Compare commits

..

2398 Commits

Author SHA1 Message Date
Julian Eisel
7ec3023926 Rename internal VAMR files (mainly removes VAMR_ prefix)
Also rename VAMR_internal.h to utils.h and move OpenXR include out of
it.
2019-08-31 14:39:56 +02:00
Julian Eisel
37fc5bcd8c Use VAMR namespace for internal types 2019-08-31 14:20:57 +02:00
Julian Eisel
88ef625c0b Remove unnecessary WITH_OPENXR definition in BKE 2019-08-31 13:10:52 +02:00
Julian Eisel
34430ac5f5 Remove Ghost-XR code
Also fixes remaining call to it.
2019-08-31 13:10:37 +02:00
Julian Eisel
00842f9efd Call VAMR functions in window-manager, not GHOST_Xr
This gives linking errors currently because of conflicting symbols, but
that is to be expected and will be fixed in a followup.
2019-08-31 13:00:13 +02:00
Julian Eisel
04eada72fa Add missing C-API source file
Also add missing license header.
2019-08-31 12:59:18 +02:00
Julian Eisel
17dda0b3e6 Rename types and functions for VAMR 2019-08-30 17:55:44 +02:00
Julian Eisel
b0a333e755 Move Ghost-XR files into new VAMR-module and rename them 2019-08-30 16:44:02 +02:00
Julian Eisel
bc8186b5d1 Merge branch 'master' into soc-2019-openxr 2019-08-30 14:22:04 +02:00
4608220c9b Fix (unreported) 'Duplicate Particle System' operator not ensuring
unique name

This was leading to equally named particle systems, causing problems
later on.
Spotted while looking into T67958.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D5632
2019-08-30 14:07:59 +02:00
b9ed30c25c Cycles: OpenCL Separate Compilation Debug Flag
OpenCL Parallel compilation only works inside Blender. When using cycles in a different setup (standaline or other software) it failed compiling kernels as they don't have the appropriate Python API and command line arguments.

This change introduces a `running_inside_blender` debug flag, that triggers out of process compilation of the kernels. Compilation still happens in subthread that enabled the preview kernels and compilation of the kernels during BVH building

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5439
2019-08-30 13:53:23 +02:00
040d075f17 GPencil: Fix unreported problem with Move to Layer popup
As the operator was designed to use only as popup, when it was used as menu option, the popup was displayed again.

Reviewers: mendio, pepeland

Differential Revision: https://developer.blender.org/D5630
2019-08-30 13:00:41 +02:00
44ace647a8 Fix interger number buttons increment/decrement arrows not working in
some cases

Since rB78b56fa7d973 defining a button with 'but->a1 = 0' wasnt
automatically setting its step value to 1 in 'ui_do_but_NUM' anymore.
Instead of handling this more forgiving in 'ui_do_but_NUM', went over
the remaining cases of buttons and and defined them with a step value of
1.

Fixes T69305

Reviewed By: brecht

Maniphest Tasks: T69305

Differential Revision: https://developer.blender.org/D5631
2019-08-30 12:45:38 +02:00
f033fa0fbc GPencil: Set active layer when click in Dopesheet keyframe area
Now, when clicking in the keys area, the layer is synchronized, not only in the left area with the names. This is one of the most requested feature by artists.

Also, removed some old comments.

Reviewers: brecht, angavrilov

Reviewed By: brecht

Subscribers: pepeland, mendio

Differential Revision: https://developer.blender.org/D5627
2019-08-30 11:58:02 +02:00
e33b4572af GPencil: Make visible active layer when hide others
To make more consistent the UI, when hide all other layers, the active layer is always set to visble.
2019-08-30 11:26:18 +02:00
cc49644551 Build: check necessary software is installed for make deps on macOS and Linux
To avoid errors deep into the build process. Fixes T69297.
2019-08-30 11:21:23 +02:00
a771fdb5dc Cleanup: clang-format, spelling 2019-08-30 10:55:31 +10:00
2fca31a5d6 Cleanup: no need to zero the area in beautify calculation
Also correct comment.
2019-08-30 10:50:06 +10:00
7c44182c4a GPencil: Minor Menu tweaks
- Added 'Hide Inactive Layers' operator and reordered 'Show/Hide' menu items
- Move 'New Layer' to bottom in 'Move to Layer' operator for consistency.
- Removed extra end points in some menu items (...)

Reviewers: antoniov, billreynish

Tags: #bf_blender, #grease_pencil

Differential Revision: https://developer.blender.org/D5626
2019-08-29 20:12:39 +02:00
33cd0535a0 Build: install_deps add lib64 paths for ldconfig
Building deps on some systems will install to opt/lib/library/lib64
directories rather than opt/lib/library/lib. This adds additional
lib64 paths for ldconfig to ensure the libraries are found at
runtime.
2019-08-29 11:15:43 -06:00
5c7852ef9c LibOverride: Create override operator: various fixes.
* `make_override_library_exec` was not properly cleaning `LIB_TAG_DOIT`
from all IDs in the Main DB.
* `BKE_override_library_create_from_tag` was doing dangerous things
(like iterating over a BMain listbase while adding items to it...).
* It would remap *all* local usages of overridden linked IDs to new
overriding local IDs, which was very inconvinient.

New handling of remapping now allows to only remap inside of the group
of IDs that is being overridden, in other words you can still have e.g.
other empties still instancing the same linked collection...
2019-08-29 18:11:12 +02:00
b9c400cee2 BKE_libblock_relink_ex: pass all remapping flags instead of a single boolean.
There is no reasons to limit access to remapping flags here, we may want
to use other options than only the ID_REMAP_SKIP_NEVER_NULL_USAGE one...
2019-08-29 18:11:12 +02:00
f4307d4bd9 LibOverride: Add entry to create a liboverride to object->relations menu. 2019-08-29 18:11:12 +02:00
497297850a Copy Scale: support copying arbitrary non-uniform scale as uniform.
Uniform scale is superior to non-uniform scale in that it works with
parenting without causing shear. Thus it is a valid desire in some
cases to turn arbitrary scale into guaranteed uniform scale.

Implementing this in the Copy Scale constraint allows one for instance
to 'inherit scale as uniform' by disabling Inherit Scale, and using
Copy Scale from parent with Offset and Make Uniform.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D5614
2019-08-29 17:22:27 +03:00
c160853b04 UI: Correct Sequencer Text Alignment Tooltips
Pointed out in rBM5719
2019-08-29 10:06:09 -04:00
7745c6e35c Fix T56532: Boolean locks up Blender
Actual issue is with triangle beautify,
avoid precision error by scaling the epsilon
by the face area when it's over 1

The mesh in the report was very large (approx 2000 on each side),
causing precision issues with a fixed epsilon.
2019-08-29 23:11:18 +10:00
7f23c91478 LibOverride: Fix use-after-free error when freeing whole Main DB.
We do not want to touch to other ID pointers in that case, those might
have already been freed...
2019-08-29 14:49:54 +02:00
6b33bd1067 GPencil: For Stroke select don't display points
Now, when it's selected the stroke select mode, the points are not displayed and the stroke is fully selected automatically extending the selection.

Differential Revision: https://developer.blender.org/D5622
2019-08-29 10:44:24 +02:00
6b5e2f61b9 Cleanup: unused warning 2019-08-29 13:22:10 +10:00
c61a47d521 Cleanup: use custom data for object transform data 2019-08-29 13:22:10 +10:00
f4424727de Outliner: fix sync select on read file without loading UI
Tag for a complete sync when loading a file with load UI disabled.
2019-08-28 20:49:15 -06:00
5b96dc2381 Fix T69267: Missing Boids force field tooltip 2019-08-28 21:14:18 -04:00
749567e0b2 Move math and vector double routines into blenlib from delaunay code 2019-08-28 18:33:24 -06:00
07b1a5e05c Fix T69273: Rotate tool gizmo not showing incremental snapping tick marks 2019-08-28 20:36:56 -03:00
b1079ec3f2 Edit Mesh: AutoMerge and Split: Improve detection of the best split face 2019-08-28 20:07:43 -03:00
7aed8f69d1 Fix possible endless loop in AutoMerge and Split 2019-08-28 20:04:26 -03:00
a7ac8a22f8 GPencil: Animation menu updates
Animation menu updates for Edit Mode and Draw Mode (header and context menu):

- Rename menu items for a better understanding of what the operators really do.
- Change shortcuts (legacy from the old Grease pencil)

{F7708018}

Reviewers: antoniov, pepeland, billreynish

Tags: #bf_blender, #grease_pencil

Differential Revision: https://developer.blender.org/D5617
2019-08-28 22:33:44 +02:00
34ed58dcaf Fix T68971: Copy As New Driver from Material node creates a bad reference.
NodeTree structures of materials and some other data blocks are
effectively node group datablock objects that are contained inside
the parent block. Thus, direct references to them are only valid
while blender is running, and are lost on save.

Fix Copy As New Driver to create a reference that goes through
the owner datablock, by adding a new ID flag to mark private
pseudo-datablocks.

Also fix functions that return full paths to structures and
properties, e.g. used in python tooltips. Functions for paths
from ID to struct or property can't be changed because of
Animation Data related code.

Reviewers: mont29

Differential Revision: https://developer.blender.org/D5559
2019-08-28 21:52:54 +03:00
69a966aca0 Transform: option to transform parent objects without children
Supports parent/child chains with mixed selections.

Currently accessible from the pivot popover
(may be moved along with the other options here).
2019-08-29 01:53:07 +10:00
01bd22929f Fix T69221: inconsistent handling of filenames derived from image names.
We did not properly sanitize image data block name when using it to init
file name...
2019-08-28 17:51:40 +02:00
d5192d6fd6 Fix strict compiler warning in release mode 2019-08-28 16:00:40 +02:00
6f97855d06 CMake: Remove unsupported G++ strict flag
According to the documentation this flag is only supported
by C and Objective-C languages:

  https://gcc.gnu.org/onlinedocs/gcc/Warning-Options.html

Solves noisy output on every C++ file in the project when
using latest GCC-9.
2019-08-28 15:47:05 +02:00
f88022b96f Cleanup: make transform data in object mode flag public
This fits better with intended flag usage.
2019-08-28 13:44:21 +10:00
ed066f231d Cleanup: remove automerge BMesh operator
Move logic into EDBM_automerge since this is meant to run after
transform and isn't a generic editing operation.
2019-08-28 13:20:05 +10:00
f93b69c17a Cleanup: split automerge logic into own file
This isn't closely related to selection & this file was over 5k lines.
2019-08-28 13:19:55 +10:00
697fd86506 Cycles: Stitching of subdivided and displaced meshes
This patch stitches the vertices along patch edges so that cracks can
no longer form when applying subdivision or displacement a mesh.

Subpatches are now formed in a way that ensures vertex indices along
subpatch edges are equal for adjacent subpatches. A mapping of vertices
along patch edges is built to preform stitching. Overall performance is
roughly the same, some gains were made in splitting, but some was lost
in stitching.

This fixes:
- T49049 (cracks between patches from material and uv seams)
- T49048 (discontinuous normals with true displacement)

Reviewers: sergey, brecht

Differential Revision: https://developer.blender.org/D3692
2019-08-27 14:27:53 -04:00
7aef075ef6 Cleanup some outdated dead code and comments in Outliner. 2019-08-27 19:49:01 +02:00
9bda62c136 Fix T69176: Outliner->BlenderFile->Delete not working on some objects.
Object not referenced in any scene would not be deletable with previous
code... that was fine in 2.7x since it was not supposed to happen, but
now we can just use the nuclear `BKE_id_delete` for objects as well,
will take care of properly unlinking everything as needed.
2019-08-27 19:44:49 +02:00
490f966af5 Fix multires modifier using too much memory outside of sculpt mode
This reduce memory usage by about 25% in object mode for multires meshes.
2019-08-27 18:22:29 +02:00
c5b8d3b6d7 Cleanup: fix compiler warning 2019-08-27 18:22:29 +02:00
ec9e2dc3c0 Cleanup: spelling 2019-08-28 01:57:09 +10:00
179226977b Cleanup: clang-format 2019-08-28 01:57:09 +10:00
d5ed3de654 Fix Poly Build crash with empty meshes
Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D5609
2019-08-27 17:44:36 +02:00
6d37654ce8 UI: Area Join Tolerance
Allow area joining even if the areas are not quite perfectly aligned.

Differential Revision: https://developer.blender.org/D5595

Reviewed by Brecht Van Lommel
2019-08-27 08:30:36 -07:00
a758dce0fa UI: Graph Editor Dot Scaling
Scale Graph Editor keyframe dots and handles based on Resolution Scale rather than Line Width.

Differential Revision: https://developer.blender.org/D5600

Reviewed by Brecht Van Lommel
2019-08-27 08:05:17 -07:00
ce47dc5e70 LibOverride: Fix broken Hook modifier case.
Hook modifier uses same kind of parent inverse matrix as regular object
parenting, so we need to bypass that matrix re-computation when setting
the overridding object here as well.

Also cleanup some minor glitches in object parents' override_apply func.
2019-08-27 16:31:03 +02:00
d8baafd693 Edit Mesh: Poly build tool improvements
This commit changes the functionality of the Poly build tool to make it more suitable for retopology tasks:
  - Click and drag from a boundary edge extrudes a new quad
  - Click and drag on vertices tweaks the position
  - Ctrl + click adds geometry. There is a geometry preview in the gizmo. It also can automatically convert triangles to quads.
  - Shift + click deletes mesh elements (faces or vertices)
  - Updated preselection code. Different mesh elements take priority depending on the selected action.

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D5573
2019-08-27 16:24:16 +02:00
2a2fd75ef9 Cleanup: Fix build error with MSVC
`BLI_cpu_support_sse41` needs BLI_System.h.

Reviewers: brecht
2019-08-27 08:13:23 -06:00
d667105ba9 Fix T69210: Crash on Making GPencil Materials zero user
The evaluated data must not copy the material if it's NULL.

Still the stroke exists in the file, so maybe need some thinking in how resolve this, but anyway this is a different topic not related to bug.
2019-08-27 15:58:58 +02:00
0067b3b09b GPencil: Draw Mode menu update
- Rename menu 'Stroke' to 'Draw': the menu includes not only strokes related things and the name follows the usage in other paint modes in Blender.
- Remove duplicate animation operators.
- Menu updates to include clean up and layers operators that don't need previous selection.

{F7705120}

Reviewers: antoniov, pepeland, billreynish

Tags: #bf_blender, #grease_pencil

Differential Revision: https://developer.blender.org/D5599
2019-08-27 15:47:43 +02:00
8e4f3b2bb0 Fix T68763: Smooth Brush not working in LookDev or Rendered Mode
Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5585
2019-08-27 15:02:38 +02:00
87cafe92ce Sculpt/Paint: Brush world spacing option for sculpt mode
New brush option to calculate the distance to generate a new brush step using the cursor position over the mesh instead of the screen coordinates. This avoids artifacts when sculpting across curved surfaces.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5432
2019-08-27 14:58:24 +02:00
Stefan Werner
cd890c4c25 Compositor: Reversed order of Normal and Albedo in Denoising Node. 2019-08-27 14:43:48 +02:00
Stefan Werner
d547f9d3d2 Fix T68944: Added check for SSE4.1 to denoising node.
Since OpenImageDenoise requires a CPU with SSE 4.1 or newer,
let the node act as passthrough on unsupported CPUs and display
a message in the node itself.
2019-08-27 14:03:49 +02:00
e39528b351 Fix marker name drawing without intended offset in some cases
Order of arguments matters here.
2019-08-27 13:04:43 +02:00
Yevgeny Makarov
ed92a1ff65 UI: fix jumping of play/pause buttons, add more space when showing subframes
Differential Revision: https://developer.blender.org/D5604
2019-08-27 12:52:42 +02:00
Robert Fornof
b19099346a UI: rename Energy to Power in context menu, for consistency
Differential Revision: https://developer.blender.org/D5310
2019-08-27 12:50:08 +02:00
Yevgeny Makarov
41b27a4def UI: add title to assign shortcut popup, tweak padding
Differential Revision: https://developer.blender.org/D5576
2019-08-27 12:50:08 +02:00
Alex Fuller
ee2bed7947 Fix undefined symbols for ccl::Node with some compilers and build options
Differential Revision: https://developer.blender.org/D5590
2019-08-27 12:50:08 +02:00
Yevgeny Makarov
9169d40175 UI: tweak warning messages style and layout in save/close dialog
Differential Revision: https://developer.blender.org/D5589
2019-08-27 12:32:42 +02:00
Yevgeny Makarov
1a40f089ea UI: improve layout of curve widget clipping options popup
Differential Revision: https://developer.blender.org/D5593
2019-08-27 12:32:35 +02:00
Yevgeny Makarov
811ac2965a UI: fix some menus and popups not taking into account UI scale for padding
Differential Revision: https://developer.blender.org/D5581
2019-08-27 12:27:23 +02:00
Yevgeny Makarov
9d5fb3491d UI: make layout in adjust last operator popup consistent with corner panel
Differential Revision: https://developer.blender.org/D5581
2019-08-27 12:25:52 +02:00
a7609598fa Cleanup: clang-format 2019-08-27 12:18:28 +02:00
Vinay Mulakkayala
af71be23c2 Build: run ldconfig for OpenImageDenoise in install_deps.sh
Differential Revision: https://developer.blender.org/D5580
2019-08-27 12:18:28 +02:00
1c21b79108 Fix T69165: wrong update function on Bone b-bone properties crashes.
Obvious fix suggested by @lichtwerk.
2019-08-27 12:52:06 +03:00
666be7d886 Fix T69166: built-in start-up file has unnecessary screen data 2019-08-27 19:20:38 +10:00
ebe7a407d7 Cleanup: use static set instead of list 2019-08-27 19:20:34 +10:00
90751d1835 Fix compiler error in Windows
This error was introduced in commit https://developer.blender.org/rB66700196074ad168f3322f2766846a0a07f7a00f
2019-08-27 11:14:36 +02:00
Stefan Werner
b91b9a8eca Compositor: Run only one instance of OIDN at a time.
Running multiple instances of OIDN simultaneously can use dozens
of GBs of memory. Since OIDN is multithreaded internally, we can run
only one instance at a time and should not lose much performance.
Fixing T69006
2019-08-27 11:06:48 +02:00
6670019607 Workbench: Specular Highlighting for MatCaps
With Blender 2.80 we introduced a more flexible matcap system. One
change we did was to multiply the matcap with the base color that was
shaded. As matcaps contains diffuse and specular lighting in a single
texture this lead to rendering artifacts. Artists were complaining that
everything looked to metalic.

We now support a separate `diffuse` and `specular` pass for matcaps.

`shaded_color = diffuse_light * base_color + specular_light`

For matcaps to support this feature they need to be multilayer openexr
files with 2 renderpasses (named `diffuse` and `specular`). In the future
we can change this to first pass/second pass in stead of this naming
convention.

Reviewed By: fclem, brecht

Differential Revision: https://developer.blender.org/D5335
2019-08-27 08:56:56 +02:00
bc51250c1f UV Editor: Remove Unimplemented Show Edges Option
Show Edges option in the UV editor does not do anything. Only RNA/DNA
code could be found, so it is save to be removed.

Differential Revision: https://developer.blender.org/D5446
2019-08-27 08:35:47 +02:00
21daeaa95a Cleanup: rename max_len -> alloc_len 2019-08-27 15:38:38 +10:00
13f54f65c4 Cleanup: struct member name wasn't descriptive 2019-08-27 15:07:51 +10:00
2b618b0f2d Cleanup: unused warning 2019-08-27 15:01:41 +10:00
e57b14feae Edit Mesh AutoMerge: Improve Split Edges & Faces option
Now all wire edges linked to the merged vertex are used for split faces.

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D5603
2019-08-27 01:42:02 -03:00
60ba7d4539 Clean: style 2019-08-27 14:25:05 +10:00
2435850961 Fix crash transforming origins when no editable origins exist 2019-08-27 14:25:05 +10:00
963a991a20 Fix specific case where a vertex is ignored in snapping
Sometimes the index of the edge and the vertex may coincide.
2019-08-27 01:06:30 -03:00
3df04851cf Cycles/Windows: Fix over estimation of System RAM.
`system_physical_ram` reported 1024x more System RAM than what
was actually available.
2019-08-26 18:34:54 -06:00
d9be59e872 Fix T68687 Eevee: Modulo node behaves unexpectedly/inconsistently
This was a regression.
2019-08-27 01:50:01 +02:00
ce2368cf69 Fix T69122: Area Join Error on Invalid Cursor Position
Improved error handling of Join Area operator in cased it is passed cursor position that is not valid.

Differential Revision: https://developer.blender.org/D5598

Reviewed by Brecht Van Lommel
2019-08-26 13:39:25 -07:00
378a13483f Fix T69185: Cycles kernel OpenCL compile error after recent changes 2019-08-26 22:06:02 +02:00
c69d75e880 GPencil: Fix typo error in previous commit 2019-08-26 21:04:04 +02:00
e148873f3f GPencil: Temporary fix to keep running Cycles + GPencil object in background.
This is a temporary solution to keep the render running.
2019-08-26 21:00:20 +02:00
8c7cbad542 Gpencil: Splitting and rearranging Context Menu in Edit Mode
Following the changes in the Edit Mode menus on the header, this patch split the current context menus into Point and Stroke and also rearrange the operators.

{F7704949}

Reviewers: antoniov, pepeland, billreynish

Reviewed By: billreynish

Tags: #bf_blender, #grease_pencil

Differential Revision: https://developer.blender.org/D5596
2019-08-26 20:53:16 +02:00
7f840426fd GPU: add mechanism for splitting up big gpu_shader_material.glsl file
Compiling this big file for every Eevee material is bad for performance, and
now that we are adding more nodes it gets worse. This patch adds a simple
mechanism to split up that file, and use only the parts used by shader nodes.

When a function is used by GPU_link, we detect which GLSL file it came from
and use it in GLSL code generation automatically. Dependencies between GLSL
files are manually specified, and function names must be unique across all
GLSL files.

Most of the actual splitting up will be done in later commits.

Differential Revision: https://developer.blender.org/D5569
2019-08-26 19:18:34 +02:00
6b189d2bcf Edit Mesh: New option "Split Edges & Faces" to "AutoMerge"
Ref T66423

Differential revision: https://developer.blender.org/D5562
2019-08-26 14:15:25 -03:00
7273dbd47b Fix T69051 Vertex Paint: Selection not show in vertex select mode. 2019-08-26 18:43:53 +02:00
1a6491639a Fix T68954 UVEdit: Auto Smooth option conflicts with uvs display 2019-08-26 18:43:53 +02:00
d5f3f4410d Missed adding file in recent commit 2019-08-27 01:53:00 +10:00
6d87ad08a4 Keymap: Use Ctrl-Period to toggle origin editing
Add a key binding since this option is typically for quick adjustments.
2019-08-27 01:49:21 +10:00
7fee153bf5 3D View: show selected object axis when affect origins is enabled
This replaces temporarily enabling draw-axis.
2019-08-27 01:46:03 +10:00
487cd7237c DRW: check exact draw flags before getting wire-frame color
Only some options need this.
2019-08-27 01:46:03 +10:00
c32377da98 Cycles: support move semantics for device_memory
Ref D5363
2019-08-26 17:42:52 +02:00
f6da680946 Cycles: refactor of BVH building to prepare for Optix
Ref D5363
2019-08-26 17:39:57 +02:00
2dd1e6b376 GPencil: Add missing update of modifiers
This was missing in previous commit for T66294
2019-08-26 17:31:55 +02:00
8f8e6a7c7b Fix Cycles session being (re)created twice
In most cases this only makes a small startup time difference, but there is
no reason to do this.

Ref D5363
2019-08-26 17:12:45 +02:00
2b55f621fe Cleanup: fix compiler warnings 2019-08-26 16:08:17 +02:00
1ff939f3f7 Cleanup: avoid unnecessary primitive type lookup and variable initialization
Ref D5363
2019-08-26 16:07:01 +02:00
6055db084d Cycles: optimize Sobol loop
Ref D5363
2019-08-26 16:07:01 +02:00
030a023eb2 Cleanup: add zero bit counting functions 2019-08-26 16:07:01 +02:00
d133934ea4 Cycles: code to optionally zero initialize some structs in the kernel
This will be used by Optix to help the compiler figure out scoping. It is not
used by other devices currently, but worth testing if it helps there too.

Ref D5363
2019-08-26 16:07:01 +02:00
39439a3afe Fix T69156: Blender crash when baking rigid body world.
Issue was exposed by recent own rB03bf84db86b commit, but was actually
present in RNA API for PointCaches since (probably) ages: whole accessor
code here was assuming that owner ID was an Object, when it is actually
a scene for RigidBody simulations...

Had also to make `BKE_ptcache_id_find()` and friends a bit more
flexible, now they also accept a NULL object pointer parameter...
2019-08-26 16:03:58 +02:00
51d9f56f87 GPencil: Invert Paste operator and make Paste to Active default
Before there were two options: Paste to original layer called "Paste" and Paste to active   layer called "Paste & Merge"

Now, by default the paste is in active layer and the "Paste & Merge" has been renamed "Paste".

For old "Paste", now is called "Paste by Layer" and it's not the default value anymore.

Note: Minor edits to add icons not present in Differential revision.

Differential Revision: https://developer.blender.org/D5591
2019-08-26 15:49:16 +02:00
742119bcb5 Fix T68826 Eevee: Multi-Mat not working if switching from Solid shading
The correct fix would be to avoid all those hacks but this is needed if
we want to be able to parallelize object vbo extractions.

This is the fixed version of the hack. The issue was that the ibo ranges
were saved before the batch were reset and the IBO was discarded, leading
to a read after free error. All previous reported crash were tested and
are now not reproductible.
2019-08-26 15:43:28 +02:00
b9f61eb874 Cycles: Fix Architecture logging on x64.
x64 builds with WITH_CYCLES_OPTIMIZED_KERNEL_SSE2 not defined
since SSE2 is the lower bar for x64 cpus. Turning the architecture
logging related if into the last if in the architecture detection
chain, which will never execute unless you turn off all kernels
in de debug flags.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D5579
2019-08-26 07:22:44 -06:00
16c1b10ed2 Fix T69146: Segment Fault using Undo for file with several scenes and script.
The specifc bug here came fro; some IDProperties ID pointer storing
references to workspaces.

But that was actually a main loophole in that 'unndoing data while
keeping same UI' process, as we never know who might store a pointer to
one of those datablocks that we want to keep the 'old' version off.

It might actually be ever more needed when we start undoing (changing)
only the IDs actually modified in an undo step...

Notes:
* While not ideal, I think we can afford an extra looping over the whole
Main DB here... Remapping process in itself is fairly cheap, thanks to
the hashes.
* This commit is considered rather risky (especially thanks to 'private'
IDs), think it should work fine for now, unless some IDPointers start
storing references to private IDs...

Once D5559 is in, we shall do another pass here, probably also forbids
assigning private IDs to IDProperties, etc.
2019-08-26 14:51:30 +02:00
81e2fdcd1d Cleanup: simplify perlin noise function definition
Ref D5363
2019-08-26 14:13:00 +02:00
7b150e8767 Cleanup: use saturate3() for float3 clamping
Ref D5363
2019-08-26 14:11:08 +02:00
b5daed9680 Cleanup: fix compiler warning 2019-08-26 13:47:00 +02:00
2778754925 Cleanp: fix compiler warnings 2019-08-26 11:27:04 +02:00
fd52dc58dd Cycles: GPU code generation optimizations for direct lighting
Use a single loop to iterate over all lights, reducing divergence and amount
of code to generate. Moving ray intersection calls out of conditionals will
also help the Optix compiler.

Ref D5363
2019-08-26 10:26:53 +02:00
f491c23f1e Cycles: inline more functions on the GPU
This makes little difference for CUDA and OpenCL, but will be helpful
for Optix.
2019-08-26 10:26:53 +02:00
2b999c6a68 Cycles: change svm node decoding for more efficient code generation on GPU
These functions no longer accept NULL. They were renamed for clarity and to
avoid hidden merge issues.

Ref D5363
2019-08-26 10:26:53 +02:00
db257e679a Cycles: remove workaround to pass ray by value
CUDA is working correct without it now, and it's more efficient not to do this.

Ref D5363
2019-08-26 10:26:53 +02:00
edbb755dfe Cycles: tweaks for better GPU code generation
Uninitialized variables are harder to handle for the compiler.

Ref D5363
2019-08-26 10:26:53 +02:00
b05e7ea719 Cycles: fixes for building kernel without certain features
Ref D5363
2019-08-26 10:10:35 +02:00
7a15b938bd Cleanup: fix use of wrong constant
Ref D5363
2019-08-26 10:10:35 +02:00
7b0cd21750 Cleanup: fix compiler warning 2019-08-26 10:10:35 +02:00
dc216c89e0 Fix render test Python error on crashes 2019-08-26 10:10:35 +02:00
b2608af702 Gizmo: match the DOF gizmo size with the non-gizmo indicator 2019-08-26 17:12:42 +10:00
c70e6a2e21 Fix T69153: Camera DOF gizmo fails
Regression from bc3139d792
2019-08-26 17:04:47 +10:00
abd1a2d07d Gizmo: report error when property isn't found
Also add assert so this doesn't go unnoticed, see: T69153
2019-08-26 16:58:26 +10:00
db851c78b4 Transform: support snapping origins onto the objects geometry
Normally it wouldn't make sense for the object to snap onto it's self,
when moving origins this is a common use-case.
2019-08-26 14:40:00 +10:00
7b61fe1638 Cleanup: use BLI_assert 2019-08-26 14:32:35 +10:00
8d03e04493 Fix assert restricting allowed operation 2019-08-26 01:18:40 -03:00
22822b0572 Cleanup: unused arg 2019-08-26 12:20:02 +10:00
af8e8be7b1 Cleanup: Move RNA Manual References to Modules
This file used to be stored in the Add-ons repository
to allow easy commit access for updating.
Since then, we have created an automated process,
the script can now easily be updated by anyone.

This also makes more logical sense to store the file here
as it is not an add-on.
2019-08-25 15:05:25 -04:00
fd9614de0c UI: Dim Disabled Menu Items on Hover
Dims the text and background of disabled menu items while mouse is hovering.

Differential Revision: https://developer.blender.org/D5575

Reviewed by William Reynish
2019-08-25 12:01:29 -07:00
b876fe3f3d GPencil: Show edit points in Sculpt only if mask is enabled
If the masks are disabled, the edit points must not visible.
2019-08-25 20:56:09 +02:00
de0fc96dfe cleanup: collada: removed unused public class variable 2019-08-25 19:38:12 +02:00
2f1604cef7 fix: Removed Debug statement from Collada CMakeLists. cmake now silently determines which collada library version it uses 2019-08-25 19:38:12 +02:00
f2c3dc94b1 Fix T69127: Node sockets location bug after a keyframe is inserted 2019-08-25 16:37:06 +01:00
63533a0c7d Cleanup: Clarify alloc comment text 2019-08-25 17:13:13 +02:00
a67f218b54 GPencil: Use evaluated data for Sculpt Brushes
As part of T66294 is needed to use the evaluated data for Sculpt brushes to make possible to Sculpt a transformed stroke.

Without this commit, it was impossible sculpt the stroke if the modifier moves away the stroke point from original position. Also, some calculation is done in order to determine the rotation to transform the brush effect too.
2019-08-25 16:04:23 +02:00
6917ac06a2 Fix error accessing a named UV layer when baking 2019-08-25 16:45:47 +10:00
755c11c3db Curve: remove tessface calculation when calculating modifiers
- All parts of the code that need tessface should calculate it on demand.
- The check for tessloopnormal mask isn't correct
  (since this is loop data, not tessface data).
2019-08-25 16:45:47 +10:00
6eadd40597 Cleanup: redundant struct declarations 2019-08-25 16:45:47 +10:00
f1ddc6ed0a Cleanup: clang-format 2019-08-25 16:45:47 +10:00
8df6673165 Cleanup: skip adding tessface loop & color layers
Also correct check in unused poll function
2019-08-25 16:45:47 +10:00
7585d47b36 Cleanup: remove UV name syncing function
MTFace's on the mesh are now only used for conversion.
There is no need to keep both UV layers in sync at once.
2019-08-25 16:45:47 +10:00
5572986aad Cleanup: rename mesh looptri/tessface functions
Use consistent terminology.
2019-08-25 16:45:47 +10:00
2626a6fca2 Cleanup: remove tessface check when entering edit-mode 2019-08-25 15:49:32 +10:00
bada34c766 Cleanup: remove BKE_mesh_calc_normals_tessface
This was used for versioning, now normals are calculated after
initializing MPoly data.
2019-08-25 15:49:26 +10:00
4ab50eb7fa Cleanup: remove unused ED_mesh_*_tessface functions 2019-08-25 15:06:12 +10:00
f8d7993eec Cleanup: remove unused DM_to_mesh function 2019-08-25 14:09:09 +10:00
19f27cf3e9 RNA: remove Mesh.update() calc_loop_triangles argument
This calculated tessfaces, not loop-triangles.

Remove this since they aren't accessible from RNA anymore.
2019-08-25 12:39:15 +10:00
17e1c97e43 Cleanup: remove USE_TESSFACE_DEFAULT define 2019-08-25 12:21:09 +10:00
d42a23b31a Cleanup: remove tessface loop from set-smooth function 2019-08-25 12:08:18 +10:00
Julian Eisel
e0bb3f9286 Merge branch 'master' into soc-2019-openxr 2019-08-24 23:21:33 +02:00
Julian Eisel
d0b4ec00f6 Don't drwa relationship lines in the VR view 2019-08-24 22:06:23 +02:00
6bb2912704 GPencil: Fix unreported unable to deselect when masking is OFF
When the mask is disabled, all select operators must be disabled, but the deselect all operator must work or it's impossible to deselect.
2019-08-24 17:59:32 +02:00
Julian Eisel
7b6514c222 Merge branch 'master' into soc-2019-openxr 2019-08-24 14:45:41 +02:00
a53ed1e049 Fix crash when snapping ruler 2019-08-24 09:21:13 -03:00
3437fcf2f1 BKE_bvhutils: implement hiden check
Accidentally unused in rB7c3bbe93aaa2
2019-08-24 09:20:55 -03:00
091e7979d3 GPencil: Use evaluated data in selection
Now the selection is using the position after evaluating the modifiers and makes possible to select a stroke point that has been moved from the original location.

Related to T66294
2019-08-24 13:46:00 +02:00
b1ed72f152 Cleanup: use eval as suffix
Follow conversion already used in most places.
2019-08-24 13:27:08 +02:00
8b806b8e64 Fix object origin transform with vertex snapping 2019-08-24 21:23:04 +10:00
d9d1c68809 UI: Add Meta strip icon to Sequencer sidebar
Patch by Peter Fog (tintwotin).

Differential Revision: https://developer.blender.org/D5567

Reviewers: Brecht Van Lommel (brecht), William Reynish (billreynish)
2019-08-24 12:25:51 +02:00
b7f786c0b1 GPencil: Fix typo error 2019-08-24 09:02:42 +02:00
ae0b855a32 Fix T68807: smoothing group issue
Showed in OBJ export.
Caused by comparison mistake in rB2e91fc39ac7.

Reviewers: mont29

Maniphest Task: T68807

Differential Revision: https://developer.blender.org/D5561
2019-08-24 08:50:58 +02:00
c9923baf84 Fix BKE_bvhtree_from_editmesh_get not setting cached value
The stored value was always false because of shadowing.

Also disable unused code.
2019-08-24 12:16:30 +10:00
fd43854fa3 Cleanup: use doxy sections for editfont 2019-08-24 12:06:58 +10:00
dc434bc273 Cleanup: correct use of term 'split' 2019-08-24 12:06:58 +10:00
67d9647ae4 Cleanup: use eval as a suffix
Follow conversion already used in most places.
2019-08-24 12:06:58 +10:00
Julian Eisel
c506acf2fc Add Oculus to the list of known runtimes
With this, all currently available runtimes are in the runtime map. So
removing the TODO comment.
2019-08-24 03:35:32 +02:00
Julian Eisel
31b8350b01 Cleanup: Refactor (hacky) swapchain image submission
Code now assumes that the view-draw callback left the OpenGL state for
ongoing use by Ghost-XR. So the state doesn't have to be set by the
swapchain image submission and thus it we don't need to pass the Ghost
OpenGL context to it in a hacky way.
Also, rename drawViewEnd (to submitToSwapchain) and remove
drawViewBegin.
2019-08-24 03:32:11 +02:00
Julian Eisel
d7a216704b Fix warning in release builds 2019-08-24 03:17:14 +02:00
Julian Eisel
4b67477732 Own FBO for VR viewport to get previous changes to work 2019-08-24 03:15:25 +02:00
a68e8ac993 BKE bvhutils: create and use new BKE_bvhtree_from_editmesh_get
With this function it is easier to create and have control over editmeshes `BHVtree`s.
2019-08-23 19:51:18 -03:00
4c353205ea UI: Various tooltip corrections and fixes
Patch by Yevgeny Makarov (jenkm)

Differential Revision: D5514
2019-08-24 00:45:21 +02:00
bf242362f6 UI: Sequencer: Move header spacer in to Preview modes
Patch by Peter Fog (tintwotin)

Differential Revision: D5511
2019-08-24 00:24:43 +02:00
beb025b3ab UI: Clip Editor: Move fractional zoom values into sub-menu
Patch by Peter Fog (tintwotin)

Differential Revision: D5525
2019-08-24 00:22:38 +02:00
Julian Eisel
4a039158e5 Avoid OpenGL context deactivation, just to reactivate it immediately 2019-08-24 00:13:36 +02:00
Julian Eisel
61014e1dd9 Remove hack to resize the usable default framebuffer region 2019-08-23 23:46:09 +02:00
Julian Eisel
3441314e40 Remove blitting from default framebuffer 2019-08-23 23:36:04 +02:00
acdb14d264 Transform: option to transform origins in object mode
Currently supports mesh, armature, lattice, curve & metaballs.

Access from pivot popover.
2019-08-24 07:34:43 +10:00
71c43e9225 Cleanup: unused args 2019-08-24 07:34:43 +10:00
e270b6f34c Cleanup: Fix PEP8 issues 2019-08-23 23:24:07 +02:00
ee4ec69b28 Fix T66924 : Move GPencil Modifiers evaluation to Depsgraph
Before, the evaluation of modifers were done in draw manager. The reason of the old design was grease pencil was designed before depsgraph was in place.

This commit moves this logic to depsgraph to follow general design and reduce Draw Manager complexity. Also, this is required in order to use modifiers in Edit modes.

Really, there is nothing really new in the creation of derived data, only the logic has been moved to depsgraph, but the main logic is the same. In order to get a reference to the original stroke and points, a pointer is added to Runtime data as part of the evaluated data. These pointers allow to know and use the original data.

As the modifiers now are evaluated in Depsgraph, the evaluated stroke is usable in Edit modes, so now it's possible to work with the evaluated version instead to use a "ghost" of the final image over the original geometry as work today.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5470
2019-08-23 23:10:48 +02:00
Julian Eisel
f175dcc35f Add Monado to the list of known runtimes 2019-08-23 23:08:21 +02:00
d795dd1fa7 GPencil: Object data UI updates
Some tweaks for the Grease Pencil object data UI:
- Update main layers controls for consistency (Opacity, Blend mode).
- Move "Show only On Keyframed" checkbox to Display section.
- Change "Duplicate Layer" icon in Layer menu.

{F7695928}

Reviewers: antoniov, pepeland, billreynish

Reviewed By: billreynish

Tags: #bf_blender, #grease_pencil

Differential Revision: https://developer.blender.org/D5571
2019-08-23 23:01:37 +02:00
f16a28c4af Revert "Fix T68826 Eevee: Multi-Mat not working if switching from Solid shading"
This reverts commit d357e7b065. This caused crashes in UV editor drawing and
updates in lookdev mode.

Fixes T69087, T69083, T69088, T69096.
2019-08-23 20:32:51 +02:00
777ca2dcdb Snapping System: Improve drawing indicating Perpendicular snap
Since pependicular snap depends on `snapTarget` it is important to indicate where this target is so as not to confuse users.
So draw a pivot where the target is and a dotted line toward the perpendicular snap point.

Reviewers: campbellbarton, brecht, billreynish

Differential Revision: https://developer.blender.org/D5557
2019-08-23 15:20:37 -03:00
9574ac1c8d LibOverride: Disable the re-parenting of overriding objects to the instancing empty.
Does not seems to be that useful... And it's breaking the objects also
'parented' to an armature through a modifier...
2019-08-23 18:58:21 +02:00
Yevgeny Makarov
e33fc3c37b UI: layout padding changes to autorun dialog, to match save dialog
Differential Revision: https://developer.blender.org/D5568
2019-08-23 18:42:26 +02:00
c3e4a26816 UI: layout and text changes for unsaved changes dialog
Patch by Harley Acheson, with additional changes by Yevgeny Makarov.

Differential Revision: https://developer.blender.org/D5133
2019-08-23 18:36:30 +02:00
Julian Eisel
756b676076 Merge branch 'master' into soc-2019-openxr 2019-08-23 17:51:28 +02:00
Julian Eisel
7462fca737 Avoid redundant framebuffer resize and offscreen texture drawing 2019-08-23 17:46:43 +02:00
77f01748e7 GPencil: Fix unreported set origin from Python
The set origin was not working from python because the operator was checking if the stroke was valid in the console area.

As the stroke only can be valid for GP obects, this check is not needed.
2019-08-23 17:20:12 +02:00
Julian Eisel
7c9e18c193 Cleanup: Add comments 2019-08-23 17:00:30 +02:00
18f4182e98 LibOverride: Fixed bug in removing override op operator.
In case the property is a RNA pointer, `RNA_path_resolve()` will try to
resolve it and return that pointer, instead of returning expected
container... That is a bad inconsistency in the rNA path API, but no
proper way to solve it for now...
2019-08-23 15:55:00 +02:00
6d64da1e67 Fix potential issues when loading files with missing libraries
This is a continuation of rB39f005eae8eed8b939579aff8c9a05a4f50e5e38

Now all the fields where we check for object type in RNA (like
rna_Curve_object_poll) will have a safe guard for when this isn't the
case.  For example when loading files that has missing object libraries
and all missing objects are replaced with empties (placeholders).

Reviewed By: Brecht

Differential Revision: http://developer.blender.org/D5425
2019-08-23 15:54:11 +02:00
8eb2296872 UI: use consistent "Color Burn" name for blend mode
Previously it was named just "Burn" in some places.

Differential Revision: https://developer.blender.org/D5186
2019-08-23 13:14:15 +02:00
2f8ea1c11e Fix T67140: transforming bone does not update bone tab in properties editor 2019-08-23 13:04:54 +02:00
3d1cb78336 Fix T69075: OSL build with install_deps.sh failing at runtime
Now uses the same cmake flags as make deps.
2019-08-23 12:04:54 +02:00
162c320a75 LibOverride: Add some basic non-nodal material properties to override realm. 2019-08-23 10:27:22 +02:00
a1aa4a2597 RNA: Cleanup PointerRNA struct
The old layout of `PointerRNA` was confusing for historic reasons:
```
typedef struct PointerRNA {
  struct {
    void *data;
  } id;

  struct StructRNA *type;
  void *data;
} PointerRNA;
```

This patch updates it to:
```
typedef struct PointerRNA {
  struct ID *owner_id;
  struct StructRNA *type;
  void *data;
} PointerRNA;
```

Throughout the code base `id.data` was replaced with `owner_id`.
Furthermore, many explicit pointer type casts were added which
were implicit before. Some type casts to `ID *` were removed.

Reviewers: brecht, campbellbarton

Differential Revision: https://developer.blender.org/D5558
2019-08-23 09:52:12 +02:00
232049dd94 Armature: use BKE_armature_transform when applying transformation
Keep ED_armature_transform for RNA Armature.transform
since it operates on edit-bones in edit-mode.

Rename ED_armature_transform_bones to ED_armature_edit_transform
since it wasn't obviously an edit-mode function.
2019-08-23 12:03:11 +10:00
30582c59cc Armature: add BKE_armature_transform
ED_armature_transform uses edit-mode conversion which re-creates bones.
Needed for efficiently transforming object-data in object-mode.
2019-08-23 11:53:28 +10:00
adfb9ec87c Cleanup: const args, naming, doxy groups, clang-format 2019-08-23 09:09:38 +10:00
Julian Eisel
6b69b5349b Address and remove some TODOs marked in code 2019-08-22 23:24:05 +02:00
Julian Eisel
daba8140c2 Cleanup: Unused functions, add comments, sync to master 2019-08-22 23:02:01 +02:00
1de7717ed7 Outliner: new icons for sequences and contraints
Adds a new icon for the action constraint so the icon draws with the
constraints color. Also adds two new icons for sequencer meta strips
and duplicate strips for use in the outliner sequence display mode.

The meta strip icon could be used in the sequencer sidebar.
2019-08-22 14:40:33 -06:00
22ebc57987 UI: Changes to Area Options Menu
Adds more options to the context menu that pops up on area edges. Both Split types, Join, and Swap.

Differential Revision: https://developer.blender.org/D5459

Reviewed by Brecht Van Lommel
2019-08-22 13:19:11 -07:00
7c3bbe93aa Cleanup/Refactor: Simplify/deduplicate bvhutils code
This is a step that allow using `bvh_cache` for `EditMeshe`s.
2019-08-22 14:07:40 -03:00
d09b1ff1a6 Cleanup: undeclared variable warnings
Forward declare variables, or make them static.
2019-08-23 02:29:45 +10:00
4457c92fa3 GPencil: Fix missing variable due typo error 2019-08-22 18:28:19 +02:00
5888a2283e Cmake/MSVC: Enable Edit and Continue for debug builds.
This change switches the debug symbol format from /Zi to /ZI for
debug builds of blender, allowing Edit and Continue to work.

This allows limited [1] code changes in the debugger without
having to stop the process and recompile a new binary leading
to improved developer productivity.

All MSVC versions we support support this flag, Clang on
windows does not mind the /ZI flag, but doesn't currently
emit the required information to have this feature work.

[1] https://docs.microsoft.com/en-us/visualstudio/debugger/supported-code-changes-cpp
2019-08-22 10:20:40 -06:00
ec07340004 UI: Remove "Show Frame Indicator" option
This option was doing nothing in Blender 2.80.
I don't really see a reason for keeping it around.

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D5552
2019-08-22 17:55:21 +02:00
e6f3d8b3e1 Revert "Fix T68971: Copy As New Driver from Material node creates a bad reference."
This reverts commits 54fd8176d7, 4c5becb6b1 and 8f578150e.

Those kind of commits must be reviewed and approved by project owners.

That one:
* Broke Collada building by not properly updating all calls to modified
function.
* Broke *whole* ID management by not properly updating library_query.c.

And in general, I am strongly against backward ID pointers, those are
*always* a serious PITA for ID management. Sometimes  they cannot be
avoided, but in general other ways to get that kind of info should be
investigated first.
2019-08-22 16:07:36 +02:00
eae9b86297 Fix crash using 'Mesh > Normals > Point to Target' from the header menu
This was working from Alt+N menu but was passing wrong ARegion
(alongside wrong mouse coords) to ED_view3d_win_to_3d_int when called
from the header menu.

Operator context INVOKE_REGION_WIN takes care of this.

This also fixes wrong behavior of 'Mesh > Normals > Rotate' when called
from the header menu.

part of T69019

Reviewers: billreynish, mont29

Maniphest Tasks: T69019

Differential Revision: https://developer.blender.org/D5555
2019-08-22 16:01:47 +02:00
54fd8176d7 NodeTree: also assign the owner pointer when copying. 2019-08-22 16:55:02 +03:00
33a287e5c0 Snapping System: Return element type in 'ED_transform_snap_object_project_view3d_ex' 2019-08-22 10:53:21 -03:00
8965a81271 Cleanup: Split some code out of rna_access.c
That file was getting out of control, now comparison/override RNA code is
in `rna_access_compare_override.c`. 1K lines of code for now, but that
area is likely to grow more in the future...

Note that we can probably split more out of `rna_access.c`, but for now
that will do.
2019-08-22 15:33:44 +02:00
Dalai Felinto
662d94e020 Multi-View user interface minor tweak
There is no reason to not expand this enum as we did for 2.79.
It is self explanatory enough and it has only two options.
2019-08-22 10:16:43 -03:00
4c5becb6b1 Fix missing argument.
Missed because of broken dependency tracking in msvc build process.
2019-08-22 16:14:48 +03:00
8f578150ea Fix T68971: Copy As New Driver from Material node creates a bad reference.
NodeTree structures of materials and some other data blocks are
effectively node group data block objects that are contained inside
the parent block. Thus, direct references to them are only valid
while blender is running, and are lost on save.

Fix Copy As New Driver to create a reference that goes through
the owner data block, by adding a new runtime field to bNodeTree.
2019-08-22 15:46:37 +03:00
443586f34d LibOverride: Enforce full override operations check on file save.
We try to avoid diffing too much things during edition, but when saving
a file we need to check all possible overridable IDs to ensure we have
all needed override operations...

Was pretty sure that was already in code, but apparently not (or it got
lost at some point...).
2019-08-22 14:34:09 +02:00
e3442c8864 LibOverride: Cleanup: tget rid of G.main usage when we can get it from context. 2019-08-22 14:33:56 +02:00
df5237ec5e LibOverride: Fix broken logic in code checking and adding new override ops.
When we wanted to force all overidable IDs to be checked, code would end
up checking the whole Main DB, instead of only overrideable ones.
2019-08-22 14:33:56 +02:00
OmarSquircleArt
08ab3cbcce Shading: Add object color to Object Info node.
The object color property is added as an additional output in
the Object Info node.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D5554
2019-08-22 14:26:09 +02:00
a244384864 Fix T68969: current value '0' matches no enum in 'ToolSettings', '(null)', 'snap_node_element'
I don't think a versioning solution is necessary in this case.
But it can still be implemented.
2019-08-22 09:10:46 -03:00
75127b6be7 Revert "Fix grid snap value in recent snapping updates"
This reverts commit 48a7f979a5.

Another solution to come.
2019-08-22 09:10:46 -03:00
OmarSquircleArt
c6f8ea7b45 Fix T69044: OpenCL fail due to bad fract function.
The fract function in OpenCL does more than just return the fraction.
It also writes the floor to the second argument. Which wasn't put
in consideration.

Instead, we use a simple `a - floor(a)` like the Math node.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D5553
2019-08-22 13:51:39 +02:00
Julian Eisel
599d0611b0 Improve batch file text for starting Blender with Oculus support 2019-08-22 13:33:06 +02:00
b208096538 Transform: Snap Perpendicular: Avoid snapping to snapTarget 2019-08-22 08:07:41 -03:00
3f9c0ab993 Transform: Snap Perpendicular: Use snapTarget instead of center_global 2019-08-22 08:00:53 -03:00
d13952e603 LibOverride: Cleanup: rename parameters in RNA apply code.
We cannot use local/reference here, that is very confusing, since at
that stage current local is kind of src of data for the future local ID,
that is currently a mere copy of the linked data... ;)

So we are much better with src/dst names here.
2019-08-22 12:21:25 +02:00
Charlie Jolly
2ba233a31f Nodes: Support for socket shapes other than circle
Previously there was already "draw_shape" property,
but it was doing nothing. This commit renames the
property to "display_shape". Furthermore, different
shapes like SQUARE and DIAMOND are supported now.

Currently, the shapes are drawn using the shader that also
draws keyframes. In the future we might want to separate
this.

The new shapes are not used anywhere yet, but they can
be used by addon developers and will probably be useful
when we want to support different kinds node systems later.
For example, different shapes can be used to distinguish
between data and control flow.

Differential Revision: https://developer.blender.org/D2829
2019-08-22 11:10:11 +02:00
0356c8f25b Cleanup: remove edit-mode check in vertex coordinate access
This makes the function more predictable since other object
types don't access edit-mode data.
2019-08-22 13:23:27 +10:00
c2442541a6 Cleanup: typo in last commit 2019-08-22 09:13:17 +10:00
189aa32a3a Cleanup: vertex coordinate access, naming & minor changes
This also splits vertex access and allocation so it's possible
to copy coordinates into an existing array without allocating it.
2019-08-22 06:48:10 +10:00
Julian Eisel
e88970db82 Don't create a DirectX swap-chain
We only render offscreen anyway. There's no point in creating a
swap-chain. This simplifies things quite a bit.
2019-08-21 20:58:59 +02:00
4a2d1953f3 Cleanup: use doxy groups 2019-08-22 04:56:18 +10:00
Julian Eisel
20b0b36479 DirectX: Create an own render-target, don't use swapchain for blitting 2019-08-21 20:40:13 +02:00
e6f8f18902 Cleanup: clang-format 2019-08-22 04:38:05 +10:00
Julian Eisel
2c77f2deac Remove GHOST API functions for OpenGL offscreen blitting
These were previously used to blit from a offscreen (non-OpenGL)
context, into an onscreen one. We do this differently, and only within
GHOST_XrGraphicsBinding now, so this can be removed.
2019-08-21 20:36:40 +02:00
OmarSquircleArt
e83f092201 Shading: Add Volume Info node.
The Volume Info node provides the Color, Desnity, Flame, and Temperature
of smoke domains.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D5551
2019-08-21 20:22:24 +02:00
OmarSquircleArt
133dfdd704 Shading: Add White Noise node.
The White Noise node hashes the input and returns a random number in the
range [0, 1]. The input can be a 1D, 2D, 3D, or a 4D vector.

Reviewers: brecht, JacquesLucke

Differential Revision: https://developer.blender.org/D5550
2019-08-21 20:04:09 +02:00
Julian Eisel
fec7ac7c51 Refactor OpenGL/DirectX resource sharing for multiple shared resources
Rather than max. one shared resource per DirectX context, code can now
request a handle for a shared resource and ask the DirectX context to do
operations on that.
2019-08-21 19:44:08 +02:00
OmarSquircleArt
7f4a2fc437 Shading: Add more operators to Vector Math node.
Add Multiply, Divide, Project, Reflect, Distance, Length, Scale, Snap,
Floor, Ceil, Modulo, Fraction, Absolute, Minimum, and Maximum operators
to the Vector Math node. The Value output has been removed from operators
whose output is a vector, and the other way around. All of those removals
has been handled properly in versioning code.

The patch doesn't include tests for the new operators. Tests will be added
in a later patch.

Reviewers: brecht, JacquesLucke

Differential Revision: https://developer.blender.org/D5523
2019-08-21 19:36:33 +02:00
6785da095d Cleanup: remove old Windows scons installer, this is handled by CMake now 2019-08-21 18:44:22 +02:00
6086a6d939 Cleanup: Fix build error with MSVC
Previously eigens internal include order somehow implicitly provided
M_PI and friends. The recent eigen version bump broke this implicit
behaviour, better to be explicit that we need the math defines for MSVC.
2019-08-21 10:38:33 -06:00
34921e9e56 Timeline: refactor cache drawing
I did this mostly to get to know the point cache from this direction.
This should not change anything from the user perspective.
2019-08-21 17:21:50 +02:00
922da6dfb4 LibOverride: Fix inverted logic in RNA collection operation application.
Note to self: need to recheck the namings of whole override code,
currently this is way to confusing and inconsistent.
2019-08-21 17:13:51 +02:00
654fd58270 Cleanup: minor error in assert message in libOverride collection code. 2019-08-21 17:13:51 +02:00
d357e7b065 Fix T68826 Eevee: Multi-Mat not working if switching from Solid shading
The correct fix would be to avoid all those hacks but this is needed if
we want to be able to parallelize object vbo extractions.
2019-08-21 15:53:57 +02:00
8a11e70252 GPU: Fix Element index range calculation
Fix T68880 2D line display is broken
2019-08-21 14:47:57 +02:00
b19c437eff Update Eigen to 3.3.7
This is in preparation for the QuadriFlow remesher lib.

Reviewed By: Brecht

Differential Revision: http://developer.blender.org/D5549
2019-08-21 14:15:28 +02:00
1658fd1f7e Fix T68837 Eevee: Fix "GPU failed to find function math_max" message
Was a missing rename.
2019-08-21 13:39:09 +02:00
Julian Eisel
2a1ec8ec2a Fix missing CMake hint for OpenXR SDK path on linux 2019-08-21 13:24:16 +02:00
de232f8887 Update CUEW to latest version 2019-08-21 11:49:29 +02:00
ecfe020e6c Fix T68951: Incrementing int property causes overflow
This was probably introduced in rBfdef1a6712b.
2019-08-21 11:31:10 +02:00
8f50cdd7d5 Fix T68943: GPencil Time modifier gets strange value in offset parameter
This is due a limitation in the RNA property when the range is too extreme. As we don't need that, the value was set to SHRT_MAX frames as maximum offset.

Also fixed the same problem in other modules of Grease Pencil.
2019-08-21 11:08:10 +02:00
Julian Eisel
6e8a76c96a UI: Don't left align operator buttons in toolbars
This hack would make operator (push down) buttons without icons align
their text to the left in toolbars. Everywhere else in Blender, we
center it by default.

We barely use operator buttons in toolbars anymore. Even if we do and
there's a good reason to make text left aligned, it's better to use
`uiLayout.alignment = 'LEFT'` to achieve the same effect, but without
lowish-level hacks for a specific region type.

Differential Revision: https://developer.blender.org/D5527
2019-08-21 10:35:46 +02:00
Demeter Dzadik
f041d2f116 Fix T65671: Armature X-Mirror inconsistencies
This fixes bendy bone properties not being mirrored correctly

Reviewed By: Brecht

Differential Revision: http://developer.blender.org/D5408
2019-08-21 09:59:11 +02:00
3d8f158697 GPencil: add new filter by material to modifiers
This commit adds a new filter by material using the name and not only the index.

Reviewers: antoniov, pepeland

Differential Revision: https://developer.blender.org/D5544
2019-08-21 08:41:19 +02:00
8ffbe39834 Cleanup: pass lattice directly vertex coord utilities 2019-08-21 15:05:52 +10:00
666d74e4d6 Fix T68444: outliner bone visibility not updating
Tags for update when pose bone visibility is toggled in the outliner.
2019-08-20 22:30:32 -06:00
55c626770e Fix T68429: wrong pose bone hide icon in outliner
The hide icon was drawing instead of the disable in viewports icon.
2019-08-20 22:17:27 -06:00
50fdbf3ec0 Cleanup: use const arguments for vertex coords 2019-08-21 11:58:41 +10:00
0050a044fa Cleanup: remove unused derived-mesh API calls 2019-08-21 11:41:40 +10:00
48a7f979a5 Fix grid snap value in recent snapping updates
Increase the size of the snap mode so the flag can be used.
2019-08-21 11:41:40 +10:00
899d2461bf Fix T68911: "illegal recursive expansion of macro id"
I imagined that could be a problem for some drivers.
I should have avoided.
2019-08-20 21:56:39 -03:00
daba3e871f Fix conflict with "Edge Center" snap mode
`SCE_SNAP_MODE_GRID` is used for both nodes and objects.
I don't think it's worth versioning in this case.
2019-08-20 19:35:11 -03:00
dd08d68df8 Transform: New Snap Option: Edge Perpendicular
Part of T66420

Option for snapping to the nearest point of a reference coordinate.
The patch also adds Edge Center and Perpendicular snaps to the ruler.

{F7675906}

Reviewers: campbellbarton, brecht

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D5543
2019-08-20 19:18:50 -03:00
2db09212fc Fix T68869: outliner missing subversion bump
The recent commit of synced selection added an active color theme to
the outliner, and synced selection enabled by default. The subversion
bump was missed.
2019-08-20 15:59:22 -06:00
f39145b211 Cleanup: remove redundant operator data in keymap 2019-08-21 07:23:20 +10:00
2930fbd86c Keymap: Shift-Ctrl-Click didn't allow toggle selection
D5518 by @jenkm
2019-08-21 07:13:23 +10:00
b6b01c48fa GPencil: Hide self_overlap parameter for Texture strokes
This property is not supported in this mode and must be removed from UI.
2019-08-20 20:26:48 +02:00
58341242bf Editor Transform: New Snap Option Middle
Part of T66420

Reviewers: campbellbarton, brecht

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D5532
2019-08-20 15:07:48 -03:00
1876e18b1b Fix use of uninitialized variable in Cycles math node 2019-08-20 18:19:22 +02:00
a23e1c38f3 Fix T68877: GPencil - Missing remove unused slots in menu
The operator was missing in the menu for grease pencil materials.
2019-08-20 18:11:26 +02:00
14c4a217eb Liboverride: Add more missing ID RNA pointers as overridable. 2019-08-20 17:48:33 +02:00
207f2137dd Fix T68789: Do not use new python format strings thingy in UI code.
This is 100% incompatible with translation...
2019-08-20 17:48:32 +02:00
OmarSquircleArt
be002bb57f Cycles Tests: Fix Math tests when use_clamp is true.
The clamp option is implemented using graph expansion, where a Clamp node
named "clamp" is added and connected to the output. So the final result
is actually from the node "clamp".

Reviewers: brecht

Differential Revision: https://developer.blender.org/D5540
2019-08-20 17:21:40 +02:00
247507a85f Cleanup: remove undefined function 2019-08-20 11:47:50 -03:00
c48d1d54f1 Select Engine: Move some private members out of select context 2019-08-20 11:36:36 -03:00
0827110a35 Cleanup: Move select_engine function to corresponding header 2019-08-20 11:36:35 -03:00
1548682cde Windows/deps: Add/fix openxr_sdk dependency
There were a few typos here and there, and the openxr_sdk does not respect the cflags we give it hence a patch was added to work around this undesirable behaviour.
2019-08-20 08:30:29 -06:00
61ff578eab UI: add URL presets
This adds a url-preset operator to simplify opening re-usable links.

- Standard websites have their own tool-tip.
- De-duplicate logic to get URL's that include version information.
- Reporting bugs no longer needs to have all information
  included in the URL.

D5498 by @luisbg with edits.
2019-08-20 23:44:18 +10:00
e6a81ad61e Cleanup: comparison warning 2019-08-20 23:42:04 +10:00
8bee9af462 BLI: double version of some math functions. 2019-08-20 21:09:55 +08:00
a942d97b79 Fix release notes showing twice in the splash-screen 2019-08-20 22:47:25 +10:00
8919c1cad5 Cleanup: clang-format, sorted lists 2019-08-20 22:47:25 +10:00
3dbe172344 Fix crash with no grid unit 2019-08-20 09:11:32 -03:00
859f2561c8 Fix T61286: Viewport grid units not visible
The original code was commented on.
Unlike blender 2.79, the grid units are now displayed only when RV3D_VIEW_IS_AXIS.
The visible subdivisions in the grid are made by the GPU and depending on the pixel.
The code used here only mimics this behavior and adds a bit of overhead.

Reviewers: fclem, campbellbarton

Subscribers: FloridaJo, zlsa, rl.amorato, EitanSomething

Differential Revision: https://developer.blender.org/D4325
2019-08-20 08:58:07 -03:00
Julian Eisel
588dea6751 Merge branch 'master' into soc-2019-openxr 2019-08-20 12:36:51 +02:00
f2cab8267f Memory: Fix guarded aligned malloc with small alignment
When calling `MEM_guarded_mallocN_aligned` with an alignment of 4,
a pointer that was returned that is 4 byte but not 8 byte aligned.
When freeing this pointer, `MEM_guarded_freeN` thinks that it is an
illegal pointer, because it asserts that `((intptr_t)memh) & 0x7 == 0`.

The fix is to always use at least 8 byte alignment.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D5529
2019-08-20 09:45:47 +02:00
Julian Eisel
ad4f9a4d98 Fix compiling with WITH_OPENXR disabled 2019-08-20 09:17:56 +02:00
6367845c51 Cleanup: outliner range selection
No functional changes. This commit simplifies the recursive call,
removes unneeded function calls, and adds comments.
2019-08-19 17:08:38 -06:00
Julian Eisel
84466c7d71 Blacklist VR add-on in Python tests if WITH_OPENXR is disabled 2019-08-20 00:55:21 +02:00
4421eb684d Outliner: Add range extend select
Add support for ctrl+shift+lmb to default and industry compatible
keymaps to select a range without removing the existing selection.
2019-08-19 16:49:43 -06:00
Julian Eisel
de037b031d Expose WITH_OPENXR build option to Python API 2019-08-20 00:12:59 +02:00
Julian Eisel
a21ae28f96 Prepare Toggle VR Session operator to be enabled by an add-on 2019-08-19 23:44:59 +02:00
74d05eb71a GPencil: Improve reproject operator in surface mode
This change was applied to GP branch during the period 2.80 cannot be updated. Now the patch can be moved to master.

The commit fix the problem when reproject over surface in multiframe mode and the surfaces can moved.

Also improved the surface algorithm thanks to Lukas W (@geloescht).

New Algorithm: Differential Revision: https://developer.blender.org/D4878

Tested by @mendio and @pepeland
2019-08-19 21:05:48 +02:00
beab06b242 GPencil: Change UI scale for z-depth offset
Actually, the value for this parameter must be in the order of 0.00001 and this makes the UI uncomfortable.

Now, the value is divided by 1000 internally and the UI values are more logic.

Reviewers: mendio, pepeland

Differential Revision: https://developer.blender.org/D5528
2019-08-19 20:32:20 +02:00
d1017027af Fix build error with OpenImageDenoise after recent changes for dynamic linking
CMake variables are case sensitive.
2019-08-19 20:19:55 +02:00
e54cde403c Fix T68831: use NULL instead of the wrong pointer to read default array.
The pointer argument is supposed to be the object the property belongs
to, not a pointer to the property metadata itself. This only worked
before because the argument was never used.
2019-08-19 20:23:06 +03:00
953264138d LibOverride: add some more missing override flags for RNA ID pointers. 2019-08-19 19:11:35 +02:00
5fa17ce720 Mesh Batch Cache: Fix crash caused by rB3cbf2462391c 2019-08-19 18:08:44 +02:00
4bf37bafc2 View3D Grid: fix imperial grid drawing
This is a step to finish the D4325 and fix the T61286.
Currently the grid is highlighted in steps of 10 out of 10, which is wrong for the imperial units as seen in `buImperialLenDef`.
The idea of the code is to pass the steps of the grid already dimensioned as a uniform.

Another important thing to note is that subdivisions now only affect the grid without unity.
This matches the 2.7x Blender versions.

No performance loss (almost no gain too).

Reviewers: fclem

Subscribers: zlsa, rl.amorato

Differential Revision: https://developer.blender.org/D4379
2019-08-19 12:05:57 -03:00
3cbf246239 Fix T68719 Viewport: Wrong material index when switching between view mode
This was due to the GPUIndexBuf ranges only computed when requesting
the triangles indices. If the tris were already calculated, the new shading
batches would never have the GPUIndexBuf ranges and instead use the full
triangle index buffer.

So since this only happen when shading data does not match, we just save
the previous GPUIndexBuf ranges and reuse them for the new batch.

This patch is a bit of a hack on top of a hack but it works fine.
2019-08-19 17:02:27 +02:00
0b2e0877de Outliner: sync selection on undo/redo
Tags all outliner sync types on undo and redo operations.
2019-08-19 09:00:42 -06:00
c8e775180b Fix crash when loading a file with existing proxy, and lib has been edited.
Editing a lib char should never, ever be done once you have proxies of
it in your project, that will most certainly break a lot of things...

But at leats let's try no to crash here.
2019-08-19 16:48:04 +02:00
caed5b04d2 Outliner: rename filter "invisible" to "hidden"
No functional changes. Renames the "invisible" object filter to
"Hidden" to be more consistent.
2019-08-19 08:20:13 -06:00
Julian Eisel
b2424bd781 Windows: Print warning and disable WITH_OPENXR if SDK is not found 2019-08-19 15:41:27 +02:00
45a09de9dd Fix building with shared OIDN libraries
Previously cmake would error out if it couldn't find the static
libraries even though it can build with shared libraries just fine.
2019-08-19 15:21:44 +02:00
04f9c795aa UI: replace "reports to text" operator with showing info log
This operator only existed to be able to see multiple reports, now instead the
info log can be opened and contents can be copy/pasted.

Patch by Valentin (Poulpator)

Differential Revision: https://developer.blender.org/D5510
2019-08-19 14:56:37 +02:00
Luis de Bethencourt Guimera
aebc596175 Fix T68672: splash screen does not remain centered when window resizes
Differential Revision: https://developer.blender.org/D5508
2019-08-19 14:56:31 +02:00
3f725f10cc Fix T68647: objects cannot be moved to collection if there is no active
object

This showed e.g. when deleting active object, then selecting using box
select.
This commit also lifts the restriction that linked objects could not be
moved to a collection.

Reviewers: campbellbarton, dfelinto

Maniphest Tasks: T68647

Differential Revision: https://developer.blender.org/D5485
2019-08-19 14:48:37 +02:00
5615c675af Fix T68779: "Match Texture Space" causes blender to crash
need to access curve_cache from evaluated object.
thx @sergey for pointing that out.

Reviewers: sergey

Maniphest Tasks: T68779

Differential Revision: https://developer.blender.org/D5526
2019-08-19 14:30:54 +02:00
ce5477d993 Fix T68802: Paint brush's Fill Threshold option is lost 2019-08-19 14:25:55 +02:00
ca3f25fc64 build deps macOS: add PUGI_XML home to OSL 2019-08-19 15:00:28 +03:00
79710a417c UI: re-order sequencer effects panel in side-bar
When working with Effect strips it is not optimal to have to scroll
downwards to get to the important settings for these kinds of strips.

D5512 by @tintwotin
2019-08-19 20:50:52 +10:00
6f17527062 Fix T68806: UI: underscores instead of spaces in some labels. 2019-08-19 10:41:59 +02:00
edbd47b78a LibOverride: Fix some more broken characters after override.
Think pretty much any ID pointer property should be overrideable
actually, without this reconstructing a local hierarchy of overriding
data-blocks simply cannot work properly...
2019-08-19 10:06:36 +02:00
10001d9099 Mesh Batch Cache: Fix regression with mesh that have poly mat id > mat_len 2019-08-18 22:41:12 +02:00
38380ddca3 Fix T67008: Missing move handle and flickering in FileBrowser
Fix T67008: Missing move handle and flickering in FileBrowser

Allow split regions (child regions) to contribute to the action zones (azone) of the parent region.
This fixes the issues in file browser and also in the user preferences.

Reviewers: Severin, mont29, campbellbarton

Reviewed By: Severin, mont29, campbellbarton

Subscribers: brecht, campbellbarton

Maniphest Tasks: T67008

Differential Revision: https://developer.blender.org/D5273
2019-08-18 16:42:41 +02:00
Julian Eisel
d0177fc541 Integrate the OpenXR SDK better into dependency management
Adds the SDK so that `make deps` works, on all platforms. On Windows,
the SDK headers and libraries are now assumed to be in the usual lib\
directory.
Also fixes a mistake in install_deps.sh

Note that none of this is tested as it requires an older Visual Studio
version than I have.
2019-08-18 13:06:48 +02:00
454b120f48 GPencil: Interpolate pressure in active Smooth
Now the pressure is interpolated in active smooth and not only position as before.
2019-08-18 11:40:23 +02:00
8ac40e4163 Cleanup: spelling, change breaked to braked 2019-08-18 19:30:33 +10:00
14e3c0b3e3 Cleanup: unused warning 2019-08-18 19:30:13 +10:00
OmarSquircleArt
e5618725fd Shading: Refactor Math node and use dynamic inputs.
- Implement dynamic inputs. The second input is now unavailable in single
operand math operators.
- Reimplemenet the clamp option using graph expansion for Cycles.
- Clean up code and unify naming between Blender and Cycles.
- Remove unused code.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D5481
2019-08-18 11:16:04 +02:00
e12c17b305 Industry Compat Keymap: support new outliner features
Adds support for changes in the outliner from the soc-2019-outliner
branch. All changes made in the default keymap are made in the
Industry Compatible  keymap, except for renaming. Renaming is done
with Return in the Industry Compatible keymap.
2019-08-17 19:43:46 -06:00
e3d90abac7 Fix: Outliner gsoc versioning
Move outliner versioning for syncing and themes to the block
for the next subversion bump. It was not moved from the first
location it was placed in the soc-2019-outliner branch.

Old files will now load with synced selection enabled reliably.
2019-08-17 19:24:32 -06:00
Julian Eisel
4cf8740790 Fix compile error on Linux 2019-08-17 23:59:39 +02:00
Julian Eisel
a53b90329a Merge branch 'master' into soc-2019-openxr 2019-08-17 23:58:09 +02:00
e69fb44027 Fix T68782: false occlusion in selecting vertices and edges with objects in any wire view 2019-08-17 18:40:08 -03:00
b1959a96a2 Cleanup: spelling 2019-08-18 04:26:34 +10:00
2aef1347f9 Cleanup: correct comments 2019-08-18 04:26:29 +10:00
fdb0f3bc0b Fix T68760: "Reload Scripts" '_sys_path_ensure' missing
Missed this in recent update.
2019-08-18 02:32:43 +10:00
c3d037e88f DRW: Fix couple of issues in DRW_draw_select_id
Theses 2 function calls are mandatory.
2019-08-17 17:27:28 +02:00
85f90ed6fd Fix T68723: GPencil - Split Select mode for Sculpt and Edit mode
Actually, the selection mode is not visible in Sculpt mode when mask is enabled, but still is used.
Also, the mode is shared between Edit mode and Sculpt mode and for meshes the selector is by mode.

This commit splits the select mode in different properties and show the selector in Sculpt mode to define the Select mode. Also, the Select Mask button has been removed and now the Select Mode buttons work equal to Meshes where the select buttons are the mask enable too.

Fixed some old code not valid detected during these changes.

Differential Revision: https://developer.blender.org/D5500
2019-08-17 16:26:46 +02:00
0e1d4dec7a Fix T68722: Improve Smooth algorithm for Thickness and Strength
Now the GPencil smooth algorithm uses a average value instead to use only two points and the interpolated value.

Differential Revision: https://developer.blender.org/D5489
2019-08-17 12:51:05 +02:00
a477c2e0e0 Fix unreported GPencil Thickness modifier affecting strokes not in Vertex Groups
Prior to this commit: If the Grease Pencil Thickness modifier is set to Normalize and a Vertex Group is selected, the thickness of all strokes are effected when changing the Thickness parameter. Points on strokes are only normalised (= pressure set to 1.0) if they are part of the Vertex Group; the strokes themselves may still change thickness.

With this patch: If Normalize is selected with a Vertex Group, Blender now pre-checks each stroke to determine whether it has vertices within or outside the Vertex Group. If all the points on the stroke belong to the Vertex Group, it normalises the whole stroke to a uniform thickness. If some or none of the points of the stroke belong to the Vertex Group, the stroke is now left as is.

Reviewed By: @antoniov
Differential Revision: https://developer.blender.org/D5483 with minor edit.
2019-08-17 11:17:12 +02:00
463eef36d3 Fix T68753: GPencil tooltip typo 2019-08-17 11:04:03 +02:00
e8ffe25eb1 PyRNA: include class name in double-register exception
Helps debugging errors when classes are registered twice.
2019-08-17 04:51:50 +10:00
fdcae9ed0c Outliner: Add range extend select and modify keymap
Modifies selection keymap to be more conventional, with
shift click for range selection and ctrl click for extend
selection.
2019-08-16 12:30:54 -06:00
7ee2392887 Outliner: Support box select on click+drag 2019-08-16 12:30:54 -06:00
7ba2de8f8f Outliner: set parent for entire selection
Set and clear parents for all elements in the selection in the outliner.

This also removes the popup menu for setting the parent to curves,
armatures, and lattices. It makes more sense to keep the outliner
simple and only do object parenting.
2019-08-16 12:30:54 -06:00
1e51411db4 Outliner: Fix scenes in scene display not starting open 2019-08-16 12:30:54 -06:00
6bc6d016c5 Outliner: Fixes to show active and scroll page
Adjusts the scrolling of show active and scroll page operators
to use the `outliner_scroll_view` operator to ensure scrolling
does not leave the outliner bounds.

Also changes show active to expand subtrees containing all
instances of the active object, which may be linked to multiple
collections.
2019-08-16 12:30:54 -06:00
b83b0d73a6 Outliner: set scene camera on camera data activate 2019-08-16 12:30:54 -06:00
05f2ccd6d4 Outliner: Draw sequencer and vertex group icons
Draw icons for sequencer and vertex groups. The sequence
types need updates because they all draw in various colors
and some sequence types do not have an icon.
2019-08-16 12:30:54 -06:00
4902094440 Outliner: Use F2 to rename active outliner item
Previously with F2 mapped to the global rename active object
operator, it was not posible to use the conventional F2 to rename any
outliner element like collections or object data. This adds F2 to the
outliner keymap to call the outliner rename operator rather than the
popup rename object operator.
2019-08-16 12:30:54 -06:00
252fb48997 Outliner: walk navigation operator and openclose fixes
Adds a keyboard walk navigation and selection operator to the
outliner. Up and down arrow keys walk up and down the list of
elements, and left and right will open and close elements if
the elements are closed or opened respectively. Holding shift
while walking up and down the tree expands the selection.

Holding shift while clicking or pressing left and right arrows
will expand or collapse all children elements recursively.
Pressing enter to openclose the hovered element is removed.

Also allows click+drag for openclose of element subtrees.

This moves openclose toggling to the openclose operator to
remove duplicate code. The outliner tree building is tweaked
slightly to set the proper parents in scene display mode for walk
select to walk to parents without errors.
2019-08-16 12:30:54 -06:00
eb92ac05d6 Outliner: invisible object filter
Adds an invisible object filter in the outliner to show hidden
objects. This is useful to quickly locate hidden items in a large outliner
tree and easily toggle visibilty back on. Invisible refers to an object
being hidden, or viewport visibility restricted.
2019-08-16 12:30:54 -06:00
01006aa45d Outliner: Allow select on row icons
Allow selection of subtree elements on a collapsed element's
row. Because subtree elements are aggregated by type, a select on
an icon that represents multiple subtree elements will invoke a
popup menu to select the specific subtree element.

Also draws highlights on cursor hover over a row icon.

Any child elements that are linked to multiple collections will
only be listed in the popup one time, and selection from the
popup will select the first instance in the subtree.
2019-08-16 12:30:54 -06:00
bf95ab6bb2 Outliner: Draw constraint icons and enable button
Draw all constraint icons and enable/disable restrict buttons.

The action constraint needs its own icon. It currently draws white
instead of the blue modifier color.
2019-08-16 12:30:53 -06:00
35a5dee2ef Eyedropper: Support datadropper in the outliner
Adds support for using the eyedropper in the outliner in addition to
the 3D view.
2019-08-16 12:30:53 -06:00
0a903e7ab1 Collections: change active if hidden or excluded
When the active collection is hidden or excluded, change the active
collection to the first visible parent collection. This behavior existed
previously for excluding collections, and is now expanded to also
switch the active collection when viewport hidden or restricted.

This does not prevent viewport hidden or restricted collections from
being reactivated later. This could be added as a separate commit.
Excluded collections cannot be activated, so it may make sense to
extend this behavior to hiding collections.
2019-08-16 12:30:53 -06:00
71eb653280 Outliner: Synced selection and active element highlighting
Adds a toggle to the filter menu for outliner synced selection. Enabled
by default, this ensures selection is synced between objects, bones, and
sequences. An active outliner element theme color is added to indicate
which element is active.

Synced selection is controlled on the operator level. Each operator
that modifies selection for objects, bones, sequences, or outliner
elements needs to call the respective ED_outliner_select_sync_from..
function to tag outliners to be synced.

Syncing is done lazily on outliner draw.
2019-08-16 12:30:53 -06:00
7ba2720a70 Fix T68103: bevel sometimes infinite loops with patch miter.
Needed to null terminate list of chain to process width adjustments on.
2019-08-16 13:20:48 -04:00
Rémi Verschelde
b57d386dc1 Fix T68009: Recognize X.Org/AMD as GPU_DEVICE_ATI and open source driver
Reviewed By: #gpu_viewport, fclem

Differential Revision: https://developer.blender.org/D5392
2019-08-16 18:41:43 +02:00
OmarSquircleArt
25f1783673 Fix T68702: Input socket in the Normal node isn't drawn properly.
The Normal vector socket in the Normal node wasn't drawn properly and
couldn't be controlled. Additionally, the socket name was drawn over it.

This happened because the socket had a default value of a zero vector.
To fix this, we set the default value to the unit vector `(0, 0, 1)`.
Moreover, we don't draw the UI name if the subtype is `PROP_DIRECTION`.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D5503
2019-08-16 17:59:12 +02:00
39288768b5 Revert "Outliner: only activate outliner items when clicking on icon/text"
The soc-2019-outliner branch relied on the previous behavior,
since this is going to be merged soon, postpone this change.

This reverts commit 9dab57a9f8.
2019-08-17 01:25:11 +10:00
66bd96e0bb Cleanup: remove gawain reference 2019-08-17 01:17:30 +10:00
d489aa2955 Cleanup: clang-format 2019-08-17 01:17:11 +10:00
2790740813 Cleanup: spelling 2019-08-17 00:57:05 +10:00
05edcf6329 Cleanup: unused args/vars 2019-08-17 00:53:32 +10:00
145f851731 UI: click on status bar report message now opens window with Info editor
Patch by Valentin (Poulpator)

Differential Revision: https://developer.blender.org/D5468
2019-08-16 16:49:04 +02:00
42cee6ab21 Fix part of T62917: selected edge not highlighted with black and white overlays
Differential Revision: https://developer.blender.org/D5369
2019-08-16 16:49:04 +02:00
ea8e0df672 Fix T55054: possible use of unsupported instructions in Cycles texture code
Differential Revision: https://developer.blender.org/D5326
2019-08-16 16:49:04 +02:00
4f03217dad Fix Unreported crash when opening linked material using nodegroups
This removes the recursive conversion of material using old blend modes.

With the approval of @brecht
2019-08-16 16:42:19 +02:00
d8bb429964 Fix T68651: LibOverride: Fix bad handling of RNA collections pointers.
We were storing the 'item' part in the RNA path of the override op
itself, which will not work with IDs because overriding local one might
not have the same name as the linked one (when some local ID with same
name already exists).

Now we are properly handling  this using the expected actual override
operation, which stores necessary data (names or indices) from both
local and linked data.
2019-08-16 16:25:52 +02:00
d436d67fcc Cleanup: proper use of UNUSED_VARS_NDEBUG instead of random hack. 2019-08-16 16:25:52 +02:00
dc0376555f LibOverride: do not allow diffing on collections' all_objects member.
This is useless (as diffing on `objects` + `children` shall be enough),
and potentially very time consuming in case of heavy hierarchy of
collections.
2019-08-16 16:25:52 +02:00
078d02f557 User Preferences: Added "Enabled add-ons only" preference
This checkbox replaces the "Disabled" and "Enabled" entries in the
filter drop-down. As a result, it now takes a single click to limit the
shown entries to enabled add-ons only. This is also an actual flag in
the preferences, and thus its state is saved between runs on Blender (in
contrast to the filter, which is always reset to "All").

Reviewed by: brecht, billreynish
2019-08-16 15:02:09 +02:00
ecc3b033a7 Fix T68715 Hidden polygon Edit mode are hidden in Object level 2019-08-16 15:00:50 +02:00
ee8aad79c1 Fix T56408: Hair children recalc on every frame on Alembic mesh
This fixes the glitching hairs described in T56408, T63534, and possibly
also T63534.

The fix consists of returning the original mesh (i.e. as visible in edit
mode) when constructing the ORCO mesh. This allows a static set of
coordinates to be used when computing the child hair positions.

The original mesh is only returned when it has the same topology (at
least same number of vertices, loops, and polys. It's up the author of
the Alembic file to ensure stable geometry when it's desired to be
compatible with Blender's hair system.

Reviewers: mont29, brecht

Differential Revision: https://developer.blender.org/D5492
2019-08-16 14:52:08 +02:00
c70f975d5c Fix T67999: calling Mesh.materials.clear() crashes Blender
The `BKE_material_pop_id()` and `BKE_material_clear_id()` functions had
a parameter `update_data` that, when `false`, would cause the mesh polys
to keep their material index, even when the indexed material slots were
removed. This behaviour was never used in the C code and not supported
by the drawing code, making polygons disappear and causing crashes. The
Python binding in RNA, however, defaulted to `update_data=False`.

This commit removes the `update_data` parameter altogether, and makes
the functions always fix up the material indices.

Reviewed by: mont29, brecht
2019-08-16 14:36:57 +02:00
82e719ff87 Fix T64998: Multi window spin tool crash
There could be a more direct way to initialize a gizmo in a view,
for now this resolves the crash.
2019-08-16 22:21:44 +10:00
Stefan Werner
8e4f55aba6 build_env: Added OpenImageDenoise to install_deps.sh
Building OIDN still needs to be enabled explicitly with --with-oidn.
It will fail with older versions of CMake or TBB, so I can't make
any guarantees for various Linux distributions or versions.
2019-08-16 14:01:37 +02:00
13c9df10a8 Fix T68710: crash on applying modifier after removing all shape keys
This was a mistake in rB87629b2a7443

`BKE_object_shapekey_free` would never return `true`, so DEG updates
would not happen...
So `ob->shapenr` was not up-to-date etc., leading to crash in
`BKE_mesh_nomain_to_mesh` shapekey handling...

Reviewers: brecht

Maniphest Tasks: T68710

Differential Revision: https://developer.blender.org/D5501
2019-08-16 13:58:47 +02:00
f8920bd8c7 Cleanup: fix compiler warnings 2019-08-16 12:44:06 +02:00
bdf8450713 Transform: use a kd-tree to calculate proportional distances
While speedup is non-linear, it gives ~30% speedup for ~6 million verts.

D3993 by @Al with edits.
2019-08-16 18:35:35 +10:00
9dab57a9f8 Outliner: only activate outliner items when clicking on icon/text
This is 2.7x behavior, while there are plans to improve on this,
committing in case larger changes take longer.

Without this it's not easy to select object data without changing modes.

See D5493
2019-08-16 07:07:22 +10:00
8f565f5a6f WM: reuse visible region calculation
Avoids calculating the visible part of a region whenever
on-screen overlays are drawn.
2019-08-16 06:44:25 +10:00
266e7b67fd Cleanup: use boolean 2019-08-16 06:44:25 +10:00
0f79c346c6 Fix check that validates a selection index 2019-08-15 17:08:38 -03:00
Julian Eisel
2c41ffa380 Fix compiling with external OpenXR SDK on Windows 2019-08-15 21:49:10 +02:00
50ad4428ac Windows/MSI: Rework MSI installer.
The installer always upgraded the last version installed and did not allow for two versions to be installed side by side.

The reworked installer will allow side by side installs

install order:
```
2.81 -> 2.81a -> 2.82  : Allowed , will result in both 2.82 and 2.81a being installed
2.82 -> 2.81  -> 2.81a : Allowed , will result in both 2.82 and 2.81a being installed
2.82 -> 2.81a          : Allowed , will result in both 2.82 and 2.81a being installed
2.82 -> 2.81a -> 2.81  : Not Allowed, 2.81 will only install if you manually remove 2.81a first.
```

Do note though that this will not apply to any previously issued installers and even for 2.80a this is not something we can fix.

This patch is for landing in 2.81 *only* and should be excluded from any possible 2.80a release.

Second change is a change to the compression level, building the MSI takes 30 minutes, which is crazy, perhaps worth it if the compression actually pays of.

```
MSI - none     1:35  247.0 MB (260,025,634 bytes)
MSI - mszip    2:02   89.6 MB ( 94,022,946 bytes)
MSI - low      2:35   81.6 MB ( 85,646,626 bytes)
MSI - medium   4:11   77.3 MB ( 81,136,930 bytes)
MSI - high    28:01   74.7 MB ( 78,384,418 bytes)

zip            1:32   93.2 MB ( 97,732,293 bytes)
7Z             2:22   65.0 MB ( 68,171,614 bytes)
```

It didn't, so I lowered it to medium, seemed reasonable.

Differential Revision: https://developer.blender.org/D5494

Reviewers: brecht, jesterking
2019-08-15 13:43:44 -06:00
Dalai Felinto
cbd1739004 Fix T68705: Changing any editor to the properties crashes Blender
Issue introduced (more like exposed) in b7f86ff722.
2019-08-15 16:39:51 -03:00
b5fe838d44 Fix T68689 Fix infinite recursion cause by versioning code
Complex nodetrees could fire infinite recursion with previous algo.
Now using another gset we make sure we can only evaluate a tree once.
2019-08-15 18:46:37 +02:00
5d72ceb8d8 Fix broken text editing of integer number buttons, after recent changes 2019-08-15 18:20:33 +02:00
f61c6a2a1f Build: enable OpenImageDenoise, now that we have libraries for all platforms
Note that we are still missing an update for install_deps.sh to easily build this
on Linux. Only "make deps" has it for now.
2019-08-15 18:13:22 +02:00
c883fe25da Cleanup: clang-format, unused arg 2019-08-16 01:59:32 +10:00
8856c26fc3 Windows: add cycles debug logging to helper batch file. 2019-08-15 09:42:00 -06:00
4aad773061 Cleanup: Silence C4115 warning
`'ParticleSystem': named type definition in parentheses`
And prevent the need for struct `Object` to be defined.
2019-08-15 12:35:28 -03:00
f4faf6d856 Cleanup: Remove redundant headers 2019-08-15 12:35:28 -03:00
9684971add Fix T56843 : fix case sensitive filenames on win10
When building with case sensitive folders there were some linker errors.
2019-08-15 09:27:15 -06:00
Julian Eisel
cdc2768f65 Cleanup: Don't cast away const in GHOST C-API 2019-08-15 15:52:45 +02:00
Julian Eisel
eb477c67a1 Fix crash when no OpenXR runtime is found (or setup failed) 2019-08-15 15:50:01 +02:00
Julian Eisel
0dd3f3925b Remove bundled OpenXR-SDK sources from extern/
Removes the OPENXR_USE_BUNDLED_SRC option which allowed using the
OpenXR-SDK sources bundled in extern/. It would be too much hassle to
keept these updated.
Now these have to be provided on the system Blender is compiled on. I've
already added necessary bits to install_deps.sh and our Windows
maintainer is ready to provide builds with OpenXR-SDK linked.
Once this gets into master, platform maintainers will have to be
notified about the added dependency.

This also removes the JsonCpp dependency, it was only needed for the
OpenXR-SDK sources.
2019-08-15 15:42:23 +02:00
4d320f4313 Edit Mesh Selection: Refactor: Redraw idmap buffer at runtime with only objects inside the rect
But in the future the selection code may also be used in object mode (eg for snapping).
So to avoid using too much VRAM resources, it is good to avoid drawing all objects in the viewport.

The solution was to create an array with only objects that are detected within the selection area.
If the selection operator is modal, objects already detected are not removed from the array until view3d is moved or orbited.
To detect the object, its BoundBox is tested.
Since the Select Engine does not have a dedicated depth texture, whenever a new object is "found" the depth of the objects in the array already drawn is redrawn.

Reviewers: campbellbarton, fclem

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D5435
2019-08-15 10:31:54 -03:00
261a02fc59 DRW: New function DRW_culling_min_max_test
For testing intersection with frustrum planes without having to transform all bound box vertices into global space.
2019-08-15 10:20:21 -03:00
78b56fa7d9 Fix T65461: IntProperty does not respect its 'step' field
Originally D5020 by @deadpin, refactored to make the change simpler.
2019-08-15 22:57:41 +10:00
fdef1a6712 UI: make int/float button clicking logic consistent
- When no change is performed on a float button, cancel the action.
- Move left/right clicks into the same block.
- Replace ambiguous names: temp, tempf.
2019-08-15 22:57:41 +10:00
e4084f8b24 Fix CDT bug causing crash with some output modes.
Forgot to properly maintain the edge for faces while
dissolving edges.
2019-08-15 07:55:29 -04:00
48a6997e2a Fix T64888: full-screen button overlaps side-bar 2019-08-15 21:34:16 +10:00
95a0144293 Fix T68684: Vertex snapping with median not working if the object is not at center of the world 2019-08-15 08:29:49 -03:00
9e54e6bdc5 Cleanup: Minor change to previous commit 2019-08-15 13:17:28 +02:00
143a44caeb GPencil: Fix unreported missing VFX in Video Editor
As the video editor mode is not Render mode the VFX was omitted.

