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  • Regression: Cannot Overwrite Pose in Pose Library
    Module
    Animation & Rigging
    Priority
    Normal
    Status
    Confirmed
    Type
    Report
    #108296 opened 2023-05-25 23:15:21 +07:00 by Adam Janz
    2
  • Dragging Strip Horizontally in NLA Through Other Strip Causes Freeze
    Interest
    Animation & Rigging
    Module
    Animation & Rigging
    Priority
    Normal
    Status
    Confirmed
    Type
    Report
    #108229 opened 2023-05-24 14:34:48 +07:00 by Omar
    2
  • Transform Operator affected by disabled bone constraint
    Module
    Animation & Rigging
    Priority
    Normal
    Status
    Confirmed
    Type
    Report
    #108161 opened 2023-05-22 20:43:01 +07:00 by Demeter Dzadik
    4
  • NLA: Change the shortcut key (TAB) to "Start Tweaking Strips Actions (Full Stack)" from Start Tweaking Strips Actions (Lower Stack)
    Module
    Animation & Rigging
    Type
    To Do
    #108026 opened 2023-05-17 22:57:52 +07:00 by Brad Clark 4.0 main
    1
  • error when export Armature FBX and glTF
    Interest/Import
    Export
    Interest
    User Interface
    Module
    Animation & Rigging
    Priority
    Normal
    Status
    Confirmed
    Type
    Report
    #107965 opened 2023-05-16 11:18:21 +07:00 by Massimiliano Puliero
    6
  • Make FCurve.update() also deduplicate keys
    Module
    Animation & Rigging
    Type
    To Do
    #107126 opened 2023-04-19 12:00:56 +07:00 by Sybren A. Stüvel 4.0 Animation & Rigging
  • action.frame_range span always >=1 when there's only 1 key frame in it.
    Module
    Animation & Rigging
    Priority
    Normal
    Status
    Confirmed
    Type
    Design
    #107030 opened 2023-04-17 11:27:37 +07:00 by Julien DUROURE 4.0
    15
  • splitting an nla track prevents adding new keyframes outside of the clips bounds in tweak mode
    Module
    Animation & Rigging
    Priority
    Normal
    Status
    Needs Info from Developers
    Type
    Report
    #106946 opened 2023-04-14 14:02:28 +07:00 by Julieta Riley
    6
  • Assigned action is lost if file is saved while in NLA tweaking mode on a linked armature with both object and data animation
    Module
    Animation & Rigging
    Priority
    High
    Status
    Confirmed
    Type
    Bug
    #106801 opened 2023-04-11 13:05:02 +07:00 by Corrado Piscitelli Animation & Rigging
    10
  • Animation: Extra operators for the graph editor's sliders
    Module
    Animation & Rigging
    Type
    To Do
    #106639 opened 2023-04-06 20:14:33 +07:00 by AresDeveaux Animation & Rigging 0 / 12
  • Unexpected viewport bone limit
    Module
    Animation & Rigging
    Priority
    Normal
    Status
    Confirmed
    Type
    Bug
    #106542 opened 2023-04-04 13:08:33 +07:00 by Johannes L
    2
  • Bone chains frozen when using Auto IK and X-Axis Mirror
    Module
    Animation & Rigging
    Priority
    Normal
    Status
    Confirmed
    Type
    Bug
    #106410 opened 2023-04-01 03:21:22 +07:00 by Dvorakir
    3
  • removing a constraint doesn't remove any drivers in use by the constraint, resulting in an invalid driver warning in the console.
    Module
    Animation & Rigging
    Priority
    Normal
    Status
    Confirmed
    Type
    Known Issue
    #106380 opened 2023-03-31 14:11:26 +07:00 by michael campbell
    1
  • self causes error in scripted expression drivers
    Interest
    Animation & Rigging
    Interest
    Python API
    Module
    Animation & Rigging
    Priority
    Normal
    Status
    Needs Triage
    Type
    Report
    #106372 opened 2023-03-31 12:15:42 +07:00 by John Sinyard
    5
  • MeshDeformModifier Crashing
    Interest
    Modeling
    Interest
    Modifiers
    Module
    Animation & Rigging
    Priority
    Normal
    Status
    Confirmed
    Type
    Report
    #106127 opened 2023-03-25 13:11:12 +07:00 by Y.T-LAW
    6
  • Armature animation glitch when using collection instances across scenes
    Interest
    Animation & Rigging
    Module
    Animation & Rigging
    Priority
    Normal
    Status
    Confirmed
    Type
    Report
    #105873 opened 2023-03-18 05:55:06 +07:00 by LOIC BRAMOULLE
    12
  • Dependency cycle detected even when the constraint is inactive
    Interest
    Animation & Rigging
    Interest
    Dependency Graph
    Module
    Animation & Rigging
    Priority
    Normal
    Status
    Confirmed
    Type
    Report
    #105790 opened 2023-03-15 12:59:20 +07:00 by 3DBear
    2
  • Multiple "Asset" menu item in Asset Browser Header
    Interest
    Python API
    Module
    Animation & Rigging
    Priority
    Normal
    Status
    Confirmed
    Type
    Report
    #105628 opened 2023-03-10 11:09:56 +07:00 by Ana
    2
  • Mitigate the risk of wrong shape key selection in sculpt and edit mode.
