937bd8 Merge branch 'asset-experiments' into asset-engine
Conflicts:
	release/scripts/startup/bl_ui/space_filebrowser.py
	source/blender/makesrna/intern/rna_space.c
2015-04-15 16:45:35 +02:00
8124e69a91 Backport some changes from asset-engine branch:
* uuids as int[4] instead of char[16];
* move use_library_browsing to params instead of spacefile.
2015-04-15 16:40:52 +02:00
5ffbf49439 AssetEngine: Various fixes and new features:
* Let asset engine draw most of header bar itself!
* Pass whole FileSelectParams to AE's sort_filter function.
* Move 'use_library_browsing' to params level (this way AE's sort_filter can be ware of it too).

Amber:
* Now supports real basic sorting/filtering modes
* Also basic support of tags (needs a way to refresh though, currently).
2015-04-15 16:26:33 +02:00
fde14db489 Switch definitively to int32[4] for uuid's, mixing mixing it with char[16] is confusing at least.
This is only on human-level anyway... And endianess should not be an issue
either, hopefully, that way!
2015-04-15 12:50:04 +02:00
c4a1d5143e Merge branch 'asset-experiments' into asset-engine 2015-04-15 12:23:00 +02:00
163ad29b58 Merge branch 'master' into asset-experiments 2015-04-15 12:20:32 +02:00
52db10355b WIP better/fixed support of uuid's in asset engines.
Still not working as expected it seems... Not having a real bytes type in RNA is a real PITA. :/
2015-04-14 22:49:28 +02:00
68bab334e0 More fixes...
Amber engine seems to be running nice again in new system, pfew!
2015-04-14 16:58:38 +02:00
18f18ec8b3 Fix issue in final selection in some cases. 2015-04-14 16:23:26 +02:00
80c0f3da22 Merge branch 'asset-experiments' into asset-engine 2015-04-14 16:10:00 +02:00
63318a2a4c Merge branch 'master' into asset-experiments 2015-04-14 16:07:04 +02:00
476a1b9eff Merge branch 'asset-experiments' into asset-engine
Conflicts:
	source/blender/editors/space_file/filelist.c
2015-04-13 22:13:16 +02:00
2842949e13 Add uuids ghash to filelist's cache. 2015-04-13 21:54:37 +02:00
b3ad658b45 Merge branch 'master' into asset-experiments 2015-04-13 21:19:53 +02:00
449e1d8074 Merge branch 'asset-experiments' into asset-engine
Conflicts:
	source/blender/editors/space_file/filelist.c

... And fixes for code specific to that branch.
2015-04-13 20:22:27 +02:00
11ef8d9797 Small refactor (will allow better factorization with AE listing code). 2015-04-13 17:40:32 +02:00
2feeea8328 Caching of FileDirEntry: simplify things, fix some more mem bugs. 2015-04-13 17:36:11 +02:00
026f967dff Various fixes with asset engine and new code...
Still not working completely, and need small rework in asset-experiments first.
2015-04-13 17:27:06 +02:00
6adc839e40 Fix stupid freeing issues. 2015-04-13 16:20:24 +02:00
e39242c4ce Merge branch 'asset-experiments' into asset-engine 2015-04-13 15:55:30 +02:00
0e3a9530da Merge branch 'master' into asset-experiments 2015-04-13 15:53:37 +02:00
23bba70da5 Merge branch 'asset-experiments' into asset-engine 2015-04-10 23:43:20 +02:00
bf19bf0110 Merge branch 'master' into asset-experiments
Conflicts:
	source/blender/blenlib/intern/BLI_filelist.c
	source/blender/imbuf/IMB_thumbs.h
	source/blender/imbuf/intern/thumbs.c
2015-04-10 23:42:43 +02:00
eb8b2413de Merge branch 'master' into asset-experiments 2015-04-10 14:27:18 +02:00
336c7f9ba5 AssetEngine WIP support of new filelisting behavior in filebrowser...
Nearly working, still have some mem issues to fix.
2015-04-09 20:35:36 +02:00
96f060d32d Merge branch 'asset-experiments' into asset-engine 2015-04-09 12:05:47 +02:00
126e1aa60a Merge branch 'master' into asset-experiments
Conflicts:
	source/blender/blenlib/intern/BLI_filelist.c
	source/blender/editors/space_file/filelist.c
2015-04-09 12:05:09 +02:00
bfb977534f Merge branch 'asset-experiments' into asset-engine 2015-04-08 14:38:44 +02:00
57786fda42 Merge branch 'master' into asset-experiments
Conflicts:
	source/blender/editors/space_file/filelist.c
2015-04-08 14:38:18 +02:00
9763ba8f72 Merge branch 'asset-experiments' into asset-engine 2015-04-08 14:21:32 +02:00
990598e60c Merge branch 'master' into asset-experiments
Conflicts:
	source/blender/editors/space_file/file_draw.c
	source/blender/editors/space_file/filelist.c
	source/blender/imbuf/IMB_thumbs.h
	source/blender/imbuf/intern/thumbs.c
	source/blender/imbuf/intern/thumbs_blend.c
2015-04-08 14:21:00 +02:00
485a9abf29 Merge branch 'asset-experiments' into asset-engine 2015-04-07 15:40:34 +02:00
d9c690b559 Misc cleanup, fix previews memleak. 2015-04-07 15:38:06 +02:00
a2b4d96b65 Merge branch 'asset-experiments' into asset-engine 2015-04-07 15:07:47 +02:00
b3de44cc01 Cleanup: get rid of preview handling in lib listing code. 2015-04-07 15:07:09 +02:00
6e8cc0bc05 Move handling of ID blocks previews in thumbnail handler.
this is mandatory, since we do not keep previews for all listed items anymore
(with 10k datablocks would start to take too much mem). So we now generate (read)
them from thumbnailing threaded task as any other image, has several advantages:
* Quicker initial listing of data from .blend files.
* Since thumbnails are cached on disk, re-generating them is rather quick.
* General consistency!

Note thumbnail generation of datablocks could (should!) be enhanced, right now
it reads all previews for a given datatype in a file each time it has to generate
a single datablock thumbnail, we should generate all of those previews in a single
run. But this means handling cache dirty things (TBH_FAIL, outdating, etc.) on another
level so need some more work.

Also, still some memleaks issues with thumbnails, have to track those dose!
2015-04-07 15:00:40 +02:00
b6ef6da231 Merge branch 'master' into asset-experiments 2015-04-07 09:30:50 +02:00
fc543da843 Merge branch 'asset-experiments' into asset-engine
Conflicts:
	source/blender/editors/space_file/filelist.c
2015-04-06 20:27:04 +02:00
eaf71f7f17 Some minor tweaks for asset-engine branch... 2015-04-06 20:23:22 +02:00
bdf2e64255 Merge branch 'asset-experiments' into asset-engine
Conflicts:
	source/blender/editors/space_file/filelist.c
2015-04-06 20:15:29 +02:00
5cee945744 Merge branch 'master' into asset-experiments 2015-04-06 19:51:34 +02:00
c539aaf19d FileBrowser: internal listing: use own, much lighter struct to store whole list.
Since with internal listing we have no choice but to list everything, store
those data in the smallest possible struct - note we do not even store preview
here, these are only handled in full FileDirEntry cache (re-loading them from
cached thumbnails is really quick anyway).

Still not complete, have to re-do ID previews now, among other things...
And some memleaks again with previews, ugh.
2015-04-06 19:51:07 +02:00
979d16e52f BLI filelist: get rid of strings for size/time/mode/etc.
Those were eating quite a bit of bites, not neglectable with thousands of entries...
Also, useless to print those info most of the time, they are not used!

So now, we only store 'raw' stat data, and expose funcs to convert them to readable
strings on demand.
2015-04-05 15:47:59 +02:00
718e84201a Merge branch 'master' into asset-experiments 2015-04-05 11:49:35 +02:00
5e593dd851 Resurrect filelist_selection_get()...
Still not working though.
2015-04-04 15:14:03 +02:00
75ef507e70 Merge branch 'asset-experiments' into asset-engine 2015-04-04 15:07:21 +02:00
51bb1cef39 FileBrowser: add dummy accessor to entries from their uuid.
Needed for assets branch, to be rework seriously later of course.
2015-04-04 15:06:23 +02:00
6704abce7f Merge branch 'asset-experiments' into asset-engine
Conflicts:
	source/blender/editors/space_file/filelist.c
2015-04-04 13:19:25 +02:00
868a4288ab FileBrowser: block caching: minor tweak (mostly needed in ae branch actually). 2015-04-04 13:17:43 +02:00
4696bce257 Merge branch 'asset-experiments' into asset-engine
Conflicts:
	source/blender/editors/space_file/file_ops.c
	source/blender/editors/space_file/filelist.c
	source/blender/editors/space_file/filelist.h
2015-04-04 13:15:17 +02:00
bbfe0652eb FileBrowser: rewrite 'entry selection' code.
Since we do not store anymore ell entries, we cannot use them to hold selection status.

So we now use a ghash in FileList struct, with entry UUID's as keys.

Also cleanuped up / refactored selection handling, filelist.c now features a nice intern
api and all other code uses it instead of accessing directly entries' selflag!
2015-04-04 12:43:53 +02:00
c0748c4292 Merge branch 'master' into asset-experiments
Conflicts:
	source/blender/blenlib/intern/storage.c
	source/blender/editors/space_file/filesel.c
2015-04-04 10:50:17 +02:00
e836c116ac Internal FileListing: generate a valid UUID, we'll need this for things like selection state... 2015-04-02 20:12:18 +02:00
f2e55db040 Merge branch 'asset-experiments' into asset-engine
Conflicts:
	source/blender/editors/space_file/filelist.c
2015-04-02 17:34:47 +02:00
e75c5c35cc FileBrowser Preview: enhance handling of previews when modifying cache of entries... 2015-04-02 17:29:31 +02:00
744c029d01 AssetEngine: Add needed API for new 'on demand' entries listing from FileBrowser.
Also use that new API in filebrowser - only partially for now, at least
it does not crash anymore even if 100% empty...
2015-04-02 17:11:33 +02:00
0d4ac96da0 Fixes needed to make it compile again. Remains broken though! 2015-04-02 15:29:21 +02:00
e70139964d Merge branch 'asset-experiments' into asset-engine
Conflicts:
	source/blender/editors/space_file/filelist.c
	source/blender/editors/space_file/filelist.h
	source/blender/makesrna/intern/rna_internal.h

Notes:
* asset-experiments branch still needs some work (e.g. entires selection is to be reworked too),
  but was more than time to do a first merge...
* This is raw merge, code is hence broken and needs more fixes to take into account new changes!
2015-04-02 15:20:52 +02:00
6ec52ce5eb Merge branch 'master' into asset-experiments 2015-04-02 14:53:27 +02:00
d07aeb2fce FileBrowser: cleanup.
Get rid of cache iterator code (not needed, and don't think we'll need it later,
easy to add back if needed). Also comment some debug prints.

New preview (thumbnails) handling seems to be working pretty nice now.
2015-04-02 14:41:19 +02:00
7bfe994093 FileBrowser: Fix stupid cache clear on each redraw while previews where updating.
Missing 'need filter' flag clearing...
2015-04-02 14:06:56 +02:00
d8169c2db7 FileBrowser - fix two crashers.
* Full path is no more static, so we need dynamic tooltips to use it (still an
  issue with drag stuff here :| ).
* Remove timer would attempt to free timer's customdata, which is mere int-in-pointer
  in case of new notifier timer, so we need a special tweak on remove here.
2015-04-02 13:51:13 +02:00
a592525a7e FileBrowser: cleanup (remove) all the thumbnails job stuff, no more needed. 2015-04-02 10:38:19 +02:00
c61d6e36ba FileBrowser: Fix sorting/filtering (we need to clear the cache in those cases!). 2015-04-02 10:27:07 +02:00
49951df23d Merge branch 'master' into asset-experiments 2015-04-02 10:17:11 +02:00
0dc6b92fe6 FileBrowser new preview code: bunch of fixes.
Start to looks good... This commit adds a new timer helper, that only send notifiers
(kind of very restricted subset of wm_job stuff), since using jobs for previews
would be now counter-productive and way too much heavy.

Also fix/enhance how previews are generated (order), etc. etc.

Still WIP though, having some weird crashes and such lurking around.
2015-04-01 22:26:25 +02:00
ce3a8f9f5b Merge branch 'master' into asset-experiments 2015-04-01 15:07:24 +02:00
46d777f017 FileBrowser previews: first fixing round.
Nearly working now (no more freeze or huge mem leak), still need to
find a way to get refresh as long as all previews have not been generated...
2015-03-31 16:44:46 +02:00
fd5e70fc99 Merge branch 'master' into asset-experiments 2015-03-31 15:43:06 +02:00
f970994cd3 Some minor cleanups. 2015-03-31 15:42:51 +02:00
982fdbf506 FileBrowser: Various fixes...
Stupid useless allocations, memleaks, etc.

WIP, thumbnails still not working.
2015-03-31 15:41:04 +02:00
c1617cccd1 Merge branch 'master' into asset-experiments 2015-03-30 22:02:34 +02:00
e7c7b00fe0 WIP FileBrowser thumbnails: get rid of job here, use lighter threaded tasks.
Fully WIP, compiles but not yet working!
2015-03-30 21:35:56 +02:00
8093c5c2a8 Merge branch 'master' into asset-experiments 2015-03-30 14:59:25 +02:00
bf3bba802d Quick attempt to resume thumbnails generation on cache.
Note this is rather stupid anyway, we need to rewrite this from scratch,
using a	 job for that makes no sense now, we should stick to a lighter
threading schema with a queue, or something like that!
2015-03-30 14:54:31 +02:00
2984d39a46 Fix and use block caching from UI draw code.
Seems to work nice now.
2015-03-30 12:24:00 +02:00
11df07e53f Merge branch 'master' into asset-experiments
Conflicts:
	source/blender/editors/include/UI_interface_icons.h
	source/blender/editors/space_file/filelist.h
2015-03-30 11:56:35 +02:00
ef0367d094 Merge branch 'master' into asset-experiments 2015-03-27 22:23:47 +01:00
188419ac3d WIP cache system for filebrowser entries.
Core part seems to be working, but this is still heavy WIP, much to do
to resume complete features from existing code. Mainly:

* Previews (those should only be ran on cached items now).
* Use block-caching to load in-display entries.
* Rework things like selection (cannot store selected states in entires anymore).

Also, internal listing is stupid currently (since it still stores everything
as FileDirEntry & co), not really crucial currently, but ultimately it'll
use its own, compact struct to keep full listing!

Also did some minor cleanup/renaming.
2015-03-27 22:05:36 +01:00
7a749ebbcf BLI listbase: add an helper to remove a constinuous chunk of the list in a single call. 2015-03-26 17:49:15 +01:00
e7dbb4b217 FileBrowser: First step towards allowing partial "storage" of entries.
That code is currently pretty stupid, but we need to clearly separate
what is handled by filebrowser itself, and what is by listing code
(be it internal one or future asset engines).

Plan/idea is to have a dual cache system (one 'block' of entries - centered
on currently viewed ones -, and one 'random' FIFO for random access to any entry).

This implies filebrowser itself shall now only be aware of the number of (filtered)
entries, and it then requests entries as needed.

Also, made size of columns in filebrowser fixed (ultimately, user configurable),
since it has no more access to the whole list of entries!

Still heavy WIP.
2015-03-26 15:24:03 +01:00
fca4cda7f9 Merge branch 'master' into asset-experiments 2015-03-26 11:04:37 +01:00
26d28b755b Reduce uuids size to 16 (as 'official' ones), more than enough! 2015-03-23 15:55:52 +01:00
9fbec44247 Merge branch 'master' into asset-experiments 2015-03-23 15:25:21 +01:00
a9f02fda07 Merge branch 'asset-experiments' into asset-engine
Conflicts:
	source/blender/makesdna/DNA_space_types.h
2015-03-21 16:48:34 +01:00
8834875281 Merge branch 'master' into asset-experiments 2015-03-21 16:44:40 +01:00
8bc8015657 WIP Amber: very quick, dirty, primitive and broken first implementation of tags handling.
We cannot do that correctly with current listdir system, have to rework again
in asset-experiments brnach first, so that listing, filtering and sorting is
completely "delocalized" to asset engine (will also try to solve scalability issues).
2015-03-21 16:42:00 +01:00
9553016ec1 WIP 2015-03-19 16:15:42 +01:00
01b6fd1f3e Merge branch 'master' into asset-experiments 2015-03-19 14:01:16 +01:00
3f860e0e73 AssetEngine: add IDProps, and RNA access to actual asset engine from filespace.
Also, some quick dummy test/demo code for that in Amber.
2015-03-17 21:07:57 +01:00
cdfd3c17f5 Merge branch 'asset-experiments' into asset-engine
Conflicts:
	source/blender/editors/space_file/filelist.c
2015-03-17 16:27:39 +01:00
bc40f4852d Fix broken 'sort by type' in filebrowser.
Also, take advantage of blentype stored in entries now,
this greatly simplifies (and make quicker) that sorting
for blendlib items!
2015-03-17 16:02:12 +01:00
99373c918f Add a 'comment' field to listdir revisions.
Also, make clear tags are only informative here.

Reason is, if the project is a success, we have to think big and
imagine asset engines managing catalogs of tens or hundreds of thousands
of entries (web ones e.g.), we cannot hold list of those in filebrowser!
So most of filetring will be 'deffered' to asset-engine.

We'll also probably have to implement a 'chunck listing' behavior
(to only list at most n entries in a row), for same reasons.

This will make things slightly more complicated :|
2015-03-17 15:39:20 +01:00
920bf9f2f3 Merge branch 'master' into asset-experiments 2015-03-17 14:47:54 +01:00
18baac2502 Amber: Some cleanup and atempt to fix repeated entries, not yet working. 2015-03-16 21:23:43 +01:00
9cf2583126 I18n: update for new akward algo names in UI messages... 2015-03-16 20:51:35 +01:00
0661b80aa0 Continue fleshing out Amber.
Start to add real asset engine behavior. Still completely uncomplete and not even half working.
2015-03-16 20:18:42 +01:00
0473ff213e Merge branch 'asset-experiments' into asset-engine 2015-03-16 13:51:42 +01:00
025b502f98 Merge branch 'master' into asset-experiments 2015-03-16 13:48:19 +01:00
f3c6cc9f32 Fix nasty bug preventing any navigation in directories!
Think issue also exists in master code actually, where some op properties
could be left uninitialized in 'params_to_op' helper func... But it does not
backfire like that for sure.
2015-03-15 20:34:42 +01:00
60783fd64e Amber: only list dirs from real filesystem.
Actual data (assets) are to be 'listed' by another way!

Also, fix mem leak.
2015-03-15 17:28:10 +01:00
7059cd538f Merge branch 'asset-experiments' into asset-engine 2015-03-15 15:48:40 +01:00
4621ac3ac1 Merge branch 'master' into asset-experiments 2015-03-15 15:31:10 +01:00
f9adc7fbac Start to make Amber a bit more serious!
Still useless - behaves more or less like a very basic, broken filebrowser.

But basics are here, and listing process seems to be working pretty well.
2015-03-13 22:26:22 +01:00
e615009ae4 Revert "Revert "Merge branch 'asset-engine' into asset-experiments""
This reverts commit f751e34f91.
2015-03-13 15:21:55 +01:00
f751e34f91 Revert "Merge branch 'asset-engine' into asset-experiments"
This reverts commit ccd1479200, reversing
changes made to 8da3bb3885.

Conflicts:
	release/scripts/startup/bl_operators/__init__.py
	release/scripts/startup/bl_operators/amber.py
	source/blender/blenkernel/BKE_asset.h
	source/blender/blenkernel/intern/asset.c
	source/blender/editors/space_file/file_ops.c
	source/blender/makesrna/intern/rna_asset.c
2015-03-13 15:18:24 +01:00
47ce2c5574 Merge branch 'master' into asset-experiments 2015-03-13 14:45:08 +01:00
ec3eec1ac5 Add load_pre callback to RNA, and stupid dummy code in Amber to make quick test of it. 2015-03-12 19:41:12 +01:00
47e3d34d94 RNA listdir: add some more accessors, and ability to remove/clear list of entries (assets). 2015-03-12 15:19:27 +01:00
ab463cb324 Rename 'Flame' to 'Amber'! 2015-03-12 11:07:10 +01:00
ccd1479200 Merge branch 'asset-engine' into asset-experiments 2015-03-12 11:03:40 +01:00
8da3bb3885 Merge branch 'master' into asset-experiments 2015-03-12 11:00:14 +01:00
473e702d5d First step to add 'load_pre' behavior.
This will allow asset engines to:
* Actually ensure requested data is available (downloading it, generating it, etc. as needed).
* Change entries generated for user by actual data paths (allows e.g. to present
  a set of different paths to load as a single 'asset' to user).

As usual, had to change existing filebrowser code... Seems to be working fine
from quick tests (i.e. regular filebrowser not being broken).
2015-03-12 10:59:10 +01:00
da53656be1 Add refcounting and shallow copy to AssetEngine.
Reason is, we want operator to 'inherit' ae instance from spacefile too.
2015-03-10 12:52:25 +01:00
99404d3a70 Fix initialization of AssetEngine type in new filebrowser. 2015-03-10 12:11:07 +01:00
4504d50012 Merge branch 'asset-experiments' into asset-engine 2015-03-09 16:26:04 +01:00
9c6abdff3a Merge branch 'master' into asset-experiments 2015-03-09 15:32:52 +01:00
8f0709f9eb Add more stuff to filelist RNA. 2015-03-05 10:08:33 +01:00
32f4fb952a Cleanup - remove big commented blocks from renderengine initial copy/paste. 2015-03-05 10:08:33 +01:00
5d732ddcae Add some asset engine-aware stuff in filebrowser.
Basically, filelisting code in space_file becomes default, internal 'asset engine',
and user can switch to any other available engine instead.

Note filelisting with asset engines is fully main-thread from C code PoV,
parallelization/asynchronism is responsability of the py code!

Also, added a basic (dummy currently) AssetEngine py implementation.
Not much there, but helps checking things works as expected before
writing whole interface!

All this is very basic early code yet, much much to do before we get anything really usable...
2015-03-05 10:08:33 +01:00
9f61207b23 Minor updates to asset engine API, and add some more basic file listing stuff to RNA. 2015-03-05 10:08:33 +01:00
1dcff09045 Further rework of file listing handling - complete decouple from OS-related direntry.
Remove everything not really related to OS representation of file entries.

FileBrowser will now use a complete decoupled version of file representation,
much easier to keep sane behavior this way, easy integration with RNA, etc.
2015-03-05 10:08:33 +01:00
7142e653b6 Add RNA structs for assets listing (with variants, revisions, etc.). 2015-03-05 10:08:33 +01:00
f6c3f08690 WIP start defining asset engine API. 2015-03-05 10:08:33 +01:00
beee21d045 Void skeleton of asset engine.
Mostly copied from RenderEngines code. Compiles, now we have to flesh this!
2015-03-05 10:08:33 +01:00
c5fde2845e Merge branch 'master' into asset-experiments 2015-03-05 09:48:28 +01:00
f2bff41cd5 Merge branch 'master' into asset-experiments 2015-03-03 17:10:30 +01:00
65b49051fb Add name/description fields to entries themselves too.
This allows us to greatly simplifies sorting (and avoid recomputing UI name each and everytime!).
Also, correctly free entries/variants names/descriptions.
2015-03-01 11:42:28 +01:00
de58d865b6 Spread (future assets) uuid over entries/variants/revisions.
Makes more sense this way, and will probably save memory in the end even.
2015-03-01 11:21:01 +01:00
6771aeeff5 Merge branch 'master' into asset-experiments 2015-03-01 10:54:02 +01:00
02c09be238 Merge branch 'master' into asset-experiments 2015-02-28 15:21:44 +01:00
25e0d0d63d Filelisting: switch from mere arrays to listbases.
Was not sure about that (adds two pointers to entries, variants **and** revisions :/ ),
but with the incremental process of listing we are using now, it makes things sooooo
much easy to handle (and also avoids tons of (deep)copy and mem (re)alloc), that it's
definitively worth it.

And since most (if not all) of 'public' access to filelist is done through filtered ones,
we can easily keep this a mere array of pointers, and hence keep quick index lookup.

Also, quite noticiably simplified the whole listing code (less functions, less levels of subcalls...).

Note: for now we stick to mere alloc, we may benefit from either memarena or mempool,
but those are not threadsafe (which means we could not so easily pass mem from worker
thread to main one), so not quite sure it would be worth it.

Note: thumbnail stuff is to be reworked from scratch too, have the feeling it's not yet
100% thread safe, and using a job here is probably way overkill, since we do not show
any progress in UI.
2015-02-27 19:18:33 +01:00
543984ffff Merge branch 'master' into asset-experiments 2015-02-27 14:23:37 +01:00
a35de360d0 Merge branch 'master' into asset-experiments 2015-02-26 15:38:59 +01:00
ae294763aa Merge branch 'master' into asset-experiments 2015-02-24 20:15:13 +01:00
52d3e71302 Move back path, image etc. to FileDirEntry.
Also, reduce revision's uuid to 64bytes, should be more than enough!

Thing is, we can expect tens (if not hundreds) of thousands of revisions from a
big assets repository with history storage (vcs). So we want that struct
to be as small as possible.

Also, we do not expect to handle several variants/revisions of a same asset within
a same 'context' (there is always only one active variant & rev). So storing
path & co at entry level shall be enough. And helps make code simpler/nicer.
2015-02-24 16:20:19 +01:00
21ae02a327 Get rid of abspath storage, this is storing twice the same data, not nice memory-wise.
We may suffer a little performance loss here, but would not expect it to be really important,
since rebuilding a full abspath is not needed that often.
2015-02-24 14:46:45 +01:00
da7092ff7d Restore size/date sorting.
Also, get rid of modes/owner crap, this is quite advanced UNIX fs info, not much to
do in our filebrowser imho, and takes time, UI space and Mem space!
2015-02-24 14:14:27 +01:00
cf89c7aa28 Merge branch 'master' into asset-experiments 2015-02-24 12:48:23 +01:00
f7f71bb152 Merge branch 'master' into asset-experiments 2015-02-23 16:13:26 +01:00
fb94004e6f Merge branch 'master' into asset-experiments 2015-02-23 15:08:14 +01:00
29d3cbc6f9 Filelisting: First step of sanitanization...
Move typeflag and selflag back to FileDirEntry, and add blentype there too,
this will be needed by asset engines, and avoids rechecking lib ID types over and over!

There's much more to do here though. Also, FileDirEntryRevision is going to be
used quite higly, we want to keep it as light as possible (much lighter than
its current state for sure!). Think we can move back to FileDirEntry paths
(and try to get rid of abspath on the run, too), but also most likely
preview (we won't store a preview for all possible revisions anyway),
owner/permissions, etc.

Rev should probably only have its uuid, and date/time.

Also, simplified filetype generation (from extensions for real files, and BLO helpers
for libdata), now it's nicely encapsulated into each reading callback.
2015-02-23 14:47:34 +01:00
156c5bc41e Merge branch 'master' into asset-experiments 2015-02-23 12:27:29 +01:00
e08fd1ebe5 Merge branch 'master' into asset-experiments 2015-02-22 15:21:38 +01:00
b32de3eaff Merge branch 'master' into asset-experiments 2015-02-19 15:30:51 +01:00
a759d0190b Big refactor of filelisting in filebrowser - decouple os/fs-related direntry from actual blender listing.
Main idea is that direntry had quite a bit of things already absolutely useless
in the mere 'file listing' context (image pointer, void 'data' pointer, etc.).

On the other end, to handle future asset stuff, we need *more* 'meta data' for our 'files'
(tags, variants, revisions...).

Further more, we need all this to be easily usable through RNA, i.e. we need it to
be defined in DNA.

So instead of trying to use direntry in DNA, mixing low-level system stuff like stat
where we do not want to see it, we define our own 'file' representation,
with only what we really need (who cares about chars or block or dev files in filebrowser?
we only need to know whether it's a regular file or a directory, period).

That way, low-level dirlisting remains clean, and we can easily extend our own
data as needed.

Note this new code works, does not crash (so far...) nor memleak, but it
needs quite a bit of work still, we are still storing useless stuff in direntry
(all those strings representing modes, size etc.!), and mem handling
during dir/lib listing is confusing at best (would like to use a memarena
or mempool here, but it's not that easy).
2015-02-18 21:36:48 +01:00
3e6aa7bd08 Merge branch 'master' into asset-experiments 2015-02-18 19:30:06 +01:00
a35ced0b97 Merge branch 'master' into asset-experiments 2015-02-17 15:37:20 +01:00
14ff7cdf76 Merge branch 'master' into asset-experiments 2015-02-16 16:21:28 +01:00
ecb79a5bd5 Preview generation on Windows: attempt to fix mysterious error by using even more ID's names.
Passing around ID's themselves is not safe - they may change their mem addresses.

Yet, I had no issue on linux, but on win build this is still not enough,
have to use a super strange hack (add an 'import sys' line just before where error happens)
to get things running...
2015-02-16 14:54:19 +01:00
d893c9f198 Merge branch 'master' into asset-experiments 2015-02-16 14:01:44 +01:00
07042a8d5d Merge branch 'master' into asset-experiments
Conflicts:
	source/blender/editors/space_file/file_draw.c
	source/blender/editors/space_file/filelist.c
2015-02-15 16:54:08 +01:00
d78819caf9 Cleanup of ugly allocation stuff (cast of void pointer, not-so-safe sizeof()'s, etc.). 2015-02-15 15:28:43 +01:00
ec071eb76a Merge branch 'master' into asset-experiments 2015-02-15 15:10:34 +01:00
5e25fdd514 Merge branch 'master' into asset-experiments 2015-02-15 10:39:38 +01:00
fb2c646dee Rework job multi-level listing - factorize even more and avoid recursion.
This is much cleaner than previous code...
2015-02-13 22:28:36 +01:00
3e603b606c Merge branch 'master' into asset-experiments 2015-02-13 19:47:00 +01:00
4c02644a58 Merge branch 'master' into asset-experiments 2015-02-12 19:45:25 +01:00
c6ea9e8f48 Merge branch 'master' into asset-experiments 2015-02-12 19:35:41 +01:00
05390dc4b5 Cleanup. 2015-02-12 18:01:02 +01:00
09a09c1010 Merge branch 'master' into asset-experiments 2015-02-12 17:55:07 +01:00
5144dcaeab Add previews to scenes, and enhance batch preview generation.
Batch preview generation can now also generate 'internal' previews (materials, textures etc.),
as well as scene ones. Also, some basic Cycles handling is there now.
You can now chose which kind of data to generate previews for, and whether the files are
trusted or not (for py autorun and drivers).
And rendering happens in background again, issue was actually a bug in creator.c, fixed in master.
Main TODOs reamining here: OpenGL rendering, and find a way to prevent '.blend1' when
saving over (either as a new option of save op, or simply by removing those files in script?).

Added a batch cleanup of previews too.

Also, added path of files as their tooltip 'image' button in main filebrowser view,
quite useful with the 'recursive' option...
2015-02-12 17:53:00 +01:00
e9484fa25e Merge branch 'master' into asset-experiments 2015-02-11 17:32:41 +01:00
92ef1b997b Merge branch 'master' into asset-experiments
Conflicts:
	source/blender/editors/space_file/space_file.c
2015-02-11 11:18:42 +01:00
6f603ea0d2 Merge branch 'master' into asset-experiments
Conflicts:
	source/blender/blenloader/intern/versioning_270.c
	source/blender/editors/include/ED_fileselect.h
	source/blender/editors/interface/interface_intern.h
	source/blender/editors/interface/interface_templates.c
	source/blender/editors/space_file/file_ops.c
	source/blender/editors/space_file/fsmenu.c
	source/blender/editors/space_file/space_file.c
	source/blender/makesrna/intern/rna_space.c
2015-02-11 11:14:42 +01:00
67eb234783 Merge branch 'master' into asset-experiments 2015-02-10 12:40:24 +01:00
ec4b79fb60 Merge branch 'master' into asset-experiments 2015-02-09 10:15:02 +01:00
08bccfed6c Merge branch 'master' into asset-experiments 2015-02-09 09:20:39 +01:00
d8567fc45d Merge branch 'master' into asset-experiments
Conflicts:
	source/blender/blenloader/intern/versioning_270.c
2015-02-06 17:31:55 +01:00
51bc0a2b5d Fix crash when appending/linking (double free...). 2015-02-04 20:41:13 +01:00
8374fe855e Merge branch 'master' into asset-experiments
Conflicts:
	source/blender/blenloader/intern/versioning_270.c
2015-02-04 20:14:04 +01:00
399ae5d41a Make 'recursion' work as expected.
Now, recursion  0 = previous behavior,
     recursion  1 = only show content of immediate .blend files, do not recurse in actual dir hierarchy,
     recursion >1 = complete recursion!
2015-02-03 21:47:51 +01:00
ad1399acc4 Flat listing of libs: do not show the 'categories' directories unless we are
inside a single .blend lib in this case, useless and heavily clutters space.
2015-02-03 21:18:07 +01:00
d04a0baae7 Merge branch 'master' into asset-experiments 2015-02-03 20:45:25 +01:00
c0d0b3db66 Merge branch 'master' into asset-experiments 2015-02-02 12:16:00 +01:00
8b19837b83 Cleanup: add 'ED_' prefix to public fsmenu functions... 2015-02-01 21:02:29 +01:00
f6b9cad064 Cleanup: get rid of unused stuff! 2015-02-01 20:49:45 +01:00
9a4eb983be Merge branch 'master' into asset-experiments 2015-02-01 20:35:48 +01:00
93da0a8187 Prepare assets UI: switch filebrowser to tools + tool props areas, instead of channels.
This will allow us to keep op panel independent, and have tabs for future assets tools!

Note 'conversion' from previous file area (channels) is not perfect, you have to hit 'T'
twice currently if you had a filebrowser in your .blend file...
2015-01-30 18:38:02 +01:00
b3cd561032 Merge branch 'master' into asset-experiments 2015-01-30 13:58:45 +01:00
8ebe85f733 Merge branch 'master' into asset-experiments
Conflicts:
	release/scripts/startup/bl_operators/wm.py
2015-01-29 19:37:50 +01:00
9efd36bac0 Merge branch 'master' into asset-experiments
Conflicts:
	source/blender/windowmanager/intern/wm_operators.c
2015-01-27 19:51:35 +01:00
d41e1c00e6 Merge branch 'master' into asset-experiments 2015-01-27 12:02:40 +01:00
1c83d9ddbb Fix filtering in new UIList bookmarks & co. 2015-01-26 21:41:31 +01:00
ce765ad441 Better sorting when we are displaying several levels at once, for 'lib' append/link.
Consider blendfiles and 'categories' inside them as regular dirs, but with this hierachy:
    real dir > blende file lib > category in a blend lib.

This gives a much better sorting (among other things, gives more importance to
blend files!).
2015-01-26 21:30:00 +01:00
b3c0b59825 Merge branch 'master' into asset-experiments
Conflicts:
	source/blender/blenloader/intern/readfile.c
	source/blender/editors/space_file/file_draw.c
	source/blender/editors/space_file/file_ops.c
	source/blender/editors/space_file/filelist.c
2015-01-26 17:38:16 +01:00
6f1e2e562d Merge branch 'master' into asset-experiments 2015-01-26 12:28:00 +01:00
6199ce89a8 Reworked from scratch 'icon over previews' feature.
Previous implementation was horribly complicated in the end... sigh.
2015-01-25 15:30:46 +01:00
bdda315260 Fix crasher (Looks like PointerRNA->type can be NULL...). 2015-01-25 14:59:04 +01:00
50d25aa395 Merge branch 'master' into asset-experiments 2015-01-25 12:43:36 +01:00
b1a885ab16 Merge branch 'master' into asset-experiments 2015-01-20 14:07:41 +01:00
8ff6e455fa Merge branch 'master' into asset-experiments 2015-01-18 18:50:31 +01:00
f1d1073046 Merge branch 'master' into asset-experiments 2015-01-17 20:09:37 +01:00
956d8e0ddd Fix for Windows - 'foobar.blend\' is a valid file path to that OS, sigh...
Also, store temp nullified pathsep in chars now, better.
2015-01-17 20:08:12 +01:00
03b7104b72 Fix stupid UI/py bug after recent refactor. 2015-01-17 00:04:06 +01:00
2d98ce2e72 Merge branch 'master' into asset-experiments 2015-01-17 00:03:33 +01:00
de3fd8a45c Merge branch 'master' into asset-experiments 2015-01-15 16:23:19 +01:00
d7b0bc9522 Merge branch 'master' into asset-experiments 2015-01-13 16:44:36 +01:00
548029c000 Merge branch 'master' into asset-experiments
Conflicts:
	release/scripts/startup/bl_ui/space_filebrowser.py
2015-01-13 16:42:33 +01:00
0715b73e18 Recursive listdir: let user set level of recursion... 2015-01-13 15:41:10 +01:00
912cdb2acb Merge branch 'master' into asset-experiments 2015-01-13 14:57:27 +01:00
5fccc64f6d Merge branch 'master' into asset-experiments 2015-01-13 14:15:01 +01:00
c944362fcd Merge branch 'master' into asset-experiments 2015-01-12 19:58:43 +01:00
27ce761880 Reorganization:
* Make 'clear preview' a C operator;
* Move 'object preview generator' op in wm namespace;
* Add those two to file-> data preview submenu.
2015-01-12 17:45:45 +01:00
517b06c296 Reorganization: move ID filters to DNA_ID.h, and add helpers in bke's idcode.c to convert between idcode and idfilter. 2015-01-12 17:44:44 +01:00
3118756854 Merge branch 'master' into asset-experiments 2015-01-12 15:50:35 +01:00
d35bbc2a15 Merge branch 'master' into asset-experiments
Conflicts:
	source/blender/blenkernel/intern/group.c
	source/blender/blenkernel/intern/object.c
2015-01-10 10:18:23 +01:00
2c7ee72167 Add moving around bookmarks (same system as for vgroups etc.). 2015-01-07 21:13:45 +01:00
884603573a Merge branch 'master' into asset-experiments 2015-01-07 14:22:12 +01:00
67231a22a2 Merge branch 'master' into asset-experiments 2015-01-07 12:47:51 +01:00
e53cdbf62f Merge branch 'master' into asset-experiments
Conflicts:
	source/blender/editors/include/UI_interface_icons.h
	source/blender/editors/interface/interface_icons.c
	source/blender/windowmanager/intern/wm_files.c
2015-01-07 12:44:45 +01:00
d46c9b876c Merge branch 'master' into asset-experiments
Conflicts:
	source/blender/editors/space_file/filelist.c
2015-01-07 12:05:23 +01:00
dbd766f827 Nearly finished 'UIList for bookmarks'.
Got completely rid of C code for those panels.

Added full path in ttips of each 'bookmark' entry, as in current master.
Note this forced me to make tip in uiBut dynamic (like label). Not so sure
about this, but seems to me forcing tooltips to be static is actually quite
bad and limitating? we'll see...

Only remaining TODO (new feature) is reordering of bookmarks, should be easy now.

Also fixed some stupid (again!) mistake with RNA access to paths of bookmark entries.
2015-01-05 21:12:23 +01:00
de229b4085 Merge branch 'master' into asset-experiments
Conflicts:
	source/blender/editors/space_file/space_file.c
2015-01-05 16:15:37 +01:00
3993965bd7 Merge branch 'master' into asset-experiments
Conflicts:
	source/blender/editors/space_file/file_draw.c
	source/blender/editors/space_file/filelist.c
	source/blender/editors/space_file/filesel.c
	source/blender/makesdna/DNA_space_types.h
	source/blender/windowmanager/intern/wm_operators.c
2015-01-04 18:43:08 +01:00
97a00b9199 Merge branch 'master' into asset-experiments
Conflicts:
	release/scripts/startup/bl_ui/space_filebrowser.py
	source/blender/editors/space_file/filelist.c
	source/blender/editors/space_file/filelist.h
	source/blender/editors/space_file/space_file.c
	source/blender/makesdna/DNA_space_types.h
	source/blender/makesrna/intern/rna_space.c
2015-01-03 22:05:01 +01:00
d237ac45fe Get rid of this stupid string len def, RNA knows this better! 2015-01-03 21:34:17 +01:00
0f44f5506f Fix some issues with image previews.
* When overlaying icon, we have to also ensure background pict is always the same size
  (else you get usgly icon size changes). Still not perfect though, suspect some more issues
  in filrdraw code, probably should systematiacally run the 'ensure size' code during thumbnail
  generation?
* Sharing of img ImBuf between thumbnail job and main thread could still happen,
  leading to random crashes.
2015-01-03 18:43:51 +01:00
d730ff663b Fix py script generating obj/group previews after recent merge. 2015-01-03 17:39:23 +01:00
8f4d6f62ea Merge branch 'master' into asset-experiments
Conflicts:
	source/blender/blenkernel/BKE_camera.h
	source/blender/blenkernel/intern/camera.c
	source/blender/blenlib/BLI_fileops.h
	source/blender/blenlib/intern/storage.c
	source/blender/editors/space_file/filelist.c
	source/blender/makesrna/intern/rna_object_api.c
	tests/gtests/blenlib/BLI_path_util_test.cc
2015-01-03 17:07:16 +01:00
55c792df8e Add 'dup_poin' callback param to new BLI_duplicate_filelist() func, to allow handling direntry's poin if needed. 2015-01-02 17:38:25 +01:00
7b05fd5830 Merge branch 'master' into asset-experiments 2015-01-02 17:24:39 +01:00
67040e08d3 Fix issues when giving a non-existent dir to filebrowser.
Note: unlike in current master, path is checked immediately when setting it
into filelist (simpler now that filelist building itself is threaded).
`filelist_setdir()` modifies in place given path if this one is not valid.
2015-01-01 16:58:30 +01:00
87518faa20 Use new BLI fnmatch helpers to fix wrong update in some cases when editing
string search filter.
2015-01-01 15:30:02 +01:00
e660793896 Add BLI helpers for fnmatch head/tail wildcards handling.
`BLI_fnmatch_strncpy_add_endswildcards()` will copy and add '*' wildcards on both ends of given string, if needed.

`BLI_fnmatch_strcmp_ignore_endswildcards()` is same as strcmp, but ignores any '*' wildcards on both ends of given strings.
2015-01-01 15:23:16 +01:00
224eb0025f Merge branch 'master' into asset-experiments
Conflicts:
	source/blender/editors/interface/interface_icons.c
2015-01-01 15:18:38 +01:00
31043d87cd Merge branch 'master' into asset-experiments
Conflicts:
	source/blender/editors/space_file/filelist.c
	source/blender/editors/space_file/filelist.h
	source/blender/editors/space_file/space_file.c
2015-01-01 11:35:21 +01:00
de0b270014 Merge branch 'master' into asset-experiments 2015-01-01 11:11:10 +01:00
0fa91e1723 SpaceFile: Cleanup: fix stupid indices in filelist_from_main()
Dead code (currently), but still...
2015-01-01 11:10:12 +01:00
aa336809fa Merge branch 'master' into asset-experiments
Conflicts:
	source/blender/editors/space_file/filelist.c
	source/blender/editors/space_file/filelist.h
	source/blender/editors/space_file/space_file.c
2015-01-01 11:08:21 +01:00
425e8119de SpaceFile: Tweak thumbnail to avoid restarting the job needlessly. 2014-12-31 20:45:39 +01:00
4f241d3d36 SpaceFile: Refactor sorting and filtering of filelist.
New code shall be more easy to maintain and extend.
Sorting is now handled quite the same as filtering, and all filtering parameters
are now packed into a sub-struct to help extending it later.

Also done some optimizations in filelist refresh, and sorting/filtering area.
Now we should avoid re-sorting and re-filtering too often, also removed
calls to those in read_xxx funcs.

Note thumbnail job is still started basically on each call to `file_refresh()`,
will be addressed in next commit.
2014-12-31 20:13:21 +01:00
6a7076c9d4 SpaceFile: Filelist: reorder a bit things, also cleanup some unused and pure-private funcs. 2014-12-31 19:25:41 +01:00
ba0294cfe0 Merge branch 'master' into asset-experiments 2014-12-31 12:00:06 +01:00
0350111424 Merge branch 'master' into asset-experiments 2014-12-29 16:50:37 +01:00
8fa24594ce Merge branch 'master' into asset-experiments 2014-12-28 12:52:52 +01:00
1d42f07d58 Change timer of readdir job to 10ms, this gives an 'immediate' listing for most
usual cases, as in current master.
2014-12-28 12:49:24 +01:00
dc0a4fde63 Merge branch 'master' into asset-experiments 2014-12-27 17:26:17 +01:00
00cb0035a7 Fix one more issue - we need a string length callback too, for pure 'virtual' RNA strings... 2014-12-26 21:50:36 +01:00
4e19102964 Fix a mem leak in file listing threaded code, and another bug in fsmenu.c (new named bookmarks). 2014-12-26 19:58:08 +01:00
3c52c4ab0a Merge branch 'master' into asset-experiments
Conflicts:
	release/scripts/startup/bl_ui/__init__.py
	source/blender/editors/interface/interface_utils.c
2014-12-26 18:37:01 +01:00
0357a4928f Fix some 'minor' errors in fsmenuentry RNA name handling.
Still have a nice mem leak somewhere too... :/
2014-12-22 16:01:19 +01:00
4b1f410012 Add buttons to add/remove bookmarks, and to reset recent list. 2014-12-22 15:20:33 +01:00
cfc61a9337 Filebrowser uilist bookmarks: add icons as expected. 2014-12-22 14:47:12 +01:00
acaa5b2748 You can now edit bookmarks (and recent) names... 2014-12-22 14:39:54 +01:00
aa87764d13 WIP UILists for filebrowser: add access to three remaining types.
This also change update of active bookmark indices to happen in file_refresh().

Still not fully working, of course.
2014-12-22 12:25:40 +01:00
1a5caea321 Merge branch 'master' into asset-experiments 2014-12-22 10:26:07 +01:00
242fdf5e60 WIP: merge work on local branch about using UILists for bookmarks, be able to rename them, etc.
Doing it mostly because I need some update work done here so far to get py uilists/bookmarks working.

This exposes/moves part of bookmark code to ED_ area, so that it becomes available from e.g. RNA.
And adds RNA struct and such to represent a bookmark entry.

Also, Bookmark format is ammended to store optional custom names.

All this is still *very* crappy, should probably take some time soon to cleanup the whole branch!

See also T42777.
2014-12-21 16:02:12 +01:00
b734d9bf17 Merge branch 'master' into asset-experiments 2014-12-21 15:20:21 +01:00
4478ddc3d9 Add group preview generation too. 2014-12-20 16:47:41 +01:00
aa24a7d0a5 Merge branch 'master' into asset-experiments 2014-12-20 13:44:41 +01:00
d1743e3783 Fix stupid error (CMake install does not clean removed files it seems :/ ) 2014-12-19 14:54:35 +01:00
1dab208eb8 Various improvements to obj preview generation:
* Do not render cameras, lamps etc. for now.
* Generate bbox in camera local space, gives much better results.
* Add an op to clear previews from files.
2014-12-19 14:29:06 +01:00
db9310ac67 Merge branch 'master' into asset-experiments 2014-12-19 13:59:13 +01:00
d0187bf624 Merge branch 'master' into asset-experiments 2014-12-18 19:38:29 +01:00
baeeacc62d First basic pyscripts to generate previews for objects.
Much to be done still, but with it you can select some blender file,
and generate a basic rendered preview of each object.
2014-12-18 19:36:51 +01:00
88ffc9767c Finalized working new 'fit in camera view' code.
Now for any object, we have an rna func to call with a set of (flatten :/)
coordinates, and we get back location this object should be to 'see'
all given points.

Would need more refinements, but will do for now.
2014-12-18 15:26:34 +01:00
95b103c73b Merge branch 'master' into asset-experiments 2014-12-18 12:37:32 +01:00
a79a8fa111 Full WIP work to get better control regarding 'camera' aspect of objects.
First expose a method in Object RNA to get camera projection matrix (done).

Then, expose a method to get camera position (and scale for ortho) so that
it fits a given set of coordinates (still unfinished).

this among other things implied rewriting `BKE_camera_view_frame_fit_to_scene()`
underlying logic so that it uses `CameraParams` system, instead of `BKE_camera_view_frame()` one.
2014-12-17 21:56:09 +01:00
5cc7df849f Fix stupid merge error. 2014-12-17 10:43:31 +01:00
12e3347a5a Merge branch 'master' into asset-experiments
Conflicts:
	source/blender/blenloader/intern/writefile.c
2014-12-17 10:42:52 +01:00
c440c22d18 RNA access to previews (image and icons).
Note since this gives python possibility to change those previews,
we add flags to PreviewImage to tag as user_defined.

TODO: replace all those shorts-used-as-bools by bitflags!
2014-12-16 18:03:28 +01:00
46d6d74386 Merge branch 'master' into asset-experiments 2014-12-16 16:59:01 +01:00
e1a345b3fe Ensure previews are up to date when saving .blend file.
Previuosly, we would only write existing data - and big previews were
nearly never generated by default.

Now, if saving previews is enabled, `wm_file_write()` will ensure
all 'common' previewable datablocks do have up-to-date previews
(brushes remain TODO here for now, they have both a preview **and**
an icon_imbuf, sigh...).

This implied adding an 'immediate' non-job-background version of
`ED_preview_icon_job()`.

Note this does not include objects/groups/etc. It's not simple to generate
previews for those, will probably go for a user-launched py operator here...

Also, cleanup some debug prints!
2014-12-16 14:41:44 +01:00
3c738b301f Never write preview data when doing memsave (i.e. undo).
Takes useless space, and they even could easily get out of sync.

Also, some minor preparative work to (re)generate previews on file write,
if needed!
2014-12-16 11:50:15 +01:00
b3b362a212 Reshufle a bit icon/preview size defines.
We now have a _RENDER_ variant of those, used when creating the previews,
so that we create 32x32 icons needed for those special screens...
2014-12-16 11:12:14 +01:00
9516d3fafc Some minor refinement regarding overlayed icons.
Note, even when unpremultiplying alpha, we still have 'breadcrumbs' around
icons, not sure why...
2014-12-16 09:56:57 +01:00
ddf519096d Merge branch 'master' into asset-experiments 2014-12-16 09:18:45 +01:00
02290ec582 A bit crappy, but working 'ID icons' over previews. 2014-12-15 19:55:15 +01:00
b36d5570c8 Refactor 'immediate search'
Previous implementation was uglyly relying on button using a specific
icon (VIEWZOOM) to enable this feature. Now we have a dedicated button flag
(UI_BUT_TEXTEDIT_UPDATE) and a dedicated RNA subtype (PROP_SEARCH) for that.

Also, if no icon is specified, it automatically set VIEWZOOM for it,
which saves us explicitely defining it in UI py code!

NOTE: this is to be committed asap in master, but has to wait for
after 2.73, so storing it here for now.
2014-12-15 14:52:10 +01:00
66f3def3b4 Cleanup: use ICON_DEFAULT_HEIGHT everywhere for ICON_SIZE_ICON
If we need bigger icon size for previews (like 32 instead of 16), then
it should be handled everywhere!
2014-12-15 13:02:54 +01:00
05926f7253 Do not set filetype to IMAGEFILE when we get a preview, this is absolutely stupid! 2014-12-15 12:28:17 +01:00
002e71f255 Merge branch 'master' into asset-experiments 2014-12-15 12:02:07 +01:00
f12f6ddd04 Fix stupid buggy behavior when init (root) dir had no trailing slash. 2014-12-15 11:19:43 +01:00
dfe8884e7a Add missing 'ID' icons, and a 'blenlib' filter to filetypes. 2014-12-15 11:03:44 +01:00
4f2e8c0315 Merge branch 'master' into asset-experiments 2014-12-15 09:37:56 +01:00
812f40c493 More borring boiling code for ob/group previews.
Also, try to make brushes also save their previews.

Anyway, something fishy is going on here, in theory we should get
previews for brushes, worlds, lamps... for free, but so far looks like
lib 'peek' code only handles mat/texture previews correctly?
2014-12-13 15:48:18 +01:00
3c634400a0 Add preview pointers to Object and Group, with read/write logic.
Doing nothing useful yet, though!

Note: ultimately we may want to move that preview stuff to ID struct,
so that we get a real basic generic handling of it, but for now
simpler to keep it as is.
2014-12-13 15:14:04 +01:00
8058d7d04f Merge branch 'master' into asset-experiments 2014-12-13 14:25:59 +01:00
35554d43b1 Merge branch 'master' into asset-experiments 2014-12-11 20:10:47 +01:00
8644862fac Add progressbar to dirlist job.
Progressbar value is quite chaotic currently, will check that later.

Also, fixed G.main still being used in job, and factorized once more time code.
2014-12-11 20:07:32 +01:00
5cf39b228d More cleanup, rename and commentting.
Also, definitively removed 'G.main.name protection' from lib reading
code. I do absolutely not see how listing a separate blend file handle
could possibly affect that anyway - and we do not want to access
G from non-main thread I'd bet...
2014-12-11 18:37:58 +01:00
b81d5a194a Atomic Cleanup: get rid of 'old' stuff no more used (mostly non-job read/list funcs)! 2014-12-11 18:16:32 +01:00
d211c58856 Merge branch 'master' into asset-experiments 2014-12-11 17:49:47 +01:00
7cb8a89aa0 Fix that stupid memleak in job-dir-listing code. 2014-12-11 17:46:46 +01:00
cb0272ceab Full rework of job (background) filereading code.
Now it works reasonably OK for filesystem, and also for .blend libs.

Code is even quite simpler than previous one. Now it needs some serious cleanup,
and find where (new) memleak comes from too.
2014-12-11 17:33:16 +01:00
9a7ff0f4fe Merge branch 'master' into asset-experiments 2014-12-11 09:57:06 +01:00
769de4ff1e Merge branch 'master' into asset-experiments 2014-12-10 21:16:42 +01:00
5d3ee3d695 WIP code to make readfilelists jobs.
Only very partially working in this state, still needs some work.
Proof of concept seems rather interesting though.

Also, only pure filesystem stuff is implemented for now.
2014-12-10 21:14:26 +01:00
3ff51cd5df Merge branch 'master' into asset-experiments 2014-12-10 17:05:04 +01:00
e4d9f9b772 Merge branch 'master' into asset-experiments 2014-12-10 15:58:39 +01:00
09b3e44b22 Reduce recursion to one level (.blend libs do not take that into account anyway).
Quicker, and in most cases I think this will be enough for libs and file browsing.

Real asset handling is another question.
2014-12-10 11:51:25 +01:00
c5fccb7caf Merge branch 'master' into asset-experiments 2014-12-10 11:40:01 +01:00
0add26e60b Merge branch 'master' into asset-experiments 2014-12-09 17:46:10 +01:00
c725d868af Filter completely 'dot-files', even when hidden in paths. 2014-12-09 17:44:29 +01:00
8f1df9fbba Fix wrong update when switching 'flat' state, also fix remaining memleak. 2014-12-09 17:23:32 +01:00
f06ed97ce7 Do not show ID-types filtering when we are not browsing libs! 2014-12-09 14:56:30 +01:00
f13f85676d Merge branch 'master' into asset-experiments 2014-12-09 14:15:35 +01:00
21030e3ae6 Merge branch 'master' into asset-experiments 2014-12-09 11:10:35 +01:00
677c716c0f Fix two very stupid bugs! 2014-12-08 19:21:39 +01:00
e28fb66186 More sorting fixes and tweaks (things should work rather OK now). 2014-12-08 18:51:38 +01:00
da7f20e385 Merge branch 'master' into asset-experiments 2014-12-08 17:37:49 +01:00
6b07e8e31d Take IDTypes into account when sorting by types.
Also:
* Changed BLO_library_path_explode, now r_group and r_name must be pointers of char pointer,
  if found they will point to right place in r_dir 'memspace'.
* Select everything in IDTypes filtering by default.
2014-12-08 16:40:43 +01:00
ffb0fc35a9 Get rid of BLO_is_a_library. 2014-12-08 13:59:32 +01:00
4e96fe77b1 Add ID-types filtering. 2014-12-08 12:45:54 +01:00
337d7b2a6a Merge branch 'master' into asset-experiments 2014-12-08 10:56:15 +01:00
f92e64f207 Merge branch 'master' into asset-experiments 2014-12-06 18:12:09 +01:00
5eaa8739c5 Moar fixes (re ;ostly filtering mixed lib/data and regular files). 2014-12-06 18:10:59 +01:00
c689af14d8 Make 'append/link' code handle data from several different sources at once.
Nothing really magic here, just grouping the imports by libfile/grouptype.
We could probably get better code (loop less on given list of 'files' to import)
but not sure it'd be worth it, this is not supposed to be a performance-critical point.
2014-12-06 18:05:54 +01:00
951dbff60e Moar fixes to sorting code and such. 2014-12-06 15:40:00 +01:00
53148b5ebc Some flatmode fixes:
* Delete filelist when changing flat setting (so that we get immediate update when changing that setting).
* Disable flat when going up in tree (we ;ight actually want to do this everytime).
2014-12-06 14:50:03 +01:00
429cc6072f Merge branch 'master' into asset-experiments 2014-12-06 12:57:54 +01:00
b3e2cbac79 Merge branch 'master' into asset-experiments 2014-12-05 16:47:05 +01:00
9939e783a9 Reworked 'flat' mode, added it outside of blendfiles (libraries).
Note this is WIP, it 'breaks' load/append/etc. operators to some points,
and many other 'details' that need to be addressed.
2014-12-05 16:43:57 +01:00
276286aa85 Merge branch 'master' into asset-experiments 2014-12-05 12:45:31 +01:00
5ceec532b7 Merge branch 'master' into asset-experiments 2014-12-04 18:46:11 +01:00
9ea42ae3ba Add basic 'glob' filter by name feature.
Not much to add, we'll likely add more filtering options (tags, categories...) later,
maybe for now we just need an 'exclude' option for name filter...
2014-12-04 18:43:17 +01:00
f8f82821ef Refactor: do not filter each item twice! Mem usage here is not really an issue anyway. 2014-12-04 17:45:55 +01:00
d9b4186e6e Refactor filtering code, should be easier to add new filter options now. 2014-12-04 17:30:51 +01:00
c728f537ae Fix issues when data name have slash inside.
Adding `BLO_library_path_explode` simplies things. We might end getting rid of
`BLO_is_a_library` (or rather, merge back both things) later, though.
2014-12-04 16:51:46 +01:00
1089d97f04 Fix stupid mistake preventing 'traditional' append/link 2014-12-04 15:23:56 +01:00
d00d1d5622 Cleanup: more. 2014-12-04 15:03:33 +01:00
f02bc0cda8 Cleanup, remove tons of debug prints 2014-12-04 14:53:55 +01:00
b65d8de56a Add icons to datatypes (IDs) in browser, when appending/linking.
Not yet previews, but still better than anonymous icon!
2014-12-04 14:48:56 +01:00
158e6fd7f3 Merge branch 'master' into asset-experiments 2014-12-04 11:19:31 +01:00
ff1ff9823d Merge branch 'master' into asset-experiments 2014-12-04 11:11:33 +01:00
ca70271876 Append/link from 'global' level works.
Note I had to implement 'relative' path handling for 'filenames' in
append/link op, we may want to do this a bit differently later?
2014-12-03 18:55:07 +01:00
b29258922f Fix name issue (stupid really), show them better in UI. 2014-12-03 16:39:05 +01:00
99a1f8172b Do not shoz/consider at all inner '..'
Also more debug code that'll need to be cleaned up
2014-12-03 16:07:28 +01:00
74ae847cfa First (awful) tests to get a whole blend file content shown flat
Main goal is to see whether we can use existing filelist to handle that
(by default it is 100% tree-oriented).