Now, the mode is only checked for View3D.
2019-08-15 13:15:15 +02:00
ff1ea600c9 Fix T68675: particle edit mode makes blender crash
In rB9c010c44f420, DRW_mesh_batch_cache_create_requested was changed to
take a scene (instead of toolsettings directly), but
DRW_draw_depth_object is calling this with with NULL, just checking for
this seems to fix...

Reviewers: fclem

Maniphest Tasks: T68675

Differential Revision: https://developer.blender.org/D5488
2019-08-15 11:56:57 +02:00
eac2a7ab0e Fix full-screen button overlapping navigation gizmo 2019-08-15 19:51:28 +10:00
e6fa174fd7 UI: skip drawing the full-screen when alpha is zero 2019-08-15 19:51:28 +10:00
a2a9c95845 Fix T68678: Invisible fullscreen button
Regression from 6148ed8cf9
2019-08-15 19:51:28 +10:00
c7598cd1a5 Cleanup: spelling
Missed in recent commit.
2019-08-15 19:51:28 +10:00
5b04829d43 Cleanup: replace commented out code by comment 2019-08-15 11:28:42 +02:00
32395dd4e2 UI: Finalize old TODO in UI float number handling.
Just enable some commented-out code from rB636289b755f6ce (disabled at
that time because we were too close of 2.79 release...).

Issue raised in D5486, thanks.
2019-08-15 11:13:54 +02:00
63b3cc1702 Cleanup: spelling 2019-08-15 16:56:24 +10:00
1ddc12ceb9 Cleanup: unused warnings
Reminder not to leave in unused code, or comment why it should be kept.
2019-08-15 16:55:48 +10:00
bb2394a298 Fix T68014: Add-on's override Python built-in modules
Append addon paths to the sys.path to avoid name
collisions with system modules.
2019-08-15 16:09:15 +10:00
7c258a8ad1 Mesh: bypass legacy tessface conversion step when remeshing 2019-08-15 15:59:58 +10:00
f4d548d384 msvc: Enable /bigobj on all object files.
bf_intern_openvdb makes a significant number of template instantiations
causing it go over the maximum number of sections (int16) in a coff file
when doing a debug build.

This change switches the compiler to use the extended coff format which
has this field extended (int32) all linkers post msvc2005 can process
this format so there's no reason not to turn this on globally.

Clang on windows does not need this change since clang switches implicitly
to the extended format when required. [1]

[1] https://reviews.llvm.org/rL217812
2019-08-14 17:57:01 -06:00
Dalai Felinto
cb7ead2e3b Fix T68658: Text offset makes scale to fit not to work
Differential Revision: https://developer.blender.org/D5484
2019-08-14 19:18:51 -03:00
5ff8fcfa72 Eevee: Fix tangent map node not using the right UVMap 2019-08-14 23:59:34 +02:00
6fcd071c7b GPU: Vertex Format: Increase number of byte per attribute name
This reduces the risks of hash collision while maintaining a small number
of character per attrib.
2019-08-14 23:59:34 +02:00
80e9eb66d5 Mesh Batch Cache: Split UV an tangent into 2 distinct VBOs
This is done because they don't have the same update frequency. UV can be
persistent even on geometry update (ex: skinned object) but tangents
can change if the normals change.

Also the name buffer per vbo was too small to contain all names.
2019-08-14 23:59:33 +02:00
deb5416a1a GPU: Vertex Format: ADd function for safe GLSL attrib name
This remove code duplication and use base63 encoding of the hash.
Use mumur hash to have more randomness.
2019-08-14 23:59:33 +02:00
67f49f9c03 Cleanup: fix compiler warnings 2019-08-14 23:40:12 +02:00
Julian Eisel
9e7c48575a Linux: Add OpenXR-SDK to install_deps.sh 2019-08-14 22:59:33 +02:00
037cf920b4 Sculpt: mesh abstraction API
These functions make possible porting the tools from the sculpt branch, making them compatible with PBVH_FACES and PBVH_BMESH without duplicating the code. They can also help to simplify some existing code.

These functions should not be used when working with PBVH_GRIDS data in SculptSession. PBVH_GRIDS needs to be removed from the sculpt code and converted to PBVH_FACES to be compatible with this API.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5352
2019-08-14 22:59:31 +02:00
5489611e53 Compositor: Added denoising node
This node is built on Intel's OpenImageDenoise library.
Other denoisers could be integrated, for example Lukas' Cycles denoiser.

Compositor: Made OpenImageDenoise optional, added CMake and build_env files to find OIDN

Compositor: Fixed some warnings in the denoising operator

build_environment: Updated OpenImageDenoise to 0.8.1

build_environment: Updated OpenImageDenoise in `make deps` for macOS

Reviewers: sergey, jbakker, brecht

Reviewed By: brecht

Subscribers: YAFU, LazyDodo, Zen_YS, slumber, samgreen, tjvoll, yeus, ponomarovmax, getrad, coder.kalyan, vitos1k, Yegor, DeepBlender, kumaran7, Darkfie9825, aliasguru, aafra, ace_dragon, juang3d, pandrodor, cdog, lordodin, jtheninja, mavek, marcog, 5k1n2, Atair, rawalanche, 0o00o0oo, filibis, poor, lukasstockner97

Tags: #compositing

Differential Revision: https://developer.blender.org/D4304
2019-08-14 21:40:35 +02:00
1845f0ee8b Cleanup: Fix build error with MSVC
C99 style initializers are C++20 feature and should not be used.

Reported by @deadpin on chat.
2019-08-14 12:52:51 -06:00
655f5818a5 Cleanup: use BKE_mesh_ prefix for the remesh API
These functions deal with voxel remeshing of Mesh data,
and aren't related to MOD_remesh.c for e.g.

Name so other kinds of remeshing wont cause confusion.
2019-08-15 04:46:51 +10:00
76e5b4bee4 Fix T68657: Voxel remesh crash
Mesh was being double freed.
2019-08-15 03:51:06 +10:00
8ee3e7da28 Cleanup: use doxy sections for wm_operators.c 2019-08-15 03:42:04 +10:00
966f4a162b Cleanup: warnings, unnecessary nested header 2019-08-15 03:42:04 +10:00
9c010c44f4 Mesh Batch Cache: Refactor + Multithread
For clarity sake, the batch cache now uses exclusively per Loop attributes.
While this is a bit of a waste of VRAM (for the few case where per vert
attribs are enough) it reduces the complexity and amount of overall VBO
to update in general situations.

This patch also makes the VertexBuffers filling multithreaded. This make
the update of dense meshes a bit faster. The main bottleneck is the
IndexBuffers update which cannot be multithreaded efficiently (have to
increment a counter and/or do a final sorting pass).

We introduce the concept of "extract" functions/step.
All extract functions are executed in one thread each and if possible,
using multiple thread for looping over all elements.

Reviewed By: brecht

Differential Revision: http://developer.blender.org/D5424
2019-08-14 19:05:26 +02:00
45a45f7d66 OpenVDB: Voxel Remesher
The voxel remesher introduces a new workflow for sculpting without any of the limitations of Dyntopo (no geometry errors or performance penalty when blocking shapes). It is also useful for simulations and 3D printing.

This commit includes:
- Voxel remesh operator, voxel size mesh property and general remesh flags.
- Paint mask reprojection.
- Geometry undo/redo for sculpt mode. This should support remesh operations as well as future tools that modify the topology of the sculpt in a single step, like trimming tools or mesh insert brushes.
- UI changes in the sculpt topbar and the mesh properties pannel.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5407
2019-08-14 18:58:19 +02:00
16c28b5a67 UI: suppress Copy/Paste/Edit Driver options on whole array property fields.
When a button represents the whole array (e.g. color picker buttons),
these context menu options were available, but didn't really work
correctly. Since it's not clear how they could reasonably work without
a valid index, it's better to hide them.
2019-08-14 19:18:13 +03:00
9ac3964be1 OpenVDB: mesh/level set conversion, filters and CSG operations
This code is needed to implement the Voxel Remesher as well as other features like a better remesh modifier with filters and CSG operations.

Done by Martin Felke and Pablo Dobarro

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5364
2019-08-14 18:13:56 +02:00
5ca5357e08 Install_deps: bump official numpy version to 1.17.0
Following recent ;ails re python version bump (looks like py version
itself had already been bumped in that script).
2019-08-14 17:49:15 +02:00
Julian Eisel
8138099fa9 Silence warnings in OpenXR SDK API layer files 2019-08-14 17:44:02 +02:00
4b9e05b428 Cleanup: clang-format, sort structs & cmake files 2019-08-15 01:34:58 +10:00
8cbe9f1b9a Cleanup: headers 2019-08-15 01:32:46 +10:00
c5c4012b10 Cleanup: split out splash screen into own file
`wm_operators.c` is mainly for generic operator logic
where as the splash screen is one of a kind.
2019-08-15 01:32:46 +10:00
9bc10c1f54 Cleanup: remove comment to workaround weak code parsing
This is quite an old comment, recent IDE's/editors
should be able to handle escaped quotes in strings.

If kludges like this are needed, developers should note exactly why.
2019-08-15 01:32:46 +10:00
2623e68c3b GPencil: Revert commit d727f4f223 (Interpolate menu)
The menu is not redundant,  it is just another way to reach the tool and also give more discoverability of the operator shortcut (Many tools in Blender are also on menus, toolbar or header, just think of Move, Rotate, Scale).

There is also no reason to force the user/artist to change to edit mode for interpolate strokes, when the tool works perfectly in drawing mode too. It would only slow down the 2D animation workflow.

Reviewers: @mendio
2019-08-14 17:32:23 +02:00
63bf2ddc5d Fix main part of T68646: Library overrides: Broken parenting (parent inverse matrix gets reset) after reload.
We need a custom 'apply override' callback here to prevent resetting
the inverse parent matrix.

Things are now working for basic cases, but complex ones (in production
rigs e.g.) are still partially broken...
2019-08-14 17:27:34 +02:00
05417b2220 Text editor: syntax highlighting + line numbers on by default
The most common use of the text editor seems to be for scripting. Having
line numbers and syntax highlighting enabled by default seems sensible.

Syntax highlighting is now enabled by default, but is automatically
disabled when the datablock has a non-highlighted extension.
Highlighting is enabled for filenames like:
    - Text
    - Text.001
    - somefile.py
and is automatically disabled when the datablock has an extension for
which Blender has no syntax highlighter registered.

Reviewers: billreynish, campbellbarton

Subscribers: brecht, billreynish

Differential Revision: https://developer.blender.org/D5472
2019-08-14 16:59:37 +02:00
72eb70f933 Added missing forward declaration 2019-08-14 16:55:51 +02:00
f0f5e11b33 Eevee: Fix: Regression when using ssr and default shader 2019-08-14 16:43:52 +02:00
0dcd442c1f Fix T68487: double free when inserting keyframe outside of action clip range 2019-08-14 16:12:16 +02:00
Julian Eisel
02de1b9860 Quiet warning 2019-08-14 16:11:14 +02:00
Julian Eisel
57712625f2 Merge branch 'master' into soc-2019-openxr 2019-08-14 16:01:30 +02:00
Julian Eisel
b7f86ff722 Fix Area.ui_type invalid during area change
To reproduce:
* Split 3D View to show Info Editor
* Change 3D View a few times to various subtypes (Timeline, UV Editor
  etc).
Every now and then, the Info Editor should show `UNKNOWN ENUM`. Other
prints may also be lagging behind.

Reviewed By: campbellbarton, brecht
Differential Revision: https://developer.blender.org/D5325
2019-08-14 15:51:54 +02:00
03b2371387 Cleanup: move trailing comments to avoid wrapping code
Some statements were split across multiple lines because of their
trailing comments.

In most cases it's clearer to put the comments above.
2019-08-14 23:32:24 +10:00
bc4fe45aef Cleanup: pep8, prefix unused arg 2019-08-14 23:32:24 +10:00
Julian Eisel
e6425aa2bf Manage GPU_matrix stacks per GPUContext
Previously, we had one global `GPU_matrix` stack, so the API was not
thread safe. This patch makes the stack be per `GPUContext`, effectively
making it local per thread (`GPUContext` is located in thread local
storage).

Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5405
2019-08-14 15:27:10 +02:00
4074ab361e Eevee: Fix background alpha regression 2019-08-14 14:29:02 +02:00
7ae3aa7b63 Cleanup: don't unnecessarily use ustring in IES file parsing 2019-08-14 14:16:11 +02:00
d2195d9ef2 Fix T68637: Crash assigning caps-lock shortcut
Report that this isn't supported instead, also for unknown key.
2019-08-14 21:40:16 +10:00
67c10dbf13 Eevee: Add support for the holdout node
Support should be full when using Alpha Blend mode and partial if using
any other blend mode (opaque / alpha clip / alpha hashed).
2019-08-14 13:36:56 +02:00
13d469e6f0 Eevee: Remove Additive & Multiply Blend mode
This commit also provide a compatibility code that will convert old
materials using Additive or Multiply Blend mode to their node equivalent.

This conversion is only done on outputs that are enabled for eevee.
2019-08-14 13:36:56 +02:00
d5002f007e Eevee: Improve Transparent BSDF behavior
Alpha blended Transparency is now using dual source blending making it
fully compatible with cycles Transparent BSDF.

Multiply and additive blend mode can be achieved using some nodes and are
going to be removed.
2019-08-14 13:36:56 +02:00
8a338950c6 Fix T68537 Eevee: Modulo node behaves unexpectedly/inconsistently
There was still some float imprecision when both input values are equal.
2019-08-14 13:36:56 +02:00
55c38f476e Custom Properties: allow changing the property UI to color picker.
To fully support storing colors as a custom property, it is necessary
to allow switching the property UI to the standard color picker button.
That means in effect supporting custom property subtype values.

Change RNA_property_subtype to look for a 'subtype' string field
in _RNA_UI and parse it as an enum value. To minimize performance
impact, only do it if the property is an array; also, don't use
the custom subtype during RNA path parsing.

On the python side, allow setting some most useful seeming values
from the custom property settings editor.

Also, since some color picker code seems to run into a risk of
buffer overruns if the array size is wrong, check the size in
the UI layout code to be safe.

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D5475
2019-08-14 13:38:23 +03:00
c47c7a44b2 Fix T68623: bpy.types.UI_UL_list.filter_items_by_name is case sensitive.
Was a mismatch with default behavior from C-defined basic UI list...
2019-08-14 11:43:25 +02:00
b4051db4fc Fix cycles crash when voxel attributes changed
This could happen e.g. when changing smoke type from flow to domain or
connecting a volume shader with to a domain without an actual flow type
around.

Fixes T58569, T68359

Reviewers: brecht

Maniphest Tasks: T58569, T68359

Differential Revision: https://developer.blender.org/D5478
2019-08-14 10:54:28 +02:00
OmarSquircleArt
7a7eadaf7f Shading: Add a clamp option to the Map Range node.
If the option is enabled, the output is clamped to the target range.
The target range is [To Min, To Max]. The option is enabled by default.

The clamp option is implemented in EEVEE by linking to the `clamp_value`
GLSL function. And it is implemented in Cycles using a graph expand
function.

Reviewers: brecht, JacquesLucke

Differential Revision: https://developer.blender.org/D5477
2019-08-14 10:53:19 +02:00
c9acc5faad Fix T68597: GPencil Dope Sheet can fail to display active GP object
Now, the dopesheet is activated if the object is in any Edition mode.
2019-08-14 10:30:58 +02:00
b3c3c83560 cleanup: fix python related build error on windows.
Recent python changes caused issues on some systems.
2019-08-13 19:55:33 -06:00
fc0f47e349 make.bat: Support running python from lib folder for make format
We are no longer depended on a system python being installed.
2019-08-13 17:03:09 -06:00
c538903558 deps: python 3.7.4 for windows.
This also updates to a new packaging method where python is runnable
from the library folder rather than having tarballs in the release
folder.
2019-08-13 17:02:19 -06:00
87d3685e93 deps/cleanup: remove partial boost-python support.
boost python was not required by any dependency nor was it ever properly supported.
2019-08-13 17:00:23 -06:00
54013d541c build_environment/python: Bump versions of our site-packages
IDNA     2.8
CHARDET  3.0.4
URLLIB3  1.25.3
CERTIFI  2019.6.16
REQUESTS 2.22.0
NUMPY    1.17.0
2019-08-13 16:58:26 -06:00
OmarSquircleArt
313b789289 Shading: Add Clamp node to Cycles and EEVEE.
This patch adds a new node that clamps a value between a maximum and
a minimum values.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D5476
2019-08-13 22:22:15 +02:00
42798a5ca1 Fix T67516 VSE: Animation evaluated incorrectly when scene strip present
The calls to `BKE_animsys_evaluate_all_animation()` and
`BKE_mask_evaluate_all_masks()` used the wrong timecode to evaluate the
animation system. This happened:

- Sequencer in scene A was rendered at frame X.
- Scene strip for scene B which should be evaluated at frame Y.
- BKE_animsys_evaluate_all_animation() was called with frame Y, which
  also re-evaluated the animation data in scene A.
- Other sequencer strips with animated values were then evaluated for
  frame Y and not frame X.

Since the depsgraph for rendering the scene strip is already OK and does
its job, it's no longer necessary to re-evaluate all the animation in
this way.

Removed `BKE_mask_evaluate_all_masks()` because it's no longer used.

Reviewers: sergey, brecht, iss

Differential Revision: https://developer.blender.org/D5394
2019-08-13 16:38:22 +02:00
OmarSquircleArt
71641ab56d Shading: Add Map Range node to Cycles and EEVEE.
This patch adds a new Map Range node that linearly remaps an input
value from a range to another. This node is similar to the compositor's
Map Range node.

Reviewers: brecht, JacquesLucke

Differential Revision: https://developer.blender.org/D5471
2019-08-13 16:38:56 +02:00
aef08fda3a Custom Properties: officially support int and float arrays in the UI.
In some rare cases it is convenient to store a short array value
as a custom property, e.g. a vector or color. For example, it may
be helpful when importing/exporting certain formats that support
custom or nonstandard attributes on objects.

The custom property storage already can handle arrays in order to
support properties defined via python. The only thing missing is
UI support (and some bugs), and this patch fixes that:

- Allow editing short array properties via Custom Properties panel.
- Fix a UI layout sizing bug triggered by the previous item.
- Fix a dependency graph bug with drivers using such properties.
- Make RNA_*_get_default_array code robust in case of size mismatch.
- Support custom default values for array properties, allowing
  both an array and a scalar value.

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D5457
2019-08-13 17:13:19 +03:00
6e7ea807e1 UI: Fix wrong properties being grayed out
This has been mentioned in T68610.
2019-08-13 15:47:03 +02:00
03bf84db86 Fix T66373: Strange translation text behaviour.
i18n code does not work from threads on some plaforms, so it is disabled
in Blender when called from non-main thread.

Means that we have to go to a slightly different approach, with dirty
tag and generating string on request for UI.

Note: Also had to update the `info` string size, to fit with expensive
asiatic scripts in utf-8... Using mem for that kind of runtime data is
not really nice, but for now it will have to do.
2019-08-13 15:37:11 +02:00
6f9cbbc8ec Add mathutils.geometry.delaunay_2d_cdt() function to Python API.
Provides Python API access to recently added Constrained Delaunay
Triangulation routine.
Reviewed in D5467.
2019-08-13 07:31:14 -04:00
918150a0b9 Fix T65670: bone envelope head radius missing from transform panel
Make the transforms section of the properties panel consistent with
the transforms section of the side-bar, and to expose some currently
hidden BBone properties in the Bendy Bone section.

- Object transformations were not consistent with Pose Bone
  transformations in that they did not use single-column layout.

- Even in Pose Bone transformations,
  the rotation mode option was after Scale.

- Edit Bone Transforms panel included "Tail Radius" and
  "Envelope Deform Distance", neither of which belong there. See T65670.

- Expose bbone_x and bbone_z.

D5454 by @Mets
2019-08-13 18:20:05 +10:00
b84db342a5 Fix build errors with older GCC versions like 4.9
We can add more fine grained checks for when these flags are supported so
that adding asan flags manually still has all the workarounds, but for now
compiling succesfully is more important.
2019-08-13 06:04:17 +02:00
af3f0bf9d4 Fix T68507: Gpencil: Show always the Select Menu in Edit Mode
In Grease Pencil Edit Mode the Select menu should always be visible. Right now the menu visibility is controlled by the Selection Mask button next interpolate popover

Differential Revision: https://developer.blender.org/D5466
2019-08-12 23:22:08 +02:00
bb1719ddb5 Fix T68547: Plane Constraint inaccuracy
If it is to prevent division by zero just check if the `factor` is zero (instead of using an epsilon).
2019-08-12 17:13:32 -03:00
1a8dccd70a UI: Use singular noun form in add menus 2019-08-12 15:46:07 -04:00
3c014fe3fb Fix T68187: Factory Preferences doesn't update gizmo colors 2019-08-13 04:44:25 +10:00
ef5bf8d67e Fix T68557: Incorrect property reported in error
Error spotted by @gbayliss
2019-08-13 03:45:29 +10:00
b5f5f6e319 Cleanup: rename BaseOffset to ObjectOffsets 2019-08-12 12:29:38 -03:00
4815bd7748 Fix wrong detection in recent ninja build change 2019-08-12 17:28:01 +02:00
44d95cbf95 Cleanup: DRW manager: Move select_buffer.c utilities out of the selection engine internals 2019-08-12 12:10:44 -03:00
37b4384b59 Fix T67032: Do not systematically link 'orphaned' indirectly linked objects to scene.
Not even in append case. If those objects are already part of a
collection, we can now leave them fully un-instantiated in any scene,
since user can easily do it themselves as they need to.
2019-08-12 15:44:17 +02:00
102035373a Build: automatically detect ninja build system when running "make"
So that you don't have to specify "make ninja" every time.
2019-08-12 15:24:23 +02:00
922e77036b Fix Bullet build error with Clang 8 and Xcode 11
See D5366 and upstream:
https://github.com/bulletphysics/bullet3/commit/7f6c479ea6
2019-08-12 15:12:27 +02:00
3736dabd93 Fix running space_node directly
Part of T65393
2019-08-12 22:54:17 +10:00
961d43c623 Fix T68539: transferring uv (Ctrl+L) does not update immediately in
object mode
2019-08-12 14:49:27 +02:00
f555379ce3 Fix T66922: Merge by distance tooltip text wrong
merge/dissolve distance is actually a maximum, not a minimum

Reviewers: campbellbarton

Maniphest Tasks: T66922

Differential Revision: https://developer.blender.org/D5462
2019-08-12 14:44:51 +02:00
ca9698b8e0 Sculpt/Paint: Ignore INBETWEEN_MOUSEMOVE events on certain brush tools
Some brush tools were being executed too often when using devices with high polling rates, causing performance issues. This should improve the performance of brushes that don't need those updates.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5429
2019-08-12 12:58:08 +02:00
761aeb4899 Fix crashes caused by library placeholders.
This fixes inconsistencies in materials between objects and obdata
due to placeholders generation for missing libdata.

Note that we cannot do that when generating the obdata placeholder,
as not all objects using it might be already loaded...
So this has to be done near the end of the reading/linking process.

Reported here by Blender Studio.

Reviewers: brecht

Subscribers: jbakker, zeddb

Tags: #datablocks_and_libraries

Differential Revision: https://developer.blender.org/D5428
2019-08-12 11:54:37 +02:00
35a9a85b27 Fix T68542: ParticleSystem.uv_on_emitter returns always 0,0 while Particle.uv_on_emitter returns a value.
'cached' particles (for paths actually) are only generated for some kind
(hair, keyed, and baked system afaik), not for all.

Note that we could probably just use directly `totpart` and `totchild`,
but keeping code as close to what it was as possible, for now...
2019-08-12 11:47:08 +02:00
2b5575cc35 Fix error displaying brush panel (sidebar) in Vertex Paint mode
oversight in rB83fc8342d827
2019-08-12 11:37:24 +02:00
52421e9ace View3D: Circle Select optimization
Don't recreate `select_bitmap` for each edited object.
2019-08-11 22:12:11 -03:00
0d719fcacb Cleanup: spelling 2019-08-12 01:10:43 +10:00
a5f59bffd6 Cleanup: use doxy comments 2019-08-11 22:41:04 +10:00
63c463ac45 Docs: improve comments 2019-08-11 22:34:22 +10:00
1cd65b274b BLI_math: add isect_tri_tri_v2, wrap via mathutils.geometry 2019-08-11 21:50:48 +10:00
c3a9fc5efb Text: support comment without selection
D5451 by @Poulpator with fixes.
2019-08-11 20:52:45 +10:00
e2c6cfec18 Preferences: tag as dirty when loading factory startup 2019-08-11 18:03:17 +10:00
18ba66d75e UI: clarify auto-save preference
- Grey out the option when factory settings have been loaded.
- Note it it's tool-top that it's ignored when factory settings
  have been loaded.

Suggestions by @JulienKaspar
2019-08-11 17:51:09 +10:00
22cdadaa32 Cleanup: clang-format 2019-08-11 02:47:32 +10:00
cd91ff98c0 Cleanup: unused var 2019-08-11 02:47:32 +10:00
OmarSquircleArt
26911ba1e2 Nodes: Display vector values expanded, except when specified as compact.
Change the default drawing method of vector sockets to use a column layout.
This allows more interactive use of nodes and avoids the one or two clicks
needed to edit vector sockets in the old default component layout.

Developers may still use the component layout by flaging the socket with the
`SOCK_COMPACT` socket flag. For now, we choose to draw the SSS scale vector
of the Principled and SSS nodes in a compact form because they don't require
much interactivity.

Reviewers: brecht, JacquesLucke

Differential Revision: https://developer.blender.org/D5458
2019-08-10 17:57:54 +02:00
f51f4355b9 GPencil: Refine tooltip for Simplify modifier 2019-08-10 17:22:58 +02:00
7440144e2b GPencil: Hide selection tool in sculpt mode when mask is disabled
The selection tool must be hidden if the sculpt mask is not enabled because these options are not usable in this mode.

Also, the Select tools have been moved to the bottom of the toolbar.

Now, the logic is similar to Meshes.

Differential Revision: http://developer.blender.org/D5452
2019-08-10 17:20:12 +02:00
7029810b04 GPencil: Add new Distance property to Simplify modifier
Before, the length variable was reused for Sample and Merge Simplify. Now, the Merge has its own distance property and variable in the modifier struct.
2019-08-10 17:16:12 +02:00
745f773d92 GPencil: Fix tooltips for Simplify modifier 2019-08-10 17:00:49 +02:00
049c50e095 GPencil: Disable Select operator for Sculpt mode if Mask is OFF
The selection is only valid when the mask is enabled, so the operators must be disabled.

This modification is part of D5452
2019-08-10 16:50:21 +02:00
9e68b560a6 GPencil: New macros to check Sculpt and Weight Paint modes 2019-08-10 16:26:59 +02:00
b99c616b9b Fix T68414: GPencil crash after using L key and Ctrl+Z in Draw Mode
There is a segment fault because the operator was in modal but the Ctrl+Z breaks the custom data. Now, the Ctrl+Z ends the operator.
2019-08-10 16:04:42 +02:00
b91643c711 Add Constrained Delaunay Triangulation routine to Blenlib.
See Design task T68277, and patch D5423.
This commit includes edits by @ideasman42 to patch in
branch temp-D5423-update, plus responses to his comments.
2019-08-10 08:24:20 -05:00
553b581f25 GPencil: Improves Close stroke when the closing gap is very small
For very small gaps, we don't need generate geometry.
2019-08-10 13:15:20 +02:00
41f8f08e51 UI: Add initial context menus for Info and Console editors
Both keymaps are also updated
2019-08-10 11:35:16 +02:00
77516c25e4 GPencil: Fix segment fault using Search menu
The poll was not checking Object type
2019-08-10 10:20:30 +02:00
a571ff2c16 Text: minor change to text prefix behavior
Don't keep the cursor at the start of the line,
this was creating a selection when adding a prefix without a selection.
2019-08-10 04:48:59 +10:00
d20d9aa3e8 Fix T68486: GPencil ehen interpolate strokes, only display one stroke not all
The drawing loop exit too early.
2019-08-09 20:28:12 +02:00
3c81c53a31 UI: add menus for the info editor
D5444 by @tintwotin with edits
2019-08-10 01:48:53 +10:00
0944750921 Keymap: Ctrl-G now maps to Find Set Selected
This finds using the current selection instead
of using the text in the find side-bar.

More useful for quickly jump to other instances of a word.
2019-08-10 01:48:53 +10:00
18668a20cb Cleanup: Remove blank lines and trim end line spaces 2019-08-09 17:46:05 +02:00
810caad80e Fix T67591: Gpencil reorganize Edit Menu
The Grease Pencil Stroke Menu in Edit mode is cluttered with operators that act over stroke, points or the entire object.

To keep the consistency of the edit menu with other Blender Objects, we should separate the menu in: Grease Pencil - Stroke - Point.
Also we should add some missing operators and other menus like Show/hide or Weights among others

Differential Revision: http://developer.blender.org/D5449
2019-08-09 17:39:34 +02:00
899c85a118 Fix T67821: Snap to Symmetry not updating
Added a missing depsgraph update.
2019-08-09 17:26:54 +02:00
58f38ff5c1 UI: add back header icons to toggle text display options
These were removed in D5028, adding back by popular demand.
2019-08-10 01:14:40 +10:00
2b029234ba Cleanup: alternate fix for T66019
Prefer triple quoting to avoid having to escape quotes.
2019-08-10 00:44:50 +10:00
Julian Eisel
96a34d7f50 Cleanup: Unused includes, better structuring for wm_xr.c 2019-08-09 16:35:28 +02:00
62ff55167c Cleanup: simplify preview check in sequencer
Also removed XXX comment which is now resolved.
2019-08-10 00:22:22 +10:00
a148056841 UI: Show suffix '*' instead of graying out 'Save Preferences'
Save preferences still works when preferences have not been edited.
2019-08-10 00:09:39 +10:00
Julian Eisel
873223f38d Cleanup: Remove unused support for non-OpenGL Windows
This was very useful for testing, but there's no current need for it.
Neither for VR code, nor for anything else in master.
2019-08-09 16:08:34 +02:00
c274151afe Cleanup: move space types under DNA_DEPRECATED
Prevent accidental use
2019-08-10 00:05:12 +10:00
b88d4ae12e Cleanup: remove redundant time check 2019-08-10 00:05:12 +10:00
65408cba20 UI: Clean up Sequencer/Preview Menu and Preview Menu
The Sequencer/Preview Menu is a mixture of both the Sequencer and the Preview menu functions, but they are currently not presented in an organized way.

Moved the Preview Zoom functions up next to the Sequencer Zoom functions with a separator in between.
Moved the Preview Show functions up next to the Sequencer Show functions with a separator in between.
Uncommented Show Framenumber Indicator, since it does not work or have a function after scrubbing in the timebar was implemented.
Renamed Show Metadata to Show Image Metadata, since it does only show metadata for images.
Added Show Annotations to View Menu for consistency.
Added Frame Overlay to View Menu for consistency.
Added Fractional Zoom to a sub-menu, since Sequencer/Preview View menu became too long. This sub-menu is in consistency with the Fractional Zoom menu in the Image Editor.
In Sequencer/Preview mode the Fractional Zoom will be named Fractional Preview Zoom, to specify that this function is only for the Preview.

Patch by Peter Fog (tintwotin)

Differential Revision: https://developer.blender.org/D5339
2019-08-09 15:35:42 +02:00
e1665905df Fix T68322: Shear in Dopesheet causes crash
The Shear transform operator is now disallowed in the timeline and
dopesheet editors.

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D5440
2019-08-09 14:53:25 +02:00
9deb73df3d Clarify "Save on Exit" tooltip
The old text, "Save modified preferences on exit" suggests that only the
modified preferences are saved. This is not the case: all preferences
are saved at once. This distinction is especially important after having
loaded factory default settings.

As discussed with @campbellbarton and @JulienKaspar.
2019-08-09 14:35:28 +02:00
fbc90ae2bf UI: Sequencer Sidebar Text-Strip Panel adjustments
The functions are now divided into two nested sub panels, since it makes it easier to navigate through the options.

The Location values are moved above the Alignment values, to avoid the confusion that the alignment values could be presets for the location.

In the menu and context menu the Text Effect strip was among the functions which had the Input sub menu visible. Text strips do not take strip inputs, so this is a bug, which is solved with this diff.

Patch by Peter Fog (tintwotin)

Differential Revision: https://developer.blender.org/D5142
2019-08-09 14:08:20 +02:00
Julian Eisel
716c6b0c01 Cleanup: Move secondary GHOST-context handle to XR surface data
This is used to refer to the DirectX context. For other (currently
non-existant) surfaces, this may not make much sense.
2019-08-09 13:29:08 +02:00
97336dbb3d Cleanup: Fix stupid style error in previous commit 2019-08-09 11:41:50 +02:00
8aa2f3b6ce GPencil: Add "Self Overlap" parameter to materials to disable Stencil
This parameter was removed in 2.80 and we decided to back again, but now is inverted.
2019-08-09 11:37:02 +02:00
533e48520e UI: expand on console menus
Some features weren't exposed anywhere in the interface.

D5443 by @tintwotin
2019-08-09 19:16:35 +10:00
4c9fe65745 UI: Sculpt menus cleanup
This removes the Brush pulldown menu from Sculpt and Paint modes. This menu only contained a random duplicated subset of brush options. Now everything is accessible centrally in the Brush Tool Settings.

The Sculpt menu likewise contained various random brush options. These are removed and replaced by a list of commands, just like the other paint modes.

Also removes the Show Mask option from the mode options panel since this is also in Overlays.

Reviewers: Campbell Barton

Differential Revision: https://developer.blender.org/D5420
2019-08-08 22:54:57 +02:00
Julian Eisel
62bbd2e37d Don't swap buffers of offscreen surface OpenGL contexts
This does frame syncing to the regular screen, so hurts performance in
some cases.
2019-08-08 22:00:21 +02:00
634621d54d BMesh: add utility to calculate normal from a vertex cloud
Extract from BM_verts_sort_radial_plane & simplify.
2019-08-09 05:44:27 +10:00
1eead85cdc Cleanup: remove function already implemented in BKE_deform 2019-08-09 02:02:32 +10:00
47cd57eedc Docs: improve description of 3D view distance offset utility 2019-08-09 01:55:05 +10:00
39b5b22174 Cleanup: use doxy sections 2019-08-09 01:55:05 +10:00
a0d9043f43 Cleanup: warnings 2019-08-09 01:55:05 +10:00
e18e9aa0d0 Cleanup: Typo in naming (BLE instead of BKE, tssttt). 2019-08-08 17:20:39 +02:00
1342d1879e Fix T52551: undo causes crash after enabling a new rigid body when scene uses a referenced rigid body world.
Poll functions were not correct here, we cannot make objects part of
rigidbody sim if the RB collection is a linked one...
2019-08-08 17:20:39 +02:00
45ec08dc99 GPencil: Add mode Merge to Simplify modifier
This option uses the same logic of the merge by distance but as an option of modifier to allow dynamic merge.

This option will be very useful for LANPR generated strokes.
2019-08-08 17:16:17 +02:00
179e886ab3 GPencil: New Simplify modifier mode Sample and operator
This mode simplify the stroke doing a resampling of the points and generate new geometry at the distance defined.

Sample function developed by @NicksBest

New Resample Stroke operator

This operator recreates the stroke geometry with a predefined length between points.

The operator uses the same code used in Simplify modifier.

Reviewers: @mendio
2019-08-08 16:43:54 +02:00
5ca3bc7a14 Fix T68393: lift hardcoded limit on particle children 'child_radius'
Reviewers: jacqueslucke

Maniphest Tasks: T68393

Differential Revision: https://developer.blender.org/D5436
2019-08-08 15:22:56 +02:00
2fb42816cf Fix T68375: Polyline: can not make segment (cyclic)
Reviewers: campbellbarton

Maniphest Tasks: T68375

Differential Revision: https://developer.blender.org/D5438
2019-08-08 15:13:49 +02:00
3504b4c9c3 Fix T68360: Zoom too sensitive with hi-dpi
Scale pixel-input by pixel size for zoom operators.
2019-08-08 22:53:30 +10:00
01aae653a1 Cleanup: use static for undeclared function 2019-08-08 22:51:01 +10:00
b9d0f33530 Fix T67545: GPencil - New Merge by Distance operator
Merge points when the distance is less than a predefined value.

The method to interpolate the position created a wrong merge. Now, always the secondary point is merged with the first one (merge at first), except the last point.
2019-08-08 14:13:01 +02:00
9d4a8cbd88 2nd attempt to fix build error from rB22bdd08dfd08
sorry for the noise, if that doesnt do it, I'll revert and check this
thoroughly...
2019-08-08 10:44:32 +02:00
6689614e39 attempt to fix build error from rB22bdd08dfd08 2019-08-08 10:38:01 +02:00
22bdd08dfd Fix T68250: Camera keyframing (Walk/Fly) despite canceling movement
Reviewers: campbellbarton (thx!)

Maniphest Tasks: T68250

Differential Revision: https://developer.blender.org/D5418
2019-08-08 09:41:19 +02:00
3241a29990 Keymap: don't use 'any' modifiers for the text editor context menu 2019-08-08 16:40:40 +10:00
8c0daaecdf Cleanup: rename text toolbox to context menu 2019-08-08 16:39:50 +10:00
512b562b3b Text: reorganize menus
- Add "Live Edit" to Text menu.
- "Top/Bottom of File" renamed to "Top/Bottom" and placed in Navigation sub-menu.
- Added navigation functions to Navigation menu,
  since they were not exposed in the menus.
- Added selection functions to Select menu,
  since they were not exposed in the menus.
- Moved the Select menu to the Header in consistency with the 3D View.
- Inserted comment in context menu.

D5434 with edits.
2019-08-08 16:15:59 +10:00
7bc300a74b Fix T67587: Fix Drawing in Wireframe Non X-Ray Mode
When using Vertex or Weight paint mode on a wireframe the overlay was
blended with the background. In this case we now use alpha blending.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D5340
2019-08-08 08:00:57 +02:00
66356dae94 Fix T67638: Stretched Camera Background Images
The matrices that projects background images in the 3d view
were incorrect. The root cause was that the coordinate systems were not
respected, that was most noticeable when rotating a stretched image.

We re-validated conversions of coordinate spaces (UV -> Image -> Camera -> Window)
and made sure that the rotation is done in image space.

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D5431
2019-08-08 07:53:21 +02:00
9fd9d90247 Keymap: only use Alt-Left/Right for legacy keymap
Ctrl-Left/Right aren't in conflict for the default keymap.
2019-08-08 15:31:47 +10:00
d727f4f223 UI: Remove Grease Pencil Interpolation from stroke menu
This is a bit redundant because there is the interpolation popover.
Also these options were available while drawing which is not useful.
2019-08-07 19:56:52 -04:00
Julian Eisel
ba223dfac8 Exit OpenXR context/session gracefully if the runtime reports loss pending
Handle XR_TYPE_EVENT_DATA_INSTANCE_LOSS_PENDING and
XR_SESSION_STATE_LOSS_PENDING according to the specification.
2019-08-07 23:58:28 +02:00
5e77fb2482 API Docs: Correct Hotkey
Here we can link to the manual and keep the hotkey updated in the manual 
rather than the API docs.

Fixes T68371
2019-08-07 17:20:40 -04:00
Julian Eisel
8557997e81 Disable specular highlights in the VR viewport 2019-08-07 23:05:24 +02:00
Julian Eisel
bcc8f7c6be Fix xrDestroy calls to data already implicitly destroyed by OpenXR
Would effectifely result in null-ops, since the loader does good sanity
checks. The failing functions would still lead to error prints though.
2019-08-07 22:17:55 +02:00
Julian Eisel
fe7b01a08f Correctly request session end according to OpenXR 1.0 specification 2019-08-07 22:13:35 +02:00
ba0870713b Fix T68268: Crash switching to Weight Paint mode
Also applied to sculpt mode
2019-08-08 04:36:43 +10:00
7c08cddedb Fix unassigned return argument in recent select refactor 2019-08-08 04:36:43 +10:00
764cc75e1f Edit Mesh Selection: Move ED_view3d_select_ functions to bf_draw
It is easier to deal with private values of the DRW_select engine and gives room for improvement.

Reviewers: campbellbarton, fclem

Differential Revision: https://developer.blender.org/D5415
2019-08-07 12:43:31 -03:00
9d7d34c12a Select utils refactor: remove lagacy ED_view3d_select_id_read_rect
`ED_view3d_select_id_read_rect` serves only as a bridge to `DRW_framebuffer_select_id_read`.
Keeping these codes similar only increases the complexity of some functions.

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D5415
2019-08-07 12:43:31 -03:00
dafecfa683 UV: select overlap operator
New operator to select overlapping UV's,
from all visible edit-mesh UV's.

D5421 @deadpin with edits.
2019-08-08 01:28:03 +10:00
3e27dd5b55 Fix T67623 Eevee: Modulo node making unexpected/inconsistent behaviour
This was a precision error. Using a more robust approach
2019-08-07 13:08:48 +02:00
be4063dbbb Fix error in recent trackball aspect cleanup
Error in 7f8d620e20
2019-08-07 21:02:19 +10:00
b560e15028 Fix T68348: Hotkeys do nothing when over viewport gizmos
This was done intentionally so mouse press events tools didn't prevent gizmos
receiving click events before `USE_GIZMO_MOUSE_PRIORITY_HACK` was added.
2019-08-07 20:36:48 +10:00
8f8e91987b Fix tool-tips remaining after operators start
It was possible for e.g. to have a header tooltip displayed,
then start walk-navigation which didn't close the tool-tip.
2019-08-07 20:36:44 +10:00
Julian Eisel
5350015d51 Fix dark VR rendering on Windows Mixed Reality by appyling SRGB OETF
Discussed this in length with @sobotka, and it seems WMR has an utterly
broken pixel color pipeline. So we apply a SRGB OETF for this specific
runtime to compensate.
2019-08-07 11:52:30 +02:00
c3ef1f8db3 3D View: utility function to set the depth from a location
Avoids having to do projection/offset calculations inline.
2019-08-07 18:27:21 +10:00
7fcf1f2d9c Fix T68340: Add reference image to hidden collection fails 2019-08-07 16:40:27 +10:00
Julian Eisel
3483aa57b3 Allow querying OpenXR runtime ID
Useful in case special treatment is needed for certain runtimes.
Currently only WMR gets its ID assigned correctly, others are TODO.
2019-08-07 03:22:33 +02:00
Julian Eisel
44a220f721 Merge branch 'master' into soc-2019-openxr 2019-08-07 02:20:22 +02:00
Julian Eisel
85c843b115 Remove compiler fix for unsupported MSVC version 2019-08-07 01:55:16 +02:00
f4e27bc2c9 Fix not reported: Face selection sometimes does not work in weight, paint and texture mode. 2019-08-06 17:27:00 -03:00
00cb31de65 Cleanup: use BKE_ prefix for BKE_colortools.h 2019-08-07 03:38:01 +10:00
e2630f388d Cleanup: clang-format 2019-08-07 03:34:59 +10:00
3227b37141 Fix Dopesheet transform regressions due to rB81dc76c19cff
Functions that begin with the name `apply` closely resemble the main callback to apply.
Ref T68137
2019-08-06 14:02:29 -03:00
317033a1be Annotations: Remove Simplify option from Userprefs
This option was an old option for Grease Pencil tools and it's not logic for Annotations.

Differential Revision: http://developer.blender.org/D5426
2019-08-06 18:53:39 +02:00
467b0aa227 Fix T68320: measure tool memoryleak
It was a stupid mistake with the wrong pointer being referenced.
It was a serious problem because the memory leak was considerable.
2019-08-06 12:50:08 -03:00
edb828d0d7 DrawManager: Fixed Assertion In Workbench 2019-08-06 16:49:02 +02:00
88a872dd6e Fix T68227: Pinning the particles system data-block causes error
The 'Seed' setting is not part of the pinned data-block. When pinning,
the local variable `psys` is `None`, and this wasn't properly checked for
when drawing the 'Seed' setting.
2019-08-06 15:31:49 +02:00
6b0c97466f Keymap: add sequencer left/right select
Matches graph editor keys.

D5192 by @tintwotin
2019-08-06 22:40:34 +10:00
39f005eae8 Fix crash when opening files with missing armature libaries
In the case where the library is missing, the armature object is
replaced with an empty. This would crash the armature modifier.

Now we check if the armature object really is an armature or not.
2019-08-06 14:34:48 +02:00
dcad1eb03c Cleanup: move utf8 offset conversion into BLI_string_utf8
There isn't anything specific to text data with these functions.
2019-08-06 21:59:13 +10:00
8b2810a32f Cleanup: spelling (neighbor) 2019-08-06 21:59:13 +10:00
199c37d7e4 Fix T68291: crash snapping to both verts and edges with linked meshes
this was also happening in snapping with the measure tool

same method as in snap_mesh_polygon() (from rB59286ddcf80c) now used in
snap_mesh_edge_verts_mixed() as well...

Reviewers: mano-wii

Maniphest Tasks: T68291

Differential Revision: https://developer.blender.org/D5422
2019-08-06 13:28:20 +02:00
45ae33a952 Fix T66731: Part 3: Labels translations when tools are in 'compact' mode.
Very annoying that this whole UI thingy uses its own cooking... This is
more a quick-slap fix than a proper solution, would expect it to work in
nearly all cases though...
2019-08-06 12:18:42 +02:00
785301e5ac Annotation: Simplify only 3D annotations and reduce factor
The old factor was too much and the lines could be changed. Anyway, when use simplify the number of points is reduced and the general shape is the same but not as smooth as original stroke.

Also, the simplify is only used in 3D view.

Note: Not sure if we would have to remove this simplify option for annotations.
2019-08-06 09:06:29 +02:00
bb53d2b07a Sequencer: frame offset feature usability
- Expose the operator in the panel,
  (wasn't available in the UI at all).
- Offset frame was hard coded to a color matching the background.
  Use the current frame color with dashes instead.
- Overlay toggle had wrong name.
2019-08-06 17:05:07 +10:00
1aabb0bfcf Cleanup: redundant const usage 2019-08-06 17:05:07 +10:00
85c3e12049 Fix T66100: WorkBench Banding Issues
Color banding issues can appear, as result of the 8 bitdepth RGBA that
is used in the viewport.

This change will use `GPU_RGBA16F` for final renderings and for drawing textures. This
allows displaying HDRI textures. Vertex Colors uses `GPU_RGBA16` to resolve
color banding issues. All other modes use `GPU_RGBA8` to reduce
bandwidth and gpu memory.

Reviewed By: fclem, brecht

Differential Revision: https://developer.blender.org/D5179
2019-08-06 08:34:39 +02:00
0394f2ab30 Fix T66671: Memory Leak Material Preview
During generating of a material preview with world lighting only the
copy world was being freed. The material was removed from the main, but
was not freed.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5224
2019-08-06 08:30:59 +02:00
694f9cb18c DrawManager: Fix Camera Images Interfere During Selection
When drawing the selection buffer the camera images were drawn. This
resulted in unneeded extra clicking for the user. This change will
ignore camera images during the selection.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D5276
2019-08-06 08:26:43 +02:00
972c05537d Refactor Paint Overlay Opacity Panel
It is now possible to translate this panel. Due to the previous
structure the translation tools were not able to pick the strings up as
translatable strings.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5279
2019-08-06 08:20:56 +02:00
08717f4a2c Fix T67437: Vertex Colors Not Visible In SculptMode
Recently Shader parameter names for UVMaps and vertex colors were renamed.
The sculpt drawing code still used the old parameter names.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D5320
2019-08-06 08:18:28 +02:00
4cdc5a12da UI: rename Border to Box Select
Missed in previous renaming commits.
2019-08-06 16:10:48 +10:00
95de738953 Fix T68283: Missing operator in graph context menu 2019-08-06 14:49:59 +10:00
dcbce4b924 Fix T6813: Dopesheet Editor: Moving keyframes by a number value doesn't work
It was a mistake to add the line `t->values_final[0] = t->values[0];`
2019-08-05 21:47:22 -03:00
cdeda1fa6c Fix T68272: Annotations segment fault when use Simplify option
This error was introduced with the array dynamic system for very long stroke.

Now, instead to use a custom code for simplify annotations, it uses the standard simplify BKE function more robust and with better results.

The factor of 0.15f has been set fixed after testing a good result value.
2019-08-05 20:52:10 +02:00
b4a325f535 Cleanup: use unsigned char for theme colors
Nearly all byte-color functions use 'uchar'
causing casts when then colors were passed in.

Declare as uchar to remove the need for casts.
2019-08-06 04:35:22 +10:00
17f299c5d1 Cleanup: quiet cast warnings in recent commit 2019-08-06 04:35:22 +10:00
ad417f73c0 New BLI Function: projmat_from_window_region
Creates a projection matrix for a small region of the viewport.

Reviewers: campbellbarton, brecht

Differential Revision: https://developer.blender.org/D5412
2019-08-05 14:04:43 -03:00
0c4ee9e13d Fix T67665 "Affect Alpha" in Texture Paint mode doesn't work as expected
The "alpha lock" check was missing for the smear and soften brush.
Added checks to make sure that the alpha values are kept the same.

Reviewed By: Brecht

Differential Revision: http://developer.blender.org/D5416
2019-08-05 18:50:34 +02:00
9fe592ab8f Fix (unreported) transfer mesh data operator not enabling autosmooth.
When we transfer custom normals and allow for data creation, we should
also enable autosmooth on destination meshes.
2019-08-05 18:44:10 +02:00
64b092974c Cleanup/windows: Remove 32 bit support from make.bat helper script
This change removes 32 bit support from the helper make.bat scripts
as we are dropping official 32 bit support, you can still build for
32 bit by configuring your build yourself using cmake and pointing
the LIBDIR cmake variable to your own 32 bit library folder.
2019-08-05 10:31:51 -06:00
592759e3d6 Fix T68211: Transfer Mesh Data with Custom Normal crash when Auto Smooth is enabled.
Code in modifier stack ensuring requested CDLayers are provided was not
working very well for polynors in several cases:
* We cannot share the orig mesh if we have to generate pnors/lnors;
* Generating pnors without lnors was not possible.
2019-08-05 18:07:49 +02:00
52f83011c8 Fix T67259 : Auto depth not working with multires in sculpt mode
Basically the solution is to call `DRW_shgroup_call_sculpt` when `BKE_sculptsession_use_pbvh_draw(...)` is true.

Ref T67259

Reviewers: fclem, jbakker, brecht

Reviewed By: fclem, brecht

Maniphest Tasks: T67259

Differential Revision: https://developer.blender.org/D5396
2019-08-05 11:04:40 -03:00
58229b191a Fix T68145: Bone Rotate Individual Axes fail.
Rotation matrix would not get updated every time it would need to, after
own changes to handle 'big' rotations from keyboard input (rBcee484a4c51a3d2).
2019-08-05 15:47:28 +02:00
8f1a55831c Cycles: Fix wrong number of threads on multi-socket machines
The issue was caused by a limitation of GetNumaNodeProcessorMask():
on systems with more than 64 processors, this parameter is set to the
processor mask for the node only if the node is in the same processor
group as the calling thread. Otherwise, the parameter is set to zero.

Patch from Max Dmitrichenko, thanks!
2019-08-05 15:33:47 +02:00
afff94f09f Build: add ninja target to make wrapper
To use the ninja build tool which is typically faster than make, especially
for quick rebuilds.
2019-08-05 15:25:36 +02:00
2d60a54649 Build: add config for developers
This has faster builds, error checks and tests. The number of cmake options
for this type of thing has grown over the years and it's convenient to be
able to point new developers to a single target.

Previously the combination of all these options did not work correctly, now
all tests should pass.

The easiest way to use this is with the make wrapper, for example:
make full developer debug

Or set it manually with CMake:
cmake -C ../blender/build_files/cmake/config/blender_developer.cmake .

Differential Revision: https://developer.blender.org/D5149
2019-08-05 15:25:36 +02:00
47bf754de4 Build: disable address sanitizer for Cycles optimized kernels with GCC
It's extremely slow to compile and run, so just disable it unless
WITH_CYCLES_KERNEL_ASAN is manually enabled. For Clang it's always
enabled since that appears to work ok.

This also limits the -fno-sanitize=vptr flag to the Cycles kernel, as it
was added specifically to work around an issue there.

Differential Revision: https://developer.blender.org/D5404
2019-08-05 15:23:57 +02:00
916e51a407 PyRNA: support separators in enum-items lists
Resolves T68260
2019-08-05 23:10:44 +10:00
fa1d470692 GTest: test cases for polyfill2d bug T67109 2019-08-05 22:44:16 +10:00
e31a1c6fd3 Fix T67109: n-gon tessellation error with co-linear edges
Improve the area calculation method for better precision,
so faces offset from the center don't have a less precise area.
2019-08-05 22:43:23 +10:00
f9cf815160 ED_view3D: Remove and replace ED_view3d_select_id_read
It is very similar to `ED_view3d_select_id_read_rect`.
2019-08-05 09:30:55 -03:00
38d7e14dc8 Fix (unreported0 bad usage of do_versions_find_region() in versionning code.
When NULL pointer can be a valid return value, one has to use
`do_versions_find_region_or_null()` instead...

Fixes asserts as reported in rBa2fe386153e.
2019-08-05 14:24:44 +02:00
Julian Eisel
5274c5cce6 Merge branch 'master' into soc-2019-openxr 2019-08-05 12:52:57 +02:00
9620b8f6bb Cycles: Fix compilation on 32bit Linux with GCC-9
We don't use explicit SIMD flags on 32bit, so trying to use
intrinsics was causing issues.
2019-08-05 11:47:47 +02:00
94dce826a9 Text: only un-comment blocks which are completely commented
It's common to select a block of code and comment it
which may already contains some comments.

Now only un-comment blocks which are completely commented
(ignoring white-space).

Makes toggle comments behave more usefully, resolves T68060.
2019-08-05 15:53:27 +10:00
91fa07dfb1 Text: merge toggle comments into a single operator
This allows users to map comment/un-comment to be mapped to keys.
2019-08-05 13:54:27 +10:00
8b4f00269c UI: rename rotate to orbit for viewport sensitivity
Matches names of related preferences.
2019-08-05 13:15:36 +10:00
cd02fe5d70 Cleanup: remove underscore prefix for used vars
Also remove unused vars.
2019-08-05 12:47:55 +10:00
f69ea92599 Cleanup: add braces 2019-08-05 12:46:58 +10:00
9fbf522dd8 Cleanup: Fix eeve_lut arrays being duplicated in blender binary.
Both eevee_materials.c and workbench_deferred.c include eeve_lut.h which has its arrays marked as static leading to the blue_noise array being embedded into our binary twice.

This change takes the arrays out of the header and properly marks them as const since they are lookup tables and should not be written to.

Reviewers: fclem, brecht

Differential Revision: https://developer.blender.org/D5346
2019-08-04 14:32:53 -06:00
418fdee5dc Cleanup: Mark large arrays of of constant data as const.
For background information see D5345

Reviewers: brecht, sergey

Differential Revision: https://developer.blender.org/D5345
2019-08-04 14:24:29 -06:00
37cef86f0d Fix: msgfmt add support for cr-lf style line endings
linux did not recognize cr as a valid character.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D5337
2019-08-04 11:46:00 -06:00
Your Name
f08662d3ed Sculpting: Remove Show Diffuse Color Option
This should have been removed in 2.80 as the functionality was removed.
This feature now does not do anything and can be removed.

Differential Revision: https://developer.blender.org/D5411
2019-08-04 11:53:48 -04:00
47335b4e61 Add a new Copy As Driver context menu option for properties.
It is a very common need to create drivers that set the value of
a property to the value of some other property, but it currently
requires multiple actions: Copy Data Path on the input property,
adding a driver to the output property, selecting the input ID
reference, and pasting the path.

This adds a new Copy As Driver context menu option, which creates
a complete driver in the clipboard that reads the current property,
so all that remains is to paste it to the output property. It is
also possible to paste just the new driver variable into an existing
driver to combine multiple inputs.

Reviewers: brecht, billreynish

Differential Revision: https://developer.blender.org/D5382
2019-08-04 13:58:15 +03:00
a2fe386153 Text Editor UI
Tweak Text Editor to fit better with the rest of Blender 2.8:

  - Move sidebar to the right
  - Add proper context menu
  - Move view toggles to the View menu
  - Change the indentation option to be an enum between spaces and tabs
  - Several layout tweaks

Patch by @tintwotin / Peter Fog with additional tweaks by me.

Differential Revision https://developer.blender.org/D5028

Reviewers: Brecht, Campbell
2019-08-04 12:51:28 +02:00
c0aada58c9 Tweak Brush Gradient UI
Gradient and Color are mutually exclusive, so we now communicate this in the UI much more clearly

Differential Revision: https://developer.blender.org/D5395

Reviewers: brechrt
2019-08-04 12:37:22 +02:00
dd3cdf6f1e Fix T68202: GPencil Set Origin do not refresh until object is moved 2019-08-04 10:21:02 +02:00
18540f41d7 Cleanup: improve comments 2019-08-04 12:53:06 +10:00
2425401a59 Cleanup: spelling 2019-08-04 12:51:44 +10:00
Your Name
85a7cebd53 UI: Fix Small inconsistency in particle emission
This property was being called something
else depending on the distribution type
2019-08-03 16:22:04 -04:00
edcefb739a Cleanup: Fix build error with msvc
math.h does not define M_PI on windows, needs BLI_math_base.h to get them.

thanks to @quollism on chat for spotting it.
2019-08-03 10:47:35 -06:00
e82b7f1527 3D View: preferences for rotate sensitivity
Added because the current default is too fast
for painting with tablets, see D5385.

Turntable and trackball have different settings because
turn-table uses an angle-per-pixel, where as trackball
values are relative to the view-port size so a scale is used.

The sensitivity is scaled by the pixel size so hi-dpi views don't rotate faster.
2019-08-04 01:31:25 +10:00
27aef8b551 3D View: aspect correct trackball rotation
Hard coded aspect was used, doubling horizontal input
however this caused sliding for views which didn't match this aspect.

Calculate the aspect based on the view bounds instead.
2019-08-04 01:19:22 +10:00
7f8d620e20 Cleanup: trackball direction calculation
Remove z axis flipping, only needed because x & y were flipped.
2019-08-04 01:18:23 +10:00
5e5cf9ea9f Fix T68161: typo in ui_text of RNA scene.objects 2019-08-03 12:22:23 +02:00
Julian Eisel
0d70afed19 Merge branch 'master' into soc-2019-openxr 2019-08-02 23:35:40 +02:00
3232fc335d Deps: Fix build error with theora on windows. 2019-08-02 13:29:29 -06:00
6de4123ebd GPencil: Replace Separate menu by operator Enum to display assigned key
As the operator was using a menu, the keymap was not displayed. Now, the operator is used directly and don't need the menu.
2019-08-02 21:24:00 +02:00
f7d5941faa Fix freestyle tests failing when using WITH_PYTHON_SAFETY 2019-08-02 19:53:59 +02:00
15e224dca3 Build: disable RTTI for the entire Cycles module, not only the kernel
The partial disabling was causing issues with Clang and ASAN, and it seems we
don't need to restrict it to the kernel anymore now that we are no longer using
boost directly.
2019-08-02 19:03:57 +02:00
a744fedc85 Fix T68129: Bridge edge loops fails on small edge loops 2019-08-03 02:52:30 +10:00
26d5fae284 Fix T68135: Do not return NULL/None when converting an object to a mesh.
Does not make sense in the use-cases of that function, especially since
we don't know whether it is actually due to an error, or some glitch
(like an empty curve).

Think we always want to get a mesh when using either operator
conversion, or the `bpy.data.meshes.new_from_object` function.

Note that an assert was also added to ensure we do try to convert from a
valid 'geometry' object type.
2019-08-02 18:24:59 +02:00
dda0de4a3d Fix address sanitizer overflow warnings for bit manipulation functions
Perform with unsigned int instead of signed int.

Differential Revision: https://developer.blender.org/D5402
2019-08-02 17:25:25 +02:00
256c412b31 Tests: also don't fail on memory leaks for gtests 2019-08-02 17:25:25 +02:00
5ba070ce53 DRW: Select Engine: Create DRWPass only when context requests it 2019-08-02 12:14:12 -03:00
454daf9b6b Upgrade Python from 3.7.0 to 3.7.4 2019-08-02 16:49:26 +02:00
53ae209d25 make deps: avoid running pdflatex as part of building Theora
On machines with pdflatex installed, this is run to build Theora.pdf.
Unfortunately this process breaks, at least on my Ubuntu 18.04 LTS
system. By setting `HAVE_PDFLATEX=no` (or any other value that is not
"yes") this can be avoided. I don't think that it's important to have
this PDF file built anyway, as it's not a dependency of Blender itself.
2019-08-02 16:49:26 +02:00
369ffbd911 Fix T68073: Wacom Intuos 5S no pen pressure on Wayland
The issue is that wayland seems to impose a generic device naming scheme
when using Xwayland For example any table stylus will show up with the
following naming convention: xwayland-stylus:33

For this to work in blender, I had to modify how the identifier string
is extracted. I also renamed the two char pointers in the search
algorithm to be more logical.

Reviewed By: Brecht

Differential Revision: http://developer.blender.org/D5401
2019-08-02 16:42:24 +02:00
455a1e210b Fix T68021: GPencil After using eraser when draw primitives, next primitive has missing handles
The problem was related to wrong Brush. After using the Eraser or Fill, the default brush was not the drawing one, so the handles were missing.

Now, the operator force the drawing brush.

Reviewer: @campbellbarton
Differential Revision: http://developer.blender.org/D5403
2019-08-02 16:25:49 +02:00
9198ff4306 Cleanup/Win: Fix build folder name if no target is set
When you call make.bat without a target the build folder name would
have a double underscore in it which looked odd.
2019-08-02 08:25:18 -06:00
630747ca66 Fix T66731: Translated texts remain original english (Tools' tips part).
This should fix all remaining issues reported in T66731 I think.
2019-08-02 16:20:06 +02:00
820522d514 Fix (unreported) missing/broken translations in Text space.
As a reminder, no new fancy python string formatting is just
not working (tm) with i18n translations system...
2019-08-02 16:20:06 +02:00
15b848ef60 Fix most (if not all) untranslated Panel-labels reported in T66731. 2019-08-02 16:20:06 +02:00
8936479f76 Cleanup/Win: Remove unused game engine variables in build helper scripts 2019-08-02 08:19:04 -06:00
e5a5d28c3e Fix T67670: Sculpt doesn't mark the file as modified
Was also an issue for texture & paint curve.
2019-08-03 00:12:55 +10:00
05226e1512 Fix T68122: Settings for Select root and Select tip in particle edit mode are missing
Do not hide the redo window for root/tip select anymore.
2019-08-02 16:03:26 +02:00
cb1b7e8a48 Cleanup: clang format
Strange, this was not applied automatically.
2019-08-02 11:00:49 -03:00
8fbe18dc8d DRW: Select Engine: Set uniform only once per ShadowGroup 2019-08-02 10:48:16 -03:00
ae7137cdf8 View3D Mesh Selection: Specify select_mode directly for Circle, Lasso and Box selection
No functional changes.
2019-08-02 10:48:16 -03:00
5f4e99b7a2 Fix broken add_python_test after recent changes 2019-08-02 15:45:01 +02:00
ab3de09591 Fix T68112: Align View on object add is broken
No need to use BKE_object_where_is_calc() in this case: there is no
parenting or constraint system involved on object add.

So simply use direct object matrix calculation from it's local
transform. No need in dependency graph either in this case.
2019-08-02 15:15:41 +02:00
5cf6d7e2b0 Fix edge selection ignoring clipping in wire-frame display 2019-08-02 23:01:19 +10:00
d8c6105366 Fix ignored window clipping test in foreach edge function 2019-08-02 22:54:17 +10:00
38ff5064b3 Tests: don't fail on leaks detected by leak sanitizer
These often happen in external libraries that we can't fix. The leaks are
still printed in the logs.
2019-08-02 14:42:25 +02:00
f4b0900856 Cleanup: refactor tests executing Blender to use add_blender_test function 2019-08-02 14:42:25 +02:00
22f17551e5 Fix scene units test failure after recent changes 2019-08-02 14:42:25 +02:00
b5807be437 Fix T68126: Cycles not enabled with factory settings 2019-08-02 13:04:10 +02:00
0c7a4c74d3 Cleanup: clang-format, also typo fix. 2019-08-02 20:04:45 +10:00
67e5422970 Fix text editor undo sync when mixed with other undo systems
Undo rewrite broke test_undo.text_editor_edit_mode_mix.

Relatively harmless since it's only out of sync by one action.
2019-08-02 19:48:08 +10:00
8949dd6cb6 Cleanup: correct name for scene frame conversion
Thanks to @sybren for pointing out issue from 299ff91ea1
2019-08-02 19:30:38 +10:00
a89ecd9617 Cleanup: GPencil dissolve operator now uses GP_EDITABLE_STROKES_BEGIN macro
This reduces the number of loops
2019-08-02 11:29:12 +02:00
cb6e3e82b0 GPencil: Make GP_EDITABLE_STROKES_BEGIN macro safe when stroke is removed
If the macro was used in a loop where the stroke was removed, the macro failed.
2019-08-02 11:29:11 +02:00
eb2a078f4d GPencil: New function to dissolve points in stroke
This function will be used for new operators.
2019-08-02 11:29:11 +02:00
b54528fa1e BrightContrast not working correctly with negative contrast
followup to rB8dd95abb2ff9 (which fixed this for the Compositor node),
turns out this was also wrong for the VSE modifier and in vertex color
operator.

- also adjust min/max for VSE modifier
- also guard against division by zero

Reviewers: brecht

Maniphest Tasks: T67808

Differential Revision: https://developer.blender.org/D5398
2019-08-02 10:09:29 +02:00
31da3936b4 GPencil: Add Frame parameter to modifier deformStroke Callback
This commit adds the frame to deformStroke Callback as a preparation for new modifiers that will need this variable.

Actually, the existing modifiers are not using the frame.
2019-08-02 09:50:33 +02:00
a897c8e342 Fix unreported: length measure displayed on the "Sequence Slide" operator panel 2019-08-02 01:49:49 -03:00
2074d850ee Docs: correct comment for PROP_THICK_WRAP 2019-08-02 14:32:17 +10:00
81dc76c19c Fix T63570: Proportional editing resets scaling along Y and Z axis on mouse wheel
`applyResize(...)` considers that `t->values` always represents a `ratio`.
But this is only `true` with the `MOUSEMOVE` event.
The solution proposed is to never change `t->values`.
The result of the final transformation is now written to `t->values_final`.

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D5212
2019-08-02 01:15:33 -03:00
14b2c41216 Cleanup: doxy sections 2019-08-02 12:30:57 +10:00
c060a835bb Fix unreported: Selection of mesh_cage element occluded by the mesh_cage itself.
The right thing is to be occluded by the visible mesh (in the case with modifiers).
2019-08-01 23:19:00 -03:00
58a2b2dd7e Cleanup: spelling 2019-08-02 12:05:13 +10:00
9be956c326 Cleanup: unused variable 2019-08-02 12:05:13 +10:00
53a0916636 DRW: Select Engine: Add a utility to detect select_node 2019-08-01 23:00:34 -03:00
65b6d4a34d Edit Mesh Select: Remove redundant and deprecated FAKE_SELECT_MODE_... 2019-08-01 23:00:34 -03:00
eff91da4df DRW: Select Engine: Use specified offset.
Due to current uses, this does not bring functional changes.
2019-08-01 23:00:34 -03:00
abebb27644 DRW: Select Engine: remove unnecessary DRWShadingGroup creations 2019-08-01 23:00:34 -03:00
ec131e2d53 Object Mode: add back non '_ex' versions of mode-switching functions
While these aren't currently used, its strange to have
extended versions of a function without the non-extended versions
it also avoids callers needing to add them back if they need -
or duplicating the same boiler plate when calling the '_ex' versions.

Reverts 11da3b132a, 11da3b132a, adds depsgraph argument
so the caller is responsible for the evaluation state.
2019-08-02 11:44:01 +10:00
7a47c0031f Cleanup: quiet maybe-unused warnings
While harmless, use flow control that always sets the variable.
2019-08-02 11:44:01 +10:00
7f9b1fe73c Cleanup: quiet maybe-unused warning
While harmless, use flow control that always sets the variable.
2019-08-02 11:21:22 +10:00
cfaef2db30 Cleanup: padding in windowmanager 2019-08-01 18:32:12 -06:00
066a7173c0 Keymap: add fractional zoom shortcuts for sequencer preview
Matches shortcuts from the image editor.

D5341 by @tintwotin
2019-08-02 08:36:03 +10:00
Julian Eisel
03b09dbe32 Fix compile error after merge and warning 2019-08-01 21:53:57 +02:00
f66b5edf98 VSE: Use sequencer boundbox for view_all operator
Fix T67279
Fix T59954

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5368
2019-08-01 12:43:46 -07:00
2c4dfbb002 Fix T66028: Move sequence, movieclip and text editor progressbars to status bar
Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5219
2019-08-01 12:42:01 -07:00
Julian Eisel
f04a5ad1e4 Merge branch 'master' into soc-2019-openxr 2019-08-01 21:27:08 +02:00
aa0322524e GPU: more complete coverage of drivers for Intel shader compilation workaround 2019-08-01 21:11:28 +02:00
80123efc5f Fix T67939: GPencil Noise modifier wrong random calculation
There were several problems in the old random calculation:

* Different result in the viewport and render.
* Noise "pop" in some frames. 
* Random number was calculated every time the file was opened, so get different results.

Now, instead to calculate the random numbers when n number of frames changed, the random values are calculated using a unique seed by stroke.

Also, a new Seed parameter has been added and this adds more control in the noise generated. This value can be animated and get more variations.

Differential Revision: http://developer.blender.org/D5393
2019-08-01 18:07:57 +02:00
49b2162309 Cleanup: remove unnecessary include 2019-08-01 11:31:25 -03:00
895201808c Fix T66040: Make Data Transfer' Mix Factor multiply with vgroup weights when given, instead of ignoring it.
Brings behavior of those options in line with the VGroup editing
modifiers ones e.g.
2019-08-01 16:01:50 +02:00
21c039f6ef Alembic: fix heap-use-after-free error
The mesh can be freed by BKE_mesh_nomain_to_mesh(), so we need to get
the `ME_AUTOSMOOTH` flag before that call, and not after.
2019-08-01 15:14:57 +02:00
2741992f66 Fix T61935: load camera transforms from Alembic files written by Meshroom
Meshroom writes two hierarchies to Alembic, one rooted at
`/mvgRoot/mvgCameras` and the other at `/mvgRoot/mvgCamerasUndefined`.
These paths have no schema definition, and thus are ignored by Blender.
The cameras themselves have those schemaless paths as parent, and have
their transforms marked as "inherited", e.g. relative to their parent.
As these cameras have no valid parent, there is no Blender object to use
to convert their local matrices to world matrices, and Blender just
decided to reset them to the unit matrix.

Now "inherited" transforms without a parent in Blender are interpreted
as world transforms. Reparenting those objects to a Blender object will
re-interpret the transforms as local to the parent again.
2019-08-01 14:54:22 +02:00
08a6321501 FFmpeg pixel format conversion improvements
FFmpeg expects Blender to feed it pixels in the output pixel format. If
the output pixel format is different than Blender's RGBA, a conversion
is needed (via FFmpeg's `sws_scale()` function). There were a few issues
with this conversion (and surrounding code) that are fixed in this
commit:

- When conversion was necessary a temporary buffer was allocated and
  deallocated for every frame. This is now allocated once and re-used.
- Copying data to the buffer was done byte-for-byte. On little-endian
  machines it is now done line-by-line using `memcpy` for a little speedup.
- The decision whether pixel format conversion is necessary is now
  correctly done based on the pixel format Blender is actually using.
- The pixel format of the buffer sent to FFmpeg is no longer hard-coded
  incorrectly to a fixed pixel format, but uses the actual output pixel
  format. This is fixes T53058 properly, making RGB QTRLE export possible.
- I added some comments to make it clear which pixel format is referred
  to (either Blender's internal format or the FFmpeg output format).

Combined these improvements not only correct a bug (T53058) but also
results in approximately 5% speed improvement (tested with a 117-frame
shot from Spring, loaded as PNGs in the VSE, encoding to h.264 with
preset 'realtime').

Reviewed By: brecht, sergey

Differential Revision: https://developer.blender.org/D5174
2019-08-01 13:37:48 +02:00
eb7fe7546c Fix T68055: mesh selection issues, once blend is loaded second time in a Blender session
The depth attachment of the framebuffer was missing.
2019-08-01 08:30:57 -03:00
6786c336bd Added FFmpeg preset for WebM + VP9 video + Opus audio
This is a standard combination (VP9 video, Opus audio, in WebM container),
so it's nice to have as a preset.
2019-08-01 12:53:11 +02:00
4cbcbacc6a I18n messages extraction: do not report multi-lines messages anymore.
Those are now supported for tooltips.
2019-08-01 12:52:52 +02:00
4b37abd61f Cleanup a bit i18n message extraction code. 2019-08-01 12:52:52 +02:00
5fde4494f6 Keymap: use Ctrl-/ to toggle comments
Consistent with many code editors, see: D5175
2019-08-01 20:32:25 +10:00
433eb3f35d Text: toggle comment operator 2019-08-01 20:31:57 +10:00
3a47fbfac5 Cleanup: quiet gcc warning 'alloc-size-larger-than' 2019-08-01 20:28:39 +10:00
7c5838cfd6 Cleanup: use doxy sections for text operators 2019-08-01 19:27:59 +10:00
765ed6ffb9 Fix T68036: VSE: 'Remove Gaps' causes audio to go out of sync
Reviewers: sergey

Maniphest Tasks: T68036

Differential Revision: https://developer.blender.org/D5391
2019-08-01 11:22:46 +02:00
eb0902243e Linux: resolve issue compiling on mint 18.3
size_t wasn't declared. While this could be resolved differently,
convention is to include BKE after BLI.
2019-08-01 19:17:22 +10:00
b5b0804c5a Cleanup: use _ex suffix instead of _ext
Convention is to use ex, not ext for extended
versions of a functions.
2019-08-01 18:39:21 +10:00
502c2c233d Cleanup: misc spelling fixes in variable names & defines
T68045 by @luzpaz
2019-08-01 17:35:59 +10:00
46c22f33b2 Cleanup: remove redundant LMB select default. 2019-08-01 17:23:58 +10:00
d1848b80f1 Fix error setting the user preferences
User preferences from the startup.blend was still being used,
fixing this exposed missing theme initialization, now fixed.
2019-08-01 17:23:41 +10:00
036312ecff Fix error de-duplicating BLI_file_read functions
Own error in recent code de-duplication: a345f56ce3
causing issues on Windows.

Flipped argument for reading the exact size.
2019-08-01 16:14:54 +10:00
760dbd1cbf Cleanup: misc spelling fixes
T68035 by @luzpaz
2019-08-01 14:02:41 +10:00
135413e324 Cleanup/msvc: Remove math.h from creator_signals.c
Was never needed, looks like it was copy/pasted from creator.c

spotted by @campbellbarton
2019-07-31 21:36:52 -06:00
fc982c102b Cleanup: Remove FMA3 Disable for msvc
We no longer build with or support msvc2013, so this hack can be removed.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5298
2019-07-31 20:18:44 -06:00
421280a3f7 Cleanup: remove unused member 2019-07-31 22:46:41 -03:00
2b99faed52 Cleanup: move defaults into U_default struct 2019-08-01 10:03:20 +10:00
Julian Eisel
ab1455e972 Fix error in OpenGL version check for OpenXR 1.0 2019-08-01 01:56:35 +02:00
Julian Eisel
b94af38c31 Fix compile error on GCC 2019-08-01 01:39:27 +02:00
1ec1797d35 Cleanup: remove unused compute-id from preferences 2019-08-01 09:08:43 +10:00
059d61ae9d Cleanup: use braces, unused variable, unused enum 2019-08-01 09:03:50 +10:00
Julian Eisel
40db778de3 Add sources for OpenXR core API validation layer
Had to do quite some changes to CMakeLists.txt from the SDK this time.
2019-08-01 00:28:16 +02:00
d8fb63661b Fix T67951: Bone selection is broken on some Intel GPUs
The problem is that the `glDrawArraysInstancedBaseInstance` is ignoring the last parameter.
The solution is to indicate that `GLEW_ARB_base_instance` is not supported in these cases.

Reviewers: fclem, brecht, jbakker

Reviewed By: fclem, brecht

Differential Revision: https://developer.blender.org/D5383
2019-07-31 16:36:18 -03:00
ea3690e329 Fix several undefined-behaviour-sanitizer warnings
Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4222
2019-07-31 12:24:34 -07:00
77d7cc9ba7 UI: Correct Spacing for Short Unit Names
This adds a space between a value and its short unit name except for foot, inch, degree, arcminute, arcsecond

Differential Revision: https://developer.blender.org/D5051

Reviewed by Brecht Van Lommel
2019-07-31 12:17:33 -07:00
a2f357edc2 Add operator for removing unused material slots
Reviewers: campbellbarton, brecht

Reviewed By: brecht

Subscribers: brecht

Differential Revision: https://developer.blender.org/D4991
2019-07-31 12:08:18 -07:00
feed46c4ae Merge per-shader SVM nodes in the main update thread to avoid locking and resizing overhead
In a test file containing 1300 copies of the same shader, this reduces shader update time from 3.1 sec to 0.05 sec.

Thanks to @swerner for noticing this issue.

Reviewers: brecht, sergey, swerner

Subscribers: swerner

Differential Revision: https://developer.blender.org/D5376
2019-07-31 12:03:45 -07:00
c72f6b713f Fix T66785: Blender Menu As Text When Main Menu Collapsed
This makes the blender logo menu appear as text if 'Show Menus' is off

Differential Revision: https://developer.blender.org/D5244

Reviewed by Brecht Van Lommel
2019-07-31 11:38:55 -07:00
881675dff1 Clarify in FloatProperty generated docs: single precision floats.
At least one script writer was upset that this was not specified,
as it is different from "floating point" in Python.
Also, docstring for hard and soft min and max for FloatProperty
was wrong, using sys.float_info.min and sys.float_info.max.
2019-07-31 14:01:42 -04:00
f7c13f2d76 Revert "UI: remove checks for other popovers when switching menu"
This reverts commit 7761657129.

This commit broke overlapping popovers. For example in the color
management tab it would be impossible to select and of the popover
alternatives as it would switch to the menu button under the cursor.
2019-07-31 19:16:47 +02:00
81d4cf5f5a Fix build error after recent cleanup 2019-07-31 18:57:55 +02:00
6bda1fbd2e Cleanup: typo in parameter name in function declarations. 2019-07-31 18:47:26 +02:00
Habib Gahbiche
ffda674893 Fix: test object_modifier_array is passing when it shouldn't.
From D5253.
2019-07-31 18:31:15 +02:00
4c12764a7f Fix negative boolean
Was a nice looking invention, but is obviously wrong.

Is likely no function changes, since -false is like -0
which is 0 and which false. And -true is like -<non-zero> which
is non-zero as well.

Spotted by Sybren, thanks!
2019-07-31 18:21:08 +02:00
bcda8cc89b Fix T65837: "Zoom Axis" is not working on the node editor
We would not take into account the user "Zoom Axis" setting in certain
2D space viewports.  In addition to this, the "Scale Zoom" didn't work
consistently in these spaces either.

Reviewed By: Brecht

Differential Revision: http://developer.blender.org/D5132
2019-07-31 18:16:37 +02:00
0516d49d0c Fix T63921: Unable to use confirm on release for keyboard shortcuts
The first issue was that we were still working around a Xorg bug that
has been solved since a very long time:

https://bugs.freedesktop.org/show_bug.cgi?id=22515

The second issue was that the global "confirm on release for mouse
clicks" was used for keyboard shortcuts as well.
2019-07-31 18:01:28 +02:00
e34587922c Cleanup: remove unused boost code 2019-07-31 17:52:07 +02:00
92a3995c6d Fix T67999: calling obj.data.materials.clear() crashes Blender
The `BKE_material_clear_id()` didn't call `test_all_objects_materials()`,
which caused the object and mesh material slot count to go out of sync.
2019-07-31 17:18:21 +02:00
3566b81c8b Refactor access to dependency graph
This change ensures that operators which needs access to evaluated data
first makes sure there is a dependency graph.

Other accesses to the dependency graph made it more explicit about
whether they just need a valid dependency graph pointer or whether they
expect the graph to be already evaluated.

This replaces OPTYPE_USE_EVAL_DATA which is now removed.

Some general rules about usage of accessors:

- Drawing is expected to happen from a fully evaluated dependency graph.
  There is now a function to access it, which will in the future control
  that dependency graph is actually evaluated.

  This check is not yet done because there are some things to be taken
  care about first: for example, post-update hooks might leave scene in
  a state where something is still tagged for update.

- All operators which needs to access evaluated state must use
  CTX_data_ensure_evaluated_depsgraph().

  This function replaces OPTYPE_USE_EVAL_DATA.

  The call is generally to be done in the very beginning of the
  operator, prior other logic (unless this is some comprehensive
  operator which might or might not need access to an evaluated state).

  This call is never to be used from a loop.

  If some utility function requires evaluated state of dependency graph
  the graph is to be passed as an explicit argument. This way it is
  clear that no evaluation happens in a loop or something like this.

- All cases which needs to know dependency graph pointer, but which
  doesn't want to actually evaluate it can use old-style function
  CTX_data_depsgraph_pointer(), assuming that underlying code will
  ensure dependency graph is evaluated prior to accessing it.

- The new functions are replacing OPTYPE_USE_EVAL_DATA, so now it is
  explicit and local about where dependency graph is being ensured.

This commit also contains some fixes of wrong usage of evaluation
functions on original objects. Ideally should be split out, but in
reality with all the APIs being renamed is quite tricky.

Fixes T67454: Blender crash on rapid undo and select

Speculation here is that sometimes undo and selection operators are
sometimes handled in the same event loop iteration, which leaves
non-evaluated dependency graph.

Fixes T67973: Crash on Fix Deforms operator
Fixes T67902: Crash when undo a loop cut

Reviewers: brecht

Reviewed By: brecht

Subscribers: lichtwerk

Maniphest Tasks: T67454

Differential Revision: https://developer.blender.org/D5343
2019-07-31 16:55:15 +02:00
f5f3003874 Fix: build error with MSVC
Reviewed By: Brecht

Differential Revision: https://developer.blender.org/D5381
2019-07-31 08:45:41 -06:00
0b2cb96725 Depsgraph: Fix wrong check for need-to-be-evaluated
Was missing since 1693a5efe9.
2019-07-31 16:40:10 +02:00
96843ae85c Fix T67883: Time Remapping doesn't work
Was caused by 1693a5efe9.
2019-07-31 16:40:10 +02:00
bc42092a7d Fix T67597: Texture painting: Texture slots that correspond to nodes inside node_groups don't remain active
Unlike `fill_texpaint_slots_recursive`, `rna_Material_active_paint_texture_index_update` did not search for texture nodes that are inside node groups.

Reviewers: sergey, psy-fi, zeddb, brecht

Subscribers: brecht

Differential Revision: https://developer.blender.org/D5338
2019-07-31 11:39:30 -03:00
8dd95abb2f Fix T67808: Bright/Contrast node wrong for negative contrast
strange nobody noticed since 2012...

thx @jenkm for spotting

Reviewers: brecht

Subscribers: jenkm

Maniphest Tasks: T67808

Differential Revision: https://developer.blender.org/D5378
2019-07-31 16:29:51 +02:00
Alessio Monti di Sopra
200c9f37d6 Fix T67573: Missing offset in marker names on current frame
Differential Revision: https://developer.blender.org/D5333
2019-07-31 16:18:10 +02:00
fb03a86b1b Have CMake be more strict when optional x11 libraries are missing but enabled
Previously cmake would silently disable features that depended on
certain x11 libraries if they were not found. Now we instead error out
and inform the user that these are missing but optional.

Reviewed By: Brecht

Differential Revision: http://developer.blender.org/D5380
2019-07-31 16:18:17 +02:00
b0531227d4 Fix T68001: Rotating vertices on the UV map by a fixed number immediately crashes Blender.
Spaghetti Transform code can use same code for different kind of data.
The 'stepped rotation' process is actually only useful/doable in a few
cases (when we do have some real place to store rotation value, and we
are using Eulers).
2019-07-31 16:14:34 +02:00
03be31e817 Cleanup: Remove unused function 2019-07-31 15:42:42 +02:00
4328b56980 Fix T66031: Text Material Change broken.
font_to_curve code was not handling properly the case where it has nop
object to check for mat indices validity. Check should just not happen
then, not reset mat indices of chars to default 0 value.
2019-07-31 15:38:01 +02:00
8b1041d510 Fix Visual Studio compatibility in writeffmpeg.c
This fixes an incompatibility with Visual Studio 2019 introduced in
631d5026c7. It is likely caused by using
`#  ifdef` inside the use of the `ELEM()` macro.
2019-07-31 15:26:29 +02:00
64e029ea92 Animation: Remove depsgraph argument from a lot of API
Use explicit boolean flag to indicate whether flush to original data
is needed or not. Makes it possible to avoid confusion on whether an
evaluated or any depsgraph can be passed to the API.

Allows to remove depsgraph from bAnimContext as well.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D5379
2019-07-31 15:11:38 +02:00
9c0e7f7dd6 Animation: Remove depsgraph argument from direct keyframing
It was used to access evaluated object and pose and was done prior
to implementation of flushing values back to original data for an
active dependency graph.

Removing the argument allows to simplify API and solve issues with
accessing missing dependency graph on redo.
2019-07-31 15:10:49 +02:00
0d3493d6d9 Fix: Cycles reporting incorrect number of samples in viewport render
During viewport rendering where the viewport samples are set to 0 the UI
showed 16777216 as number of samples. We should not show the number of
samples when the number of viewport samples are set to 0.

Differential Revision: https://developer.blender.org/D5301
2019-07-31 14:32:41 +02:00
604fdb6e85 Spelling fixes in comments and descriptions, patch by luzpaz
Differential Revision: https://developer.blender.org/D3744
2019-07-31 14:27:35 +02:00
136a7a7fe8 Fix error in user preferences commit
Add include & initialize variable.
2019-07-31 22:25:49 +10:00
0272b7c814 Fix T67652: editing UV vertex location does not work with multiple objects
Patch contributed by matc.

Differential Revision: https://developer.blender.org/D5355
2019-07-31 14:03:33 +02:00
f7adb78828 Cleanup: remove BLO_update_defaults_userpref_blend
Merge into BKE_blendfile_userdef_from_defaults
2019-07-31 21:52:42 +10:00
07499c04f6 Preferences: don't store preferences in the startup
Simplify preferences by removing the ability to load them from
either the startup.blend or userpref.blend.

Also simplifies updating default preferences by moving
them to a struct definition.
2019-07-31 21:36:12 +10:00
86029b5071 UI: tweak naming in snapping popover to be "Snap with" and "Snap to"
To replace "Target" and "Snapping", this should be more clear.

Differential Revision: https://developer.blender.org/D5242
2019-07-31 13:11:38 +02:00
4bb9fbd3a8 Sculpt/Paint: Brush curve presets
This patch introduces the same presets that are used for proportional editing in the brush falloff menu. The user can select any of these presets or use the regular custom falloff curve. The presets are hardcoded formulas, so the falloff curve is not used when they are active.

This change improves the general feeling of the brushes and it is more convenient and simpler to use. The CUSTOM curve option should now be used in the case that an unusual deformation is needed, in other cases, the hardcoded curve presets should be the default.

The smooth curve presets is a must in the grab brush, as it fixes the deformation issue with the current custom curve setting. The user may try to adjust the deformation by tweaking the curve, but it is nearly impossible to replicate this desired behavior.

{F7636217}

Other brushes that are included in the sculpt branch also rely on this as they need specific hardcoded falloffs to produce the desired effect.

Reviewers: brecht, billreynish

Reviewed By: brecht

Subscribers: JulienKaspar

Differential Revision: https://developer.blender.org/D5367
2019-07-31 13:04:55 +02:00
03f652b2c1 FIx T66019: Text cutoffs for descriptions in keyframe insertion (keyingsets). 2019-07-31 12:30:03 +02:00
6d2f9b1dfa Added BKE_mesh_clear_geometry() function
This function makes it possible to clear/remove/nuke all the geometry in
a mesh, allowing functions like `Mesh.from_python()` to construct a new
mesh in its place. Without this function, code like in T67627 have to
allocate a new Mesh datablock, fill that, and swap out the old Mesh for
the new one. This introduces issues when exporting, as the new mesh
could be seen by an exporter as unrelated to the old one.

Shape keys are not freed by this function. Freeing those would require
tagging the depsgraph for relations update, which is an expensive
operation. They should be removed explicitly if necessary.

Material slots are also not cleared by this function, in the same way
that they are not cleared when manually removing all geometry from a
mesh.

The `BKE_mesh_clear_geometry()` function is available in Python as
`mesh.clear_geometry()`.

Reviewed by: mont29, brecht

Differential Revision: https://developer.blender.org/D5373
2019-07-31 12:23:56 +02:00
e51067505b Cleanup: Use explicit forward declaration 2019-07-31 11:58:53 +02:00
7761657129 UI: remove checks for other popovers when switching menu
I'm unable to redo the original report,
Revert fix for T43247..
2019-07-31 19:50:13 +10:00
94b81d51a6 UI: simplify check for active menu button
Dragging to select another popup now checks the menus active button.
2019-07-31 19:50:13 +10:00
ce0582ee2b Particle: Cleanup, remove unused depsgraph argument 2019-07-31 11:51:38 +02:00
11da3b132a Cleanup: Remove unused functions 2019-07-31 11:46:45 +02:00
2ddfd51810 FFmpeg: Added support for writing Opus audio.
This audio format is often used in conjunction with VP9 video in a WebM
container. Opus was created with the intention to replace Vorbis and
Speex ([source](https://en.wikipedia.org/wiki/Opus_(audio_format))).

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5156
2019-07-31 11:28:48 +02:00
ca0b5529d0 FFmpeg: Added writing of WebM containers
This commit adds support for the WebM container. Previously we only
supported the WebM/VP9 video codec, but still required that it was
stored in a Matroska, MP4, or other compatible container format.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5156
2019-07-31 11:28:38 +02:00
43b7512a59 FFmpeg: Added support for writing alpha values in WebM/VP9 video
The VP9 video codec supports writing alpha values; now this is available
in Blender too.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5156
2019-07-31 11:28:36 +02:00
631d5026c7 Cleanup: Simplification of BKE_ffmpeg_alpha_channel_is_supported()
Simplified `BKE_ffmpeg_alpha_channel_is_supported()` to use `ELEM()`
instead of a row consecutive `if`-statements.

No functional changes.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5156
2019-07-31 11:28:33 +02:00
Julian Eisel
22966f4d35 Address changes in OpenXR 1.0 to get rendering to work again 2019-07-31 02:19:35 +02:00
Julian Eisel
e8f66ff060 Update OpenXR to version 1.0
Only tested on Windows.

Updates loader sources from the OpenXR SDK to latest 1.0 SDK and updates
requiremed version to 1.0. The compile time generation of files is a
thing of the past now (although you can still force it).
1.0 got released yesterday. Only one line needed fixing in our OpenXR
code to get it to compile. Rendering is black though.

For now I tried to keep edits to CMakeList.txt files minimal. So now
there are OpenXR CMake options exposed (with bad names), CMake prints,
etc.
2019-07-31 02:18:28 +02:00
af4dcc6073 DRW manager: select engine: create generic draw_select_id_mesh 2019-07-30 20:47:18 -03:00
43ec8d7ae9 Cleanup: Rearrange Select Engine into multiple files 2019-07-30 20:47:18 -03:00
5359b7a033 cleanup: Fix typo in last commit
Accidentally took the C flags as a base.
2019-07-30 14:50:53 -06:00
19b72f50d7 CMake/Windows: Enable JMC on compilers that support it.
JMC [1] enables more productive debugging of C++ code in visual studio
this change enables it on debug builds for builds with visual studio 15.8
or higher.