    Interest
    Animation & Rigging
    Interest
    Modeling
    Interest
    Sculpt, Paint & Texture
    Interest
    User Interface
    Module
    Animation & Rigging
    Type
    Design
    #105373 opened 2023-03-02 14:47:01 +07:00 by Alexander Gavrilov User Interface
    16
  • Fix/Refactor NLA Track library override
    Module
    Animation & Rigging
    Priority
    Low
    Type
    Design
    #105272 opened 2023-02-27 21:25:42 +07:00 by Nate Rupsis
    4
  • NLA is editable even when the animation data is linked
    Module
    Animation & Rigging
    Priority
    Normal
    Status
    Confirmed
    Type
    Bug
    #105260 opened 2023-02-27 18:10:25 +07:00 by Sybren A. Stüvel
    7
  • Cannot limit IK minimum stretch
    Module
    Animation & Rigging
    Priority
    Normal
    Status
    Confirmed
    Type
    Report
    #105243 opened 2023-02-27 12:38:09 +07:00 by SophonHuang
    5
  • Design: Graph Editor Curve Display
    Module
    Animation & Rigging
    Type
    Design
    #104867 opened 2023-02-17 12:16:21 +07:00 by Christoph Lendenfeld
    13
  • Library-Override Not able to edit "Strip time Keyframe" value in sidebar panel in graph-editor
    Interest
    Overrides
    Module
    Animation & Rigging
    Priority
    Normal
    Status
    Confirmed
    Type
    Report
    #104731 opened 2023-02-14 09:31:11 +07:00 by Alvarodlfm
    1
  • NLA Cyclic Strip Time does not work with keyframes not starting at one.
    Module
    Animation & Rigging
    Priority
    Normal
    Status
    Confirmed
    Type
    Report
    #104483 opened 2023-02-08 21:34:09 +07:00 by Cătălin George Feștilă
    10
  • Fake dependency cycle when one modifier drives another
    Interest
    Core
    Interest
    Dependency Graph
    Module
    Animation & Rigging
    Priority
    Normal
    Status
    Confirmed
    Type
    Report
    #104318 opened 2023-02-03 12:06:23 +07:00 by Demeter Dzadik
    6
  • bpy.ops.constraint.apply crashes when owner='BONE' and in object mode
    Interest
    Python API
    Module
    Animation & Rigging
    Priority
    Normal
    Status
    Confirmed
    Type
    Report
    #104212 opened 2023-01-29 11:59:31 +07:00 by Arne
    2
  • Action Editor: Animations no longer work after renaming bones.
    Module
    Animation & Rigging
    Priority
    Normal
    Status
    Confirmed
    Type
    Report
    #104055 opened 2023-01-21 22:31:23 +07:00 by Alex
    11
  • Armature Symmetrize silently does nothing when no bones are selected
    Module
    Animation & Rigging
    Priority
    Normal
    Status
    Confirmed
    Type
    Bug
    #104054 opened 2023-01-21 20:19:14 +07:00 by Sybren A. Stüvel
    7
  • Parented camera not animated when switching view with markers and collection is disabled
    Interest
    User Interface
    Module
    Animation & Rigging
    Priority
    Normal
    Status
    Confirmed
    Type
    Report
    #104002 opened 2023-01-19 14:38:44 +07:00 by Damien Picard
    4
  • Applying Data Transfer Modifier - only the active Shape Key is taken into account
    Interest
    Modeling
    Interest
    Modifiers
    Module
    Animation & Rigging
    Priority
    Normal
    Status
    Needs Info from Developers
    Type
    Report
    #103929 opened 2023-01-17 00:04:43 +07:00 by Charles
    8
  • Local Camera doesn't allow animation of camera from excluded collection
    Interest
    User Interface
    Module
    Animation & Rigging
    Priority
    Normal
    Status
    Confirmed
    Type
    Bug
    #103886 opened 2023-01-14 19:28:20 +07:00 by Serge Lyatin
    6
  • Scaling keys in dope sheet is different from graph editor (ignores handles, esp, noticable when scaling negative)
    Module
    Animation & Rigging
    Priority
    Normal
    Status
    Confirmed
    Type
    Report
    #103802 opened 2023-01-11 11:51:32 +07:00 by Serge Lyatin Animation & Rigging
    7
  • Pose Library: Collection pop-up when creating new poses in Action Editor
    Module
    Animation & Rigging
    Priority
    Normal
    Status
    Confirmed
    Type
    To Do
    #103436 opened 2022-12-23 12:21:50 +07:00 by Dalai Felinto
    2
  • Mesh.attributes.new() returns None if named the same as a Vertex Group
    Interest
    Modeling
    Interest
    Nodes & Physics
    Meta
    Good First Issue
    Module
    Animation & Rigging
    Priority
    Normal
    Status
    Confirmed
    Type
    Bug
    #103410 opened 2022-12-22 16:50:17 +07:00 by Zach Eastin
    16
  • Bone Override Transform affects bone local axis display.