Also, getting some strange issues with ID name currently...
2014-12-03 15:29:18 +01:00
1382 changed files with 93517 additions and 38609 deletions

4
.gitmodules vendored
View File

@@ -10,3 +10,7 @@
path = release/datafiles/locale
url = ../blender-translations.git
ignore = all
[submodule "source/tools"]
path = source/tools
url = ../blender-dev-tools.git
ignore = all

View File

@@ -166,13 +166,12 @@ option_defaults_init(
)
# customize...
if (UNIX AND NOT APPLE)
if(UNIX AND NOT APPLE)
# some of these libraries are problematic on Linux
# disable less important dependencies by default
set(_init_CODEC_FFMPEG OFF)
set(_init_CYCLES_OSL OFF)
set(_init_IMAGE_OPENEXR OFF)
set(_init_INPUT_NDOF OFF)
set(_init_JACK OFF)
set(_init_OPENCOLLADA OFF)
set(_init_OPENCOLORIO OFF)
@@ -218,6 +217,10 @@ if(${CMAKE_VERSION} VERSION_LESS 2.8.8)
# add_library OBJECT arg unsupported
set(WITH_BUILDINFO OFF)
endif()
set(BUILDINFO_OVERRIDE_DATE "" CACHE STRING "Use instead of the current date for reproducable builds (empty string disables this option)")
set(BUILDINFO_OVERRIDE_TIME "" CACHE STRING "Use instead of the current time for reproducable builds (empty string disables this option)")
mark_as_advanced(BUILDINFO_OVERRIDE_DATE)
mark_as_advanced(BUILDINFO_OVERRIDE_TIME)
option(WITH_IK_ITASC "Enable ITASC IK solver (only disable for development & for incompatible C++ compilers)" ON)
option(WITH_IK_SOLVER "Enable Legacy IK solver (only disable for development)" ON)
@@ -226,6 +229,11 @@ option(WITH_BULLET "Enable Bullet (Physics Engine)" ON)
option(WITH_SYSTEM_BULLET "Use the systems bullet library (currently unsupported due to missing features in upstream!)" )
mark_as_advanced(WITH_SYSTEM_BULLET)
option(WITH_GAMEENGINE "Enable Game Engine" ${_init_GAMEENGINE})
if(APPLE)
set(WITH_GAMEENGINE_DECKLINK OFF)
else()
option(WITH_GAMEENGINE_DECKLINK "Support BlackMagicDesign DeckLink cards in the Game Engine" ON)
endif()
option(WITH_PLAYER "Build Player" OFF)
option(WITH_OPENCOLORIO "Enable OpenColorIO color management" ${_init_OPENCOLORIO})
@@ -270,6 +278,7 @@ endif()
if(WITH_X11)
option(WITH_X11_XINPUT "Enable X11 Xinput (tablet support and unicode input)" ON)
option(WITH_X11_XF86VMODE "Enable X11 video mode switching" ON)
option(WITH_X11_ALPHA "Enable X11 transparent background" ON)
endif()
if(UNIX AND NOT APPLE)
@@ -474,9 +483,19 @@ if(WIN32)
endif()
# Experimental support of C11 and C++11
option(WITH_C11 "Build with C11 standard enabled, for development use only!" OFF)
#
# We default options to whatever default standard in the current compiler.
if(CMAKE_COMPILER_IS_GNUCC AND (NOT "${CMAKE_C_COMPILER_VERSION}" VERSION_LESS "6.0") AND (NOT WITH_CXX11))
set(_c11_init ON)
set(_cxx11_init ON)
else()
set(_c11_init OFF)
set(_cxx11_init OFF)
endif()
option(WITH_C11 "Build with C11 standard enabled, for development use only!" ${_c11_init})
mark_as_advanced(WITH_C11)
option(WITH_CXX11 "Build with C++11 standard enabled, for development use only!" OFF)
option(WITH_CXX11 "Build with C++11 standard enabled, for development use only!" ${_cxx11_init})
mark_as_advanced(WITH_CXX11)
# Dependency graph
@@ -515,8 +534,8 @@ if(APPLE)
if(NOT CMAKE_OSX_ARCHITECTURES)
set(CMAKE_OSX_ARCHITECTURES x86_64 CACHE STRING
"Choose the architecture you want to build Blender for: i386, x86_64 or ppc"
FORCE)
"Choose the architecture you want to build Blender for: i386, x86_64 or ppc"
FORCE)
endif()
if(NOT DEFINED OSX_SYSTEM)
@@ -526,15 +545,20 @@ if(APPLE)
OUTPUT_STRIP_TRAILING_WHITESPACE)
endif()
# workaround for incorrect cmake xcode lookup for developer previews - XCODE_VERSION does not take xcode-select path into accout
# but would always look into /Applications/Xcode.app while dev versions are named Xcode<version>-DP<preview_number>
execute_process(COMMAND xcode-select --print-path OUTPUT_VARIABLE XCODE_CHECK OUTPUT_STRIP_TRAILING_WHITESPACE)
# workaround for incorrect cmake xcode lookup for developer previews - XCODE_VERSION does not
# take xcode-select path into account but would always look into /Applications/Xcode.app
# while dev versions are named Xcode<version>-DP<preview_number>
execute_process(
COMMAND xcode-select --print-path
OUTPUT_VARIABLE XCODE_CHECK OUTPUT_STRIP_TRAILING_WHITESPACE)
string(REPLACE "/Contents/Developer" "" XCODE_BUNDLE ${XCODE_CHECK}) # truncate to bundlepath in any case
if(${CMAKE_GENERATOR} MATCHES "Xcode")
if(${XCODE_VERSION} VERSION_GREATER 4.2) # earlier xcode has no bundled developer dir, no sense in getting xcode path from
string(SUBSTRING "${XCODE_CHECK}" 14 6 DP_NAME) # reduce to XCode name without dp extension
# earlier xcode has no bundled developer dir, no sense in getting xcode path from
if(${XCODE_VERSION} VERSION_GREATER 4.2)
# reduce to XCode name without dp extension
string(SUBSTRING "${XCODE_CHECK}" 14 6 DP_NAME)
if(${DP_NAME} MATCHES Xcode5)
set(XCODE_VERSION 5)
endif()
@@ -561,25 +585,30 @@ if(APPLE)
message(STATUS "Detected OS X ${OSX_SYSTEM} and Xcode ${XCODE_VERSION} at ${XCODE_BUNDLE}")
if(${XCODE_VERSION} VERSION_LESS 4.3)
set(CMAKE_OSX_SYSROOT /Developer/SDKs/MacOSX${OSX_SYSTEM}.sdk CACHE PATH "" FORCE) # use guaranteed existing sdk
# use guaranteed existing sdk
set(CMAKE_OSX_SYSROOT /Developer/SDKs/MacOSX${OSX_SYSTEM}.sdk CACHE PATH "" FORCE)
else()
# note: xcode-select path could be ambigous, cause /Applications/Xcode.app/Contents/Developer or /Applications/Xcode.app would be allowed
# note: xcode-select path could be ambigous,
# cause /Applications/Xcode.app/Contents/Developer or /Applications/Xcode.app would be allowed
# so i use a selfcomposed bundlepath here
set(OSX_SYSROOT_PREFIX ${XCODE_BUNDLE}/Contents/Developer/Platforms/MacOSX.platform)
message(STATUS "OSX_SYSROOT_PREFIX: " ${OSX_SYSROOT_PREFIX})
set(OSX_DEVELOPER_PREFIX /Developer/SDKs/MacOSX${OSX_SYSTEM}.sdk) # use guaranteed existing sdk
set(CMAKE_OSX_SYSROOT ${OSX_SYSROOT_PREFIX}/${OSX_DEVELOPER_PREFIX} CACHE PATH "" FORCE)
if(${CMAKE_GENERATOR} MATCHES "Xcode")
set(CMAKE_XCODE_ATTRIBUTE_SDKROOT macosx${OSX_SYSTEM}) # to silence sdk not found warning, just overrides CMAKE_OSX_SYSROOT
# to silence sdk not found warning, just overrides CMAKE_OSX_SYSROOT
set(CMAKE_XCODE_ATTRIBUTE_SDKROOT macosx${OSX_SYSTEM})
endif()
endif()
if(OSX_SYSTEM MATCHES 10.9)
set(CMAKE_FIND_ROOT_PATH ${CMAKE_OSX_SYSROOT}) # make sure syslibs and headers are looked up in sdk ( expecially for 10.9 openGL atm. )
# make sure syslibs and headers are looked up in sdk ( expecially for 10.9 openGL atm. )
set(CMAKE_FIND_ROOT_PATH ${CMAKE_OSX_SYSROOT})
endif()
if(NOT CMAKE_OSX_DEPLOYMENT_TARGET)
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.6" CACHE STRING "" FORCE) # 10.6 is our min. target, if you use higher sdk, weak linking happens
# 10.6 is our min. target, if you use higher sdk, weak linking happens
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.6" CACHE STRING "" FORCE)
endif()
if(NOT ${CMAKE_GENERATOR} MATCHES "Xcode")
@@ -588,8 +617,6 @@ if(APPLE)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mmacosx-version-min=${CMAKE_OSX_DEPLOYMENT_TARGET}")
add_definitions("-DMACOSX_DEPLOYMENT_TARGET=${CMAKE_OSX_DEPLOYMENT_TARGET}")
endif()
option(WITH_LIBS10.5 "Use 10.5 libs (needed for 64bit builds)" OFF)
endif()
@@ -597,7 +624,10 @@ endif()
# Check for conflicting/unsupported configurations
if(NOT WITH_BLENDER AND NOT WITH_PLAYER AND NOT WITH_CYCLES_STANDALONE)
message(FATAL_ERROR "At least one of WITH_BLENDER or WITH_PLAYER or WITH_CYCLES_STANDALONE must be enabled, nothing to do!")
message(FATAL_ERROR
"At least one of WITH_BLENDER or WITH_PLAYER or "
"WITH_CYCLES_STANDALONE must be enabled, nothing to do!"
)
endif()
if(NOT WITH_GAMEENGINE AND WITH_PLAYER)
@@ -661,7 +691,8 @@ if(NOT WITH_BOOST)
set_and_warn(WITH_OPENAL OFF) # depends on AUDASPACE
set_and_warn(WITH_GAMEENGINE OFF) # depends on AUDASPACE
set_and_warn(WITH_PLAYER OFF) # depends on GAMEENGINE
elseif(WITH_CYCLES OR WITH_OPENIMAGEIO OR WITH_AUDASPACE OR WITH_INTERNATIONAL OR WITH_OPENVDB OR WITH_OPENCOLORIO OR WITH_MOD_BOOLEAN)
elseif(WITH_CYCLES OR WITH_OPENIMAGEIO OR WITH_AUDASPACE OR WITH_INTERNATIONAL OR
WITH_OPENVDB OR WITH_OPENCOLORIO OR WITH_MOD_BOOLEAN)
# Keep enabled
else()
# New dependency graph needs either Boost or C++11 for function bindings.
@@ -698,6 +729,7 @@ if(WITH_GHOST_SDL OR WITH_HEADLESS)
set(WITH_X11 OFF)
set(WITH_X11_XINPUT OFF)
set(WITH_X11_XF86VMODE OFF)
set(WITH_X11_ALPHA OFF)
set(WITH_GHOST_XDND OFF)
set(WITH_INPUT_IME OFF)
endif()
@@ -758,18 +790,22 @@ endif()
if(WITH_INTERNATIONAL)
if(NOT EXISTS "${CMAKE_SOURCE_DIR}/release/datafiles/locale/languages")
message(WARNING "Translation path '${CMAKE_SOURCE_DIR}/release/datafiles/locale' is missing, "
"This is a 'git submodule', which are known not to work with bridges to other version "
"control systems, disabling 'WITH_INTERNATIONAL'.")
message(WARNING
"Translation path '${CMAKE_SOURCE_DIR}/release/datafiles/locale' is missing, "
"This is a 'git submodule', which are known not to work with bridges to other version "
"control systems, disabling 'WITH_INTERNATIONAL'."
)
set(WITH_INTERNATIONAL OFF)
endif()
endif()
if(WITH_PYTHON)
if(NOT EXISTS "${CMAKE_SOURCE_DIR}/release/scripts/addons/modules")
message(WARNING "Addons path '${CMAKE_SOURCE_DIR}/release/scripts/addons' is missing, "
"This is a 'git submodule', which are known not to work with bridges to other version "
"control systems: * CONTINUING WITHOUT ADDONS *")
message(WARNING
"Addons path '${CMAKE_SOURCE_DIR}/release/scripts/addons' is missing, "
"This is a 'git submodule', which are known not to work with bridges to other version "
"control systems: * CONTINUING WITHOUT ADDONS *"
)
endif()
endif()
@@ -803,21 +839,6 @@ set(PLATFORM_LINKFLAGS "")
set(PLATFORM_LINKFLAGS_DEBUG "")
# For alternate Python locations the commandline can be used to override detected/default cache settings, e.g:
# On Unix:
# cmake ../blender \
# -D PYTHON_VERSION=3.5 \
# -D PYTHON_INCLUDE_DIR=/opt/py35/include/python3.5d \
# -D PYTHON_LIBRARY=/opt/py35/lib/libpython3.5d.so
#
# On Macs:
# cmake ../blender \
# -D PYTHON_INCLUDE_DIR=/System/Library/Frameworks/Python.framework/Versions/3.5/include/python3.5 \
# -D PYTHON_LIBPATH=/System/Library/Frameworks/Python.framework/Versions/3.5/lib/python3.5/config \
# -G Xcode
#
# When changing any of this remember to update the notes in doc/build_systems/cmake.txt
#-----------------------------------------------------------------------------
#Platform specifics
@@ -848,6 +869,16 @@ if(WITH_X11)
endif()
endif()
if(WITH_X11_ALPHA)
find_library(X11_Xrender_LIB Xrender ${X11_LIB_SEARCH_PATH})
mark_as_advanced(X11_Xrender_LIB)
if (X11_Xrender_LIB)
list(APPEND PLATFORM_LINKLIBS ${X11_Xrender_LIB})
else()
set(WITH_X11_ALPHA OFF)
endif()
endif()
endif()
@@ -1019,14 +1050,12 @@ if(UNIX AND NOT APPLE)
if(WITH_INPUT_NDOF)
find_package_wrapper(Spacenav)
if(NOT SPACENAV_FOUND)
set(WITH_INPUT_NDOF OFF)
endif()
# use generic names within blenders buildsystem.
if(SPACENAV_FOUND)
# use generic names within blenders buildsystem.
set(NDOF_INCLUDE_DIRS ${SPACENAV_INCLUDE_DIRS})
set(NDOF_LIBRARIES ${SPACENAV_LIBRARIES})
else()
set(WITH_INPUT_NDOF OFF)
endif()
endif()
@@ -1040,7 +1069,11 @@ if(UNIX AND NOT APPLE)
if(${OSL_LIBRARY_VERSION_MAJOR} EQUAL "1" AND ${OSL_LIBRARY_VERSION_MINOR} LESS "6")
# Note: --whole-archive is needed to force loading of all symbols in liboslexec,
# otherwise LLVM is missing the osl_allocate_closure_component function
set(OSL_LIBRARIES ${OSL_OSLCOMP_LIBRARY} -Wl,--whole-archive ${OSL_OSLEXEC_LIBRARY} -Wl,--no-whole-archive ${OSL_OSLQUERY_LIBRARY})
set(OSL_LIBRARIES
${OSL_OSLCOMP_LIBRARY}
-Wl,--whole-archive ${OSL_OSLEXEC_LIBRARY}
-Wl,--no-whole-archive ${OSL_OSLQUERY_LIBRARY}
)
endif()
else()
message(STATUS "OSL not found, disabling it from Cycles")
@@ -1111,7 +1144,13 @@ if(UNIX AND NOT APPLE)
set(PUGIXML_LIBRARIES "")
endif()
set(OPENIMAGEIO_LIBRARIES ${OPENIMAGEIO_LIBRARIES} ${PNG_LIBRARIES} ${JPEG_LIBRARIES} ${ZLIB_LIBRARIES} ${BOOST_LIBRARIES})
set(OPENIMAGEIO_LIBRARIES
${OPENIMAGEIO_LIBRARIES}
${PNG_LIBRARIES}
${JPEG_LIBRARIES}
${ZLIB_LIBRARIES}
${BOOST_LIBRARIES}
)
set(OPENIMAGEIO_LIBPATH) # TODO, remove and reference the absolute path everywhere
set(OPENIMAGEIO_DEFINITIONS "")
@@ -1152,7 +1191,9 @@ if(UNIX AND NOT APPLE)
if(WITH_LLVM OR WITH_SDL_DYNLOAD)
# Fix for conflict with Mesa llvmpipe
set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} -Wl,--version-script='${CMAKE_SOURCE_DIR}/source/creator/blender.map'")
set(PLATFORM_LINKFLAGS
"${PLATFORM_LINKFLAGS} -Wl,--version-script='${CMAKE_SOURCE_DIR}/source/creator/blender.map'"
)
endif()
if(WITH_OPENSUBDIV)
@@ -1242,11 +1283,21 @@ elseif(WIN32)
if(MSVC)
# Minimum MSVC Version
set(_min_ver "18.0.31101")
if(CMAKE_CXX_COMPILER_VERSION VERSION_LESS ${_min_ver})
message(FATAL_ERROR
"Visual Studio 2013 (Update 4, ${_min_ver}) required, "
"found (${CMAKE_CXX_COMPILER_VERSION})")
if(MSVC_VERSION EQUAL 1800)
set(_min_ver "18.0.31101")
if(CMAKE_CXX_COMPILER_VERSION VERSION_LESS ${_min_ver})
message(FATAL_ERROR
"Visual Studio 2013 (Update 4, ${_min_ver}) required, "
"found (${CMAKE_CXX_COMPILER_VERSION})")
endif()
endif()
if(MSVC_VERSION EQUAL 1900)
set(_min_ver "19.0.24210")
if(CMAKE_CXX_COMPILER_VERSION VERSION_LESS ${_min_ver})
message(FATAL_ERROR
"Visual Studio 2015 (Update 3, ${_min_ver}) required, "
"found (${CMAKE_CXX_COMPILER_VERSION})")
endif()
endif()
unset(_min_ver)
@@ -1255,7 +1306,10 @@ elseif(WIN32)
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} /SAFESEH:NO")
set(CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} /SAFESEH:NO")
list(APPEND PLATFORM_LINKLIBS ws2_32 vfw32 winmm kernel32 user32 gdi32 comdlg32 advapi32 shfolder shell32 ole32 oleaut32 uuid psapi Dbghelp)
list(APPEND PLATFORM_LINKLIBS
ws2_32 vfw32 winmm kernel32 user32 gdi32 comdlg32
advapi32 shfolder shell32 ole32 oleaut32 uuid psapi Dbghelp
)
if(WITH_INPUT_IME)
list(APPEND PLATFORM_LINKLIBS imm32)
@@ -1293,7 +1347,8 @@ elseif(WIN32)
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} /MT")
set(CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} /MT")
set(PLATFORM_LINKFLAGS "/SUBSYSTEM:CONSOLE /STACK:2097152 /INCREMENTAL:NO /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:msvcmrt.lib /NODEFAULTLIB:msvcurt.lib /NODEFAULTLIB:msvcrtd.lib")
set(PLATFORM_LINKFLAGS "/SUBSYSTEM:CONSOLE /STACK:2097152 /INCREMENTAL:NO ")
set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:msvcmrt.lib /NODEFAULTLIB:msvcurt.lib /NODEFAULTLIB:msvcrtd.lib ")
# Ignore meaningless for us linker warnings.
set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} /ignore:4049 /ignore:4217 /ignore:4221")
@@ -1308,17 +1363,6 @@ elseif(WIN32)
set(PLATFORM_LINKFLAGS_DEBUG "/IGNORE:4099 /NODEFAULTLIB:libcmt.lib /NODEFAULTLIB:libc.lib")
# Use dynamic loading for OpenMP
if(WITH_OPENMP)
if(MSVC_VERSION EQUAL 1800)
set(OPENMP_DLL_NAME "vcomp120")
else()
set(OPENMP_DLL_NAME "vcomp140")
endif()
set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} /DELAYLOAD:${OPENMP_DLL_NAME}.dll delayimp.lib")
set(PLATFORM_LINKFLAGS_DEBUG "${PLATFORM_LINKFLAGS_DEBUG} /DELAYLOAD:${OPENMP_DLL_NAME}d.dll delayimp.lib")
endif()
if(NOT DEFINED LIBDIR)
# Setup 64bit and 64bit windows systems
@@ -1347,9 +1391,9 @@ elseif(WIN32)
# Add each of our libraries to our cmake_prefix_path so find_package() could work
file(GLOB children RELATIVE ${LIBDIR} ${LIBDIR}/*)
foreach(child ${children})
if(IS_DIRECTORY ${LIBDIR}/${child})
list(APPEND CMAKE_PREFIX_PATH ${LIBDIR}/${child})
endif()
if(IS_DIRECTORY ${LIBDIR}/${child})
list(APPEND CMAKE_PREFIX_PATH ${LIBDIR}/${child})
endif()
endforeach()
set(ZLIB_INCLUDE_DIRS ${LIBDIR}/zlib/include)
@@ -1454,23 +1498,28 @@ elseif(WIN32)
set(OPENEXR_INCLUDE_DIRS ${OPENEXR_INCLUDE_DIR} ${OPENEXR}/include/OpenEXR)
set(OPENEXR_LIBPATH ${OPENEXR}/lib)
set(OPENEXR_LIBRARIES
optimized ${OPENEXR_LIBPATH}/Iex-2_2.lib debug ${OPENEXR_LIBPATH}/Iex-2_2_d.lib
optimized ${OPENEXR_LIBPATH}/Half.lib debug ${OPENEXR_LIBPATH}/Half_d.lib
optimized ${OPENEXR_LIBPATH}/IlmImf-2_2.lib debug ${OPENEXR_LIBPATH}/IlmImf-2_2_d.lib
optimized ${OPENEXR_LIBPATH}/Imath-2_2.lib debug ${OPENEXR_LIBPATH}/Imath-2_2_d.lib
optimized ${OPENEXR_LIBPATH}/IlmThread-2_2.lib debug ${OPENEXR_LIBPATH}/IlmThread-2_2_d.lib
optimized ${OPENEXR_LIBPATH}/Iex-2_2.lib
optimized ${OPENEXR_LIBPATH}/Half.lib
optimized ${OPENEXR_LIBPATH}/IlmImf-2_2.lib
optimized ${OPENEXR_LIBPATH}/Imath-2_2.lib
optimized ${OPENEXR_LIBPATH}/IlmThread-2_2.lib
debug ${OPENEXR_LIBPATH}/Iex-2_2_d.lib
debug ${OPENEXR_LIBPATH}/Half_d.lib
debug ${OPENEXR_LIBPATH}/IlmImf-2_2_d.lib
debug ${OPENEXR_LIBPATH}/Imath-2_2_d.lib
debug ${OPENEXR_LIBPATH}/IlmThread-2_2_d.lib
)
endif()
endif()
if(WITH_IMAGE_TIFF)
# Try to find tiff first then complain and set static and maybe wrong paths
find_package(TIFF)
if(NOT TIFF_FOUND)
message(WARNING "Using HARDCODED libtiff locations")
set(TIFF_LIBRARY ${LIBDIR}/tiff/lib/libtiff.lib)
set(TIFF_INCLUDE_DIR ${LIBDIR}/tiff/include)
endif()
# Try to find tiff first then complain and set static and maybe wrong paths
find_package(TIFF)
if(NOT TIFF_FOUND)
message(WARNING "Using HARDCODED libtiff locations")
set(TIFF_LIBRARY ${LIBDIR}/tiff/lib/libtiff.lib)
set(TIFF_INCLUDE_DIR ${LIBDIR}/tiff/include)
endif()
endif()
if(WITH_JACK)
@@ -1525,12 +1574,17 @@ elseif(WIN32)
set(BOOST_DEBUG_POSTFIX "vc140-mt-sgd-1_60.lib")
endif()
set(BOOST_LIBRARIES
optimized libboost_date_time-${BOOST_POSTFIX} optimized libboost_filesystem-${BOOST_POSTFIX}
optimized libboost_date_time-${BOOST_POSTFIX}
optimized libboost_filesystem-${BOOST_POSTFIX}
optimized libboost_regex-${BOOST_POSTFIX}
optimized libboost_system-${BOOST_POSTFIX} optimized libboost_thread-${BOOST_POSTFIX}
debug libboost_date_time-${BOOST_DEBUG_POSTFIX} debug libboost_filesystem-${BOOST_DEBUG_POSTFIX}
optimized libboost_system-${BOOST_POSTFIX}
optimized libboost_thread-${BOOST_POSTFIX}
debug libboost_date_time-${BOOST_DEBUG_POSTFIX}
debug libboost_filesystem-${BOOST_DEBUG_POSTFIX}
debug libboost_regex-${BOOST_DEBUG_POSTFIX}
debug libboost_system-${BOOST_DEBUG_POSTFIX} debug libboost_thread-${BOOST_DEBUG_POSTFIX})
debug libboost_system-${BOOST_DEBUG_POSTFIX}
debug libboost_thread-${BOOST_DEBUG_POSTFIX}
)
if(WITH_CYCLES_OSL)
set(BOOST_LIBRARIES ${BOOST_LIBRARIES}
optimized libboost_wave-${BOOST_POSTFIX}
@@ -1659,7 +1713,8 @@ elseif(WIN32)
#endif
int main(void) { return 0; }
"
WITH_MINGW64)
WITH_MINGW64
)
if(NOT DEFINED LIBDIR)
if(WITH_MINGW64)
@@ -1680,7 +1735,10 @@ elseif(WIN32)
message(FATAL_ERROR "Windows requires pre-compiled libs at: '${LIBDIR}'")
endif()
list(APPEND PLATFORM_LINKLIBS -lshell32 -lshfolder -lgdi32 -lmsvcrt -lwinmm -lmingw32 -lm -lws2_32 -lz -lstdc++ -lole32 -luuid -lwsock32 -lpsapi -ldbghelp)
list(APPEND PLATFORM_LINKLIBS
-lshell32 -lshfolder -lgdi32 -lmsvcrt -lwinmm -lmingw32 -lm -lws2_32
-lz -lstdc++ -lole32 -luuid -lwsock32 -lpsapi -ldbghelp
)
if(WITH_INPUT_IME)
list(APPEND PLATFORM_LINKLIBS -limm32)
@@ -1749,7 +1807,14 @@ elseif(WIN32)
${OPENCOLLADA}/include/opencollada/GeneratedSaxParser
)
set(OPENCOLLADA_LIBPATH ${OPENCOLLADA}/lib/opencollada)
set(OPENCOLLADA_LIBRARIES OpenCOLLADAStreamWriter OpenCOLLADASaxFrameworkLoader OpenCOLLADAFramework OpenCOLLADABaseUtils GeneratedSaxParser UTF MathMLSolver buffer ftoa xml)
set(OPENCOLLADA_LIBRARIES
OpenCOLLADAStreamWriter
OpenCOLLADASaxFrameworkLoader
OpenCOLLADAFramework
OpenCOLLADABaseUtils
GeneratedSaxParser
UTF MathMLSolver buffer ftoa xml
)
set(PCRE_LIBRARIES pcre)
endif()
@@ -1822,12 +1887,14 @@ elseif(WIN32)
if(WITH_INTERNATIONAL)
set(BOOST_LIBRARIES ${BOOST_LIBRARIES}
optimized boost_locale-${BOOST_POSTFIX}
debug boost_locale-${BOOST_DEBUG_POSTFIX})
debug boost_locale-${BOOST_DEBUG_POSTFIX}
)
endif()
if(WITH_CYCLES_OSL)
set(BOOST_LIBRARIES ${BOOST_LIBRARIES}
optimized boost_wave-${BOOST_POSTFIX}
debug boost_wave-${BOOST_DEBUG_POSTFIX})
debug boost_wave-${BOOST_DEBUG_POSTFIX}
)
endif()
set(BOOST_LIBPATH ${BOOST}/lib)
set(BOOST_DEFINITIONS "-DBOOST_ALL_NO_LIB -DBOOST_THREAD_USE_LIB ")
@@ -1908,7 +1975,7 @@ elseif(WIN32)
set(OPENAL ${LIBDIR}/openal)
set(OPENALDIR ${LIBDIR}/openal)
set(OPENAL_INCLUDE_DIR ${OPENAL}/include)
if(MSVC12)
if(MSVC)
set(OPENAL_LIBRARY openal32)
else()
set(OPENAL_LIBRARY wrap_oal)
@@ -1936,7 +2003,14 @@ elseif(WIN32)
find_library(OSL_LIB_EXEC_DEBUG NAMES oslexec_d PATHS ${CYCLES_OSL}/lib)
find_library(OSL_LIB_COMP_DEBUG NAMES oslcomp_d PATHS ${CYCLES_OSL}/lib)
find_library(OSL_LIB_QUERY_DEBUG NAMES oslquery_d PATHS ${CYCLES_OSL}/lib)
list(APPEND OSL_LIBRARIES optimized ${OSL_LIB_COMP} optimized ${OSL_LIB_EXEC} optimized ${OSL_LIB_QUERY} debug ${OSL_LIB_EXEC_DEBUG} debug ${OSL_LIB_COMP_DEBUG} debug ${OSL_LIB_QUERY_DEBUG})
list(APPEND OSL_LIBRARIES
optimized ${OSL_LIB_COMP}
optimized ${OSL_LIB_EXEC}
optimized ${OSL_LIB_QUERY}
debug ${OSL_LIB_EXEC_DEBUG}
debug ${OSL_LIB_COMP_DEBUG}
debug ${OSL_LIB_QUERY_DEBUG}
)
find_path(OSL_INCLUDE_DIR OSL/oslclosure.h PATHS ${CYCLES_OSL}/include)
find_program(OSL_COMPILER NAMES oslc PATHS ${CYCLES_OSL}/bin)
@@ -1950,20 +2024,8 @@ elseif(WIN32)
elseif(APPLE)
if(${CMAKE_OSX_DEPLOYMENT_TARGET} STREQUAL "10.5" OR ${CMAKE_OSX_DEPLOYMENT_TARGET} STRGREATER "10.5")
set(WITH_LIBS10.5 ON CACHE BOOL "Use 10.5 libs" FORCE) # valid also for 10.6/7/8/9
endif()
if(NOT DEFINED LIBDIR)
if(WITH_LIBS10.5)
set(LIBDIR ${CMAKE_SOURCE_DIR}/../lib/darwin-9.x.universal)
else()
if(CMAKE_OSX_ARCHITECTURES MATCHES i386)
set(LIBDIR ${CMAKE_SOURCE_DIR}/../lib/darwin-8.x.i386)
else()
set(LIBDIR ${CMAKE_SOURCE_DIR}/../lib/darwin-8.0.0-powerpc)
endif()
endif()
set(LIBDIR ${CMAKE_SOURCE_DIR}/../lib/darwin-9.x.universal)
else()
message(STATUS "Using pre-compiled LIBDIR: ${LIBDIR}")
endif()
@@ -2021,11 +2083,15 @@ elseif(APPLE)
# set(PYTHON_LINKFLAGS "-u _PyMac_Error") # won't build with this enabled
else()
# module must be compiled against Python framework
set(PYTHON_INCLUDE_DIR "/Library/Frameworks/Python.framework/Versions/${PYTHON_VERSION}/include/python${PYTHON_VERSION}m")
set(PYTHON_EXECUTABLE "/Library/Frameworks/Python.framework/Versions/${PYTHON_VERSION}/bin/python${PYTHON_VERSION}m")
set(_py_framework "/Library/Frameworks/Python.framework/Versions/${PYTHON_VERSION}")
set(PYTHON_INCLUDE_DIR "${_py_framework}/include/python${PYTHON_VERSION}m")
set(PYTHON_EXECUTABLE "${_py_framework}/bin/python${PYTHON_VERSION}m")
set(PYTHON_LIBPATH "${_py_framework}/lib/python${PYTHON_VERSION}/config-${PYTHON_VERSION}m")
#set(PYTHON_LIBRARY python${PYTHON_VERSION})
set(PYTHON_LIBPATH "/Library/Frameworks/Python.framework/Versions/${PYTHON_VERSION}/lib/python${PYTHON_VERSION}/config-${PYTHON_VERSION}m")
#set(PYTHON_LINKFLAGS "-u _PyMac_Error -framework Python") # won't build with this enabled
unset(_py_framework)
endif()
# uncached vars
@@ -2067,7 +2133,10 @@ elseif(APPLE)
if(WITH_CODEC_FFMPEG)
set(FFMPEG ${LIBDIR}/ffmpeg)
set(FFMPEG_INCLUDE_DIRS ${FFMPEG}/include)
set(FFMPEG_LIBRARIES avcodec avdevice avformat avutil mp3lame swscale x264 xvidcore theora theoradec theoraenc vorbis vorbisenc vorbisfile ogg)
set(FFMPEG_LIBRARIES
avcodec avdevice avformat avutil
mp3lame swscale x264 xvidcore theora theoradec theoraenc vorbis vorbisenc vorbisfile ogg
)
set(FFMPEG_LIBPATH ${FFMPEG}/lib)
endif()
@@ -2078,13 +2147,13 @@ elseif(APPLE)
)
mark_as_advanced(SYSTEMSTUBS_LIBRARY)
if(SYSTEMSTUBS_LIBRARY)
list(APPEND PLATFORM_LINKLIBS stdc++ SystemStubs)
else()
list(APPEND PLATFORM_LINKLIBS stdc++)
list(APPEND PLATFORM_LINKLIBS SystemStubs)
endif()
set(PLATFORM_CFLAGS "-pipe -funsigned-char")
set(PLATFORM_LINKFLAGS "-fexceptions -framework CoreServices -framework Foundation -framework IOKit -framework AppKit -framework Cocoa -framework Carbon -framework AudioUnit -framework AudioToolbox -framework CoreAudio")
set(PLATFORM_LINKFLAGS
"-fexceptions -framework CoreServices -framework Foundation -framework IOKit -framework AppKit -framework Cocoa -framework Carbon -framework AudioUnit -framework AudioToolbox -framework CoreAudio"
)
if(WITH_CODEC_QUICKTIME)
set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} -framework QTKit")
if(CMAKE_OSX_ARCHITECTURES MATCHES i386)
@@ -2093,22 +2162,10 @@ elseif(APPLE)
endif()
endif()
# XXX - SOME MAC DEV PLEASE TEST WITH THE SDK INSTALLED!
# ALSO SHOULD BE MOVED INTO OWN MODULE WHEN FUNCTIONAL
if(WITH_INPUT_NDOF)
# This thread it *should* work and check the framework - campbell
# http://www.cmake.org/pipermail/cmake/2005-December/007740.html
find_library(3DCONNEXION_CLIENT_FRAMEWORK
NAMES 3DconnexionClient
)
if(NOT 3DCONNEXION_CLIENT_FRAMEWORK)
set(WITH_INPUT_NDOF OFF)
endif()
if(WITH_INPUT_NDOF)
set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} -F/Library/Frameworks -weak_framework 3DconnexionClient")
set(NDOF_INCLUDE_DIRS /Library/Frameworks/3DconnexionClient.framework/Headers )
endif()
if(WITH_CXX11)
list(APPEND PLATFORM_LINKLIBS c++)
else()
list(APPEND PLATFORM_LINKLIBS stdc++)
endif()
if(WITH_JACK)
@@ -2116,7 +2173,8 @@ elseif(APPLE)
endif()
if(WITH_PYTHON_MODULE OR WITH_PYTHON_FRAMEWORK)
set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} /Library/Frameworks/Python.framework/Versions/${PYTHON_VERSION}/Python")# force cmake to link right framework
# force cmake to link right framework
set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} /Library/Frameworks/Python.framework/Versions/${PYTHON_VERSION}/Python")
endif()
if(WITH_OPENCOLLADA)
@@ -2131,10 +2189,18 @@ elseif(APPLE)
)
set(OPENCOLLADA_LIBPATH ${OPENCOLLADA}/lib)
set(OPENCOLLADA_LIBRARIES "OpenCOLLADASaxFrameworkLoader -lOpenCOLLADAFramework -lOpenCOLLADABaseUtils -lOpenCOLLADAStreamWriter -lMathMLSolver -lGeneratedSaxParser -lxml2 -lbuffer -lftoa")
set(OPENCOLLADA_LIBRARIES
OpenCOLLADASaxFrameworkLoader
-lOpenCOLLADAFramework
-lOpenCOLLADABaseUtils
-lOpenCOLLADAStreamWriter
-lMathMLSolver
-lGeneratedSaxParser
-lxml2 -lbuffer -lftoa
)
# Use UTF functions from collada if LLVM is not enabled
if(NOT WITH_LLVM)
set(OPENCOLLADA_LIBRARIES "${OPENCOLLADA_LIBRARIES} -lUTF")
list(APPEND OPENCOLLADA_LIBRARIES -lUTF)
endif()
# pcre is bundled with openCollada
#set(PCRE ${LIBDIR}/pcre)
@@ -2169,14 +2235,17 @@ elseif(APPLE)
set(TIFF_LIBPATH ${TIFF}/lib)
endif()
if(WITH_INPUT_NDOF)
# linker needs "-weak_framework 3DconnexionClient"
endif()
if(WITH_BOOST)
set(BOOST ${LIBDIR}/boost)
set(BOOST_INCLUDE_DIR ${BOOST}/include)
set(BOOST_LIBRARIES boost_date_time-mt boost_filesystem-mt boost_regex-mt boost_system-mt boost_thread-mt boost_wave-mt)
set(BOOST_LIBRARIES
boost_date_time-mt
boost_filesystem-mt
boost_regex-mt
boost_system-mt
boost_thread-mt
boost_wave-mt
)
if(WITH_INTERNATIONAL)
list(APPEND BOOST_LIBRARIES boost_locale-mt)
endif()
@@ -2197,8 +2266,22 @@ elseif(APPLE)
if(WITH_OPENIMAGEIO)
set(OPENIMAGEIO ${LIBDIR}/openimageio)
set(OPENIMAGEIO_INCLUDE_DIRS ${OPENIMAGEIO}/include)
set(OPENIMAGEIO_LIBRARIES ${OPENIMAGEIO}/lib/libOpenImageIO.a ${PNG_LIBRARIES} ${JPEG_LIBRARIES} ${TIFF_LIBRARY} ${OPENEXR_LIBRARIES} ${ZLIB_LIBRARIES})
set(OPENIMAGEIO_LIBPATH ${OPENIMAGEIO}/lib ${JPEG_LIBPATH} ${PNG_LIBPATH} ${TIFF_LIBPATH} ${OPENEXR_LIBPATH} ${ZLIB_LIBPATH})
set(OPENIMAGEIO_LIBRARIES
${OPENIMAGEIO}/lib/libOpenImageIO.a
${PNG_LIBRARIES}
${JPEG_LIBRARIES}
${TIFF_LIBRARY}
${OPENEXR_LIBRARIES}
${ZLIB_LIBRARIES}
)
set(OPENIMAGEIO_LIBPATH
${OPENIMAGEIO}/lib
${JPEG_LIBPATH}
${PNG_LIBPATH}
${TIFF_LIBPATH}
${OPENEXR_LIBPATH}
${ZLIB_LIBPATH}
)
set(OPENIMAGEIO_DEFINITIONS "-DOIIO_STATIC_BUILD")
set(OPENIMAGEIO_IDIFF "${LIBDIR}/openimageio/bin/idiff")
endif()
@@ -2291,8 +2374,14 @@ elseif(APPLE)
include_directories(${LIBDIR}/openmp/include)
link_directories(${LIBDIR}/openmp/lib)
# This is a workaround for our helperbinaries ( datatoc, masgfmt, ... ),
# They are linked also to omp lib, so we need it in builddir for runtime exexcution, TODO: remove all unneeded dependencies from these
execute_process(COMMAND ditto -arch ${CMAKE_OSX_ARCHITECTURES} ${LIBDIR}/openmp/lib/libiomp5.dylib ${CMAKE_BINARY_DIR}/Resources/lib/libiomp5.dylib) # for intermediate binaries, in respect to lib ID
# They are linked also to omp lib, so we need it in builddir for runtime exexcution,
# TODO: remove all unneeded dependencies from these
# for intermediate binaries, in respect to lib ID
execute_process(
COMMAND ditto -arch ${CMAKE_OSX_ARCHITECTURES}
${LIBDIR}/openmp/lib/libiomp5.dylib
${CMAKE_BINARY_DIR}/Resources/lib/libiomp5.dylib)
endif()
endif()
endif()
@@ -2318,7 +2407,20 @@ elseif(APPLE)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -ftemplate-depth=1024")
endif()
# Get rid of eventually clashes, we export some symbols explicite as local
set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} -Xlinker -unexported_symbols_list -Xlinker ${CMAKE_SOURCE_DIR}/source/creator/osx_locals.map")
set(PLATFORM_LINKFLAGS
"${PLATFORM_LINKFLAGS} -Xlinker -unexported_symbols_list -Xlinker ${CMAKE_SOURCE_DIR}/source/creator/osx_locals.map"
)
if(WITH_CXX11)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++")
set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} -stdlib=libc++")
endif()
# Suppress ranlib "has no symbols" warnings (workaround for T48250)
set(CMAKE_C_ARCHIVE_CREATE "<CMAKE_AR> Scr <TARGET> <LINK_FLAGS> <OBJECTS>")
set(CMAKE_CXX_ARCHIVE_CREATE "<CMAKE_AR> Scr <TARGET> <LINK_FLAGS> <OBJECTS>")
set(CMAKE_C_ARCHIVE_FINISH "<CMAKE_RANLIB> -no_warning_for_no_symbols -c <TARGET>")
set(CMAKE_CXX_ARCHIVE_FINISH "<CMAKE_RANLIB> -no_warning_for_no_symbols -c <TARGET>")
endif()
#-----------------------------------------------------------------------------
@@ -2330,38 +2432,50 @@ endif()
if(WITH_CYCLES)
if(NOT WITH_OPENIMAGEIO)
message(FATAL_ERROR "Cycles requires WITH_OPENIMAGEIO, the library may not have been found. Configure OIIO or disable WITH_CYCLES")
message(FATAL_ERROR
"Cycles requires WITH_OPENIMAGEIO, the library may not have been found. "
"Configure OIIO or disable WITH_CYCLES"
)
endif()
if(NOT WITH_BOOST)
message(FATAL_ERROR "Cycles requires WITH_BOOST, the library may not have been found. Configure BOOST or disable WITH_CYCLES")
message(FATAL_ERROR
"Cycles requires WITH_BOOST, the library may not have been found. "
"Configure BOOST or disable WITH_CYCLES"
)
endif()
if(WITH_CYCLES_OSL)
if(NOT WITH_LLVM)
message(FATAL_ERROR "Cycles OSL requires WITH_LLVM, the library may not have been found. Configure LLVM or disable WITH_CYCLES_OSL")
message(FATAL_ERROR
"Cycles OSL requires WITH_LLVM, the library may not have been found. "
"Configure LLVM or disable WITH_CYCLES_OSL"
)
endif()
endif()
endif()
if(WITH_INTERNATIONAL)
if(NOT WITH_BOOST)
message(FATAL_ERROR "Internationalization requires WITH_BOOST, the library may not have been found. Configure BOOST or disable WITH_INTERNATIONAL")
message(FATAL_ERROR
"Internationalization requires WITH_BOOST, the library may not have been found. "
"Configure BOOST or disable WITH_INTERNATIONAL"
)
endif()
endif()
# See TEST_SSE_SUPPORT() for how this is defined.
if(WITH_RAYOPTIMIZATION)
if(SUPPORT_SSE_BUILD)
set(PLATFORM_CFLAGS " ${COMPILER_SSE_FLAG} ${PLATFORM_CFLAGS}")
add_definitions(-D__SSE__ -D__MMX__)
endif()
if(SUPPORT_SSE2_BUILD)
set(PLATFORM_CFLAGS " ${COMPILER_SSE2_FLAG} ${PLATFORM_CFLAGS}")
add_definitions(-D__SSE2__)
if(NOT SUPPORT_SSE_BUILD) # dont double up
add_definitions(-D__MMX__)
endif()
# Do it globally, SSE2 is required for quite some time now.
# Doing it now allows to use SSE/SSE2 in inline headers.
if(SUPPORT_SSE_BUILD)
set(PLATFORM_CFLAGS " ${COMPILER_SSE_FLAG} ${PLATFORM_CFLAGS}")
add_definitions(-D__SSE__ -D__MMX__)
endif()
if(SUPPORT_SSE2_BUILD)
set(PLATFORM_CFLAGS " ${COMPILER_SSE2_FLAG} ${PLATFORM_CFLAGS}")
add_definitions(-D__SSE2__)
if(NOT SUPPORT_SSE_BUILD) # dont double up
add_definitions(-D__MMX__)
endif()
endif()
@@ -2431,7 +2545,10 @@ if(WITH_GL_PROFILE_COMPAT OR WITH_GL_PROFILE_CORE)
elseif(WITH_GL_PROFILE_ES20)
if(WITH_SYSTEM_GLES)
if(NOT OPENGLES_LIBRARY)
message(FATAL_ERROR "Unable to find OpenGL ES libraries. Install them or disable WITH_SYSTEM_GLES.")
message(FATAL_ERROR
"Unable to find OpenGL ES libraries. "
"Install them or disable WITH_SYSTEM_GLES."
)
endif()
list(APPEND BLENDER_GL_LIBRARIES OPENGLES_LIBRARY)
@@ -2443,7 +2560,10 @@ elseif(WITH_GL_PROFILE_ES20)
list(APPEND BLENDER_GL_LIBRARIES "${OPENGLES_LIBRARY}")
if(NOT OPENGLES_LIBRARY)
message(FATAL_ERROR "To compile WITH_GL_EGL you need to set OPENGLES_LIBRARY to the file path of an OpenGL ES 2.0 library.")
message(FATAL_ERROR
"To compile WITH_GL_EGL you need to set OPENGLES_LIBRARY "
"to the file path of an OpenGL ES 2.0 library."
)
endif()
endif()
@@ -2455,7 +2575,10 @@ elseif(WITH_GL_PROFILE_ES20)
mark_as_advanced(OPENGLES_DLL)
if(NOT OPENGLES_DLL)
message(FATAL_ERROR "To compile WITH_GL_PROFILE_ES20 you need to set OPENGLES_DLL to the file path of an OpenGL ES 2.0 runtime dynamic link library (DLL).")
message(FATAL_ERROR
"To compile WITH_GL_PROFILE_ES20 you need to set OPENGLES_DLL to the file "
"path of an OpenGL ES 2.0 runtime dynamic link library (DLL)."
)
endif()
if(WITH_GL_ANGLE)
@@ -2469,7 +2592,10 @@ elseif(WITH_GL_PROFILE_ES20)
mark_as_advanced(D3DCOMPILER_DLL)
if(D3DCOMPILER_DLL STREQUAL "")
message(FATAL_ERROR "To compile WITH_GL_ANGLE you need to set D3DCOMPILER_DLL to the file path of a copy of the DirectX redistributable DLL file: D3DCompiler_46.dll")
message(FATAL_ERROR
"To compile WITH_GL_ANGLE you need to set D3DCOMPILER_DLL to the file "
"path of a copy of the DirectX redistributable DLL file: D3DCompiler_46.dll"
)
endif()
endif()
@@ -2483,7 +2609,10 @@ if(WITH_GL_EGL)
if(WITH_SYSTEM_GLES)
if(NOT OPENGLES_EGL_LIBRARY)
message(FATAL_ERROR "Unable to find OpenGL ES libraries. Install them or disable WITH_SYSTEM_GLES.")
message(FATAL_ERROR
"Unable to find OpenGL ES libraries. "
"Install them or disable WITH_SYSTEM_GLES."
)
endif()
list(APPEND BLENDER_GL_LIBRARIES OPENGLES_EGL_LIBRARY)
@@ -2495,7 +2624,10 @@ if(WITH_GL_EGL)
list(APPEND BLENDER_GL_LIBRARIES "${OPENGLES_LIBRARY}" "${OPENGLES_EGL_LIBRARY}")
if(NOT OPENGLES_EGL_LIBRARY)
message(FATAL_ERROR "To compile WITH_GL_EGL you need to set OPENGLES_EGL_LIBRARY to the file path of an EGL library.")
message(FATAL_ERROR
"To compile WITH_GL_EGL you need to set OPENGLES_EGL_LIBRARY "
"to the file path of an EGL library."
)
endif()
endif()
@@ -2507,7 +2639,10 @@ if(WITH_GL_EGL)
mark_as_advanced(OPENGLES_EGL_DLL)
if(NOT OPENGLES_EGL_DLL)
message(FATAL_ERROR "To compile WITH_GL_EGL you need to set OPENGLES_EGL_DLL to the file path of an EGL runtime dynamic link library (DLL).")
message(FATAL_ERROR
"To compile WITH_GL_EGL you need to set OPENGLES_EGL_DLL "
"to the file path of an EGL runtime dynamic link library (DLL)."
)
endif()
endif()
@@ -2672,7 +2807,9 @@ endif()
if(WITH_LIBMV)
set(CERES_DEFINES)
if(SHARED_PTR_FOUND)
if(WITH_CXX11)
# nothing to be done
elseif(SHARED_PTR_FOUND)
if(SHARED_PTR_TR1_MEMORY_HEADER)
list(APPEND CERES_DEFINES -DCERES_TR1_MEMORY_HEADER)
endif()
@@ -2683,7 +2820,9 @@ if(WITH_LIBMV)
message(FATAL_ERROR "Ceres: Unable to find shared_ptr.")
endif()
if(HAVE_STD_UNORDERED_MAP_HEADER)
if(WITH_CXX11)
list(APPEND CERES_DEFINES -DCERES_STD_UNORDERED_MAP)
elseif(HAVE_STD_UNORDERED_MAP_HEADER)
if(HAVE_UNORDERED_MAP_IN_STD_NAMESPACE)
list(APPEND CERES_DEFINES -DCERES_STD_UNORDERED_MAP)
else()
@@ -2885,10 +3024,12 @@ endif()
# be most problematic.
if(WITH_PYTHON)
if(NOT EXISTS "${PYTHON_INCLUDE_DIR}/Python.h")
message(FATAL_ERROR "Missing: \"${PYTHON_INCLUDE_DIR}/Python.h\",\n"
"Set the cache entry 'PYTHON_INCLUDE_DIR' to point "
"to a valid python include path. Containing "
"Python.h for python version \"${PYTHON_VERSION}\"")
message(FATAL_ERROR
"Missing: \"${PYTHON_INCLUDE_DIR}/Python.h\",\n"
"Set the cache entry 'PYTHON_INCLUDE_DIR' to point "
"to a valid python include path. Containing "
"Python.h for python version \"${PYTHON_VERSION}\""
)
endif()
if(WIN32 OR APPLE)
@@ -2906,12 +3047,22 @@ endif()
if(WITH_CXX11)
if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID MATCHES "Clang")
# TODO(sergey): Do we want c++11 or gnu-c++11 here?
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
elseif(MSVC12)
# Nothing special is needed, C++11 features are available by default.
else()
message(FATAL_ERROR "Compiler ${CMAKE_C_COMPILER_ID} is not supported for C++11 build yet")
endif()
else()
# GCC-6 switched to C++11 by default, which would break linking with existing libraries
# by default. So we explicitly disable C++11 for a new GCC so no linking issues happens.
if(CMAKE_COMPILER_IS_GNUCC AND (NOT "${CMAKE_C_COMPILER_VERSION}" VERSION_LESS "6.0"))
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++98")
# We also disable any of C++11 ABI from usage, so we wouldn't even try to
# link to stuff from std::__cxx11 namespace.
add_definitions("-D_GLIBCXX_USE_CXX11_ABI=0")
endif()
endif()
# Visual Studio has all standards it supports available by default
@@ -3010,6 +3161,14 @@ add_subdirectory(tests)
# CPack for generating packages
include(build_files/cmake/packaging.cmake)
#-----------------------------------------------------------------------------
# Use dynamic loading for OpenMP
if(WITH_BLENDER)
openmp_delayload(blender)
endif(WITH_BLENDER)
if(WITH_PLAYER)
openmp_delayload(blenderplayer)
endif(WITH_PLAYER)
#-----------------------------------------------------------------------------
# Print Final Configuration
@@ -3026,7 +3185,7 @@ if(FIRST_RUN)
string(LENGTH "${_msg}" _len)
while("32" GREATER "${_len}")
set(_msg "${_msg} ")
math(EXPR _len "${_len} + 1")
math(EXPR _len "${_len} + 1")
endwhile()
set(_config_msg "${_config_msg}\n${_msg}${${_setting}}" PARENT_SCOPE)
@@ -3064,6 +3223,7 @@ if(FIRST_RUN)
info_cfg_text("System Options:")
info_cfg_option(WITH_INSTALL_PORTABLE)
info_cfg_option(WITH_X11_ALPHA)
info_cfg_option(WITH_X11_XF86VMODE)
info_cfg_option(WITH_X11_XINPUT)
info_cfg_option(WITH_MEM_JEMALLOC)

View File

@@ -120,7 +120,7 @@ endif
# -----------------------------------------------------------------------------
# Build Blender
all: FORCE
all: .FORCE
@echo
@echo Configuring Blender in \"$(BUILD_DIR)\" ...
@@ -149,13 +149,13 @@ bpy: all
# -----------------------------------------------------------------------------
# Configuration (save some cd'ing around)
config: FORCE
config: .FORCE
$(CMAKE_CONFIG_TOOL) "$(BUILD_DIR)"
# -----------------------------------------------------------------------------
# Help for build targets
help: FORCE
help: .FORCE
@echo ""
@echo "Convenience targets provided for building blender, (multiple at once can be used)"
@echo " * debug - build a debug binary"
@@ -182,14 +182,20 @@ help: FORCE
@echo " * package_archive - build an archive package"
@echo ""
@echo "Testing Targets (not associated with building blender)"
@echo " * test - run ctest, currently tests import/export, operator execution and that python modules load"
@echo " * test_cmake - runs our own cmake file checker which detects errors in the cmake file list definitions"
@echo " * test_pep8 - checks all python script are pep8 which are tagged to use the stricter formatting"
@echo " * test - run ctest, currently tests import/export,"
@echo " operator execution and that python modules load"
@echo " * test_cmake - runs our own cmake file checker"
@echo " which detects errors in the cmake file list definitions"
@echo " * test_pep8 - checks all python script are pep8"
@echo " which are tagged to use the stricter formatting"
@echo " * test_deprecated - checks for deprecation tags in our code which may need to be removed"
@echo " * test_style_c - checks C/C++ conforms with blenders style guide: http://wiki.blender.org/index.php/Dev:Doc/CodeStyle"
@echo " * test_style_c - checks C/C++ conforms with blenders style guide:"
@echo " http://wiki.blender.org/index.php/Dev:Doc/CodeStyle"
@echo " * test_style_c_qtc - same as test_style but outputs QtCreator tasks format"
@echo " * test_style_osl - checks OpenShadingLanguage conforms with blenders style guide: http://wiki.blender.org/index.php/Dev:Doc/CodeStyle"
@echo " * test_style_osl_qtc - checks OpenShadingLanguage conforms with blenders style guide: http://wiki.blender.org/index.php/Dev:Doc/CodeStyle"
@echo " * test_style_osl - checks OpenShadingLanguage conforms with blenders style guide:"
@echo " http://wiki.blender.org/index.php/Dev:Doc/CodeStyle"
@echo " * test_style_osl_qtc - checks OpenShadingLanguage conforms with blenders style guide:"
@echo " http://wiki.blender.org/index.php/Dev:Doc/CodeStyle"
@echo ""
@echo "Static Source Code Checking (not associated with building blender)"
@echo " * check_cppcheck - run blender source through cppcheck (C & C++)"
@@ -228,13 +234,13 @@ help: FORCE
# -----------------------------------------------------------------------------
# Packages
#
package_debian: FORCE
package_debian: .FORCE
cd build_files/package_spec ; DEB_BUILD_OPTIONS="parallel=$(NPROCS)" sh ./build_debian.sh
package_pacman: FORCE
package_pacman: .FORCE
cd build_files/package_spec/pacman ; MAKEFLAGS="-j$(NPROCS)" makepkg
package_archive: FORCE
package_archive: .FORCE
make -C "$(BUILD_DIR)" -s package_archive
@echo archive in "$(BUILD_DIR)/release"
@@ -242,24 +248,24 @@ package_archive: FORCE
# -----------------------------------------------------------------------------
# Tests
#
test: FORCE
test: .FORCE
cd $(BUILD_DIR) ; ctest . --output-on-failure
# run pep8 check check on scripts we distribute.
test_pep8: FORCE
test_pep8: .FORCE
$(PYTHON) tests/python/pep8.py > test_pep8.log 2>&1
@echo "written: test_pep8.log"
# run some checks on our cmakefiles.
test_cmake: FORCE
test_cmake: .FORCE
$(PYTHON) build_files/cmake/cmake_consistency_check.py > test_cmake_consistency.log 2>&1
@echo "written: test_cmake_consistency.log"
# run deprecation tests, see if we have anything to remove.
test_deprecated: FORCE
test_deprecated: .FORCE
$(PYTHON) tests/check_deprecated.py
test_style_c: FORCE
test_style_c: .FORCE
# run our own checks on C/C++ style
PYTHONIOENCODING=utf_8 $(PYTHON) \
"$(BLENDER_DIR)/source/tools/check_source/check_style_c.py" \
@@ -267,7 +273,7 @@ test_style_c: FORCE
"$(BLENDER_DIR)/source/creator" \
--no-length-check
test_style_c_qtc: FORCE
test_style_c_qtc: .FORCE
# run our own checks on C/C++ style
USE_QTC_TASK=1 \
PYTHONIOENCODING=utf_8 $(PYTHON) \
@@ -280,7 +286,7 @@ test_style_c_qtc: FORCE
@echo "written: test_style.tasks"
test_style_osl: FORCE
test_style_osl: .FORCE
# run our own checks on C/C++ style
PYTHONIOENCODING=utf_8 $(PYTHON) \
"$(BLENDER_DIR)/source/tools/check_source/check_style_c.py" \
@@ -288,7 +294,7 @@ test_style_osl: FORCE
"$(BLENDER_DIR)/release/scripts/templates_osl"
test_style_osl_qtc: FORCE
test_style_osl_qtc: .FORCE
# run our own checks on C/C++ style
USE_QTC_TASK=1 \
PYTHONIOENCODING=utf_8 $(PYTHON) \
@@ -303,13 +309,13 @@ test_style_osl_qtc: FORCE
# Project Files
#
project_qtcreator: FORCE
project_qtcreator: .FORCE
$(PYTHON) build_files/cmake/cmake_qtcreator_project.py "$(BUILD_DIR)"
project_netbeans: FORCE
project_netbeans: .FORCE
$(PYTHON) build_files/cmake/cmake_netbeans_project.py "$(BUILD_DIR)"
project_eclipse: FORCE
project_eclipse: .FORCE
cmake -G"Eclipse CDT4 - Unix Makefiles" -H"$(BLENDER_DIR)" -B"$(BUILD_DIR)"
@@ -317,40 +323,40 @@ project_eclipse: FORCE
# Static Checking
#
check_cppcheck: FORCE
check_cppcheck: .FORCE
$(CMAKE_CONFIG)
cd "$(BUILD_DIR)" ; \
$(PYTHON) "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_cppcheck.py" 2> \
"$(BLENDER_DIR)/check_cppcheck.txt"
@echo "written: check_cppcheck.txt"
check_clang_array: FORCE
check_clang_array: .FORCE
$(CMAKE_CONFIG)
cd "$(BUILD_DIR)" ; \
$(PYTHON) "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_clang_array.py"
check_splint: FORCE
check_splint: .FORCE
$(CMAKE_CONFIG)
cd "$(BUILD_DIR)" ; \
$(PYTHON) "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_splint.py"
check_sparse: FORCE
check_sparse: .FORCE
$(CMAKE_CONFIG)
cd "$(BUILD_DIR)" ; \
$(PYTHON) "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_sparse.py"
check_smatch: FORCE
check_smatch: .FORCE
$(CMAKE_CONFIG)
cd "$(BUILD_DIR)" ; \
$(PYTHON) "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_smatch.py"
check_spelling_py: FORCE
check_spelling_py: .FORCE
cd "$(BUILD_DIR)" ; \
PYTHONIOENCODING=utf_8 $(PYTHON) \
"$(BLENDER_DIR)/source/tools/check_source/check_spelling.py" \
"$(BLENDER_DIR)/release/scripts"
check_spelling_c: FORCE
check_spelling_c: .FORCE
cd "$(BUILD_DIR)" ; \
PYTHONIOENCODING=utf_8 $(PYTHON) \
"$(BLENDER_DIR)/source/tools/check_source/check_spelling.py" \
@@ -359,7 +365,7 @@ check_spelling_c: FORCE
"$(BLENDER_DIR)/intern/guardedalloc" \
"$(BLENDER_DIR)/intern/ghost" \
check_spelling_c_qtc: FORCE
check_spelling_c_qtc: .FORCE
cd "$(BUILD_DIR)" ; USE_QTC_TASK=1 \
PYTHONIOENCODING=utf_8 $(PYTHON) \
"$(BLENDER_DIR)/source/tools/check_source/check_spelling.py" \
@@ -370,13 +376,13 @@ check_spelling_c_qtc: FORCE
> \
"$(BLENDER_DIR)/check_spelling_c.tasks"
check_spelling_osl: FORCE
check_spelling_osl: .FORCE
cd "$(BUILD_DIR)" ;\
PYTHONIOENCODING=utf_8 $(PYTHON) \
"$(BLENDER_DIR)/source/tools/check_source/check_spelling.py" \
"$(BLENDER_DIR)/intern/cycles/kernel/shaders"
check_descriptions: FORCE
check_descriptions: .FORCE
"$(BUILD_DIR)/bin/blender" --background -noaudio --factory-startup --python \
"$(BLENDER_DIR)/source/tools/check_source/check_descriptions.py"
@@ -384,14 +390,14 @@ check_descriptions: FORCE
# Utilities
#
tgz: FORCE
tgz: .FORCE
./build_files/utils/build_tgz.sh
icons: FORCE
icons: .FORCE
"$(BLENDER_DIR)/release/datafiles/blender_icons_update.py"
"$(BLENDER_DIR)/release/datafiles/prvicons_update.py"
update: FORCE
update: .FORCE
if [ -d "../lib" ]; then \
svn update ../lib/* ; \
fi
@@ -404,23 +410,25 @@ update: FORCE
#
# Simple version of ./doc/python_api/sphinx_doc_gen.sh with no PDF generation.
doc_py: FORCE
"$(BUILD_DIR)/bin/blender" --background -noaudio --factory-startup --python doc/python_api/sphinx_doc_gen.py
doc_py: .FORCE
"$(BUILD_DIR)/bin/blender" --background -noaudio --factory-startup \
--python doc/python_api/sphinx_doc_gen.py
cd doc/python_api ; sphinx-build -b html sphinx-in sphinx-out
@echo "docs written into: '$(BLENDER_DIR)/doc/python_api/sphinx-out/contents.html'"
doc_doxy: FORCE
doc_doxy: .FORCE
cd doc/doxygen; doxygen Doxyfile
@echo "docs written into: '$(BLENDER_DIR)/doc/doxygen/html/index.html'"
doc_dna: FORCE
"$(BUILD_DIR)/bin/blender" --background -noaudio --factory-startup --python doc/blender_file_format/BlendFileDnaExporter_25.py
doc_dna: .FORCE
"$(BUILD_DIR)/bin/blender" --background -noaudio --factory-startup \
--python doc/blender_file_format/BlendFileDnaExporter_25.py
@echo "docs written into: '$(BLENDER_DIR)/doc/blender_file_format/dna.html'"
doc_man: FORCE
doc_man: .FORCE
$(PYTHON) doc/manpage/blender.1.py "$(BUILD_DIR)/bin/blender"
help_features: FORCE
help_features: .FORCE
@$(PYTHON) -c \
"import re; \
print('\n'.join([ \
@@ -431,9 +439,9 @@ help_features: FORCE
if w.startswith('WITH_')]))" | uniq
clean: FORCE
clean: .FORCE
$(MAKE) -C "$(BUILD_DIR)" clean
.PHONY: all
FORCE:
.FORCE:

File diff suppressed because it is too large Load Diff

View File

@@ -1,12 +1,11 @@
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -13,7 +13,7 @@
set(LLVM_VERSION_MAJOR 3)
set(LLVM_VERSION_MINOR 1)
@@ -14,7 +14,7 @@
set(LLVM_VERSION_MINOR 4)
-set(PACKAGE_VERSION "\${LLVM_VERSION_MAJOR}.\${LLVM_VERSION_MINOR}svn")
+set(PACKAGE_VERSION "\${LLVM_VERSION_MAJOR}.\${LLVM_VERSION_MINOR}")
if (NOT PACKAGE_VERSION)
- set(PACKAGE_VERSION "${LLVM_VERSION_MAJOR}.${LLVM_VERSION_MINOR}svn")
+ set(PACKAGE_VERSION "${LLVM_VERSION_MAJOR}.${LLVM_VERSION_MINOR}")
endif()
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
option(LLVM_INSTALL_TOOLCHAIN_ONLY "Only include toolchain files in the 'install' target." OFF)

View File

@@ -285,7 +285,7 @@ def generic_builder(id, libdir='', branch='', rsync=False):
maxsize=150 * 1024 * 1024,
workdir='install'))
f.addStep(MasterShellCommand(name='unpack',
command=['python', unpack_script, filename],
command=['python2.7', unpack_script, filename],
description='unpacking',
descriptionDone='unpacked'))
return f

View File

@@ -56,7 +56,6 @@ if 'cmake' in builder:
chroot_name = None # If not None command will be delegated to that chroot
cuda_chroot_name = None # If not None cuda compilationcommand will be delegated to that chroot
build_cubins = True # Whether to build Cycles CUDA kernels
remove_install_dir = False # Remove installation folder before building
bits = 64
# Config file to be used (relative to blender's sources root)
@@ -70,19 +69,26 @@ if 'cmake' in builder:
cuda_cmake_options = []
if builder.startswith('mac'):
install_dir = None
# Set up OSX architecture
if builder.endswith('x86_64_10_6_cmake'):
cmake_extra_options.append('-DCMAKE_OSX_ARCHITECTURES:STRING=x86_64')
cmake_extra_options.append('-DCUDA_NVCC_EXECUTABLE=/usr/local/cuda-hack/bin/nvcc')
elif builder.startswith('win'):
install_dir = None
if builder.startswith('win64'):
cmake_options.append(['-G', '"Visual Studio 12 2013 Win64"'])
elif builder.startswith('win32'):
bits = 32
cmake_options.append(['-G', '"Visual Studio 12 2013"'])
if builder.endswith('_vc2015'):
if builder.startswith('win64'):
cmake_options.extend(['-G', 'Visual Studio 14 2015 Win64'])
elif builder.startswith('win32'):
bits = 32
cmake_options.extend(['-G', 'Visual Studio 14 2015'])
cmake_extra_options.append('-DCUDA_NVCC_FLAGS=--cl-version;2013;' +
'--compiler-bindir;C:\\Program Files (x86)\\Microsoft Visual Studio 12.0\\VC\\bin')
else:
if builder.startswith('win64'):
cmake_options.extend(['-G', 'Visual Studio 12 2013 Win64'])
elif builder.startswith('win32'):
bits = 32
cmake_options.extend(['-G', 'Visual Studio 12 2013'])
elif builder.startswith('linux'):
tokens = builder.split("_")
@@ -91,7 +97,6 @@ if 'cmake' in builder:
deb_name = "jessie"
elif glibc == 'glibc211':
deb_name = "squeeze"
remove_install_dir = True
cmake_config_file = "build_files/buildbot/config/blender_linux.cmake"
cmake_player_config_file = "build_files/buildbot/config/blender_linux_player.cmake"
if builder.endswith('x86_64_cmake'):
@@ -117,8 +122,7 @@ if 'cmake' in builder:
if 'cuda' not in targets:
cmake_options += cuda_cmake_options
if install_dir:
cmake_options.append("-DCMAKE_INSTALL_PREFIX=%s" % (install_dir))
cmake_options.append("-DCMAKE_INSTALL_PREFIX=%s" % (install_dir))
cmake_options += cmake_extra_options
@@ -133,10 +137,8 @@ if 'cmake' in builder:
cuda_chroot_prefix = chroot_prefix[:]
# Make sure no garbage remained from the previous run
# (only do it if builder requested this)
if remove_install_dir:
if os.path.isdir(install_dir):
shutil.rmtree(install_dir)
if os.path.isdir(install_dir):
shutil.rmtree(install_dir)
for target in targets:
print("Building target %s" % (target))
@@ -188,7 +190,7 @@ if 'cmake' in builder:
sys.exit(retcode)
if builder.startswith('linux') and target == 'cuda':
blender_h = os.path.join(blender_dir, "source", "blender", "blenkernel", "BKE_blender.h")
blender_h = os.path.join(blender_dir, "source", "blender", "blenkernel", "BKE_blender_version.h")
blender_version = int(parse_header_file(blender_h, 'BLENDER_VERSION'))
blender_version = "%d.%d" % (blender_version // 100, blender_version % 100)
kernels = os.path.join(target_build_dir, 'intern', 'cycles', 'kernel')

View File

@@ -108,6 +108,8 @@ if builder.find('cmake') != -1:
platform += 'i386'
elif builder.endswith('ppc_10_6_cmake'):
platform += 'ppc'
if builder.endswith('vc2015'):
platform += "-vc14"
builderified_name = 'blender-{}-{}-{}'.format(blender_full_version, git_hash, platform)
if branch != '':
builderified_name = branch + "-" + builderified_name
@@ -130,7 +132,7 @@ if builder.find('cmake') != -1:
blenderplayer = os.path.join(install_dir, 'blenderplayer')
buildinfo_h = os.path.join(build_dir, "source", "creator", "buildinfo.h")
blender_h = os.path.join(blender_dir, "source", "blender", "blenkernel", "BKE_blender.h")
blender_h = os.path.join(blender_dir, "source", "blender", "blenkernel", "BKE_blender_version.h")
# Get version information
blender_version = int(parse_header_file(blender_h, 'BLENDER_VERSION'))