[1] https://devblogs.microsoft.com/cppblog/announcing-jmc-stepping-in-visual-studio/
2019-07-30 14:40:05 -06:00
Julian Eisel
9ac33e56a1 Merge branch 'master' into soc-2019-openxr 2019-07-30 22:19:41 +02:00
fe47c7bf84 DRW manager: select engine: remove redundant calls 2019-07-30 16:32:08 -03:00
34b3a9583a Cmake/windows: Fix vcpkg bypassing our libs folder.
Occasionally we get reports of people that build blender and end up
with either build errors or end up with builds that do not run on
other systems. The root cause is when you install vpckg and integrate
it into the build system it puts the search path for its includes and
libraries before anything else.

previously we told people to either uninstall vcpkg or remove the
conflicting packages, which was not great.

this change opts out of the use of vcpkg for blender only, so people
can keep using it for other work without issues.
2019-07-30 11:46:13 -06:00
9d7a03ab11 Fix T67939: GPencil Noise modifier step is ignored in render
The value of the step was calculated using a variable that was removed when the render frame change.

Now, the step is calculated using the modulus of the current frame and recalculate noise only if the remainder that results from performing integer division is equal to 0.

To calculate current frame, the first used frame is calculated to adjust real frame range.

This approach is more stable in viewport and render.
2019-07-30 19:43:17 +02:00
28bd15cdf0 Fix snap package to work with 2.80 version number
Without this it rounds to 2.8.
2019-07-30 18:11:42 +02:00
7f29fc7415 Fix T65691: GPencil Drawing long strokes turn invisible
There was a fixed limit to the number of points available in a buffer stroke.

Now, the array is expanded as needed using a predefined number of points for each expansion, instead to add one by one. This is done to reduce the number of times the memory allocation is required.

As part of the fix, some variables have been renamed to reflect better their use.
2019-07-30 17:11:56 +02:00
f69e57a53f Alembic export: fix exporting of loop normals
When the mesh is using custom normals, those should always be exported,
regardless of the `ME_SMOOTH` flag on the invidivual polys.

Also replaced the loop normal writing with the same logic as we use for
reading (less pointer arithmetic, more normal counting).
2019-07-30 17:06:47 +02:00
e9c149d911 Alembic import: load face-varying normals
Loop normals are called 'Face-varying normals' in Alembic. Before this
commit, the existence of such normals was used to enable smooth shading.
This is incorrect, as the normals could encode flat faces just as well.

This commit adds the loading of these normals as custom loop normals. It
then also enables Auto-Smoothing on the mesh (which is a bit of a
misnomer and indicates to Blender that the custom normals should be
used).

Fixes the glitching described in T65959.

Differential Revision: https://developer.blender.org/D5191
2019-07-30 17:06:47 +02:00
dde978d149 Cleanup: Alembic: renamed 'smooth_normals' to 'export_loop_normals'
The name now indicates what happens when the variable is set to true.

No functional changes.
2019-07-30 16:59:10 +02:00
e74847e6bb Alembic: changed 'void *user_data' to 'Mesh *mesh'
The only thing that is stored in this pointer is a `Mesh*`, and casting
it from/to `void*` is unnecessary and confusing. Maybe the entire
CDStreamConfig class could/should be removed at some point.

No functional changes.
2019-07-30 16:59:10 +02:00
3568d56bcc Alembic: transformed chain-of-ifs into switch statement
By having a switch statement that lists all the values of the enum, it is
clear which cases we're not handling, and it also allows for warnings in
the future when the enum expands.

No functional changes.
2019-07-30 16:59:10 +02:00
d65a4b5990 Alembic: use r_ prefix for return variables
No functional changes.
2019-07-30 16:59:10 +02:00
7f552be7d1 Alembic: removal of always-zero parameter
The `poly_start` parameter was always 0, so adding it to a poly index
from Alembic is a no-op.

No functional changes.
2019-07-30 16:59:10 +02:00
0dece50667 Fix T65717: Alembic (camera - also mesh) import scale issue
The w-component of the translation column of the scaled matrix wasn't
set to 1.0, which, apart from being incorrect, caused drawing problems.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5290
2019-07-30 16:55:29 +02:00
406e960327 Fix T67904: GPencil clone brush doesn't copy the right color and layer
When using the clone brush, the first time the brush worked, but the next time no. The reasons were two:

1) The strokes were copied to the active layer, but if there were more than one layer, the stroke must be copied to the original layer.

2) The materials were not assigned properly and the materials were set as the first slot in the list always.

Now, the original layer name is used to try to find the same layer in destination. If the layer is missing, the active layer is used.

For materials, the bug in the hash lookup is fixed and the material is assigned to the right slot.
2019-07-30 16:51:37 +02:00
77cc69d66f Fix T67460: Vertex painting: Sampling color opens empty options window in viewport
The issue was that the redo panel area would call with region type HUD (not WINDOW).
Now we make sure that the redo panel always polls the operator in the original area type context.

Reviewed By: Brecht

Differential Revision: http://developer.blender.org/D5361
2019-07-30 16:01:51 +02:00
d87fb0356a Make 3d projpaint iteration lockless.
While speedup is hard to detect (highly fluctuent), it seems to be
around 5% on average on my 8 threads machine...

It also remove usage of a 'global' thread lock, which is always good.

Note that I also tried to use proper foreach threaded iterator construct
(see D5372), but that proved to be relatively slower (presumably due to
the very high dissymmetry between tasks, usually during a paint stroke
only a few chunks will require most of the computing effort, overhead of
threaded foreach management is then noticeable).

This concludes (for now) the work on
T51133 Bad performance with texture painting depending on multi-thread settings.
2019-07-30 15:42:16 +02:00
363dd97ae8 Fix T67370 Normal Tools(Alt +N), copy and paste not work
The copy operator requried at least a vert AND a face to be selected.
It should only require that a vert OR a face is selected.
2019-07-30 15:41:19 +02:00
5f405728bb BLI_task: Cleanup: rename some structs to make them more generic.
TLS and Settings can be used by other types of parallel 'for loops', so
removing 'Range' from their names.

No functional changes expected here.
2019-07-30 14:56:47 +02:00
b9c257019f BLI_task: tweak default chunk size for BLI_task_parallel_range().
Previously we were setting it to 1 (aka no 'chunking'), to follow
previous behavior. However, this is far from optimal, especially with
CPUs that can have tens of threads nowadays.

Now taking an heuristic approach (inspired from the one already existing
for `BLI_task_parallel_listbase()`, which tries to guesstimate best
chunk sizes based on several factors (amount of threads/parallel tasks,
total number of items, ...).

Think this is a reasonable base ground, more optimization here would of
course be possible.

Note that code that was already explicitely settings some value here
won't be affected at all by that change.
2019-07-30 14:36:59 +02:00
ae7db53744 Fix T66629: Library override - fails when armature and mesh are in separate collections.
Some ugly very low-level collection code was using the generic
LIB_TAG_DOIT tag... should never happen, that one is for rather
high-level code to use, core process shall use own tags.
2019-07-30 14:25:41 +02:00
cee484a4c5 Fix T67067: Wrong rotation input values when using shortcuts on keyboard like rx720.
This allows to type in numinput 720 and indeed get a rotation of 720°, not 0°...

This patch basically applies 'big rotations' in steps < 180°, such that
compatible rotation works as expected. This implies resetting current
rotation to initial one first, otherwise we'd end up applying much more
turns than expected when that code is called more than once.

It also makes things somewhat slower for big rotations (millions of degrees),
Hence we clamp to 1000 turns max.

And since that's a case that cannot happen with regular tool/widget-driven rotation,
it's only enabled when numinput is used for now.

Review task: https://developer.blender.org/D5289
2019-07-30 14:25:41 +02:00
b9718299ea Fix crash clicking in the 3D view on startup
Setting the 3D view cursor on startup could crash because the
viewport hasn't been assigned to the region.
2019-07-30 21:43:40 +10:00
51be0a765e Tracking: Fix wrong usage of draw buffers
Curve drawing was attempting to draw reprojection error curve when it was
not visible.

Worst thing is that the imm was not informed about vertices, so the code
was causing an assert in debug mode. Probably, it is also what have caused
random crashes after recent changes.
2019-07-30 13:00:22 +02:00
edb3b7a323 Fix T67274: Graph Editor Normalization broken by Keyframe that uses Easing or Dynamic interpolation
We didn't include and of the newer interpolation types in the
normalization function.
Besides taking into account these newer types, we now also only evaluate
the curves when needed. If the values between the control points won't
exceed the control point values, we only use the start/end values for
our normalization

Reviewed By: Brecht

Differential Revision: http://developer.blender.org/D5365
2019-07-30 12:25:39 +02:00
5662a5969b Particle: Fix incorrect access to evaluated mesh
Mesh can not be requested from original object, and it can not be
copied into evaluated modifier because there is no such a thing yet.

It can not be done this way now, because getting evaluated object
will force it to re-calculate, which kind of defeats idea of this
code to preserve un-baked particles.
2019-07-30 11:57:33 +02:00
651d8bfd98 3D View: Move selection API to a Selection engine.
This commit moves the API of selecting faces, vertices and edges to a DRW manager engine.

Reviewers: campbellbarton, fclem

Subscribers: jbakker, brecht

Differential Revision: https://developer.blender.org/D5090
2019-07-30 06:46:59 -03:00
a85963bed8 Fix T67906: empty menus for hooks if non-hook modifiers are present 2019-07-30 11:30:13 +02:00
db0782e946 Py node shader wrapper: Add clamping to official min/max values.
Taking values from relevant node definition C file...

Related to T67889.
2019-07-30 11:24:10 +02:00
286c921c25 Tracking: Fix crash happening after removing object 2019-07-30 11:11:54 +02:00
58b554c7a4 Fix T66591: GPencil layer visibility control via driver doesn't work 2019-07-30 10:27:13 +02:00
6fa47f656e Fix T67882: buttons are interrupt drag actions 2019-07-30 17:39:06 +10:00
d2063f7bc3 Fix edit-mode interfering with brush swap color
D5353 by @robert-wallis
2019-07-30 15:37:45 +10:00
369b574fd5 UI: add use_button option to popovers
This is useful when popovers are launched from operators
instead of as button popover types.
Where the connection between the button and the popover is useful to keep.
2019-07-30 10:57:47 +10:00
a345f56ce3 Cleanup: de-duplicate file reading code
Also remove goto's.
2019-07-30 10:43:07 +10:00
f1516ae637 Cleanup: check is_startup parameters instead of the path 2019-07-30 10:41:34 +10:00
0a2fd63383 Cleanup: replace unused return defines with bool 2019-07-30 10:31:27 +10:00
1178046ed2 GPencil: Remove Annotations panel from non-preview Sequencer areas
Fix by: Peter Fog (@tintwotin)

I did some small changes to original differential code.

Differential Revision: http://developer.blender.org/D5306
2019-07-29 22:43:25 +02:00
2b8bc1a22e Doxygen: update version number to 2.81 2019-07-29 19:10:48 +02:00
daa7b56890 Fix T67874: Show gizmo incorrectly uses Cmd-` on macOS 2019-07-30 01:55:06 +10:00
770b496729 Cleanup: GPencil replace cfra_eval by cfra or CFRA
Don't need these variable because this code was part of using depsgraph frame number, but now using scene framenumber only add noise to the code.
2019-07-29 17:07:37 +02:00
453586be06 Fix T67849: Offset after "Hook to Selected Object" 2019-07-30 00:36:10 +10:00
0ae52711b6 Fix T67857: crash assigning None to the data of an empty using python
Assigning None is allowed for (image) empties.

Reviewers: sergey

Maniphest Tasks: T67857

Differential Revision: https://developer.blender.org/D5362
2019-07-29 15:28:00 +02:00
baff245b9d Fix T67860: missing 3d cursor update when picking texture clone location
Reviewers: sergey

Maniphest Tasks: T67860

Differential Revision: https://developer.blender.org/D5360
2019-07-29 15:24:25 +02:00
a7d9e2f57e Fix T67221: Auto-offset in VSE doesn't refresh audio
Reviewers: sergey, ISS

Maniphest Tasks: T67221

Differential Revision: https://developer.blender.org/D5300
2019-07-29 15:21:04 +02:00
a3c66680fd Fix T66931: "reset to default value" of metaball - viewport resolution is way too high
Maniphest Tasks: T66931

Differential Revision: https://developer.blender.org/D5251
2019-07-29 15:10:38 +02:00
537209cb4b Remove debug prints from previous commit.
Sorry for the noise...
2019-07-29 14:45:56 +02:00
3b6c75dc31 Fix T67620: Font preview translations malfunction in Blender 2.8
We cannot reliably use translations API from non-main threads.

Now storing translated strings in a static cache, with basic mechanism
to update it on language change.

Reviewers: brecht, campbellbarton

Differential Revision: https://developer.blender.org/D5350
2019-07-29 14:11:35 +02:00
b83a1b62c7 Fix T66233: Grease Pencil Swirl Effect not working at origin
If the control object is in the origin the radius is wrongly calculated because the result is 0.

Now, this value is clamped to avoid this situation
2019-07-29 12:41:24 +02:00
13f57237f2 Fix T67331: Annotations: Rename old grease pencil panels
These panels were using the old names, but now they are not grease pencil, but annotations.

Also removed old Tools panel. This must be replaced with new Toolbar
2019-07-29 12:39:39 +02:00
3ee246f614 Fix T67338 : GPencil Disable material properties when material is locked
When the material was locked, the properties were deactivated but not disabled.

Differential Revision: http://developer.blender.org/D5309
2019-07-29 12:35:12 +02:00
92f6e60f46 Fix T67876: 2D Stabilization doesn't compensate rotation in spacial cases
This was caused by 2D stabilization trying to be smart and lower weight
of tracks which are too close to the rotation center. This was causing
algorithm to ignore a single track which was set to constant 1 weight and
used for rotation compensation.

It is quite tricky to quantify this change without having comprehensive
regression suit, so can only hope that initial intention is still working
as expected.
2019-07-29 12:30:45 +02:00
60d71ffbe9 Fix T67811: GPencil Weights shift when use dissolve in Edit Mode
The problem was the index was not right calculated for unselected points.
2019-07-29 12:13:39 +02:00
801962e2b6 Fix T67813: Remove mask from Weight Paint
Weight Painting was using mask if "Selection Mask" in Sculpt Mode is turned on.

This can be quite confusing because the option to turn it off is not available in Weight Painting and the selection is also not visible.

Now the mask is not checked in weight paint mode.
2019-07-29 12:12:43 +02:00
d438e71729 GPencil: Use uniform_int_copy instead to pass reference
The constant variable was passed as reference to constant variable, but it's better use the new function to copy values.

This could be the problem with T67772
2019-07-29 12:10:48 +02:00
fd730fce0c GPencil: Add inverse diff matrix to iterator macro
GPencil: Cleanup inverse mat code

This calculation is done in the macro, so don't need do it again in loop.
2019-07-29 12:10:48 +02:00
d3ca0bf6f8 Version bump to 2.81 alpha, master is now open for new features and changes 2019-07-29 12:00:52 +02:00
7ac0c87473 Fix T67800: Incorrect behavior of simple Subdivision Surface
Stupid typo in an original fix, need to operate in 3D, not in 2D.
2019-07-29 11:26:16 +02:00
0528ef0b4d Fix T67777: Linked rig crashes Blender 2.8 RC3 on File|New.
Sync back between proxy armature pose and linked one was not properly
clearing the posebone runtime data, ending up with shared memory between
both (direct cause of reported crash), and probably some other nasty
issues.

While this crash is not critical in itself, I would suggest to add this
fix to 2.80 branch, as it is super-safe and simple, and is probably
fixing some other un-reported issues?
2019-07-29 10:54:28 +02:00
a38759f017 Fix T67863: Crash pressing Ctrl +/- in gpencil action editor 2019-07-29 17:22:12 +10:00
314891b1c5 Fix T67826: View selected fails with files from 2.7x
Grease pencil could have edit mode enabled in old files.
2019-07-29 15:31:00 +10:00
matc
a542f50b51 Fix T67523: Incorrect UV's for grid primitive 2019-07-29 14:28:02 +10:00
a49838ccb0 Tracking: Fix missing camera depsgraph update tag
Was causing lack of proper viewport update when camera solve assigned
new focal length to the camera.
2019-07-28 17:07:39 +02:00
fc5ba7e0bd Tracking: Support selecting tracks by their reprojection error curve
Quite straightforward after previous refactor: now speed and error curves
are handled in the same exact manner.
2019-07-28 17:04:10 +02:00
bf637984d1 Tracking: Refactor, generalize curve iteration API
Make it generic enough to support iterating over reprojection error
in the same manner as coordinate speed.
2019-07-28 17:04:10 +02:00
1c40227bfa Fix related to T67385: disallow some modifiers ops from Edit mode.
Some modifier operators cannot be reliably executed from Edit mode
currently, so disable them from the generic mod ops pool function.

Have been very conservative here from now, keeping existing behavior
most of the time, and only forbidding Edit mode when code was already
doing it in its own way, or when it was obviously not possible.
2019-07-28 16:11:42 +02:00
3e45f01494 Fix T67385: Bind in Laplacian Deform Modifier with new vertex group in Edit Mode crashes Blender.
Main issue in that report was that meshes generated from
`mesh_create_eval_final_view()` and the like need some
special freeing handling (as, among other things, they borrow and do not
own their potential editmesh data...).

Factorized that into a helper func also used by
`BKE_object_free_derived_caches()`.
2019-07-28 16:11:42 +02:00
c4cf14d161 Cleanup: Spelling in comments 2019-07-28 15:31:20 +02:00
1f47916664 Depsgraph: Fix changes in tracking invalidating movie cache
Added special exception in legacy tag with 0 flag.
2019-07-28 15:08:41 +02:00
11814080a6 Depsgraph: Fix missing cases of SOURCE ID recalc tag 2019-07-28 15:07:06 +02:00
5e56cfa958 Cleanup: Fix strict compiler warning 2019-07-28 15:05:10 +02:00
2cce65de96 Fix T66872: Changing clip color space does not update background images
Such reload can no longer happen directly and is to be done via dependency
graph.

Eventually, the movie cache will become shared across all copies of the
clip, but even then we still need to have dependency graph mechanism because
we need to update FFmpeg animation handle (which can not be shared across
the copies).
2019-07-28 13:24:18 +02:00
233f78c017 Cleanup: remove unused ID-map undo API
Removing this since it was added for TexFace support
which has since been removed.
2019-07-28 17:53:41 +10:00
ae19f68d45 Cleanup: pep8 2019-07-28 17:45:55 +10:00
79ce2054d4 Linux: add script and instructions for creating snap packages
We will now maintain the Blender package on snapcraft.io/blender.

Differential Revision: https://developer.blender.org/D5342
2019-07-26 17:34:45 +02:00
d25386b8a7 Linux: update appdata description 2019-07-26 17:34:45 +02:00
963b761144 WM: Pre-fill bug-reports for addons
This is an increment of the proposed changes in D4507.

Differential Revision: https://developer.blender.org/D5303
2019-07-26 11:19:21 -03:00
9270c15af8 GPencil: Get current frame from scene
This change makes it so current frame is queried from a scene rather
than from a dependency graph. This makes it possible to avoid the
fact that dependency graph might not be fully evaluated yet.

There are still some cases where it frame is queried from the graph,
but those seems to be in a code path where we need to ensure valid
dependency graph anyway.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5349
2019-07-26 15:16:52 +02:00
ad18d331d7 Cleanup: Remove unused depsgraph pointer 2019-07-26 15:16:12 +02:00
6cb8bd0a1c Modifiers: Update LaplacianDeform error message about vgroups.
Vgroup might be also 'invalid' because it is empty (and no other vgroup
with vertices currently exists on that mesh).

Related to T67385.
2019-07-26 14:45:55 +02:00
523de7ae9b Fix T66325: Animation Keyframe Undo/Redo Bug
The issue was caused by dependency graph always ignoring animation
update when it is first time constructed. This was a way to make it
preserve unkeyed changes on undo/redo. This, however, made it so
changes of animation data itself (such as deleting/moving keyframes)
did not trigger animation update by the dependency graph.

This worked prior to copy-on-write because animation recalc flags
were stored in the DNA and never re-set on file/undo load. This was
giving dependency graph a clue that animation is to be re-evaluated
when operator explicitly asked to (more precisely, when such operator
was undone/redone).

This change makes it so original ID's recalc flags are storing
recalc flags when ID is tagged for update as an response to user
input. This way re-building dependency graph can force animation
to be updated on redo.

Tricky part here is that ID's recalc flag is no longer to be zeroed
when loading undo step (which is the same as reading .blend file).
This is something what works differently comparing to legacy
dependency graph, which was zeroing object's recalc flags there but
not animation data's recalc flags.
Shouldn't be causing issues, since unkeyed changes are not preserved
upon opening a file anyway, at least to my knowledge.

Related reports which are to be taken into account and verified
they are not re-introduced when making changes in the area:

- T63111: Auto-Bake stuck at constant re-rendering
- T54296: Cycles viewport render stuck on constant re-render

Reviewers: campbellbarton, brecht

Reviewed By: campbellbarton, brecht

Maniphest Tasks: T66325

Differential Revision: https://developer.blender.org/D5316
2019-07-26 14:33:51 +02:00
ba94aaedba Fix T67639: Default cube UVs are incorrectly arranged 2019-07-26 21:55:53 +10:00
9e9c6eac6a Fix T67595: bevel concave cube corner.
The special case test for cube-like corner did not work if normals
are flipped.
2019-07-26 07:41:28 -04:00
11b994e26e Fix T67671: Blender crashes when resizing sidebar with a colorbamp
The amount of triangles drawn by the button depends on its `sizex`.
See:
```
immBegin(GPU_PRIM_TRI_STRIP, (sizex + 1) * 2);
```
Therefore the `sizex` cannot be 0.

Solution a bit similar to rB56b0cd1d.

Ref T67671

Reviewers: fclem, brecht

Maniphest Tasks: T67671

Differential Revision: https://developer.blender.org/D5347
2019-07-26 08:29:38 -03:00
1d7be99ba4 Fix missing ID pointer updates for texture paint undo
Partial fix for T61263, however mem-file undo sometimes reloads imbuf's.
2019-07-26 20:05:04 +10:00
81043397d7 Undo System: correct fix for T67709 2019-07-26 20:04:28 +10:00
62338abde4 Cleanup: Remove unused depsgraph pointer 2019-07-26 11:51:43 +02:00
1693a5efe9 Fix T66378: Missing animation update when switching view layer
Current frame is stored in a scene, and scene might have multiple view
layers. The inactive view layers were not informed about scene's frame
being changed, so when user switched back to view after changing scene
frame it was in an inconsistent state between current scene frame and
animation.

Now we tag scene for time changes, so dependency graph can catch up
and do proper update.

Currently tagging is from quite generic place. Probably better approach
would be to tag from where frame is actually being assigned. Downside
of this is that it's easy to miss some places.

Reviewers: brecht, mont29

Reviewed By: brecht

Maniphest Tasks: T66378

Differential Revision: https://developer.blender.org/D5332
2019-07-26 10:23:38 +02:00
250995d67b Fix T67507: Set origin on armature moves incorrectly parented objects
Need to copy changes from original armature to evaluated one prior to
BKE_pose_where_is(), otherwise the pose matrix in pose channels will
not be correct.

Can not use dependency graph update here, since we must not re-evaluate
possible dependencies of the changed armature.

Reviewers: brecht

Reviewed By: brecht

Maniphest Tasks: T67507

Differential Revision: https://developer.blender.org/D5331
2019-07-26 10:15:39 +02:00
cf0f2f2d3d Fix T67256: Add object redo duplicates, after exiting sculpt mode 2019-07-26 14:33:00 +10:00
ac7fe46ec3 Fix T67709: Texture paint undo gets out of sync 2019-07-26 13:14:24 +10:00
cb10bd379b Fix T67599: Issue with Simple subdivision of loose edges
They were always acting as a B-Spline subdivision.
2019-07-25 16:34:01 +02:00
4f363283eb Fix T67593: Crash when making link for instance collection 2019-07-25 10:02:00 +02:00
829cbd88ff Fix T67588: Crash after clearing animation in outliner 2019-07-25 09:47:43 +02:00
6a7fcf725e Fix app-template keymap preferences being ignored 2019-07-25 17:39:32 +10:00
d24300da5f Fix app-template keymap being ignored 2019-07-25 16:36:59 +10:00
e51943bd73 UI: clarify tip for viewport mouse position property
This is an hidden property only visible in the keymap editor.

Addresses T67589
2019-07-25 13:47:47 +10:00
410eddcbcc Fix T67603: Selecting toolbar from search raises error 2019-07-25 13:35:01 +10:00
2e92791074 Fix crash validating mesh polygons with invalid loop-start
Add check for negative loop-start,
fixes crash validating test file from T67605.
2019-07-25 13:23:05 +10:00
419f137c64 Doxygen: update version number 2019-07-25 13:08:44 +10:00
76dfbee423 Fix T67472: Gizmo overlap causes cursor to get stuck 2019-07-25 10:53:04 +10:00
Julian Eisel
091cc94379 Use fixed lighting, don't make it rotate with view rotation 2019-07-24 16:41:46 +02:00
bfe580642f Fix background image rotation and offset
- Offset was halved & not compensating for non-square aspect.
- Rotation was flipped.
2019-07-24 22:32:17 +10:00
4fe0fafb87 Fix T67548: Camera background-image ignores shift
Regression from 2.79
2019-07-24 20:42:39 +10:00
552cc30f3a Fix T65980: Boolean crash with many intersections on a single face 2019-07-24 19:33:55 +10:00
52fb8b1e80 Fix T67117: Font thumbnails crash to desktop
We were missing a null pointer check for invalid fonts.
2019-07-24 11:26:21 +02:00
53944e2f9f Fix T67315: Redo transform disables snap 2019-07-24 17:07:55 +10:00
796a2b5fc7 Fix T66768: Grid fill span not working 2019-07-24 16:32:15 +10:00
Julian Eisel
fc31be5ab0 Fix broken VR viewport rotation and movement 2019-07-24 02:52:03 +02:00
Julian Eisel
aff49f607a Use draw manager offscreen context for the VR session
This way we avoid the big overhead of context switches. Makes frames
render about twice as fast here. For heavy Spring scenes I'm getting
around 20 FPS here, classroom scene is at 50 FPS.
This is great given that drawing itself still isn't optimized for dual
eye rendering.
2019-07-24 01:39:04 +02:00
Julian Eisel
57b77cd193 Print 8 Frame average FPS for --debug-xr-time
Much more useful than a per frame FPS estimation. 8 frames are used for
the Blender viewport FPS stats too.
Refactored drawing data storage a bit.
2019-07-23 19:16:39 +02:00
b63f0266a0 Fix T67459: Dope Editor, muting channels with shortcut doesn't work 2019-07-23 15:52:39 +02:00
4cf8f35cc1 Tracking: Give more reasonable error message directly in the interface
Before this the message could be too generic which was simply saying
that console is to be checked. This isn't very useful in cases when
we know that reconstruction is failed because of lack of good keyframes
or failure of initial reconstruction if there is no enough parallax
on the selected keyframes.
2019-07-23 15:12:35 +02:00
7d65827980 Fix T67089: Solve camera motion generates "Solve error: nan"
The code was missing some checks for whether keyframe selection
went successfully and whether reconstruction has been successfully
initialized.

The interface still gives quite generic message, with the details
printed to the console. This can be addressed separately.
2019-07-23 15:12:35 +02:00
361d578f9d fix: unreported: Collada using incompatible Enumeration types for compare 2019-07-23 15:09:02 +02:00
9e3ff9e059 Fix T67334: Blender does not exit after saving 2019-07-23 14:32:32 +02:00
ef0e06d764 Fix T65386 Eevee: Crash after baking indirect lights or cubemap
I'm not sure this fixes the root of the problem. The file from the ticket
seems to have been corrupted in some way.

We MIGHT want this in 2.80.
2019-07-23 13:21:03 +02:00
84c11e8644 Cleanup: Rearrange the order of isect_ray_ray_v3 parameters
And remove redundant add operation.
2019-07-23 08:11:46 -03:00
19aa873f70 Fix T67299: UV Stretching Overlay of type "Area" fail when any face is hidden
We want to include this for 2.80
2019-07-23 07:51:16 -03:00
matc
2d98ac33be Fix T65402: Syntax error causes CPython assert 2019-07-23 20:31:27 +10:00
34ad6da4a0 Fix T67450: Crash undoing edit-mode lattice resolution 2019-07-23 17:25:28 +10:00
07f3ad06fc Fix T63775: Toolbar icons ignore BLENDER_SYSTEM_DATAFILES
The environment variable to locate system data-files was
ignored by toolbar icons.

Add bpy.utils.system_resource
to match Blender's internal data-file access.
2019-07-23 16:30:26 +10:00
6e72d3e00e Fix T67389: Transform constraints fail at large distances 2019-07-23 14:56:49 +10:00
0a0e2dd8a2 Fix T67040: Undo crashes after renaming
Correct fix that doesn't cause T67217.

Temporarily removing the excluded undo step broke memfile-undo
since freeing the undo steps needs to access other steps in
the list to merge shared chunks, see: memfile_undosys_step_free.

Pass the exclude step as an argument instead.
2019-07-23 13:06:26 +10:00
Julian Eisel
d58eb8d29d Add --debug-xr-time command line option for VR frame time info prints
Outputs frame render time in milliseconds and FPS this time would add up
to. We could average times so FPS is a bit more stable, but the
precision of un-averaged results may be helpful too.
2019-07-23 02:06:08 +02:00
Julian Eisel
a4310ba85f Merge branch 'master' into soc-2019-openxr 2019-07-23 00:18:08 +02:00
8c61837150 Incompatible usage of the Collada transparency value
Some external tools seem to have issues with the definition
of Collada <transparency> - a float value in range (0,1).
However it is possible to use the <transparent> color as a container
for the <transparency> value. This seems to be a more reliable
method to export transparency values from Blender PBSDF Shaders.

The relevant documentation is in the collada 1.14 reference manual,
page 7-5 about the usage of transparent and transparency.

This fix makes export and import of the <transparency>
and <transparent> values more convenient and more reliable.

Reviewers: brecht, jesterking

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5305
2019-07-22 19:03:56 +02:00
2de95e8149 Fix missing subversion bump for 2.80 release.
We need a final subversion bump before release in case there are
remaining 'unversioned' code in our versionning callbacks...

Should have been done before first RC actually. ;)

To be ported to 2.80 release branch.
2019-07-22 18:44:22 +02:00
02c5c091df Bevel modifier: let it work on wire edges when vertex_only. 2019-07-22 07:13:04 -04:00
2c1d23f209 fix unreported: typo in python documentation
Fix as approved by dr.sybren in blender chat
2019-07-22 11:43:07 +02:00
Julian Eisel
bd42740ef1 Silence GCC warning 2019-07-21 13:15:00 +02:00
45ae9edbd5 Revert "Fix T67040: Undo crashes after renaming"
This reverts commit c635663e4a. This is causing
crashes with sculpt mode and object mode switching.

Fixes T67217.
2019-07-21 12:59:36 +02:00
Julian Eisel
679a4c34fc Fix compile error with bundled OpenXR sources 2019-07-21 03:18:02 +02:00
Julian Eisel
55362436d9 Fix troubling memory leak in offscreen viewport drawing
I'm not really sure why the leak happened - draw manager kept allocating
certain buffers - but I figured I could avoid it by not recreating
GPU_offscreen/GPU_viewport on every redraw.
This should also improve performance a bit.
2019-07-21 01:10:18 +02:00
Julian Eisel
c1d164070b Pure OpenGL backend works now, let it take priority over DirectX 2019-07-20 19:34:50 +02:00
Julian Eisel
3a4034a741 Make OpenGL-only session backend work
Previously, only DirectX HMD rendering would work (and still takes
priority).
2019-07-20 19:33:11 +02:00
e2b0647272 Industry Compat keymap: Fix inconsistencies and conflicts with color swatches and other over-widget hotkeys
Sample hotkey is set to the I key now, similar to other apps.

Reported on Devtalk
2019-07-20 14:45:45 +02:00
4b980e2f57 Fix T67196: bevel bad at a 3-edge bevel.
The test for whether or not this was a "pipe" neglected to use
fabsf() around a dot result.
2019-07-20 08:38:41 -04:00
c2e8e249ac Fix assert in some cases when using DataTransfer modifier for custom normals.
Reported by @sybren on IRC, thanks.

Should be safe for 2.80.
2019-07-19 16:17:09 +02:00
65aac86d5a GPencil: Fix wrong material when apply Opacity, Hue or Tint modifier
When apply the modifier a new material is created, but it was assigned wrongly. The problem was the index was base 0 already, so subtract 1, got a wrong value.
2019-07-19 15:22:42 +02:00
23ea4b56ad GPencil: Fix showing wrong material in brush panel with pinning
The options of the material are from object material not pinned material.

If the brush is pinned, the material must be the brush material and not the object material.
2019-07-19 15:22:42 +02:00
d5c0a02f86 Fix T67033 EEVEE: Random Flickering Materials
This was a read after free error. This only fix the undefined behavior.
The result is still not correct in certain cases (see T67226).

We want to include this for 2.80
2019-07-19 14:38:09 +02:00
69ba3b98e4 Fix new Text ID usercount handling in add/load cases.
Text datablocks should always have a 'single user' flag set, and they
usually do not have any user (since neither text editor itself, nor
Freestyle usage are text users - the second is odd btw...), the only one
am aware of is the script node (e.g. for OSL).

Add text case was simply not doing anything, so added.

Load text case was doing things in inversed logic (setting user count to
zero in BKE, then setting 'real user' flag in ED code). Made it the
other way around (BKE ID creation code should not care about usercount
usually, this is up to higher-level code to decide what to do
(operators, RNA...).

Note: tried to check all cases, but there might very well be some more
hidden bugs here...
2019-07-19 13:58:26 +02:00
48418ec125 Revert "Fix assert unlinking text"
This reverts commit b0b2546d4a.

Please do not sweept the dirt under the carpet like that! If there is a
bug, either report it or fix it, but do not silence it!
2019-07-19 13:58:01 +02:00
0d3e055bda Cleanup messed-up comment formating from codestyle apply... 2019-07-19 13:58:01 +02:00
fb84ef58c4 Fix T67191: Redo fails for 3D text operations 2019-07-19 19:21:00 +10:00
7fe81fe5a3 Fix T63090: Delete keyframe reports invalid for multiple objects 2019-07-19 18:43:12 +10:00
5f140e61c2 DRW: lattice vertices were too small 2019-07-19 10:44:09 +10:00
1ae4311902 Fix T66492: Divide by zero with cursor to selected 2019-07-19 10:31:51 +10:00
48b4d42bce CMake: Fix WITH_CODEC_SNDFILE detection
D5296 by @frispete
2019-07-19 09:24:08 +10:00
4b2e6d4e22 Fix T67062: Movie Clip Editor does not update Editor Type when changing Editing Context
Previously when switching modes, the code didn't check if we were in the
correct view for the masking mode.

Reviewed By: Sergey

Differential Revision: http://developer.blender.org/D5288
2019-07-18 15:29:03 +02:00
2e6139dfc2 Fix context menu Remove Shortcut not being available for non-keyboard shortcuts 2019-07-18 14:15:31 +02:00
b58a6a3e72 Disable b-bone spline gizmo for now
This wasn't working properly and needs to be finished,
disable for release.
2019-07-18 22:04:21 +10:00
687f1df5db Fix T66811 Eevee: Flickering in weight paint mode
This was caused by TAA offset being computed as the 2nd sample even if the
sampling was reset afterwards.

The fix is to update the matrices after any potential reset.
2019-07-18 12:55:26 +02:00
7a82896fbc Keymap: use number keys to change particle modes
Match behavior for meshes.

Fixes T67161
2019-07-18 20:27:21 +10:00
5c8b1a1266 Fix edit-mode particle vertex draw size
Vertices were hard to see, draw the same size as edit-mesh vertices.
2019-07-18 20:11:18 +10:00
c6c9e168e2 Fix T58447: Unselected bone used for constraint target 2019-07-18 19:12:09 +10:00
20c725ed62 Cleanup: remove redundant preference check
Missing from f2df520698, harmless but confusing to leave
in checks for preferences having asked to skip them.
2019-07-18 16:58:38 +10:00
098f60f1b8 Fix T67105: Missing Update Add Camera Background Image
Reviewed By: brecht, sergey

Differential Revision: https://developer.blender.org/D5284
2019-07-18 08:44:30 +02:00
5d4bd8f1bb Fix T66949: Can't select bones from multiple objects in wpaint mode
This fix relies on 2.7x logic, only de-selecting other armature objects,
making multiple armatures in weight paint mode usable.
2019-07-18 15:45:39 +10:00
bf8393c1c9 Fix weight-paint & pose-select & lock-mode combination
Extend pose object checks to all pose-mode objects
used by the mesh.
2019-07-18 15:42:14 +10:00
8a083ef3b7 Fix weight paint mode setting with multiple armatures
Selecting multiple armature objects and entering weight paint mode
wasn't working.

Entering weight + pose modes at once was only done when
object mode locking was enabled. Now it's done even when
mode-locking is off - because it's still inconvenient to setup
and useful default behavior.

Resolves issues raised by T66949
2019-07-18 15:40:52 +10:00
0b4c0472a3 Fix T61117: Selecting an armature doesn't select the bone
Regression from 2.7x caused by 28dfc47cf0
2019-07-18 14:26:34 +10:00
112f0db40d Fix pose de-selection when selecting from object mode 2019-07-18 14:24:55 +10:00
807b6c4848 Revert "Fix T66949: Can't select bones from multiple objects in wpaint mode"
This reverts commit 9e9fbb39d7.

Adding back object+pose bone selection support removes the need for this fix.
2019-07-18 12:22:39 +10:00
Dalai Felinto
a6b7ee2a1e Fix T66948: Outliner - collections/objects with wrong active state
If the parent collection was out of view we were not taking its
properties into consideration. We need it even when not drawing the
parent to set active/inactive values for its children.

Related Task: T66948

Reviewers: brecht

Subscribers: Zachman

Differential Revision: https://developer.blender.org/D5272
2019-07-17 19:38:54 -03:00
Dalai Felinto
bfa6cb3a7d Fix T64312: Selection inconsistencies when switching collections
Basically layer_collection_sync was calling BKE_base_eval_flags right away while
iterating over the bases.

However when a parent/sibling collection is to influence the collection flag of
an object that exists in more than one collection, it is too late since we
deselect the object in BKE_base_eval_flags right away.

Related to T64312.

Reviewers: sergey, brecht

Differential Revision: https://developer.blender.org/D5243
2019-07-17 19:38:16 -03:00
158eb98c22 GPencil: Fix usability problem with curve control points apart
Based on feedback from @matiasmendio

There was a problem with the control points because it was very difficult to know what point move. Now the points are moved apart and makes easy to know what point use.
2019-07-17 22:24:39 +02:00
eee46769ce Fix T66515, T67112, T61607: failure to read EXR files with single, named layer
Like Blender renders without a Z channel. The single layer case assume that channel
names are just R/G/B/A without any layer name prefix, and would not read channels
like "Image.R".

Carefully tested for regressions with the openexr project tests images, so this
should be safe.
2019-07-17 20:55:53 +02:00
709f126e81 Fix T59713: Armature layer dots not updated on changes
`layer_used` runtime data, which controls the drawing of dots in the UI was not getting refreshed properly.
This used to happen in the drawing code, but was no longer working for reasons explained in:
{rB2b09062defa093a243b5fe64b099accb07b440a3}

The solution was to update each layer manually in the operators:
* ARMATURE_OT_bone_primitive_add
* ARMATURE_OT_delete
* ARMATURE_OT_dissolve
* ARMATURE_OT_fill
* ARMATURE_OT_merge
* ARMATURE_OT_separate
* ARMATURE_OT_bone_layers
* POSE_OT_bone_layers

Differential Revision: https://developer.blender.org/D5281
2019-07-17 14:17:34 -03:00
4ddc7e8d1b Fix T66919: Force field does not affect particles
Reviewers: brecht

Reviewed By: brecht

Maniphest Tasks: T66919

Differential Revision: https://developer.blender.org/D5275
2019-07-17 16:51:02 +02:00
c722c5204f Fix T67075: make object.visible_get() and similar APIs more forgiving
When objects are not in the view layer, just return false rather than throwing
an error. As far as the script is concerned the object is not visible or
selected when it's not in the current view layer.
2019-07-17 16:30:42 +02:00
c1bd5bcbfa Fix T66091: paint curve point slide conflicts with 2D cursor 2019-07-17 16:30:42 +02:00
b69c33aeba Fix T67099: entering color picker hex value #FF results in 1.000001 2019-07-17 16:30:42 +02:00
f17e2f8dac Fix T67127: Crash Missing DEG tag update mask layer
When ng mask layer operations (add, remove, move) the
original mask was not tagged to be updated resulting
in missing data on the copy. The Masking function
assumes that the copy and the original is always
structured the same.

Reviewed By: brecht, sergey

Differential Revision: https://developer.blender.org/D5283
2019-07-17 16:24:00 +02:00
2e15b72089 Clip editor: Fix missing frame update on undo
It is possible that undo will change current scene frame and that was
not synchronizing current frame from scene to movie clip user.

Reported as a part of T66519.

Reviewers: brecht

Reviewed By: brecht

Maniphest Tasks: T66519

Differential Revision: https://developer.blender.org/D5280
2019-07-17 16:05:33 +02:00
58db64a3b6 Revert "Fix T59713: Moving bones between layers in edit mode doesn't show the dot icon in the layers UI"
This commit did not follow the protocol that requires a review first.

This reverts commit 580acab173.
2019-07-17 10:32:50 -03:00
Julian Eisel
a0be113d2e Fix DirectX context not freed on session exit
Also rename XrSurfaceData to wmXrSurfaceData
2019-07-17 15:18:27 +02:00
580acab173 Fix T59713: Moving bones between layers in edit mode doesn't show the dot icon in the layers UI 2019-07-17 10:16:17 -03:00
Julian Eisel
151fb129e7 Fix for previous commit, accidental call to xrDestroySwapchain 2019-07-17 14:51:21 +02:00
Julian Eisel
165c5a5259 Fix possible OpenXR swapchain leak by using new unique_oxr_ptr 2019-07-17 14:05:06 +02:00
11741ff682 Fix T67001: Studio and Flat lightning in single color do not respect clipping region
`DRW_STATE_CLIP_PLANES` has to be enabled independent of the workbench material.

Reviewers: fclem, jbakker

Differential Revision: https://developer.blender.org/D5278
2019-07-17 08:51:57 -03:00
Julian Eisel
74fc1db25b Add helper class to RAII manage OpenXR handles
Adds generic unique_oxr_ptr to wrap xrCreate and xrDestroy functions of
OpenXR handles into a unique_ptr like RAII interface.

While for most cases, OpenXR resources can be freed by their owning
object, sometimes errors may occor before final ownership is established.
E.g. swapchain ownership is only transfered to the session object once
its swapchain-images are created - which may fail. With this RAII
wrapper, the swapchain would be freed on error (as this triggers stack
unwinding through an exception), no matter who holds ownership to it
currently.
There are other solutions to this problem, e.g. by establishing final
ownership right after/upon creation, or by explicit freeing in case an
error is spotted; it's too easy to make mistakes here though. Plus, we
may want to experiment with using this API for all OpenXR resources, to
entirely avoid the possibility of them leaking.
2019-07-17 13:35:14 +02:00
526272bf7c Fix T67115: Changing the Shape of a Force Field object does not refresh the animation 2019-07-17 08:30:37 -03:00
366865dd02 Undo System: replace with simpler binary diffing buffer storage
Applying/undoing incremental changes didn't fit well when
mixed with periodic snapshots from mem-file undo.

This moves to a much simpler undo system.

- Uses array storage with de-duplication from `BLI_array_store`.
- Loads the buffer into existing text data,
  for better performance on large files.
- Has the advantage that Python operators can be supported
  since we don't depend on hard coded undo operations.

Solves T67045, T66695, T65909.
2019-07-17 21:19:22 +10:00
Julian Eisel
03ff2a8dd5 Fix compile error with USE_FORCE_WINDOWED_SESSION enabled
At least get it to compile, this is still kinda broken though.
2019-07-17 11:29:34 +02:00
9e9fbb39d7 Fix T66949: Can't select bones from multiple objects in wpaint mode 2019-07-17 18:39:42 +10:00
f8a70db556 Fix T67047: Can't jump to frame when using jack in A/V sync mode
Similar fix to 495aff7.

Reviewers: brecht

Reviewed By: brecht

Maniphest Tasks: T67047

Differential Revision: https://developer.blender.org/D5268
2019-07-17 09:56:47 +02:00
d8cebcfebf Fix object selection when in pose mode
The new selected object was activated but not selected.
2019-07-17 16:57:45 +10:00
Dalai Felinto
d90201aee2 Edge Slide: Fix multi-object for loop early exit
Part of D5274, reviewed by Campbell Barton.
2019-07-16 23:01:42 -03:00
Dalai Felinto
5ca302cb0c Fix T67078: Crash with vertex slide and multi-objects
If one of the objects had invalid selected edges, it would lead to a
crash since none of the for loops were checking for whether the edge
slide data is valid.

We could refactor the macros to create a new
FOREACH_TRANS_DATA_CONTAINER_WITH_DATA

However we are too close to 2.80 final release so we manually skip them
for now.

Note: TRANS_DATA_CONTAINER_FIRST_OK cannot be used either for the same
reason.

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D5274
2019-07-16 23:01:03 -03:00
4a5e046c92 UI: remove button to enable auto-save after load factory preferences
Based on feedback from T66675, the current interface is confusing,
leading to users accidentally overwriting their preferences.

Now, once factory settings are loaded preferences are not saved
and the save button is shown (as when auto-save is disabled).

Tool tips note that factory settings require manual saving
afterwards.

Also rename preference menu items for better consistency
(settings/state -> preferences).
2019-07-17 09:38:30 +10:00
d99d15f48d Add helper batch file for testing on oculus rift. 2019-07-16 16:41:44 -06:00
Julian Eisel
6a998833cd Temporarily let DirectX take priority over OpenGL
OpenGL doesn't work yet. Shouldn't be too difficult to get working, but
I don't have a working OpenXR runtime with OpenGL support to test here.
2019-07-16 21:48:29 +02:00
Julian Eisel
fca4826c7f Merge branch 'master' into soc-2019-openxr 2019-07-16 21:09:30 +02:00
a36a44bb81 Fix paint curve not drawing selection colors properly
This code is not guaranteed to run with any specific space theme, so pass
it explicitly.
2019-07-16 20:31:23 +02:00
9742fa6668 Fix T66964: sculpting box hide tool can't select multiple areas
Only deselect all on mouse release when no box dragging was done.
2019-07-16 19:10:18 +02:00
35aa13734d Fix T66862: crash with bevel modifier harden normals applied to curve object 2019-07-16 18:06:49 +02:00
8a7dedc9d2 Fix T66011: Transformed objects break sculpt tools
The Pinch, Push, Twist and Clone were not using the object transformation to compute point changes, so the point was way off of the right place.
2019-07-16 17:57:25 +02:00
1f1d302950 Fix T66940, T67005, T60651: append workspace from old startup file fails
Don't try to use old screens as workspaces, just leave them out of the menu.

Differential Revision: https://developer.blender.org/D5270
2019-07-16 17:46:45 +02:00
91f539b384 Fix T66862: crash with mirror modifier applied to curve object 2019-07-16 17:46:42 +02:00
28c684f66b Fix T66999: Blender creates new cache for particles with step 10 instead 1
Update the default init step values to be the same for all caches.
This is actually a small hack as these values are not used on the
creation of the first cache. But the default init value is 1, so this
will not be noticeable anymore.

Reviewed By: Brecht

Differential Revision: http://developer.blender.org/D5271
2019-07-16 17:33:24 +02:00
105ae3be99 Fix T66944: Rigid Body Constraint in duplicated collection is not added to RigidBodyConstraints collection.
We only had a very limited, specific handling of that in collection
duplication code, but this has to be handled at a much more general
level in Object copy code itself, since it makes no sense to duplicate
rigidbody object data without adding new copy to relevant rigidbody
collections...

WARNING: This is a fairly risky rework of rigidbody handling logic
when copying an Object data-block. It is *NOT* considered safe enough
for 2.80 release.

I tried to take into account copy flags to not mess with other IDs
(collections) when we are copying outside of Main, and also not do deg
tags when this is forbidden, but risk of something going wrong here is
too high...
2019-07-16 16:08:32 +02:00
e6e69a28ab Fixed crash when adding/removing custom normals from pinned mesh
When a mesh is pinned in the properties panel, Blender crashes when you
click the "Add Custom Split Normals Data".

The code calls `ob = ED_object_context(C)` which returns NULL when the
mesh is pinned in the properties panel, causing a segfault when trying
to get the mesh via `ob->data`.

A new function `ED_mesh_context(C)` avoids this by first checking
whether a mesh was pinned in the context. If not, it checks the pinned
object's data. If that's not there, or it's not a mesh, it returns the
active object's mesh. Finally it returns NULL if there is no active
object, or if the active object is not a mesh object.

Reviewed By: brecht, mont29

Differential Revision: https://developer.blender.org/D5223
2019-07-16 15:06:25 +02:00
dd3e3474ab fix T66899: Collada: Shininess/Reflectivity not handled correct
Fixed: The Collada Exporter only supports export of
Lambert Shaders. But Shininess is not supported with
Lambert Shaders. The exporter must not add Shininess
to the Shader data!

Fixed: The Collada Importer adds an illegal value of -1
for reflectivity when this parameters is not defined in
the imported collada data. Now reflectivity is only
set when the import data contains a valid value.

Discarded: The Collada Importer handles shininess in a
dubious way. I have discarded import for now.
This needs to be reworked carefully in 2.81.

Differential Revision: https://developer.blender.org/D5262
2019-07-16 13:28:40 +02:00
965bd4c8c3 Fix T66742: Frame selected last weightpaint/vertexpaint stroke not
working

Mouse values [for 'paint_last_stroke_update()'] gone missing in
rB4f616c93f7cb.

Thx @campbellbarton for hinting at convention to get mouse from sculpt
caches.

Reviewers: campbellbarton

Maniphest Tasks: T66742

Differential Revision: https://developer.blender.org/D5267
2019-07-16 13:27:12 +02:00
c4a62493de Fix T66835: Dynamic Paint weight group isn't updated unless weight has been assigned
The dvert layer was not assigned to the mesh data if it had to be
created by the dpaint modifier.

Reviewed By: Brecht

Differential Revision: http://developer.blender.org/D5263
2019-07-16 11:44:08 +02:00
6b3c1192e1 Fix error in app-template image size check 2019-07-16 19:40:23 +10:00
b0b2546d4a Fix assert unlinking text
Interferes with debugging.
2019-07-16 17:27:53 +10:00
c635663e4a Fix T67040: Undo crashes after renaming
Caused by error keeping the first memfile undo step.
2019-07-16 17:14:19 +10:00
d5f725a238 Cleanup: typos in comments 2019-07-16 16:58:04 +10:00
1fa61c8843 Fix typo in background_job template
D5264 by @dimtion
2019-07-16 16:56:25 +10:00
d5fa230736 Fix T67002: Crash redoing an action after ID rename 2019-07-16 15:53:15 +10:00
fdf2d8728a Docs: remove debug value, matching source 2019-07-16 13:26:37 +10:00
af51988115 Fix T67009, T67013: crash with Intel HD Graphics and some older drivers
Add more versions to the workaround list.
2019-07-15 22:44:29 +02:00
f3899c13cd Fix T64827: "Batch-Generate Previews" crashes.
Second completely unrelated issue reported in same task (tssst...),
caused by missing doversion code of some changes in recent-ish 2.80
development (tsst... again).

Proper fix for the issue (reverted rB8a5a8282ce48 was merely sweeping
the dirt under the carpet...).
2019-07-15 22:33:55 +02:00
125e0cfb25 Revert "Fix T64827 (part two): "Batch-Generate Previews" fails with certain files"
This reverts commit 8a5a8282ce.
2019-07-15 22:33:55 +02:00
c42b7f8434 Fix T66986: fix dylib plugins on macOS not working in code signed release
Add more entitlements for code signing.
2019-07-15 22:22:50 +02:00
8faaeef5fb Fix T67016: crash drawing image editor without image 2019-07-15 22:22:50 +02:00
d061154b93 Fix T66983 Wireframe Display in edit mode edges missing when overlays are disabled 2019-07-15 19:55:09 +02:00
4404a0dcd4 Fix T66707 Modifying bone's 'Custom Object' reference shape causes blender to crash
This was caused by an instancing batch not being initialized correctly.
2019-07-15 19:27:54 +02:00
0b25566143 Fix T66955: Cannot delete data from file in outliner.
That switch on ID types had not been updated since quiet some time it’d
seem... Using the ID_Type enum type now, so this should not happen again
(compiler will yell at you if you forget to add here any new ID type ;) ).

Also had to change a bit the code layout then, to deal with fake NLA ID
type...

Note that for now, Screen IDs remain excluded from the ID menu usage,
due to T67004.
2019-07-15 18:10:26 +02:00
9cdd2df277 Fix T66712: A model shows artifacts in the sculpt mode
Was a mistake in normals calculation: need to consider all grids for correct
average in the center of the face.

Reviewers: brecht

Reviewed By: brecht

Maniphest Tasks: T66712

Differential Revision: https://developer.blender.org/D5254
2019-07-15 17:38:47 +02:00
ff1b5af307 Fix compositor ignoring mask parenting
There are two aspects to the problem:

- Dependency graph update for compositor preview was missing
  updates flush.

  Apparently, update for new frame style of update will take
  care of flushing, but not the update tagged style of update.

  This goes to a legacy dependency graph and is to be changed
  at some point, but not so close to the release.

- Movie clips were missing from the compositor dependency graph.

This fixes part of T66519.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5256
2019-07-15 17:36:54 +02:00
ee55ac19dc Fix T66870: AutoIK-Len stops working after releasing the mouse
The code didn't check if we should initialize the transform auto IK parameters.
Cleaned up the code a bit too.

Reviewed By: Brecht

Differential Revision: http://developer.blender.org/D5260
2019-07-15 17:30:12 +02:00
daff18dd28 Fix T63349: image texture garbage collection causing freezes
Images were being freed often because the tagging for when the image was last
used was missing.

Differential Revision: https://developer.blender.org/D5252
2019-07-15 17:24:20 +02:00
846e5f1dc0 Fix T66812: Particles + Build Modifier = Crash
Particles can not be used with a destructive modifiers, so we can not
maker such configuration fully reliable.

Not sure this specific setup ever worked in 2.7x, maybe DM index was
somehow reset somewhere in particle system in older Blender version,
or maybe all of Blender version were crashing.

Anyway, seems to be very easy to avoid obvious index past the array
boundary in the mapping,

Reviewers: brecht, zeddb

Reviewed By: brecht

Maniphest Tasks: T66812

Differential Revision: https://developer.blender.org/D5257
2019-07-15 17:03:33 +02:00
69aa5bba4f Fix T66941: GPencil wrong interpolation calculation for last keyframe
The range used for frames was wrong and the last keyframe was way off of the correct place.

Thanks to @MagnumOctopus for catching the bug.
2019-07-15 16:56:54 +02:00
8a5a8282ce Fix T64827 (part two): "Batch-Generate Previews" fails with certain files
Some values (not properly handled by do_versions?) could cause
'rna_backup_restore()' to throw an error resulting in the whole preview
generation not being saved to the .blend file.

I've checked folowwing demo files:
- race_spaceship.blend
- wasp_bot.blend

Here the offending seetings were:
- `UnitSettings` (`length_unit`, ...)
- `FFmpegSettings` (`ffmpeg_preset`, ...)

For now, these are now excluded in `exclude_props`

Reviewers: brecht

Differential Revision: https://developer.blender.org/D5255
2019-07-15 16:38:59 +02:00
70d193203b Fix T66668: frame selected bone not working in weight paint mode
'viewselected_exec()' [which uses evaluated view layer] would query
BASE_SELECTED flag, but it was not set on base_eval, but on its
base_orig.

reason for this is 'ed_object_select_pick()' would modify base flags
[through 'ED_object_base_select()'], but not tag scene
ID_RECALC_BASE_FLAGS.

thx @sergey for hinting.

Reviewers: sergey, brecht

Maniphest Tasks: T66668

Differential Revision: https://developer.blender.org/D5235
2019-07-15 16:20:11 +02:00
914427afd5 Fix T66686: Crash on Particle Edit, then Render
Reviewers: brecht, zeddb

Reviewed By: brecht

Maniphest Tasks: T66686

Differential Revision: https://developer.blender.org/D5259
2019-07-15 15:54:27 +02:00
9db772fe9a Fix T66991 Crash when deleting edit bones when pchan is referenced by bendybone
This was caused by loose pointers.

This diff takes care of clearing the fields of other bones before deleting the pchan.

Reviewers: brecht, sergey

Reviewed By: brecht, sergey

Differential Revision: https://developer.blender.org/D5258
2019-07-15 15:13:45 +02:00
e66c3589a2 Fix T66986: errors with add-ons using ctypes in macOS release
Add extra entitlements to allow the kind of unsigned executable memory access
that cytpes does.
2019-07-15 14:20:27 +02:00
ef35dc68d6 Fix T66774 Lookdev: Assert switching from rendered to lookdev
The View was being reused accross different redraw (not allowed).
2019-07-15 13:14:50 +02:00
65a3624877 Fix T66860 Crash on opening .blend file from 2.79
This was caused by the preview render of the material property panel being
1px wide. The computed half buffers width were rounded to 0.
2019-07-15 13:07:42 +02:00
761135a284 Fix showing "__pycache__" in templates menu 2019-07-15 19:40:27 +10:00
d2a4a03890 Fix reading directory as file content on Linux
Reading a directory as a file on Linux was attempting to allocate LONG_MAX,
this happens in template file lists (fix for that coming next).
2019-07-15 19:40:27 +10:00
576963d7c1 Fix crash running GPU shader.format_calc() with attributes like gl_VertexID
When using opengl attributes such as gl_VertexID in a shader its
location is set to -1. This location was used without checking in an
attribute array. This fails big time when called from python. For
example `print(shader.format_calc())` made python crash immediately.

this fixes https://github.com/JacquesLucke/animation_nodes/issues/1141

Reviewed By: fclem, brecht

Differential Revision: https://developer.blender.org/D5231
2019-07-15 11:24:38 +02:00
872025c4e5 Fix crash HD Graphics 4000 Series On Windows
There was an workaround implemented for specific the Intel HD Graphics
4000 GPU on Windows platform. Other GPU from the same series also need
this workaround.

We will enable the workaround for specific drivers.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5239
2019-07-15 11:22:35 +02:00
8fa50b522a Fix T66587: Can't bake second dynamic paint canvas to image sequence
The issue was the the copy data function didn't copy the active canvas number.
So it would always be 0 and thus use the first canvas when trying to bake.

Also fix not copying unused type data (unused canvas/brush settings).

Reviewed By: Brecht

Differential Revision: http://developer.blender.org/D5220
2019-07-15 10:47:49 +02:00
bb165d6df1 Fix T66957: GPencil material isolate crash when slot is empty
When the slot of the material is empty, the loop to lock the materials tried to use the material but this was NULL.

Check if material is NULL before using it in other operators too.
2019-07-15 09:53:27 +02:00
986c283c07 Fix T66953: Duplicate items in pose context menu 2019-07-15 14:22:22 +10:00
65168825e0 cleanup: typo in cycles 'min_transparent_bounces' tooltip
Reviewers: brecht

Differential Revision: https://developer.blender.org/D5249
2019-07-14 23:02:51 +02:00
1f57157601 Cleanup: Do not use camel case for "Freestyle" 2019-07-14 15:29:15 -04:00
Julian Eisel
b0845fc133 Fix some issues, improve error message
Fixes:
* Destruct surface when destroying session on error. Fixes null pointer
  dereference when trying to draw the surface on next redraw.
* Fix trying to enable same extensions/API-layers multiple times due to
  static array usage not being cleared after error.
* Null pointer dereference with OpenGL drawing
2019-07-13 16:22:26 +02:00
Julian Eisel
70cf8bd9c6 Fix crash on OpenXR error before context is created fully 2019-07-13 01:19:58 +02:00
Julian Eisel
3a2e459f58 Show useful error reports in case of errors.
E.g. with an active OpenXR runtime installed, but no HMD plugged in,
Blender will now show: "Failed to get device information. Is a device
plugged in?".
In case of such errors, the VR-session will be cleanly exited, with
no side effects to the rest of Blender (at least if there are no bugs).

The GHOST_Xr API now allows setting a custom error handling callback
which may cleanly destroy all GHOST_Xr data.
2019-07-12 19:51:38 +02:00
e3c586e262 macOS: clarify bundle script instructions 2019-07-12 19:50:39 +02:00
1c73b60484 macOS: allow bundle script to re-codesign a Blender.app that was already signed 2019-07-12 19:19:10 +02:00
b94df17ae5 macOS: remove hardcoded paths for code signing python/dylib/so
Differential Revision: https://developer.blender.org/D5234
2019-07-12 18:59:27 +02:00
8d4800990c Fix T66601: Redo Panels are empty the first time a workspace is active
We need to indicate a preferred size to avoid `RGN_FLAG_TOO_SMALL` the first time the region is created.

Differential revision: https://developer.blender.org/D5238
2019-07-12 11:37:18 -03:00
18310ad509 Fix T66773: Active edit-bone isn't updating 2019-07-13 00:20:28 +10:00
3569fdb745 Cleanup: use _orig as a suffix 2019-07-13 00:14:14 +10:00
Julian Eisel
330f062099 Safe and informative GHOST_Xr error handling
This wraps all functions that could fail into some proper (although
unfinished) error handling.

These were the requirements for the error handling strategy:
* If an error occurs, cleanly exit the VR session (or the context if the
  error happend during its set up), causing no resource leaks or side
  effects to the rest of Blender.
* Show a *useful* error message to the user.
* Don't impair readability of code too much with error handling.

After some back and forth I decided Ghost internal exceptions are the
best way to go about this. I get exceptions are a controversial feature,
IMHO that's because most people use them 'wrong' however. Here's the
rationale:
* Most alternatives require early exiting functions. This early exiting
  has to be 'bubbled up' the call stack to the point that performs error
  handling. So the code gets really impaired by error checking. Tried
  this first and wasn't happy with it at all. Even if error handling is
  wrapped into macros.
* All GHOST_Xr resources are managed via RAII. So stack unwinding will
  cause them to be released cleanly whenever an exception is thrown.
* GHOST_Xr has a clear boundary (the Ghost C-API) with only a handful of
  public functions. That is the only place we need to have try-catch
  blocks at.
  (Generally, try-catch blocks at kinda random places are a bad code
  smell IMHO. Module boundaries are a valid place to put them.)
* Exceptions allow us to pass multiple bits of error information through
  mulitple layers of the call stack. This information can also be made
  specific with a useful error message.
  As of now, they conain a user error message, the OpenXR error code (if
  any), as well as the exact source code location the error was caught
  at.

So if an error is caught inside GHOST_Xr code, an exception is thrown
with specific and hopefully useful information in it. In the Ghost C-API,
these exceptions are caught and passed on to a custom error handling
callback. This callback will be defined by the Blender window-manager
and output the error information via a usual user report popup (not done
yet). It can also ensure the entire session is shut down.

Note that the majority of errors OpenXR can return are for invalid API
usage. Assuming the API usage is valid though, most error messages
should never reach users and can be left a bit more vague. Maybe we can
add something like "This is probably a bug and should be reported" to
those.
2019-07-12 14:40:50 +02:00
53a7ce1f8a UI: increase contrast for active bone
Follow up for T66747 fix, active color didn't contrast enough.
2019-07-12 22:30:25 +10:00
f3848e8e1e Fix T66747: Active bone not showing in edit-mode 2019-07-12 22:24:37 +10:00
325501247d Fix AttributeError in mesh properties panel when mesh is pinned
When a mesh datablock is pinned in the properties panel,
`context.object` is `None`. This in turn causes `obj.mode` to raise an
`AttributeError` exception as `None.mode` doesn't exist.

Since there is no (fast/simple) way to check whether the owning object
is in edit mode or not, the properties will be disabled. Not ideal, but
better than spewing an exception on every panel draw.

Reviewed By: campbellbarton, brecht

Differential Revision: https://developer.blender.org/D5237
2019-07-12 14:18:17 +02:00
439777f081 Fix T66689: Viewport isn't updating children hair particle on particle edit
Reviewers: fclem, brecht

Maniphest Tasks: T66689

Differential Revision: https://developer.blender.org/D5229
2019-07-12 14:09:20 +02:00
2048db06d3 Fix T66694: depthdropper (camera focus distance) not working from View3D context menu
Reviewers: campbellbarton, brecht

Maniphest Tasks: T66694

Differential Revision: https://developer.blender.org/D5233
2019-07-12 14:03:58 +02:00
83010c2f02 Fix T66446: UV editor "Deselect on Nothing" not working 2019-07-12 19:19:37 +10:00
f1af8908b3 Fix keymap editor missing tools for UV/Image space 2019-07-12 19:05:03 +10:00
1499994557 Fix T66675: Auto-Save override button has no tooltip 2019-07-12 15:45:52 +10:00
f2df520698 Preferences: disable reading preferences for regular file loading
Although the Auto-Run Python Scripts flag isn't used,
this is still a security risk since exclude paths list is.

Further this isn't what users would expect when loading a file &
only some preferences were being loaded so it's not useful.
2019-07-12 15:04:36 +10:00
Julian Eisel
09872df1c7 Check runtime DirectX requirements for graphics binding too 2019-07-11 21:05:13 +02:00
Julian Eisel
67d6399da6 Check runtime OpenGL requirements prior to creating graphics binding
DirectX will need these checks too.
Also fix warnings due to wrong printf formatting.
2019-07-11 20:36:54 +02:00
Julian Eisel
c29724912b Merge branch 'master' into soc-2019-openxr 2019-07-11 20:28:19 +02:00
Julian Eisel
99560d9657 Disable debug extension on Windows
Unfortunately, enabling XR_EXT_debug_utils crashes instance creation
with the Windows Mixed Reality runtime. Maybe I'm doing something wrong,
for now, just disable it.
2019-07-11 16:44:51 +02:00
Julian Eisel
b8a7b87873 General minor fixes and cleanup
* Initialize all class member variables
* Add version to runtime name printing
* Separate functionality code from debug prints
* Improve code structure using Doxygen groups
* Make accessors const functions
* Add (Doxygen) comments
* Naming
* Reorder functions
2019-07-11 16:36:04 +02:00
7ad21c3876 Fix T66604: Cycles bake crash on specific scene with volume
The issue was caused by un-initialized local storage for volume
intersection hits which are supposed to be stored in per-thread
KernelGlobals.

Fix is to make thread_shader() be the same as thread_render() in
respect of KernelGlobals.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5230
2019-07-11 15:44:09 +02:00
f0b72a776e Fix T66706: crash in viewport shading popover for workbench engine
Differential Revision: https://developer.blender.org/D5226
2019-07-11 15:03:13 +02:00
8a1552545a Fix T66672: auto and manual texture space affected by modifiers
It should be based on the mesh bounds before modifier stack evaluation, but
some modifiers were causing it to be recomputed. The flag to disable texture
space recomputation was not preserved through modifier evaluation.

Differential Revision: https://developer.blender.org/D5225
2019-07-11 14:44:57 +02:00
d663048696 Fix T66691: Ceash trying to render the 2.80 splash image
Was caused by ray direction becoming NaN after some of the bounces.
2019-07-11 13:00:26 +02:00
03d8bfb144 API Doc link: make releases/RC's point to their own version of the doc.
Sounds kind of stupid to have 2.79 pointing to "current" which is now
2.80 API doc... Let's try to avoid that in future.
2019-07-11 12:13:11 +02:00
7c48b6c84c Fix for RC release step to also point at 'current' API doc link.
RC's are supposed to be like "real" releases...
2019-07-11 12:13:11 +02:00
3c4f6399d9 Fix T66628: "Auto Saved Modified Image" not working
Reviewer: brecht
2019-07-11 12:06:21 +02:00
a7ac40888f Text: buffer from text, optional length return arg
No functional changes (currently unused).
2019-07-11 14:19:55 +10:00
676543d91f Fix T66658: Undo steps gets out sync with text/edit-mode 2019-07-11 09:46:47 +10:00
1544b9322c Undo System: add is_final argument (no functional changes)
This is needed step out of undo steps which accumulate changes,
larger changes could be made to handle this but better not
make them at this point.
2019-07-11 09:36:59 +10:00
e60d35153f Cleanup: avoid recursion for undo/redo step skipping
Simplifies making further changes.
2019-07-11 09:22:42 +10:00
d3a8d25fb3 Cleanup: clang-format 2019-07-11 09:22:42 +10:00
de203b26c2 Cleanup: quiet warning 2019-07-11 09:22:42 +10:00
Julian Eisel
c9f6c1a054 Fix wrong return value causing OpenXR initialization to fail 2019-07-11 00:51:00 +02:00
Julian Eisel
dd0fcb50b4 Fix compile errors on windows and with bundled OpenXR SDK sources 2019-07-11 00:50:10 +02:00
Julian Eisel
c1e9cf00ac Refactor GHOST_XrContext into class + interface
Makes GHOST_Xr much more consistent with the rest of GHOST. Basically I
added a GHOST_IXrContext interface which can be called by the GHOST
C-API. The internal GHOST_XrContext class implements this.
Outside of GHOST only the opaque GHOST_XrContextHandle is accessible.

Kept GHOST_Xr_intern.h and GHOST_Xr.cpp for now. I'll probably remove
them soon. There's not much reason for both of them to be there.
2019-07-10 23:53:07 +02:00
bb7b741d2f Fix T66654: wireframe overlay crash in vertex paint in some cases
Differential Revision: https://developer.blender.org/D5218
2019-07-10 17:05:19 +02:00
91d3b00395 Splash: new image for 2.80 by Andy Goralczyk and the Spring team 2019-07-10 16:48:06 +02:00
53c8fd5447 Fix T66567: Weight painting crashes with specific mesh
Seems the deform group index and deform vertices went out of sync somehow.

Added extra NULL pointer check, which seems to be safe and matches checks
in other places in the neighbourhood.
2019-07-10 16:03:19 +02:00
Julian Eisel
84d609f67b Use OpenXR extension for extra debug messages in debug mode
Enables (or tries to) the XR_EXT_debug_utils extension which allows
setting a custom callback for additional debug prints. Note that I
haven't been able to test this really, as the Monado runtime appears to
not have this fully implemented (had to force sending a custom message
to find that out...). Will test with the Windows MR runtime in a bit. We
can also improve message quality then (it can print the exact function
name the message was sent from, print additional custom labels which
could indicate session state, etc.).
2019-07-10 15:08:52 +02:00
Julian Eisel
86178548d5 Only try to enable OpenXR API validation layer in debug mode 2019-07-10 15:08:10 +02:00
Julian Eisel
d711540a85 Cleanup: Rename XR_DEBUG_BEGIN -> XR_DEBUG_ONLY_BEGIN
Of course also renames XR_DEBUG_END accordingly.
2019-07-10 15:06:08 +02:00
a6ae53ef49 Fix strict compiler warning 2019-07-10 15:03:57 +02:00
8d8ebc73b6 Splash: put version number in top right, refactor code for easier changes 2019-07-10 14:56:19 +02:00
dc2b562ace Splash: use red heart icon for development fund
Now that the development fund image will disappear from the splash, this
draws a little more attention to this link.
2019-07-10 14:51:30 +02:00
7a431d40e3 Fix splash screen margins not being even and buttons not centered 2019-07-10 14:51:14 +02:00
7695fd9cff Fix release notes not showing in splash without recent files 2019-07-10 14:51:14 +02:00
526876a634 Fix T61770 Multiple Hair Systems Not visible while in particle edit mode
The check was for the whole object instead of individual particle system.
2019-07-10 14:44:09 +02:00
b39d7e484c Fix T66631: Crash when converting objects from Curve to Mesh
When `BKE_mesh_new_from_object()` cannot convert an object to a mesh, it
returns `NULL`. This case was not handled at all in
`BKE_mesh_new_from_object_to_bmain()` or `curvetomesh()`, causing a
segmentation fault.

This commit fixes the segmentation fault, and leaves the curve object as
a curve object.

Reviewed By: mont29, brecht, sergey

Differential Revision: https://developer.blender.org/D5217
2019-07-10 14:13:42 +02:00
Dalai Felinto
d3e1782abc Fix T66530: set_stereo_3d (pageflip) exists Blender
Note: Although this fixes the issue (as in, it prevents a crash)
BKE_reports are not working because of CTX_wm_window_set().

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D5210
2019-07-10 09:11:33 -03:00
Dalai Felinto
fde88ad9d2 Fix T66627: Multiobject Edit UV constraint to image bounds
This was broken since the original commit to handle multi-object
editing: rBbfc9d426bb95.
2019-07-10 09:04:24 -03:00
91b4262728 Fix T57489 Eevee: Texture coordinate object reference not working for world 2019-07-10 13:46:28 +02:00
956d38488a Undo System: ensure the text ID for each undo step is used
In practice this wasn't causing errors,
however it could be an issue in the future.
2019-07-10 21:42:17 +10:00
56ec8108e2 Fix T65850 Sculpt: Vertices not hidden if using shape keys 2019-07-10 13:23:54 +02:00
ee4fa41245 Fix T66560 Sequencer: Shortcut keys no showing in menu for 'Move' and 'Refresh All'
The menu shortcut context for 'Refresh All' was wrong and the actual operation
exectuted in the menu for the 'Move' command was different from the shortcut.
2019-07-10 12:57:58 +02:00
12ceea0434 Fix crash when clicking in window while Blender starts
A mouse click in the window will trigger the `VIEW3D_OT_cursor3d` operator
before the viewport is available. This causes a segfault in
`GPU_viewport_engines_data_validate()`.

Other callers of `WM_draw_region_get_viewport()` already check for `NULL`
being returned and handle it gracefully.

Reviewed By: jbakker, fclem

Differential Revision: https://developer.blender.org/D5216
2019-07-10 12:32:10 +02:00
f9232c080d DrawManager: Crash Face Selection
Init the scene of the draw context when selecting. When using face dot selection on
when the subsurf modifier is active on the cage, the scene needs to be
valid. It is read from the context in the
`DRW_mesh_batch_cache_create_requested` and used in the `isDisabled`
method of the SubSurfModifier.

Reviewers: fclem, sergey

Differential Revision: https://developer.blender.org/D5214
2019-07-10 12:18:41 +02:00
6f1190cbf0 Fix T66630 X-Ray + Subdivision surface Face select problem 2019-07-10 12:13:08 +02:00
d3b42fc167 Fix T66626: Crash when using JACK audio device
Restore some context overrides which were originally happening in 2.79.

Made it a bit more paranoid, by storing old values and restoring them
afterwards, so the context is not being changed at the end of the function.
2019-07-10 11:58:37 +02:00
f4b963dbdd Undo: print the undo stack when ed.undo logging is enabled
Print the undo stack on undo/redo when ed.undo logging is enabled.
2019-07-10 19:39:53 +10:00
167f5a61e5 C Logging: add macro to check if logging is enabled 2019-07-10 19:39:53 +10:00
d4d16e7a03 Docs: note about select debug value 2019-07-10 19:39:53 +10:00
2e91fc39ac Fix broken Mesh 'calc_smooth_groups' logic.
We need to check both polygons of a manifold edge to be sure it is
actually smooth...

Reported by Hugo Sales (@someonewithpc) on blender.chat, thanks.
2019-07-10 11:24:37 +02:00
e9d3e056d1 Fix T66571: Unable to change input color space of PSD
Image reader must not override file's color space specification if it
is already specified.
2019-07-10 10:08:18 +02:00
0829bd7b66 Alembic export: avoid BLI_assert() failure when object is not in depsgraph
When the object we iterate over is not part of the depsgraph, we cannot
get the evaluated copy to export. This workaround is temporary to avoid
a BLI_assert() failure getting the evaluated mesh of this object.

This will be handled more elegantly in the new AbstractHierarchyIterator
that I'm working on, but that requires a bigger change than we should
allow this close to the 2.80 release candidate.

This fixes a problem described in T58686.
2019-07-10 09:56:27 +02:00
e927ce8acb Cleanup: avoid line breaks from trailing comments 2019-07-10 14:41:19 +10:00
91b8e57d65 Cleanup: avoid accessing same vars multiple times 2019-07-10 14:01:39 +10:00
31f922bff6 UI: use a label for strip 'frame_final_end'
This is intended for Python access and allows temporary negative frames
which is a problem when accessed from the UI.

This allows:

    seq.frame_final_start, seq.frame_final_end = frame_range

However it allows invalid sequence strips,
using a label is fine since there is a duration property here which
can change the length.
2019-07-10 13:48:03 +10:00
95fcdb0401 Cleanup: reserve single quotes for enums 2019-07-10 13:39:56 +10:00
3b4054cb58 Revert strip start property to strip_start
Using strip_final_start affects strip offset while not moving content.
2019-07-09 15:45:45 -07:00
2893417d67 Fix T62580 Workbench: Shadow glitch due to degenerate threshold
Fix by adding a threshold instead of direct null comparison.
2019-07-09 20:38:46 +02:00
29ebb37419 Fix T66565: crash linking unused light datablock during Cycles preview render 2019-07-09 19:49:09 +02:00
23f1bc7414 Fix T66605: Operation on origins not working correct 2019-07-09 18:52:41 +02:00
Julian Eisel
6e3158cb00 Only print info messages with --debug-xr enabled 2019-07-09 17:49:54 +02:00
3f208ed927 Raise particle count limit for 2.8 release
Blender 2.8 features significant improvements in the creation of particles.
Removed hard limit and increased soft limit.

Patch by Gottfried Hofmann.
Differential Revision: https://developer.blender.org/D5120
2019-07-09 17:43:54 +02:00
b77c01924a Alembic import: fix crash when loading invalid mesh
These were just some missing nullptr checks.
2019-07-09 17:39:02 +02:00
817e2796cb Fix T52814 and T58686: Alembic crashing on fluid sim export
The velocities std::vector was allocated in too narrow a scope, causing
use-after-free errors.
2019-07-09 17:39:02 +02:00
Julian Eisel
b216690505 Add --debug-xr commandline arg and pass on to GHOST XR contexts
Doesn't do anything yet.
2019-07-09 17:20:01 +02:00
Julian Eisel
b98896ddd9 Preparations to allow enabling OpenXR API validation layer
For this to work two environment variables have to be set:
XR_API_LAYER_PATH and LD_LIBRARY_PATH, both have to point to the API
layers built by the OpenXR SDK. It also requires you compile Blender
linked to your own SDK build (OPENXR_USE_BUNDLED_SRC disabled).
Further changes will make this set up unnecessary, so validation layers
can be enabled via some flag.
2019-07-09 16:45:21 +02:00
6510ab8676 Fix T66456: UV Editor missing update after selection change in 3D viewport
Reviewers: brecht

Maniphest Tasks: T66456

Differential Revision: https://developer.blender.org/D5207
2019-07-09 15:49:40 +02:00
32f591c0a3 Fix T66610: Planar Track extremely laggy when 3D View is open
The issue was caused by modifications to planar track tagging clip for
copy-on-write, which was invalidating its cache and forcing current
frame in 3D viewport to be re-load.

Ideal solution would be to share movie cache across original and
evaluated movie clips which will reduce memory usage. However, doing
such ownership changes so close to the code freeze is not something
comfortable to do.
2019-07-09 15:46:29 +02:00
fd48ef25a0 Fix (minor) some typos and other errors in UI messages. 2019-07-09 15:30:24 +02:00
b1020ca169 Fix crash on redo applying transforms
When accessing evaluated objects, make sure access to an
evaluated dependency graph is done. This solves possible
access to NULL data on redo.

See https://developer.blender.org/D5209
2019-07-09 14:59:30 +02:00
7bf820fb96 Fix uninitialized loop variable
Fix commit 226c6f086a
2019-07-09 14:55:32 +02:00
977c48b88d Fix T64149: Texture paint can act as a canvas and brush at the same time
I don't know if it was the intended behavior or not, but having brush
and canvas data at the same time with dymanic paint, would lead to the
object trying to act as a brush and a canvas at the same time.

We can't currently handle this with the new depsgraph, and it could
legitimately lead to bad feedback loops.

So now, to be more consistent with the GUI, I've made it only use the
current set type (brush or canvas) as the final type of the object.
That is, you can only have a object be a brush or a canvas, not both at
the same time.
2019-07-09 14:49:08 +02:00
dd84ff212a Fix crash when redoing Set Origin operator
The operator was using a non-evaluated depsgraph to get the evaluated
scene, which caused the crash.

This fixes the crash reported in T66605, but not the problem where
sometimes object origins aren't set.
2019-07-09 14:45:20 +02:00
484794ce67 Eevee: Fix first sample being accumulated without SSR
We check if the previous iteration (sample) was using a valid double buffer.
If it wasn't, we request another iteration.

This fix the issue for viewport,viewport render and image render.

Related to T65761 Eevee render inconsistency between 3D View, Viewport render, and F12 Render
2019-07-09 14:34:56 +02:00
986ff461fb Fix T65761 Eevee: SSRefraction not working on first sample
There is no reason to disable the refraction on the first sample like SSR
does.

This was caussing issues when rendering.
2019-07-09 14:34:56 +02:00
7e34846176 Cleanup: GPU: Correct comment 2019-07-09 14:34:56 +02:00
db45aaafab Fix T61474: laggy interaction on Windows/NVIDIA when gizmos are visible
Thanks to Sergey and Clément for helping to track this down.
2019-07-09 14:03:25 +02:00
89c762dd99 Fix T57652: Multires undo broken with shared object data 2019-07-09 12:12:54 +02:00
25a0acd0a6 GPU: ATI Proxy check
The AMD PRO driver on linux PROXY check also fails. Now the
configuration ATI/Unix/Official driver  will also bypass the
Proxy test.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D5205
2019-07-09 12:01:25 +02:00
805cabdf17 Fix T64483: crash when hovering over outliner after closing render window
The `tselem->id` pointer can also be used for non-ID data (according to
this comment in DNA_outliner_types.h:

```
/* XXX We actually also store non-ID data in this pointer for identifying
 * the TreeStoreElem for a TreeElement when rebuilding the tree. Ugly! */
```

As such, I don't mind adding a `NULL`-check in the
`is_object_data_in_editmode()` function. After all, when there is no
object, its data certainly is not in edit mode.
2019-07-09 11:52:16 +02:00
Julian Eisel
a05104d61f Fix warnings and compile error on GCC 2019-07-09 11:28:17 +02:00
2b43ec56af Fix T66274: Object Texture Coordinate mode not updating in Lookdev / Eevee 2019-07-09 11:24:39 +02:00
Julian Eisel
7fe1cc8d24 Enable grid floor in VR session
Helps quite a bit orientating.
2019-07-09 10:56:37 +02:00
516afd0162 Implement Movieclip filter for action editors
Allows to disable keyframes from movie clips in dopesheet.

Reviewers: brecht

Reviewed By: brecht

Subscribers: sebastian_k

Differential Revision: https://developer.blender.org/D5203
2019-07-09 09:59:34 +02:00
ef5d0a927e Fix T66516: WPaint crash selecting bone with wire & face-mask 2019-07-09 15:14:46 +10:00
05d14c4560 Fix T66359: UV editor ignores face-dot size
D5178 by @deadpin
2019-07-09 12:25:19 +10:00
52cf94eeb5 API Docs: Change handling of Blender Version 2019-07-08 20:53:15 -04:00
75d48c6efd API Docs: Hide Home Icon in Seach Area 2019-07-08 20:53:15 -04:00
ac8c795429 GPU: added debug value to investigate lagging issue in T6147 2019-07-09 01:33:20 +02:00
a42cae1600 Fix T55192: Speed fx applied to scene messed up animation
Don't update animdata after rendering scene
Rendering host scene from sequencer is not supported, removed code is unnecessary.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5199
2019-07-08 15:16:46 -07:00
f04424a15d Fix T66573 Heap Corruption when baking to irradiance volume probe
This is an AMD Proprietary driver bug. Will be reported upstream.
2019-07-08 23:52:06 +02:00
96f5918407 Fix (unreported) UI: useless setting shown for Text data-blocks.
Since we do not have start/end settings for bevel object for Text,
mapping taper to those ends makes no sense here, we can hide that
setting.
2019-07-08 22:48:17 +02:00
fa27d81937 Fix T61401: Failure to register a GizmoGroup after unregistering it
It does not seem right to rely on the python code to fix problems in the C code.
But this already works like this with the other Python Classes.
2019-07-08 13:48:01 -03:00
ff91f605f0 Revert "Fix T61401: Failure to register a GizmoGroup after unregistering it"
Problems with ClangFormat

This reverts commit c1bcde0c0f.
2019-07-08 13:44:03 -03:00
be5911571e Revert "Revert "Fix T63447 Particle system: No particles after switching from hair to ...""
This reverts commit 45761e4c7c.
2019-07-08 13:41:27 -03:00
45761e4c7c Revert "Fix T63447 Particle system: No particles after switching from hair to ..."
Problems with clang style

This reverts commit 8d6a5fb5d3.
2019-07-08 13:40:06 -03:00
c1bcde0c0f Fix T61401: Failure to register a GizmoGroup after unregistering it 2019-07-08 13:37:51 -03:00
8d6a5fb5d3 Fix T63447 Particle system: No particles after switching from hair to ...
... emitter type
2019-07-08 18:09:52 +02:00
3f6e17ddaf Fix T63659 "Viewport render image" don't process corectly "Display As" option 2019-07-08 18:09:52 +02:00
7767e080a0 Fix T66008 Viewport: hidden edges are partially visible
This was a regression from 2.79. The zoffset was doubled for some reason.
2019-07-08 18:09:52 +02:00
1715c396e4 Fix T65534 Eevee don't respect active UVmap 2019-07-08 18:09:52 +02:00
8a7c2c4192 Fix T66351 Wireframe display in sculpt-mode broke when hiding parts 2019-07-08 18:09:52 +02:00
9526e236fc Fix T66348 Eevee: Broken shader if using textures and shader_to_rgb node
Was caused by a missing texture resource.
2019-07-08 18:09:52 +02:00
473259f98b Fix T66475 Spin Modifier: Merge Vert Makes mesh disappear 2019-07-08 18:09:52 +02:00
6b7bc30c64 Fix T66470 Planar track is not adjustable
The issue was that the shader used was expecting GL_LINES and the points
were using GL_TRIANGLE_FAN.
2019-07-08 18:09:52 +02:00
226c6f086a Fix T62941 Subdivision Modifier Showing all face dots
Previously in 2.79 we were using a specialized drawing using derivedMesh.

Now the subsurf modifier tag each center vertex as facedot and let the
DRWManager pick it up.

Some modifiers (deforming ones) do not clear the tag so we can use this
technique even if there is deforming modifiers after subsurf modifiers.
2019-07-08 18:09:52 +02:00
0a16519f5d Fix T61129 Eevee: alpha texture shadow bug
Seems like the AMD pro driver does not consider dead code the same as other
glsl compiler.
2019-07-08 18:09:52 +02:00
9a0a952f72 API Docs: Fix file name 2019-07-08 11:45:25 -04:00
867cd8218a Fix T66556: Noisy drivers relations in certain cases 2019-07-08 17:38:40 +02:00
b2a9627600 Fix T62903: black line in UV editor on 32 bit 2019-07-08 17:34:22 +02:00
50d0a74833 Fix T66538: Menus in popups opening on mouse over
Caused by b708917d94

Solve by restricting this change to popovers
instead of other kinds of menus (enums mainly).
2019-07-09 00:55:26 +10:00
a4bc6aca0e Fix T66554: Measure doesn't snap with Ctrl 2019-07-09 00:18:24 +10:00
6546442f4f Fix (unreported) broken 'compse' feature when editing text.
Looks like that code was not updated when we switched to unicode, it was
still returning axtended ascii codes (iso-8859-15 ones I think)...

That was breaking some chars, which have a very different value in
unicode. Found while working on Text section of the Manual! ;)
2019-07-08 16:11:55 +02:00
9cb1810551 Fix T66431: SE - Audio Caching crash
Moved the caching code from direct calls in DNA to dependency graph.

In fact, not much was needed to be done apart form removing the direct
cache updates. The rest seemed to work fine.

Possible to avoid full sound file re-load, but doesn't seem this is
causing any issues.
2019-07-08 15:57:33 +02:00
8066784ac2 Fix T66499: Parenting a Mask to Plane Track doesnt work 2019-07-08 14:48:42 +02:00
27adc4aa33 UI: Update tooltip of Vertex Selection masking
Since it is now possible to use it in Vertex Paint, not just Weight Paint.
2019-07-08 14:40:48 +02:00
Julian Eisel
70e84a2c20 Merge branch 'master' into soc-2019-openxr 2019-07-08 14:18:08 +02:00
Julian Eisel
084a33ca94 Use base pose from Blender camera
I was trying to set the camera pose as OpenXR reference pose. But then I
got really strange poses for drawing back from OpenXR. Couldn't figure
out a way to solve this.
Now we just apply OpenXR's draw pose to the Blender camera pose. If we
later want to support moving around in the scene (e.g. via teleporting),
that has to be changed.

Also uses flipped drawing for DirectX surface to correct DirectX upside
down drawing (compared to OpenGL).
2019-07-08 14:13:14 +02:00
4ca054617b Fix T66526: child's objects move if change their origin position
Reviewers: sergey

Maniphest Tasks: T66526

Differential Revision: https://developer.blender.org/D5201
2019-07-08 14:06:10 +02:00
90dae36213 Fix T66524: Eyedropper in popover crashes 2019-07-08 20:40:34 +10:00
d6ebd04bb3 Fix T66525: Wrong apply scale for children chain
The operator did not behave correct when there was a chain of parents
longer than 1.
2019-07-08 12:23:24 +02:00
118a0df7a7 Fix T66517: Clip editor doesn't respect the 2D cursor
Was caused by 91b768ccb1 which re-defined masks menu with the wrong
invoke type.
2019-07-08 11:46:40 +02:00
08aad00a5d Fix wrong colors when creating a float normal map image in texture paint 2019-07-08 11:05:45 +02:00
f49692f429 Cleanup: Spelling in function name 2019-07-08 10:53:37 +02:00
bb2abacb4b Keymap: Vertex Paint: Add ctrl to temporarily swich colors
This now matches Texture Painting
This was added in rB7d5fb2e103e03046194d69640aadf7e76a700620 but was 
lost probably when migrating to python keymap.
2019-07-07 19:53:44 -04:00
d19d0ff99e Fix T66376: Problem with Gpencil fill tool
The fill material has an alpha > 0, but the show fill is disabled, but as the fill tool is considered the fill as visible and the stroke is not drawn, the fill area had a gap.
2019-07-07 22:28:41 +02:00
ad16af7a7e Cleanup: split enum types, use PF_CMP prefix 2019-07-08 00:43:44 +10:00
1357dd7d3c Cleanup: move enum unto BKE_packedFile.h
Use enum type for functions arguments.