    Module
    Animation & Rigging
    Priority
    Normal
    Status
    Needs Info from Developers
    Type
    Report
    #102948 opened 2022-12-05 14:04:28 +07:00 by Konstantins Visnevskis
    8
  • Library Overrides of the Same Linked Armature Cannot be Posed Simultaneously
    Module
    Animation & Rigging
    Priority
    Normal
    Status
    Confirmed
    Type
    Report
    #102863 opened 2022-11-29 22:55:48 +07:00 by Anthony Madeira
    6
  • driver expression not updated in command line rendering and render with lock interface
    Module
    Animation & Rigging
    Priority
    Normal
    Status
    Confirmed
    Type
    Report
    #102807 opened 2022-11-27 12:58:59 +07:00 by Hantao Hui
    5
  • Animation: Circle & Lasso select does not work correctly on bones with custom shapes
    Module
    Animation & Rigging
    Priority
    Normal
    Status
    Needs Info from Developers
    Type
    Report
    #102802 opened 2022-11-27 02:45:55 +07:00 by Colin Basnett
    6
  • Hidden Keyframes Are Still Detected When Jumping to the Previous or Next Keyframe
    Module
    Animation & Rigging
    Priority
    Normal
    Status
    Confirmed
    Type
    Report
    #102737 opened 2022-11-24 05:36:09 +07:00 by David Eugene Rozier Jr.
    4
  • Selection of channels in Timeline inconsistent or not working in comparison to View Layer
    Interest
    User Interface
    Module
    Animation & Rigging
    Priority
    Normal
    Status
    Needs Info from Developers
    Type
    Report
    #102709 opened 2022-11-23 09:53:10 +07:00 by Adrian
    5
  • Animation: Exiting NLA tweak mode on empty action corrupts entire NLA track
    Module
    Animation & Rigging
    Priority
    Normal
    Status
    Confirmed
    Type
    Report
    #102518 opened 2022-11-15 06:03:03 +07:00 by Colin Basnett
    10
  • Not possible to add keyframes to HSV values.
    Interest
    User Interface
    Module
    Animation & Rigging
    Priority
    Normal
    Status
    Confirmed
    Type
    Report
    #102488 opened 2022-11-14 01:23:48 +07:00 by Pierre Puentes
    5
  • Design: Onion Skinning for Blender
    Module
    Animation & Rigging
    Priority
    Normal
    Status
    Confirmed
    Type
    Design
    #102217 opened 2022-11-01 23:07:36 +07:00 by Christoph Lendenfeld
    13
  • Handle Type selector in the Graph Editor's sidebar sets different types than selected
    Module
    Animation & Rigging
    Priority
    Normal
    Status
    Confirmed
    Type
    Report
    #101602 opened 2022-10-04 23:45:13 +07:00 by Oliver Villar
    9
  • Animation (e.g. driver) jumps to another socket, when i move input socket in the node group.
    Module
    Animation & Rigging
    Priority
    Normal
    Status
    Confirmed
    Type
    Report
    #101339 opened 2022-09-24 21:59:31 +07:00 by Vyacheslav Kobozev
    7
  • NLA Editor: "Hold Forward" for "Edited Action" track doesn't work
    Module
    Animation & Rigging
    Priority
    Normal
    Status
    Confirmed
    Type
    Report
    #100718 opened 2022-08-30 19:48:08 +07:00 by Jonathan Benton
    7
  • Push/Relax/Breakdown pose operators may flip rotation of quaternion bones
    Module
    Animation & Rigging
    Priority
    Normal
    Status
    Confirmed
    Type
    Report
    #100680 opened 2022-08-29 04:39:00 +07:00 by ok
    6
  • IK constraints that are disabled or have influence set to zero, result in jerky movement of the bones until the IK constraint or target are deleted.
    Interest
    Core
    Interest
    Dependency Graph
    Module
    Animation & Rigging
    Priority
    Normal
    Status
    Confirmed
    Type
    Bug
    #100594 opened 2022-08-23 22:00:28 +07:00 by michael campbell
    21
  • Fake Dependency Cycle: 'Disable in Viewport' depends on 'Disable in Renders'
    Interest
    Core
    Interest
    Dependency Graph
    Module
    Animation & Rigging
    Priority
    Normal
    Status
    Confirmed
    Type
    Bug
    #100532 opened 2022-08-21 07:17:38 +07:00 by Ehab Charek
    6
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