View File

@@ -1,5 +1,10 @@
# This is called by cmake as an extermal process from
# This is called by cmake as an external process from
# ./source/creator/CMakeLists.txt to write ./source/creator/buildinfo.h
# Caller must define:
# SOURCE_DIR
# Optional overrides:
# BUILD_DATE
# BUILD_TIME
# Extract working copy information for SOURCE_DIR into MY_XXX variables
# with a default in case anything fails, for example when using git-svn
@@ -128,12 +133,19 @@ endif()
# BUILD_PLATFORM and BUILD_PLATFORM are taken from CMake
# but BUILD_DATE and BUILD_TIME are platform dependent
if(UNIX)
execute_process(COMMAND date "+%Y-%m-%d" OUTPUT_VARIABLE BUILD_DATE OUTPUT_STRIP_TRAILING_WHITESPACE)
execute_process(COMMAND date "+%H:%M:%S" OUTPUT_VARIABLE BUILD_TIME OUTPUT_STRIP_TRAILING_WHITESPACE)
endif()
if(WIN32)
execute_process(COMMAND cmd /c date /t OUTPUT_VARIABLE BUILD_DATE OUTPUT_STRIP_TRAILING_WHITESPACE)
execute_process(COMMAND cmd /c time /t OUTPUT_VARIABLE BUILD_TIME OUTPUT_STRIP_TRAILING_WHITESPACE)
if(NOT BUILD_DATE)
execute_process(COMMAND date "+%Y-%m-%d" OUTPUT_VARIABLE BUILD_DATE OUTPUT_STRIP_TRAILING_WHITESPACE)
endif()
if(NOT BUILD_TIME)
execute_process(COMMAND date "+%H:%M:%S" OUTPUT_VARIABLE BUILD_TIME OUTPUT_STRIP_TRAILING_WHITESPACE)
endif()
elseif(WIN32)
if(NOT BUILD_DATE)
execute_process(COMMAND cmd /c date /t OUTPUT_VARIABLE BUILD_DATE OUTPUT_STRIP_TRAILING_WHITESPACE)
endif()
if(NOT BUILD_TIME)
execute_process(COMMAND cmd /c time /t OUTPUT_VARIABLE BUILD_TIME OUTPUT_STRIP_TRAILING_WHITESPACE)
endif()
endif()
# Write a file with the BUILD_HASH define

View File

@@ -54,7 +54,7 @@ set(WITH_PLAYER ON CACHE BOOL "" FORCE)
set(WITH_MEM_JEMALLOC ON CACHE BOOL "" FORCE)
# platform dependant options
# platform dependent options
if(UNIX AND NOT APPLE)
set(WITH_JACK ON CACHE BOOL "" FORCE)
set(WITH_DOC_MANPAGE ON CACHE BOOL "" FORCE)
@@ -69,7 +69,7 @@ elseif(WIN32)
set(WITH_CODEC_SNDFILE OFF CACHE BOOL "" FORCE)
set(WITH_CYCLES_OSL OFF CACHE BOOL "" FORCE)
endif()
elseif (APPLE)
elseif(APPLE)
set(WITH_JACK ON CACHE BOOL "" FORCE)
set(WITH_CODEC_QUICKTIME ON CACHE BOOL "" FORCE)
set(WITH_OPENSUBDIV OFF CACHE BOOL "" FORCE)

View File

@@ -196,8 +196,33 @@ function(blender_source_group
endfunction()
# Support per-target CMake flags
# Read from: CMAKE_C_FLAGS_**** (made upper case) when set.
#
# 'name' should alway match the target name,
# use this macro before add_library or add_executable.
#
# Optionally takes an arg passed to set(), eg PARENT_SCOPE.
macro(add_cc_flags_custom_test
name
)
string(TOUPPER ${name} _name_upper)
if(DEFINED CMAKE_C_FLAGS_${_name_upper})
message(STATUS "Using custom CFLAGS: CMAKE_C_FLAGS_${_name_upper} in \"${CMAKE_CURRENT_SOURCE_DIR}\"")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${CMAKE_C_FLAGS_${_name_upper}}" ${ARGV1})
endif()
if(DEFINED CMAKE_CXX_FLAGS_${_name_upper})
message(STATUS "Using custom CXXFLAGS: CMAKE_CXX_FLAGS_${_name_upper} in \"${CMAKE_CURRENT_SOURCE_DIR}\"")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${CMAKE_CXX_FLAGS_${_name_upper}}" ${ARGV1})
endif()
unset(_name_upper)
endmacro()
# only MSVC uses SOURCE_GROUP
function(blender_add_lib_nolist
function(blender_add_lib__impl
name
sources
includes
@@ -225,6 +250,18 @@ function(blender_add_lib_nolist
endfunction()
function(blender_add_lib_nolist
name
sources
includes
includes_sys
)
add_cc_flags_custom_test(${name} PARENT_SCOPE)
blender_add_lib__impl(${name} "${sources}" "${includes}" "${includes_sys}")
endfunction()
function(blender_add_lib
name
sources
@@ -232,7 +269,9 @@ function(blender_add_lib
includes_sys
)
blender_add_lib_nolist(${name} "${sources}" "${includes}" "${includes_sys}")
add_cc_flags_custom_test(${name} PARENT_SCOPE)
blender_add_lib__impl(${name} "${sources}" "${includes}" "${includes_sys}")
set_property(GLOBAL APPEND PROPERTY BLENDER_LINK_LIBS ${name})
endfunction()
@@ -435,9 +474,6 @@ function(setup_liblinks
if(WITH_MEM_JEMALLOC)
target_link_libraries(${target} ${JEMALLOC_LIBRARIES})
endif()
if(WITH_INPUT_NDOF)
target_link_libraries(${target} ${NDOF_LIBRARIES})
endif()
if(WITH_MOD_CLOTH_ELTOPO)
target_link_libraries(${target} ${LAPACK_LIBRARIES})
endif()
@@ -451,6 +487,9 @@ function(setup_liblinks
if(WITH_OPENMP_STATIC)
target_link_libraries(${target} ${OpenMP_LIBRARIES})
endif()
if(WITH_INPUT_NDOF)
target_link_libraries(${target} ${NDOF_LIBRARIES})
endif()
endif()
# We put CLEW and CUEW here because OPENSUBDIV_LIBRARIES dpeends on them..
@@ -487,6 +526,7 @@ function(SETUP_BLENDER_SORTED_LIBS)
if(WITH_CYCLES)
list(APPEND BLENDER_LINK_LIBS
cycles_render
cycles_graph
cycles_bvh
cycles_device
cycles_kernel
@@ -551,11 +591,11 @@ function(SETUP_BLENDER_SORTED_LIBS)
bf_modifiers
bf_bmesh
bf_gpu
bf_blenloader
bf_blenkernel
bf_physics
bf_nodes
bf_rna
bf_blenloader
bf_imbuf
bf_blenlib
bf_depsgraph
@@ -600,6 +640,7 @@ function(SETUP_BLENDER_SORTED_LIBS)
bf_intern_dualcon
bf_intern_cycles
cycles_render
cycles_graph
cycles_bvh
cycles_device
cycles_kernel
@@ -659,10 +700,6 @@ function(SETUP_BLENDER_SORTED_LIBS)
list(APPEND BLENDER_SORTED_LIBS bf_quicktime)
endif()
if(WITH_INPUT_NDOF)
list(APPEND BLENDER_SORTED_LIBS bf_intern_ghostndof3dconnexion)
endif()
if(WITH_MOD_BOOLEAN)
list(APPEND BLENDER_SORTED_LIBS extern_carve)
endif()
@@ -687,6 +724,14 @@ function(SETUP_BLENDER_SORTED_LIBS)
list_insert_after(BLENDER_SORTED_LIBS "ge_logic_ngnetwork" "extern_bullet")
endif()
if(WITH_GAMEENGINE_DECKLINK)
list(APPEND BLENDER_SORTED_LIBS bf_intern_decklink)
endif()
if(WIN32)
list(APPEND BLENDER_SORTED_LIBS bf_intern_gpudirect)
endif()
if(WITH_OPENSUBDIV)
list(APPEND BLENDER_SORTED_LIBS bf_intern_opensubdiv)
endif()
@@ -803,7 +848,15 @@ macro(TEST_UNORDERED_MAP_SUPPORT)
# UNORDERED_MAP_NAMESPACE, namespace for unordered_map, if found
include(CheckIncludeFileCXX)
CHECK_INCLUDE_FILE_CXX("unordered_map" HAVE_STD_UNORDERED_MAP_HEADER)
# Workaround for newer GCC (6.x+) where C++11 was enabled by default, which lead us
# to a situation when there is <unordered_map> include but which can't be used uless
# C++11 is enabled.
if(CMAKE_COMPILER_IS_GNUCC AND (NOT "${CMAKE_C_COMPILER_VERSION}" VERSION_LESS "6.0") AND (NOT WITH_CXX11))
set(HAVE_STD_UNORDERED_MAP_HEADER False)
else()
CHECK_INCLUDE_FILE_CXX("unordered_map" HAVE_STD_UNORDERED_MAP_HEADER)
endif()
if(HAVE_STD_UNORDERED_MAP_HEADER)
# Even so we've found unordered_map header file it doesn't
# mean unordered_map and unordered_set will be declared in
@@ -873,8 +926,16 @@ macro(TEST_SHARED_PTR_SUPPORT)
# otherwise it's assumed to be defined in std namespace.
include(CheckIncludeFileCXX)
include(CheckCXXSourceCompiles)
set(SHARED_PTR_FOUND FALSE)
CHECK_INCLUDE_FILE_CXX(memory HAVE_STD_MEMORY_HEADER)
# Workaround for newer GCC (6.x+) where C++11 was enabled by default, which lead us
# to a situation when there is <unordered_map> include but which can't be used uless
# C++11 is enabled.
if(CMAKE_COMPILER_IS_GNUCC AND (NOT "${CMAKE_C_COMPILER_VERSION}" VERSION_LESS "6.0") AND (NOT WITH_CXX11))
set(HAVE_STD_MEMORY_HEADER False)
else()
CHECK_INCLUDE_FILE_CXX(memory HAVE_STD_MEMORY_HEADER)
endif()
if(HAVE_STD_MEMORY_HEADER)
# Finding the memory header doesn't mean that shared_ptr is in std
# namespace.
@@ -882,7 +943,6 @@ macro(TEST_SHARED_PTR_SUPPORT)
# In particular, MSVC 2008 has shared_ptr declared in std::tr1. In
# order to support this, we do an extra check to see which namespace
# should be used.
include(CheckCXXSourceCompiles)
CHECK_CXX_SOURCE_COMPILES("#include <memory>
int main() {
std::shared_ptr<int> int_ptr;
@@ -968,6 +1028,7 @@ macro(remove_strict_flags)
remove_cc_flag(
"-Wstrict-prototypes"
"-Wmissing-prototypes"
"-Wmissing-declarations"
"-Wmissing-format-attribute"
"-Wunused-local-typedefs"
"-Wunused-macros"
@@ -1049,6 +1110,19 @@ macro(remove_strict_flags_file
endmacro()
# External libs may need 'signed char' to be default.
macro(remove_cc_flag_unsigned_char)
if(CMAKE_C_COMPILER_ID MATCHES "^(GNU|Clang|Intel)$")
remove_cc_flag("-funsigned-char")
elseif(MSVC)
remove_cc_flag("/J")
else()
message(WARNING
"Compiler '${CMAKE_C_COMPILER_ID}' failed to disable 'unsigned char' flag."
"Build files need updating."
)
endif()
endmacro()
function(ADD_CHECK_C_COMPILER_FLAG
_CFLAGS
@@ -1095,10 +1169,10 @@ function(get_blender_version)
# - BLENDER_VERSION_CYCLE (alpha, beta, rc, release)
# So cmake depends on BKE_blender.h, beware of inf-loops!
CONFIGURE_FILE(${CMAKE_SOURCE_DIR}/source/blender/blenkernel/BKE_blender.h
${CMAKE_BINARY_DIR}/source/blender/blenkernel/BKE_blender.h.done)
CONFIGURE_FILE(${CMAKE_SOURCE_DIR}/source/blender/blenkernel/BKE_blender_version.h
${CMAKE_BINARY_DIR}/source/blender/blenkernel/BKE_blender_version.h.done)
file(STRINGS ${CMAKE_SOURCE_DIR}/source/blender/blenkernel/BKE_blender.h _contents REGEX "^#define[ \t]+BLENDER_.*$")
file(STRINGS ${CMAKE_SOURCE_DIR}/source/blender/blenkernel/BKE_blender_version.h _contents REGEX "^#define[ \t]+BLENDER_.*$")
string(REGEX REPLACE ".*#define[ \t]+BLENDER_VERSION[ \t]+([0-9]+).*" "\\1" _out_version "${_contents}")
string(REGEX REPLACE ".*#define[ \t]+BLENDER_SUBVERSION[ \t]+([0-9]+).*" "\\1" _out_subversion "${_contents}")
@@ -1473,3 +1547,21 @@ function(print_all_vars)
message("${_var}=${${_var}}")
endforeach()
endfunction()
macro(openmp_delayload
projectname
)
if(MSVC)
if(WITH_OPENMP)
if(MSVC_VERSION EQUAL 1800)
set(OPENMP_DLL_NAME "vcomp120")
else()
set(OPENMP_DLL_NAME "vcomp140")
endif()
SET_TARGET_PROPERTIES(${projectname} PROPERTIES LINK_FLAGS_RELEASE "/DELAYLOAD:${OPENMP_DLL_NAME}.dll delayimp.lib")
SET_TARGET_PROPERTIES(${projectname} PROPERTIES LINK_FLAGS_DEBUG "/DELAYLOAD:${OPENMP_DLL_NAME}d.dll delayimp.lib")
SET_TARGET_PROPERTIES(${projectname} PROPERTIES LINK_FLAGS_RELWITHDEBINFO "/DELAYLOAD:${OPENMP_DLL_NAME}.dll delayimp.lib")
SET_TARGET_PROPERTIES(${projectname} PROPERTIES LINK_FLAGS_MINSIZEREL "/DELAYLOAD:${OPENMP_DLL_NAME}.dll delayimp.lib")
endif(WITH_OPENMP)
endif(MSVC)
endmacro()

View File

@@ -2,11 +2,9 @@
# custom blender vars
blender_srcdir=$(dirname $startdir)"/../.."
# value may be formatted: 35042:35051M
blender_revision=$(svnversion $blender_srcdir | cut -d: -f2 | awk '{print $3}')
blender_version=$(grep "BLENDER_VERSION\s" $blender_srcdir/source/blender/blenkernel/BKE_blender.h | awk '{print $3}')
blender_version=$(grep "BLENDER_VERSION\s" $blender_srcdir/source/blender/blenkernel/BKE_blender_version.h | awk '{print $3}')
blender_version=$(expr $blender_version / 100).$(expr $blender_version % 100) # 256 -> 2.56
blender_version_char=$(sed -ne 's/.*BLENDER_VERSION_CHAR.*\([a-z]\)$/\1/p' $blender_srcdir/source/blender/blenkernel/BKE_blender.h)
blender_version_char=$(sed -ne 's/.*BLENDER_VERSION_CHAR.*\([a-z]\)$/\1/p' $blender_srcdir/source/blender/blenkernel/BKE_blender_version.h)
# blender_subversion=$(grep BLENDER_SUBVERSION $blender_srcdir/source/blender/blenkernel/BKE_blender.h | awk '{print $3}')
# map the version a -> 1
@@ -27,7 +25,9 @@ arch=('i686' 'x86_64')
url="www.blender.org"
license=('GPL')
groups=()
depends=('libjpeg' 'libpng' 'openjpeg' 'libtiff' 'openexr' 'python>=3.4' 'gettext' 'libxi' 'libxmu' 'mesa' 'freetype2' 'openal' 'sdl' 'libsndfile' 'ffmpeg')
depends=('libjpeg' 'libpng' 'openjpeg' 'libtiff' 'openexr' 'python>=3.5'
'gettext' 'libxi' 'libxmu' 'mesa' 'freetype2' 'openal' 'sdl'
'libsndfile' 'ffmpeg')
makedepends=('cmake' 'git')
optdepends=()
provides=()

View File

@@ -0,0 +1,237 @@
"""
Video Capture with DeckLink
+++++++++++++++++++++++++++
Video frames captured with DeckLink cards have pixel formats that are generally not directly
usable by OpenGL, they must be processed by a shader. The three shaders presented here should
cover all common video capture cases.
This file reflects the current video transfer method implemented in the Decklink module:
whenever possible the video images are transferred as float texture because this is more
compatible with GPUs. Of course, only the pixel formats that have a correspondant GL format
can be transferred as float. Look for fg_shaders in this file for an exhaustive list.
Other pixel formats will be transferred as 32 bits integer red-channel texture but this
won't work with certain GPU (Intel GMA); the corresponding shaders are not shown here.
However, it should not be necessary to use any of them as the list below covers all practical
cases of video capture with all types of Decklink product.
In other words, only use one of the pixel format below and you will be fine. Note that depending
on the video stream, only certain pixel formats will be allowed (others will throw an exception).
For example, to capture a PAL video stream, you must use one of the YUV formats.
To find which pixel format is suitable for a particular video stream, use the 'Media Express'
utility that comes with the Decklink software : if you see the video in the 'Log and Capture'
Window, you have selected the right pixel format and you can use the same in Blender.
Notes: * these shaders only decode the RGB channel and set the alpha channel to a fixed
value (look for color.a = ). It's up to you to add postprocessing to the color.
* these shaders are compatible with 2D and 3D video stream
"""
import bge
from bge import logic
from bge import texture as vt
# The default vertex shader, because we need one
#
VertexShader = """
#version 130
void main()
{
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
gl_TexCoord[0] = gl_MultiTexCoord0;
}
"""
# For use with RGB video stream: the pixel is directly usable
#
FragmentShader_R10l = """
#version 130
uniform sampler2D tex;
// stereo = 1.0 if 2D image, =0.5 if 3D (left eye below, right eye above)
uniform float stereo;
// eye = 0.0 for the left eye, 0.5 for the right eye
uniform float eye;
void main(void)
{
vec4 color;
float tx, ty;
tx = gl_TexCoord[0].x;
ty = eye+gl_TexCoord[0].y*stereo;
color = texture(tex, vec2(tx,ty));
color.a = 0.7;
gl_FragColor = color;
}
"""
# For use with YUV video stream
#
FragmentShader_2vuy = """
#version 130
uniform sampler2D tex;
// stereo = 1.0 if 2D image, =0.5 if 3D (left eye below, right eye above)
uniform float stereo;
// eye = 0.0 for the left eye, 0.5 for the right eye
uniform float eye;
void main(void)
{
vec4 color;
float tx, ty, width, Y, Cb, Cr;
int px;
tx = gl_TexCoord[0].x;
ty = eye+gl_TexCoord[0].y*stereo;
width = float(textureSize(tex, 0).x);
color = texture(tex, vec2(tx, ty));
px = int(floor(fract(tx*width)*2.0));
switch (px) {
case 0:
Y = color.g;
break;
case 1:
Y = color.a;
break;
}
Y = (Y - 0.0625) * 1.168949772;
Cb = (color.b - 0.0625) * 1.142857143 - 0.5;
Cr = (color.r - 0.0625) * 1.142857143 - 0.5;
color.r = Y + 1.5748 * Cr;
color.g = Y - 0.1873 * Cb - 0.4681 * Cr;
color.b = Y + 1.8556 * Cb;
color.a = 0.7;
gl_FragColor = color;
}
"""
# For use with high resolution YUV
#
FragmentShader_v210 = """
#version 130
uniform sampler2D tex;
// stereo = 1.0 if 2D image, =0.5 if 3D (left eye below, right eye above)
uniform float stereo;
// eye = 0.0 for the left eye, 0.5 for the right eye
uniform float eye;
void main(void)
{
vec4 color, color1, color2, color3;
int px;
float tx, ty, width, sx, dx, bx, Y, Cb, Cr;
tx = gl_TexCoord[0].x;
ty = eye+gl_TexCoord[0].y*stereo;
width = float(textureSize(tex, 0).x);
// to sample macro pixels (6 pixels in 4 words)
sx = tx*width*0.25+0.01;
// index of display pixel in the macro pixel 0..5
px = int(floor(fract(sx)*6.0));
// increment as we sample the macro pixel
dx = 1.0/width;
// base x coord of macro pixel
bx = (floor(sx)+0.01)*dx*4.0;
color = texture(tex, vec2(bx, ty));
color1 = texture(tex, vec2(bx+dx, ty));
color2 = texture(tex, vec2(bx+dx*2.0, ty));
color3 = texture(tex, vec2(bx+dx*3.0, ty));
switch (px) {
case 0:
case 1:
Cb = color.b;
Cr = color.r;
break;
case 2:
case 3:
Cb = color1.g;
Cr = color2.b;
break;
default:
Cb = color2.r;
Cr = color3.g;
break;
}
switch (px) {
case 0:
Y = color.g;
break;
case 1:
Y = color1.b;
break;
case 2:
Y = color1.r;
break;
case 3:
Y = color2.g;
break;
case 4:
Y = color3.b;
break;
default:
Y = color3.r;
break;
}
Y = (Y - 0.0625) * 1.168949772;
Cb = (Cb - 0.0625) * 1.142857143 - 0.5;
Cr = (Cr - 0.0625) * 1.142857143 - 0.5;
color.r = Y + 1.5748 * Cr;
color.g = Y - 0.1873 * Cb - 0.4681 * Cr;
color.b = Y + 1.8556 * Cb;
color.a = 0.7;
gl_FragColor = color;
}
"""
# The exhausitve list of pixel formats that are transferred as float texture
# Only use those for greater efficiency and compatiblity.
#
fg_shaders = {
'2vuy' :FragmentShader_2vuy,
'8BitYUV' :FragmentShader_2vuy,
'v210' :FragmentShader_v210,
'10BitYUV' :FragmentShader_v210,
'8BitBGRA' :FragmentShader_R10l,
'BGRA' :FragmentShader_R10l,
'8BitARGB' :FragmentShader_R10l,
'10BitRGBXLE':FragmentShader_R10l,
'R10l' :FragmentShader_R10l
}
#
# Helper function to attach a pixel shader to the material that receives the video frame.
#
def config_video(obj, format, pixel, is3D=False, mat=0, card=0):
if pixel not in fg_shaders:
raise('Unsuported shader')
shader = obj.meshes[0].materials[mat].getShader()
if shader is not None and not shader.isValid():
shader.setSource(VertexShader, fg_shaders[pixel], True)
shader.setSampler('tex', 0)
shader.setUniformEyef("eye")
shader.setUniform1f("stereo", 0.5 if is3D else 1.0)
tex = vt.Texture(obj, mat)
tex.source = vt.VideoDeckLink(format + "/" + pixel + ("/3D" if is3D else ""), card)
print("frame rate: ", tex.source.framerate)
tex.source.play()
obj["video"] = tex
#
# Attach this function to an object that has a material with texture
# and call it once to initialize the object
#
def init(cont):
# config_video(cont.owner, 'HD720p5994', '8BitBGRA')
# config_video(cont.owner, 'HD720p5994', '8BitYUV')
# config_video(cont.owner, 'pal ', '10BitYUV')
config_video(cont.owner, 'pal ', '8BitYUV')
#
# To be called on every frame
#
def play(cont):
obj = cont.owner
video = obj.get("video")
if video is not None:
video.refresh(True)

View File

@@ -20,7 +20,7 @@ bpy.types.Scene.my_settings = \
bpy.props.CollectionProperty(type=SceneSettingItem)
# Assume an armature object selected
print("Adding 3 values!")
print("Adding 2 values!")
my_item = bpy.context.scene.my_settings.add()
my_item.name = "Spam"

View File

@@ -48,9 +48,9 @@ bpy.types.Scene.test_array = bpy.props.BoolVectorProperty(size=2, get=get_array,
# Note: the getter/setter callback must use integer identifiers!
test_items = [
("RED", "Red", "", 1),
("GREEN", "Red", "", 2),
("BLUE", "Red", "", 3),
("YELLOW", "Red", "", 4),
("GREEN", "Green", "", 2),
("BLUE", "Blue", "", 3),
("YELLOW", "Yellow", "", 4),
]

View File

@@ -8,11 +8,11 @@ Physics Constraints (bge.constraints)
Examples
--------
.. include:: ../examples/bge.constraints.py
.. include:: __/examples/bge.constraints.py
:start-line: 1
:end-line: 4
.. literalinclude:: ../examples/bge.constraints.py
.. literalinclude:: __/examples/bge.constraints.py
:lines: 6-

View File

@@ -12,53 +12,53 @@ This module holds key constants for the SCA_KeyboardSensor.
.. code-block:: python
# Set a connected keyboard sensor to accept F1
import bge
# Set a connected keyboard sensor to accept F1
import bge
co = bge.logic.getCurrentController()
# 'Keyboard' is a keyboard sensor
sensor = co.sensors["Keyboard"]
sensor.key = bge.events.F1KEY
co = bge.logic.getCurrentController()
# 'Keyboard' is a keyboard sensor
sensor = co.sensors["Keyboard"]
sensor.key = bge.events.F1KEY
.. code-block:: python
code-block:: python
# Do the all keys thing
import bge
# Do the all keys thing
import bge
co = bge.logic.getCurrentController()
# 'Keyboard' is a keyboard sensor
sensor = co.sensors["Keyboard"]
co = bge.logic.getCurrentController()
# 'Keyboard' is a keyboard sensor
sensor = co.sensors["Keyboard"]
for key,status in sensor.events:
# key[0] == bge.events.keycode, key[1] = status
if status == bge.logic.KX_INPUT_JUST_ACTIVATED:
if key == bge.events.WKEY:
# Activate Forward!
if key == bge.events.SKEY:
# Activate Backward!
if key == bge.events.AKEY:
# Activate Left!
if key == bge.events.DKEY:
# Activate Right!
for key,status in sensor.events:
# key[0] == bge.events.keycode, key[1] = status
if status == bge.logic.KX_INPUT_JUST_ACTIVATED:
if key == bge.events.WKEY:
# Activate Forward!
if key == bge.events.SKEY:
# Activate Backward!
if key == bge.events.AKEY:
# Activate Left!
if key == bge.events.DKEY:
# Activate Right!
.. code-block:: python
code-block:: python
# The all keys thing without a keyboard sensor (but you will
# need an always sensor with pulse mode on)
import bge
# The all keys thing without a keyboard sensor (but you will
# need an always sensor with pulse mode on)
import bge
# Just shortening names here
keyboard = bge.logic.keyboard
JUST_ACTIVATED = bge.logic.KX_INPUT_JUST_ACTIVATED
# Just shortening names here
keyboard = bge.logic.keyboard
JUST_ACTIVATED = bge.logic.KX_INPUT_JUST_ACTIVATED
if keyboard.events[bge.events.WKEY] == JUST_ACTIVATED:
print("Activate Forward!")
if keyboard.events[bge.events.SKEY] == JUST_ACTIVATED:
print("Activate Backward!")
if keyboard.events[bge.events.AKEY] == JUST_ACTIVATED:
print("Activate Left!")
if keyboard.events[bge.events.DKEY] == JUST_ACTIVATED:
print("Activate Right!")
if keyboard.events[bge.events.WKEY] == JUST_ACTIVATED:
print("Activate Forward!")
if keyboard.events[bge.events.SKEY] == JUST_ACTIVATED:
print("Activate Backward!")
if keyboard.events[bge.events.AKEY] == JUST_ACTIVATED:
print("Activate Left!")
if keyboard.events[bge.events.DKEY] == JUST_ACTIVATED:
print("Activate Right!")
*********

View File

@@ -378,6 +378,28 @@ General functions
Render next frame (if Python has control)
.. function:: setRender(render)
Sets the global flag that controls the render of the scene.
If True, the render is done after the logic frame.
If False, the render is skipped and another logic frame starts immediately.
.. note::
GPU VSync no longer limits the number of frame per second when render is off,
but the *Use Frame Rate* option still regulates the fps. To run as many frames
as possible, untick this option (Render Properties, System panel).
:arg render: the render flag
:type render: bool
.. function:: getRender()
Get the current value of the global render flag
:return: The flag value
:rtype: bool
**********************
Time related functions
**********************

View File

@@ -90,6 +90,48 @@ Constants
Right eye being used during stereoscopic rendering.
.. data:: RAS_OFS_RENDER_BUFFER
The pixel buffer for offscreen render is a RenderBuffer. Argument to :func:`offScreenCreate`
.. data:: RAS_OFS_RENDER_TEXTURE
The pixel buffer for offscreen render is a Texture. Argument to :func:`offScreenCreate`
*****
Types
*****
.. class:: RASOffScreen
An off-screen render buffer object.
Use :func:`offScreenCreate` to create it.
Currently it can only be used in the :class:`bge.texture.ImageRender`
constructor to render on a FBO rather than the default viewport.
.. attribute:: width
The width in pixel of the FBO
:type: integer
.. attribute:: height
The height in pixel of the FBO
:type: integer
.. attribute:: color
The underlying OpenGL bind code of the texture object that holds
the rendered image, 0 if the FBO is using RenderBuffer.
The choice between RenderBuffer and Texture is determined
by the target argument of :func:`offScreenCreate`.
:type: integer
*********
Functions
@@ -362,3 +404,22 @@ Functions
Get the current vsync value
:rtype: One of VSYNC_OFF, VSYNC_ON, VSYNC_ADAPTIVE
.. function:: offScreenCreate(width,height[,samples=0][,target=bge.render.RAS_OFS_RENDER_BUFFER])
Create a Off-screen render buffer object.
:arg width: the width of the buffer in pixels
:type width: integer
:arg height: the height of the buffer in pixels
:type height: integer
:arg samples: the number of multisample for anti-aliasing (MSAA), 0 to disable MSAA
:type samples: integer
:arg target: the pixel storage: :data:`RAS_OFS_RENDER_BUFFER` to render on RenderBuffers (the default),
:data:`RAS_OFS_RENDER_TEXTURE` to render on texture.
The later is interesting if you want to access the texture directly (see :attr:`RASOffScreen.color`).
Otherwise the default is preferable as it's more widely supported by GPUs and more efficient.
If the GPU does not support MSAA+Texture (e.g. Intel HD GPU), MSAA will be disabled.
:type target: integer
:rtype: :class:`RASOffScreen`

File diff suppressed because it is too large Load Diff

View File

@@ -214,6 +214,16 @@ base class --- :class:`PyObjectPlus`
:arg iList: a list (2, 3 or 4 elements) of integer values
:type iList: list[integer]
.. method:: setUniformEyef(name)
Set a uniform with a float value that reflects the eye being render in stereo mode:
0.0 for the left eye, 0.5 for the right eye. In non stereo mode, the value of the uniform
is fixed to 0.0. The typical use of this uniform is in stereo mode to sample stereo textures
containing the left and right eye images in a top-bottom order.
:arg name: the uniform name
:type name: string
.. method:: validate()
Validate the shader object.

View File

@@ -60,37 +60,37 @@ base class --- :class:`KX_GameObject`
:type: float (read only)
..attribute:: shadowFrustumSize
.. attribute:: shadowFrustumSize
Size of the frustum used for creating the shadowmap.
:type: float (read only)
..attribute:: shadowBindId
.. attribute:: shadowBindId
The OpenGL shadow texture bind number/id.
:type: int (read only)
..attribute:: shadowMapType
.. attribute:: shadowMapType
The shadow shadow map type (0 -> Simple; 1 -> Variance)
:type: int (read only)
..attribute:: shadowBias
.. attribute:: shadowBias
The shadow buffer sampling bias.
:type: float (read only)
..attribute:: shadowBleedBias
.. attribute:: shadowBleedBias
The bias for reducing light-bleed on variance shadow maps.
:type: float (read only)
..attribute:: useShadow
.. attribute:: useShadow
Returns True if the light has Shadow option activated, else returns False.

View File

@@ -12,13 +12,13 @@ base class --- :class:`PyObjectPlus`
.. attribute:: name
The name assigned to the joystick by the operating system. (read-only)
:type: string
.. attribute:: activeButtons
A list of active button values. (read-only)
:type: list
.. attribute:: axisValues
@@ -27,8 +27,10 @@ base class --- :class:`PyObjectPlus`
:type: list of ints.
Each specifying the value of an axis between -1.0 and 1.0 depending on how far the axis is pushed, 0 for nothing.
The first 2 values are used by most joysticks and gamepads for directional control. 3rd and 4th values are only on some joysticks and can be used for arbitary controls.
Each specifying the value of an axis between -1.0 and 1.0
depending on how far the axis is pushed, 0 for nothing.
The first 2 values are used by most joysticks and gamepads for directional control.
3rd and 4th values are only on some joysticks and can be used for arbitary controls.
* left:[-1.0, 0.0, ...]
* right:[1.0, 0.0, ...]

View File

@@ -1,7 +1,8 @@
..
This document is appended to the auto generated bmesh api doc to avoid clogging up the C files with details.
to test this run:
./blender.bin -b -noaudio -P doc/python_api/sphinx_doc_gen.py -- --partial bmesh* ; cd doc/python_api ; sphinx-build sphinx-in sphinx-out ; cd ../../
./blender.bin -b -noaudio -P doc/python_api/sphinx_doc_gen.py -- \
--partial bmesh* ; cd doc/python_api ; sphinx-build sphinx-in sphinx-out ; cd ../../
Submodules:
@@ -40,7 +41,7 @@ For an overview of BMesh data types and how they reference each other see:
Example Script
--------------
.. literalinclude:: ../../../release/scripts/templates_py/bmesh_simple.py
.. literalinclude:: __/__/__/release/scripts/templates_py/bmesh_simple.py
Stand-Alone Module
@@ -59,9 +60,9 @@ There are 2 ways to access BMesh data, you can create a new BMesh by converting
:class:`bpy.types.BlendData.meshes` or by accessing the current edit mode mesh.
see: :class:`bmesh.types.BMesh.from_mesh` and :mod:`bmesh.from_edit_mesh` respectively.
When explicitly converting from mesh data python **owns** the data, that is to say - that the mesh only exists while
python holds a reference to it, and the script is responsible for putting it back into a mesh data-block when the edits
are done.
When explicitly converting from mesh data python **owns** the data, that is to say -
that the mesh only exists while python holds a reference to it,
and the script is responsible for putting it back into a mesh data-block when the edits are done.
Note that unlike :mod:`bpy`, a BMesh does not necessarily correspond to data in the currently open blend file,
a BMesh can be created, edited and freed without the user ever seeing or having access to it.

View File

@@ -151,7 +151,7 @@ Data Creation/Removal
^^^^^^^^^^^^^^^^^^^^^
Those of you familiar with other Python API's may be surprised that
new datablocks in the bpy API can't be created by calling the class:
new data-blocks in the bpy API can't be created by calling the class:
>>> bpy.types.Mesh()
Traceback (most recent call last):
@@ -305,7 +305,7 @@ In Python, this is done by defining a class, which is a subclass of an existing
Example Operator
----------------
.. literalinclude:: ../../../release/scripts/templates_py/operator_simple.py
.. literalinclude:: __/__/__/release/scripts/templates_py/operator_simple.py
Once this script runs, ``SimpleOperator`` is registered with Blender
and can be called from the operator search popup or added to the toolbar.
@@ -336,7 +336,7 @@ Example Panel
Panels register themselves as a class, like an operator.
Notice the extra ``bl_`` variables used to set the context they display in.
.. literalinclude:: ../../../release/scripts/templates_py/ui_panel_simple.py
.. literalinclude:: __/__/__/release/scripts/templates_py/ui_panel_simple.py
To run the script:
@@ -393,11 +393,11 @@ so these are accessed as normal Python types.
Internal Types
--------------
Used for Blender datablocks and collections: :class:`bpy.types.bpy_struct`
Used for Blender data-blocks and collections: :class:`bpy.types.bpy_struct`
For data that contains its own attributes groups/meshes/bones/scenes... etc.
There are 2 main types that wrap Blenders data, one for datablocks
There are 2 main types that wrap Blenders data, one for data-blocks
(known internally as ``bpy_struct``), another for properties.
>>> bpy.context.object

View File

@@ -57,7 +57,7 @@ Operator Example
++++++++++++++++
This script shows how operators can be used to model a link of a chain.
.. literalinclude:: ../examples/bmesh.ops.1.py
.. literalinclude:: __/examples/bmesh.ops.1.py
"""

View File

@@ -325,6 +325,24 @@ except ImportError:
"freestyle.types",
"freestyle.utils"]
# Source files we use, and need to copy to the OUTPUT_DIR
# to have working out-of-source builds.
# Note that ".." is replaced by "__" in the RST files,
# to avoid having to match Blender's source tree.
EXTRA_SOURCE_FILES = (
"../../../release/scripts/templates_py/bmesh_simple.py",
"../../../release/scripts/templates_py/operator_simple.py",
"../../../release/scripts/templates_py/ui_panel_simple.py",
"../../../release/scripts/templates_py/ui_previews_custom_icon.py",
"../examples/bge.constraints.py",
"../examples/bge.texture.1.py",
"../examples/bge.texture.2.py",
"../examples/bge.texture.py",
"../examples/bmesh.ops.1.py",
"../examples/bpy.app.translations.py",
)
# examples
EXAMPLES_DIR = os.path.abspath(os.path.join(SCRIPT_DIR, "examples"))
EXAMPLE_SET = set()
@@ -1890,6 +1908,21 @@ def copy_handwritten_rsts(basepath):
shutil.copy2(os.path.join(RST_DIR, f), basepath)
def copy_handwritten_extra(basepath):
for f_src in EXTRA_SOURCE_FILES:
if os.sep != "/":
f_src = os.sep.join(f_src.split("/"))
f_dst = f_src.replace("..", "__")
f_src = os.path.join(RST_DIR, f_src)
f_dst = os.path.join(basepath, f_dst)
os.makedirs(os.path.dirname(f_dst), exist_ok=True)
shutil.copy2(f_src, f_dst)
def rna2sphinx(basepath):
try:
@@ -1921,35 +1954,48 @@ def rna2sphinx(basepath):
# copy the other rsts
copy_handwritten_rsts(basepath)
# copy source files referenced
copy_handwritten_extra(basepath)
def align_sphinx_in_to_sphinx_in_tmp():
def align_sphinx_in_to_sphinx_in_tmp(dir_src, dir_dst):
'''
Move changed files from SPHINX_IN_TMP to SPHINX_IN
'''
import filecmp
sphinx_in_files = set(os.listdir(SPHINX_IN))
sphinx_in_tmp_files = set(os.listdir(SPHINX_IN_TMP))
# possible the dir doesn't exist when running recursively
os.makedirs(dir_dst, exist_ok=True)
sphinx_dst_files = set(os.listdir(dir_dst))
sphinx_src_files = set(os.listdir(dir_src))
# remove deprecated files that have been removed
for f in sorted(sphinx_in_files):
if f not in sphinx_in_tmp_files:
for f in sorted(sphinx_dst_files):
if f not in sphinx_src_files:
BPY_LOGGER.debug("\tdeprecated: %s" % f)
os.remove(os.path.join(SPHINX_IN, f))
f_dst = os.path.join(dir_dst, f)
if os.path.isdir(f_dst):
shutil.rmtree(f_dst, True)
else:
os.remove(f_dst)
# freshen with new files.
for f in sorted(sphinx_in_tmp_files):
f_from = os.path.join(SPHINX_IN_TMP, f)
f_to = os.path.join(SPHINX_IN, f)
for f in sorted(sphinx_src_files):
f_src = os.path.join(dir_src, f)
f_dst = os.path.join(dir_dst, f)
do_copy = True
if f in sphinx_in_files:
if filecmp.cmp(f_from, f_to):
do_copy = False
if os.path.isdir(f_src):
align_sphinx_in_to_sphinx_in_tmp(f_src, f_dst)
else:
do_copy = True
if f in sphinx_dst_files:
if filecmp.cmp(f_src, f_dst):
do_copy = False
if do_copy:
BPY_LOGGER.debug("\tupdating: %s" % f)
shutil.copy(f_from, f_to)
if do_copy:
BPY_LOGGER.debug("\tupdating: %s" % f)
shutil.copy(f_src, f_dst)
def refactor_sphinx_log(sphinx_logfile):
@@ -2036,7 +2082,7 @@ def main():
shutil.rmtree(SPHINX_OUT_PDF, True)
else:
# move changed files in SPHINX_IN
align_sphinx_in_to_sphinx_in_tmp()
align_sphinx_in_to_sphinx_in_tmp(SPHINX_IN_TMP, SPHINX_IN)
# report which example files weren't used
EXAMPLE_SET_UNUSED = EXAMPLE_SET - EXAMPLE_SET_USED

View File

@@ -3,11 +3,6 @@
# bash doc/python_api/sphinx_doc_gen.sh
# ssh upload means you need an account on the server
if [ "$1" == "" ] ; then
echo "Expected a single argument for the username on blender.org, aborting"
exit 1
fi
# ----------------------------------------------------------------------------
# Upload vars
@@ -22,9 +17,15 @@ if [ -z $BLENDER_BIN ] ; then
BLENDER_BIN="./blender.bin"
fi
SSH_USER=$1
SSH_HOST=$SSH_USER"@blender.org"
SSH_UPLOAD="/data/www/vhosts/www.blender.org/api" # blender_python_api_VERSION, added after
if [ "$1" == "" ] ; then
echo "Expected a single argument for the username on blender.org, skipping upload step!"
DO_UPLOAD=false
else
SSH_USER=$1
SSH_HOST=$SSH_USER"@blender.org"
SSH_UPLOAD="/data/www/vhosts/www.blender.org/api" # blender_python_api_VERSION, added after
fi
# ----------------------------------------------------------------------------
# Blender Version & Info
@@ -33,10 +34,12 @@ SSH_UPLOAD="/data/www/vhosts/www.blender.org/api" # blender_python_api_VERSION,
# "_".join(str(v) for v in bpy.app.version)
# custom blender vars
blender_srcdir=$(dirname -- $0)/../..
blender_version=$(grep "BLENDER_VERSION\s" "$blender_srcdir/source/blender/blenkernel/BKE_blender.h" | awk '{print $3}')
blender_version_char=$(grep "BLENDER_VERSION_CHAR\s" "$blender_srcdir/source/blender/blenkernel/BKE_blender.h" | awk '{print $3}')
blender_version_cycle=$(grep "BLENDER_VERSION_CYCLE\s" "$blender_srcdir/source/blender/blenkernel/BKE_blender.h" | awk '{print $3}')
blender_subversion=$(grep "BLENDER_SUBVERSION\s" "$blender_srcdir/source/blender/blenkernel/BKE_blender.h" | awk '{print $3}')
blender_version_header="$blender_srcdir/source/blender/blenkernel/BKE_blender_version.h"
blender_version=$(grep "BLENDER_VERSION\s" "$blender_version_header" | awk '{print $3}')
blender_version_char=$(grep "BLENDER_VERSION_CHAR\s" "$blender_version_header" | awk '{print $3}')
blender_version_cycle=$(grep "BLENDER_VERSION_CYCLE\s" "$blender_version_header" | awk '{print $3}')
blender_subversion=$(grep "BLENDER_SUBVERSION\s" "$blender_version_header" | awk '{print $3}')
unset blender_version_header
if [ "$blender_version_cycle" = "release" ] ; then
BLENDER_VERSION=$(expr $blender_version / 100)_$(expr $blender_version % 100)$blender_version_char"_release"
@@ -48,6 +51,8 @@ SSH_UPLOAD_FULL=$SSH_UPLOAD/"blender_python_api_"$BLENDER_VERSION
SPHINXBASE=doc/python_api
SPHINX_WORKDIR="$(mktemp --directory --suffix=.sphinx)"
# ----------------------------------------------------------------------------
# Generate reStructuredText (blender/python only)
@@ -59,23 +64,25 @@ if $DO_EXE_BLENDER ; then
-noaudio \
--factory-startup \
--python-exit-code 1 \
--python $SPHINXBASE/sphinx_doc_gen.py
--python $SPHINXBASE/sphinx_doc_gen.py \
-- \
--output=$SPHINX_WORKDIR
if (($? == 1)) ; then
if (($? != 0)) ; then
echo "Generating documentation failed, aborting"
exit 1
fi
fi
# ----------------------------------------------------------------------------
# Generate HTML (sphinx)
if $DO_OUT_HTML ; then
# sphinx-build -n -b html $SPHINXBASE/sphinx-in $SPHINXBASE/sphinx-out
# sphinx-build -n -b html $SPHINX_WORKDIR/sphinx-in $SPHINX_WORKDIR/sphinx-out
# annoying bug in sphinx makes it very slow unless we do this. should report.
cd $SPHINXBASE
cd $SPHINX_WORKDIR
sphinx-build -b html sphinx-in sphinx-out
# XXX, saves space on upload and zip, should move HTML outside
@@ -103,20 +110,21 @@ fi
# Generate PDF (sphinx/laytex)
if $DO_OUT_PDF ; then
sphinx-build -n -b latex $SPHINXBASE/sphinx-in $SPHINXBASE/sphinx-out
make -C $SPHINXBASE/sphinx-out
mv $SPHINXBASE/sphinx-out/contents.pdf $SPHINXBASE/sphinx-out/blender_python_reference_$BLENDER_VERSION.pdf
cd $SPHINX_WORKDIR
sphinx-build -n -b latex $SPHINX_WORKDIR/sphinx-in $SPHINX_WORKDIR/sphinx-out
make -C $SPHINX_WORKDIR/sphinx-out
mv $SPHINX_WORKDIR/sphinx-out/contents.pdf \
$SPHINX_WORKDIR/sphinx-out/blender_python_reference_$BLENDER_VERSION.pdf
fi
# ----------------------------------------------------------------------------
# Upload to blender servers, comment this section for testing
if $DO_UPLOAD ; then
cp $SPHINXBASE/sphinx-out/contents.html $SPHINXBASE/sphinx-out/index.html
cp $SPHINX_WORKDIR/sphinx-out/contents.html $SPHINX_WORKDIR/sphinx-out/index.html
ssh $SSH_USER@blender.org 'rm -rf '$SSH_UPLOAD_FULL'/*'
rsync --progress -ave "ssh -p 22" $SPHINXBASE/sphinx-out/* $SSH_HOST:$SSH_UPLOAD_FULL/
rsync --progress -ave "ssh -p 22" $SPHINX_WORKDIR/sphinx-out/* $SSH_HOST:$SSH_UPLOAD_FULL/
## symlink the dir to a static URL
#ssh $SSH_USER@blender.org 'rm '$SSH_UPLOAD'/250PythonDoc && ln -s '$SSH_UPLOAD_FULL' '$SSH_UPLOAD'/250PythonDoc'
@@ -134,11 +142,15 @@ if $DO_UPLOAD ; then
if $DO_OUT_PDF ; then
# rename so local PDF has matching name.
rsync --progress -ave "ssh -p 22" $SPHINXBASE/sphinx-out/blender_python_reference_$BLENDER_VERSION.pdf $SSH_HOST:$SSH_UPLOAD_FULL/blender_python_reference_$BLENDER_VERSION.pdf
rsync --progress -ave "ssh -p 22" \
$SPHINX_WORKDIR/sphinx-out/blender_python_reference_$BLENDER_VERSION.pdf \
$SSH_HOST:$SSH_UPLOAD_FULL/blender_python_reference_$BLENDER_VERSION.pdf
fi
if $DO_OUT_HTML_ZIP ; then
rsync --progress -ave "ssh -p 22" $SPHINXBASE/blender_python_reference_$BLENDER_VERSION.zip $SSH_HOST:$SSH_UPLOAD_FULL/blender_python_reference_$BLENDER_VERSION.zip
rsync --progress -ave "ssh -p 22" \
$SPHINX_WORKDIR/blender_python_reference_$BLENDER_VERSION.zip \
$SSH_HOST:$SSH_UPLOAD_FULL/blender_python_reference_$BLENDER_VERSION.zip
fi
fi
@@ -149,5 +161,5 @@ fi
echo ""
echo "Finished! view the docs from: "
if $DO_OUT_HTML ; then echo " html:" $SPHINXBASE/sphinx-out/contents.html ; fi
if $DO_OUT_PDF ; then echo " pdf:" $SPHINXBASE/sphinx-out/blender_python_reference_$BLENDER_VERSION.pdf ; fi
if $DO_OUT_HTML ; then echo " html:" $SPHINX_WORKDIR/sphinx-out/contents.html ; fi
if $DO_OUT_PDF ; then echo " pdf:" $SPHINX_WORKDIR/sphinx-out/blender_python_reference_$BLENDER_VERSION.pdf ; fi

View File

@@ -29,6 +29,14 @@ add_subdirectory(curve_fit_nd)
# Otherwise we get warnings here that we cant fix in external projects
remove_strict_flags()
# Not a strict flag, but noisy for code we don't maintain
if(CMAKE_COMPILER_IS_GNUCC)
remove_cc_flag(
"-Wmisleading-indentation"
)
endif()
add_subdirectory(rangetree)
add_subdirectory(wcwidth)

6
extern/Eigen3/README.blender vendored Normal file
View File

@@ -0,0 +1,6 @@
Project: Eigen, template library for linear algebra: matrices, vectors, numerical solvers, and related algorithms
URL: http://eigen.tuxfamily.org/index.php?title=Main_Page
License: GPLv3+
Upstream version: 3.2.7
Local modifications:
- OpenMP fix for MSVC2015, see http://eigen.tuxfamily.org/bz/show_bug.cgi?id=1131

6
extern/binreloc/README.blender vendored Normal file
View File

@@ -0,0 +1,6 @@
Project: AutoPackage
URL: http://autopackage.org/docs/binreloc (original, defunct)
http://alien.cern.ch/cache/autopackage-1.0/site/docs/binreloc/ (cache)
License: Public Domain
Upstream version: Unknown (Last Release)
Local modifications: None

View File

@@ -51,6 +51,7 @@ namespace {
bottom_out = -displacement.cross(top_out) + rotation_matrix * bottom_in;
}
/*
void InverseSpatialTransform(const btMatrix3x3 &rotation_matrix,
const btVector3 &displacement,
const btVector3 &top_in,
@@ -80,6 +81,7 @@ namespace {
top_out = a_top.cross(b_top);
bottom_out = a_bottom.cross(b_top) + a_top.cross(b_bottom);
}
*/
}

View File

@@ -1127,6 +1127,7 @@ int nattrb=0;
int hasbounds=0;
int result = sscanf(node,"%d %d %d %d",&nnode,&ndims,&nattrb,&hasbounds);
result = sscanf(node,"%d %d %d %d",&nnode,&ndims,&nattrb,&hasbounds);
(void)result;
node += nextLine(node);
pos.resize(nnode);
@@ -1208,10 +1209,10 @@ if(ele&&ele[0])
}
}
}
printf("Nodes: %u\r\n",psb->m_nodes.size());
printf("Links: %u\r\n",psb->m_links.size());
printf("Faces: %u\r\n",psb->m_faces.size());
printf("Tetras: %u\r\n",psb->m_tetras.size());
printf("Nodes: %d\r\n",psb->m_nodes.size());
printf("Links: %d\r\n",psb->m_links.size());
printf("Faces: %d\r\n",psb->m_faces.size());
printf("Tetras: %d\r\n",psb->m_tetras.size());
return(psb);
}

View File

@@ -422,7 +422,7 @@ static inline btVector3 BaryCoord( const btVector3& a,
}
//
static btScalar ImplicitSolve( btSoftBody::ImplicitFn* fn,
static inline btScalar ImplicitSolve( btSoftBody::ImplicitFn* fn,
const btVector3& a,
const btVector3& b,
const btScalar accuracy,
@@ -504,7 +504,7 @@ static inline btScalar VolumeOf( const btVector3& x0,
}
//
static void EvaluateMedium( const btSoftBodyWorldInfo* wfi,
static inline void EvaluateMedium( const btSoftBodyWorldInfo* wfi,
const btVector3& x,
btSoftBody::sMedium& medium)
{

4
extern/carve/README.blender vendored Normal file
View File

@@ -0,0 +1,4 @@
Project: Carve, CSG library
URL: https://code.google.com/archive/p/carve/
Upstream version 9a85d733a43d
Local modifications: See patches/ folder

View File

@@ -157,6 +157,7 @@ namespace carve {
return pointInPoly(points, p2_adapt_ident(), p);
}
#if 0
static int lineSegmentPolyIntersections(const P2Vector &points,
LineSegment2 line,
std::vector<PolyIntersectionInfo> &out) {
@@ -224,6 +225,7 @@ namespace carve {
}
return count;
}
#endif
struct FwdSort {
bool operator()(const PolyIntersectionInfo &a,
@@ -239,6 +241,7 @@ namespace carve {
}
};
#if 0
static int sortedLineSegmentPolyIntersections(const P2Vector &points,
LineSegment2 line,
std::vector<PolyIntersectionInfo> &out) {
@@ -253,6 +256,7 @@ namespace carve {
}
return count;
}
#endif
bool pickContainedPoint(const std::vector<P2> &poly, P2 &result) {
return pickContainedPoint(poly, p2_adapt_ident(), result);

View File

@@ -28,6 +28,7 @@ namespace carve {
namespace geom3d {
namespace {
#if 0
int is_same(const std::vector<const Vector *> &a,
const std::vector<const Vector *> &b) {
if (a.size() != b.size()) return false;
@@ -52,6 +53,7 @@ not_fwd:
not_rev:
return 0;
}
#endif
}
bool planeIntersection(const Plane &a, const Plane &b, Ray &r) {

View File

@@ -236,6 +236,7 @@ namespace {
#if 0
void dump_intersections(std::ostream &out, carve::csg::Intersections &csg_intersections) {
std::vector<dump_data> temp;
@@ -284,13 +285,14 @@ namespace {
vertices.push_back(i_pt->v);
}
}
#endif
carve::point::PointSet points(vertices);
std::string outf("/tmp/intersection-points.ply");
::writePLY(outf, &points, true);
#endif
}
#endif
@@ -481,6 +483,7 @@ void carve::csg::CSG::makeVertexIntersections() {
#if 0
static carve::mesh::MeshSet<3>::vertex_t *chooseWeldPoint(
const carve::csg::detail::VSet &equivalent,
carve::csg::VertexPool &vertex_pool) {
@@ -537,7 +540,7 @@ static const carve::mesh::MeshSet<3>::vertex_t *weld(
}
return weld_point;
}
#endif
void carve::csg::CSG::groupIntersections() {
@@ -1219,6 +1222,7 @@ void carve::csg::CSG::makeFaceEdges(carve::csg::EdgeClassification &eclass,
*
* @param fll
*/
#if 0
static void checkFaceLoopIntegrity(carve::csg::FaceLoopList &fll) {
static carve::TimingName FUNC_NAME("CSG::checkFaceLoopIntegrity()");
carve::TimingBlock block(FUNC_NAME);
@@ -1245,7 +1249,7 @@ static void checkFaceLoopIntegrity(carve::csg::FaceLoopList &fll) {
}
}
}
#endif
/**

View File

@@ -139,6 +139,7 @@ namespace carve {
#if 0
static void walkGraphSegment(carve::csg::detail::VVSMap &shared_edge_graph,
const carve::csg::detail::VSet &branch_points,
V2 initial,
@@ -215,7 +216,7 @@ namespace carve {
#endif
#endif
}
#endif
static carve::geom3d::Vector perpendicular(const carve::geom3d::Vector &v) {
@@ -383,6 +384,7 @@ namespace carve {
#if 0
static void traceIntersectionGraph(const V2Set &shared_edges,
const FLGroupList & /* a_loops_grouped */,
const FLGroupList & /* b_loops_grouped */,
@@ -416,6 +418,7 @@ namespace carve {
walkGraphSegment(shared_edge_graph, branch_points, V2(v1, v2), a_edge_map, b_edge_map, out);
}
}
#endif
void hashByPerimeter(FLGroupList &grp, PerimMap &perim_map) {
for (FLGroupList::iterator i = grp.begin(); i != grp.end(); ++i) {

View File

@@ -1409,6 +1409,7 @@ namespace {
return s.str().substr(1);
}
#if 0
void dumpAsGraph(carve::mesh::MeshSet<3>::face_t *face,
const std::vector<carve::mesh::MeshSet<3>::vertex_t *> &base_loop,
const carve::csg::V2Set &face_edges,
@@ -1450,6 +1451,7 @@ namespace {
}
std::cerr << "};\n";
}
#endif
void generateOneFaceLoop(carve::mesh::MeshSet<3>::face_t *face,
const carve::csg::detail::Data &data,

View File

@@ -43,6 +43,7 @@ namespace carve {
};
namespace {
#if 0
void cplx_sqrt(double re, double im,
double &re_1, double &im_1,
double &re_2, double &im_2) {
@@ -57,7 +58,9 @@ namespace carve {
im_2 = -im_1;
}
}
#endif
#if 0
void cplx_cbrt(double re, double im,
double &re_1, double &im_1,
double &re_2, double &im_2,
@@ -76,6 +79,7 @@ namespace carve {
im_3 = r * sin(t + M_TWOPI * 2.0 / 3.0);
}
}
#endif
void add_root(std::vector<Root> &roots, double root) {
for (size_t i = 0; i < roots.size(); ++i) {
@@ -250,6 +254,7 @@ namespace carve {
e2.normalize();
}
#if 0
static void eig3(const Matrix3 &m,
double l,
carve::geom::vector<3> &e1,
@@ -259,6 +264,7 @@ namespace carve {
e2.x = 0.0; e2.y = 1.0; e2.z = 0.0;
e3.x = 0.0; e3.y = 0.0; e3.z = 1.0;
}
#endif
void eigSolveSymmetric(const Matrix3 &m,
double &l1, carve::geom::vector<3> &e1,

View File

@@ -774,7 +774,6 @@ namespace carve {
// connectivity information in the Polyhedron.
mesh::MeshSet<3> *meshFromPolyhedron(const poly::Polyhedron *poly, int manifold_id) {
typedef mesh::Vertex<3> vertex_t;
typedef mesh::Vertex<3>::vector_t vector_t;
typedef mesh::Edge<3> edge_t;
typedef mesh::Face<3> face_t;
typedef mesh::Mesh<3> mesh_t;
@@ -884,7 +883,6 @@ namespace carve {
// construct a Polyhedron from a MeshSet
poly::Polyhedron *polyhedronFromMesh(const mesh::MeshSet<3> *mesh, int manifold_id) {
typedef poly::Polyhedron poly_t;
typedef poly::Polyhedron::vertex_t vertex_t;
typedef poly::Polyhedron::edge_t edge_t;
typedef poly::Polyhedron::face_t face_t;

4
extern/ceres/README.blender vendored Normal file
View File

@@ -0,0 +1,4 @@
Project: Ceres Solver
URL: http://ceres-solver.org/
Upstream version 1.11 (aef9c9563b08d5f39eee1576af133a84749d1b48)
Local modifications: None

5
extern/clew/README.blender vendored Normal file
View File

@@ -0,0 +1,5 @@
Project: OpenCL Wrangler
URL: https://github.com/OpenCLWrangler/clew
License: Apache 2.0
Upstream version: 277db43
Local modifications: None

5
extern/cuew/README.blender vendored Normal file
View File

@@ -0,0 +1,5 @@
Project: Cuda Wrangler
URL: https://github.com/CudaWrangler/cuew
License: Apache 2.0
Upstream version: e2e0315
Local modifications: None