Removed -1 check in switch statement, this isn't needed.
2019-07-08 00:17:40 +10:00
084d545202 Cleanup: use BKE_packedfile prefix for function names
Avoid ambiguity with terms check & compare.
2019-07-07 23:57:35 +10:00
28057d54de Cleanup: clang-format 2019-07-07 23:45:35 +10:00
9e12d762a2 Fix crash running an operator from a popup,
Cell fracture redraw option was crashing.
Change operator popup behavior to close the UI before executing
since the operator may perform operations which change/remove the UI.
2019-07-07 22:35:52 +10:00
414875ce96 Cleanup: unused vars, redundant parenthisis 2019-07-07 22:33:35 +10:00
d7f687c833 Cleanup: use static set 2019-07-07 22:33:35 +10:00
Julian Eisel
37f619aea3 Don't recreate reference local space on each redraw
Set this up on session start.
2019-07-07 13:07:51 +02:00
Julian Eisel
6904ab10f4 Add GHOST_XrSession class for cleaner & safer session management
Session code and data structures are now localized. But also, this
enables sessions to use deterministic destruction to end itself cleanly.
So whenever an error occurs, we can use stack unwinding which will cause
graceful ending of the session.
2019-07-07 12:45:37 +02:00
0735c12ca8 GPencil: Hide reference points when use Parallel or Grid guide
These options are not used by these modes. Detected while writing the manual.
2019-07-07 09:38:52 +02:00
cd6b49f995 Cleanup: spelling 2019-07-07 15:38:41 +10:00
a3e2076bc4 Docs: update window/screen introduction
Include global region/areas.
2019-07-07 15:22:16 +10:00
f2a11550b9 Fix T66493: Enable Add-on name not showing in favorites 2019-07-07 14:17:33 +10:00
b1c3038f18 Fix Filter Add-ons panel display for missing add-ons
Check the add-on exists before getting it's info.
2019-07-07 14:15:28 +10:00
e68c8ba24e Cleanup: rename gpencil chess -> checker
Match existing texture name.
2019-07-07 13:54:25 +10:00
7a6c50e79c UI: Correct tooltip 2019-07-06 20:35:52 -04:00
313097c267 API Docs: Fix Links 2019-07-06 19:46:05 -04:00
903b5e1082 UI: Cleanup tooltip format 2019-07-06 19:39:48 -04:00
e106765c96 UI: Cleanup tooltip format 2019-07-06 18:58:03 -04:00
e1fbab12dc API Docs: Update Changlog for 2.80 2019-07-06 17:01:11 -04:00
8933a3bbd0 API Docs: Fix Update changelog script to python3 2019-07-06 17:01:11 -04:00
1f2f5f660b API Docs: Use Opensearch 2019-07-06 17:01:11 -04:00
f702830a79 API Docs: Theme: Prevent Super Long Enums 2019-07-06 17:01:10 -04:00
6fad70d551 Cleanup: API Doc Gen: move copying static dir to own function 2019-07-06 17:01:10 -04:00
df5f06cac2 GPencil: Close Box and Circle primitives with geometry
Before the primitives were closed only with cyclic flag, but this doesn't create geometry for the gap. Now, a new geometry is created using close stroke function to have geometry for sculpt or edit.
2019-07-06 16:10:21 +02:00
741f80864e Fix T66501: Eraser very slow with guides
After testing the file, the problem was related to the fill material. As the fill material had the alpha channel set to 1.0, the fill triangulation was calculated, but the fill was disabled.

Now, the fill flag is checked in order to avoid fill triangulation update.
2019-07-06 13:50:24 +02:00
6c1419d1f4 GPencil: Don't add missing events for Eraser mode
This avoid some code that can delay the easer, but still some problems with the test file.

Related to T66501
2019-07-06 13:10:51 +02:00
a0f3ea7da3 Fix T62101: GPencil: selection order is wrong
Following the advices of @Germano Cavalcante (mano-wii) , I have exposed as a workaround the free function to be called from draw manager for selection.

Now, the free function is not called for selection inside gpencil draw_scene, but it's called from draw_manager.c.

The real fix would be create a new Scene_finish callback in draw manager, but as the release of 2.80 is almost here, we fix this with a workaround that must be removed when new callback is in place.

Differential Revision: http://developer.blender.org/D5193
2019-07-05 23:52:26 +02:00
a7a9c0e50d transform_snap_object: return type of element snapped.
This can be useful for filtering some of the returns.
2019-07-05 18:23:06 -03:00
699193713f Fix T66282: Make Instances Real: Keep Hierarchy option broken with recursive instancing.
Preserving/rebuilding relashionships in recursive instancing was simply
not supported at all, code handling that was assuming a single level of
instancing.

This commit makes the following changes:
* Mixing DupliCollection and DupliVerts/Faces in the recursive chain is
now supported (by using a same GHash in all cases, differences of
persistent_id handling in hashing and comparison is now down inside the
relevant functions).
* When both "keep hierarchy" and "parent" options are enabled, code will
attempt to parent new objects to their version of instancer (instead of
parenting them systematically to the root object). This will preserve
the hierarchy much better.
* Collection is removed from dupli empties that have been made 'real'
(the duplication flag itself was already cleared, but the link to the
instantiated collection was kept).
2019-07-05 18:36:47 +02:00
Dalai Felinto
784121d62a Fix T66327 2/2: Make instance real does not clear collection 2019-07-05 12:24:31 -03:00
Dalai Felinto
68c39e2b41 Fix T66327 1/2: Outliner dupli empty is shown as collection when a different duplitype 2019-07-05 12:24:31 -03:00
7b93aebff9 Transform Snap: Fix dependency cycle between transformed object and object with modifiers 2019-07-05 12:13:08 -03:00
18e619ac69 Fix strict compiler warnings 2019-07-05 16:08:51 +02:00
599626edd5 Fix T64342: Incorrect snapping of focus object in camera view
Use more granular dependency graph traversal, which allows to ignore
dependencies which are not related on transform.

Reviewers: mano-wii, brecht

Differential Revision: https://developer.blender.org/D5184
2019-07-05 16:06:13 +02:00
16307d1e2a Depsgraph: Cleanup, more clear naming 2019-07-05 16:06:12 +02:00
97aa43c364 Depsgraph: Make component traversal more granular
Now it is possible to start traversal from a given component.
2019-07-05 16:06:12 +02:00
9e155eb1f0 Depsgraph: Add dependencies traversal which is aware of component
Sometimes it is required to know which exact part of ID is being
dependent on the given iD. Now it is possible.
2019-07-05 16:06:12 +02:00
03ac94f46a Depsgraph: Add inverse of node type conversion functions 2019-07-05 16:06:12 +02:00
ea05edceaa Depsgraph: Make object component conversion more accessible 2019-07-05 16:06:12 +02:00
609e16339f Fix "child of" constraint "set inverse" problematic with bones
For bone owners we want to do this in evaluated domain since
BKE_pose_where_is() / BKE_pose_where_is_bone() rely on (re)evaluating
parts of the scene and copying new evaluated stuff back to original.

Fixes T66080, T66397

Reviewers: sergey

Maniphest Tasks: T66080

Differential Revision: https://developer.blender.org/D5189
2019-07-05 16:00:52 +02:00
34a0b65ba6 GPencil: Remove select keymap definition for Weight Paint mode
This removes the keymap, but the B key is still available, so in some top level the selection is enabled.

Related to T66458.
2019-07-05 16:00:30 +02:00
5cb3d9df1e Fix T66006: View 3D select enumerate + other options fail
Support other options when using the enumerate option.
2019-07-05 23:55:23 +10:00
9ffb87c629 Fix T66296: Black artefacts on materials with refraction on CPU
The issue was in the optimization code path for opaque shadow rays
which was wrongly considering all primitives in the node to have
same visibility flags.
2019-07-05 15:48:50 +02:00
3c7814d7de Workbench: Disable texture paint drawing for final render 2019-07-05 15:40:48 +02:00
d1349bd0c7 TexturePaint: Force Workbench Texture Color Mode
When in texture paint mode and in solid mode the object that is being
texture painted will be rendered by the workbench engine with textures.
All other objects would render the same. For other cases the texture paint
draw engine will still draw the texture.

The texture mode draw engine now only drawn the masks. The opacity
sliders influences the texture mask.

This change has been implemented conserably. In the future we need to
look into making this better, like adding support that every object
can be colored differently. Currently when rendering in the workbench
we can have up to 3 different color types active (what the user selected,
the fallback in case no materials have been configured and this one,
forcing textures)

Reviewed By: fclem, brecht

Differential Revision: https://developer.blender.org/D5190
2019-07-05 15:21:11 +02:00
15cc4c4cb3 Cleanup: use doxy comments for WM_types.h 2019-07-05 21:42:21 +10:00
db8c93c02f DRW: add back gl_PointSize for AMD drivers 2019-07-05 21:42:35 +10:00
3640a58b9b Keymap: add V-key to toggle vertex select in vertex paint mode
Match weight paint mode.
2019-07-05 20:20:26 +10:00
4125a330b9 Cleanup: remove redundant gl_PointSize assignment 2019-07-05 20:07:33 +10:00
e7325bedfb DRW: weight-paint wire overlay made vertex selection hard to see 2019-07-05 20:06:47 +10:00
68ec4c26b9 Fix paint modes using edge-selection in non-selection modes 2019-07-05 19:04:37 +10:00
5d75672720 DRW: tweak paint edge drawing to show all unselected edges
32d3bce1ea changed behavior when it shouldn't have.
2019-07-05 18:43:32 +10:00
Alessio Monti di Sopra
1468f77a29 VSE: draw cache on top of markers area
Differential Revision: https://developer.blender.org/D5104
2019-07-05 09:51:12 +02:00
Eitan
baf3887207 UI: Smaller minimum size of scrollbar
Differential Revision: https://developer.blender.org/D5086
2019-07-05 09:46:18 +02:00
c27d70853d Fix T66404: knife tool doesn't use knife cursor 2019-07-05 17:44:47 +10:00
338cbe4ad6 Fix T66453: navigation gizmo doesn't refresh on theme change 2019-07-05 16:36:01 +10:00
31d762c3a8 Fix T66356: runtime assert disabling a collection 2019-07-05 16:28:01 +10:00
66684bdff3 Cleanup: redundant scene access, duplicate flag clear 2019-07-05 16:13:24 +10:00
4a08b974f4 Workaround T61948: Undo steps created for non-paint operations
Changing the brush size for example,
was adding redundant undo steps in paint-modes.

For now, don't store undo steps for property changes
in paint & edit modes.

While not ideal, this is similar to 2.7x behavior.
2019-07-05 13:48:17 +10:00
fdcfc263e9 Use latest/version number for manual links
We want users to go to the current version for their current version 
when possible if not point to latest.

/dev should really only be for development related work. End users 
should not be browsing /dev unless they are reading about upcoming 
features ahead of time.
2019-07-04 18:24:36 -04:00
2740bdfff9 Fix T66362, T66004: Cycles holdout should override indirect only
Now it works again like 2.7, rather than objects disappearing from camera
rays when both options are on.
2019-07-04 18:16:36 +02:00
eed19d9f45 Fix T64253: missing update when moving nodegroup input/output sockets up or down
Reviewers: brecht

Maniphest Tasks: T64253

Differential Revision: https://developer.blender.org/D4959
2019-07-04 18:03:27 +02:00
ab71991a78 Fix T66433: skin resize (Ctrl+A) crashes non-mesh objects
slow poll was altered in rBc252fe7a32ab after recent fix, now be a bit
more specific about meshes only.

Reviewers: brecht

Maniphest Tasks: T66433

Differential Revision: https://developer.blender.org/D5185
2019-07-04 17:39:17 +02:00
178bae9504 GPencil: Fix unreported error with occlude eraser
The option was inverted in RNA and worked opposite of expected.
2019-07-04 17:38:40 +02:00
9ffce6da65 T66266: Grease Pencil Simplify Adaptive is not behaving correctly
Now the simplify code works correctly in 3D space. Before it was trying
to project the strokes down into a local 2D space, but that didn't work
nicely for strokes with overhangs or big changes in the stroke
direction.

The code in question was simplified as well which lead to some nice code
reduction.

Reviewed By: Antonio Vazquez

Differential Revision: http://developer.blender.org/D5183
2019-07-04 16:29:05 +02:00
7ba096e1e7 Fix T63788: Crash if particle system is turned off in particle editing mode
Make sure particle system edit never points to a modifier or particle system
which becomes inactive.

This is needed because copy-on-write will change pointers of them and those
pointers are supposed to be restored from particle system evaluation. But
since the particle system is disabled it never updates pointers.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5180
2019-07-04 15:47:41 +02:00
9e8e479a52 Cleanup: Suppress warning
Introduced by previous commit
2019-07-04 15:44:49 +02:00
88d8f3a765 Workbench: Support for MatCap + Textured models
Now it is possible to enable MatCap lighting on top of textured models
in the workbench engine.

Reviewed By: fclem, brecht

Differential Revision: https://developer.blender.org/D5182
2019-07-04 15:42:46 +02:00
e2bf240cbf GreasePencil: Image render artifacts
When doing image rendering with grease pencil, it reused the view of
workbench or EEVEE. These views might be offsetted due to TAA.

This shifted the view a tiny bit. We will not reset the view in between
render engines.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D5171
2019-07-04 15:41:36 +02:00
2ee257e2c3 ImBuf Py API: add crop method 2019-07-04 22:18:30 +10:00
c06eb4ab94 Fix T66414: Brush Color Flip from keyboard (X) does not update color picker panel
Reviewers: brecht

Maniphest Tasks: T66414

Differential Revision: https://developer.blender.org/D5181
2019-07-04 13:39:44 +02:00
c497a7efab ImBuf: add crop function (move out of screendump.c) 2019-07-04 21:15:18 +10:00
b2e3f23bec Cleanup: remove redundant cast 2019-07-04 21:14:12 +10:00
acf26dee5f Fix T66412: crash with displacement and AO node in viewport renders 2019-07-04 13:11:55 +02:00
33987caf3e Fix T63260: Rigid body connect 2019-07-04 13:10:27 +02:00
944458fe6c Industry Compat keymap: Fix keymap conflict related to snapping
There were some keymap conflicts and inconsistencies here. After this change, it works as follows:

Snap toggle on/off: X
Snap pie: Shift-X
Viewpoint pie: V

This is now consistent in all editors and the 3d View conflict should be gone
2019-07-04 13:04:40 +02:00
711960b3c2 node_shader_utils: add possibility to override image colorspace
'is_data'

since the move from 'cycles_shader_compat' (2.79) to
'PrincipledBSDFWrapper' (2.8) we lost the ability to (automatically) set
this colorspace setting for imported textures. This was useful for e.g.
normalmaps to always assume 'Non-Color' data.

This adds the possibility to overide and uses this for normalmaps...

Fixes T66368

Reviewers: mont29, brecht

Maniphest Tasks: T66368

Differential Revision: https://developer.blender.org/D5176
2019-07-04 12:32:25 +02:00
669d50f803 Fix T66405: Python API documentation
removed glVertex from the Python bgl api documentation as they are
deprecated.
2019-07-04 09:19:48 +02:00
d2788510fb API Docs: Update Build Dependencies 2019-07-03 22:47:44 -04:00
66a69fa220 API Docs: Theme Options
- Limit Nav depth to 1
- Turn off stick nav
- Add canonical_url
2019-07-03 22:46:52 -04:00
c252fe7a32 Transform: don't inspect all scene objects in poll
From fix for T66311, c6a199e254

Poll functions should never loop over entire scene,
in this case behave as other transform operators,
only checking the active screen.
2019-07-04 08:34:25 +10:00
cc667854a9 Fix T66372 Convert to mesh with subdivision breaks topology
This was caused by a check that was not taking the restart index into
account.
2019-07-03 21:06:33 +02:00
Julian Eisel
146ef0dd1e Properly end VR sessions fixing crash on next session start
Previously, you had to restart Blender to start another session.
2019-07-03 21:01:58 +02:00
b8ed75ab6d Fix T61808: remove confusing graying out of workspace that already exist
This was meant to help users see which users are likely useful to add, but
it's not so obvious and there are cases where it's useful to re-append the
same workspace.
2019-07-03 20:44:04 +02:00
0a3e73a91f Fix T65899, T66314, T61808: various issues appending workspaces
This fixes crashes, wrong names and inability to append workspaces in
edit mode. We now bypass the append operator so we can easily return
a datablock pointer and work in any mode.
2019-07-03 20:44:04 +02:00
466cc3fbe4 Fix invalid state after calling append/link operator without any items 2019-07-03 20:44:04 +02:00
771ea2d73f Fix missing update when setting rigid body world collection 2019-07-03 20:44:04 +02:00
4d6172044c Fix T66332: Move gizmo stays in place when vertex is deleted
Reviewers: brecht

Maniphest Tasks: T66332

Differential Revision: https://developer.blender.org/D5177
2019-07-03 19:48:57 +02:00
2866c74208 Fix T59225 Screw modifier not displayed when using single vertex 2019-07-03 18:39:10 +02:00
c6a199e254 Fix T66311: skin resize (ctrl+a) could crash
could happen when used on multiple objects with multi edit, and skin
modifier was not present on all participating objects

Reviewers: brecht

Maniphest Tasks: T66311

Differential Revision: https://developer.blender.org/D5165
2019-07-03 17:51:13 +02:00
5277557755 Fix T66165: RGB Curve node generates too bright color
The issue was that the end point would be extrapolated and it would lead to
very high values if the curve had a near inf slope. Now we use the actual end
point value and only extrapolate values that are outside of the start and
endpoint range.

Differential Revision: https://developer.blender.org/D5151
2019-07-03 17:18:13 +02:00
82990ce2b5 Cleanup: rename variables for easier understanding 2019-07-03 17:11:19 +02:00
eb0142e9af Cleanup debug print left in by mistake.
Thanks to @brecht for noticing it. :)
2019-07-03 16:45:35 +02:00
21668359b7 Fix T66234: Issue on switching material mode between Object and Data
The root of the issue comes to the fact that part of dependency graph
is being removed, without doing any further remapping.
This was happening because only materials used by objects were pulled
in, so when material mode is changed some material became unused and
removed from the dependency graph and freed, causing object or its
data to point to a freed memory in its materials array.

Simplest and safest way to solve this is to pull materials referenced
by both object and object data. This causes somewhat higher memory
usage but keeps evaluated state of scene in an always consistent state,
without any need to tag/update object's data on material mode change.

Don't think it is a problem in practice.

Reviewers: brecht, fclem

Reviewed By: brecht, fclem

Differential Revision: https://developer.blender.org/D5172
2019-07-03 16:32:13 +02:00
5b2705adf6 Fix T66353: VSE: Missing updates when moving strip with animation 2019-07-03 16:31:33 +02:00
c441448359 Fix T66369: Excessive WARN messages in console when opening older files
CDData checking on file load was not taking into account deprecated
CD_MTEXPOLY datatype, which unfortunately shows same weird glitch as
CD_PAINT_MASK and CD_FACEMAP ones...

Note that it was annoying (due to amount of warnings in console), but
totally harmless, since that data type is just deleted anyway.

This commit also generally cleans up the CD_MTEXPOLY deprecation code, we
have a system to handle that, let's use it, instead of defining local
static values to replace it...
2019-07-03 16:05:31 +02:00
3d187a2764 Fix T66377: Applying rotation/scale on a parent changes location of a child 2019-07-03 16:03:17 +02:00
65b2cc2301 Fix T66370: add_relation Message in Console with certain shaders 2019-07-03 14:27:28 +02:00
bad5c379c6 Fix T66374: Crash when adding non-mesh object 2019-07-03 14:06:54 +02:00
f990c23bcf Fix T66366: Multi object edit makes blender crash
Two issues here:

- Evaluated object data is to only be updated for selection only after modifier
  stack is done its job. Otherwise it's possible to have selection batch update
  called on an input data, at the same time as original object data is being
  evaluated.

- If object's modifier stack did not create its own evaluated mesh (in case
  when there is no effective modifiers, for example) can not update selection
  on object's data, as it might cause threading issues between objects sharing
  same data.
2019-07-03 11:54:56 +02:00
055289a95f Fix: failing test gp_workbench 2019-07-03 08:23:52 +02:00
c122bcc182 BKE Particle: Simplify recent changes in distribution code 2019-07-03 00:58:14 -03:00
Dalai Felinto
50ccbe6bb2 Fix T63302: Crash when baking normals from selected to active with no cage
When we create the cage procedurally, we need to remove any edge split
modifiers. Since the new depsgraph in 2.80 we were removing the
modifiers straight from the evaluated object (it is a copy anyways).

On top of that we need to reset its eval data state (BKE_object_eval_reset)
to make sure the call to BKE_object_to_mesh to generate the cage would take the
new modifier stack state into account.

However doing so was freeing the low poly mesh we use later to convert
the normal space.

The solution (and this patch in fact ;) ) as suggested by Sergey Sharybin is to
use BKE_mesh_new_from_object() directly as well as force the modifiers to be
recalculated when any edge split modifier is removed.
2019-07-02 19:33:49 -03:00
2d35fed6f8 GPencil: Fix unreported error in stroke thickness when applies scale.
When apply the transformation, the thickness of the stroke was wrong because the scale was not applied to pressure.
2019-07-02 19:17:38 +02:00
a5b7cf9b5f Fix T53058: Crash when rendering to Quicktime RLE codec
The root cause seems to be an assumption in
[generate_video_frame()](https://developer.blender.org/diffusion/B/browse/master/source/blender/blenkernel/intern/writeffmpeg.c)
that we're always using 4 bytes per pixel. This is not true when using
QTRLE in RGB mode, because that uses the RGB24 pixel format (so 3 bytes
per pixel). Just updating the `linesize` property doesn't fix it though,
but just creates a crash somewhere else.

This at least fixes the crash by always forcing RGBA to be written, even
when the user selects RGB.
2019-07-02 18:20:52 +02:00
09ea5dfd09 Fix assert in Alembic tests with constraints
Leave the reader to be created on the CoW object in the depsgraph evaluation,
don't assign the one used for importing to the original object.
2019-07-02 18:09:01 +02:00
2062d649bf Fix workbench render crash in background mode 2019-07-02 18:09:01 +02:00
87c39f1123 Fix T65798: Incorrect auto-tex space for Curves
There are several aspects to the fix:

- Always calculate bounding box for meshes and curves from dependency
  graph evaluation function.

  There is a reason why mesh was tagged for geometry update, so can not
  be spare here in attempts to avoid calculation.

- Copy bounding box and texture space to original object for active
  dependency graph.

  This matches object-level bounding box and allows to remove bounding
  box evaluation from RNA.
2019-07-02 16:51:17 +02:00
65bc59a56d Fix T66340: Missing particles in Grid and Volume distribution.
This solution only alleviates the problem.
2019-07-02 11:44:50 -03:00
57c26453f8 Fix T66295 Collection instance duplicates don't have selection outline
Was cause by shgroup reuse even if select state changed from previous dupli.

Also fixes T64438 Collection Instance object highlight wrong
2019-07-02 16:04:38 +02:00
c362ca3b8a Fix (unreported) untranslatable title of Quick Favorites menu.
Side minor fix found while checking on T66235.
2019-07-02 15:41:20 +02:00
1f65606911 Buildbot: Disable test step for now
It causes some false indication of a failed build on soma platforms
where it times out.

Windows and macOS needs extra work to properly support python paths
and path to the bundle.

This can now happen without poking git every time by doing local
modifications on a builder prior to commit.
2019-07-02 15:39:47 +02:00
e7356bb011 Buildbot: Fix missing configuration for Win ctest 2019-07-02 15:31:06 +02:00
e4df8b005f Fix T64805: Can't generate particle hair edit 'comb cache' in blender 2.8
Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5162
2019-07-02 15:19:02 +02:00
26e6bb3fa3 Fix T65778: Missing selection update with linked objects in edit mode 2019-07-02 15:17:17 +02:00
71099a3d67 Fix T66290: new Node's init api callback was not handling ID usercount.
As Usual...

Note that we have to edit each C-defined of those callbacks that set
Node->id pointer, instead of just moving the generic call to
`id_us_plus()` in `node_init()` below the call to
`ntype->initfunc_api()`, since that one manipulates RNA pointers, which
are supposed to already handle usercounts themselves on assignment.

The C callbacks are moving back to manipulating directly DNA, so it's
their responsability to handle user count then (Py code should do that
automatically through RNA assignement).
2019-07-02 15:12:59 +02:00
163996b681 Cleanup: move comments onto own lines to avoid breaking lines 2019-07-02 22:17:22 +10:00
b708917d94 Fix T66316: "Open on Mouse Over" doesn't work in some popovers
Popovers created from `UILayout.prop_with_popover` opening on mouse-over.
2019-07-02 22:16:33 +10:00
df330ab2bb Buildbot: Fix missing environment for schroot tests 2019-07-02 14:15:44 +02:00
bc0a0a1005 Fix T66322 Object with particle system have expanded selection region
This was caused by wrong pixsize calculation during selection.

Note that this was affecting selectability of lamps too.
2019-07-02 14:06:03 +02:00
ef750790d2 Compositor: Background Fit UI Scale
Make the fit background relative to the UI scale.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5150
2019-07-02 13:35:23 +02:00
5439f682fd Buildbot: Correct previous commit 2019-07-02 12:56:07 +02:00
3cc51cf28c Buildbot: Use correct path to scripts
The `scripts` is to be included into the path, not just the
folder where the scripts are.

Also specify path to datafiles.
2019-07-02 12:52:53 +02:00
6b17b51baa Buildbot: Attempt to make ctest use proper installed scripts 2019-07-02 12:36:07 +02:00
3ff984d746 Buildbot: Enable GTests and test step 2019-07-02 12:07:20 +02:00
10b694877b Cleanup: spelling 2019-07-02 18:05:10 +10:00
a9635c6384 Cleanup: rename set_inverted_drawing, move to GPU_state 2019-07-02 12:34:27 +10:00
1278853849 Fix T61360: Smooth Weights affects all objects 2019-07-02 08:59:40 +10:00
4f321a3373 Fix crash unlinking non-ID types in the outliner 2019-07-02 08:45:28 +10:00
5892233319 Fix submodules hash in previous commit 2019-07-01 23:50:50 +02:00
983ca12d82 Fix T65468 Nurbs: Broken display when hiding control points 2019-07-01 23:49:31 +02:00
9fbfa218e0 Updated tooltips for operators 'Transfer Mix' and 'Join Shapes'. Fixes typo 2019-07-01 23:06:32 +02:00
fcc567b797 GPencil: New python API for closing strokes with geometry
Adds to API the last function created to close strokes in a previous commit.
2019-07-01 23:03:03 +02:00
05a54beb88 GPencil: Add new parameter to python API for activating the new created frame
Sometimes is required to enable the frame created and new "active" parameter allows to do that.

Use: `gpl.frames.new(5, active=True)`
2019-07-01 22:48:48 +02:00
cbc0ad07b3 Fix T65974 Workbench: transparency rendering broken 2019-07-01 22:32:25 +02:00
2002b29ecd Workbench: Combine Xray Alpha with object/material alpha ...
... instead of overiding it (previous behavior).

In practice it's not really noticeable.
This means an object with alpha will never be more opaque when enabling
xray.
2019-07-01 22:29:16 +02:00
c2a762c8e6 Fix T65771 Eevee: Volume Emission not working if density is zero 2019-07-01 20:05:13 +02:00
Julian Eisel
5891e86420 Cleanup GHOST_Xr types and functions
* Move GHOST_Xr types to GHOST_Types.h
* Add GHOST_XrPose. We'll have to pass around pose data at multiple
  places.
* Don't require extra call to prepare session rendering, handle
everything through GHOST_XrSessionStart
* Naming
2019-07-01 19:04:54 +02:00
dcf520cdad UI: increase size of scale gizmo circle
The scale gizmo wasn't working usefully for uniform scale.
2019-07-02 01:48:58 +10:00
016d5cf919 Gizmo: support for filled circle with inner non-zero radius
Needed for changes to the scale gizmo.
2019-07-02 01:48:58 +10:00
4749edccdd Tests: Point ffmpeg data to a new folder 2019-07-01 17:19:01 +02:00
c6d073f6a4 Revert "Rename operator 'Join Shapes' to 'Transfer Mix'."
This reverts commit 741967079c.
We are in UI and API freeze, and this changes both.
2019-07-01 16:53:41 +02:00
510daea545 Linux: add initial 2.80 release information in appdata 2019-07-01 16:53:41 +02:00
69b5a06823 Docs: for release builds, link to specific manual version 2019-07-01 16:53:41 +02:00
9197462e07 Revert "Fix T65798: Incorrect auto-tex space for Curves"
The fix broke a lot of Cycles regression tests. Reverting for now.

This reverts commit 6b9c41719b.
2019-07-01 16:49:12 +02:00
6b3e709feb Theme: minor tweaks to state colors
Use full saturation (since some intensity is lost when blending),
Set blend back to 0.5, made color look dull which isn't good when
some of the colors are similar (faded orange/yellow).
2019-07-02 00:35:27 +10:00
32d3bce1ea DRW: replace edge hash with an edge aligned bitmap 2019-07-02 00:29:31 +10:00
a6fe4d112f Fix: widget states had too low contrast
It was very hard to read the sliders when they had states such as animated or changed.
Slightly increase contrast to alleviate this.
2019-07-01 16:26:06 +02:00
31b2c4c10a Fix T60289: changing gizmo properties causes excessive redraws 2019-07-01 16:15:07 +02:00
Julian Eisel
2cedad990a Initial HMD viewport rendering (DirectX only first)
Finally: This makes it possible to render a viewport to an HMD via
OpenXR. Pure OpenGL rendering will need some more tweaks to work.
To my great delight, performance is quite good for reasonably sized
scenes.

Had to do some hacks and marked some TODOs. Nothing too bad though.

Here are a couple of notes:
* Current initial pose is pretty useless, think it just looks downwards
  from world origin. Will change that soon.
* The rendered viewport has some issues: Too dark (bad lighting?), grid
  doesn't show up even though I told it to, lighting seems to change with
  view position/rotation, etc. Needs some polish.
* Ideally we'd just use the D3D11 Texture given to us via the OpenXR
  swapchain and blit the OpenGL framebuffer into that. However the
  NV_DX_interop extension fails doing this. Seems like this is a NVidia
  Optimus only issue, but I'm missing the hardware to confirm.
  So instead, we blit into the D3D11 back buffer first and then into the
  Texture.
* The draw-manager uses its own offscreen context so we have to get the
  render result from the draw-manager context to the VR session's
  context first. Luckily I've already added code to support blitting from
  one OpenGL context into another. But it requires blitting twice.
  Blitting should be very cheap, but still...
  Draw-manager could get a context to use passed instead.
2019-07-01 15:57:32 +02:00
bbbb5cad31 Fix T66277: Pinning Fluid Domain properties causes bake error
Reviewers: brecht

Maniphest Tasks: T66277

Differential Revision: https://developer.blender.org/D5161
2019-07-01 15:47:43 +02:00
28fee762ae DRW: Fix Crash in DRW_draw_depth_object when object batch cache is not init
This can happen if the viewport is not redrawn before calling an operator
(frequent in python scripting).

Related to T64805
2019-07-01 15:46:28 +02:00
2698544db2 Fix T66262: slow preview icon loading 2019-07-01 15:36:02 +02:00
3c6260d42d Fix T66301: Crash on vertex slide when the vertex is not linked to a face. 2019-07-01 10:27:26 -03:00
7a4c99de5a Fix T66292: Alpha Blend transparency glitches with volume 2019-07-01 14:44:01 +02:00
809f81cc3a Fix T66207: Invalid depsgraph relation when driver uses object dimension
Would be nice to find a more proper and generic solution instead of name
based comparison, but can not really think a nice way to go currently.
2019-07-01 14:34:23 +02:00
e1cb15c5d6 Fix T66300: GPencil layer context menu not working in topbar layer popover 2019-07-01 13:24:41 +02:00
76aff66301 PaintingModes: Facemask Wireframe Drawing
The wireframe drawing for face masks is intrusive as selected wires
were solid white and always drawn. This made it hard for users to see
the exact color near edges.

This patch draws only the border of the selected faces,
edges between two selected faces are not drawn at all.

Reviewed By: brecht, fclem

Differential Revision: https://developer.blender.org/D5147
2019-07-01 12:47:12 +02:00
6b9c41719b Fix T65798: Incorrect auto-tex space for Curves
There are several aspects to the fix:

- Always calculate bounding box for meshes and curves from dependency
  graph evaluation function.

  There is a reason why mesh was tagged for geometry update, so can not
  be spare here in attempts to avoid calculation.

- Remove texture space evaluation from RNA accessor.

  Such data is to be evaluated by a dependency graph.

  Don't see a reason to be different here: we never force evaluation of
  any kind from RNA.

- Copy bounding box and texture space to original object for active
  dependency graph.

  This matches object-level bounding box and allows to remove bounding
  box evaluation from RNA.
2019-07-01 12:42:42 +02:00
67fc4f4bed Fix T66267: only add DEG cloth collision relations if collisions are
enabled

was detecting unneccessary dependency cycle

Reviewers: sergey, brecht

Maniphest Tasks: T66267

Differential Revision: https://developer.blender.org/D5160
2019-07-01 12:31:41 +02:00
1f79aa602e Fix T66297: Blender on macOS does not open on case-sensitive file system 2019-07-01 12:17:58 +02:00
c64b72998c Fix T66283: Crash on redo/undo during playback 2019-07-01 11:31:53 +02:00
89946834a1 Fix T66279: Strip sound keeps playing after toggling to Camera
Before this change using Sequencer input for the scene strip would
permanently enable sound playing back for that strip. Going back to
Camera would have been still playing sound from the strip, which is
rather misleading since rest of the nested sequencer is not used.
2019-07-01 11:14:18 +02:00
65d770ffa3 Fix T66287: use keyword argument in freestyle text style loading 2019-07-01 09:44:08 +02:00
cf73569d89 UI: run interactive 'Point From Normal' in normal menu 2019-07-01 16:48:47 +10:00
cfea0d9eb8 GPencil: Fix wrong title missing in previous change 2019-07-01 08:40:31 +02:00
c74626c54f Fix keymap editing not tagging dirty
Partial fix for T65629
2019-07-01 16:11:37 +10:00
6f61b6aa44 Fix T66289: Default keymap conflict selecting curve/channels
The default keymap conflicted selecting by curves and channel.

Caused by 325b0ad2ed

Revert to original keys, use click instead of press
to avoid conflicting with box-select.
2019-07-01 16:04:17 +10:00
8eae674eee Fix preferences setting dirty when editing keymap items 2019-07-01 15:16:23 +10:00
fc10a5cf9e Fix T66229: gizmos overlap when switching modes 2019-07-01 13:51:13 +10:00
1a5e1273c1 Fix T66192: Remove gizmos label from topbar 2019-07-01 13:24:57 +10:00
05129ffb3e Cleanup: move screen region find into utility function 2019-07-01 12:10:49 +10:00
26e05cf67a Fix T66246: Key accelerators crashing on save dialog 2019-07-01 11:47:01 +10:00
bbb3500c97 UI: Use Plural Panel Names 2019-06-30 15:51:01 -04:00
ea4b279c32 UI: Use term "3D Viewport" 2019-06-30 15:51:00 -04:00
35045b6135 Fixed compiler warning
`(1L << 31)` can cause an integer overflow on 32-bit systems, `(1UL << 31)`
won't. Fixed as per LazyDodo's suggestion in
https://developer.blender.org/rB956cb4f403dd3a6ddb379202dc1f2770b9820073#238718
2019-06-30 21:49:10 +02:00
789c6e94fb GPencil: Improve Cyclic operator to generate geometry
Now, when close a geometry with cyclic is possible generate new geometry for the gap.

The cyclic operator now supports multiframe edition too. Before only worked with active frame.

Also added the corresponding missing menu options and the new F keymap. All these features were missing, pending of the fix of the alpha glitches in stroke already done.
2019-06-30 21:06:10 +02:00
741967079c Rename operator 'Join Shapes' to 'Transfer Mix'.
The new name is consistent with the 'Transfer Shape' operator.

- Updated the UI descriptions for both transfer operators.
2019-06-30 20:07:17 +02:00
7c8bf77e13 Fix T66204, bevel numeric input respect scene units. 2019-06-30 11:32:38 -04:00
f8f3aca1d4 Fix T66264: UI: Repeated word typo 2019-06-30 11:26:32 -04:00
e40f3f5c48 GPencil: Fix text for Pattern stroke as Stencil Mask
Detected while writting manual.
2019-06-30 09:30:05 +02:00
be060c3990 Fix T65929: multi-object editing for new normals tools.
Leaving the modal point-at as a TODO for now.
All the rest of the new split normal tools converted to
operate on all selected objects.
2019-06-29 16:58:11 -04:00
3994084e6a Cleanup: Fix build warnings with MSVC
gflags emits a few unused variable warnings since the main
CMakeLists.txt raised the warning from w4 down to w3. This
restores it back to w4 in the remove_strict_flags macro.
2019-06-29 09:42:49 -06:00
e981d93fa6 UI: Make Panel Name Plural
This is more consistent with other panels; for example "Shadows"
2019-06-29 11:35:30 -04:00
6f002d1a92 Fix T66250: Repeated word typo 2019-06-29 11:12:50 -04:00
f566212aa2 Fix T66230: delay in the material preview panel after recent changes 2019-06-29 16:01:28 +02:00
1044a3b657 Fix wrong usage of U.ui_scale, drawing code must use U.dpi_fac 2019-06-29 16:01:28 +02:00
8637ff5c96 Fix T66240: clip editor shows Python error about tool header 2019-06-29 16:01:28 +02:00
dd6aff71a7 Fix compilation error without Cycles logging 2019-06-29 13:54:38 +02:00
f021635bd5 WM: support window context override
This makes it possible to take a screenshot from any window in Python.
2019-06-29 18:21:53 +10:00
71086995a5 Cleanup: Fix build warnings with MSVC.
ffmpeg defines some of the math constants if they are not
found before including any of its headers, this lead to
a build warnings about M_E, M_LN2 and M_SQRT1_2 being
redefined once BLI_math_base.h gets included.
2019-06-28 22:53:58 -06:00
97e3af9a05 RNA: Add Screen.is_temporary
Useful to check if the current window is temporary.
2019-06-29 13:39:34 +10:00
b7a03eed8b Fix T66238: Spelling typo 2019-06-28 22:01:26 -04:00
b93e57dcdf Fix T66102: Animation color hard to see when sliders is set to full
Change logic for slider coloring, instead of reducing the blend,
de-saturate the slider and ensure contrast.
2019-06-29 11:24:14 +10:00
4afc9d8e4d Cleanup: de-duplicate button color flag checks 2019-06-29 11:20:09 +10:00
Julian Eisel
109be29e42 Draw offscreen viewport in XR session surface callback
Not visible yet, but it should draw in the offscreen. The way this is
now, we don't depend on the Window->Workspace->bScreen->... chain. We
simply draw an offscreen viewport in the draw callback of the XR session
surface.

The drawing also uses view and projection matrices from OpenXR (or
calculated from OpenXR data).
2019-06-29 02:30:23 +02:00
648e8a1f1d UI: Add "(Walk/Fly)" to navigation operator name
Without this, searching for the operator is more difficult.

D5148 by @a.monti
2019-06-29 08:08:02 +10:00
Julian Eisel
13442da69f Move WM level XR functions to wm_xr.c
Operator is still in wm_operators.c, but only calls wm_xr.c functions.
2019-06-28 22:53:46 +02:00
5762137f35 Fix T66224: Grammar in Key Set error messages 2019-06-28 21:44:19 +02:00
daf8e73886 Sequencer: Assign Refresh All to Ctrl-R.
This is needed based on studio feedback to make it quicker to refresh the sequencer clips.
2019-06-28 19:16:04 +02:00
b31af8682c Fix audio not updating when snapping strips in sequencer 2019-06-28 18:02:54 +02:00
c9238e638f Cycles: add back control to render first N bounces with path termination
It's found in the Sampling > Advanced panel and 0 by default. This helps to
reduce noise in some scenes, while making others slower.
2019-06-28 17:47:53 +02:00
4e8c5f4bc8 Fix Cycles OSL assert when running tests 2019-06-28 17:42:35 +02:00
d44aebd3fe Previews: delay icon preview renders a bit for smoother interaction
With Eevee the user interface, 3D viewport and small icon materials previews
are rendered on the same GPU. This can lead to some choppy interaction when
dragging sliders. Delaying the icon preview render until the user is done with
that helps a bit, though it's no guarantee.
2019-06-28 16:47:55 +02:00
Julian Eisel
231dbd53bf Support Window-less (offscreen) VR session on Windows
Uses the new wmSurface type (non-window drawable container) to manage
the OpenGL, DirectX and GPU module contexts. The draw callback of the XR
surface calls the GHOST_Xr session drawing routines.

What you should see when starting a VR session now (using the WMR
runtime): The Windows Mixed Reality Portal pops up, and a blue
background is drawn on the HMD. This is from the blue color clear call
we do in the drawing preparations of the GHOST_Xr session drawing.
2019-06-28 16:24:24 +02:00
e8cb477f8a Creator: Clarify verbosity command line argument
Hopefully it is now clear that verbosity needs to be used with
flags which are enabling debug messages.
2019-06-28 15:45:29 +02:00
0511de99bb Fix non-working verbosity when set prior to --debug
Before this change doing something like `--verbose 10 --debug-cycles`
did not properly set verbosity, only using those arguments in an other
way around was leading to a correct verbosity level.
2019-06-28 15:45:29 +02:00
8401ee24ff Fix issue in Blender 2.7x mask keymap after recent changes 2019-06-28 15:05:36 +02:00
533e267e95 Remove Sticky option from the Floor constraint
This option from the very beginning of its existence needed more work
to make it work correct and this was never done.

This option was working fine during continuous playback, when there
are no skipped frames, but it was failing when AV-sync of framedrop
was enabled.
It was never working correct when jumping between frames, including
rendering on a farm which usually does frame-range based rendering.

With copy-on-write things became even more tricky, since the "stuck"
flag was never preserved between re-evaluations.

Fixes T65683: Sticky Option in Floor Constraint for Bones Not Working
2019-06-28 15:03:24 +02:00
Dalai Felinto
f5e0ae655e Python Templates: Small fix for gizmo custom geometry
The mouse offset was inverted (the widget was going the opposite direction as the
mouse movement).
2019-06-28 09:57:16 -03:00
Dalai Felinto
30d65c326a Python Templates: Update Custom Nodes tooltip
Since we exposed the editors sub-types to the type editor selector, this template
no longer shows in the head, but in the type editor selector.
2019-06-28 09:57:16 -03:00
Dalai Felinto
0519bb584b Python Templates: Silence _MT_ warning in pie menu template 2019-06-28 09:57:16 -03:00
Dalai Felinto
da25748be7 Python Templates: Fix Operator Mesh Add
This was broken since: 06fe2a5e0c
2019-06-28 09:57:16 -03:00
2ffcb80cb6 Python tests: replaced imp with importlib
The `imp` module has been deprecated since Python 3.4, and is replaced
by `importlib`.
2019-06-28 14:37:04 +02:00
dee6fe1441 GPencil: Rename "Clamp Layer" to "Mask Layer"
The old name was not meaning what this option does. Dtected while writting the manual.
2019-06-28 14:24:23 +02:00
Julian Eisel
d3e48fb096 Merge branch 'master' into soc-2019-openxr 2019-06-28 14:09:08 +02:00
4f3f68df30 Fix T66126: Non-active Grease Pencil object stuck in draw mode
Now the modes are reset for grease pencil objects.

Differential Revision: http://developer.blender.org/D5138
Reviewers: @dfelinto
2019-06-28 13:56:16 +02:00
Julian Eisel
d544a0b41c Avoid std::vector copy 2019-06-28 13:56:10 +02:00
d7d9320f09 Tests: disable keymap hierarchy tests until they are fixed
This is not a critical issue, and it's important to have tests always passing.
Ref T65963.
2019-06-28 13:49:04 +02:00
Julian Eisel
cf4799e299 Add wmSurface for non-Window offscreen VR session drawing
Adds a wmSurface type which acts as a container for non-Window (offscreen)
draw surfaces. Ideally wmWindow would of course also just do C-style
inheritance from wmSurface, but I guess they can co-exist too.
For the VR session a surface is created on Linux and passed to the
graphics binding to use.

Note this is not used on Windows yet, it still opens a window there.
2019-06-28 13:38:34 +02:00
Dalai Felinto
40a1c67165 Fix T65263: Outliner doesn't display selected object if parent not selected
This works for most situations, however if you have:

```
A
 |-> B
     |--> C
```

And only A and C are selected, C will be shown nested under A, instead
being by its side.

I still have to think on how to address these cases since they are
slightly misleading.

Related: T65263.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D5134
2019-06-28 08:38:04 -03:00
782813e463 Fix T65956: node reroute no longer working in right click keymap
It's now always on shift + RMB drag, regardless of the keymap.
2019-06-28 13:06:50 +02:00
980726c1d4 Fix issues with masking tools and RMB/LMB keymaps
This makes things work more similar to 2.79 until there is a toolbar for
mask editing. Select & slide is now always on the left mouse button.

For the LMB keymap the context menu is on the right mouse button. For the
RMB keymap the select & move is on the right mouse button, which is almost
the same as select & slide but for historical reasons there is still a
distinction.

Differential Revision: https://developer.blender.org/D5070
2019-06-28 12:34:02 +02:00
56d52466ef Fix message subscriber using the wrong workspace 2019-06-28 19:38:44 +10:00
f35ef57c8c Revert "Fix invalid area tool being set from message passing"
This reverts commit 9ec8887599.

Causes assert when selection changes modes.
2019-06-28 19:38:44 +10:00
6f0de2328c Fix OpenMP library for tests on macOS 2019-06-28 11:22:33 +02:00
9bcab8050f Fix T63694: Crash using tool gizmos with multiple windows
Gizmo group types now store a user count so they aren't unlinked
while other tools are using them.

The tool system now works with multiple windows.
2019-06-28 18:22:53 +10:00
eac11046a1 Fix T62990: Selecting bones causes pose to be re-evaluated 2019-06-28 10:13:57 +02:00
2110f4a76c Fix T66105: Changing force field does not update simulation 2019-06-28 09:48:44 +02:00
37d5d10849 Fix T66200: Changing workspaces / modes doesn't update tools
Changing the workspace or mode from one window may need to change the
active tool in another window since two different workspaces
may share an object.
2019-06-28 17:43:14 +10:00
9ec8887599 Fix invalid area tool being set from message passing
This wasn't working with multiple windows,
WM_toolsystem_do_msg_notify_tag_refresh could use a workspace
from a different window to the screen that owned the area.

Instead of fixing, remove these since they aren't needed anymore
since changing modes now refreshes the tool system.
2019-06-28 17:38:42 +10:00
bd227d1378 install_deps: Bumped OSL version to 3.4.0_RC2 2019-06-28 08:38:34 +02:00
83d92f55b8 Fix error for tools that share gizmo types doubling up gizmos
Introduced in recent commit c93af8529d
2019-06-28 11:27:11 +10:00
651e574153 Cleanup: unused var, sort structs 2019-06-28 10:07:21 +10:00
5dd8c3f0cb GPencil: Cleanup commented lines from previous commit 2019-06-27 23:28:44 +02:00
d06671b3d9 GPencil: Don't hide Cursor while drawing
This is a partial solution for T62446 while we prepare a way to hide the cursor all the time.
2019-06-27 23:19:05 +02:00
Julian Eisel
57d9f004aa Fix compile/CMake errors and warnings on Linux 2019-06-27 19:55:22 +02:00
b5a1a2d186 GPencil: Fix missing Fill area when drawing an stroke
There was a mistake in the shading group name.
2019-06-27 19:34:04 +02:00
Julian Eisel
62cde7a9ef Finish VR view drawing callback set up
* Allow passing custom data to session draw function, passed to the
  callback
* Actually call the callback
* Create and bind a WM level callback. Will later be used to draw the
  viewport.

Also, check if session is actually visible before drawing.
2019-06-27 19:17:12 +02:00
b2c92d90c8 Cleanup: fix compiler warnings 2019-06-27 19:11:19 +02:00
c187fc09b6 Masking: make image editor UI consistent with clip editor
* Mask Display menu is now part of the header
* Sidebar now has a separate Mask tab
* Add context menu when in mask mode

Differential Revision: https://developer.blender.org/D5102
2019-06-27 19:11:19 +02:00
Julian Eisel
e4fcf25fc5 Don't use Microsoft::WRL::ComPtr<...> for COM types
Makes things difficult if you're not familar with COM.
2019-06-27 18:56:20 +02:00
1cd11c9d75 Fix T66166: NLA invisible source list selection 2019-06-27 18:22:34 +02:00
7ee5ea7751 Fix T65010: Affect options not being displayed in the UV editor snap settings.
Reviewers: brecht, billreynish

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5141
2019-06-27 12:24:03 -03:00
c5eceb3582 Cleanup: EditMode: Remove uneeded shader depth bias
The bias is done using the DRWView now, no need to double it.
2019-06-27 17:02:22 +02:00
19d90c8602 Fix T66119: Assert editing Lattice 2019-06-27 17:02:22 +02:00
4b124143b1 ObjectMode: Fix selection points of LightGrids 2019-06-27 17:02:22 +02:00
c74ccf6a97 DRW: Fix point shaders not using gl_PointSize
All Shaders inside DRW should use gl_PointSize.
2019-06-27 17:02:22 +02:00
58996e3057 Cleanup: GPencil remove DRW_ prefix for internal functions.
The prefix DRW_ must be used only for modules inside Draw Manager and not in the Engines.
2019-06-27 16:42:38 +02:00
91e00bd703 Fix compositor preview not respecting un-keyed changes
This is a part of T66099.
2019-06-27 16:21:18 +02:00
ccfb98511b GPencil: Fix Control points of primitives clampoed by Stencil
The control points were clamped to the stroke thickness due the last stencil change.

Now, the shading group is not clamped.
2019-06-27 16:05:58 +02:00
658aa00718 Build environment: Update OpenSubdiv to 3.4.0 RC 2
Newer OpenSubdiv brings fixes and improvements for non-manifold meshes,
which fixes some crashes we've experienced in the recent past when using
Gregory patches.

Additionally, thing new version of OpenSubdiv brings sparse patches,
which allows to multi-thread topology refinement step.
2019-06-27 15:15:08 +02:00
2a22b8af04 Eevee: Make use of dual source blending for volumetric resolve
This simplify the code and add an example use of dual source
blending.
2019-06-27 14:41:35 +02:00
1f4e9754c0 DRW: Add DRW_STATE_BLEND_CUSTOM
This one enable dual source blending, enabling more fine tuned
blending parameters inside the shader.
2019-06-27 14:41:35 +02:00
7f5a21177a Cleanup: de-duplicate flag checks for button colors 2019-06-27 21:20:29 +10:00
0f983e8540 Fix T65893: Edit Mesh Culling
The edit mesh is culled by object. When the object is not visible on
screen, the edit mesh may still be visible. This change will not  cull the
edit mesh anymore.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D5144
2019-06-27 12:53:17 +02:00
5eb156e769 Fix T66171: Cycles OSL trace() crashing in displacement shaders
This is not supported, meshes do not exist in the BVH before displacement.
2019-06-27 12:46:04 +02:00
6f516fcc63 Tests: speed up render tests by running multiple in the same process
Blender startup time and shader compilation is a big factor when running
hundreds of tests, so now all renders in the same ctest run in the same
process.

This was previously reverted due to skipping other tests when one test
crashed. Now if a test crashes, Blender is re-run with the remaining
tests so we get results from them still.
2019-06-27 12:46:04 +02:00
219a10e46a Cleanup: clarify WM_gizmoconfig function naming 2019-06-27 19:58:59 +10:00
1c60f30d04 Fix: Text Location lost X/Y text
Use PROP_XYZ instead, and user Slider=True to make them display as sliders in the UI
2019-06-27 11:15:56 +02:00
c93af8529d Tool System: don't unlink gizmos when changing tools
Needed for tools not to unlink each other with multiple windows.
2019-06-27 18:48:45 +10:00
3366b333e4 Fix switching tools with multiple windows & gizmos
The gizmo would only added if the gizmo type wasn't already linked.
2019-06-27 17:22:05 +10:00
d3f9a722fe Cleanup: error in last commit 2019-06-27 16:48:48 +10:00
4758b4033e Cleanup: remove unused context check in toolsystem_ref_link
Also comment corrections.
2019-06-27 16:40:25 +10:00
3128fe4591 Tool System: don't unlink tools when changing workspaces
Caused gizmos to be lost with multiple main windows whenever one of them
switched workspaces.

Rely on tool gizmos poll function to unlink to gizmo.
2019-06-27 11:13:17 +10:00
155c62b070 Cleanup: GPencil Clarify comment 2019-06-26 21:03:34 +02:00
96af590d58 GPencil: Change HSV modifier to use the same range of parameter that other areas of Blender
The value of the Hue must be between 0 and 1, but the value was between 0 and 2.
2019-06-26 20:58:30 +02:00
69b3c26e75 GPencil: Change "lock_material" tooltip and text
The old name was not clear. Detected while writting the manual.
2019-06-26 20:58:30 +02:00
d93558e914 Make deps: Fix detection/linking of PugiXML on Linux
This time both full `make deps` and final compilation is tested on
a freshly installed CentOS 7.

The thing is: OpenImageIO is not configured to use an external PugiXML
library, so it was compiling its own.
At the same time the OpenShadingLanguage library was commanded to use
an externally compiled PugiXML. This caused some sort of discrepancy
which lead to Blender-link-time errors. Could be linking error, could
be namespace related, could be ABI related. In any case since we do
have PugiXML in the OpenImageIO already lets just stick to it.
2019-06-26 19:50:38 +02:00
a7e32dbcb0 Buildbot: Fix undefined architecture string for CentOS 2019-06-26 19:40:46 +02:00
b98428e046 Buildbot: Fix undefined bits for CentOS based builder 2019-06-26 19:37:17 +02:00
171e0d4283 Fix T66141: missing viewport texture update after find missing files 2019-06-26 19:36:17 +02:00
14de0d6a5d Buildbot: Fix pack stage for CentOS based builder 2019-06-26 19:35:10 +02:00
Julian Eisel
215c919b33 Merge branch 'master' into soc-2019-openxr 2019-06-26 18:39:31 +02:00
ae396912fb Buildbot: Fix scl command prefix
Now it should work correct with command passed as an individual
elements of a list.
2019-06-26 18:07:03 +02:00
andreas atteneder
28f472472b Fix typo pratially breaking node shader wrapper (used by IO add-ons).
Reported with patch as D5140 by andreas atteneder (@atti), thanks!
2019-06-26 17:57:07 +02:00
6e016a451e Revert "Fix T63921: Unable to use confirm on release for keyboard shortcuts"
This reverts commit 30bf48c9ca.
2019-06-26 17:55:47 +02:00
81b11b795c CMake: Cleanup, remove explicit Python version
This is now coming from a common CMake configuration.
2019-06-26 16:19:49 +02:00
846b4f1360 CMake: Initial support of CentOS for buildbot configuration 2019-06-26 16:17:08 +02:00
8218fdd89f CMake: Cleanup, remove unused legacy hardcoded paths 2019-06-26 16:12:38 +02:00
93f1703900 Buildbot: Preliminary support for CentOS based builder 2019-06-26 15:42:46 +02:00
3471fde8cc Buildbot: Cleanup, remove unused option
It was originally needed for various migration needs, now CUDA
binaries are always to be built for 64 bit platforms and never
to be built on 32bit platforms.
2019-06-26 15:42:46 +02:00
74ffcad90e PyAPI Doc: Fix presets menu example. 2019-06-26 15:35:34 +02:00
9d79ca24c9 Fix Workbench Memory Leak
Memory leaks happened when using final multi view rendering together with workbench.
Workbench assumed that the textures were always NULL

Reviewers: fclem

Differential Revision: https://developer.blender.org/D5136
2019-06-26 15:15:55 +02:00
11dc736033 DrawManager: Sanatize default_view reset
Grease Pencil already reset the default view so the draw_manager wouldn't assert. During multi view rendering the same assert still happened. This patch will reset the default view when starting to render a new view.

Reviewers: fclem

Differential Revision: https://developer.blender.org/D5137
2019-06-26 15:13:56 +02:00
6d22633a96 Fix T66137: added normal map for painting has wrong color space until refresh 2019-06-26 15:06:49 +02:00
4f386999ea Fix T66111: animated lights not updating in Cycles 2019-06-26 15:06:49 +02:00
6d64565524 Tests: put output of IO tests in subdirectory 2019-06-26 15:06:49 +02:00
51c6dfd7f0 Tests: add navigation links for HTML test reports, and other tweaks 2019-06-26 15:06:49 +02:00
0e327968a9 PyAPI Doc: Minor updates to UIList examples... 2019-06-26 15:06:18 +02:00
310bd2f811 Fix T65942 Eevee: Reflection plane has "show data" checked by default
Disable by default and rename option to "Show Preview Plane".
2019-06-26 14:05:55 +02:00
b3a2de9d18 Fix T65951 Saving project right before rendering (Cycles) causes empty render-preview
Since we are now using the full framebuffer (color+depth) inside the image
editor, we need to disable the depth test by default.
2019-06-26 13:42:47 +02:00
57bb575aa8 Fix T65958: GPencil glitches in line strokes with alpha
Following @fclem comments, I have implemented the use of Stencil for Solid line strokes. For Dots, Boxes and Lines with texture, the stencil is not activated because "kill" some artistic effects.

We have done test in greasepencil-object branch and all it's working as expected and the FPS are equal, so the stencil hasn't any appreciable impact in the drawing time.

The Stencil is used in groups of 255 and the passes are done in the same way. If the stencil is not use for the type of stroke (Dot/Box/Texture), the drawing is grouped as much as possible to reduce GPU overhead and limit the times the stencil bit must be cleared.

For doing this patch I had to add 2 new functions for reading private data to Draw manager. We decided add these function as a temporary solution while the Draw Manager implements the option to clear the stencil by groups. When this option will be implemented, these functions must be removed.

Thanks to Clément for his help and support. It's always a pleasure working with him.

Review by: @fclem
Testers: @mendio @pepeland
See D5126 for more details
2019-06-26 13:38:10 +02:00
9dea69149a DRW: New function to retry stencil_mask value
This function is a workaround to use the stencil in grease pencil and reduce the number of clears.

Reviewed by @fclem.

Note: This function will be removed when draw manager supports stencil clearing by group.
2019-06-26 13:28:26 +02:00
b6cf4a715b Fix missing volume update via scene strip's settings
This is a part of T66117.

The entire sequencer+3d sound was never reliable, so this is as much as i can
fix currently.
2019-06-26 13:00:18 +02:00
5b3530e480 GPU: Add better support for displacement relinking behavior
Previously displacement relinking was trying to be smart and seems to be
broken in some cases. This fixes all cases by brute force.

We copy the whole branch linked to the displacement socket and tag it
accordingly. Then we only relink the nodes that are not tagged.

Moreover, we bypass bump nodes inside the dispacement trees so that the
resulting bump is the same as cycles.

Fix T66000 EEVEE: Unexpected results when displacement interact with nodegroups
2019-06-26 12:03:59 +02:00
e47ce1f2d6 Fix T65755 "In Front" (X-Ray) doesn't work with wire objects
We fix by separating the drawing of wire xray objects.

These wire objects gets drawn before normal wires and set the stencil to
0x0 just like the solid counterparts. Also a prepass is done to "dig"
through non-xray solid.
2019-06-26 12:03:59 +02:00
bf1b00212a Revert "Build script: Don't use external Pugi for OSL"
The change did break compilation on default Ubuntu install for Stefan
and on default CentOS install for myself.

This reverts commit 64671e53d2.
2019-06-26 10:52:24 +02:00
005f90a434 Fix T66132: Unable to move bone in special configuration
Animation needs to wait for the sub-data datablock copy-on-write,
but tagging that copy-on-write should not enforce animation evaluation.
2019-06-26 10:51:17 +02:00
a55aa1a2ca Fix T64796: Default Spacing Smear Brush To 3%
Reviewers: brecht

Differential Revision: https://developer.blender.org/D5129
2019-06-26 10:21:47 +02:00
94af455e37 RNA: only search necessary space types when unregistered panels 2019-06-26 12:50:42 +10:00
545610d3aa Cleanup: un-wrap lines in headers, use doxy comments 2019-06-26 12:44:22 +10:00
abaf6b106d Revert "GPU: Create and use new GPU_texture_read_rect utility."
This reverts commit e061cb4437.
This function is problematic on some operating systems.

# Conflicts:
#	source/blender/draw/intern/draw_manager.c
#	source/blender/gpu/GPU_texture.h
#	source/blender/gpu/intern/gpu_texture.c
2019-06-25 20:26:46 -03:00
9ab0247b6e MSVC: Don't share pch between debug and release builds.
Precompiled headers were sharing the PCH file between debug and
release builds which is 'bad'. Adding the configuration to the
path fixes the issue.

Reported on chat by @mano-wii
2019-06-25 15:27:21 -06:00
Dalai Felinto
7037ff9204 Partial fix to T66126: Non-Active Grease Pencil object stuck in drawmode
This only handles the issue after file load.

To make it an all-around solution we need to deal with
this in ed_object_select_pick, do_outliner_item_activate_tree_element(),
...
2019-06-25 18:03:18 -03:00
f24f70b162 Fix (unreported) missing Scene's GPencil pointer handling in library_query... 2019-06-25 21:18:20 +02:00
0e7187f359 GPencil: Fix User count error when use python to create object
The user count was 2, when the real value must be 1.

The problem was the datablock was created with one user by default.

See: D5131
Reviewers: @mont29
2019-06-25 21:11:49 +02:00
79f9b9083a Industry Compat keymap: LMB-dragging in UV Editor box selects
This makes it possible to drag outside of the Transform gizmo to select
2019-06-25 20:04:09 +02:00
3ea548ef67 Industry Compat keymap: Use Move, Rotate, Scale tools for UV transform, instead of modal operators 2019-06-25 19:28:08 +02:00
Dalai Felinto
a6d2f9ffd0 Fix T65999: Crash when disabling an addon while its panel is visible
Note, the performance of the tests we run here is still bad since we have plenty
of panels around. But better than the crash.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D5116
2019-06-25 14:10:31 -03:00
367cd72b23 UI: rename navigation buttons -> controls 2019-06-26 01:46:02 +10:00
72cf239780 Tool System: add UV transform tools 2019-06-26 01:46:01 +10:00
1b064697f1 Cleanup: tweaks to fix for T66065
This fix changed repr() to str().
2019-06-26 01:46:01 +10:00
787e2ddbd7 Fix T66065: Missing text in the UI translations files due to 'fstring' usages.
Am not even sure that it is possible to use fstrings at all when UI
translation is required (that is, is a sensible, reasonable way that
does not make things even more complicated than they already are), but
one thing is certain, this won't be trivial to get it working, so
definitively not a job for now.

Instead just do not use fstrings for UI translatable strings.
2019-06-25 17:26:56 +02:00
24b47c00ea Fix related to T65963: Ctest: Failing test script_load_keymap passes.
Fix things to make test actually fail as expected (one cannot compare
functions to strings, so no more sorting for now).

Not sure how to actually fix the test though, not even sure test make
any sense anymore actually, with all those weirdo gizmos and tools
keymaps thingy...
2019-06-25 16:08:56 +02:00
c8034993ff Fix (unreported) call to wrong func in gizmos' keymaps code.
Found while investigating T65963.
2019-06-25 16:08:56 +02:00
d08312463b Preferences: changes to navigation gizmo
- Add 'Navigation Buttons' preference, used for 2D views
  (previously this couldn't be disabled).
- Add "Off" option for 3D view axis.
- Support minimal axis with navigation buttons.
2019-06-25 22:55:49 +10:00
f472ac391c Fix: Remove 'Separate Images' from Sequencer Movie options
Separate Images does not have any effect on Movie strips, so this removes this option from the Movie menu.

Author: Peter Fog

Differential Revision: https://developer.blender.org/D5130
2019-06-25 14:23:21 +02:00
81e8b8f88a Use prop_factor instead of prop_percentage for Sequencer text placement
Since it goes from 0-1 and not 0-100.
2019-06-25 14:10:15 +02:00
0c2c57167b Sequencer: Fix missing icons for text alignment
Now is consistent with Text objects

Also fix wrong unit for text placement and tooltip-
2019-06-25 14:06:47 +02:00
c186cfe419 GPencil: Add Lattice modifier when use Ctrl+P to Lattice Deform
When parent a Grease Pencil object to Lattice, automatically a Lattice modifier is added.
2019-06-25 14:00:34 +02:00
30bf48c9ca Fix T63921: Unable to use confirm on release for keyboard shortcuts
The issue was that we were still working around a Xorg bug that has been solved since a very long time:
https://bugs.freedesktop.org/show_bug.cgi?id=22515
The second issue was that the global "confirm on release for mouse clicks" was used for keyboard shortcuts as well.

Reviewed By: Campbell

Differential Revision: http://developer.blender.org/D5128
2019-06-25 12:32:00 +02:00
34143592b4 Compress macOS DMG background image
From 2.3 mb to 34 kb

Required adjusting background color. Also fixed blurry Blender logo.
2019-06-25 11:37:02 +02:00
f93d3bd42b Sequencer UI: Move Refresh button from header to the View menus
This button didn't need to be so prominent, and clashed with the Sequencer sidebar
2019-06-25 10:00:20 +02:00
3fa728a98e Fix: Wrong check in Sequencer sidebar
Didn't reflect recent naming changes.
2019-06-25 09:39:40 +02:00
586a044d83 TexturePaint: Fix Shader Compilation 2019-06-25 08:07:50 +02:00
40a396792d Fix T66096: Crash in Cycles versioning 2019-06-25 11:29:17 +10:00
4d42f4b944 Fix building without bullet enabled 2019-06-25 11:29:17 +10:00
Julian Eisel
da44a02d00 The first pixels pushed to Windows Mixed Reality HMDs!
Just a clear call for now, so all you see is a blue world. This blue
"world" is however drawn by Blender!

Also fixes use after destruction of compositor layer data.
2019-06-24 21:22:23 +02:00
c0c1b4542f Fix T65996: metaballs converted to meshes appear to render at an incorrect isosurface.
Not much to be done here really, besides adding yet another hack to that
giant pile of hacks that are mballs...

So to avoid newly created copy of basis of mball to influence to mball
computation, we simply switch it to Empty object for the depsgraph
update run.

Not nice, but working (besides a weird change of basis obflag which
should not happen), and presumably reasonably safe change.
2019-06-24 20:46:07 +02:00
a5ff780065 Fix T63828, T62005: copy/paste or append loses rigid body object
Previously settings were removed, now add to the rigid body world automatically
even if it's a bit ill defined, since this is confusing for users.

Fundamentally the concept of a rigid body world collection could be revised, and
left only as an optional thing.
2019-06-24 18:46:36 +02:00
7d3a28d2d9 Cleanup: clarify branch which shouldn't be possible 2019-06-25 01:16:51 +10:00
b2a20c2d9e Fix T66074: Number shortcut for brushes doesn't work
Add number brush switching for 2.7x map.
2019-06-25 01:08:13 +10:00
4fcc3b8ba2 WM: add operator to set the tool by it's index
Needed for 2.7x brush switching keys.
2019-06-25 01:08:13 +10:00
d61a9b297b Cleanup: use doxy groups 2019-06-25 01:08:13 +10:00
Julian Eisel
867007d9d7 Set up OpenXR compositing layers for drawing
That should be one of the last steps to prepare pushing pixels to HMDs.
Fingers crossed!
2019-06-24 16:44:43 +02:00
187c696cae Fix T66030: [CRASH] Modifying Normals with Skin Modifier.
clnor editing code was simply not checking at all whether it has
something to work on... Guess nobody had idea to edit custom normals on
a mesh that has no normals before! :P

This should probably be handled in a poll function too, to completely
disable those tools when there are no faces/loops, but let's keep it to
minimal changes at that point.
2019-06-24 16:29:37 +02:00
b617a233aa Fix T66050: Textbox is not updated, when controlled with drivers 2019-06-24 14:58:18 +02:00
4f97e33e90 Fix T66076: crash deleting imported Alembic object 2019-06-24 14:48:32 +02:00
d6d36b9892 Cycles: Cleanup, remove unused argument
Became obsolete/unused after recent fix.
2019-06-24 14:42:20 +02:00
a699a9680b Fix T65812: Image empty has wrong aspect with limit texture size 2019-06-24 22:10:43 +10:00
d51b74f9e3 Fix T66053: hair shape panel shows for emitter particles 2019-06-24 14:02:23 +02:00
6dfdf1f82d Cleanup: use doxy comments for DNA_windowmanager_types.h 2019-06-24 21:41:55 +10:00
1c94030238 Fix T65824: Span property ignored in mesh.fill_grid
The fix for T60777 caused this operator not to work from Python.

Add a repeat_last flag for operator execution.
2019-06-24 21:41:17 +10:00
037956f13f Fix T66075: memory leak in Cycles render tile updates 2019-06-24 13:37:31 +02:00
Julian Eisel
e9ea814233 Merge branch 'master' into soc-2019-openxr 2019-06-24 12:52:37 +02:00
52b4afacb2 Fix errors raised at generating Python API docs
D5121 by @Nutti
2019-06-24 20:07:20 +10:00
3fb099bf81 Fix T66072: GPencil "stroke placement:surface" uses "stroke placement:stroke"s target parameters
The stroke parameters were used in Surface mode becaus ethe mode was not checked.
2019-06-24 10:14:39 +02:00
829561c03c Fix T66071: Navigation tooltip shows outside of 3D view
Clear gizmo highlight when the cursor leaves the region.
2019-06-24 17:06:44 +10:00
9bc49c051e UI: Rename "Dupli" to "Duplicate" in Spin Tool 2019-06-24 01:29:57 +02:00
59f1eed26b UI: Rename Make Duplicates Real to Make Instances Real
Part of T56648
2019-06-24 00:54:42 +02:00
9c5d54bfaf UI: Rename Dupli-Face to Instance Face
Part of T56648
2019-06-24 00:45:12 +02:00
Julian Eisel
6b43c82cb5 Set up OpenXR views and spaces for drawing
Using a dummy identity pose at {0, 0, 0} to start with. This should
later use the current viewport position & orientation I guess.

Also adds function to set a draw callback. There's quite some OpenXR
related stuff to be done before and after drawing anyting, as well as
before and after drawing each view (eye). Quite some info would have to
be exposed to WM to let it manage drawing. So I think using a callback
called from GHOST_Xr to draw each eye instead is a good way to go.

VR session currently crashes after opening. Seems to be related to
blocking frame wait call. I'm not too worried about that though, might
disappear once OpenXR frame sync functions get proper timing info
passed.
2019-06-23 18:27:24 +02:00
91069fd47e GPencil: Cleanup code 2019-06-23 17:49:46 +02:00
Julian Eisel
afbb62fecd Bring back wm_xr.c for higher level XR functions 2019-06-23 15:42:18 +02:00
Julian Eisel
8a676e8fa9 Execute necessary OpenXR frame timing calls 2019-06-23 13:47:42 +02:00
74ebbafb3e DNA: reduce Object size by 16 bytes
No need to use int for boolean value.
2019-06-23 20:58:24 +10:00
cb817d9f38 Cleanup: unused args 2019-06-23 20:51:07 +10:00
3695513ff7 UI: Only Origins: Correct tooltip 2019-06-23 04:11:16 +02:00
589fa691fd Cleanup: pep8 2019-06-23 11:38:26 +10:00
90d262abe1 Cleanup: unused args 2019-06-23 11:38:26 +10:00
447443e4c4 UI: Rename "Zoom Border --> Zoom Region"
Part of T56648
2019-06-23 03:31:49 +02:00
82c112e4b4 UI: Rename "Viewer Border" to "Viewer Region"
Part of T56648
2019-06-23 03:16:33 +02:00
Julian Eisel
c52111e983 Correctly destruct swapchain on shutdown 2019-06-23 02:46:25 +02:00
Julian Eisel
d749e8a2c4 Create graphics binding specific swapchain images
Following the OpenXR SDK's example code very closely here. We have to do
some nasty converting of graphics binding specific image vectors to
generalized base ones. The SDK's approach seems like a good way to go
about this.
2019-06-23 02:12:38 +02:00
e7a0f0a993 UI: Rename "Draw Thin" to "Display Thin"
Part of T56648
2019-06-23 01:57:25 +02:00
Julian Eisel
8663aa80e6 Use abstract class/interface for generalized graphics binding operations
Rather than having switch case blocks throughout the session code, give
binding operations an own interface with dedicated implementations.
2019-06-23 00:37:17 +02:00
6182531baf UI: Adjust naming for recent Scene Strip options
- Use Sequencer rather than Sequence
  - Use Camera rather than 3D Camera
2019-06-23 00:19:28 +02:00
a7c4eda3e3 UI: Add Strip Type Icons in the VSE Sidebar Header
This helps users identify the active strip type much more clearly.

Differential Revision: https://developer.blender.org/D5124
2019-06-23 00:16:26 +02:00
ae6300a8b7 Fix T66022: crash adding subdivision surface modifier to some meshes
This reverts commit 7c9f64d008:
"Fix T63766: Multiresolution behavior when using crease edge"
2019-06-23 00:03:36 +02:00
Julian Eisel
88b39444a0 Fix error causing sessions to not start correctly
With this, the Windows Mixed Reality Portal finally pops up when
starting the session. That is how it's supposed to work. After it's
initialization phase all you see is black. That's expected too as we
don't send anything to the device yet.
2019-06-22 22:08:50 +02:00
Julian Eisel
4cfc3caa09 OpenXR swapchain creation
Nothing special to say. Just calls needed OpenXR functions to create
swapchains. Swapchain images are not created yet.

Interestingly, the Windows Mixed Realtiy portal now pops up when closing
Blender after having created a VR session. So we're getting closer ;)
2019-06-22 21:25:58 +02:00
ab94926483 GPencil: Fix Fast Drawing and MSAA disabled in previous commit
The previous commit disable the fast drawing if the background texture was not ready, but it did not detect the Painting mode, so the fast was always disabled.

Now the check is done inside paint mode.
2019-06-22 17:47:00 +02:00
d51ad19f8c GPencil: Don't use MSAA for background texture
This texture has already the MSAA applied.
2019-06-22 17:11:53 +02:00
8bf1977d31 Fix T65955: GPencil: drawing shapes on surface causes intense viewport flickering
There were some problems in the engine because the data was saved inside e_data struct, but this struct is reset sometimes and the background texture is not valid.

Now, the data has been moved to stl->g_data and all creation and free has been moved to use stl->g_data. This fix also some small memory leak for the Buffer GPUBatch data.

The background texture has been moved to texture list because must be available all the time. When is not drawing, the texture is removed to safe memory. Also, if the mode is painting and the texture is not ready because it was removed by Draw Manager, the texture is reloaded with the background image again. This ensure the background image is always visible when painting.

Also I have used this patch to reduce the size of texture used for background to 16F instead of 32F and the blank texture to 1x1 pixels instead of 16x16.

Reviewed by: @fclem

See D5115 for more details
2019-06-22 16:50:01 +02:00
3c8f8a9d24 macOS: tweaks for macOS bundle script
* Follow Blender code style a bit more closely
* Fix mixed tabs and spaces
* Remove old README now that it's part of the script
* Make less tied to specific Blender version numbers
2019-06-22 16:00:06 +02:00
0b988a0aad Nodes: show shader -> other socket type as invalid link 2019-06-22 16:00:06 +02:00
8b633745ff Cleanup: add braces 2019-06-22 23:07:01 +10:00
dc6a6f1828 Keymap: Add Alt-A, Ctrl-I to file-select space 2019-06-22 20:13:56 +10:00
f2e601ebd8 File Selector: add options to select all operator
Add common select options (toggle/invert etc).
2019-06-22 20:10:53 +10:00
dd7e1c23ab Cleanup: use doxy groups 2019-06-22 19:00:09 +10:00
4774657370 UI: remove Visible IPO icons
These are duplicates of HIDE_ON/OFF.
2019-06-22 15:04:46 +10:00
2642ba13b4 GPU_matrix: Add GPU_matrix_unproject_precalc
Pre-calculates values needed for unprojecting to avoid
a matrix invert and extracting projection matrix dimensions for
every call to GPU_matrix_unproject.

Use for gizmo selection drawing.
2019-06-22 13:21:30 +10:00
1b2b9c6b1f Cleanup: redundant static set use 2019-06-22 11:08:12 +10:00
d0fe116dc8 Cleanup: assign strip type to a variable before use (call strip_type)
This was only done in some parts of the sequencer UI,
existing vars were named seq_type & stype.
2019-06-22 11:02:33 +10:00
31d6dc6abf Cleanup: sequencer source panel
Split sound from image/movie branch (since image/movie share logic).
2019-06-22 10:53:52 +10:00
90cb821e23 Fix error in recent UI changes
Image file is meant to be next to the directory in the Source panel.
2019-06-22 10:46:33 +10:00
b555e07585 Fix sub-panel UI offset
The offset for check-boxes in sub-panels wasn't being scaled correctly.
2019-06-22 10:11:15 +10:00
158f799a96 Cleanup: warnings, formatting 2019-06-22 10:11:15 +10:00
953419c641 macOS: install license files inside Blender.app bundle
Since we are planning to install Blender as /Applications/Blender.app without
being contained in a folder.
2019-06-21 23:37:40 +02:00
c553b790fc macOS: rename blender.app to Blender.app
Using a capitalized app name fits the platform guidelines. Since macOS file
systems are case insensitive by default this should not break scripts that
assume lowercase.
2019-06-21 23:37:40 +02:00
Julian Eisel
28428b3462 Merge branch 'master' into soc-2019-openxr 2019-06-21 22:31:01 +02:00
Julian Eisel
24146563a0 Cleanup: Use CamelCase for XR functions/types
Also silence warnings.
2019-06-21 22:27:40 +02:00
ad4f5092ec UI: Remove redundant Running Jobs from Sequencer header.
You would see the running jobs thrice, once in each Sequencer header and in the Status Bar too.
One instance of this is more than enough.
2019-06-21 20:34:24 +02:00
84040b8613 UI: Use enum for Sequencer vs 3D Camera input in Scene panel in Sequencer sidebar
Also move Time and Source below other panels for consistency
2019-06-21 20:01:08 +02:00
e60a01483f macOS DMG bundle, codesign and notarization script 2019-06-21 20:30:17 +03:00
Alessio Monti di Sopra
f9e4568550 UI: use force icon for objects in outliner, fix missing redraw when changing type
Differential Revision: https://developer.blender.org/D5008
2019-06-21 18:29:24 +02:00
9bbd9d9b3b Fix small memory leak in Cycles principled BSDF 2019-06-21 18:15:04 +02:00
5e754b6320 Add macOS disk image background image 2019-06-21 18:10:25 +02:00
Dalai Felinto
dbd3d76447 Rename: Save custom Studio light > Save Custom Studio Light 2019-06-21 13:02:30 -03:00
eeffa8a7f4 macOS: remove blenderplayer.app, don't include Blender Foundation in version 2019-06-21 18:00:48 +02:00
19488ee125 Fix (harmless) Cycles ASAN warnings 2019-06-21 18:00:48 +02:00
a887e1ea43 UI: Restore minimized windows when raising them
Separate temporary windows, like Preferences, should be restored (if minimized) before bringing to top

Differential Revision: https://developer.blender.org/D5105

Reviewed by Brecht Van Lommel
2019-06-21 08:07:12 -07:00
3039d86f8b Fix T65834: Circle Select does not update select_id buffer after orbiting view3d.
This solution checks if `persp_mat` has changed. If positive, the selection buffer is redrawn.

Differential Revision: https://developer.blender.org/D5081
2019-06-21 12:05:47 -03:00
7c9f64d008 Fix T63766: Multiresolution behavior when using crease edge
Switch to Gregory basis patches which are tangent continuous across their
boundaries.

Originally we've used BSpline basis patches to be more compatible with the
old subdivision code, but a lot of things changed anyway.
2019-06-21 15:37:46 +02:00
83a4f5600d Fix T65957: Cycles crash with OSL and UV maps 2019-06-21 14:46:50 +02:00
d6b542b854 Fix T65948: boolean modifier does not merge UV maps with the same name 2019-06-21 14:12:50 +02:00
8691a58a80 UI: Add decorators to Sequencer sidebar
These items you are very likely to want to animate.
Only adding for panels where it makes sense, so not Time or Source.
2019-06-21 13:37:33 +02:00
Alessio Monti di Sopra
99e8346bab Fix T65969: missing update of properties editor for Dyntopo checkbox
Differential Revision: https://developer.blender.org/D5111
2019-06-21 13:31:12 +02:00
4162d0ea3b Fix error in recent sequencer UI update
Use of unset variable, however the value was already assigned
2019-06-21 21:19:59 +10:00
648956b5b5 Fix T65976: switching to workbench engine in lookdev mode shows wrong state 2019-06-21 13:02:58 +02:00
7070e4c15e Revert "Particle system: Move runtime data to runtime field"
This reverts commit 36faf739a7.

Somewhat annoying but this change had some unforeseen consequences,
which lead to an actual bug.

Since this change was not sufficient to get original report fixed
is easier to simply revert for now.

Fixes T65842: Hair disappears when clicking on particle system name
2019-06-21 12:09:45 +02:00
964e319a39 Fix: Alembic import segfault when importing mesh with null UVs
This fixes an issue introduced in 4337bc2e63.
2019-06-21 11:32:57 +02:00
820e431167 Fix: wrong greying out in Sequencer sub-panels 2019-06-21 11:30:11 +02:00
1e7c3a159f UI: Further tweaks to Sequencer sidebar:
- Move strip name to the top (easier to see which strip you are adjusting, and more consistent with other areas)
  - Move Mute next to this, since it affects everything, both audio and video, and completely disables the clip
  - Mute now greys out all the Strip panels, since none of them apply if the strip is disabled
  - Rename Info to Time, since now this panel only includes timecodes and related controls
  - Move Lock to the Time header, since you are locking the time controls
  - Move clip resolution to Source, since it's not related to time
2019-06-21 11:22:56 +02:00
fed6c1a970 Fix T62876: Camera Background Images
Migrate old legacy code to the draw mamager/object mode. The old legacy
version did not work with wireframe. By migrating the code
to modern draw manager code we have mode control on the drawing process.

Still background images do not work with OIT, the cause seems to be that the transparent pixels are treated as background pixels.
Also There are some artifacts when working with Holdouts and DoF, this
is because the draw engines do not pass the correct alpha values.

Reviewers: fclem, brecht

Differential Revision: https://developer.blender.org/D4638
2019-06-21 09:53:51 +02:00
a3a6cda8fb Fix T65745: Bone Selection X-Ray Drawing.
The Pose Bone Selection used normal matric multiplication, but that
mismatched the Depth buffer from all draw engines. They used the
optimized matrices from common_view_lib.

This change will use the optimized version, so the depth buffer matches
and the render artifacts would be correct.

Please note that bone selection is not using shcfg and therefore render clipping is still off.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D5100
2019-06-21 09:47:03 +02:00
0c538fc923 Cleanup: spelling, grammar, and other corrections
D5084 by @nBurn with edits
2019-06-21 10:18:53 +10:00
1e050bd08e Fix T65975: Memory leak adding movie sequence strip
Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D5106
2019-06-20 16:06:29 -07:00
197661c733 Keymap: toggle all gizmos with Ctrl-`
Was only toggling transform gizmos, which is too specific
in cases where users might want to remove gizmos from the view.

This also follows the top-level button which is most prominent in the UI.
2019-06-21 08:36:49 +10:00
d2e474d043 Cleanup: use trailing commas for multi-line arguments 2019-06-21 08:36:03 +10:00
91b8e24db3 Cleanup: don't use plural for forward/backward enum
Match existing enums.

Also use the term 'strip', instead of a 'clip'
(again, follow existing terminology, clip is used for movie-clip strips).
2019-06-21 08:34:27 +10:00
2cad071761 Fix dashed line drawing
The dash_factor wasn't being set in many places, having the graph editor
open for eg, caused box-select in the 3D view not to show dashes.
2019-06-21 08:29:08 +10:00
b30f3f6c19 Fix T65960 Crash on entering Edit Mode of BesierCurve with modifiers 2019-06-21 00:06:46 +02:00
2f3f1f6038 Cleanup: sequencer UI code
- Remove `str()` on strings.
- Remove duplicate layout assignment.
- Don't assigning sub-layouts the name 'layout' (hard to follow logic).
- Spaces around operators.
- Import smpte_from_frame name-space.
2019-06-21 07:59:32 +10:00
04b86c21bf UI: Tweak Sequencer Sidebar panels
Even though we are in UI freeze, we agreed that this should be better, and so we are changing a few things:

  - Clearer separation of controls that affect the image transform vs the video
    - New Transform panel houses Flip X/Y, Offset and Crop
    - Flip X/Y now uses toggle buttons like we do for mirroring elsewhere (clearer + takes up less space)
  - Video panel only includes things that relate to playback, ie Playback Direction, Strobe etc.
  - Backwards/Forwards playback is now an enum rather than a toggle (we should always use enums when it's not an on/off switch)
  - Rename Input panel to Source
    - Just more immediately understandable and correct
    - Move Deinterlace here since it's source file dependent
    - Move Source panel to be a top level panel
  - Merge Info and Timecodes panels
    - Move Lock toggle to Info panel (was previously attached to name field which made no sense whatsoever)
    - Name field now uses full width and doesn't add redundant text in front of it
  - Re-arrange tabs to be Strip, Modifiers, Proxy & Cache, View
    - Strip and Modifiers should be together

Reviewers: brecht, iss

Differential Revision: https://developer.blender.org/D5098
2019-06-20 19:11:39 +02:00
966dbddf3d Fix sequencer sidebar not being wide enough by default to show timecodes 2019-06-20 19:00:51 +02:00
9123595b52 Fix T64705: can't drive object visibility in collection instances
Not the cleanest solution, but should be fine until we add support for driving
collection visibility and revise this system as a whole.
2019-06-20 19:00:51 +02:00
9a88bd5590 Fix T65802: F-curves modifiers in nodes doesn't updates properly
The other built in modifiers, except the generator modifier, seems to
update the depsgraph thought some RNA magic.
However the generator seem to be a bit special and doesn't get included
into this. Now we manually update the depsgraph on value changes to the
generator modifier.
2019-06-20 17:48:36 +02:00
2f77175fec Fix sculpt mask not visible in EEVEE
Differential Revision: https://developer.blender.org/D5092
2019-06-20 17:03:04 +02:00
ce57185ffb Fix T65775: UV projection is dependant of the object position
The rotation matrix included the global object offset too. Now we only
take into account the actual offset that what sent to the function.

Reviewed By: Brecht

Differential Revision: http://developer.blender.org/D5094
2019-06-20 15:15:02 +02:00
Alexander Gordeev
7d83e7a9df Fix T65877: crash when baking in sculpt mode
Also fixes bug where mesh with multires modifier is invisible in render
while in sculpt mode.

Differential Revision: https://developer.blender.org/D5099
2019-06-20 14:38:44 +02:00
e43e278b38 Cleanup: Remove unused depsgraph function 2019-06-20 10:31:05 +02:00
a4c907af77 Fix T65806: Can't Access bpy.context inside Application Timer
Sound synchronization was messing a bit with the context, for, actually,
no reason.

Use more direct queries rather than relying on a context there.
2019-06-20 10:28:52 +02:00
5dcabc4d57 Fix T65770: File Browser missing "Sidebar" in View menu 2019-06-20 14:49:55 +10:00
79bd5174e4 Fix T65922: Custom property error 2019-06-20 14:34:20 +10:00
Julian Eisel
2ee9c60c20 Finish OpenXR GLX binding initialization
Monado now opens a window here when asking it to start a session. That
seems to be the case because it doesn't detect the HMD as direct mode
capable yet. But that shouldn't be an issue from our side.
2019-06-19 21:11:21 +02:00
d30f72dfd8 Fix sculpt not updating on undo with EEVEE enabled 2019-06-19 20:29:25 +02:00
da83f70754 Fix T65398 - Fix frame rate base use in Python SMPTE functions
Differential Revision: https://developer.blender.org/D5064

Reviewed By: brecht
2019-06-19 10:49:37 -07:00
f47c9ad96f VSE: Draw pre-animated (volume) sound strip waveforms. 2019-06-19 10:39:43 -07:00
Julian Eisel
fb64675209 Fix invalid delete operator use
Again a thing MSVC should warn about but didn't...
2019-06-19 19:09:40 +02:00
Julian Eisel
76385139cf Use friend class to access graphics data on Windows too
Also fix memory leak.
2019-06-19 18:30:19 +02:00
ccf06c1ff2 Fix T65780: unnecessary GPU image texture reloads after recent changes 2019-06-19 17:49:39 +02:00
Julian Eisel
b18f5a6a81 Pass graphics context data to OpenXR graphics bindings on Linux too
Refactors function into a class, and make this class a friend of
GHOST_ContextGLX. That seems like a better way to access low level
graphics data for this specific case, rather than giving anyone access
via a getter.
2019-06-19 17:23:41 +02:00
da68f31630 GPencil: Remove unreported duplicated Reproject operator in menu
The reproject option was duplicated. Detected writing the manual.
2019-06-19 17:19:36 +02:00
1699de17bd Fix order of modifications for Set Origin.
The logic of parent update is very similar to Apply Transform, so made it
so parents are handled before children.
2019-06-19 16:44:36 +02:00
1fb5453916 Fix T65900: Apply Scale doesn't work correct with parenting
Parents are to be handled prior to their children.
2019-06-19 16:44:31 +02:00
dd89bcc832 Fix T65614: Sequencer render single layer only
Was noticeable when sequencer uses scene with a compositor.

The way it was using render API was forcing a single render layer.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5095
2019-06-19 16:37:07 +02:00
ab60fe2a12 Fix T65914: Workbench Transparency Film
When performing F12 render on a transparent film all solid objects where
a bit transparent. Single Pass AA and no AA passes were not visible at
all.

Issue was that the first frame was not handled correctly making these
artifacts. This commit changes the order of `GPU_state_init` and
`DRW_state_reset` so the state is correct during the first pass.
2019-06-19 16:20:02 +02:00
72690bbeca Bring mask tools back to Masking Tool Area and update Context Menu
The mask tools in the Tool Area of Clip Editor where never brought back,
after decision was made to postpone proper masking tools to 2.81.

This brings back the Mask Tool Panel in the Mask tab of Masking Tool Area.

This Diff also adds a better Context Menu, which respects whether you're
in Masking or Tracking mode. I have added the most important operators
there, with a focus on those that are otherwise harder to access.

Reviewers: sergey, billreynish

Subscribers: sebastian, brecht, hype

Tags: #motion_tracking

Differential Revision: https://developer.blender.org/D5075
2019-06-19 15:06:10 +02:00
11c9702dd4 Fix T65902: save all modified images should not try to save .psd files
We can't save these without data loss, so don't try to do this.
2019-06-19 15:04:05 +02:00
54e6b262a1 Cleanup: Pass explicit dependency graph
Avoids hash lookup on per-object basis when applying transform.
2019-06-19 14:03:23 +02:00
4dc71367c7 Fix T65918 DRW: Crash when add a any modifier to a curve 2019-06-19 12:20:55 +02:00
Julian Eisel
9d29373b06 Init OpenXR graphics bindings with valid graphics context (Win only)
Will do this for Linux in a separate commit.

Also fixes a stupid mistake from previous commit on lazy-creation of XR
context.
2019-06-19 12:20:18 +02:00
c2ad29397c Industry Compat keymap: Some curve edit keymap entries were using Click events
This was inconsistent and make the actions seem slow and unresponsive. Change to using Press, like other modes.
2019-06-19 10:29:15 +02:00
d80b0bdc56 UI: show label in tool-tips
When button text doesn't already show the label,
include the label in the tool-tip.

Without this the descriptions for icon-only buttons
don't always make sense.

This also gives a tool-tip for icon-only popovers.
2019-06-19 11:38:06 +10:00
74364a3928 UI: add popover access for button labels
Needed for tool-tips to access labels.
2019-06-19 11:34:54 +10:00
2f5a79b390 Fix button label access returning empty label
The check the buttons string has content (not just that it's non-NULL).
2019-06-19 11:29:51 +10:00
2299e6d9ba Fix active face-dot color
Unlike edge/vert this was blending with the regular selection color.
2019-06-19 10:44:43 +10:00
Dalai Felinto
e73647bf5b Move to Collection: Fix tooltip
Found this while writing the manual page. A scene collection nowadays is simply
called collection.
2019-06-18 20:46:15 -03:00
Julian Eisel
f2f1e4dfed Remove CTX_wm_xr_context
Not really useful, plus XR-Context is now GHOST data.
2019-06-19 01:00:37 +02:00
Julian Eisel
0da0f29ade Rename of XR types (WM -> GHOST) 2019-06-19 00:57:50 +02:00
Julian Eisel
a8519dbac2 Lazy-create XR-context
Creating the context causes the OpenXR loader to try connect to a
runtime. That would involve reading the OS'es active_runtime.json and
dynamic linking based on that. So better avoid doing this on startup.
Also: don't pay for what you don't use!
2019-06-19 00:44:42 +02:00
Julian Eisel
d15d07c4f6 Rename wm_xr_ -> GHOST_XR 2019-06-19 00:28:37 +02:00
fc182e3189 UI: add set upper/lowercase to edit-text menu
Lost when toolbar was removed.
2019-06-19 08:21:25 +10:00
7e4de74f25 3D View: draw edit-text selection on-top (x-ray)
This changes behavior from 2.7x, where selection & cursor could be
occluded by other objects.

Doing this without z-fighting in 2.8x isn't so simple because drawing
the text geometry is separated from edit-selection.

Change behavior since this doesn't seem like an important difference.

Fixes assert drawing text edit mode.
2019-06-19 08:05:59 +10:00
Julian Eisel
d356787a65 Merge branch 'soc-2019-openxr' into temp-ghost_openxr 2019-06-18 23:50:28 +02:00
Julian Eisel
a284fa3abb Merge branch 'master' into soc-2019-openxr 2019-06-18 23:49:54 +02:00
dfe2ca26f7 Cleanup: style, indentation 2019-06-19 07:32:21 +10:00
82afc58f91 CMake: cleanup, unset temporary var after use 2019-06-19 07:19:26 +10:00
ba152cc88d MeshBatchCache: Speedup: Do not return valid batch if geometry is empty
There was a huge overhead of batches that had no geometry. The loose
wire batch was the culprit.
2019-06-18 22:28:31 +02:00
82f569d75e Fix T65631 Eevee: Translucent shader broken in Eevee when AO is enabled 2019-06-18 22:28:31 +02:00
f2651bc338 Cleanup: GPU: Fix codestyle 2019-06-18 22:28:31 +02:00
3c1207e730 File Browser: Various fixes and enhancements to 'autoscroll to item' feature.
Initial trigger to this work was T65782, requesting faster autoscroll
when current folder contains thousands of items. That was a fairly
simple change, just needed to make scrolling steps variable based on
'distance' between current position and desired one.

But several other issues showed up while working on this, among the most
annoying ones, the scrolltimer could keep running forever in some cases,
failing to detect properly an 'end condition', we could even get some
'bouncing' in extreme corner cases, edited item was not always properly
visible in the end, etc.

So as usual with UI, this ended up in a frustrating equilibrium game of
finding the optimal solution among several tradeof, taking unexpected
large amount of time... At least new code seems to work OK in
all possible (reasonable) cases, that will do for now.
2019-06-18 21:53:14 +02:00
b10921f0cc Fix Cycles CUDA suboptimal performance on Windows 10 with recent graphics cards
When compute preemption is available we schedule more work which is more
efficient. However the CUDA driver appears to be incorrectly reporting this as
unavailable, even though it should be supported starting with Windows 10 1803
and Pascal and Turing (10x0 and 20x0) graphics cards.

This reduces render time by about a 25% difference on our benchmark scenes. On
Linux compute preemption appears to be reported correctly.
2019-06-18 20:05:36 +02:00
1dab26afb9 Fix T65689 Geometry overlaps axis selector
It seems that in 2.79 callbacks were drawn with depth test off by default.
2019-06-18 16:14:25 +02:00
1a9e698099 Fix T65660 Mirror modifier didn't work with custom normals. 2019-06-18 10:07:53 -04:00
c8e3fe608e Fix T61912, T63297: error baking tangent space normal map with autosmooth 2019-06-18 15:58:30 +02:00
4337bc2e63 Fix T65901: Alembic crash on out-of-bounds UV indices
An Alembic file saved by 3DS Max caused Blender to crash when importing.
Either the UV indices in the file are out of bounds or they are written
in a way we don't expect. In either case, this now no longer causes Blender
to crash.
2019-06-18 15:08:41 +02:00
0b73817c8c Add a new function to recover the next shading group.
After talking with @fclem, we decided to keep this as a workaround function waiting for the clearing operation to be available inside the shgroups.
2019-06-18 14:01:32 +02:00
c11bfb519f Fix T64153: RenderEngine.update_result does not show result immediately 2019-06-18 13:59:55 +02:00
00b10f9c3f Fix T63359: no render preview when save buffers is on 2019-06-18 13:59:55 +02:00
96f0d22e3b Cleanup: remove unused render buffers 2019-06-18 13:59:55 +02:00
8c40bbb15f Fix --help text output 2019-06-18 21:17:38 +10:00
301accd63e Cleanup: improve description wording 2019-06-18 20:59:50 +10:00
d1297e01ac Docs: correct --help text
Also correct description indentation.
2019-06-18 20:59:50 +10:00
af1e94413a TexturePaint: Projection Edit
Disable all overlays except the texture paint overlay. Add alpha to the
resulting image buffer.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4974
2019-06-18 11:14:25 +02:00
f9e0d51e31 Compositor: File output node sockets
When using RNA to alter the type of socket only the type was changed.
the typeinfo was not updated. Internally the File Output Node used RNA
to update the sockettype. making the socket invalid. When users save the
file and reopened the typeinfo was used. Also the color of the node was
determined via the typeinfo.

Another thing that happened was that the socket conversion was ignored
when empty node groups were present. The empty node groups were
optimized away before the needed data conversion was determined.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4938
2019-06-18 11:10:41 +02:00
5e768200c2 Fix T65852: Cmake fails with paths containing special characters.
MATHES performs a regular expression which in this case is unnecessary.
2019-06-17 23:55:01 -03:00
Julian Eisel
4eeb7523e9 Use some C++ features where useful
Also correct include guards.
2019-06-18 01:02:33 +02:00
Julian Eisel
f30fcd6c85 Initially move XR files to GHOST and compile in C++ 2019-06-17 23:45:28 +02:00
741641f4c3 Fix T65805 Assert "Too many draw engines enabled at the same time" 2019-06-17 23:07:41 +02:00
Julian Eisel
47e8133520 Merge branch 'master' into soc-2019-openxr 2019-06-17 22:24:51 +02:00
28b06b6a05 Fix T57650 UVEdit: selection not visible if behind unselected UVs
Use depth buffer to order the uv edges correctly to always draw selected
edges on top.
We still use the double drawing workaround for points to keep the smooth
antialiased display.
2019-06-17 20:32:02 +02:00
be52b25d39 Fix T65357: wrong facemap indices after applying a boolean modifier
Properly initialize custom data layers to default values when copying from
a mesh that does not have all the same layers.

Differential Revision: https://developer.blender.org/D5003
2019-06-17 19:38:19 +02:00
d2f7b93ba0 Inconsistent Percentage Formatting
Percentage formatting of x% (used elsewhere) when using percentage display factor

Differential Revision: https://developer.blender.org/D5050

Reviewed by Brecht Van Lommel
2019-06-17 10:34:09 -07:00
7c229172a6 UI_GetThemeColorShadeAlpha4fv not clamping alpha channel
Fixing small error in UI_GetThemeColorShadeAlpha4fv() clamping blue channel twice instead of alpha

Differential Revision: https://developer.blender.org/D5048

Reviewed by Brecht Van Lommel
2019-06-17 10:23:07 -07:00
Jean First
d8e7d8b82c Fix missing keyframe type operation in dopesheet and timeline context menu
Differential Revision: https://developer.blender.org/D5055
2019-06-17 18:55:07 +02:00
Dan Koschier
4cc98af3a4 Fix T53581: remesh modifier artifacts in sharp mode
Replace relative threshold for pseudo inverse in sharp remeshing modifier with
0.1 as proposed in the original paper.

Also change pseudo-inverse implementation that works with dynamic heap-allocated
matrix to static 3x3 version, for performance

Differential Revision: https://developer.blender.org/D5078
2019-06-17 18:53:49 +02:00
538f2aeaef Fix AV-sync sometimes putting scene one frame back 2019-06-17 17:52:02 +02:00
f827811a42 Fix T65886: Crash when deleting a scene when "New Main Window" is open.
When we delete a scene, we need to update to new scene pointer all main
widows that might be using it, not only the active one from the context...
2019-06-17 16:38:08 +02:00
495aff71ca Fix frame jump with AV-sync enabled
It was possible to have animation player step happening after manual
jump prior to the dependency graph evaluation.

Now we forbid changing scene frame if it was manually requested to
be changed.
2019-06-17 16:35:36 +02:00
c83848722a Fix T59915: Skin modifier produces inverted normals on end-cap faces when vertically aligned edge is assigned root
Sometimes when the end caps pointed strait up (z axis) their faces would
become inverted.

It seems like the code tried to rely on a certain vertex order to always
happen. However this edge case did manage to produce an order that would
produce inverted cap faces.  So now I introduce a normal check instead
so we can be certain that the face will have the normal direction we
want.

Reviewed By: Jacques Lucke

Differential Revision: http://developer.blender.org/D4138
2019-06-17 16:35:21 +02:00
80fb263aa9 DRW: Make stencil state clearer and distinct
Write and test states are now separate and need to be explicit.

Also add asserts when trying to write without test enabled.
2019-06-17 16:13:28 +02:00
6ae2de0266 Cleanup: Fix typo error 2019-06-17 16:12:50 +02:00
e0b8dccd62 Fix T65674: Rigid bodies in duplicated collections are not automatically added to Rigid Body World.
As title says, we need to add back new copies of objects that are RB
items to the RBW collections...
2019-06-17 16:10:18 +02:00
b46c21364a Fix T62384: Grease pencil blank material slot
Now, when you add an slot and then draw, the automatic created material will use the empty slot, instead to add a new slot and leave a empty one.

This fix only works if you add only an empty slot. We could remove any empty slot in the middle, but as this has no impact  in the drawing or file, it does not worth the CPU time to review every time the material list. Anyway, the user can press delete button to remove any empty slot.

If we see this is a big problem in the future, we can reopen the bug and add this cleaning function.
2019-06-17 16:10:01 +02:00
3b8a14a3c0 Fix T65878: "Bpy.ops.object.camera_add" doesn't take the rotation
argument into account

- if a rotation is given, always take it into account [which means
setting alignment to ALIGN_WORLD prior]
- caused by recent rB06fe2a5e0c5d

Reviewers: brecht

Maniphest Tasks: T65878

Differential Revision: https://developer.blender.org/D5085
2019-06-17 16:09:00 +02:00
e52d78978a Fix crash in sequencer after recent audio changes 2019-06-17 15:23:39 +02:00
f1589630a0 Fix T65737: context menu should not have Show Header for topbar 2019-06-17 15:19:06 +02:00
6b63765f1c Fix compilation error after recent changes 2019-06-17 15:13:35 +02:00
729bd7ddd9 Fix T65693: Crash removing higher on special multires objects 2019-06-17 15:12:06 +02:00
7f5c6834f8 Fix T63706: crash in files with custom node trees that contain builtin nodes
Don't make assumptions about which nodes exist in which node trees when loading.
2019-06-17 14:30:16 +02:00
b84085ef1a Fix T63145: nested instancers not respecting Display Instancer setting 2019-06-17 14:30:16 +02:00
e03b717687 Fix T65620: Sculpting brush size jumping.
The PBVHs raycast function calls `isect_ray_tri_epsilon_v3` with epsilon `0.1` which is inaccurate and may result in the problem presented in T65620.
The solution is to use `isect_ray_tri_watertight_v3` instead `isect_ray_tri_epsilon_v3`.
This can positively affect other areas as well.

Reviewers: brecht, campbellbarton

Differential Revision: https://developer.blender.org/D5083
2019-06-17 09:16:13 -03:00
5e7e49e00d Fix T65662: Drivers on custom properties doesn't properly update
Happens if custom property is on object data data-block, which doesn't
have translation or geometry components. Not for lights and cameras at
least.
2019-06-17 14:09:01 +02:00
b50de0f8b7 Fix T65651: Crash when changing audio strip source file 2019-06-17 12:55:24 +02:00
96e9caba6e Fix T63867: image sequence not updating in Eevee animation render 2019-06-17 12:12:48 +02:00
4285729d4b Cleanup: Fix comment typo error 2019-06-17 11:46:19 +02:00
0ef473969f Pipeline: Fix memory leak when movie failed to open 2019-06-17 11:10:23 +02:00
7b8d4904d2 Fix T65817: Video Sequencer doesen't render speakers' sounds
Part of the issue was caused by missing speaker objects in the depsgraph
used for post-processing.

Remaining part was caused by missing scene sound update for this depsgraph.
2019-06-17 11:04:17 +02:00
5364e62b05 UI: add back Data-block 'show_hidden_files_datablocks' name
This name didn't indicate items in the ID data-block browser will be hidden too.

Reverts part of:
ad707115d5
2019-06-17 13:02:34 +10:00
a1ef2e4b16 Cleanup: comment, RNA spelling 2019-06-17 12:52:20 +10:00
Julian Eisel
3fa7d59a04 Fail without crashing if no runtime is found
For now simply do nothing. Plan is to work on proper error handling and
reporting later.
2019-06-17 01:24:07 +02:00
12da679fa0 UI: remove redundant RNA_TYPE property in the key-map editor 2019-06-17 09:08:17 +10:00
e85635b882 Cleanup: comment spelling 2019-06-17 08:05:58 +10:00
Julian Eisel
df8dc43946 Fix compile errors and warnings on certain configs
Addresses:
* Compile error on Linux
* Compile error with WITH_OPENXR disabled
* Unused parameter warnings
2019-06-16 23:28:14 +02:00
Julian Eisel
3b0a2fecfc Fix missing return value... how did this work even?
Looking at the code this should've failed miserably. No idea how this
could still work fine... Maybe return vars used same stack location?
2019-06-16 23:12:13 +02:00
Julian Eisel
80af6d534d Merge branch 'master' into soc-2019-openxr 2019-06-16 22:58:56 +02:00
Julian Eisel
71c7d61808 Draw OpenGL framebuffer upside down in DirectX windows
DirectX is Y coordinates top to bottom, while OpenGL is the opposite.
For the final window manager on-screen drawing, draw to a texture first
and draw that upside down if needed.
2019-06-16 21:46:57 +02:00
Julian Eisel
637b803b97 Support drawing the VR view into a DirectX window!
Phew! That a fight. But this is also a pretty important feature as it
allows interfacing with Windows Mixed Reality OpenXR runtime and the
HMDs supported by it.

Important remaining issue: The rendered viewport is upside down :) That
is of course because DirectX has the opposite vertical direction than
OpenGL.

When creating a DirectX window, we also create an OpenGL offscreen
context to use for all drawing. Just before swapping framebuffers, the
DirectX window blits the framebuffer of the offscreen context into its
swapchain. This requires the WGL_NV_DX_interop and WGL_NV_DX_interop2
extensions.

For testing/dev purposes, also adds:
* Version of the offscreen to onscreen blitting that's OpenGL only. So
  it blits the default framebuffer of the offscreen context into the one
  of the onscreen context.
  This is disabled by a #define.
* Code to draw a colored triangle using DirectX, also for testing.
  Requires the D3DCompiler.lib to be available at compile time. This is
  also disabled using a #define.
2019-06-16 21:05:21 +02:00
40a8c49088 Revert new grease pencil cursor for paint modes
This reverts commit a412f49e75 and 873c756e5d. The change was only
supposed to affect grease pencil, but also changed the cursor for sculpt mode,
where it's not clearly visible. Since this has not been quickly resolved I'm
reverting the commit.

Ref D5036.
2019-06-16 20:29:22 +02:00
087a489867 Cleanup: simplify GHOST cursor API, no functional changes 2019-06-16 19:58:26 +02:00
5767dcbe60 Fix T65809: Blender crash while using the Normal's "merge" option in edit mode.
Merge code will generate temp normal editing data for affected loops,
but since it will later (by setting some edges/faces to smooth) alter
and extend affected clnor spaces, it will also need temp normal editing
data for some other loops around those vertices...

Using those clnor editing data in that code is a bit of an abuse, but on
the other hand that struct stores exactly what we need.

So simply added an option to generate that editing data for all clnors
of affected vertices.
2019-06-16 18:04:57 +02:00
b1b0781c1e Drivers: shorten the security restriction warning.
A longer string is truncated in the popover, which can't be resized.
2019-06-16 17:14:57 +03:00
3e086af79c Drivers: fix Variable Copy & Paste in the edit popover.
Without these buttons the functionality of the popover is
incomplete compared to the Graph Editor panel. To support
this the operators have to read the active F-Curve from
the context, instead of directly scanning animation data.

Expanding the context would also help Python operators.
2019-06-16 14:16:05 +03:00
985f33719c Fix T65844: wrong eevee hair when vertex colors are used as input
- was using wrong offset [index instead of index * 4]
- also minor correction to variable naming

Reviewers: fclem

Differential Revision: https://developer.blender.org/D5082
2019-06-16 08:34:19 +02:00
87de71a8aa Fix: File browser icons intersecting in thumbnail view
The new icons were colliding in the corners. This moves the ID type icon inside the file box to avoid this clash.
2019-06-16 00:35:22 +02:00
2f12b01c55 Fix Cmake Error.
`LAST_EXT` only works in versions 3.14 or greater.
2019-06-15 19:16:04 -03:00
22b705d2cb Cmake: Add WINDOWS_USE_VISUAL_STUDIO_SOURCE_FOLDERS option
This allows grouping files in a filter corresponding to the source files name.

Differential Revision: https://developer.blender.org/D5077
2019-06-15 15:44:47 -03:00
bfd18c471d Cmake: rename WINDOWS_USE_VISUAL_STUDIO_FOLDERS option to WINDOWS_USE_VISUAL_STUDIO_PROJECT_FOLDERS.
Suggested by @LazyDodo
2019-06-15 15:35:36 -03:00
e567468ee1 QtCreator/Visual Studio: Group glsl files in Shaders group. 2019-06-15 15:32:41 -03:00
2696c85ba7 Fix: Clicking in empty area in Node Editor was no longer deselecting all.
There was a missing keymap property on the select operator for both the default and Industry Compatible keymap
2019-06-15 20:09:15 +02:00
2db35ff03a Windows: Clear PYTHONPATH variable in various debugging batch files.
The PYTHONPATH environment variable sometimes causes issues,
clearing it in the helper batch files is easier than talking
every user individually though the process of removing it
to see if it resolves the issue they are having.
2019-06-15 11:30:31 -06:00
aaf65749e9 WM: Remove Cmd-LMB for RMB emulation for apple
The default apple keymap now uses Cmd as Ctrl,
so the key isn't free to emulate RMB.
2019-06-15 13:38:43 +10:00
0fd96b4128 Cleanup: spelling 2019-06-15 09:24:38 +10:00
edda93caf9 Cleanup: clang-format 2019-06-15 09:08:46 +10:00
83661a5cfe Outliner - Replacing GP Layer Icon
This only replaces ICON_GREASEPENCIL with ICON_OUTLINER_DATA_GP_LAYER icon

Differential Revision: https://developer.blender.org/D5073

Reviewed by Dalai Felinto
2019-06-14 14:59:44 -07:00
55c379daea UI: Icons - Adding ICON_OUTLINER_DATA_GP_LAYER Icon
This adds the icon intended for Grease Pencil layer data, in SVG but currently marked as blank

Differential Revision: https://developer.blender.org/D5073
2019-06-14 14:49:44 -07:00
23254ce4ee Cleanup: Rename: Static Override -> Library Override.
Better to make internal code naming match official/UI naming to some
extent, this will reduce confusion in the future.

This is 'breaking' scripts and files that would use that feature, but
since it is not yet officially supported nor exposed in 2.80, as far
as that release is concerned, it is effectively
a 'no functional changes' commit.
2019-06-14 23:21:12 +02:00
f640701858 Fix T65814: Copy pasting audio strip from video crash Blender 2019-06-14 22:47:34 +02:00
Julian Eisel
314eef0df8 Merge branch 'master' into soc-2019-openxr 2019-06-14 20:41:09 +02:00
0707177ab8 Fix T64913 Eevee: shader compilation does not reset TAA
This tracks the number of compiling shaders and just reset the TAA
if previous number mismatch.
2019-06-14 19:17:06 +02:00
486755460a Cleanup: DRW: Remove one useless matrix multiplication 2019-06-14 19:17:06 +02:00
88cce6faea Fix T65569 Eevee: Volumetrics on alphablend surf. not working in renders
The wrong volume buffer was used one frame out of two.
2019-06-14 19:17:06 +02:00
Julian Eisel
34fa0f8ac6 Set up DirectX window to support drawing
With this the VR window should open fine and get cleared in a red-ish
orange using Direct3D 11 calls (well, on Windows that is).

The window still draws a 3D view to an offscreen buffer. Where we
usually just swap the buffers, we now allow calling a GHOST function to
blit the offscreen OpenGL buffer to whatever type of graphics buffer the
window uses (DirectX here).
The nice thing about this approach is that all DirectX code stays in
GHOST_ContextD3D.cpp. And the entire compatibiliy code can go into a
single function higher level modules don't need to care about.

This also fixes a number of issues introduced in earlier commits.
2019-06-14 19:07:10 +02:00
34644f520a UI: Outliner - GP Icon Changes
Changes all GP layer icons to Pencil and highlights selected layer with background color.

Differential Revision: https://developer.blender.org/D5073

Reviewed by Dalai Felinto
2019-06-14 09:55:07 -07:00
e76b223ea3 Outliner - Notify on GP Layer Change
This adds NA_SELECTED to notifier when selecting Grease Pencil layers so Properties Editor will update

Differential Revision: https://developer.blender.org/D5073

Reviewed by Dalai Felinto
2019-06-14 09:48:42 -07:00
Dalai Felinto
f51de2246c Fix T65641: Move to collection - arrow keys work in the opposite direction
Patch my Germano Cavalcante (mano-wii).
2019-06-14 12:58:36 -03:00
648a352bbf Fix T65630: Paste pose doesn't work with motion paths enabled 2019-06-14 17:35:01 +02:00
0cd720e3a5 Fix pose copy storing action/animation in copybuffer 2019-06-14 17:35:00 +02:00
33571be2af Fix T65632: Connected Proportional Editing is affected by Curve Object's Local Scale
Make curve vertex distance take into account the object scale.
2019-06-14 17:26:33 +02:00
a5a0f158e3 Eevee: Fix Contact shadows with Translucent BSDF 2019-06-14 16:20:29 +02:00
6e414b2910 Fix T65647 EEVEE: Contact shadows "Softness" settings darkens objects
This was commited by mistake.
2019-06-14 16:20:29 +02:00
956cb4f403 Fix T65803: MPEG4 unsupported timebase denominator
- MPEG4/DivX has a maximum value of 65535 for the timebase denominator.
- MPEG1 and 2 have a list of supported frame rate ratios. These use
  ratios like 24000/1001 and need those exact numbers.

This fixes an issue introduced in c5b1e7cd4e
where the correct ratio was passed to FFmpeg, but not with the identical
numbers FFmpeg has in a lookup table.
2019-06-14 13:37:39 +02:00
31a99a3ab4 Fix T65763: Reset GPU when exporting annotations
When exporting annotations using `bpy.ops.render.opengl` the annotations
where only correct in the first frame. In the second frame the
annotations was shifted by half the resolution.

This change will reset the GPU matrices when the annotations are
rendered.
2019-06-14 10:49:05 +02:00
3bfd81ce29 Partial revert of "Theme: Blender Light update"
Partially reverts commit 3b58bf3c7e

Green highlights aren't as bright as yellow/orange & were
reverted for the default theme, do the same for the light theme.
2019-06-14 15:15:07 +10:00
fe555a8073 Theme: Update Blender Light 2019-06-14 14:51:05 +10:00
170541c5c7 Cleanup: remove developer panel
Defined whole panel for a single checkbox which is hidden by default.
2019-06-14 13:56:33 +10:00
a4bd3f7d7e Mesh Selection: Move Selection ID Context Utilities to ED_view3d.
This patch does not bring functional changes, but it is a good change if we want to use these utilities in areas other than those using BMesh (eg painting editors).

This is also a step to replace `ED_view3d_select_id_validate`. That function erroneously checks `V3D_INVALID_BACKBUF` which causes it to update unnecessarily.

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D5072
2019-06-14 00:03:00 -03:00
accd8d005b Docs: minor improvements to --app-template help text 2019-06-14 12:59:14 +10:00
Julian Eisel
16366724bd Draw into OpenGL offscreen context in the DirectX window.
The window doesn't show anything of course. However we draw (at least I
assume it does) as regular, just into a window offscreen context.

A valid 3D view is created in the window. It's not visible but you see
cursor changes as you move over the window. So handling works.
2019-06-14 02:41:59 +02:00
8ac0fef4df Cleanup: sort structs 2019-06-14 10:12:10 +10:00
35d49595c6 Cleanup: minor adjustments to --help text formatting
- Single quote args so they show with string literals in the manual.
- Improve the description of animation playback mode.
2019-06-14 10:10:01 +10:00
Julian Eisel
fc8127d070 (Disabled) code to open a DirectX window with the VR session
The window immediately crashes, hence keeping it disabled for now.

Not sure how much of this I'll leave in, for now this is mainly for
testing DirectX compatibility.
2019-06-13 23:24:30 +02:00
5e626e7664 Fix T61768 Eevee Offscreen rendering
The issue was caused by a bad usage of GPUOffscreen.

The Framebuffer was created using a window framebuffer and used
in a viewport callback when another GPUContext was bound.

This change allows up to 3 framebuffers per GPUOffscreen.

Most common case will be using 2 framebuffers (one for init and
one for drawing) but in the case of more (bad usage) it will just
degrade performance a bit.
2019-06-13 21:32:02 +02:00
1688a57a8e Fix T65783: Gpencil Edit mode doesn't round data icon
See D5071 for more details

Thanks to @brecht for his help
2019-06-13 20:38:44 +02:00
0b40af97f4 Fix T59275: generated texture coordinates don't stick to mesh for shape keys
No need for this optimization in Eevee anymore, instead the modifier stack will
only compute CD_ORCO when needed.
2019-06-13 20:26:13 +02:00
45145e746d Fix part of T63595: generated texture coordinates don't stick to deforming mesh
Always compute CD_ORCO undeformed coordinates now for rendering, same as before.
There is still a refresh issue to be fixed, when switching from solid to textured
mode in the viewport.

Computing such undeformed coordinates can be expensive and is not actually needed
if the mesh is only using e.g. UV maps. This was the same in 2.79, at least now we
are skipping the computation when there are no deforming mdifiers on the mesh.
2019-06-13 20:14:19 +02:00
15dd289992 Mesh: don't compute CD_ORCO layer when there are no deforming modifiers
This saves memory and evaluation time for simple static meshes with e.g. a
subdivision surface modifier. If no CD_ORCO layer exists then we assume the
actual vertex coordinates are equal to the original undeformed coordinates.
2019-06-13 20:03:06 +02:00
09cc318fd6 T65783: UI Inconsistency with Grease Pencil icons in Properties and Outliner
Fixed Properties and tab icons
2019-06-13 19:19:57 +02:00
Julian Eisel
3ac37fb552 Fix compile errors with older MSVC/Win-SDK versions
Reported by @LazyDodo, thanks!
2019-06-13 18:22:26 +02:00
c49f91a3b6 Fix T65669 Bones in Envelope Display break apart after selecting bone
This was because the VAOs were not updated if an instance batch was
reusing a VBO containing instances attributes which was reinitialized.

Now we ensure the Batch will reconfigure the VAOs if the VBO is 0.
2019-06-13 18:11:43 +02:00
30116a5274 Fix T65109: Object deleted when removed from the RigidBodyWorld collection.
While user should never do that, it appears many end up using a 'view
layer' instancing collection as RBW collection, and even worse, have
objects in that unique collection.

Therefore, when removing RB simulation from an object, which among other
things has to remove it from the RBW collection, it would fully delete
the object from the blend file.

This fix merely checks the usercount of RB-removed object, and if it is
at 1 (which means object was in a single collection), it adds it to the
scene's master collection first.
2019-06-13 18:02:43 +02:00
245129e8e2 Fix T65445: wrong defaults when appending workspaces from builtin templates 2019-06-13 17:56:42 +02:00
84936ce0ee Defaults: refactor startup.blend code, more consistely apply to templates
There were various changes only applied to specific builtin templates even
though they should apply to all, since it's possible to do e.g. use grease
pencil objects in the general template or use mesh sculpting in the grease
pencil template.

Also, nearly all changes now apply to builtin templates only. This was
already the case for most, and the distinction seems to have been more by
accident than intent.
2019-06-13 17:56:42 +02:00
242b5932ca Industry Compat keymap: Fix broken Tab key in the Text Editor
Was being used for operator search here, which doesn't make any sense
2019-06-13 16:45:37 +02:00
01bcee7efb Fix: Sequencer timecodes was using wrong properties
- The Start value and the Playhead value both used 'frame_start', which only tells you where the strip was originally inserted. Instead 'frame_final_start' is now used, which results in the correct timeline values.
  - When scaling the sidebar some of the the labels weren't scaling correctly, this has been fixed
  - Use Hold Cut/Cut instead of Hard/Soft Cut, for consistency

Patch by Peter Fog

Differential revision: https://developer.blender.org/D5065
2019-06-13 15:54:45 +02:00
9d269a97be Fix "Fix Deform" not working in Blender 2.8
Need to copy changes to the evaluated mesh before requesting
new deformed mesh.

Tested on a file from T32406.
2019-06-13 15:23:47 +02:00
64b759ba88 Fix "Fix Deform" access evaluated data form original objects
This is part of T60517.
2019-06-13 15:09:46 +02:00
1e8b007d50 Set Node Editor to use Box Select tool by default
This makes Shift and Ctrl work properly to extend and subtract selections.
This also moves Cut Links to Ctrl-RMB, which doesn't conflict with the selection tool.
2019-06-13 14:41:21 +02:00
1f1b638b40 Cleanup: clang-format 2019-06-13 13:43:07 +02:00
6f43541d8c GPencil: Reorganize blend shader
Reorganize code and change some functions to mimic other softwares blend modes. Still need more work.
2019-06-13 13:38:31 +02:00
e0c98e18f9 GPencil: Remove blend_opacity from shader
The opacity was already used and using it in the shader only duplicate the blend.
2019-06-13 13:33:04 +02:00
36faf739a7 Particle system: Move runtime data to runtime field
Allows it to be preserved during copy-on-write update when on-geometry
related update is needed.

This is a required part for T63537, where we need to preserve the entire
evaluation data when object is tagged for only RECALC_COPY_ON_WRITE.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5023
2019-06-13 11:34:01 +02:00
27537daee1 Clear Datablocks Preview: add some more generic options.
Sometimes one may want to nuke all previews altogether, running the
operator for all eight individual ID types would be tedious then...
2019-06-13 11:11:32 +02:00
8556b0da70 Fix T65034: Viewing material calls frame update handler
Use lower level dependency graph evaluation which doesn't run any handlers,
doesn't touch sound system, doesn't inform image editors about changes.

Should probably move such evaluation steps to a helper function in DEG module,
but that is more like a cleanup.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5067
2019-06-13 10:54:01 +02:00
d63438e4d1 Cleanup: correct wireframe xray flag name
Revert part of d56c0a0a6a
2019-06-13 17:33:51 +10:00
41acdac2de Cleanup: clang-format 2019-06-13 12:37:01 +10:00
be1e61b093 Cleanup: tweak logic for skipping modules
Startup is the special case, so match against this instead of 'modules'.
2019-06-13 12:35:18 +10:00
Julian Eisel
8e51a75772 Fix mistake causing compiler error on Windows
Stupid one...
2019-06-12 23:45:19 +02:00
Julian Eisel
ba2dab402d Merge branch 'master' into soc-2019-openxr 2019-06-12 21:28:40 +02:00
Julian Eisel
796994d222 Refactor graphics context binding to avoid memory leaks
* Retrieve graphics context to bind through callbacks so the XR code can
  manage their lifetime.
* Use static union to store system & chosen graphics lib specific
  graphics binding data.

Makes some things a bit cleaner, too.
2019-06-12 21:27:00 +02:00
2404220e80 Hide from UI overridable option for custom properties. 2019-06-12 20:00:11 +02:00
Julian Eisel
66e90e9179 Fix compile error and warning on GCC 2019-06-12 19:28:51 +02:00
04c54dec44 Fix T57489: Texture coordinate object reference not updating in Eevee 2019-06-12 16:58:34 +02:00
db5c8c0393 GPencil: Fix clamp alpha problems when using Regular blend
The problem was the alpha was not premult and the opacity factor was applied two times.
2019-06-12 16:55:24 +02:00
da38558da2 Typos in description 2019-06-12 16:26:58 +02:00
abd240332d Compositor: fix linear feather falloff in dilate/erode node
The bug only affected debug builds.
2019-06-12 15:53:37 +02:00
d788f5231e Fix T65741: Removing a GPencil Object's Material Slot deletes the strokes assigned to it
This was a design decision, but now we have decided to change it using the active material for the strokes using deleted material.

If the material slot is empty a new material is created to keep the strokes visible.
2019-06-12 15:52:03 +02:00
7a50d078fe Fix T64930: FFmpeg Output- no color mode by default
The issue was that the valid color modes was checked on the old image
format, not the new one. So if you switched formats it would not
correctly check if the settings were valid.
2019-06-12 15:20:17 +02:00
21b5af766d Transform Snap: When snapping to curve's vertices, consider only the original elements.
When they are occluded or when the snap is done for the generated meshes vertices, it was inconvenient.
An ideal solution needs to be discussed, but for now, for vertices, keep the behavior similar to the pre 2.8 versions.
2019-06-12 09:49:52 -03:00
d7df962e04 Fix T65751: Mask Parenting does not work 2019-06-12 14:02:57 +02:00
524943fca3 Fix T65750: Masking crash with Add Feather Vertex and Slide 2019-06-12 12:47:01 +02:00
27441c7557 Fix T64710: Rigid body stops simulating when an object is selected
Need to preserve last evaluated time through copy-on-write process.
2019-06-12 12:11:49 +02:00
Julian Eisel
1404edbe3a Support DirectX Ghost context creation
Adds support for creating a DirectX 11 Ghost context. It's not used yet
and more stuff besides creation is needed. Also, other versions than 11
should probably be supported.
We need a DirectX context to support the Windows Mixed Reality OpenXR
Runtime, a rather important one to support. Idea is to use an extension
for OpenGL-DirectX interoperability for drawing the OpenGL offscreen
viewport render using DirectX.
2019-06-12 11:34:21 +02:00
75958326ad WM: re-enable auto-save after loading the users preferences
Minor change, only apples when loading factory settings,
then reverting to saved.
2019-06-12 17:53:18 +10:00
fd2e143eaf Cleanup: --help doc string formatting
STRINGIFY macro was being split across lines
causing problems extracting the strings for the references manual.
2019-06-12 17:01:15 +10:00
934b3c74f3 Unit System: remove 'm' as an alternate name for mile
Now when using imperial dimensions,
using 'm' suffix is treated as meters instead of miles
(use 'mi' or 'mile' instead).

Resolves T65731
2019-06-12 14:25:05 +10:00
30c431d662 Revert "Keymap: Add additional scrubbing affordance (Alt-LMB)"
This reverts commits
dcec863b2f,
f11929c145.

It wasn't possible to set the cursor without accidentally selecting a
column of keys & (vice-versa).
This conflicts with Alt->LMB to select column of keys.

Shift-RMB is already bound to scrubbing.
2019-06-12 13:50:56 +10:00
aa0cd21da0 Fix T65727: Broken button tool-tips in 3D view
Own error in 6868202899.
2019-06-12 12:58:56 +10:00
fcb534e336 UI: alternate fix for T65702, handling of auto-saving userprefs
The behavior for loading factory settings wasn't clear for users.

This commit changes the behavior:

- Loading factory settings always disables auto-save
  for the current session.
- The internal setting to skip saving on exit is now exposed
  in the preferences (when enabled).
- The menu item "Load Factory Settings (Temporary)" has been removed
  since it's always temporary.

This way users can always reset factory settings without
having to consider the combination of options that might cause their
preferences to be overwritten at exit.

If they want to enable auto-save for the current session
this can be done from the preferences.
2019-06-12 12:30:49 +10:00
2459a1a214 WM: optionally override the context with a module for wm.context_toggle
This may be used with other wm.context_* operators in the future.
2019-06-12 12:18:47 +10:00
017b8dfe47 Cleanup: expand left/right select keymap items
This was meant to simplify the keymap but ended up
not having a significant advantage.
2019-06-12 11:11:39 +10:00
15f0315ab1 Keymap: Add Ctrl-SelectMouse in to box-deselect 2019-06-12 10:42:57 +10:00
6529d20d79 Cleanup: spelling in comments 2019-06-12 09:43:49 +10:00
8ce93ef6ae Cleanup: clang-format 2019-06-12 09:07:03 +10:00
96708701ab Cleanup: unused vars 2019-06-12 09:07:03 +10:00
d93a7290e5 View3D Snap: Don't mix original/evaluated in the same function parameters. 2019-06-11 18:45:46 -03:00
f92bb695c4 Fix T64478: Wrong location Snap Selection to Cursor after set camera Follow the path.
In this case it is necessary to use the `object->parent` evaluated to obtain the correct `parentmat`.
2019-06-11 18:12:54 -03:00
23df1a774b Fix/Cleanup: I18N: Bad usage of IFACE_ instead of TIP_.
Cheap tip: anything that is not "Camel Case" and/or that is more than
a few words long should use `TIP_` translation, not `IFACE_` one.

Also added several missing strings (including the one reported in D5056
by Jean First (@robbott), thanks).
2019-06-11 22:25:01 +02:00
d665d12853 Cleanup: remove unused var. 2019-06-11 21:16:36 +02:00
09c32a15d2 Fix T64430: Removing objects from sub-collection doesn't update instances of parent collection.
Collections are a tad annoying with all their caching of objects... When
we modify content of a children collection, we need to tag DeG for CoW
update of all of the ancestors.

For now keeping that recursive tagging helper private, but would not be
surprised if we found more similar cases and needed to expose it to more
code...
2019-06-11 21:13:37 +02:00
14bd257bb7 Fix (unreported) message wrongly using IFACE_ for its translation.
`IFACE_` is for short strings always shown in UI (like labels of buttons,
menu entries...). Every thing else, especially when more than a couple
of words, must use `TIP_`.
2019-06-11 20:54:43 +02:00
42f4c14732 Fix T64608: DOF Focus object, not linked to new copy, Scen "full_copy".
Note that there are probably many other similar cases... This code is
really legacy, should use library_query helpers and other modern
BKE_library code instead of doing its own dirty cooking...
2019-06-11 20:50:10 +02:00
Julian Eisel
2f68a76409 Split wm_xr.c into multiple files
Similar to gizmo/ and message_bus/, there's now a xr/ directory
containing header files and a intern/ directory for source and internal
header files.

Guess this is reasonable to do. And better to do early on to avoid
loosing much git history.
2019-06-11 17:52:04 +02:00
c058c33864 Edit Mode: Fix face alpha being too strong in xray mode
This make the xray & wireframe follows the same style as the solid
mode.
2019-06-11 17:49:19 +02:00
c84c59c81b Fix T65406 Edit Mode: Edge selection is below wireframe overlay
This was due to a double offset of the wireframe. We also reduce
the wireframe offset. The look of the wireframe overlay changes
a little with on distant wires.
2019-06-11 17:49:19 +02:00
Julian Eisel
304d9a20fc Fix compile errors and crashes on Windows
* Include needed Windows/DirectX headers
* Disable zero sized arraz (GCC extension)
* Add missing break causing failling assert
* Add missing semicolon in Win only code :)
2019-06-11 16:35:31 +02:00
c5b1e7cd4e FFmpeg: Fix integer overflow when writing custom FPS with high denominator
FFmpeg uses a fraction of integers to indicate the frame rate, whereas
Blender uses `int / float`. When a custom frame rate is used with
non-integer base, the FPS and Base settings were multiplied with 100000
before passing to FFmpeg as `int`. This could overflow when a high
enough FPS setting was used, which is the case when importing a video of
almost-but-not-quite-integer frame rate into the VSE. The overflow
caused FFmpeg to return an error "The encoder timebase is not set",
which is rather cryptic for users.

The new solution is to take the max int and divide that by the frame
rate, and use that ratio to pass to FFmpeg. This won't overflow, and
thus allows exporting arbitrary frame rates.
2019-06-11 15:51:39 +02:00
bbba447d54 OpenGL Render: Fix crash when using audio
Was very easy to reproduce by rendering sequencer with sound strip.

Need to use evaluated scene to open movie handle, since that is the only
scene which has proper sound handle with everything else attached to it.
2019-06-11 15:40:03 +02:00
86d229f52c Sound: Fix missing sound sequences length update on FPS change 2019-06-11 15:19:32 +02:00
0767f95a63 Sound: Fix queries of sound info
A lot of areas were querying sound information directly using audio handle
which does not exist on an original sound IDs.

This change basically makes it so it's possible to query information about
given sound ID, without worrying about whether it's loaded or not: if it is
needed to load it first it happens automatically (no automatically-opened
handles are left behind though).

While this seems a bit extreme to open files on such queries it is still
better than the old situation when all sound handles were opened on file
load, no matter if it's needed or not. Besides, none of the changed code
paths are performance critical, just handful of tools.

Fixes T65696: Sequencer fails to create a new sound sequence strip via Python
Fixes T65656: Audio strip - SHIFT K crashes Blender

Reviewers: brecht

Reviewed By: brecht

Subscribers: ISS

Maniphest Tasks: T65696, T65656

Differential Revision: https://developer.blender.org/D5061
2019-06-11 15:11:07 +02:00
3a6f6c87e0 Fix T65671: Armature X-Mirror inconsistencies
Apparently the `rna_Armature_editbone_transform_update` function was incomplete because it didn't copy all mirrored transform values.

I also noticed that the same logic seen in `rna_Armature_editbone_transform_update` is also seen in `ED_armature_edit_transform_mirror_update`.
So the solution is expose and use that logic that updates a mirrored bone. Thus deduplicating and fixing T65671.

Reviewers: brecht, zeddb

Differential Revision: https://developer.blender.org/D5058
2019-06-11 09:41:18 -03:00
f58b97a457 Documentation: Update description with documentation 2019-06-11 14:27:18 +02:00
Julian Eisel
b169e327bf Fix compile error with system OpenXR SDK
Graphics binding types were disabled by a compiler flag then.
2019-06-11 14:18:35 +02:00
4419dd3bfd fix T65576 collada exporter duplicates node tree when exported material already uses nodes 2019-06-11 13:56:43 +02:00
43d3572655 Fix T65702: Load factory erases setting without confirmation
It could be argued this was correct behavior, since auto-save
defaults to 'on' nevertheless, auto-saving settings once
the user has disabled auto-save can lead to accidents.

Don't reset the preferences flag when resetting preferences.
2019-06-11 21:52:58 +10:00
c9cc4ddf64 Fix T65715: Instant crash when grouping strips in VSE 2019-06-11 13:22:59 +02:00
10869e2431 Fix T65626: Use Nodes checkbox locks after being checked with "insert keyframe"
Not sure if this is something what is supported by render pipeline, but this report
discovered some actual error in logic.
2019-06-11 11:56:52 +02:00
6ec3f4a628 Sequencer: Fix missing relations and recalc tags in RNA 2019-06-11 11:19:17 +02:00
bcd0b6fb8e Fix T65677: Creating a scene sequencer strip with python crash blender 2019-06-11 11:19:17 +02:00
06dd60761c Fix extend being ignored for left/right sequencer selection 2019-06-11 18:13:19 +10:00
325b0ad2ed Keymap: fix conflict introduced by recent Alt-LMB for scrubbing
Use Ctrl-Alt modifier for select-left/right.
2019-06-11 18:13:10 +10:00
83da21ca4e Fix T65393: Error live editing UI scripts
Disable relative imports for UI scripts.
2019-06-11 16:08:32 +10:00
df57ea7f3b Fix panel-type re-registration with parents
The order of panel types changes when re-registering existing types.
Fixes an error exposed by T65393.
2019-06-11 16:01:19 +10:00
3084b4350b Fix T65470: Scale set to zero after extrude 2019-06-11 13:27:10 +10:00
830cd07a90 Fix gpencil weight paint mode having no active tool 2019-06-11 12:28:40 +10:00
6868202899 Fix T62875: Tooltips behave erratically with view gizmos
Improvements to behavior for gizmo tool-tips.

- 2D gizmos no longer cancel tool-tips on cursor motion
  (matching the behavior of UI widgets).

- 3D gizmos still close on motion since 3D gizmos may have a large
  on-screen area which would cause them to stay visible even after the
  cursor has been moved a large distance. The motion threshold is used
  so they don't close on unintended cursor motion.

- Changing highlighted gizmo now cancels the tool-tip & resets the timer.
2019-06-11 12:04:03 +10:00
a0608340ae Fix T65699: gpencil weight paint unresponsive 2019-06-11 09:38:49 +10:00
Julian Eisel
7238bbecc4 Cleanup: Rename graphics-lib to graphics-binding 2019-06-10 22:16:09 +02:00
Julian Eisel
a49b4ca402 Merge branch 'master' into soc-2019-openxr 2019-06-10 22:06:42 +02:00
Julian Eisel
eb0424c946 Proper management of OpenXR graphics bindings for session setup
OpenXR needs to interface with some graphics library (OpenGL, Vulkan,
DirectX, etc.). This is done through graphics binding extensions. The
OpenXR specification requires these to be properly set up before a
session is created.

Adds the following:
* Support priority list of multiple graphics binding extensions (e.g.
  check OpenGL extension availability first, DirectX on Windows second,
  etc.)
* Barebones for passing graphics library data to OpenXR session
  creation. This is highly system dependent, e.g. it requires GLX data
  for OpenGL on X11 systems (XrGraphicsBindingOpenGLXlibKHR). More work,
  including additions to GHOST, will be needed once I get to the more
  graphics related stuff.
* Create an own graphics context for the VR session. It's not doing
  anything useful yet. This is just to fool the Monado OpenXR runtime
  so that it actually attempts to create the OpenXR session.
* Had to add two CMake modules for platform dependent #define's required
  by the OpenXR specification.
2019-06-10 21:59:26 +02:00
8aa87972ca Fix T65295: Convert curve to mesh fails with Keep Original.
This code now expects to wrok from fully evaluated data, however when we
keep original, we are actually working from data just copied from orig
one.

Ideally, we'd do a single depsgraph update/eval *after* we have created
all new required data, but that is tricky to do properly in that code
without risking breaking one thing or another.

So for now, just going for the simple, if not optimal solution, and just
repeatedly re-evaluating whole deg every time we duplicate an object to
be converted. Yep, dummy, but simple and... safe. ;)
2019-06-10 11:16:54 +02:00
f11929c145 Fix: Default keymap was missing Alt-click to scrub in the Graph Editor 2019-06-10 09:28:58 +02:00
030c7df19d Fix T65301: Convert to mesh with Keep Original loses adjust operator panel.
That was a dummy typo in `duplibase_for_convert()` in fact...
2019-06-09 23:43:33 +02:00
a44f5a561f Revert "Fix T65301: Convert to mesh with Keep Original loses adjust operator panel."
This reverts commit rB78bbf374f475 (and part of rB702d85d7cddbf81).

Fix for this is actually simpler, done in next commit.
2019-06-09 23:42:18 +02:00
702d85d7cd Fix (unreported) several issues when converting MBall to Mesh.
Redo panel would be hidden (when 'keep original' was not set), due to
same kind of (un)selected issue as in T65301 (see previous commit).

Further more, not all MBall objects of the family were properly removed.
2019-06-09 22:59:36 +02:00
78bbf374f4 Fix T65301: Convert to mesh with Keep Original loses adjust operator panel.
We need to properly select new objects (and deselect 'source' ones) when
converting to another type while keeping original ones. Otherwise poll
check of the operator fails, and redo panel cannot be shown.

Note that this is actually a design flaw in redo system currently, since
*new* state has to still allow last operator to be ran, when it should
actually be previous step in history that matters here...
2019-06-09 22:59:36 +02:00
5dc9797f0b Fix T65657: crash in float texture painting, after recent changes 2019-06-09 22:15:59 +02:00
6797e80f2e Fix T65638: memory leak - modifiers on curves.
We need to tag the `mesh_eval` of curve as owned, when we generate one,
otherwise freeing code would not free it.
2019-06-09 21:11:37 +02:00
8452673a01 Fix: Build error with clang on windows.
clang does not seem support the static_assert with
message overload.
2019-06-08 18:10:48 -06:00
81b68f7279 Industry Compat keymap: Fix nodes interaction
- Dragging to move, scale and setting links now works normally and correctly
2019-06-08 15:24:47 +02:00
749d53effd Cleanup: use doxygen sections for 2D view operators 2019-06-08 09:24:11 +10:00
Dalai Felinto
6a15564682 Fix T65420: Crash in file saved with edit mesh
Reviewers: brecht, sergey

Differential Revision: https://developer.blender.org/D5041
2019-06-07 19:16:59 -03:00
Dalai Felinto
e70428c80e Collections: Never change the collection views visibility when unhiding it
How to reproduce: use 1-10 to change the visible collection. If the
collection was globally invisible, it would be set to globally visible.

This was a left over from the previous collection visibility design.

Now that we have a more clear separation between temporary visibility
(i.e., layer collection visibiilty) and a global visibility setting
(i.e., collection visibility) we should keep them separated.
2019-06-07 18:45:41 -03:00
b236c2a0ce Fix T65613: Memory leak in Audaspace with 3D sound 2019-06-07 22:30:21 +02:00
424566239f Fix T62121: Cycles crash with viewport render and smoke/pointclouds 2019-06-07 21:07:23 +02:00
4fb4415172 Cleanup: fix compiler warning 2019-06-07 20:51:43 +02:00
fb03f50e06 Fix T64625: Eevee image textures with alpha have dark edges
Now texture storage of images is defined by the alpha mode of the image. The
downside of this is that there can be artifacts near alpha edges where pixels
with zero alpha bleed in. It also adds more code complexity since image textures
are no longer all stored the same way.

This changes allows us to keep using sRGB texture formats, which have edge
darkening when stored with premultiplied alpha. Game engines seems to generally
do the same thing, and we want to be compatible with them.
2019-06-07 20:51:40 +02:00
d05f27c7b9 Fix T65612: Ungroup in Node Editor Crashes 2019-06-07 17:45:58 +02:00
fd556023cb Cleanup: Reformat GPencil multiedit frame selection 2019-06-07 16:08:04 +02:00
bf417d640b Sound: Fix 3D sound coming from scene strips
Need to pull in speakers from scene strips and make sure they
are properly updated.
2019-06-07 15:55:50 +02:00
bda6f7df48 Set lower minimum drag thresholds
Was 3px, but even lower values work too, so setting minimum now to 1px.
2019-06-07 14:29:34 +02:00
Dmitriy Efimov
8efc781ddc GNUMakeFile: Fix bad command line to generate QTCreator project.
Report with fix in D5035 by Dmitriy Efimov (@DarkDemiurg), thanks.
2019-06-07 14:27:46 +02:00
0cfdc8d182 Eevee: Try to fix NaN caused by normal maps + bentnormals
Should help with T65118.
2019-06-07 13:53:30 +02:00
873c756e5d GPencil: Remove unused Cursor function after add new Paint cursor. 2019-06-07 13:25:59 +02:00
a412f49e75 GPencil: Create new CURSOR for paint modes
This new cursor is used instead of the ARROW because it was too disruptive while you are drawing.

The change affects all paint modes that are used Brushes.

See D5036 for details.

Reviewers: @brecht @billreynish @mendio
Cursor designed by:  @billreynish
2019-06-07 12:59:47 +02:00
1f93f9e982 Cleanup: Rename to avoid shadow variable 2019-06-07 12:49:56 +02:00
ede4f31969 DrawManager: OpenGL State Image Rendering
The OpenGL state was not set to blender defaults when using
`DRW_render_to_image` path. This is only used when doing F12-rendering.
Cause of changes with the `RESTART_INDEX` hair rendering was rendering
the restart_index as an actual vertex index.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D5039
2019-06-07 12:04:30 +02:00
7081935a30 Sequencer: Fix missing sound from nested scene strips 2019-06-07 11:59:30 +02:00
d4a5691d0f Sound: Use dependency graph instead of bmain
Allows to move scene sound update to dependency graph evaluation.
2019-06-07 11:59:30 +02:00
6e65cd86c3 Cleanup: Remove unused variable and move definition 2019-06-07 11:51:10 +02:00
05101a6cd6 GPencil: Cleanup multiframe code 2019-06-07 11:46:57 +02:00
3ebee7c496 Fix T65591: GPencil Arrange Strokes operator does not work in multiframe 2019-06-07 11:46:54 +02:00
f765e0cd21 Remove Deform Delay armature option
This option can not be supported by a new granular dependency graph,
and, especially, copy-on-write.

It was always doing full update ever since initial commit of new dependency
graph which we are using here in the studio for the past years and lack of
this option was never brought up.

Fixes T65557: Delay refresh option in armatures is broken
2019-06-07 10:47:22 +02:00
b290695149 Sculpt toolbar: Group new Mask Lasso tool with the Mask Border tool
Also flip Simplify and Mask, so that all the mask-related tools are next to each other.
2019-06-07 10:35:07 +02:00
4de7a7f2fa Forgot this file in last commit 2019-06-07 10:33:01 +02:00
27369c0b06 Add Lasso Mask icon for Sculpt Mode toolbar 2019-06-07 10:24:19 +02:00
a666d1b486 Cleanup: keymaps 2019-06-07 18:14:34 +10:00
8f56620a23 Industry Compat keymap: Fix alt-key navigation over gizmos
This broke recently after recent gizmo keymap changes
2019-06-07 09:59:29 +02:00
19782e4f68 Fix missing autosmooth update when animated
Consists of few simple steps.

Don't tag object data's bounding box as dirty before re-evaluaiton

Most of the time this actually tags evaluated mesh which will be tossed
away few lines below anyway. And this causes issues if the evaluated
mesh is actually owned by the mesh datablock.

The bounding box now has clear separation between original object data
and object data after modifiers, so this should not be causing any
issues.

Free evaluated mesh when owner mesh changes

Ensures that evaluated mesh shares the same settings as its owner when
updates related on animation system happens.

Depsgraph: Update mesh when its geometry settings changes

Allows to have options like autosmooth animated.

Reviewers: brecht, mont29

Differential Revision: https://developer.blender.org/D5030
2019-06-07 09:13:51 +02:00
d8bff8e8f6 Free evaluated mesh when owner mesh changes
Ensures that evaluated mesh shares the same settings as its owner when
updates related on animation system happens.
2019-06-07 09:12:54 +02:00
2a5fcfaad0 Don't tag object data's bounding box as dirty before re-evaluaiton
Most of the time this actually tags evaluated mesh which will be tossed
away few lines below anyway. And this causes issues if the evaluated
mesh is actually owned by the mesh datablock.

The bounding box now has clear separation between original object data
and object data after modifiers, so this should not be causing any
issues.
2019-06-07 09:12:54 +02:00
f24a7fa31d Fix T65558: Crash on adding linked scene to Video Sequence Editor
This commit fixes crash but the possible 3D sound is still missing.
Also, sound from sequencer coming from a scene strip is also missing.

This is partially a regression, at least for F12 case. The editing
was already behaving wrong: it was needed to have scene strip to be
actually rendered in preview.
2019-06-07 09:12:37 +02:00
a232d27bba Sequencer: Typo 2019-06-07 08:39:43 +02:00
9337ba7fa6 Tool System: add sculpt mask lasso tool 2019-06-07 16:08:31 +10:00
a5c4dd6b33 Fix T65229: Crash adjusting last operator after using undo history
Undo history also missed updating the tool system and
calling undo pre/post handlers.
2019-06-07 15:33:39 +10:00
bfb05ee154 Fix T64669: Redo transform fails with constrained axis 2019-06-07 14:11:54 +10:00
5b2907ab69 Fly mode: Enable fancy icons instead of text for shortcuts 2019-06-07 13:01:37 +10:00
16b380d5e3 Fix T63744: Overlapping axis gizmo for 3D view translate & scale 2019-06-07 12:51:06 +10:00
b300b4e9cd Missed removing unused property from last commit 2019-06-07 12:22:30 +10:00
99eb4e9cc4 Keymap: expose gizmo press/drag as a preference
- Right click select always activates on press
  since this was added as a workaround to left click select conflict.
- Left click has the option to set this to drag or press.

Make this change based on feedback on 8778dd0c8b.
2019-06-07 12:16:25 +10:00
6dd9e08051 Keymap: gizmos now use a map that optionally activates on press
The legacy keymap now activates on press.
2019-06-07 12:10:56 +10:00
6bc761a12e Fix T65479: Gizmo drag unusable with tools that activate on press 2019-06-07 11:08:43 +10:00
29526504d7 Cleanup: unused var warning 2019-06-07 11:08:43 +10:00
aa003c7324 FIX: use_proxy strip property state has no effect.
Author: Olly Funkster, Richard Antalík

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D2504
2019-06-06 16:23:39 -07:00
9c00605729 VSE: Cache invalidation
Add invalidation to strip add functions
Add invalidation for scene and movieclip strips
Skip invalidation for sound strips

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4989
2019-06-06 16:23:39 -07:00
2175fb0217 Fix T65333: VSE: Playback speed regression
3D engine settings were used to select image scaling method.
Use higher quality scaling only for rendering.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4995
2019-06-06 16:23:39 -07:00
76634a23bb Fix T63729 Eevee: Bump does not follow normal direction 2019-06-06 22:26:27 +02:00
6c5ef42549 Fix T65505: crash applying modifiers in paint and sculpt modes
We need to find a better solution for mixing normal refreshes in some corner
cases. We actually had similar issues in 2.79 anyway, not crashing is more
important.
2019-06-06 18:48:37 +02:00
73252d3f60 Fix T63701 Eevee: High Volumetric end distance darkens the image 2019-06-06 18:47:36 +02:00
Julian Eisel
5d6da57aa3 Cleanup: Move OpenXRData struct out of wmXRContext
Just to make access a bit more convenient.
2019-06-06 18:38:06 +02:00
Bruno Boaventura Scholl
8db514f81d Fix T60441, T60619: incorrect values for color values > 1.0
Modulo makes no sense here at all, is from an old bugfix to prevent a crash
that is no longer an issue.

Differential Revision: https://developer.blender.org/D4727
2019-06-06 18:06:33 +02:00
Julian Eisel
e968bbc5d8 Fix wrong enum-type used for switch
Why doesn't MSVC warn about this, grr...
2019-06-06 17:37:18 +02:00
2be3a75efd Fix T65383 UI graphics glitches on macOS with Intel HD 4000
glDrawArrays is not supposed to be affected by primitive restart
but osx drivers never cease to surprise me.
2019-06-06 17:21:22 +02:00
2239dca7e9 Sequencer: Viewport Rendering Annotation
When rendering the Sequencer using viewport rendering the annotations
were not scaled to respect the scene render size. This was because the
matrices were calculated based on the output size and not the actual
rendersize.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5032
2019-06-06 17:15:24 +02:00
3a7af37e28 Python API Docs: fix some examples 2019-06-06 17:13:02 +02:00
3abb1695cf Fix T64742 Eevee: SSRefract broken with planar reflections 2019-06-06 16:52:21 +02:00
3c231c3810 cmake/msvc: Add ninja support for precompiled headers
Ninja was unable to see the dependency between the cpp
that generated the pch and the compile units that used
it. Explicitly managing this now makes precompiled headers
work with both msvc and clang, with both msbuild and ninja
based generators.
2019-06-06 08:26:15 -06:00
87fde57b63 Particles: remove unused particle settings from UI
Didn't touch rna to make sure that the Python API does not break.
Maybe I missed some, but these don't seem to be used anywere internally.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D5034
2019-06-06 15:57:24 +02:00
93ec2c94e5 Fix T64533: Using "X-Axis Mirror" while posing with auto keyframe on does not keyframe the mirrored bone
Use an additional pose bone flag so we can keep track of mirrored bones that should be autokeyframed.

Reviewed By: Brecht

Differential Revision: https://developer.blender.org/D5033
2019-06-06 15:54:49 +02:00
3a20c056e8 Fix T58920: Dyntopo sculpt and snake hook brush artifacts.
This is a mix of solutions rBe60b18d51d58 and rB52af5fa31fbc.
What happened was that when a node of the BVH gets 0 vertices, the batch is untouched and therefore still drawn.
2019-06-06 10:46:47 -03:00
d8ec8a0272 Fix: Build error with ninja on windows
Ninja has issues detecting the implicit dependency on the
precompiled header output for freestyle. Disabled ninja
support for now until a proper solution can be found.
2019-06-06 07:19:58 -06:00
095df1ac21 Python API: allow external render engines to use Eevee for LookDev shading
This is enabled with bl_use_eevee_viewport = True. It allows external engines
to generate an Cycles/Eevee shader node setup to emulate their materials in
the realtime viewport, or to leave it to users to do manually.

Removed bl_use_exclude_layers and bl_use_shading_nodes that did nothing
anymore. This should not break API compatibility, any scripts setting those
should continue to work the same as before.

Also adds descriptions for some RenderEngine settings.
2019-06-06 15:07:09 +02:00
54021da58b Python Templates: fix operator_mesh_uv template 2019-06-06 14:36:08 +02:00
fbd9c09ef0 Depsgraph: Add relations for spline animation
Currently only obvious setting which can be animated is Smooth.

The rest requires more proper support from animation update on
the Curve datablock.

But at least with this change it's not a "dependency graph fault"
2019-06-06 14:21:39 +02:00
9e8e32e117 Fix T59176: Missing Animation Update for Surface Resolution U & V
While fix in dependency graph for those is trivial, adopting underlying
code to become aware of animated settings is quite a rabbit hole: there
are non-obvious hidden inter-dependencies between settings, which are
especially tricky for NURBS.

For until we have more dedicated time for this disabling animation.
2019-06-06 14:19:04 +02:00
a8e5ad9a56 Fix T65490: linked property in object duplicate should not persist
These things are somewhat arbitrary, but since there are separate shortcuts
and menu entries this seems the more expected behavior.
2019-06-06 12:19:05 +02:00
358c71cf2c Fix typo in tooltip (reported in T65555). 2019-06-06 11:58:14 +02:00
Julian Eisel
b1b0e05c54 Fix CMake errors after merge (?)
Not sure if this is caused by changes just merged in, or by a system
upgrade I just did. Either way, fixed it now.
2019-06-06 11:25:53 +02:00
3325b19ee7 Fix T64788: Double keymap entry in preferences
A display issue for tools which share keymaps.
2019-06-06 19:06:18 +10:00
Julian Eisel
e547026dfe Merge branch 'master' into soc-2019-openxr 2019-06-06 10:56:19 +02:00
0f26332d5d Remove mutex lock from node localization
There is no obvious threading-unsafe code in the localization.
The main source of issues were the new_node/new_socket pointers
which are no longer used during node tree duplication.
2019-06-06 10:39:44 +02:00
2819b60933 Fix T63035: Undoing in pose mode destroys the entire pose
Respect do_time flag in on_visible_update, matching behavior of old
dependency graph and avoids unwanted animation updates.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5026
2019-06-06 09:58:09 +02:00
0afa9d6ae6 Industry Compat Keymap: Update tweak/select for animation editors to follow latest changes
- Proper support for dragging in empty areas using tweak events to either move or box select
  - Avoids transforming immediately on press, same as the built-in keymap
2019-06-06 09:32:47 +02:00
3c4a16acc5 Python: GPU Offscreen Rendering
When using python offscreen rendering the background was not drawn in
EEVEE. Users would expect that when calling the `draw_view3d` method
that it shows the same as in the 3d viewport.

Seems to be a difference between the meaning of draw_background in b279
and b280. In B279 the world background would be drawn. In B280 the
transparency is changed.

Reviewed By: campbellbarton, fclem

Maniphest Tasks: T61768

Differential Revision: https://developer.blender.org/D5022
2019-06-06 08:38:05 +02:00
d7e7452067 Quiet warning creating sculpt brush tooltips 2019-06-06 15:59:27 +10:00
b69ed14ff7 Fix T65108: GPencil Sculpt mode select tools don't work
Move the sculpt keymap from the mode to the tool.
2019-06-06 15:53:11 +10:00
f0ff593d97 Cleanup: indentation
Also add comment to `FRS_precomp.h`.
2019-06-06 14:50:12 +10:00
c257e1a298 Fix use of removed Image.use_alpha property
Change missing from 7aaa7aa9dd
2019-06-06 14:45:11 +10:00
7944a1aede Cmake/Windows: Fix numpy being unpacked every build.
Every time you build cmake it unpacks numpy. It is seemingly
very unhappy with OUTPUTS being directories rather than files.

The creating of the directory is not needed, so that step was easy
to resolve, next problem: was there was not a target that outputs
the tarball so it too was deemed out of date. Losing that dependency
as well, fixes the issue, while this is not great if we ever update
the libs in svn, we are planning to drastically change the way we
package python for windows so this is ok for now, but needs to be
addressed with the next python update, T65547 is the tracking ticket
for this.

Tested with VS2015/2017/2019 with both msbuild and ninja generators
2019-06-05 20:51:00 -06:00
9c76b2c3b6 Freestyle: Use precompiled headers with MSVC.
This brings down the build time for freestyle with MSVC from a
minute to 10-20 seconds.

vs2019 bf_freestyle debug   before: 60464 ms  after: 11028 ms
vs2019 bf_freestyle release before: 56984 ms  after: 20526 ms

Differential Revision: https://developer.blender.org/D2606

Reviewed By: brecht , sergey
2019-06-05 19:05:16 -06:00
8b2b79c210 Cleanup: quiet missing variable declaration warning 2019-06-06 10:27:57 +10:00
5db4608f70 Cleanup: extra-semi-stmt warning 2019-06-06 10:16:18 +10:00
0f6ac1883d CMake: pass link deps to library targets with INTERFACE
Introduced since removing BLENDER_SORTED_LIBS.

This caused building a library to build all it's dependencies.
2019-06-06 10:16:06 +10:00
41ee85115d Fix missing header for gpu_state.c
Failed to build without WITH_LEGACY_OPENGL.
2019-06-06 10:06:54 +10:00
600ca3190a Cleanup: argument sign mismatch warning 2019-06-06 09:55:53 +10:00
8fa65ed31b Fix T65118 Eevee: NaN when using bent normals 2019-06-05 21:33:08 +02:00
94e6526ed0 fix T65480: Collada exporter did not export image texture for Base Color 2019-06-05 21:15:32 +02:00
ce66b22c42 Fix crash when editing shaders on Intel HD 4000.
In the Intel HD 4000 driver a shader has to be deleted in the same context in which it is created.
However, because you can't use a rendering context on different threads, to maintain the multithreaded compilation, the solution was to use the `GL_ARB_get_program_binary` and copy the binary generated for the shader and generate a shader on the main context using that binary.
This solution is limited only to Intel HD 4000 and windows.

Reviewers: fclem

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D5019
2019-06-05 13:50:58 -03:00
Julian Eisel
f816380af5 Silence warning, fix mem-leak, don't destroy NULL session 2019-06-05 18:03:59 +02:00
Julian Eisel
5e642bfea1 Initial session state handling
To correctly start a session, a graphics extension specific object needs
to be passed to the OpenXR runtime. E.g. for the Windows Mixed Reality
runtime, XrGraphicsBindingD3D11KHR needs to be passed with a valid
DirectX device. Since we don't have any DirectX compatibility working,
I can't test this on Windows yet.
So to test this I finally need to get Monado to work on Linux and
correctly setup the OpenGL extension there.
2019-06-05 16:55:51 +02:00
Dalai Felinto
dd81efa4a3 Tooltip: Fix use_preview_range tooltip (OpenGL > View)
In 2.80 the old OpenGL render is called View render.
Also made the tooltip shorter (it was too repetitive).
2019-06-05 14:44:40 +00:00
365ba6f5a1 Fix T65437: sculpt dyntopo undo not showing correct mesh 2019-06-05 16:30:07 +02:00
806d4fbc5e GPencil: Fix mirror modifier rotation around object
Still pending when the original object is rotated or scaled.
2019-06-05 15:55:28 +02:00
f5908e45d5 Fix T64336: Switching to a Camera which is hidden, does not evaluate the animation data
Changing camera might require more objects pulled into the dependency graph,
so need tag relations for update.
2019-06-05 15:53:26 +02:00
b79976a9bd Dopesheet: drag to box select in dopesheet
This includes refactoring of the `mouse_action_keys` to
make it easier to just detect if there is a key under
the mouse. The refactoring mostly consists of extracting
methods and reducing vertical scope of variables.

Reviewers: billreynish, brecht

Differential Revision: https://developer.blender.org/D5024
2019-06-05 15:48:30 +02:00
fb4ec706cd make.bat: Support optional paths for make format
make.bat now supports optional parameters to restrict
the formatting to a specific folder. Multiple paths
may be given

example:
make.bat format source/blender/blenkernel source/blender/gpu
2019-06-05 07:30:45 -06:00
328f7e1365 Fix T63384: Vertices are moving in different directions 2019-06-05 15:17:53 +02:00
112cd86eb5 Cleanup: Remove unused argument 2019-06-05 15:14:48 +02:00
5f737cc18f Fix T65520: Assigning Material a second time crashes Blender 2019-06-05 14:53:00 +02:00
a73b250fc5 Code Style: Make Format 2019-06-05 14:30:44 +02:00
eeda9369b6 TexturePaint: Missing Texture Depth Test
Depth testing was off as it used the precomputed ModelView matrix. As
draw engines currently use a different approach the depth was sometimes
a bit off making the color disappear.

This change will use a different vertex shader that will write the
correct depth. I expected the same change to be needed in the bone
selection overlay but was not able to reproduce it.

Reviewed By: fclem

Maniphest Tasks: T64615

Differential Revision: https://developer.blender.org/D5006
2019-06-05 14:29:27 +02:00
957c8f1305 Workbench: World Space Cavity
When using the world space cavity shader together with viewport or image
rendering only a single pattern was used. This was that the iteration of
the cavity shader was updated when the cache is initialized.

Now the cavity iteration is updated together when the TAA samples are
updated.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D5021
2019-06-05 14:24:58 +02:00
bbaa1bffe9 Sound: Port to a copy-on-write concept
This change makes it so sound handles are created for evaluated scene,
sequencer and speakers. This allows to have properly evaluated animation
on them.

For the viewport playback sound uses regular dependency graph.

For the final render sound uses dependency graph created for render pipeline,
which now also contains sequencer and sound datablocks.

All the direct sound update calls are replaced with corresponding dependency
graph recalc tag.
2019-06-05 14:23:54 +02:00
863b7b3668 Depsgraph: Store recalc tag in ID->recalc
Allows to have more granularity in checks compared to a node-factory
based tagging in a generic tag/flush code.
2019-06-05 14:23:53 +02:00
4674e23220 Cleanup: Make comment around DEG evaluation functions more clear 2019-06-05 14:23:53 +02:00
6d143f3775 Fix T65389 Edit Mesh: Face dots are not shown in Xray mode 2019-06-05 14:21:26 +02:00
f2da21e052 Python GPU Shader: Fix crash when uniform is not found.
Error in string format.
2019-06-05 08:45:12 -03:00
8db6b1e2dd Fix empty name shown for operators opening menus without a title
For some cases like the edit mode context menu we don't currently have a fixed
title since it's dynamic. This should be improved, but we should at least still
show Call Menu if there is no menu title.
2019-06-05 13:27:41 +02:00
eda377c223 update Collada Importer: reworked export and import of Materials
- added import of transparency and emission into principled BSDF Shader
- added support for importing all default collada material parameters

  * diffuse
  * emission
  * index_of_refraction
  * shininess (mapped to BSDF Roughness)
  * reflectivity (mapped to BSDF Metallic)
  * transparency + transparent mapped to BSDF Alpha)
  * ambient (creates unconnected texture node)
  * specular (creates unconnected texture node)
  * reflective(creates unconnected texture node)

- added support for exporting collada material parameters:

  * diffuse
  * emission
  * index_of_refraction
  * shininess (mapped to BSDF Roughness)
  * reflectivity (mapped to BSDF Metallic)
  * transparency + transparent mapped to BSDF Alpha)

- prepared support for exporting the following parameters
  but currently commented out:

  * ambient (creates unconnected texture node)
  * specular (creates unconnected texture node)
  * reflective(creates unconnected texture node)

  Problem: For now we only allow export of principled BSDF based
  materials. I am not sure from where to get ambient, specular
  and reflective as those values are not included in the
  principled BSDF Shader (wip).
2019-06-05 12:42:54 +02:00
98cea7edce Fix T65298 Eevee: Principled BSDF doesn't use specular with metals
This does add some more register pressure as it passes a new vec3 down
the shading function. But for now we care more about accuracy than
efficiency.
2019-06-05 12:20:49 +02:00
cd1ac4d908 Fix T65492: make material slots popover wider 2019-06-05 11:46:27 +02:00
Julian Eisel
0d1a22f74f Barebones for managing session changes
Adds initial OpenXR event querying so that session state change events
can be handled. Doesn't do any handling yet.
2019-06-05 10:20:51 +02:00
d46aee2982 GPencil: Create new set of brushes for Win32 damaged files when use primitives
Some old Win32 files could have the brushes damaged and this produces a segment fault. Now, if the brush is damaged, a new set of brushes is created.

Related to T61413
2019-06-05 09:57:21 +02:00
Julian Eisel
20a1af936d Enable graphics extensions if available
Check if available extensions includes the GL one, or the DirectX one on
Windows. Enable them if available.
2019-06-05 01:00:13 +02:00
Dalai Felinto
e80cbdac33 Fix T65502: Crash when moving Collection into disabled Collection 2019-06-04 19:32:55 -03:00
Dalai Felinto
fa24ec41aa Outliner: Fix drawing of collection with disabled parent
If the layer collection had a parent that was disabled we wouldn't draw
it altogether.

Note: In this case I'm moving any enabled collection with a disabled
parent up in the hierarchy.

All in all I'm happy with this but I would like us to tackle the 1-20
shortcut, Ctrl+H menu and Collections viewport panel to do something
similar.
2019-06-04 19:21:23 -03:00
1324659dee GTests: BLI_task: Add basic tests for BLI_task_parallel_listbase(), and some performances benchmarks.
Nothing special to mention about regression test itself, it basically
mimics the one for `BLI_task_parallel_mempool()`...

Basic performances benchmarks do not tell us much, besides the fact that
for very light processing of listbase, even with 100k items,
single-thread remains an order of magnitude faster than threaded code.
Synchronization is just way too expensive in that case with current
code. This should be partially solvable with much bigger (and
configurable) chunk sizes though (current ones are just ridiculous
for such cases ;) )...
2019-06-04 23:51:03 +02:00
30d9366d17 Fix (unreported) Broken BLI_threadapi_exit().
Function would not clear the static scheduler pointer, which lead to
crash (mem use after free) when trying to re-init and use the task API
again. Should not happen in Blender itself, but could in other cases
(like some future gtests ;) ).
2019-06-04 23:51:03 +02:00
b640265f77 Cleanup: Freedesktop: Use 2.79b release date 2019-06-04 15:08:21 -04:00
d77c2305a3 Fix T65372: Can't turn off Freestyle line anti-aliasing in Eevee
Freestyle was not copying the eevee settings when creating a scene
copy.
2019-06-04 20:08:04 +02:00
2820870a13 Partial revert of e388cd8bb4
The constraint icons are now no longer shown in the Outliner again.

This needs a more robust implementation that also works for bones & pose mode.

The new constraint icons are still shown in the Constraint Properties.
2019-06-04 19:21:11 +02:00
4ddc840314 Fix T65378 Eevee: Glitches in ESM shadowmapping
This happen to be a NaN caused by an infinite sum in the shadow
copy shader.
2019-06-04 18:42:50 +02:00
942a748d5d Eevee: Merge shadow map processing into one drawcall per light
This removes a lot of framebuffer configuration and binding.
2019-06-04 18:42:50 +02:00
ff7401b02c Fix T64214 Eevee: Issue with Emission node and Alpha blending
Emission node was outputing alpha information but is was not
supposed to. Match cycles reference.
2019-06-04 18:42:37 +02:00
2e4d27669b Fix T65042 Eevee: Hair Info Tangent Normal not working correctly 2019-06-04 18:41:19 +02:00
Julian Eisel
c9c1b90532 Cleanup: Correct local variable name 2019-06-04 18:30:07 +02:00
Julian Eisel
4192281e14 Fix layer and extension count not stored as intended 2019-06-04 18:27:44 +02:00
5916b09670 Fix T65032: selection conflicts between motion tracks and masks in clip editor 2019-06-04 18:26:02 +02:00
5158896d7d Fix T65486: Cycles f-stop value from old files not preserved 2019-06-04 18:26:02 +02:00
0dbbc5aac7 Fix status bar and keymap editor showing Call Menu instead of menu name 2019-06-04 18:26:02 +02:00
e388cd8bb4 UI: Add icons to Constraints
Each constraint now has a unique icon, just like modifiers.

Icons are designed by Andrzej Ambroż & Alessio Monti, with user input.

Patch by Alessio Monti.
2019-06-04 18:10:47 +02:00
636751bb36 GPencil: Clarify Target weight tooltip and remove lower limit
The target value was affecting the lower value and this was weird. Now the value is clamped between 0 and target weight.
2019-06-04 17:42:39 +02:00
Julian Eisel
329deadc9e Print OpenXR runtime name once connected 2019-06-04 17:39:12 +02:00
Julian Eisel
53845c554d Merge branch 'master' into soc-2019-openxr 2019-06-04 17:00:58 +02:00
Julian Eisel
35c9e3beed Initial VR-session starting/ending
Adds operator to toggle a VR session, exposed in the Window top-bar
menu. It triggers the needed calls for session creation and destruction.
Setting up the XR-system (a configuration of related devices) is also
done now.

Calling WMR runtime functions fails currently. Not sure why. So while
this executes required routines, it doesn't really work.
2019-06-04 16:42:42 +02:00
8b1ca3ec53 NLA Editor: drag in empty region to invoke box-select
Reviewers: brecht, billreynish

Differential Revision: https://developer.blender.org/D5010
2019-06-04 16:20:30 +02:00
Pelle Johnsen
ddc19819f3 Fix T60971: Apply visual transform not working
Fix issue with 'apply visual transfrom' not working.
Based on fix for https://developer.blender.org/T55494

Reviewers: campbellbarton, sergey

Maniphest Tasks: T60971

Differential Revision: https://developer.blender.org/D5007
2019-06-04 15:24:41 +02:00
2fb54ef86e Fix T65054: Blender 2.80 crashes when opening a scene created by blender 2.7x with hierarchy duplication set to "group".
Regression introduced by rB7fe3d1e7d718 (fixing T57934).

This effectively reverts rBrB7fe3d1e7d718, since changing the type of an
object is a very bad idea in general, and would need a careful and
complex check of all of its usages (many object usages assume a specific
type of object...).

Instead, we simply remove duplicollection on those objects, and give a
warning in case dupligroup was effectively used (in many reported cases,
dupligroup was a 'mistake setting', without actually instancing
aniything).

Note that the otehr idea to fix that versioning issue (to create a new
empty object for the instancing) is much less easy than it might look
(one would need to take into account potential animations, relations
between objects, etc.). Doable probably, but way overkill for a
corner-case 'bad' usage of the feature in the first place.
2019-06-04 15:24:23 +02:00
5361fc2c33 GPU: High Definition Color Buffer
For offscreen rendering a high definition color buffer is needed.
Without it there are banding issues when doing multi-sampling viewport
rendering.

Reviewed By: fclem

Maniphest Tasks: T65287

Differential Revision: https://developer.blender.org/D5009
2019-06-04 15:15:59 +02:00
19691e3ae2 Image Info
The image information for multilayer openexr files are only shown on the
first draw. In the second draw the render result property is filled of
the image, making blender think the image is a render result and it want
to display information about the renderpasses. Which are not present.

It could be that in the first draw the image data is not requested as
the buttons are drawn, before the main area

This change will display both information. We should investigate how to
actually detect if this is a render result or not as similar code is
present in the `node_shader_buts_tex_environment_ex`.

Reviewed By: brecht

Maniphest Tasks: T65345

Differential Revision: https://developer.blender.org/D4987
2019-06-04 15:14:15 +02:00
7484ed9bdc NLA Editor: box-select was selecting wrong elements
This was missing in rBfa59346c134.
2019-06-04 14:52:31 +02:00
33e8db94b1 Fix (unreported) missing updates in scripts/docs after scene.update() removal.
This should really have been done together with API changes, simple
usage of grep does the trick to catch most places needing updates.
2019-06-04 14:39:51 +02:00
1d2e4c44bd Fix T64827: "Batch-Generate Previews" crashes.
Missed when py API for depsgraph was changed... tsst...

Based on D4917 by @lichtwerk, thanks.
2019-06-04 14:39:51 +02:00
c0c2f8663e Fix T65303: fix and improve autorun-scripts popup
Now, the file does not have to be reloaded in all cases.
Instead, just scripts are enabled and all depsgraphs freed.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D5000
2019-06-04 13:37:45 +02:00
f5f1407a7e Fix T65451: Changing driver expression doesn't update relations 2019-06-04 12:10:42 +02:00
30c0d780f9 Depsgraph: Only run editors ID update on manual edits
This is how it worked in 2.79 and it is how it is expected to be working.

Avoids unintended icons update during animation playback.

Fixes T64318: Update of material icons during animation 2x performance penalty
2019-06-04 11:43:27 +02:00
04bac38731 Graph Editor: drag to box select keyframes
There is a keymap conflict with ctrl+tweak.
Therefore, I did not include this yet.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4999
2019-06-04 11:35:57 +02:00
c3f00d7879 Fix T65447: Mask doesn't update in compositor unless there's motion blur on
This is probably just one of the related issues.

Root of the problem was that compositor job was using original scene and node
tree for compositing. It is not guaranteed to have all the evaluated data.

Switched compositor job to use it's own render-pipeline-like dependency graph
which has everything evaluated in it.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4998
2019-06-04 09:41:33 +02:00
b998a7b384 Fix T64247: Crash on playback with special shader node tree
The root of the problem goes to the fact that node tree copying
uses source tree and nodes for a temporary storage.

This makes it so multiple dependency graphs can not be reliably
evaluated from different threads if they are using same original
node tree.

Solved by doing the following:

- Commonly used tree copying function (which is used by library
  manager) keeps source tree, nodes and sockets untouched.

- All the related areas (like node tree's callback) now have
  const qualifier on the input.

- Areas which needs to have those temporary pointers assigned are
  now using explicit function.

  Would be really cool to get rid of those temporary pointers
  completely, but this is a bit tricky due to hairy nature of the
  code. Can happen any time now though: is easy enough to generalize
  the new pointers mapping.

Note that this change is only intended to solve the crash.
The fact that icons shouldn't be updated on playback will be fixed
as a separate change.

Reviewers: brecht, fclem

Reviewed By: brecht, fclem

Subscribers: brecht, fclem

Differential Revision: https://developer.blender.org/D5002
2019-06-04 09:34:35 +02:00
351e68e0a4 Docs: update quick-start
Resolves T64146
2019-06-04 13:12:59 +10:00
0b36780fb4 Revert "Cleanup: Cleanup: style, use braces for GHOST (X11/SDL)"
This reverts commit 935c9ab0de.

Clang-tidy was making unrelated *fixes*.
2019-06-04 11:36:54 +10:00
935c9ab0de Cleanup: Cleanup: style, use braces for GHOST (X11/SDL) 2019-06-04 11:30:31 +10:00
0dbd05ffdd Cleanup: Cleanup: style, use braces for collada (BCMath) 2019-06-04 11:14:59 +10:00
ea3a652fbf Cleanup: style, use braces for draw (fxaa_lib) 2019-06-04 11:14:37 +10:00
271ec9ff53 Cleanup: rename 2D scroll defines
- Use `V2D_SCROLL_` prefix.
- Use more descriptive names.
2019-06-04 11:05:32 +10:00
c13e10a740 Cleanup: clang-format, remove tabs 2019-06-04 10:52:20 +10:00
d62a749fcf Fix T65352: bpy.data.meshes.new_from_object() doesn't increment user count for materials referenced by the mesh.
We cannot do refcount operations in a non-Main ID, this is forbidden.

While that whole func could probably use some love and refactor, for now
sticking to minimal changes and just moving refcounting op after mesh
has been transferred to Main database.
2019-06-03 21:00:44 +02:00
0ee75698d0 transform_snap_object: Ignore occlusion test on curves in edit mode. 2019-06-03 15:17:54 -03:00
EitanSomething
cd90986bcb UI: Prevent scrollbars from getting too small to grab
Differential Revision: https://developer.blender.org/D5001
2019-06-03 18:17:24 +02:00
Dalai Felinto
c39a8657be Fix T65448 - Outliner - Show all inside in disabled collection crash 2019-06-03 13:11:29 -03:00
de0cae29cf GPU: Fix Restart index bug
Restart index can have been changed in another context and the static
var can get out of sync. A better solution is to set the restart index
when binding the VAO. It also have less perf impact.

Fix T65364 Corrupted mesh display on macOS
2019-06-03 17:58:28 +02:00
0efe89bdd8 Cleanup: style, use braces in GPU 2019-06-04 00:42:22 +10:00
97e53d2385 fix collada: get Alpha and Emission from principled BSDF Shader 2019-06-03 16:35:01 +02:00
1f650c402d Cleanup: style, use braces in RNA 2019-06-04 00:24:38 +10:00
e3f2034e7b Cleanup: Cleanup: style, use braces for collada 2019-06-04 00:18:35 +10:00
482f4ca100 UI: Fix wrong use of icons in the Object > Visibility panel when using Cycles 2019-06-03 16:15:12 +02:00
95f5272bda Cleanup: style, use braces in draw 2019-06-04 00:14:05 +10:00
7b28a31f2c Cleanup: style, use braces in makesrna 2019-06-04 00:10:44 +10:00
d5f6e573ed Cleanup: use const arguments 2019-06-03 23:58:10 +10:00
6dca5ff41f Cleanup: remove unused arg to wm_event_add_ghostevent 2019-06-03 23:48:56 +10:00
39919e3532 Fix T65391: Wrong drag threshold for mouse motion 2019-06-03 23:41:57 +10:00
4d8ffa5ac5 Fix T65328: Offset when outliner gains focus
I'm not actually not sure under which circumstances
this code is actually doing something useful.
2019-06-03 14:10:43 +02:00
24f625f345 Cleanup: differentiate drag-and-drop from drag events 2019-06-03 21:42:08 +10:00
ab5219af34 Markers: Click-drag in empty area to box select markers
To make this work, other changes were necessary:
* To select a specific marker you have to click more exactly on the icon.
* Moving markers with click-drag only works when starting on a marker.

Additionally this patch implements that all markers are deselected,
when the user clicks in an empty area.

Reviewers: billreynish, brecht

Differential Revision: https://developer.blender.org/D4975
2019-06-03 11:37:47 +02:00
a2a05acb4a Fix T65399: crash playing animation after applying smoke flow modifier
missing DEG update.

Reviewers: sergey

Maniphest Tasks: T65399

Differential Revision: https://developer.blender.org/D4996
2019-06-03 11:25:41 +02:00
ccc7ebf7b1 Fix T65408: GPencil Weight Paint, strength and falloff are ignored when painting a lesser vertexweight
The value was clamped to minimum value before checking the influence.
2019-06-03 10:00:38 +02:00
3041705c51 Fix T65294: Orbit navigate gizmo fails in paint modes 2019-06-03 17:55:56 +10:00
4fbc71a320 Fix T65439: quick explode error
Material setup for quick explode was assuming a shader with a "BSDF"
output socket connected to the material output node whereas other socket
names are valid ("Shader", "Emission", "BSSRDF", "Holdout"...)
2019-06-03 09:49:58 +02:00
2c18e400e8 Fix return type in recent gizmo key-map refactor 2019-06-03 16:59:22 +10:00
19dcb22a88 fix collada Importer: Set bone transformation type when importing unskinned skeleton 2019-06-02 23:33:22 +02:00
b7bd8d813f feature collada: Allow export/import of skeletal animations as curves 2019-06-02 23:00:57 +02:00
0731b88ddb refactor collada: Added utility functions bc_string_before() and bc_string_after() 2019-06-02 23:00:57 +02:00
820e4d4303 fix T34062 Collada exporter: changed order of export for decomposed transformation.
1.) The Blender order of applying transforms is:

 Scale
 Rotation
 Transformation

Reasoning: This order ensures there is no shearing, which happens
when you do scaling after rotation, see also:

https://blender.stackexchange.com/questions/1806

The Collada exporter now exports in the order how the transforms
need to be applied upon import.

2.) Also removed obsolete #if 0 lines
2019-06-02 23:00:57 +02:00
0bcf29b8cd refactor: use Quat and BCQuat instead of float[4] arrays for Quaternions (wip) 2019-06-02 23:00:57 +02:00
d04622e427 fix: enforce transform export as <matrix> when exporting animated armature"
Currently we can not export Decompsed Transforms in combination with
Armature asnimations. As a temporary workaround enforce export
of transformations as Matrix for armature objects.
2019-06-02 23:00:57 +02:00
b646da8d85 fix: add back changes after last pull from master 2019-06-02 23:00:56 +02:00
122b9478c6 refactor collada: replace bc_sanitize_mat() by static class method in BCMatrix 2019-06-02 23:00:56 +02:00
70bc179c45 refactor Collada: rename BCMatrix.* class files to BCMath.* 2019-06-02 23:00:56 +02:00
e17990bab7 refactor Collada: Add new class Quat (wip) 2019-06-02 23:00:56 +02:00
692edf4301 refactor collada: Moved BCMatrix to its own file 2019-06-02 23:00:56 +02:00
345304058f refactor collada: Moved basic typedefs in own file 2019-06-02 23:00:56 +02:00
a591424268 refactor collada: reorganize class methods in file 2019-06-02 23:00:55 +02:00
04c3692124 Industry Compat keymap: Fix inability to use Ctrl-S to save while in Weight Paint mode
Was a keymap conflict
2019-06-02 22:47:07 +02:00
Julian Eisel
60f66768cf Fix GCC compile error, warnings and uninitialized use
extension_count could be used uninitialized if no valid OpenXR runtime
was run.
2019-06-02 22:04:52 +02:00
c91c00ae6c UI: Fix inconsistent use of 'LookDev' vs 'Look Dev' 2019-06-02 20:48:54 +02:00
4ca34e6e34 UI: Fix small naming inconsistency in the UV Editor View menu
Now it's consistent with 3D View
2019-06-02 20:30:55 +02:00
1c28d07065 Fix: Dynamic Paint Image Bake button missing when using certain Surface types
This required doing a very slight UI re-org of a few properties to work reasonably.
2019-06-02 20:24:54 +02:00
fbc11a86c8 FreeDesktop: Add Release information to AppStream
This commit improves Blender's AppStream metadata with minor punctuation and grammar improvements to the description, and a new `<release>` tag for the current release.

The `<release>` tag benefits Blender in the following ways:
- Flathub users get to see the actual release number instead of "stable"
- Make it easy for all packagers to include changelogs, so Blender's users gets to see what's new in 2.79
- Blender gets featured in GNOME software to reward it for having Release information in its AppStream metadata (KDE Discover [[ https://bugs.kde.org/show_bug.cgi?id=389509 | plans do do the same thing ]])

If the prior objection to adding release data to the AppStream metadata was the ongoing maintenance burden, I volunteer to take it on for subsequent Blender releases.

Author: @ngraham

Differential Revision: https://developer.blender.org/D3065
2019-06-02 10:24:03 -04:00
Julian Eisel
3e88974a80 Merge branch 'master' into soc-2019-openxr 2019-06-02 15:24:33 +02:00
8d1666fc6d Fix T65416: outdated location description for Cycles add-on 2019-06-02 13:23:04 +02:00
2a192624bc Fix T65082, T65084: duplicating workspace does not preserve mode and order 2019-06-02 13:03:13 +02:00
Tomoaki Kawada
99de160340 macOS: fix viewport lagging, by using CAMetalLayer instead of NSOpenGLView
On GPUs that support it, we now present OpenGL contents via CAMetalLayer. This
fixes frame skipping issues found in T60043. If the system does not have a Metal
capable GPU, NSOpenGLView will continue to be used.