View File

@@ -131,8 +131,8 @@ typedef struct CUsurfref_st* CUsurfref;
typedef struct CUevent_st* CUevent;
typedef struct CUstream_st* CUstream;
typedef struct CUgraphicsResource_st* CUgraphicsResource;
typedef unsigned CUtexObject;
typedef unsigned CUsurfObject;
typedef unsigned long long CUtexObject;
typedef unsigned long long CUsurfObject;
typedef struct CUuuid_st {
char bytes[16];
@@ -603,7 +603,7 @@ typedef struct CUDA_ARRAY_DESCRIPTOR_st {
size_t Width;
size_t Height;
CUarray_format Format;
unsigned NumChannels;
unsigned int NumChannels;
} CUDA_ARRAY_DESCRIPTOR;
typedef struct CUDA_ARRAY3D_DESCRIPTOR_st {
@@ -611,8 +611,8 @@ typedef struct CUDA_ARRAY3D_DESCRIPTOR_st {
size_t Height;
size_t Depth;
CUarray_format Format;
unsigned NumChannels;
unsigned Flags;
unsigned int NumChannels;
unsigned int Flags;
} CUDA_ARRAY3D_DESCRIPTOR;
typedef struct CUDA_RESOURCE_DESC_st {
@@ -627,13 +627,13 @@ typedef struct CUDA_RESOURCE_DESC_st {
struct {
CUdeviceptr devPtr;
CUarray_format format;
unsigned numChannels;
unsigned int numChannels;
size_t sizeInBytes;
} linear;
struct {
CUdeviceptr devPtr;
CUarray_format format;
unsigned numChannels;
unsigned int numChannels;
size_t width;
size_t height;
size_t pitchInBytes;
@@ -642,14 +642,14 @@ typedef struct CUDA_RESOURCE_DESC_st {
int reserved[32];
} reserved;
} res;
unsigned flags;
unsigned int flags;
} CUDA_RESOURCE_DESC;
typedef struct CUDA_TEXTURE_DESC_st {
CUaddress_mode addressMode[3];
CUfilter_mode filterMode;
unsigned flags;
unsigned maxAnisotropy;
unsigned int flags;
unsigned int maxAnisotropy;
CUfilter_mode mipmapFilterMode;
float mipmapLevelBias;
float minMipmapLevelClamp;
@@ -700,19 +700,19 @@ typedef struct CUDA_RESOURCE_VIEW_DESC_st {
size_t width;
size_t height;
size_t depth;
unsigned firstMipmapLevel;
unsigned lastMipmapLevel;
unsigned firstLayer;
unsigned lastLayer;
unsigned reserved[16];
unsigned int firstMipmapLevel;
unsigned int lastMipmapLevel;
unsigned int firstLayer;
unsigned int lastLayer;
unsigned int reserved[16];
} CUDA_RESOURCE_VIEW_DESC;
typedef struct CUDA_POINTER_ATTRIBUTE_P2P_TOKENS_st {
unsigned p2pToken;
unsigned vaSpaceToken;
unsigned long long p2pToken;
unsigned int vaSpaceToken;
} CUDA_POINTER_ATTRIBUTE_P2P_TOKENS;
typedef unsigned GLenum;
typedef unsigned GLuint;
typedef unsigned int GLenum;
typedef unsigned int GLuint;
typedef int GLint;
typedef enum CUGLDeviceList_enum {
@@ -751,7 +751,7 @@ typedef struct _nvrtcProgram* nvrtcProgram;
/* Function types. */
typedef CUresult CUDAAPI tcuGetErrorString(CUresult error, const char* pStr);
typedef CUresult CUDAAPI tcuGetErrorName(CUresult error, const char* pStr);
typedef CUresult CUDAAPI tcuInit(unsigned Flags);
typedef CUresult CUDAAPI tcuInit(unsigned int Flags);
typedef CUresult CUDAAPI tcuDriverGetVersion(int* driverVersion);
typedef CUresult CUDAAPI tcuDeviceGet(CUdevice* device, int ordinal);
typedef CUresult CUDAAPI tcuDeviceGetCount(int* count);
@@ -762,17 +762,17 @@ typedef CUresult CUDAAPI tcuDeviceGetProperties(CUdevprop* prop, CUdevice dev);
typedef CUresult CUDAAPI tcuDeviceComputeCapability(int* major, int* minor, CUdevice dev);
typedef CUresult CUDAAPI tcuDevicePrimaryCtxRetain(CUcontext* pctx, CUdevice dev);
typedef CUresult CUDAAPI tcuDevicePrimaryCtxRelease(CUdevice dev);
typedef CUresult CUDAAPI tcuDevicePrimaryCtxSetFlags(CUdevice dev, unsigned flags);
typedef CUresult CUDAAPI tcuDevicePrimaryCtxGetState(CUdevice dev, unsigned* flags, int* active);
typedef CUresult CUDAAPI tcuDevicePrimaryCtxSetFlags(CUdevice dev, unsigned int flags);
typedef CUresult CUDAAPI tcuDevicePrimaryCtxGetState(CUdevice dev, unsigned int* flags, int* active);
typedef CUresult CUDAAPI tcuDevicePrimaryCtxReset(CUdevice dev);
typedef CUresult CUDAAPI tcuCtxCreate_v2(CUcontext* pctx, unsigned flags, CUdevice dev);
typedef CUresult CUDAAPI tcuCtxCreate_v2(CUcontext* pctx, unsigned int flags, CUdevice dev);
typedef CUresult CUDAAPI tcuCtxDestroy_v2(CUcontext ctx);
typedef CUresult CUDAAPI tcuCtxPushCurrent_v2(CUcontext ctx);
typedef CUresult CUDAAPI tcuCtxPopCurrent_v2(CUcontext* pctx);
typedef CUresult CUDAAPI tcuCtxSetCurrent(CUcontext ctx);
typedef CUresult CUDAAPI tcuCtxGetCurrent(CUcontext* pctx);
typedef CUresult CUDAAPI tcuCtxGetDevice(CUdevice* device);
typedef CUresult CUDAAPI tcuCtxGetFlags(unsigned* flags);
typedef CUresult CUDAAPI tcuCtxGetFlags(unsigned int* flags);
typedef CUresult CUDAAPI tcuCtxSynchronize(void);
typedef CUresult CUDAAPI tcuCtxSetLimit(CUlimit limit, size_t value);
typedef CUresult CUDAAPI tcuCtxGetLimit(size_t* pvalue, CUlimit limit);
@@ -780,43 +780,43 @@ typedef CUresult CUDAAPI tcuCtxGetCacheConfig(CUfunc_cache* pconfig);
typedef CUresult CUDAAPI tcuCtxSetCacheConfig(CUfunc_cache config);
typedef CUresult CUDAAPI tcuCtxGetSharedMemConfig(CUsharedconfig* pConfig);
typedef CUresult CUDAAPI tcuCtxSetSharedMemConfig(CUsharedconfig config);
typedef CUresult CUDAAPI tcuCtxGetApiVersion(CUcontext ctx, unsigned* version);
typedef CUresult CUDAAPI tcuCtxGetApiVersion(CUcontext ctx, unsigned int* version);
typedef CUresult CUDAAPI tcuCtxGetStreamPriorityRange(int* leastPriority, int* greatestPriority);
typedef CUresult CUDAAPI tcuCtxAttach(CUcontext* pctx, unsigned flags);
typedef CUresult CUDAAPI tcuCtxAttach(CUcontext* pctx, unsigned int flags);
typedef CUresult CUDAAPI tcuCtxDetach(CUcontext ctx);
typedef CUresult CUDAAPI tcuModuleLoad(CUmodule* module, const char* fname);
typedef CUresult CUDAAPI tcuModuleLoadData(CUmodule* module, const void* image);
typedef CUresult CUDAAPI tcuModuleLoadDataEx(CUmodule* module, const void* image, unsigned numOptions, CUjit_option* options, void* optionValues);
typedef CUresult CUDAAPI tcuModuleLoadDataEx(CUmodule* module, const void* image, unsigned int numOptions, CUjit_option* options, void* optionValues);
typedef CUresult CUDAAPI tcuModuleLoadFatBinary(CUmodule* module, const void* fatCubin);
typedef CUresult CUDAAPI tcuModuleUnload(CUmodule hmod);
typedef CUresult CUDAAPI tcuModuleGetFunction(CUfunction* hfunc, CUmodule hmod, const char* name);
typedef CUresult CUDAAPI tcuModuleGetGlobal_v2(CUdeviceptr* dptr, size_t* bytes, CUmodule hmod, const char* name);
typedef CUresult CUDAAPI tcuModuleGetTexRef(CUtexref* pTexRef, CUmodule hmod, const char* name);
typedef CUresult CUDAAPI tcuModuleGetSurfRef(CUsurfref* pSurfRef, CUmodule hmod, const char* name);
typedef CUresult CUDAAPI tcuLinkCreate_v2(unsigned numOptions, CUjit_option* options, void* optionValues, CUlinkState* stateOut);
typedef CUresult CUDAAPI tcuLinkAddData_v2(CUlinkState state, CUjitInputType type, void* data, size_t size, const char* name, unsigned numOptions, CUjit_option* options, void* optionValues);
typedef CUresult CUDAAPI tcuLinkAddFile_v2(CUlinkState state, CUjitInputType type, const char* path, unsigned numOptions, CUjit_option* options, void* optionValues);
typedef CUresult CUDAAPI tcuLinkCreate_v2(unsigned int numOptions, CUjit_option* options, void* optionValues, CUlinkState* stateOut);
typedef CUresult CUDAAPI tcuLinkAddData_v2(CUlinkState state, CUjitInputType type, void* data, size_t size, const char* name, unsigned int numOptions, CUjit_option* options, void* optionValues);
typedef CUresult CUDAAPI tcuLinkAddFile_v2(CUlinkState state, CUjitInputType type, const char* path, unsigned int numOptions, CUjit_option* options, void* optionValues);
typedef CUresult CUDAAPI tcuLinkComplete(CUlinkState state, void* cubinOut, size_t* sizeOut);
typedef CUresult CUDAAPI tcuLinkDestroy(CUlinkState state);
typedef CUresult CUDAAPI tcuMemGetInfo_v2(size_t* free, size_t* total);
typedef CUresult CUDAAPI tcuMemAlloc_v2(CUdeviceptr* dptr, size_t bytesize);
typedef CUresult CUDAAPI tcuMemAllocPitch_v2(CUdeviceptr* dptr, size_t* pPitch, size_t WidthInBytes, size_t Height, unsigned ElementSizeBytes);
typedef CUresult CUDAAPI tcuMemAllocPitch_v2(CUdeviceptr* dptr, size_t* pPitch, size_t WidthInBytes, size_t Height, unsigned int ElementSizeBytes);
typedef CUresult CUDAAPI tcuMemFree_v2(CUdeviceptr dptr);
typedef CUresult CUDAAPI tcuMemGetAddressRange_v2(CUdeviceptr* pbase, size_t* psize, CUdeviceptr dptr);
typedef CUresult CUDAAPI tcuMemAllocHost_v2(void* pp, size_t bytesize);
typedef CUresult CUDAAPI tcuMemFreeHost(void* p);
typedef CUresult CUDAAPI tcuMemHostAlloc(void* pp, size_t bytesize, unsigned Flags);
typedef CUresult CUDAAPI tcuMemHostGetDevicePointer_v2(CUdeviceptr* pdptr, void* p, unsigned Flags);
typedef CUresult CUDAAPI tcuMemHostGetFlags(unsigned* pFlags, void* p);
typedef CUresult CUDAAPI tcuMemAllocManaged(CUdeviceptr* dptr, size_t bytesize, unsigned flags);
typedef CUresult CUDAAPI tcuMemHostAlloc(void* pp, size_t bytesize, unsigned int Flags);
typedef CUresult CUDAAPI tcuMemHostGetDevicePointer_v2(CUdeviceptr* pdptr, void* p, unsigned int Flags);
typedef CUresult CUDAAPI tcuMemHostGetFlags(unsigned int* pFlags, void* p);
typedef CUresult CUDAAPI tcuMemAllocManaged(CUdeviceptr* dptr, size_t bytesize, unsigned int flags);
typedef CUresult CUDAAPI tcuDeviceGetByPCIBusId(CUdevice* dev, const char* pciBusId);
typedef CUresult CUDAAPI tcuDeviceGetPCIBusId(char* pciBusId, int len, CUdevice dev);
typedef CUresult CUDAAPI tcuIpcGetEventHandle(CUipcEventHandle* pHandle, CUevent event);
typedef CUresult CUDAAPI tcuIpcOpenEventHandle(CUevent* phEvent, CUipcEventHandle handle);
typedef CUresult CUDAAPI tcuIpcGetMemHandle(CUipcMemHandle* pHandle, CUdeviceptr dptr);
typedef CUresult CUDAAPI tcuIpcOpenMemHandle(CUdeviceptr* pdptr, CUipcMemHandle handle, unsigned Flags);
typedef CUresult CUDAAPI tcuIpcOpenMemHandle(CUdeviceptr* pdptr, CUipcMemHandle handle, unsigned int Flags);
typedef CUresult CUDAAPI tcuIpcCloseMemHandle(CUdeviceptr dptr);
typedef CUresult CUDAAPI tcuMemHostRegister_v2(void* p, size_t bytesize, unsigned Flags);
typedef CUresult CUDAAPI tcuMemHostRegister_v2(void* p, size_t bytesize, unsigned int Flags);
typedef CUresult CUDAAPI tcuMemHostUnregister(void* p);
typedef CUresult CUDAAPI tcuMemcpy(CUdeviceptr dst, CUdeviceptr src, size_t ByteCount);
typedef CUresult CUDAAPI tcuMemcpyPeer(CUdeviceptr dstDevice, CUcontext dstContext, CUdeviceptr srcDevice, CUcontext srcContext, size_t ByteCount);
@@ -842,40 +842,40 @@ typedef CUresult CUDAAPI tcuMemcpyAtoHAsync_v2(void* dstHost, CUarray srcArray,
typedef CUresult CUDAAPI tcuMemcpy2DAsync_v2(const CUDA_MEMCPY2D* pCopy, CUstream hStream);
typedef CUresult CUDAAPI tcuMemcpy3DAsync_v2(const CUDA_MEMCPY3D* pCopy, CUstream hStream);
typedef CUresult CUDAAPI tcuMemcpy3DPeerAsync(const CUDA_MEMCPY3D_PEER* pCopy, CUstream hStream);
typedef CUresult CUDAAPI tcuMemsetD8_v2(CUdeviceptr dstDevice, unsigned uc, size_t N);
typedef CUresult CUDAAPI tcuMemsetD16_v2(CUdeviceptr dstDevice, unsigned us, size_t N);
typedef CUresult CUDAAPI tcuMemsetD32_v2(CUdeviceptr dstDevice, unsigned ui, size_t N);
typedef CUresult CUDAAPI tcuMemsetD2D8_v2(CUdeviceptr dstDevice, size_t dstPitch, unsigned uc, size_t Width, size_t Height);
typedef CUresult CUDAAPI tcuMemsetD2D16_v2(CUdeviceptr dstDevice, size_t dstPitch, unsigned us, size_t Width, size_t Height);
typedef CUresult CUDAAPI tcuMemsetD2D32_v2(CUdeviceptr dstDevice, size_t dstPitch, unsigned ui, size_t Width, size_t Height);
typedef CUresult CUDAAPI tcuMemsetD8Async(CUdeviceptr dstDevice, unsigned uc, size_t N, CUstream hStream);
typedef CUresult CUDAAPI tcuMemsetD16Async(CUdeviceptr dstDevice, unsigned us, size_t N, CUstream hStream);
typedef CUresult CUDAAPI tcuMemsetD32Async(CUdeviceptr dstDevice, unsigned ui, size_t N, CUstream hStream);
typedef CUresult CUDAAPI tcuMemsetD2D8Async(CUdeviceptr dstDevice, size_t dstPitch, unsigned uc, size_t Width, size_t Height, CUstream hStream);
typedef CUresult CUDAAPI tcuMemsetD2D16Async(CUdeviceptr dstDevice, size_t dstPitch, unsigned us, size_t Width, size_t Height, CUstream hStream);
typedef CUresult CUDAAPI tcuMemsetD2D32Async(CUdeviceptr dstDevice, size_t dstPitch, unsigned ui, size_t Width, size_t Height, CUstream hStream);
typedef CUresult CUDAAPI tcuMemsetD8_v2(CUdeviceptr dstDevice, unsigned char uc, size_t N);
typedef CUresult CUDAAPI tcuMemsetD16_v2(CUdeviceptr dstDevice, unsigned short us, size_t N);
typedef CUresult CUDAAPI tcuMemsetD32_v2(CUdeviceptr dstDevice, unsigned int ui, size_t N);
typedef CUresult CUDAAPI tcuMemsetD2D8_v2(CUdeviceptr dstDevice, size_t dstPitch, unsigned char uc, size_t Width, size_t Height);
typedef CUresult CUDAAPI tcuMemsetD2D16_v2(CUdeviceptr dstDevice, size_t dstPitch, unsigned short us, size_t Width, size_t Height);
typedef CUresult CUDAAPI tcuMemsetD2D32_v2(CUdeviceptr dstDevice, size_t dstPitch, unsigned int ui, size_t Width, size_t Height);
typedef CUresult CUDAAPI tcuMemsetD8Async(CUdeviceptr dstDevice, unsigned char uc, size_t N, CUstream hStream);
typedef CUresult CUDAAPI tcuMemsetD16Async(CUdeviceptr dstDevice, unsigned short us, size_t N, CUstream hStream);
typedef CUresult CUDAAPI tcuMemsetD32Async(CUdeviceptr dstDevice, unsigned int ui, size_t N, CUstream hStream);
typedef CUresult CUDAAPI tcuMemsetD2D8Async(CUdeviceptr dstDevice, size_t dstPitch, unsigned char uc, size_t Width, size_t Height, CUstream hStream);
typedef CUresult CUDAAPI tcuMemsetD2D16Async(CUdeviceptr dstDevice, size_t dstPitch, unsigned short us, size_t Width, size_t Height, CUstream hStream);
typedef CUresult CUDAAPI tcuMemsetD2D32Async(CUdeviceptr dstDevice, size_t dstPitch, unsigned int ui, size_t Width, size_t Height, CUstream hStream);
typedef CUresult CUDAAPI tcuArrayCreate_v2(CUarray* pHandle, const CUDA_ARRAY_DESCRIPTOR* pAllocateArray);
typedef CUresult CUDAAPI tcuArrayGetDescriptor_v2(CUDA_ARRAY_DESCRIPTOR* pArrayDescriptor, CUarray hArray);
typedef CUresult CUDAAPI tcuArrayDestroy(CUarray hArray);
typedef CUresult CUDAAPI tcuArray3DCreate_v2(CUarray* pHandle, const CUDA_ARRAY3D_DESCRIPTOR* pAllocateArray);
typedef CUresult CUDAAPI tcuArray3DGetDescriptor_v2(CUDA_ARRAY3D_DESCRIPTOR* pArrayDescriptor, CUarray hArray);
typedef CUresult CUDAAPI tcuMipmappedArrayCreate(CUmipmappedArray* pHandle, const CUDA_ARRAY3D_DESCRIPTOR* pMipmappedArrayDesc, unsigned numMipmapLevels);
typedef CUresult CUDAAPI tcuMipmappedArrayGetLevel(CUarray* pLevelArray, CUmipmappedArray hMipmappedArray, unsigned level);
typedef CUresult CUDAAPI tcuMipmappedArrayCreate(CUmipmappedArray* pHandle, const CUDA_ARRAY3D_DESCRIPTOR* pMipmappedArrayDesc, unsigned int numMipmapLevels);
typedef CUresult CUDAAPI tcuMipmappedArrayGetLevel(CUarray* pLevelArray, CUmipmappedArray hMipmappedArray, unsigned int level);
typedef CUresult CUDAAPI tcuMipmappedArrayDestroy(CUmipmappedArray hMipmappedArray);
typedef CUresult CUDAAPI tcuPointerGetAttribute(void* data, CUpointer_attribute attribute, CUdeviceptr ptr);
typedef CUresult CUDAAPI tcuPointerSetAttribute(const void* value, CUpointer_attribute attribute, CUdeviceptr ptr);
typedef CUresult CUDAAPI tcuPointerGetAttributes(unsigned numAttributes, CUpointer_attribute* attributes, void* data, CUdeviceptr ptr);
typedef CUresult CUDAAPI tcuStreamCreate(CUstream* phStream, unsigned Flags);
typedef CUresult CUDAAPI tcuStreamCreateWithPriority(CUstream* phStream, unsigned flags, int priority);
typedef CUresult CUDAAPI tcuPointerGetAttributes(unsigned int numAttributes, CUpointer_attribute* attributes, void* data, CUdeviceptr ptr);
typedef CUresult CUDAAPI tcuStreamCreate(CUstream* phStream, unsigned int Flags);
typedef CUresult CUDAAPI tcuStreamCreateWithPriority(CUstream* phStream, unsigned int flags, int priority);
typedef CUresult CUDAAPI tcuStreamGetPriority(CUstream hStream, int* priority);
typedef CUresult CUDAAPI tcuStreamGetFlags(CUstream hStream, unsigned* flags);
typedef CUresult CUDAAPI tcuStreamWaitEvent(CUstream hStream, CUevent hEvent, unsigned Flags);
typedef CUresult CUDAAPI tcuStreamAddCallback(CUstream hStream, CUstreamCallback callback, void* userData, unsigned flags);
typedef CUresult CUDAAPI tcuStreamAttachMemAsync(CUstream hStream, CUdeviceptr dptr, size_t length, unsigned flags);
typedef CUresult CUDAAPI tcuStreamGetFlags(CUstream hStream, unsigned int* flags);
typedef CUresult CUDAAPI tcuStreamWaitEvent(CUstream hStream, CUevent hEvent, unsigned int Flags);
typedef CUresult CUDAAPI tcuStreamAddCallback(CUstream hStream, CUstreamCallback callback, void* userData, unsigned int flags);
typedef CUresult CUDAAPI tcuStreamAttachMemAsync(CUstream hStream, CUdeviceptr dptr, size_t length, unsigned int flags);
typedef CUresult CUDAAPI tcuStreamQuery(CUstream hStream);
typedef CUresult CUDAAPI tcuStreamSynchronize(CUstream hStream);
typedef CUresult CUDAAPI tcuStreamDestroy_v2(CUstream hStream);
typedef CUresult CUDAAPI tcuEventCreate(CUevent* phEvent, unsigned Flags);
typedef CUresult CUDAAPI tcuEventCreate(CUevent* phEvent, unsigned int Flags);
typedef CUresult CUDAAPI tcuEventRecord(CUevent hEvent, CUstream hStream);
typedef CUresult CUDAAPI tcuEventQuery(CUevent hEvent);
typedef CUresult CUDAAPI tcuEventSynchronize(CUevent hEvent);
@@ -884,23 +884,23 @@ typedef CUresult CUDAAPI tcuEventElapsedTime(float* pMilliseconds, CUevent hStar
typedef CUresult CUDAAPI tcuFuncGetAttribute(int* pi, CUfunction_attribute attrib, CUfunction hfunc);
typedef CUresult CUDAAPI tcuFuncSetCacheConfig(CUfunction hfunc, CUfunc_cache config);
typedef CUresult CUDAAPI tcuFuncSetSharedMemConfig(CUfunction hfunc, CUsharedconfig config);
typedef CUresult CUDAAPI tcuLaunchKernel(CUfunction f, unsigned gridDimX, unsigned gridDimY, unsigned gridDimZ, unsigned blockDimX, unsigned blockDimY, unsigned blockDimZ, unsigned sharedMemBytes, CUstream hStream, void* kernelParams, void* extra);
typedef CUresult CUDAAPI tcuLaunchKernel(CUfunction f, unsigned int gridDimX, unsigned int gridDimY, unsigned int gridDimZ, unsigned int blockDimX, unsigned int blockDimY, unsigned int blockDimZ, unsigned int sharedMemBytes, CUstream hStream, void* kernelParams, void* extra);
typedef CUresult CUDAAPI tcuFuncSetBlockShape(CUfunction hfunc, int x, int y, int z);
typedef CUresult CUDAAPI tcuFuncSetSharedSize(CUfunction hfunc, unsigned bytes);
typedef CUresult CUDAAPI tcuParamSetSize(CUfunction hfunc, unsigned numbytes);
typedef CUresult CUDAAPI tcuParamSeti(CUfunction hfunc, int offset, unsigned value);
typedef CUresult CUDAAPI tcuFuncSetSharedSize(CUfunction hfunc, unsigned int bytes);
typedef CUresult CUDAAPI tcuParamSetSize(CUfunction hfunc, unsigned int numbytes);
typedef CUresult CUDAAPI tcuParamSeti(CUfunction hfunc, int offset, unsigned int value);
typedef CUresult CUDAAPI tcuParamSetf(CUfunction hfunc, int offset, float value);
typedef CUresult CUDAAPI tcuParamSetv(CUfunction hfunc, int offset, void* ptr, unsigned numbytes);
typedef CUresult CUDAAPI tcuParamSetv(CUfunction hfunc, int offset, void* ptr, unsigned int numbytes);
typedef CUresult CUDAAPI tcuLaunch(CUfunction f);
typedef CUresult CUDAAPI tcuLaunchGrid(CUfunction f, int grid_width, int grid_height);
typedef CUresult CUDAAPI tcuLaunchGridAsync(CUfunction f, int grid_width, int grid_height, CUstream hStream);
typedef CUresult CUDAAPI tcuParamSetTexRef(CUfunction hfunc, int texunit, CUtexref hTexRef);
typedef CUresult CUDAAPI tcuOccupancyMaxActiveBlocksPerMultiprocessor(int* numBlocks, CUfunction func, int blockSize, size_t dynamicSMemSize);
typedef CUresult CUDAAPI tcuOccupancyMaxActiveBlocksPerMultiprocessorWithFlags(int* numBlocks, CUfunction func, int blockSize, size_t dynamicSMemSize, unsigned flags);
typedef CUresult CUDAAPI tcuOccupancyMaxActiveBlocksPerMultiprocessorWithFlags(int* numBlocks, CUfunction func, int blockSize, size_t dynamicSMemSize, unsigned int flags);
typedef CUresult CUDAAPI tcuOccupancyMaxPotentialBlockSize(int* minGridSize, int* blockSize, CUfunction func, CUoccupancyB2DSize blockSizeToDynamicSMemSize, size_t dynamicSMemSize, int blockSizeLimit);
typedef CUresult CUDAAPI tcuOccupancyMaxPotentialBlockSizeWithFlags(int* minGridSize, int* blockSize, CUfunction func, CUoccupancyB2DSize blockSizeToDynamicSMemSize, size_t dynamicSMemSize, int blockSizeLimit, unsigned flags);
typedef CUresult CUDAAPI tcuTexRefSetArray(CUtexref hTexRef, CUarray hArray, unsigned Flags);
typedef CUresult CUDAAPI tcuTexRefSetMipmappedArray(CUtexref hTexRef, CUmipmappedArray hMipmappedArray, unsigned Flags);
typedef CUresult CUDAAPI tcuOccupancyMaxPotentialBlockSizeWithFlags(int* minGridSize, int* blockSize, CUfunction func, CUoccupancyB2DSize blockSizeToDynamicSMemSize, size_t dynamicSMemSize, int blockSizeLimit, unsigned int flags);
typedef CUresult CUDAAPI tcuTexRefSetArray(CUtexref hTexRef, CUarray hArray, unsigned int Flags);
typedef CUresult CUDAAPI tcuTexRefSetMipmappedArray(CUtexref hTexRef, CUmipmappedArray hMipmappedArray, unsigned int Flags);
typedef CUresult CUDAAPI tcuTexRefSetAddress_v2(size_t* ByteOffset, CUtexref hTexRef, CUdeviceptr dptr, size_t bytes);
typedef CUresult CUDAAPI tcuTexRefSetAddress2D_v3(CUtexref hTexRef, const CUDA_ARRAY_DESCRIPTOR* desc, CUdeviceptr dptr, size_t Pitch);
typedef CUresult CUDAAPI tcuTexRefSetFormat(CUtexref hTexRef, CUarray_format fmt, int NumPackedComponents);
@@ -909,8 +909,8 @@ typedef CUresult CUDAAPI tcuTexRefSetFilterMode(CUtexref hTexRef, CUfilter_mode
typedef CUresult CUDAAPI tcuTexRefSetMipmapFilterMode(CUtexref hTexRef, CUfilter_mode fm);
typedef CUresult CUDAAPI tcuTexRefSetMipmapLevelBias(CUtexref hTexRef, float bias);
typedef CUresult CUDAAPI tcuTexRefSetMipmapLevelClamp(CUtexref hTexRef, float minMipmapLevelClamp, float maxMipmapLevelClamp);
typedef CUresult CUDAAPI tcuTexRefSetMaxAnisotropy(CUtexref hTexRef, unsigned maxAniso);
typedef CUresult CUDAAPI tcuTexRefSetFlags(CUtexref hTexRef, unsigned Flags);
typedef CUresult CUDAAPI tcuTexRefSetMaxAnisotropy(CUtexref hTexRef, unsigned int maxAniso);
typedef CUresult CUDAAPI tcuTexRefSetFlags(CUtexref hTexRef, unsigned int Flags);
typedef CUresult CUDAAPI tcuTexRefGetAddress_v2(CUdeviceptr* pdptr, CUtexref hTexRef);
typedef CUresult CUDAAPI tcuTexRefGetArray(CUarray* phArray, CUtexref hTexRef);
typedef CUresult CUDAAPI tcuTexRefGetMipmappedArray(CUmipmappedArray* phMipmappedArray, CUtexref hTexRef);
@@ -921,10 +921,10 @@ typedef CUresult CUDAAPI tcuTexRefGetMipmapFilterMode(CUfilter_mode* pfm, CUtexr
typedef CUresult CUDAAPI tcuTexRefGetMipmapLevelBias(float* pbias, CUtexref hTexRef);
typedef CUresult CUDAAPI tcuTexRefGetMipmapLevelClamp(float* pminMipmapLevelClamp, float* pmaxMipmapLevelClamp, CUtexref hTexRef);
typedef CUresult CUDAAPI tcuTexRefGetMaxAnisotropy(int* pmaxAniso, CUtexref hTexRef);
typedef CUresult CUDAAPI tcuTexRefGetFlags(unsigned* pFlags, CUtexref hTexRef);
typedef CUresult CUDAAPI tcuTexRefGetFlags(unsigned int* pFlags, CUtexref hTexRef);
typedef CUresult CUDAAPI tcuTexRefCreate(CUtexref* pTexRef);
typedef CUresult CUDAAPI tcuTexRefDestroy(CUtexref hTexRef);
typedef CUresult CUDAAPI tcuSurfRefSetArray(CUsurfref hSurfRef, CUarray hArray, unsigned Flags);
typedef CUresult CUDAAPI tcuSurfRefSetArray(CUsurfref hSurfRef, CUarray hArray, unsigned int Flags);
typedef CUresult CUDAAPI tcuSurfRefGetArray(CUarray* phArray, CUsurfref hSurfRef);
typedef CUresult CUDAAPI tcuTexObjectCreate(CUtexObject* pTexObject, const CUDA_RESOURCE_DESC* pResDesc, const CUDA_TEXTURE_DESC* pTexDesc, const CUDA_RESOURCE_VIEW_DESC* pResViewDesc);
typedef CUresult CUDAAPI tcuTexObjectDestroy(CUtexObject texObject);
@@ -935,27 +935,27 @@ typedef CUresult CUDAAPI tcuSurfObjectCreate(CUsurfObject* pSurfObject, const CU
typedef CUresult CUDAAPI tcuSurfObjectDestroy(CUsurfObject surfObject);
typedef CUresult CUDAAPI tcuSurfObjectGetResourceDesc(CUDA_RESOURCE_DESC* pResDesc, CUsurfObject surfObject);
typedef CUresult CUDAAPI tcuDeviceCanAccessPeer(int* canAccessPeer, CUdevice dev, CUdevice peerDev);
typedef CUresult CUDAAPI tcuCtxEnablePeerAccess(CUcontext peerContext, unsigned Flags);
typedef CUresult CUDAAPI tcuCtxEnablePeerAccess(CUcontext peerContext, unsigned int Flags);
typedef CUresult CUDAAPI tcuCtxDisablePeerAccess(CUcontext peerContext);
typedef CUresult CUDAAPI tcuGraphicsUnregisterResource(CUgraphicsResource resource);
typedef CUresult CUDAAPI tcuGraphicsSubResourceGetMappedArray(CUarray* pArray, CUgraphicsResource resource, unsigned arrayIndex, unsigned mipLevel);
typedef CUresult CUDAAPI tcuGraphicsSubResourceGetMappedArray(CUarray* pArray, CUgraphicsResource resource, unsigned int arrayIndex, unsigned int mipLevel);
typedef CUresult CUDAAPI tcuGraphicsResourceGetMappedMipmappedArray(CUmipmappedArray* pMipmappedArray, CUgraphicsResource resource);
typedef CUresult CUDAAPI tcuGraphicsResourceGetMappedPointer_v2(CUdeviceptr* pDevPtr, size_t* pSize, CUgraphicsResource resource);
typedef CUresult CUDAAPI tcuGraphicsResourceSetMapFlags_v2(CUgraphicsResource resource, unsigned flags);
typedef CUresult CUDAAPI tcuGraphicsMapResources(unsigned count, CUgraphicsResource* resources, CUstream hStream);
typedef CUresult CUDAAPI tcuGraphicsUnmapResources(unsigned count, CUgraphicsResource* resources, CUstream hStream);
typedef CUresult CUDAAPI tcuGraphicsResourceSetMapFlags_v2(CUgraphicsResource resource, unsigned int flags);
typedef CUresult CUDAAPI tcuGraphicsMapResources(unsigned int count, CUgraphicsResource* resources, CUstream hStream);
typedef CUresult CUDAAPI tcuGraphicsUnmapResources(unsigned int count, CUgraphicsResource* resources, CUstream hStream);
typedef CUresult CUDAAPI tcuGetExportTable(const void* ppExportTable, const CUuuid* pExportTableId);
typedef CUresult CUDAAPI tcuGraphicsGLRegisterBuffer(CUgraphicsResource* pCudaResource, GLuint buffer, unsigned Flags);
typedef CUresult CUDAAPI tcuGraphicsGLRegisterImage(CUgraphicsResource* pCudaResource, GLuint image, GLenum target, unsigned Flags);
typedef CUresult CUDAAPI tcuGLGetDevices_v2(unsigned* pCudaDeviceCount, CUdevice* pCudaDevices, unsigned cudaDeviceCount, CUGLDeviceList deviceList);
typedef CUresult CUDAAPI tcuGLCtxCreate_v2(CUcontext* pCtx, unsigned Flags, CUdevice device);
typedef CUresult CUDAAPI tcuGraphicsGLRegisterBuffer(CUgraphicsResource* pCudaResource, GLuint buffer, unsigned int Flags);
typedef CUresult CUDAAPI tcuGraphicsGLRegisterImage(CUgraphicsResource* pCudaResource, GLuint image, GLenum target, unsigned int Flags);
typedef CUresult CUDAAPI tcuGLGetDevices_v2(unsigned int* pCudaDeviceCount, CUdevice* pCudaDevices, unsigned int cudaDeviceCount, CUGLDeviceList deviceList);
typedef CUresult CUDAAPI tcuGLCtxCreate_v2(CUcontext* pCtx, unsigned int Flags, CUdevice device);
typedef CUresult CUDAAPI tcuGLInit(void);
typedef CUresult CUDAAPI tcuGLRegisterBufferObject(GLuint buffer);
typedef CUresult CUDAAPI tcuGLMapBufferObject_v2(CUdeviceptr* dptr, size_t* size, GLuint buffer);
typedef CUresult CUDAAPI tcuGLUnmapBufferObject(GLuint buffer);
typedef CUresult CUDAAPI tcuGLUnregisterBufferObject(GLuint buffer);
typedef CUresult CUDAAPI tcuGLSetBufferObjectMapFlags(GLuint buffer, unsigned Flags);
typedef CUresult CUDAAPI tcuGLSetBufferObjectMapFlags(GLuint buffer, unsigned int Flags);
typedef CUresult CUDAAPI tcuGLMapBufferObjectAsync_v2(CUdeviceptr* dptr, size_t* size, GLuint buffer, CUstream hStream);
typedef CUresult CUDAAPI tcuGLUnmapBufferObjectAsync(GLuint buffer, CUstream hStream);

View File

@@ -26,10 +26,14 @@ set(INC_SYS
set(SRC
intern/curve_fit_cubic.c
intern/curve_fit_cubic_refit.c
intern/curve_fit_corners_detect.c
intern/curve_fit_inline.h
curve_fit_nd.h
intern/curve_fit_inline.h
intern/generic_alloc_impl.h
intern/generic_heap.c
intern/generic_heap.h
)
blender_add_lib(extern_curve_fit_nd "${SRC}" "${INC}" "${INC_SYS}")

View File

@@ -25,8 +25,8 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef __SPLINE_FIT__
#define __SPLINE_FIT__
#ifndef __CURVE_FIT_ND_H__
#define __CURVE_FIT_ND_H__
/** \file curve_fit_nd.h
* \ingroup curve_fit
@@ -60,6 +60,7 @@ int curve_fit_cubic_to_points_db(
const unsigned int points_len,
const unsigned int dims,
const double error_threshold,
const unsigned int calc_flag,
const unsigned int *corners,
unsigned int corners_len,
@@ -72,6 +73,7 @@ int curve_fit_cubic_to_points_fl(
const unsigned int points_len,
const unsigned int dims,
const float error_threshold,
const unsigned int calc_flag,
const unsigned int *corners,
const unsigned int corners_len,
@@ -79,6 +81,82 @@ int curve_fit_cubic_to_points_fl(
unsigned int **r_cubic_orig_index,
unsigned int **r_corners_index_array, unsigned int *r_corners_index_len);
/**
* Takes a flat array of points and evalues that to calculate handle lengths.
*
* \param points, points_len: The array of points to calculate a cubics from.
* \param dims: The number of dimensions for for each element in \a points.
* \param points_length_cache: Optional pre-calculated lengths between points.
* \param error_threshold: the error threshold to allow for,
* \param tan_l, tan_r: Normalized tangents the handles will be aligned to.
* Note that tangents must both point along the direction of the \a points,
* so \a tan_l points in the same direction of the resulting handle,
* where \a tan_r will point the opposite direction of its handle.
*
* \param r_handle_l, r_handle_r: Resulting calculated handles.
* \param r_error_sq: The maximum distance (squared) this curve diverges from \a points.
*/
int curve_fit_cubic_to_points_single_db(
const double *points,
const unsigned int points_len,
const double *points_length_cache,
const unsigned int dims,
const double error_threshold,
const double tan_l[],
const double tan_r[],
double r_handle_l[],
double r_handle_r[],
double *r_error_sq);
int curve_fit_cubic_to_points_single_fl(
const float *points,
const unsigned int points_len,
const float *points_length_cache,
const unsigned int dims,
const float error_threshold,
const float tan_l[],
const float tan_r[],
float r_handle_l[],
float r_handle_r[],
float *r_error_sq);
enum {
CURVE_FIT_CALC_HIGH_QUALIY = (1 << 0),
CURVE_FIT_CALC_CYCLIC = (1 << 1),
};
/* curve_fit_cubic_refit.c */
int curve_fit_cubic_to_points_refit_db(
const double *points,
const unsigned int points_len,
const unsigned int dims,
const double error_threshold,
const unsigned int calc_flag,
const unsigned int *corners,
unsigned int corners_len,
const double corner_angle,
double **r_cubic_array, unsigned int *r_cubic_array_len,
unsigned int **r_cubic_orig_index,
unsigned int **r_corner_index_array, unsigned int *r_corner_index_len);
int curve_fit_cubic_to_points_refit_fl(
const float *points,
const unsigned int points_len,
const unsigned int dims,
const float error_threshold,
const unsigned int calc_flag,
const unsigned int *corners,
unsigned int corners_len,
const float corner_angle,
float **r_cubic_array, unsigned int *r_cubic_array_len,
unsigned int **r_cubic_orig_index,
unsigned int **r_corner_index_array, unsigned int *r_corner_index_len);
/* curve_fit_corners_detect.c */
@@ -122,4 +200,4 @@ int curve_fit_corners_detect_fl(
unsigned int **r_corners,
unsigned int *r_corners_len);
#endif /* __SPLINE_FIT__ */
#endif /* __CURVE_FIT_ND_H__ */

View File

@@ -382,9 +382,9 @@ int curve_fit_corners_detect_db(
uint i_best = i_span_start;
while (i_next < points_len) {
if ((points_angle[i_next] == 0.0) ||
(len_squared_vnvn(
&points[(i_next - 1) * dims],
&points[i_next * dims], dims) > radius_min_sq))
(len_squared_vnvn(
&points[(i_next - 1) * dims],
&points[i_next * dims], dims) > radius_min_sq))
{
break;
}

View File

@@ -29,6 +29,10 @@
* \ingroup curve_fit
*/
#ifdef _MSC_VER
# define _USE_MATH_DEFINES
#endif
#include <math.h>
#include <float.h>
#include <stdbool.h>
@@ -39,11 +43,20 @@
#include "../curve_fit_nd.h"
/* Take curvature into account when calculating the least square solution isn't usable. */
#define USE_CIRCULAR_FALLBACK
/* Use the maximum distance of any points from the direct line between 2 points
* to calculate how long the handles need to be.
* Can do a 'perfect' reversal of subdivision when for curve has symmetrical handles and doesn't change direction
* (as with an 'S' shape). */
#define USE_OFFSET_FALLBACK
/* avoid re-calculating lengths multiple times */
#define USE_LENGTH_CACHE
/* store the indices in the cubic data so we can return the original indices,
* useful when the caller has data assosiated with the curve. */
* useful when the caller has data associated with the curve. */
#define USE_ORIG_INDEX_DATA
typedef unsigned int uint;
@@ -109,9 +122,19 @@ typedef struct Cubic {
*_p3 = _p2 + (dims); ((void)0)
static size_t cubic_alloc_size(const uint dims)
{
return sizeof(Cubic) + (sizeof(double) * 4 * dims);
}
static Cubic *cubic_alloc(const uint dims)
{
return malloc(sizeof(Cubic) + (sizeof(double) * 4 * dims));
return malloc(cubic_alloc_size(dims));
}
static void cubic_copy(Cubic *cubic_dst, const Cubic *cubic_src, const uint dims)
{
memcpy(cubic_dst, cubic_src, cubic_alloc_size(dims));
}
static void cubic_init(
@@ -278,7 +301,7 @@ static void cubic_calc_acceleration(
double r_v[])
{
CUBIC_VARS_CONST(cubic, dims, p0, p1, p2, p3);
const double s = 1.0 - t;
const double s = 1.0 - t;
for (uint j = 0; j < dims; j++) {
r_v[j] = 6.0 * ((p2[j] - 2.0 * p1[j] + p0[j]) * s +
(p3[j] - 2.0 * p2[j] + p1[j]) * t);
@@ -286,20 +309,19 @@ static void cubic_calc_acceleration(
}
/**
* Returns a 'measure' of the maximal discrepancy of the points specified
* Returns a 'measure' of the maximum distance (squared) of the points specified
* by points_offset from the corresponding cubic(u[]) points.
*/
static void cubic_calc_error(
static double cubic_calc_error(
const Cubic *cubic,
const double *points_offset,
const uint points_offset_len,
const double *u,
const uint dims,
double *r_error_sq_max,
uint *r_error_index)
{
double error_sq_max = 0.0;
double error_max_sq = 0.0;
uint error_index = 0;
const double *pt_real = points_offset + dims;
@@ -313,16 +335,54 @@ static void cubic_calc_error(
cubic_evaluate(cubic, u[i], dims, pt_eval);
const double err_sq = len_squared_vnvn(pt_real, pt_eval, dims);
if (err_sq >= error_sq_max) {
error_sq_max = err_sq;
if (err_sq >= error_max_sq) {
error_max_sq = err_sq;
error_index = i;
}
}
*r_error_sq_max = error_sq_max;
*r_error_index = error_index;
return error_max_sq;
}
#ifdef USE_OFFSET_FALLBACK
/**
* A version #cubic_calc_error where we don't need the split-index and can exit early when over the limit.
*/
static double cubic_calc_error_simple(
const Cubic *cubic,
const double *points_offset,
const uint points_offset_len,
const double *u,
const double error_threshold_sq,
const uint dims)
{
double error_max_sq = 0.0;
const double *pt_real = points_offset + dims;
#ifdef USE_VLA
double pt_eval[dims];
#else
double *pt_eval = alloca(sizeof(double) * dims);
#endif
for (uint i = 1; i < points_offset_len - 1; i++, pt_real += dims) {
cubic_evaluate(cubic, u[i], dims, pt_eval);
const double err_sq = len_squared_vnvn(pt_real, pt_eval, dims);
if (err_sq >= error_threshold_sq) {
return error_threshold_sq;
}
else if (err_sq >= error_max_sq) {
error_max_sq = err_sq;
}
}
return error_max_sq;
}
#endif
/**
* Bezier multipliers
*/
@@ -388,12 +448,220 @@ static void points_calc_center_weighted(
}
}
#ifdef USE_CIRCULAR_FALLBACK
/**
* Return a scale value, used to calculate how much the curve handles should be increased,
*
* This works by placing each end-point on an imaginary circle,
* the placement on the circle is based on the tangent vectors,
* where larger differences in tangent angle cover a larger part of the circle.
*
* Return the scale representing how much larger the distance around the circle is.
*/
static double points_calc_circumference_factor(
const double tan_l[],
const double tan_r[],
const uint dims)
{
const double dot = dot_vnvn(tan_l, tan_r, dims);
const double len_tangent = dot < 0.0 ? len_vnvn(tan_l, tan_r, dims) : len_negated_vnvn(tan_l, tan_r, dims);
if (len_tangent > DBL_EPSILON) {
/* only clamp to avoid precision error */
double angle = acos(max(-fabs(dot), -1.0));
/* Angle may be less than the length when the tangents define >180 degrees of the circle,
* (tangents that point away from each other).
* We could try support this but will likely cause extreme >1 scales which could cause other issues. */
// assert(angle >= len_tangent);
double factor = (angle / len_tangent);
assert(factor < (M_PI / 2) + (DBL_EPSILON * 10));
return factor;
}
else {
/* tangents are exactly aligned (think two opposite sides of a circle). */
return (M_PI / 2);
}
}
/**
* Return the value which the distance between points will need to be scaled by,
* to define a handle, given both points are on a perfect circle.
*
* \note the return value will need to be multiplied by 1.3... for correct results.
*/
static double points_calc_circle_tangent_factor(
const double tan_l[],
const double tan_r[],
const uint dims)
{
const double eps = 1e-8;
const double tan_dot = dot_vnvn(tan_l, tan_r, dims);
if (tan_dot > 1.0 - eps) {
/* no angle difference (use fallback, length wont make any difference) */
return (1.0 / 3.0) * 0.75;
}
else if (tan_dot < -1.0 + eps) {
/* parallele tangents (half-circle) */
return (1.0 / 2.0);
}
else {
/* non-aligned tangents, calculate handle length */
const double angle = acos(tan_dot) / 2.0;
/* could also use 'angle_sin = len_vnvn(tan_l, tan_r, dims) / 2.0' */
const double angle_sin = sin(angle);
const double angle_cos = cos(angle);
return ((1.0 - angle_cos) / (angle_sin * 2.0)) / angle_sin;
}
}
/**
* Calculate the scale the handles, which serves as a best-guess
* used as a fallback when the least-square solution fails.
*/
static double points_calc_cubic_scale(
const double v_l[], const double v_r[],
const double tan_l[],
const double tan_r[],
const double coords_length, uint dims)
{
const double len_direct = len_vnvn(v_l, v_r, dims);
const double len_circle_factor = points_calc_circle_tangent_factor(tan_l, tan_r, dims);
/* if this curve is a circle, this value doesn't need modification */
const double len_circle_handle = (len_direct * (len_circle_factor / 0.75));
/* scale by the difference from the circumference distance */
const double len_circle = len_direct * points_calc_circumference_factor(tan_l, tan_r, dims);
double scale_handle = (coords_length / len_circle);
/* Could investigate an accurate calculation here,
* though this gives close results */
scale_handle = ((scale_handle - 1.0) * 1.75) + 1.0;
return len_circle_handle * scale_handle;
}
static void cubic_from_points_fallback(
const double *points_offset,
const uint points_offset_len,
const double tan_l[],
const double tan_r[],
const uint dims,
Cubic *r_cubic)
{
const double *p0 = &points_offset[0];
const double *p3 = &points_offset[(points_offset_len - 1) * dims];
double alpha = len_vnvn(p0, p3, dims) / 3.0;
double *p1 = CUBIC_PT(r_cubic, 1, dims);
double *p2 = CUBIC_PT(r_cubic, 2, dims);
copy_vnvn(CUBIC_PT(r_cubic, 0, dims), p0, dims);
copy_vnvn(CUBIC_PT(r_cubic, 3, dims), p3, dims);
#ifdef USE_ORIG_INDEX_DATA
r_cubic->orig_span = (points_offset_len - 1);
#endif
/* p1 = p0 - (tan_l * alpha_l);
* p2 = p3 + (tan_r * alpha_r);
*/
msub_vn_vnvn_fl(p1, p0, tan_l, alpha, dims);
madd_vn_vnvn_fl(p2, p3, tan_r, alpha, dims);
}
#endif /* USE_CIRCULAR_FALLBACK */
#ifdef USE_OFFSET_FALLBACK
static void cubic_from_points_offset_fallback(
const double *points_offset,
const uint points_offset_len,
const double tan_l[],
const double tan_r[],
const uint dims,
Cubic *r_cubic)
{
const double *p0 = &points_offset[0];
const double *p3 = &points_offset[(points_offset_len - 1) * dims];
#ifdef USE_VLA
double dir_unit[dims];
double a[2][dims];
double tmp[dims];
#else
double *dir_unit = alloca(sizeof(double) * dims);
double *a[2] = {
alloca(sizeof(double) * dims),
alloca(sizeof(double) * dims),
};
double *tmp = alloca(sizeof(double) * dims);
#endif
const double dir_dist = normalize_vn_vnvn(dir_unit, p3, p0, dims);
project_plane_vn_vnvn_normalized(a[0], tan_l, dir_unit, dims);
project_plane_vn_vnvn_normalized(a[1], tan_r, dir_unit, dims);
/* only for better accuracy, not essential */
normalize_vn(a[0], dims);
normalize_vn(a[1], dims);
mul_vnvn_fl(a[1], a[1], -1, dims);
double dists[2] = {0, 0};
const double *pt = points_offset;
for (uint i = 1; i < points_offset_len - 1; i++, pt += dims) {
for (uint k = 0; k < 2; k++) {
sub_vn_vnvn(tmp, p0, pt, dims);
project_vn_vnvn_normalized(tmp, tmp, a[k], dims);
dists[k] = max(dists[k], dot_vnvn(tmp, a[k], dims));
}
}
float alpha_l = (dists[0] / 0.75) / dot_vnvn(tan_l, a[0], dims);
float alpha_r = (dists[1] / 0.75) / -dot_vnvn(tan_r, a[1], dims);
if (!(alpha_l > 0.0f)) {
alpha_l = dir_dist / 3.0;
}
if (!(alpha_r > 0.0f)) {
alpha_r = dir_dist / 3.0;
}
double *p1 = CUBIC_PT(r_cubic, 1, dims);
double *p2 = CUBIC_PT(r_cubic, 2, dims);
copy_vnvn(CUBIC_PT(r_cubic, 0, dims), p0, dims);
copy_vnvn(CUBIC_PT(r_cubic, 3, dims), p3, dims);
#ifdef USE_ORIG_INDEX_DATA
r_cubic->orig_span = (points_offset_len - 1);
#endif
/* p1 = p0 - (tan_l * alpha_l);
* p2 = p3 + (tan_r * alpha_r);
*/
msub_vn_vnvn_fl(p1, p0, tan_l, alpha_l, dims);
madd_vn_vnvn_fl(p2, p3, tan_r, alpha_r, dims);
}
#endif /* USE_OFFSET_FALLBACK */
/**
* Use least-squares method to find Bezier control points for region.
*/
static void cubic_from_points(
const double *points_offset,
const uint points_offset_len,
#ifdef USE_CIRCULAR_FALLBACK
const double points_offset_coords_length,
#endif
const double *u_prime,
const double tan_l[],
const double tan_r[],
@@ -467,11 +735,20 @@ static void cubic_from_points(
* so only problems absurd of approximation and not for bugs in the code.
*/
bool use_clamp = true;
/* flip check to catch nan values */
if (!(alpha_l >= 0.0) ||
!(alpha_r >= 0.0))
{
#ifdef USE_CIRCULAR_FALLBACK
alpha_l = alpha_r = points_calc_cubic_scale(p0, p3, tan_l, tan_r, points_offset_coords_length, dims);
#else
alpha_l = alpha_r = len_vnvn(p0, p3, dims) / 3.0;
#endif
/* skip clamping when we're using default handles */
use_clamp = false;
}
double *p1 = CUBIC_PT(r_cubic, 1, dims);
@@ -493,64 +770,69 @@ static void cubic_from_points(
/* ------------------------------------
* Clamping (we could make it optional)
*/
if (use_clamp) {
#ifdef USE_VLA
double center[dims];
double center[dims];
#else
double *center = alloca(sizeof(double) * dims);
double *center = alloca(sizeof(double) * dims);
#endif
points_calc_center_weighted(points_offset, points_offset_len, dims, center);
points_calc_center_weighted(points_offset, points_offset_len, dims, center);
const double clamp_scale = 3.0; /* clamp to 3x */
double dist_sq_max = 0.0;
const double clamp_scale = 3.0; /* clamp to 3x */
double dist_sq_max = 0.0;
{
const double *pt = points_offset;
for (uint i = 0; i < points_offset_len; i++, pt += dims) {
{
const double *pt = points_offset;
for (uint i = 0; i < points_offset_len; i++, pt += dims) {
#if 0
double dist_sq_test = sq(len_vnvn(center, pt, dims) * clamp_scale);
double dist_sq_test = sq(len_vnvn(center, pt, dims) * clamp_scale);
#else
/* do inline */
double dist_sq_test = 0.0;
for (uint j = 0; j < dims; j++) {
dist_sq_test += sq((pt[j] - center[j]) * clamp_scale);
}
/* do inline */
double dist_sq_test = 0.0;
for (uint j = 0; j < dims; j++) {
dist_sq_test += sq((pt[j] - center[j]) * clamp_scale);
}
#endif
dist_sq_max = max(dist_sq_max, dist_sq_test);
}
}
double p1_dist_sq = len_squared_vnvn(center, p1, dims);
double p2_dist_sq = len_squared_vnvn(center, p2, dims);
if (p1_dist_sq > dist_sq_max ||
p2_dist_sq > dist_sq_max)
{
alpha_l = alpha_r = len_vnvn(p0, p3, dims) / 3.0;
/*
* p1 = p0 - (tan_l * alpha_l);
* p2 = p3 + (tan_r * alpha_r);
*/
for (uint j = 0; j < dims; j++) {
p1[j] = p0[j] - (tan_l[j] * alpha_l);
p2[j] = p3[j] + (tan_r[j] * alpha_r);
dist_sq_max = max(dist_sq_max, dist_sq_test);
}
}
p1_dist_sq = len_squared_vnvn(center, p1, dims);
p2_dist_sq = len_squared_vnvn(center, p2, dims);
}
double p1_dist_sq = len_squared_vnvn(center, p1, dims);
double p2_dist_sq = len_squared_vnvn(center, p2, dims);
/* clamp within the 3x radius */
if (p1_dist_sq > dist_sq_max) {
isub_vnvn(p1, center, dims);
imul_vn_fl(p1, sqrt(dist_sq_max) / sqrt(p1_dist_sq), dims);
iadd_vnvn(p1, center, dims);
}
if (p2_dist_sq > dist_sq_max) {
isub_vnvn(p2, center, dims);
imul_vn_fl(p2, sqrt(dist_sq_max) / sqrt(p2_dist_sq), dims);
iadd_vnvn(p2, center, dims);
if (p1_dist_sq > dist_sq_max ||
p2_dist_sq > dist_sq_max)
{
#ifdef USE_CIRCULAR_FALLBACK
alpha_l = alpha_r = points_calc_cubic_scale(p0, p3, tan_l, tan_r, points_offset_coords_length, dims);
#else
alpha_l = alpha_r = len_vnvn(p0, p3, dims) / 3.0;
#endif
/*
* p1 = p0 - (tan_l * alpha_l);
* p2 = p3 + (tan_r * alpha_r);
*/
for (uint j = 0; j < dims; j++) {
p1[j] = p0[j] - (tan_l[j] * alpha_l);
p2[j] = p3[j] + (tan_r[j] * alpha_r);
}
p1_dist_sq = len_squared_vnvn(center, p1, dims);
p2_dist_sq = len_squared_vnvn(center, p2, dims);
}
/* clamp within the 3x radius */
if (p1_dist_sq > dist_sq_max) {
isub_vnvn(p1, center, dims);
imul_vn_fl(p1, sqrt(dist_sq_max) / sqrt(p1_dist_sq), dims);
iadd_vnvn(p1, center, dims);
}
if (p2_dist_sq > dist_sq_max) {
isub_vnvn(p2, center, dims);
imul_vn_fl(p2, sqrt(dist_sq_max) / sqrt(p2_dist_sq), dims);
iadd_vnvn(p2, center, dims);
}
}
/* end clamping */
}
@@ -574,8 +856,10 @@ static void points_calc_coord_length_cache(
}
#endif /* USE_LENGTH_CACHE */
static void points_calc_coord_length(
/**
* \return the accumulated length of \a points_offset.
*/
static double points_calc_coord_length(
const double *points_offset,
const uint points_offset_len,
const uint dims,
@@ -592,7 +876,6 @@ static void points_calc_coord_length(
#ifdef USE_LENGTH_CACHE
length = points_length_cache[i];
assert(len_vnvn(pt, pt_prev, dims) == points_length_cache[i]);
#else
length = len_vnvn(pt, pt_prev, dims);
@@ -608,6 +891,7 @@ static void points_calc_coord_length(
for (uint i = 0; i < points_offset_len; i++) {
r_u[i] /= w;
}
return w;
}
/**
@@ -620,10 +904,10 @@ static void points_calc_coord_length(
* \note Return value may be `nan` caller must check for this.
*/
static double cubic_find_root(
const Cubic *cubic,
const double p[],
const double u,
const uint dims)
const Cubic *cubic,
const double p[],
const double u,
const uint dims)
{
/* Newton-Raphson Method. */
/* all vectors */
@@ -695,7 +979,7 @@ static bool cubic_reparameterize(
}
static void fit_cubic_to_points(
static bool fit_cubic_to_points(
const double *points_offset,
const uint points_offset_len,
#ifdef USE_LENGTH_CACHE
@@ -703,19 +987,15 @@ static void fit_cubic_to_points(
#endif
const double tan_l[],
const double tan_r[],
const double error_threshold,
const double error_threshold_sq,
const uint dims,
/* fill in the list */
CubicList *clist)
Cubic *r_cubic, double *r_error_max_sq, uint *r_split_index)
{
const uint iteration_max = 4;
const double error_sq = sq(error_threshold);
Cubic *cubic;
if (points_offset_len == 2) {
cubic = cubic_alloc(dims);
CUBIC_VARS(cubic, dims, p0, p1, p2, p3);
CUBIC_VARS(r_cubic, dims, p0, p1, p2, p3);
copy_vnvn(p0, &points_offset[0 * dims], dims);
copy_vnvn(p3, &points_offset[1 * dims], dims);
@@ -725,14 +1005,16 @@ static void fit_cubic_to_points(
madd_vn_vnvn_fl(p2, p3, tan_r, dist, dims);
#ifdef USE_ORIG_INDEX_DATA
cubic->orig_span = 1;
r_cubic->orig_span = 1;
#endif
cubic_list_prepend(clist, cubic);
return;
return true;
}
double *u = malloc(sizeof(double) * points_offset_len);
#ifdef USE_CIRCULAR_FALLBACK
const double points_offset_coords_length =
#endif
points_calc_coord_length(
points_offset, points_offset_len, dims,
#ifdef USE_LENGTH_CACHE
@@ -740,55 +1022,154 @@ static void fit_cubic_to_points(
#endif
u);
cubic = cubic_alloc(dims);
double error_sq_max;
double error_max_sq;
uint split_index;
/* Parameterize points, and attempt to fit curve */
cubic_from_points(
points_offset, points_offset_len, u, tan_l, tan_r, dims, cubic);
points_offset, points_offset_len,
#ifdef USE_CIRCULAR_FALLBACK
points_offset_coords_length,
#endif
u, tan_l, tan_r, dims, r_cubic);
/* Find max deviation of points to fitted curve */
cubic_calc_error(
cubic, points_offset, points_offset_len, u, dims,
&error_sq_max, &split_index);
error_max_sq = cubic_calc_error(
r_cubic, points_offset, points_offset_len, u, dims,
&split_index);
if (error_sq_max < error_sq) {
free(u);
cubic_list_prepend(clist, cubic);
return;
Cubic *cubic_test = alloca(cubic_alloc_size(dims));
/* Run this so we use the non-circular calculation when the circular-fallback
* in 'cubic_from_points' failed to give a close enough result. */
#ifdef USE_CIRCULAR_FALLBACK
if (!(error_max_sq < error_threshold_sq)) {
/* Don't use the cubic calculated above, instead calculate a new fallback cubic,
* since this tends to give more balanced split_index along the curve.
* This is because the attempt to calcualte the cubic may contain spikes
* along the curve which may give a lop-sided maximum distance. */
cubic_from_points_fallback(
points_offset, points_offset_len,
tan_l, tan_r, dims, cubic_test);
const double error_max_sq_test = cubic_calc_error(
cubic_test, points_offset, points_offset_len, u, dims,
&split_index);
/* intentionally use the newly calculated 'split_index',
* even if the 'error_max_sq_test' is worse. */
if (error_max_sq > error_max_sq_test) {
error_max_sq = error_max_sq_test;
cubic_copy(r_cubic, cubic_test, dims);
}
}
else {
#endif
/* Test the offset fallback */
#ifdef USE_OFFSET_FALLBACK
if (!(error_max_sq < error_threshold_sq)) {
/* Using the offset from the curve to calculate cubic handle length may give better results
* try this as a second fallback. */
cubic_from_points_offset_fallback(
points_offset, points_offset_len,
tan_l, tan_r, dims, cubic_test);
const double error_max_sq_test = cubic_calc_error_simple(
cubic_test, points_offset, points_offset_len, u, error_max_sq, dims);
if (error_max_sq > error_max_sq_test) {
error_max_sq = error_max_sq_test;
cubic_copy(r_cubic, cubic_test, dims);
}
}
#endif
*r_error_max_sq = error_max_sq;
*r_split_index = split_index;
if (!(error_max_sq < error_threshold_sq)) {
cubic_copy(cubic_test, r_cubic, dims);
/* If error not too large, try some reparameterization and iteration */
double *u_prime = malloc(sizeof(double) * points_offset_len);
for (uint iter = 0; iter < iteration_max; iter++) {
if (!cubic_reparameterize(
cubic, points_offset, points_offset_len, u, dims, u_prime))
cubic_test, points_offset, points_offset_len, u, dims, u_prime))
{
break;
}
cubic_from_points(
points_offset, points_offset_len, u_prime,
tan_l, tan_r, dims, cubic);
cubic_calc_error(
cubic, points_offset, points_offset_len, u_prime, dims,
&error_sq_max, &split_index);
points_offset, points_offset_len,
#ifdef USE_CIRCULAR_FALLBACK
points_offset_coords_length,
#endif
u_prime, tan_l, tan_r, dims, cubic_test);
if (error_sq_max < error_sq) {
const double error_max_sq_test = cubic_calc_error(
cubic_test, points_offset, points_offset_len, u_prime, dims,
&split_index);
if (error_max_sq > error_max_sq_test) {
error_max_sq = error_max_sq_test;
cubic_copy(r_cubic, cubic_test, dims);
*r_error_max_sq = error_max_sq;
*r_split_index = split_index;
}
if (!(error_max_sq < error_threshold_sq)) {
/* continue */
}
else {
assert((error_max_sq < error_threshold_sq));
free(u_prime);
free(u);
cubic_list_prepend(clist, cubic);
return;
return true;
}
SWAP(double *, u, u_prime);
}
free(u_prime);
}
free(u);
free(u);
return false;
}
else {
free(u);
return true;
}
}
static void fit_cubic_to_points_recursive(
const double *points_offset,
const uint points_offset_len,
#ifdef USE_LENGTH_CACHE
const double *points_length_cache,
#endif
const double tan_l[],
const double tan_r[],
const double error_threshold_sq,
const uint calc_flag,
const uint dims,
/* fill in the list */
CubicList *clist)
{
Cubic *cubic = cubic_alloc(dims);
uint split_index;
double error_max_sq;
if (fit_cubic_to_points(
points_offset, points_offset_len,
#ifdef USE_LENGTH_CACHE
points_length_cache,
#endif
tan_l, tan_r,
(calc_flag & CURVE_FIT_CALC_HIGH_QUALIY) ? DBL_EPSILON : error_threshold_sq,
dims,
cubic, &error_max_sq, &split_index) ||
(error_max_sq < error_threshold_sq))
{
cubic_list_prepend(clist, cubic);
return;
}
cubic_free(cubic);
@@ -814,21 +1195,35 @@ static void fit_cubic_to_points(
pt_a += dims;
}
/* tan_center = (pt_a - pt_b).normalized() */
normalize_vn_vnvn(tan_center, pt_a, pt_b, dims);
{
#ifdef USE_VLA
double tan_center_a[dims];
double tan_center_b[dims];
#else
double *tan_center_a = alloca(sizeof(double) * dims);
double *tan_center_b = alloca(sizeof(double) * dims);
#endif
const double *pt = &points_offset[split_index * dims];
fit_cubic_to_points(
/* tan_center = ((pt_a - pt).normalized() + (pt - pt_b).normalized()).normalized() */
normalize_vn_vnvn(tan_center_a, pt_a, pt, dims);
normalize_vn_vnvn(tan_center_b, pt, pt_b, dims);
add_vn_vnvn(tan_center, tan_center_a, tan_center_b, dims);
normalize_vn(tan_center, dims);
}
fit_cubic_to_points_recursive(
points_offset, split_index + 1,
#ifdef USE_LENGTH_CACHE
points_length_cache,
#endif
tan_l, tan_center, error_threshold, dims, clist);
fit_cubic_to_points(
tan_l, tan_center, error_threshold_sq, calc_flag, dims, clist);
fit_cubic_to_points_recursive(
&points_offset[split_index * dims], points_offset_len - split_index,
#ifdef USE_LENGTH_CACHE
points_length_cache + split_index,
#endif
tan_center, tan_r, error_threshold, dims, clist);
tan_center, tan_r, error_threshold_sq, calc_flag, dims, clist);
}
@@ -851,6 +1246,7 @@ int curve_fit_cubic_to_points_db(
const uint points_len,
const uint dims,
const double error_threshold,
const uint calc_flag,
const uint *corners,
uint corners_len,
@@ -890,6 +1286,8 @@ int curve_fit_cubic_to_points_db(
corner_index_array[corner_index++] = corners[0];
}
const double error_threshold_sq = sq(error_threshold);
for (uint i = 1; i < corners_len; i++) {
const uint points_offset_len = corners[i] - corners[i - 1] + 1;
const uint first_point = corners[i - 1];
@@ -919,12 +1317,12 @@ int curve_fit_cubic_to_points_db(
points_length_cache);
#endif
fit_cubic_to_points(
fit_cubic_to_points_recursive(
&points[first_point * dims], points_offset_len,
#ifdef USE_LENGTH_CACHE
points_length_cache,
#endif
tan_l, tan_r, error_threshold, dims, &clist);
tan_l, tan_r, error_threshold_sq, calc_flag, dims, &clist);
}
else if (points_len == 1) {
assert(points_offset_len == 1);
@@ -991,6 +1389,7 @@ int curve_fit_cubic_to_points_fl(
const uint points_len,
const uint dims,
const float error_threshold,
const uint calc_flag,
const uint *corners,
const uint corners_len,
@@ -1001,16 +1400,14 @@ int curve_fit_cubic_to_points_fl(
const uint points_flat_len = points_len * dims;
double *points_db = malloc(sizeof(double) * points_flat_len);
for (uint i = 0; i < points_flat_len; i++) {
points_db[i] = (double)points[i];
}
copy_vndb_vnfl(points_db, points, points_flat_len);
double *cubic_array_db = NULL;
float *cubic_array_fl = NULL;
uint cubic_array_len = 0;
int result = curve_fit_cubic_to_points_db(
points_db, points_len, dims, error_threshold, corners, corners_len,
points_db, points_len, dims, error_threshold, calc_flag, corners, corners_len,
&cubic_array_db, &cubic_array_len,
r_cubic_orig_index,
r_corner_index_array, r_corner_index_len);
@@ -1031,4 +1428,118 @@ int curve_fit_cubic_to_points_fl(
return result;
}
/**
* Fit a single cubic to points.
*/
int curve_fit_cubic_to_points_single_db(
const double *points,
const uint points_len,
const double *points_length_cache,
const uint dims,
const double error_threshold,
const double tan_l[],
const double tan_r[],
double r_handle_l[],
double r_handle_r[],
double *r_error_max_sq)
{
Cubic *cubic = alloca(cubic_alloc_size(dims));
uint split_index;
/* in this instance theres no advantage in using length cache,
* since we're not recursively calculating values. */
#ifdef USE_LENGTH_CACHE
double *points_length_cache_alloc = NULL;
if (points_length_cache == NULL) {
points_length_cache_alloc = malloc(sizeof(double) * points_len);
points_calc_coord_length_cache(
points, points_len, dims,
points_length_cache_alloc);
points_length_cache = points_length_cache_alloc;
}
#endif
fit_cubic_to_points(
points, points_len,
#ifdef USE_LENGTH_CACHE
points_length_cache,
#endif
tan_l, tan_r, error_threshold, dims,
cubic, r_error_max_sq, &split_index);
#ifdef USE_LENGTH_CACHE
if (points_length_cache_alloc) {
free(points_length_cache_alloc);
}
#endif
copy_vnvn(r_handle_l, CUBIC_PT(cubic, 1, dims), dims);
copy_vnvn(r_handle_r, CUBIC_PT(cubic, 2, dims), dims);
return 0;
}
int curve_fit_cubic_to_points_single_fl(
const float *points,
const uint points_len,
const float *points_length_cache,
const uint dims,
const float error_threshold,
const float tan_l[],
const float tan_r[],
float r_handle_l[],
float r_handle_r[],
float *r_error_sq)
{
const uint points_flat_len = points_len * dims;
double *points_db = malloc(sizeof(double) * points_flat_len);
double *points_length_cache_db = NULL;
copy_vndb_vnfl(points_db, points, points_flat_len);
if (points_length_cache) {
points_length_cache_db = malloc(sizeof(double) * points_len);
copy_vndb_vnfl(points_length_cache_db, points_length_cache, points_len);
}
#ifdef USE_VLA
double tan_l_db[dims];
double tan_r_db[dims];
double r_handle_l_db[dims];
double r_handle_r_db[dims];
#else
double *tan_l_db = alloca(sizeof(double) * dims);
double *tan_r_db = alloca(sizeof(double) * dims);
double *r_handle_l_db = alloca(sizeof(double) * dims);
double *r_handle_r_db = alloca(sizeof(double) * dims);
#endif
double r_error_sq_db;
copy_vndb_vnfl(tan_l_db, tan_l, dims);
copy_vndb_vnfl(tan_r_db, tan_r, dims);
int result = curve_fit_cubic_to_points_single_db(
points_db, points_len, points_length_cache_db, dims,
(double)error_threshold,
tan_l_db, tan_r_db,
r_handle_l_db, r_handle_r_db,
&r_error_sq_db);
free(points_db);
if (points_length_cache_db) {
free(points_length_cache_db);
}
copy_vnfl_vndb(r_handle_l, r_handle_l_db, dims);
copy_vnfl_vndb(r_handle_r, r_handle_r_db, dims);
*r_error_sq = (float)r_error_sq_db;
return result;
}
/** \} */