Patch by Tomoaki Kawada, with some changes by Brecht Van Lommel.

Differential Revision: https://developer.blender.org/D4619
2019-06-02 12:54:46 +02:00
1418eee5f5 macOS: increase minimum required version to 10.11
This is in preparation of an the upcoming fix where we need to use a Metal
layer to avoid performance issue when drawing with OpenGL. Note that we already
only officially support 10.12+, the difference with this change is that Blender
will not start at all on 10.9 and 10.10.
2019-06-02 12:53:41 +02:00
Tomoaki Kawada
62fe7e9a9d GPU: support default framebuffer with ID not equal to 0 2019-06-02 12:50:50 +02:00
2a5dc454f6 Cleanup: minor comment cleanups in GHOST 2019-06-02 12:50:50 +02:00
01a5e087aa Cleanup: move CocoaOpenGLView into own header 2019-06-02 12:50:50 +02:00
593eab66b5 Cleanup: remove use of deprecated macOS API 2019-06-02 12:50:50 +02:00
e7e52f7cff Fix T65185: Cycles viewport render no refreshing overlays properly
Don't rely on detecting view matrix changes to refresh depth buffer, instead
detect redraw tags coming from progressive render samples.
2019-06-02 12:47:52 +02:00
114973584d Cleanup: better comments and naming for redraw flags 2019-06-02 12:47:52 +02:00
f332a71180 GPencil: Cleanup unused lines
These lines were related to other brushes and were copied in the function by error, but not required.
2019-06-02 12:12:33 +02:00
Julian Eisel
09e7d6cd26 Correct previous commit
Intended to print out name, not address.
2019-06-02 02:24:04 +02:00
079c7f918c Cleanup: make.bat remove noge option from help
The noge option has been removed but was still
shown in the help text.
2019-06-01 16:51:31 -06:00
893467a8e2 make.bat: Add convenience option to disable buildinfo
Optional parameter nobuildinfo turns WITH_BUILDINFO Off
which is helpful when doing development.
2019-06-01 16:49:21 -06:00
0360a2920d Fix: Trailing directory separator missing in default font path on windows.
This caused the file browser to open in c:\windows with the fonts
folder selected instead of opening c:\windows\fonts\ and listing
the fonts.

Reported on chat by @blendify
2019-06-01 10:51:19 -06:00
Julian Eisel
5d5ad5d6dd Gather available OpenXR extensions and API-layers on OpenXR setup
We don't actually enable any extension or layer yet. We just put their
names into arrays and print them. The printing can be disabled via a
compiler define, later we should put them behind a proper
logging/debugging mechanism (CLOG).

Also fixes a Visual Studio compile error.
2019-06-01 17:16:49 +02:00
cc600de669 Cycles Denoising: Get rid of halos around bright edges
Previously, bright edges (e.g. caused by rim lighting) would sometimes get
halos around them after denoising.

This change introduces a log(1+x) highlight compression step that is performed
before denoising and reversed afterwards. That way, the denoising algorithm
itself operates in the compressed space and therefore bright edges cause less
numerical issues.
2019-06-01 00:45:03 +02:00
Dalai Felinto
d5b813301a Fix T65330: Blender crash when double click on face
The fix itself is by Germano Cavalcante (mano-wii).

But since I was investigating this with him, I'm including here an
assert in EDBM_select_id_bm_elem_get to help catching this sooner
in the future
2019-05-31 18:41:18 -03:00
Dalai Felinto
6f9518f243 Fix T64990: Isolate collection wrong reaction
Bringing the same logic we do in the outliner restrict column callback
and the menu call.

Also removing the "change depsgraph" logic there. Isolate collections
should not affect depsgraph relations (if it does it is to be tackled
separately anyways).
2019-05-31 15:51:45 -03:00
5902a9cb63 Fix T65265: File > Quit shortcut assign different depending if file is saved 2019-05-31 19:26:20 +02:00
Dalai Felinto
d0258abdd7 Fix Outliner: New collections are hidden
Users could change the master collection flags, but they should not.

That would not effectively affect the master collection objects
(depsgraph flag evaluation ignores master collection flags).

However we use the layer collection flags of the parent collection when creating
a new child collection.

We *could* solve this differently by creating a new RNA type for the
master collection (and layer collection) and hook this with rna refine.
But this patch seems to work well enough and it is simpler.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4981
2019-05-31 14:02:26 -03:00
3f23299403 Fix T65308: edit studio light state stays active after restarting Blender
This is only temporary for editing, should not be preserved.
2019-05-31 18:17:19 +02:00
acab6f7175 Fix T65317: crash applying wave modifier with texture 2019-05-31 18:17:20 +02:00
a55d79ed25 Fix T65311: crash using 3D viewport panning outside viewport 2019-05-31 18:00:08 +02:00
f87bba0368 Fix T62282: multires sculpting does not update smooth normals
It may be good to move the normals update out of the drawing code. But it was
already there for the non-multires sculpt cases, and does not have an obvious
place since we bypass the depsgraph and want to avoid the cost of updating the
normals multiple times when multiple events are handled before a redraw.
2019-05-31 17:17:03 +02:00
151f69a5c2 Fix various missing updates in sculpt mode, when changing modifiers and dyntopo
This restores the code that updates the sculpt session and PBVH from dependency
graph evaluation.
2019-05-31 17:17:03 +02:00
692891f69e Fix sculpt mode drawing with modifiers still being wrong in some cases
Centralize logic for when to use the PBVH for drawing, fix missing tests in
mask drawing, fix missing tests for multiple windows, only do more expensive
update for all viewports at end of the stroke.
2019-05-31 17:17:03 +02:00
9899999e94 Fix crash on certain changes in edit mode
Was missing re-set evaluated mesh to NULL.

Fix T65302: Crash after selecting one of multiple materials
Fix T65346: Blender crashes when selecting material in editing mode and LookDev view
Fix T65344: Blender crashes in edit mode when changing object
2019-05-31 17:06:06 +02:00
4620bd4f79 GPencil: Cleanup some comments 2019-05-31 16:55:06 +02:00
Dalai Felinto
c01e43d024 Update Python GPU example to latest depsgraph API 2019-05-31 11:31:04 -03:00
3a72c9aa33 Cleanup: use static_assert on MSVC versions that support it.
This greatly improves the error message
2019-05-31 08:12:21 -06:00
Dalai Felinto
6eebeb577d Walk mode: Enable fancy icons instead of text for shortcuts
Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D4988
2019-05-31 10:51:39 -03:00
Dalai Felinto
db67a17d17 Fix T65278: Stats info and instancing "misinformation"
Object could and polygon count should ignore multiple instances of
the same data, yet count it at least once even if linked.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4986
2019-05-31 10:50:37 -03:00
aba4e6810f Cleanup: style, use braces in source/ (include disabled blocks) 2019-05-31 23:22:52 +10:00
72a563cdee Fix bmesh_to_mesh freeing possibly referenced vertices
Fixes Godot exporter issue reported in T65285.
2019-05-31 15:07:15 +02:00
d8dbd49a2f Cleanup: style, use braces in source/
Automated using clang-tidy.
2019-05-31 22:55:15 +10:00
8987f7987d Fix missing file read/write of proxy/transform/crop settings when not used
This was inconsistent with other data handling in Blender.
2019-05-31 14:47:08 +02:00
aec28acc75 Industry Compat keymap: Fix UV Editor shift-click to extend selection
Also set Transform to T key, consistent with 3D View
2019-05-31 13:59:24 +02:00
a9450dbf0d Gizmo: add 2D navigation for image/clip/sequencer views 2019-05-31 21:51:02 +10:00
56a533c071 WM: option to ignore cursor image/clip/view2d zoom
In preparation for view navigation gizmos.
2019-05-31 21:48:43 +10:00
455e14eccd Fix T65200: Crash by hiting "tab" after sculpting with dyntopo
Make sure object is properly evaluated to the new state when
it is expected to.

Reviewers: brecht, mont29

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4985
2019-05-31 12:55:02 +02:00
23064248d7 DrawManager: Color Management
The draw manager used to determine if the view transform should be
applied by checking if the scene was not rendered to an offscreen image.

As the sequencer and texture painting needs to render to an offscreen
image with the view transform applied we need to separate the
`do_color_management` from the `is_image_render`.

Reviewed By: fclem

Maniphest Tasks: T64849

Differential Revision: https://developer.blender.org/D4909
2019-05-31 12:44:18 +02:00
d0fb602e2c DrawManager: Sculpt Mesh Drawing
More accurate determination when to draw the PBVH and when to draw the
regular mesh. PBVH drawing is done for Multires, Dyntopo and normal
sculpting with no active modifiers.

Maniphest Tasks: T62070

Differential Revision: https://developer.blender.org/D4731
2019-05-31 12:39:21 +02:00
2f78bd1d52 Fix build error on FreeBSD
Don't rely on indirect header includes.
2019-05-31 12:14:42 +02:00
aa55581776 EEVEE: Baking + Volumetrics
Missing init cache call to volumetrics during light baking

Reviewed By: fclem

Maniphest Tasks: T65206

Differential Revision: https://developer.blender.org/D4984
2019-05-31 12:12:09 +02:00
77d119a231 Fix T63981: Factory default memory cache limit is 4096 MB
The initialization of default settings and cache limit and audio.
2019-05-31 12:08:10 +02:00
fdb83d98f7 Cleanup: simplify static assert definitions, assuming C11 and C++11 2019-05-31 12:00:31 +02:00
8d95dcd87d Fix: Don't use a slider to control the Background Image Scale property.
It makes no sense to control this with a slider, since it became difficult to scale in normal ranges, and scale factors aren't represented well this way.
2019-05-31 11:19:56 +02:00
9f0107bb14 Fix compilation previous commit 2019-05-31 11:11:57 +02:00
e3dfe29110 Fix T65334: use _Static_assert on clang as well, to avoid macOS build error
Still needs a proper solution for older compilers with custom static assert.
macro that can conflict when there is an assert on the same line in multiple
files.
2019-05-31 10:49:36 +02:00
26d4a2a516 Fix T55494: Apply transforms on parents and children
Fix T63790: Crash when applying Scale of Object with vertex parent

Made apply transform to fully live in the evaluated domain.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4976
2019-05-31 10:33:34 +02:00
963917e1b9 Fix T65285: Crash with Object.to_mesh() in certain conditions
Was happening when modifier stack detected that mesh is not deformed
and is not modified and attempted to share result across multiple
objects.

This was introduced in 2f77119.

Now functions which are supposed to return mesh owned by caller will
do so again. Shouldn't be a huge impact on memory print since the
data layers are referenced.
2019-05-31 10:05:56 +02:00
2c4a9f7718 Keymap: Add back Ctrl-Up/Down for 2.7X 2019-05-31 16:33:39 +10:00
b4071c56ce Fix T65147: Rotate normal not interactive from menu 2019-05-31 16:24:58 +10:00
41dce8af6a Cleanup: clang-format 2019-05-31 15:44:47 +10:00
6b286ca667 Cleanup: undeclared variable warning 2019-05-31 15:44:47 +10:00
b5dc3d43e4 makesrna: quiet re-declared enum warning
Note that BLI_STATIC_ASSERT use in headers is likely to cause this
error again, we could have a version that takes a unique ID
to be used in headers.
2019-05-31 15:44:47 +10:00
451c533e25 VSE: Menu bug fixes
- Return Toggle Meta to Strip Menu
 - Move position of Lock/Mute in Strip Menu to match position in Context Menu.
 - Remove Lock icon.

Author: Peter Fog

Reviewed By: billreynish, ISS, brecht

Differential Revision: https://developer.blender.org/D4957
2019-05-30 15:47:25 -07:00
7ccc7ef61f VSE: don't add crop and transform data for sound strips
This also fixes commit rB1fd7b380f4cf8a0489b405de2819f228a4da5ea2 which
didn't do allocation for effect strips properly.

Reviewed By: brecht, campbellbarton

Differential Revision: https://developer.blender.org/D4970
2019-05-30 15:47:25 -07:00
fc336f973d Fix T65319 Crash when selecting vertices in edit mode 2019-05-31 00:28:03 +02:00
846056de6b Fix T64510 Armature: Empty Not Visible as Bone custom shape 2019-05-30 19:34:54 +02:00
493eaaf213 DRW: Fix crash when object has no bounding box 2019-05-30 19:33:48 +02:00
8f4b7083d3 Fix T65049 Crash cause by NULL geom pointer 2019-05-30 18:28:05 +02:00
8a4a05ae85 Selectoin: Remove armature bone filters
They seems to do nothing as the filtering seems to already be
done at a higher level.

This fixes T65022 Tracking Markers are not selectable
2019-05-30 17:54:05 +02:00
Julian Eisel
e70894c360 Fix compiling with bundled OpenXR SDK sources
Also remove unused include.
2019-05-30 16:22:05 +02:00
f962c701fe Fix T65017 Eevee: Render error if a SSS node is unconnected 2019-05-30 16:13:26 +02:00
b4df509f7b Cleanup: GPUMaterial: Remove unused struct members 2019-05-30 16:13:26 +02:00
Julian Eisel
4c11886c4e Corrections to previous commit
* Remove testing instance creation
* Rename function
2019-05-30 14:56:23 +02:00
Julian Eisel
41e2f2e75f Proper creation & destruction of OpenXR instances
Adds wm_xr.c for an XR management API and creates/destroys the OpenXR
instance through this. This is as planned in my proposal, to lock the
OpenXR calls behind an abstraction.
XR data will be stored in a (non-public) wmXRContext struct within the
window-manager.

For now, creates the OpenXR instance on startup. I think it's better to
lazy setup this, as in, only creating the instance once the user starts
the first XR session. Just to avoid costs for something that may not be
used (the OpenXR loader we use will try loading and parsing the system's
OpenXR active_runtime.json on instance creation). That's for later when
I introduce session management though.

Also added a context getter for the xr-context, which is unused but may
be handy later.
2019-05-30 14:48:13 +02:00
05138d2c4e Fix T65231: Null audio device and AV Sync halts playback 2019-05-30 14:22:48 +02:00
296527eab7 Eevee: Fix volumetric shader if nodetree uses a bsdf node 2019-05-30 13:43:34 +02:00
7cdd5ed7bd DRW: Add unit_state to avoid lots of DRWCallState duplication
A lot of drawcalls don't use the object's properties and don't
need a dedicated DRWCallState. We allocate a unique one at
the begining and use it for all calls that uses the default
unit matrix.
2019-05-30 13:43:34 +02:00
9f2e154e02 Eevee: Fix crash caused by visibility calculation 2019-05-30 13:43:34 +02:00
596492e639 DRW: Refactor to use object pointer for drawcall by default
This cleans up a bit of duplicated code and some confusion about
what was culled and what wasn't.

Now everything is culled based on the given object pointer.

If the object pointer is NULL there is no culling performed.
2019-05-30 13:43:33 +02:00
32a2bfddcb GPencil: Remove uneeded storage->unit_matrix
When passing NULL to DRW_shgroup_call(), ModelMatrix is assumed
to be unitmat.
2019-05-30 13:42:21 +02:00
092962cf72 GPU: Enforce Uniform buffer alignment to 16bytes
This seems to be a requirement and remove some errors in
renderdoc.
2019-05-30 13:42:21 +02:00
77f5210f22 GPU: Remove GPU_INDEX_U8
This type of indices is not natively supported on modern GPU and
gives warning on some implementation. The memory savings it
provides is also quite minimal and unlikely to be visible on
nowadays hardware.

This remove some uneeded struct members and makes primitive
restart always enabled by default. This can be broken by addons
if they are not careful enough but many other states have this
problem.

Also leverage GL_PRIMITIVE_RESTART_FIXED_INDEX if
ARB_ES3_compatibility is supported. This removes all API calls
to change restart index depending on indices length.
2019-05-30 13:42:21 +02:00
dc0c490b76 Tool System: Use circle cursor for non-3D circle select 2019-05-30 21:31:42 +10:00
2991713722 GPencil: Add missing blend factor to Regular blend 2019-05-30 13:23:26 +02:00
0f8746e724 GPencil: Rename Blend mode "Normal" to "Regular"
The UI used "Regular" already, but internally the code didn't.
2019-05-30 13:23:26 +02:00
1cb74768c1 GPencil: Remove wrong premult in Blend shader
The process was doing two times the same and the alpha was totally wrong.

Related to T65279
2019-05-30 13:23:26 +02:00
9c00429ee7 Cleanup: use const argument, r_ prefix return arg 2019-05-30 20:37:16 +10:00
671827549a 3D View: Support light probe data clipping 2019-05-30 20:02:05 +10:00
8cc1154aa2 Fix industry compat keymap transform gizmo plane constraint
Modifier keys were disabled, removing support for shift-clicking
on the transform gizmo to constrain to the plane.

The gizmo keymap matches the default, no need to re-define it.
2019-05-30 15:33:37 +10:00
8778dd0c8b Gizmo: activate some gizmos on drag instead of press
Use drag-only keyamp to adjust gizmos which use drag motion
to change a value. By default gizmos still activate on press.

This allows for left click select to be used with transform
without the gizmos getting in the way.

Even though this isn't necessary for right click select
it allows click events to pass through and be used by tools
which can be useful.

Resolves T63996
2019-05-30 15:22:19 +10:00
0c8c160202 WM: use different drag thresholds for mouse/tablet events
Now a small threshold is used for mouse input,
avoiding delay when gizmos are activated on drag.

Tablet input threshold remains unchanged since
it's easier to make small movements when using a tablet.

A larger threshold for non-cursor input is now used (typically keyboard)
which improves usability when the "Pie Menu on Drag" key-map preference.
2019-05-30 15:03:19 +10:00
82e8e5c871 Cleanup: move click/drag events to functions
Simplifies future changes to dragging checks and avoids
each check for drag using slightly different logic.
2019-05-30 15:02:53 +10:00
2437a8b6f0 Cleanup: rename callbacks to match the struct member name 2019-05-30 15:02:49 +10:00
Julian Eisel
864abbd425 Support system installed OpenXR SDK
Adds OPENXR_USE_BUNDLED_SRC so that if disabled, CMake tries to find
the SDK headers and libraries in system paths or in specified root
directory.

I guess this is the way we'd want to do this in master. However for
people testing the branch the bundled sources are much more convenient
(should work out of the box, no need to compile the SDK manually).
2019-05-30 01:44:13 +02:00
fee600f479 GPencil: Cleanup - Remove storage Grid matrix and replace with local variable
Now the matrix is copied when creating shading group and don't need to be saved in storage.
2019-05-29 20:17:46 +02:00
Julian Eisel
f333e7eb56 Merge branch 'master' into soc-2019-openxr 2019-05-29 20:14:11 +02:00
a8a95806b3 Cleanup: Remove duplicated comment from previous commit 2019-05-29 20:03:40 +02:00
6ef39cbdf0 GPencil: Rename viewmatrix field to parent_obmat
The name of the field was not clear about the use.
2019-05-29 19:59:54 +02:00
7fae3e375a GPencil: Cleanup code to avoid double matrix copy
Thanks @fclem for catching the problem.
2019-05-29 19:52:00 +02:00
9dafc8ee2c Snap: add support for meshes generated from other types of objects.
Curves with modifiers generate a mesh internally.
These can be used for raycasting.
2019-05-29 13:18:29 -03:00
dff24f96f0 Fix T64817: Active tool gizmo doesn't respect toggle
Error in 14884cda1f

D4973 by @cto.abid
2019-05-30 01:20:26 +10:00
b79aeb5ca1 Fix T64995: box and circle select summary in Grease Pencil dopesheet.
The issue is that generic ANIM_animchannel_keyframes_loop can't
handle non-FCurve keyframes, so every selection operator does
its own looping over special key types, and the box and region
select operators didn't have code to deal with the summary.

This adds code to handle that in a similar way to other ops.
2019-05-29 17:50:39 +03:00
0721ee4587 Fix T51133: Bad performance with texture painting depending on multi-thread settings.
This is more of a temp urgent hack than a proper fix, chenages required
for the later are too involved for 2.80 at that point of time and will
be done later.

That commit merely keeps the whole existing logic for 3D painting
textures, but instead of re-creating a pool of threads for *every* (!)
stroke evaluation (i.e. mouse move event during painting), we instead
use Blender's task scheduler.

That remains sub-optimal, there are likely more improvements possible in
that code, but it should address the main issue reported (which is
presumably caused by  windows thread launching being rather heavy process).
2019-05-29 16:29:42 +02:00
68adbf80cf Fix T65275: missing dereference 2019-05-29 16:17:10 +02:00
a63ac425d0 Outliner: Correct outliner width computation
Before it was not possible to see everything in the outliner
when there are e.g. long icon rows. This is because Blender
did not allow panning the view to the right, since it did not
know the actual width.

Most of the code to compute the width correctly was there already,
but there were a couple of issues that made it not work.

* The tree width was computed before the tree was drawn.
This does not work, since the width is only known, after
it is drawn.
* Every `TreeElement` stores its right-most position in `xend`.
However, in the current code, the `xend` of e.g. an object is
the position where the text ends. The `xend` of the icons
is stored in the sub-tree-elements. Therefore, to compute
the maximum width, you may not skip the closed tree elements.
* The current drawing code had an early exit when the icon row
would not be visible anymore. This also skipped the calculation
of `xend`. So it would work correctly, when the icon was visible
a little bit, but not when it was not visible at all.

This patch fixes these issues. So even in more complex files, the
width is computed correcly. At least I haven't found a case, where
it does not.

Unfortunately, some optimizations had to be turned off, to make
it correct.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4887
2019-05-29 16:02:04 +02:00
Julian Eisel
a2ac2ec3c3 Merge branch 'master' into soc-2019-openxr 2019-05-29 15:17:41 +02:00
2069b3b888 DrawManager: Cycles+GPencil
Fix for GPencil and Cycles Render draw type. GPencil objects were only
shown when overlays were turned on. The cause of this is an
optimization we did to not populate any draw engine when an
external renderer was used with overlays turned off.

This will check if there is any visible GPencil object in the scene. if
so it will still perform the loop.

`DEG_id_type_any_exists` can check if any object of a certain type_id is in the
result. This check is also being used to check if there are any
visible grease pencil objects as a precheck in `DRW_render_check_grease_pencil`.

Reviewed By: brecht, fclem, antoniov

Maniphest Tasks: T65191

Differential Revision: https://developer.blender.org/D4962
2019-05-29 14:48:59 +02:00
56176bd19e Keymap: Fix missing start/end shortcuts in Sequencer
Set these in the shared animation editor keymap instead
2019-05-29 14:07:51 +02:00
Stefan Werner
29550f8748 Fix T63383: macOS: Right-clicking the file name on the title bar
doesn't work as expected when the path includes a whitespace character

File path didn't need to be escaped.
2019-05-29 13:17:15 +02:00
b0278b2486 Depsgraph: Fix IDs being remapped in original compositor
Happens with files from T65223.

Caused by CoW scene still pointing to the original compositor.
Happens when scene was referenced for parameters only.
2019-05-29 12:50:04 +02:00
d6b340b999 Cleanup: Group depsgraph building nodes 2019-05-29 12:50:04 +02:00
c592ebaeca Markers: fix error in previous commit 2019-05-29 12:30:59 +02:00
e15bba38d5 Fix: Hair Length was using wrong unit 2019-05-29 12:12:52 +02:00
fdd2917144 Cleanup: Remove unused marker operator wrappers
The wrappers do nothing anymore, because keymaps can
have poll functions now.
2019-05-29 11:50:34 +02:00
f8f43184e2 Sequencer: Fix box select using incorrect rectangles for sequences
Reviewer: ISS

Differential Revision: https://developer.blender.org/D4968
2019-05-29 11:19:57 +02:00
2f7711962a Fix T58251: Cycles ignores linked meshes when rendering
The idea is to share a mesh data-block as a result across all objects
which are sharing same original mesh and have no effective modifiers.
This mesh is owned by an original copy-on-written version of object data.

Tricky part is to make sure it is only initialized once, and currently a
silly mutex lock is used. In practice it only locks if the mesh is not
already there.

As an extra bonus, even viewport memory is also lower after this change.

Reviewers: brecht, mont29

Reviewed By: brecht, mont29

Differential Revision: https://developer.blender.org/D4954
2019-05-29 10:44:11 +02:00
da7e5e861f Keymap: Add back support for Set/Add/Subtract for box selecting in the Sequencer. 2019-05-29 10:34:48 +02:00
07d453dd9e UI: use matching distance checks & define for dragging 2019-05-29 18:13:33 +10:00
8949dfb7a6 Correct error in last commit 2019-05-29 16:59:24 +10:00
e9d07aa4a0 Correct error in last commit 2019-05-29 16:51:56 +10:00
63a7ac8930 Keymap: add drag-only generic gizmo keymap
Allows gizmos clicks to fall through for gizmos which only drag,
currently unused.
2019-05-29 14:30:25 +10:00
2d8584c15f Fix T65027: Snap 3D cursor on hidden faces doesn't work in Edit Mode.
I'm not very fond of adding new types of bvhtrees.
But this is probably the most efficient solution.
2019-05-29 01:02:04 -03:00
d97c841eb8 Fix T65005: Missing "LINES_ADJ" and "TRIS_ADJ" in the GPU Python API. 2019-05-29 00:28:14 -03:00
e087951702 Possible fix for T63685: macOS edit mode selection not working on second display
The idea is to force `glReadPixel` to run in the offscreen context.
And don't rely on any rendering context.
2019-05-29 00:28:13 -03:00
2f06a0b14b Cleanup: move gizmo keymap access into funcitons
Existing functions were written to match the setup_keymap callback.
Add versions that can be called with the window manager for convenience.
2019-05-29 13:01:38 +10:00
2610845250 Cleanup: remove redundant sequencer under cursor check 2019-05-29 11:33:34 +10:00
eaa730ce8c Cleanup: correct private function naming
Use term 'glyph' instead of 'icon' since we already have event icons.
2019-05-29 11:16:11 +10:00
501dd9e231 Cleanup: Remove Dead Code 2019-05-28 21:11:56 -04:00
9bae9b634e Fix T65244: emission node not available for world shader nodes 2019-05-28 23:07:08 +02:00
Julian Eisel
06d52afcda Linux: OpenXR Linking via OpenXR Loader
Calling OpenXR functions should now work on both Windows and Linux.

Also includes:
* Silence Linux only warnings
* Remove common_cmake_config.h and let CMake generate it when
  configuring (contents vary on system it's compiled on)
* Remove JsonCpp CMake install target
* Remove unnecessary CMakeLists for JsonCpp includes
* Remove unnecessary CMake commands
* Style cleanup
2019-05-28 21:58:18 +02:00
db0568329e Fix T65175: nodetree animation stays linked after duplicating a lamp
Reviewers: mont29, brecht

Maniphest Tasks: T65175

Differential Revision: https://developer.blender.org/D4956
2019-05-28 21:02:40 +02:00
574e790340 Fix T64123 Eevee: Reflections Not Visible On Alpha Clip Materials 2019-05-28 20:33:19 +02:00
2783945b1b Eevee: Fix assert when displaying transparent film checker 2019-05-28 20:20:09 +02:00
b76ccc7f80 Eevee: Change default shadowmap near clipping distance
And also fix some RNA props defaults and ranges.

Fix T64452 Shadows not appearing in eevee
2019-05-28 20:06:22 +02:00
40207d656b Eevee: Render alpha blended objects when rendering probes
This fix T64553 EEVEE: Emission material not lighting
other objects when blend mode set to alpha blend
2019-05-28 20:06:22 +02:00
08005802cc Tests: make grease pencil tests part of OpenGL render tests
Otherwise tests fail on machines without OpenGL.
2019-05-28 18:05:31 +02:00
4df66dabb8 Fix T65212: Cycles SSS failing on 32 bit 2019-05-28 18:05:31 +02:00
8e125f278c Sequencer: Drag outside of sequence to initiate box select 2019-05-28 17:47:33 +02:00
c4e4b6872a DRW: Fix issue introduce in removal of DRW_STATE_POINT
Fix issue raised by mano-wii in rB97d22e12b521

Fix T65050 knife tool snapping indicator not visible
2019-05-28 17:19:42 +02:00
9e85d4052f Cleanup: DRW: Codestyle 2019-05-28 17:19:42 +02:00
2100dba34b Cleanup: GPU: Move program point size to GPU_state 2019-05-28 17:19:42 +02:00
fbe7c848c2 Fix T64005: GPencil clamping pixels do not always work 2019-05-28 17:11:13 +02:00
e256bc2250 Depsgraph: Add query for whether graph is up to date
Depsgraph: Only invoke callbacks when there are changes

Only affects when an evaluated dependency graph is requested via
context.

Makes it cheap to call when there are no changes made to the graph

Transform: Ensure depsgraph is evaluated when needed

Fix based on D4455 from Campbell, utilizes some recently
introduced functions and allows to not have any extra checks
in the transform code.

Fixes T61904
Fixes T62135

Reviewers: brecht

Maniphest Tasks: T62135, T61904

Differential Revision: https://developer.blender.org/D4967
2019-05-28 17:06:41 +02:00
b683e965ab Depsgraph: Only invoke callbacks when there are changes
Only affects when an evaluated dependency graph is requested via
context.

Makes it cheap to call when there are no changes made to the graph
2019-05-28 17:06:41 +02:00
0cf0cc9873 Depsgraph: Add query for whether graph is up to date 2019-05-28 17:06:41 +02:00
d6643b57bc Cleanup: use doxy comments for wmOperatoType.flag 2019-05-29 01:05:22 +10:00
916c2d0e7f Cleanup: use WM_ prefix for cursor enum 2019-05-29 01:05:22 +10:00
e4ac8ab212 WM: support X/Y axis cursor wrapping
Operator flags to wrap on a single axis.

D4865 by @Gvgeo with updates.

Resolves T64585
2019-05-29 00:52:43 +10:00
a7ebb4b7d9 Cleanup: clang-format 2019-05-29 00:24:16 +10:00
24b2fe50f3 Fix T64829: Active point of Curve objects is not displayed correctly
three issues here:
- when curves had multiple nurbs, the active vert is per nurb
[curve_create_edit_data_and_handles() wasnt taking that into account]
- code could go wrong when points where hidden
- upon selection, tag curve ID_RECALC_COPY_ON_WRITE for batch cache
update

Reviewers: brecht, fclem, sergey

Maniphest Tasks: T64829

Differential Revision: https://developer.blender.org/D4943
2019-05-28 16:08:34 +02:00
f139caa632 Fix T65187: Overlay blend increase wrongly the opacity
The calculation of the mix color was not using the bottom color when the alpha was lower than 1.0.

Also added clamp code to avoid values outside valid ranges.
2019-05-28 15:55:31 +02:00
5778e616e5 GPencil: Minor cleanup 2019-05-28 15:55:31 +02:00
13a90d646a Codestyle: Remove trailing spaces 2019-05-28 15:12:29 +02:00
dee5c1aa40 MeshAnalysis: Disable when XRay is turned on
When XRay is turned on the mesh analysis did not draw correct. This
change won't draw the mesh analysis overlay when xray is turned on.

In terms of giving the user a visual feedback of this limitation we
render the overlay options inactive.

Reviewed By: brecht, fclem

Maniphest Tasks: T65225

Differential Revision: https://developer.blender.org/D4965
2019-05-28 15:09:57 +02:00
94370e23e9 Fix T64536 Eevee: Reflection texco no longer works 2019-05-28 15:00:56 +02:00
433c2d1dea Fix T65226 Crash on entering in Edit mode with ASAN build 2019-05-28 14:37:40 +02:00
e0c1116ce3 Cleanup: DRW: Rename DRW_STATE_BLEND_* for API clarity 2019-05-28 14:22:22 +02:00
2e211d099f Fix T65141 Bevel did not curve.
The previous fix to the spike bug T64582 was not really right.
This fixes that one properly and restores the desired curving
profile in the bug's example.
2019-05-28 07:56:56 -04:00
b2b1aa2f8e Fix T57090: selected node group input sockets circles not drawing in
sidebar UIList

nodesockets were actually drawn, but immediately drawn over by widgets
from the widget draw batch cache.

solution here is to "widgify" nodesocket drawing as well.

Reviewers: brecht

Maniphest Tasks: T57090

Differential Revision: https://developer.blender.org/D4963
2019-05-28 12:22:48 +02:00
fc8547b889 Fix T57483: Driver on grease pencil modifier does not update 2019-05-28 11:11:09 +02:00
1cf27668b9 Fix T65212: Cycles_render_layer test grease pencil crashes.
Theme colors should not be accessed for rendering.

Also some minor cleanups.

Thanks @brecht for catching the bug.
2019-05-28 10:24:51 +02:00
1008d9c735 Cleanup: unused args/vars 2019-05-28 16:37:29 +10:00
7bf8d8b3c8 Cleanup: use time scrub instead of scrubbing
Renaming was only done to ED_time_scrub_ui.h, function names
and struct members used term 'scrubbing' which is ambiguous.
2019-05-28 16:17:15 +10:00
8d81a3da37 Cleanup: clang format 2019-05-28 16:11:49 +10:00
671eb29d43 Cleanup: rename gizmo keymaps
Don't use plural because single/multiple isn't relevant
for keymap definitions and reads badly for specific gizmo types
that only use a single gizmo.
2019-05-28 15:26:18 +10:00
1e51839f1d Cleanup: remove unused modal gizmo keymap
An operator can only have one modal keymap,
there is no use in defining multiple.
2019-05-28 15:18:25 +10:00
13f292d10d Gizmo: only highlight when held modifier keys are used
Check the current events modifiers against the gizmo keymap,
only highlighting when keymap items match.

Needed to resolve T63996
2019-05-28 14:40:12 +10:00
2e22cfd08a Gizmo: changes to internal drag logic
Minor changes to recent gizmo click/drag logic 08dff7b40b

Changing the gizmos highlighted part in the invoke_prepare
callback is too error prone since it needs to run
before it's known which operator will execute.

Add back 'drag_part', since it simplifies click-drag use.
While this isn't essential with custom keymaps per gizmo
it avoids having to define a keymap in the case a drag
event needs a different action.
2019-05-28 13:36:43 +10:00
219e6a98c6 Fix show face-dot check
Match edit-mesh drawing.
2019-05-28 11:46:26 +10:00
c716005322 Docs: correct descriptions 2019-05-28 11:39:49 +10:00
Julian Eisel
e65ba62c37 Windows: OpenXR Linking via OpenXR Loader
Adds needed headers for OpenXR, the loader from the OpenXR SDK and
JsonCpp into extern. Took a while to get this to compile/link, but on
Win10 it works fine now without patching #includes. Linux probably
needs more work.

Added a compile option WITH_OPENXR to toggle XR feature compiling.

Also does a dummy xrCreateInstance() call to test linking.
2019-05-28 01:21:25 +02:00
89207df722 cmake: Fix building with clang on windows. 2019-05-27 13:48:40 -06:00
55814cd31f Cleanup: Fix const warning in makesrna
rna_function_string was not const correct leading to
different 'const' qualifiers (C4090) warnings in MSVC.
2019-05-27 11:34:04 -06:00
3a8f543b61 Fix T65190: GPencil stroke not correctly initializated using python API
The value of new gradient fields was wrong.
2019-05-27 19:30:41 +02:00
4778dfa568 Cleanup: Fix warnings in bf_physics
MSVC did not detect the usage of i in the openmp loops
and emitted a unused variable warning.
2019-05-27 11:29:24 -06:00
8a484aca22 Cleanup: Fix build warning in bf_editor_interface
widget_draw_text_ime_underline was not const correct
leading to warnings with MSVC
2019-05-27 10:46:50 -06:00
08dff7b40b Gizmo: add per gizmo keymaps
Remove click-drag support for tweak gizmo,
rely on keymap events instead.

This is needed for some gizmos to use modifiers keys
without having all gizmos use all modifier keys (see: T63996).
2019-05-28 02:41:59 +10:00
d83d376c02 cleanup: Collada exporter renamed 'transrotloc' to 'decomposed'
The collada exporter allows to export transforms either as Matrix
or as a decomposition of Translation, Rotation aand Scale.
The decomposition option was falsely named "TransRotLoc".
I renamed it to the much more descriptive word "Decomposed".
The tooltip already contains sufficient information, so there
is no need to change that.
2019-05-27 18:39:06 +02:00
dee7edffcf Fix tweak/drag event use with gizmos
It was possible to use a drag event for a gizmo
that dragged away from the gizmo, changing the active gizmo.

Now use gizmo located at the location that was clicked on.
2019-05-28 01:36:31 +10:00
58ce4061a8 Cleanup: Fix warnings in bf_intern_elbeem
Truncating a pointer to long gave warnings with MSVC on x64
2019-05-27 09:28:50 -06:00
e472646282 Fix T65080: handle case when View2D has 0 scale 2019-05-27 17:15:29 +02:00
Adam Nydahl
7353e0563e Eevee: Fix Aliasing in Light Probes
Differential Revision: https://developer.blender.org/D4869
2019-05-27 17:13:09 +02:00
7a308e65ef Cleanup: Fix warning in bf_editor_mesh
Declaration and implementation of EDBM_select_id_context_create got
out of sync leading to warning with msvc.
2019-05-27 09:12:11 -06:00
7f1513efc5 Cleanup: Fix warning in blenlib with MSVC
Some versions of the Windows SDK headers have a dbghelp.h that will emit
C4091 warnings, repress them just this once, since the warn can be helpful
in other places.
2019-05-27 08:57:39 -06:00
29a29699f7 Fix T65145: Draw curve draw tool settings in column 2019-05-27 16:55:53 +02:00
635510bc6b Cleanup: Fix warnings in bf_dna
Passing a const char** to MEM_recallocN lead to

C4090	'function': different 'const' qualifiers

warnings with MSVC
2019-05-27 08:49:34 -06:00
392e58afb3 Fix (unreported) invalid handling of IDs usercount in BKE_mesh_new_from_object_to_bmain().
Would have broken usercount of mesh used as texco reference e.g.
2019-05-27 16:48:56 +02:00
270faa4e9c Cleanup: Fix warning in makesdna
passing a const pointer to BLI_ghash_insert causes warning

C4090	'function': different 'const' qualifiers

with MSVC
2019-05-27 08:44:37 -06:00
Dalai Felinto
4ed6b891d5 Fix T63173: Dragging hidden collection inside a visible one unhides it
Same for holdout, indirect only and exclude.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4945
2019-05-27 11:39:32 -03:00
40bde2a95d Fix annotations not drawing correctly on Cycles rendered view 2019-05-27 16:34:21 +02:00
70bb61ba97 Cleanup: Fix warnings in gpu_batch
Passing a const pointer to MEM_freeN/MEM_recallocN lead to

C4090	'function': different 'const' qualifiers

warnings with MSVC
2019-05-27 08:30:53 -06:00
063ebd5836 Cleanup: Fix warnings in bf_gpu
Declaration and implementation got out of sync leading to warnings.
2019-05-27 08:22:38 -06:00
a74041c96c Eevee/GPencil: Fix depth reading after render 2019-05-27 16:14:58 +02:00
380f07d0ee draw_manager: fix warning with msvc.
32 bit shift stored in 64 bit field gave a warning with MSVC.
2019-05-27 08:11:12 -06:00
1885d234b0 Fix (unreported) API doc generation script after removal of some ObjectBase ietms from context. 2019-05-27 16:06:40 +02:00
bc055258d5 fix: collada transformtype must be identical for animation export and object export
When exporting an object we can choose the transformation type 'Matrix'
or 'trans/rot/scale' When exporting an animation we have the same choice
regarding the used transformation type.

However we must make sure that animations and objects use the same
transformation type within one colleda export. The user interface is
now reworked such that the correct settings are always guaranteed.

I also reworked the tool tips
2019-05-27 16:00:32 +02:00
4db3916b60 refactor collada: rename add_node_transform() to add_joint_transform() 2019-05-27 16:00:32 +02:00
b6a0027de3 Gizmo: add event argument to invoke_prepare callback 2019-05-27 23:59:36 +10:00
b1f0e3e4a7 blenloader: Fix warnings with MSVC
these macros are mostly used with size_t types, leading to msvc warning :

warning C4334: '<<': result of 32-bit shift implicitly converted to 64 bits
2019-05-27 07:54:56 -06:00
a096fbb32d Fix T65052: "Convert to mesh from curve" fail if the curve has a bevel
Use evaluated object as an input for mesh construction. This ensures
all dependencies are ready.

Reviewers: brecht, mont29

Reviewed By: brecht, mont29

Differential Revision: https://developer.blender.org/D4955
2019-05-27 14:40:06 +02:00
33e792da2f Cleanup: remove redundant assignment 2019-05-27 22:23:31 +10:00
f3fb7c5f22 Fix T65177: Camera frame visible in viewport render 2019-05-27 14:16:40 +02:00
4ad9d93fec Fix T65066 Armature and bone selection is broken on macOS 2019-05-27 13:38:06 +02:00
Mal Duffin
118ac491d2 Fix poor display of time codes in sequencer Info panel
Allow using : in labels inside buttons.

Differential Revision: https://developer.blender.org/D4944
2019-05-27 13:31:27 +02:00
af4feee61c Eevee: Fix render z-depth for orthographic camera
Fix last commit
2019-05-27 13:29:29 +02:00
24ac970624 Eevee: Fix render depth pass being negative 2019-05-27 13:18:47 +02:00
8cfd46a5b0 Wireframe: Make wireframe's Xray slider default to 0
This removes the dither patterns visible in wireframe mode.
This does decrease de depth perception but many users complained
about the visual noise it produces.
2019-05-27 12:58:14 +02:00
5241dd1daf EditMeshMode: Reduce unselected face alpha
Lowering it to 0.071 so that wireframe mode is not so much
distracting.
2019-05-27 12:58:14 +02:00
554af9c689 Cleanup: DRW: Make clipped shader use UBO clip planes 2019-05-27 12:58:14 +02:00
577d3498b4 Cleanup: DRW: Move WorldClipPlanes to builtin uniform 2019-05-27 12:58:14 +02:00
ba75e93c88 Cleanup: DRW: Remove DRW_STATE_OFFSET 2019-05-27 12:58:14 +02:00
f3fc872171 Cleanup: Paint Overlays: Remove DRW_STATE_OFFSET_* 2019-05-27 12:58:14 +02:00
01f5ef82af Cleanup: EditMesh: Remove DRW_STATE_OFFSET_* 2019-05-27 12:58:14 +02:00
5c371cd36a Depsgraph: Fix condition inverted by mistake
Fixes T65165: Weights are not displayed in "Weight Paint" with modifiers
2019-05-27 12:40:22 +02:00
244c39f1ab Revert "Keymap: Drag in empty area to box select in animation editors"
This reverts commit ebf924e0b7. This is causing
the transform tool to start immediately which leads to lots of accidental
changes. We can bring this back when that issue is fixed.
2019-05-27 12:35:23 +02:00
6ac20e9397 Fix T65181: image View as Render should not affect file saving 2019-05-27 11:56:13 +02:00
b40b9195e4 Fix T65160: missing updates when setting origin on a collection instance
Reviewers: sergey, brecht

Maniphest Tasks: T65160

Differential Revision: https://developer.blender.org/D4953
2019-05-27 11:50:21 +02:00
d4f12860aa Python API: Tag for update on object.update_from_editmode()
This call modifies geometry but does not inform anyone about
changes.

After this change it's possible to load edit mesh, then request
evaluated dependency graph and do some interesting things with
the updated object.

This is part of T63244: object.to_mesh ignores object.update_from_editmode
2019-05-27 11:29:22 +02:00
5dbda33462 Depsgraph API: Allow preserving custom data layers
This commit extends dependency graph API with an argument which
denotes that all custom data layers are to be preserved. This
forces modifier stack re-evaluation with more inclusive mask.

Far from ideal, since this might fail in certain configurations
with indirectly used objects which might be missing layers needed
for the current object evaluation. But this is how it worked for
a long time, so should be good enough for until more sophisticated
solution is found.

In order to use this new behavior two things are to be passed:

- Pass keep_all_data_layers=True
- Pass a valid dependency graph.

The dependency graph is only needed if keep_all_data_layers=True
and is NOT to be passed if keep_all_data_layers=False.

If keep_all_data_layers=True the dependency graph MUST be passed.

Reviewers: mont29, brecht

Reviewed By: mont29

Maniphest Tasks: T64994, T64794

Differential Revision: https://developer.blender.org/D4940
2019-05-27 11:00:42 +02:00
07d3d8c2fd Industry Compat keymap: Fix armature extrude
MMB wasn't working to extrude freely for Armature extrude

Also fix an issue with moving down the hierarchy in Pose Mode
2019-05-27 10:55:13 +02:00
27d5d3c2f8 Depsgraph: Use threading guard in context.evaluated_depsgraph_get
This is a part of T65174.
2019-05-27 10:42:30 +02:00
c25164e16d UI: use tool label instead of id-names for quick favorites 2019-05-27 16:30:23 +10:00
552f5da3c4 Mitigate T64346: Quick Favorites items cant be removed
For now don't show missing quick favorite menu items which are missing.

Once menu editing is supported they could be displayed.
2019-05-27 15:33:12 +10:00
ab0e839f9a Fix T65074: Crash on switching color
Make buttons to take active `Paint` from the context.

D4946 by @Gvgeo
2019-05-27 14:00:15 +10:00
d525c76003 Revert "UI: Edit Menu Operator Polling"
This reverts part of commit b7eba20236. Polling
is causing issues in scripts, and the minor usability improvements are not worth
the extra work this may cause at this point in the release cycle.

Fixes T65149
2019-05-27 00:34:24 +02:00
d595382288 cmake/msvc: Repress MSVC template warning C4661
Draco emits about 60 of these, consulted with brecht before
repressing them.
2019-05-26 16:13:31 -06:00
30f3ffce05 Fix building with ninja on windows
Broken by rB161908157d67ee8bcfa0c26917cccdc40e0c67ea
2019-05-26 09:25:17 -06:00
c53f2079b8 Fix T64989 Bevel hangs with Mark Sharp sometimes.
Code for extending sharp edges assumes ADJ pattern and this
example uses TRI_FAN pattern. This change doesn't fix TRI_FAN
mark sharp bug at least won't infinite loop any more.
2019-05-26 10:37:58 -04:00
66ec6c1f50 Fix misleading image color space and alpha tooltips 2019-05-26 12:43:47 +02:00
909b0ac16c Fix Cycles packed images not handling channel packed alpha correctly 2019-05-26 12:21:57 +02:00
f18373a9ab Fix: BLI_task_test deadlock on windows.
This patch makes BLI_task_scheduler_create wait for all worker threads to have started before
returning to caller. For very short workloads (BLI_taks_test) there is the chance that the
worker threads have not fully started yet, and the main thread is calling pthread_join at
the same time as pthread_setspecific is being called on the worker threads which causes a
deadlock on pthreads4w.

Differential Revision: https://developer.blender.org/D4936

Reviewed By: mont29, sergey, brecht
2019-05-25 17:18:17 -06:00
36ae49502b blenlib: Fix build warning with MSVC
The declaration and implementation of BLI_path_name_at_index were
out of sync leading to build warning

C4028: formal parameter 1/3/4 different from declaration
2019-05-25 13:22:25 -06:00
7d3de604c0 cycles_render: Fix unused variable build warning with MSVC 2019-05-25 13:05:59 -06:00
5c9cb98698 bf_intern_opencolorio: Fix unused variable build warning with MSVC. 2019-05-25 13:04:24 -06:00
24024f09c7 ghost/windows: Fix Build warnings with MSVC.
The order of the initializers did not follow the order they were
declared in the class definition leading to warning C5038
2019-05-25 12:58:14 -06:00
817a51f26f blenlib: Fix debug build warning with MSVC.
Wrong printf format specifier was used leading to warning C4477
2019-05-25 12:45:58 -06:00
10e152c590 imbuf/oiio: Resolve build warnings with MSVC.
math.h and oiio's missing_math.h where clashing over the
definitions of common math defines like M_PI.
2019-05-25 12:23:48 -06:00
161908157d CMake/MSVC: Mark headers in the libdir as system headers.
This marks the headers in the LIBDIR as system headers
and changes the warn to /W0 on msvc versions that support it.

This resolves some warnings we would had to completely
repress otherwise.
2019-05-25 12:13:06 -06:00
e1d1899e72 Fix T64582: bevel spikes sometimes
The code to move the profile plane needed to not do that in
a few more cases.
2019-05-25 09:41:29 -04:00
26c317b666 Fix T65106: Add missing Copy Keymap for GPencil Sculpt mode
The Ctrl+C keymap was missing in Sculpt mode
2019-05-25 10:49:46 +02:00
e12f42946f Fix T65092: error with gizmos using freed keymaps
Caused by 5adfc51a0f, sharing keymaps caused changing tools to
unregister gizmos and remove their keymaps.

Workaround for now by not removing the keymap.
2019-05-25 12:45:34 +10:00
8e812504b4 Cleanup: warnings building without ASAN 2019-05-25 11:24:13 +10:00
Dalai Felinto
caf52e3779 Update "Overriding Context" API example 2019-05-24 19:21:30 -03:00
Dalai Felinto
7d44184c85 Fix T65094: Sequencer crashes blender when scene strip has NULL scene
Bug introduced on 930765faa8.
2019-05-24 19:13:01 -03:00
Dalai Felinto
0cb2c20ada Sequencer: Fix UI when scene strip has a NULL scene
Issue introduced on 86eefefdc1.

There was a `if scene:` check in the original code, as it turned out
there was a reason for that. We gotta be careful with these assumptions.
2019-05-24 19:13:01 -03:00
Dalai Felinto
5df4c0a469 Outliner: Fix selecting collections in view layer selecting original objects
Part of T64438.
2019-05-24 17:49:13 -03:00
483ae407d9 Change exhisting studiolight
This removes the soft and warm studiolight.
This tweak the outdoor and studio presets for more contrast.
It also introduces a rim studiolight that add more variation.
2019-05-24 21:34:15 +02:00
6f8a34bde1 StudioLight: Add new centered studiolight setup
This is to have one studiolight that is symetrical and close to
the basic_1 matcap.
2019-05-24 21:34:15 +02:00
a629c74c9c Fix T65081: sculpting workspace no longer has matcap by default 2019-05-24 20:32:02 +02:00
Dalai Felinto
b60c43aabd Outliner: Set View Layer as the default mode for new outliners
This mode was supposed to be the new default since 2 years already.

But apparently, it was tackled only for doversion, but not for new
outliners (see 7f596d39df).
2019-05-24 15:31:34 -03:00
Julian Eisel
6d0a6e380e Fix failing assert on factory settings load
Loading factory preferences from the preferences window and triggering a
redraw then would cause the failing assert.
We shouldn't mess with window-manager data when loading preferences
only.
2019-05-24 19:56:08 +02:00
31333fc193 Viewport: Change default studiolight
Differential Revision: https://developer.blender.org/D4939
2019-05-24 20:26:21 +02:00
203f9a49e2 Edit Mesh: Change color behavior
- Make edges darker in vert & face select mode (making more
  contrast to not loose the topology). Downside is less select
  edges visibility in vertex mode. But I'm confident that it's not
  as painfull as it seems.

- Make select faces less saturated to have more color contrast
  between select faces and edges.

- Make unselected faces white to increase contrast with faces and
  edges. The brightening is negligeable for bright surfaces and
  help readability on darker surfaces. Reminder that if the faces
  overlays are too distracting (i.e: uv mapping, or texturing) they
  can be toggled off in the overlay panel.

Reviewers: billreynish, campbellbarton, brecht

Reviewed By: billreynish, campbellbarton, brecht

Subscribers: brecht

Differential Revision: https://developer.blender.org/D4941
2019-05-24 20:21:55 +02:00
76019139f6 Cleanup: remove unused macOS GHOST OpenGL code 2019-05-24 18:37:38 +02:00
04ad9eab6e Fix: Too many checks for the compositor
Check once as and then re-use
2019-05-24 17:11:53 +02:00
5986160dd0 EEVEE: Volumetrics
When viewport samples are set to 1 simple scenes with volumetrics crash.
EEVEE volumetrics needs to init the post processing buffers. With recent
changes the need for post processing buffers are known after the cache
init. But they are constructed before the cache init. This lead to null
pointers.

Reviewed By: fclem

Maniphest Tasks: T64922

Differential Revision: https://developer.blender.org/D4942
2019-05-24 16:33:59 +02:00
Dalai Felinto
d8f096406b Fix T65028: Eye icon not toggle-able from the outliner for linked objects 2019-05-24 11:02:24 -03:00
c935921091 Collada: Remove property with empty identifier
This is not a valid property.

Additionally, there is very much the same property with a valid
identifier defined few lines below.
2019-05-24 15:39:27 +02:00
Dalai Felinto
be03e678e3 Fix T65060: Outliner - Sort Alphabetically checkbox is not working
Bug introduced on 78f8679cfc. Basically a copy/paste error in my
original collection children implementation.
2019-05-24 10:21:33 -03:00
1b60b6edf1 Fix T65071: Crash when selecting joined tracks 2019-05-24 14:54:58 +02:00
05a9788b25 Fix T64101: Crash entering edit mode with particle system
Explicitly disable particles in edit for now.

Those were not rendered already, but were attempted to be converted
to Cycles structures (if UVs were not needed for hair nothing was
rendered, but if UVs are needed then crash happened).

Would be nice to bring hair in edit mode back, but this is a bit
more involved change, which will be done later.
2019-05-24 14:54:51 +02:00
Dalai Felinto
fae5896249 Fix T65059: Crash in empty scenes for context _bases functions
Bug introduced on 0910932e71.
2019-05-24 09:52:28 -03:00
a875e81674 UI: Tweaks to Compositor header
- Move Auto Render into Options panel in sidebar
  - Move Pin to the right and remove emboss
  - Move Background to the right and use greying out to avoid jumping UI elements

Also remove emboss from pin toggle in Image Editor for consistency
2019-05-24 14:46:37 +02:00
946217e503 UI: Sequencer panel names
Change names again, to be more descriptive

Data > Info
Info > Timecodes
2019-05-24 14:23:50 +02:00
75ac356095 Viewport: don't show transparent checkboard in lookdev shading mode
Keep it for render shading mode only.
2019-05-24 13:40:17 +02:00
dd4a268221 Viewport: add more contrast to default studio light, make it default again
It's closer to the default matcap now, but slightly less metallic and dark. The
reason to use studio lights as default is because the roughness and metallic
parameters of the material then have an effect, and because Texture color mode
does not work for matcaps.
2019-05-24 13:37:02 +02:00
419434a1ad Fix unnecessary decorators showing in compositor sidebar 2019-05-24 13:01:06 +02:00
1fdea49fcc Fix T65053: unhide curve does not refresh the viewport properly
Reviewers: sergey

Maniphest Tasks: T65053

Differential Revision: https://developer.blender.org/D4937
2019-05-24 12:12:00 +02:00
9da88c10b0 Fix T65057: Duplicate from context menu won't work
Wrong operator context was used here.
2019-05-24 12:01:15 +02:00
fa299e669c Fix T65062: Compositor doesn't work when using different scene
Need to preserve all view layers, even for indirectly linked scenes
since they might be used by render layer nodes.
2019-05-24 11:24:16 +02:00
ba58b9d2af Depsgraph: Fixes for render pipeline building
- Need to assign current scene in the builder: it is used to
  route relations for object's customdata.

- Tweak relation from scene to object for the customdaat: this
  didn't work before because the render pipeline scene has no
	view layer component.

Fixes T65044: Crash when Rendering (F12)
2019-05-24 10:58:09 +02:00
db8aa7b851 Depsgraph: Fix violation of evaluated domain
Evaluation must never go to original objects and query them:
this is a huge violation of the entire idea of separating
state across viewports and render engines.

Allowed this to only happen for active dependency graph, where
we at least know order of dependency graph update and user
input.
2019-05-24 10:48:19 +02:00
cd3f856eb8 Depsgraph: Fix render pipeline depsgraph pointing to freed data 2019-05-24 10:43:40 +02:00
d21b346f1c Industry Compat keymap: Properly support Transform tool
Now works consistently with move, rotate, scale tools
2019-05-24 10:09:45 +02:00
5adfc51a0f Keymap: use a generic gizmo keymap by default
While support for gizmo specific keymaps remains, this should only
be used if a gizmo-group is doing something that requires one.

There was also a hidden limitation that meant only the last registered
tweak keymap would ever be used.

For now leave this using the generic keymap since all
tweak modal keymaps were using the same template anyway.
2019-05-24 17:53:24 +10:00
7dd888c0cf Keymap: share 3D view transform keymaps
While internally these are separate gizmos,
there is no reason to have a keymaps for each.

Also prefix the gizmo with "3D View"
since there are other kinds of transform gizmos.
2019-05-24 15:48:08 +10:00
911116e1ba Cleanup: correct function name 2019-05-24 12:58:01 +10:00
16b15aed4e Cleanup: use "_update" suffix for RNA update callbacks 2019-05-24 12:56:14 +10:00
017d89adbb Cleanup: warnings 2019-05-24 12:46:28 +10:00
b3f96da2e6 fix unreported Collada exporter Regression: Added back minimal support for Maya bindpose 2019-05-23 22:37:26 +02:00
fd51d2f97c VSE: minimal cache invalidation 2019-05-23 11:52:28 -07:00
1fd7b380f4 VSE: remove lazy loading for strip crop and transform
Lazy loading prevented showing values in UI.
Now we just gray them out if not used.
2019-05-23 11:50:15 -07:00
a3bc869038 Industry Compat Keymap: Support Transform tool
Using the T key, which is after WER
2019-05-23 18:13:08 +02:00
d8746bf45e UI: Move Transform tool to be after Move, Rotate, Scale in the toolbar 2019-05-23 18:12:14 +02:00
ec664636e7 3D View: add back transform tool
Further changes are planned in T64928,
this is just the initial basic version.
2019-05-24 01:38:07 +10:00
faf48c0f64 Depsgraph: Ensure DOF object is always in the graph
Related in T60961.
Unfortunately, doesn't fix it yet. Needs deeper investigation.
2019-05-23 16:57:39 +02:00
08dd51a7bb Eevee: Ignore COW tag when deciding on auto-bake
This is too generic flag, and it might be used by anything, starting from
changes in transform ending with changes in ID properties.

The check here is to be as specific as possible. If that is not possible
the decision must be documented.

Related on T63111.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4923
2019-05-23 16:45:58 +02:00
ba4e6e59b2 Depsgraph: Don't tag original IDs for recalc
Tagging original ID introduces a conflict of interest when a separate
graph is created and is tagging objects to be re-evaluated with its
context.

This is part of the problem in T63111: tags within a temporary dependency
graph affects viewport and vice versa, which makes logic to wrongly
consider that something did change in the scene and that baking is to
be redone.

This effectively reverts db3bfd0, but this time everything seems to
be updating fine in the viewport.
2019-05-23 16:45:54 +02:00
fd3f75a02c Fix several issues with recent node selection changes.
Root of the issue (beside lack of control over operators evaluation in
keymaps, since tools always get tried first), is that wurrent WM code
only allows one modal op to start from a single event (returning
`PASSTHROUGH` in that case is useless, WM code still considers event as
consumed and does not try any further handling of it).

Solution is then to change trigger events of resize/link operators from
`LEFTMOUSE` to `EVT_TWEAK_L`, which makes more sense anyway, imho, for
drag operations...

Fix T64693: Can't resize selected node.
Fix T64933: "Dots" in node editor can no longer be selected by just clicking on them.
Fix T64660: no access to node connectors when a node is inside a layout frame.
2019-05-23 16:37:08 +02:00
5c0e282a73 Revert "Fix T64660: no access to node connectors when a node is inside a layout frame."
This reverts commit 59b7f3a164, which was
causing T64933.
2019-05-23 16:37:08 +02:00
7db03a6baa Cleanup: Nodes: make it clear that SOCK_IN/_OUT are bitflags. 2019-05-23 16:37:08 +02:00
28ad1e0b1f Fix T65035: Wokbench Material Alpha
When using texture drawing the material alpha was not set correctly, It
used the `shading.xray_alpha` as this was the default set in the forward
renderer.
2019-05-23 16:34:36 +02:00
b432209f63 Render: Use dependency graph for compositor/sequencer
This change makes it so a minimal dependency graph which only includes
compositor and sequencer is built for the render pipeline purposes.

Tricky part here is that it's only compositor itself and sequencer who
to use this dependency graph and IDs from it. Render engines are still
to be provided original IDs because:

- They will create dependency graph for the given scene, and currently
  it is not possible to create dependency graph from CoW scene.

- IDs from the compositor/sequencer dependency graph are "stripped",
  as in, they wouldn't have all view layers, collections or objects
	required for proper final render.

This creates annoying mess of mixing evaluated and original scene
access in various parts of the pipeline.

Fixes T63927: Compositing nodes - drivers don't really work

Reviewers: brecht

Maniphest Tasks: T63927

Differential Revision: https://developer.blender.org/D4911
2019-05-23 16:22:25 +02:00
0ec6fa782b Depsgraph: Allow building scene properties
This is used by driers and this is a first step towards support of
scenes used for only compositor or sequencer.

Fixes T61014: Assert adding a driver that uses a single property of a scene ID
2019-05-23 16:22:25 +02:00
b88f1d3491 Depsgraph: Allow having ID built checks be more granular 2019-05-23 16:22:25 +02:00
026c8ddd2a Fix addon preference registration setting preferences dirty
Setting the `bl_idname` on registration was setting dirty.
2019-05-24 00:01:39 +10:00
028bce8717 Depsgraph: Fix fake dependnecy cycle in proxies
Noticed when was looking into T64764, F7043663.

This is a weird case when proxy group is not a group, but is the
same as linked object.

Remove useless relation which was causing cycle, but had no functional
meaning.

Pair programming session with Brecht.

Reviewers: angavrilov, brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4928
2019-05-23 15:30:00 +02:00
George Vogiatzis
352474ced8 Fix T65002: after hiding edit mode object, clicking in wireframe mode crashes
Differential Revision: https://developer.blender.org/D4926
2019-05-23 15:27:31 +02:00
df7f69b873 Eevee: Fix SSS energy disapearing with alpha blended material 2019-05-23 15:32:05 +02:00
44f9a502e7 Depsgraph: Correct relations for proxy group
At some point when the transform evaluation was split into EVAL and FINAL
the b350edc was re-introduced by EVAL being run prior to proxy_group's
matrix is evaluated.
2019-05-23 14:30:37 +02:00
08690be3b5 Compositor: FileOutput
The File output node stores it settings locally, but the stereo settings
were not displayed, making users only able to use the default settings
of the node.

The cause of not displaying the buttons are was a NULL-pointer check in
`uiTemplateImageFormatViews`. The NULL pointer was used to check if
multiview was enabled. in case of the file output node this check was
performed by the node, so the nullpointer check could be ignored.

Reviewed By: brecht

Maniphest Tasks: T62767

Differential Revision: https://developer.blender.org/D4929
2019-05-23 14:17:14 +02:00
07c48c9112 Cleanup: Remove debug print 2019-05-23 14:14:36 +02:00
9f5ec31ac0 Fix T63176: Compositor stipes when scaling 2019-05-23 13:28:03 +02:00
6be9d19951 Collada exporter update
Added new feature: Collada: global axis rotation upon export (UI)

The new feature allows to specify the target rest coordinate system upon export.
This allows for example to export a character that is in Blender orientation (Y forward)
to match the Secondlife orientation where (-X forward)

- Refactor:Added new utility methods to collada_utils
           Made BCMatrix class more powerfull
           moved Blender related structures into new BlenderContext class
           added class wrapper to encapsulate ExportSettings structure
           Added blender context getters to ExportSettings
           added access methods to BlenderContext into ExportSettings class
           Moved class BCMatrix into BlenderContext
           moved utility functions from collada_util into BlenderContext
           replace own function for parenting by a call to ED_object_parent_set()

- Cleanup: removed obsolete parameters from methods
           renamed parameters for better understanding
           cleanup whitespace and indentation
           removed obsolete comments
2019-05-23 12:29:20 +02:00
e9cf9e0a39 Gpencil: Fix assert when rendering with Eevee 2019-05-23 12:58:50 +02:00
481e13a2dd Image space, view menu: Fix access uninitialized variable
Seems to be a copy-paste mistake in 7a2b203, causing menu to be
almost empty.
2019-05-23 11:41:13 +02:00
11e87510ef Fix too dense timeline grid spacing
The default spacing changed when this started using the user preferences,
this makes it work more similar to before that.
2019-05-23 11:27:27 +02:00
7c819b5964 Cleanup: unused import, pep8 2019-05-23 19:10:13 +10:00
37e72822c1 Cleanup: remove redundant separators 2019-05-23 19:10:13 +10:00
e88654c31b UI: change order of Live Unwrap in menu U key still goes to Unwrap first
Also makes it more clear it's related specifically to this type of unwrapping.
2019-05-23 11:04:54 +02:00
49593a2c38 Fix T64528: error in RenderEngine API docs example 2019-05-23 10:33:11 +02:00
8022bd7059 Depsgraph examples: don't assign to names of built-in Python objects
`object` is the superclass of all objects. Old-style code could still be
using `class SomeClass(object)` and assigning something else to `object`
could have unexpected results.

This is now also documented in the
[Python style guide](https://wiki.blender.org/wiki/Style_Guide/Python)
on the wiki.

Differential Revision: https://developer.blender.org/D4922

Reviewed by: sergey
2019-05-23 10:29:49 +02:00
58c4b10a70 Merge branch 'blender2.7'
Conflicts:
	source/blender/blenkernel/intern/library_remap.c
2019-05-23 10:23:11 +02:00
054dbb833e Fix (unreported) missing remapping of proxy_from pointer.
That would break proxy behavior after a library reload.

The usual super-annoying loop-back pointers... At least that one is
easily detectable and can be fixed in-place.

Found while investigating T64764.
2019-05-23 10:19:30 +02:00
8389cc7e67 Fix T65023: Tracking marker color is not updated when using Copy Color
Missing dependency graph update.

Ideally need to introduce more clear ID_RECALC flag, and maybe go over all
of the operators (some of them might not use dependency graph still).
2019-05-23 10:02:37 +02:00
fec9615ea0 Masks: Properly port to Copy-on-Write concept
Masks were not really covered by Copy-on-Write due to mistake
in the dependency graph. After correcting that mistake a lot
of tools became broken, so majority of the patch is related
on making it so access to evaluated/tessellated masks is done.

When accessing evaluated mask state make sure access to an
evaluated dependency graph is done. This solves possible
access to NULL data on redo.

Fixes T64899: Re-doing new point addition causes crash

Reviewers: brecht

Reviewed By: brecht

Maniphest Tasks: T64899

Differential Revision: https://developer.blender.org/D4918
2019-05-23 09:47:13 +02:00
1d48fa2206 Correct last commit (gizmo order was reversed) 2019-05-23 17:21:11 +10:00
ad80dc1c89 Cleanup: replace the visible gizmo linked list with an array
Avoids an allocation per gizmo & simplifies limiting the lookup
past the first intersecting 2D gizmo found.
2019-05-23 16:33:21 +10:00
a521ad7568 Cleanup: allow BLI_Buffer to be used without it's header
Without this any functions declared that take BLI_Buffer
also needed to include the header.
2019-05-23 16:32:58 +10:00
f417a717b1 Gizmo: highlighted gizmo now handles all events first
Only mouse events were handled by the highlighted gizmo,
this allows more flexibility with event handling.
2019-05-23 14:27:28 +10:00
1fef2d2b8d Cleanup: split keymap handling into functions
Move keymap handler logic for keymap and gizmo handlers
into their own functions.

This makes it possible to refactor keymap handling
without large changes or duplicating code.
2019-05-23 14:08:28 +10:00
f16c1abc53 Cleanup: de-duplicate popover_group arguments 2019-05-23 12:29:28 +10:00
a1ad71304c Cleanup: modernize code of new BLE_main_id_refcount_recompute().
No functional change expected!
2019-05-22 23:50:39 +02:00
ceed34aac1 Merge branch 'blender2.7'
Conflicts:
	source/blender/blenkernel/intern/library.c
	source/blender/blenloader/intern/readfile.c
	source/blender/editors/screen/screen_edit.c
2019-05-22 23:36:02 +02:00
91aafd56e3 Fix (unreported) broken collections after undo/redo, or remapping (leading to crashes).
Those are two cases where keeping infamous backward `parents` pointers
of collections in sync is kind of impossible to do... So rebuilding
those relationships from scratch instead.

Fixes e.g. a crash when undoing, then reloading a library, and likely
many more weird ones like that.

Uncovered while investigating T64764.
2019-05-22 23:33:27 +02:00
d1f96f9b11 BKE Collection: Add new function to rebuild parent relationships.
It's not always possible to keep 'by hand' parent relationships valid in
collections hierarchy. Add functions to remake those
(re-using/factorizing code from `readfile.c` `lib_link_collection_data()`
function).

Can't stress again how painful it is to have those kind of backward
relationships in our data structures, those *always* end up being
serious issues to keep in sync... Should only be generated on the fly
when needed, period. :(
2019-05-22 23:33:27 +02:00
5a3c44937f Fix T64764: 'Reload' on linked libraries disconnects proxy armature datablocks.
Note that this only fixes the core issue reported (caused by own dummy
mistake in rBd0df7fb3b94ea), investigating that report uncovered at leat
two more issues, including a crasher (when reloading after an undo)...
2019-05-22 23:33:27 +02:00
3a702ec028 Fix (unreported) usercount of linked IDs becoming garbage after undo/redo.
Not re-reading linked data-blocks in undo/redo case also means that we
do not touch to their usercounts. Even worse, lib_link process in
readfile will increase those (for cases where local data uses linked
one).

Whole data management code is now heavily relying on valid consistent
refcount of all IDs, so we cannot allow that anymore.

Simple solution here could have been to then not increase that one for
linked IDs in `newlibadr_us()`, but unfortunately that would not be
totally bullet-proof, as some local users of linked data may be added or
removed by an undo step...

So I cannot think of any other solution than the ugly brute force one,
i.e. going over the whole Main database and recompute linked IDs users
count... Should not be a big issue performance wise though, this is
fairly cheap process.
2019-05-22 21:10:36 +02:00
3600e94eba BKE Library handling: add function to recompute usercounts of IDs.
This will be needed in undo/redo case, since we do not re-read linked
IDs, their usercounts become total garbage (especially in 'used by local
ID' cases)...
2019-05-22 21:08:51 +02:00
Julian Eisel
d83a72ec10 Fix crash activating a fullscreened screen
Steps to reproduce were:
* Duplicate some area into new window (shift-click corner triangle)
* Make it fullscreen
* Close the window again
* Activate the added screen from the menu (the one without the
  -nonnormal prefix)
-> Crash (you may have to press "Back to Previous" first though)

When activating a screen, code should check if there's a fullscreen
variant of it and activate that instead. From what I can tell that's
what the code tried to do, but incorrectly.

Same issue as T64045, but things are a bit different for 2.7.
2019-05-04 15:12:55 +02:00
2625 changed files with 173186 additions and 96747 deletions

View File

@@ -224,7 +224,9 @@ ForEachMacros:
- LISTBASE_CIRCULAR_BACKWARD_BEGIN
- LISTBASE_CIRCULAR_FORWARD_BEGIN
- LISTBASE_FOREACH
- LISTBASE_FOREACH_BACKWARD
- LISTBASE_FOREACH_MUTABLE
- LISTBASE_FOREACH_BACKWARD_MUTABLE
- MAN2D_ITER_AXES_BEGIN
- MAN_ITER_AXES_BEGIN
- NODE_INSTANCE_HASH_ITER
@@ -236,11 +238,12 @@ ForEachMacros:
- RNA_BEGIN
- RNA_PROP_BEGIN
- RNA_STRUCT_BEGIN
- RNA_STRUCT_BEGIN_SKIP_RNA_TYPE
- SEQP_BEGIN
- SEQ_BEGIN
- foreach
# Use once we bump the minimum verison to version 8.
# Use once we bump the minimum version to version 8.
# # Without this string literals that in-line 'STRINGIFY' behave strangely (a bug?).
# StatementMacros:
# - PyObject_VAR_HEAD

View File

@@ -182,6 +182,8 @@ if(UNIX AND NOT APPLE)
set(_init_SDL OFF)
set(_init_FFTW3 OFF)
set(_init_OPENSUBDIV OFF)
set(_init_OPENVDB OFF)
set(_init_OPENIMAGEDENOISE OFF)
elseif(WIN32)
set(_init_JACK OFF)
elseif(APPLE)
@@ -234,14 +236,16 @@ option(WITH_BULLET "Enable Bullet (Physics Engine)" ON)
option(WITH_SYSTEM_BULLET "Use the systems bullet library (currently unsupported due to missing features in upstream!)" )
mark_as_advanced(WITH_SYSTEM_BULLET)
option(WITH_OPENCOLORIO "Enable OpenColorIO color management" ${_init_OPENCOLORIO})
option(WITH_OPENXR "Enable VR features through the OpenXR specification" ON)
# Compositor
option(WITH_COMPOSITOR "Enable the tile based nodal compositor" ON)
option(WITH_OPENIMAGEDENOISE "Enable the OpenImageDenoise compositing node" ${_init_OPENIMAGEDENOISE})
option(WITH_OPENSUBDIV "Enable OpenSubdiv for surface subdivision" ${_init_OPENSUBDIV})
option(WITH_OPENVDB "Enable features relying on OpenVDB" OFF)
option(WITH_OPENVDB_BLOSC "Enable blosc compression for OpenVDB, only enable if OpenVDB was built with blosc support" OFF)
option(WITH_OPENVDB "Enable features relying on OpenVDB" ${_init_OPENVDB})
option(WITH_OPENVDB_BLOSC "Enable blosc compression for OpenVDB, only enable if OpenVDB was built with blosc support" ${_init_OPENVDB})
option(WITH_OPENVDB_3_ABI_COMPATIBLE "Assume OpenVDB library has been compiled with version 3 ABI compatibility" OFF)
mark_as_advanced(WITH_OPENVDB_3_ABI_COMPATIBLE)
@@ -413,6 +417,8 @@ unset(PLATFORM_DEFAULT)
option(WITH_CYCLES_LOGGING "Build Cycles with logging support" ON)
option(WITH_CYCLES_DEBUG "Build Cycles with extra debug capabilities" OFF)
option(WITH_CYCLES_NATIVE_ONLY "Build Cycles with native kernel only (which fits current CPU, use for development only)" OFF)
option(WITH_CYCLES_KERNEL_ASAN "Build Cycles kernels with address sanitizer when WITH_COMPILER_ASAN is on, even if it's very slow" OFF)
mark_as_advanced(WITH_CYCLES_KERNEL_ASAN)
mark_as_advanced(WITH_CYCLES_CUBIN_COMPILER)
mark_as_advanced(WITH_CYCLES_LOGGING)
mark_as_advanced(WITH_CYCLES_DEBUG)
@@ -471,7 +477,7 @@ endif()
option(WITH_OPENGL "When off limits visibility of the opengl headers to just bf_gpu and gawain (temporary option for development purposes)" ON)
option(WITH_GLEW_ES "Switches to experimental copy of GLEW that has support for OpenGL ES. (temporary option for development purposes)" OFF)
option(WITH_GL_EGL "Use the EGL OpenGL system library instead of the platform specific OpenGL system library (CGL, glX, or WGL)" OFF)
option(WITH_GL_PROFILE_ES20 "Support using OpenGL ES 2.0. (thru either EGL or the AGL/WGL/XGL 'es20' profile)" OFF)
option(WITH_GL_PROFILE_ES20 "Support using OpenGL ES 2.0. (through either EGL or the AGL/WGL/XGL 'es20' profile)" OFF)
mark_as_advanced(
WITH_OPENGL
@@ -558,8 +564,11 @@ if(WIN32)
set(WINDOWS_CODESIGN_PFX_PASSWORD CACHE STRING "password for pfx file used for codesigning.")
mark_as_advanced(WINDOWS_CODESIGN_PFX_PASSWORD)
option(WINDOWS_USE_VISUAL_STUDIO_FOLDERS "Organize the visual studio project according to source folders." ON)
mark_as_advanced(WINDOWS_USE_VISUAL_STUDIO_FOLDERS)
option(WINDOWS_USE_VISUAL_STUDIO_PROJECT_FOLDERS "Organize the visual studio projects according to source folder structure." ON)
mark_as_advanced(WINDOWS_USE_VISUAL_STUDIO_PROJECT_FOLDERS)
option(WINDOWS_USE_VISUAL_STUDIO_SOURCE_FOLDERS "Organize the source files in filters matching the source folders." ON)
mark_as_advanced(WINDOWS_USE_VISUAL_STUDIO_SOURCE_FOLDERS)
option(WINDOWS_PYTHON_DEBUG "Include the files needed for debugging python scripts with visual studio 2017+." OFF)
mark_as_advanced(WINDOWS_PYTHON_DEBUG)
@@ -737,7 +746,7 @@ endif()
# Auto-enable CUDA dynload if toolkit is not found.
if(NOT WITH_CUDA_DYNLOAD)
find_package(CUDA)
if (NOT CUDA_FOUND)
if(NOT CUDA_FOUND)
message("CUDA toolkit not found, using dynamic runtime loading of libraries instead")
set(WITH_CUDA_DYNLOAD ON)
endif()
@@ -812,19 +821,13 @@ set(PLATFORM_LINKLIBS "")
set(PLATFORM_LINKFLAGS "")
set(PLATFORM_LINKFLAGS_DEBUG "")
if (NOT CMAKE_BUILD_TYPE MATCHES "Release")
if(NOT CMAKE_BUILD_TYPE MATCHES "Release")
if(WITH_COMPILER_ASAN)
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} ${COMPILER_ASAN_CFLAGS}")
set(CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} ${COMPILER_ASAN_CFLAGS}")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} ${COMPILER_ASAN_CXXFLAGS}")
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} ${COMPILER_ASAN_CXXFLAGS}")
if(WITH_CYCLES_OSL)
# With OSL, Cycles disables rtti in some modules, wich then breaks at linking
# when trying to use vptr sanitizer (included into 'undefined' general option).
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -fno-sanitize=vptr")
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} -fno-sanitize=vptr")
endif()
if(MSVC)
set(COMPILER_ASAN_LINKER_FLAGS "/FUNCTIONPADMIN:6")
endif()
@@ -849,7 +852,8 @@ if(WITH_X11)
if(X11_Xinput_LIB)
list(APPEND PLATFORM_LINKLIBS ${X11_Xinput_LIB})
else()
set(WITH_X11_XINPUT OFF)
message(FATAL_ERROR "LibXi not found. Disable WITH_X11_XINPUT if you
want to build without tablet support")
endif()
endif()
@@ -860,7 +864,8 @@ if(WITH_X11)
if(X11_Xxf86vmode_LIB)
list(APPEND PLATFORM_LINKLIBS ${X11_Xxf86vmode_LIB})
else()
set(WITH_X11_XF86VMODE OFF)
message(FATAL_ERROR "libXxf86vm not found. Disable WITH_X11_XF86VMODE if you
want to build without")
endif()
endif()
@@ -868,7 +873,8 @@ if(WITH_X11)
if(X11_Xfixes_LIB)
list(APPEND PLATFORM_LINKLIBS ${X11_Xfixes_LIB})
else()
set(WITH_X11_XFIXES OFF)
message(FATAL_ERROR "libXfixes not found. Disable WITH_X11_XFIXES if you
want to build without")
endif()
endif()
@@ -878,7 +884,8 @@ if(WITH_X11)
if(X11_Xrender_LIB)
list(APPEND PLATFORM_LINKLIBS ${X11_Xrender_LIB})
else()
set(WITH_X11_ALPHA OFF)
message(FATAL_ERROR "libXrender not found. Disable WITH_X11_ALPHA if you
want to build without")
endif()
endif()
@@ -962,9 +969,9 @@ if(MSVC)
# for some reason this fails on msvc
add_definitions(-D__LITTLE_ENDIAN__)
# OSX-Note: as we do cross-compiling with specific set architecture,
# endianess-detection and auto-setting is counterproductive
# so we just set endianness according CMAKE_OSX_ARCHITECTURES
# OSX-Note: as we do cross-compiling with specific set architecture,
# endianess-detection and auto-setting is counterproductive
# so we just set endianness according CMAKE_OSX_ARCHITECTURES
elseif(CMAKE_OSX_ARCHITECTURES MATCHES i386 OR CMAKE_OSX_ARCHITECTURES MATCHES x86_64)
add_definitions(-D__LITTLE_ENDIAN__)
@@ -1424,7 +1431,6 @@ if(CMAKE_COMPILER_IS_GNUCC)
ADD_CHECK_CXX_COMPILER_FLAG(CXX_WARNINGS CXX_WARN_NO_DIV_BY_ZERO -Wno-div-by-zero)
ADD_CHECK_CXX_COMPILER_FLAG(CXX_WARNINGS CXX_WARN_TYPE_LIMITS -Wtype-limits)
ADD_CHECK_CXX_COMPILER_FLAG(CXX_WARNINGS CXX_WARN_ERROR_RETURN_TYPE -Werror=return-type)
ADD_CHECK_CXX_COMPILER_FLAG(CXX_WARNINGS CXX_WARN_ERROR_IMPLICIT_FUNCTION_DECLARATION -Werror=implicit-function-declaration)
ADD_CHECK_CXX_COMPILER_FLAG(CXX_WARNINGS CXX_WARN_NO_CHAR_SUBSCRIPTS -Wno-char-subscripts)
ADD_CHECK_CXX_COMPILER_FLAG(CXX_WARNINGS CXX_WARN_NO_UNKNOWN_PRAGMAS -Wno-unknown-pragmas)
ADD_CHECK_CXX_COMPILER_FLAG(CXX_WARNINGS CXX_WARN_POINTER_ARITH -Wpointer-arith)
@@ -1552,6 +1558,7 @@ elseif(CMAKE_C_COMPILER_ID MATCHES "MSVC")
"/wd4800" # forcing value to bool 'true' or 'false'
"/wd4828" # The file contains a character that is illegal
"/wd4996" # identifier was declared deprecated
"/wd4661" # no suitable definition provided for explicit template instantiation request
# errors:
"/we4013" # 'function' undefined; assuming extern returning int
"/we4133" # incompatible pointer types
@@ -1756,6 +1763,8 @@ if(FIRST_RUN)
info_cfg_option(WITH_CYCLES)
info_cfg_option(WITH_FREESTYLE)
info_cfg_option(WITH_OPENCOLORIO)
info_cfg_option(WITH_OPENXR)
info_cfg_option(WITH_OPENIMAGEDENOISE)
info_cfg_option(WITH_OPENVDB)
info_cfg_option(WITH_ALEMBIC)

View File

@@ -37,14 +37,16 @@ Convenience Targets
* bpy: Build as a python module which can be loaded from python directly.
* deps: Build library dependencies (intended only for platform maintainers).
* developer: Enable faster builds, error checking and tests, recommended for developers.
* config: Run cmake configuration tool to set build options.
* ninja: Use ninja build tool for faster builds.
Note: passing the argument 'BUILD_DIR=path' when calling make will override the default build dir.
Note: passing the argument 'BUILD_CMAKE_ARGS=args' lets you add cmake arguments.
Project Files
Generate poject files for development environments.
Generate project files for development environments.
* project_qtcreator: QtCreator Project Files.
* project_netbeans: NetBeans Project Files.
@@ -221,6 +223,23 @@ ifneq "$(findstring bpy, $(MAKECMDGOALS))" ""
BUILD_CMAKE_ARGS:=$(BUILD_CMAKE_ARGS) -C"$(BLENDER_DIR)/build_files/cmake/config/bpy_module.cmake"
endif
ifneq "$(findstring developer, $(MAKECMDGOALS))" ""
BUILD_CMAKE_ARGS:=$(BUILD_CMAKE_ARGS) -C"$(BLENDER_DIR)/build_files/cmake/config/blender_developer.cmake"
endif
# -----------------------------------------------------------------------------
# build tool
ifneq "$(findstring ninja, $(MAKECMDGOALS))" ""
BUILD_CMAKE_ARGS:=$(BUILD_CMAKE_ARGS) -G Ninja
BUILD_COMMAND:=ninja
else
ifneq ("$(wildcard $(BUILD_DIR)/build.ninja)","")
BUILD_COMMAND:=ninja
else
BUILD_COMMAND:=make -s
endif
endif
# -----------------------------------------------------------------------------
# Blender binary path
@@ -228,7 +247,7 @@ endif
# Allow passing in own BLENDER_BIN so developers who don't
# use the default build path can still use utility helpers.
ifeq ($(OS), Darwin)
BLENDER_BIN?="$(BUILD_DIR)/bin/blender.app/Contents/MacOS/blender"
BLENDER_BIN?="$(BUILD_DIR)/bin/Blender.app/Contents/MacOS/Blender"
else
BLENDER_BIN?="$(BUILD_DIR)/bin/blender"
endif
@@ -282,7 +301,7 @@ all: .FORCE
@echo
@echo Building Blender ...
$(MAKE) -C "$(BUILD_DIR)" -s -j $(NPROCS) install
$(BUILD_COMMAND) -C "$(BUILD_DIR)" -j $(NPROCS) install
@echo
@echo edit build configuration with: "$(BUILD_DIR)/CMakeCache.txt" run make again to rebuild.
@echo Blender successfully built, run from: $(BLENDER_BIN)
@@ -294,6 +313,8 @@ lite: all
cycles: all
headless: all
bpy: all
developer: all
ninja: all
# -----------------------------------------------------------------------------
# Build dependencies
@@ -312,7 +333,7 @@ deps: .FORCE
@echo
@echo Building dependencies ...
$(MAKE) -C "$(DEPS_BUILD_DIR)" -s -j $(NPROCS) $(DEPS_TARGET)
$(BUILD_COMMAND) -C "$(DEPS_BUILD_DIR)" -j $(NPROCS) $(DEPS_TARGET)
@echo
@echo Dependencies successfully built and installed to $(DEPS_INSTALL_DIR).
@echo
@@ -408,7 +429,7 @@ test_style_osl_qtc: .FORCE
#
project_qtcreator: .FORCE
$(PYTHON) build_files/cmake/cmake_qtcreator_project.py "$(BUILD_DIR)"
$(PYTHON) build_files/cmake/cmake_qtcreator_project.py --build-dir "$(BUILD_DIR)"
project_netbeans: .FORCE
$(PYTHON) build_files/cmake/cmake_netbeans_project.py "$(BUILD_DIR)"
@@ -548,7 +569,7 @@ help_features: .FORCE
@$(PYTHON) "$(BLENDER_DIR)/build_files/cmake/cmake_print_build_options.py" $(BLENDER_DIR)"/CMakeLists.txt"
clean: .FORCE
$(MAKE) -C "$(BUILD_DIR)" clean
$(BUILD_COMMAND) -C "$(BUILD_DIR)" clean
.PHONY: all

View File

@@ -43,6 +43,7 @@ project("BlenderDependencies")
cmake_minimum_required(VERSION 3.5)
include(ExternalProject)
include(cmake/check_software.cmake)
include(cmake/options.cmake)
include(cmake/versions.cmake)
@@ -90,8 +91,15 @@ include(cmake/tbb.cmake)
include(cmake/openvdb.cmake)
include(cmake/python.cmake)
include(cmake/python_site_packages.cmake)
include(cmake/package_python.cmake)
include(cmake/numpy.cmake)
include(cmake/pugixml.cmake)
if(UNIX AND NOT APPLE)
# Rely on PugiXML compiled with OpenImageIO
else()
include(cmake/pugixml.cmake)
endif()
include(cmake/openimagedenoise.cmake)
include(cmake/openxr.cmake)
if(WITH_WEBP)
include(cmake/webp.cmake)

View File

@@ -58,7 +58,7 @@ if(WIN32)
)
endif()
if (WIN32)
if(WIN32)
if(BUILD_MODE STREQUAL Release)
ExternalProject_Add_Step(external_blosc after_install
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/blosc/lib/libblosc.lib ${HARVEST_TARGET}/blosc/lib/libblosc.lib

View File

@@ -33,19 +33,9 @@ if(WIN32)
set(BOOST_TOOLSET toolset=msvc-14.0)
set(BOOST_COMPILER_STRING -vc140)
endif()
set(JAM_FILE ${BUILD_DIR}/boost/src/external_boost/user-config.jam)
set(semi_path "${PATCH_DIR}/semi.txt")
FILE(TO_NATIVE_PATH ${semi_path} semi_path)
set(BOOST_CONFIGURE_COMMAND bootstrap.bat &&
echo using python : ${PYTHON_OUTPUTDIR}\\python.exe > "${JAM_FILE}" &&
echo. : ${BUILD_DIR}/python/src/external_python/include ${BUILD_DIR}/python/src/external_python/pc >> "${JAM_FILE}" &&
echo. : ${BUILD_DIR}/python/src/external_python/pcbuild >> "${JAM_FILE}" &&
type ${semi_path} >> "${JAM_FILE}"
)
set(BOOST_CONFIGURE_COMMAND bootstrap.bat)
set(BOOST_BUILD_COMMAND bjam)
#--user-config=user-config.jam
set(BOOST_BUILD_OPTIONS runtime-link=static )
#set(BOOST_WITH_PYTHON --with-python)
set(BOOST_HARVEST_CMD ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/boost/lib/ ${HARVEST_TARGET}/boost/lib/ )
if(BUILD_MODE STREQUAL Release)
set(BOOST_HARVEST_CMD ${BOOST_HARVEST_CMD} && ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/boost/include/boost-1_68/ ${HARVEST_TARGET}/boost/include/)
@@ -82,7 +72,6 @@ set(BOOST_OPTIONS
--with-serialization
--with-program_options
--with-iostreams
${BOOST_WITH_PYTHON}
${BOOST_TOOLSET}
)
@@ -100,10 +89,3 @@ ExternalProject_Add(external_boost
BUILD_IN_SOURCE 1
INSTALL_COMMAND "${BOOST_HARVEST_CMD}"
)
if(WIN32)
add_dependencies(
external_boost
Make_Python_Environment
)
endif()

View File

@@ -0,0 +1,53 @@
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
if(UNIX)
set(_required_software
autoconf
automake
libtoolize
nasm
yasm
tclsh
)
foreach(_software ${_required_software})
find_program(_software_find NAMES ${_software})
if(NOT _software_find)
set(_software_missing "${_software_missing}${_software} ")
endif()
unset(_software_find CACHE)
endforeach()
if(_software_missing)
message(
"\n"
"Missing software for building Blender dependencies:\n"
" ${_software_missing}\n"
"\n"
"On Debian and Ubuntu:\n"
" apt install autoconf automake libtool yasm nasm tcl\n"
"\n"
"On macOS (with homebrew):\n"
" brew install cmake autoconf automake libtool yasm nasm\n"
"\n"
"Other platforms:\n"
" Install equivalent packages.\n")
message(FATAL_ERROR "Install missing software before continuing")
endif()
endif()

View File

@@ -18,7 +18,7 @@
set(FAAD_EXTRA_ARGS)
if (WIN32)
if(WIN32)
set(FAAD_EXTRA_CONFIGURE "utils\\win32\\ac2ver.exe" "faad2" "configure.ac" > libfaad\\win32_ver.h)
else()
set(FAAD_EXTRA_CONFIGURE echo .)