File diff suppressed because it is too large Load Diff

View File

@@ -57,7 +57,7 @@ MINLINE double max(const double a, const double b)
#endif
MINLINE void zero_vn(
double v0[], const uint dims)
double v0[], const uint dims)
{
for (uint j = 0; j < dims; j++) {
v0[j] = 0.0;
@@ -65,7 +65,7 @@ MINLINE void zero_vn(
}
MINLINE void flip_vn_vnvn(
double v_out[], const double v0[], const double v1[], const uint dims)
double v_out[], const double v0[], const double v1[], const uint dims)
{
for (uint j = 0; j < dims; j++) {
v_out[j] = v0[j] + (v0[j] - v1[j]);
@@ -80,6 +80,22 @@ MINLINE void copy_vnvn(
}
}
MINLINE void copy_vnfl_vndb(
float v0[], const double v1[], const uint dims)
{
for (uint j = 0; j < dims; j++) {
v0[j] = (float)v1[j];
}
}
MINLINE void copy_vndb_vnfl(
double v0[], const float v1[], const uint dims)
{
for (uint j = 0; j < dims; j++) {
v0[j] = (double)v1[j];
}
}
MINLINE double dot_vnvn(
const double v0[], const double v1[], const uint dims)
{
@@ -178,7 +194,7 @@ MINLINE void imul_vn_fl(double v0[], const double f, const uint dims)
MINLINE double len_squared_vnvn(
const double v0[], const double v1[], const uint dims)
const double v0[], const double v1[], const uint dims)
{
double d = 0.0;
for (uint j = 0; j < dims; j++) {
@@ -203,13 +219,29 @@ MINLINE double len_vnvn(
return sqrt(len_squared_vnvn(v0, v1, dims));
}
#if 0
static double len_vn(
const double v0[], const uint dims)
MINLINE double len_vn(
const double v0[], const uint dims)
{
return sqrt(len_squared_vn(v0, dims));
}
/* special case, save us negating a copy, then getting the length */
MINLINE double len_squared_negated_vnvn(
const double v0[], const double v1[], const uint dims)
{
double d = 0.0;
for (uint j = 0; j < dims; j++) {
d += sq(v0[j] + v1[j]);
}
return d;
}
MINLINE double len_negated_vnvn(
const double v0[], const double v1[], const uint dims)
{
return sqrt(len_squared_negated_vnvn(v0, v1, dims));
}
MINLINE double normalize_vn(
double v0[], const uint dims)
{
@@ -219,7 +251,6 @@ MINLINE double normalize_vn(
}
return d;
}
#endif
/* v_out = (v0 - v1).normalized() */
MINLINE double normalize_vn_vnvn(
@@ -259,4 +290,26 @@ MINLINE bool equals_vnvn(
return true;
}
MINLINE void project_vn_vnvn(
double v_out[], const double p[], const double v_proj[], const uint dims)
{
const double mul = dot_vnvn(p, v_proj, dims) / dot_vnvn(v_proj, v_proj, dims);
mul_vnvn_fl(v_out, v_proj, mul, dims);
}
MINLINE void project_vn_vnvn_normalized(
double v_out[], const double p[], const double v_proj[], const uint dims)
{
const double mul = dot_vnvn(p, v_proj, dims);
mul_vnvn_fl(v_out, v_proj, mul, dims);
}
MINLINE void project_plane_vn_vnvn_normalized(
double v_out[], const double v[], const double v_plane[], const uint dims)
{
assert(v != v_out);
project_vn_vnvn_normalized(v_out, v, v_plane, dims);
sub_vn_vnvn(v_out, v, v_out, dims);
}
/** \} */

View File

@@ -0,0 +1,220 @@
/*
* Copyright (c) 2016, Blender Foundation.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/**
* \file generic_alloc_impl.c
* \ingroup curve_fit
*
* Simple Memory Chunking Allocator
* ================================
*
* Defines need to be set:
* - #TPOOL_IMPL_PREFIX: Prefix to use for the API.
* - #TPOOL_ALLOC_TYPE: Struct type this pool handles.
* - #TPOOL_STRUCT: Name for pool struct name.
* - #TPOOL_CHUNK_SIZE: Chunk size (optional), use 64kb when not defined.
*
* \note #TPOOL_ALLOC_TYPE must be at least ``sizeof(void *)``.
*
* Defines the API, uses #TPOOL_IMPL_PREFIX to prefix each function.
*
* - *_pool_create()
* - *_pool_destroy()
* - *_pool_clear()
*
* - *_pool_elem_alloc()
* - *_pool_elem_calloc()
* - *_pool_elem_free()
*/
/* check we're not building directly */
#if !defined(TPOOL_IMPL_PREFIX) || \
!defined(TPOOL_ALLOC_TYPE) || \
!defined(TPOOL_STRUCT)
# error "This file can't be compiled directly, include in another source file"
#endif
#define _CONCAT_AUX(MACRO_ARG1, MACRO_ARG2) MACRO_ARG1 ## MACRO_ARG2
#define _CONCAT(MACRO_ARG1, MACRO_ARG2) _CONCAT_AUX(MACRO_ARG1, MACRO_ARG2)
#define _TPOOL_PREFIX(id) _CONCAT(TPOOL_IMPL_PREFIX, _##id)
/* local identifiers */
#define pool_create _TPOOL_PREFIX(pool_create)
#define pool_destroy _TPOOL_PREFIX(pool_destroy)
#define pool_clear _TPOOL_PREFIX(pool_clear)
#define pool_elem_alloc _TPOOL_PREFIX(pool_elem_alloc)
#define pool_elem_calloc _TPOOL_PREFIX(pool_elem_calloc)
#define pool_elem_free _TPOOL_PREFIX(pool_elem_free)
/* private identifiers (only for this file, undefine after) */
#define pool_alloc_chunk _TPOOL_PREFIX(pool_alloc_chunk)
#define TPoolChunk _TPOOL_PREFIX(TPoolChunk)
#define TPoolChunkElemFree _TPOOL_PREFIX(TPoolChunkElemFree)
#ifndef TPOOL_CHUNK_SIZE
#define TPOOL_CHUNK_SIZE (1 << 16) /* 64kb */
#define _TPOOL_CHUNK_SIZE_UNDEF
#endif
#ifndef UNLIKELY
# ifdef __GNUC__
# define UNLIKELY(x) __builtin_expect(!!(x), 0)
# else
# define UNLIKELY(x) (x)
# endif
#endif
#ifdef __GNUC__
# define MAYBE_UNUSED __attribute__((unused))
#else
# define MAYBE_UNUSED
#endif
struct TPoolChunk {
struct TPoolChunk *prev;
unsigned int size;
unsigned int bufsize;
TPOOL_ALLOC_TYPE buf[0];
};
struct TPoolChunkElemFree {
struct TPoolChunkElemFree *next;
};
struct TPOOL_STRUCT {
/* Always keep at least one chunk (never NULL) */
struct TPoolChunk *chunk;
/* when NULL, allocate a new chunk */
struct TPoolChunkElemFree *free;
};
/**
* Number of elems to include per #TPoolChunk when no reserved size is passed,
* or we allocate past the reserved number.
*
* \note Optimize number for 64kb allocs.
*/
#define _TPOOL_CHUNK_DEFAULT_NUM \
(((1 << 16) - sizeof(struct TPoolChunk)) / sizeof(TPOOL_ALLOC_TYPE))
/** \name Internal Memory Management
* \{ */
static struct TPoolChunk *pool_alloc_chunk(
unsigned int tot_elems, struct TPoolChunk *chunk_prev)
{
struct TPoolChunk *chunk = malloc(
sizeof(struct TPoolChunk) + (sizeof(TPOOL_ALLOC_TYPE) * tot_elems));
chunk->prev = chunk_prev;
chunk->bufsize = tot_elems;
chunk->size = 0;
return chunk;
}
static TPOOL_ALLOC_TYPE *pool_elem_alloc(struct TPOOL_STRUCT *pool)
{
TPOOL_ALLOC_TYPE *elem;
if (pool->free) {
elem = (TPOOL_ALLOC_TYPE *)pool->free;
pool->free = pool->free->next;
}
else {
struct TPoolChunk *chunk = pool->chunk;
if (UNLIKELY(chunk->size == chunk->bufsize)) {
chunk = pool->chunk = pool_alloc_chunk(_TPOOL_CHUNK_DEFAULT_NUM, chunk);
}
elem = &chunk->buf[chunk->size++];
}
return elem;
}
MAYBE_UNUSED
static TPOOL_ALLOC_TYPE *pool_elem_calloc(struct TPOOL_STRUCT *pool)
{
TPOOL_ALLOC_TYPE *elem = pool_elem_alloc(pool);
memset(elem, 0, sizeof(*elem));
return elem;
}
static void pool_elem_free(struct TPOOL_STRUCT *pool, TPOOL_ALLOC_TYPE *elem)
{
struct TPoolChunkElemFree *elem_free = (struct TPoolChunkElemFree *)elem;
elem_free->next = pool->free;
pool->free = elem_free;
}
static void pool_create(struct TPOOL_STRUCT *pool, unsigned int tot_reserve)
{
pool->chunk = pool_alloc_chunk((tot_reserve > 1) ? tot_reserve : _TPOOL_CHUNK_DEFAULT_NUM, NULL);
pool->free = NULL;
}
MAYBE_UNUSED
static void pool_clear(struct TPOOL_STRUCT *pool)
{
/* Remove all except the last chunk */
while (pool->chunk->prev) {
struct TPoolChunk *chunk_prev = pool->chunk->prev;
free(pool->chunk);
pool->chunk = chunk_prev;
}
pool->chunk->size = 0;
pool->free = NULL;
}
static void pool_destroy(struct TPOOL_STRUCT *pool)
{
struct TPoolChunk *chunk = pool->chunk;
do {
struct TPoolChunk *chunk_prev;
chunk_prev = chunk->prev;
free(chunk);
chunk = chunk_prev;
} while (chunk);
pool->chunk = NULL;
pool->free = NULL;
}
/** \} */
#undef _TPOOL_CHUNK_DEFAULT_NUM
#undef _CONCAT_AUX
#undef _CONCAT
#undef _TPOOL_PREFIX
#undef TPoolChunk
#undef TPoolChunkElemFree
#ifdef _TPOOL_CHUNK_SIZE_UNDEF
# undef TPOOL_CHUNK_SIZE
# undef _TPOOL_CHUNK_SIZE_UNDEF
#endif

View File

@@ -0,0 +1,278 @@
/*
* Copyright (c) 2016, Blender Foundation.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/** \file generic_heap.c
* \ingroup curve_fit
*/
#include <stdlib.h>
#include <string.h>
#include <stdbool.h>
#include <assert.h>
#include "generic_heap.h"
/* swap with a temp value */
#define SWAP_TVAL(tval, a, b) { \
(tval) = (a); \
(a) = (b); \
(b) = (tval); \
} (void)0
#ifdef __GNUC__
# define UNLIKELY(x) __builtin_expect(!!(x), 0)
#else
# define UNLIKELY(x) (x)
#endif
/***/
struct HeapNode {
void *ptr;
double value;
unsigned int index;
};
/* heap_* pool allocator */
#define TPOOL_IMPL_PREFIX heap
#define TPOOL_ALLOC_TYPE HeapNode
#define TPOOL_STRUCT HeapMemPool
#include "generic_alloc_impl.h"
#undef TPOOL_IMPL_PREFIX
#undef TPOOL_ALLOC_TYPE
#undef TPOOL_STRUCT
struct Heap {
unsigned int size;
unsigned int bufsize;
HeapNode **tree;
struct HeapMemPool pool;
};
/** \name Internal Functions
* \{ */
#define HEAP_PARENT(i) (((i) - 1) >> 1)
#define HEAP_LEFT(i) (((i) << 1) + 1)
#define HEAP_RIGHT(i) (((i) << 1) + 2)
#define HEAP_COMPARE(a, b) ((a)->value < (b)->value)
#if 0 /* UNUSED */
#define HEAP_EQUALS(a, b) ((a)->value == (b)->value)
#endif
static void heap_swap(Heap *heap, const unsigned int i, const unsigned int j)
{
#if 0
SWAP(unsigned int, heap->tree[i]->index, heap->tree[j]->index);
SWAP(HeapNode *, heap->tree[i], heap->tree[j]);
#else
HeapNode **tree = heap->tree;
union {
unsigned int index;
HeapNode *node;
} tmp;
SWAP_TVAL(tmp.index, tree[i]->index, tree[j]->index);
SWAP_TVAL(tmp.node, tree[i], tree[j]);
#endif
}
static void heap_down(Heap *heap, unsigned int i)
{
/* size won't change in the loop */
const unsigned int size = heap->size;
while (1) {
const unsigned int l = HEAP_LEFT(i);
const unsigned int r = HEAP_RIGHT(i);
unsigned int smallest;
smallest = ((l < size) && HEAP_COMPARE(heap->tree[l], heap->tree[i])) ? l : i;
if ((r < size) && HEAP_COMPARE(heap->tree[r], heap->tree[smallest])) {
smallest = r;
}
if (smallest == i) {
break;
}
heap_swap(heap, i, smallest);
i = smallest;
}
}
static void heap_up(Heap *heap, unsigned int i)
{
while (i > 0) {
const unsigned int p = HEAP_PARENT(i);
if (HEAP_COMPARE(heap->tree[p], heap->tree[i])) {
break;
}
heap_swap(heap, p, i);
i = p;
}
}
/** \} */
/** \name Public Heap API
* \{ */
/* use when the size of the heap is known in advance */
Heap *HEAP_new(unsigned int tot_reserve)
{
Heap *heap = malloc(sizeof(Heap));
/* ensure we have at least one so we can keep doubling it */
heap->size = 0;
heap->bufsize = tot_reserve ? tot_reserve : 1;
heap->tree = malloc(heap->bufsize * sizeof(HeapNode *));
heap_pool_create(&heap->pool, tot_reserve);
return heap;
}
void HEAP_free(Heap *heap, HeapFreeFP ptrfreefp)
{
if (ptrfreefp) {
unsigned int i;
for (i = 0; i < heap->size; i++) {
ptrfreefp(heap->tree[i]->ptr);
}
}
heap_pool_destroy(&heap->pool);
free(heap->tree);
free(heap);
}
void HEAP_clear(Heap *heap, HeapFreeFP ptrfreefp)
{
if (ptrfreefp) {
unsigned int i;
for (i = 0; i < heap->size; i++) {
ptrfreefp(heap->tree[i]->ptr);
}
}
heap->size = 0;
heap_pool_clear(&heap->pool);
}
HeapNode *HEAP_insert(Heap *heap, double value, void *ptr)
{
HeapNode *node;
if (UNLIKELY(heap->size >= heap->bufsize)) {
heap->bufsize *= 2;
heap->tree = realloc(heap->tree, heap->bufsize * sizeof(*heap->tree));
}
node = heap_pool_elem_alloc(&heap->pool);
node->ptr = ptr;
node->value = value;
node->index = heap->size;
heap->tree[node->index] = node;
heap->size++;
heap_up(heap, node->index);
return node;
}
bool HEAP_is_empty(Heap *heap)
{
return (heap->size == 0);
}
unsigned int HEAP_size(Heap *heap)
{
return heap->size;
}
HeapNode *HEAP_top(Heap *heap)
{
return heap->tree[0];
}
double HEAP_top_value(Heap *heap)
{
return heap->tree[0]->value;
}
void *HEAP_popmin(Heap *heap)
{
void *ptr = heap->tree[0]->ptr;
assert(heap->size != 0);
heap_pool_elem_free(&heap->pool, heap->tree[0]);
if (--heap->size) {
heap_swap(heap, 0, heap->size);
heap_down(heap, 0);
}
return ptr;
}
void HEAP_remove(Heap *heap, HeapNode *node)
{
unsigned int i = node->index;
assert(heap->size != 0);
while (i > 0) {
unsigned int p = HEAP_PARENT(i);
heap_swap(heap, p, i);
i = p;
}
HEAP_popmin(heap);
}
double HEAP_node_value(HeapNode *node)
{
return node->value;
}
void *HEAP_node_ptr(HeapNode *node)
{
return node->ptr;
}

View File

@@ -0,0 +1,54 @@
/*
* Copyright (c) 2016, Blender Foundation.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef __GENERIC_HEAP_H__
#define __GENERIC_HEAP_H__
/** \file generic_heap.h
* \ingroup curve_fit
*/
struct Heap;
struct HeapNode;
typedef struct Heap Heap;
typedef struct HeapNode HeapNode;
typedef void (*HeapFreeFP)(void *ptr);
Heap *HEAP_new(unsigned int tot_reserve);
bool HEAP_is_empty(Heap *heap);
void HEAP_free(Heap *heap, HeapFreeFP ptrfreefp);
void *HEAP_node_ptr(HeapNode *node);
void HEAP_remove(Heap *heap, HeapNode *node);
HeapNode *HEAP_insert(Heap *heap, double value, void *ptr);
void *HEAP_popmin(Heap *heap);
void HEAP_clear(Heap *heap, HeapFreeFP ptrfreefp);
unsigned int HEAP_size(Heap *heap);
HeapNode *HEAP_top(Heap *heap);
double HEAP_top_value(Heap *heap);
double HEAP_node_value(HeapNode *node);
#endif /* __GENERIC_HEAP_IMPL_H__ */

View File

@@ -1,5 +1,5 @@
Project: Google Flags
URL: http://code.google.com/p/google-gflags/
URL: https://github.com/gflags/gflags
License: New BSD
Upstream version: 2.2.0 (9db82895)
Local modifications:
@@ -17,3 +17,7 @@ Local modifications:
- Applied some modifications from fork https://github.com/Nazg-Gul/gflags.git
(see https://github.com/gflags/gflags/pull/129)
- Avoid attemot of acquiring mutex lock in FlagRegistry::GlobalRegistry when
doing static flags initialization. See d81dd2d in Blender repository.

View File

@@ -1,5 +1,5 @@
Project: Google Logging
URL: http://code.google.com/p/google-glog/
URL: https://github.com/google/glog
License: New BSD
Upstream version: 0.3.4, 4d391fe
Local modifications:

View File

@@ -1,7 +1,5 @@
Project: Google C++ Testing Framework
URL: http://code.google.com/p/googletest
URL: https://github.com/google/googletest
License: New BSD
Upstream version: 1.7.0
Local modifications:
None.
Local modifications:None

5
extern/libopenjpeg/README.blender vendored Normal file
View File

@@ -0,0 +1,5 @@
Project: OpenJPEG
URL: http://www.openjpeg.org
License: BSD 2-Clause
Upstream version: 1.5.2
Local modifications:

View File

@@ -1919,11 +1919,10 @@ static SRes LzmaEnc_CodeOneBlock(CLzmaEnc *p, Bool useLimits, UInt32 maxPackSize
static SRes LzmaEnc_Alloc(CLzmaEnc *p, UInt32 keepWindowSize, ISzAlloc *alloc, ISzAlloc *allocBig)
{
UInt32 beforeSize = kNumOpts;
Bool btMode;
if (!RangeEnc_Alloc(&p->rc, alloc))
return SZ_ERROR_MEM;
btMode = (p->matchFinderBase.btMode != 0);
#ifdef COMPRESS_MF_MT
Bool btMode = (p->matchFinderBase.btMode != 0);;
p->mtMode = (p->multiThread && !p->fastMode && btMode);
#endif

5
extern/rangetree/README.blender vendored Normal file
View File

@@ -0,0 +1,5 @@
Project: RangeTree
URL: https://github.com/nicholasbishop/RangeTree
License: GPLv2+
Upstream version: c4ecf6bb7dfd
Local modifications: None

View File

@@ -23,9 +23,11 @@
#
# ***** END GPL LICENSE BLOCK *****
remove_cc_flag_unsigned_char()
set(INC
Recast/Include
Detour/Include
Recast/Include
Detour/Include
)
set(INC_SYS
@@ -33,38 +35,38 @@ set(INC_SYS
)
set(SRC
recast-capi.cpp
recast-capi.h
recast-capi.cpp
recast-capi.h
Detour/Source/DetourCommon.cpp
Detour/Source/DetourNode.cpp
Detour/Source/DetourStatNavMesh.cpp
Detour/Source/DetourStatNavMeshBuilder.cpp
Detour/Source/DetourTileNavMesh.cpp
Detour/Source/DetourTileNavMeshBuilder.cpp
Detour/Source/DetourCommon.cpp
Detour/Source/DetourNode.cpp
Detour/Source/DetourStatNavMesh.cpp
Detour/Source/DetourStatNavMeshBuilder.cpp
Detour/Source/DetourTileNavMesh.cpp
Detour/Source/DetourTileNavMeshBuilder.cpp
Detour/Include/DetourCommon.h
Detour/Include/DetourNode.h
Detour/Include/DetourStatNavMesh.h
Detour/Include/DetourStatNavMeshBuilder.h
Detour/Include/DetourTileNavMesh.h
Detour/Include/DetourTileNavMeshBuilder.h
Detour/Include/DetourCommon.h
Detour/Include/DetourNode.h
Detour/Include/DetourStatNavMesh.h
Detour/Include/DetourStatNavMeshBuilder.h
Detour/Include/DetourTileNavMesh.h
Detour/Include/DetourTileNavMeshBuilder.h
Recast/Source/Recast.cpp
Recast/Source/RecastAlloc.cpp
Recast/Source/RecastArea.cpp
Recast/Source/RecastContour.cpp
Recast/Source/RecastFilter.cpp
Recast/Source/RecastLayers.cpp
Recast/Source/RecastMesh.cpp
Recast/Source/RecastMeshDetail.cpp
Recast/Source/RecastRasterization.cpp
Recast/Source/RecastRegion.cpp
Recast/Source/Recast.cpp
Recast/Source/RecastAlloc.cpp
Recast/Source/RecastArea.cpp
Recast/Source/RecastContour.cpp
Recast/Source/RecastFilter.cpp
Recast/Source/RecastLayers.cpp
Recast/Source/RecastMesh.cpp
Recast/Source/RecastMeshDetail.cpp
Recast/Source/RecastRasterization.cpp
Recast/Source/RecastRegion.cpp
Recast/Include/Recast.h
Recast/Include/RecastAlloc.h
Recast/Include/RecastAssert.h
Recast/Include/Recast.h
Recast/Include/RecastAlloc.h
Recast/Include/RecastAssert.h
)
blender_add_lib(extern_recastnavigation "${SRC}" "${INC}" "${INC_SYS}")

5
extern/sdlew/README.blender vendored Normal file
View File

@@ -0,0 +1,5 @@
Project: SDL Extension Wrangler
URL: https://github.com/SDLWrangler/sdlew
License: Apache 2.0
Upstream version: 15edf8e
Local modifications: None

5
extern/wcwidth/README.blender vendored Normal file
View File

@@ -0,0 +1,5 @@
Project: WC Width
URL: http://www.cl.cam.ac.uk/~mgk25/ucs/wcwidth.c
License: ICS
Upstream version: 2007-05-26
Local modifications: None

8
extern/xdnd/README.blender vendored Normal file
View File

@@ -0,0 +1,8 @@
Project: X Drag and Drop
URL: http://www.newplanetsoftware.com/xdnd/ (defunct)
https://freedesktop.org/wiki/Specifications/XDND/ (cache)
License: GPLv2+
Upstream version: 2000-08-08
Local modifications:
* Fix T33192
Opening Blender breaks drag-and-drop support on the KDE desktop.

View File

@@ -34,6 +34,10 @@ add_subdirectory(mikktspace)
add_subdirectory(glew-mx)
add_subdirectory(eigen)
if (WITH_GAMEENGINE_DECKLINK)
add_subdirectory(decklink)
endif()
if(WITH_AUDASPACE)
add_subdirectory(audaspace)
endif()
@@ -79,8 +83,10 @@ if(WITH_OPENSUBDIV)
endif()
# only windows needs utf16 converter
# gpudirect is a runtime interface to the nVidia's DVP driver, only for windows
if(WIN32)
add_subdirectory(utfconv)
add_subdirectory(gpudirect)
endif()
if(WITH_OPENVDB)

View File

@@ -1,11 +1,11 @@
/*
* Adopted from jemalloc with this license:
* Original code from jemalloc with this license:
*
* Copyright (C) 2002-2013 Jason Evans <jasone@canonware.com>.
* All rights reserved.
* Copyright (C) 2007-2012 Mozilla Foundation. All rights reserved.
* Copyright (C) 2009-2013 Facebook, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* 1. Redistributions of source code must retain the above copyright notice(s),
@@ -13,7 +13,7 @@
* 2. Redistributions in binary form must reproduce the above copyright notice(s),
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER(S) ``AS IS'' AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
@@ -24,63 +24,59 @@
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2016 Blender Foundation.
* All rights reserved.
*
* The Original Code is: adapted from jemalloc.
*
* ***** END GPL LICENSE BLOCK *****
*/
/**
* \file atomic_ops.h
* \ingroup Atomic
*
* \author Copyright (C) 2016 Blender Foundation, adapted from jemalloc.
* \brief Provides wrapper around system-specific atomic primitives, and some extensions (faked-atomic operations
* over float numbers).
*/
#ifndef __ATOMIC_OPS_H__
#define __ATOMIC_OPS_H__
#include <assert.h>
#if defined (__APPLE__)
# include <libkern/OSAtomic.h>
#elif defined(_MSC_VER)
# define NOGDI
# ifndef NOMINMAX
# define NOMINMAX
# endif
# define WIN32_LEAN_AND_MEAN
# include <windows.h>
#elif defined(__arm__)
#if defined(__arm__)
/* Attempt to fix compilation error on Debian armel kernel.
* arm7 architecture does have both 32 and 64bit atomics, however
* it's gcc doesn't have __GCC_HAVE_SYNC_COMPARE_AND_SWAP_n defined.
*/
# define JE_FORCE_SYNC_COMPARE_AND_SWAP_8
# define JE_FORCE_SYNC_COMPARE_AND_SWAP_1
# define JE_FORCE_SYNC_COMPARE_AND_SWAP_4
# define JE_FORCE_SYNC_COMPARE_AND_SWAP_8
#endif
/* needed for int types */
#include "../../source/blender/blenlib/BLI_sys_types.h"
#include <stdlib.h>
#include <stddef.h>
#include "intern/atomic_ops_utils.h"
/* little macro so inline keyword works */
#if defined(_MSC_VER)
# define ATOMIC_INLINE static __forceinline
#else
# if (defined(__APPLE__) && defined(__ppc__))
/* static inline __attribute__ here breaks osx ppc gcc42 build */
# define ATOMIC_INLINE static __attribute__((always_inline))
# else
# define ATOMIC_INLINE static inline __attribute__((always_inline))
# endif
#endif
/* This is becoming a bit nastier that it was originally foreseen,
* consider using autoconfig detection instead.
*/
#if defined(_M_X64) || defined(__amd64__) || defined(__x86_64__) || defined(__s390x__) || defined(__powerpc64__) || defined(__aarch64__) || (defined(__sparc__) && defined(__arch64__)) || defined(__alpha__) || defined(__mips64)
# define LG_SIZEOF_PTR 3
# define LG_SIZEOF_INT 2
#else
# define LG_SIZEOF_PTR 2
# define LG_SIZEOF_INT 2
#endif
/************************/
/******************************************************************************/
/* Function prototypes. */
#if (LG_SIZEOF_PTR == 3 || LG_SIZEOF_INT == 3)
#if (LG_SIZEOF_PTR == 8 || LG_SIZEOF_INT == 8)
ATOMIC_INLINE uint64_t atomic_add_uint64(uint64_t *p, uint64_t x);
ATOMIC_INLINE uint64_t atomic_sub_uint64(uint64_t *p, uint64_t x);
ATOMIC_INLINE uint64_t atomic_cas_uint64(uint64_t *v, uint64_t old, uint64_t _new);
@@ -90,6 +86,9 @@ ATOMIC_INLINE uint32_t atomic_add_uint32(uint32_t *p, uint32_t x);
ATOMIC_INLINE uint32_t atomic_sub_uint32(uint32_t *p, uint32_t x);
ATOMIC_INLINE uint32_t atomic_cas_uint32(uint32_t *v, uint32_t old, uint32_t _new);
ATOMIC_INLINE uint32_t atomic_fetch_and_add_uint32(uint32_t *p, uint32_t x);
ATOMIC_INLINE uint8_t atomic_fetch_and_or_uint8(uint8_t *p, uint8_t b);
ATOMIC_INLINE uint8_t atomic_fetch_and_and_uint8(uint8_t *p, uint8_t b);
ATOMIC_INLINE size_t atomic_add_z(size_t *p, size_t x);
@@ -100,395 +99,22 @@ ATOMIC_INLINE unsigned atomic_add_u(unsigned *p, unsigned x);
ATOMIC_INLINE unsigned atomic_sub_u(unsigned *p, unsigned x);
ATOMIC_INLINE unsigned atomic_cas_u(unsigned *v, unsigned old, unsigned _new);
/******************************************************************************/
/* 64-bit operations. */
#if (LG_SIZEOF_PTR == 3 || LG_SIZEOF_INT == 3)
# ifdef __GCC_HAVE_SYNC_COMPARE_AND_SWAP_8
ATOMIC_INLINE uint64_t
atomic_add_uint64(uint64_t *p, uint64_t x)
{
return __sync_add_and_fetch(p, x);
}
ATOMIC_INLINE uint64_t
atomic_sub_uint64(uint64_t *p, uint64_t x)
{
return __sync_sub_and_fetch(p, x);
}
ATOMIC_INLINE uint64_t
atomic_cas_uint64(uint64_t *v, uint64_t old, uint64_t _new)
{
return __sync_val_compare_and_swap(v, old, _new);
}
#elif (defined(_MSC_VER))
ATOMIC_INLINE uint64_t
atomic_add_uint64(uint64_t *p, uint64_t x)
{
return InterlockedExchangeAdd64((int64_t *)p, (int64_t)x) + x;
}
ATOMIC_INLINE uint64_t
atomic_sub_uint64(uint64_t *p, uint64_t x)
{
return InterlockedExchangeAdd64((int64_t *)p, -((int64_t)x)) - x;
}
ATOMIC_INLINE uint64_t
atomic_cas_uint64(uint64_t *v, uint64_t old, uint64_t _new)
{
return InterlockedCompareExchange64((int64_t *)v, _new, old);
}
#elif (defined(__APPLE__))
ATOMIC_INLINE uint64_t
atomic_add_uint64(uint64_t *p, uint64_t x)
{
return (uint64_t)OSAtomicAdd64((int64_t)x, (int64_t *)p);
}
ATOMIC_INLINE uint64_t
atomic_sub_uint64(uint64_t *p, uint64_t x)
{
return (uint64_t)OSAtomicAdd64(-((int64_t)x), (int64_t *)p);
}
ATOMIC_INLINE uint64_t
atomic_cas_uint64(uint64_t *v, uint64_t old, uint64_t _new)
{
uint64_t init_val = *v;
OSAtomicCompareAndSwap64((int64_t)old, (int64_t)_new, (int64_t *)v);
return init_val;
}
# elif (defined(__amd64__) || defined(__x86_64__))
ATOMIC_INLINE uint64_t
atomic_add_uint64(uint64_t *p, uint64_t x)
{
asm volatile (
"lock; xaddq %0, %1;"
: "+r" (x), "=m" (*p) /* Outputs. */
: "m" (*p) /* Inputs. */
);
return x;
}
ATOMIC_INLINE uint64_t
atomic_sub_uint64(uint64_t *p, uint64_t x)
{
x = (uint64_t)(-(int64_t)x);
asm volatile (
"lock; xaddq %0, %1;"
: "+r" (x), "=m" (*p) /* Outputs. */
: "m" (*p) /* Inputs. */
);
return x;
}
ATOMIC_INLINE uint64_t
atomic_cas_uint64(uint64_t *v, uint64_t old, uint64_t _new)
{
uint64_t ret;
asm volatile (
"lock; cmpxchgq %2,%1"
: "=a" (ret), "+m" (*v)
: "r" (_new), "0" (old)
: "memory");
return ret;
}
# elif (defined(JEMALLOC_ATOMIC9))
ATOMIC_INLINE uint64_t
atomic_add_uint64(uint64_t *p, uint64_t x)
{
/*
* atomic_fetchadd_64() doesn't exist, but we only ever use this
* function on LP64 systems, so atomic_fetchadd_long() will do.
*/
assert(sizeof(uint64_t) == sizeof(unsigned long));
return atomic_fetchadd_long(p, (unsigned long)x) + x;
}
ATOMIC_INLINE uint64_t
atomic_sub_uint64(uint64_t *p, uint64_t x)
{
assert(sizeof(uint64_t) == sizeof(unsigned long));
return atomic_fetchadd_long(p, (unsigned long)(-(long)x)) - x;
}
ATOMIC_INLINE uint64_t
atomic_cas_uint64(uint64_t *v, uint64_t old, uint64_t _new)
{
assert(sizeof(uint64_t) == sizeof(unsigned long));
return atomic_cmpset_long(v, old, _new);
}
# elif (defined(JE_FORCE_SYNC_COMPARE_AND_SWAP_8))
ATOMIC_INLINE uint64_t
atomic_add_uint64(uint64_t *p, uint64_t x)
{
return __sync_add_and_fetch(p, x);
}
ATOMIC_INLINE uint64_t
atomic_sub_uint64(uint64_t *p, uint64_t x)
{
return __sync_sub_and_fetch(p, x);
}
ATOMIC_INLINE uint64_t
atomic_cas_uint64(uint64_t *v, uint64_t old, uint64_t _new)
{
return __sync_val_compare_and_swap(v, old, _new);
}
# else
# error "Missing implementation for 64-bit atomic operations"
# endif
#endif
/* WARNING! Float 'atomics' are really faked ones, those are actually closer to some kind of spinlock-sync'ed operation,
* which means they are only efficient if collisions are highly unlikely (i.e. if probability of two threads
* working on the same pointer at the same time is very low). */
ATOMIC_INLINE float atomic_add_fl(float *p, const float x);
/******************************************************************************/
/* 32-bit operations. */
#ifdef __GCC_HAVE_SYNC_COMPARE_AND_SWAP_4
ATOMIC_INLINE uint32_t
atomic_add_uint32(uint32_t *p, uint32_t x)
{
return __sync_add_and_fetch(p, x);
}
/* Include system-dependent implementations. */
ATOMIC_INLINE uint32_t
atomic_sub_uint32(uint32_t *p, uint32_t x)
{
return __sync_sub_and_fetch(p, x);
}
ATOMIC_INLINE uint32_t
atomic_cas_uint32(uint32_t *v, uint32_t old, uint32_t _new)
{
return __sync_val_compare_and_swap(v, old, _new);
}
#elif (defined(_MSC_VER))
ATOMIC_INLINE uint32_t
atomic_add_uint32(uint32_t *p, uint32_t x)
{
return InterlockedExchangeAdd(p, x) + x;
}
ATOMIC_INLINE uint32_t
atomic_sub_uint32(uint32_t *p, uint32_t x)
{
return InterlockedExchangeAdd(p, -((int32_t)x)) - x;
}
ATOMIC_INLINE uint32_t
atomic_cas_uint32(uint32_t *v, uint32_t old, uint32_t _new)
{
return InterlockedCompareExchange((long *)v, _new, old);
}
#elif (defined(__APPLE__))
ATOMIC_INLINE uint32_t
atomic_add_uint32(uint32_t *p, uint32_t x)
{
return (uint32_t)OSAtomicAdd32((int32_t)x, (int32_t *)p);
}
ATOMIC_INLINE uint32_t
atomic_sub_uint32(uint32_t *p, uint32_t x)
{
return (uint32_t)OSAtomicAdd32(-((int32_t)x), (int32_t *)p);
}
ATOMIC_INLINE uint32_t
atomic_cas_uint32(uint32_t *v, uint32_t old, uint32_t _new)
{
uint32_t init_val = *v;
OSAtomicCompareAndSwap32((int32_t)old, (int32_t)_new, (int32_t *)v);
return init_val;
}
#elif (defined(__i386__) || defined(__amd64__) || defined(__x86_64__))
ATOMIC_INLINE uint32_t
atomic_add_uint32(uint32_t *p, uint32_t x)
{
asm volatile (
"lock; xaddl %0, %1;"
: "+r" (x), "=m" (*p) /* Outputs. */
: "m" (*p) /* Inputs. */
);
return x;
}
ATOMIC_INLINE uint32_t
atomic_sub_uint32(uint32_t *p, uint32_t x)
{
x = (uint32_t)(-(int32_t)x);
asm volatile (
"lock; xaddl %0, %1;"
: "+r" (x), "=m" (*p) /* Outputs. */
: "m" (*p) /* Inputs. */
);
return x;
}
ATOMIC_INLINE uint32_t
atomic_cas_uint32(uint32_t *v, uint32_t old, uint32_t _new)
{
uint32_t ret;
asm volatile (
"lock; cmpxchgl %2,%1"
: "=a" (ret), "+m" (*v)
: "r" (_new), "0" (old)
: "memory");
return ret;
}
#elif (defined(JEMALLOC_ATOMIC9))
ATOMIC_INLINE uint32_t
atomic_add_uint32(uint32_t *p, uint32_t x)
{
return atomic_fetchadd_32(p, x) + x;
}
ATOMIC_INLINE uint32_t
atomic_sub_uint32(uint32_t *p, uint32_t x)
{
return atomic_fetchadd_32(p, (uint32_t)(-(int32_t)x)) - x;
}
ATOMIC_INLINE uint32_t
atomic_cas_uint32(uint32_t *v, uint32_t old, uint32_t _new)
{
return atomic_cmpset_32(v, old, _new);
}
#elif defined(JE_FORCE_SYNC_COMPARE_AND_SWAP_4)
ATOMIC_INLINE uint32_t
atomic_add_uint32(uint32_t *p, uint32_t x)
{
return __sync_add_and_fetch(p, x);
}
ATOMIC_INLINE uint32_t
atomic_sub_uint32(uint32_t *p, uint32_t x)
{
return __sync_sub_and_fetch(p, x);
}
ATOMIC_INLINE uint32_t
atomic_cas_uint32(uint32_t *v, uint32_t old, uint32_t _new)
{
return __sync_val_compare_and_swap(v, old, _new);
}
/* Note that we are using _unix flavor as fallback here (it will raise precompiler errors as needed). */
#if defined(_MSC_VER)
# include "intern/atomic_ops_msvc.h"
#else
# error "Missing implementation for 32-bit atomic operations"
# include "intern/atomic_ops_unix.h"
#endif
/******************************************************************************/
/* 8-bit operations. */
#ifdef __GCC_HAVE_SYNC_COMPARE_AND_SWAP_1
ATOMIC_INLINE uint8_t
atomic_fetch_and_and_uint8(uint8_t *p, uint8_t b)
{
return __sync_fetch_and_and(p, b);
}
#elif (defined(_MSC_VER))
#include <intrin.h>
#pragma intrinsic(_InterlockedAnd8)
ATOMIC_INLINE uint8_t
atomic_fetch_and_and_uint8(uint8_t *p, uint8_t b)
{
#if (LG_SIZEOF_PTR == 3 || LG_SIZEOF_INT == 3)
return InterlockedAnd8((char *)p, (char)b);
#else
return _InterlockedAnd8((char *)p, (char)b);
#endif
}
#else
# error "Missing implementation for 8-bit atomic operations"
#endif
/******************************************************************************/
/* size_t operations. */
ATOMIC_INLINE size_t
atomic_add_z(size_t *p, size_t x)
{
assert(sizeof(size_t) == 1 << LG_SIZEOF_PTR);
#if (LG_SIZEOF_PTR == 3)
return (size_t)atomic_add_uint64((uint64_t *)p, (uint64_t)x);
#elif (LG_SIZEOF_PTR == 2)
return (size_t)atomic_add_uint32((uint32_t *)p, (uint32_t)x);
#endif
}
ATOMIC_INLINE size_t
atomic_sub_z(size_t *p, size_t x)
{
assert(sizeof(size_t) == 1 << LG_SIZEOF_PTR);
#if (LG_SIZEOF_PTR == 3)
return (size_t)atomic_add_uint64((uint64_t *)p,
(uint64_t)-((int64_t)x));
#elif (LG_SIZEOF_PTR == 2)
return (size_t)atomic_add_uint32((uint32_t *)p,
(uint32_t)-((int32_t)x));
#endif
}
ATOMIC_INLINE size_t
atomic_cas_z(size_t *v, size_t old, size_t _new)
{
assert(sizeof(size_t) == 1 << LG_SIZEOF_PTR);
#if (LG_SIZEOF_PTR == 3)
return (size_t)atomic_cas_uint64((uint64_t *)v,
(uint64_t)old,
(uint64_t)_new);
#elif (LG_SIZEOF_PTR == 2)
return (size_t)atomic_cas_uint32((uint32_t *)v,
(uint32_t)old,
(uint32_t)_new);
#endif
}
/******************************************************************************/
/* unsigned operations. */
ATOMIC_INLINE unsigned
atomic_add_u(unsigned *p, unsigned x)
{
assert(sizeof(unsigned) == 1 << LG_SIZEOF_INT);
#if (LG_SIZEOF_INT == 3)
return (unsigned)atomic_add_uint64((uint64_t *)p, (uint64_t)x);
#elif (LG_SIZEOF_INT == 2)
return (unsigned)atomic_add_uint32((uint32_t *)p, (uint32_t)x);
#endif
}
ATOMIC_INLINE unsigned
atomic_sub_u(unsigned *p, unsigned x)
{
assert(sizeof(unsigned) == 1 << LG_SIZEOF_INT);
#if (LG_SIZEOF_INT == 3)
return (unsigned)atomic_add_uint64((uint64_t *)p,
(uint64_t)-((int64_t)x));
#elif (LG_SIZEOF_INT == 2)
return (unsigned)atomic_add_uint32((uint32_t *)p,
(uint32_t)-((int32_t)x));
#endif
}
ATOMIC_INLINE unsigned
atomic_cas_u(unsigned *v, unsigned old, unsigned _new)
{
assert(sizeof(unsigned) == 1 << LG_SIZEOF_INT);
#if (LG_SIZEOF_PTR == 3)
return (unsigned)atomic_cas_uint64((uint64_t *)v,
(uint64_t)old,
(uint64_t)_new);
#elif (LG_SIZEOF_PTR == 2)
return (unsigned)atomic_cas_uint32((uint32_t *)v,
(uint32_t)old,
(uint32_t)_new);
#endif
}
/* Include 'fake' atomic extensions, built over real atomic primitives. */
#include "intern/atomic_ops_ext.h"
#endif /* __ATOMIC_OPS_H__ */

View File

@@ -0,0 +1,146 @@
/*
* Original code from jemalloc with this license:
*
* Copyright (C) 2002-2013 Jason Evans <jasone@canonware.com>.
* All rights reserved.
* Copyright (C) 2007-2012 Mozilla Foundation. All rights reserved.
* Copyright (C) 2009-2013 Facebook, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* 1. Redistributions of source code must retain the above copyright notice(s),
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice(s),
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER(S) ``AS IS'' AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE COPYRIGHT HOLDER(S) BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2016 Blender Foundation.
* All rights reserved.
*
* The Original Code is: adapted from jemalloc.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __ATOMIC_OPS_EXT_H__
#define __ATOMIC_OPS_EXT_H__
#include "atomic_ops_utils.h"
/******************************************************************************/
/* size_t operations. */
ATOMIC_INLINE size_t atomic_add_z(size_t *p, size_t x)
{
assert(sizeof(size_t) == LG_SIZEOF_PTR);
#if (LG_SIZEOF_PTR == 8)
return (size_t)atomic_add_uint64((uint64_t *)p, (uint64_t)x);
#elif (LG_SIZEOF_PTR == 4)
return (size_t)atomic_add_uint32((uint32_t *)p, (uint32_t)x);
#endif
}
ATOMIC_INLINE size_t atomic_sub_z(size_t *p, size_t x)
{
assert(sizeof(size_t) == LG_SIZEOF_PTR);
#if (LG_SIZEOF_PTR == 8)
return (size_t)atomic_add_uint64((uint64_t *)p, (uint64_t)-((int64_t)x));
#elif (LG_SIZEOF_PTR == 4)
return (size_t)atomic_add_uint32((uint32_t *)p, (uint32_t)-((int32_t)x));
#endif
}
ATOMIC_INLINE size_t atomic_cas_z(size_t *v, size_t old, size_t _new)
{
assert(sizeof(size_t) == LG_SIZEOF_PTR);
#if (LG_SIZEOF_PTR == 8)
return (size_t)atomic_cas_uint64((uint64_t *)v, (uint64_t)old, (uint64_t)_new);
#elif (LG_SIZEOF_PTR == 4)
return (size_t)atomic_cas_uint32((uint32_t *)v, (uint32_t)old, (uint32_t)_new);
#endif
}
/******************************************************************************/
/* unsigned operations. */
ATOMIC_INLINE unsigned atomic_add_u(unsigned *p, unsigned x)
{
assert(sizeof(unsigned) == LG_SIZEOF_INT);
#if (LG_SIZEOF_INT == 8)
return (unsigned)atomic_add_uint64((uint64_t *)p, (uint64_t)x);
#elif (LG_SIZEOF_INT == 4)
return (unsigned)atomic_add_uint32((uint32_t *)p, (uint32_t)x);
#endif
}
ATOMIC_INLINE unsigned atomic_sub_u(unsigned *p, unsigned x)
{
assert(sizeof(unsigned) == LG_SIZEOF_INT);
#if (LG_SIZEOF_INT == 8)
return (unsigned)atomic_add_uint64((uint64_t *)p, (uint64_t)-((int64_t)x));
#elif (LG_SIZEOF_INT == 4)
return (unsigned)atomic_add_uint32((uint32_t *)p, (uint32_t)-((int32_t)x));
#endif
}
ATOMIC_INLINE unsigned atomic_cas_u(unsigned *v, unsigned old, unsigned _new)
{
assert(sizeof(unsigned) == LG_SIZEOF_INT);
#if (LG_SIZEOF_INT == 8)
return (unsigned)atomic_cas_uint64((uint64_t *)v, (uint64_t)old, (uint64_t)_new);
#elif (LG_SIZEOF_INT == 4)
return (unsigned)atomic_cas_uint32((uint32_t *)v, (uint32_t)old, (uint32_t)_new);
#endif
}
/******************************************************************************/
/* float operations. */
ATOMIC_INLINE float atomic_add_fl(float *p, const float x)
{
assert(sizeof(float) == sizeof(uint32_t));
float oldval, newval;
uint32_t prevval;
do { /* Note that since collisions are unlikely, loop will nearly always run once. */
oldval = *p;
newval = oldval + x;
prevval = atomic_cas_uint32((uint32_t *)p, *(uint32_t *)(&oldval), *(uint32_t *)(&newval));
} while (UNLIKELY(prevval != *(uint32_t *)(&oldval)));
return newval;
}
#endif /* __ATOMIC_OPS_EXT_H__ */

View File

@@ -0,0 +1,107 @@
/*
* Adopted from jemalloc with this license:
*
* Copyright (C) 2002-2013 Jason Evans <jasone@canonware.com>.
* All rights reserved.
* Copyright (C) 2007-2012 Mozilla Foundation. All rights reserved.
* Copyright (C) 2009-2013 Facebook, Inc. All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* 1. Redistributions of source code must retain the above copyright notice(s),
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice(s),
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER(S) ``AS IS'' AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE COPYRIGHT HOLDER(S) BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef __ATOMIC_OPS_MSVC_H__
#define __ATOMIC_OPS_MSVC_H__
#include "atomic_ops_utils.h"
#define NOGDI
#ifndef NOMINMAX
# define NOMINMAX
#endif
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <intrin.h>
/******************************************************************************/
/* 64-bit operations. */
#if (LG_SIZEOF_PTR == 8 || LG_SIZEOF_INT == 8)
ATOMIC_INLINE uint64_t atomic_add_uint64(uint64_t *p, uint64_t x)
{
return InterlockedExchangeAdd64((int64_t *)p, (int64_t)x) + x;
}
ATOMIC_INLINE uint64_t atomic_sub_uint64(uint64_t *p, uint64_t x)
{
return InterlockedExchangeAdd64((int64_t *)p, -((int64_t)x)) - x;
}
ATOMIC_INLINE uint64_t atomic_cas_uint64(uint64_t *v, uint64_t old, uint64_t _new)
{
return InterlockedCompareExchange64((int64_t *)v, _new, old);
}
#endif
/******************************************************************************/
/* 32-bit operations. */
ATOMIC_INLINE uint32_t atomic_add_uint32(uint32_t *p, uint32_t x)
{
return InterlockedExchangeAdd(p, x) + x;
}
ATOMIC_INLINE uint32_t atomic_sub_uint32(uint32_t *p, uint32_t x)
{
return InterlockedExchangeAdd(p, -((int32_t)x)) - x;
}
ATOMIC_INLINE uint32_t atomic_cas_uint32(uint32_t *v, uint32_t old, uint32_t _new)
{
return InterlockedCompareExchange((long *)v, _new, old);
}
ATOMIC_INLINE uint32_t atomic_fetch_and_add_uint32(uint32_t *p, uint32_t x)
{
return InterlockedExchangeAdd(p, x);
}
/******************************************************************************/
/* 8-bit operations. */
#pragma intrinsic(_InterlockedAnd8)
ATOMIC_INLINE uint8_t atomic_fetch_and_and_uint8(uint8_t *p, uint8_t b)
{
#if (LG_SIZEOF_PTR == 8 || LG_SIZEOF_INT == 8)
return InterlockedAnd8((char *)p, (char)b);
#else
return _InterlockedAnd8((char *)p, (char)b);
#endif
}
#pragma intrinsic(_InterlockedOr8)
ATOMIC_INLINE uint8_t atomic_fetch_and_or_uint8(uint8_t *p, uint8_t b)
{
#if (LG_SIZEOF_PTR == 8 || LG_SIZEOF_INT == 8)
return InterlockedOr8((char *)p, (char)b);
#else
return _InterlockedOr8((char *)p, (char)b);
#endif
}
#endif /* __ATOMIC_OPS_MSVC_H__ */

View File

@@ -0,0 +1,191 @@
/*
* Original code from jemalloc with this license:
*
* Copyright (C) 2002-2013 Jason Evans <jasone@canonware.com>.
* All rights reserved.
* Copyright (C) 2007-2012 Mozilla Foundation. All rights reserved.
* Copyright (C) 2009-2013 Facebook, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* 1. Redistributions of source code must retain the above copyright notice(s),
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice(s),
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER(S) ``AS IS'' AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE COPYRIGHT HOLDER(S) BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2016 Blender Foundation.
* All rights reserved.
*
* The Original Code is: adapted from jemalloc.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __ATOMIC_OPS_UNIX_H__
#define __ATOMIC_OPS_UNIX_H__
#include "atomic_ops_utils.h"
/******************************************************************************/
/* 64-bit operations. */
#if (LG_SIZEOF_PTR == 8 || LG_SIZEOF_INT == 8)
# if (defined(__GCC_HAVE_SYNC_COMPARE_AND_SWAP_8) || defined(JE_FORCE_SYNC_COMPARE_AND_SWAP_8))
ATOMIC_INLINE uint64_t atomic_add_uint64(uint64_t *p, uint64_t x)
{
return __sync_add_and_fetch(p, x);
}
ATOMIC_INLINE uint64_t atomic_sub_uint64(uint64_t *p, uint64_t x)
{
return __sync_sub_and_fetch(p, x);
}
ATOMIC_INLINE uint64_t atomic_cas_uint64(uint64_t *v, uint64_t old, uint64_t _new)
{
return __sync_val_compare_and_swap(v, old, _new);
}
# elif (defined(__amd64__) || defined(__x86_64__))
ATOMIC_INLINE uint64_t atomic_add_uint64(uint64_t *p, uint64_t x)
{
asm volatile (
"lock; xaddq %0, %1;"
: "+r" (x), "=m" (*p) /* Outputs. */
: "m" (*p) /* Inputs. */
);
return x;
}
ATOMIC_INLINE uint64_t atomic_sub_uint64(uint64_t *p, uint64_t x)
{
x = (uint64_t)(-(int64_t)x);
asm volatile (
"lock; xaddq %0, %1;"
: "+r" (x), "=m" (*p) /* Outputs. */
: "m" (*p) /* Inputs. */
);
return x;
}
ATOMIC_INLINE uint64_t atomic_cas_uint64(uint64_t *v, uint64_t old, uint64_t _new)
{
uint64_t ret;
asm volatile (
"lock; cmpxchgq %2,%1"
: "=a" (ret), "+m" (*v)
: "r" (_new), "0" (old)
: "memory");
return ret;
}
# else
# error "Missing implementation for 64-bit atomic operations"
# endif
#endif
/******************************************************************************/
/* 32-bit operations. */
#if (defined(__GCC_HAVE_SYNC_COMPARE_AND_SWAP_4) || defined(JE_FORCE_SYNC_COMPARE_AND_SWAP_4))
ATOMIC_INLINE uint32_t atomic_add_uint32(uint32_t *p, uint32_t x)
{
return __sync_add_and_fetch(p, x);
}
ATOMIC_INLINE uint32_t atomic_sub_uint32(uint32_t *p, uint32_t x)
{
return __sync_sub_and_fetch(p, x);
}
ATOMIC_INLINE uint32_t atomic_cas_uint32(uint32_t *v, uint32_t old, uint32_t _new)
{
return __sync_val_compare_and_swap(v, old, _new);
}
#elif (defined(__i386__) || defined(__amd64__) || defined(__x86_64__))
ATOMIC_INLINE uint32_t atomic_add_uint32(uint32_t *p, uint32_t x)
{
uint32_t ret = x;
asm volatile (
"lock; xaddl %0, %1;"
: "+r" (ret), "=m" (*p) /* Outputs. */
: "m" (*p) /* Inputs. */
);
return ret+x;
}
ATOMIC_INLINE uint32_t atomic_sub_uint32(uint32_t *p, uint32_t x)
{
ret = (uint32_t)(-(int32_t)x);
asm volatile (
"lock; xaddl %0, %1;"
: "+r" (ret), "=m" (*p) /* Outputs. */
: "m" (*p) /* Inputs. */
);
return ret-x;
}
ATOMIC_INLINE uint32_t atomic_cas_uint32(uint32_t *v, uint32_t old, uint32_t _new)
{
uint32_t ret;
asm volatile (
"lock; cmpxchgl %2,%1"
: "=a" (ret), "+m" (*v)
: "r" (_new), "0" (old)
: "memory");
return ret;
}
#else
# error "Missing implementation for 32-bit atomic operations"
#endif
#if (defined(__GCC_HAVE_SYNC_COMPARE_AND_SWAP_4) || defined(JE_FORCE_SYNC_COMPARE_AND_SWAP_4))
ATOMIC_INLINE uint32_t atomic_fetch_and_add_uint32(uint32_t *p, uint32_t x)
{
return __sync_fetch_and_add(p, x);
}
#else
# error "Missing implementation for 32-bit atomic operations"
#endif
/******************************************************************************/
/* 8-bit operations. */
#if (defined(__GCC_HAVE_SYNC_COMPARE_AND_SWAP_1) || defined(JE_FORCE_SYNC_COMPARE_AND_SWAP_1))
ATOMIC_INLINE uint8_t atomic_fetch_and_and_uint8(uint8_t *p, uint8_t b)
{
return __sync_fetch_and_and(p, b);
}
ATOMIC_INLINE uint8_t atomic_fetch_and_or_uint8(uint8_t *p, uint8_t b)
{
return __sync_fetch_and_or(p, b);
}
#else
# error "Missing implementation for 8-bit atomic operations"
#endif
#endif /* __ATOMIC_OPS_UNIX_H__ */

View File

@@ -0,0 +1,112 @@
/*
* Original code from jemalloc with this license:
*
* Copyright (C) 2002-2013 Jason Evans <jasone@canonware.com>.
* All rights reserved.
* Copyright (C) 2007-2012 Mozilla Foundation. All rights reserved.
* Copyright (C) 2009-2013 Facebook, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* 1. Redistributions of source code must retain the above copyright notice(s),
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice(s),
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER(S) ``AS IS'' AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE COPYRIGHT HOLDER(S) BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2016 Blender Foundation.
* All rights reserved.
*
* The Original Code is: adapted from jemalloc.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __ATOMIC_OPS_UTILS_H__
#define __ATOMIC_OPS_UTILS_H__
/* needed for int types */
#include "../../../source/blender/blenlib/BLI_sys_types.h"
#include <stdlib.h>
#include <limits.h>
#include <assert.h>
/* little macro so inline keyword works */
#if defined(_MSC_VER)
# define ATOMIC_INLINE static __forceinline
#else
# if (defined(__APPLE__) && defined(__ppc__))
/* static inline __attribute__ here breaks osx ppc gcc42 build */
# define ATOMIC_INLINE static __attribute__((always_inline))
# else
# define ATOMIC_INLINE static inline __attribute__((always_inline))
# endif
#endif
#ifndef LIKELY
# ifdef __GNUC__
# define LIKELY(x) __builtin_expect(!!(x), 1)
# define UNLIKELY(x) __builtin_expect(!!(x), 0)
# else
# define LIKELY(x) (x)
# define UNLIKELY(x) (x)
# endif
#endif
#if defined(__SIZEOF_POINTER__)
# define LG_SIZEOF_PTR __SIZEOF_POINTER__
#elif defined(UINTPTR_MAX)
# if (UINTPTR_MAX == 0xFFFFFFFF)
# define LG_SIZEOF_PTR 4
# elif (UINTPTR_MAX == 0xFFFFFFFFFFFFFFFF)
# define LG_SIZEOF_PTR 8
# endif
#elif defined(__WORDSIZE) /* Fallback for older glibc and cpp */
# if (__WORDSIZE == 32)
# define LG_SIZEOF_PTR 4
# elif (__WORDSIZE == 64)
# define LG_SIZEOF_PTR 8
# endif
#endif
#ifndef LG_SIZEOF_PTR
# error "Cannot find pointer size"
#endif
#if (UINT_MAX == 0xFFFFFFFF)
# define LG_SIZEOF_INT 4
#elif (UINT_MAX == 0xFFFFFFFFFFFFFFFF)
# define LG_SIZEOF_INT 8
#else
# error "Cannot find int size"
#endif
#endif /* __ATOMIC_OPS_UTILS_H__ */

View File

@@ -861,7 +861,7 @@ Factory_filter(Factory* self, PyObject *args)
py_a_len= py_a ? PySequence_Size(py_a) : 0;
py_b_len= PySequence_Size(py_b);
if(!py_b_len || ((py_a != NULL) && !py_b_len))
if(!py_b_len || ((py_a != NULL) && !py_a_len))
{
PyErr_SetString(PyExc_ValueError, "The sequence has to contain at least one value!");
return NULL;

View File

@@ -153,7 +153,9 @@ set(WITH_CYCLES_DEVICE_MULTI TRUE)
if(CYCLES_STANDALONE_REPOSITORY)
TEST_UNORDERED_MAP_SUPPORT()
endif()
if(HAVE_STD_UNORDERED_MAP_HEADER)
if(WITH_CXX11)
add_definitions(-DCYCLES_STD_UNORDERED_MAP)
elseif(HAVE_STD_UNORDERED_MAP_HEADER)
if(HAVE_UNORDERED_MAP_IN_STD_NAMESPACE)
add_definitions(-DCYCLES_STD_UNORDERED_MAP)
else()
@@ -235,6 +237,7 @@ endif()
add_subdirectory(bvh)
add_subdirectory(device)
add_subdirectory(doc)
add_subdirectory(graph)
add_subdirectory(kernel)
add_subdirectory(render)
add_subdirectory(subd)

View File

@@ -1,13 +1,14 @@
set(INC
.
../bvh
../device
../graph
../kernel
../kernel/svm
../bvh
../util
../render
../subd
../util
)
set(INC_SYS
)
@@ -20,6 +21,7 @@ set(LIBRARIES
cycles_render
cycles_bvh
cycles_subd
cycles_graph
cycles_util
${BLENDER_GL_LIBRARIES}
${CYCLES_APP_GLEW_LIBRARY}

View File

@@ -20,6 +20,8 @@
#include <algorithm>
#include <iterator>
#include "node_xml.h"
#include "background.h"
#include "camera.h"
#include "film.h"
@@ -29,6 +31,7 @@
#include "mesh.h"
#include "nodes.h"
#include "object.h"
#include "osl.h"
#include "shader.h"
#include "scene.h"
@@ -48,11 +51,11 @@ CCL_NAMESPACE_BEGIN
/* XML reading state */
struct XMLReadState {
struct XMLReadState : public XMLReader {
Scene *scene; /* scene pointer */
Transform tfm; /* current transform state */
bool smooth; /* smooth normal state */
int shader; /* current shader */
Shader *shader; /* current shader */
string base; /* base path to current file*/
float dicing_rate; /* current dicing rate */
Mesh::DisplacementMethod displacement_method;
@@ -60,7 +63,7 @@ struct XMLReadState {
XMLReadState()
: scene(NULL),
smooth(false),
shader(0),
shader(NULL),
dicing_rate(0.0f),
displacement_method(Mesh::DISPLACE_BUMP)
{
@@ -70,18 +73,6 @@ struct XMLReadState {
/* Attribute Reading */
static bool xml_read_bool(bool *value, pugi::xml_node node, const char *name)
{
pugi::xml_attribute attr = node.attribute(name);
if(attr) {
*value = (string_iequals(attr.value(), "true")) || (atoi(attr.value()) != 0);
return true;
}
return false;
}
static bool xml_read_int(int *value, pugi::xml_node node, const char *name)
{
pugi::xml_attribute attr = node.attribute(name);
@@ -190,18 +181,6 @@ static bool xml_read_string(string *str, pugi::xml_node node, const char *name)
return false;
}
static bool xml_read_ustring(ustring *str, pugi::xml_node node, const char *name)
{
pugi::xml_attribute attr = node.attribute(name);
if(attr) {
*str = ustring(attr.value());
return true;
}
return false;
}
static bool xml_equal_string(pugi::xml_node node, const char *name, const char *value)
{
pugi::xml_attribute attr = node.attribute(name);
@@ -212,159 +191,16 @@ static bool xml_equal_string(pugi::xml_node node, const char *name, const char *
return false;
}
static bool xml_read_enum(ustring *str, ShaderEnum& enm, pugi::xml_node node, const char *name)
{
pugi::xml_attribute attr = node.attribute(name);
if(attr) {
ustring ustr(attr.value());
if(enm.exists(ustr)) {
*str = ustr;
return true;
}
else
fprintf(stderr, "Unknown value \"%s\" for attribute \"%s\".\n", ustr.c_str(), name);
}
return false;
}
static ShaderSocketType xml_read_socket_type(pugi::xml_node node, const char *name)
{
pugi::xml_attribute attr = node.attribute(name);
if(attr) {
string value = attr.value();
if(string_iequals(value, "float"))
return SHADER_SOCKET_FLOAT;
else if(string_iequals(value, "int"))
return SHADER_SOCKET_INT;
else if(string_iequals(value, "color"))
return SHADER_SOCKET_COLOR;
else if(string_iequals(value, "vector"))
return SHADER_SOCKET_VECTOR;
else if(string_iequals(value, "point"))
return SHADER_SOCKET_POINT;
else if(string_iequals(value, "normal"))
return SHADER_SOCKET_NORMAL;
else if(string_iequals(value, "closure color"))
return SHADER_SOCKET_CLOSURE;
else if(string_iequals(value, "string"))
return SHADER_SOCKET_STRING;
else
fprintf(stderr, "Unknown shader socket type \"%s\" for attribute \"%s\".\n", value.c_str(), name);
}
return SHADER_SOCKET_UNDEFINED;
}
/* Film */
static void xml_read_film(const XMLReadState& state, pugi::xml_node node)
{
Film *film = state.scene->film;
xml_read_float(&film->exposure, node, "exposure");
/* ToDo: Filter Type */
xml_read_float(&film->filter_width, node, "filter_width");
}
/* Integrator */
static void xml_read_integrator(const XMLReadState& state, pugi::xml_node node)
{
Integrator *integrator = state.scene->integrator;
/* Branched Path */
bool branched = false;
xml_read_bool(&branched, node, "branched");
if(branched) {
integrator->method = Integrator::BRANCHED_PATH;
xml_read_int(&integrator->diffuse_samples, node, "diffuse_samples");
xml_read_int(&integrator->glossy_samples, node, "glossy_samples");
xml_read_int(&integrator->transmission_samples, node, "transmission_samples");
xml_read_int(&integrator->ao_samples, node, "ao_samples");
xml_read_int(&integrator->mesh_light_samples, node, "mesh_light_samples");
xml_read_int(&integrator->subsurface_samples, node, "subsurface_samples");
xml_read_int(&integrator->volume_samples, node, "volume_samples");
xml_read_bool(&integrator->sample_all_lights_direct, node, "sample_all_lights_direct");
xml_read_bool(&integrator->sample_all_lights_indirect, node, "sample_all_lights_indirect");
}
/* Bounces */
xml_read_int(&integrator->min_bounce, node, "min_bounce");
xml_read_int(&integrator->max_bounce, node, "max_bounce");
xml_read_int(&integrator->max_diffuse_bounce, node, "max_diffuse_bounce");
xml_read_int(&integrator->max_glossy_bounce, node, "max_glossy_bounce");
xml_read_int(&integrator->max_transmission_bounce, node, "max_transmission_bounce");
xml_read_int(&integrator->max_volume_bounce, node, "max_volume_bounce");
/* Transparency */
xml_read_int(&integrator->transparent_min_bounce, node, "transparent_min_bounce");
xml_read_int(&integrator->transparent_max_bounce, node, "transparent_max_bounce");
xml_read_bool(&integrator->transparent_shadows, node, "transparent_shadows");
/* Volume */
xml_read_float(&integrator->volume_step_size, node, "volume_step_size");
xml_read_int(&integrator->volume_max_steps, node, "volume_max_steps");
/* Various Settings */
xml_read_bool(&integrator->caustics_reflective, node, "caustics_reflective");
xml_read_bool(&integrator->caustics_refractive, node, "caustics_refractive");
xml_read_float(&integrator->filter_glossy, node, "filter_glossy");
xml_read_int(&integrator->seed, node, "seed");
xml_read_float(&integrator->sample_clamp_direct, node, "sample_clamp_direct");
xml_read_float(&integrator->sample_clamp_indirect, node, "sample_clamp_indirect");
}
/* Camera */
static void xml_read_camera(const XMLReadState& state, pugi::xml_node node)
static void xml_read_camera(XMLReadState& state, pugi::xml_node node)
{
Camera *cam = state.scene->camera;
xml_read_int(&cam->width, node, "width");
xml_read_int(&cam->height, node, "height");
if(xml_read_float(&cam->fov, node, "fov"))
cam->fov = DEG2RADF(cam->fov);
xml_read_float(&cam->nearclip, node, "nearclip");
xml_read_float(&cam->farclip, node, "farclip");
xml_read_float(&cam->aperturesize, node, "aperturesize"); // 0.5*focallength/fstop
xml_read_float(&cam->focaldistance, node, "focaldistance");
xml_read_float(&cam->shuttertime, node, "shuttertime");
xml_read_float(&cam->aperture_ratio, node, "aperture_ratio");
if(xml_equal_string(node, "type", "orthographic"))
cam->type = CAMERA_ORTHOGRAPHIC;
else if(xml_equal_string(node, "type", "perspective"))
cam->type = CAMERA_PERSPECTIVE;
else if(xml_equal_string(node, "type", "panorama"))
cam->type = CAMERA_PANORAMA;
if(xml_equal_string(node, "panorama_type", "equirectangular"))
cam->panorama_type = PANORAMA_EQUIRECTANGULAR;
else if(xml_equal_string(node, "panorama_type", "fisheye_equidistant"))
cam->panorama_type = PANORAMA_FISHEYE_EQUIDISTANT;
else if(xml_equal_string(node, "panorama_type", "fisheye_equisolid"))
cam->panorama_type = PANORAMA_FISHEYE_EQUISOLID;
xml_read_float(&cam->fisheye_fov, node, "fisheye_fov");
xml_read_float(&cam->fisheye_lens, node, "fisheye_lens");
xml_read_bool(&cam->use_spherical_stereo, node, "use_spherical_stereo");
xml_read_float(&cam->interocular_distance, node, "interocular_distance");
xml_read_float(&cam->convergence_distance, node, "convergence_distance");
xml_read_float(&cam->sensorwidth, node, "sensorwidth");
xml_read_float(&cam->sensorheight, node, "sensorheight");
xml_read_node(state, cam, node);
cam->matrix = state.tfm;
@@ -385,364 +221,20 @@ static string xml_socket_name(const char *name)
return sname;
}
static void xml_read_shader_graph(const XMLReadState& state, Shader *shader, pugi::xml_node graph_node)
static void xml_read_shader_graph(XMLReadState& state, Shader *shader, pugi::xml_node graph_node)
{
xml_read_node(state, shader, graph_node);
ShaderGraph *graph = new ShaderGraph();
map<string, ShaderNode*> nodemap;
nodemap["output"] = graph->output();
/* local state, shader nodes can't link to nodes outside the shader graph */
XMLReader graph_reader;
graph_reader.node_map[ustring("output")] = graph->output();
for(pugi::xml_node node = graph_node.first_child(); node; node = node.next_sibling()) {
ShaderNode *snode = NULL;
ustring node_name(node.name());
/* ToDo: Add missing nodes
* RGBCurvesNode, VectorCurvesNode, RGBRampNode and ConvertNode (RGB -> BW).
*/
if(string_iequals(node.name(), "image_texture")) {
ImageTextureNode *img = new ImageTextureNode();
xml_read_string(&img->filename, node, "src");
img->filename = path_join(state.base, img->filename);
xml_read_enum(&img->color_space, ImageTextureNode::color_space_enum, node, "color_space");
xml_read_enum(&img->projection, ImageTextureNode::projection_enum, node, "projection");
xml_read_float(&img->projection_blend, node, "projection_blend");
/* ToDo: Interpolation */
snode = img;
}
else if(string_iequals(node.name(), "environment_texture")) {
EnvironmentTextureNode *env = new EnvironmentTextureNode();
xml_read_string(&env->filename, node, "src");
env->filename = path_join(state.base, env->filename);
xml_read_enum(&env->color_space, EnvironmentTextureNode::color_space_enum, node, "color_space");
xml_read_enum(&env->projection, EnvironmentTextureNode::projection_enum, node, "projection");
snode = env;
}
else if(string_iequals(node.name(), "osl_shader")) {
OSLScriptNode *osl = new OSLScriptNode();
/* Source */
xml_read_string(&osl->filepath, node, "src");
if(path_is_relative(osl->filepath)) {
osl->filepath = path_join(state.base, osl->filepath);
}
/* Generate inputs/outputs from node sockets
*
* Note: ShaderInput/ShaderOutput store shallow string copies only!
* Socket names must be stored in the extra lists instead. */
/* read input values */
for(pugi::xml_node param = node.first_child(); param; param = param.next_sibling()) {
if(string_iequals(param.name(), "input")) {
string name;
if(!xml_read_string(&name, param, "name"))
continue;
ShaderSocketType type = xml_read_socket_type(param, "type");
if(type == SHADER_SOCKET_UNDEFINED)
continue;
osl->input_names.push_back(ustring(name));
osl->add_input(osl->input_names.back().c_str(), type);
}
else if(string_iequals(param.name(), "output")) {
string name;
if(!xml_read_string(&name, param, "name"))
continue;
ShaderSocketType type = xml_read_socket_type(param, "type");
if(type == SHADER_SOCKET_UNDEFINED)
continue;
osl->output_names.push_back(ustring(name));
osl->add_output(osl->output_names.back().c_str(), type);
}
}
snode = osl;
}
else if(string_iequals(node.name(), "sky_texture")) {
SkyTextureNode *sky = new SkyTextureNode();
xml_read_enum(&sky->type, SkyTextureNode::type_enum, node, "type");
xml_read_float3(&sky->sun_direction, node, "sun_direction");
xml_read_float(&sky->turbidity, node, "turbidity");
xml_read_float(&sky->ground_albedo, node, "ground_albedo");
snode = sky;
}
else if(string_iequals(node.name(), "noise_texture")) {
snode = new NoiseTextureNode();
}
else if(string_iequals(node.name(), "checker_texture")) {
snode = new CheckerTextureNode();
}
else if(string_iequals(node.name(), "brick_texture")) {
BrickTextureNode *brick = new BrickTextureNode();
xml_read_float(&brick->offset, node, "offset");
xml_read_int(&brick->offset_frequency, node, "offset_frequency");
xml_read_float(&brick->squash, node, "squash");
xml_read_int(&brick->squash_frequency, node, "squash_frequency");
snode = brick;
}
else if(string_iequals(node.name(), "gradient_texture")) {
GradientTextureNode *blend = new GradientTextureNode();
xml_read_enum(&blend->type, GradientTextureNode::type_enum, node, "type");
snode = blend;
}
else if(string_iequals(node.name(), "voronoi_texture")) {
VoronoiTextureNode *voronoi = new VoronoiTextureNode();
xml_read_enum(&voronoi->coloring, VoronoiTextureNode::coloring_enum, node, "coloring");
snode = voronoi;
}
else if(string_iequals(node.name(), "musgrave_texture")) {
MusgraveTextureNode *musgrave = new MusgraveTextureNode();
xml_read_enum(&musgrave->type, MusgraveTextureNode::type_enum, node, "type");
snode = musgrave;
}
else if(string_iequals(node.name(), "magic_texture")) {
MagicTextureNode *magic = new MagicTextureNode();
xml_read_int(&magic->depth, node, "depth");
snode = magic;
}
else if(string_iequals(node.name(), "wave_texture")) {
WaveTextureNode *wave = new WaveTextureNode();
xml_read_enum(&wave->type, WaveTextureNode::type_enum, node, "type");
xml_read_enum(&wave->profile, WaveTextureNode::profile_enum, node, "profile");
snode = wave;
}
else if(string_iequals(node.name(), "normal")) {
NormalNode *normal = new NormalNode();
xml_read_float3(&normal->direction, node, "direction");
snode = normal;
}
else if(string_iequals(node.name(), "bump")) {
BumpNode *bump = new BumpNode();
xml_read_bool(&bump->invert, node, "invert");
snode = bump;
}
else if(string_iequals(node.name(), "mapping")) {
snode = new MappingNode();
}
else if(string_iequals(node.name(), "anisotropic_bsdf")) {
AnisotropicBsdfNode *aniso = new AnisotropicBsdfNode();
xml_read_enum(&aniso->distribution, AnisotropicBsdfNode::distribution_enum, node, "distribution");
snode = aniso;
}
else if(string_iequals(node.name(), "diffuse_bsdf")) {
snode = new DiffuseBsdfNode();
}
else if(string_iequals(node.name(), "translucent_bsdf")) {
snode = new TranslucentBsdfNode();
}
else if(string_iequals(node.name(), "transparent_bsdf")) {
snode = new TransparentBsdfNode();
}
else if(string_iequals(node.name(), "velvet_bsdf")) {
snode = new VelvetBsdfNode();
}
else if(string_iequals(node.name(), "toon_bsdf")) {
ToonBsdfNode *toon = new ToonBsdfNode();
xml_read_enum(&toon->component, ToonBsdfNode::component_enum, node, "component");
snode = toon;
}
else if(string_iequals(node.name(), "glossy_bsdf")) {
GlossyBsdfNode *glossy = new GlossyBsdfNode();
xml_read_enum(&glossy->distribution, GlossyBsdfNode::distribution_enum, node, "distribution");
snode = glossy;
}
else if(string_iequals(node.name(), "glass_bsdf")) {
GlassBsdfNode *diel = new GlassBsdfNode();
xml_read_enum(&diel->distribution, GlassBsdfNode::distribution_enum, node, "distribution");
snode = diel;
}
else if(string_iequals(node.name(), "refraction_bsdf")) {
RefractionBsdfNode *diel = new RefractionBsdfNode();
xml_read_enum(&diel->distribution, RefractionBsdfNode::distribution_enum, node, "distribution");
snode = diel;
}
else if(string_iequals(node.name(), "hair_bsdf")) {
HairBsdfNode *hair = new HairBsdfNode();
xml_read_enum(&hair->component, HairBsdfNode::component_enum, node, "component");
snode = hair;
}
else if(string_iequals(node.name(), "emission")) {
snode = new EmissionNode();
}
else if(string_iequals(node.name(), "ambient_occlusion")) {
snode = new AmbientOcclusionNode();
}
else if(string_iequals(node.name(), "background")) {
snode = new BackgroundNode();
}
else if(string_iequals(node.name(), "holdout")) {
snode = new HoldoutNode();
}
else if(string_iequals(node.name(), "absorption_volume")) {
snode = new AbsorptionVolumeNode();
}
else if(string_iequals(node.name(), "scatter_volume")) {
snode = new ScatterVolumeNode();
}
else if(string_iequals(node.name(), "subsurface_scattering")) {
SubsurfaceScatteringNode *sss = new SubsurfaceScatteringNode();
string falloff;
xml_read_string(&falloff, node, "falloff");
if(falloff == "cubic")
sss->closure = CLOSURE_BSSRDF_CUBIC_ID;
else if(falloff == "gaussian")
sss->closure = CLOSURE_BSSRDF_GAUSSIAN_ID;
else /*if(falloff == "burley")*/
sss->closure = CLOSURE_BSSRDF_BURLEY_ID;
snode = sss;
}
else if(string_iequals(node.name(), "geometry")) {
snode = new GeometryNode();
}
else if(string_iequals(node.name(), "texture_coordinate")) {
snode = new TextureCoordinateNode();
}
else if(string_iequals(node.name(), "light_path")) {
snode = new LightPathNode();
}
else if(string_iequals(node.name(), "light_falloff")) {
snode = new LightFalloffNode();
}
else if(string_iequals(node.name(), "object_info")) {
snode = new ObjectInfoNode();
}
else if(string_iequals(node.name(), "particle_info")) {
snode = new ParticleInfoNode();
}
else if(string_iequals(node.name(), "hair_info")) {
snode = new HairInfoNode();
}
else if(string_iequals(node.name(), "value")) {
ValueNode *value = new ValueNode();
xml_read_float(&value->value, node, "value");
snode = value;
}
else if(string_iequals(node.name(), "color")) {
ColorNode *color = new ColorNode();
xml_read_float3(&color->value, node, "value");
snode = color;
}
else if(string_iequals(node.name(), "mix_closure")) {
snode = new MixClosureNode();
}
else if(string_iequals(node.name(), "add_closure")) {
snode = new AddClosureNode();
}
else if(string_iequals(node.name(), "invert")) {
snode = new InvertNode();
}
else if(string_iequals(node.name(), "mix")) {
/* ToDo: Tag Mix case for optimization */
MixNode *mix = new MixNode();
xml_read_enum(&mix->type, MixNode::type_enum, node, "type");
xml_read_bool(&mix->use_clamp, node, "use_clamp");
snode = mix;
}
else if(string_iequals(node.name(), "gamma")) {
snode = new GammaNode();
}
else if(string_iequals(node.name(), "brightness")) {
snode = new BrightContrastNode();
}
else if(string_iequals(node.name(), "combine_rgb")) {
snode = new CombineRGBNode();
}
else if(string_iequals(node.name(), "separate_rgb")) {
snode = new SeparateRGBNode();
}
else if(string_iequals(node.name(), "combine_hsv")) {
snode = new CombineHSVNode();
}
else if(string_iequals(node.name(), "separate_hsv")) {
snode = new SeparateHSVNode();
}
else if(string_iequals(node.name(), "combine_xyz")) {
snode = new CombineXYZNode();
}
else if(string_iequals(node.name(), "separate_xyz")) {
snode = new SeparateXYZNode();
}
else if(string_iequals(node.name(), "hsv")) {
snode = new HSVNode();
}
else if(string_iequals(node.name(), "wavelength")) {
snode = new WavelengthNode();
}
else if(string_iequals(node.name(), "blackbody")) {
snode = new BlackbodyNode();
}
else if(string_iequals(node.name(), "attribute")) {
AttributeNode *attr = new AttributeNode();
xml_read_ustring(&attr->attribute, node, "attribute");
snode = attr;
}
else if(string_iequals(node.name(), "uv_map")) {
UVMapNode *uvm = new UVMapNode();
xml_read_ustring(&uvm->attribute, node, "uv_map");
snode = uvm;
}
else if(string_iequals(node.name(), "camera")) {
snode = new CameraNode();
}
else if(string_iequals(node.name(), "fresnel")) {
snode = new FresnelNode();
}
else if(string_iequals(node.name(), "layer_weight")) {
snode = new LayerWeightNode();
}
else if(string_iequals(node.name(), "wireframe")) {
WireframeNode *wire = new WireframeNode;
xml_read_bool(&wire->use_pixel_size, node, "use_pixel_size");
snode = wire;
}
else if(string_iequals(node.name(), "normal_map")) {
NormalMapNode *nmap = new NormalMapNode;
xml_read_ustring(&nmap->attribute, node, "attribute");
xml_read_enum(&nmap->space, NormalMapNode::space_enum, node, "space");
snode = nmap;
}
else if(string_iequals(node.name(), "tangent")) {
TangentNode *tangent = new TangentNode;
xml_read_ustring(&tangent->attribute, node, "attribute");
xml_read_enum(&tangent->direction_type, TangentNode::direction_type_enum, node, "direction_type");
xml_read_enum(&tangent->axis, TangentNode::axis_enum, node, "axis");
snode = tangent;
}
else if(string_iequals(node.name(), "math")) {
MathNode *math = new MathNode();
xml_read_enum(&math->type, MathNode::type_enum, node, "type");
xml_read_bool(&math->use_clamp, node, "use_clamp");
snode = math;
}
else if(string_iequals(node.name(), "vector_math")) {
VectorMathNode *vmath = new VectorMathNode();
xml_read_enum(&vmath->type, VectorMathNode::type_enum, node, "type");
snode = vmath;
}
else if(string_iequals(node.name(), "vector_transform")) {
VectorTransformNode *vtransform = new VectorTransformNode();
xml_read_enum(&vtransform->type, VectorTransformNode::type_enum, node, "type");
xml_read_enum(&vtransform->convert_from, VectorTransformNode::convert_space_enum, node, "convert_from");
xml_read_enum(&vtransform->convert_to, VectorTransformNode::convert_space_enum, node, "convert_to");
snode = vtransform;
}
else if(string_iequals(node.name(), "connect")) {
if(node_name == "connect") {
/* connect nodes */
vector<string> from_tokens, to_tokens;
@@ -750,35 +242,40 @@ static void xml_read_shader_graph(const XMLReadState& state, Shader *shader, pug
string_split(to_tokens, node.attribute("to").value());
if(from_tokens.size() == 2 && to_tokens.size() == 2) {
ustring from_node_name(from_tokens[0]);
ustring from_socket_name(from_tokens[1]);
ustring to_node_name(to_tokens[0]);
ustring to_socket_name(to_tokens[1]);
/* find nodes and sockets */
ShaderOutput *output = NULL;
ShaderInput *input = NULL;
if(nodemap.find(from_tokens[0]) != nodemap.end()) {
ShaderNode *fromnode = nodemap[from_tokens[0]];
if(graph_reader.node_map.find(from_node_name) != graph_reader.node_map.end()) {
ShaderNode *fromnode = (ShaderNode*)graph_reader.node_map[from_node_name];
foreach(ShaderOutput *out, fromnode->outputs)
if(string_iequals(xml_socket_name(out->name), from_tokens[1]))
if(string_iequals(xml_socket_name(out->name().c_str()), from_socket_name.c_str()))
output = out;
if(!output)
fprintf(stderr, "Unknown output socket name \"%s\" on \"%s\".\n", from_tokens[1].c_str(), from_tokens[0].c_str());
fprintf(stderr, "Unknown output socket name \"%s\" on \"%s\".\n", from_node_name.c_str(), from_socket_name.c_str());
}
else
fprintf(stderr, "Unknown shader node name \"%s\".\n", from_tokens[0].c_str());
fprintf(stderr, "Unknown shader node name \"%s\".\n", from_node_name.c_str());
if(nodemap.find(to_tokens[0]) != nodemap.end()) {
ShaderNode *tonode = nodemap[to_tokens[0]];
if(graph_reader.node_map.find(to_node_name) != graph_reader.node_map.end()) {
ShaderNode *tonode = (ShaderNode*)graph_reader.node_map[to_node_name];
foreach(ShaderInput *in, tonode->inputs)
if(string_iequals(xml_socket_name(in->name), to_tokens[1]))
if(string_iequals(xml_socket_name(in->name().c_str()), to_socket_name.c_str()))
input = in;
if(!input)
fprintf(stderr, "Unknown input socket name \"%s\" on \"%s\".\n", to_tokens[1].c_str(), to_tokens[0].c_str());
fprintf(stderr, "Unknown input socket name \"%s\" on \"%s\".\n", to_socket_name.c_str(), to_node_name.c_str());
}
else
fprintf(stderr, "Unknown shader node name \"%s\".\n", to_tokens[0].c_str());
fprintf(stderr, "Unknown shader node name \"%s\".\n", to_node_name.c_str());
/* connect */
if(output && input)
@@ -786,44 +283,76 @@ static void xml_read_shader_graph(const XMLReadState& state, Shader *shader, pug
}
else
fprintf(stderr, "Invalid from or to value for connect node.\n");
continue;
}
ShaderNode *snode = NULL;
#ifdef WITH_OSL
if(node_name == "osl_shader") {
ShaderManager *manager = state.scene->shader_manager;
if(manager->use_osl()) {
std::string filepath;
if(xml_read_string(&filepath, node, "src")) {
if(path_is_relative(filepath)) {
filepath = path_join(state.base, filepath);
}
snode = ((OSLShaderManager*)manager)->osl_node(filepath);
if(!snode) {
fprintf(stderr, "Failed to create OSL node from \"%s\".\n", filepath.c_str());
continue;
}
}
else {
fprintf(stderr, "OSL node missing \"src\" attribute.\n");
continue;
}
}
else {
fprintf(stderr, "OSL node without using --shadingsys osl.\n");
continue;
}
}
else
fprintf(stderr, "Unknown shader node \"%s\".\n", node.name());
#endif
{
/* exception for name collision */
if(node_name == "background")
node_name = "background_shader";
const NodeType *node_type = NodeType::find(node_name);
if(!node_type) {
fprintf(stderr, "Unknown shader node \"%s\".\n", node.name());
continue;
}
else if(node_type->type != NodeType::SHADER) {
fprintf(stderr, "Node type \"%s\" is not a shader node.\n", node_type->name.c_str());
continue;
}
snode = (ShaderNode*) node_type->create(node_type);
}
xml_read_node(graph_reader, snode, node);
if(node_name == "image_texture") {
ImageTextureNode *img = (ImageTextureNode*) snode;
img->filename = path_join(state.base, img->filename.string());
}
else if(node_name == "environment_texture") {
EnvironmentTextureNode *env = (EnvironmentTextureNode*) snode;
env->filename = path_join(state.base, env->filename.string());
}
if(snode) {
/* add to graph */
graph->add(snode);
/* add to map for name lookups */
string name = "";
xml_read_string(&name, node, "name");
nodemap[name] = snode;
/* read input values */
for(pugi::xml_attribute attr = node.first_attribute(); attr; attr = attr.next_attribute()) {
foreach(ShaderInput *in, snode->inputs) {
if(string_iequals(in->name, attr.name())) {
switch(in->type) {
case SHADER_SOCKET_FLOAT:
case SHADER_SOCKET_INT:
xml_read_float(&in->value.x, node, attr.name());
break;
case SHADER_SOCKET_COLOR:
case SHADER_SOCKET_VECTOR:
case SHADER_SOCKET_POINT:
case SHADER_SOCKET_NORMAL:
xml_read_float3(&in->value, node, attr.name());
break;
case SHADER_SOCKET_STRING:
xml_read_ustring( &in->value_string, node, attr.name() );
break;
default:
break;
}
}
}
}
}
}
@@ -831,54 +360,22 @@ static void xml_read_shader_graph(const XMLReadState& state, Shader *shader, pug
shader->tag_update(state.scene);
}
static void xml_read_shader(const XMLReadState& state, pugi::xml_node node)
static void xml_read_shader(XMLReadState& state, pugi::xml_node node)
{
Shader *shader = new Shader();
xml_read_string(&shader->name, node, "name");
xml_read_bool(&shader->use_mis, node, "use_mis");
xml_read_bool(&shader->use_transparent_shadow, node, "use_transparent_shadow");
/* Volume */
xml_read_bool(&shader->heterogeneous_volume, node, "heterogeneous_volume");
xml_read_int(&shader->volume_interpolation_method, node, "volume_interpolation_method");
if(xml_equal_string(node, "volume_sampling_method", "distance"))
shader->volume_sampling_method = VOLUME_SAMPLING_DISTANCE;
else if(xml_equal_string(node, "volume_sampling_method", "equiangular"))
shader->volume_sampling_method = VOLUME_SAMPLING_EQUIANGULAR;
else if(xml_equal_string(node, "volume_sampling_method", "multiple_importance"))
shader->volume_sampling_method = VOLUME_SAMPLING_MULTIPLE_IMPORTANCE;
xml_read_shader_graph(state, shader, node);
state.scene->shaders.push_back(shader);
}
/* Background */
static void xml_read_background(const XMLReadState& state, pugi::xml_node node)
static void xml_read_background(XMLReadState& state, pugi::xml_node node)
{
/* Background Settings */
Background *bg = state.scene->background;
xml_read_float(&bg->ao_distance, node, "ao_distance");
xml_read_float(&bg->ao_factor, node, "ao_factor");
xml_read_bool(&bg->transparent, node, "transparent");
xml_read_node(state, state.scene->background, node);
/* Background Shader */
Shader *shader = state.scene->shaders[state.scene->default_background];
xml_read_bool(&shader->heterogeneous_volume, node, "heterogeneous_volume");
xml_read_int(&shader->volume_interpolation_method, node, "volume_interpolation_method");
if(xml_equal_string(node, "volume_sampling_method", "distance"))
shader->volume_sampling_method = VOLUME_SAMPLING_DISTANCE;
else if(xml_equal_string(node, "volume_sampling_method", "equiangular"))
shader->volume_sampling_method = VOLUME_SAMPLING_EQUIANGULAR;
else if(xml_equal_string(node, "volume_sampling_method", "multiple_importance"))
shader->volume_sampling_method = VOLUME_SAMPLING_MULTIPLE_IMPORTANCE;
Shader *shader = state.scene->default_background;
xml_read_shader_graph(state, shader, node);
}
@@ -906,7 +403,7 @@ static void xml_read_mesh(const XMLReadState& state, pugi::xml_node node)
mesh->used_shaders.push_back(state.shader);
/* read state */
int shader = state.shader;
int shader = 0;
bool smooth = state.smooth;
mesh->displacement_method = state.displacement_method;
@@ -967,6 +464,11 @@ static void xml_read_mesh(const XMLReadState& state, pugi::xml_node node)
/* create vertices */
mesh->verts = P;
size_t num_triangles = 0;
for(size_t i = 0; i < nverts.size(); i++)
num_triangles += nverts[i]-2;
mesh->reserve_mesh(mesh->verts.size(), num_triangles);
/* create triangles */
int index_offset = 0;
@@ -995,9 +497,9 @@ static void xml_read_mesh(const XMLReadState& state, pugi::xml_node node)
index_offset = 0;
for(size_t i = 0; i < nverts.size(); i++) {
for(int j = 0; j < nverts[i]-2; j++) {
int v0 = verts[index_offset];
int v1 = verts[index_offset + j + 1];
int v2 = verts[index_offset + j + 2];
int v0 = index_offset;
int v1 = index_offset + j + 1;
int v2 = index_offset + j + 2;
assert(v0*2+1 < (int)UV.size());
assert(v1*2+1 < (int)UV.size());
@@ -1066,7 +568,7 @@ static void xml_read_patch(const XMLReadState& state, pugi::xml_node node)
mesh->used_shaders.push_back(state.shader);
/* split */
SubdParams sdparams(mesh, state.shader, state.smooth);
SubdParams sdparams(mesh, 0, state.smooth);
xml_read_float(&sdparams.dicing_rate, node, "dicing_rate");
DiagSplit dsplit(sdparams);
@@ -1081,47 +583,12 @@ static void xml_read_patch(const XMLReadState& state, pugi::xml_node node)
/* Light */
static void xml_read_light(const XMLReadState& state, pugi::xml_node node)
static void xml_read_light(XMLReadState& state, pugi::xml_node node)
{
Light *light = new Light();
light->shader = state.shader;
/* Light Type
* 0: Point, 1: Sun, 3: Area, 5: Spot */
int type = 0;
xml_read_int(&type, node, "type");
light->type = (LightType)type;
/* Spot Light */
xml_read_float(&light->spot_angle, node, "spot_angle");
xml_read_float(&light->spot_smooth, node, "spot_smooth");
/* Area Light */
xml_read_float(&light->sizeu, node, "sizeu");
xml_read_float(&light->sizev, node, "sizev");
xml_read_float3(&light->axisu, node, "axisu");
xml_read_float3(&light->axisv, node, "axisv");
/* Portal? (Area light only) */
xml_read_bool(&light->is_portal, node, "is_portal");
/* Generic */
xml_read_float(&light->size, node, "size");
xml_read_float3(&light->dir, node, "dir");
xml_read_float3(&light->co, node, "P");
light->co = transform_point(&state.tfm, light->co);
/* Settings */
xml_read_bool(&light->cast_shadow, node, "cast_shadow");
xml_read_bool(&light->use_mis, node, "use_mis");
xml_read_int(&light->samples, node, "samples");
xml_read_int(&light->max_bounces, node, "max_bounces");
/* Ray Visibility */
xml_read_bool(&light->use_diffuse, node, "use_diffuse");
xml_read_bool(&light->use_glossy, node, "use_glossy");
xml_read_bool(&light->use_transmission, node, "use_transmission");
xml_read_bool(&light->use_scatter, node, "use_scatter");
xml_read_node(state, light, node);
state.scene->lights.push_back(light);
}
@@ -1163,17 +630,14 @@ static void xml_read_state(XMLReadState& state, pugi::xml_node node)
string shadername;
if(xml_read_string(&shadername, node, "shader")) {
int i = 0;
bool found = false;
foreach(Shader *shader, state.scene->shaders) {
if(shader->name == shadername) {
state.shader = i;
state.shader = shader;
found = true;
break;
}
i++;
}
if(!found)
@@ -1199,16 +663,16 @@ static void xml_read_state(XMLReadState& state, pugi::xml_node node)
/* Scene */
static void xml_read_include(const XMLReadState& state, const string& src);
static void xml_read_include(XMLReadState& state, const string& src);
static void xml_read_scene(const XMLReadState& state, pugi::xml_node scene_node)
static void xml_read_scene(XMLReadState& state, pugi::xml_node scene_node)
{
for(pugi::xml_node node = scene_node.first_child(); node; node = node.next_sibling()) {
if(string_iequals(node.name(), "film")) {
xml_read_film(state, node);
xml_read_node(state, state.scene->film, node);
}
else if(string_iequals(node.name(), "integrator")) {
xml_read_integrator(state, node);
xml_read_node(state, state.scene->integrator, node);
}
else if(string_iequals(node.name(), "camera")) {
xml_read_camera(state, node);
@@ -1253,7 +717,7 @@ static void xml_read_scene(const XMLReadState& state, pugi::xml_node scene_node)
/* Include */
static void xml_read_include(const XMLReadState& state, const string& src)
static void xml_read_include(XMLReadState& state, const string& src)
{
/* open XML document */
pugi::xml_document doc;

View File

@@ -1,5 +1,6 @@
set(INC
../graph
../render
../device
../kernel

View File

@@ -193,57 +193,57 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
cls.aa_samples = IntProperty(
name="AA Samples",
description="Number of antialiasing samples to render for each pixel",
min=1, max=10000,
min=1, max=2097151,
default=4,
)
cls.preview_aa_samples = IntProperty(
name="AA Samples",
description="Number of antialiasing samples to render in the viewport, unlimited if 0",
min=0, max=10000,
min=0, max=2097151,
default=4,
)
cls.diffuse_samples = IntProperty(
name="Diffuse Samples",
description="Number of diffuse bounce samples to render for each AA sample",
min=1, max=10000,
min=1, max=1024,
default=1,
)
cls.glossy_samples = IntProperty(
name="Glossy Samples",
description="Number of glossy bounce samples to render for each AA sample",
min=1, max=10000,
min=1, max=1024,
default=1,
)
cls.transmission_samples = IntProperty(
name="Transmission Samples",
description="Number of transmission bounce samples to render for each AA sample",
min=1, max=10000,
min=1, max=1024,
default=1,
)
cls.ao_samples = IntProperty(
name="Ambient Occlusion Samples",
description="Number of ambient occlusion samples to render for each AA sample",
min=1, max=10000,
min=1, max=1024,
default=1,
)
cls.mesh_light_samples = IntProperty(
name="Mesh Light Samples",
description="Number of mesh emission light samples to render for each AA sample",
min=1, max=10000,
min=1, max=1024,
default=1,
)
cls.subsurface_samples = IntProperty(
name="Subsurface Samples",
description="Number of subsurface scattering samples to render for each AA sample",
min=1, max=10000,
min=1, max=1024,
default=1,
)
cls.volume_samples = IntProperty(
name="Volume Samples",
description="Number of volume scattering samples to render for each AA sample",
min=1, max=10000,
min=1, max=1024,
default=1,
)
@@ -359,7 +359,7 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
description="Distance between volume shader samples when rendering the volume "
"(lower values give more accurate and detailed results, but also increased render time)",
default=0.1,
min=0.0000001, max=100000.0, soft_min=0.01, soft_max=1.0
min=0.0000001, max=100000.0, soft_min=0.01, soft_max=1.0, precision=4
)
cls.volume_max_steps = IntProperty(
@@ -503,6 +503,11 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
description="Use BVH spatial splits: longer builder time, faster render",
default=False,
)
cls.debug_use_hair_bvh = BoolProperty(
name="Use Hair BVH",
description="Use special type BVH optimized for hair (uses more ram but renders faster)",
default=True,
)
cls.tile_order = EnumProperty(
name="Tile Order",
description="Tile order for rendering",
@@ -594,6 +599,8 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
cls.debug_use_cpu_sse2 = BoolProperty(name="SSE2", default=True)
cls.debug_use_qbvh = BoolProperty(name="QBVH", default=True)
cls.debug_use_cuda_adaptive_compile = BoolProperty(name="Adaptive Compile", default=False)
cls.debug_opencl_kernel_type = EnumProperty(
name="OpenCL Kernel Type",
default='DEFAULT',

View File

@@ -76,9 +76,8 @@ def use_cuda(context):
def use_branched_path(context):
cscene = context.scene.cycles
device_type = context.user_preferences.system.compute_device_type
return (cscene.progressive == 'BRANCHED_PATH' and device_type != 'OPENCL')
return (cscene.progressive == 'BRANCHED_PATH' and not use_opencl(context))
def use_sample_all_lights(context):
@@ -384,7 +383,6 @@ class CyclesRender_PT_performance(CyclesButtonsPanel, Panel):
sub.prop(cscene, "use_progressive_refine")
subsub = sub.column(align=True)
subsub.enabled = not rd.use_border
subsub.prop(rd, "use_save_buffers")
col = split.column(align=True)
@@ -403,6 +401,7 @@ class CyclesRender_PT_performance(CyclesButtonsPanel, Panel):
col.label(text="Acceleration structure:")
col.prop(cscene, "debug_use_spatial_splits")
col.prop(cscene, "debug_use_hair_bvh")
class CyclesRender_PT_layer_options(CyclesButtonsPanel, Panel):
@@ -460,7 +459,9 @@ class CyclesRender_PT_layer_passes(CyclesButtonsPanel, Panel):
col.prop(rl, "use_pass_z")
col.prop(rl, "use_pass_mist")
col.prop(rl, "use_pass_normal")
col.prop(rl, "use_pass_vector")
row = col.row()
row.prop(rl, "use_pass_vector")
row.active = not rd.use_motion_blur
col.prop(rl, "use_pass_uv")
col.prop(rl, "use_pass_object_index")
col.prop(rl, "use_pass_material_index")
@@ -704,7 +705,7 @@ class Cycles_PT_mesh_displacement(CyclesButtonsPanel, Panel):
col = split.column()
sub = col.column(align=True)
sub.label(text="Displacment:")
sub.label(text="Displacement:")
sub.prop(cdata, "displacement_method", text="")
col = split.column()
@@ -1553,6 +1554,10 @@ class CyclesRender_PT_debug(CyclesButtonsPanel, Panel):
row.prop(cscene, "debug_use_cpu_avx2", toggle=True)
col.prop(cscene, "debug_use_qbvh")
col = layout.column()
col.label('CUDA Flags:')
col.prop(cscene, "debug_use_cuda_adaptive_compile")
col = layout.column()
col.label('OpenCL Flags:')
col.prop(cscene, "debug_opencl_kernel_type", text="Kernel")
@@ -1660,104 +1665,62 @@ def draw_pause(self, context):
def get_panels():
types = bpy.types
panels = [
"RENDER_PT_render",
"RENDER_PT_output",
"RENDER_PT_encoding",
"RENDER_PT_dimensions",
"RENDER_PT_stamp",
"RENDER_PT_freestyle",
"RENDERLAYER_PT_layers",
"RENDERLAYER_PT_freestyle",
"RENDERLAYER_PT_freestyle_lineset",
"RENDERLAYER_PT_freestyle_linestyle",
"SCENE_PT_scene",
"SCENE_PT_color_management",
"SCENE_PT_custom_props",
"SCENE_PT_audio",
"SCENE_PT_unit",
"SCENE_PT_keying_sets",
"SCENE_PT_keying_set_paths",
"SCENE_PT_physics",
"WORLD_PT_context_world",
"WORLD_PT_custom_props",
"DATA_PT_context_mesh",
"DATA_PT_context_camera",
"DATA_PT_context_lamp",
"DATA_PT_context_speaker",
"DATA_PT_normals",
"DATA_PT_texture_space",
"DATA_PT_curve_texture_space",
"DATA_PT_mball_texture_space",
"DATA_PT_vertex_groups",
"DATA_PT_shape_keys",
"DATA_PT_uv_texture",
"DATA_PT_vertex_colors",
"DATA_PT_camera",
"DATA_PT_camera_display",
"DATA_PT_camera_stereoscopy",
"DATA_PT_camera_safe_areas",
"DATA_PT_lens",
"DATA_PT_speaker",
"DATA_PT_distance",
"DATA_PT_cone",
"DATA_PT_customdata",
"DATA_PT_custom_props_mesh",
"DATA_PT_custom_props_camera",
"DATA_PT_custom_props_lamp",
"DATA_PT_custom_props_speaker",
"DATA_PT_custom_props_arm",
"DATA_PT_custom_props_curve",
"DATA_PT_custom_props_lattice",
"DATA_PT_custom_props_metaball",
"TEXTURE_PT_preview",
"TEXTURE_PT_custom_props",
"TEXTURE_PT_clouds",
"TEXTURE_PT_wood",
"TEXTURE_PT_marble",
"TEXTURE_PT_magic",
"TEXTURE_PT_blend",
"TEXTURE_PT_stucci",
"TEXTURE_PT_image",
"TEXTURE_PT_image_sampling",
"TEXTURE_PT_image_mapping",
"TEXTURE_PT_musgrave",
"TEXTURE_PT_voronoi",
"TEXTURE_PT_distortednoise",
"TEXTURE_PT_voxeldata",
"TEXTURE_PT_pointdensity",
"TEXTURE_PT_pointdensity_turbulence",
"TEXTURE_PT_mapping",
"TEXTURE_PT_ocean",
"TEXTURE_PT_influence",
"TEXTURE_PT_colors",
"PARTICLE_PT_context_particles",
"PARTICLE_PT_custom_props",
"PARTICLE_PT_emission",
"PARTICLE_PT_hair_dynamics",
"PARTICLE_PT_cache",
"PARTICLE_PT_velocity",
"PARTICLE_PT_rotation",
"PARTICLE_PT_physics",
"SCENE_PT_rigid_body_world",
"SCENE_PT_rigid_body_cache",
"SCENE_PT_rigid_body_field_weights",
"PARTICLE_PT_boidbrain",
"PARTICLE_PT_render",
"PARTICLE_PT_draw",
"PARTICLE_PT_children",
"PARTICLE_PT_field_weights",
"PARTICLE_PT_force_fields",
"PARTICLE_PT_vertexgroups",
"MATERIAL_PT_custom_props",
"MATERIAL_PT_freestyle_line",
"BONE_PT_custom_props",
"OBJECT_PT_custom_props",
]
exclude_panels = {
'DATA_PT_area',
'DATA_PT_camera_dof',
'DATA_PT_falloff_curve',
'DATA_PT_lamp',
'DATA_PT_preview',
'DATA_PT_shadow',
'DATA_PT_spot',
'DATA_PT_sunsky',
'MATERIAL_PT_context_material',
'MATERIAL_PT_diffuse',
'MATERIAL_PT_flare',
'MATERIAL_PT_halo',
'MATERIAL_PT_mirror',
'MATERIAL_PT_options',
'MATERIAL_PT_pipeline',
'MATERIAL_PT_preview',
'MATERIAL_PT_shading',
'MATERIAL_PT_shadow',
'MATERIAL_PT_specular',
'MATERIAL_PT_sss',
'MATERIAL_PT_strand',
'MATERIAL_PT_transp',
'MATERIAL_PT_volume_density',
'MATERIAL_PT_volume_integration',
'MATERIAL_PT_volume_lighting',
'MATERIAL_PT_volume_options',
'MATERIAL_PT_volume_shading',
'MATERIAL_PT_volume_transp',
'RENDERLAYER_PT_layer_options',
'RENDERLAYER_PT_layer_passes',
'RENDERLAYER_PT_views',
'RENDER_PT_antialiasing',
'RENDER_PT_bake',
'RENDER_PT_motion_blur',
'RENDER_PT_performance',
'RENDER_PT_post_processing',
'RENDER_PT_shading',
'SCENE_PT_simplify',
'TEXTURE_PT_context_texture',
'WORLD_PT_ambient_occlusion',
'WORLD_PT_environment_lighting',
'WORLD_PT_gather',
'WORLD_PT_indirect_lighting',
'WORLD_PT_mist',
'WORLD_PT_preview',
'WORLD_PT_world'
}
return [getattr(types, p) for p in panels if hasattr(types, p)]
panels = []
for panel in bpy.types.Panel.__subclasses__():
if hasattr(panel, 'COMPAT_ENGINES') and 'BLENDER_RENDER' in panel.COMPAT_ENGINES:
if panel.__name__ not in exclude_panels:
panels.append(panel)
return panels
def register():
bpy.types.RENDER_PT_render.append(draw_device)
@@ -1766,10 +1729,10 @@ def register():
for panel in get_panels():
panel.COMPAT_ENGINES.add('CYCLES')
def unregister():
bpy.types.RENDER_PT_render.remove(draw_device)
bpy.types.VIEW3D_HT_header.remove(draw_pause)
for panel in get_panels():
panel.COMPAT_ENGINES.remove('CYCLES')
if 'CYCLES' in panel.COMPAT_ENGINES:
panel.COMPAT_ENGINES.remove('CYCLES')

View File

@@ -37,7 +37,7 @@ struct BlenderCamera {
float lens;
float shuttertime;
Camera::MotionPosition motion_position;
float shutter_curve[RAMP_TABLE_SIZE];
array<float> shutter_curve;
Camera::RollingShutterType rolling_shutter_type;
float rolling_shutter_duration;
@@ -65,6 +65,9 @@ struct BlenderCamera {
bool use_spherical_stereo;
float interocular_distance;
float convergence_distance;
bool use_pole_merge;
float pole_merge_angle_from;
float pole_merge_angle_to;
enum { AUTO, HORIZONTAL, VERTICAL } sensor_fit;
float sensor_width;
@@ -105,10 +108,6 @@ static void blender_camera_init(BlenderCamera *bcam,
/* render resolution */
bcam->full_width = render_resolution_x(b_render);
bcam->full_height = render_resolution_y(b_render);
/* pixel aspect */
bcam->pixelaspect.x = b_render.pixel_aspect_x();
bcam->pixelaspect.y = b_render.pixel_aspect_y();
}
static float blender_camera_focal_distance(BL::RenderEngine& b_engine,
@@ -183,6 +182,10 @@ static void blender_camera_from_object(BlenderCamera *bcam,
}
bcam->use_spherical_stereo = b_engine.use_spherical_stereo(b_ob);
bcam->use_pole_merge = b_camera.stereo().use_pole_merge();
bcam->pole_merge_angle_from = b_camera.stereo().pole_merge_angle_from();
bcam->pole_merge_angle_to = b_camera.stereo().pole_merge_angle_to();
bcam->ortho_scale = b_camera.ortho_scale();
bcam->lens = b_camera.lens();
@@ -427,6 +430,10 @@ static void blender_camera_sync(Camera *cam, BlenderCamera *bcam, int width, int
cam->stereo_eye = Camera::STEREO_NONE;
}
cam->use_pole_merge = bcam->use_pole_merge;
cam->pole_merge_angle_from = bcam->pole_merge_angle_from;
cam->pole_merge_angle_to = bcam->pole_merge_angle_to;
/* anamorphic lens bokeh */
cam->aperture_ratio = bcam->aperture_ratio;
@@ -453,7 +460,7 @@ static void blender_camera_sync(Camera *cam, BlenderCamera *bcam, int width, int
cam->rolling_shutter_type = bcam->rolling_shutter_type;
cam->rolling_shutter_duration = bcam->rolling_shutter_duration;
memcpy(cam->shutter_curve, bcam->shutter_curve, sizeof(cam->shutter_curve));
cam->shutter_curve = bcam->shutter_curve;
/* border */
cam->border = bcam->border;
@@ -552,6 +559,10 @@ void BlenderSync::sync_camera_motion(BL::RenderSettings& b_render,
float aspectratio, sensor_size;
blender_camera_init(&bcam, b_render);
/* TODO(sergey): Consider making it a part of blender_camera_init(). */
bcam.pixelaspect.x = b_render.pixel_aspect_x();
bcam.pixelaspect.y = b_render.pixel_aspect_y();
blender_camera_from_object(&bcam, b_engine, b_ob);
blender_camera_viewplane(&bcam,
width, height,

View File

@@ -138,8 +138,7 @@ bool ObtainCacheParticleData(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, Par
BL::ParticleSettings b_part((const PointerRNA)b_psys.settings().ptr);
if((b_part.render_type() == BL::ParticleSettings::render_type_PATH) && (b_part.type() == BL::ParticleSettings::type_HAIR)) {
int mi = clamp(b_part.material()-1, 0, mesh->used_shaders.size()-1);
int shader = mesh->used_shaders[mi];
int shader = clamp(b_part.material()-1, 0, mesh->used_shaders.size()-1);
int draw_step = background ? b_part.render_step() : b_part.draw_step();
int totparts = b_psys.particles.length();
int totchild = background ? b_psys.child_particles.length() : (int)((float)b_psys.child_particles.length() * (float)b_part.draw_percentage() / 100.0f);
@@ -157,16 +156,16 @@ bool ObtainCacheParticleData(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, Par
PointerRNA cpsys = RNA_pointer_get(&b_part.ptr, "cycles");
CData->psys_firstcurve.push_back(curvenum);
CData->psys_curvenum.push_back(totcurves);
CData->psys_shader.push_back(shader);
CData->psys_firstcurve.push_back_slow(curvenum);
CData->psys_curvenum.push_back_slow(totcurves);
CData->psys_shader.push_back_slow(shader);
float radius = get_float(cpsys, "radius_scale") * 0.5f;
CData->psys_rootradius.push_back(radius * get_float(cpsys, "root_width"));
CData->psys_tipradius.push_back(radius * get_float(cpsys, "tip_width"));
CData->psys_shape.push_back(get_float(cpsys, "shape"));
CData->psys_closetip.push_back(get_boolean(cpsys, "use_closetip"));
CData->psys_rootradius.push_back_slow(radius * get_float(cpsys, "root_width"));
CData->psys_tipradius.push_back_slow(radius * get_float(cpsys, "tip_width"));
CData->psys_shape.push_back_slow(get_float(cpsys, "shape"));
CData->psys_closetip.push_back_slow(get_boolean(cpsys, "use_closetip"));
int pa_no = 0;
if(!(b_part.child_type() == 0) && totchild != 0)
@@ -181,7 +180,7 @@ bool ObtainCacheParticleData(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, Par
for(; pa_no < totparts+totchild; pa_no++) {
int keynum = 0;
CData->curve_firstkey.push_back(keyno);
CData->curve_firstkey.push_back_slow(keyno);
float curve_length = 0.0f;
float3 pcKey;
@@ -196,15 +195,15 @@ bool ObtainCacheParticleData(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, Par
continue;
curve_length += step_length;
}
CData->curvekey_co.push_back(cKey);
CData->curvekey_time.push_back(curve_length);
CData->curvekey_co.push_back_slow(cKey);
CData->curvekey_time.push_back_slow(curve_length);
pcKey = cKey;
keynum++;
}
keyno += keynum;
CData->curve_keynum.push_back(keynum);
CData->curve_length.push_back(curve_length);
CData->curve_keynum.push_back_slow(keynum);
CData->curve_length.push_back_slow(curve_length);
curvenum++;
}
}
@@ -256,7 +255,7 @@ bool ObtainCacheParticleUV(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, Parti
float3 uv = make_float3(0.0f, 0.0f, 0.0f);
if(b_mesh->tessface_uv_textures.length())
b_psys.uv_on_emitter(psmd, *b_pa, pa_no, uv_num, &uv.x);
CData->curve_uv.push_back(uv);
CData->curve_uv.push_back_slow(uv);
if(pa_no < totparts && b_pa != b_psys.particles.end())
++b_pa;
@@ -310,7 +309,7 @@ bool ObtainCacheParticleVcol(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, Par
float3 vcol = make_float3(0.0f, 0.0f, 0.0f);
if(b_mesh->tessface_vertex_colors.length())
b_psys.mcol_on_emitter(psmd, *b_pa, pa_no, vcol_num, &vcol.x);
CData->curve_vcol.push_back(vcol);
CData->curve_vcol.push_back_slow(vcol);
if(pa_no < totparts && b_pa != b_psys.particles.end())
++b_pa;
@@ -352,10 +351,7 @@ void ExportCurveTrianglePlanes(Mesh *mesh, ParticleCurveData *CData,
}
}
mesh->verts.reserve(mesh->verts.size() + numverts);
mesh->triangles.reserve(mesh->triangles.size() + numtris);
mesh->shader.reserve(mesh->shader.size() + numtris);
mesh->smooth.reserve(mesh->smooth.size() + numtris);
mesh->reserve_mesh(mesh->verts.size() + numverts, mesh->num_triangles() + numtris);
/* actually export */
for(int sys = 0; sys < CData->psys_firstcurve.size() ; sys++) {
@@ -375,8 +371,8 @@ void ExportCurveTrianglePlanes(Mesh *mesh, ParticleCurveData *CData,
xbasis = normalize(cross(RotCam - ickey_loc, v1));
float3 ickey_loc_shfl = ickey_loc - radius * xbasis;
float3 ickey_loc_shfr = ickey_loc + radius * xbasis;
mesh->verts.push_back(ickey_loc_shfl);
mesh->verts.push_back(ickey_loc_shfr);
mesh->add_vertex(ickey_loc_shfl);
mesh->add_vertex(ickey_loc_shfr);
vertexindex += 2;
for(int curvekey = CData->curve_firstkey[curve] + 1; curvekey < CData->curve_firstkey[curve] + CData->curve_keynum[curve]; curvekey++) {
@@ -402,8 +398,8 @@ void ExportCurveTrianglePlanes(Mesh *mesh, ParticleCurveData *CData,
xbasis = normalize(cross(RotCam - ickey_loc, v1));
float3 ickey_loc_shfl = ickey_loc - radius * xbasis;
float3 ickey_loc_shfr = ickey_loc + radius * xbasis;
mesh->verts.push_back(ickey_loc_shfl);
mesh->verts.push_back(ickey_loc_shfr);
mesh->add_vertex(ickey_loc_shfl);
mesh->add_vertex(ickey_loc_shfr);
mesh->add_triangle(vertexindex-2, vertexindex, vertexindex-1, CData->psys_shader[sys], true);
mesh->add_triangle(vertexindex+1, vertexindex-1, vertexindex, CData->psys_shader[sys], true);
vertexindex += 2;
@@ -411,7 +407,6 @@ void ExportCurveTrianglePlanes(Mesh *mesh, ParticleCurveData *CData,
}
}
mesh->reserve(mesh->verts.size(), mesh->triangles.size(), 0, 0);
mesh->attributes.remove(ATTR_STD_VERTEX_NORMAL);
mesh->attributes.remove(ATTR_STD_FACE_NORMAL);
mesh->add_face_normals();
@@ -438,10 +433,7 @@ void ExportCurveTriangleGeometry(Mesh *mesh, ParticleCurveData *CData, int resol
}
}
mesh->verts.reserve(mesh->verts.size() + numverts);
mesh->triangles.reserve(mesh->triangles.size() + numtris);
mesh->shader.reserve(mesh->shader.size() + numtris);
mesh->smooth.reserve(mesh->smooth.size() + numtris);
mesh->reserve_mesh(mesh->verts.size() + numverts, mesh->num_triangles() + numtris);
/* actually export */
for(int sys = 0; sys < CData->psys_firstcurve.size() ; sys++) {
@@ -530,7 +522,7 @@ void ExportCurveTriangleGeometry(Mesh *mesh, ParticleCurveData *CData, int resol
float angle = M_2PI_F / (float)resolution;
for(int section = 0; section < resolution; section++) {
float3 ickey_loc_shf = ickey_loc + radius * (cosf(angle * section) * xbasis + sinf(angle * section) * ybasis);
mesh->verts.push_back(ickey_loc_shf);
mesh->add_vertex(ickey_loc_shf);
}
if(subv != 0) {
@@ -547,7 +539,6 @@ void ExportCurveTriangleGeometry(Mesh *mesh, ParticleCurveData *CData, int resol
}
}
mesh->reserve(mesh->verts.size(), mesh->triangles.size(), 0, 0);
mesh->attributes.remove(ATTR_STD_VERTEX_NORMAL);
mesh->attributes.remove(ATTR_STD_FACE_NORMAL);
mesh->add_face_normals();
@@ -562,7 +553,7 @@ void ExportCurveSegments(Scene *scene, Mesh *mesh, ParticleCurveData *CData)
int num_keys = 0;
int num_curves = 0;
if(!(mesh->curves.empty() && mesh->curve_keys.empty()))
if(mesh->num_curves())
return;
Attribute *attr_intercept = NULL;
@@ -585,8 +576,7 @@ void ExportCurveSegments(Scene *scene, Mesh *mesh, ParticleCurveData *CData)
VLOG(1) << "Exporting curve segments for mesh " << mesh->name;
}
mesh->curve_keys.reserve(mesh->curve_keys.size() + num_keys);
mesh->curves.reserve(mesh->curves.size() + num_curves);
mesh->reserve_curves(mesh->num_curves() + num_curves, mesh->curve_keys.size() + num_keys);
num_keys = 0;
num_curves = 0;
@@ -614,18 +604,16 @@ void ExportCurveSegments(Scene *scene, Mesh *mesh, ParticleCurveData *CData)
num_curve_keys++;
}
mesh->add_curve(num_keys, num_curve_keys, CData->psys_shader[sys]);
mesh->add_curve(num_keys, CData->psys_shader[sys]);
num_keys += num_curve_keys;
num_curves++;
}
}
/* check allocation */
if((mesh->curve_keys.size() != num_keys) || (mesh->curves.size() != num_curves)) {
if((mesh->curve_keys.size() != num_keys) || (mesh->num_curves() != num_curves)) {
VLOG(1) << "Allocation failed, clearing data";
mesh->curve_keys.clear();
mesh->curves.clear();
mesh->curve_attributes.clear();
mesh->clear();
}
}
@@ -668,13 +656,16 @@ static void ExportCurveSegmentsMotion(Mesh *mesh, ParticleCurveData *CData, int
if(CData->psys_closetip[sys] && (curvekey == CData->curve_firstkey[curve] + CData->curve_keynum[curve] - 1))
radius = 0.0f;
/* curve motion keys store both position and radius in float4 */
mP[i] = float3_to_float4(ickey_loc);
mP[i].w = radius;
/* unlike mesh coordinates, these tend to be slightly different
* between frames due to particle transforms into/out of object
* space, so we use an epsilon to detect actual changes */
if(len_squared(mP[i] - mesh->curve_keys[i]) > 1e-5f*1e-5f)
float4 curve_key = float3_to_float4(mesh->curve_keys[i]);
curve_key.w = mesh->curve_radius[i];
if(len_squared(mP[i] - curve_key) > 1e-5f*1e-5f)
have_motion = true;
}
@@ -698,8 +689,10 @@ static void ExportCurveSegmentsMotion(Mesh *mesh, ParticleCurveData *CData, int
for(int step = 0; step < time_index; step++) {
float4 *mP = attr_mP->data_float4() + step*numkeys;
for(int key = 0; key < numkeys; key++)
mP[key] = mesh->curve_keys[key];
for(int key = 0; key < numkeys; key++) {
mP[key] = float3_to_float4(mesh->curve_keys[key]);
mP[key].w = mesh->curve_radius[key];
}
}
}
}
@@ -873,7 +866,9 @@ void BlenderSync::sync_curves(Mesh *mesh,
if(!motion) {
/* Clear stored curve data */
mesh->curve_keys.clear();
mesh->curves.clear();
mesh->curve_radius.clear();
mesh->curve_first_key.clear();
mesh->curve_shader.clear();
mesh->curve_attributes.clear();
}
@@ -890,7 +885,7 @@ void BlenderSync::sync_curves(Mesh *mesh,
int triangle_method = scene->curve_system_manager->triangle_method;
int resolution = scene->curve_system_manager->resolution;
size_t vert_num = mesh->verts.size();
size_t tri_num = mesh->triangles.size();
size_t tri_num = mesh->num_triangles();
int used_res = 1;
/* extract particle hair data - should be combined with connecting to mesh later*/
@@ -951,11 +946,10 @@ void BlenderSync::sync_curves(Mesh *mesh,
else {
Attribute *attr_generated = mesh->curve_attributes.add(ATTR_STD_GENERATED);
float3 *generated = attr_generated->data_float3();
size_t i = 0;
foreach(Mesh::Curve& curve, mesh->curves) {
float3 co = float4_to_float3(mesh->curve_keys[curve.first_key]);
generated[i++] = co*size - loc;
for(size_t i = 0; i < mesh->num_curves(); i++) {
float3 co = mesh->curve_keys[mesh->get_curve(i).first_key];
generated[i] = co*size - loc;
}
}
}

View File

@@ -532,7 +532,7 @@ static void attr_create_pointiness(Scene *scene,
static void create_mesh(Scene *scene,
Mesh *mesh,
BL::Mesh& b_mesh,
const vector<uint>& used_shaders)
const vector<Shader*>& used_shaders)
{
/* count vertices and faces */
int numverts = b_mesh.vertices.length();
@@ -548,13 +548,12 @@ static void create_mesh(Scene *scene,
numtris += (vi[3] == 0)? 1: 2;
}
/* reserve memory */
mesh->reserve(numverts, numtris, 0, 0);
/* allocate memory */
mesh->reserve_mesh(numverts, numtris);
/* create vertex coordinates and normals */
int i = 0;
for(b_mesh.vertices.begin(v); v != b_mesh.vertices.end(); ++v, ++i)
mesh->verts[i] = get_float3(v->co());
for(b_mesh.vertices.begin(v); v != b_mesh.vertices.end(); ++v)
mesh->add_vertex(get_float3(v->co()));
Attribute *attr_N = mesh->attributes.add(ATTR_STD_VERTEX_NORMAL);
float3 *N = attr_N->data_float3();
@@ -583,13 +582,12 @@ static void create_mesh(Scene *scene,
/* create faces */
vector<int> nverts(numfaces);
vector<int> face_flags(numfaces, FACE_FLAG_NONE);
int fi = 0, ti = 0;
int fi = 0;
for(b_mesh.tessfaces.begin(f); f != b_mesh.tessfaces.end(); ++f, ++fi) {
int4 vi = get_int4(f->vertices_raw());
int n = (vi[3] == 0)? 3: 4;
int mi = clamp(f->material_index(), 0, used_shaders.size()-1);
int shader = used_shaders[mi];
int shader = clamp(f->material_index(), 0, used_shaders.size()-1);
bool smooth = f->use_smooth() || use_loop_normals;
/* split vertices if normal is different
@@ -619,18 +617,18 @@ static void create_mesh(Scene *scene,
is_zero(cross(mesh->verts[vi[2]] - mesh->verts[vi[0]], mesh->verts[vi[3]] - mesh->verts[vi[0]])))
{
// TODO(mai): order here is probably wrong
mesh->set_triangle(ti++, vi[0], vi[1], vi[3], shader, smooth, true);
mesh->set_triangle(ti++, vi[2], vi[3], vi[1], shader, smooth, true);
mesh->add_triangle(vi[0], vi[1], vi[3], shader, smooth, true);
mesh->add_triangle(vi[2], vi[3], vi[1], shader, smooth, true);
face_flags[fi] |= FACE_FLAG_DIVIDE_24;
}
else {
mesh->set_triangle(ti++, vi[0], vi[1], vi[2], shader, smooth, true);
mesh->set_triangle(ti++, vi[0], vi[2], vi[3], shader, smooth, true);
mesh->add_triangle(vi[0], vi[1], vi[2], shader, smooth, true);
mesh->add_triangle(vi[0], vi[2], vi[3], shader, smooth, true);
face_flags[fi] |= FACE_FLAG_DIVIDE_13;
}
}
else
mesh->set_triangle(ti++, vi[0], vi[1], vi[2], shader, smooth, false);
mesh->add_triangle(vi[0], vi[1], vi[2], shader, smooth, false);
nverts[fi] = n;
}
@@ -657,17 +655,17 @@ static void create_mesh(Scene *scene,
static void create_subd_mesh(Scene *scene,
Mesh *mesh,
BL::Object b_ob,
BL::Object& b_ob,
BL::Mesh& b_mesh,
PointerRNA *cmesh,
const vector<uint>& used_shaders,
const vector<Shader*>& used_shaders,
float dicing_rate,
int max_subdivisions)
{
Mesh basemesh;
create_mesh(scene, &basemesh, b_mesh, used_shaders);
SubdParams sdparams(mesh, used_shaders[0], true, false);
SubdParams sdparams(mesh, 0, true, false);
sdparams.dicing_rate = max(0.1f, RNA_float_get(cmesh, "dicing_rate") * dicing_rate);
sdparams.max_level = max_subdivisions;
@@ -682,6 +680,43 @@ static void create_subd_mesh(Scene *scene,
/* Sync */
static void sync_mesh_fluid_motion(BL::Object& b_ob, Scene *scene, Mesh *mesh)
{
if(scene->need_motion() == Scene::MOTION_NONE)
return;
BL::DomainFluidSettings b_fluid_domain = object_fluid_domain_find(b_ob);
if(!b_fluid_domain)
return;
/* If the mesh has modifiers following the fluid domain we can't export motion. */
if(b_fluid_domain.fluid_mesh_vertices.length() != mesh->verts.size())
return;
/* Find or add attribute */
float3 *P = &mesh->verts[0];
Attribute *attr_mP = mesh->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
if(!attr_mP) {
attr_mP = mesh->attributes.add(ATTR_STD_MOTION_VERTEX_POSITION);
}
/* Only export previous and next frame, we don't have any in between data. */
float motion_times[2] = {-1.0f, 1.0f};
for (int step = 0; step < 2; step++) {
float relative_time = motion_times[step] * scene->motion_shutter_time() * 0.5f;
float3 *mP = attr_mP->data_float3() + step*mesh->verts.size();
BL::DomainFluidSettings::fluid_mesh_vertices_iterator fvi;
int i = 0;
for(b_fluid_domain.fluid_mesh_vertices.begin(fvi); fvi != b_fluid_domain.fluid_mesh_vertices.end(); ++fvi, ++i) {
mP[i] = P[i] + get_float3(fvi->velocity()) * relative_time;
}
}
}
Mesh *BlenderSync::sync_mesh(BL::Object& b_ob,
bool object_updated,
bool hide_tris)
@@ -700,7 +735,7 @@ Mesh *BlenderSync::sync_mesh(BL::Object& b_ob,
BL::Material material_override = render_layer.material_override;
/* find shader indices */
vector<uint> used_shaders;
vector<Shader*> used_shaders;
BL::Object::material_slots_iterator slot;
for(b_ob.material_slots.begin(slot); slot != b_ob.material_slots.end(); ++slot) {
@@ -742,8 +777,8 @@ Mesh *BlenderSync::sync_mesh(BL::Object& b_ob,
* because the shader needs different mesh attributes */
bool attribute_recalc = false;
foreach(uint shader, mesh->used_shaders)
if(scene->shaders[shader]->need_update_attributes)
foreach(Shader *shader, mesh->used_shaders)
if(shader->need_update_attributes)
attribute_recalc = true;
if(!attribute_recalc)
@@ -760,11 +795,12 @@ Mesh *BlenderSync::sync_mesh(BL::Object& b_ob,
/* create derived mesh */
PointerRNA cmesh = RNA_pointer_get(&b_ob_data.ptr, "cycles");
vector<Mesh::Triangle> oldtriangle = mesh->triangles;
array<int> oldtriangle = mesh->triangles;
/* compares curve_keys rather than strands in order to handle quick hair
* adjustments in dynamic BVH - other methods could probably do this better*/
vector<float4> oldcurve_keys = mesh->curve_keys;
array<float3> oldcurve_keys = mesh->curve_keys;
array<float> oldcurve_radius = mesh->curve_radius;
mesh->clear();
mesh->used_shaders = used_shaders;
@@ -802,7 +838,7 @@ Mesh *BlenderSync::sync_mesh(BL::Object& b_ob,
}
/* free derived mesh */
b_data.meshes.remove(b_mesh);
b_data.meshes.remove(b_mesh, false);
}
}
mesh->geometry_flags = requested_geometry_flags;
@@ -822,20 +858,30 @@ Mesh *BlenderSync::sync_mesh(BL::Object& b_ob,
mesh->displacement_method = Mesh::DISPLACE_BOTH;
}
/* fluid motion */
sync_mesh_fluid_motion(b_ob, scene, mesh);
/* tag update */
bool rebuild = false;
if(oldtriangle.size() != mesh->triangles.size())
rebuild = true;
else if(oldtriangle.size()) {
if(memcmp(&oldtriangle[0], &mesh->triangles[0], sizeof(Mesh::Triangle)*oldtriangle.size()) != 0)
if(memcmp(&oldtriangle[0], &mesh->triangles[0], sizeof(int)*oldtriangle.size()) != 0)
rebuild = true;
}
if(oldcurve_keys.size() != mesh->curve_keys.size())
rebuild = true;
else if(oldcurve_keys.size()) {
if(memcmp(&oldcurve_keys[0], &mesh->curve_keys[0], sizeof(float4)*oldcurve_keys.size()) != 0)
if(memcmp(&oldcurve_keys[0], &mesh->curve_keys[0], sizeof(float3)*oldcurve_keys.size()) != 0)
rebuild = true;
}
if(oldcurve_radius.size() != mesh->curve_radius.size())
rebuild = true;
else if(oldcurve_radius.size()) {
if(memcmp(&oldcurve_radius[0], &mesh->curve_radius[0], sizeof(float)*oldcurve_radius.size()) != 0)
rebuild = true;
}
@@ -904,6 +950,11 @@ void BlenderSync::sync_mesh_motion(BL::Object& b_ob,
* would need a more extensive check to see which objects are animated */
BL::Mesh b_mesh(PointerRNA_NULL);
/* fluid motion is exported immediate with mesh, skip here */
BL::DomainFluidSettings b_fluid_domain = object_fluid_domain_find(b_ob);
if (b_fluid_domain)
return;
if(ccl::BKE_object_is_deform_modified(b_ob, b_scene, preview)) {
/* get derived mesh */
b_mesh = object_to_mesh(b_data, b_ob, b_scene, true, !preview, false);
@@ -932,8 +983,8 @@ void BlenderSync::sync_mesh_motion(BL::Object& b_ob,
Attribute *attr_mP = mesh->curve_attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
if(attr_mP) {
float4 *keys = &mesh->curve_keys[0];
memcpy(attr_mP->data_float4() + time_index*numkeys, keys, sizeof(float4)*numkeys);
float3 *keys = &mesh->curve_keys[0];
memcpy(attr_mP->data_float3() + time_index*numkeys, keys, sizeof(float3)*numkeys);
}
}
@@ -976,7 +1027,12 @@ void BlenderSync::sync_mesh_motion(BL::Object& b_ob,
memcmp(mP, &mesh->verts[0], sizeof(float3)*numverts) == 0)
{
/* no motion, remove attributes again */
VLOG(1) << "No actual deformation motion for object " << b_ob.name();
if(b_mesh.vertices.length() != numverts) {
VLOG(1) << "Topology differs, disabling motion blur.";
}
else {
VLOG(1) << "No actual deformation motion for object " << b_ob.name();
}
mesh->attributes.remove(ATTR_STD_MOTION_VERTEX_POSITION);
if(attr_mN)
mesh->attributes.remove(ATTR_STD_MOTION_VERTEX_NORMAL);
@@ -1002,7 +1058,7 @@ void BlenderSync::sync_mesh_motion(BL::Object& b_ob,
sync_curves(mesh, b_mesh, b_ob, true, time_index);
/* free derived mesh */
b_data.meshes.remove(b_mesh);
b_data.meshes.remove(b_mesh, false);
}
CCL_NAMESPACE_END