View File

@@ -32,7 +32,7 @@ ExternalProject_Add(external_ffi
INSTALL_DIR ${LIBDIR}/ffi
)
if (UNIX AND NOT APPLE)
if(UNIX AND NOT APPLE)
ExternalProject_Add_Step(external_ffi after_install
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/ffi/lib/libffi.a ${LIBDIR}/ffi/lib/libffi_pic.a
DEPENDEES install

View File

@@ -166,12 +166,16 @@ harvest(openimageio/bin openimageio/bin "maketx")
harvest(openimageio/bin openimageio/bin "oiiotool")
harvest(openimageio/include openimageio/include "*")
harvest(openimageio/lib openimageio/lib "*.a")
harvest(openimagedenoise/include openimagedenoise/include "*")
harvest(openimagedenoise/lib openimagedenoise/lib "*.a")
harvest(openjpeg/include/openjpeg-2.3 openjpeg/include "*.h")
harvest(openjpeg/lib openjpeg/lib "*.a")
harvest(opensubdiv/include opensubdiv/include "*.h")
harvest(opensubdiv/lib opensubdiv/lib "*.a")
harvest(openvdb/include/openvdb openvdb/include/openvdb "*.h")
harvest(openvdb/lib openvdb/lib "*.a")
harvest(openxr_sdk/include/openxr openxr_sdk/include/openxr "*.h")
harvest(openxr_sdk/lib openxr_sdk/src/loader "*.a")
harvest(osl/bin osl/bin "oslc")
harvest(osl/include osl/include "*.h")
harvest(osl/lib osl/lib "*.a")

View File

@@ -17,6 +17,7 @@
# ***** END GPL LICENSE BLOCK *****
if(MSVC)
message("BIN >${PYTHON_BINARY}<")
if(BUILD_MODE STREQUAL Debug)
set(NUMPY_DIR_POSTFIX -pydebug)
set(NUMPY_ARCHIVE_POSTFIX d)
@@ -30,17 +31,6 @@ endif()
set(NUMPY_POSTFIX)
if(WIN32)
set(NUMPY_INSTALL
${CMAKE_COMMAND} -E copy_directory "${BUILD_DIR}/python/src/external_python/run/lib/site-packages/numpy/core/include/numpy" "${LIBDIR}/python/include/python${PYTHON_SHORT_VERSION}/numpy" &&
${CMAKE_COMMAND} -E chdir "${BUILD_DIR}/numpy/src/external_numpy/build/lib.${PYTHON_ARCH2}-${PYTHON_SHORT_VERSION}${NUMPY_DIR_POSTFIX}"
${CMAKE_COMMAND} -E tar "cfvz" "${LIBDIR}/python${PYTHON_SHORT_VERSION_NO_DOTS}_numpy_${NUMPY_SHORT_VERSION}${NUMPY_ARCHIVE_POSTFIX}.tar.gz" "."
)
else()
set(NUMPY_INSTALL echo .)
set(NUMPY_PATCH echo .)
endif()
ExternalProject_Add(external_numpy
URL ${NUMPY_URI}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
@@ -50,17 +40,10 @@ ExternalProject_Add(external_numpy
CONFIGURE_COMMAND ""
LOG_BUILD 1
BUILD_COMMAND ${PYTHON_BINARY} ${BUILD_DIR}/numpy/src/external_numpy/setup.py build ${NUMPY_BUILD_OPTION} install --old-and-unmanageable
INSTALL_COMMAND ${NUMPY_INSTALL}
INSTALL_COMMAND ""
)
if(WIN32)
ExternalProject_Add_Step(external_numpy after_install
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/python${PYTHON_SHORT_VERSION_NO_DOTS}_numpy_${NUMPY_SHORT_VERSION}${NUMPY_ARCHIVE_POSTFIX}.tar.gz ${HARVEST_TARGET}/Release/python${PYTHON_SHORT_VERSION_NO_DOTS}_numpy_${NUMPY_SHORT_VERSION}${NUMPY_ARCHIVE_POSTFIX}.tar.gz
DEPENDEES install
)
endif()
add_dependencies(
external_numpy
Make_Python_Environment
external_python
)

View File

@@ -0,0 +1,61 @@
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
set(OIDN_EXTRA_ARGS
-DWITH_EXAMPLE=OFF
-DWITH_TEST=OFF
-DTBB_ROOT=${LIBDIR}/tbb
-DTBB_STATIC_LIB=ON
-DOIDN_STATIC_LIB=ON
)
ExternalProject_Add(external_openimagedenoise
URL ${OIDN_URI}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH MD5=${OIDN_HASH}
PREFIX ${BUILD_DIR}/openimagedenoise
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/openimagedenoise ${DEFAULT_CMAKE_FLAGS} ${OIDN_EXTRA_ARGS}
PATCH_COMMAND ${PATCH_CMD} --verbose -p 1 -N -d ${BUILD_DIR}/openimagedenoise/src/external_openimagedenoise < ${PATCH_DIR}/openimagedenoise.diff
INSTALL_DIR ${LIBDIR}/openimagedenoise
)
add_dependencies(
external_openimagedenoise
external_tbb
)
if(WIN32)
if(BUILD_MODE STREQUAL Release)
ExternalProject_Add_Step(external_openimagedenoise after_install
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/openimagedenoise/include ${HARVEST_TARGET}/openimagedenoise/include
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/openimagedenoise/lib/openimagedenoise.lib ${HARVEST_TARGET}/openimagedenoise/lib/openimagedenoise.lib
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/openimagedenoise/lib/common.lib ${HARVEST_TARGET}/openimagedenoise/lib/common.lib
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/openimagedenoise/lib/mkldnn.lib ${HARVEST_TARGET}/openimagedenoise/lib/mkldnn.lib
DEPENDEES install
)
endif()
if(BUILD_MODE STREQUAL Debug)
ExternalProject_Add_Step(external_openimagedenoise after_install
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/openimagedenoise/lib/openimagedenoise.lib ${HARVEST_TARGET}/openimagedenoise/lib/openimagedenoise_d.lib
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/openimagedenoise/lib/common.lib ${HARVEST_TARGET}/openimagedenoise/lib/common_d.lib
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/openimagedenoise/lib/mkldnn.lib ${HARVEST_TARGET}/openimagedenoise/lib/mkldnn_d.lib
DEPENDEES install
)
endif()
endif()

View File

@@ -70,7 +70,6 @@ ExternalProject_Add(external_opensubdiv
DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH MD5=${OPENSUBDIV_Hash}
PREFIX ${BUILD_DIR}/opensubdiv
PATCH_COMMAND ${PATCH_CMD} --verbose -p 1 -N -d ${BUILD_DIR}/opensubdiv/src/external_opensubdiv < ${PATCH_DIR}/opensubdiv.diff
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/opensubdiv -Wno-dev ${DEFAULT_CMAKE_FLAGS} ${OPENSUBDIV_EXTRA_ARGS}
INSTALL_DIR ${LIBDIR}/opensubdiv
)

View File

@@ -0,0 +1,53 @@
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
set(OPENXR_SDK_EXTRA_ARGS
-DBUILD_API_LAYERS=ON
-DBUILD_FORCE_GENERATION=ON
-DBUILD_LOADER=ON
-DBUILD_SPECIFICATION=OFF
-DBUILD_TESTS=OFF
-DDYNAMIC_LOADER=OFF
)
ExternalProject_Add(external_openxr_sdk
URL ${OPENXR_SDK_URI}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH MD5=${OPENXR_SDK_HASH}
PREFIX ${BUILD_DIR}/openxr_sdk
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/openxr_sdk ${DEFAULT_CMAKE_FLAGS} ${OPENXR_SDK_EXTRA_ARGS}
PATCH_COMMAND ${PATCH_CMD} --verbose -p 1 -N -d ${BUILD_DIR}/openxr_sdk/src/external_openxr_sdk < ${PATCH_DIR}/openxr_sdk.diff
INSTALL_DIR ${LIBDIR}/openxr_sdk
)
if(WIN32)
if(BUILD_MODE STREQUAL Release)
ExternalProject_Add_Step(external_openxr_sdk after_install
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/openxr_sdk/include/openxr ${HARVEST_TARGET}/openxr_sdk/include/openxr
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/openxr_sdk/lib ${HARVEST_TARGET}/openxr_sdk/lib
DEPENDEES install
)
endif()
if(BUILD_MODE STREQUAL Debug)
ExternalProject_Add_Step(external_openxr_sdk after_install
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/openxr_sdk/lib/openxr_loader-1_0.lib ${HARVEST_TARGET}/openxr_sdk/lib/openxr_loader-1_0_d.lib
DEPENDEES install
)
endif()
endif()

View File

@@ -126,13 +126,13 @@ else()
OUTPUT_VARIABLE XCODE_DEV_PATH OUTPUT_STRIP_TRAILING_WHITESPACE
)
set(OSX_ARCHITECTURES x86_64)
set(OSX_DEPLOYMENT_TARGET 10.9)
set(OSX_DEPLOYMENT_TARGET 10.11)
set(OSX_SYSROOT ${XCODE_DEV_PATH}/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk)
set(PLATFORM_CFLAGS "-isysroot ${OSX_SYSROOT} -mmacosx-version-min=${OSX_DEPLOYMENT_TARGET}")
set(PLATFORM_CXXFLAGS "-isysroot ${OSX_SYSROOT} -mmacosx-version-min=${OSX_DEPLOYMENT_TARGET} -std=c++11 -stdlib=libc++")
set(PLATFORM_LDFLAGS "-isysroot ${OSX_SYSROOT} -mmacosx-version-min=${OSX_DEPLOYMENT_TARGET}")
set(PLATFORM_BUILD_TARGET --build=x86_64-apple-darwin13.0.0) # OS X 10.9
set(PLATFORM_BUILD_TARGET --build=x86_64-apple-darwin15.0.0) # OS X 10.11
set(PLATFORM_CMAKE_FLAGS
-DCMAKE_OSX_ARCHITECTURES:STRING=${OSX_ARCHITECTURES}
-DCMAKE_OSX_DEPLOYMENT_TARGET:STRING=${OSX_DEPLOYMENT_TARGET}

View File

@@ -87,6 +87,7 @@ elseif(APPLE)
set(OSL_EXTRA_ARGS
${OSL_EXTRA_ARGS}
-DHIDE_SYMBOLS=OFF
-DPUGIXML_HOME=${LIBDIR}/pugixml
)
endif()
@@ -111,9 +112,17 @@ add_dependencies(
external_zlib
external_flexbison
external_openimageio
external_pugixml
)
if(UNIX AND NOT APPLE)
# Rely on PugiXML compiled with OpenImageIO
else()
add_dependencies(
external_osl
external_pugixml
)
endif()
if(WIN32)
if(BUILD_MODE STREQUAL Release)
ExternalProject_Add_Step(external_osl after_install

View File

@@ -0,0 +1,58 @@
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
if(MSVC)
set(PYTARGET ${HARVEST_TARGET}/python/${PYTHON_SHORT_VERSION_NO_DOTS})
set(PYSRC ${LIBDIR}/python/)
if(BUILD_MODE STREQUAL Release)
add_custom_command(
OUTPUT ${PYTARGET}/bin/python${PYTHON_POSTFIX}.exe
COMMAND echo packaging python
COMMAND echo this should ouput at ${PYTARGET}/bin/python${PYTHON_POSTFIX}.exe
COMMAND ${CMAKE_COMMAND} -E make_directory ${PYTARGET}/libs
COMMAND ${CMAKE_COMMAND} -E copy ${PYSRC}/libs/python${PYTHON_SHORT_VERSION_NO_DOTS}.lib ${PYTARGET}/libs/python${PYTHON_SHORT_VERSION_NO_DOTS}.lib
COMMAND ${CMAKE_COMMAND} -E copy ${PYSRC}/python.exe ${PYTARGET}/bin/python.exe
COMMAND ${CMAKE_COMMAND} -E copy ${PYSRC}/python${PYTHON_SHORT_VERSION_NO_DOTS}.dll ${PYTARGET}/bin/python${PYTHON_SHORT_VERSION_NO_DOTS}.dll
COMMAND ${CMAKE_COMMAND} -E copy ${PYSRC}/python${PYTHON_SHORT_VERSION_NO_DOTS}.pdb ${PYTARGET}/libs/python${PYTHON_SHORT_VERSION_NO_DOTS}.pdb
COMMAND ${CMAKE_COMMAND} -E copy_directory ${PYSRC}/include/ ${PYTARGET}/include/
COMMAND ${CMAKE_COMMAND} -E copy_directory ${PYSRC}/lib/ ${PYTARGET}/lib/
COMMAND ${CMAKE_COMMAND} -E copy_directory ${PYSRC}/DLLs/ ${PYTARGET}/DLLs/
COMMAND cd ${PYTARGET}/lib/ && for /d /r . %%d in (__pycache__) do @if exist "%%d" echo "%%d" && rd /s/q "%%d"
)
add_custom_target(Package_Python ALL DEPENDS external_python external_numpy external_python_site_packages OUTPUT ${HARVEST_TARGET}/python/${PYTHON_SHORT_VERSION_NO_DOTS}/bin/python${PYTHON_POSTFIX}.exe)
endif()
if(BUILD_MODE STREQUAL Debug)
add_custom_command(
OUTPUT ${PYTARGET}/bin/python${PYTHON_POSTFIX}.exe
COMMAND echo packaging python
COMMAND echo this should ouput at ${PYTARGET}/bin/python${PYTHON_POSTFIX}.exe
COMMAND ${CMAKE_COMMAND} -E make_directory ${PYTARGET}/libs
COMMAND ${CMAKE_COMMAND} -E copy ${PYSRC}/libs/python${PYTHON_SHORT_VERSION_NO_DOTS}${PYTHON_POSTFIX}.lib ${PYTARGET}/libs/python${PYTHON_SHORT_VERSION_NO_DOTS}${PYTHON_POSTFIX}.lib
COMMAND ${CMAKE_COMMAND} -E copy ${PYSRC}/python${PYTHON_POSTFIX}.exe ${PYTARGET}/bin/python${PYTHON_POSTFIX}.exe
COMMAND ${CMAKE_COMMAND} -E copy ${PYSRC}/python${PYTHON_SHORT_VERSION_NO_DOTS}${PYTHON_POSTFIX}.dll ${PYTARGET}/bin/python${PYTHON_SHORT_VERSION_NO_DOTS}${PYTHON_POSTFIX}.dll
COMMAND ${CMAKE_COMMAND} -E copy ${PYSRC}/python${PYTHON_SHORT_VERSION_NO_DOTS}${PYTHON_POSTFIX}.pdb ${PYTARGET}/libs/python${PYTHON_SHORT_VERSION_NO_DOTS}${PYTHON_POSTFIX}.pdb
COMMAND ${CMAKE_COMMAND} -E copy_directory ${PYSRC}/include/ ${PYTARGET}/include/
COMMAND ${CMAKE_COMMAND} -E copy_directory ${PYSRC}/lib/ ${PYTARGET}/lib/
COMMAND ${CMAKE_COMMAND} -E copy_directory ${PYSRC}/DLLs/ ${PYTARGET}/DLLs/
COMMAND cd ${PYTARGET}/lib/ && for /d /r . %%d in (__pycache__) do @if exist "%%d" echo "%%d" && rd /s/q "%%d"
)
add_custom_target(Package_Python ALL DEPENDS external_python external_numpy external_python_site_packages OUTPUT ${PYTARGET}/bin/python${PYTHON_POSTFIX}.exe)
endif()
endif()

View File

@@ -19,17 +19,13 @@
set(PYTHON_POSTFIX)
if(BUILD_MODE STREQUAL Debug)
set(PYTHON_POSTFIX _d)
set(PYTHON_EXTRA_INSTLAL_FLAGS -d)
endif()
if(WIN32)
if("${CMAKE_SIZEOF_VOID_P}" EQUAL "8")
set(SSL_POSTFIX -x64)
else()
set(SSL_POSTFIX)
endif()
set(PYTHON_BINARY ${BUILD_DIR}/python/src/external_python/run/python${PYTHON_POSTFIX}.exe)
set(PYTHON_BINARY_INTERNAL ${BUILD_DIR}/python/src/external_python/PCBuild/amd64/python${PYTHON_POSTFIX}.exe)
set(PYTHON_BINARY ${LIBDIR}/python/python${PYTHON_POSTFIX}.exe)
set(PYTHON_SRC ${BUILD_DIR}/python/src/external_python/)
macro(cmake_to_dos_path MsysPath ResultingPath)
string(REPLACE "/" "\\" ${ResultingPath} "${MsysPath}")
endmacro()
@@ -40,31 +36,16 @@ if(WIN32)
cmake_to_dos_path(${PYTHON_EXTERNALS_FOLDER} PYTHON_EXTERNALS_FOLDER_DOS)
cmake_to_dos_path(${DOWNLOADS_EXTERNALS_FOLDER} DOWNLOADS_EXTERNALS_FOLDER_DOS)
message("Python externals = ${PYTHON_EXTERNALS_FOLDER}")
message("Python externals_dos = ${PYTHON_EXTERNALS_FOLDER_DOS}")
message("Python DOWNLOADS_EXTERNALS_FOLDER = ${DOWNLOADS_EXTERNALS_FOLDER}")
message("Python DOWNLOADS_EXTERNALS_FOLDER_DOS = ${DOWNLOADS_EXTERNALS_FOLDER_DOS}")
ExternalProject_Add(external_python
URL ${PYTHON_URI}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH MD5=${PYTHON_HASH}
PREFIX ${BUILD_DIR}/python
PATCH_COMMAND
echo mklink /D "${PYTHON_EXTERNALS_FOLDER_DOS}" "${DOWNLOADS_EXTERNALS_FOLDER_DOS}" &&
mklink /D "${PYTHON_EXTERNALS_FOLDER_DOS}" "${DOWNLOADS_EXTERNALS_FOLDER_DOS}"
CONFIGURE_COMMAND ""
BUILD_COMMAND cd ${BUILD_DIR}/python/src/external_python/pcbuild/ && set IncludeTkinter=false && call build.bat -e -p ${PYTHON_ARCH} -c ${BUILD_MODE}
INSTALL_COMMAND COMMAND
${CMAKE_COMMAND} -E copy ${PYTHON_OUTPUTDIR}/python${PYTHON_SHORT_VERSION_NO_DOTS}${PYTHON_POSTFIX}.dll ${LIBDIR}/python/lib/python${PYTHON_SHORT_VERSION_NO_DOTS}${PYTHON_POSTFIX}.dll &&
${CMAKE_COMMAND} -E copy ${PYTHON_OUTPUTDIR}/python${PYTHON_SHORT_VERSION_NO_DOTS}${PYTHON_POSTFIX}.pdb ${LIBDIR}/python/lib/python${PYTHON_SHORT_VERSION_NO_DOTS}${PYTHON_POSTFIX}.pdb &&
${CMAKE_COMMAND} -E copy ${PYTHON_OUTPUTDIR}/python${PYTHON_SHORT_VERSION_NO_DOTS}${PYTHON_POSTFIX}.lib ${LIBDIR}/python/lib/python${PYTHON_SHORT_VERSION_NO_DOTS}${PYTHON_POSTFIX}.lib &&
${CMAKE_COMMAND} -E copy ${PYTHON_OUTPUTDIR}/python${PYTHON_SHORT_VERSION_NO_DOTS}${PYTHON_POSTFIX}.exp ${LIBDIR}/python/lib/python${PYTHON_SHORT_VERSION_NO_DOTS}${PYTHON_POSTFIX}.exp &&
${CMAKE_COMMAND} -E copy_directory ${BUILD_DIR}/python/src/external_python/include ${LIBDIR}/python/include/Python${PYTHON_SHORT_VERSION} &&
${CMAKE_COMMAND} -E copy "${BUILD_DIR}/python/src/external_python/PC/pyconfig.h" ${LIBDIR}/python/include/Python${PYTHON_SHORT_VERSION}/pyconfig.h
INSTALL_COMMAND ${PYTHON_BINARY_INTERNAL} ${PYTHON_SRC}/PC/layout/main.py -b ${PYTHON_SRC}/PCbuild/amd64 -s ${PYTHON_SRC} -t ${PYTHON_SRC}/tmp/ --include-underpth --include-stable --include-pip --include-dev --include-launchers --include-symbols ${PYTHON_EXTRA_INSTLAL_FLAGS} --copy ${LIBDIR}/python
)
message("PythinRedist = ${BUILD_DIR}/python/src/external_python/redist")
message("POutput = ${PYTHON_OUTPUTDIR}")
else()
if(APPLE)
# disable functions that can be in 10.13 sdk but aren't available on 10.9 target
@@ -107,65 +88,6 @@ else()
BUILD_COMMAND ${PYTHON_CONFIGURE_ENV} && cd ${BUILD_DIR}/python/src/external_python/ && make -j${MAKE_THREADS}
INSTALL_COMMAND ${PYTHON_CONFIGURE_ENV} && cd ${BUILD_DIR}/python/src/external_python/ && make install
INSTALL_DIR ${LIBDIR}/python)
add_custom_target(Make_Python_Environment ALL DEPENDS external_python)
endif()
if(MSVC)
add_custom_command(
OUTPUT ${LIBDIR}/python${PYTHON_SHORT_VERSION_NO_DOTS}${PYTHON_POSTFIX}.tar.gz
OUTPUT ${BUILD_DIR}/python/src/external_python/redist/bin/python${PYTHON_POSTFIX}.exe
COMMAND ${CMAKE_COMMAND} -E copy_directory ${BUILD_DIR}/python/src/external_python/lib ${BUILD_DIR}/python/src/external_python/redist/lib
COMMAND ${CMAKE_COMMAND} -E copy "${PYTHON_OUTPUTDIR}/_asyncio${PYTHON_POSTFIX}.pyd" ${BUILD_DIR}/python/src/external_python/redist/lib/_asyncio${PYTHON_POSTFIX}.pyd
COMMAND ${CMAKE_COMMAND} -E copy "${PYTHON_OUTPUTDIR}/_bz2${PYTHON_POSTFIX}.pyd" ${BUILD_DIR}/python/src/external_python/redist/lib/_bz2${PYTHON_POSTFIX}.pyd
COMMAND ${CMAKE_COMMAND} -E copy "${PYTHON_OUTPUTDIR}/_contextvars${PYTHON_POSTFIX}.pyd" ${BUILD_DIR}/python/src/external_python/redist/lib/_contextvars${PYTHON_POSTFIX}.pyd
COMMAND ${CMAKE_COMMAND} -E copy "${PYTHON_OUTPUTDIR}/_ctypes${PYTHON_POSTFIX}.pyd" ${BUILD_DIR}/python/src/external_python/redist/lib/_ctypes${PYTHON_POSTFIX}.pyd
COMMAND ${CMAKE_COMMAND} -E copy "${PYTHON_OUTPUTDIR}/_ctypes_test${PYTHON_POSTFIX}.pyd" ${BUILD_DIR}/python/src/external_python/redist/lib/_ctypes_test${PYTHON_POSTFIX}.pyd
COMMAND ${CMAKE_COMMAND} -E copy "${PYTHON_OUTPUTDIR}/_decimal${PYTHON_POSTFIX}.pyd" ${BUILD_DIR}/python/src/external_python/redist/lib/_decimal${PYTHON_POSTFIX}.pyd
COMMAND ${CMAKE_COMMAND} -E copy "${PYTHON_OUTPUTDIR}/_distutils_findvs${PYTHON_POSTFIX}.pyd" ${BUILD_DIR}/python/src/external_python/redist/lib/_distutils_findvs${PYTHON_POSTFIX}.pyd
COMMAND ${CMAKE_COMMAND} -E copy "${PYTHON_OUTPUTDIR}/_elementtree${PYTHON_POSTFIX}.pyd" ${BUILD_DIR}/python/src/external_python/redist/lib/_elementtree${PYTHON_POSTFIX}.pyd
COMMAND ${CMAKE_COMMAND} -E copy "${PYTHON_OUTPUTDIR}/_hashlib${PYTHON_POSTFIX}.pyd" ${BUILD_DIR}/python/src/external_python/redist/lib/_hashlib${PYTHON_POSTFIX}.pyd
COMMAND ${CMAKE_COMMAND} -E copy "${PYTHON_OUTPUTDIR}/_lzma${PYTHON_POSTFIX}.pyd" ${BUILD_DIR}/python/src/external_python/redist/lib/_lzma${PYTHON_POSTFIX}.pyd
COMMAND ${CMAKE_COMMAND} -E copy "${PYTHON_OUTPUTDIR}/_msi${PYTHON_POSTFIX}.pyd" ${BUILD_DIR}/python/src/external_python/redist/lib/_msi${PYTHON_POSTFIX}.pyd
COMMAND ${CMAKE_COMMAND} -E copy "${PYTHON_OUTPUTDIR}/_multiprocessing${PYTHON_POSTFIX}.pyd" ${BUILD_DIR}/python/src/external_python/redist/lib/_multiprocessing${PYTHON_POSTFIX}.pyd
COMMAND ${CMAKE_COMMAND} -E copy "${PYTHON_OUTPUTDIR}/_overlapped${PYTHON_POSTFIX}.pyd" ${BUILD_DIR}/python/src/external_python/redist/lib/_overlapped${PYTHON_POSTFIX}.pyd
COMMAND ${CMAKE_COMMAND} -E copy "${PYTHON_OUTPUTDIR}/_queue${PYTHON_POSTFIX}.pyd" ${BUILD_DIR}/python/src/external_python/redist/lib/_queue${PYTHON_POSTFIX}.pyd
COMMAND ${CMAKE_COMMAND} -E copy "${PYTHON_OUTPUTDIR}/_socket${PYTHON_POSTFIX}.pyd" ${BUILD_DIR}/python/src/external_python/redist/lib/_socket${PYTHON_POSTFIX}.pyd
COMMAND ${CMAKE_COMMAND} -E copy "${PYTHON_OUTPUTDIR}/_sqlite3${PYTHON_POSTFIX}.pyd" ${BUILD_DIR}/python/src/external_python/redist/lib/_sqlite3${PYTHON_POSTFIX}.pyd
COMMAND ${CMAKE_COMMAND} -E copy "${PYTHON_OUTPUTDIR}/_ssl${PYTHON_POSTFIX}.pyd" ${BUILD_DIR}/python/src/external_python/redist/lib/_ssl${PYTHON_POSTFIX}.pyd
COMMAND ${CMAKE_COMMAND} -E copy "${PYTHON_OUTPUTDIR}/_testbuffer${PYTHON_POSTFIX}.pyd" ${BUILD_DIR}/python/src/external_python/redist/lib/_testbuffer${PYTHON_POSTFIX}.pyd
COMMAND ${CMAKE_COMMAND} -E copy "${PYTHON_OUTPUTDIR}/_testcapi${PYTHON_POSTFIX}.pyd" ${BUILD_DIR}/python/src/external_python/redist/lib/_testcapi${PYTHON_POSTFIX}.pyd
COMMAND ${CMAKE_COMMAND} -E copy "${PYTHON_OUTPUTDIR}/_testimportmultiple${PYTHON_POSTFIX}.pyd" ${BUILD_DIR}/python/src/external_python/redist/lib/_testimportmultiple${PYTHON_POSTFIX}.pyd
COMMAND ${CMAKE_COMMAND} -E copy "${PYTHON_OUTPUTDIR}/_testmultiphase${PYTHON_POSTFIX}.pyd" ${BUILD_DIR}/python/src/external_python/redist/lib/_testmultiphase${PYTHON_POSTFIX}.pyd
COMMAND ${CMAKE_COMMAND} -E copy "${PYTHON_OUTPUTDIR}/pyexpat${PYTHON_POSTFIX}.pyd" ${BUILD_DIR}/python/src/external_python/redist/lib/pyexpat${PYTHON_POSTFIX}.pyd
COMMAND ${CMAKE_COMMAND} -E copy "${PYTHON_OUTPUTDIR}/python${PYTHON_POSTFIX}.exe" ${BUILD_DIR}/python/src/external_python/redist/bin/python${PYTHON_POSTFIX}.exe
COMMAND ${CMAKE_COMMAND} -E copy "${PYTHON_OUTPUTDIR}/select${PYTHON_POSTFIX}.pyd" ${BUILD_DIR}/python/src/external_python/redist/lib/select${PYTHON_POSTFIX}.pyd
COMMAND ${CMAKE_COMMAND} -E copy "${PYTHON_OUTPUTDIR}/unicodedata${PYTHON_POSTFIX}.pyd" ${BUILD_DIR}/python/src/external_python/redist/lib/unicodedata${PYTHON_POSTFIX}.pyd
COMMAND ${CMAKE_COMMAND} -E copy "${PYTHON_OUTPUTDIR}/winsound${PYTHON_POSTFIX}.pyd" ${BUILD_DIR}/python/src/external_python/redist/lib/winsound${PYTHON_POSTFIX}.pyd
#xxlimited is an example extension module, we don't need to ship it and debug doesn't build it
#leaving it commented out, so I won't get confused again with the next update.
#COMMAND ${CMAKE_COMMAND} -E copy "${PYTHON_OUTPUTDIR}/xxlimited${PYTHON_POSTFIX}.pyd" ${BUILD_DIR}/python/src/external_python/redist/lib/xxlimited${PYTHON_POSTFIX}.pyd
COMMAND ${CMAKE_COMMAND} -E copy "${PYTHON_OUTPUTDIR}/libssl-1_1${SSL_POSTFIX}.dll" ${BUILD_DIR}/python/src/external_python/redist/lib/libssl-1_1${SSL_POSTFIX}.dll
COMMAND ${CMAKE_COMMAND} -E copy "${PYTHON_OUTPUTDIR}/libcrypto-1_1${SSL_POSTFIX}.dll" ${BUILD_DIR}/python/src/external_python/redist/lib/libcrypto-1_1${SSL_POSTFIX}.dll
COMMAND ${CMAKE_COMMAND} -E copy "${PYTHON_OUTPUTDIR}/sqlite3${PYTHON_POSTFIX}.dll" ${BUILD_DIR}/python/src/external_python/redist/lib/sqlite3${PYTHON_POSTFIX}.dll
COMMAND ${CMAKE_COMMAND} -E chdir "${BUILD_DIR}/python/src/external_python/redist" ${CMAKE_COMMAND} -E tar "cfvz" "${LIBDIR}/python${PYTHON_SHORT_VERSION_NO_DOTS}${PYTHON_POSTFIX}.tar.gz" "."
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/python/ ${HARVEST_TARGET}/python/
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/python${PYTHON_SHORT_VERSION_NO_DOTS}${PYTHON_POSTFIX}.tar.gz ${HARVEST_TARGET}/Release/python${PYTHON_SHORT_VERSION_NO_DOTS}${PYTHON_POSTFIX}.tar.gz
)
add_custom_target(Package_Python ALL DEPENDS external_python ${LIBDIR}/python${PYTHON_SHORT_VERSION_NO_DOTS}${PYTHON_POSTFIX}.tar.gz ${BUILD_DIR}/python/src/external_python/redist/bin/python${PYTHON_POSTFIX}.exe)
add_custom_command(OUTPUT ${BUILD_DIR}/python/src/external_python/run/python${PYTHON_POSTFIX}.exe
COMMAND ${CMAKE_COMMAND} -E copy_directory ${BUILD_DIR}/python/src/external_python/redist ${BUILD_DIR}/python/src/external_python/run
COMMAND ${CMAKE_COMMAND} -E copy_directory ${BUILD_DIR}/python/src/external_python/include ${BUILD_DIR}/python/src/external_python/run/include
COMMAND ${CMAKE_COMMAND} -E copy "${BUILD_DIR}/python/src/external_python/PC/pyconfig.h" ${BUILD_DIR}/python/src/external_python/run/include/pyconfig.h
COMMAND ${CMAKE_COMMAND} -E copy "${PYTHON_OUTPUTDIR}/python${PYTHON_SHORT_VERSION_NO_DOTS}${PYTHON_POSTFIX}.dll" ${BUILD_DIR}/python/src/external_python/run/python${PYTHON_SHORT_VERSION_NO_DOTS}${PYTHON_POSTFIX}.dll
COMMAND ${CMAKE_COMMAND} -E copy "${PYTHON_OUTPUTDIR}/python${PYTHON_SHORT_VERSION_NO_DOTS}${PYTHON_POSTFIX}.lib" ${BUILD_DIR}/python/src/external_python/run/libs/python${PYTHON_SHORT_VERSION_NO_DOTS}.lib #missing postfix on purpose, distutils is not expecting it
COMMAND ${CMAKE_COMMAND} -E copy "${PYTHON_OUTPUTDIR}/python${PYTHON_SHORT_VERSION_NO_DOTS}${PYTHON_POSTFIX}.lib" ${BUILD_DIR}/python/src/external_python/run/libs/python${PYTHON_SHORT_VERSION_NO_DOTS}${PYTHON_POSTFIX}.lib #other things like numpy still want it though.
COMMAND ${CMAKE_COMMAND} -E copy "${PYTHON_OUTPUTDIR}/python${PYTHON_POSTFIX}.exe" ${BUILD_DIR}/python/src/external_python/run/python${PYTHON_POSTFIX}.exe
COMMAND ${BUILD_DIR}/python/src/external_python/run/python${PYTHON_POSTFIX}.exe -m ensurepip --upgrade
)
add_custom_target(Make_Python_Environment ALL DEPENDS ${BUILD_DIR}/python/src/external_python/run/python${PYTHON_POSTFIX}.exe Package_Python)
endif()
if(UNIX)

View File

@@ -15,27 +15,16 @@
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
if(WIN32)
set(HARVEST_CMD cmd /C FOR /d /r ${BUILD_DIR}/python/src/external_python/run/lib/site-packages %d IN (__pycache__) DO @IF EXIST "%d" rd /s /q "%d" &&
${CMAKE_COMMAND} -E copy_directory ${BUILD_DIR}/python/src/external_python/run/lib/site-packages/idna ${HARVEST_TARGET}/Release/site-packages/idna &&
${CMAKE_COMMAND} -E copy_directory ${BUILD_DIR}/python/src/external_python/run/lib/site-packages/chardet ${HARVEST_TARGET}/Release/site-packages/chardet &&
${CMAKE_COMMAND} -E copy_directory ${BUILD_DIR}/python/src/external_python/run/lib/site-packages/urllib3 ${HARVEST_TARGET}/Release/site-packages/urllib3 &&
${CMAKE_COMMAND} -E copy_directory ${BUILD_DIR}/python/src/external_python/run/lib/site-packages/certifi ${HARVEST_TARGET}/Release/site-packages/certifi &&
${CMAKE_COMMAND} -E copy_directory ${BUILD_DIR}/python/src/external_python/run/lib/site-packages/requests ${HARVEST_TARGET}/Release/site-packages/requests
)
else()
set(HARVEST_CMD echo .)
endif()
ExternalProject_Add(external_python_site_packages
DOWNLOAD_COMMAND ""
CONFIGURE_COMMAND ""
BUILD_COMMAND ""
PREFIX ${BUILD_DIR}/site_packages
INSTALL_COMMAND ${PYTHON_BINARY} -m pip install idna==${IDNA_VERSION} chardet==${CHARDET_VERSION} urllib3==${URLLIB3_VERSION} certifi==${CERTIFI_VERSION} requests==${REQUESTS_VERSION} --no-binary :all: && ${HARVEST_CMD}
INSTALL_COMMAND ${PYTHON_BINARY} -m pip install idna==${IDNA_VERSION} chardet==${CHARDET_VERSION} urllib3==${URLLIB3_VERSION} certifi==${CERTIFI_VERSION} requests==${REQUESTS_VERSION} --no-binary :all:
)
add_dependencies(
external_python_site_packages
Make_Python_Environment
external_python
)

View File

@@ -19,7 +19,7 @@
set(SSL_CONFIGURE_COMMAND ./Configure)
set(SSL_PATCH_CMD echo .)
if (APPLE)
if(APPLE)
set(SSL_OS_COMPILER "blender-darwin-x86_64")
else()
if("${CMAKE_SIZEOF_VOID_P}" EQUAL "8")

View File

@@ -18,7 +18,7 @@
set(TBB_EXTRA_ARGS
-DTBB_BUILD_SHARED=Off
-DTBB_BUILD_TBBMALLOC=Off
-DTBB_BUILD_TBBMALLOC=On
-DTBB_BUILD_TBBMALLOC_PROXY=Off
-DTBB_BUILD_STATIC=On
)
@@ -35,7 +35,7 @@ ExternalProject_Add(external_tbb
INSTALL_DIR ${LIBDIR}/tbb
)
if (WIN32)
if(WIN32)
if(BUILD_MODE STREQUAL Release)
ExternalProject_Add_Step(external_tbb after_install
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/tbb/lib/tbb_static.lib ${HARVEST_TARGET}/tbb/lib/tbb.lib

View File

@@ -16,20 +16,26 @@
#
# ***** END GPL LICENSE BLOCK *****
if (UNIX)
set(THEORA_CONFIGURE_ENV ${CONFIGURE_ENV} && export HAVE_PDFLATEX=no)
else()
set(THEORA_CONFIGURE_ENV ${CONFIGURE_ENV})
endif()
ExternalProject_Add(external_theora
URL ${THEORA_URI}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH SHA256=${THEORA_HASH}
PREFIX ${BUILD_DIR}/theora
CONFIGURE_COMMAND ${CONFIGURE_ENV} && cd ${BUILD_DIR}/theora/src/external_theora/ && ${CONFIGURE_COMMAND} --prefix=${LIBDIR}/theora
CONFIGURE_COMMAND ${THEORA_CONFIGURE_ENV} && cd ${BUILD_DIR}/theora/src/external_theora/ && ${CONFIGURE_COMMAND} --prefix=${LIBDIR}/theora
--disable-shared
--enable-static
--with-pic
--with-ogg=${LIBDIR}/ogg
--with-vorbis=${LIBDIR}/vorbis
--disable-examples
BUILD_COMMAND ${CONFIGURE_ENV} && cd ${BUILD_DIR}/theora/src/external_theora/ && make -j${MAKE_THREADS}
INSTALL_COMMAND ${CONFIGURE_ENV} && cd ${BUILD_DIR}/theora/src/external_theora/ && make install
BUILD_COMMAND ${THEORA_CONFIGURE_ENV} && cd ${BUILD_DIR}/theora/src/external_theora/ && make -j${MAKE_THREADS}
INSTALL_COMMAND ${THEORA_CONFIGURE_ENV} && cd ${BUILD_DIR}/theora/src/external_theora/ && make install
INSTALL_DIR ${LIBDIR}/theora
)

View File

@@ -46,7 +46,7 @@ set(PTHREADS_URI http://sourceforge.mirrorservice.org/p/pt/pthreads4w/pthreads4w
set(PTHREADS_HASH f3bf81bb395840b3446197bcf4ecd653)
set(ILMBASE_VERSION 2.3.0)
if (WIN32)
if(WIN32)
if(BUILD_MODE STREQUAL Release)
set(ILMBASE_VERSION_POSTFIX _s)
set(OPENEXR_VERSION_POSTFIX _s)
@@ -61,7 +61,7 @@ set(ILMBASE_URI https://github.com/openexr/openexr/releases/download/v${ILMBASE_
set(ILMBASE_HASH 354bf86de3b930ab87ac63619d60c860)
set(OPENEXR_VERSION 2.3.0)
if (WIN32) #release 2.3.0 tarball has broken cmake support
if(WIN32) #release 2.3.0 tarball has broken cmake support
set(OPENEXR_URI https://github.com/openexr/openexr/archive/0ac2ea34c8f3134148a5df4052e40f155b76f6fb.tar.gz)
set(OPENEXR_HASH ed159435d508240712fbaaa21d94bafb)
else()
@@ -105,8 +105,8 @@ set(CUEW_GIT_UID 1744972026de9cf27c8a7dc39cf39cd83d5f922f)
set(CUEW_URI https://github.com/CudaWrangler/cuew/archive/${CUEW_GIT_UID}.zip)
set(CUEW_HASH 86760d62978ebfd96cd93f5aa1abaf4a)
set(OPENSUBDIV_VERSION v3_3_3)
set(OPENSUBDIV_Hash 29c79dc01ef616aab02670bed5544ddd)
set(OPENSUBDIV_VERSION v3_4_0_RC2)
set(OPENSUBDIV_Hash f6a10ba9efaa82fde86fe65aad346319)
set(OPENSUBDIV_URI https://github.com/PixarAnimationStudios/OpenSubdiv/archive/${OPENSUBDIV_VERSION}.tar.gz)
set(SDL_VERSION 2.0.8)
@@ -143,11 +143,11 @@ set(OSL_VERSION 1.9.9)
set(OSL_URI https://github.com/imageworks/OpenShadingLanguage/archive/Release-${OSL_VERSION}.tar.gz)
set(OSL_HASH 44ad511e424965a10fce051a053b0605)
set(PYTHON_VERSION 3.7.0)
set(PYTHON_VERSION 3.7.4)
set(PYTHON_SHORT_VERSION 3.7)
set(PYTHON_SHORT_VERSION_NO_DOTS 37)
set(PYTHON_URI https://www.python.org/ftp/python/${PYTHON_VERSION}/Python-${PYTHON_VERSION}.tar.xz)
set(PYTHON_HASH eb8c2a6b1447d50813c02714af4681f3)
set(PYTHON_HASH d33e4aae66097051c2eca45ee3604803)
set(TBB_VERSION 2018_U5)
set(TBB_URI https://github.com/01org/tbb/archive/${TBB_VERSION}.tar.gz)
@@ -157,16 +157,16 @@ set(OPENVDB_VERSION 5.1.0)
set(OPENVDB_URI https://github.com/dreamworksanimation/openvdb/archive/v${OPENVDB_VERSION}.tar.gz)
set(OPENVDB_HASH 5310101f874dcfd2165f9cee68c22624)
set(IDNA_VERSION 2.7)
set(IDNA_VERSION 2.8)
set(CHARDET_VERSION 3.0.4)
set(URLLIB3_VERSION 1.23)
set(CERTIFI_VERSION 2018.8.13)
set(REQUESTS_VERSION 2.19.1)
set(URLLIB3_VERSION 1.25.3)
set(CERTIFI_VERSION 2019.6.16)
set(REQUESTS_VERSION 2.22.0)
set(NUMPY_VERSION v1.15.0)
set(NUMPY_SHORT_VERSION 1.15)
set(NUMPY_URI https://files.pythonhosted.org/packages/3a/20/c81632328b1a4e1db65f45c0a1350a9c5341fd4bbb8ea66cdd98da56fe2e/numpy-1.15.0.zip)
set(NUMPY_HASH 20e13185089011116a98e11c9bf8aa07)
set(NUMPY_VERSION v1.17.0)
set(NUMPY_SHORT_VERSION 1.17)
set(NUMPY_URI https://files.pythonhosted.org/packages/da/32/1b8f2bb5fb50e4db68543eb85ce37b9fa6660cd05b58bddfafafa7ed62da/numpy-1.17.0.zip)
set(NUMPY_HASH aed49b31bcb44ec73b8155be78566135)
set(LAME_VERSION 3.100)
set(LAME_URI http://downloads.sourceforge.net/project/lame/lame/3.100/lame-${LAME_VERSION}.tar.gz)
@@ -302,3 +302,11 @@ set(SQLITE_HASH fb558c49ee21a837713c4f1e7e413309aabdd9c7)
set(EMBREE_VERSION 3.2.4)
set(EMBREE_URI https://github.com/embree/embree/archive/v${EMBREE_VERSION}.zip)
set(EMBREE_HASH 3d4a1147002ff43939d45140aa9d6fb8)
set(OIDN_VERSION 1.0.0)
set(OIDN_URI https://github.com/OpenImageDenoise/oidn/releases/download/v${OIDN_VERSION}/oidn-${OIDN_VERSION}.src.zip)
set(OIDN_HASH 19fe67b0164e8f020ac8a4f520defe60)
set(OPENXR_SDK_VERSION 1.0.0)
set(OPENXR_SDK_URI https://github.com/KhronosGroup/OpenXR-SDK-Source/archive/release-${OPENXR_SDK_VERSION}.tar.gz)
set(OPENXR_SDK_HASH 260bdc87b5a9b7ef35a540e39f875d79)

View File

@@ -25,7 +25,7 @@ ExternalProject_Add(external_zlib
INSTALL_DIR ${LIBDIR}/zlib
)
if (WIN32)
if(WIN32)
if(BUILD_MODE STREQUAL Release)
ExternalProject_Add_Step(external_zlib after_install
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/zlib/lib/zlibstatic${LIBEXT} ${HARVEST_TARGET}/zlib/lib/libz_st${LIBEXT}

View File

@@ -26,17 +26,17 @@ ARGS=$( \
getopt \
-o s:i:t:h \
--long source:,install:,tmp:,info:,threads:,help,show-deps,no-sudo,no-build,no-confirm,\
with-all,with-opencollada,with-jack,with-embree,\
ver-ocio:,ver-oiio:,ver-llvm:,ver-osl:,ver-osd:,ver-openvdb:,\
with-all,with-opencollada,with-jack,with-embree,with-oidn,\
ver-ocio:,ver-oiio:,ver-llvm:,ver-osl:,ver-osd:,ver-openvdb:,ver-openxr\
force-all,force-python,force-numpy,force-boost,\
force-ocio,force-openexr,force-oiio,force-llvm,force-osl,force-osd,force-openvdb,\
force-ffmpeg,force-opencollada,force-alembic,force-embree,\
force-ffmpeg,force-opencollada,force-alembic,force-embree,force-oidn,foce-openxr\
build-all,build-python,build-numpy,build-boost,\
build-ocio,build-openexr,build-oiio,build-llvm,build-osl,build-osd,build-openvdb,\
build-ffmpeg,build-opencollada,build-alembic,build-embree,\
build-ffmpeg,build-opencollada,build-alembic,build-embree,build-oidn,build-openxr\
skip-python,skip-numpy,skip-boost,\
skip-ocio,skip-openexr,skip-oiio,skip-llvm,skip-osl,skip-osd,skip-openvdb,\
skip-ffmpeg,skip-opencollada,skip-alembic,skip-embree \
skip-ffmpeg,skip-opencollada,skip-alembic,skip-embree,skip-oidn,skip-openxr \
-- "$@" \
)
@@ -57,6 +57,7 @@ WITH_ALL=false
# Do not yet enable opencollada or embree, use --with-opencollada/--with-embree (or --with-all) option to try it.
WITH_OPENCOLLADA=false
WITH_EMBREE=false
WITH_OIDN=false
THREADS=$(nproc)
@@ -69,6 +70,7 @@ Number of threads for building: \$THREADS (automatically detected, use --threads
Full install: \$WITH_ALL (use --with-all option to enable it).
Building OpenCOLLADA: \$WITH_OPENCOLLADA (use --with-opencollada option to enable it).
Building Embree: \$WITH_EMBREE (use --with-embree option to enable it).
Building OpenImageDenoise: \$WITH_OIDN (use --with-oidn option to enable it).
Example:
Full install without OpenCOLLADA: --with-all --skip-opencollada
@@ -118,6 +120,9 @@ ARGUMENTS_INFO="\"COMMAND LINE ARGUMENTS:
--with-embree
Build and install the Embree libraries.
--with-oidn
Build and install the OpenImageDenoise libraries.
--with-jack
Install the jack libraries.
@@ -139,6 +144,9 @@ ARGUMENTS_INFO="\"COMMAND LINE ARGUMENTS:
--ver-openvdb=<ver>
Force version of OpenVDB library.
--ver-openxr=<ver>
Force version of OpenXR-SDK.
Note about the --ver-foo options:
It may not always work as expected (some libs are actually checked out from a git rev...), yet it might help
to fix some build issues (like LLVM mismatch with the version used by your graphic system).
@@ -185,9 +193,15 @@ ARGUMENTS_INFO="\"COMMAND LINE ARGUMENTS:
--build-embree
Force the build of Embree.
--build-oidn
Force the build of OpenImageDenoise.
--build-ffmpeg
Force the build of FFMpeg.
--build-openxr
Force the build of OpenXR-SDK.
Note about the --build-foo options:
* They force the script to prefer building dependencies rather than using available packages.
This may make things simpler and allow working around some distribution bugs, but on the other hand it will
@@ -240,9 +254,15 @@ ARGUMENTS_INFO="\"COMMAND LINE ARGUMENTS:
--force-embree
Force the rebuild of Embree.
--force-oidn
Force the rebuild of OpenImageDenoise.
--force-ffmpeg
Force the rebuild of FFMpeg.
--force-openxr
Force the rebuild of OpenXR-SDK.
Note about the --force-foo options:
* They obviously only have an effect if those libraries are built by this script
(i.e. if there is no available and satisfactory package)!
@@ -288,8 +308,14 @@ ARGUMENTS_INFO="\"COMMAND LINE ARGUMENTS:
--skip-Embree
Unconditionally skip Embree installation/building.
--skip-oidn
Unconditionally skip OpenImageDenoise installation/building.
--skip-ffmpeg
Unconditionally skip FFMpeg installation/building.\""
Unconditionally skip FFMpeg installation/building.
--skip-openxr
Unconditionally skip OpenXR-SDK installation/building.\""
##### Main Vars #####
@@ -303,13 +329,13 @@ USE_CXX11=true
CLANG_FORMAT_VERSION_MIN="6.0"
PYTHON_VERSION="3.7.0"
PYTHON_VERSION="3.7.4"
PYTHON_VERSION_MIN="3.7"
PYTHON_FORCE_BUILD=false
PYTHON_FORCE_REBUILD=false
PYTHON_SKIP=false
NUMPY_VERSION="1.15.0"
NUMPY_VERSION="1.17.0"
NUMPY_VERSION_MIN="1.8"
NUMPY_FORCE_BUILD=false
NUMPY_FORCE_REBUILD=false
@@ -358,7 +384,7 @@ OSL_FORCE_REBUILD=false
OSL_SKIP=false
# OpenSubdiv needs to be compiled for now
OSD_VERSION="3.3.3"
OSD_VERSION="3.4.0_RC2"
OSD_VERSION_MIN=$OSD_VERSION
OSD_FORCE_BUILD=false
OSD_FORCE_REBUILD=false
@@ -390,6 +416,11 @@ EMBREE_FORCE_BUILD=false
EMBREE_FORCE_REBUILD=false
EMBREE_SKIP=false
OIDN_VERSION="1.0.0"
OIDN_FORCE_BUILD=false
OIDN_FORCE_REBUILD=false
OIDN_SKIP=false
FFMPEG_VERSION="4.0.2"
FFMPEG_VERSION_MIN="2.8.4"
FFMPEG_FORCE_BUILD=false
@@ -397,6 +428,11 @@ FFMPEG_FORCE_REBUILD=false
FFMPEG_SKIP=false
_ffmpeg_list_sep=";"
OPENXR_VERSION="1.0.0"
OPENXR_FORCE_BUILD=false
OPENXR_FORCE_REBUILD=false
OPENXR_SKIP=false
# FFMPEG optional libs.
VORBIS_USE=false
VORBIS_DEV=""
@@ -526,6 +562,9 @@ while true; do
--with-embree)
WITH_EMBREE=true; shift; continue
;;
--with-oidn)
WITH_OIDN=true; shift; continue
;;
--with-jack)
WITH_JACK=true; shift; continue;
;;
@@ -559,6 +598,11 @@ while true; do
OPENVDB_VERSION_MIN=$OPENVDB_VERSION
shift; shift; continue
;;
--ver-openxr)
OPENXR_VERSION="$2"
OPENXR_VERSION_MIN=$OPENXR_VERSION
shift; shift; continue
;;
--build-all)
PYTHON_FORCE_BUILD=true
NUMPY_FORCE_BUILD=true
@@ -572,8 +616,10 @@ while true; do
OPENVDB_FORCE_BUILD=true
OPENCOLLADA_FORCE_BUILD=true
EMBREE_FORCE_BUILD=true
OIDN_FORCE_BUILD=true
FFMPEG_FORCE_BUILD=true
ALEMBIC_FORCE_BUILD=true
OPENXR_FORCE_BUILD=true
shift; continue
;;
--build-python)
@@ -616,12 +662,18 @@ while true; do
--build-embree)
EMBREE_FORCE_BUILD=true; shift; continue
;;
--build-oidn)
OIDN_FORCE_BUILD=true; shift; continue
;;
--build-ffmpeg)
FFMPEG_FORCE_BUILD=true; shift; continue
;;
--build-alembic)
ALEMBIC_FORCE_BUILD=true; shift; continue
;;
--build-openxr)
OPENXR_FORCE_BUILD=true; shift; continue
;;
--force-all)
PYTHON_FORCE_REBUILD=true
NUMPY_FORCE_REBUILD=true
@@ -635,8 +687,10 @@ while true; do
OPENVDB_FORCE_REBUILD=true
OPENCOLLADA_FORCE_REBUILD=true
EMBREE_FORCE_REBUILD=true
OIDN_FORCE_REBUILD=true
FFMPEG_FORCE_REBUILD=true
ALEMBIC_FORCE_REBUILD=true
OPENXR_FORCE_REBUILD=true
shift; continue
;;
--force-python)
@@ -677,12 +731,18 @@ while true; do
--force-embree)
EMBREE_FORCE_REBUILD=true; shift; continue
;;
--force-oidn)
OIDN_FORCE_REBUILD=true; shift; continue
;;
--force-ffmpeg)
FFMPEG_FORCE_REBUILD=true; shift; continue
;;
--force-alembic)
ALEMBIC_FORCE_REBUILD=true; shift; continue
;;
--force-openxr)
OPENXR_FORCE_REBUILD=true; shift; continue
;;
--skip-python)
PYTHON_SKIP=true; shift; continue
;;
@@ -719,12 +779,18 @@ while true; do
--skip-embree)
EMBREE_SKIP=true; shift; continue
;;
--skip-oidn)
OIDN_SKIP=true; shift; continue
;;
--skip-ffmpeg)
FFMPEG_SKIP=true; shift; continue
;;
--skip-alembic)
ALEMBIC_SKIP=true; shift; continue
;;
--skip-openxr)
OPENXR_SKIP=true; shift; continue
;;
--)
# no more arguments to parse
break
@@ -746,6 +812,9 @@ fi
if [ "$WITH_ALL" = true -a "$EMBREE_SKIP" = false ]; then
WITH_EMBREE=true
fi
if [ "$WITH_ALL" = true -a "$OIDN_SKIP" = false ]; then
WITH_OIDN=true
fi
if [ "$WITH_ALL" = true ]; then
WITH_JACK=true
fi
@@ -840,9 +909,20 @@ EMBREE_SOURCE=( "https://github.com/embree/embree/archive/v${EMBREE_VERSION}.tar
#~ EMBREE_REPO_UID="4a12bfed63c90e85b6eab98b8cdd8dd2a3ba5809"
#~ EMBREE_REPO_BRANCH="master"
OIDN_USE_REPO=false
OIDN_SOURCE=( "https://github.com/OpenImageDenoise/oidn/releases/download/v${OIDN_VERSION}/oidn-${OIDN_VERSION}.src.tar.gz" )
#~ OIDN_SOURCE_REPO=( "https://github.com/OpenImageDenoise/oidn.git" )
#~ OIDN_REPO_UID="dabfd9c80101edae9d25a710160d12d6d963c591"
#~ OIDN_REPO_BRANCH="master"
FFMPEG_SOURCE=( "http://ffmpeg.org/releases/ffmpeg-$FFMPEG_VERSION.tar.bz2" )
OPENXR_USE_REPO=false
OPENXR_SOURCE=("https://github.com/KhronosGroup/OpenXR-SDK-Source/archive/release-$OPENXR_VERSION.tar.gz")
#~ OPENXR_SOURCE_REPO=("https://github.com/KhronosGroup/OpenXR-SDK-Source.git")
#~ OPENXR_REPO_UID="348912bf9bfaf445ac2974bda19fd0d50496460b"
#~ OPENXR_REPO_BRANCH="master"
# C++11 is required now
CXXFLAGS_BACK=$CXXFLAGS
CXXFLAGS="$CXXFLAGS -std=c++11"
@@ -882,6 +962,7 @@ You may also want to build them yourself (optional ones are [between brackets]):
* [OpenVDB $OPENVDB_VERSION_MIN] (from $OPENVDB_SOURCE), [Blosc $OPENVDB_BLOSC_VERSION] (from $OPENVDB_BLOSC_SOURCE).
* [OpenCollada $OPENCOLLADA_VERSION] (from $OPENCOLLADA_SOURCE).
* [Embree $EMBREE_VERSION] (from $EMBREE_SOURCE).
* [OpenImageDenoise $OIDN_VERSION] (from $OIDN_SOURCE).
* [Alembic $ALEMBIC_VERSION] (from $ALEMBIC_SOURCE).\""
if [ "$DO_SHOW_DEPS" = true ]; then
@@ -1065,13 +1146,14 @@ _create_inst_shortcut() {
# ldconfig
run_ldconfig() {
_lib_path="$INST/$1/lib"
_lib64_path="$INST/$1/lib64"
_ldconf_path="/etc/ld.so.conf.d/$1.conf"
PRINT ""
if [ ! $SUDO ]; then
WARNING "--no-sudo enabled, impossible to run ldconfig for $1, you'll have to do it yourself..."
else
INFO "Running ldconfig for $1..."
$SUDO sh -c "echo \"$_lib_path\" > $_ldconf_path"
$SUDO sh -c "echo -e \"$_lib_path\n$_lib64_path\" > $_ldconf_path"
$SUDO /sbin/ldconfig # XXX OpenSuse does not include sbin in command path with sudo!!!
fi
PRINT ""
@@ -1932,7 +2014,8 @@ compile_OSL() {
cmake_d="$cmake_d -D OSL_BUILD_PLUGINS=OFF"
cmake_d="$cmake_d -D OSL_BUILD_TESTS=OFF"
cmake_d="$cmake_d -D USE_SIMD=sse2"
cmake_d="$cmake_d -D OSL_BUILD_CPP11=1"
cmake_d="$cmake_d -D USE_LLVM_BITCODE=OFF"
cmake_d="$cmake_d -D USE_PARTIO=OFF"
#~ cmake_d="$cmake_d -D ILMBASE_VERSION=$ILMBASE_VERSION"
@@ -2552,6 +2635,98 @@ compile_Embree() {
fi
}
#### Build OpenImageDenoise ####
_init_oidn() {
_src=$SRC/oidn-$OIDN_VERSION
_git=true
_inst=$INST/oidn-$OIDN_VERSION
_inst_shortcut=$INST/oidn
}
clean_oidn() {
_init_oidn
_clean
}
compile_OIDN() {
if [ "$NO_BUILD" = true ]; then
WARNING "--no-build enabled, OpenImageDenoise will not be compiled!"
return
fi
# To be changed each time we make edits that would modify the compiled results!
oidn_magic=9
_init_oidn
# Clean install if needed!
magic_compile_check oidn-$OIDN_VERSION $oidn_magic
if [ $? -eq 1 -o "$OIDN_FORCE_REBUILD" = true ]; then
clean_oidn
fi
if [ ! -d $_inst ]; then
INFO "Building OpenImageDenoise-$OIDN_VERSION"
prepare_opt
if [ ! -d $_src ]; then
mkdir -p $SRC
if [ "OIDN_USE_REPO" = true ]; then
git clone $OIDN_SOURCE_REPO $_src
else
download OIDN_SOURCE[@] "$_src.tar.gz"
INFO "Unpacking OpenImageDenoise-$OIDN_VERSION"
tar -C $SRC -xf $_src.tar.gz
fi
fi
cd $_src
if [ "$OIDN_USE_REPO" = true ]; then
git pull origin $OIDN_REPO_BRANCH
# Stick to same rev as windows' libs...
git checkout $OIDN_REPO_UID
git reset --hard
fi
# Always refresh the whole build!
if [ -d build ]; then
rm -rf build
fi
mkdir build
cd build
cmake_d="-D CMAKE_BUILD_TYPE=Release"
cmake_d="$cmake_d -D CMAKE_INSTALL_PREFIX=$_inst"
cmake_d="$cmake_d -D WITH_EXAMPLE=OFF"
cmake_d="$cmake_d -D WITH_TEST=OFF"
cmake_d="$cmake_d -D OIDN_STATIC_LIB=ON"
cmake $cmake_d ../
make -j$THREADS && make install
make clean
if [ -d $_inst ]; then
_create_inst_shortcut
else
ERROR "OpenImageDenoise-$OIDN_VERSION failed to compile, exiting"
exit 1
fi
magic_compile_set oidn-$OIDN_VERSION $oidn_magic
cd $CWD
INFO "Done compiling OpenImageDenoise-$OIDN_VERSION!"
else
INFO "Own OpenImageDenoise-$OIDN_VERSION is up to date, nothing to do!"
INFO "If you want to force rebuild of this lib, use the --force-oidn option."
fi
run_ldconfig "oidn"
}
#### Build FFMPEG ####
_init_ffmpeg() {
_src=$SRC/ffmpeg-$FFMPEG_VERSION
@@ -2663,6 +2838,103 @@ compile_FFmpeg() {
}
#### Build OpenXR SDK ####
_init_openxr_sdk() {
_src=$SRC/OpenXR-SDK-$OPENXR_VERSION
_git=true
_inst=$INST/openxr-sdk-$OPENXR_VERSION
_inst_shortcut=$INST/openxr-sdk
}
clean_OpenXR_SDK() {
_init_openxr_sdk
_clean
}
compile_OpenXR_SDK() {
if [ "$NO_BUILD" = true ]; then
WARNING "--no-build enabled, OpenXR will not be compiled!"
return
fi
# To be changed each time we make edits that would modify the compiled result!
openxr_magic=0
_init_openxr_sdk
# Clean install if needed!
magic_compile_check openxr-$OPENXR_VERSION $openxr_magic
if [ $? -eq 1 -o "$OPENXR_FORCE_REBUILD" = true ]; then
clean_OpenXR_SDK
fi
if [ ! -d $_inst ]; then
INFO "Building OpenXR-SDK-$OPENXR_VERSION"
prepare_opt
if [ ! -d $_src ]; then
mkdir -p $SRC
if [ "$OPENXR_USE_REPO" = true ]; then
git clone $OPENXR_SOURCE_REPO $_src
else
download OPENXR_SOURCE[@] "$_src.tar.gz"
INFO "Unpacking OpenXR-SDK-$OPENXR_VERSION"
tar -C $SRC --transform "s,(.*/?)OpenXR-SDK-[^/]*(.*),\1OpenXR-SDK-$OPENXR_VERSION\2,x" \
-xf $_src.tar.gz
fi
fi
cd $_src
if [ "$OPENXR_USE_REPO" = true ]; then
git pull origin $OPENXR_REPO_BRANCH
# Stick to same rev as windows' libs...
git checkout $OPENXR_REPO_UID
git reset --hard
fi
# Always refresh the whole build!
if [ -d build ]; then
rm -rf build
fi
mkdir build
cd build
cmake_d="-D CMAKE_BUILD_TYPE=Release"
cmake_d="$cmake_d -D CMAKE_INSTALL_PREFIX=$_inst"
cmake_d="$cmake_d -D BUILD_API_LAYERS=ON"
cmake_d="$cmake_d -D BUILD_FORCE_GENERATION=ON"
cmake_d="$cmake_d -D BUILD_LOADER=ON"
cmake_d="$cmake_d -D BUILD_SPECIFICATION=OFF"
cmake_d="$cmake_d -D BUILD_TESTS=OFF"
cmake $cmake_d ..
make -j$THREADS && make install
make clean
if [ -d $_inst ]; then
_create_inst_shortcut
else
ERROR "OpenXR-SDK-$OPENXR_VERSION failed to compile, exiting"
exit 1
fi
magic_compile_set openxr-$OPENXR_VERSION $openxr_magic
cd $CWD
INFO "Done compiling OpenXR-SDK-$OPENXR_VERSION!"
else
INFO "Own OpenXR-SDK-$OPENXR_VERSION is up to date, nothing to do!"
INFO "If you want to force rebuild of this lib, use the --force-openxr option."
fi
run_ldconfig "openxr"
}
#### Install on DEB-like ####
get_package_version_DEB() {
dpkg-query -W -f '${Version}' $1 | sed -r 's/([0-9]+:)?(([0-9]+\.?)+([0-9]+)).*/\2/'
@@ -3148,6 +3420,24 @@ install_DEB() {
fi
fi
if [ "$WITH_OIDN" = true ]; then
_do_compile_oidn=false
PRINT ""
if [ "$OIDN_SKIP" = true ]; then
WARNING "Skipping OpenImgeDenoise installation, as requested..."
elif [ "$OIDN_FORCE_BUILD" = true ]; then
INFO "Forced OpenImageDenoise building, as requested..."
_do_compile_oidn=true
else
# No package currently!
_do_compile_oidn=true
fi
if [ "$_do_compile_oidn" = true ]; then
compile_OIDN
fi
fi
PRINT ""
if [ "$FFMPEG_SKIP" = true ]; then
WARNING "Skipping FFMpeg installation, as requested..."
@@ -3169,6 +3459,18 @@ install_DEB() {
compile_FFmpeg
fi
fi
PRINT ""
if [ "$OPENXR_SKIP" = true ]; then
WARNING "Skipping OpenXR-SDK installation, as requested..."
elif [ "$OPENXR_FORCE_BUILD" = true ]; then
INFO "Forced OpenXR-SDK building, as requested..."
compile_OpenXR_SDK
else
# No package currently!
PRINT ""
compile_OpenXR_SDK
fi
}
@@ -3722,6 +4024,24 @@ install_RPM() {
fi
fi
if [ "$WITH_OIDN" = true ]; then
_do_compile_oidn=false
PRINT ""
if [ "$OIDN_SKIP" = true ]; then
WARNING "Skipping OpenImgeDenoise installation, as requested..."
elif [ "$OIDN_FORCE_BUILD" = true ]; then
INFO "Forced OpenImageDenoise building, as requested..."
_do_compile_oidn=true
else
# No package currently!
_do_compile_oidn=true
fi
if [ "$_do_compile_oidn" = true ]; then
compile_OIDN
fi
fi
PRINT ""
if [ "$FFMPEG_SKIP" = true ]; then
WARNING "Skipping FFMpeg installation, as requested..."
@@ -3737,6 +4057,17 @@ install_RPM() {
compile_FFmpeg
fi
fi
PRINT ""
if [ "$OPENXR_SKIP" = true ]; then
WARNING "Skipping OpenXR-SDK installation, as requested..."
elif [ "$OPENXR_FORCE_BUILD" = true ]; then
INFO "Forced OpenXR-SDK building, as requested..."
compile_OpenXR_SDK
else
# No package currently!
compile_OpenXR_SDK
fi
}
@@ -4186,6 +4517,24 @@ install_ARCH() {
fi
fi
if [ "$WITH_OIDN" = true ]; then
_do_compile_oidn=false
PRINT ""
if [ "$OIDN_SKIP" = true ]; then
WARNING "Skipping OpenImgeDenoise installation, as requested..."
elif [ "$OIDN_FORCE_BUILD" = true ]; then
INFO "Forced OpenImageDenoise building, as requested..."
_do_compile_oidn=true
else
# No package currently!
_do_compile_oidn=true
fi
if [ "$_do_compile_oidn" = true ]; then
compile_OIDN
fi
fi
PRINT ""
if [ "$FFMPEG_SKIP" = true ]; then
WARNING "Skipping FFMpeg installation, as requested..."
@@ -4201,6 +4550,17 @@ install_ARCH() {
compile_FFmpeg
fi
fi
PRINT ""
if [ "$OPENXR_SKIP" = true ]; then
WARNING "Skipping OpenXR-SDK installation, as requested..."
elif [ "$OPENXR_FORCE_BUILD" = true ]; then
INFO "Forced OpenXR-SDK building, as requested..."
compile_OpenXR_SDK
else
# No package currently!
compile_OpenXR_SDK
fi
}
@@ -4372,6 +4732,24 @@ install_OTHER() {
fi
fi
if [ "$WITH_OIDN" = true ]; then
_do_compile_oidn=false
PRINT ""
if [ "$OIDN_SKIP" = true ]; then
WARNING "Skipping OpenImgeDenoise installation, as requested..."
elif [ "$OIDN_FORCE_BUILD" = true ]; then
INFO "Forced OpenImageDenoise building, as requested..."
_do_compile_oidn=true
else
# No package currently!
_do_compile_oidn=true
fi
if [ "$_do_compile_oidn" = true ]; then
compile_OIDN
fi
fi
PRINT ""
if [ "$FFMPEG_SKIP" = true ]; then
WARNING "Skipping FFMpeg installation, as requested..."
@@ -4379,6 +4757,17 @@ install_OTHER() {
INFO "Forced FFMpeg building, as requested..."
compile_FFmpeg
fi
PRINT ""
if [ "$OPENXR_SKIP" = true ]; then
WARNING "Skipping OpenXR-SDK installation, as requested..."
elif [ "$OPENXR_FORCE_BUILD" = true ]; then
INFO "Forced OpenXR-SDK building, as requested..."
compile_OpenXR_SDK
else
# No package currently!
compile_OpenXR_SDK
fi
}
#### Printing User Info ####
@@ -4587,6 +4976,17 @@ print_info() {
fi
fi
if [ "$WITH_OIDN" = true ]; then
_1="-D WITH_OPENIMAGEDENOISE=ON"
PRINT " $_1"
_buildargs="$_buildargs $_1"
if [ -d $INST/oidn ]; then
_1="-D OPENIMAGEDENOISE_ROOT_DIR=$INST/oidn"
PRINT " $_1"
_buildargs="$_buildargs $_1"
fi
fi
if [ "$WITH_JACK" = true ]; then
_1="-D WITH_JACK=ON"
_2="-D WITH_JACK_DYNLOAD=ON"
@@ -4625,6 +5025,17 @@ print_info() {
fi
fi
if [ "$OPENXR_SKIP" = false ]; then
_1="-D WITH_OPENXR=ON"
PRINT " $_1"
_buildargs="$_buildargs $_1"
if [ -d $INST/openxr-sdk ]; then
_1="-D OPENXR_ROOT_DIR=$INST/openxr-sdk"
PRINT " $_1"
_buildargs="$_buildargs $_1"
fi
fi
PRINT ""
PRINT "Or even simpler, just run (in your blender-source dir):"
PRINT " make -j$THREADS BUILD_CMAKE_ARGS=\"$_buildargs\""

View File

@@ -0,0 +1,119 @@
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 70ec895..e616b63 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -178,7 +178,9 @@ set_property(TARGET ${PROJECT_NAME} PROPERTY SOVERSION "0")
## Open Image Denoise examples
## ----------------------------------------------------------------------------
-add_subdirectory(examples)
+if(WITH_EXAMPLE)
+ add_subdirectory(examples)
+endif()
## ----------------------------------------------------------------------------
## Open Image Denoise install and packaging
Submodule mkl-dnn contains modified content
diff --git a/mkl-dnn/cmake/TBB.cmake b/mkl-dnn/cmake/TBB.cmake
index 0711e699..c14210b6 100644
--- a/mkl-dnn/cmake/TBB.cmake
+++ b/mkl-dnn/cmake/TBB.cmake
@@ -90,8 +90,8 @@ if(WIN32)
NO_DEFAULT_PATH
)
set(TBB_LIB_DIR ${TBB_ROOT}/lib/${TBB_ARCH}/${TBB_VCVER})
- find_library(TBB_LIBRARY tbb PATHS ${TBB_LIB_DIR} ${TBB_ROOT}/lib NO_DEFAULT_PATH)
- find_library(TBB_LIBRARY_MALLOC tbbmalloc PATHS ${TBB_LIB_DIR} ${TBB_ROOT}/lib NO_DEFAULT_PATH)
+ find_library(TBB_LIBRARY tbb_static PATHS ${TBB_LIB_DIR} ${TBB_ROOT}/lib NO_DEFAULT_PATH)
+ find_library(TBB_LIBRARY_MALLOC tbbmalloc_static PATHS ${TBB_LIB_DIR} ${TBB_ROOT}/lib NO_DEFAULT_PATH)
endif()
else()
@@ -138,13 +138,13 @@ else()
set(TBB_LIBRARY_MALLOC TBB_LIBRARY_MALLOC-NOTFOUND)
if(APPLE)
find_path(TBB_INCLUDE_DIR tbb/task_scheduler_init.h PATHS ${TBB_ROOT}/include NO_DEFAULT_PATH)
- find_library(TBB_LIBRARY tbb PATHS ${TBB_ROOT}/lib NO_DEFAULT_PATH)
- find_library(TBB_LIBRARY_MALLOC tbbmalloc PATHS ${TBB_ROOT}/lib NO_DEFAULT_PATH)
+ find_library(TBB_LIBRARY tbb_static PATHS ${TBB_ROOT}/lib NO_DEFAULT_PATH)
+ find_library(TBB_LIBRARY_MALLOC tbbmalloc_static PATHS ${TBB_ROOT}/lib NO_DEFAULT_PATH)
else()
find_path(TBB_INCLUDE_DIR tbb/task_scheduler_init.h PATHS ${TBB_ROOT}/include NO_DEFAULT_PATH)
set(TBB_HINTS HINTS ${TBB_ROOT}/lib/intel64/gcc4.4 ${TBB_ROOT}/lib ${TBB_ROOT}/lib64 PATHS /usr/libx86_64-linux-gnu/)
- find_library(TBB_LIBRARY tbb ${TBB_HINTS})
- find_library(TBB_LIBRARY_MALLOC tbbmalloc ${TBB_HINTS})
+ find_library(TBB_LIBRARY tbb_static ${TBB_HINTS})
+ find_library(TBB_LIBRARY_MALLOC tbbmalloc_static ${TBB_HINTS})
endif()
endif()
diff '--ignore-matching-lines=:' -ur '--exclude=*.svn*' -u -r
--- a/cmake/install.cmake 2019-08-12 18:02:20.794402575 +0200
+++ b/cmake/install.cmake 2019-08-12 18:06:07.470045703 +0200
@@ -18,6 +18,13 @@
## Install library
## ----------------------------------------------------------------------------
+if(UNIX)
+install(FILES
+ ${CMAKE_BINARY_DIR}/libOpenImageDenoise.a
+ ${CMAKE_BINARY_DIR}/libmkldnn.a
+ ${CMAKE_BINARY_DIR}/libcommon.a
+ DESTINATION ${CMAKE_INSTALL_LIBDIR})
+else()
install(TARGETS ${PROJECT_NAME}
EXPORT
${PROJECT_NAME}_Export
@@ -38,6 +45,7 @@
DESTINATION ${CMAKE_INSTALL_LIBDIR} COMPONENT devel
)
endif()
+endif()
## ----------------------------------------------------------------------------
## Install headers
@@ -78,6 +86,7 @@
## Install CMake configuration files
## ----------------------------------------------------------------------------
+if(NOT UNIX)
install(EXPORT ${PROJECT_NAME}_Export
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}
#NAMESPACE ${PROJECT_NAME}::
@@ -92,3 +101,4 @@
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}
COMPONENT devel
)
+endif()
diff '--ignore-matching-lines=:' -ur '--exclude=*.svn*' -u -r
--- a/CMakeLists.txt 2019-08-12 14:22:00.974078598 +0200
+++ b/CMakeLists.txt 2019-08-12 18:05:05.949057375 +0200
@@ -14,7 +14,11 @@
## limitations under the License. ##
## ======================================================================== ##
-cmake_minimum_required(VERSION 3.1)
+if(UNIX)
+ cmake_minimum_required(VERSION 3.1)
+else()
+ cmake_minimum_required(VERSION 3.13)
+endif()
set(OIDN_VERSION_MAJOR 1)
set(OIDN_VERSION_MINOR 0)
@@ -32,13 +36,8 @@
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${PROJECT_SOURCE_DIR}/cmake")
# Build as shared or static library
-if(${CMAKE_VERSION} VERSION_GREATER_EQUAL "3.13.0")
- option(OIDN_STATIC_LIB "Build Open Image Denoise as a static library.")
- mark_as_advanced(CLEAR OIDN_STATIC_LIB)
-else()
- set(OIDN_STATIC_LIB OFF CACHE BOOL "Build Open Image Denoise as a static library." FORCE)
- mark_as_advanced(OIDN_STATIC_LIB)
-endif()
+option(OIDN_STATIC_LIB "Build Open Image Denoise as a static library.")
+mark_as_advanced(CLEAR OIDN_STATIC_LIB)
if(OIDN_STATIC_LIB)
set(OIDN_LIB_TYPE STATIC)
else()

View File

@@ -1,13 +0,0 @@
diff --git a/opensubdiv/far/topologyRefiner.cpp b/opensubdiv/far/topologyRefiner.cpp
index 3754b36e..7fe42bcc 100644
--- a/opensubdiv/far/topologyRefiner.cpp
+++ b/opensubdiv/far/topologyRefiner.cpp
@@ -263,7 +263,7 @@ namespace internal {
bool IsEmpty() const { return *((int_type*)this) == 0; }
FeatureMask() { Clear(); }
- FeatureMask(Options const & options, Sdc::SchemeType sType) { InitializeFeatures(options, sType); }
+ FeatureMask(Options const & options, Sdc::SchemeType sType) { Clear(); InitializeFeatures(options, sType); }
// These are the two primary methods intended for use -- intialization via a set of Options
// and reduction of the subsequent feature set (which presumes prior initialization with the

View File

@@ -0,0 +1,28 @@
diff -Naur orig/src/loader/CMakeLists.txt external_openxr_sdk/src/loader/CMakeLists.txt
--- orig/src/loader/CMakeLists.txt 2019-07-29 07:06:59 -0600
+++ external_openxr_sdk/src/loader/CMakeLists.txt 2019-08-20 07:56:51 -0600
@@ -128,24 +128,6 @@
configure_file("openxr.pc.in" "openxr.pc" @ONLY)
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/openxr.pc" DESTINATION "${CMAKE_INSTALL_LIBDIR}/pkgconfig")
elseif(CMAKE_SYSTEM_NAME STREQUAL "Windows")
- foreach(configuration in CMAKE_C_FLAGS_DEBUG
- CMAKE_C_FLAGS_RELEASE
- CMAKE_C_FLAGS_RELWITHDEBINFO
- CMAKE_CXX_FLAGS_DEBUG
- CMAKE_CXX_FLAGS_RELEASE
- CMAKE_CXX_FLAGS_RELWITHDEBINFO)
- # If building DLLs, force static CRT linkage
- if(DYNAMIC_LOADER)
- if (${configuration} MATCHES "/MD")
- string(REGEX REPLACE "/MD" "/MT" ${configuration} "${${configuration}}")
- endif()
- else() # Otherwise for static libs, link the CRT dynamically
- if (${configuration} MATCHES "/MT")
- string(REGEX REPLACE "/MT" "/MD" ${configuration} "${${configuration}}")
- endif()
- endif()
- endforeach()
-
target_link_libraries(${LOADER_NAME} shlwapi)
target_compile_options(${LOADER_NAME} PRIVATE)
generate_export_header(${LOADER_NAME})

View File

@@ -2,33 +2,22 @@
include("${CMAKE_CURRENT_LIST_DIR}/../../cmake/config/blender_release.cmake")
# Detect which libc we'll be linking against.
# Some of the paths will depend on this
# For libc-2.24 we are using chroot which runs on a 64bit system.
# There we can not use CPU bitness check since it is always 64bit. So instead
# we check for a specific libraries.
#
# Other builders we are running in a bare virtual machine, and the libraries
# are installed to /opt/.
# We assume that only 64bit builders exists in such configuration.
if(EXISTS "/lib/x86_64-linux-gnu/libc-2.24.so")
message(STATUS "Building in GLibc-2.24 environment")
set(GLIBC "2.24")
set(MULTILIB "/x86_64-linux-gnu")
set(LIBDIR_NAME "linux_x86_64")
elseif(EXISTS "/lib/i386-linux-gnu//libc-2.24.so")
message(STATUS "Building in GLibc-2.24 environment")
set(GLIBC "2.24")
set(MULTILIB "/i386-linux-gnu")
set(LIBDIR_NAME "linux_i686")
elseif(EXISTS "/lib/x86_64-linux-gnu/libc-2.19.so")
message(STATUS "Building in GLibc-2.19 environment")
set(GLIBC "2.19")
set(MULTILIB "/x86_64-linux-gnu")
elseif(EXISTS "/lib/i386-linux-gnu//libc-2.19.so")
message(STATUS "Building in GLibc-2.19 environment")
set(GLIBC "2.19")
set(MULTILIB "/i386-linux-gnu")
elseif(EXISTS "/lib/libc-2.11.3.so")
message(STATUS "Building in GLibc-2.11 environment")
set(GLIBC "2.11")
set(MULTILIB "")
else()
message(FATAL_ERROR "Unknown build environment")
message(STATUS "Building in generic 64bit environment")
set(LIBDIR_NAME "linux_x86_64")
endif()
# Default to only build Blender
@@ -51,122 +40,8 @@ set(WITH_PYTHON_INSTALL_REQUESTS ON CACHE BOOL "" FORCE)
# ######## Release environment specific settings ########
if (NOT ${GLIBC} STREQUAL "2.24")
# All the hardcoded library paths and such
# LLVM libraries
set(LLVM_VERSION "3.4" CACHE STRING "" FORCE)
set(LLVM_ROOT_DIR "/opt/lib/llvm-${LLVM_VERSION}" CACHE STRING "" FORCE)
set(LLVM_STATIC ON CACHE BOOL "" FORCE)
# BOOST libraries
set(BOOST_ROOT "/opt/lib/boost" CACHE STRING "" FORCE)
set(Boost_USE_STATIC_LIBS ON CACHE BOOL "" FORCE)
# FFmpeg libraries
set(FFMPEG "/opt/lib/ffmpeg" CACHE STRING "" FORCE)
set(FFMPEG_LIBRARIES
avdevice avformat avcodec avutil avfilter swscale swresample
/usr/lib${MULTILIB}/libxvidcore.a
/usr/lib${MULTILIB}/libx264.a
/usr/lib${MULTILIB}/libmp3lame.a
/usr/lib${MULTILIB}/libvpx.a
/usr/lib${MULTILIB}/libvorbis.a
/usr/lib${MULTILIB}/libogg.a
/usr/lib${MULTILIB}/libvorbisenc.a
/usr/lib${MULTILIB}/libtheora.a
/usr/lib${MULTILIB}/libschroedinger-1.0.a
/usr/lib${MULTILIB}/liborc-0.4.a
CACHE STRING "" FORCE
)
# SndFile libraries
set(SNDFILE_LIBRARY "/usr/lib${MULTILIB}/libsndfile.a;/usr/lib${MULTILIB}/libFLAC.a" CACHE STRING "" FORCE)
# OpenAL libraries
set(OPENAL_ROOT_DIR "/opt/lib/openal" CACHE STRING "" FORCE)
set(OPENAL_INCLUDE_DIR "${OPENAL_ROOT_DIR}/include/AL" CACHE STRING "" FORCE)
set(OPENAL_LIBRARY
${OPENAL_ROOT_DIR}/lib/libopenal.a
${OPENAL_ROOT_DIR}/lib/libcommon.a
CACHE STRING "" FORCE
)
# OpenCollada libraries
set(OPENCOLLADA_UTF_LIBRARY "" CACHE STRING "" FORCE)
set(PCRE_INCLUDE_DIR "/usr/include" CACHE STRING "" FORCE)
set(PCRE_LIBRARY "/usr/lib${MULTILIB}/libpcre.a" CACHE STRING "" FORCE)
set(XML2_INCLUDE_DIR "/usr/include" CACHE STRING "" FORCE)
set(XML2_LIBRARY "/usr/lib${MULTILIB}/libxml2.a" CACHE STRING "" FORCE)
# OpenColorIO libraries
set(OPENCOLORIO_ROOT_DIR "/opt/lib/ocio" CACHE STRING "" FORCE)
set(OPENCOLORIO_OPENCOLORIO_LIBRARY "${OPENCOLORIO_ROOT_DIR}/lib/libOpenColorIO.a" CACHE STRING "" FORCE)
set(OPENCOLORIO_TINYXML_LIBRARY "${OPENCOLORIO_ROOT_DIR}/lib/libtinyxml.a" CACHE STRING "" FORCE)
set(OPENCOLORIO_YAML-CPP_LIBRARY "${OPENCOLORIO_ROOT_DIR}/lib/libyaml-cpp.a" CACHE STRING "" FORCE)
# Freetype
set(FREETYPE_INCLUDE_DIRS "/usr/include/freetype2" CACHE STRING "" FORCE)
set(FREETYPE_LIBRARY "/usr/lib${MULTILIB}/libfreetype.a" CACHE STRING "" FORCE)
# OpenImageIO
if(GLIBC EQUAL "2.19")
set(OPENIMAGEIO_LIBRARY
/opt/lib/oiio/lib/libOpenImageIO.a
/opt/lib/oiio/lib/libOpenImageIO_Util.a
/usr/lib${MULTILIB}/libwebp.a
/usr/lib${MULTILIB}/liblzma.a
/usr/lib${MULTILIB}/libjbig.a
${FREETYPE_LIBRARY}
CACHE STRING "" FORCE
)
endif()
# OpenSubdiv libraries
set(OPENSUBDIV_ROOT_DIR "/opt/lib/opensubdiv" CACHE STRING "" FORCE)
set(OPENSUBDIV_OSDCPU_LIBRARY "${OPENSUBDIV_ROOT_DIR}/lib/libosdCPU.a" CACHE STRING "" FORCE)
set(OPENSUBDIV_OSDGPU_LIBRARY "${OPENSUBDIV_ROOT_DIR}/lib/libosdGPU.a" CACHE STRING "" FORCE)
# OpenEXR libraries
set(OPENEXR_ROOT_DIR "/opt/lib/openexr" CACHE STRING "" FORCE)
set(OPENEXR_HALF_LIBRARY "/opt/lib/openexr/lib/libHalf.a" CACHE STRING "" FORCE)
set(OPENEXR_IEX_LIBRARY "/opt/lib/openexr/lib/libIex.a" CACHE STRING "" FORCE)
set(OPENEXR_ILMIMF_LIBRARY "/opt/lib/openexr/lib/libIlmImf.a" CACHE STRING "" FORCE)
set(OPENEXR_ILMTHREAD_LIBRARY "/opt/lib/openexr/lib/libIlmThread.a" CACHE STRING "" FORCE)
set(OPENEXR_IMATH_LIBRARY "/opt/lib/openexr/lib/libImath.a" CACHE STRING "" FORCE)
# JeMalloc library
set(JEMALLOC_LIBRARY "/opt/lib/jemalloc/lib/libjemalloc.a" CACHE STRING "" FORCE)
# Space navigation
set(SPACENAV_ROOT_DIR "/opt/lib/libspnav" CACHE STRING "" FORCE)
# Force some system libraries to be static
set(FFTW3_LIBRARY "/usr/lib${MULTILIB}/libfftw3.a" CACHE STRING "" FORCE)
set(JPEG_LIBRARY "/usr/lib${MULTILIB}/libjpeg.a" CACHE STRING "" FORCE)
set(PNG_LIBRARY "/usr/lib${MULTILIB}/libpng.a" CACHE STRING "" FORCE)
set(TIFF_LIBRARY "/usr/lib${MULTILIB}/libtiff.a" CACHE STRING "" FORCE)
set(ZLIB_LIBRARY "/usr/lib${MULTILIB}/libz.a" CACHE STRING "" FORCE)
# OpenVDB
set(OPENVDB_LIBRARY
/opt/lib/openvdb/lib/libopenvdb.a
CACHE BOOL "" FORCE
)
set(BLOSC_LIBRARY
/opt/lib/blosc/lib/libblosc.a
CACHE BOOL "" FORCE
)
else()
set(LIBDIR "/opt/blender-deps/${LIBDIR_NAME}" CACHE BOOL "" FORCE)
# TODO(sergey): Remove once Python is oficially bumped to 3.7.
set(PYTHON_VERSION 3.7 CACHE BOOL "" FORCE)
# Platform specific configuration, to ensure static linking against everything.
set(Boost_USE_STATIC_LIBS ON CACHE BOOL "" FORCE)
@@ -177,7 +52,5 @@ set(Boost_USE_STATIC_LIBS ON CACHE BOOL "" FORCE)
set(PCRE_INCLUDE_DIR "/usr/include" CACHE STRING "" FORCE)
set(PCRE_LIBRARY "${LIBDIR}/opencollada/lib/libpcre.a" CACHE STRING "" FORCE)
endif()
# Additional linking libraries
set(CMAKE_EXE_LINKER_FLAGS "-lrt -static-libstdc++ -no-pie" CACHE STRING "" FORCE)

View File

@@ -52,9 +52,8 @@ if 'cmake' in builder:
build_dir = os.path.abspath(os.path.join('..', 'build', builder))
install_dir = os.path.abspath(os.path.join('..', 'install', builder))
targets = ['blender']
command_prefix = []
chroot_name = None # If not None command will be delegated to that chroot
build_cubins = True # Whether to build Cycles CUDA kernels
bits = 64
# Config file to be used (relative to blender's sources root)
@@ -62,7 +61,8 @@ if 'cmake' in builder:
# Set build options.
cmake_options = []
cmake_extra_options = ['-DCMAKE_BUILD_TYPE:STRING=Release']
cmake_extra_options = ['-DCMAKE_BUILD_TYPE:STRING=Release',
'-DWITH_GTESTS=ON']
if builder.startswith('mac'):
# Set up OSX architecture
@@ -78,30 +78,24 @@ if 'cmake' in builder:
cmake_options.extend(['-G', 'Visual Studio 15 2017'])
elif builder.startswith('linux'):
cmake_config_file = "build_files/buildbot/config/blender_linux.cmake"
tokens = builder.split("_")
glibc = tokens[1]
if glibc == 'glibc224':
deb_name = "stretch"
elif glibc == 'glibc219':
deb_name = "jessie"
elif glibc == 'glibc211':
deb_name = "squeeze"
cmake_config_file = "build_files/buildbot/config/blender_linux.cmake"
if builder.endswith('x86_64_cmake'):
chroot_name = 'buildbot_' + deb_name + '_x86_64'
targets = ['blender']
elif builder.endswith('i686_cmake'):
bits = 32
chroot_name = 'buildbot_' + deb_name + '_i686'
targets = ['blender']
if deb_name != "stretch":
cmake_extra_options.extend(["-DCMAKE_C_COMPILER=/usr/bin/gcc-7",
"-DCMAKE_CXX_COMPILER=/usr/bin/g++-7"])
if builder.endswith('x86_64_cmake'):
chroot_name = 'buildbot_' + deb_name + '_x86_64'
elif builder.endswith('i686_cmake'):
bits = 32
chroot_name = 'buildbot_' + deb_name + '_i686'
command_prefix = ['schroot', '-c', chroot_name, '--']
elif glibc == 'glibc217':
command_prefix = ['scl', 'enable', 'devtoolset-6', '--']
cmake_options.append("-C" + os.path.join(blender_dir, cmake_config_file))
# Prepare CMake options needed to configure cuda binaries compilation, 64bit only.
if bits == 64 and build_cubins:
if bits == 64:
cmake_options.append("-DWITH_CYCLES_CUDA_BINARIES=ON")
cmake_options.append("-DCUDA_64_BIT_DEVICE_CODE=ON")
else:
@@ -111,12 +105,6 @@ if 'cmake' in builder:
cmake_options += cmake_extra_options
# Prepare chroot command prefix if needed
if chroot_name:
chroot_prefix = ['schroot', '-c', chroot_name, '--']
else:
chroot_prefix = []
# Make sure no garbage remained from the previous run
if os.path.isdir(install_dir):
shutil.rmtree(install_dir)
@@ -125,7 +113,7 @@ if 'cmake' in builder:
print("Building target %s" % (target))
# Construct build directory name based on the target
target_build_dir = build_dir
target_chroot_prefix = chroot_prefix[:]
target_command_prefix = command_prefix[:]
if target != 'blender':
target_build_dir += '_' + target
target_name = 'install'
@@ -137,7 +125,7 @@ if 'cmake' in builder:
print("Fetching remotes")
command = ['git', 'fetch', '--all']
print(command)
retcode = subprocess.call(target_chroot_prefix + command)
retcode = subprocess.call(target_command_prefix + command)
if retcode != 0:
sys.exit(retcode)
# Make sure build directory exists and enter it
@@ -156,7 +144,7 @@ if 'cmake' in builder:
if os.path.exists(full_path):
print("Removing {}" . format(buildinfo))
os.remove(full_path)
retcode = subprocess.call(target_chroot_prefix + ['cmake', blender_dir] + target_cmake_options)
retcode = subprocess.call(target_command_prefix + ['cmake', blender_dir] + target_cmake_options)
if retcode != 0:
print('Configuration FAILED!')
sys.exit(retcode)
@@ -168,7 +156,7 @@ if 'cmake' in builder:
print("Executing command:")
print(command)
retcode = subprocess.call(target_chroot_prefix + command)
retcode = subprocess.call(target_command_prefix + command)
if retcode != 0:
sys.exit(retcode)

View File

@@ -135,24 +135,28 @@ if builder.find('cmake') != -1:
blender_version = "%d.%d" % (blender_version // 100, blender_version % 100)
blender_hash = parse_header_file(buildinfo_h, 'BUILD_HASH')[1:-1]
blender_glibc = builder.split('_')[1]
command_prefix = []
bits = 64
blender_arch = 'x86_64'
if builder.endswith('x86_64_cmake'):
chroot_name = 'buildbot_jessie_x86_64'
bits = 64
blender_arch = 'x86_64'
elif builder.endswith('i686_cmake'):
chroot_name = 'buildbot_jessie_i686'
bits = 32
blender_arch = 'i686'
if blender_glibc == 'glibc224':
if builder.endswith('x86_64_cmake'):
chroot_name = 'buildbot_stretch_x86_64'
elif builder.endswith('i686_cmake'):
chroot_name = 'buildbot_stretch_i686'
bits = 32
blender_arch = 'i686'
command_prefix = ['schroot', '-c', chroot_name, '--']
elif blender_glibc == 'glibc217':
command_prefix = ['scl', 'enable', 'devtoolset-6', '--']
# Strip all unused symbols from the binaries
print("Stripping binaries...")
chroot_prefix = ['schroot', '-c', chroot_name, '--']
subprocess.call(chroot_prefix + ['strip', '--strip-all', blender])
subprocess.call(command_prefix + ['strip', '--strip-all', blender])
print("Stripping python...")
py_target = os.path.join(install_dir, blender_version)
subprocess.call(chroot_prefix + ['find', py_target, '-iname', '*.so', '-exec', 'strip', '-s', '{}', ';'])
subprocess.call(command_prefix + ['find', py_target, '-iname', '*.so', '-exec', 'strip', '-s', '{}', ';'])
# Copy all specific files which are too specific to be copied by
# the CMake rules themselves

View File

@@ -33,27 +33,44 @@ builder = sys.argv[1]
blender_dir = '../blender.git'
if "cmake" in builder:
# cmake
print("Automated tests are still DISABLED!")
sys.exit(0)
build_dir = os.path.abspath(os.path.join('..', 'build', builder))
chroot_name = None
chroot_prefix = []
install_dir = os.path.abspath(os.path.join('..', 'install', builder))
# NOTE: For quick test only to see if the approach work.
# n the future must be replaced with an actual blender version.
blender_version = '2.80'
blender_version_dir = os.path.join(install_dir, blender_version)
command_prefix = []
extra_ctest_args = []
"""
if builder.endswith('x86_64_cmake'):
chroot_name = 'buildbot_jessie_x86_64'
elif builder.endswith('i686_cmake'):
chroot_name = 'buildbot_jessie_i686'
if chroot_name:
chroot_prefix = ['schroot', '-c', chroot_name, '--']
"""
if builder.startswith('win'):
extra_ctest_args += ['-C', 'Release']
elif builder.startswith('linux'):
tokens = builder.split("_")
glibc = tokens[1]
if glibc == 'glibc224':
deb_name = "stretch"
if builder.endswith('x86_64_cmake'):
chroot_name = 'buildbot_' + deb_name + '_x86_64'
elif builder.endswith('i686_cmake'):
chroot_name = 'buildbot_' + deb_name + '_i686'
command_prefix = ['schroot', '--preserve-environment', '-c', chroot_name, '--']
elif glibc == 'glibc217':
command_prefix = ['scl', 'enable', 'devtoolset-6', '--']
ctest_env = os.environ.copy()
ctest_env['BLENDER_SYSTEM_SCRIPTS'] = os.path.join(blender_version_dir, 'scripts')
ctest_env['BLENDER_SYSTEM_DATAFILES'] = os.path.join(blender_version_dir, 'datafiles')
os.chdir(build_dir)
retcode = subprocess.call(chroot_prefix + ['ctest', '--output-on-failure'])
sys.exit(retcode)
retcode = subprocess.call(command_prefix + ['ctest', '--output-on-failure'] + extra_ctest_args,
env=ctest_env)
# Always exit with a success, for until we know all the tests are passing
# on all builders.
sys.exit(0)
else:
print("Unknown building system")
sys.exit(1)

View File

@@ -0,0 +1,122 @@
# - Find OpenImageDenoise library
# Find the native OpenImageDenoise includes and library
# This module defines
# OPENIMAGEDENOISE_INCLUDE_DIRS, where to find oidn.h, Set when
# OPENIMAGEDENOISE is found.
# OPENIMAGEDENOISE_LIBRARIES, libraries to link against to use OpenImageDenoise.
# OPENIMAGEDENOISE_ROOT_DIR, The base directory to search for OpenImageDenoise.
# This can also be an environment variable.
# OPENIMAGEDENOISE_FOUND, If false, do not try to use OpenImageDenoise.
#
# also defined, but not for general use are
# OPENIMAGEDENOISE_LIBRARY, where to find the OpenImageDenoise library.
#=============================================================================
# Copyright 2019 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If OPENIMAGEDENOISE_ROOT_DIR was defined in the environment, use it.
IF(NOT OPENIMAGEDENOISE_ROOT_DIR AND NOT $ENV{OPENIMAGEDENOISE_ROOT_DIR} STREQUAL "")
SET(OPENIMAGEDENOISE_ROOT_DIR $ENV{OPENIMAGEDENOISE_ROOT_DIR})
ENDIF()
SET(_openimagedenoise_SEARCH_DIRS
${OPENIMAGEDENOISE_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/lib/openimagedenoise
)
FIND_PATH(OPENIMAGEDENOISE_INCLUDE_DIR
NAMES
OpenImageDenoise/oidn.h
HINTS
${_openimagedenoise_SEARCH_DIRS}
PATH_SUFFIXES
include
)
SET(_openimagedenoise_FIND_COMPONENTS
OpenImageDenoise
)
# These are needed when building statically
SET(_openimagedenoise_FIND_STATIC_COMPONENTS
common
mkldnn
)
SET(_openimagedenoise_LIBRARIES)
FOREACH(COMPONENT ${_openimagedenoise_FIND_COMPONENTS})
STRING(TOUPPER ${COMPONENT} UPPERCOMPONENT)
FIND_LIBRARY(OPENIMAGEDENOISE_${UPPERCOMPONENT}_LIBRARY
NAMES
${COMPONENT}
HINTS
${_openimagedenoise_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
LIST(APPEND _openimagedenoise_LIBRARIES "${OPENIMAGEDENOISE_${UPPERCOMPONENT}_LIBRARY}")
ENDFOREACH()
FOREACH(COMPONENT ${_openimagedenoise_FIND_STATIC_COMPONENTS})
STRING(TOUPPER ${COMPONENT} UPPERCOMPONENT)
FIND_LIBRARY(OPENIMAGEDENOISE_${UPPERCOMPONENT}_LIBRARY
NAMES
${COMPONENT}
HINTS
${_openimagedenoise_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
MARK_AS_ADVANCED(OPENIMAGEDENOISE_${UPPERCOMPONENT}_LIBRARY)
IF(OPENIMAGEDENOISE_${UPPERCOMPONENT}_LIBRARY)
LIST(APPEND _openimagedenoise_LIBRARIES "${OPENIMAGEDENOISE_${UPPERCOMPONENT}_LIBRARY}")
ENDIF()
ENDFOREACH()
FIND_LIBRARY(OPENIMAGEDENOISE_LIBRARY
NAMES
OpenImageDenoise
HINTS
${_openimagedenoise_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
# handle the QUIETLY and REQUIRED arguments and set OPENIMAGEDENOISE_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(OPENIMAGEDENOISE DEFAULT_MSG
OPENIMAGEDENOISE_LIBRARY OPENIMAGEDENOISE_INCLUDE_DIR)
IF(OPENIMAGEDENOISE_FOUND)
SET(OPENIMAGEDENOISE_LIBRARIES ${_openimagedenoise_LIBRARIES})
SET(OPENIMAGEDENOISE_INCLUDE_DIRS ${OPENIMAGEDENOISE_INCLUDE_DIR})
ELSE()
SET(OPENIMAGEDENOISE_FOUND FALSE)
ENDIF()
MARK_AS_ADVANCED(
OPENIMAGEDENOISE_INCLUDE_DIR
)
FOREACH(COMPONENT ${_openimagedenoise_FIND_COMPONENTS})
STRING(TOUPPER ${COMPONENT} UPPERCOMPONENT)
MARK_AS_ADVANCED(OPENIMAGEDENOISE_${UPPERCOMPONENT}_LIBRARY)
ENDFOREACH()
UNSET(_openimagedenoise_SEARCH_DIRS)
UNSET(_openimagedenoise_FIND_COMPONENTS)
UNSET(_openimagedenoise_LIBRARIES)

View File

@@ -0,0 +1,68 @@
# - Find OpenXR-SDK library
# Find the native OpenXR-SDK includes and library
# This module defines
# OPENXR_SDK_INCLUDE_DIRS, where to find OpenXR-SDK headers, Set when
# OPENXR_SDK_INCLUDE_DIR is found.
# OPENXR_SDK_LIBRARIES, libraries to link against to use OpenXR-SDK.
# OPENXR_SDK_ROOT_DIR, the base directory to search for OpenXR-SDK.
# This can also be an environment variable.
# OPENXR_SDK_FOUND, if false, do not try to use OpenXR-SDK.
#
# also defined, but not for general use are
# OPENXR_LOADER_LIBRARY, where to find the OpenXR-SDK library.
#=============================================================================
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If OPENXR_SDK_ROOT_DIR was defined in the environment, use it.
IF(NOT OPENXR_SDK_ROOT_DIR AND NOT $ENV{OPENXR_SDK_ROOT_DIR} STREQUAL "")
SET(OPENXR_SDK_ROOT_DIR $ENV{OPENXR_SDK_ROOT_DIR})
ENDIF()
SET(_openxr_sdk_SEARCH_DIRS
${OPENXR_SDK_ROOT_DIR}
/usr/local
/sw # Fink
/opt/local # DarwinPorts
/opt/lib/openxr-sdk
)
FIND_PATH(OPENXR_SDK_INCLUDE_DIR
NAMES
openxr/openxr.h
HINTS
${_openxr_sdk_SEARCH_DIRS}
PATH_SUFFIXES
include
)
FIND_LIBRARY(OPENXR_LOADER_LIBRARY
NAMES
openxr_loader
HINTS
${_openxr_sdk_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
# handle the QUIETLY and REQUIRED arguments and set OPENXR_SDK_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(OPENXR_SDK DEFAULT_MSG
OPENXR_LOADER_LIBRARY OPENXR_SDK_INCLUDE_DIR)
IF(OPENXR_SDK_FOUND)
SET(OPENXR_SDK_LIBRARIES ${OPENXR_LOADER_LIBRARY})
SET(OPENXR_SDK_INCLUDE_DIRS ${OPENXR_SDK_INCLUDE_DIR})
ENDIF(OPENXR_SDK_FOUND)
MARK_AS_ADVANCED(
OPENXR_SDK_INCLUDE_DIR
OPENXR_LOADER_LIBRARY
)

View File

@@ -6,7 +6,7 @@
# LIBSNDFILE_LIBRARIES, libraries to link against to use SndFile.
# LIBSNDFILE_ROOT_DIR, The base directory to search for SndFile.
# This can also be an environment variable.
# LIBSNDFILE_FOUND, If false, do not try to use SndFile.
# SNDFILE_FOUND, If false, do not try to use SndFile.
#
# also defined, but not for general use are
# LIBSNDFILE_LIBRARY, where to find the SndFile library.
@@ -50,16 +50,16 @@ FIND_LIBRARY(LIBSNDFILE_LIBRARY
lib64 lib
)
# handle the QUIETLY and REQUIRED arguments and set LIBSNDFILE_FOUND to TRUE if
# handle the QUIETLY and REQUIRED arguments and set SNDFILE_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SndFile DEFAULT_MSG
LIBSNDFILE_LIBRARY LIBSNDFILE_INCLUDE_DIR)
IF(LIBSNDFILE_FOUND)
IF(SNDFILE_FOUND)
SET(LIBSNDFILE_LIBRARIES ${LIBSNDFILE_LIBRARY})
SET(LIBSNDFILE_INCLUDE_DIRS ${LIBSNDFILE_INCLUDE_DIR})
ENDIF(LIBSNDFILE_FOUND)
ENDIF(SNDFILE_FOUND)
MARK_AS_ADVANCED(
LIBSNDFILE_INCLUDE_DIR

View File

@@ -50,6 +50,10 @@ macro(BLENDER_SRC_GTEST_EX NAME SRC EXTRA_LIBS DO_ADD_TEST)
INCLUDE_DIRECTORIES "${TEST_INC}")
if(${DO_ADD_TEST})
add_test(NAME ${NAME}_test COMMAND ${TESTS_OUTPUT_DIR}/${NAME}_test WORKING_DIRECTORY $<TARGET_FILE_DIR:blender>)
# Don't fail tests on leaks since these often happen in external libraries
# that we can't fix.
set_tests_properties(${NAME}_test PROPERTIES ENVIRONMENT LSAN_OPTIONS=exitcode=0)
endif()
endif()
endmacro()

View File

@@ -0,0 +1,115 @@
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# Copied right from the OpenXR-SDK (src/cmake/presentation.cmake).
# Don't forget to add the license header above.
set(PRESENTATION_BACKENDS xlib xcb wayland)
set(PRESENTATION_BACKEND xlib CACHE STRING
"Presentation backend chosen at configure time")
set_property(CACHE PRESENTATION_BACKEND PROPERTY STRINGS
${PRESENTATION_BACKENDS})
list(FIND PRESENTATION_BACKENDS ${PRESENTATION_BACKEND} index)
if(index EQUAL -1)
message(FATAL_ERROR "Presentation backend must be one of
${PRESENTATION_BACKENDS}")
endif()
message(STATUS "Using presentation backend: ${PRESENTATION_BACKEND}")
if( PRESENTATION_BACKEND MATCHES "xlib" )
find_package(X11 REQUIRED)
if ((NOT X11_Xxf86vm_LIB) OR (NOT X11_Xrandr_LIB))
message(FATAL_ERROR "OpenXR xlib backend requires Xxf86vm and Xrandr")
endif()
add_definitions( -DSUPPORT_X )
add_definitions( -DOS_LINUX_XLIB )
set( XLIB_LIBRARIES
${X11_LIBRARIES}
${X11_Xxf86vm_LIB}
${X11_Xrandr_LIB} )
elseif( PRESENTATION_BACKEND MATCHES "xcb" )
find_package(PkgConfig REQUIRED)
# XCB + XCB GLX is limited to OpenGL 2.1
# add_definitions( -DOS_LINUX_XCB )
# XCB + Xlib GLX 1.3
add_definitions( -DOS_LINUX_XCB_GLX )
pkg_search_module(X11 REQUIRED x11)
pkg_search_module(XCB REQUIRED xcb)
pkg_search_module(XCB_RANDR REQUIRED xcb-randr)
pkg_search_module(XCB_KEYSYMS REQUIRED xcb-keysyms)
pkg_search_module(XCB_GLX REQUIRED xcb-glx)
pkg_search_module(XCB_DRI2 REQUIRED xcb-dri2)
pkg_search_module(XCB_ICCCM REQUIRED xcb-icccm)
set( XCB_LIBRARIES
${XCB_LIBRARIES}
${XCB_KEYSYMS_LIBRARIES}
${XCB_RANDR_LIBRARIES}
${XCB_GLX_LIBRARIES}
${XCB_DRI2_LIBRARIES}
${X11_LIBRARIES} )
elseif( PRESENTATION_BACKEND MATCHES "wayland" )
find_package(PkgConfig REQUIRED)
pkg_search_module(WAYLAND_CLIENT REQUIRED wayland-client)
pkg_search_module(WAYLAND_EGL REQUIRED wayland-egl)
pkg_search_module(WAYLAND_SCANNER REQUIRED wayland-scanner)
pkg_search_module(WAYLAND_PROTOCOLS REQUIRED wayland-protocols>=1.7)
pkg_search_module(EGL REQUIRED egl)
add_definitions( -DOS_LINUX_WAYLAND )
set( WAYLAND_LIBRARIES
${EGL_LIBRARIES}
${WAYLAND_CLIENT_LIBRARIES}
${WAYLAND_EGL_LIBRARIES} )
# generate wayland protocols
set(WAYLAND_PROTOCOLS_DIR ${CMAKE_SOURCE_DIR}/wayland-protocols/)
file(MAKE_DIRECTORY ${WAYLAND_PROTOCOLS_DIR})
pkg_get_variable(WAYLAND_PROTOCOLS_DATADIR wayland-protocols pkgdatadir)
pkg_get_variable(WAYLAND_SCANNER wayland-scanner wayland_scanner)
set(PROTOCOL xdg-shell-unstable-v6)
set(PROTOCOL_XML
${WAYLAND_PROTOCOLS_DATADIR}/unstable/xdg-shell/${PROTOCOL}.xml)
if( EXISTS ${PROTOCOL_XML} )
execute_process(COMMAND
${WAYLAND_SCANNER}
code
${PROTOCOL_XML}
${WAYLAND_PROTOCOLS_DIR}/${PROTOCOL}.c)
execute_process(COMMAND
${WAYLAND_SCANNER}
client-header
${PROTOCOL_XML}
${WAYLAND_PROTOCOLS_DIR}/${PROTOCOL}.h)
set( WAYLAND_PROTOCOL_SRC
${WAYLAND_PROTOCOLS_DIR}/${PROTOCOL}.c
${WAYLAND_PROTOCOLS_DIR}/${PROTOCOL}.h )
include_directories(${WAYLAND_PROTOCOLS_DIR})
else()
message(FATAL_ERROR
"xdg-shell-unstable-v6.xml not found in "
${WAYLAND_PROTOCOLS_DATADIR}
"\nYour wayland-protocols package does not "
"contain xdg-shell-unstable-v6.")
endif()
endif()

View File

@@ -0,0 +1,50 @@
# Copyright (c) 2017 The Khronos Group Inc.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# These defines are required as per the OpenXR specification. We can
# just take them from the OpenXR-SDK's src/CMakeLists.txt. Not all of
# them are needed (e.g. XCB and Wayland), but we just copy them anyway.
if(WIN32)
add_definitions(-DXR_OS_WINDOWS)
elseif(CMAKE_SYSTEM_NAME STREQUAL "Linux")
add_definitions(-DXR_OS_LINUX)
endif()
# Determine the presentation backend for Linux systems.
# Use an include because the code is pretty big.
if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
include(presentation)
endif()
# Several files use these compile-time platform switches
if(CMAKE_SYSTEM_NAME STREQUAL "Windows")
add_definitions( -DXR_USE_PLATFORM_WIN32 )
elseif( PRESENTATION_BACKEND MATCHES "xlib" )
add_definitions( -DXR_USE_PLATFORM_XLIB )
elseif( PRESENTATION_BACKEND MATCHES "xcb" )
add_definitions( -DXR_USE_PLATFORM_XCB )
elseif( PRESENTATION_BACKEND MATCHES "wayland" )
add_definitions( -DXR_USE_PLATFORM_WAYLAND )
endif()
add_definitions(-DXR_USE_GRAPHICS_API_OPENGL)
if(CMAKE_SYSTEM_NAME STREQUAL "Windows")
add_definitions(-DXR_USE_GRAPHICS_API_D3D)
add_definitions(-DXR_USE_GRAPHICS_API_D3D10)
add_definitions(-DXR_USE_GRAPHICS_API_D3D11)
add_definitions(-DXR_USE_GRAPHICS_API_D3D12)
endif()

View File

@@ -130,7 +130,7 @@ def function_parm_wash_tokens(parm):
)
"""
Return tolens without trailing commands and 'const'
Return tokens without trailing commands and 'const'
"""
tokens = [t for t in parm.get_tokens()]

View File

@@ -238,7 +238,7 @@ def create_nb_project_main():
f.write(' </makeTool>\n')
f.write(' </makefileType>\n')
# finishe makefle info
# finished makefile info
f.write(' \n')

View File

@@ -0,0 +1,19 @@
# Configuration for developers, with faster builds, error checking and tests.
#
# Example usage:
# cmake -C../blender/build_files/cmake/config/blender_developer.cmake ../blender
#
set(WITH_ASSERT_ABORT ON CACHE BOOL "" FORCE)
set(WITH_BUILDINFO OFF CACHE BOOL "" FORCE)
set(WITH_COMPILER_ASAN ON CACHE BOOL "" FORCE)
set(WITH_CYCLES_DEBUG ON CACHE BOOL "" FORCE)
set(WITH_CYCLES_NATIVE_ONLY ON CACHE BOOL "" FORCE)
set(WITH_GTESTS ON CACHE BOOL "" FORCE)
set(WITH_LIBMV_SCHUR_SPECIALIZATIONS OFF CACHE BOOL "" FORCE)
set(WITH_PYTHON_SAFETY ON CACHE BOOL "" FORCE)
set(WITH_DOC_MANPAGE OFF CACHE BOOL "" FORCE)
# This may have issues with C++ initialization order, needs to be tested
# on all platforms to be sure this is safe to enable.
# set(WITH_CXX_GUARDEDALLOC ON CACHE BOOL "" FORCE)

View File

@@ -40,6 +40,8 @@ set(WITH_AUDASPACE ON CACHE BOOL "" FORCE)
set(WITH_OPENAL ON CACHE BOOL "" FORCE)
set(WITH_OPENCOLLADA ON CACHE BOOL "" FORCE)
set(WITH_OPENCOLORIO ON CACHE BOOL "" FORCE)
set(WITH_OPENIMAGEDENOISE ON CACHE BOOL "" FORCE)
set(WITH_OPENXR ON CACHE BOOL "" FORCE)
set(WITH_OPENMP ON CACHE BOOL "" FORCE)
set(WITH_OPENSUBDIV ON CACHE BOOL "" FORCE)
set(WITH_OPENVDB ON CACHE BOOL "" FORCE)

View File

@@ -45,6 +45,8 @@ set(WITH_AUDASPACE OFF CACHE BOOL "" FORCE)
set(WITH_OPENAL OFF CACHE BOOL "" FORCE)
set(WITH_OPENCOLLADA OFF CACHE BOOL "" FORCE)
set(WITH_OPENCOLORIO OFF CACHE BOOL "" FORCE)
set(WITH_OPENIMAGEDENOISE OFF CACHE BOOL "" FORCE)
set(WITH_OPENXR OFF CACHE BOOL "" FORCE)
set(WITH_OPENIMAGEIO OFF CACHE BOOL "" FORCE)
set(WITH_OPENMP OFF CACHE BOOL "" FORCE)
set(WITH_OPENSUBDIV OFF CACHE BOOL "" FORCE)

View File

@@ -41,6 +41,8 @@ set(WITH_AUDASPACE ON CACHE BOOL "" FORCE)
set(WITH_OPENAL ON CACHE BOOL "" FORCE)
set(WITH_OPENCOLLADA ON CACHE BOOL "" FORCE)
set(WITH_OPENCOLORIO ON CACHE BOOL "" FORCE)
set(WITH_OPENIMAGEDENOISE ON CACHE BOOL "" FORCE)
set(WITH_OPENXR ON CACHE BOOL "" FORCE)
set(WITH_OPENMP ON CACHE BOOL "" FORCE)
set(WITH_OPENSUBDIV ON CACHE BOOL "" FORCE)
set(WITH_OPENVDB ON CACHE BOOL "" FORCE)

View File

@@ -173,21 +173,38 @@ function(blender_source_group
sources
)
# Group by location on disk
source_group("Source Files" FILES CMakeLists.txt)
#if enabled, use the sources directories as filters.
if(WINDOWS_USE_VISUAL_STUDIO_SOURCE_FOLDERS)
foreach(_SRC ${sources})
# remove ../'s
get_filename_component(_SRC_DIR ${_SRC} REALPATH)
get_filename_component(_SRC_DIR ${_SRC_DIR} DIRECTORY)
string(FIND ${_SRC_DIR} "${CMAKE_CURRENT_SOURCE_DIR}/" _pos)
if(NOT _pos EQUAL -1)
string(REPLACE "${CMAKE_CURRENT_SOURCE_DIR}/" "" GROUP_ID ${_SRC_DIR})
string(REPLACE "/" "\\" GROUP_ID ${GROUP_ID})
source_group("${GROUP_ID}" FILES ${_SRC})
endif()
unset(_pos)
endforeach()
else()
# Group by location on disk
source_group("Source Files" FILES CMakeLists.txt)
foreach(_SRC ${sources})
get_filename_component(_SRC_EXT ${_SRC} EXT)
if((${_SRC_EXT} MATCHES ".h") OR
(${_SRC_EXT} MATCHES ".hpp") OR
(${_SRC_EXT} MATCHES ".hh"))
foreach(_SRC ${sources})
get_filename_component(_SRC_EXT ${_SRC} EXT)
if((${_SRC_EXT} MATCHES ".h") OR
(${_SRC_EXT} MATCHES ".hpp") OR
(${_SRC_EXT} MATCHES ".hh"))
set(GROUP_ID "Header Files")
else()
set(GROUP_ID "Source Files")
endif()
source_group("${GROUP_ID}" FILES ${_SRC})
endforeach()
set(GROUP_ID "Header Files")
elseif(${_SRC_EXT} MATCHES ".glsl$")
set(GROUP_ID "Shaders")
else()
set(GROUP_ID "Source Files")
endif()
source_group("${GROUP_ID}" FILES ${_SRC})
endforeach()
endif()
endfunction()
@@ -234,8 +251,8 @@ function(blender_add_lib__impl
add_library(${name} ${sources})
if (NOT "${library_deps}" STREQUAL "")
target_link_libraries(${name} "${library_deps}")
if(NOT "${library_deps}" STREQUAL "")
target_link_libraries(${name} INTERFACE "${library_deps}")
endif()
# works fine without having the includes
@@ -243,7 +260,7 @@ function(blender_add_lib__impl
blender_source_group("${sources}")
#if enabled, set the FOLDER property for visual studio projects
if(WINDOWS_USE_VISUAL_STUDIO_FOLDERS)
if(WINDOWS_USE_VISUAL_STUDIO_PROJECT_FOLDERS)
get_filename_component(FolderDir ${CMAKE_CURRENT_SOURCE_DIR} DIRECTORY)
string(REPLACE ${CMAKE_SOURCE_DIR} "" FolderDir ${FolderDir})
set_target_properties(${name} PROPERTIES FOLDER ${FolderDir})
@@ -335,6 +352,9 @@ function(SETUP_LIBDIRS)
if(WITH_OPENIMAGEIO)
link_directories(${OPENIMAGEIO_LIBPATH})
endif()
if(WITH_OPENIMAGEDENOISE)
link_directories(${OPENIMAGEDENOISE_LIBPATH})
endif()
if(WITH_OPENCOLORIO)
link_directories(${OPENCOLORIO_LIBPATH})
endif()
@@ -445,12 +465,18 @@ function(setup_liblinks
if(WITH_OPENIMAGEIO)
target_link_libraries(${target} ${OPENIMAGEIO_LIBRARIES})
endif()
if(WITH_OPENIMAGEDENOISE)
target_link_libraries(${target} ${OPENIMAGEDENOISE_LIBRARIES} ${TBB_LIBRARIES})
endif()
if(WITH_OPENCOLORIO)
target_link_libraries(${target} ${OPENCOLORIO_LIBRARIES})
endif()
if(WITH_OPENSUBDIV)
target_link_libraries(${target} ${OPENSUBDIV_LIBRARIES})
endif()
if(WITH_OPENXR)
target_link_libraries(${target} ${OPENXR_SDK_LIBRARIES})
endif()
if(WITH_CYCLES_EMBREE)
target_link_libraries(${target} ${EMBREE_LIBRARIES})
endif()
@@ -696,7 +722,7 @@ macro(remove_strict_flags)
endif()
if(MSVC)
# TODO
remove_cc_flag(/w34189) # Restore warn C4189 (unused variable) back to w4
endif()
endmacro()
@@ -938,6 +964,7 @@ function(delayed_install
endif()
set_property(GLOBAL APPEND PROPERTY DELAYED_INSTALL_DESTINATIONS ${destination})
endforeach()
unset(f)
endfunction()
# note this is a function instead of a macro so that ${BUILD_TYPE} in targetdir
@@ -1220,3 +1247,26 @@ macro(WINDOWS_SIGN_TARGET target)
endif()
endif()
endmacro()
macro(blender_precompile_headers target cpp header)
if(MSVC)
# get the name for the pch output file
get_filename_component( pchbase ${cpp} NAME_WE )
set( pchfinal "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/${pchbase}.pch" )
# mark the cpp as the one outputting the pch
set_property(SOURCE ${cpp} APPEND PROPERTY OBJECT_OUTPUTS "${pchfinal}")
# get all sources for the target
get_target_property(sources ${target} SOURCES)
# make all sources depend on the pch to enforce the build order
foreach(src ${sources})
set_property(SOURCE ${src} APPEND PROPERTY OBJECT_DEPENDS "${pchfinal}")
endforeach()
target_sources(${target} PRIVATE ${cpp} ${header})
set_target_properties(${target} PROPERTIES COMPILE_FLAGS "/Yu${header} /Fp${pchfinal} /FI${header}")
set_source_files_properties(${cpp} PROPERTIES COMPILE_FLAGS "/Yc${header} /Fp${pchfinal}")
endif()
endmacro()

View File

@@ -80,22 +80,28 @@ if(APPLE)
endif()
if(WIN32)
set(CPACK_PACKAGE_INSTALL_DIRECTORY "Blender Foundation/Blender")
set(CPACK_PACKAGE_INSTALL_REGISTRY_KEY "Blender Foundation/Blender")
set(CPACK_PACKAGE_INSTALL_DIRECTORY "Blender Foundation/Blender ${MAJOR_VERSION}.${MINOR_VERSION}")
set(CPACK_PACKAGE_INSTALL_REGISTRY_KEY "Blender Foundation/Blender ${MAJOR_VERSION}.${MINOR_VERSION}")
set(CPACK_NSIS_MUI_ICON ${CMAKE_SOURCE_DIR}/release/windows/icons/winblender.ico)
set(CPACK_NSIS_COMPRESSOR "/SOLID lzma")
set(CPACK_RESOURCE_FILE_LICENSE ${CMAKE_SOURCE_DIR}/release/text/GPL3-license.txt)
set(CPACK_WIX_PRODUCT_ICON ${CMAKE_SOURCE_DIR}/release/windows/icons/winblender.ico)
set(CPACK_WIX_UPGRADE_GUID "B767E4FD-7DE7-4094-B051-3AE62E13A17A")
set(BLENDER_NAMESPACE_GUID "507F933F-5898-404A-9A05-18282FD491A6")
string(UUID CPACK_WIX_UPGRADE_GUID
NAMESPACE ${BLENDER_NAMESPACE_GUID}
NAME ${CPACK_PACKAGE_INSTALL_DIRECTORY}
TYPE SHA1 UPPER
)
set(CPACK_WIX_TEMPLATE ${LIBDIR}/package/installer_wix/WIX.template)
set(CPACK_WIX_UI_BANNER ${LIBDIR}/package/installer_wix/WIX_UI_BANNER.bmp)
set(CPACK_WIX_UI_DIALOG ${LIBDIR}/package/installer_wix/WIX_UI_DIALOG.bmp)
#force lzma instead of deflate
set(CPACK_WIX_LIGHT_EXTRA_FLAGS -dcl:high)
set(CPACK_WIX_LIGHT_EXTRA_FLAGS -dcl:medium)
endif()
set(CPACK_PACKAGE_EXECUTABLES "blender" "blender")

View File

@@ -20,7 +20,7 @@
# Libraries configuration for Apple.
set(MACOSX_DEPLOYMENT_TARGET "10.9")
set(MACOSX_DEPLOYMENT_TARGET "10.11")
macro(find_package_wrapper)
# do nothing, just satisfy the macro
@@ -181,7 +181,7 @@ endif()
set(PLATFORM_CFLAGS "-pipe -funsigned-char")
set(PLATFORM_LINKFLAGS
"-fexceptions -framework CoreServices -framework Foundation -framework IOKit -framework AppKit -framework Cocoa -framework Carbon -framework AudioUnit -framework AudioToolbox -framework CoreAudio"
"-fexceptions -framework CoreServices -framework Foundation -framework IOKit -framework AppKit -framework Cocoa -framework Carbon -framework AudioUnit -framework AudioToolbox -framework CoreAudio -framework Metal -framework QuartzCore"
)
list(APPEND PLATFORM_LINKLIBS c++)
@@ -382,6 +382,19 @@ if(WITH_CYCLES_EMBREE)
set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} -Xlinker -stack_size -Xlinker 0x100000")
endif()
if(WITH_OPENIMAGEDENOISE)
find_package(OpenImageDenoise)
find_package(TBB)
if(NOT OPENIMAGEDENOISE_FOUND)
set(WITH_OPENIMAGEDENOISE OFF)
message(STATUS "OpenImageDenoise not found")
elseif(NOT TBB_FOUND)
set(WITH_OPENIMAGEDENOISE OFF)
message(STATUS "TBB not found")
endif()
endif()
# CMake FindOpenMP doesn't know about AppleClang before 3.12, so provide custom flags.
if(WITH_OPENMP)
if(CMAKE_C_COMPILER_ID MATCHES "AppleClang" AND CMAKE_C_COMPILER_VERSION VERSION_GREATER_EQUAL "7.0")
@@ -393,16 +406,21 @@ if(WITH_OPENMP)
set(OpenMP_CXX_FLAGS "-Xclang -fopenmp -I'${LIBDIR}/openmp/include'")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L'${LIBDIR}/openmp/lib' -lomp")
# Copy libomp.dylib to allow executables like datatoc to work.
if(CMAKE_MAKE_PROGRAM MATCHES "xcodebuild")
set(OPENMP_DYLIB_AUX_PATH "${CMAKE_BINARY_DIR}/bin")
else()
set(OPENMP_DYLIB_AUX_PATH "${CMAKE_BINARY_DIR}")
endif()
# Copy libomp.dylib to allow executables like datatoc and tests to work.
execute_process(
COMMAND mkdir -p ${OPENMP_DYLIB_AUX_PATH}/Resources/lib
COMMAND cp -p ${LIBDIR}/openmp/lib/libomp.dylib ${OPENMP_DYLIB_AUX_PATH}/Resources/lib/libomp.dylib)
COMMAND mkdir -p ${CMAKE_BINARY_DIR}/Resources/lib
COMMAND cp -p ${LIBDIR}/openmp/lib/libomp.dylib ${CMAKE_BINARY_DIR}/Resources/lib/libomp.dylib)
execute_process(
COMMAND mkdir -p ${CMAKE_BINARY_DIR}/bin/Resources/lib
COMMAND cp -p ${LIBDIR}/openmp/lib/libomp.dylib ${CMAKE_BINARY_DIR}/bin/Resources/lib/libomp.dylib)
endif()
endif()
if(WITH_OPENXR)
find_package(OpenXR-SDK)
if(NOT OPENXR_SDK_FOUND)
message(WARNING "OpenXR-SDK was not found, disabling WITH_OPENXR")
set(WITH_OPENXR OFF)
endif()
endif()

View File

@@ -93,19 +93,14 @@ else()
endif()
endif()
if(OSX_SYSTEM MATCHES 10.9)
# make sure syslibs and headers are looked up in sdk ( especially for 10.9 openGL atm. )
set(CMAKE_FIND_ROOT_PATH ${CMAKE_OSX_SYSROOT})
endif()
# 10.9 is our min. target, if you use higher sdk, weak linking happens
# 10.11 is our min. target, if you use higher sdk, weak linking happens
if(CMAKE_OSX_DEPLOYMENT_TARGET)
if(${CMAKE_OSX_DEPLOYMENT_TARGET} VERSION_LESS 10.9)
message(STATUS "Setting deployment target to 10.9, lower versions are not supported")
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.9" CACHE STRING "" FORCE)
if(${CMAKE_OSX_DEPLOYMENT_TARGET} VERSION_LESS 10.11)
message(STATUS "Setting deployment target to 10.11, lower versions are not supported")
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.11" CACHE STRING "" FORCE)
endif()
else()
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.9" CACHE STRING "" FORCE)
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.11" CACHE STRING "" FORCE)
endif()
if(NOT ${CMAKE_GENERATOR} MATCHES "Xcode")

View File

@@ -156,7 +156,7 @@ endif()
# Codecs
if(WITH_CODEC_SNDFILE)
find_package_wrapper(SndFile)
if(NOT LIBSNDFILE_FOUND)
if(NOT SNDFILE_FOUND)
set(WITH_CODEC_SNDFILE OFF)
endif()
endif()
@@ -368,6 +368,15 @@ if(WITH_CYCLES_EMBREE)
find_package(Embree 3.2.4 REQUIRED)
endif()
if(WITH_OPENIMAGEDENOISE)
find_package_wrapper(OpenImageDenoise)
if(NOT OPENIMAGEDENOISE_FOUND)
set(WITH_OPENIMAGEDENOISE OFF)
message(STATUS "OpenImageDenoise not found")
endif()
endif()
if(WITH_LLVM)
if(EXISTS ${LIBDIR})
set(LLVM_STATIC ON)
@@ -407,6 +416,15 @@ if(WITH_OPENSUBDIV)
endif()
endif()
if(WITH_OPENXR)
find_package(OpenXR-SDK)
if(NOT OPENXR_SDK_FOUND)
message(WARNING "OpenXR-SDK was not found, disabling WITH_OPENXR")
set(WITH_OPENXR OFF)
endif()
endif()
# OpenSuse needs lutil, ArchLinux not, for now keep, can avoid by using --as-needed
if(HAIKU)
list(APPEND PLATFORM_LINKLIBS -lnetwork)

View File

@@ -30,14 +30,14 @@ if(CMAKE_C_COMPILER_ID MATCHES "Clang")
set(MSVC_CLANG On)
set(VC_TOOLS_DIR $ENV{VCToolsRedistDir} CACHE STRING "Location of the msvc redistributables")
set(MSVC_REDIST_DIR ${VC_TOOLS_DIR})
if (DEFINED MSVC_REDIST_DIR)
if(DEFINED MSVC_REDIST_DIR)
file(TO_CMAKE_PATH ${MSVC_REDIST_DIR} MSVC_REDIST_DIR)
else()
message("Unable to detect the Visual Studio redist directory, copying of the runtime dlls will not work, try running from the visual studio developer prompt.")
endif()
endif()
set_property(GLOBAL PROPERTY USE_FOLDERS ${WINDOWS_USE_VISUAL_STUDIO_FOLDERS})
set_property(GLOBAL PROPERTY USE_FOLDERS ${WINDOWS_USE_VISUAL_STUDIO_PROJECT_FOLDERS})
if(NOT WITH_PYTHON_MODULE)
set_property(DIRECTORY PROPERTY VS_STARTUP_PROJECT blender)
@@ -131,12 +131,12 @@ if(MSVC_CLANG) # Clangs version of cl doesn't support all flags
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${CXX_WARN_FLAGS} /nologo /J /Gd /EHsc -Wno-unused-command-line-argument -Wno-microsoft-enum-forward-reference ")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /nologo /J /Gd -Wno-unused-command-line-argument -Wno-microsoft-enum-forward-reference")
else()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /nologo /J /Gd /MP /EHsc")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /nologo /J /Gd /MP")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /nologo /J /Gd /MP /EHsc /bigobj")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /nologo /J /Gd /MP /bigobj")
endif()
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /MTd")
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} /MTd")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /MTd /ZI")
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} /MTd /ZI")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /MT")
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} /MT")
set(CMAKE_CXX_FLAGS_MINSIZEREL "${CMAKE_CXX_FLAGS_MINSIZEREL} /MT")
@@ -144,6 +144,11 @@ set(CMAKE_C_FLAGS_MINSIZEREL "${CMAKE_C_FLAGS_MINSIZEREL} /MT")
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} /MT")
set(CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} /MT")
#JMC is available on msvc 15.8 (1915) and up
if(MSVC_VERSION GREATER 1914 AND NOT MSVC_CLANG)
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /JMC")
endif()
set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} /SUBSYSTEM:CONSOLE /STACK:2097152 /INCREMENTAL:NO ")
set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:msvcmrt.lib /NODEFAULTLIB:msvcurt.lib /NODEFAULTLIB:msvcrtd.lib ")
@@ -166,8 +171,7 @@ if(NOT DEFINED LIBDIR)
message(STATUS "64 bit compiler detected.")
set(LIBDIR_BASE "win64")
else()
message(STATUS "32 bit compiler detected.")
set(LIBDIR_BASE "windows")
message(FATAL_ERROR "32 bit compiler detected, blender no longer provides pre-build libraries for 32 bit windows, please set the LIBDIR cmake variable to your own library folder")
endif()
# Can be 1910..1912
if(MSVC_VERSION GREATER 1919)
@@ -190,6 +194,12 @@ if(NOT EXISTS "${LIBDIR}/")
message(FATAL_ERROR "Windows requires pre-compiled libs at: '${LIBDIR}'")
endif()
# Mark libdir as system headers with a lower warn level, to resolve some warnings
# that we have very little control over
if(MSVC_VERSION GREATER_EQUAL 1914 AND NOT MSVC_CLANG)
add_compile_options(/experimental:external /external:templates- /external:I "${LIBDIR}" /external:W0)
endif()
# Add each of our libraries to our cmake_prefix_path so find_package() could work
file(GLOB children RELATIVE ${LIBDIR} ${LIBDIR}/*)
foreach(child ${children})
@@ -337,15 +347,13 @@ if(WITH_PYTHON)
set(PYTHON_VERSION 3.7) # CACHE STRING)
string(REPLACE "." "" _PYTHON_VERSION_NO_DOTS ${PYTHON_VERSION})
# Use shared libs for vc2008 and vc2010 until we actually have vc2010 libs
set(PYTHON_LIBRARY ${LIBDIR}/python/lib/python${_PYTHON_VERSION_NO_DOTS}.lib)
set(PYTHON_LIBRARY_DEBUG ${LIBDIR}/python/lib/python${_PYTHON_VERSION_NO_DOTS}_d.lib)
set(PYTHON_LIBRARY ${LIBDIR}/python/${_PYTHON_VERSION_NO_DOTS}/libs/python${_PYTHON_VERSION_NO_DOTS}.lib)
set(PYTHON_LIBRARY_DEBUG ${LIBDIR}/python/${_PYTHON_VERSION_NO_DOTS}/libs/python${_PYTHON_VERSION_NO_DOTS}_d.lib)
set(PYTHON_INCLUDE_DIR ${LIBDIR}/python/${_PYTHON_VERSION_NO_DOTS}/include)
set(PYTHON_NUMPY_INCLUDE_DIRS ${LIBDIR}/python/${_PYTHON_VERSION_NO_DOTS}/lib/site-packages/numpy/core/include)
set(NUMPY_FOUND On)
unset(_PYTHON_VERSION_NO_DOTS)
# Shared includes for both vc2008 and vc2010
set(PYTHON_INCLUDE_DIR ${LIBDIR}/python/include/python${PYTHON_VERSION})
# uncached vars
set(PYTHON_INCLUDE_DIRS "${PYTHON_INCLUDE_DIR}")
set(PYTHON_LIBRARIES debug "${PYTHON_LIBRARY_DEBUG}" optimized "${PYTHON_LIBRARY}" )
@@ -375,9 +383,6 @@ if(WITH_BOOST)
if(CMAKE_CL_64)
set(BOOST_POSTFIX "vc140-mt-s-x64-1_68.lib")
set(BOOST_DEBUG_POSTFIX "vc140-mt-sgd-x64-1_68.lib")
else()
set(BOOST_POSTFIX "vc140-mt-s-x32-1_68.lib")
set(BOOST_DEBUG_POSTFIX "vc140-mt-sgd-x32-1_68.lib")
endif()
set(BOOST_LIBRARIES
optimized ${BOOST_LIBPATH}/libboost_date_time-${BOOST_POSTFIX}
@@ -413,7 +418,7 @@ endif()
if(WITH_OPENIMAGEIO)
windows_find_package(OpenImageIO)
set(OPENIMAGEIO ${LIBDIR}/openimageio)
set(OPENIMAGEIO ${LIBDIR}/OpenImageIO)
set(OPENIMAGEIO_LIBPATH ${OPENIMAGEIO}/lib)
set(OPENIMAGEIO_INCLUDE_DIRS ${OPENIMAGEIO}/include)
set(OIIO_OPTIMIZED optimized ${OPENIMAGEIO_LIBPATH}/OpenImageIO.lib optimized ${OPENIMAGEIO_LIBPATH}/OpenImageIO_Util.lib)
@@ -454,14 +459,14 @@ if(WITH_LLVM)
endif()
if(WITH_OPENCOLORIO)
set(OPENCOLORIO ${LIBDIR}/opencolorio)
set(OPENCOLORIO ${LIBDIR}/OpenColorIO)
set(OPENCOLORIO_INCLUDE_DIRS ${OPENCOLORIO}/include)
set(OPENCOLORIO_LIBPATH ${LIBDIR}/opencolorio/lib)
set(OPENCOLORIO_LIBPATH ${OPENCOLORIO}/lib)
set(OPENCOLORIO_LIBRARIES
optimized ${OPENCOLORIO_LIBPATH}/OpenColorIO.lib
optimized ${OPENCOLORIO_LIBPATH}/tinyxml.lib
optimized ${OPENCOLORIO_LIBPATH}/libyaml-cpp.lib
debug ${OPENCOLORIO_LIBPATH}/OpenColorIO_d.lib
debug ${OPENCOLORIO_LIBPATH}/OpencolorIO_d.lib
debug ${OPENCOLORIO_LIBPATH}/tinyxml_d.lib
debug ${OPENCOLORIO_LIBPATH}/libyaml-cpp_d.lib
)
@@ -472,19 +477,32 @@ if(WITH_OPENVDB)
set(BLOSC_LIBRARIES optimized ${LIBDIR}/blosc/lib/libblosc.lib debug ${LIBDIR}/blosc/lib/libblosc_d.lib)
set(TBB_LIBRARIES optimized ${LIBDIR}/tbb/lib/tbb.lib debug ${LIBDIR}/tbb/lib/tbb_debug.lib)
set(TBB_INCLUDE_DIR ${LIBDIR}/tbb/include)
set(OPENVDB ${LIBDIR}/openvdb)
set(OPENVDB_LIBPATH ${LIBDIR}/openvdb/lib)
set(OPENVDB ${LIBDIR}/openVDB)
set(OPENVDB_LIBPATH ${OPENVDB}/lib)
set(OPENVDB_INCLUDE_DIRS ${OPENVDB}/include ${TBB_INCLUDE_DIR})
set(OPENVDB_LIBRARIES optimized ${OPENVDB_LIBPATH}/openvdb.lib debug ${OPENVDB_LIBPATH}/openvdb_d.lib ${TBB_LIBRARIES} ${BLOSC_LIBRARIES})
set(OPENVDB_DEFINITIONS -DNOMINMAX)
endif()
if(WITH_OPENIMAGEDENOISE)
set(TBB_LIBRARIES optimized ${LIBDIR}/tbb/lib/tbb.lib debug ${LIBDIR}/tbb/lib/tbb_debug.lib)
set(TBB_INCLUDE_DIR ${LIBDIR}/tbb/include)
set(OPENIMAGEDENOISE ${LIBDIR}/OpenImageDenoise)
set(OPENIMAGEDENOISE_LIBPATH ${LIBDIR}/OpenImageDenoise/lib)
set(OPENIMAGEDENOISE_INCLUDE_DIRS ${OPENIMAGEDENOISE}/include ${TBB_INCLUDE_DIR})
set(OPENIMAGEDENOISE_LIBRARIES
optimized ${OPENIMAGEDENOISE_LIBPATH}/OpenImageDenoise.lib ${OPENIMAGEDENOISE_LIBPATH}/common.lib ${OPENIMAGEDENOISE_LIBPATH}/mkldnn.lib
debug ${OPENIMAGEDENOISE_LIBPATH}/OpenImageDenoise_d.lib ${OPENIMAGEDENOISE_LIBPATH}/common_d.lib ${OPENIMAGEDENOISE_LIBPATH}/mkldnn_d.lib
${TBB_LIBRARIES})
set(OPENIMAGEDENOISE_DEFINITIONS)
endif()
if(WITH_ALEMBIC)
set(ALEMBIC ${LIBDIR}/alembic)
set(ALEMBIC_INCLUDE_DIR ${ALEMBIC}/include)
set(ALEMBIC_INCLUDE_DIRS ${ALEMBIC_INCLUDE_DIR})
set(ALEMBIC_LIBPATH ${ALEMBIC}/lib)
set(ALEMBIC_LIBRARIES optimized ${ALEMBIC}/lib/alembic.lib debug ${ALEMBIC}/lib/alembic_d.lib)
set(ALEMBIC_LIBRARIES optimized ${ALEMBIC}/lib/Alembic.lib debug ${ALEMBIC}/lib/Alembic_d.lib)
set(ALEMBIC_FOUND 1)
endif()
@@ -637,7 +655,7 @@ if(WITH_CYCLES_EMBREE)
endif()
endif()
if (WINDOWS_PYTHON_DEBUG)
if(WINDOWS_PYTHON_DEBUG)
# Include the system scripts in the blender_python_system_scripts project.
FILE(GLOB_RECURSE inFiles "${CMAKE_SOURCE_DIR}/release/scripts/*.*" )
ADD_CUSTOM_TARGET(blender_python_system_scripts SOURCES ${inFiles})
@@ -673,3 +691,15 @@ if (WINDOWS_PYTHON_DEBUG)
</Project>")
endif()
endif()
if(WITH_OPENXR)
if(EXISTS ${LIBDIR}/openxr_sdk)
set(OPENXR_SDK ${LIBDIR}/openxr_sdk)
set(OPENXR_SDK_LIBPATH ${LIBDIR}/openxr_sdk/lib)
set(OPENXR_SDK_INCLUDE_DIR ${OPENXR_SDK}/include)
set(OPENXR_SDK_LIBRARIES optimized ${OPENXR_SDK_LIBPATH}/openxr_loader-1_0.lib debug ${OPENXR_SDK_LIBPATH}/openxr_loader-1_0_d.lib)
else()
message(WARNING "OpenXR-SDK was not found, disabling WITH_OPENXR")
set(WITH_OPENXR OFF)
endif()
endif()

View File

@@ -1,7 +1,7 @@
#!/bin/sh
# Builds a debian package from SVN source.
#
# For paralelle builds use:
# For parallel builds use:
# DEB_BUILD_OPTIONS="parallel=5" sh build_files/package_spec/build_debian.sh
# this needs to run in the root dir.

View File

@@ -2,11 +2,7 @@ if "%BUILD_VS_YEAR%"=="2015" set BUILD_VS_LIBDIRPOST=vc14
if "%BUILD_VS_YEAR%"=="2017" set BUILD_VS_LIBDIRPOST=vc14
if "%BUILD_VS_YEAR%"=="2019" set BUILD_VS_LIBDIRPOST=vc14
if "%BUILD_ARCH%"=="x64" (
set BUILD_VS_SVNDIR=win64_%BUILD_VS_LIBDIRPOST%
) else if "%BUILD_ARCH%"=="x86" (
set BUILD_VS_SVNDIR=windows_%BUILD_VS_LIBDIRPOST%
)
set BUILD_VS_SVNDIR=win64_%BUILD_VS_LIBDIRPOST%
set BUILD_VS_LIBDIR="%BLENDER_DIR%..\lib\%BUILD_VS_SVNDIR%"
if NOT "%verbose%" == "" (

View File

@@ -1,14 +1,6 @@
set BUILD_GENERATOR_POST=
set BUILD_PLATFORM_SELECT=
if "%BUILD_ARCH%"=="x64" (
set MSBUILD_PLATFORM=x64
) else if "%BUILD_ARCH%"=="x86" (
set MSBUILD_PLATFORM=win32
if "%WITH_CLANG%"=="1" (
echo Clang not supported for X86
exit /b 1
)
)
set MSBUILD_PLATFORM=x64
if "%WITH_CLANG%"=="1" (
set CLANG_CMAKE_ARGS=-T"llvm"

View File

@@ -6,11 +6,13 @@ if "%BUILD_ARCH%"=="" (
set WINDOWS_ARCH= Win64
set BUILD_ARCH=x64
) else (
set WINDOWS_ARCH=
set BUILD_ARCH=x86
echo Error: 32 bit builds of blender are no longer supported.
goto ERR
)
) else if "%BUILD_ARCH%"=="x64" (
set WINDOWS_ARCH= Win64
) else if "%BUILD_ARCH%"=="x86" (
set WINDOWS_ARCH=
)
:EOF
exit /b 0
:ERR
exit /b 1

View File

@@ -2,10 +2,6 @@ if EXIST %BLENDER_DIR%\..\lib\win64_vc14\llvm\bin\clang-format.exe (
set CF_PATH=..\lib\win64_vc14\llvm\bin
goto detect_done
)
if EXIST %BLENDER_DIR%\..\lib\windows_vc14\llvm\bin\clang-format.exe (
set CF_PATH=..\lib\windows_vc14\llvm\bin
goto detect_done
)
echo clang-format not found
exit /b 1
@@ -13,13 +9,22 @@ exit /b 1
:detect_done
echo found clang-format in %CF_PATH%
REM TODO(sergey): Switch to Python from libraries when available.
set PYTHON="python.exe"
if EXIST %BLENDER_DIR%\..\lib\win64_vc14\python\37\bin\python.exe (
set PYTHON=%BLENDER_DIR%\..\lib\win64_vc14\python\37\bin\python.exe
goto detect_python_done
)
echo python not found in lib folder
exit /b 1
:detect_python_done
echo found python (%PYTHON%)
set FORMAT_PATHS=%BLENDER_DIR%\source\tools\utils_maintenance\clang_format_paths.py
REM The formatting script expects clang-format to be in the current PATH.
set PATH=%CF_PATH%;%PATH%
%PYTHON% %FORMAT_PATHS%
%PYTHON% %FORMAT_PATHS% %FORMAT_ARGS%
:EOF

View File

@@ -41,10 +41,13 @@ if NOT "%1" == "" (
) else if "%1" == "release" (
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -C"%BLENDER_DIR%\build_files\cmake\config\blender_release.cmake"
set TARGET=Release
) else if "%1" == "developer" (
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -C"%BLENDER_DIR%\build_files\cmake\config\blender_developer.cmake"
) else if "%1" == "asan" (
set WITH_ASAN=1
) else if "%1" == "x86" (
set BUILD_ARCH=x86
) else if "%1" == "x86" (
echo Error: 32 bit builds of blender are no longer supported.
goto ERR
) else if "%1" == "x64" (
set BUILD_ARCH=x64
) else if "%1" == "2017" (
@@ -70,6 +73,8 @@ if NOT "%1" == "" (
shift /1
) else if "%1" == "nobuild" (
set NOBUILD=1
) else if "%1" == "nobuildinfo" (
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -DWITH_BUILDINFO=Off
) else if "%1" == "pydebug" (
set WITH_PYDEBUG=1
) else if "%1" == "showhash" (
@@ -91,12 +96,16 @@ if NOT "%1" == "" (
set VERBOSE=1
) else if "%1" == "format" (
set FORMAT=1
set FORMAT_ARGS=%2 %3 %4 %5 %6 %7 %8 %9
goto EOF
) else (
echo Command "%1" unknown, aborting!
exit /b 1
goto ERR
)
shift /1
goto argv_loop
)
:EOF
exit /b 0
exit /b 0
:ERR
exit /b 1

View File

@@ -7,7 +7,6 @@ set BUILD_VS_YEAR=
set BUILD_VS_LIBDIRPOST=
set BUILD_VS_LIBDIR=
set BUILD_VS_SVNDIR=
set BUILD_NGE=
set KEY_NAME=
set MSBUILD_PLATFORM=
set MUST_CLEAN=

View File

@@ -1,4 +1,9 @@
set BUILD_DIR=%BUILD_DIR%_%TARGET%%BUILD_NGE%_%BUILD_ARCH%_vc%BUILD_VS_VER%_%BUILD_TYPE%
if NOT "%TARGET%" == "" (
set BUILD_DIR=%BUILD_DIR%_%TARGET%_%BUILD_ARCH%_vc%BUILD_VS_VER%_%BUILD_TYPE%
) else (
set BUILD_DIR=%BUILD_DIR%_%BUILD_ARCH%_vc%BUILD_VS_VER%_%BUILD_TYPE%
)
if NOT "%BUILD_DIR_OVERRRIDE%"=="" (
set BUILD_DIR=%BUILD_DIR_OVERRRIDE%
)

View File

@@ -13,16 +13,16 @@ echo - update ^(Update both SVN and GIT^)
echo - code_update ^(Update only GIT^)
echo - nobuild ^(only generate project files^)
echo - showhash ^(Show git hashes of source tree^)
echo - format [path] ^(Format the source using clang-format, path is optional, requires python 3.x to be available^)
echo.
echo Configuration options
echo - verbose ^(enable diagnostic output during configuration^)
echo - developer ^(enable faster builds, error checking and tests, recommended for developers^)
echo - with_tests ^(enable building unit tests^)
echo - noge ^(disable building game engine and player^)
echo - nobuildinfo ^(disable buildinfo^)
echo - debug ^(Build an unoptimized debuggable build^)
echo - packagename [newname] ^(override default cpack package name^)
echo - buildir [newdir] ^(override default build folder^)
echo - x86 ^(override host auto-detect and build 32 bit code^)
echo - x64 ^(override host auto-detect and build 64 bit code^)
echo - 2017 ^(build with visual studio 2017^)
echo - 2017pre ^(build with visual studio 2017 pre-release^)
echo - 2017b ^(build with visual studio 2017 Build Tools^)

View File

@@ -38,7 +38,7 @@ PROJECT_NAME = Blender
# could be handy for archiving the generated documentation or if some version
# control system is used.
PROJECT_NUMBER = "V2.79"
PROJECT_NUMBER = "V2.81"
# Using the PROJECT_BRIEF tag one can provide an optional one line description
# for a project that appears at the top of each page and should give viewer a

View File

@@ -177,7 +177,7 @@ font:
With the new truetype option in Blender, this is used for all font families
When a uiBlock is created, each uiButton that is defined gets the uiBlock properties.
Changing Block properties in between will affact uiButtons defined thereafter.
Changing Block properties in between will effect uiButtons defined thereafter.

View File

@@ -99,10 +99,9 @@ bm.free()
# Add the mesh to the scene
scene = bpy.context.scene
obj = bpy.data.objects.new("Object", me)
scene.objects.link(obj)
bpy.context.collection.objects.link(obj)
# Select and make active
scene.objects.active = obj
obj.select = True
bpy.context.view_layer.objects.active = obj
obj.select_set(True)

View File

@@ -19,9 +19,6 @@ if "Cube" in bpy.data.meshes:
# write images into a file next to the blend
import os
file = open(os.path.splitext(bpy.data.filepath)[0] + ".txt", 'w')
for image in bpy.data.images:
file.write("%s %d x %d\n" % (image.filepath, image.size[0], image.size[1]))
file.close()
with open(os.path.splitext(bpy.data.filepath)[0] + ".txt", 'w') as fs:
for image in bpy.data.images:
fs.write("%s %d x %d\n" % (image.filepath, image.size[0], image.size[1]))

View File

@@ -20,5 +20,5 @@ you would pass ``{'active_object': object}``.
# remove all objects in scene rather than the selected ones
import bpy
override = bpy.context.copy()
override['selected_bases'] = list(bpy.context.scene.object_bases)
override['selected_objects'] = list(bpy.context.scene.objects)
bpy.ops.object.delete(override)

View File

@@ -34,8 +34,8 @@ class OBJECT_PT_property_example(bpy.types.Panel):
bl_idname = "object_PT_property_example"
bl_label = "Property Example"
bl_space_type = 'VIEW_3D'
bl_region_type = 'TOOLS'
bl_category = "Tools"
bl_region_type = 'UI'
bl_category = "Tool"
def draw(self, context):
# You can set the property values that should be used when the user

View File

@@ -17,8 +17,8 @@ class OBJECT_OT_evaluated_example(bpy.types.Operator):
def execute(self, context):
# This is an original object. Its data does not have any modifiers applied.
object = context.object
if object is None or object.type != 'MESH':
obj = context.object
if obj is None or obj.type != 'MESH':
self.report({'INFO'}, "No active mesh object to get info from")
return {'CANCELLED'}
# Evaluated object exists within a specific dependency graph.
@@ -42,7 +42,7 @@ class OBJECT_OT_evaluated_example(bpy.types.Operator):
# but has animation applied.
#
# NOTE: All ID types have `evaluated_get()`, including materials, node trees, worlds.
object_eval = object.evaluated_get(depsgraph)
object_eval = obj.evaluated_get(depsgraph)
mesh_eval = object_eval.data
self.report({'INFO'}, f"Number of evaluated vertices: {len(mesh_eval.vertices)}")
return {'FINISHED'}

View File

@@ -18,16 +18,16 @@ class OBJECT_OT_original_example(bpy.types.Operator):
# to request the original object from the known evaluated one.
#
# NOTE: All ID types have an `original` field.
object = object_eval.original
return object.select_get()
obj = object_eval.original
return obj.select_get()
def execute(self, context):
# NOTE: It seems redundant to iterate over original objects to request evaluated ones
# just to get original back. But we want to keep example as short as possible, but in real
# world there are cases when evaluated object is coming from a more meaningful source.
depsgraph = context.evaluated_depsgraph_get()
for object in context.editable_objects:
object_eval = object.evaluated_get(depsgraph)
for obj in context.editable_objects:
object_eval = obj.evaluated_get(depsgraph)
if self.check_object_selected(object_eval):
self.report({'INFO'}, f"Object is selected: {object_eval.name}")
return {'FINISHED'}

View File

@@ -18,15 +18,15 @@ class OBJECT_OT_object_instances(bpy.types.Operator):
depsgraph = context.evaluated_depsgraph_get()
for object_instance in depsgraph.object_instances:
# This is an object which is being instanced.
object = object_instance.object
obj = object_instance.object
# `is_instance` denotes whether the object is coming from instances (as an opposite of
# being an emitting object. )
if not object_instance.is_instance:
print(f"Object {object.name} at {object_instance.matrix_world}")
print(f"Object {obj.name} at {object_instance.matrix_world}")
else:
# Instanced will additionally have fields like uv, random_id and others which are
# specific for instances. See Python API for DepsgraphObjectInstance for details,
print(f"Instance of {object.name} at {object_instance.matrix_world}")
print(f"Instance of {obj.name} at {object_instance.matrix_world}")
return {'FINISHED'}

View File

@@ -34,22 +34,22 @@ class OBJECT_OT_object_to_mesh(bpy.types.Operator):
def execute(self, context):
# Access input original object.
object = context.object
if object is None:
obj = context.object
if obj is None:
self.report({'INFO'}, "No active mesh object to convert to mesh")
return {'CANCELLED'}
# Avoid annoying None checks later on.
if object.type not in {'MESH', 'CURVE', 'SURFACE', 'FONT', 'META'}:
if obj.type not in {'MESH', 'CURVE', 'SURFACE', 'FONT', 'META'}:
self.report({'INFO'}, "Object can not be converted to mesh")
return {'CANCELLED'}
depsgraph = context.evaluated_depsgraph_get()
# Invoke to_mesh() for original object.
mesh_from_orig = object.to_mesh()
mesh_from_orig = obj.to_mesh()
self.report({'INFO'}, f"{len(mesh_from_orig.vertices)} in new mesh without modifiers.")
# Remove temporary mesh.
object.to_mesh_clear()
obj.to_mesh_clear()
# Invoke to_mesh() for evaluated object.
object_eval = object.evaluated_get(depsgraph)
object_eval = obj.evaluated_get(depsgraph)
mesh_from_eval = object_eval.to_mesh()
self.report({'INFO'}, f"{len(mesh_from_eval.vertices)} in new mesh with modifiers.")
# Remove temporary mesh.

View File

@@ -30,16 +30,16 @@ class OBJECT_OT_mesh_from_object(bpy.types.Operator):
def execute(self, context):
# Access input original object.
object = context.object
if object is None:
obj = context.object
if obj is None:
self.report({'INFO'}, "No active mesh object to convert to mesh")
return {'CANCELLED'}
# Avoid annoying None checks later on.
if object.type not in {'MESH', 'CURVE', 'SURFACE', 'FONT', 'META'}:
if obj.type not in {'MESH', 'CURVE', 'SURFACE', 'FONT', 'META'}:
self.report({'INFO'}, "Object can not be converted to mesh")
return {'CANCELLED'}
depsgraph = context.evaluated_depsgraph_get()
object_eval = object.evaluated_get(depsgraph)
object_eval = obj.evaluated_get(depsgraph)
mesh_from_eval = bpy.data.meshes.new_from_object(object_eval)
self.report({'INFO'}, f"{len(mesh_from_eval.vertices)} in new mesh, and is ready for use!")
return {'FINISHED'}

View File

@@ -24,7 +24,7 @@ class SubMenu(bpy.types.Menu):
layout.separator()
# expand each operator option into this menu
layout.operator_enum("object.lamp_add", "type")
layout.operator_enum("object.light_add", "type")
layout.separator()

View File

@@ -20,7 +20,7 @@ class OBJECT_MT_display_presets(Menu):
bl_label = "Object Display Presets"
preset_subdir = "object/display"
preset_operator = "script.execute_preset"
display = Menu.display_preset
draw = Menu.draw_preset
class AddPresetObjectDisplay(AddPresetBase, Operator):
@@ -54,8 +54,8 @@ def panel_func(self, context):
row = layout.row(align=True)
row.menu(OBJECT_MT_display_presets.__name__, text=OBJECT_MT_display_presets.bl_label)
row.operator(AddPresetObjectDisplay.bl_idname, text="", icon='ZOOMIN')
row.operator(AddPresetObjectDisplay.bl_idname, text="", icon='ZOOMOUT').remove_active = True
row.operator(AddPresetObjectDisplay.bl_idname, text="", icon='ZOOM_IN')
row.operator(AddPresetObjectDisplay.bl_idname, text="", icon='ZOOM_OUT').remove_active = True
classes = (

View File

@@ -16,6 +16,7 @@ import bpy
class CyclesNodeTree(bpy.types.NodeTree):
""" This operator is only visible when Cycles is the selected render engine"""
bl_label = "Cycles Node Tree"
bl_icon = 'NONE'
@classmethod
def poll(cls, context):

View File

@@ -11,8 +11,8 @@ will not run. Modal operators are especially useful for interactive tools, an
operator can have its own state where keys toggle options as the operator runs.
Grab, Rotate, Scale, and Fly-Mode are examples of modal operators.
:class:`Operator.invoke` is used to initialize the operator as being by
returning ``{'RUNNING_MODAL'}``, initializing the modal loop.
:class:`Operator.invoke` is used to initialize the operator as being active
by returning ``{'RUNNING_MODAL'}``, initializing the modal loop.
Notice ``__init__()`` and ``__del__()`` are declared.
For other operator types they are not useful but for modal operators they will

View File

@@ -22,17 +22,11 @@ class ObjectSelectPanel(bpy.types.Panel):
def draw_header(self, context):
layout = self.layout
obj = context.object
layout.prop(obj, "select", text="")
layout.label(text="My Select Panel")
def draw(self, context):
layout = self.layout
obj = context.object
row = layout.row()
row.prop(obj, "hide_select")
row.prop(obj, "hide_render")
box = layout.box()
box.label(text="Selection Tools")
box.operator("object.select_all").action = 'TOGGLE'

View File

@@ -9,7 +9,8 @@ import bpy
class View3DPanel:
bl_space_type = 'VIEW_3D'
bl_region_type = 'TOOLS'
bl_region_type = 'UI'
bl_category = "Tool"
@classmethod
def poll(cls, context):

View File

@@ -79,11 +79,11 @@ class CustomRenderEngine(bpy.types.RenderEngine):
print("Datablock updated: ", update.id.name)
# Test if any material was added, removed or changed.
if depsgraph.id_type_update('MATERIAL'):
if depsgraph.id_type_updated('MATERIAL'):
print("Materials updated")
# Loop over all object instances in the scene.
if first_time or depsgraph.id_type_update('OBJECT'):
if first_time or depsgraph.id_type_updated('OBJECT'):
for instance in depsgraph.object_instances:
pass

View File

@@ -40,18 +40,6 @@ class MATERIAL_UL_matslots_example(bpy.types.UIList):
layout.prop(ma, "name", text="", emboss=False, icon_value=icon)
else:
layout.label(text="", translate=False, icon_value=icon)
# And now we can add other UI stuff...
# Here, we add nodes info if this material uses (old!) shading nodes.
if ma and not context.scene.render.use_shading_nodes:
manode = ma.active_node_material
if manode:
# The static method UILayout.icon returns the integer value of the icon ID "computed" for the given
# RNA object.
layout.label(text="Node %s" % manode.name, translate=False, icon_value=layout.icon(manode))
elif ma.use_nodes:
layout.label(text="Node <none>", translate=False)
else:
layout.label(text="")
# 'GRID' layout type should be as compact as possible (typically a single icon!).
elif self.layout_type in {'GRID'}:
layout.alignment = 'CENTER'
@@ -59,10 +47,10 @@ class MATERIAL_UL_matslots_example(bpy.types.UIList):
# And now we can use this list everywhere in Blender. Here is a small example panel.
class UIListPanelExample(bpy.types.Panel):
class UIListPanelExample1(bpy.types.Panel):
"""Creates a Panel in the Object properties window"""
bl_label = "UIList Panel"
bl_idname = "OBJECT_PT_ui_list_example"
bl_label = "UIList Example 1 Panel"
bl_idname = "OBJECT_PT_ui_list_example_1"
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "object"
@@ -85,12 +73,12 @@ class UIListPanelExample(bpy.types.Panel):
def register():
bpy.utils.register_class(MATERIAL_UL_matslots_example)
bpy.utils.register_class(UIListPanelExample)
bpy.utils.register_class(UIListPanelExample1)
def unregister():
bpy.utils.unregister_class(UIListPanelExample1)
bpy.utils.unregister_class(MATERIAL_UL_matslots_example)
bpy.utils.unregister_class(UIListPanelExample)
if __name__ == "__main__":

View File

@@ -177,3 +177,37 @@ class MESH_UL_vgroups_slow(bpy.types.UIList):
flt_neworder = helper_funcs.sort_items_helper(_sort, lambda e: e[1], True)
return flt_flags, flt_neworder
# Minimal code to use above UIList...
class UIListPanelExample2(bpy.types.Panel):
"""Creates a Panel in the Object properties window"""
bl_label = "UIList Example 2 Panel"
bl_idname = "OBJECT_PT_ui_list_example_2"
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "object"
def draw(self, context):
layout = self.layout
obj = context.object
# template_list now takes two new args.
# The first one is the identifier of the registered UIList to use (if you want only the default list,
# with no custom draw code, use "UI_UL_list").
layout.template_list("MESH_UL_vgroups_slow", "", obj, "vertex_groups", obj.vertex_groups, "active_index")
def register():
bpy.utils.register_class(MESH_UL_vgroups_slow)
bpy.utils.register_class(UIListPanelExample2)
def unregister():
bpy.utils.unregister_class(UIListPanelExample2)
bpy.utils.unregister_class(MESH_UL_vgroups_slow)
if __name__ == "__main__":
register()

View File

@@ -28,7 +28,7 @@ obj = bpy.data.objects["Armature"]
arm = obj.data
# Set the keyframe at frame 1.
arm.bones["Bone"].my_prop_group.nested = 10
arm.bones["Bone"].my_prop.nested = 10
arm.keyframe_insert(
data_path='bones["Bone"].my_prop.nested',
frame=1,

View File

@@ -7,5 +7,5 @@ import bpy
obj = bpy.context.object
# set the keyframe at frame 1
obj.location = 3.0, 4.0, 10.0
obj.location = (3.0, 4.0, 10.0)
obj.keyframe_insert(data_path="location", frame=1)

View File

@@ -24,7 +24,7 @@ def draw():
view_matrix = scene.camera.matrix_world.inverted()
projection_matrix = scene.camera.calc_matrix_camera(
context.depsgraph, x=WIDTH, y=HEIGHT)
context.evaluated_depsgraph_get(), x=WIDTH, y=HEIGHT)
offscreen.draw_view3d(
scene,

View File

@@ -27,4 +27,4 @@ col += mathutils.Color((0.25, 0.0, 0.0))
print("Color: %d, %d, %d" % (col * 255.0)[:])
# This example prints the color as hexadecimal
print("Hexadecimal: %.2x%.2x%.2x" % (col * 255.0)[:])
print("Hexadecimal: %.2x%.2x%.2x" % (int(col.r * 255), int(col.g * 255), int(col.b * 255)))

View File

@@ -29,4 +29,4 @@ vec.rotate(eul)
# transformations with more flexibility
mat_rot = eul.to_matrix()
mat_loc = mathutils.Matrix.Translation((2.0, 3.0, 4.0))
mat = mat_loc * mat_rot.to_4x4()
mat = mat_loc @ mat_rot.to_4x4()

View File

@@ -11,7 +11,7 @@ mat_sca = mathutils.Matrix.Scale(0.5, 4, (0.0, 0.0, 1.0))
mat_rot = mathutils.Matrix.Rotation(math.radians(45.0), 4, 'X')
# combine transformations
mat_out = mat_loc * mat_rot * mat_sca
mat_out = mat_loc @ mat_rot @ mat_sca
print(mat_out)
# extract components back out of the matrix

View File

@@ -13,7 +13,7 @@ print("Check quaternions match", quat_a == quat_b)
# like matrices, quaternions can be multiplied to accumulate rotational values
quat_a = mathutils.Quaternion((0.0, 1.0, 0.0), math.radians(90.0))
quat_b = mathutils.Quaternion((0.0, 0.0, 1.0), math.radians(45.0))
quat_out = quat_a * quat_b
quat_out = quat_a @ quat_b
# print the quat, euler degrees for mere mortals and (axis, angle)
print("Final Rotation:")

View File

@@ -32,11 +32,10 @@ vec_a <= vec_b
# Math can be performed on Vector classes
vec_a + vec_b
vec_a - vec_b
vec_a * vec_b
vec_a @ vec_b
vec_a * 10.0
matrix * vec_a
quat * vec_a
vec_a * vec_b
matrix @ vec_a
quat @ vec_a
-vec_a

View File

@@ -4,9 +4,6 @@ import mathutils
from bpy import context
obj = context.object
# 3d cursor relative to the object data
co_find = context.scene.cursor_location * obj.matrix_world.inverted()
mesh = obj.data
size = len(mesh.vertices)
kd = mathutils.kdtree.KDTree(size)
@@ -22,6 +19,8 @@ co_find = (0.0, 0.0, 0.0)
co, index, dist = kd.find(co_find)
print("Close to center:", co, index, dist)
# 3d cursor relative to the object data
co_find = obj.matrix_world.inverted() @ context.scene.cursor.location
# Find the closest 10 points to the 3d cursor
print("Close 10 points")
@@ -31,6 +30,5 @@ for (co, index, dist) in kd.find_n(co_find, 10):
# Find points within a radius of the 3d cursor
print("Close points within 0.5 distance")
co_find = context.scene.cursor_location
for (co, index, dist) in kd.find_range(co_find, 0.5):
print(" ", co, index, dist)

View File

@@ -6,7 +6,7 @@ vec = mathutils.Vector((1.0, 2.0, 3.0))
mat_rot = mathutils.Matrix.Rotation(radians(90.0), 4, 'X')
mat_trans = mathutils.Matrix.Translation(vec)
mat = mat_trans * mat_rot
mat = mat_trans @ mat_rot
mat.invert()
mat3 = mat.to_3x3()

View File

@@ -1,2 +1,2 @@
Sphinx==1.7.6
sphinx_rtd_theme==0.4.1
Sphinx==1.8.5
sphinx_rtd_theme==0.4.3

View File

@@ -1208,27 +1208,6 @@ offers a set of extensive examples, including advanced features.
:arg x, y, z: Specify the x, y, and z coordinates of a translation vector.
.. function:: glVertex (x,y,z,w,v):
B{glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i,
glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv,
glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv,
glVertex4fv, glVertex4iv, glVertex4sv}
Specify a vertex
.. seealso:: `OpenGL Docs <https://www.opengl.org/sdk/docs/man2/xhtml/glVertex.xml>`__
:type x, y, z, w: Depends on function prototype (z and w for '3' and '4' prototypes only)
:arg x, y, z, w: Specify x, y, z, and w coordinates of a vertex. Not all parameters
are present in all forms of the command.
:type v: :class:`bgl.Buffer` object. Depends of function prototype (for 'v'
prototypes only)
:arg v: Specifies a pointer to an array of two, three, or four elements. The
elements of a two-element array are x and y; of a three-element array,
x, y, and z; and of a four-element array, x, y, z, and w.
.. function:: glViewport(x,y,width,height):
Set the viewport

File diff suppressed because it is too large Load Diff

View File

@@ -40,7 +40,7 @@ In most cases you can figure out what context an operator needs
simply be seeing how it's used in Blender and thinking about what it does.
Unfortunately if you're still stuck - the only way to **really** know
whats going on is to read the source code for the poll function and see what its checking.
what's going on is to read the source code for the poll function and see what its checking.
For Python operators it's not so hard to find the source
since it's included with Blender and the source file/line is included in the operator reference docs.
@@ -102,16 +102,16 @@ To avoid expensive recalculations every time a property is modified,
Blender defers making the actual calculations until they are needed.
However, while the script runs you may want to access the updated values.
In this case you need to call :class:`bpy.types.Scene.update` after modifying values, for example:
In this case you need to call :class:`bpy.types.ViewLayer.update` after modifying values, for example:
.. code-block:: python
bpy.context.object.location = 1, 2, 3
bpy.context.scene.update()
bpy.context.view_layer.update()
Now all dependent data (child objects, modifiers, drivers... etc)
has been recalculated and is available to the script.
has been recalculated and is available to the script within active view layer.
Can I redraw during the script?
@@ -125,7 +125,7 @@ While a script executes Blender waits for it to finish and is effectively locked
while in this state Blender won't redraw or respond to user input.
Normally this is not such a problem because scripts distributed with Blender
tend not to run for an extended period of time,
nevertheless scripts *can* take ages to execute and its nice to see whats going on in the view port.
nevertheless scripts *can* take ages to execute and its nice to see what's going on in the view port.
Tools that lock Blender in a loop and redraw are highly discouraged
since they conflict with Blenders ability to run multiple operators

View File

@@ -45,7 +45,7 @@ scene manipulation, automation, defining your own toolset and customization.
On startup Blender scans the ``scripts/startup/`` directory for Python modules and imports them.
The exact location of this directory depends on your installation.
See the :ref:`directory layout docs <blender_manual:getting-started_installing-config-directories>`.
See the :ref:`directory layout docs <blender_manual:blender-directory-layout>`.
Script Loading

View File

@@ -12,22 +12,22 @@ This API is generally stable but some areas are still being added and improved.
The Blender/Python API can do the following:
- Edit any data the user interface can (Scenes, Meshes, Particles etc.)
- Modify user preferences, keymaps and themes
- Run tools with own settings
- Create user interface elements such as menus, headers and panels
- Create new tools
- Create interactive tools
- Create new rendering engines that integrate with Blender
- Define new settings in existing Blender data
- Draw in the 3D view using OpenGL commands from Python
- Edit any data the user interface can (Scenes, Meshes, Particles etc.).
- Modify user preferences, key-maps and themes.
- Run tools with own settings.
- Create user interface elements such as menus, headers and panels.
- Create new tools.
- Create interactive tools.
- Create new rendering engines that integrate with Blender.
- Subscribe to changes to data and it's properties.
- Define new settings in existing Blender data.
- Draw in the 3D view using Python.
The Blender/Python API **can't** (yet)...
- Create new space types.
- Assign custom properties to every type.
- Define callbacks or listeners to be notified when data is changed.
Before Starting
@@ -51,7 +51,7 @@ A quick list of helpful things to know before starting:
| ``scripts/startup/bl_operators`` for operators.
Exact location depends on platform, see:
:ref:`Configuration and Data Paths <blender_manual:getting-started_installing-config-directories>`.
:ref:`directory layout docs <blender_manual:blender-directory-layout>`.
Running Scripts
@@ -317,7 +317,9 @@ To run the script:
#. Click the button labeled ``New`` and the confirmation pop up in order to create a new text block.
#. Press :kbd:`Ctrl-V` to paste the code into the text panel (the upper left frame).
#. Click on the button **Run Script**.
#. Move your cursor into the 3D view, press spacebar for the operator search menu, and type "Simple".
#. Move your cursor into the 3D Viewport,
open the :ref:`operator search menu <blender_manual:bpy.ops.wm.search_menu>`,
and type "Simple".
#. Click on the "Simple Operator" item found in search.

View File

@@ -239,7 +239,7 @@ Drop Into a Python Interpreter in Your Script
=============================================
In the middle of a script you may want to inspect some variables,
run some function and generally dig about to see whats going on.
run some function and generally dig about to see what's going on.
.. code-block:: python

View File

@@ -156,7 +156,8 @@ def api_dump():
for func_id, attr in funcs:
# arg_str = inspect.formatargspec(*inspect.getargspec(py_func))
func_args_ids = tuple(inspect.getargspec(attr).args)
sig = inspect.signature(attr)
func_args_ids = [k for k, v in sig.parameters.items()]
dump_class[func_id] = (
"func_py", # basic_type
@@ -175,7 +176,7 @@ def api_dump():
import pprint
filename = api_dunp_fname()
filehandle = open(filename, 'w')
filehandle = open(filename, 'w', encoding='utf-8')
tot = filehandle.write(pprint.pformat(dump, width=1))
filehandle.close()
print("%s, %d bytes written" % (filename, tot))
@@ -199,11 +200,11 @@ def compare_props(a, b, fuzz=0.75):
def api_changelog(api_from, api_to, api_out):
file_handle = open(api_from, 'r')
file_handle = open(api_from, 'r', encoding='utf-8')
dict_from = eval(file_handle.read())
file_handle.close()
file_handle = open(api_to, 'r')
file_handle = open(api_to, 'r', encoding='utf-8')
dict_to = eval(file_handle.read())
file_handle.close()
@@ -266,7 +267,7 @@ def api_changelog(api_from, api_to, api_out):
# also document function argument changes
fout = open(api_out, 'w')
fout = open(api_out, 'w', encoding='utf-8')
fw = fout.write
# print(api_changes)

View File

@@ -320,8 +320,6 @@ EXTRA_SOURCE_FILES = (
"../../../release/scripts/templates_py/ui_previews_custom_icon.py",
"../examples/bmesh.ops.1.py",
"../examples/bpy.app.translations.py",
"../static/favicon.ico",
"../static/blender_logo.svg",
)
@@ -401,7 +399,6 @@ is_release = bpy.app.version_cycle in {"rc", "release"}
# converting bytes to strings, due to T30154
BLENDER_REVISION = str(bpy.app.build_hash, 'utf_8')
BLENDER_DATE = str(bpy.app.build_date, 'utf_8')
if is_release:
# '2.62a'
@@ -409,9 +406,13 @@ if is_release:
else:
# '2.62.1'
BLENDER_VERSION_DOTS = ".".join(blender_version_strings)
if BLENDER_REVISION != "Unknown":
# '2.62a SHA1' (release) or '2.62.1 SHA1' (non-release)
BLENDER_VERSION_DOTS += " " + BLENDER_REVISION
BLENDER_VERSION_HASH = BLENDER_REVISION
else:
# Fallback: Should not be used
BLENDER_VERSION_HASH = "Hash Unknown"
if is_release:
# '2_62a_release'
@@ -988,6 +989,7 @@ context_type_map = {
"active_object": ("Object", False),
"active_operator": ("Operator", False),
"active_pose_bone": ("PoseBone", False),
"active_editable_fcurve": ("FCurve", False),
"armature": ("Armature", False),
"bone": ("Bone", False),
"brush": ("Brush", False),
@@ -1003,11 +1005,11 @@ context_type_map = {
"edit_movieclip": ("MovieClip", False),
"edit_object": ("Object", False),
"edit_text": ("Text", False),
"editable_bases": ("ObjectBase", True),
"editable_bones": ("EditBone", True),
"editable_gpencil_layers": ("GPencilLayer", True),
"editable_gpencil_strokes": ("GPencilStroke", True),
"editable_objects": ("Object", True),
"editable_fcurves": ("FCurve", True),
"fluid": ("FluidSimulationModifier", False),
"gpencil": ("GreasePencil", False),
"gpencil_data": ("GreasePencil", False),
@@ -1032,11 +1034,8 @@ context_type_map = {
"pose_object": ("Object", False),
"scene": ("Scene", False),
"sculpt_object": ("Object", False),
"selectable_bases": ("ObjectBase", True),
"selectable_objects": ("Object", True),
"selected_bases": ("ObjectBase", True),
"selected_bones": ("EditBone", True),
"selected_editable_bases": ("ObjectBase", True),
"selected_editable_bones": ("EditBone", True),
"selected_editable_fcurves": ("FCurve", True),
"selected_editable_objects": ("Object", True),
@@ -1046,6 +1045,7 @@ context_type_map = {
"selected_pose_bones": ("PoseBone", True),
"selected_pose_bones_from_active_object": ("PoseBone", True),
"selected_sequences": ("Sequence", True),
"selected_visible_fcurves": ("FCurve", True),
"sequences": ("Sequence", True),
"smoke": ("SmokeModifier", False),
"soft_body": ("SoftBodyModifier", False),
@@ -1056,11 +1056,11 @@ context_type_map = {
"texture_user_property": ("Property", False),
"vertex_paint_object": ("Object", False),
"view_layer": ("ViewLayer", False),
"visible_bases": ("ObjectBase", True),
"visible_bones": ("EditBone", True),
"visible_gpencil_layers": ("GPencilLayer", True),
"visible_objects": ("Object", True),
"visible_pose_bones": ("PoseBone", True),
"visible_fcurves": ("FCurve", True),
"weight_paint_object": ("Object", False),
"world": ("World", False),
}
@@ -1611,26 +1611,39 @@ def write_sphinx_conf_py(basepath):
fw("import sys, os\n\n")
fw("extensions = ['sphinx.ext.intersphinx']\n\n")
fw("intersphinx_mapping = {'blender_manual': ('https://docs.blender.org/manual/en/dev/', None)}\n\n")
fw("project = 'Blender'\n")
fw("project = 'Blender %s Python API'\n" % BLENDER_VERSION_DOTS)
fw("master_doc = 'index'\n")
fw("copyright = u'Blender Foundation'\n")
fw("version = '%s'\n" % BLENDER_VERSION_DOTS)
fw("release = '%s'\n" % BLENDER_VERSION_DOTS)
fw("version = '%s'\n" % BLENDER_VERSION_HASH)
fw("release = '%s'\n" % BLENDER_VERSION_HASH)
# Quiet file not in table-of-contents warnings.
fw("exclude_patterns = [\n")
fw(" 'include__bmesh.rst',\n")
fw("]\n\n")
fw("html_title = 'Blender %s Python API'\n" % BLENDER_VERSION_DOTS)
fw("html_title = 'Blender Python API'\n")
fw("html_theme = 'sphinx_rtd_theme'\n")
fw("html_theme_options = {\n")
fw(" 'canonical_url': 'https://docs.blender.org/api/current/',\n")
# fw(" 'analytics_id': '',\n")
# fw(" 'collapse_navigation': True,\n")
fw(" 'sticky_navigation': False,\n")
fw(" 'navigation_depth': 1,\n")
# fw(" 'includehidden': True,\n")
# fw(" 'titles_only': False\n")
fw(" }\n\n")
# not helpful since the source is generated, adds to upload size.
fw("html_copy_source = False\n")
fw("html_show_sphinx = False\n")
fw("html_use_opensearch = 'https://docs.blender.org/api/current'\n")
fw("html_split_index = True\n")
fw("html_extra_path = ['__/static/favicon.ico', '__/static/blender_logo.svg']\n")
fw("html_favicon = '__/static/favicon.ico'\n")
fw("html_logo = '__/static/blender_logo.svg'\n\n")
fw("html_static_path = ['static']\n")
fw("html_extra_path = ['static/favicon.ico', 'static/blender_logo.svg']\n")
fw("html_favicon = 'static/favicon.ico'\n")
fw("html_logo = 'static/blender_logo.svg'\n")
fw("html_last_updated_fmt = '%m/%d/%Y'\n\n")
# needed for latex, pdf gen
fw("latex_elements = {\n")
@@ -1650,12 +1663,13 @@ class PatchedPythonDomain(PythonDomain):
del node['refspecific']
return super(PatchedPythonDomain, self).resolve_xref(
env, fromdocname, builder, typ, target, node, contnode)
def setup(sphinx):
sphinx.override_domain(PatchedPythonDomain)
""")
# end workaround
fw("def setup(app):\n")
fw(" app.add_stylesheet('css/theme_overrides.css')\n")
fw(" app.override_domain(PatchedPythonDomain)\n\n")
file.close()
@@ -1674,14 +1688,14 @@ def write_rst_contents(basepath):
file = open(filepath, "w", encoding="utf-8")
fw = file.write
fw(title_string("Blender Python API Documentation", "%", double=True))
fw(title_string("Blender %s Python API Documentation" % BLENDER_VERSION_DOTS, "%", double=True))
fw("\n")
fw("Welcome to the API reference for Blender %s, built %s.\n" %
(BLENDER_VERSION_DOTS, BLENDER_DATE))
fw("Welcome to the Python API documentation for `Blender <https://www.blender.org>`__, ")
fw("the free and open source 3D creation suite.\n")
fw("\n")
# fw("`A PDF version of this document is also available <%s>`_\n" % BLENDER_PDF_FILENAME)
fw("This site can be downloaded for offline use: `Download the full Documentation (zipped HTML files) <%s>`_\n" %
fw("This site can be used offline: `Download the full documentation (zipped HTML files) <%s>`__\n" %
BLENDER_ZIP_FILENAME)
fw("\n")
@@ -1913,6 +1927,12 @@ def copy_handwritten_extra(basepath):
shutil.copy2(f_src, f_dst)
def copy_theme_assets(basepath):
shutil.copytree(os.path.join(SCRIPT_DIR, "static"),
os.path.join(basepath, "static"),
copy_function=shutil.copy)
def rna2sphinx(basepath):
try:
@@ -1947,6 +1967,9 @@ def rna2sphinx(basepath):
# copy source files referenced
copy_handwritten_extra(basepath)
# copy extra files needed for theme
copy_theme_assets(basepath)
def align_sphinx_in_to_sphinx_in_tmp(dir_src, dir_dst):
'''

View File

@@ -0,0 +1,11 @@
/* Prevent Long enum lists */
.field-body {
display: block;
width: 100%;
max-height: 245px;
overflow-y: auto !important;
}
/* Hide home icon in search area */
.wy-side-nav-search > a:hover {background: none; opacity: 0.9}
.wy-side-nav-search > a.icon::before {content: none}

View File

@@ -1,7 +1,15 @@
// This file is part of Eigen, a lightweight C++ template library
// for linear algebra.
//
// This Source Code Form is subject to the terms of the Mozilla
// Public License v. 2.0. If a copy of the MPL was not distributed
// with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
#ifndef EIGEN_CHOLESKY_MODULE_H
#define EIGEN_CHOLESKY_MODULE_H
#include "Core"
#include "Jacobi"
#include "src/Core/util/DisableStupidWarnings.h"
@@ -10,20 +18,26 @@
*
*
* This module provides two variants of the Cholesky decomposition for selfadjoint (hermitian) matrices.
* Those decompositions are accessible via the following MatrixBase methods:
* - MatrixBase::llt(),
* Those decompositions are also accessible via the following methods:
* - MatrixBase::llt()
* - MatrixBase::ldlt()
* - SelfAdjointView::llt()
* - SelfAdjointView::ldlt()
*
* \code
* #include <Eigen/Cholesky>
* \endcode
*/
#include "src/misc/Solve.h"
#include "src/Cholesky/LLT.h"
#include "src/Cholesky/LDLT.h"
#ifdef EIGEN_USE_LAPACKE
#include "src/Cholesky/LLT_MKL.h"
#ifdef EIGEN_USE_MKL
#include "mkl_lapacke.h"
#else
#include "src/misc/lapacke.h"
#endif
#include "src/Cholesky/LLT_LAPACKE.h"
#endif
#include "src/Core/util/ReenableStupidWarnings.h"

Some files were not shown because too many files have changed in this diff Show More