View File

@@ -155,13 +155,8 @@ void BlenderSync::sync_light(BL::Object& b_parent,
light->dir = -transform_get_column(&tfm, 2);
/* shader */
vector<uint> used_shaders;
vector<Shader*> used_shaders;
find_shader(b_lamp, used_shaders, scene->default_light);
if(used_shaders.size() == 0)
used_shaders.push_back(scene->default_light);
light->shader = used_shaders[0];
/* shadow */
@@ -258,11 +253,10 @@ static bool object_boundbox_clip(Scene *scene,
boundbox[3 * i + 1],
boundbox[3 * i + 2]);
p = transform_point(&tfm, p);
p = transform_point(&worldtondc, p);
p = transform_perspective(&worldtondc, p);
if(p.z >= -margin) {
all_behind = false;
}
p /= p.z;
bb_min = min(bb_min, p);
bb_max = max(bb_max, p);
}
@@ -370,13 +364,12 @@ Object *BlenderSync::sync_object(BL::Object& b_parent,
}
/* make holdout objects on excluded layer invisible for non-camera rays */
if(use_holdout && (layer_flag & render_layer.exclude_layer))
if(use_holdout && (layer_flag & render_layer.exclude_layer)) {
visibility &= ~(PATH_RAY_ALL_VISIBILITY - PATH_RAY_CAMERA);
}
/* camera flag is not actually used, instead is tested against render layer
* flags */
if(visibility & PATH_RAY_CAMERA) {
visibility |= layer_flag << PATH_RAY_LAYER_SHIFT;
/* hide objects not on render layer from camera rays */
if(!(layer_flag & render_layer.layer)) {
visibility &= ~PATH_RAY_CAMERA;
}
@@ -577,7 +570,6 @@ void BlenderSync::sync_objects(BL::SpaceView3D& b_v3d, float motion_time)
bool hide = (render_layer.use_viewport_visibility)? b_ob.hide(): b_ob.hide_render();
uint ob_layer = get_layer(b_base->layers(),
b_base->layers_local_view(),
render_layer.use_localview,
object_is_light(b_ob),
scene_layers);
hide = hide || !(ob_layer & scene_layer);
@@ -727,12 +719,7 @@ void BlenderSync::sync_motion(BL::RenderSettings& b_render,
<< relative_time << ".";
/* fixed shutter time to get previous and next frame for motion pass */
float shuttertime;
if(scene->need_motion() == Scene::MOTION_PASS)
shuttertime = 2.0f;
else
shuttertime = scene->camera->shuttertime;
float shuttertime = scene->motion_shutter_time();
/* compute frame and subframe time */
float time = frame_center + frame_center_delta + relative_time * shuttertime * 0.5f;

View File

@@ -76,7 +76,7 @@ bool BlenderSync::sync_dupli_particle(BL::Object& b_ob,
pa.velocity = get_float3(b_pa.velocity());
pa.angular_velocity = get_float3(b_pa.angular_velocity());
psys->particles.push_back(pa);
psys->particles.push_back_slow(pa);
if(object->particle_index != psys->particles.size() - 1)
scene->object_manager->tag_update(scene);

View File

@@ -70,6 +70,8 @@ bool debug_flags_sync_from_scene(BL::Scene b_scene)
flags.cpu.sse3 = get_boolean(cscene, "debug_use_cpu_sse3");
flags.cpu.sse2 = get_boolean(cscene, "debug_use_cpu_sse2");
flags.cpu.qbvh = get_boolean(cscene, "debug_use_qbvh");
/* Synchronize CUDA flags. */
flags.cuda.adaptive_compile = get_boolean(cscene, "debug_use_cuda_adaptive_compile");
/* Synchronize OpenCL kernel type. */
switch(get_enum(cscene, "debug_opencl_kernel_type")) {
case 0:

View File

@@ -473,7 +473,7 @@ void BlenderSession::render()
BL::RenderLayer b_rlay = *b_single_rlay;
/* add passes */
vector<Pass> passes;
array<Pass> passes;
Pass::add(PASS_COMBINED, passes);
if(session_params.device.advanced_shading) {

View File

@@ -32,23 +32,18 @@ CCL_NAMESPACE_BEGIN
typedef map<void*, ShaderInput*> PtrInputMap;
typedef map<void*, ShaderOutput*> PtrOutputMap;
typedef map<std::string, ProxyNode*> ProxyMap;
typedef map<std::string, ConvertNode*> ProxyMap;
/* Find */
void BlenderSync::find_shader(BL::ID& id,
vector<uint>& used_shaders,
int default_shader)
vector<Shader*>& used_shaders,
Shader *default_shader)
{
Shader *shader = (id)? shader_map.find(id): scene->shaders[default_shader];
Shader *shader = (id)? shader_map.find(id): default_shader;
for(size_t i = 0; i < scene->shaders.size(); i++) {
if(scene->shaders[i] == shader) {
used_shaders.push_back(i);
scene->shaders[i]->tag_used(scene);
break;
}
}
used_shaders.push_back(shader);
shader->tag_used(scene);
}
/* RNA translation utilities */
@@ -132,82 +127,60 @@ static float3 get_node_output_vector(BL::Node& b_node, const string& name)
return make_float3(value[0], value[1], value[2]);
}
static ShaderSocketType convert_socket_type(BL::NodeSocket& b_socket)
static SocketType::Type convert_socket_type(BL::NodeSocket& b_socket)
{
switch(b_socket.type()) {
case BL::NodeSocket::type_VALUE:
return SHADER_SOCKET_FLOAT;
return SocketType::FLOAT;
case BL::NodeSocket::type_INT:
return SHADER_SOCKET_INT;
return SocketType::INT;
case BL::NodeSocket::type_VECTOR:
return SHADER_SOCKET_VECTOR;
return SocketType::VECTOR;
case BL::NodeSocket::type_RGBA:
return SHADER_SOCKET_COLOR;
return SocketType::COLOR;
case BL::NodeSocket::type_STRING:
return SHADER_SOCKET_STRING;
return SocketType::STRING;
case BL::NodeSocket::type_SHADER:
return SHADER_SOCKET_CLOSURE;
return SocketType::CLOSURE;
default:
return SHADER_SOCKET_UNDEFINED;
return SocketType::UNDEFINED;
}
}
#ifdef WITH_OSL
static ShaderSocketType convert_osl_socket_type(OSL::OSLQuery& query,
BL::NodeSocket& b_socket)
{
ShaderSocketType socket_type = convert_socket_type(b_socket);
if(socket_type == SHADER_SOCKET_VECTOR) {
/* TODO(sergey): Do we need compatible_name() here? */
const OSL::OSLQuery::Parameter *param = query.getparam(b_socket.name());
assert(param != NULL);
if(param != NULL) {
if(param->type.vecsemantics == TypeDesc::POINT) {
socket_type = SHADER_SOCKET_POINT;
}
else if(param->type.vecsemantics == TypeDesc::NORMAL) {
socket_type = SHADER_SOCKET_NORMAL;
}
}
}
return socket_type;
}
#endif /* WITH_OSL */
static void set_default_value(ShaderInput *input,
BL::NodeSocket& b_sock,
BL::BlendData& b_data,
BL::ID& b_id)
{
/* copy values for non linked inputs */
switch(input->type) {
case SHADER_SOCKET_FLOAT: {
input->set(get_float(b_sock.ptr, "default_value"));
break;
}
case SHADER_SOCKET_INT: {
input->set((float)get_int(b_sock.ptr, "default_value"));
break;
}
case SHADER_SOCKET_COLOR: {
input->set(float4_to_float3(get_float4(b_sock.ptr, "default_value")));
break;
}
case SHADER_SOCKET_NORMAL:
case SHADER_SOCKET_POINT:
case SHADER_SOCKET_VECTOR: {
input->set(get_float3(b_sock.ptr, "default_value"));
break;
}
case SHADER_SOCKET_STRING: {
input->set((ustring)blender_absolute_path(b_data, b_id, get_string(b_sock.ptr, "default_value")));
break;
}
Node *node = input->parent;
const SocketType& socket = input->socket_type;
case SHADER_SOCKET_CLOSURE:
case SHADER_SOCKET_UNDEFINED:
/* copy values for non linked inputs */
switch(input->type()) {
case SocketType::FLOAT: {
node->set(socket, get_float(b_sock.ptr, "default_value"));
break;
}
case SocketType::INT: {
node->set(socket, get_int(b_sock.ptr, "default_value"));
break;
}
case SocketType::COLOR: {
node->set(socket, float4_to_float3(get_float4(b_sock.ptr, "default_value")));
break;
}
case SocketType::NORMAL:
case SocketType::POINT:
case SocketType::VECTOR: {
node->set(socket, get_float3(b_sock.ptr, "default_value"));
break;
}
case SocketType::STRING: {
node->set(socket, (ustring)blender_absolute_path(b_data, b_id, get_string(b_sock.ptr, "default_value")));
break;
}
default:
break;
}
}
@@ -291,7 +264,7 @@ static ShaderNode *add_node(Scene *scene,
RGBRampNode *ramp = new RGBRampNode();
BL::ShaderNodeValToRGB b_ramp_node(b_node);
BL::ColorRamp b_color_ramp(b_ramp_node.color_ramp());
colorramp_to_array(b_color_ramp, ramp->ramp, RAMP_TABLE_SIZE);
colorramp_to_array(b_color_ramp, ramp->ramp, ramp->ramp_alpha, RAMP_TABLE_SIZE);
ramp->interpolate = b_color_ramp.interpolation() != BL::ColorRamp::interpolation_CONSTANT;
node = ramp;
}
@@ -320,11 +293,7 @@ static ShaderNode *add_node(Scene *scene,
else if(b_node.is_a(&RNA_ShaderNodeMixRGB)) {
BL::ShaderNodeMixRGB b_mix_node(b_node);
MixNode *mix = new MixNode();
mix->type = MixNode::type_enum[b_mix_node.blend_type()];
/* Tag if it's Mix */
if(b_mix_node.blend_type() == 0)
mix->special_type = SHADER_SPECIAL_TYPE_MIX_RGB;
mix->type = (NodeMix)b_mix_node.blend_type();
mix->use_clamp = b_mix_node.use_clamp();
node = mix;
}
@@ -350,27 +319,27 @@ static ShaderNode *add_node(Scene *scene,
node = new HSVNode();
}
else if(b_node.is_a(&RNA_ShaderNodeRGBToBW)) {
node = new ConvertNode(SHADER_SOCKET_COLOR, SHADER_SOCKET_FLOAT);
node = new RGBToBWNode();
}
else if(b_node.is_a(&RNA_ShaderNodeMath)) {
BL::ShaderNodeMath b_math_node(b_node);
MathNode *math = new MathNode();
math->type = MathNode::type_enum[b_math_node.operation()];
math->type = (NodeMath)b_math_node.operation();
math->use_clamp = b_math_node.use_clamp();
node = math;
}
else if(b_node.is_a(&RNA_ShaderNodeVectorMath)) {
BL::ShaderNodeVectorMath b_vector_math_node(b_node);
VectorMathNode *vmath = new VectorMathNode();
vmath->type = VectorMathNode::type_enum[b_vector_math_node.operation()];
vmath->type = (NodeVectorMath)b_vector_math_node.operation();
node = vmath;
}
else if(b_node.is_a(&RNA_ShaderNodeVectorTransform)) {
BL::ShaderNodeVectorTransform b_vector_transform_node(b_node);
VectorTransformNode *vtransform = new VectorTransformNode();
vtransform->type = VectorTransformNode::type_enum[b_vector_transform_node.vector_type()];
vtransform->convert_from = VectorTransformNode::convert_space_enum[b_vector_transform_node.convert_from()];
vtransform->convert_to = VectorTransformNode::convert_space_enum[b_vector_transform_node.convert_to()];
vtransform->type = (NodeVectorTransformType)b_vector_transform_node.vector_type();
vtransform->convert_from = (NodeVectorTransformConvertSpace)b_vector_transform_node.convert_from();
vtransform->convert_to = (NodeVectorTransformConvertSpace)b_vector_transform_node.convert_to();
node = vtransform;
}
else if(b_node.is_a(&RNA_ShaderNodeNormal)) {
@@ -419,13 +388,16 @@ static ShaderNode *add_node(Scene *scene,
switch(b_aniso_node.distribution()) {
case BL::ShaderNodeBsdfAnisotropic::distribution_BECKMANN:
aniso->distribution = ustring("Beckmann");
aniso->distribution = CLOSURE_BSDF_MICROFACET_BECKMANN_ANISO_ID;
break;
case BL::ShaderNodeBsdfAnisotropic::distribution_GGX:
aniso->distribution = ustring("GGX");
aniso->distribution = CLOSURE_BSDF_MICROFACET_GGX_ANISO_ID;
break;
case BL::ShaderNodeBsdfAnisotropic::distribution_MULTI_GGX:
aniso->distribution = CLOSURE_BSDF_MICROFACET_MULTI_GGX_ANISO_ID;
break;
case BL::ShaderNodeBsdfAnisotropic::distribution_ASHIKHMIN_SHIRLEY:
aniso->distribution = ustring("Ashikhmin-Shirley");
aniso->distribution = CLOSURE_BSDF_ASHIKHMIN_SHIRLEY_ANISO_ID;
break;
}
@@ -441,13 +413,13 @@ static ShaderNode *add_node(Scene *scene,
switch(b_subsurface_node.falloff()) {
case BL::ShaderNodeSubsurfaceScattering::falloff_CUBIC:
subsurface->closure = CLOSURE_BSSRDF_CUBIC_ID;
subsurface->falloff = CLOSURE_BSSRDF_CUBIC_ID;
break;
case BL::ShaderNodeSubsurfaceScattering::falloff_GAUSSIAN:
subsurface->closure = CLOSURE_BSSRDF_GAUSSIAN_ID;
subsurface->falloff = CLOSURE_BSSRDF_GAUSSIAN_ID;
break;
case BL::ShaderNodeSubsurfaceScattering::falloff_BURLEY:
subsurface->closure = CLOSURE_BSSRDF_BURLEY_ID;
subsurface->falloff = CLOSURE_BSSRDF_BURLEY_ID;
break;
}
@@ -459,16 +431,19 @@ static ShaderNode *add_node(Scene *scene,
switch(b_glossy_node.distribution()) {
case BL::ShaderNodeBsdfGlossy::distribution_SHARP:
glossy->distribution = ustring("Sharp");
glossy->distribution = CLOSURE_BSDF_REFLECTION_ID;
break;
case BL::ShaderNodeBsdfGlossy::distribution_BECKMANN:
glossy->distribution = ustring("Beckmann");
glossy->distribution = CLOSURE_BSDF_MICROFACET_BECKMANN_ID;
break;
case BL::ShaderNodeBsdfGlossy::distribution_GGX:
glossy->distribution = ustring("GGX");
glossy->distribution = CLOSURE_BSDF_MICROFACET_GGX_ID;
break;
case BL::ShaderNodeBsdfGlossy::distribution_ASHIKHMIN_SHIRLEY:
glossy->distribution = ustring("Ashikhmin-Shirley");
glossy->distribution = CLOSURE_BSDF_ASHIKHMIN_SHIRLEY_ID;
break;
case BL::ShaderNodeBsdfGlossy::distribution_MULTI_GGX:
glossy->distribution = CLOSURE_BSDF_MICROFACET_MULTI_GGX_ID;
break;
}
node = glossy;
@@ -478,13 +453,16 @@ static ShaderNode *add_node(Scene *scene,
GlassBsdfNode *glass = new GlassBsdfNode();
switch(b_glass_node.distribution()) {
case BL::ShaderNodeBsdfGlass::distribution_SHARP:
glass->distribution = ustring("Sharp");
glass->distribution = CLOSURE_BSDF_SHARP_GLASS_ID;
break;
case BL::ShaderNodeBsdfGlass::distribution_BECKMANN:
glass->distribution = ustring("Beckmann");
glass->distribution = CLOSURE_BSDF_MICROFACET_BECKMANN_GLASS_ID;
break;
case BL::ShaderNodeBsdfGlass::distribution_GGX:
glass->distribution = ustring("GGX");
glass->distribution = CLOSURE_BSDF_MICROFACET_GGX_GLASS_ID;
break;
case BL::ShaderNodeBsdfGlass::distribution_MULTI_GGX:
glass->distribution = CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_ID;
break;
}
node = glass;
@@ -494,13 +472,13 @@ static ShaderNode *add_node(Scene *scene,
RefractionBsdfNode *refraction = new RefractionBsdfNode();
switch(b_refraction_node.distribution()) {
case BL::ShaderNodeBsdfRefraction::distribution_SHARP:
refraction->distribution = ustring("Sharp");
refraction->distribution = CLOSURE_BSDF_REFRACTION_ID;
break;
case BL::ShaderNodeBsdfRefraction::distribution_BECKMANN:
refraction->distribution = ustring("Beckmann");
refraction->distribution = CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID;
break;
case BL::ShaderNodeBsdfRefraction::distribution_GGX:
refraction->distribution = ustring("GGX");
refraction->distribution = CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID;
break;
}
node = refraction;
@@ -510,10 +488,10 @@ static ShaderNode *add_node(Scene *scene,
ToonBsdfNode *toon = new ToonBsdfNode();
switch(b_toon_node.component()) {
case BL::ShaderNodeBsdfToon::component_DIFFUSE:
toon->component = ustring("Diffuse");
toon->component = CLOSURE_BSDF_DIFFUSE_TOON_ID;
break;
case BL::ShaderNodeBsdfToon::component_GLOSSY:
toon->component = ustring("Glossy");
toon->component = CLOSURE_BSDF_GLOSSY_TOON_ID;
break;
}
node = toon;
@@ -523,10 +501,10 @@ static ShaderNode *add_node(Scene *scene,
HairBsdfNode *hair = new HairBsdfNode();
switch(b_hair_node.component()) {
case BL::ShaderNodeBsdfHair::component_Reflection:
hair->component = ustring("Reflection");
hair->component = CLOSURE_BSDF_HAIR_REFLECTION_ID;
break;
case BL::ShaderNodeBsdfHair::component_Transmission:
hair->component = ustring("Transmission");
hair->component = CLOSURE_BSDF_HAIR_TRANSMISSION_ID;
break;
}
node = hair;
@@ -593,62 +571,17 @@ static ShaderNode *add_node(Scene *scene,
if(scene->shader_manager->use_osl()) {
/* create script node */
BL::ShaderNodeScript b_script_node(b_node);
OSLScriptNode *script_node = new OSLScriptNode();
OSLShaderManager *manager = (OSLShaderManager*)scene->shader_manager;
string bytecode_hash = b_script_node.bytecode_hash();
/* Gather additional information from the shader, such as
* input/output type info needed for proper node construction.
*/
OSL::OSLQuery query;
if(!bytecode_hash.empty()) {
query.open_bytecode(b_script_node.bytecode());
node = manager->osl_node("", bytecode_hash, b_script_node.bytecode());
}
else {
OSLShaderManager::osl_query(query, b_script_node.filepath());
string absolute_filepath = blender_absolute_path(b_data, b_ntree, b_script_node.filepath());
node = manager->osl_node(absolute_filepath, "");
}
/* TODO(sergey): Add proper query info error parsing. */
/* Generate inputs/outputs from node sockets
*
* Note: the node sockets are generated from OSL parameters,
* so the names match those of the corresponding parameters exactly.
*
* Note 2: ShaderInput/ShaderOutput store shallow string copies only!
* Socket names must be stored in the extra lists instead. */
BL::Node::inputs_iterator b_input;
for(b_script_node.inputs.begin(b_input); b_input != b_script_node.inputs.end(); ++b_input) {
script_node->input_names.push_back(ustring(b_input->name()));
ShaderInput *input = script_node->add_input(script_node->input_names.back().c_str(),
convert_osl_socket_type(query, *b_input));
set_default_value(input, *b_input, b_data, b_ntree);
}
BL::Node::outputs_iterator b_output;
for(b_script_node.outputs.begin(b_output); b_output != b_script_node.outputs.end(); ++b_output) {
script_node->output_names.push_back(ustring(b_output->name()));
script_node->add_output(script_node->output_names.back().c_str(),
convert_osl_socket_type(query, *b_output));
}
/* load bytecode or filepath */
if(!bytecode_hash.empty()) {
/* loaded bytecode if not already done */
if(!manager->shader_test_loaded(bytecode_hash))
manager->shader_load_bytecode(bytecode_hash, b_script_node.bytecode());
script_node->bytecode_hash = bytecode_hash;
}
else {
/* set filepath */
script_node->filepath = blender_absolute_path(b_data, b_ntree, b_script_node.filepath());
}
node = script_node;
}
#else
(void)b_data;
@@ -695,14 +628,14 @@ static ShaderNode *add_node(Scene *scene,
/* TODO(sergey): Does not work properly when we change builtin type. */
if(b_image.is_updated()) {
scene->image_manager->tag_reload_image(
image->filename,
image->filename.string(),
image->builtin_data,
get_image_interpolation(b_image_node),
get_image_extension(b_image_node));
}
}
image->color_space = ImageTextureNode::color_space_enum[(int)b_image_node.color_space()];
image->projection = ImageTextureNode::projection_enum[(int)b_image_node.projection()];
image->color_space = (NodeImageColorSpace)b_image_node.color_space();
image->projection = (NodeImageProjection)b_image_node.projection();
image->interpolation = get_image_interpolation(b_image_node);
image->extension = get_image_extension(b_image_node);
image->projection_blend = b_image_node.projection_blend();
@@ -732,24 +665,24 @@ static ShaderNode *add_node(Scene *scene,
env->filename = image_user_file_path(b_image_user,
b_image,
b_scene.frame_current());
env->animated = b_env_node.image_user().use_auto_refresh();
env->builtin_data = NULL;
}
env->animated = b_env_node.image_user().use_auto_refresh();
env->use_alpha = b_image.use_alpha();
/* TODO(sergey): Does not work properly when we change builtin type. */
if(b_image.is_updated()) {
scene->image_manager->tag_reload_image(
env->filename,
env->filename.string(),
env->builtin_data,
get_image_interpolation(b_env_node),
EXTENSION_REPEAT);
}
}
env->color_space = EnvironmentTextureNode::color_space_enum[(int)b_env_node.color_space()];
env->color_space = (NodeImageColorSpace)b_env_node.color_space();
env->interpolation = get_image_interpolation(b_env_node);
env->projection = EnvironmentTextureNode::projection_enum[(int)b_env_node.projection()];
env->projection = (NodeEnvironmentProjection)b_env_node.projection();
BL::TexMapping b_texture_mapping(b_env_node.texture_mapping());
get_tex_mapping(&env->tex_mapping, b_texture_mapping);
node = env;
@@ -757,7 +690,7 @@ static ShaderNode *add_node(Scene *scene,
else if(b_node.is_a(&RNA_ShaderNodeTexGradient)) {
BL::ShaderNodeTexGradient b_gradient_node(b_node);
GradientTextureNode *gradient = new GradientTextureNode();
gradient->type = GradientTextureNode::type_enum[(int)b_gradient_node.gradient_type()];
gradient->type = (NodeGradientType)b_gradient_node.gradient_type();
BL::TexMapping b_texture_mapping(b_gradient_node.texture_mapping());
get_tex_mapping(&gradient->tex_mapping, b_texture_mapping);
node = gradient;
@@ -765,7 +698,7 @@ static ShaderNode *add_node(Scene *scene,
else if(b_node.is_a(&RNA_ShaderNodeTexVoronoi)) {
BL::ShaderNodeTexVoronoi b_voronoi_node(b_node);
VoronoiTextureNode *voronoi = new VoronoiTextureNode();
voronoi->coloring = VoronoiTextureNode::coloring_enum[(int)b_voronoi_node.coloring()];
voronoi->coloring = (NodeVoronoiColoring)b_voronoi_node.coloring();
BL::TexMapping b_texture_mapping(b_voronoi_node.texture_mapping());
get_tex_mapping(&voronoi->tex_mapping, b_texture_mapping);
node = voronoi;
@@ -781,8 +714,8 @@ static ShaderNode *add_node(Scene *scene,
else if(b_node.is_a(&RNA_ShaderNodeTexWave)) {
BL::ShaderNodeTexWave b_wave_node(b_node);
WaveTextureNode *wave = new WaveTextureNode();
wave->type = WaveTextureNode::type_enum[(int)b_wave_node.wave_type()];
wave->profile = WaveTextureNode::profile_enum[(int)b_wave_node.wave_profile()];
wave->type = (NodeWaveType)b_wave_node.wave_type();
wave->profile = (NodeWaveProfile)b_wave_node.wave_profile();
BL::TexMapping b_texture_mapping(b_wave_node.texture_mapping());
get_tex_mapping(&wave->tex_mapping, b_texture_mapping);
node = wave;
@@ -815,7 +748,7 @@ static ShaderNode *add_node(Scene *scene,
else if(b_node.is_a(&RNA_ShaderNodeTexMusgrave)) {
BL::ShaderNodeTexMusgrave b_musgrave_node(b_node);
MusgraveTextureNode *musgrave = new MusgraveTextureNode();
musgrave->type = MusgraveTextureNode::type_enum[(int)b_musgrave_node.musgrave_type()];
musgrave->type = (NodeMusgraveType)b_musgrave_node.musgrave_type();
BL::TexMapping b_texture_mapping(b_musgrave_node.texture_mapping());
get_tex_mapping(&musgrave->tex_mapping, b_texture_mapping);
node = musgrave;
@@ -833,7 +766,7 @@ static ShaderNode *add_node(Scene *scene,
else if(b_node.is_a(&RNA_ShaderNodeTexSky)) {
BL::ShaderNodeTexSky b_sky_node(b_node);
SkyTextureNode *sky = new SkyTextureNode();
sky->type = SkyTextureNode::type_enum[(int)b_sky_node.sky_type()];
sky->type = (NodeSkyType)b_sky_node.sky_type();
sky->sun_direction = normalize(get_float3(b_sky_node.sun_direction()));
sky->turbidity = b_sky_node.turbidity();
sky->ground_albedo = b_sky_node.ground_albedo();
@@ -844,15 +777,15 @@ static ShaderNode *add_node(Scene *scene,
else if(b_node.is_a(&RNA_ShaderNodeNormalMap)) {
BL::ShaderNodeNormalMap b_normal_map_node(b_node);
NormalMapNode *nmap = new NormalMapNode();
nmap->space = NormalMapNode::space_enum[(int)b_normal_map_node.space()];
nmap->space = (NodeNormalMapSpace)b_normal_map_node.space();
nmap->attribute = b_normal_map_node.uv_map();
node = nmap;
}
else if(b_node.is_a(&RNA_ShaderNodeTangent)) {
BL::ShaderNodeTangent b_tangent_node(b_node);
TangentNode *tangent = new TangentNode();
tangent->direction_type = TangentNode::direction_type_enum[(int)b_tangent_node.direction_type()];
tangent->axis = TangentNode::axis_enum[(int)b_tangent_node.axis()];
tangent->direction_type = (NodeTangentDirectionType)b_tangent_node.direction_type();
tangent->axis = (NodeTangentAxis)b_tangent_node.axis();
tangent->attribute = b_tangent_node.uv_map();
node = tangent;
}
@@ -867,8 +800,7 @@ static ShaderNode *add_node(Scene *scene,
BL::ShaderNodeTexPointDensity b_point_density_node(b_node);
PointDensityTextureNode *point_density = new PointDensityTextureNode();
point_density->filename = b_point_density_node.name();
point_density->space =
PointDensityTextureNode::space_enum[(int)b_point_density_node.space()];
point_density->space = (NodeTexVoxelSpace)b_point_density_node.space();
point_density->interpolation = get_image_interpolation(b_point_density_node);
point_density->builtin_data = b_point_density_node.ptr.data;
@@ -879,7 +811,7 @@ static ShaderNode *add_node(Scene *scene,
if(true) {
b_point_density_node.cache_point_density(b_scene, settings);
scene->image_manager->tag_reload_image(
point_density->filename,
point_density->filename.string(),
point_density->builtin_data,
point_density->interpolation,
EXTENSION_CLIP);
@@ -1029,7 +961,8 @@ static void add_nodes(Scene *scene,
BL::Node::internal_links_iterator b_link;
for(b_node->internal_links.begin(b_link); b_link != b_node->internal_links.end(); ++b_link) {
BL::NodeSocket to_socket(b_link->to_socket());
ProxyNode *proxy = new ProxyNode(convert_socket_type(to_socket));
SocketType::Type to_socket_type = convert_socket_type(to_socket);
ConvertNode *proxy = new ConvertNode(to_socket_type, to_socket_type, true);
input_map[b_link->from_socket().ptr.data] = proxy->inputs[0];
output_map[b_link->to_socket().ptr.data] = proxy->outputs[0];
@@ -1051,7 +984,8 @@ static void add_nodes(Scene *scene,
* so that links have something to connect to and assert won't fail.
*/
for(b_node->inputs.begin(b_input); b_input != b_node->inputs.end(); ++b_input) {
ProxyNode *proxy = new ProxyNode(convert_socket_type(*b_input));
SocketType::Type input_type = convert_socket_type(*b_input);
ConvertNode *proxy = new ConvertNode(input_type, input_type, true);
graph->add(proxy);
/* register the proxy node for internal binding */
@@ -1062,7 +996,8 @@ static void add_nodes(Scene *scene,
set_default_value(proxy->inputs[0], *b_input, b_data, b_ntree);
}
for(b_node->outputs.begin(b_output); b_output != b_node->outputs.end(); ++b_output) {
ProxyNode *proxy = new ProxyNode(convert_socket_type(*b_output));
SocketType::Type output_type = convert_socket_type(*b_output);
ConvertNode *proxy = new ConvertNode(output_type, output_type, true);
graph->add(proxy);
/* register the proxy node for internal binding */
@@ -1088,7 +1023,7 @@ static void add_nodes(Scene *scene,
for(b_node->outputs.begin(b_output); b_output != b_node->outputs.end(); ++b_output) {
ProxyMap::const_iterator proxy_it = proxy_input_map.find(b_output->identifier());
if(proxy_it != proxy_input_map.end()) {
ProxyNode *proxy = proxy_it->second;
ConvertNode *proxy = proxy_it->second;
output_map[b_output->ptr.data] = proxy->outputs[0];
}
@@ -1102,7 +1037,7 @@ static void add_nodes(Scene *scene,
for(b_node->inputs.begin(b_input); b_input != b_node->inputs.end(); ++b_input) {
ProxyMap::const_iterator proxy_it = proxy_output_map.find(b_input->identifier());
if(proxy_it != proxy_output_map.end()) {
ProxyNode *proxy = proxy_it->second;
ConvertNode *proxy = proxy_it->second;
input_map[b_input->ptr.data] = proxy->inputs[0];
@@ -1208,7 +1143,7 @@ static void add_nodes(Scene *scene,
void BlenderSync::sync_materials(bool update_all)
{
shader_map.set_default(scene->shaders[scene->default_surface]);
shader_map.set_default(scene->default_surface);
/* material loop */
BL::BlendData::materials_iterator b_mat;
@@ -1230,13 +1165,12 @@ void BlenderSync::sync_materials(bool update_all)
add_nodes(scene, b_engine, b_data, b_scene, !preview, graph, b_ntree);
}
else {
ShaderNode *closure, *out;
DiffuseBsdfNode *diffuse = new DiffuseBsdfNode();
diffuse->color = get_float3(b_mat->diffuse_color());
graph->add(diffuse);
closure = graph->add(new DiffuseBsdfNode());
closure->input("Color")->value = get_float3(b_mat->diffuse_color());
out = graph->output();
graph->connect(closure->output("BSDF"), out->input("Surface"));
ShaderNode *out = graph->output();
graph->connect(diffuse->output("BSDF"), out->input("Surface"));
}
/* settings */
@@ -1263,7 +1197,7 @@ void BlenderSync::sync_world(bool update_all)
BL::World b_world = b_scene.world();
if(world_recalc || update_all || b_world.ptr.data != world_map) {
Shader *shader = scene->shaders[scene->default_background];
Shader *shader = scene->default_background;
ShaderGraph *graph = new ShaderGraph();
/* create nodes */
@@ -1279,13 +1213,12 @@ void BlenderSync::sync_world(bool update_all)
shader->volume_interpolation_method = get_volume_interpolation(cworld);
}
else if(b_world) {
ShaderNode *closure, *out;
BackgroundNode *background = new BackgroundNode();
background->color = get_float3(b_world.horizon_color());
graph->add(background);
closure = graph->add(new BackgroundNode());
closure->input("Color")->value = get_float3(b_world.horizon_color());
out = graph->output();
graph->connect(closure->output("Background"), out->input("Surface"));
ShaderNode *out = graph->output();
graph->connect(background->output("Background"), out->input("Surface"));
}
if(b_world) {
@@ -1343,7 +1276,7 @@ void BlenderSync::sync_world(bool update_all)
void BlenderSync::sync_lamps(bool update_all)
{
shader_map.set_default(scene->shaders[scene->default_light]);
shader_map.set_default(scene->default_light);
/* lamp loop */
BL::BlendData::lamps_iterator b_lamp;
@@ -1364,7 +1297,6 @@ void BlenderSync::sync_lamps(bool update_all)
add_nodes(scene, b_engine, b_data, b_scene, !preview, graph, b_ntree);
}
else {
ShaderNode *closure, *out;
float strength = 1.0f;
if(b_lamp->type() == BL::Lamp::type_POINT ||
@@ -1374,12 +1306,13 @@ void BlenderSync::sync_lamps(bool update_all)
strength = 100.0f;
}
closure = graph->add(new EmissionNode());
closure->input("Color")->value = get_float3(b_lamp->color());
closure->input("Strength")->value.x = strength;
out = graph->output();
EmissionNode *emission = new EmissionNode();
emission->color = get_float3(b_lamp->color());
emission->strength = strength;
graph->add(emission);
graph->connect(closure->output("Emission"), out->input("Surface"));
ShaderNode *out = graph->output();
graph->connect(emission->output("Emission"), out->input("Surface"));
}
shader->set_graph(graph);

View File

@@ -175,8 +175,8 @@ bool BlenderSync::sync_recalc()
world_recalc = true;
}
else if(b_world->node_tree() && b_world->use_nodes()) {
Shader *shader = scene->shaders[scene->default_background];
if(has_updated_objects && shader != NULL && shader->has_object_dependency) {
Shader *shader = scene->default_background;
if(has_updated_objects && shader->has_object_dependency) {
world_recalc = true;
}
}
@@ -269,8 +269,6 @@ void BlenderSync::sync_integrator()
SAMPLING_NUM_PATTERNS,
SAMPLING_PATTERN_SOBOL);
integrator->layer_flag = render_layer.layer;
integrator->sample_clamp_direct = get_float(cscene, "sample_clamp_direct");
integrator->sample_clamp_indirect = get_float(cscene, "sample_clamp_indirect");
#ifdef __CAMERA_MOTION__
@@ -377,8 +375,7 @@ void BlenderSync::sync_render_layers(BL::SpaceView3D& b_v3d, const char *layer)
layer = layername.c_str();
}
else {
render_layer.use_localview = (b_v3d.local_view() ? true : false);
render_layer.scene_layer = get_layer(b_v3d.layers(), b_v3d.layers_local_view(), render_layer.use_localview);
render_layer.scene_layer = get_layer(b_v3d.layers(), b_v3d.layers_local_view());
render_layer.layer = render_layer.scene_layer;
render_layer.exclude_layer = 0;
render_layer.holdout_layer = 0;
@@ -421,7 +418,6 @@ void BlenderSync::sync_render_layers(BL::SpaceView3D& b_v3d, const char *layer)
render_layer.use_surfaces = b_rlay->use_solid();
render_layer.use_hair = b_rlay->use_strand();
render_layer.use_viewport_visibility = false;
render_layer.use_localview = false;
render_layer.bound_samples = (use_layer_samples == 1);
if(use_layer_samples != 2) {
@@ -496,6 +492,7 @@ SceneParams BlenderSync::get_scene_params(BL::Scene& b_scene,
SceneParams::BVH_STATIC);
params.use_bvh_spatial_split = RNA_boolean_get(&cscene, "debug_use_spatial_splits");
params.use_bvh_unaligned_nodes = RNA_boolean_get(&cscene, "debug_use_hair_bvh");
if(background && params.shadingsystem != SHADINGSYSTEM_OSL)
params.persistent_data = r.use_persistent_data();
@@ -631,9 +628,9 @@ SessionParams BlenderSync::get_session_params(BL::RenderEngine& b_engine,
else
params.threads = 0;
params.cancel_timeout = get_float(cscene, "debug_cancel_timeout");
params.reset_timeout = get_float(cscene, "debug_reset_timeout");
params.text_timeout = get_float(cscene, "debug_text_timeout");
params.cancel_timeout = (double)get_float(cscene, "debug_cancel_timeout");
params.reset_timeout = (double)get_float(cscene, "debug_reset_timeout");
params.text_timeout = (double)get_float(cscene, "debug_text_timeout");
params.progressive_refine = get_boolean(cscene, "use_progressive_refine");

View File

@@ -131,7 +131,9 @@ private:
Transform& tfm,
bool *use_portal);
void sync_background_light(bool use_portal);
void sync_mesh_motion(BL::Object& b_ob, Object *object, float motion_time);
void sync_mesh_motion(BL::Object& b_ob,
Object *object,
float motion_time);
void sync_camera_motion(BL::RenderSettings& b_render,
BL::Object& b_ob,
int width, int height,
@@ -146,7 +148,7 @@ private:
void sync_images();
/* util */
void find_shader(BL::ID& id, vector<uint>& used_shaders, int default_shader);
void find_shader(BL::ID& id, vector<Shader*>& used_shaders, Shader *default_shader);
bool BKE_object_is_modified(BL::Object& b_ob);
bool object_is_mesh(BL::Object& b_ob);
bool object_is_light(BL::Object& b_ob);
@@ -185,7 +187,6 @@ private:
use_surfaces(true),
use_hair(true),
use_viewport_visibility(false),
use_localview(false),
samples(0), bound_samples(false)
{}
@@ -200,7 +201,6 @@ private:
bool use_surfaces;
bool use_hair;
bool use_viewport_visibility;
bool use_localview;
int samples;
bool bound_samples;
} render_layer;

View File

@@ -58,14 +58,19 @@ static inline BL::Mesh object_to_mesh(BL::BlendData& data,
}
static inline void colorramp_to_array(BL::ColorRamp& ramp,
float4 *data,
array<float3>& ramp_color,
array<float>& ramp_alpha,
int size)
{
ramp_color.resize(size);
ramp_alpha.resize(size);
for(int i = 0; i < size; i++) {
float color[4];
ramp.evaluate((float)i/(float)(size-1), color);
data[i] = make_float4(color[0], color[1], color[2], color[3]);
ramp_color[i] = make_float3(color[0], color[1], color[2]);
ramp_alpha[i] = color[3];
}
}
@@ -93,11 +98,12 @@ static inline void curvemapping_minmax(/*const*/ BL::CurveMapping& cumap,
}
static inline void curvemapping_to_array(BL::CurveMapping& cumap,
float *data,
array<float>& data,
int size)
{
cumap.update();
BL::CurveMap curve = cumap.curves[0];
data.resize(size);
for(int i = 0; i < size; i++) {
float t = (float)i/(float)(size-1);
data[i] = curve.evaluate(t);
@@ -105,7 +111,7 @@ static inline void curvemapping_to_array(BL::CurveMapping& cumap,
}
static inline void curvemapping_color_to_array(BL::CurveMapping& cumap,
float4 *data,
array<float3>& data,
int size,
bool rgb_curve)
{
@@ -132,6 +138,8 @@ static inline void curvemapping_color_to_array(BL::CurveMapping& cumap,
BL::CurveMap mapG = cumap.curves[1];
BL::CurveMap mapB = cumap.curves[2];
data.resize(size);
if(rgb_curve) {
BL::CurveMap mapI = cumap.curves[3];
@@ -268,7 +276,6 @@ static inline uint get_layer(const BL::Array<int, 20>& array)
static inline uint get_layer(const BL::Array<int, 20>& array,
const BL::Array<int, 8>& local_array,
bool use_local,
bool is_light = false,
uint scene_layers = (1 << 20) - 1)
{
@@ -293,13 +300,6 @@ static inline uint get_layer(const BL::Array<int, 20>& array,
layer |= (1 << (20+i));
}
/* we don't have spare bits for localview (normally 20-28) because
* PATH_RAY_LAYER_SHIFT uses 20-32. So - check if we have localview and if
* so, shift local view bits down to 1-8, since this is done for the view
* port only - it should be OK and not conflict with render layers. */
if(use_local)
layer >>= 20;
return layer;
}
@@ -519,6 +519,23 @@ static inline BL::SmokeDomainSettings object_smoke_domain_find(BL::Object& b_ob)
return BL::SmokeDomainSettings(PointerRNA_NULL);
}
static inline BL::DomainFluidSettings object_fluid_domain_find(BL::Object b_ob)
{
BL::Object::modifiers_iterator b_mod;
for(b_ob.modifiers.begin(b_mod); b_mod != b_ob.modifiers.end(); ++b_mod) {
if(b_mod->is_a(&RNA_FluidSimulationModifier)) {
BL::FluidSimulationModifier b_fmd(*b_mod);
BL::FluidSettings fss = b_fmd.settings();
if(fss.type() == BL::FluidSettings::type_DOMAIN)
return (BL::DomainFluidSettings)b_fmd.settings();
}
}
return BL::DomainFluidSettings(PointerRNA_NULL);
}
/* ID Map
*
* Utility class to keep in sync with blender data.

View File

@@ -1,6 +1,7 @@
set(INC
.
../graph
../kernel
../kernel/svm
../render
@@ -18,6 +19,7 @@ set(SRC
bvh_node.cpp
bvh_sort.cpp
bvh_split.cpp
bvh_unaligned.cpp
)
set(SRC_HEADERS
@@ -28,6 +30,7 @@ set(SRC_HEADERS
bvh_params.h
bvh_sort.h
bvh_split.h
bvh_unaligned.h
)
include_directories(${INC})

View File

@@ -24,6 +24,7 @@
#include "bvh_build.h"
#include "bvh_node.h"
#include "bvh_params.h"
#include "bvh_unaligned.h"
#include "util_debug.h"
#include "util_foreach.h"
@@ -121,57 +122,66 @@ void BVH::refit(Progress& progress)
/* Triangles */
void BVH::pack_triangle(int idx, float4 storage[3])
void BVH::pack_triangle(int idx, float4 tri_verts[3])
{
int tob = pack.prim_object[idx];
assert(tob >= 0 && tob < objects.size());
const Mesh *mesh = objects[tob]->mesh;
int tidx = pack.prim_index[idx];
const int *vidx = mesh->triangles[tidx].v;
const float3* vpos = &mesh->verts[0];
float3 v0 = vpos[vidx[0]];
float3 v1 = vpos[vidx[1]];
float3 v2 = vpos[vidx[2]];
Mesh::Triangle t = mesh->get_triangle(tidx);
const float3 *vpos = &mesh->verts[0];
float3 v0 = vpos[t.v[0]];
float3 v1 = vpos[t.v[1]];
float3 v2 = vpos[t.v[2]];
storage[0] = float3_to_float4(v0);
storage[1] = float3_to_float4(v1);
storage[2] = float3_to_float4(v2);
tri_verts[0] = float3_to_float4(v0);
tri_verts[1] = float3_to_float4(v1);
tri_verts[2] = float3_to_float4(v2);
}
void BVH::pack_primitives()
{
int nsize = TRI_NODE_SIZE;
size_t tidx_size = pack.prim_index.size();
pack.tri_storage.clear();
pack.tri_storage.resize(tidx_size * nsize);
const size_t tidx_size = pack.prim_index.size();
size_t num_prim_triangles = 0;
/* Count number of triangles primitives in BVH. */
for(unsigned int i = 0; i < tidx_size; i++) {
if((pack.prim_index[i] != -1)) {
if ((pack.prim_type[i] & PRIMITIVE_ALL_TRIANGLE) != 0) {
++num_prim_triangles;
}
}
}
/* Reserve size for arrays. */
pack.prim_tri_index.clear();
pack.prim_tri_index.resize(tidx_size);
pack.prim_tri_verts.clear();
pack.prim_tri_verts.resize(num_prim_triangles * 3);
pack.prim_visibility.clear();
pack.prim_visibility.resize(tidx_size);
/* Fill in all the arrays. */
size_t prim_triangle_index = 0;
for(unsigned int i = 0; i < tidx_size; i++) {
if(pack.prim_index[i] != -1) {
float4 storage[3];
if(pack.prim_type[i] & PRIMITIVE_TRIANGLE) {
pack_triangle(i, storage);
}
else {
/* Avoid use of uninitialized memory. */
memset(&storage, 0, sizeof(storage));
}
memcpy(&pack.tri_storage[i * nsize], storage, sizeof(float4)*3);
int tob = pack.prim_object[i];
Object *ob = objects[tob];
if((pack.prim_type[i] & PRIMITIVE_ALL_TRIANGLE) != 0) {
pack_triangle(i, (float4*)&pack.prim_tri_verts[3 * prim_triangle_index]);
pack.prim_tri_index[i] = 3 * prim_triangle_index;
++prim_triangle_index;
}
else {
pack.prim_tri_index[i] = -1;
}
pack.prim_visibility[i] = ob->visibility;
if(pack.prim_type[i] & PRIMITIVE_ALL_CURVE)
pack.prim_visibility[i] |= PATH_RAY_CURVE;
}
else {
memset(&pack.tri_storage[i * nsize], 0, sizeof(float4)*3);
pack.prim_tri_index[i] = -1;
pack.prim_visibility[i] = 0;
}
}
@@ -183,13 +193,13 @@ void BVH::pack_instances(size_t nodes_size, size_t leaf_nodes_size)
{
/* The BVH's for instances are built separately, but for traversal all
* BVH's are stored in global arrays. This function merges them into the
* top level BVH, adjusting indexes and offsets where appropriate. */
bool use_qbvh = params.use_qbvh;
size_t nsize = (use_qbvh)? BVH_QNODE_SIZE: BVH_NODE_SIZE;
size_t nsize_leaf = (use_qbvh)? BVH_QNODE_LEAF_SIZE: BVH_NODE_LEAF_SIZE;
* top level BVH, adjusting indexes and offsets where appropriate.
*/
const bool use_qbvh = params.use_qbvh;
/* adjust primitive index to point to the triangle in the global array, for
* meshes with transform applied and already in the top level BVH */
/* Adjust primitive index to point to the triangle in the global array, for
* meshes with transform applied and already in the top level BVH.
*/
for(size_t i = 0; i < pack.prim_index.size(); i++)
if(pack.prim_index[i] != -1) {
if(pack.prim_type[i] & PRIMITIVE_ALL_CURVE)
@@ -208,10 +218,10 @@ void BVH::pack_instances(size_t nodes_size, size_t leaf_nodes_size)
/* reserve */
size_t prim_index_size = pack.prim_index.size();
size_t tri_storage_size = pack.tri_storage.size();
size_t prim_tri_verts_size = pack.prim_tri_verts.size();
size_t pack_prim_index_offset = prim_index_size;
size_t pack_tri_storage_offset = tri_storage_size;
size_t pack_prim_tri_verts_offset = prim_tri_verts_size;
size_t pack_nodes_offset = nodes_size;
size_t pack_leaf_nodes_offset = leaf_nodes_size;
size_t object_offset = 0;
@@ -225,7 +235,7 @@ void BVH::pack_instances(size_t nodes_size, size_t leaf_nodes_size)
if(mesh->need_build_bvh()) {
if(mesh_map.find(mesh) == mesh_map.end()) {
prim_index_size += bvh->pack.prim_index.size();
tri_storage_size += bvh->pack.tri_storage.size();
prim_tri_verts_size += bvh->pack.prim_tri_verts.size();
nodes_size += bvh->pack.nodes.size();
leaf_nodes_size += bvh->pack.leaf_nodes.size();
@@ -240,7 +250,8 @@ void BVH::pack_instances(size_t nodes_size, size_t leaf_nodes_size)
pack.prim_type.resize(prim_index_size);
pack.prim_object.resize(prim_index_size);
pack.prim_visibility.resize(prim_index_size);
pack.tri_storage.resize(tri_storage_size);
pack.prim_tri_verts.resize(prim_tri_verts_size);
pack.prim_tri_index.resize(prim_index_size);
pack.nodes.resize(nodes_size);
pack.leaf_nodes.resize(leaf_nodes_size);
pack.object_node.resize(objects.size());
@@ -249,7 +260,8 @@ void BVH::pack_instances(size_t nodes_size, size_t leaf_nodes_size)
int *pack_prim_type = (pack.prim_type.size())? &pack.prim_type[0]: NULL;
int *pack_prim_object = (pack.prim_object.size())? &pack.prim_object[0]: NULL;
uint *pack_prim_visibility = (pack.prim_visibility.size())? &pack.prim_visibility[0]: NULL;
float4 *pack_tri_storage = (pack.tri_storage.size())? &pack.tri_storage[0]: NULL;
float4 *pack_prim_tri_verts = (pack.prim_tri_verts.size())? &pack.prim_tri_verts[0]: NULL;
uint *pack_prim_tri_index = (pack.prim_tri_index.size())? &pack.prim_tri_index[0]: NULL;
int4 *pack_nodes = (pack.nodes.size())? &pack.nodes[0]: NULL;
int4 *pack_leaf_nodes = (pack.leaf_nodes.size())? &pack.leaf_nodes[0]: NULL;
@@ -277,8 +289,8 @@ void BVH::pack_instances(size_t nodes_size, size_t leaf_nodes_size)
BVH *bvh = mesh->bvh;
int noffset = nodes_offset/nsize;
int noffset_leaf = nodes_leaf_offset/nsize_leaf;
int noffset = nodes_offset;
int noffset_leaf = nodes_leaf_offset;
int mesh_tri_offset = mesh->tri_offset;
int mesh_curve_offset = mesh->curve_offset;
@@ -290,18 +302,24 @@ void BVH::pack_instances(size_t nodes_size, size_t leaf_nodes_size)
mesh_map[mesh] = pack.object_node[object_offset-1];
/* merge primitive and object indexes */
/* merge primitive, object and triangle indexes */
if(bvh->pack.prim_index.size()) {
size_t bvh_prim_index_size = bvh->pack.prim_index.size();
int *bvh_prim_index = &bvh->pack.prim_index[0];
int *bvh_prim_type = &bvh->pack.prim_type[0];
uint *bvh_prim_visibility = &bvh->pack.prim_visibility[0];
uint *bvh_prim_tri_index = &bvh->pack.prim_tri_index[0];
for(size_t i = 0; i < bvh_prim_index_size; i++) {
if(bvh->pack.prim_type[i] & PRIMITIVE_ALL_CURVE)
if(bvh->pack.prim_type[i] & PRIMITIVE_ALL_CURVE) {
pack_prim_index[pack_prim_index_offset] = bvh_prim_index[i] + mesh_curve_offset;
else
pack_prim_tri_index[pack_prim_index_offset] = -1;
}
else {
pack_prim_index[pack_prim_index_offset] = bvh_prim_index[i] + mesh_tri_offset;
pack_prim_tri_index[pack_prim_index_offset] =
bvh_prim_tri_index[i] + pack_prim_tri_verts_offset;
}
pack_prim_type[pack_prim_index_offset] = bvh_prim_type[i];
pack_prim_visibility[pack_prim_index_offset] = bvh_prim_visibility[i];
@@ -310,47 +328,64 @@ void BVH::pack_instances(size_t nodes_size, size_t leaf_nodes_size)
}
}
/* merge triangle intersection data */
if(bvh->pack.tri_storage.size()) {
memcpy(pack_tri_storage + pack_tri_storage_offset,
&bvh->pack.tri_storage[0],
bvh->pack.tri_storage.size()*sizeof(float4));
pack_tri_storage_offset += bvh->pack.tri_storage.size();
/* Merge triangle vertices data. */
if(bvh->pack.prim_tri_verts.size()) {
const size_t prim_tri_size = bvh->pack.prim_tri_verts.size();
memcpy(pack_prim_tri_verts + pack_prim_tri_verts_offset,
&bvh->pack.prim_tri_verts[0],
prim_tri_size*sizeof(float4));
pack_prim_tri_verts_offset += prim_tri_size;
}
/* merge nodes */
if(bvh->pack.leaf_nodes.size()) {
int4 *leaf_nodes_offset = &bvh->pack.leaf_nodes[0];
size_t leaf_nodes_offset_size = bvh->pack.leaf_nodes.size();
for(size_t i = 0, j = 0; i < leaf_nodes_offset_size; i+=nsize_leaf, j++) {
for(size_t i = 0, j = 0;
i < leaf_nodes_offset_size;
i+= BVH_NODE_LEAF_SIZE, j++)
{
int4 data = leaf_nodes_offset[i];
data.x += prim_offset;
data.y += prim_offset;
pack_leaf_nodes[pack_leaf_nodes_offset] = data;
pack_leaf_nodes_offset += nsize_leaf;
for(int j = 1; j < BVH_NODE_LEAF_SIZE; ++j) {
pack_leaf_nodes[pack_leaf_nodes_offset + j] = leaf_nodes_offset[i + j];
}
pack_leaf_nodes_offset += BVH_NODE_LEAF_SIZE;
}
}
if(bvh->pack.nodes.size()) {
/* For QBVH we're packing a child bbox into 6 float4,
* and for regular BVH they're packed into 3 float4.
*/
size_t nsize_bbox = (use_qbvh)? 6: 3;
int4 *bvh_nodes = &bvh->pack.nodes[0];
size_t bvh_nodes_size = bvh->pack.nodes.size();
size_t bvh_nodes_size = bvh->pack.nodes.size();
for(size_t i = 0, j = 0; i < bvh_nodes_size; i+=nsize, j++) {
memcpy(pack_nodes + pack_nodes_offset, bvh_nodes + i, nsize_bbox*sizeof(int4));
for(size_t i = 0, j = 0; i < bvh_nodes_size; j++) {
size_t nsize, nsize_bbox;
if(bvh_nodes[i].x & PATH_RAY_NODE_UNALIGNED) {
nsize = use_qbvh
? BVH_UNALIGNED_QNODE_SIZE
: BVH_UNALIGNED_NODE_SIZE;
nsize_bbox = (use_qbvh)? 13: 0;
}
else {
nsize = (use_qbvh)? BVH_QNODE_SIZE: BVH_NODE_SIZE;
nsize_bbox = (use_qbvh)? 7: 0;
}
/* modify offsets into arrays */
memcpy(pack_nodes + pack_nodes_offset,
bvh_nodes + i,
nsize_bbox*sizeof(int4));
/* Modify offsets into arrays */
int4 data = bvh_nodes[i + nsize_bbox];
data.x += (data.x < 0)? -noffset_leaf: noffset;
data.y += (data.y < 0)? -noffset_leaf: noffset;
data.z += (data.z < 0)? -noffset_leaf: noffset;
data.w += (data.w < 0)? -noffset_leaf: noffset;
if(use_qbvh) {
data.z += (data.z < 0)? -noffset_leaf: noffset;
data.w += (data.w < 0)? -noffset_leaf: noffset;
data.x += (data.x < 0)? -noffset_leaf: noffset;
data.y += (data.y < 0)? -noffset_leaf: noffset;
}
pack_nodes[pack_nodes_offset + nsize_bbox] = data;
@@ -363,6 +398,7 @@ void BVH::pack_instances(size_t nodes_size, size_t leaf_nodes_size)
sizeof(int4) * (nsize - (nsize_bbox+1)));
pack_nodes_offset += nsize;
i += nsize;
}
}
@@ -374,12 +410,20 @@ void BVH::pack_instances(size_t nodes_size, size_t leaf_nodes_size)
/* Regular BVH */
static bool node_bvh_is_unaligned(const BVHNode *node)
{
const BVHNode *node0 = node->get_child(0),
*node1 = node->get_child(1);
return node0->is_unaligned() || node1->is_unaligned();
}
RegularBVH::RegularBVH(const BVHParams& params_, const vector<Object*>& objects_)
: BVH(params_, objects_)
{
}
void RegularBVH::pack_leaf(const BVHStackEntry& e, const LeafNode *leaf)
void RegularBVH::pack_leaf(const BVHStackEntry& e,
const LeafNode *leaf)
{
float4 data[BVH_NODE_LEAF_SIZE];
memset(data, 0, sizeof(data));
@@ -398,54 +442,130 @@ void RegularBVH::pack_leaf(const BVHStackEntry& e, const LeafNode *leaf)
data[0].w = __uint_as_float(pack.prim_type[leaf->m_lo]);
}
memcpy(&pack.leaf_nodes[e.idx * BVH_NODE_LEAF_SIZE], data, sizeof(float4)*BVH_NODE_LEAF_SIZE);
memcpy(&pack.leaf_nodes[e.idx], data, sizeof(float4)*BVH_NODE_LEAF_SIZE);
}
void RegularBVH::pack_inner(const BVHStackEntry& e, const BVHStackEntry& e0, const BVHStackEntry& e1)
void RegularBVH::pack_inner(const BVHStackEntry& e,
const BVHStackEntry& e0,
const BVHStackEntry& e1)
{
pack_node(e.idx, e0.node->m_bounds, e1.node->m_bounds, e0.encodeIdx(), e1.encodeIdx(), e0.node->m_visibility, e1.node->m_visibility);
if (e0.node->is_unaligned() || e1.node->is_unaligned()) {
pack_unaligned_inner(e, e0, e1);
} else {
pack_aligned_inner(e, e0, e1);
}
}
void RegularBVH::pack_node(int idx, const BoundBox& b0, const BoundBox& b1, int c0, int c1, uint visibility0, uint visibility1)
void RegularBVH::pack_aligned_inner(const BVHStackEntry& e,
const BVHStackEntry& e0,
const BVHStackEntry& e1)
{
pack_aligned_node(e.idx,
e0.node->m_bounds, e1.node->m_bounds,
e0.encodeIdx(), e1.encodeIdx(),
e0.node->m_visibility, e1.node->m_visibility);
}
void RegularBVH::pack_aligned_node(int idx,
const BoundBox& b0,
const BoundBox& b1,
int c0, int c1,
uint visibility0, uint visibility1)
{
int4 data[BVH_NODE_SIZE] =
{
make_int4(visibility0 & ~PATH_RAY_NODE_UNALIGNED,
visibility1 & ~PATH_RAY_NODE_UNALIGNED, c0, c1),
make_int4(__float_as_int(b0.min.x), __float_as_int(b1.min.x), __float_as_int(b0.max.x), __float_as_int(b1.max.x)),
make_int4(__float_as_int(b0.min.y), __float_as_int(b1.min.y), __float_as_int(b0.max.y), __float_as_int(b1.max.y)),
make_int4(__float_as_int(b0.min.z), __float_as_int(b1.min.z), __float_as_int(b0.max.z), __float_as_int(b1.max.z)),
make_int4(c0, c1, visibility0, visibility1)
};
memcpy(&pack.nodes[idx * BVH_NODE_SIZE], data, sizeof(int4)*BVH_NODE_SIZE);
memcpy(&pack.nodes[idx], data, sizeof(int4)*BVH_NODE_SIZE);
}
void RegularBVH::pack_unaligned_inner(const BVHStackEntry& e,
const BVHStackEntry& e0,
const BVHStackEntry& e1)
{
pack_unaligned_node(e.idx,
e0.node->get_aligned_space(),
e1.node->get_aligned_space(),
e0.node->m_bounds,
e1.node->m_bounds,
e0.encodeIdx(), e1.encodeIdx(),
e0.node->m_visibility, e1.node->m_visibility);
}
void RegularBVH::pack_unaligned_node(int idx,
const Transform& aligned_space0,
const Transform& aligned_space1,
const BoundBox& bounds0,
const BoundBox& bounds1,
int c0, int c1,
uint visibility0, uint visibility1)
{
float4 data[BVH_UNALIGNED_NODE_SIZE];
Transform space0 = BVHUnaligned::compute_node_transform(bounds0,
aligned_space0);
Transform space1 = BVHUnaligned::compute_node_transform(bounds1,
aligned_space1);
data[0] = make_float4(__int_as_float(visibility0 | PATH_RAY_NODE_UNALIGNED),
__int_as_float(visibility1 | PATH_RAY_NODE_UNALIGNED),
__int_as_float(c0),
__int_as_float(c1));
data[1] = space0.x;
data[2] = space0.y;
data[3] = space0.z;
data[4] = space1.x;
data[5] = space1.y;
data[6] = space1.z;
memcpy(&pack.nodes[idx], data, sizeof(float4)*BVH_UNALIGNED_NODE_SIZE);
}
void RegularBVH::pack_nodes(const BVHNode *root)
{
size_t tot_node_size = root->getSubtreeSize(BVH_STAT_NODE_COUNT);
size_t leaf_node_size = root->getSubtreeSize(BVH_STAT_LEAF_COUNT);
size_t node_size = tot_node_size - leaf_node_size;
/* resize arrays */
pack.nodes.clear();
/* for top level BVH, first merge existing BVH's so we know the offsets */
if(params.top_level) {
pack_instances(node_size*BVH_NODE_SIZE,
leaf_node_size*BVH_NODE_LEAF_SIZE);
const size_t num_nodes = root->getSubtreeSize(BVH_STAT_NODE_COUNT);
const size_t num_leaf_nodes = root->getSubtreeSize(BVH_STAT_LEAF_COUNT);
assert(num_leaf_nodes <= num_nodes);
const size_t num_inner_nodes = num_nodes - num_leaf_nodes;
size_t node_size;
if(params.use_unaligned_nodes) {
const size_t num_unaligned_nodes =
root->getSubtreeSize(BVH_STAT_UNALIGNED_INNER_COUNT);
node_size = (num_unaligned_nodes * BVH_UNALIGNED_NODE_SIZE) +
(num_inner_nodes - num_unaligned_nodes) * BVH_NODE_SIZE;
}
else {
pack.nodes.resize(node_size*BVH_NODE_SIZE);
pack.leaf_nodes.resize(leaf_node_size*BVH_NODE_LEAF_SIZE);
node_size = num_inner_nodes * BVH_NODE_SIZE;
}
/* Resize arrays */
pack.nodes.clear();
pack.leaf_nodes.clear();
/* For top level BVH, first merge existing BVH's so we know the offsets. */
if(params.top_level) {
pack_instances(node_size, num_leaf_nodes*BVH_NODE_LEAF_SIZE);
}
else {
pack.nodes.resize(node_size);
pack.leaf_nodes.resize(num_leaf_nodes*BVH_NODE_LEAF_SIZE);
}
int nextNodeIdx = 0, nextLeafNodeIdx = 0;
vector<BVHStackEntry> stack;
stack.reserve(BVHParams::MAX_DEPTH*2);
if(root->is_leaf())
if(root->is_leaf()) {
stack.push_back(BVHStackEntry(root, nextLeafNodeIdx++));
else
stack.push_back(BVHStackEntry(root, nextNodeIdx++));
}
else {
stack.push_back(BVHStackEntry(root, nextNodeIdx));
nextNodeIdx += node_bvh_is_unaligned(root)
? BVH_UNALIGNED_NODE_SIZE
: BVH_NODE_SIZE;
}
while(stack.size()) {
BVHStackEntry e = stack.back();
@@ -453,20 +573,31 @@ void RegularBVH::pack_nodes(const BVHNode *root)
if(e.node->is_leaf()) {
/* leaf node */
const LeafNode* leaf = reinterpret_cast<const LeafNode*>(e.node);
const LeafNode *leaf = reinterpret_cast<const LeafNode*>(e.node);
pack_leaf(e, leaf);
}
else {
/* innner node */
int idx0 = (e.node->get_child(0)->is_leaf())? (nextLeafNodeIdx++) : (nextNodeIdx++);
int idx1 = (e.node->get_child(1)->is_leaf())? (nextLeafNodeIdx++) : (nextNodeIdx++);
stack.push_back(BVHStackEntry(e.node->get_child(0), idx0));
stack.push_back(BVHStackEntry(e.node->get_child(1), idx1));
int idx[2];
for (int i = 0; i < 2; ++i) {
if (e.node->get_child(i)->is_leaf()) {
idx[i] = nextLeafNodeIdx++;
}
else {
idx[i] = nextNodeIdx;
nextNodeIdx += node_bvh_is_unaligned(e.node->get_child(i))
? BVH_UNALIGNED_NODE_SIZE
: BVH_NODE_SIZE;
}
}
stack.push_back(BVHStackEntry(e.node->get_child(0), idx[0]));
stack.push_back(BVHStackEntry(e.node->get_child(1), idx[1]));
pack_inner(e, stack[stack.size()-2], stack[stack.size()-1]);
}
}
assert(node_size == nextNodeIdx);
/* root index to start traversal at, to handle case of single leaf node */
pack.root_index = (root->is_leaf())? -1: 0;
}
@@ -483,7 +614,7 @@ void RegularBVH::refit_nodes()
void RegularBVH::refit_node(int idx, bool leaf, BoundBox& bbox, uint& visibility)
{
if(leaf) {
int4 *data = &pack.leaf_nodes[idx*BVH_NODE_LEAF_SIZE];
int4 *data = &pack.leaf_nodes[idx];
int c0 = data[0].x;
int c1 = data[0].y;
/* refit leaf node */
@@ -503,10 +634,10 @@ void RegularBVH::refit_node(int idx, bool leaf, BoundBox& bbox, uint& visibility
if(pack.prim_type[prim] & PRIMITIVE_ALL_CURVE) {
/* curves */
int str_offset = (params.top_level)? mesh->curve_offset: 0;
const Mesh::Curve& curve = mesh->curves[pidx - str_offset];
Mesh::Curve curve = mesh->get_curve(pidx - str_offset);
int k = PRIMITIVE_UNPACK_SEGMENT(pack.prim_type[prim]);
curve.bounds_grow(k, &mesh->curve_keys[0], bbox);
curve.bounds_grow(k, &mesh->curve_keys[0], &mesh->curve_radius[0], bbox);
visibility |= PATH_RAY_CURVE;
@@ -517,17 +648,17 @@ void RegularBVH::refit_node(int idx, bool leaf, BoundBox& bbox, uint& visibility
if(attr) {
size_t mesh_size = mesh->curve_keys.size();
size_t steps = mesh->motion_steps - 1;
float4 *key_steps = attr->data_float4();
float3 *key_steps = attr->data_float3();
for(size_t i = 0; i < steps; i++)
curve.bounds_grow(k, key_steps + i*mesh_size, bbox);
curve.bounds_grow(k, key_steps + i*mesh_size, &mesh->curve_radius[0], bbox);
}
}
}
else {
/* triangles */
int tri_offset = (params.top_level)? mesh->tri_offset: 0;
const Mesh::Triangle& triangle = mesh->triangles[pidx - tri_offset];
Mesh::Triangle triangle = mesh->get_triangle(pidx - tri_offset);
const float3 *vpos = &mesh->verts[0];
triangle.bounds_grow(vpos, bbox);
@@ -557,14 +688,12 @@ void RegularBVH::refit_node(int idx, bool leaf, BoundBox& bbox, uint& visibility
leaf_data[0].y = __int_as_float(c1);
leaf_data[0].z = __uint_as_float(visibility);
leaf_data[0].w = __uint_as_float(data[0].w);
memcpy(&pack.leaf_nodes[idx * BVH_NODE_LEAF_SIZE],
leaf_data,
sizeof(float4)*BVH_NODE_LEAF_SIZE);
memcpy(&pack.leaf_nodes[idx], leaf_data, sizeof(float4)*BVH_NODE_LEAF_SIZE);
}
else {
int4 *data = &pack.nodes[idx*BVH_NODE_SIZE];
int c0 = data[3].x;
int c1 = data[3].y;
int4 *data = &pack.nodes[idx];
int c0 = data[0].z;
int c1 = data[0].w;
/* refit inner node, set bbox from children */
BoundBox bbox0 = BoundBox::empty, bbox1 = BoundBox::empty;
uint visibility0 = 0, visibility1 = 0;
@@ -572,7 +701,7 @@ void RegularBVH::refit_node(int idx, bool leaf, BoundBox& bbox, uint& visibility
refit_node((c0 < 0)? -c0-1: c0, (c0 < 0), bbox0, visibility0);
refit_node((c1 < 0)? -c1-1: c1, (c1 < 0), bbox1, visibility1);
pack_node(idx, bbox0, bbox1, c0, c1, visibility0, visibility1);
pack_aligned_node(idx, bbox0, bbox1, c0, c1, visibility0, visibility1);
bbox.grow(bbox0);
bbox.grow(bbox1);
@@ -582,6 +711,33 @@ void RegularBVH::refit_node(int idx, bool leaf, BoundBox& bbox, uint& visibility
/* QBVH */
/* Can we avoid this somehow or make more generic?
*
* Perhaps we can merge nodes in actual tree and make our
* life easier all over the place.
*/
static bool node_qbvh_is_unaligned(const BVHNode *node)
{
const BVHNode *node0 = node->get_child(0),
*node1 = node->get_child(1);
bool has_unaligned = false;
if(node0->is_leaf()) {
has_unaligned |= node0->is_unaligned();
}
else {
has_unaligned |= node0->get_child(0)->is_unaligned();
has_unaligned |= node0->get_child(1)->is_unaligned();
}
if(node1->is_leaf()) {
has_unaligned |= node1->is_unaligned();
}
else {
has_unaligned |= node1->get_child(0)->is_unaligned();
has_unaligned |= node1->get_child(1)->is_unaligned();
}
return has_unaligned;
}
QBVH::QBVH(const BVHParams& params_, const vector<Object*>& objects_)
: BVH(params_, objects_)
{
@@ -607,66 +763,153 @@ void QBVH::pack_leaf(const BVHStackEntry& e, const LeafNode *leaf)
data[0].w = __uint_as_float(pack.prim_type[leaf->m_lo]);
}
memcpy(&pack.leaf_nodes[e.idx * BVH_QNODE_LEAF_SIZE], data, sizeof(float4)*BVH_QNODE_LEAF_SIZE);
memcpy(&pack.leaf_nodes[e.idx], data, sizeof(float4)*BVH_QNODE_LEAF_SIZE);
}
void QBVH::pack_inner(const BVHStackEntry& e, const BVHStackEntry *en, int num)
void QBVH::pack_inner(const BVHStackEntry& e,
const BVHStackEntry *en,
int num)
{
bool has_unaligned = false;
/* Check whether we have to create unaligned node or all nodes are aligned
* and we can cut some corner here.
*/
if(params.use_unaligned_nodes) {
for(int i = 0; i < num; i++) {
if(en[i].node->is_unaligned()) {
has_unaligned = true;
break;
}
}
}
if(has_unaligned) {
/* There's no unaligned children, pack into AABB node. */
pack_unaligned_inner(e, en, num);
}
else {
/* Create unaligned node with orientation transform for each of the
* children.
*/
pack_aligned_inner(e, en, num);
}
}
void QBVH::pack_aligned_inner(const BVHStackEntry& e,
const BVHStackEntry *en,
int num)
{
float4 data[BVH_QNODE_SIZE];
memset(data, 0, sizeof(data));
data[0].x = __uint_as_float(e.node->m_visibility & ~PATH_RAY_NODE_UNALIGNED);
for(int i = 0; i < num; i++) {
float3 bb_min = en[i].node->m_bounds.min;
float3 bb_max = en[i].node->m_bounds.max;
data[0][i] = bb_min.x;
data[1][i] = bb_max.x;
data[2][i] = bb_min.y;
data[3][i] = bb_max.y;
data[4][i] = bb_min.z;
data[5][i] = bb_max.z;
data[1][i] = bb_min.x;
data[2][i] = bb_max.x;
data[3][i] = bb_min.y;
data[4][i] = bb_max.y;
data[5][i] = bb_min.z;
data[6][i] = bb_max.z;
data[6][i] = __int_as_float(en[i].encodeIdx());
data[7][i] = __int_as_float(en[i].encodeIdx());
}
for(int i = num; i < 4; i++) {
/* We store BB which would never be recorded as intersection
* so kernel might safely assume there are always 4 child nodes.
*/
data[0][i] = FLT_MAX;
data[1][i] = -FLT_MAX;
data[1][i] = FLT_MAX;
data[2][i] = -FLT_MAX;
data[2][i] = FLT_MAX;
data[3][i] = -FLT_MAX;
data[3][i] = FLT_MAX;
data[4][i] = -FLT_MAX;
data[4][i] = FLT_MAX;
data[5][i] = -FLT_MAX;
data[5][i] = FLT_MAX;
data[6][i] = -FLT_MAX;
data[6][i] = __int_as_float(0);
data[7][i] = __int_as_float(0);
}
memcpy(&pack.nodes[e.idx * BVH_QNODE_SIZE], data, sizeof(float4)*BVH_QNODE_SIZE);
memcpy(&pack.nodes[e.idx], data, sizeof(float4)*BVH_QNODE_SIZE);
}
void QBVH::pack_unaligned_inner(const BVHStackEntry& e,
const BVHStackEntry *en,
int num)
{
float4 data[BVH_UNALIGNED_QNODE_SIZE];
memset(data, 0, sizeof(data));
data[0].x = __uint_as_float(e.node->m_visibility | PATH_RAY_NODE_UNALIGNED);
for(int i = 0; i < num; i++) {
Transform space = BVHUnaligned::compute_node_transform(
en[i].node->m_bounds,
en[i].node->get_aligned_space());
data[1][i] = space.x.x;
data[2][i] = space.x.y;
data[3][i] = space.x.z;
data[4][i] = space.y.x;
data[5][i] = space.y.y;
data[6][i] = space.y.z;
data[7][i] = space.z.x;
data[8][i] = space.z.y;
data[9][i] = space.z.z;
data[10][i] = space.x.w;
data[11][i] = space.y.w;
data[12][i] = space.z.w;
data[13][i] = __int_as_float(en[i].encodeIdx());
}
for(int i = num; i < 4; i++) {
/* We store BB which would never be recorded as intersection
* so kernel might safely assume there are always 4 child nodes.
*/
for(int j = 1; j < 13; ++j) {
data[j][i] = 0.0f;
}
data[13][i] = __int_as_float(0);
}
memcpy(&pack.nodes[e.idx], data, sizeof(float4)*BVH_UNALIGNED_QNODE_SIZE);
}
/* Quad SIMD Nodes */
void QBVH::pack_nodes(const BVHNode *root)
{
size_t tot_node_size = root->getSubtreeSize(BVH_STAT_QNODE_COUNT);
size_t leaf_node_size = root->getSubtreeSize(BVH_STAT_LEAF_COUNT);
size_t node_size = tot_node_size - leaf_node_size;
/* resize arrays */
pack.nodes.clear();
pack.leaf_nodes.clear();
/* for top level BVH, first merge existing BVH's so we know the offsets */
if(params.top_level) {
pack_instances(node_size*BVH_QNODE_SIZE,
leaf_node_size*BVH_QNODE_LEAF_SIZE);
/* Calculate size of the arrays required. */
const size_t num_nodes = root->getSubtreeSize(BVH_STAT_QNODE_COUNT);
const size_t num_leaf_nodes = root->getSubtreeSize(BVH_STAT_LEAF_COUNT);
assert(num_leaf_nodes <= num_nodes);
const size_t num_inner_nodes = num_nodes - num_leaf_nodes;
size_t node_size;
if(params.use_unaligned_nodes) {
const size_t num_unaligned_nodes =
root->getSubtreeSize(BVH_STAT_UNALIGNED_INNER_QNODE_COUNT);
node_size = (num_unaligned_nodes * BVH_UNALIGNED_QNODE_SIZE) +
(num_inner_nodes - num_unaligned_nodes) * BVH_QNODE_SIZE;
}
else {
pack.nodes.resize(node_size*BVH_QNODE_SIZE);
pack.leaf_nodes.resize(leaf_node_size*BVH_QNODE_LEAF_SIZE);
node_size = num_inner_nodes * BVH_QNODE_SIZE;
}
/* Resize arrays. */
pack.nodes.clear();
pack.leaf_nodes.clear();
/* For top level BVH, first merge existing BVH's so we know the offsets. */
if(params.top_level) {
pack_instances(node_size, num_leaf_nodes*BVH_QNODE_LEAF_SIZE);
}
else {
pack.nodes.resize(node_size);
pack.leaf_nodes.resize(num_leaf_nodes*BVH_QNODE_LEAF_SIZE);
}
int nextNodeIdx = 0, nextLeafNodeIdx = 0;
@@ -677,7 +920,10 @@ void QBVH::pack_nodes(const BVHNode *root)
stack.push_back(BVHStackEntry(root, nextLeafNodeIdx++));
}
else {
stack.push_back(BVHStackEntry(root, nextNodeIdx++));
stack.push_back(BVHStackEntry(root, nextNodeIdx));
nextNodeIdx += node_qbvh_is_unaligned(root)
? BVH_UNALIGNED_QNODE_SIZE
: BVH_QNODE_SIZE;
}
while(stack.size()) {
@@ -686,19 +932,17 @@ void QBVH::pack_nodes(const BVHNode *root)
if(e.node->is_leaf()) {
/* leaf node */
const LeafNode* leaf = reinterpret_cast<const LeafNode*>(e.node);
const LeafNode *leaf = reinterpret_cast<const LeafNode*>(e.node);
pack_leaf(e, leaf);
}
else {
/* inner node */
/* Inner node. */
const BVHNode *node = e.node;
const BVHNode *node0 = node->get_child(0);
const BVHNode *node1 = node->get_child(1);
/* collect nodes */
/* Collect nodes. */
const BVHNode *nodes[4];
int numnodes = 0;
if(node0->is_leaf()) {
nodes[numnodes++] = node0;
}
@@ -706,7 +950,6 @@ void QBVH::pack_nodes(const BVHNode *root)
nodes[numnodes++] = node0->get_child(0);
nodes[numnodes++] = node0->get_child(1);
}
if(node1->is_leaf()) {
nodes[numnodes++] = node1;
}
@@ -714,25 +957,26 @@ void QBVH::pack_nodes(const BVHNode *root)
nodes[numnodes++] = node1->get_child(0);
nodes[numnodes++] = node1->get_child(1);
}
/* push entries on the stack */
for(int i = 0; i < numnodes; i++) {
/* Push entries on the stack. */
for(int i = 0; i < numnodes; ++i) {
int idx;
if(nodes[i]->is_leaf()) {
idx = nextLeafNodeIdx++;
}
else {
idx = nextNodeIdx++;
idx = nextNodeIdx;
nextNodeIdx += node_qbvh_is_unaligned(nodes[i])
? BVH_UNALIGNED_QNODE_SIZE
: BVH_QNODE_SIZE;
}
stack.push_back(BVHStackEntry(nodes[i], idx));
}
/* set node */
/* Set node. */
pack_inner(e, &stack[stack.size()-numnodes], numnodes);
}
}
/* root index to start traversal at, to handle case of single leaf node */
assert(node_size == nextNodeIdx);
/* Root index to start traversal at, to handle case of single leaf node. */
pack.root_index = (root->is_leaf())? -1: 0;
}
@@ -748,7 +992,7 @@ void QBVH::refit_nodes()
void QBVH::refit_node(int idx, bool leaf, BoundBox& bbox, uint& visibility)
{
if(leaf) {
int4 *data = &pack.leaf_nodes[idx*BVH_QNODE_LEAF_SIZE];
int4 *data = &pack.leaf_nodes[idx];
int4 c = data[0];
/* Refit leaf node. */
for(int prim = c.x; prim < c.y; prim++) {
@@ -767,10 +1011,10 @@ void QBVH::refit_node(int idx, bool leaf, BoundBox& bbox, uint& visibility)
if(pack.prim_type[prim] & PRIMITIVE_ALL_CURVE) {
/* Curves. */
int str_offset = (params.top_level)? mesh->curve_offset: 0;
const Mesh::Curve& curve = mesh->curves[pidx - str_offset];
Mesh::Curve curve = mesh->get_curve(pidx - str_offset);
int k = PRIMITIVE_UNPACK_SEGMENT(pack.prim_type[prim]);
curve.bounds_grow(k, &mesh->curve_keys[0], bbox);
curve.bounds_grow(k, &mesh->curve_keys[0], &mesh->curve_radius[0], bbox);
visibility |= PATH_RAY_CURVE;
@@ -781,17 +1025,17 @@ void QBVH::refit_node(int idx, bool leaf, BoundBox& bbox, uint& visibility)
if(attr) {
size_t mesh_size = mesh->curve_keys.size();
size_t steps = mesh->motion_steps - 1;
float4 *key_steps = attr->data_float4();
float3 *key_steps = attr->data_float3();
for(size_t i = 0; i < steps; i++)
curve.bounds_grow(k, key_steps + i*mesh_size, bbox);
curve.bounds_grow(k, key_steps + i*mesh_size, &mesh->curve_radius[0], bbox);
}
}
}
else {
/* Triangles. */
int tri_offset = (params.top_level)? mesh->tri_offset: 0;
const Mesh::Triangle& triangle = mesh->triangles[pidx - tri_offset];
Mesh::Triangle triangle = mesh->get_triangle(pidx - tri_offset);
const float3 *vpos = &mesh->verts[0];
triangle.bounds_grow(vpos, bbox);
@@ -830,13 +1074,18 @@ void QBVH::refit_node(int idx, bool leaf, BoundBox& bbox, uint& visibility)
leaf_data[0].y = __int_as_float(c.y);
leaf_data[0].z = __uint_as_float(visibility);
leaf_data[0].w = __uint_as_float(c.w);
memcpy(&pack.leaf_nodes[idx * BVH_QNODE_LEAF_SIZE],
leaf_data,
sizeof(float4)*BVH_QNODE_LEAF_SIZE);
memcpy(&pack.leaf_nodes[idx], leaf_data, sizeof(float4)*BVH_QNODE_LEAF_SIZE);
}
else {
int4 *data = &pack.nodes[idx*BVH_QNODE_SIZE];
int4 c = data[6];
int4 *data = &pack.nodes[idx];
bool is_unaligned = (data[0].x & PATH_RAY_NODE_UNALIGNED) != 0;
int4 c;
if(is_unaligned) {
c = data[13];
}
else {
c = data[7];
}
/* Refit inner node, set bbox from children. */
BoundBox child_bbox[4] = {BoundBox::empty,
BoundBox::empty,
@@ -855,21 +1104,62 @@ void QBVH::refit_node(int idx, bool leaf, BoundBox& bbox, uint& visibility)
}
}
float4 inner_data[BVH_QNODE_SIZE];
for(int i = 0; i < 4; ++i) {
float3 bb_min = child_bbox[i].min;
float3 bb_max = child_bbox[i].max;
inner_data[0][i] = bb_min.x;
inner_data[1][i] = bb_max.x;
inner_data[2][i] = bb_min.y;
inner_data[3][i] = bb_max.y;
inner_data[4][i] = bb_min.z;
inner_data[5][i] = bb_max.z;
inner_data[6][i] = __int_as_float(c[i]);
/* TODO(sergey): To be de-duplicated with pack_inner(),
* but for that need some sort of pack_node(). which operates with
* direct data, not stack element.
*/
if(is_unaligned) {
Transform aligned_space = transform_identity();
float4 inner_data[BVH_UNALIGNED_QNODE_SIZE];
inner_data[0] = make_float4(
__int_as_float(visibility | PATH_RAY_NODE_UNALIGNED),
0.0f,
0.0f,
0.0f);
for(int i = 0; i < 4; ++i) {
Transform space = BVHUnaligned::compute_node_transform(
child_bbox[i],
aligned_space);
inner_data[1][i] = space.x.x;
inner_data[2][i] = space.x.y;
inner_data[3][i] = space.x.z;
inner_data[4][i] = space.y.x;
inner_data[5][i] = space.y.y;
inner_data[6][i] = space.y.z;
inner_data[7][i] = space.z.x;
inner_data[8][i] = space.z.y;
inner_data[9][i] = space.z.z;
inner_data[10][i] = space.x.w;
inner_data[11][i] = space.y.w;
inner_data[12][i] = space.z.w;
inner_data[13][i] = __int_as_float(c[i]);
}
memcpy(&pack.nodes[idx], inner_data, sizeof(float4)*BVH_UNALIGNED_QNODE_SIZE);
}
else {
float4 inner_data[BVH_QNODE_SIZE];
inner_data[0] = make_float4(
__int_as_float(visibility & ~PATH_RAY_NODE_UNALIGNED),
0.0f,
0.0f,
0.0f);
for(int i = 0; i < 4; ++i) {
float3 bb_min = child_bbox[i].min;
float3 bb_max = child_bbox[i].max;
inner_data[1][i] = bb_min.x;
inner_data[2][i] = bb_max.x;
inner_data[3][i] = bb_min.y;
inner_data[4][i] = bb_max.y;
inner_data[5][i] = bb_min.z;
inner_data[6][i] = bb_max.z;
inner_data[7][i] = __int_as_float(c[i]);
}
memcpy(&pack.nodes[idx], inner_data, sizeof(float4)*BVH_QNODE_SIZE);
}
memcpy(&pack.nodes[idx * BVH_QNODE_SIZE],
inner_data,
sizeof(float4)*BVH_QNODE_SIZE);
}
}

View File

@@ -35,11 +35,14 @@ class Progress;
#define BVH_NODE_SIZE 4
#define BVH_NODE_LEAF_SIZE 1
#define BVH_QNODE_SIZE 7
#define BVH_QNODE_SIZE 8
#define BVH_QNODE_LEAF_SIZE 1
#define BVH_ALIGN 4096
#define TRI_NODE_SIZE 3
#define BVH_UNALIGNED_NODE_SIZE 7
#define BVH_UNALIGNED_QNODE_SIZE 14
/* Packed BVH
*
* BVH stored as it will be used for traversal on the rendering device. */
@@ -52,8 +55,10 @@ struct PackedBVH {
array<int4> leaf_nodes;
/* object index to BVH node index mapping for instances */
array<int> object_node;
/* Aligned triangle storage for fatser lookup in the kernel. */
array<float4> tri_storage;
/* Mapping from primitive index to index in triangle array. */
array<uint> prim_tri_index;
/* Continuous storage of triangle vertices. */
array<float4> prim_tri_verts;
/* primitive type - triangle or strand */
array<int> prim_type;
/* visibility visibilitys for primitives */
@@ -91,7 +96,7 @@ public:
protected:
BVH(const BVHParams& params, const vector<Object*>& objects);
/* triangles and strands*/
/* triangles and strands */
void pack_primitives();
void pack_triangle(int idx, float4 storage[3]);
@@ -115,9 +120,32 @@ protected:
/* pack */
void pack_nodes(const BVHNode *root);
void pack_leaf(const BVHStackEntry& e, const LeafNode *leaf);
void pack_inner(const BVHStackEntry& e, const BVHStackEntry& e0, const BVHStackEntry& e1);
void pack_node(int idx, const BoundBox& b0, const BoundBox& b1, int c0, int c1, uint visibility0, uint visibility1);
void pack_leaf(const BVHStackEntry& e,
const LeafNode *leaf);
void pack_inner(const BVHStackEntry& e,
const BVHStackEntry& e0,
const BVHStackEntry& e1);
void pack_aligned_inner(const BVHStackEntry& e,
const BVHStackEntry& e0,
const BVHStackEntry& e1);
void pack_aligned_node(int idx,
const BoundBox& b0,
const BoundBox& b1,
int c0, int c1,
uint visibility0, uint visibility1);
void pack_unaligned_inner(const BVHStackEntry& e,
const BVHStackEntry& e0,
const BVHStackEntry& e1);
void pack_unaligned_node(int idx,
const Transform& aligned_space0,
const Transform& aligned_space1,
const BoundBox& b0,
const BoundBox& b1,
int c0, int c1,
uint visibility0, uint visibility1);
/* refit */
void refit_nodes();
@@ -136,9 +164,17 @@ protected:
/* pack */
void pack_nodes(const BVHNode *root);
void pack_leaf(const BVHStackEntry& e, const LeafNode *leaf);
void pack_inner(const BVHStackEntry& e, const BVHStackEntry *en, int num);
void pack_aligned_inner(const BVHStackEntry& e,
const BVHStackEntry *en,
int num);
void pack_unaligned_inner(const BVHStackEntry& e,
const BVHStackEntry *en,
int num);
/* refit */
void refit_nodes();
void refit_node(int idx, bool leaf, BoundBox& bbox, uint& visibility);

View File

@@ -52,12 +52,35 @@ __forceinline int get_best_dimension(const float4& bestSAH)
/* BVH Object Binning */
BVHObjectBinning::BVHObjectBinning(const BVHRange& job, BVHReference *prims)
: BVHRange(job), splitSAH(FLT_MAX), dim(0), pos(0)
BVHObjectBinning::BVHObjectBinning(const BVHRange& job,
BVHReference *prims,
const BVHUnaligned *unaligned_heuristic,
const Transform *aligned_space)
: BVHRange(job),
splitSAH(FLT_MAX),
dim(0),
pos(0),
unaligned_heuristic_(unaligned_heuristic),
aligned_space_(aligned_space)
{
if(aligned_space_ == NULL) {
bounds_ = bounds();
cent_bounds_ = cent_bounds();
}
else {
/* TODO(sergey): With some additional storage we can avoid
* need in re-calculating this.
*/
bounds_ = unaligned_heuristic->compute_aligned_boundbox(
*this,
prims,
*aligned_space,
&cent_bounds_);
}
/* compute number of bins to use and precompute scaling factor for binning */
num_bins = min(size_t(MAX_BINS), size_t(4.0f + 0.05f*size()));
scale = rcp(cent_bounds().size()) * make_float3((float)num_bins);
scale = rcp(cent_bounds_.size()) * make_float3((float)num_bins);
/* initialize binning counter and bounds */
BoundBox bin_bounds[MAX_BINS][4]; /* bounds for every bin in every dimension */
@@ -79,30 +102,34 @@ BVHObjectBinning::BVHObjectBinning(const BVHRange& job, BVHReference *prims)
const BVHReference& prim0 = prims[start() + i + 0];
const BVHReference& prim1 = prims[start() + i + 1];
int4 bin0 = get_bin(prim0.bounds());
int4 bin1 = get_bin(prim1.bounds());
BoundBox bounds0 = get_prim_bounds(prim0);
BoundBox bounds1 = get_prim_bounds(prim1);
int4 bin0 = get_bin(bounds0);
int4 bin1 = get_bin(bounds1);
/* increase bounds for bins for even primitive */
int b00 = (int)extract<0>(bin0); bin_count[b00][0]++; bin_bounds[b00][0].grow(prim0.bounds());
int b01 = (int)extract<1>(bin0); bin_count[b01][1]++; bin_bounds[b01][1].grow(prim0.bounds());
int b02 = (int)extract<2>(bin0); bin_count[b02][2]++; bin_bounds[b02][2].grow(prim0.bounds());
int b00 = (int)extract<0>(bin0); bin_count[b00][0]++; bin_bounds[b00][0].grow(bounds0);
int b01 = (int)extract<1>(bin0); bin_count[b01][1]++; bin_bounds[b01][1].grow(bounds0);
int b02 = (int)extract<2>(bin0); bin_count[b02][2]++; bin_bounds[b02][2].grow(bounds0);
/* increase bounds of bins for odd primitive */
int b10 = (int)extract<0>(bin1); bin_count[b10][0]++; bin_bounds[b10][0].grow(prim1.bounds());
int b11 = (int)extract<1>(bin1); bin_count[b11][1]++; bin_bounds[b11][1].grow(prim1.bounds());
int b12 = (int)extract<2>(bin1); bin_count[b12][2]++; bin_bounds[b12][2].grow(prim1.bounds());
int b10 = (int)extract<0>(bin1); bin_count[b10][0]++; bin_bounds[b10][0].grow(bounds1);
int b11 = (int)extract<1>(bin1); bin_count[b11][1]++; bin_bounds[b11][1].grow(bounds1);
int b12 = (int)extract<2>(bin1); bin_count[b12][2]++; bin_bounds[b12][2].grow(bounds1);
}
/* for uneven number of primitives */
if(i < ssize_t(size())) {
/* map primitive to bin */
const BVHReference& prim0 = prims[start() + i];
int4 bin0 = get_bin(prim0.bounds());
BoundBox bounds0 = get_prim_bounds(prim0);
int4 bin0 = get_bin(bounds0);
/* increase bounds of bins */
int b00 = (int)extract<0>(bin0); bin_count[b00][0]++; bin_bounds[b00][0].grow(prim0.bounds());
int b01 = (int)extract<1>(bin0); bin_count[b01][1]++; bin_bounds[b01][1].grow(prim0.bounds());
int b02 = (int)extract<2>(bin0); bin_count[b02][2]++; bin_bounds[b02][2].grow(prim0.bounds());
int b00 = (int)extract<0>(bin0); bin_count[b00][0]++; bin_bounds[b00][0].grow(bounds0);
int b01 = (int)extract<1>(bin0); bin_count[b01][1]++; bin_bounds[b01][1].grow(bounds0);
int b02 = (int)extract<2>(bin0); bin_count[b02][2]++; bin_bounds[b02][2].grow(bounds0);
}
}
@@ -151,17 +178,19 @@ BVHObjectBinning::BVHObjectBinning(const BVHRange& job, BVHReference *prims)
bestSAH = min(sah,bestSAH);
}
int4 mask = float3_to_float4(cent_bounds().size()) <= make_float4(0.0f);
int4 mask = float3_to_float4(cent_bounds_.size()) <= make_float4(0.0f);
bestSAH = insert<3>(select(mask, make_float4(FLT_MAX), bestSAH), FLT_MAX);
/* find best dimension */
dim = get_best_dimension(bestSAH);
splitSAH = bestSAH[dim];
pos = bestSplit[dim];
leafSAH = bounds().half_area() * blocks(size());
leafSAH = bounds_.half_area() * blocks(size());
}
void BVHObjectBinning::split(BVHReference* prims, BVHObjectBinning& left_o, BVHObjectBinning& right_o) const
void BVHObjectBinning::split(BVHReference* prims,
BVHObjectBinning& left_o,
BVHObjectBinning& right_o) const
{
size_t N = size();
@@ -176,10 +205,12 @@ void BVHObjectBinning::split(BVHReference* prims, BVHObjectBinning& left_o, BVHO
prefetch_L2(&prims[start() + l + 8]);
prefetch_L2(&prims[start() + r - 8]);
const BVHReference& prim = prims[start() + l];
BVHReference prim = prims[start() + l];
BoundBox unaligned_bounds = get_prim_bounds(prim);
float3 unaligned_center = unaligned_bounds.center2();
float3 center = prim.bounds().center2();
if(get_bin(center)[dim] < pos) {
if(get_bin(unaligned_center)[dim] < pos) {
lgeom_bounds.grow(prim.bounds());
lcent_bounds.grow(center);
l++;
@@ -191,7 +222,6 @@ void BVHObjectBinning::split(BVHReference* prims, BVHObjectBinning& left_o, BVHO
r--;
}
}
/* finish */
if(l != 0 && N-1-r != 0) {
right_o = BVHObjectBinning(BVHRange(rgeom_bounds, rcent_bounds, start() + l, N-1-r), prims);

View File

@@ -19,11 +19,14 @@
#define __BVH_BINNING_H__
#include "bvh_params.h"
#include "bvh_unaligned.h"
#include "util_types.h"
CCL_NAMESPACE_BEGIN
class BVHBuild;
/* Single threaded object binner. Finds the split with the best SAH heuristic
* by testing for each dimension multiple partitionings for regular spaced
* partition locations. A partitioning for a partition location is computed,
@@ -34,10 +37,18 @@ CCL_NAMESPACE_BEGIN
class BVHObjectBinning : public BVHRange
{
public:
__forceinline BVHObjectBinning() {}
BVHObjectBinning(const BVHRange& job, BVHReference *prims);
__forceinline BVHObjectBinning() : leafSAH(FLT_MAX) {}
void split(BVHReference *prims, BVHObjectBinning& left_o, BVHObjectBinning& right_o) const;
BVHObjectBinning(const BVHRange& job,
BVHReference *prims,
const BVHUnaligned *unaligned_heuristic = NULL,
const Transform *aligned_space = NULL);
void split(BVHReference *prims,
BVHObjectBinning& left_o,
BVHObjectBinning& right_o) const;
__forceinline const BoundBox& unaligned_bounds() { return bounds_; }
float splitSAH; /* SAH cost of the best split */
float leafSAH; /* SAH cost of creating a leaf */
@@ -48,13 +59,20 @@ protected:
size_t num_bins; /* actual number of bins to use */
float3 scale; /* scaling factor to compute bin */
/* Effective bounds and centroid bounds. */
BoundBox bounds_;
BoundBox cent_bounds_;
const BVHUnaligned *unaligned_heuristic_;
const Transform *aligned_space_;
enum { MAX_BINS = 32 };
enum { LOG_BLOCK_SIZE = 2 };
/* computes the bin numbers for each dimension for a box. */
__forceinline int4 get_bin(const BoundBox& box) const
{
int4 a = make_int4((box.center2() - cent_bounds().min)*scale - make_float3(0.5f));
int4 a = make_int4((box.center2() - cent_bounds_.min)*scale - make_float3(0.5f));
int4 mn = make_int4(0);
int4 mx = make_int4((int)num_bins-1);
@@ -64,7 +82,7 @@ protected:
/* computes the bin numbers for each dimension for a point. */
__forceinline int4 get_bin(const float3& c) const
{
return make_int4((c - cent_bounds().min)*scale - make_float3(0.5f));
return make_int4((c - cent_bounds_.min)*scale - make_float3(0.5f));
}
/* compute the number of blocks occupied for each dimension. */
@@ -78,6 +96,17 @@ protected:
{
return (int)((a+((1LL << LOG_BLOCK_SIZE)-1)) >> LOG_BLOCK_SIZE);
}
__forceinline BoundBox get_prim_bounds(const BVHReference& prim) const
{
if(aligned_space_ == NULL) {
return prim.bounds();
}
else {
return unaligned_heuristic_->compute_aligned_prim_boundbox(
prim, *aligned_space_);
}
}
};
CCL_NAMESPACE_END

View File

@@ -33,6 +33,7 @@
#include "util_stack_allocator.h"
#include "util_simd.h"
#include "util_time.h"
#include "util_queue.h"
CCL_NAMESPACE_BEGIN
@@ -99,7 +100,8 @@ BVHBuild::BVHBuild(const vector<Object*>& objects_,
prim_object(prim_object_),
params(params_),
progress(progress_),
progress_start_time(0.0)
progress_start_time(0.0),
unaligned_heuristic(objects_)
{
spatial_min_overlap = 0.0f;
}
@@ -112,71 +114,77 @@ BVHBuild::~BVHBuild()
void BVHBuild::add_reference_mesh(BoundBox& root, BoundBox& center, Mesh *mesh, int i)
{
Attribute *attr_mP = NULL;
if(mesh->has_motion_blur())
attr_mP = mesh->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
if(params.primitive_mask & PRIMITIVE_ALL_TRIANGLE) {
Attribute *attr_mP = NULL;
for(uint j = 0; j < mesh->triangles.size(); j++) {
Mesh::Triangle t = mesh->triangles[j];
BoundBox bounds = BoundBox::empty;
PrimitiveType type = PRIMITIVE_TRIANGLE;
if(mesh->has_motion_blur())
attr_mP = mesh->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
t.bounds_grow(&mesh->verts[0], bounds);
/* motion triangles */
if(attr_mP) {
size_t mesh_size = mesh->verts.size();
size_t steps = mesh->motion_steps - 1;
float3 *vert_steps = attr_mP->data_float3();
for(size_t i = 0; i < steps; i++)
t.bounds_grow(vert_steps + i*mesh_size, bounds);
type = PRIMITIVE_MOTION_TRIANGLE;
}
if(bounds.valid()) {
references.push_back(BVHReference(bounds, j, i, type));
root.grow(bounds);
center.grow(bounds.center2());
}
}
Attribute *curve_attr_mP = NULL;
if(mesh->has_motion_blur())
curve_attr_mP = mesh->curve_attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
for(uint j = 0; j < mesh->curves.size(); j++) {
Mesh::Curve curve = mesh->curves[j];
PrimitiveType type = PRIMITIVE_CURVE;
for(int k = 0; k < curve.num_keys - 1; k++) {
size_t num_triangles = mesh->num_triangles();
for(uint j = 0; j < num_triangles; j++) {
Mesh::Triangle t = mesh->get_triangle(j);
BoundBox bounds = BoundBox::empty;
curve.bounds_grow(k, &mesh->curve_keys[0], bounds);
PrimitiveType type = PRIMITIVE_TRIANGLE;
/* motion curve */
if(curve_attr_mP) {
size_t mesh_size = mesh->curve_keys.size();
t.bounds_grow(&mesh->verts[0], bounds);
/* motion triangles */
if(attr_mP) {
size_t mesh_size = mesh->verts.size();
size_t steps = mesh->motion_steps - 1;
float4 *key_steps = curve_attr_mP->data_float4();
float3 *vert_steps = attr_mP->data_float3();
for(size_t i = 0; i < steps; i++)
curve.bounds_grow(k, key_steps + i*mesh_size, bounds);
t.bounds_grow(vert_steps + i*mesh_size, bounds);
type = PRIMITIVE_MOTION_CURVE;
type = PRIMITIVE_MOTION_TRIANGLE;
}
if(bounds.valid()) {
int packed_type = PRIMITIVE_PACK_SEGMENT(type, k);
references.push_back(BVHReference(bounds, j, i, packed_type));
references.push_back(BVHReference(bounds, j, i, type));
root.grow(bounds);
center.grow(bounds.center2());
}
}
}
if(params.primitive_mask & PRIMITIVE_ALL_CURVE) {
Attribute *curve_attr_mP = NULL;
if(mesh->has_motion_blur())
curve_attr_mP = mesh->curve_attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
size_t num_curves = mesh->num_curves();
for(uint j = 0; j < num_curves; j++) {
Mesh::Curve curve = mesh->get_curve(j);
PrimitiveType type = PRIMITIVE_CURVE;
for(int k = 0; k < curve.num_keys - 1; k++) {
BoundBox bounds = BoundBox::empty;
curve.bounds_grow(k, &mesh->curve_keys[0], &mesh->curve_radius[0], bounds);
/* motion curve */
if(curve_attr_mP) {
size_t mesh_size = mesh->curve_keys.size();
size_t steps = mesh->motion_steps - 1;
float3 *key_steps = curve_attr_mP->data_float3();
for(size_t i = 0; i < steps; i++)
curve.bounds_grow(k, key_steps + i*mesh_size, &mesh->curve_radius[0], bounds);
type = PRIMITIVE_MOTION_CURVE;
}
if(bounds.valid()) {
int packed_type = PRIMITIVE_PACK_SEGMENT(type, k);
references.push_back(BVHReference(bounds, j, i, packed_type));
root.grow(bounds);
center.grow(bounds.center2());
}
}
}
}
}
void BVHBuild::add_reference_object(BoundBox& root, BoundBox& center, Object *ob, int i)
@@ -188,10 +196,10 @@ void BVHBuild::add_reference_object(BoundBox& root, BoundBox& center, Object *ob
static size_t count_curve_segments(Mesh *mesh)
{
size_t num = 0, num_curves = mesh->curves.size();
size_t num = 0, num_curves = mesh->num_curves();
for(size_t i = 0; i < num_curves; i++)
num += mesh->curves[i].num_keys - 1;
num += mesh->get_curve(i).num_keys - 1;
return num;
}
@@ -203,16 +211,27 @@ void BVHBuild::add_references(BVHRange& root)
foreach(Object *ob, objects) {
if(params.top_level) {
if(!ob->is_traceable()) {
continue;
}
if(!ob->mesh->is_instanced()) {
num_alloc_references += ob->mesh->triangles.size();
num_alloc_references += count_curve_segments(ob->mesh);
if(params.primitive_mask & PRIMITIVE_ALL_TRIANGLE) {
num_alloc_references += ob->mesh->num_triangles();
}
if(params.primitive_mask & PRIMITIVE_ALL_CURVE) {
num_alloc_references += count_curve_segments(ob->mesh);
}
}
else
num_alloc_references++;
}
else {
num_alloc_references += ob->mesh->triangles.size();
num_alloc_references += count_curve_segments(ob->mesh);
if(params.primitive_mask & PRIMITIVE_ALL_TRIANGLE) {
num_alloc_references += ob->mesh->num_triangles();
}
if(params.primitive_mask & PRIMITIVE_ALL_CURVE) {
num_alloc_references += count_curve_segments(ob->mesh);
}
}
}
@@ -224,6 +243,10 @@ void BVHBuild::add_references(BVHRange& root)
foreach(Object *ob, objects) {
if(params.top_level) {
if(!ob->is_traceable()) {
++i;
continue;
}
if(!ob->mesh->is_instanced())
add_reference_mesh(bounds, center, ob->mesh, i);
else
@@ -326,11 +349,13 @@ BVHNode* BVHBuild::run()
VLOG(1) << "BVH build statistics:\n"
<< " Build time: " << time_dt() - build_start_time << "\n"
<< " Total number of nodes: "
<< rootnode->getSubtreeSize(BVH_STAT_NODE_COUNT) << "\n"
<< string_human_readable_number(rootnode->getSubtreeSize(BVH_STAT_NODE_COUNT)) << "\n"
<< " Number of inner nodes: "
<< rootnode->getSubtreeSize(BVH_STAT_INNER_COUNT) << "\n"
<< string_human_readable_number(rootnode->getSubtreeSize(BVH_STAT_INNER_COUNT)) << "\n"
<< " Number of leaf nodes: "
<< rootnode->getSubtreeSize(BVH_STAT_LEAF_COUNT) << "\n"
<< string_human_readable_number(rootnode->getSubtreeSize(BVH_STAT_LEAF_COUNT)) << "\n"
<< " Number of unaligned nodes: "
<< string_human_readable_number(rootnode->getSubtreeSize(BVH_STAT_UNALIGNED_COUNT)) << "\n"
<< " Allocation slop factor: "
<< ((prim_type.capacity() != 0)
? (float)prim_type.size() / prim_type.capacity()
@@ -436,10 +461,11 @@ BVHNode* BVHBuild::build_node(const BVHObjectBinning& range, int level)
float leafSAH = params.sah_primitive_cost * range.leafSAH;
float splitSAH = params.sah_node_cost * range.bounds().half_area() + params.sah_primitive_cost * range.splitSAH;
/* have at least one inner node on top level, for performance and correct
* visibility tests, since object instances do not check visibility flag */
/* Have at least one inner node on top level, for performance and correct
* visibility tests, since object instances do not check visibility flag.
*/
if(!(range.size() > 0 && params.top_level && level == 0)) {
/* make leaf node when threshold reached or SAH tells us */
/* Make leaf node when threshold reached or SAH tells us. */
if((params.small_enough_for_leaf(size, level)) ||
(range_within_max_leaf_size(range, references) && leafSAH < splitSAH))
{
@@ -447,28 +473,70 @@ BVHNode* BVHBuild::build_node(const BVHObjectBinning& range, int level)
}
}
/* perform split */
BVHObjectBinning unaligned_range;
float unalignedSplitSAH = FLT_MAX;
float unalignedLeafSAH = FLT_MAX;
Transform aligned_space;
if(params.use_unaligned_nodes &&
splitSAH > params.unaligned_split_threshold*leafSAH)
{
aligned_space = unaligned_heuristic.compute_aligned_space(
range, &references[0]);
unaligned_range = BVHObjectBinning(range,
&references[0],
&unaligned_heuristic,
&aligned_space);
unalignedSplitSAH = params.sah_node_cost * unaligned_range.unaligned_bounds().half_area() +
params.sah_primitive_cost * unaligned_range.splitSAH;
unalignedLeafSAH = params.sah_primitive_cost * unaligned_range.leafSAH;
if(!(range.size() > 0 && params.top_level && level == 0)) {
if(unalignedLeafSAH < unalignedSplitSAH && unalignedSplitSAH < splitSAH &&
range_within_max_leaf_size(range, references))
{
return create_leaf_node(range, references);
}
}
}
/* Perform split. */
BVHObjectBinning left, right;
range.split(&references[0], left, right);
if(unalignedSplitSAH < splitSAH) {
unaligned_range.split(&references[0], left, right);
}
else {
range.split(&references[0], left, right);
}
/* create inner node. */
BoundBox bounds;
if(unalignedSplitSAH < splitSAH) {
bounds = unaligned_heuristic.compute_aligned_boundbox(
range, &references[0], aligned_space);
}
else {
bounds = range.bounds();
}
/* Create inner node. */
InnerNode *inner;
if(range.size() < THREAD_TASK_SIZE) {
/* local build */
BVHNode *leftnode = build_node(left, level + 1);
BVHNode *rightnode = build_node(right, level + 1);
inner = new InnerNode(range.bounds(), leftnode, rightnode);
inner = new InnerNode(bounds, leftnode, rightnode);
}
else {
/* threaded build */
inner = new InnerNode(range.bounds());
/* Threaded build */
inner = new InnerNode(bounds);
task_pool.push(new BVHBuildTask(this, inner, 0, left, level + 1), true);
task_pool.push(new BVHBuildTask(this, inner, 1, right, level + 1), true);
}
if(unalignedSplitSAH < splitSAH) {
inner->set_aligned_space(aligned_space);
}
return inner;
}
@@ -507,16 +575,54 @@ BVHNode* BVHBuild::build_node(const BVHRange& range,
return create_leaf_node(range, *references);
}
}
float leafSAH = params.sah_primitive_cost * split.leafSAH;
float splitSAH = params.sah_node_cost * range.bounds().half_area() +
params.sah_primitive_cost * split.nodeSAH;
BVHMixedSplit unaligned_split;
float unalignedSplitSAH = FLT_MAX;
/* float unalignedLeafSAH = FLT_MAX; */
Transform aligned_space;
if(params.use_unaligned_nodes &&
splitSAH > params.unaligned_split_threshold*leafSAH)
{
aligned_space =
unaligned_heuristic.compute_aligned_space(range, &references->at(0));
unaligned_split = BVHMixedSplit(this,
storage,
range,
references,
level,
&unaligned_heuristic,
&aligned_space);
/* unalignedLeafSAH = params.sah_primitive_cost * split.leafSAH; */
unalignedSplitSAH = params.sah_node_cost * unaligned_split.bounds.half_area() +
params.sah_primitive_cost * unaligned_split.nodeSAH;
/* TOOD(sergey): Check we can create leaf already. */
}
/* Do split. */
BVHRange left, right;
split.split(this, left, right, range);
if(unalignedSplitSAH < splitSAH) {
unaligned_split.split(this, left, right, range);
}
else {
split.split(this, left, right, range);
}
progress_total += left.size() + right.size() - range.size();
BoundBox bounds;
if(unalignedSplitSAH < splitSAH) {
bounds = unaligned_heuristic.compute_aligned_boundbox(
range, &references->at(0), aligned_space);
}
else {
bounds = range.bounds();
}
/* Create inner node. */
InnerNode *inner;
if(range.size() < THREAD_TASK_SIZE) {
/* Local build. */
@@ -530,11 +636,11 @@ BVHNode* BVHBuild::build_node(const BVHRange& range,
/* Build right node. */
BVHNode *rightnode = build_node(right, &copy, level + 1, thread_id);
inner = new InnerNode(range.bounds(), leftnode, rightnode);
inner = new InnerNode(bounds, leftnode, rightnode);
}
else {
/* Threaded build. */
inner = new InnerNode(range.bounds());
inner = new InnerNode(bounds);
task_pool.push(new BVHSpatialSplitBuildTask(this,
inner,
0,
@@ -551,6 +657,10 @@ BVHNode* BVHBuild::build_node(const BVHRange& range,
true);
}
if(unalignedSplitSAH < splitSAH) {
inner->set_aligned_space(aligned_space);
}
return inner;
}
@@ -607,8 +717,11 @@ BVHNode* BVHBuild::create_leaf_node(const BVHRange& range,
vector<int, LeafStackAllocator> p_type[PRIMITIVE_NUM_TOTAL];
vector<int, LeafStackAllocator> p_index[PRIMITIVE_NUM_TOTAL];
vector<int, LeafStackAllocator> p_object[PRIMITIVE_NUM_TOTAL];
vector<BVHReference, LeafStackAllocator> p_ref[PRIMITIVE_NUM_TOTAL];
/* TODO(sergey): In theory we should be able to store references. */
vector<BVHReference, LeafStackAllocator> object_references;
typedef StackAllocator<256, BVHReference> LeafReferenceStackAllocator;
vector<BVHReference, LeafReferenceStackAllocator> object_references;
uint visibility[PRIMITIVE_NUM_TOTAL] = {0};
/* NOTE: Keep initializtion in sync with actual number of primitives. */
@@ -617,22 +730,27 @@ BVHNode* BVHBuild::create_leaf_node(const BVHRange& range,
BoundBox::empty,
BoundBox::empty};
int ob_num = 0;
int num_new_prims = 0;
/* Fill in per-type type/index array. */
for(int i = 0; i < range.size(); i++) {
const BVHReference& ref = references[range.start() + i];
if(ref.prim_index() != -1) {
int type_index = bitscan(ref.prim_type() & PRIMITIVE_ALL);
p_ref[type_index].push_back(ref);
p_type[type_index].push_back(ref.prim_type());
p_index[type_index].push_back(ref.prim_index());
p_object[type_index].push_back(ref.prim_object());
bounds[type_index].grow(ref.bounds());
visibility[type_index] |= objects[ref.prim_object()]->visibility;
if(ref.prim_type() & PRIMITIVE_ALL_CURVE) {
visibility[type_index] |= PATH_RAY_CURVE;
}
++num_new_prims;
}
else {
object_references.push_back(ref);
ob_num++;
++ob_num;
}
}
@@ -651,24 +769,46 @@ BVHNode* BVHBuild::create_leaf_node(const BVHRange& range,
vector<int, LeafStackAllocator> local_prim_type,
local_prim_index,
local_prim_object;
local_prim_type.resize(num_new_prims);
local_prim_index.resize(num_new_prims);
local_prim_object.resize(num_new_prims);
for(int i = 0; i < PRIMITIVE_NUM_TOTAL; ++i) {
int num = (int)p_type[i].size();
local_prim_type.resize(start_index + num);
local_prim_index.resize(start_index + num);
local_prim_object.resize(start_index + num);
if(num != 0) {
assert(p_type[i].size() == p_index[i].size());
assert(p_type[i].size() == p_object[i].size());
Transform aligned_space;
bool alignment_found = false;
for(int j = 0; j < num; ++j) {
const int index = start_index + j;
local_prim_type[index] = p_type[i][j];
local_prim_index[index] = p_index[i][j];
local_prim_object[index] = p_object[i][j];
if(params.use_unaligned_nodes && !alignment_found) {
alignment_found =
unaligned_heuristic.compute_aligned_space(p_ref[i][j],
&aligned_space);
}
}
leaves[num_leaves++] = new LeafNode(bounds[i],
visibility[i],
start_index,
start_index + num);
LeafNode *leaf_node = new LeafNode(bounds[i],
visibility[i],
start_index,
start_index + num);
if(alignment_found) {
/* Need to recalculate leaf bounds with new alignment. */
leaf_node->m_bounds = BoundBox::empty;
for(int j = 0; j < num; ++j) {
const BVHReference &ref = p_ref[i][j];
BoundBox ref_bounds =
unaligned_heuristic.compute_aligned_prim_boundbox(
ref,
aligned_space);
leaf_node->m_bounds.grow(ref_bounds);
}
/* Set alignment space. */
leaf_node->set_aligned_space(aligned_space);
}
leaves[num_leaves++] = leaf_node;
start_index += num;
}
}
@@ -750,6 +890,9 @@ BVHNode* BVHBuild::create_leaf_node(const BVHRange& range,
++num_leaves;
}
/* TODO(sergey): Need to take care of alignment when number of leaves
* is more than 1.
*/
if(num_leaves == 1) {
/* Simplest case: single leaf, just return it.
* In all the rest cases we'll be creating intermediate inner node with

View File

@@ -22,6 +22,7 @@
#include "bvh.h"
#include "bvh_binning.h"
#include "bvh_unaligned.h"
#include "util_boundbox.h"
#include "util_task.h"
@@ -59,13 +60,14 @@ protected:
friend class BVHSpatialSplit;
friend class BVHBuildTask;
friend class BVHSpatialSplitBuildTask;
friend class BVHObjectBinning;
/* adding references */
/* Adding references. */
void add_reference_mesh(BoundBox& root, BoundBox& center, Mesh *mesh, int i);
void add_reference_object(BoundBox& root, BoundBox& center, Object *ob, int i);
void add_references(BVHRange& root);
/* building */
/* Building. */
BVHNode *build_node(const BVHRange& range,
vector<BVHReference> *references,
int level,
@@ -78,7 +80,7 @@ protected:
bool range_within_max_leaf_size(const BVHRange& range,
const vector<BVHReference>& references) const;
/* threads */
/* Threads. */
enum { THREAD_TASK_SIZE = 4096 };
void thread_build_node(InnerNode *node,
int child,
@@ -92,41 +94,44 @@ protected:
int thread_id);
thread_mutex build_mutex;
/* progress */
/* Progress. */
void progress_update();
/* tree rotations */
/* Tree rotations. */
void rotate(BVHNode *node, int max_depth);
void rotate(BVHNode *node, int max_depth, int iterations);
/* objects and primitive references */
/* Objects and primitive references. */
vector<Object*> objects;
vector<BVHReference> references;
int num_original_references;
/* output primitive indexes and objects */
/* Output primitive indexes and objects. */
array<int>& prim_type;
array<int>& prim_index;
array<int>& prim_object;
/* build parameters */
/* Build parameters. */
BVHParams params;
/* progress reporting */
/* Progress reporting. */
Progress& progress;
double progress_start_time;
size_t progress_count;
size_t progress_total;
size_t progress_original_total;
/* spatial splitting */
/* Spatial splitting. */
float spatial_min_overlap;
vector<BVHSpatialStorage> spatial_storage;
size_t spatial_free_index;
thread_spin_lock spatial_spin_lock;
/* threads */
/* Threads. */
TaskPool task_pool;
/* Unaligned building. */
BVHUnaligned unaligned_heuristic;
};
CCL_NAMESPACE_END

View File

@@ -61,6 +61,76 @@ int BVHNode::getSubtreeSize(BVH_STAT stat) const
}
}
return cnt;
case BVH_STAT_ALIGNED_COUNT:
if(!is_unaligned()) {
cnt = 1;
}
break;
case BVH_STAT_UNALIGNED_COUNT:
if(is_unaligned()) {
cnt = 1;
}
break;
case BVH_STAT_ALIGNED_INNER_COUNT:
if(!is_leaf()) {
bool has_unaligned = false;
for(int j = 0; j < num_children(); j++) {
has_unaligned |= get_child(j)->is_unaligned();
}
cnt += has_unaligned? 0: 1;
}
break;
case BVH_STAT_UNALIGNED_INNER_COUNT:
if(!is_leaf()) {
bool has_unaligned = false;
for(int j = 0; j < num_children(); j++) {
has_unaligned |= get_child(j)->is_unaligned();
}
cnt += has_unaligned? 1: 0;
}
break;
case BVH_STAT_ALIGNED_INNER_QNODE_COUNT:
{
bool has_unaligned = false;
for(int i = 0; i < num_children(); i++) {
BVHNode *node = get_child(i);
if(node->is_leaf()) {
has_unaligned |= node->is_unaligned();
}
else {
for(int j = 0; j < node->num_children(); j++) {
cnt += node->get_child(j)->getSubtreeSize(stat);
has_unaligned |= node->get_child(j)->is_unaligned();
}
}
}
cnt += has_unaligned? 0: 1;
}
return cnt;
case BVH_STAT_UNALIGNED_INNER_QNODE_COUNT:
{
bool has_unaligned = false;
for(int i = 0; i < num_children(); i++) {
BVHNode *node = get_child(i);
if(node->is_leaf()) {
has_unaligned |= node->is_unaligned();
}
else {
for(int j = 0; j < node->num_children(); j++) {
cnt += node->get_child(j)->getSubtreeSize(stat);
has_unaligned |= node->get_child(j)->is_unaligned();
}
}
}
cnt += has_unaligned? 1: 0;
}
return cnt;
case BVH_STAT_ALIGNED_LEAF_COUNT:
cnt = (is_leaf() && !is_unaligned()) ? 1 : 0;
break;
case BVH_STAT_UNALIGNED_LEAF_COUNT:
cnt = (is_leaf() && is_unaligned()) ? 1 : 0;
break;
default:
assert(0); /* unknown mode */
}

View File

@@ -31,6 +31,14 @@ enum BVH_STAT {
BVH_STAT_TRIANGLE_COUNT,
BVH_STAT_CHILDNODE_COUNT,
BVH_STAT_QNODE_COUNT,
BVH_STAT_ALIGNED_COUNT,
BVH_STAT_UNALIGNED_COUNT,
BVH_STAT_ALIGNED_INNER_COUNT,
BVH_STAT_UNALIGNED_INNER_COUNT,
BVH_STAT_ALIGNED_INNER_QNODE_COUNT,
BVH_STAT_UNALIGNED_INNER_QNODE_COUNT,
BVH_STAT_ALIGNED_LEAF_COUNT,
BVH_STAT_UNALIGNED_LEAF_COUNT,
};
class BVHParams;
@@ -38,16 +46,41 @@ class BVHParams;
class BVHNode
{
public:
BVHNode()
BVHNode() : m_is_unaligned(false),
m_aligned_space(NULL)
{
}
virtual ~BVHNode() {}
virtual ~BVHNode()
{
delete m_aligned_space;
}
virtual bool is_leaf() const = 0;
virtual int num_children() const = 0;
virtual BVHNode *get_child(int i) const = 0;
virtual int num_triangles() const { return 0; }
virtual void print(int depth = 0) const = 0;
bool is_unaligned() const { return m_is_unaligned; }
inline void set_aligned_space(const Transform& aligned_space)
{
m_is_unaligned = true;
if (m_aligned_space == NULL) {
m_aligned_space = new Transform(aligned_space);
}
else {
*m_aligned_space = aligned_space;
}
}
inline Transform get_aligned_space() const
{
if(m_aligned_space == NULL) {
return transform_identity();
}
return *m_aligned_space;
}
BoundBox m_bounds;
uint m_visibility;
@@ -58,12 +91,20 @@ public:
void deleteSubtree();
uint update_visibility();
bool m_is_unaligned;
// TODO(sergey): Can be stored as 3x3 matrix, but better to have some
// utilities and type defines in util_transform first.
Transform *m_aligned_space;
};
class InnerNode : public BVHNode
{
public:
InnerNode(const BoundBox& bounds, BVHNode* child0, BVHNode* child1)
InnerNode(const BoundBox& bounds,
BVHNode* child0,
BVHNode* child1)
{
m_bounds = bounds;
children[0] = child0;
@@ -75,7 +116,7 @@ public:
m_visibility = 0; /* happens on build cancel */
}
InnerNode(const BoundBox& bounds)
explicit InnerNode(const BoundBox& bounds)
{
m_bounds = bounds;
m_visibility = 0;

View File

@@ -20,6 +20,8 @@
#include "util_boundbox.h"
#include "kernel_types.h"
CCL_NAMESPACE_BEGIN
/* BVH Parameters */
@@ -31,6 +33,9 @@ public:
bool use_spatial_split;
float spatial_split_alpha;
/* Unaligned nodes creation threshold */
float unaligned_split_threshold;
/* SAH costs */
float sah_node_cost;
float sah_primitive_cost;
@@ -46,6 +51,14 @@ public:
/* QBVH */
bool use_qbvh;
/* Mask of primitives to be included into the BVH. */
int primitive_mask;
/* Use unaligned bounding boxes.
* Only used for curves BVH.
*/
bool use_unaligned_nodes;
/* fixed parameters */
enum {
MAX_DEPTH = 64,
@@ -58,6 +71,8 @@ public:
use_spatial_split = true;
spatial_split_alpha = 1e-5f;
unaligned_split_threshold = 0.7f;
/* todo: see if splitting up primitive cost to be separate for triangles
* and curves can help. so far in tests it doesn't help, but why? */
sah_node_cost = 1.0f;
@@ -69,6 +84,9 @@ public:
top_level = false;
use_qbvh = false;
use_unaligned_nodes = false;
primitive_mask = PRIMITIVE_ALL;
}
/* SAH costs */

View File

@@ -26,23 +26,27 @@ CCL_NAMESPACE_BEGIN
static const int BVH_SORT_THRESHOLD = 4096;
/* Silly workaround for float extended precision that happens when compiling
* on x86, due to one float staying in 80 bit precision register and the other
* not, which causes the strictly weak ordering to break.
*/
#if !defined(__i386__)
# define NO_EXTENDED_PRECISION
#else
# define NO_EXTENDED_PRECISION volatile
#endif
struct BVHReferenceCompare {
public:
int dim;
const BVHUnaligned *unaligned_heuristic;
const Transform *aligned_space;
BVHReferenceCompare(int dim_)
BVHReferenceCompare(int dim,
const BVHUnaligned *unaligned_heuristic,
const Transform *aligned_space)
: dim(dim),
unaligned_heuristic(unaligned_heuristic),
aligned_space(aligned_space)
{
dim = dim_;
}
__forceinline BoundBox get_prim_bounds(const BVHReference& prim) const
{
return (aligned_space != NULL)
? unaligned_heuristic->compute_aligned_prim_boundbox(
prim, *aligned_space)
: prim.bounds();
}
/* Compare two references.
@@ -52,8 +56,10 @@ public:
__forceinline int compare(const BVHReference& ra,
const BVHReference& rb) const
{
NO_EXTENDED_PRECISION float ca = ra.bounds().min[dim] + ra.bounds().max[dim];
NO_EXTENDED_PRECISION float cb = rb.bounds().min[dim] + rb.bounds().max[dim];
BoundBox ra_bounds = get_prim_bounds(ra),
rb_bounds = get_prim_bounds(rb);
float ca = ra_bounds.min[dim] + ra_bounds.max[dim];
float cb = rb_bounds.min[dim] + rb_bounds.max[dim];
if(ca < cb) return -1;
else if(ca > cb) return 1;
@@ -125,7 +131,7 @@ static void bvh_reference_sort_threaded(TaskPool *task_pool,
if(compare.compare(data[left], data[right]) > 0) {
swap(data[left], data[right]);
}
if (compare.compare(data[center], data[right]) > 0) {
if(compare.compare(data[center], data[right]) > 0) {
swap(data[center], data[right]);
}
swap(data[center], data[right - 1]);
@@ -171,10 +177,15 @@ static void bvh_reference_sort_threaded(TaskPool *task_pool,
}
}
void bvh_reference_sort(int start, int end, BVHReference *data, int dim)
void bvh_reference_sort(int start,
int end,
BVHReference *data,
int dim,
const BVHUnaligned *unaligned_heuristic,
const Transform *aligned_space)
{
const int count = end - start;
BVHReferenceCompare compare(dim);
BVHReferenceCompare compare(dim, unaligned_heuristic, aligned_space);
if(count < BVH_SORT_THRESHOLD) {
/* It is important to not use any mutex if array is small enough,
* otherwise we end up in situation when we're going to sleep far
@@ -184,7 +195,7 @@ void bvh_reference_sort(int start, int end, BVHReference *data, int dim)
}
else {
TaskPool task_pool;
bvh_reference_sort_threaded(&task_pool, data, start, end - 1, dim);
bvh_reference_sort_threaded(&task_pool, data, start, end - 1, compare);
task_pool.wait_work();
}
}

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